1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
16 #include <machine/joystick.h>
30 void SetDrawtoField(int mode)
32 if (mode == DRAW_BUFFERED && soft_scrolling_on)
43 drawto_field = fieldbuffer;
45 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
56 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
63 Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
65 if (direct_draw_on && game_status == PLAYING)
66 redraw_mask &= ~REDRAW_MAIN;
71 if (ScreenMovPos && redraw_mask & REDRAW_FIELD)
73 redraw_mask |= REDRAW_FIELD;
75 printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
82 if (ScreenMovPos && redraw_mask & REDRAW_TILES)
84 redraw_mask |= REDRAW_FIELD;
86 printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
92 if (ScreenMovPos && !(redraw_mask & REDRAW_FIELD))
101 if (IN_SCR_FIELD(JX2,JY2))
102 redraw[redraw_x1 + JX2][redraw_y1 + JY2] = 0;
106 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
107 redraw_mask |= REDRAW_FIELD;
109 if (redraw_mask & REDRAW_FIELD)
110 redraw_mask &= ~REDRAW_TILES;
114 static int lastFrame = 0;
116 printf("FrameCounter: %d\n", FrameCounter);
118 if (FrameCounter != lastFrame + 1)
120 printf("SYNC LOST! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
122 if (FrameCounter > 100)
126 lastFrame = FrameCounter;
133 if (redraw_mask & REDRAW_ALL)
135 XCopyArea(display,backbuffer,window,gc,
136 0,0, WIN_XSIZE,WIN_YSIZE,
141 if (redraw_mask & REDRAW_FIELD)
143 int fx = FX + (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
144 int fy = FY + (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
146 if (game_status == PLAYING)
148 XCopyArea(display,buffer,window,gc,
149 fx,fy, SXSIZE,SYSIZE,
153 printf("FULL SCREEN REDRAW / ScreenMovPos == %d\n", ScreenMovPos);
158 XCopyArea(display,backbuffer,window,gc,
159 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
161 redraw_mask &= ~REDRAW_MAIN;
164 if (redraw_mask & REDRAW_DOORS)
166 if (redraw_mask & REDRAW_DOOR_1)
167 XCopyArea(display,backbuffer,window,gc,
168 DX,DY, DXSIZE,DYSIZE,
170 if (redraw_mask & REDRAW_DOOR_2)
172 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
173 XCopyArea(display,backbuffer,window,gc,
174 VX,VY, VXSIZE,VYSIZE,
178 if (redraw_mask & REDRAW_VIDEO_1)
179 XCopyArea(display,backbuffer,window,gc,
180 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
181 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
182 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
183 if (redraw_mask & REDRAW_VIDEO_2)
184 XCopyArea(display,backbuffer,window,gc,
185 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
186 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
187 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
188 if (redraw_mask & REDRAW_VIDEO_3)
189 XCopyArea(display,backbuffer,window,gc,
190 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
191 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
192 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
195 redraw_mask &= ~REDRAW_DOORS;
198 if (redraw_mask & REDRAW_MICROLEV)
200 XCopyArea(display,backbuffer,window,gc,
201 MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE,
202 MICROLEV_XPOS,MICROLEV_YPOS);
203 XCopyArea(display,backbuffer,window,gc,
204 SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE,
206 redraw_mask &= ~REDRAW_MICROLEV;
209 if (redraw_mask & REDRAW_TILES)
211 for(x=0; x<SCR_FIELDX; x++)
212 for(y=0; y<SCR_FIELDY; y++)
213 if (redraw[redraw_x1 + x][redraw_y1 + y])
214 XCopyArea(display,buffer,window,gc,
215 FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
216 SX+x*TILEX,SY+y*TILEY);
221 for(x=0; x<MAX_BUF_XSIZE; x++)
222 for(y=0; y<MAX_BUF_YSIZE; y++)
232 long fading_delay = 300000;
234 if (fading_on && (redraw_mask & REDRAW_FIELD))
241 XFillRectangle(display,window,gc,
242 REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
245 for(i=0;i<2*FULL_SYSIZE;i++)
247 for(y=0;y<FULL_SYSIZE;y++)
249 XCopyArea(display,backbuffer,window,gc,
250 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
258 for(i=1;i<FULL_SYSIZE;i+=2)
259 XCopyArea(display,backbuffer,window,gc,
260 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
266 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
267 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
268 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
272 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
273 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
274 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
278 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
279 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
280 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
284 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
285 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
286 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
290 redraw_mask &= ~REDRAW_MAIN;
299 XFillRectangle(display,backbuffer,gc,
300 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
302 if (soft_scrolling_on && game_status==PLAYING)
304 XFillRectangle(display,fieldbuffer,gc,
306 SetDrawtoField(DRAW_BUFFERED);
309 SetDrawtoField(DRAW_BACKBUFFER);
311 if (direct_draw_on && game_status==PLAYING)
313 XFillRectangle(display,window,gc,
314 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
315 SetDrawtoField(DRAW_DIRECT);
318 redraw_mask |= REDRAW_FIELD;
321 void DrawText(int x, int y, char *text, int font, int col)
323 DrawTextExt(drawto, gc, x, y, text, font, col);
325 redraw_mask |= REDRAW_FIELD;
327 redraw_mask |= REDRAW_DOOR_1;
330 void DrawTextExt(Drawable d, GC gc, int x, int y,
331 char *text, int font, int font_color)
333 int font_width, font_height, font_start;
336 if (font!=FS_SMALL && font!=FS_BIG)
338 if (font_color<FC_RED || font_color>FC_SPECIAL2)
342 (font==FS_BIG ? FONT1_XSIZE :
343 font_color<FC_SPECIAL1 ? FONT2_XSIZE :
344 font_color<FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
346 (font==FS_BIG ? FONT1_XSIZE :
347 font_color<FC_SPECIAL2 ? FONT2_XSIZE: FONT4_XSIZE);
348 font_pixmap = (font==FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
350 font_color*(font==FS_BIG ? FONT1_YSIZE : FONT2_YSIZE)*FONT_LINES_PER_FONT;
356 if (c>='a' && c<='z')
358 else if (c=='ä' || c=='Ä')
360 else if (c=='ö' || c=='Ö')
362 else if (c=='ü' || c=='Ü')
366 XCopyArea(display,pix[font_pixmap],d,gc,
367 ((c-32) % FONT_CHARS_PER_LINE)*font_width,
368 ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start,
369 font_width,font_height, x,y);
375 void DrawPlayerField()
378 int sx = SCROLLX(x), sy = SCROLLY(y);
380 int sxx = 0, syy = 0;
382 int element = Feld[x][y];
384 BOOL draw_thru_mask = FALSE;
390 if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
392 printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
393 printf("DrawPlayerField(): This should never happen!\n");
398 if (element == EL_EXPLODING)
402 SetDrawtoField(DRAW_BUFFERED);
404 /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
408 DrawGraphic(sx,sy, el2gfx(Store[x][y]));
409 draw_thru_mask = TRUE;
411 else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
414 draw_thru_mask = TRUE;
417 /* draw player himself */
419 if (PlayerMovDir==MV_LEFT)
420 graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
421 else if (PlayerMovDir==MV_RIGHT)
422 graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
423 else if (PlayerMovDir==MV_UP)
424 graphic = GFX_SPIELER_UP;
425 else /* MV_DOWN || MV_NO_MOVING */
426 graphic = GFX_SPIELER_DOWN;
428 graphic += PlayerFrame;
433 if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
441 DrawGraphicThruMask(sx, sy, graphic);
443 DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
445 DrawGraphic(sx + sxx, sy + syy, graphic);
449 /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
451 if (element == EL_DYNAMIT || element == EL_DYNABOMB)
453 graphic = el2gfx(element);
455 if (element == EL_DYNAMIT)
457 if ((phase = (48-MovDelay[x][y])/6) > 6)
462 if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
466 DrawGraphicThruMask(sx,sy, graphic + phase);
471 int dest_x = SX+SCROLLX(x)*TILEX;
472 int dest_y = SY+SCROLLY(y)*TILEY;
474 XCopyArea(display,drawto_field,window,gc,
475 dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
476 SetDrawtoField(DRAW_DIRECT);
480 static int getGraphicAnimationPhase(int frames, int delay, int mode)
484 if (mode == ANIM_OSCILLATE)
486 int max_anim_frames = frames*2 - 2;
487 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
488 phase = (phase < frames ? phase : max_anim_frames - phase);
491 phase = (FrameCounter % (delay * frames)) / delay;
496 void DrawGraphicAnimation(int x, int y, int graphic,
497 int frames, int delay, int mode)
499 int phase = getGraphicAnimationPhase(frames, delay, mode);
504 if (mode == ANIM_OSCILLATE)
506 int max_anim_frames = frames*2 - 2;
507 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
508 phase = (phase < frames ? phase : max_anim_frames - phase);
511 phase = (FrameCounter % (delay * frames)) / delay;
514 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
515 DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
518 void DrawGraphic(int x, int y, int graphic)
522 if (!IN_SCR_FIELD(x,y))
524 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
525 printf("DrawGraphic(): This should never happen!\n");
530 DrawGraphicExt(drawto_field, gc, x, y, graphic);
532 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
533 redraw_mask |= REDRAW_TILES;
536 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
538 DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
541 void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
543 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
545 graphic -= GFX_START_ROCKSSCREEN;
546 XCopyArea(display,pix[PIX_BACK],d,gc,
547 SX+(graphic % GFX_PER_LINE)*TILEX,
548 SY+(graphic / GFX_PER_LINE)*TILEY,
551 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
553 graphic -= GFX_START_ROCKSHEROES;
554 XCopyArea(display,pix[PIX_HEROES],d,gc,
555 (graphic % HEROES_PER_LINE)*TILEX,
556 (graphic / HEROES_PER_LINE)*TILEY,
559 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
561 graphic -= GFX_START_ROCKSFONT;
562 XCopyArea(display,pix[PIX_BIGFONT],d,gc,
563 (graphic % FONT_CHARS_PER_LINE)*TILEX,
564 (graphic / FONT_CHARS_PER_LINE)*TILEY +
565 FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
569 XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
572 void DrawGraphicThruMask(int x, int y, int graphic)
574 int src_x,src_y, dest_x,dest_y;
577 if (!IN_SCR_FIELD(x,y))
579 printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
580 printf("DrawGraphicThruMask(): This should never happen!\n");
585 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
587 graphic -= GFX_START_ROCKSSCREEN;
588 src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
589 src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
593 XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
594 XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
595 src_x,src_y, TILEX,TILEY, dest_x,dest_y);
597 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
599 graphic -= GFX_START_ROCKSHEROES;
600 src_x = (graphic % HEROES_PER_LINE)*TILEX;
601 src_y = (graphic / HEROES_PER_LINE)*TILEY;
605 XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
606 XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
607 src_x,src_y, TILEX,TILEY, dest_x,dest_y);
611 DrawGraphic(x,y,graphic);
616 redraw[redraw_x1 + x][redraw_y1 + y]=TRUE;
617 redraw_mask|=REDRAW_TILES;
620 void DrawElementThruMask(int x, int y, int element)
622 DrawGraphicThruMask(x,y,el2gfx(element));
625 void DrawMiniGraphic(int x, int y, int graphic)
627 DrawMiniGraphicExt(drawto, gc, x, y, graphic);
629 redraw[x/2][y/2]=TRUE;
630 redraw_mask|=REDRAW_TILES;
633 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
635 DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
638 void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
640 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
642 graphic -= GFX_START_ROCKSSCREEN;
643 XCopyArea(display,pix[PIX_BACK],d,gc,
644 MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
645 MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
646 MINI_TILEX,MINI_TILEY, x,y);
648 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
650 graphic -= GFX_START_ROCKSFONT;
651 XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
652 (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
653 (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
654 FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
655 MINI_TILEX,MINI_TILEY, x,y);
658 XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
661 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
663 int width = TILEX, height = TILEY;
668 DrawGraphic(x,y,graphic);
672 if (dx || dy) /* Verschiebung der Grafik? */
674 if (x < BX1) /* Element kommt von links ins Bild */
681 else if (x > BX2) /* Element kommt von rechts ins Bild */
687 else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
693 else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
695 else if (dx) /* allg. Bewegung in x-Richtung */
696 redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
698 if (y < BY1) /* Element kommt von oben ins Bild */
700 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
708 else if (y > BY2) /* Element kommt von unten ins Bild */
714 else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
720 else if (dy > 0 && cut_mode==CUT_ABOVE)
722 if (y == BY2) /* Element unterhalb des Bildes */
728 redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
729 } /* Element verläßt unten das Bild */
730 else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
732 else if (dy) /* allg. Bewegung in y-Richtung */
733 redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
736 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
738 graphic -= GFX_START_ROCKSSCREEN;
739 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
740 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
741 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
742 width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
744 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
746 graphic -= GFX_START_ROCKSHEROES;
747 XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
748 (graphic % HEROES_PER_LINE)*TILEX+cx,
749 (graphic / HEROES_PER_LINE)*TILEY+cy,
750 width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
754 if (!IN_SCR_FIELD(x,y))
756 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
757 printf("DrawGraphicShifted(): This should never happen!\n");
763 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
764 redraw_mask |= REDRAW_TILES;
767 void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
769 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
770 int graphic = el2gfx(element);
771 int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
772 int phase = phase4 / 2;
773 int dir = MovDir[ux][uy];
775 if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER)
781 else if (dir == MV_LEFT)
783 else if (dir == MV_DOWN)
786 else if (element==EL_MAULWURF || element==EL_PINGUIN ||
787 element==EL_SCHWEIN || element==EL_DRACHE)
790 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT :
791 element==EL_PINGUIN ? GFX_PINGUIN_LEFT :
792 element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
793 else if (dir==MV_RIGHT)
794 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT :
795 element==EL_PINGUIN ? GFX_PINGUIN_RIGHT :
796 element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
798 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP :
799 element==EL_PINGUIN ? GFX_PINGUIN_UP :
800 element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
802 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN :
803 element==EL_PINGUIN ? GFX_PINGUIN_DOWN :
804 element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
808 else if (element==EL_SONDE)
810 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
812 else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
816 else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
818 graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
820 else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
821 element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
823 graphic += 3-(SiebAktiv%8)/2;
825 else if (IS_AMOEBOID(element))
827 graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
828 graphic += (x+2*y) % 4;
830 else if (element==EL_MAUER_LEBT)
832 BOOL links_massiv = FALSE, rechts_massiv = FALSE;
834 if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
836 if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
837 rechts_massiv = TRUE;
839 if (links_massiv && rechts_massiv)
840 graphic = GFX_MAUERWERK;
841 else if (links_massiv)
842 graphic = GFX_MAUER_R;
843 else if (rechts_massiv)
844 graphic = GFX_MAUER_L;
848 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
850 DrawGraphic(x,y, graphic);
853 void ErdreichAnbroeckeln(int x, int y)
855 int i, width, height, cx,cy;
856 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
857 int element, graphic;
859 static int xy[4][2] =
867 if (!IN_LEV_FIELD(ux,uy))
870 element = Feld[ux][uy];
872 if (element==EL_ERDREICH)
874 if (!IN_SCR_FIELD(x,y))
877 graphic = GFX_ERDENRAND;
885 if (!IN_LEV_FIELD(uxx,uyy))
888 element = Feld[uxx][uyy];
891 if (element==EL_ERDREICH || IS_SOLID(element))
894 if (element==EL_ERDREICH)
901 cx = (i==2 ? TILEX-snip : 0);
909 cy = (i==3 ? TILEY-snip : 0);
912 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
913 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
914 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
915 width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
919 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
923 graphic = GFX_ERDENRAND;
934 if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
935 !IN_SCR_FIELD(xx,yy) || IS_SOLID(element))
939 if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
940 !IN_SCR_FIELD(xx,yy))
947 cx = (i==1 ? TILEX-snip : 0);
955 cy = (i==0 ? TILEY-snip : 0);
958 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
959 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
960 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
961 width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
964 redraw[redraw_x1 + xx][redraw_y1 + yy] = TRUE;
969 void DrawScreenElement(int x, int y, int element)
971 DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING);
972 ErdreichAnbroeckeln(x,y);
975 void DrawLevelElement(int x, int y, int element)
977 if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
978 DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
981 void DrawScreenField(int x, int y)
983 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
986 if (!IN_LEV_FIELD(ux,uy))
988 DrawScreenElement(x,y,EL_BETON);
992 element = Feld[ux][uy];
994 if (IS_MOVING(ux,uy))
996 int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
997 BOOL cut_mode = CUT_NO_CUTTING;
999 if (Store[ux][uy]==EL_MORAST_LEER ||
1000 Store[ux][uy]==EL_SIEB_LEER ||
1001 Store[ux][uy]==EL_SIEB2_LEER ||
1002 Store[ux][uy]==EL_AMOEBE_NASS)
1003 cut_mode = CUT_ABOVE;
1004 else if (Store[ux][uy]==EL_MORAST_VOLL ||
1005 Store[ux][uy]==EL_SIEB_VOLL ||
1006 Store[ux][uy]==EL_SIEB2_VOLL ||
1007 Store[ux][uy]==EL_SALZSAEURE)
1008 cut_mode = CUT_BELOW;
1010 if (cut_mode==CUT_ABOVE)
1011 DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING);
1013 DrawScreenElement(x,y,EL_LEERRAUM);
1016 DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING);
1018 DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode);
1020 else if (IS_BLOCKED(ux,uy))
1025 BOOL cut_mode = CUT_NO_CUTTING;
1027 Blocked2Moving(ux,uy,&oldx,&oldy);
1030 horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
1032 if (Store[oldx][oldy]==EL_MORAST_LEER ||
1033 Store[oldx][oldy]==EL_SIEB_LEER ||
1034 Store[oldx][oldy]==EL_SIEB2_LEER ||
1035 Store[oldx][oldy]==EL_AMOEBE_NASS)
1036 cut_mode = CUT_ABOVE;
1038 DrawScreenElement(x,y,EL_LEERRAUM);
1039 element = Feld[oldx][oldy];
1042 DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING);
1044 DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode);
1046 else if (IS_DRAWABLE(element))
1047 DrawScreenElement(x,y,element);
1049 DrawScreenElement(x,y,EL_LEERRAUM);
1052 void DrawLevelField(int x, int y)
1054 if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
1055 DrawScreenField(SCROLLX(x),SCROLLY(y));
1056 else if (IS_MOVING(x,y))
1060 Moving2Blocked(x,y,&newx,&newy);
1061 if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
1062 DrawScreenField(SCROLLX(newx),SCROLLY(newy));
1064 else if (IS_BLOCKED(x,y))
1068 Blocked2Moving(x,y,&oldx,&oldy);
1069 if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
1070 DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
1074 void DrawMiniElement(int x, int y, int element)
1080 DrawMiniGraphic(x,y,-1);
1084 graphic = el2gfx(element);
1085 DrawMiniGraphic(x,y,graphic);
1088 redraw[x/2][y/2]=TRUE;
1089 redraw_mask|=REDRAW_TILES;
1092 void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
1094 if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
1095 y+scroll_y<-1 || y+scroll_y>lev_fieldy)
1096 DrawMiniElement(x,y,EL_LEERRAUM);
1097 else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
1098 y+scroll_y==-1 || y+scroll_y==lev_fieldy)
1099 DrawMiniElement(x,y,EL_BETON);
1101 DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
1104 void DrawMicroElement(int xpos, int ypos, int element)
1108 if (element==EL_LEERRAUM)
1111 graphic = el2gfx(element);
1113 XCopyArea(display,pix[PIX_BACK],drawto,gc,
1114 MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX,
1115 MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY,
1116 MICRO_TILEX,MICRO_TILEY, xpos,ypos);
1125 for(x=BX1; x<=BX2; x++)
1126 for(y=BY1; y<=BY2; y++)
1127 DrawScreenField(x,y);
1129 redraw_mask |= REDRAW_FIELD;
1132 void DrawMiniLevel(int scroll_x, int scroll_y)
1138 for(x=0;x<2*SCR_FIELDX;x++)
1139 for(y=0;y<2*SCR_FIELDY;y++)
1140 DrawMiniElementOrWall(x,y,scroll_x,scroll_y);
1142 redraw_mask |= REDRAW_FIELD;
1145 void DrawMicroLevel(int xpos, int ypos)
1149 XFillRectangle(display,drawto,gc,
1150 xpos-MICRO_TILEX,ypos-MICRO_TILEY,
1151 MICRO_TILEX*(STD_LEV_FIELDX+2),
1152 MICRO_TILEY*(STD_LEV_FIELDY+2));
1153 if (lev_fieldx < STD_LEV_FIELDX)
1154 xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
1155 if (lev_fieldy < STD_LEV_FIELDY)
1156 ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
1158 for(x=-1;x<=STD_LEV_FIELDX;x++)
1159 for(y=-1;y<=STD_LEV_FIELDY;y++)
1160 if (x>=0 && x<lev_fieldx && y>=0 && y<lev_fieldy)
1161 DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
1162 Feld[x][y]=Ur[x][y]);
1163 else if (x>=-1 && x<lev_fieldx+1 && y>=-1 && y<lev_fieldy+1)
1164 DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
1167 XFillRectangle(display,drawto,gc, SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE);
1171 int len = strlen(level.name);
1172 int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
1173 int lypos = MICROLABEL_YPOS;
1175 DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2);
1178 redraw_mask |= REDRAW_MICROLEV;
1181 int AYS_in_range(int x, int y)
1183 if (y>DY+249 && y<DY+278)
1185 if (x>DX+1 && x<DX+48)
1187 else if (x>DX+51 && x<DX+98)
1193 BOOL AreYouSure(char *text, unsigned int ays_state)
1195 int mx,my, ty, result = -1;
1196 unsigned int old_door_state;
1198 old_door_state = GetDoorState();
1200 CloseDoor(DOOR_CLOSE_1);
1202 /* Alten Türinhalt sichern */
1203 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1204 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1205 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1);
1207 /* Fragetext schreiben */
1208 XFillRectangle(display,pix[PIX_DB_DOOR],gc,
1209 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE);
1211 for(ty=0;ty<13;ty++)
1218 for(tl=0,tx=0;tx<7;tl++,tx++)
1232 DrawTextExt(pix[PIX_DB_DOOR],gc,
1233 DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW);
1234 text+=(tl+(tc==32));
1237 if (ays_state & AYS_ASK)
1238 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1239 DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
1240 DXSIZE,OK_BUTTON_YSIZE,
1241 DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
1242 else if (ays_state & AYS_CONFIRM)
1243 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1244 DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
1245 DXSIZE,CONFIRM_BUTTON_YSIZE,
1246 DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
1248 OpenDoor(DOOR_OPEN_1);
1251 if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
1254 if (game_status != MAINMENU)
1257 button_status = MB_RELEASED;
1264 if (XPending(display))
1268 XNextEvent(display, &event);
1272 HandleExposeEvent((XExposeEvent *) &event);
1275 SleepWhileUnmapped();
1283 if (event.type == MotionNotify)
1285 motion_status = TRUE;
1286 mx = ((XMotionEvent *) &event)->x;
1287 my = ((XMotionEvent *) &event)->y;
1291 motion_status = FALSE;
1292 mx = ((XButtonEvent *) &event)->x;
1293 my = ((XButtonEvent *) &event)->y;
1294 if (event.type==ButtonPress)
1295 button_status = ((XButtonEvent *) &event)->button;
1297 button_status = MB_RELEASED;
1300 if (ays_state & AYS_ASK)
1301 choice = CheckChooseButtons(mx,my,button_status);
1303 choice = CheckConfirmButton(mx,my,button_status);
1313 case BUTTON_CONFIRM:
1314 result = TRUE|FALSE;
1322 switch(XLookupKeysym((XKeyEvent *)&event,
1323 ((XKeyEvent *)&event)->state))
1335 HandleFocusEvent((XFocusChangeEvent *) &event);
1341 else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
1345 if (joy & JOY_BUTTON_1)
1347 else if (joy & JOY_BUTTON_2)
1352 if (game_status != MAINMENU)
1355 if (!(ays_state & AYS_STAY_OPEN))
1357 CloseDoor(DOOR_CLOSE_1);
1359 if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
1361 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1362 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1363 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1364 OpenDoor(DOOR_OPEN_1);
1371 unsigned int OpenDoor(unsigned int door_state)
1373 unsigned int new_door_state;
1375 if (door_state & DOOR_COPY_BACK)
1377 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1378 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE,
1379 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1380 door_state &= ~DOOR_COPY_BACK;
1383 new_door_state = MoveDoor(door_state);
1389 return(new_door_state);
1392 unsigned int CloseDoor(unsigned int door_state)
1394 unsigned int new_door_state;
1396 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
1397 DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1398 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
1399 VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1401 new_door_state = MoveDoor(door_state);
1407 return(new_door_state);
1410 unsigned int GetDoorState()
1412 return(MoveDoor(DOOR_GET_STATE));
1415 unsigned int MoveDoor(unsigned int door_state)
1417 static unsigned int door1 = DOOR_OPEN_1;
1418 static unsigned int door2 = DOOR_CLOSE_2;
1419 int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
1421 if (door_state == DOOR_GET_STATE)
1422 return(door1 | door2);
1424 if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
1425 door_state &= ~DOOR_OPEN_1;
1426 else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
1427 door_state &= ~DOOR_CLOSE_1;
1428 if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
1429 door_state &= ~DOOR_OPEN_2;
1430 else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
1431 door_state &= ~DOOR_CLOSE_2;
1436 door_anim_delay = 0;
1437 StopSound(SND_OEFFNEN);
1440 if (door_state & DOOR_ACTION)
1442 if (!(door_state & DOOR_NO_DELAY))
1443 PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT);
1445 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
1447 for(x=start;x<=DXSIZE;x+=stepsize)
1449 if (door_state & DOOR_ACTION_1)
1451 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
1452 int j = (DXSIZE - i)/3;
1454 XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
1455 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2,
1456 DXSIZE,DYSIZE-i/2, DX,DY);
1458 XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2);
1460 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1461 DX-i,(DY+j)-DOOR_GFX_PAGEY1);
1462 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1463 DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j);
1464 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1465 DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j);
1466 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1467 DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j));
1468 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1469 DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY);
1470 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1471 DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j);
1473 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1474 DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63,
1476 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1477 DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77,
1479 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1480 DX-i,(DY+j)-DOOR_GFX_PAGEY1);
1481 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1482 DXSIZE,DOOR_GFX_PAGEY1+77, i,63,
1483 DX+DXSIZE-i,DY+77+j);
1484 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1485 DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j,
1486 DX+DXSIZE-i,DY+203+j);
1488 redraw_mask |= REDRAW_DOOR_1;
1491 if (door_state & DOOR_ACTION_2)
1493 int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x);
1494 int j = (VXSIZE - i)/3;
1496 XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
1497 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2,
1498 VXSIZE,VYSIZE-i/2, VX,VY);
1500 XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2);
1502 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1503 VX-i,(VY+j)-DOOR_GFX_PAGEY2);
1504 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1505 VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j);
1506 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1507 VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j));
1508 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1509 VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY);
1511 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1512 VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2,
1514 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1515 VX-i,(VY+j)-DOOR_GFX_PAGEY2);
1516 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1517 VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j,
1518 VX+VXSIZE-i,VY+VYSIZE/2+j);
1520 redraw_mask |= REDRAW_DOOR_2;
1524 Delay(door_anim_delay);
1526 if (game_status==MAINMENU)
1531 if (door_state & DOOR_ACTION_1)
1532 door1 = door_state & DOOR_ACTION_1;
1533 if (door_state & DOOR_ACTION_2)
1534 door2 = door_state & DOOR_ACTION_2;
1536 return(door1 | door2);
1539 int ReadPixel(Drawable d, int x, int y)
1541 static XImage *pixelimage;
1543 pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap);
1544 return(XGetPixel(pixelimage,0,0));
1547 int el2gfx(int element)
1551 case EL_LEERRAUM: return(-1);
1552 case EL_ERDREICH: return(GFX_ERDREICH);
1553 case EL_MAUERWERK: return(GFX_MAUERWERK);
1554 case EL_FELSBODEN: return(GFX_FELSBODEN);
1555 case EL_FELSBROCKEN: return(GFX_FELSBROCKEN);
1556 case EL_SCHLUESSEL: return(GFX_SCHLUESSEL);
1557 case EL_EDELSTEIN: return(GFX_EDELSTEIN);
1558 case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU);
1559 case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT);
1560 case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF);
1561 case EL_SPIELFIGUR: return(GFX_SPIELFIGUR);
1562 case EL_SPIELER1: return(GFX_SPIELER1);
1563 case EL_SPIELER2: return(GFX_SPIELER2);
1564 case EL_SPIELER3: return(GFX_SPIELER3);
1565 case EL_SPIELER4: return(GFX_SPIELER4);
1566 case EL_KAEFER: return(GFX_KAEFER);
1567 case EL_KAEFER_R: return(GFX_KAEFER_R);
1568 case EL_KAEFER_O: return(GFX_KAEFER_O);
1569 case EL_KAEFER_L: return(GFX_KAEFER_L);
1570 case EL_KAEFER_U: return(GFX_KAEFER_U);
1571 case EL_FLIEGER: return(GFX_FLIEGER);
1572 case EL_FLIEGER_R: return(GFX_FLIEGER_R);
1573 case EL_FLIEGER_O: return(GFX_FLIEGER_O);
1574 case EL_FLIEGER_L: return(GFX_FLIEGER_L);
1575 case EL_FLIEGER_U: return(GFX_FLIEGER_U);
1576 case EL_BUTTERFLY: return(GFX_BUTTERFLY);
1577 case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R);
1578 case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O);
1579 case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L);
1580 case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U);
1581 case EL_FIREFLY: return(GFX_FIREFLY);
1582 case EL_FIREFLY_R: return(GFX_FIREFLY_R);
1583 case EL_FIREFLY_O: return(GFX_FIREFLY_O);
1584 case EL_FIREFLY_L: return(GFX_FIREFLY_L);
1585 case EL_FIREFLY_U: return(GFX_FIREFLY_U);
1586 case EL_MAMPFER: return(GFX_MAMPFER);
1587 case EL_ROBOT: return(GFX_ROBOT);
1588 case EL_BETON: return(GFX_BETON);
1589 case EL_DIAMANT: return(GFX_DIAMANT);
1590 case EL_MORAST_LEER: return(GFX_MORAST_LEER);
1591 case EL_MORAST_VOLL: return(GFX_MORAST_VOLL);
1592 case EL_TROPFEN: return(GFX_TROPFEN);
1593 case EL_BOMBE: return(GFX_BOMBE);
1594 case EL_SIEB_LEER: return(GFX_SIEB_LEER);
1595 case EL_SIEB_VOLL: return(GFX_SIEB_VOLL);
1596 case EL_SIEB_TOT: return(GFX_SIEB_TOT);
1597 case EL_SALZSAEURE: return(GFX_SALZSAEURE);
1598 case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT);
1599 case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS);
1600 case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM);
1601 case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL);
1602 case EL_AMOEBE_BD: return(GFX_AMOEBE_BD);
1603 case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM);
1604 case EL_KOKOSNUSS: return(GFX_KOKOSNUSS);
1605 case EL_LIFE: return(GFX_LIFE);
1606 case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC);
1607 case EL_DYNAMIT: return(GFX_DYNAMIT);
1608 case EL_BADEWANNE: return(GFX_BADEWANNE);
1609 case EL_BADEWANNE1: return(GFX_BADEWANNE1);
1610 case EL_BADEWANNE2: return(GFX_BADEWANNE2);
1611 case EL_BADEWANNE3: return(GFX_BADEWANNE3);
1612 case EL_BADEWANNE4: return(GFX_BADEWANNE4);
1613 case EL_BADEWANNE5: return(GFX_BADEWANNE5);
1614 case EL_ABLENK_AUS: return(GFX_ABLENK_AUS);
1615 case EL_ABLENK_EIN: return(GFX_ABLENK_EIN);
1616 case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1);
1617 case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2);
1618 case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3);
1619 case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4);
1620 case EL_PFORTE1: return(GFX_PFORTE1);
1621 case EL_PFORTE2: return(GFX_PFORTE2);
1622 case EL_PFORTE3: return(GFX_PFORTE3);
1623 case EL_PFORTE4: return(GFX_PFORTE4);
1624 case EL_PFORTE1X: return(GFX_PFORTE1X);
1625 case EL_PFORTE2X: return(GFX_PFORTE2X);
1626 case EL_PFORTE3X: return(GFX_PFORTE3X);
1627 case EL_PFORTE4X: return(GFX_PFORTE4X);
1628 case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS);
1629 case EL_PACMAN: return(GFX_PACMAN);
1630 case EL_PACMAN_R: return(GFX_PACMAN_R);
1631 case EL_PACMAN_O: return(GFX_PACMAN_O);
1632 case EL_PACMAN_L: return(GFX_PACMAN_L);
1633 case EL_PACMAN_U: return(GFX_PACMAN_U);
1634 case EL_UNSICHTBAR: return(GFX_UNSICHTBAR);
1635 case EL_ERZ_EDEL: return(GFX_ERZ_EDEL);
1636 case EL_ERZ_DIAM: return(GFX_ERZ_DIAM);
1637 case EL_BIRNE_AUS: return(GFX_BIRNE_AUS);
1638 case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
1639 case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
1640 case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
1641 case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
1642 case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
1643 case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
1644 case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);
1645 case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA);
1646 case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD);
1647 case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB);
1648 case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT);
1649 case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA);
1650 case EL_MAMPFER2: return(GFX_MAMPFER2);
1651 case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
1652 case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
1653 case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
1654 case EL_DYNABOMB: return(GFX_DYNABOMB);
1655 case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
1656 case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
1657 case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL);
1658 case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
1659 case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
1660 case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
1661 case EL_MAULWURF: return(GFX_MAULWURF);
1662 case EL_PINGUIN: return(GFX_PINGUIN);
1663 case EL_SCHWEIN: return(GFX_SCHWEIN);
1664 case EL_DRACHE: return(GFX_DRACHE);
1665 case EL_SONDE: return(GFX_SONDE);
1666 case EL_PFEIL_L: return(GFX_PFEIL_L);
1667 case EL_PFEIL_R: return(GFX_PFEIL_R);
1668 case EL_PFEIL_O: return(GFX_PFEIL_O);
1669 case EL_PFEIL_U: return(GFX_PFEIL_U);
1672 if (IS_CHAR(element))
1673 return(GFX_CHAR_START + (element-EL_CHAR_START));