-Release Version 2.0.1 [?? ??? 2001]
+Pre-Release Version 2.2.0rc6 [22 APR 2003]
+------------------------------------------
+ - added missing source file
+ - fixed little font directive bug
+ - added actual CHANGES file ;-)
+
+Pre-Release Version 2.2.0rc5 [20 APR 2003]
+------------------------------------------
+ - added generic selectbox gadget
+ - added special mouse cursor for playfield while playing
+ - font handling now more flexible (support for ISO-Latin-1 fonts)
+
+Pre-Release Version 2.2.0rc4 [30 MAR 2003]
+------------------------------------------
+ - changes for menu configuration
+ - not officially announced pre-release version
+
+Pre-Release Version 2.2.0rc3 [11 FEB 2003]
+------------------------------------------
+ - first custom element properties
+ - animation configuration for dynamically defined element actions
+ - automatically downscaled graphics (small graphics not needed anymore)
+ - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
+ - toon animations (and number of toons) now fully configurable
+
+Pre-Release Version 2.2.0rc2 [13 JAN 2003]
+------------------------------------------
+ - added support for stereo WAV sound files
+ - moving objects can now have arbitrary animation length
+ - new batch command for dumping level information
+ - added support for background images for all menu screens
+ - added 128 custom elements that can be decorated with own graphics
+ - added some example levels showing how to create custom artwork
+ - added new contributed levels from the following players:
+ + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
+
+Pre-Release Version 2.2.0rc1 [31 DEC 2002]
+------------------------------------------
+ - level series artwork now configurable via level series config file
+ - single graphics and animations can now be replaced with different
+ ones (independantly from default image files which may be larger)
+ by defining and using additional image files
+ - element animation length, speed and mode now freely configurable
+ - automatic tape playing function for game engine and level testing
+ - missing steel wall graphic added (thanks to Equinox Tetrachloride)
+ - added new contributed levels from the following players:
+ + Abby King (14 levels)
+ + Andreas Buschbeck (80 levels with complete artwork set)
+ + David Hutchinson (25 levels with graphics set)
+ + Equinox Tetrachloride (150 levels guaranteed to be solvable)
+ + Sylvan Hancock (39 levels)
+
+Release Version 2.1.1 [13 AUG 2002]
+-----------------------------------
+ - sound bug (causing crashes) fixed (reported by Keith Peterston)
+ - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
+ - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
+ - default keys for "snap field" and "place bomb" fixed for Mac OS X
+ - added new contributed levels from the following players:
+ + Alan Bond
+ + Gerrit Holl and Timen van den Berg
+
+Release Version 2.1.0 [05 AUG 2002]
+-----------------------------------
+ - native Mac OS X port (finally!)
+ - graphics, sounds and music now fully configurable
+ - added support for TrueColor PCX graphics files
+ - added support for 16 bit WAV sound files
+ - enhanced sound system (especially regarding stereo and loop sounds)
+ - new structured setup menu (with sub-menues for graphics and sounds)
+ - added "quick save" and "quick load" functions with shortcut key
+ - added single-step playing mode (automatic pause after each step)
+ - behaviour of "Escape" key in level editor now more intuitive
+ - changed default slipping behaviour of gems back to 2.0.0 style;
+ this is now an element property for gems in the level editor,
+ although existing converted levels use the new EM gems behaviour
+ - bug fixed that prevented walking through tubes when gravity on
+ - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
+ - fixed memory leak in image loading code
+ - fixed some "solid" elements that were accidentally destructible
+ - fixed some tape stuff
+ - added new contributed levels from the following players:
+ + Conor Mancone
+ + Gavin Davidson
+ + Jerome Kunegis
+ + Rüdiger Schäfer
+ + Flyboy: level group "Cops and Robbers", with own graphics set
+ - added custom graphics set "Animal Kingdom" by Flyboy
+
+Release Version 2.0.1 [19 MAR 2002]
-----------------------------------
- bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
- - Supaplex "orange disk" emulation bug fixed thanks to Mihail Milushev
+ - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
+ + orange disk does not fall off from slippery elements
+ + infotrons kill electrons and snik snaks and trigger orange disks
+ + explosion chain reactions are now a bit slower than murphy
+ - behaviour of robots adjusted to make them less aggressive
+ (needed for quite some Emerald Mine Club levels)
+ - emeralds and diamonds now fall off normal, steel and growing walls,
+ as this is the correct behaviour in Emerald Mine; existing private
+ and contributed levels will still behave as before, unless saved
+ again (with or without modifications) from the level editor of the
+ current version of the game
+ - icon for Windows executable added
+ - bug when selecting default level series fixed
+ - new IFF style file format for level and tape files
+ - bug in storing amoeba content fixed
+ - nasty tape bugs fixed (completely reworked tape stuff)
+ - fullscreen mode now works with Windows (workaround for bug in SDL)
+ - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
+ - file permissions when saving files and creating directories changed
+ - some small sound bugs fixed
+ - added new contributed levels from the following players:
+ + Arno Luppold
+ + Barak Shacked
+ + Ben Braithwaite
+ + Dominik Seichter
+ + Emilio Hemken
+ + Glenn Alexander
+ + Helge Hafting
+ + Paul Sutton
Release Version 2.0.0 [01 JAN 2001]
-----------------------------------
Release Version 1.4.0 [27 OCT 1999]
-----------------------------------
- - new Boulderdash elements for better game emulation
+ - new Boulder Dash elements for better game emulation
- new cool medium-sized crystal font
- new elements and graphics for Diamond Caves II levels
- new elements and graphics for Emerald Mine Club levels
there are diagonal directions with keyboard playing
and the fire buttons are mapped to the shift keys)
- a lot of new elements for better emulation of levels
- from the games "Boulderdash", "Emerald Mine" and
+ from the games "Boulder Dash", "Emerald Mine" and
"Sokoban". New elements to build "Dynablaster" style
levels.
- enhanced functionality of the level tape recorder
------------------------------------------
- new game elements
-Prerelease Version 0.9b [4 NOV 1995]
-------------------------------------
+Pre-Release Version 0.9b [4 NOV 1995]
+-------------------------------------
- the game is now completely Freeware
- the game is now better playable by keyboard
(in the last version, the player was making more than
- FreeBSD sound and joystick support (thanks to Jean-Marc
Zucconi)
-Prerelease Version 0.9 [23 OCT 1995]
-------------------------------------
+Pre-Release Version 0.9 [23 OCT 1995]
+-------------------------------------
- first (pre)release version