1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
16 #include <machine/joystick.h>
30 void SetDrawtoField(int mode)
32 if (mode == DRAW_BUFFERED && soft_scrolling_on)
43 drawto_field = fieldbuffer;
45 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
56 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
63 Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
65 if (direct_draw_on && game_status == PLAYING)
66 redraw_mask &= ~REDRAW_MAIN;
71 if (ScreenMovPos && redraw_mask & REDRAW_FIELD)
73 redraw_mask |= REDRAW_FIELD;
75 printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
82 if (ScreenMovPos && redraw_mask & REDRAW_TILES)
84 redraw_mask |= REDRAW_FIELD;
86 printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
92 if (ScreenMovPos && !(redraw_mask & REDRAW_FIELD))
101 if (IN_SCR_FIELD(lastJX,lastJY))
102 redraw[redraw_x1 + lastJX][redraw_y1 + lastJY] = 0;
106 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
107 redraw_mask |= REDRAW_FIELD;
109 if (redraw_mask & REDRAW_FIELD)
110 redraw_mask &= ~REDRAW_TILES;
114 static int lastFrame = 0;
116 printf("FrameCounter: %d\n", FrameCounter);
118 if (FrameCounter != lastFrame + 1)
120 printf("SYNC LOST! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
122 if (FrameCounter > 100)
126 lastFrame = FrameCounter;
133 if (redraw_mask & REDRAW_ALL)
135 XCopyArea(display,backbuffer,window,gc,
136 0,0, WIN_XSIZE,WIN_YSIZE,
141 if (redraw_mask & REDRAW_FIELD)
143 int fx = FX, fy = FY;
145 if (soft_scrolling_on)
147 fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
148 fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
151 if (game_status == PLAYING && !(redraw_mask & REDRAW_FROM_BACKBUFFER))
153 XCopyArea(display,buffer,window,gc,
154 fx,fy, SXSIZE,SYSIZE,
158 printf("FULL SCREEN REDRAW / ScreenMovPos == %d\n", ScreenMovPos);
163 XCopyArea(display,backbuffer,window,gc,
164 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
166 redraw_mask &= ~REDRAW_MAIN;
169 if (redraw_mask & REDRAW_DOORS)
171 if (redraw_mask & REDRAW_DOOR_1)
172 XCopyArea(display,backbuffer,window,gc,
173 DX,DY, DXSIZE,DYSIZE,
175 if (redraw_mask & REDRAW_DOOR_2)
177 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
178 XCopyArea(display,backbuffer,window,gc,
179 VX,VY, VXSIZE,VYSIZE,
183 if (redraw_mask & REDRAW_VIDEO_1)
184 XCopyArea(display,backbuffer,window,gc,
185 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
186 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
187 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
188 if (redraw_mask & REDRAW_VIDEO_2)
189 XCopyArea(display,backbuffer,window,gc,
190 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
191 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
192 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
193 if (redraw_mask & REDRAW_VIDEO_3)
194 XCopyArea(display,backbuffer,window,gc,
195 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
196 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
197 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
200 redraw_mask &= ~REDRAW_DOORS;
203 if (redraw_mask & REDRAW_MICROLEV)
205 XCopyArea(display,backbuffer,window,gc,
206 MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE,
207 MICROLEV_XPOS,MICROLEV_YPOS);
208 XCopyArea(display,backbuffer,window,gc,
209 SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE,
211 redraw_mask &= ~REDRAW_MICROLEV;
214 if (redraw_mask & REDRAW_TILES)
216 for(x=0; x<SCR_FIELDX; x++)
217 for(y=0; y<SCR_FIELDY; y++)
218 if (redraw[redraw_x1 + x][redraw_y1 + y])
219 XCopyArea(display,buffer,window,gc,
220 FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
221 SX+x*TILEX,SY+y*TILEY);
226 for(x=0; x<MAX_BUF_XSIZE; x++)
227 for(y=0; y<MAX_BUF_YSIZE; y++)
237 long fading_delay = 300000;
239 if (fading_on && (redraw_mask & REDRAW_FIELD))
246 XFillRectangle(display,window,gc,
247 REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
250 for(i=0;i<2*FULL_SYSIZE;i++)
252 for(y=0;y<FULL_SYSIZE;y++)
254 XCopyArea(display,backbuffer,window,gc,
255 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
263 for(i=1;i<FULL_SYSIZE;i+=2)
264 XCopyArea(display,backbuffer,window,gc,
265 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
271 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
272 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
273 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
277 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
278 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
279 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
283 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
284 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
285 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
289 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
290 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
291 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
295 redraw_mask &= ~REDRAW_MAIN;
304 XFillRectangle(display,backbuffer,gc,
305 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
307 if (soft_scrolling_on && game_status==PLAYING)
309 XFillRectangle(display,fieldbuffer,gc,
311 SetDrawtoField(DRAW_BUFFERED);
314 SetDrawtoField(DRAW_BACKBUFFER);
316 if (direct_draw_on && game_status==PLAYING)
318 XFillRectangle(display,window,gc,
319 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
320 SetDrawtoField(DRAW_DIRECT);
323 redraw_mask |= REDRAW_FIELD;
326 void DrawText(int x, int y, char *text, int font, int col)
328 DrawTextExt(drawto, gc, x, y, text, font, col);
330 redraw_mask |= REDRAW_FIELD;
332 redraw_mask |= REDRAW_DOOR_1;
335 void DrawTextExt(Drawable d, GC gc, int x, int y,
336 char *text, int font, int font_color)
338 int font_width, font_height, font_start;
341 if (font!=FS_SMALL && font!=FS_BIG)
343 if (font_color<FC_RED || font_color>FC_SPECIAL2)
347 (font==FS_BIG ? FONT1_XSIZE :
348 font_color<FC_SPECIAL1 ? FONT2_XSIZE :
349 font_color<FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
351 (font==FS_BIG ? FONT1_XSIZE :
352 font_color<FC_SPECIAL2 ? FONT2_XSIZE: FONT4_XSIZE);
353 font_pixmap = (font==FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
355 font_color*(font==FS_BIG ? FONT1_YSIZE : FONT2_YSIZE)*FONT_LINES_PER_FONT;
361 if (c>='a' && c<='z')
363 else if (c=='ä' || c=='Ä')
365 else if (c=='ö' || c=='Ö')
367 else if (c=='ü' || c=='Ü')
371 XCopyArea(display,pix[font_pixmap],d,gc,
372 ((c-32) % FONT_CHARS_PER_LINE)*font_width,
373 ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start,
374 font_width,font_height, x,y);
380 void DrawPlayerField()
383 int sx = SCROLLX(x), sy = SCROLLY(y);
385 int sxx = 0, syy = 0;
387 int element = Feld[x][y];
389 BOOL draw_thru_mask = FALSE;
395 printf("INFO: DrawPlayerField(): x = %d, y = %d\n",x,y);
400 if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
402 printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
403 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
404 printf("DrawPlayerField(): This should never happen!\n");
409 if (element == EL_EXPLODING)
413 SetDrawtoField(DRAW_BUFFERED);
415 /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
426 DrawGraphic(sx,sy, el2gfx(Store[x][y]));
427 draw_thru_mask = TRUE;
429 else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB)
432 draw_thru_mask = TRUE;
436 else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
439 draw_thru_mask = TRUE;
444 draw_thru_mask = TRUE;
449 /* draw player himself */
451 if (PlayerMovDir==MV_LEFT)
452 graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
453 else if (PlayerMovDir==MV_RIGHT)
454 graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
455 else if (PlayerMovDir==MV_UP)
456 graphic = GFX_SPIELER_UP;
457 else /* MV_DOWN || MV_NO_MOVING */
458 graphic = GFX_SPIELER_DOWN;
460 graphic += PlayerFrame;
465 if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
472 if (!soft_scrolling_on)
474 int old_scroll_x=scroll_x, old_scroll_y=scroll_y;
475 int new_scroll_x=scroll_x, new_scroll_y=scroll_y;
476 int offset = (scroll_delay_on ? 3 : 0);
478 if ((scroll_x < lastJX-MIDPOSX-offset || scroll_x > lastJX-MIDPOSX+offset) &&
479 lastJX>=MIDPOSX-1-offset && lastJX<=lev_fieldx-(MIDPOSX-offset))
480 new_scroll_x = lastJX-MIDPOSX + (scroll_x < lastJX-MIDPOSX ? -offset : offset);
481 if ((scroll_y < lastJY-MIDPOSY-offset || scroll_y > lastJY-MIDPOSY+offset) &&
482 JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset))
483 new_scroll_y = lastJY-MIDPOSY + (scroll_y < lastJY-MIDPOSY ? -offset : offset);
485 if (new_scroll_x!=old_scroll_x || new_scroll_y!=old_scroll_y)
487 ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y);
494 if (!soft_scrolling_on && ScreenMovPos)
499 DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
501 DrawGraphicThruMask(sx, sy, graphic);
504 DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
506 DrawGraphic(sx, sy, graphic);
510 /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
512 if (element == EL_DYNAMIT || element == EL_DYNABOMB)
514 graphic = el2gfx(element);
516 if (element == EL_DYNAMIT)
518 if ((phase = (48-MovDelay[x][y])/6) > 6)
523 if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
527 DrawGraphicThruMask(sx,sy, graphic + phase);
532 int dest_x = SX+SCROLLX(x)*TILEX;
533 int dest_y = SY+SCROLLY(y)*TILEY;
535 XCopyArea(display,drawto_field,window,gc,
536 dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
537 SetDrawtoField(DRAW_DIRECT);
541 static int getGraphicAnimationPhase(int frames, int delay, int mode)
545 if (mode == ANIM_OSCILLATE)
547 int max_anim_frames = frames*2 - 2;
548 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
549 phase = (phase < frames ? phase : max_anim_frames - phase);
552 phase = (FrameCounter % (delay * frames)) / delay;
557 void DrawGraphicAnimation(int x, int y, int graphic,
558 int frames, int delay, int mode)
560 int phase = getGraphicAnimationPhase(frames, delay, mode);
565 if (mode == ANIM_OSCILLATE)
567 int max_anim_frames = frames*2 - 2;
568 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
569 phase = (phase < frames ? phase : max_anim_frames - phase);
572 phase = (FrameCounter % (delay * frames)) / delay;
575 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
576 DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
579 void DrawGraphic(int x, int y, int graphic)
583 if (!IN_SCR_FIELD(x,y))
585 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
586 printf("DrawGraphic(): This should never happen!\n");
591 DrawGraphicExt(drawto_field, gc, x, y, graphic);
593 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
594 redraw_mask |= REDRAW_TILES;
597 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
599 DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
602 void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
604 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
606 graphic -= GFX_START_ROCKSSCREEN;
607 XCopyArea(display,pix[PIX_BACK],d,gc,
608 SX+(graphic % GFX_PER_LINE)*TILEX,
609 SY+(graphic / GFX_PER_LINE)*TILEY,
612 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
614 graphic -= GFX_START_ROCKSHEROES;
615 XCopyArea(display,pix[PIX_HEROES],d,gc,
616 (graphic % HEROES_PER_LINE)*TILEX,
617 (graphic / HEROES_PER_LINE)*TILEY,
620 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
622 graphic -= GFX_START_ROCKSFONT;
623 XCopyArea(display,pix[PIX_BIGFONT],d,gc,
624 (graphic % FONT_CHARS_PER_LINE)*TILEX,
625 (graphic / FONT_CHARS_PER_LINE)*TILEY +
626 FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
630 XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
633 void DrawGraphicThruMask(int x, int y, int graphic)
635 int src_x,src_y, dest_x,dest_y;
638 if (!IN_SCR_FIELD(x,y))
640 printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
641 printf("DrawGraphicThruMask(): This should never happen!\n");
646 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
648 graphic -= GFX_START_ROCKSSCREEN;
649 src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
650 src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
654 XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
655 XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
656 src_x,src_y, TILEX,TILEY, dest_x,dest_y);
658 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
660 graphic -= GFX_START_ROCKSHEROES;
661 src_x = (graphic % HEROES_PER_LINE)*TILEX;
662 src_y = (graphic / HEROES_PER_LINE)*TILEY;
666 XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
667 XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
668 src_x,src_y, TILEX,TILEY, dest_x,dest_y);
672 DrawGraphic(x,y,graphic);
677 redraw[redraw_x1 + x][redraw_y1 + y]=TRUE;
678 redraw_mask|=REDRAW_TILES;
681 void DrawElementThruMask(int x, int y, int element)
683 DrawGraphicThruMask(x,y,el2gfx(element));
686 void DrawMiniGraphic(int x, int y, int graphic)
688 DrawMiniGraphicExt(drawto, gc, x, y, graphic);
690 redraw[x/2][y/2]=TRUE;
691 redraw_mask|=REDRAW_TILES;
694 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
696 DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
699 void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
701 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
703 graphic -= GFX_START_ROCKSSCREEN;
704 XCopyArea(display,pix[PIX_BACK],d,gc,
705 MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
706 MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
707 MINI_TILEX,MINI_TILEY, x,y);
709 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
711 graphic -= GFX_START_ROCKSFONT;
712 XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
713 (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
714 (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
715 FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
716 MINI_TILEX,MINI_TILEY, x,y);
719 XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
722 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
724 int width = TILEX, height = TILEY;
729 DrawGraphic(x,y,graphic);
733 if (dx || dy) /* Verschiebung der Grafik? */
735 if (x < BX1) /* Element kommt von links ins Bild */
742 else if (x > BX2) /* Element kommt von rechts ins Bild */
748 else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
754 else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
756 else if (dx) /* allg. Bewegung in x-Richtung */
757 redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
759 if (y < BY1) /* Element kommt von oben ins Bild */
761 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
769 else if (y > BY2) /* Element kommt von unten ins Bild */
775 else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
781 else if (dy > 0 && cut_mode==CUT_ABOVE)
783 if (y == BY2) /* Element unterhalb des Bildes */
789 redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
790 } /* Element verläßt unten das Bild */
791 else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
793 else if (dy) /* allg. Bewegung in y-Richtung */
794 redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
797 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
799 graphic -= GFX_START_ROCKSSCREEN;
800 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
801 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
802 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
803 width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
805 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
807 graphic -= GFX_START_ROCKSHEROES;
808 XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
809 (graphic % HEROES_PER_LINE)*TILEX+cx,
810 (graphic / HEROES_PER_LINE)*TILEY+cy,
811 width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
815 if (!IN_SCR_FIELD(x,y))
817 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
818 printf("DrawGraphicShifted(): This should never happen!\n");
824 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
825 redraw_mask |= REDRAW_TILES;
828 void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
830 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
831 int graphic = el2gfx(element);
832 int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
833 int phase = phase4 / 2;
834 int dir = MovDir[ux][uy];
836 if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER)
842 else if (dir == MV_LEFT)
844 else if (dir == MV_DOWN)
847 else if (element==EL_MAULWURF || element==EL_PINGUIN ||
848 element==EL_SCHWEIN || element==EL_DRACHE)
851 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT :
852 element==EL_PINGUIN ? GFX_PINGUIN_LEFT :
853 element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
854 else if (dir==MV_RIGHT)
855 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT :
856 element==EL_PINGUIN ? GFX_PINGUIN_RIGHT :
857 element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
859 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP :
860 element==EL_PINGUIN ? GFX_PINGUIN_UP :
861 element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
863 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN :
864 element==EL_PINGUIN ? GFX_PINGUIN_DOWN :
865 element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
869 else if (element==EL_SONDE)
871 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
873 else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
877 else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
879 graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
881 else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
882 element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
884 graphic += 3-(SiebAktiv%8)/2;
886 else if (IS_AMOEBOID(element))
888 graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
889 graphic += (x+2*y) % 4;
891 else if (element==EL_MAUER_LEBT)
893 BOOL links_massiv = FALSE, rechts_massiv = FALSE;
895 if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
897 if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
898 rechts_massiv = TRUE;
900 if (links_massiv && rechts_massiv)
901 graphic = GFX_MAUERWERK;
902 else if (links_massiv)
903 graphic = GFX_MAUER_R;
904 else if (rechts_massiv)
905 graphic = GFX_MAUER_L;
909 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
911 DrawGraphic(x,y, graphic);
914 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
917 int width = TILEX, height = TILEY;
919 int src_x,src_y, dest_x,dest_y;
923 DrawGraphic(x,y,graphic);
927 if (dx || dy) /* Verschiebung der Grafik? */
929 if (x < BX1) /* Element kommt von links ins Bild */
936 else if (x > BX2) /* Element kommt von rechts ins Bild */
942 else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
948 else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
950 else if (dx) /* allg. Bewegung in x-Richtung */
951 redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
953 if (y < BY1) /* Element kommt von oben ins Bild */
955 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
963 else if (y > BY2) /* Element kommt von unten ins Bild */
969 else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
975 else if (dy > 0 && cut_mode==CUT_ABOVE)
977 if (y == BY2) /* Element unterhalb des Bildes */
983 redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
984 } /* Element verläßt unten das Bild */
985 else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
987 else if (dy) /* allg. Bewegung in y-Richtung */
988 redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
991 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
993 graphic -= GFX_START_ROCKSSCREEN;
994 src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
995 src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
996 dest_x = FX+x*TILEX+dx;
997 dest_y = FY+y*TILEY+dy;
999 XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
1000 XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
1001 src_x,src_y, width,height, dest_x,dest_y);
1003 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
1005 graphic -= GFX_START_ROCKSHEROES;
1006 src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
1007 src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
1008 dest_x = FX+x*TILEX+dx;
1009 dest_y = FY+y*TILEY+dy;
1011 XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
1012 XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
1013 src_x,src_y, width,height, dest_x,dest_y);
1017 if (!IN_SCR_FIELD(x,y))
1019 printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n",
1021 printf("DrawGraphicShifted(): This should never happen!\n");
1027 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
1028 redraw_mask |= REDRAW_TILES;
1031 void ErdreichAnbroeckeln(int x, int y)
1033 int i, width, height, cx,cy;
1034 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
1035 int element, graphic;
1037 static int xy[4][2] =
1045 if (!IN_LEV_FIELD(ux,uy))
1048 element = Feld[ux][uy];
1050 if (element==EL_ERDREICH)
1052 if (!IN_SCR_FIELD(x,y))
1055 graphic = GFX_ERDENRAND;
1063 if (!IN_LEV_FIELD(uxx,uyy))
1066 element = Feld[uxx][uyy];
1069 if (element==EL_ERDREICH || IS_SOLID(element))
1072 if (element==EL_ERDREICH)
1079 cx = (i==2 ? TILEX-snip : 0);
1087 cy = (i==3 ? TILEY-snip : 0);
1090 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
1091 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
1092 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
1093 width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
1097 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
1101 graphic = GFX_ERDENRAND;
1112 if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
1113 !IN_SCR_FIELD(xx,yy) || IS_SOLID(element))
1117 if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
1118 !IN_SCR_FIELD(xx,yy))
1125 cx = (i==1 ? TILEX-snip : 0);
1133 cy = (i==0 ? TILEY-snip : 0);
1136 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
1137 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
1138 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
1139 width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
1142 redraw[redraw_x1 + xx][redraw_y1 + yy] = TRUE;
1147 void DrawScreenElement(int x, int y, int element)
1149 DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING);
1150 ErdreichAnbroeckeln(x,y);
1153 void DrawLevelElement(int x, int y, int element)
1155 if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
1156 DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
1159 void DrawScreenField(int x, int y)
1161 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
1164 if (!IN_LEV_FIELD(ux,uy))
1166 DrawScreenElement(x,y,EL_BETON);
1170 element = Feld[ux][uy];
1172 if (IS_MOVING(ux,uy))
1174 int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
1175 BOOL cut_mode = CUT_NO_CUTTING;
1177 if (Store[ux][uy]==EL_MORAST_LEER ||
1178 Store[ux][uy]==EL_SIEB_LEER ||
1179 Store[ux][uy]==EL_SIEB2_LEER ||
1180 Store[ux][uy]==EL_AMOEBE_NASS)
1181 cut_mode = CUT_ABOVE;
1182 else if (Store[ux][uy]==EL_MORAST_VOLL ||
1183 Store[ux][uy]==EL_SIEB_VOLL ||
1184 Store[ux][uy]==EL_SIEB2_VOLL ||
1185 Store[ux][uy]==EL_SALZSAEURE)
1186 cut_mode = CUT_BELOW;
1188 if (cut_mode==CUT_ABOVE)
1189 DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING);
1191 DrawScreenElement(x,y,EL_LEERRAUM);
1194 DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING);
1196 DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode);
1198 else if (IS_BLOCKED(ux,uy))
1203 BOOL cut_mode = CUT_NO_CUTTING;
1205 Blocked2Moving(ux,uy,&oldx,&oldy);
1208 horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
1210 if (Store[oldx][oldy]==EL_MORAST_LEER ||
1211 Store[oldx][oldy]==EL_SIEB_LEER ||
1212 Store[oldx][oldy]==EL_SIEB2_LEER ||
1213 Store[oldx][oldy]==EL_AMOEBE_NASS)
1214 cut_mode = CUT_ABOVE;
1216 DrawScreenElement(x,y,EL_LEERRAUM);
1217 element = Feld[oldx][oldy];
1220 DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING);
1222 DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode);
1224 else if (IS_DRAWABLE(element))
1225 DrawScreenElement(x,y,element);
1227 DrawScreenElement(x,y,EL_LEERRAUM);
1230 void DrawLevelField(int x, int y)
1232 if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
1233 DrawScreenField(SCROLLX(x),SCROLLY(y));
1234 else if (IS_MOVING(x,y))
1238 Moving2Blocked(x,y,&newx,&newy);
1239 if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
1240 DrawScreenField(SCROLLX(newx),SCROLLY(newy));
1242 else if (IS_BLOCKED(x,y))
1246 Blocked2Moving(x,y,&oldx,&oldy);
1247 if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
1248 DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
1252 void DrawMiniElement(int x, int y, int element)
1258 DrawMiniGraphic(x,y,-1);
1262 graphic = el2gfx(element);
1263 DrawMiniGraphic(x,y,graphic);
1266 redraw[x/2][y/2]=TRUE;
1267 redraw_mask|=REDRAW_TILES;
1270 void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
1272 if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
1273 y+scroll_y<-1 || y+scroll_y>lev_fieldy)
1274 DrawMiniElement(x,y,EL_LEERRAUM);
1275 else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
1276 y+scroll_y==-1 || y+scroll_y==lev_fieldy)
1277 DrawMiniElement(x,y,EL_BETON);
1279 DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
1282 void DrawMicroElement(int xpos, int ypos, int element)
1286 if (element==EL_LEERRAUM)
1289 graphic = el2gfx(element);
1291 XCopyArea(display,pix[PIX_BACK],drawto,gc,
1292 MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX,
1293 MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY,
1294 MICRO_TILEX,MICRO_TILEY, xpos,ypos);
1303 for(x=BX1; x<=BX2; x++)
1304 for(y=BY1; y<=BY2; y++)
1305 DrawScreenField(x,y);
1307 if (soft_scrolling_on)
1308 XCopyArea(display,fieldbuffer,backbuffer,gc,
1309 FX,FY, SXSIZE,SYSIZE,
1312 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
1315 void DrawMiniLevel(int scroll_x, int scroll_y)
1321 for(x=0;x<2*SCR_FIELDX;x++)
1322 for(y=0;y<2*SCR_FIELDY;y++)
1323 DrawMiniElementOrWall(x,y,scroll_x,scroll_y);
1325 redraw_mask |= REDRAW_FIELD;
1328 void DrawMicroLevel(int xpos, int ypos)
1332 XFillRectangle(display,drawto,gc,
1333 xpos-MICRO_TILEX,ypos-MICRO_TILEY,
1334 MICRO_TILEX*(STD_LEV_FIELDX+2),
1335 MICRO_TILEY*(STD_LEV_FIELDY+2));
1336 if (lev_fieldx < STD_LEV_FIELDX)
1337 xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
1338 if (lev_fieldy < STD_LEV_FIELDY)
1339 ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
1341 for(x=-1;x<=STD_LEV_FIELDX;x++)
1342 for(y=-1;y<=STD_LEV_FIELDY;y++)
1343 if (x>=0 && x<lev_fieldx && y>=0 && y<lev_fieldy)
1344 DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
1345 Feld[x][y]=Ur[x][y]);
1346 else if (x>=-1 && x<lev_fieldx+1 && y>=-1 && y<lev_fieldy+1)
1347 DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
1350 XFillRectangle(display,drawto,gc, SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE);
1354 int len = strlen(level.name);
1355 int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
1356 int lypos = MICROLABEL_YPOS;
1358 DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2);
1361 redraw_mask |= REDRAW_MICROLEV;
1364 int AYS_in_range(int x, int y)
1366 if (y>DY+249 && y<DY+278)
1368 if (x>DX+1 && x<DX+48)
1370 else if (x>DX+51 && x<DX+98)
1376 BOOL AreYouSure(char *text, unsigned int ays_state)
1378 int mx,my, ty, result = -1;
1379 unsigned int old_door_state;
1381 old_door_state = GetDoorState();
1383 CloseDoor(DOOR_CLOSE_1);
1385 /* Alten Türinhalt sichern */
1386 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1387 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1388 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1);
1390 /* Fragetext schreiben */
1391 XFillRectangle(display,pix[PIX_DB_DOOR],gc,
1392 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE);
1394 for(ty=0;ty<13;ty++)
1401 for(tl=0,tx=0;tx<7;tl++,tx++)
1415 DrawTextExt(pix[PIX_DB_DOOR],gc,
1416 DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW);
1417 text+=(tl+(tc==32));
1420 if (ays_state & AYS_ASK)
1421 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1422 DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
1423 DXSIZE,OK_BUTTON_YSIZE,
1424 DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
1425 else if (ays_state & AYS_CONFIRM)
1426 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1427 DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
1428 DXSIZE,CONFIRM_BUTTON_YSIZE,
1429 DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
1431 OpenDoor(DOOR_OPEN_1);
1434 if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
1437 if (game_status != MAINMENU)
1440 button_status = MB_RELEASED;
1447 if (XPending(display))
1451 XNextEvent(display, &event);
1455 HandleExposeEvent((XExposeEvent *) &event);
1458 SleepWhileUnmapped();
1466 if (event.type == MotionNotify)
1468 motion_status = TRUE;
1469 mx = ((XMotionEvent *) &event)->x;
1470 my = ((XMotionEvent *) &event)->y;
1474 motion_status = FALSE;
1475 mx = ((XButtonEvent *) &event)->x;
1476 my = ((XButtonEvent *) &event)->y;
1477 if (event.type==ButtonPress)
1478 button_status = ((XButtonEvent *) &event)->button;
1480 button_status = MB_RELEASED;
1483 if (ays_state & AYS_ASK)
1484 choice = CheckChooseButtons(mx,my,button_status);
1486 choice = CheckConfirmButton(mx,my,button_status);
1496 case BUTTON_CONFIRM:
1497 result = TRUE|FALSE;
1505 switch(XLookupKeysym((XKeyEvent *)&event,
1506 ((XKeyEvent *)&event)->state))
1518 HandleFocusEvent((XFocusChangeEvent *) &event);
1524 else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
1528 if (joy & JOY_BUTTON_1)
1530 else if (joy & JOY_BUTTON_2)
1535 if (game_status != MAINMENU)
1538 if (!(ays_state & AYS_STAY_OPEN))
1540 CloseDoor(DOOR_CLOSE_1);
1542 if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
1544 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1545 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1546 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1547 OpenDoor(DOOR_OPEN_1);
1554 unsigned int OpenDoor(unsigned int door_state)
1556 unsigned int new_door_state;
1558 if (door_state & DOOR_COPY_BACK)
1560 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1561 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE,
1562 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1563 door_state &= ~DOOR_COPY_BACK;
1566 new_door_state = MoveDoor(door_state);
1572 return(new_door_state);
1575 unsigned int CloseDoor(unsigned int door_state)
1577 unsigned int new_door_state;
1579 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
1580 DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1581 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
1582 VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1584 new_door_state = MoveDoor(door_state);
1590 return(new_door_state);
1593 unsigned int GetDoorState()
1595 return(MoveDoor(DOOR_GET_STATE));
1598 unsigned int MoveDoor(unsigned int door_state)
1600 static unsigned int door1 = DOOR_OPEN_1;
1601 static unsigned int door2 = DOOR_CLOSE_2;
1602 int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
1604 if (door_state == DOOR_GET_STATE)
1605 return(door1 | door2);
1607 if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
1608 door_state &= ~DOOR_OPEN_1;
1609 else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
1610 door_state &= ~DOOR_CLOSE_1;
1611 if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
1612 door_state &= ~DOOR_OPEN_2;
1613 else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
1614 door_state &= ~DOOR_CLOSE_2;
1619 door_anim_delay = 0;
1620 StopSound(SND_OEFFNEN);
1623 if (door_state & DOOR_ACTION)
1625 if (!(door_state & DOOR_NO_DELAY))
1626 PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT);
1628 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
1630 for(x=start;x<=DXSIZE;x+=stepsize)
1632 if (door_state & DOOR_ACTION_1)
1634 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
1635 int j = (DXSIZE - i)/3;
1637 XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
1638 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2,
1639 DXSIZE,DYSIZE-i/2, DX,DY);
1641 XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2);
1643 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1644 DX-i,(DY+j)-DOOR_GFX_PAGEY1);
1645 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1646 DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j);
1647 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1648 DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j);
1649 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1650 DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j));
1651 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1652 DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY);
1653 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1654 DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j);
1656 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1657 DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63,
1659 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1660 DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77,
1662 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1663 DX-i,(DY+j)-DOOR_GFX_PAGEY1);
1664 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1665 DXSIZE,DOOR_GFX_PAGEY1+77, i,63,
1666 DX+DXSIZE-i,DY+77+j);
1667 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1668 DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j,
1669 DX+DXSIZE-i,DY+203+j);
1671 redraw_mask |= REDRAW_DOOR_1;
1674 if (door_state & DOOR_ACTION_2)
1676 int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x);
1677 int j = (VXSIZE - i)/3;
1679 XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
1680 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2,
1681 VXSIZE,VYSIZE-i/2, VX,VY);
1683 XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2);
1685 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1686 VX-i,(VY+j)-DOOR_GFX_PAGEY2);
1687 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1688 VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j);
1689 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1690 VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j));
1691 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1692 VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY);
1694 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1695 VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2,
1697 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1698 VX-i,(VY+j)-DOOR_GFX_PAGEY2);
1699 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1700 VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j,
1701 VX+VXSIZE-i,VY+VYSIZE/2+j);
1703 redraw_mask |= REDRAW_DOOR_2;
1707 Delay(door_anim_delay);
1709 if (game_status==MAINMENU)
1714 if (door_state & DOOR_ACTION_1)
1715 door1 = door_state & DOOR_ACTION_1;
1716 if (door_state & DOOR_ACTION_2)
1717 door2 = door_state & DOOR_ACTION_2;
1719 return(door1 | door2);
1722 int ReadPixel(Drawable d, int x, int y)
1724 static XImage *pixelimage;
1726 pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap);
1727 return(XGetPixel(pixelimage,0,0));
1730 int el2gfx(int element)
1734 case EL_LEERRAUM: return(-1);
1735 case EL_ERDREICH: return(GFX_ERDREICH);
1736 case EL_MAUERWERK: return(GFX_MAUERWERK);
1737 case EL_FELSBODEN: return(GFX_FELSBODEN);
1738 case EL_FELSBROCKEN: return(GFX_FELSBROCKEN);
1739 case EL_SCHLUESSEL: return(GFX_SCHLUESSEL);
1740 case EL_EDELSTEIN: return(GFX_EDELSTEIN);
1741 case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU);
1742 case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT);
1743 case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF);
1744 case EL_SPIELFIGUR: return(GFX_SPIELFIGUR);
1745 case EL_SPIELER1: return(GFX_SPIELER1);
1746 case EL_SPIELER2: return(GFX_SPIELER2);
1747 case EL_SPIELER3: return(GFX_SPIELER3);
1748 case EL_SPIELER4: return(GFX_SPIELER4);
1749 case EL_KAEFER: return(GFX_KAEFER);
1750 case EL_KAEFER_R: return(GFX_KAEFER_R);
1751 case EL_KAEFER_O: return(GFX_KAEFER_O);
1752 case EL_KAEFER_L: return(GFX_KAEFER_L);
1753 case EL_KAEFER_U: return(GFX_KAEFER_U);
1754 case EL_FLIEGER: return(GFX_FLIEGER);
1755 case EL_FLIEGER_R: return(GFX_FLIEGER_R);
1756 case EL_FLIEGER_O: return(GFX_FLIEGER_O);
1757 case EL_FLIEGER_L: return(GFX_FLIEGER_L);
1758 case EL_FLIEGER_U: return(GFX_FLIEGER_U);
1759 case EL_BUTTERFLY: return(GFX_BUTTERFLY);
1760 case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R);
1761 case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O);
1762 case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L);
1763 case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U);
1764 case EL_FIREFLY: return(GFX_FIREFLY);
1765 case EL_FIREFLY_R: return(GFX_FIREFLY_R);
1766 case EL_FIREFLY_O: return(GFX_FIREFLY_O);
1767 case EL_FIREFLY_L: return(GFX_FIREFLY_L);
1768 case EL_FIREFLY_U: return(GFX_FIREFLY_U);
1769 case EL_MAMPFER: return(GFX_MAMPFER);
1770 case EL_ROBOT: return(GFX_ROBOT);
1771 case EL_BETON: return(GFX_BETON);
1772 case EL_DIAMANT: return(GFX_DIAMANT);
1773 case EL_MORAST_LEER: return(GFX_MORAST_LEER);
1774 case EL_MORAST_VOLL: return(GFX_MORAST_VOLL);
1775 case EL_TROPFEN: return(GFX_TROPFEN);
1776 case EL_BOMBE: return(GFX_BOMBE);
1777 case EL_SIEB_LEER: return(GFX_SIEB_LEER);
1778 case EL_SIEB_VOLL: return(GFX_SIEB_VOLL);
1779 case EL_SIEB_TOT: return(GFX_SIEB_TOT);
1780 case EL_SALZSAEURE: return(GFX_SALZSAEURE);
1781 case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT);
1782 case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS);
1783 case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM);
1784 case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL);
1785 case EL_AMOEBE_BD: return(GFX_AMOEBE_BD);
1786 case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM);
1787 case EL_KOKOSNUSS: return(GFX_KOKOSNUSS);
1788 case EL_LIFE: return(GFX_LIFE);
1789 case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC);
1790 case EL_DYNAMIT: return(GFX_DYNAMIT);
1791 case EL_BADEWANNE: return(GFX_BADEWANNE);
1792 case EL_BADEWANNE1: return(GFX_BADEWANNE1);
1793 case EL_BADEWANNE2: return(GFX_BADEWANNE2);
1794 case EL_BADEWANNE3: return(GFX_BADEWANNE3);
1795 case EL_BADEWANNE4: return(GFX_BADEWANNE4);
1796 case EL_BADEWANNE5: return(GFX_BADEWANNE5);
1797 case EL_ABLENK_AUS: return(GFX_ABLENK_AUS);
1798 case EL_ABLENK_EIN: return(GFX_ABLENK_EIN);
1799 case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1);
1800 case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2);
1801 case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3);
1802 case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4);
1803 case EL_PFORTE1: return(GFX_PFORTE1);
1804 case EL_PFORTE2: return(GFX_PFORTE2);
1805 case EL_PFORTE3: return(GFX_PFORTE3);
1806 case EL_PFORTE4: return(GFX_PFORTE4);
1807 case EL_PFORTE1X: return(GFX_PFORTE1X);
1808 case EL_PFORTE2X: return(GFX_PFORTE2X);
1809 case EL_PFORTE3X: return(GFX_PFORTE3X);
1810 case EL_PFORTE4X: return(GFX_PFORTE4X);
1811 case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS);
1812 case EL_PACMAN: return(GFX_PACMAN);
1813 case EL_PACMAN_R: return(GFX_PACMAN_R);
1814 case EL_PACMAN_O: return(GFX_PACMAN_O);
1815 case EL_PACMAN_L: return(GFX_PACMAN_L);
1816 case EL_PACMAN_U: return(GFX_PACMAN_U);
1817 case EL_UNSICHTBAR: return(GFX_UNSICHTBAR);
1818 case EL_ERZ_EDEL: return(GFX_ERZ_EDEL);
1819 case EL_ERZ_DIAM: return(GFX_ERZ_DIAM);
1820 case EL_BIRNE_AUS: return(GFX_BIRNE_AUS);
1821 case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
1822 case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
1823 case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
1824 case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
1825 case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
1826 case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
1827 case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);
1828 case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA);
1829 case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD);
1830 case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB);
1831 case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT);
1832 case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA);
1833 case EL_MAMPFER2: return(GFX_MAMPFER2);
1834 case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
1835 case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
1836 case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
1837 case EL_DYNABOMB: return(GFX_DYNABOMB);
1838 case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
1839 case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
1840 case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL);
1841 case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
1842 case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
1843 case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
1844 case EL_MAULWURF: return(GFX_MAULWURF);
1845 case EL_PINGUIN: return(GFX_PINGUIN);
1846 case EL_SCHWEIN: return(GFX_SCHWEIN);
1847 case EL_DRACHE: return(GFX_DRACHE);
1848 case EL_SONDE: return(GFX_SONDE);
1849 case EL_PFEIL_L: return(GFX_PFEIL_L);
1850 case EL_PFEIL_R: return(GFX_PFEIL_R);
1851 case EL_PFEIL_O: return(GFX_PFEIL_O);
1852 case EL_PFEIL_U: return(GFX_PFEIL_U);
1855 if (IS_CHAR(element))
1856 return(GFX_CHAR_START + (element-EL_CHAR_START));