added music files to repository
[rocksndiamonds.git] / Makefile
index 74814455f1904c82c1a172cda2649a680c14cb33..cbce7ef0a7e2d251fafb68860443cf696897eaa9 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -1,72 +1,91 @@
-#=============================================================================#
-# Makefile for Rocks'n'Diamonds                                               #
-# (c) 1995-2000 Holger Schemel, info@artsoft.org                              #
-#=============================================================================#
-
-#-----------------------------------------------------------------------------#
-# configuration section                                                       #
-#-----------------------------------------------------------------------------#
-
-# specify your favorite ANSI C compiler
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2014 by Artsoft Entertainment
+#                  Holger Schemel
+#                  info@artsoft.org
+#                  http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+# command name of your favorite ANSI C compiler
+# (this must be set to "cc" for some systems)
 CC = gcc
 
-# specify path to X11 on your system
-# if undefined, use system defaults (works with Linux/gcc/libc5)
-X11_PATH = /usr/X11
+# command name of GNU make on your system
+# (this must be set to "gmake" for some systems)
+MAKE = make
 
-# specify directory for read-only game data (like graphics, sounds, levels)
-# default is '.', so you can play without installing game data somewhere
+# directory for read-only game data (like graphics, sounds, levels)
+# default is '.' to be able to run program without installation
 # RO_GAME_DIR = /usr/games
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
 
-# specify directory for writable game data (like highscore files)
-# default is '.', so you can play without installing game data somewhere
+# directory for writable game data (like highscore files)
+# default is '.' to be able to run program without installation
 # RW_GAME_DIR = /var/games
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
 
-# uncomment this if your system has no joystick include file
+# uncomment if system has no joystick include file
 # JOYSTICK = -DNO_JOYSTICK
 
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
+# choose if more than one global score file entry for one player is allowed
+# (default: MANY_PER_NAME)
+# uncomment to install game in multi-user environment
 # SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
+# uncomment to install game in single-user environment (default)
 # SCORE_ENTRIES = MANY_PER_NAME
 
-# specify paths for cross-compiling (only needed for MS-DOS and Win32 build)
-CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
-CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
+# path for cross-compiling (only needed for non-native Windows build)
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
 
-#-----------------------------------------------------------------------------#
-# you should not need to change anything below                                #
-#-----------------------------------------------------------------------------#
+# compile special edition of R'n'D instead of the normal (classic) version
+# SPECIAL_EDITION = rnd_jue
 
-.EXPORT_ALL_VARIABLES:
 
-MAKE = make
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
+
+.EXPORT_ALL_VARIABLES:
 
 SRC_DIR = src
 MAKE_CMD = $(MAKE) -C $(SRC_DIR)
 
-all:
-       @$(MAKE_CMD) TARGET=x11
+DEFAULT_TARGET = sdl2
+
 
-x11:
-       @$(MAKE_CMD) TARGET=x11
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all:
+       @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
 
 sdl:
        @$(MAKE_CMD) TARGET=sdl
 
-solaris:
-       @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
+sdl2:
+       @$(MAKE_CMD) TARGET=sdl2
 
-solaris-sdl:
-       @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+mac:
+       @$(MAKE_CMD) PLATFORM=macosx
 
-msdos:
-       @$(MAKE_CMD) PLATFORM=msdos
+mac-static:
+       @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
 
-cross-msdos:
-       @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
+mac2-static:
+       @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl2-static
+
+os2:
+       @$(MAKE_CMD) PLATFORM=os2
 
 cross-win32:
        @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
@@ -75,15 +94,47 @@ clean:
        @$(MAKE_CMD) clean
 
 
-#-----------------------------------------------------------------------------#
-# development only stuff                                                      #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# development, test, distribution build and packaging targets
+# -----------------------------------------------------------------------------
+
+auto-conf:
+       @$(MAKE_CMD) auto-conf
+
+run: all
+       @$(MAKE_CMD) run
+
+gdb: all
+       @$(MAKE_CMD) gdb
+
+valgrind: all
+       @$(MAKE_CMD) valgrind
+
+enginetest: all
+       ./Scripts/make_enginetest.sh
 
-run:
-       @$(MAKE_CMD) TARGET=x11 && ./rocksndiamonds --verbose
+enginetestcustom: all
+       ./Scripts/make_enginetest.sh custom
+
+enginetestfast: all
+       ./Scripts/make_enginetest.sh fast
+
+enginetestnew: all
+       ./Scripts/make_enginetest.sh new
+
+leveltest: all
+       ./Scripts/make_enginetest.sh leveltest
+
+levelsketch_images: all
+       ./Scripts/make_levelsketch_images.sh
 
 backup:
-       ./Scripts/make_backup.sh src
+       ./Scripts/make_backup.sh src tar
+
+backup-net-copy:
+       ./Scripts/make_backup.sh src scp
+
+backup-all: backup backup-net-copy
 
 backup_lev:
        ./Scripts/make_backup.sh lev
@@ -91,25 +142,77 @@ backup_lev:
 backup_gfx:
        ./Scripts/make_backup.sh gfx
 
-dist-unix:
-       ./Scripts/make_dist.sh unix .
+# prerelease:
+#      ./Scripts/make_prerelease.sh
 
-dist-msdos:
-       ./Scripts/make_dist.sh dos .
+jue:
+       @$(MAKE) SPECIAL_EDITION=rnd_jue all
 
-dist-win32:
-       ./Scripts/make_dist.sh win .
+jue-win:
+       @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32
 
 dist-clean:
        @$(MAKE_CMD) dist-clean
 
+dist-build-unix:
+       @BUILD_DIST=TRUE $(MAKE)
+
+dist-build-win32:
+       @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-macosx:
+#      (this is done by "dist-package-macosx" target)
+
+dist-build-macosx-ppc:
+#      (this is done by "dist-package-macosx-ppc" target)
+
+dist-package-unix:
+       ./Scripts/make_dist.sh unix .
+
+dist-package-win32:
+       ./Scripts/make_dist.sh win .
+
+dist-package-macosx:
+       ./Scripts/make_dist.sh mac . $(MAKE)
+
+dist-package-macosx-ppc:
+       ./Scripts/make_dist.sh mac-ppc . $(MAKE)
+
+dist-upload-unix:
+       ./Scripts/make_dist.sh unix . upload
+
+dist-upload-win32:
+       ./Scripts/make_dist.sh win . upload
+
+dist-upload-macosx:
+       ./Scripts/make_dist.sh mac . upload
+
+dist-upload-macosx-ppc:
+       ./Scripts/make_dist.sh mac-ppc . upload
+
 dist-build-all:
        $(MAKE) clean
-       @BUILD_DIST=TRUE $(MAKE) x11            ; $(MAKE) dist-clean
-       @BUILD_DIST=TRUE $(MAKE) cross-win32    ; $(MAKE) dist-clean
-       @BUILD_DIST=TRUE $(MAKE) cross-msdos    ; $(MAKE) dist-clean
+       $(MAKE) dist-build-unix         ; $(MAKE) dist-clean
+       $(MAKE) dist-build-win32        ; $(MAKE) dist-clean
+
+dist-package-all:
+       $(MAKE) dist-package-unix
+       $(MAKE) dist-package-win32
+       $(MAKE) dist-package-macosx
+       $(MAKE) dist-package-macosx-ppc
+
+dist-upload-all:
+       $(MAKE) dist-upload-unix
+       $(MAKE) dist-upload-win32
+       $(MAKE) dist-upload-macosx
+       $(MAKE) dist-upload-macosx-ppc
+
+dist-all: dist-build-all dist-package-all
+
+upload-all: dist-upload-all
 
-dist-all: dist-build-all dist-unix dist-msdos dist-win32
+tags:
+       $(MAKE_CMD) tags
 
 depend dep:
-       $(MAKE_CMD) depend
+       $(MAKE_CMD) TARGET=$(DEFAULT_TARGET) depend