+2014-02-18
+ * fixed major bugs in handling single-player and multi-player tapes
+ (for details, see http://www.artsoft.org/forum/viewtopic.php?t=2086)
+
+2014-02-13
+ * fixed various problems with playfield and requester/tape/editor doors
+ defined to be at non-standard screen positions in artwork config file
+
+2014-01-28
+ * added envelope style requester dialog (alternative to door requester)
+
+2014-01-27
+ * fixed problems with window scaling and updating related setup value
+ * added setup option to select anti-aliasing quality of scaled windows
+
+2014-01-17
+ * improved speed of displaying progress when loading levels and artwork
+ * changed fullscreen and window scaling changes in setup menu to have
+ immediate effect (instead of being effective after leaving setup menu)
+
+2014-01-15
+ * fixed toons stopping on continuous touch events on Mac OS X
+
+2014-01-14
+ * fixed bug when displaying game envelope with even sized playfield
+ * added graphic configuration options for request (dialog) buttons
+
+2014-01-13
+ * fixed some redraw bugs with window scaling under Mac OS X
+
+2014-01-10
+ * fixed problems with window scaling and updating related setup value
+
+2014-01-07
+ * fixed problems related to fullscreen switching and window scaling
+
+2014-01-06
+ * fixed inconsistent custom artwork contant numbering in src/main.h,
+ src/screen.c and src/conf_gfx.c (this really should be cleaned up)
+ (this bug caused custom artwork definition to set wrong variable)
+
+2014-01-05
+ * fixed using fullscreen mode on Android instead of pseudo-window mode
+ * fixed keeping desktop fullscreen mode when changing viewport size
+
+2014-01-04
+ * fixed remaining text input problems for non-ASCII keys with modifier
+ * added window scaling options to graphics setup menu
+
+2014-01-03
+ * fixed key code problems with certain keys for SDL2
+ (keypad keys not being in numerical order; number of function keys)
+ * fixed text input problems for text characters using modifier keys
+
+2014-01-02
+ * fixed fullscreen option for SDL2 (using only desktop fullscreen now)
+
2013-12-28
* fixed graphical bugs when using renderer/texture based graphics