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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
ChangeLog
diff --git
a/ChangeLog
b/ChangeLog
index ee3945eb4601b6c682ebe380342e61c118a8072f..3711c4ceedaed00c12929c222705c4176df2291d 100644
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--- a/
ChangeLog
+++ b/
ChangeLog
@@
-1,3
+1,7
@@
+2014-09-10
+ * fixed some drawing bugs when scaling graphics due to "game.tile_size"
+ * added some performance improvements when handling SDL surface scaling
+
2014-09-04
* added custom graphics property "game.tile_size" to define in-game tile
size (this defines the tile size actually displayed on the playfield);
2014-09-04
* added custom graphics property "game.tile_size" to define in-game tile
size (this defines the tile size actually displayed on the playfield);