+2007-04-19
+ * added graphics engine directive "border.draw_masked_when_fading" that
+ enables/disables drawing of border mask over screen that is just faded
+
+2007-04-18
+ * fixed small problem with separate fading definition for game screen
+
2007-04-14
* added additional configuration directives for setup screen draw offset
menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX
used to define draw offset on custom artwork selection screens and
"CHOOSE_OTHER" is used on all other list style selection screens, like
choosing game speed or screen mode for fullscreen mode)
+ * added additional configuration directives to define main menu buttons:
+ - menu.button_name and menu.button_name.active
+ - menu.button_levels and menu.button_levels.active
+ - menu.button_scores and menu.button_scores.active
+ - menu.button_editor and menu.button_editor.active
+ - menu.button_info and menu.button_info.active
+ - menu.button_game and menu.button_game.active
+ - menu.button_setup and menu.button_setup.active
+ - menu.button_quit and menu.button_quit.active
+ * added eight pure decoration graphic definitions for the game panel
2007-04-08
* added support for accessing native Diamond Caves II level packages