rnd-20040322-B-src
[rocksndiamonds.git] / Makefile
index d8c400de583e62e06c42487315345bd092fd5548..1ea92b071143a8f34b3ef39b687194fc893a8a00 100644 (file)
--- a/Makefile
+++ b/Makefile
-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.4.0                                         #
-# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de                         #
-#=============================================================================#
-
-#-----------------------------------------------------------------------------#
-# configuration section                                                       #
-#-----------------------------------------------------------------------------#
-
-# specify your favorite ANSI C compiler
+# =============================================================================
+# Rocks'n'Diamonds Makefile
+# -----------------------------------------------------------------------------
+# (c) 1995-2003 Holger Schemel <info@artsoft.org>
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+# command name of your favorite ANSI C compiler
+# (this must be set to "cc" for some systems)
 CC = gcc
 
-# explicitely choose your platform, if defaults doesn't work right
-# needed for SUN/Solaris; Linux and DOS work fine with auto detection
-# PLATFORM = solaris
-# PLATFORM = unix
-# PLATFORM = dos
+# command name of GNU make on your system
+# (this must be set to "gmake" for some systems)
+MAKE = make
 
-# specify path to X11 on your system
-# if undefined, use system defaults (works with Linux/gcc/libc5)
-X11_PATH = /usr/X11
+# path to X11 on your system
+X11_PATH = /usr/X11R6
 
-# specify directory for read-only game data (like graphics, sounds, levels)
-# default is '.', so you can play without installing game data somewhere
+# directory for read-only game data (like graphics, sounds, levels)
+# default is '.' to be able to run program without installation
 # RO_GAME_DIR = /usr/games
 
-# specify directory for writable game data (like highscore files)
-# default is '.', so you can play without installing game data somewhere
+# directory for writable game data (like highscore files)
+# default is '.' to be able to run program without installation
 # RW_GAME_DIR = /var/games
 
-# uncomment this if your system has no joystick include file
+# uncomment if system has no joystick include file
 # JOYSTICK = -DNO_JOYSTICK
 
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
-
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
+# choose if more than one global score file entry for one player is allowed
+# (default: MANY_PER_NAME)
+# uncomment to install game in multi-user environment
 # SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
+# uncomment to install game in single-user environment (default)
 # SCORE_ENTRIES = MANY_PER_NAME
 
-#-----------------------------------------------------------------------------#
-# you should not need to change anything below                                #
-#-----------------------------------------------------------------------------#
+# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
+CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
+CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
 
-.EXPORT_ALL_VARIABLES:
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
 
-MAKE = make
+.EXPORT_ALL_VARIABLES:
 
 SRC_DIR = src
-MAKE_CMD = @$(MAKE) -C $(SRC_DIR)
+MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+
+DEFAULT_TARGET = x11
+# DEFAULT_TARGET = sdl
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
 
 all:
-       $(MAKE_CMD)
+       @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
+
+x11:
+       @$(MAKE_CMD) TARGET=x11
+
+sdl:
+       @$(MAKE_CMD) TARGET=sdl
 
 solaris:
-       $(MAKE_CMD) PLATFORM=solaris
+       @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
+
+solaris-sdl:
+       @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+
+mac:
+       @$(MAKE_CMD) PLATFORM=macosx
+
+msdos:
+       @$(MAKE_CMD) PLATFORM=msdos
+
+os2:
+       @$(MAKE_CMD) PLATFORM=os2
+
+cross-msdos:
+       @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
+
+cross-win32:
+       @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
 
 clean:
-       $(MAKE_CMD) clean
+       @$(MAKE_CMD) clean
+
+
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
+
+auto-conf:
+       @$(MAKE_CMD) auto-conf
+
+run: all
+       @./rocksndiamonds --verbose
+
+gdb: all
+       @gdb ./rocksndiamonds
+
+valgrind: all
+       @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out
+
+enginetest: all
+       ./Scripts/make_enginetest.sh
+
+enginetestcustom: all
+       ./Scripts/make_enginetest.sh custom
+
+enginetestfast: all
+       ./Scripts/make_enginetest.sh fast
+
+backup:
+       ./Scripts/make_backup.sh src
+
+backup_lev:
+       ./Scripts/make_backup.sh lev
+
+backup_gfx:
+       ./Scripts/make_backup.sh gfx
+
+dist-unix:
+       ./Scripts/make_dist.sh unix .
+
+dist-msdos:
+       ./Scripts/make_dist.sh dos .
+
+dist-win32:
+       ./Scripts/make_dist.sh win .
+
+dist-macosx:
+       ./Scripts/make_dist.sh mac . $(MAKE)
+
+upload-unix:
+       ./Scripts/make_dist.sh unix . upload
+
+upload-msdos:
+       ./Scripts/make_dist.sh dos . upload
+
+upload-win32:
+       ./Scripts/make_dist.sh win . upload
+
+upload-macosx:
+       ./Scripts/make_dist.sh mac . upload
+
+dist-clean:
+       @$(MAKE_CMD) dist-clean
+
+dist-build-unix:
+       @BUILD_DIST=TRUE $(MAKE) x11
+
+dist-build-win32:
+       @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-msdos:
+       @BUILD_DIST=TRUE $(MAKE) cross-msdos
+
+dist-build-all:
+       $(MAKE) clean
+       $(MAKE) dist-build-unix         ; $(MAKE) dist-clean
+       $(MAKE) dist-build-win32        ; $(MAKE) dist-clean
+       $(MAKE) dist-build-msdos        ; $(MAKE) dist-clean
+
+dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx
+
+upload-all: upload-unix upload-msdos upload-win32 upload-macosx
+
+depend dep:
+       $(MAKE_CMD) depend