# ============================================================================= # Emerald Mine V4 style info screen text definitions # ============================================================================= player_1: The first player: Collect all emeralds and find the exit! player_2: The second player: In team mode, the second player also has to reach the exit sand: Sand: Can only be removed by the player and the amoeba steelwall: Indestructible wall: Nothing can remove or destroy this wall wall: Normal wall: This kind of wall can be destroyed by explosions wall_slippery: Slippery wall: This wall is unsteady, so things like rocks or bombs slip down from it rock: Rock: Can be pushed and used to smash enemies emerald: Emerald: A certain amount of emeralds must be collected before the exit opens diamond: Diamond: Counts as 3 emeralds, but can be smashed by rocks or eaten by Yam Yams bomb: Bomb: Can be pushed and explodes if it falls on the ground or when hit by a rock nut: Nut: Contains an emerald and can be smashed with a rock robot: Robot: Always follows the player, but can be distracted by the robot wheel spaceship: Spaceship: Always tries to follow walls on their left side bug: Bug: Follows the right side of walls and turns into 8 emeralds and 1 diamond if destroyed yamyam: Yam Yam: Eats diamonds and turns into 9 new objects when smashed em_key_1: Keys: Needed to pass the gates of the same color em_gate_1: Gates: Can only be passed with the right key and if the field behind is empty em_gate_1_gray: Gray gates: They also require a colored key, but which one? dynamite: Dynamite: Can be collected and dropped again to destroy objects or kill enemies amoeba_wet: Amoeba: Spreads all over the level. Spaceships and bugs explode if they touch the amoeba quicksand_empty: Quicksand: Rocks can float through it, and the amoeba can spread through it invisible_wall: Invisible wall: Behaves like normal wall, but is invisible magic_wall: Magic wall: Turns rocks, emeralds and diamonds into each other when they fall on it robot_wheel: Robot wheel: When pressed by the player, it distracts the robots from the player acid: Acid: Everything that falls or moves into acid is gone forever -- including the player! exit_closed: Closed Exit: Does not open before the player has collected enough emeralds exit_open: Open Exit: If the player enters the exit, the game is won! # this entry must be empty -- it is used as a placeholder to separate entries empty_space: