Release Version 1.3.5 [?? SEP 1999] ----------------------------------- - new Boulderdash elements for better game emulation - new cool medium-sized crystal font - new elements and graphics for Diamond Caves II levels - new elements and graphics for Emerald Mine Club levels - brushed-up (higher resolution) graphics for Supaplex elements - special oversized Supaplex levels included - new elements for more authentic Emerald Mine elements (doors) - more level editor enhancements: element list scrollbar and level number selection within editor - lots of new levels converted from Emerald Mine Club disks, DX-Boulderdash and Supaplex - new levels created and contributed by players - now over 160 level series with over 14.000 levels - high score list now scrollable to see all 100 entries - new 16-bit elements level format to allow more than 256 elements - re-introduced level handicap for more challange (levels must be solved to be able to play the next one; can be disabled in setup) - new setup option to disable time limit for relaxed playing :-) - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow distributors to separate read-only (levels, graphics, sounds) from writable (hich scores) game data - new personal level setup files to store level handicap and last played level for each level series - removed some 32-bit dependent code; should be 64-bit clean now - some little bugs fixed Release Version 1.3.0 [5 FEB 1999] ---------------------------------- - strongly enhanced level editor - new elements, graphics and levels for Supaplex style games - completely rewritten platform independent gadget code (buttons, scrollbars, text and number input gadgets) - nasty sound bug fixed (showed up with Linux kernel 2.2.x) Release Version 1.2.0 [5 DEC 1998] ---------------------------------- - DOS/Windows version - new WAV sound loader (to replace the old Amiga 8SVX files) - new PCX graphics loader (to avoid GIF license problems) - network multiplayer games with upto four players - no separate network server needed; each client can fork a network server at startup if there's no server running at this moment - possibility to invoke the game to act as a standalone network server (on a separate machine, for example) - local multiplayer games with upto four players - support for upto four joysticks - completely free customizable keyboard and joystick for all four players individually - new joystick calibration screen which can be left (with Escape key) if no joystick is connected... ;-) - new (working) GIF graphics loader (but still support for the old XPM method) - supports private colormap with extremely less flashing on 8-bit (256 colors) displays - soft-scrolling with 50 frames per second (which raises the system requirements and makes it completely unplayable on my "old reference" 486/33 (where 0.9b runs smoothly) and running at 90% speed on my K6-200. - completely new file format for personal setup data in ASCII format which is human readable and easily customizable even with a texteditor; stored in the user's home directory and no longer somewhere in the game's installation directory - high score lists changed: now one file per level and no longer one file per level series; now using readable ASCII format - useful command line options to specify the X11 display, the game's base (installation) directory, an alternate level directory, standalone server execution and verbose execution Release Version 1.1 [???] [NOT RELEASED] ---------------------------------------- - new (but broken) GIF graphics loader to be independent from the XPM library and to replace all graphics by GIF files Release Version 1.0 [9 APR 1997] [NOT RELEASED] ----------------------------------------------- - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard (now you have the same gameplay functionality compared to playing with a joystick. Especially there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels from the games "Boulderdash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder to make it possible to go on with a game at any tape position Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ----------------------------------------------------- - new game elements Prerelease Version 0.9b [4 NOV 1995] ------------------------------------ - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than one step for one keystroke in some cases -- thanks to Warwick Allison for the hint with "XSync()"!) - new amoeba type with configurable content (like in the original C64 version, when aboeba cannot grow anymore and explodes to diamonds or some other elements) - compile error with ONE_PER_NAME in high score function removed (thanks to Dmitry Kohmanyuk) - little code cleanup (to get some new bugs ;) - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) Prerelease Version 0.9 [23 OCT 1995] ------------------------------------ - first (pre)release version