moved game controller base mappings file to new 'conf' sub-directory
[rocksndiamonds.git] / Makefile
index a30bf9cecac5f060ef5192fdd99e8f35f4b52a6c..5d94cb1aee478da11ffa7d5732b51bca8b974a41 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -22,27 +22,22 @@ CC = gcc
 MAKE = make
 
 # directory for read-only game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
 # default is '.' to be able to run program without installation
-# RO_GAME_DIR = /usr/games
+# RO_GAME_DIR = .
 # use the following setting for Debian / Ubuntu installations:
 # RO_GAME_DIR = /usr/share/games/rocksndiamonds
 
 # directory for writable game data (like highscore files)
+# (if no "scores" directory exists, scores are saved in user data directory)
 # default is '.' to be able to run program without installation
-# RW_GAME_DIR = /var/games
+# RW_GAME_DIR = .
 # use the following setting for Debian / Ubuntu installations:
 # RW_GAME_DIR = /var/games/rocksndiamonds
 
 # uncomment if system has no joystick include file
 # JOYSTICK = -DNO_JOYSTICK
 
-# choose if more than one global score file entry for one player is allowed
-# (default: MANY_PER_NAME)
-# uncomment to install game in multi-user environment
-# SCORE_ENTRIES = ONE_PER_NAME
-# uncomment to install game in single-user environment (default)
-# SCORE_ENTRIES = MANY_PER_NAME
-
 # path for cross-compiling (only needed for non-native Windows build)
 CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
 
@@ -117,23 +112,6 @@ leveltest: all
 levelsketch_images: all
        ./Scripts/make_levelsketch_images.sh
 
-backup:
-       ./Scripts/make_backup.sh src tar
-
-backup-net-copy:
-       ./Scripts/make_backup.sh src scp
-
-backup-all: backup backup-net-copy
-
-backup_lev:
-       ./Scripts/make_backup.sh lev
-
-backup_gfx:
-       ./Scripts/make_backup.sh gfx
-
-# prerelease:
-#      ./Scripts/make_prerelease.sh
-
 dist-clean:
        @$(MAKE_CMD) dist-clean
 
@@ -144,53 +122,37 @@ dist-build-win32:
        @BUILD_DIST=TRUE $(MAKE) cross-win32
 
 dist-build-macosx:
-#      (this is done by "dist-package-macosx" target)
-
-dist-build-macosx-ppc:
-#      (this is done by "dist-package-macosx-ppc" target)
+       @BUILD_DIST=TRUE $(MAKE)
 
 dist-package-unix:
-       ./Scripts/make_dist.sh unix .
+       ./Scripts/make_dist.sh package unix
 
 dist-package-win32:
-       ./Scripts/make_dist.sh win .
+       ./Scripts/make_dist.sh package win
 
 dist-package-macosx:
-       ./Scripts/make_dist.sh mac . $(MAKE)
-
-dist-package-macosx-ppc:
-       ./Scripts/make_dist.sh mac-ppc . $(MAKE)
+       ./Scripts/make_dist.sh package mac
 
 dist-upload-unix:
-       ./Scripts/make_dist.sh unix . upload
+       ./Scripts/make_dist.sh upload unix
 
 dist-upload-win32:
-       ./Scripts/make_dist.sh win . upload
+       ./Scripts/make_dist.sh upload win
 
 dist-upload-macosx:
-       ./Scripts/make_dist.sh mac . upload
-
-dist-upload-macosx-ppc:
-       ./Scripts/make_dist.sh mac-ppc . upload
-
-dist-build-all:
-       $(MAKE) clean
-       $(MAKE) dist-build-unix         ; $(MAKE) dist-clean
-       $(MAKE) dist-build-win32        ; $(MAKE) dist-clean
+       ./Scripts/make_dist.sh upload mac
 
 dist-package-all:
        $(MAKE) dist-package-unix
        $(MAKE) dist-package-win32
        $(MAKE) dist-package-macosx
-       $(MAKE) dist-package-macosx-ppc
 
 dist-upload-all:
        $(MAKE) dist-upload-unix
        $(MAKE) dist-upload-win32
        $(MAKE) dist-upload-macosx
-       $(MAKE) dist-upload-macosx-ppc
 
-dist-all: dist-build-all dist-package-all
+package-all: dist-package-all
 
 upload-all: dist-upload-all