added Android project files
[rocksndiamonds.git] / Makefile
index 9c0fa9dcca6ccf5b79ab3e5d9a789df1a2d8efa4..9dbdfe2bb4c92df5776b0b0161e96f38aac8f894 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -1,7 +1,12 @@
 # =============================================================================
-# Rocks'n'Diamonds Makefile
+# Rocks'n'Diamonds - McDuffin Strikes Back!
 # -----------------------------------------------------------------------------
-# (c) 1995-2007 Holger Schemel <info@artsoft.org>
+# (c) 1995-2015 by Artsoft Entertainment
+#                  Holger Schemel
+#                  info@artsoft.org
+#                  http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
 # =============================================================================
 
 # -----------------------------------------------------------------------------
@@ -16,38 +21,26 @@ CC = gcc
 # (this must be set to "gmake" for some systems)
 MAKE = make
 
-# path to X11 on your system
-X11_PATH = /usr/X11R6
-
 # directory for read-only game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
 # default is '.' to be able to run program without installation
-# RO_GAME_DIR = /usr/games
+# RO_GAME_DIR = .
 # use the following setting for Debian / Ubuntu installations:
 # RO_GAME_DIR = /usr/share/games/rocksndiamonds
 
 # directory for writable game data (like highscore files)
+# (if no "scores" directory exists, scores are saved in user data directory)
 # default is '.' to be able to run program without installation
-# RW_GAME_DIR = /var/games
+# RW_GAME_DIR = .
 # use the following setting for Debian / Ubuntu installations:
 # RW_GAME_DIR = /var/games/rocksndiamonds
 
 # uncomment if system has no joystick include file
 # JOYSTICK = -DNO_JOYSTICK
 
-# choose if more than one global score file entry for one player is allowed
-# (default: MANY_PER_NAME)
-# uncomment to install game in multi-user environment
-# SCORE_ENTRIES = ONE_PER_NAME
-# uncomment to install game in single-user environment (default)
-# SCORE_ENTRIES = MANY_PER_NAME
-
-# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
-CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp
+# path for cross-compiling (only needed for non-native Windows build)
 CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
 
-# compile special edition of R'n'D instead of the normal (classic) version
-SPECIAL_EDITION = rnd_jue
-
 
 # -----------------------------------------------------------------------------
 # there should be no need to change anything below
@@ -56,10 +49,10 @@ SPECIAL_EDITION = rnd_jue
 .EXPORT_ALL_VARIABLES:
 
 SRC_DIR = src
-MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+ANDROID_DIR ?= build-projects/android
 
-# DEFAULT_TARGET = x11
-DEFAULT_TARGET = sdl
+MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR)
 
 
 # -----------------------------------------------------------------------------
@@ -67,46 +60,53 @@ DEFAULT_TARGET = sdl
 # -----------------------------------------------------------------------------
 
 all:
-       @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
-
-x11:
-       @$(MAKE_CMD) TARGET=x11
+       @$(MAKE_CMD)
 
 sdl:
        @$(MAKE_CMD) TARGET=sdl
 
-solaris:
-       @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
-
-solaris-sdl:
-       @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+sdl2:
+       @$(MAKE_CMD) TARGET=sdl2
 
 mac:
        @$(MAKE_CMD) PLATFORM=macosx
 
-mac-static:
-       @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
+cross-win32:
+       @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
 
-msdos:
-       @$(MAKE_CMD) PLATFORM=msdos
+android-compile:
+       @$(MAKE_CMD_ANDROID) compile
 
-os2:
-       @$(MAKE_CMD) PLATFORM=os2
+android-package:
+       @$(MAKE_CMD_ANDROID) package
 
-cross-msdos:
-       @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
+android-install:
+       @$(MAKE_CMD_ANDROID) install
 
-cross-win32:
-       @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
+android-assets-toc:
+       @$(MAKE_CMD_ANDROID) assets-toc
+
+android-clean:
+       @$(MAKE_CMD_ANDROID) clean
+
+android: android-package
 
 clean:
        @$(MAKE_CMD) clean
 
+clean-git:
+       @$(MAKE_CMD) clean-git
+
+clean-android: android-clean
+
 
 # -----------------------------------------------------------------------------
-# development, test, distribution build and packaging targets
+# development targets
 # -----------------------------------------------------------------------------
 
+MAKE_ENGINETEST = ./Scripts/make_enginetest.sh
+MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh
+
 auto-conf:
        @$(MAKE_CMD) auto-conf
 
@@ -119,108 +119,115 @@ gdb: all
 valgrind: all
        @$(MAKE_CMD) valgrind
 
+tags:
+       $(MAKE_CMD) tags
+
+depend dep:
+       $(MAKE_CMD) depend
+
 enginetest: all
-       ./Scripts/make_enginetest.sh
+       $(MAKE_ENGINETEST)
 
 enginetestcustom: all
-       ./Scripts/make_enginetest.sh custom
+       $(MAKE_ENGINETEST) custom
 
 enginetestfast: all
-       ./Scripts/make_enginetest.sh fast
+       $(MAKE_ENGINETEST) fast
 
 enginetestnew: all
-       ./Scripts/make_enginetest.sh new
+       $(MAKE_ENGINETEST) new
 
 leveltest: all
-       ./Scripts/make_enginetest.sh leveltest
+       $(MAKE_ENGINETEST) leveltest
 
 levelsketch_images: all
-       ./Scripts/make_levelsketch_images.sh
-
-backup:
-       ./Scripts/make_backup.sh src tar
+       $(MAKE_LEVELSKETCH)
 
-backup-net-copy:
-       ./Scripts/make_backup.sh src scp
 
-backup-net: backup backup-net-copy
-
-backup_lev:
-       ./Scripts/make_backup.sh lev
-
-backup_gfx:
-       ./Scripts/make_backup.sh gfx
-
-# prerelease:
-#      ./Scripts/make_prerelease.sh
+# -----------------------------------------------------------------------------
+# distribution targets
+# -----------------------------------------------------------------------------
 
-jue:
-       sed -e 's/# SPECIAL_EDITION/SPECIAL_EDITION/' Makefile > Makefile.jue
-       $(MAKE) -f Makefile.jue cross-win32
+MAKE_DIST = ./Scripts/make_dist.sh
 
 dist-clean:
        @$(MAKE_CMD) dist-clean
 
-dist-build-unix:
-       @BUILD_DIST=TRUE $(MAKE) x11
+dist-clean-android:
+       @$(MAKE_CMD_ANDROID) dist-clean
 
-dist-build-msdos:
-       @BUILD_DIST=TRUE $(MAKE) cross-msdos
+dist-build-unix:
+       @BUILD_DIST=TRUE $(MAKE)
 
 dist-build-win32:
        @BUILD_DIST=TRUE $(MAKE) cross-win32
 
 dist-build-macosx:
-       # (this is done by "dist-package-macosx" target)
+       @BUILD_DIST=TRUE $(MAKE)
 
-dist-package-unix:
-       ./Scripts/make_dist.sh unix .
+dist-build-android:
+       @BUILD_DIST=TRUE $(MAKE) android
 
-dist-package-msdos:
-       ./Scripts/make_dist.sh dos .
+dist-package-unix:
+       $(MAKE_DIST) package unix
 
 dist-package-win32:
-       ./Scripts/make_dist.sh win .
+       $(MAKE_DIST) package win
 
 dist-package-macosx:
-       ./Scripts/make_dist.sh mac . $(MAKE)
+       $(MAKE_DIST) package mac
 
-dist-upload-unix:
-       ./Scripts/make_dist.sh unix . upload
+dist-package-android:
+       $(MAKE_DIST) package android
+
+dist-copy-package-unix:
+       $(MAKE_DIST) copy-package unix
+
+dist-copy-package-win32:
+       $(MAKE_DIST) copy-package win
 
-dist-upload-msdos:
-       ./Scripts/make_dist.sh dos . upload
+dist-copy-package-macosx:
+       $(MAKE_DIST) copy-package mac
+
+dist-copy-package-android:
+       $(MAKE_DIST) copy-package android
+
+dist-upload-unix:
+       $(MAKE_DIST) upload unix
 
 dist-upload-win32:
-       ./Scripts/make_dist.sh win . upload
+       $(MAKE_DIST) upload win
 
 dist-upload-macosx:
-       ./Scripts/make_dist.sh mac . upload
+       $(MAKE_DIST) upload mac
 
-dist-build-all:
-       $(MAKE) clean
-       $(MAKE) dist-build-unix         ; $(MAKE) dist-clean
-       $(MAKE) dist-build-win32        ; $(MAKE) dist-clean
-#      $(MAKE) dist-build-msdos        ; $(MAKE) dist-clean
+dist-upload-android:
+       $(MAKE_DIST) upload android
 
 dist-package-all:
        $(MAKE) dist-package-unix
        $(MAKE) dist-package-win32
        $(MAKE) dist-package-macosx
-#      $(MAKE) dist-package-msdos
+       $(MAKE) dist-package-android
+
+dist-copy-package-all:
+       $(MAKE) dist-copy-package-unix
+       $(MAKE) dist-copy-package-win32
+       $(MAKE) dist-copy-package-macosx
+       $(MAKE) dist-copy-package-android
 
 dist-upload-all:
        $(MAKE) dist-upload-unix
        $(MAKE) dist-upload-win32
        $(MAKE) dist-upload-macosx
-#      $(MAKE) dist-upload-msdos
+       $(MAKE) dist-upload-android
 
-dist-all: dist-build-all dist-package-all
+dist-release-all: dist-package-all dist-copy-package-all dist-upload-all
 
-upload-all: dist-upload-all
+package-all: dist-package-all
 
-tags:
-       $(MAKE_CMD) tags
+copy-package-all: dist-copy-package-all
 
-depend dep:
-       $(MAKE_CMD) depend
+upload-all: dist-upload-all
+
+release-all: dist-release-all