1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 /* for SetDrawtoField */
22 #define DRAW_BUFFERED 1
23 #define DRAW_BACKBUFFER 2
25 /* for DrawElementShifted */
32 /* for masking functions */
39 #define DOOR_CLOSE_1 4
40 #define DOOR_CLOSE_2 8
41 #define DOOR_OPEN_BOTH (DOOR_OPEN_1 | DOOR_OPEN_2)
42 #define DOOR_CLOSE_BOTH (DOOR_CLOSE_1 | DOOR_CLOSE_2)
43 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
44 #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
45 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
46 #define DOOR_COPY_BACK 16
47 #define DOOR_NO_DELAY 32
48 #define DOOR_GET_STATE 64
55 #define AYS_STAY_CLOSED 16
56 #define AYS_STAY_OPEN 32
58 void SetDrawtoField(int);
62 void DrawText(int, int, char *, int, int);
63 void DrawTextExt(Drawable, GC, int, int, char *, int, int);
64 void DrawAllPlayers(void);
65 void DrawPlayerField(int, int);
66 void DrawPlayer(struct PlayerInfo *);
67 void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
68 void DrawGraphicAnimation(int, int, int, int, int, int);
69 void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
70 void DrawGraphic(int, int, int);
71 void DrawGraphicExt(Drawable, GC, int, int, int);
72 void DrawGraphicThruMask(int, int, int);
73 void DrawMiniGraphic(int, int, int);
74 void DrawMiniGraphicExt(Drawable, GC, int, int, int);
75 void DrawGraphicShifted(int, int, int, int, int, int, int);
76 void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
77 void DrawScreenElementExt(int, int, int, int, int, int, int);
78 void DrawLevelElementExt(int, int, int, int, int, int, int);
79 void DrawScreenElementShifted(int, int, int, int, int, int);
80 void DrawLevelElementShifted(int, int, int, int, int, int);
81 void DrawScreenElementThruMask(int, int, int);
82 void DrawLevelElementThruMask(int, int, int);
83 void ErdreichAnbroeckeln(int, int);
84 void DrawScreenElement(int, int, int);
85 void DrawLevelElement(int, int, int);
86 void DrawScreenField(int, int);
87 void DrawLevelField(int, int);
88 void DrawMiniElement(int, int, int);
89 void DrawMiniElementOrWall(int, int, int, int);
90 void DrawMicroElement(int, int, int);
92 void DrawMiniLevel(int, int);
93 void DrawMicroLevel(int, int);
94 BOOL AreYouSure(char *, unsigned int);
95 unsigned int OpenDoor(unsigned int);
96 unsigned int CloseDoor(unsigned int);
97 unsigned int GetDoorState(void);
98 unsigned int MoveDoor(unsigned int);
99 int ReadPixel(Drawable, int, int);