+2010-02-02
+ * added small kludge that allows transparent pushing animation over
+ non-black background
+ * added editor flag to Sokoban field/object elements to automatically
+ finish solved Sokoban style levels (even if they contain non-Sokoban
+ elements, which prevents auto-enabling this feature for such levels)
+
+2010-01-10
+ * added new element "from_level_template" which is replaced by element
+ from level template at same playfield position when loaded (currently
+ not accessible from level editor, but only used for special Sokoban
+ level conversion when using "special_flags: load_xsb_to_ces")
+ * added special behaviour for "special_flags: load_xsb_to_ces": global
+ settings of individual level files are overwritten by template level
+ (except playfield size, level name, level author and template flag)
+
+2010-01-07
+ * added handling of gravity ports when converting Supaplex style R'n'D
+ levels to native Supaplex levels for playing with Supaplex engine
+
+2010-01-06
+ * fixed bug in Supaplex engine regarding initial screen scroll position
+
2009-12-17
* fixed EMC style pushing animations in the R'n'D graphics engine (when
using ".2nd_movement_tile" for animations having start and end tile)
non-black (i.e. opaque) background, the pushing graphics drawing order
was changed to first draw the pushed element, then the player (maybe
this should be controlled by an ".anim_mode" flag yet to be added)
+ * two-tile animations for moving or pushing should have 7 frames for
+ normal speed, 15 frames for half speed etc. to display correct frames
+ * two-tile animations are also displayed correctly with different speed
+ settings for the player (for pushing animations) or moving elements
2009-12-16
* added searching for template level (file "template.level") not only