added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / Makefile
index 914925fe6f98f5e3a7f2c1265727d271601a603d..a821304008dc5a51a27c376f8fcef6e44a740612 100644 (file)
--- a/Makefile
+++ b/Makefile
-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2                                           #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de                           #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2015 by Artsoft Entertainment
+#                  Holger Schemel
+#                  info@artsoft.org
+#                  https://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
+# =============================================================================
 
-#-----------------------------------------------------------------------------#
-# configuration section                                                       #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
 
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below                                 #
-#-----------------------------------------------------------------------------#
-
-PROGNAME = rocksndiamonds
-SRC_DIR = src
+# command name of your favorite ANSI C compiler
+# (this must be set to "cc" for some systems)
+CC = gcc
 
+# command name of GNU make on your system
+# (this must be set to "gmake" for some systems)
 MAKE = make
-RM = rm -f
+
+# directory for (read-only) game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
+# default is '.' to be able to run program without installation
+# BASE_PATH = .
+# use the following setting for Debian / Ubuntu installations:
+# BASE_PATH = /usr/share/games/rocksndiamonds
+
+# uncomment if system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+
+# path for cross-compiling (only needed for non-native Windows build)
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i686-w64-mingw32
+CROSS_PATH_WIN64 = /usr/local/cross-tools/x86_64-w64-mingw32
+
+
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
+
+.EXPORT_ALL_VARIABLES:
+
+SRC_DIR = src
+ANDROID_DIR ?= build-projects/android
 
 MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR)
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all:
+       @$(MAKE_CMD)
+
+cross-win32:
+       @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
 
+cross-win64:
+       @PATH=$(CROSS_PATH_WIN64)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win64
 
-all:   $(PROGNAME)
+android-prepare:
+       @$(MAKE_CMD_ANDROID) prepare
 
-$(PROGNAME):
-       $(MAKE_CMD)
+android-package:
+       @$(MAKE_CMD_ANDROID) package
+
+android-clean:
+       @$(MAKE_CMD_ANDROID) clean
+
+android: android-package
+
+emscripten:
+       @emmake $(MAKE_CMD) PLATFORM=emscripten
 
 clean:
-       $(MAKE_CMD) clean
-       $(RM) $(PROGNAME)
+       @$(MAKE_CMD) clean
+
+clean-git:
+       @$(MAKE_CMD) clean-git
 
-backup:
-       $(MAKE) clean
-       ./scripts/make_backup.sh
+clean-android: android-clean
 
-depend:
+
+# -----------------------------------------------------------------------------
+# development targets
+# -----------------------------------------------------------------------------
+
+MAKE_ENGINETEST = ./tests/enginetest/enginetest.sh
+MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh
+
+auto-conf:
+       @$(MAKE_CMD) auto-conf
+
+conf-time:
+       @$(MAKE_CMD) conf-time
+
+conf-hash:
+       @$(MAKE_CMD) conf-hash
+
+run: all
+       @$(MAKE_CMD) run
+
+gdb: all
+       @$(MAKE_CMD) gdb
+
+valgrind: all
+       @$(MAKE_CMD) valgrind
+
+tags:
+       $(MAKE_CMD) tags
+
+depend dep:
        $(MAKE_CMD) depend
+
+enginetest: all
+       $(MAKE_ENGINETEST)
+
+levelsketch_images: all
+       $(MAKE_LEVELSKETCH)
+
+
+# -----------------------------------------------------------------------------
+# distribution targets
+# -----------------------------------------------------------------------------
+
+MAKE_DIST = ./Scripts/make_dist.sh
+
+dist-clean:
+       @$(MAKE_CMD) dist-clean
+
+dist-clean-android:
+       @$(MAKE_CMD_ANDROID) dist-clean
+
+dist-build-linux:
+       @BUILD_DIST=TRUE $(MAKE)
+
+dist-build-win32:
+       @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-win64:
+       @BUILD_DIST=TRUE $(MAKE) cross-win64
+
+dist-build-mac:
+       @BUILD_DIST=TRUE $(MAKE)
+
+dist-build-android:
+       @BUILD_DIST=TRUE $(MAKE) android
+
+dist-build-emscripten:
+       @BUILD_DIST=TRUE $(MAKE) emscripten
+
+dist-package-linux:
+       $(MAKE_DIST) package linux
+
+dist-package-win32:
+       $(MAKE_DIST) package win32
+
+dist-package-win64:
+       $(MAKE_DIST) package win64
+
+dist-package-mac:
+       $(MAKE_DIST) package mac
+
+dist-package-android:
+       $(MAKE_DIST) package android
+
+dist-package-emscripten:
+       $(MAKE_DIST) package emscripten
+
+dist-copy-package-linux:
+       $(MAKE_DIST) copy-package linux
+
+dist-copy-package-win32:
+       $(MAKE_DIST) copy-package win32
+
+dist-copy-package-win64:
+       $(MAKE_DIST) copy-package win64
+
+dist-copy-package-mac:
+       $(MAKE_DIST) copy-package mac
+
+dist-copy-package-android:
+       $(MAKE_DIST) copy-package android
+
+dist-copy-package-emscripten:
+       $(MAKE_DIST) copy-package emscripten
+
+dist-upload-linux:
+       $(MAKE_DIST) upload linux
+
+dist-upload-win32:
+       $(MAKE_DIST) upload win32
+
+dist-upload-win64:
+       $(MAKE_DIST) upload win64
+
+dist-upload-mac:
+       $(MAKE_DIST) upload mac
+
+dist-upload-android:
+       $(MAKE_DIST) upload android
+
+dist-upload-emscripten:
+       $(MAKE_DIST) upload emscripten
+
+dist-deploy-emscripten:
+       $(MAKE_DIST) deploy emscripten
+
+dist-package-all:
+       $(MAKE) dist-package-linux
+       $(MAKE) dist-package-win32
+       $(MAKE) dist-package-win64
+       $(MAKE) dist-package-mac
+       $(MAKE) dist-package-android
+       $(MAKE) dist-package-emscripten
+
+dist-copy-package-all:
+       $(MAKE) dist-copy-package-linux
+       $(MAKE) dist-copy-package-win32
+       $(MAKE) dist-copy-package-win64
+       $(MAKE) dist-copy-package-mac
+       $(MAKE) dist-copy-package-android
+       $(MAKE) dist-copy-package-emscripten
+
+dist-upload-all:
+       $(MAKE) dist-upload-linux
+       $(MAKE) dist-upload-win32
+       $(MAKE) dist-upload-win64
+       $(MAKE) dist-upload-mac
+       $(MAKE) dist-upload-android
+       $(MAKE) dist-upload-emscripten
+
+dist-deploy-all:
+       $(MAKE) dist-deploy-emscripten
+
+dist-release-all: dist-package-all dist-copy-package-all dist-upload-all dist-deploy-all
+
+package-all: dist-package-all
+
+copy-package-all: dist-copy-package-all
+
+upload-all: dist-upload-all
+
+deploy-all: dist-deploy-all
+
+release-all: dist-release-all