--- /dev/null
+
+# =============================================================================
+# Emerald Mine V4 style info screen text definitions
+# =============================================================================
+
+player_1: The first player: Collect all emeralds and find the exit!
+
+player_2: The second player: In team mode, the second player also has to reach the exit
+
+sand: Sand: Can only be removed by the player and the amoeba
+
+steelwall: Indestructible wall: Nothing can remove or destroy this wall
+
+wall: Normal wall: This kind of wall can be destroyed by explosions
+
+wall_slippery: Slippery wall: This wall is unsteady, so things like rocks or bombs slip down from it
+
+rock: Rock: Can be pushed and used to smash enemies
+
+emerald: Emerald: A certain amount of emeralds must be collected before the exit opens
+
+diamond: Diamond: Counts as 3 emeralds, but can be smashed by rocks or eaten by Yam Yams
+
+bomb: Bomb: Can be pushed and explodes if it falls on the ground or when hit by a rock
+
+nut: Nut: Contains an emerald and can be smashed with a rock
+
+robot: Robot: Always follows the player, but can be distracted by the robot wheel
+
+spaceship: Spaceship: Always tries to follow walls on their left side
+
+bug: Bug: Follows the right side of walls and turns into 8 emeralds and 1 diamond if destroyed
+
+yamyam: Yam Yam: Eats diamonds and turns into 9 new objects when smashed
+
+em_key_1: Keys: Needed to pass the gates of the same color
+
+em_gate_1: Gates: Can only be passed with the right key and if the field behind is empty
+
+em_gate_1_gray: Gray gates: They also require a colored key, but which one?
+
+dynamite: Dynamite: Can be collected and dropped again to destroy objects or kill enemies
+
+amoeba_wet: Amoeba: Spreads all over the level. Spaceships and bugs explode if they touch the amoeba
+
+quicksand_empty: Quicksand: Rocks can float through it, and the amoeba can spread through it
+
+invisible_wall: Invisible wall: Behaves like normal wall, but is invisible
+
+magic_wall: Magic wall: Turns rocks, emeralds and diamonds into each other when they fall on it
+
+robot_wheel: Robot wheel: When pressed by the player, it distracts the robots from the player
+
+acid: Acid: Everything that falls or moves into acid is gone forever -- including the player!
+
+exit_closed: Closed Exit: Does not open before the player has collected enough emeralds
+
+exit_open: Open Exit: If the player enters the exit, the game is won!
+
+# this entry must be empty -- it is used as a placeholder to separate entries
+empty_space: