# # Makefile fuer "Rocks'n'Diamonds -- McDuffin Strikes Back" # PROGNAME = rocksndiamonds RM = rm -f CC = gcc CPP = $(CC) -E # CC = cc # for HP-UX and others GAME_DIR = -DGAME_DIR=\".\" # path of the game and its data # JOYSTICK = -DNO_JOYSTICK # no joystick # SOUNDS = -DNO_SOUNDS # no sounds # SCORE_ENTRIES = -DONE_PER_NAME # only one score entry per name SCORE_ENTRIES = -DMANY_PER_NAME # many score entries per name # the XPM-Library is needed to build this program: XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \ $(SCORE_ENTRIES) $(XPM_INCLUDE_FILE) # DEBUG = -DDEBUG -g -ansi -pedantic -Wall DEBUG = -DDEBUG -g -Wall # DEBUG = -O6 # SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) # SYSTEM = -DSYSV -Ae # for HP-UX # SYSTEM = -DSYSV # for systems without 'usleep()' # INCL = -I/usr/include/X11R5 # for HP-UX and others # LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm # for HP-UX and others LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm # CFLAGS = -O2 $(CONFIG) $(SYSTEM) CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) SRCS = main.c \ init.c \ events.c \ tools.c \ screens.c \ misc.c \ game.c \ editor.c \ buttons.c \ files.c \ tape.c \ sound.c OBJS = main.o \ init.o \ events.o \ tools.o \ screens.o \ misc.o \ game.o \ editor.o \ buttons.o \ files.o \ tape.o \ sound.o all: $(OBJS) $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME) .c.o: $(CC) $(CFLAGS) -c $*.c clean: $(RM) $(OBJS)