rocksndiamonds-3.3.0.0
[rocksndiamonds.git] / Makefile
index 914925fe6f98f5e3a7f2c1265727d271601a603d..75fde6be5e40b15ae56b27ec64ba6fce4e88df0d 100644 (file)
--- a/Makefile
+++ b/Makefile
-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2                                           #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de                           #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds Makefile
+# -----------------------------------------------------------------------------
+# (c) 1995-2007 Holger Schemel <info@artsoft.org>
+# =============================================================================
 
-#-----------------------------------------------------------------------------#
-# configuration section                                                       #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
 
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below                                 #
-#-----------------------------------------------------------------------------#
-
-PROGNAME = rocksndiamonds
-SRC_DIR = src
+# command name of your favorite ANSI C compiler
+# (this must be set to "cc" for some systems)
+CC = gcc
 
+# command name of GNU make on your system
+# (this must be set to "gmake" for some systems)
 MAKE = make
-RM = rm -f
 
+# path to X11 on your system
+X11_PATH = /usr/X11R6
+
+# directory for read-only game data (like graphics, sounds, levels)
+# default is '.' to be able to run program without installation
+# RO_GAME_DIR = /usr/games
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
+
+# directory for writable game data (like highscore files)
+# default is '.' to be able to run program without installation
+# RW_GAME_DIR = /var/games
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
+
+# uncomment if system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+
+# choose if more than one global score file entry for one player is allowed
+# (default: MANY_PER_NAME)
+# uncomment to install game in multi-user environment
+# SCORE_ENTRIES = ONE_PER_NAME
+# uncomment to install game in single-user environment (default)
+# SCORE_ENTRIES = MANY_PER_NAME
+
+# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
+CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
+
+# compile special edition of R'n'D instead of the normal (classic) version
+# SPECIAL_EDITION = rnd_jue
+
+
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
+
+.EXPORT_ALL_VARIABLES:
+
+SRC_DIR = src
 MAKE_CMD = $(MAKE) -C $(SRC_DIR)
 
+# DEFAULT_TARGET = x11
+DEFAULT_TARGET = sdl
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all:
+       @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
 
-all:   $(PROGNAME)
+x11:
+       @$(MAKE_CMD) TARGET=x11
 
-$(PROGNAME):
-       $(MAKE_CMD)
+sdl:
+       @$(MAKE_CMD) TARGET=sdl
+
+solaris:
+       @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
+
+solaris-sdl:
+       @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+
+mac:
+       @$(MAKE_CMD) PLATFORM=macosx
+
+mac-static:
+       @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
+
+msdos:
+       @$(MAKE_CMD) PLATFORM=msdos
+
+os2:
+       @$(MAKE_CMD) PLATFORM=os2
+
+cross-msdos:
+       @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
+
+cross-win32:
+       @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
 
 clean:
-       $(MAKE_CMD) clean
-       $(RM) $(PROGNAME)
+       @$(MAKE_CMD) clean
+
+
+# -----------------------------------------------------------------------------
+# development, test, distribution build and packaging targets
+# -----------------------------------------------------------------------------
+
+auto-conf:
+       @$(MAKE_CMD) auto-conf
+
+run: all
+       @$(MAKE_CMD) run
+
+gdb: all
+       @$(MAKE_CMD) gdb
+
+valgrind: all
+       @$(MAKE_CMD) valgrind
+
+enginetest: all
+       ./Scripts/make_enginetest.sh
+
+enginetestcustom: all
+       ./Scripts/make_enginetest.sh custom
+
+enginetestfast: all
+       ./Scripts/make_enginetest.sh fast
+
+enginetestnew: all
+       ./Scripts/make_enginetest.sh new
+
+leveltest: all
+       ./Scripts/make_enginetest.sh leveltest
+
+levelsketch_images: all
+       ./Scripts/make_levelsketch_images.sh
 
 backup:
+       ./Scripts/make_backup.sh src tar
+
+backup-net-copy:
+       ./Scripts/make_backup.sh src scp
+
+backup-net: backup backup-net-copy
+
+backup_lev:
+       ./Scripts/make_backup.sh lev
+
+backup_gfx:
+       ./Scripts/make_backup.sh gfx
+
+# prerelease:
+#      ./Scripts/make_prerelease.sh
+
+jue:
+       @$(MAKE) SPECIAL_EDITION=rnd_jue all
+
+jue-win:
+       @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32
+
+dist-clean:
+       @$(MAKE_CMD) dist-clean
+
+dist-build-unix:
+       @BUILD_DIST=TRUE $(MAKE) x11
+
+dist-build-msdos:
+       @BUILD_DIST=TRUE $(MAKE) cross-msdos
+
+dist-build-win32:
+       @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-macosx:
+       # (this is done by "dist-package-macosx" target)
+
+dist-package-unix:
+       ./Scripts/make_dist.sh unix .
+
+dist-package-msdos:
+       ./Scripts/make_dist.sh dos .
+
+dist-package-win32:
+       ./Scripts/make_dist.sh win .
+
+dist-package-macosx:
+       ./Scripts/make_dist.sh mac . $(MAKE)
+
+dist-upload-unix:
+       ./Scripts/make_dist.sh unix . upload
+
+dist-upload-msdos:
+       ./Scripts/make_dist.sh dos . upload
+
+dist-upload-win32:
+       ./Scripts/make_dist.sh win . upload
+
+dist-upload-macosx:
+       ./Scripts/make_dist.sh mac . upload
+
+dist-build-all:
        $(MAKE) clean
-       ./scripts/make_backup.sh
+       $(MAKE) dist-build-unix         ; $(MAKE) dist-clean
+       $(MAKE) dist-build-win32        ; $(MAKE) dist-clean
+#      $(MAKE) dist-build-msdos        ; $(MAKE) dist-clean
+
+dist-package-all:
+       $(MAKE) dist-package-unix
+       $(MAKE) dist-package-win32
+       $(MAKE) dist-package-macosx
+#      $(MAKE) dist-package-msdos
+
+dist-upload-all:
+       $(MAKE) dist-upload-unix
+       $(MAKE) dist-upload-win32
+       $(MAKE) dist-upload-macosx
+#      $(MAKE) dist-upload-msdos
+
+dist-all: dist-build-all dist-package-all
+
+upload-all: dist-upload-all
+
+tags:
+       $(MAKE_CMD) tags
 
-depend:
+depend dep:
        $(MAKE_CMD) depend