+2008-01-22
+ * added condition "deadly when <getting hit by>" for custom elements
+ that behaves a bit like the existing "deadly when <colliding with>",
+ but with the following differences:
+ - it only kills players or friends when it was moving before it hits
+ - it does not kill players or friends that try to run into it
+
2008-01-21
* fixed the following change conditions where a player element is used
as the "element that is triggering the custom element change":