#=============================================================================# # Makefile for Rocks'n'Diamonds 1.2 # # (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # #=============================================================================# #-----------------------------------------------------------------------------# # configuration section # #-----------------------------------------------------------------------------# # change this to your favorite ANSI C compiler CC = gcc # on Solaris and similar systems, you'll need to uncomment this # EXTRA_LIBS = -lnsl -lsocket # specify X11 library path on your system XLIB_PATH = /usr/X11/lib # change this to the directory where you want to install game data like levels GAME_DIR = . # uncomment this if your system has no joystick include file # JOYSTICK = -DNO_JOYSTICK # uncomment this if your system has no sound # SOUNDS = -DNO_SOUNDS # choose if you want to allow many global score file entries for one player # when installing the game in a multi user environment, choose this # SCORE_ENTRIES = ONE_PER_NAME # when installing the game in a single user environment, choose this SCORE_ENTRIES = MANY_PER_NAME # The XPM-Library is no longer needed to build this program, # but is used to load graphics if XPM_INCLUDE_FILE is defined, # because the GIF loading routines are still a bit beta. # If you want to use the Xpm library, convert the GIF files to Xpm # files (and you need corresponding mask files in xbm format). # XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" # EXTRA_X11_LIBS = -lXpm #-----------------------------------------------------------------------------# # you shouldn't need to change anything below # #-----------------------------------------------------------------------------# ifdef COMSPEC PLATFORM = dos else PLATFORM = unix endif ifeq ($(PLATFORM),unix) RM = rm -f PROGNAME = ../rocksndiamonds LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) else RM = del PROGNAME = ..\rocks.exe LIBS = -lm -lalleg endif CPP = $(CC) -E CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\"" CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \ $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE) # DEBUG = -DDEBUG -g -Wall -ansi -pedantic DEBUG = -DDEBUG -g -Wall # DEBUG = -O3 -Wall -ansi -pedantic # DEBUG = -O3 -Wall # DEBUG = -O3 # SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) # SYSTEM = -DSYSV -Ae # for HP-UX # INCL = -I/usr/include/X11R5 # for HP-UX and others # INCL = -I/usr/local/X11/include # for SunOS and others # LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm # # for HP-UX and others # LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib # # for SunOS and others # LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm # LIBS = -L/usr/X11R6/lib -lX11 -lm # LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) # LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) # CFLAGS = -O2 $(CONFIG) $(SYSTEM) CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) SRCS = main.c \ init.c \ events.c \ tools.c \ screens.c \ misc.c \ game.c \ editor.c \ buttons.c \ files.c \ tape.c \ sound.c \ joystick.c \ cartoons.c \ random.c \ pcx.c \ image.c \ network.c \ netserv.c \ msdos.c OBJS = main.o \ init.o \ events.o \ tools.o \ screens.o \ misc.o \ game.o \ editor.o \ buttons.o \ files.o \ tape.o \ sound.o \ joystick.o \ cartoons.o \ random.o \ pcx.o \ image.o \ network.o \ netserv.o \ msdos.o all: $(PROGNAME) $(PROGNAME): $(OBJS) $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME) .c.o: $(CC) $(CFLAGS) -c $*.c clean: $(RM) *.o $(RM) $(PROGNAME) depend: for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend)) include .depend endif