#=============================================================================# # Makefile for Rocks'n'Diamonds # # (c) 1995-2002 Holger Schemel, info@artsoft.org # #=============================================================================# #-----------------------------------------------------------------------------# # configuration section # #-----------------------------------------------------------------------------# # specify command name of your favorite ANSI C compiler # (this must be set to "cc" for some systems) CC = gcc # specify command name of GNU make on your system # (this must be set to "gmake" for some systems) MAKE = make # specify path to X11 on your system X11_PATH = /usr/X11R6 # specify directory for read-only game data (like graphics, sounds, levels) # default is '.', so you can play without installing game data somewhere # RO_GAME_DIR = /usr/games # specify directory for writable game data (like highscore files) # default is '.', so you can play without installing game data somewhere # RW_GAME_DIR = /var/games # uncomment this if your system has no joystick include file # JOYSTICK = -DNO_JOYSTICK # choose if you want to allow many global score file entries for one player # default is 'MANY_PER_NAME' # when installing the game in a multi user environment, choose this # SCORE_ENTRIES = ONE_PER_NAME # when installing the game in a single user environment, choose this # SCORE_ENTRIES = MANY_PER_NAME # specify paths for cross-compiling (only needed for MS-DOS and Win32 build) CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc #-----------------------------------------------------------------------------# # you should not need to change anything below # #-----------------------------------------------------------------------------# .EXPORT_ALL_VARIABLES: SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) DEFAULT_TARGET = x11 # DEFAULT_TARGET = sdl all: @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) x11: @$(MAKE_CMD) TARGET=x11 sdl: @$(MAKE_CMD) TARGET=sdl solaris: @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 solaris-sdl: @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl mac: @$(MAKE_CMD) PLATFORM=macosx msdos: @$(MAKE_CMD) PLATFORM=msdos cross-msdos: @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos cross-win32: @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 clean: @$(MAKE_CMD) clean #-----------------------------------------------------------------------------# # development only stuff # #-----------------------------------------------------------------------------# auto-conf: @$(MAKE_CMD) auto-conf run: @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose gdb: @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds enginetest: ./Scripts/make_enginetest.sh enginetestfast: ./Scripts/make_enginetest.sh fast backup: ./Scripts/make_backup.sh src backup_lev: ./Scripts/make_backup.sh lev backup_gfx: ./Scripts/make_backup.sh gfx dist-unix: ./Scripts/make_dist.sh unix . dist-msdos: ./Scripts/make_dist.sh dos . dist-win32: ./Scripts/make_dist.sh win . dist-macosx: ./Scripts/make_dist.sh mac . $(MAKE) upload-unix: ./Scripts/make_dist.sh unix . upload upload-msdos: ./Scripts/make_dist.sh dos . upload upload-win32: ./Scripts/make_dist.sh win . upload upload-macosx: ./Scripts/make_dist.sh mac . upload dist-clean: @$(MAKE_CMD) dist-clean dist-build-unix: @BUILD_DIST=TRUE $(MAKE) x11 dist-build-win32: @BUILD_DIST=TRUE $(MAKE) cross-win32 dist-build-msdos: @BUILD_DIST=TRUE $(MAKE) cross-msdos dist-build-all: $(MAKE) clean $(MAKE) dist-build-unix ; $(MAKE) dist-clean $(MAKE) dist-build-win32 ; $(MAKE) dist-clean $(MAKE) dist-build-msdos ; $(MAKE) dist-clean dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx upload-all: upload-unix upload-msdos upload-win32 upload-macosx depend dep: $(MAKE_CMD) depend