added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / Makefile
index d80dcb5796b102b50930dcd7c94df92e05c664c1..a821304008dc5a51a27c376f8fcef6e44a740612 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -1,7 +1,12 @@
 # =============================================================================
-# Rocks'n'Diamonds Makefile
+# Rocks'n'Diamonds - McDuffin Strikes Back!
 # -----------------------------------------------------------------------------
-# (c) 1995-2013 Holger Schemel <info@artsoft.org>
+# (c) 1995-2015 by Artsoft Entertainment
+#                  Holger Schemel
+#                  info@artsoft.org
+#                  https://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
 # =============================================================================
 
 # -----------------------------------------------------------------------------
@@ -16,36 +21,19 @@ CC = gcc
 # (this must be set to "gmake" for some systems)
 MAKE = make
 
-# path to X11 on your system
-X11_PATH = /usr/X11R6
-
-# directory for read-only game data (like graphics, sounds, levels)
+# directory for (read-only) game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
 # default is '.' to be able to run program without installation
-# RO_GAME_DIR = /usr/games
+# BASE_PATH = .
 # use the following setting for Debian / Ubuntu installations:
-# RO_GAME_DIR = /usr/share/games/rocksndiamonds
-
-# directory for writable game data (like highscore files)
-# default is '.' to be able to run program without installation
-# RW_GAME_DIR = /var/games
-# use the following setting for Debian / Ubuntu installations:
-# RW_GAME_DIR = /var/games/rocksndiamonds
+# BASE_PATH = /usr/share/games/rocksndiamonds
 
 # uncomment if system has no joystick include file
 # JOYSTICK = -DNO_JOYSTICK
 
-# choose if more than one global score file entry for one player is allowed
-# (default: MANY_PER_NAME)
-# uncomment to install game in multi-user environment
-# SCORE_ENTRIES = ONE_PER_NAME
-# uncomment to install game in single-user environment (default)
-# SCORE_ENTRIES = MANY_PER_NAME
-
 # path for cross-compiling (only needed for non-native Windows build)
-CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
-
-# compile special edition of R'n'D instead of the normal (classic) version
-# SPECIAL_EDITION = rnd_jue
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i686-w64-mingw32
+CROSS_PATH_WIN64 = /usr/local/cross-tools/x86_64-w64-mingw32
 
 
 # -----------------------------------------------------------------------------
@@ -55,10 +43,10 @@ CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
 .EXPORT_ALL_VARIABLES:
 
 SRC_DIR = src
-MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+ANDROID_DIR ?= build-projects/android
 
-# DEFAULT_TARGET = x11
-DEFAULT_TARGET = sdl2
+MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR)
 
 
 # -----------------------------------------------------------------------------
@@ -66,49 +54,53 @@ DEFAULT_TARGET = sdl2
 # -----------------------------------------------------------------------------
 
 all:
-       @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
-
-x11:
-       @$(MAKE_CMD) TARGET=x11
-
-sdl:
-       @$(MAKE_CMD) TARGET=sdl
+       @$(MAKE_CMD)
 
-sdl2:
-       @$(MAKE_CMD) TARGET=sdl2
+cross-win32:
+       @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
 
-solaris:
-       @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
+cross-win64:
+       @PATH=$(CROSS_PATH_WIN64)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win64
 
-solaris-sdl:
-       @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+android-prepare:
+       @$(MAKE_CMD_ANDROID) prepare
 
-mac:
-       @$(MAKE_CMD) PLATFORM=macosx
+android-package:
+       @$(MAKE_CMD_ANDROID) package
 
-mac-static:
-       @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
+android-clean:
+       @$(MAKE_CMD_ANDROID) clean
 
-mac2-static:
-       @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl2-static
+android: android-package
 
-os2:
-       @$(MAKE_CMD) PLATFORM=os2
-
-cross-win32:
-       @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
+emscripten:
+       @emmake $(MAKE_CMD) PLATFORM=emscripten
 
 clean:
        @$(MAKE_CMD) clean
 
+clean-git:
+       @$(MAKE_CMD) clean-git
+
+clean-android: android-clean
+
 
 # -----------------------------------------------------------------------------
-# development, test, distribution build and packaging targets
+# development targets
 # -----------------------------------------------------------------------------
 
+MAKE_ENGINETEST = ./tests/enginetest/enginetest.sh
+MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh
+
 auto-conf:
        @$(MAKE_CMD) auto-conf
 
+conf-time:
+       @$(MAKE_CMD) conf-time
+
+conf-hash:
+       @$(MAKE_CMD) conf-hash
+
 run: all
        @$(MAKE_CMD) run
 
@@ -118,109 +110,141 @@ gdb: all
 valgrind: all
        @$(MAKE_CMD) valgrind
 
+tags:
+       $(MAKE_CMD) tags
+
+depend dep:
+       $(MAKE_CMD) depend
+
 enginetest: all
-       ./Scripts/make_enginetest.sh
+       $(MAKE_ENGINETEST)
 
-enginetestcustom: all
-       ./Scripts/make_enginetest.sh custom
+levelsketch_images: all
+       $(MAKE_LEVELSKETCH)
 
-enginetestfast: all
-       ./Scripts/make_enginetest.sh fast
 
-enginetestnew: all
-       ./Scripts/make_enginetest.sh new
+# -----------------------------------------------------------------------------
+# distribution targets
+# -----------------------------------------------------------------------------
 
-leveltest: all
-       ./Scripts/make_enginetest.sh leveltest
+MAKE_DIST = ./Scripts/make_dist.sh
 
-levelsketch_images: all
-       ./Scripts/make_levelsketch_images.sh
+dist-clean:
+       @$(MAKE_CMD) dist-clean
 
-backup:
-       ./Scripts/make_backup.sh src tar
+dist-clean-android:
+       @$(MAKE_CMD_ANDROID) dist-clean
 
-backup-net-copy:
-       ./Scripts/make_backup.sh src scp
+dist-build-linux:
+       @BUILD_DIST=TRUE $(MAKE)
 
-backup-all: backup backup-net-copy
+dist-build-win32:
+       @BUILD_DIST=TRUE $(MAKE) cross-win32
 
-backup_lev:
-       ./Scripts/make_backup.sh lev
+dist-build-win64:
+       @BUILD_DIST=TRUE $(MAKE) cross-win64
 
-backup_gfx:
-       ./Scripts/make_backup.sh gfx
+dist-build-mac:
+       @BUILD_DIST=TRUE $(MAKE)
 
-# prerelease:
-#      ./Scripts/make_prerelease.sh
+dist-build-android:
+       @BUILD_DIST=TRUE $(MAKE) android
 
-jue:
-       @$(MAKE) SPECIAL_EDITION=rnd_jue all
+dist-build-emscripten:
+       @BUILD_DIST=TRUE $(MAKE) emscripten
 
-jue-win:
-       @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32
+dist-package-linux:
+       $(MAKE_DIST) package linux
 
-dist-clean:
-       @$(MAKE_CMD) dist-clean
+dist-package-win32:
+       $(MAKE_DIST) package win32
 
-dist-build-unix:
-       @BUILD_DIST=TRUE $(MAKE)
+dist-package-win64:
+       $(MAKE_DIST) package win64
 
-dist-build-win32:
-       @BUILD_DIST=TRUE $(MAKE) cross-win32
+dist-package-mac:
+       $(MAKE_DIST) package mac
 
-dist-build-macosx:
-#      (this is done by "dist-package-macosx" target)
+dist-package-android:
+       $(MAKE_DIST) package android
 
-dist-build-macosx-ppc:
-#      (this is done by "dist-package-macosx-ppc" target)
+dist-package-emscripten:
+       $(MAKE_DIST) package emscripten
 
-dist-package-unix:
-       ./Scripts/make_dist.sh unix .
+dist-copy-package-linux:
+       $(MAKE_DIST) copy-package linux
 
-dist-package-win32:
-       ./Scripts/make_dist.sh win .
+dist-copy-package-win32:
+       $(MAKE_DIST) copy-package win32
+
+dist-copy-package-win64:
+       $(MAKE_DIST) copy-package win64
 
-dist-package-macosx:
-       ./Scripts/make_dist.sh mac . $(MAKE)
+dist-copy-package-mac:
+       $(MAKE_DIST) copy-package mac
 
-dist-package-macosx-ppc:
-       ./Scripts/make_dist.sh mac-ppc . $(MAKE)
+dist-copy-package-android:
+       $(MAKE_DIST) copy-package android
 
-dist-upload-unix:
-       ./Scripts/make_dist.sh unix . upload
+dist-copy-package-emscripten:
+       $(MAKE_DIST) copy-package emscripten
+
+dist-upload-linux:
+       $(MAKE_DIST) upload linux
 
 dist-upload-win32:
-       ./Scripts/make_dist.sh win . upload
+       $(MAKE_DIST) upload win32
+
+dist-upload-win64:
+       $(MAKE_DIST) upload win64
+
+dist-upload-mac:
+       $(MAKE_DIST) upload mac
 
-dist-upload-macosx:
-       ./Scripts/make_dist.sh mac . upload
+dist-upload-android:
+       $(MAKE_DIST) upload android
 
-dist-upload-macosx-ppc:
-       ./Scripts/make_dist.sh mac-ppc . upload
+dist-upload-emscripten:
+       $(MAKE_DIST) upload emscripten
 
-dist-build-all:
-       $(MAKE) clean
-       $(MAKE) dist-build-unix         ; $(MAKE) dist-clean
-       $(MAKE) dist-build-win32        ; $(MAKE) dist-clean
+dist-deploy-emscripten:
+       $(MAKE_DIST) deploy emscripten
 
 dist-package-all:
-       $(MAKE) dist-package-unix
+       $(MAKE) dist-package-linux
        $(MAKE) dist-package-win32
-       $(MAKE) dist-package-macosx
-       $(MAKE) dist-package-macosx-ppc
+       $(MAKE) dist-package-win64
+       $(MAKE) dist-package-mac
+       $(MAKE) dist-package-android
+       $(MAKE) dist-package-emscripten
+
+dist-copy-package-all:
+       $(MAKE) dist-copy-package-linux
+       $(MAKE) dist-copy-package-win32
+       $(MAKE) dist-copy-package-win64
+       $(MAKE) dist-copy-package-mac
+       $(MAKE) dist-copy-package-android
+       $(MAKE) dist-copy-package-emscripten
 
 dist-upload-all:
-       $(MAKE) dist-upload-unix
+       $(MAKE) dist-upload-linux
        $(MAKE) dist-upload-win32
-       $(MAKE) dist-upload-macosx
-       $(MAKE) dist-upload-macosx-ppc
+       $(MAKE) dist-upload-win64
+       $(MAKE) dist-upload-mac
+       $(MAKE) dist-upload-android
+       $(MAKE) dist-upload-emscripten
 
-dist-all: dist-build-all dist-package-all
+dist-deploy-all:
+       $(MAKE) dist-deploy-emscripten
+
+dist-release-all: dist-package-all dist-copy-package-all dist-upload-all dist-deploy-all
+
+package-all: dist-package-all
+
+copy-package-all: dist-copy-package-all
 
 upload-all: dist-upload-all
 
-tags:
-       $(MAKE_CMD) tags
+deploy-all: dist-deploy-all
 
-depend dep:
-       $(MAKE_CMD) TARGET=$(DEFAULT_TARGET) depend
+release-all: dist-release-all