added generic function to add new level or artwork set to tree
[rocksndiamonds.git] / src / Android.mk
index d2bb301f578814cbbd0b2fb52c956776865ed07f..a9b75064dc6dbeeae833c938f50ed5dbcbf24df0 100644 (file)
@@ -47,6 +47,10 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
        libgame/setup.c                 \
        libgame/misc.c                  \
        libgame/sdl.c                   \
+       libgame/zip/ioapi.c             \
+       libgame/zip/iowin32.c           \
+       libgame/zip/unzip.c             \
+       libgame/zip/miniunz.c           \
        game_em/cave.c                  \
        game_em/convert.c               \
        game_em/graphics.c              \
@@ -82,6 +86,11 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
        game_sp/SnikSnaks.c             \
        game_sp/Sound.c                 \
        game_sp/Zonk.c                  \
+       game_mm/mm_init.c               \
+       game_mm/mm_main.c               \
+       game_mm/mm_game.c               \
+       game_mm/mm_files.c              \
+       game_mm/mm_tools.c              \
        main.c                          \
        conf_gfx.c                      \
        conf_snd.c                      \
@@ -102,6 +111,6 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
 
 LOCAL_SHARED_LIBRARIES := SDL2 SDL2_image SDL2_mixer SDL2_net smpeg2
 
-LOCAL_LDLIBS := -lGLESv1_CM -llog
+LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog -lz
 
 include $(BUILD_SHARED_LIBRARY)