1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 /* for SetDrawtoField */
23 #define DRAW_BUFFERED 1
24 #define DRAW_BACKBUFFER 2
26 /* for DrawElementShifted */
33 /* for masking functions */
40 #define DOOR_CLOSE_1 4
41 #define DOOR_CLOSE_2 8
42 #define DOOR_OPEN_BOTH (DOOR_OPEN_1 | DOOR_OPEN_2)
43 #define DOOR_CLOSE_BOTH (DOOR_CLOSE_1 | DOOR_CLOSE_2)
44 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
45 #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
46 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
47 #define DOOR_COPY_BACK 16
48 #define DOOR_NO_DELAY 32
49 #define DOOR_GET_STATE 64
56 #define AYS_STAY_CLOSED 16
57 #define AYS_STAY_OPEN 32
59 void SetDrawtoField(int);
63 void DrawText(int, int, char *, int, int);
64 void DrawTextExt(Drawable, GC, int, int, char *, int, int);
65 void DrawAllPlayers(void);
66 void DrawPlayerField(int, int);
67 void DrawPlayer(struct PlayerInfo *);
68 void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
69 void DrawGraphicAnimation(int, int, int, int, int, int);
70 void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
71 void DrawGraphic(int, int, int);
72 void DrawGraphicExt(Drawable, GC, int, int, int);
73 void DrawGraphicThruMask(int, int, int);
74 void DrawMiniGraphic(int, int, int);
75 void DrawMiniGraphicExt(Drawable, GC, int, int, int);
76 void DrawGraphicShifted(int, int, int, int, int, int, int);
77 void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
78 void DrawScreenElementExt(int, int, int, int, int, int, int);
79 void DrawLevelElementExt(int, int, int, int, int, int, int);
80 void DrawScreenElementShifted(int, int, int, int, int, int);
81 void DrawLevelElementShifted(int, int, int, int, int, int);
82 void DrawScreenElementThruMask(int, int, int);
83 void DrawLevelElementThruMask(int, int, int);
84 void ErdreichAnbroeckeln(int, int);
85 void DrawScreenElement(int, int, int);
86 void DrawLevelElement(int, int, int);
87 void DrawScreenField(int, int);
88 void DrawLevelField(int, int);
89 void DrawMiniElement(int, int, int);
90 void DrawMiniElementOrWall(int, int, int, int);
91 void DrawMicroElement(int, int, int);
93 void DrawMiniLevel(int, int);
94 void DrawMicroLevel(int, int);
95 BOOL AreYouSure(char *, unsigned int);
96 unsigned int OpenDoor(unsigned int);
97 unsigned int CloseDoor(unsigned int);
98 unsigned int GetDoorState(void);
99 unsigned int MoveDoor(unsigned int);
100 int ReadPixel(Drawable, int, int);