added enabling/disabling virtual button overlay depending on input events
[rocksndiamonds.git] / src / tape.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // tape.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "tape.h"
15 #include "init.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "files.h"
19 #include "network.h"
20 #include "anim.h"
21
22 #define DEBUG_TAPE_WHEN_PLAYING                 FALSE
23
24 /* tape button identifiers */
25 #define TAPE_CTRL_ID_EJECT                      0
26 #define TAPE_CTRL_ID_EXTRA                      1
27 #define TAPE_CTRL_ID_STOP                       2
28 #define TAPE_CTRL_ID_PAUSE                      3
29 #define TAPE_CTRL_ID_RECORD                     4
30 #define TAPE_CTRL_ID_PLAY                       5
31
32 #define NUM_TAPE_BUTTONS                        6
33
34 /* values for tape handling */
35 #define TAPE_PAUSE_SECONDS_BEFORE_DEATH         5
36
37 /* forward declaration for internal use */
38 static void HandleTapeButtons(struct GadgetInfo *);
39 static void TapeStopWarpForward();
40
41 static struct GadgetInfo *tape_gadget[NUM_TAPE_BUTTONS];
42
43
44 /* ========================================================================= */
45 /* video tape definitions                                                    */
46 /* ========================================================================= */
47
48 #define VIDEO_INFO_OFF                  (VIDEO_STATE_DATE_OFF   |       \
49                                          VIDEO_STATE_TIME_OFF   |       \
50                                          VIDEO_STATE_FRAME_OFF)
51 #define VIDEO_STATE_OFF                 (VIDEO_STATE_PLAY_OFF   |       \
52                                          VIDEO_STATE_REC_OFF    |       \
53                                          VIDEO_STATE_PAUSE_OFF  |       \
54                                          VIDEO_STATE_FFWD_OFF   |       \
55                                          VIDEO_STATE_WARP_OFF   |       \
56                                          VIDEO_STATE_WARP2_OFF  |       \
57                                          VIDEO_STATE_PBEND_OFF  |       \
58                                          VIDEO_STATE_1STEP_OFF)
59 #define VIDEO_PRESS_OFF                 (VIDEO_PRESS_PLAY_OFF   |       \
60                                          VIDEO_PRESS_REC_OFF    |       \
61                                          VIDEO_PRESS_PAUSE_OFF  |       \
62                                          VIDEO_PRESS_STOP_OFF   |       \
63                                          VIDEO_PRESS_EJECT_OFF)
64 #define VIDEO_ALL_OFF                   (VIDEO_INFO_OFF         |       \
65                                          VIDEO_STATE_OFF        |       \
66                                          VIDEO_PRESS_OFF)
67
68 #define VIDEO_INFO_ON                   (VIDEO_STATE_DATE_ON    |       \
69                                          VIDEO_STATE_TIME_ON    |       \
70                                          VIDEO_STATE_FRAME_ON)
71 #define VIDEO_STATE_ON                  (VIDEO_STATE_PLAY_ON    |       \
72                                          VIDEO_STATE_REC_ON     |       \
73                                          VIDEO_STATE_PAUSE_ON   |       \
74                                          VIDEO_STATE_FFWD_ON    |       \
75                                          VIDEO_STATE_WARP_ON    |       \
76                                          VIDEO_STATE_WARP2_ON   |       \
77                                          VIDEO_STATE_PBEND_ON   |       \
78                                          VIDEO_STATE_1STEP_ON)
79 #define VIDEO_PRESS_ON                  (VIDEO_PRESS_PLAY_ON    |       \
80                                          VIDEO_PRESS_REC_ON     |       \
81                                          VIDEO_PRESS_PAUSE_ON   |       \
82                                          VIDEO_PRESS_STOP_ON    |       \
83                                          VIDEO_PRESS_EJECT_ON)
84 #define VIDEO_ALL_ON                    (VIDEO_INFO_ON          |       \
85                                          VIDEO_STATE_ON         |       \
86                                          VIDEO_PRESS_ON)
87
88 #define VIDEO_INFO                      (VIDEO_INFO_ON | VIDEO_INFO_OFF)
89 #define VIDEO_STATE                     (VIDEO_STATE_ON | VIDEO_STATE_OFF)
90 #define VIDEO_PRESS                     (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
91 #define VIDEO_ALL                       (VIDEO_ALL_ON | VIDEO_ALL_OFF)
92
93 #define NUM_TAPE_FUNCTIONS              11
94 #define NUM_TAPE_FUNCTION_PARTS         2
95 #define NUM_TAPE_FUNCTION_STATES        2
96
97
98 /* ========================================================================= */
99 /* video display functions                                                   */
100 /* ========================================================================= */
101
102 static void DrawVideoDisplay_Graphics(unsigned int state, unsigned int value)
103 {
104   int i, j, k;
105
106   static struct
107   {
108     int graphic;
109     struct XY *pos;
110   }
111   video_pos[NUM_TAPE_FUNCTIONS][NUM_TAPE_FUNCTION_PARTS] =
112   {
113     {
114       { IMG_GFX_TAPE_LABEL_PLAY,                &tape.label.play        },
115       { IMG_GFX_TAPE_SYMBOL_PLAY,               &tape.symbol.play       },
116     },
117     {
118       { IMG_GFX_TAPE_LABEL_RECORD,              &tape.label.record      },
119       { IMG_GFX_TAPE_SYMBOL_RECORD,             &tape.symbol.record     },
120     },
121     {
122       { IMG_GFX_TAPE_LABEL_PAUSE,               &tape.label.pause       },
123       { IMG_GFX_TAPE_SYMBOL_PAUSE,              &tape.symbol.pause      },
124     },
125     {
126       { IMG_GFX_TAPE_LABEL_DATE,                &tape.label.date        },
127       { -1,                                     NULL                    },
128     },
129     {
130       { IMG_GFX_TAPE_LABEL_TIME,                &tape.label.time        },
131       { -1,                                     NULL                    },
132     },
133     {
134       /* (no label for displaying optional frame) */
135       { -1,                                     NULL                    },
136       { -1,                                     NULL                    },
137     },
138     {
139       { IMG_GFX_TAPE_LABEL_FAST_FORWARD,        &tape.label.fast_forward  },
140       { IMG_GFX_TAPE_SYMBOL_FAST_FORWARD,       &tape.symbol.fast_forward },
141     },
142     {
143       { IMG_GFX_TAPE_LABEL_WARP_FORWARD,        &tape.label.warp_forward  },
144       { IMG_GFX_TAPE_SYMBOL_WARP_FORWARD,       &tape.symbol.warp_forward },
145     },
146     {
147       { IMG_GFX_TAPE_LABEL_WARP_FORWARD_BLIND,  &tape.label.warp_forward_blind},
148       { IMG_GFX_TAPE_SYMBOL_WARP_FORWARD_BLIND, &tape.symbol.warp_forward_blind},
149     },
150     {
151       { IMG_GFX_TAPE_LABEL_PAUSE_BEFORE_END,    &tape.label.pause_before_end  },
152       { IMG_GFX_TAPE_SYMBOL_PAUSE_BEFORE_END,   &tape.symbol.pause_before_end },
153     },
154     {
155       { IMG_GFX_TAPE_LABEL_SINGLE_STEP,         &tape.label.single_step  },
156       { IMG_GFX_TAPE_SYMBOL_SINGLE_STEP,        &tape.symbol.single_step },
157     },
158   };
159
160   for (k = 0; k < NUM_TAPE_FUNCTION_STATES; k++)        /* on or off states */
161   {
162     for (i = 0; i < NUM_TAPE_FUNCTIONS; i++)            /* record, play, ... */
163     {
164       for (j = 0; j < NUM_TAPE_FUNCTION_PARTS; j++)     /* label or symbol */
165       {
166         int graphic = video_pos[i][j].graphic;
167         struct XY *pos = video_pos[i][j].pos;
168
169         if (graphic == -1 ||
170             pos->x == -1 ||
171             pos->y == -1)
172           continue;
173
174         if (state & (1 << (i * 2 + k)))
175         {
176           struct GraphicInfo *gfx_bg = &graphic_info[IMG_BACKGROUND_TAPE];
177           struct GraphicInfo *gfx = &graphic_info[graphic];
178           Bitmap *gd_bitmap;
179           int gd_x, gd_y;
180           int skip_value =
181             (j == 0 ? VIDEO_DISPLAY_SYMBOL_ONLY : VIDEO_DISPLAY_LABEL_ONLY);
182
183           if (value == skip_value)
184             continue;
185
186           if (k == 1)           /* on */
187           {
188             gd_bitmap = gfx->bitmap;
189             gd_x = gfx->src_x;
190             gd_y = gfx->src_y;
191           }
192           else                  /* off */
193           {
194             gd_bitmap = gfx_bg->bitmap;
195             gd_x = gfx_bg->src_x + pos->x;
196             gd_y = gfx_bg->src_y + pos->y;
197           }
198
199           /* some tape graphics may be undefined -- only draw if defined */
200           if (gd_bitmap != NULL)
201             BlitBitmap(gd_bitmap, drawto, gd_x, gd_y, gfx->width, gfx->height,
202                        VX + pos->x, VY + pos->y);
203
204           redraw_mask |= REDRAW_DOOR_2;
205         }
206       }
207     }
208   }
209 }
210
211
212 #define DATETIME_NONE                   (0)
213
214 #define DATETIME_DATE_YYYY              (1 << 0)
215 #define DATETIME_DATE_YY                (1 << 1)
216 #define DATETIME_DATE_MON               (1 << 2)
217 #define DATETIME_DATE_MM                (1 << 3)
218 #define DATETIME_DATE_DD                (1 << 4)
219
220 #define DATETIME_TIME_HH                (1 << 5)
221 #define DATETIME_TIME_MIN               (1 << 6)
222 #define DATETIME_TIME_MM                (1 << 7)
223 #define DATETIME_TIME_SS                (1 << 8)
224
225 #define DATETIME_FRAME                  (1 << 9)
226
227 #define DATETIME_XOFFSET_1              (1 << 10)
228 #define DATETIME_XOFFSET_2              (1 << 11)
229
230 #define DATETIME_DATE                   (DATETIME_DATE_YYYY     |       \
231                                          DATETIME_DATE_YY       |       \
232                                          DATETIME_DATE_MON      |       \
233                                          DATETIME_DATE_MM       |       \
234                                          DATETIME_DATE_DD)
235
236 #define DATETIME_TIME                   (DATETIME_TIME_HH       |       \
237                                          DATETIME_TIME_MIN      |       \
238                                          DATETIME_TIME_MM       |       \
239                                          DATETIME_TIME_SS)
240
241 #define MAX_DATETIME_STRING_SIZE        32
242
243 static void DrawVideoDisplay_DateTime(unsigned int state, unsigned int value)
244 {
245   int i;
246
247   static char *month_shortnames[] =
248   {
249     "JAN",
250     "FEB",
251     "MAR",
252     "APR",
253     "MAY",
254     "JUN",
255     "JUL",
256     "AUG",
257     "SEP",
258     "OCT",
259     "NOV",
260     "DEC"
261   };
262
263   static struct
264   {
265     struct TextPosInfo *pos;
266     int type;
267   }
268   datetime_info[] =
269   {
270     { &tape.text.date,          DATETIME_DATE_DD                        },
271     { &tape.text.date,          DATETIME_DATE_MON | DATETIME_XOFFSET_1  },
272     { &tape.text.date,          DATETIME_DATE_YY  | DATETIME_XOFFSET_2  },
273     { &tape.text.date_yyyy,     DATETIME_DATE_YYYY                      },
274     { &tape.text.date_yy,       DATETIME_DATE_YY                        },
275     { &tape.text.date_mon,      DATETIME_DATE_MON                       },
276     { &tape.text.date_mm,       DATETIME_DATE_MM                        },
277     { &tape.text.date_dd,       DATETIME_DATE_DD                        },
278
279     { &tape.text.time,          DATETIME_TIME_MIN                       },
280     { &tape.text.time,          DATETIME_TIME_SS  | DATETIME_XOFFSET_1  },
281     { &tape.text.time_hh,       DATETIME_TIME_HH                        },
282     { &tape.text.time_mm,       DATETIME_TIME_MM                        },
283     { &tape.text.time_ss,       DATETIME_TIME_SS                        },
284
285     { &tape.text.frame,         DATETIME_FRAME                          },
286
287     { NULL,                     DATETIME_NONE                           },
288   };
289
290   for (i = 0; datetime_info[i].pos != NULL; i++)
291   {
292     struct TextPosInfo *pos = datetime_info[i].pos;
293     int type = datetime_info[i].type;
294     int xpos, ypos;
295
296     if (pos->x == -1 &&
297         pos->y == -1)
298       continue;
299
300     xpos = VX + pos->x + (type & DATETIME_XOFFSET_1 ? pos->xoffset  :
301                           type & DATETIME_XOFFSET_2 ? pos->xoffset2 : 0);
302     ypos = VY + pos->y;
303
304     if ((type & DATETIME_DATE) && (state & VIDEO_STATE_DATE_ON))
305     {
306       char s[MAX_DATETIME_STRING_SIZE];
307       int year2 = value / 10000;
308       int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
309       int month_index = (value / 100) % 100;
310       int month = month_index + 1;
311       int day = value % 100;
312
313       strcpy(s, (type & DATETIME_DATE_YYYY ? int2str(year4, 4) :
314                  type & DATETIME_DATE_YY   ? int2str(year2, 2) :
315                  type & DATETIME_DATE_MON  ? month_shortnames[month_index] :
316                  type & DATETIME_DATE_MM   ? int2str(month, 2) :
317                  type & DATETIME_DATE_DD   ? int2str(day, 2) : ""));
318
319       DrawText(xpos, ypos, s, pos->font);
320     }
321     else if ((type & DATETIME_TIME) && (state & VIDEO_STATE_TIME_ON))
322     {
323       char s[MAX_DATETIME_STRING_SIZE];
324       int hh = (value / 3600) % 100;
325       int min = value / 60;
326       int mm = (value / 60) % 60;
327       int ss = value % 60;
328
329       strcpy(s, (type & DATETIME_TIME_HH  ? int2str(hh, 2) :
330                  type & DATETIME_TIME_MIN ? int2str(min, 2) :
331                  type & DATETIME_TIME_MM  ? int2str(mm, 2) :
332                  type & DATETIME_TIME_SS  ? int2str(ss, 2) : ""));
333
334       DrawText(xpos, ypos, s, pos->font);
335     }
336     else if ((type & DATETIME_FRAME) && (state & VIDEO_STATE_FRAME_ON))
337     {
338       DrawText(xpos, ypos, int2str(value, pos->size), pos->font);
339     }
340   }
341 }
342
343 void DrawVideoDisplay(unsigned int state, unsigned int value)
344 {
345   DrawVideoDisplay_Graphics(state, value);
346   DrawVideoDisplay_DateTime(state, value);
347 }
348
349 void DrawVideoDisplayLabel(unsigned int state)
350 {
351   DrawVideoDisplay(state, VIDEO_DISPLAY_LABEL_ONLY);
352 }
353
354 void DrawVideoDisplaySymbol(unsigned int state)
355 {
356   DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
357 }
358
359 void DrawVideoDisplayCurrentState()
360 {
361   int state = 0;
362
363   DrawVideoDisplay(VIDEO_STATE_OFF, 0);
364
365   if (tape.pausing)
366     state |= VIDEO_STATE_PAUSE_ON;
367
368   if (tape.recording)
369   {
370     state |= VIDEO_STATE_REC_ON;
371
372     if (tape.single_step)
373       state |= VIDEO_STATE_1STEP_ON;
374   }
375   else if (tape.playing)
376   {
377     state |= VIDEO_STATE_PLAY_ON;
378
379     if (!tape.pausing)
380     {
381       if (tape.deactivate_display)
382         state |= VIDEO_STATE_WARP2_ON;
383       else if (tape.warp_forward)
384         state |= VIDEO_STATE_WARP_ON;
385       else if (tape.fast_forward)
386         state |= VIDEO_STATE_FFWD_ON;
387
388       if (tape.pause_before_end)
389         state |= VIDEO_STATE_PBEND_ON;
390     }
391   }
392
393   // draw labels and symbols separately to prevent labels overlapping symbols
394   DrawVideoDisplayLabel(state);
395   DrawVideoDisplaySymbol(state);
396 }
397
398 void DrawCompleteVideoDisplay()
399 {
400   struct GraphicInfo *g_tape = &graphic_info[IMG_BACKGROUND_TAPE];
401
402   /* draw tape background */
403   BlitBitmap(g_tape->bitmap, drawto, g_tape->src_x, g_tape->src_y,
404              gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
405
406   /* draw tape buttons (forced) */
407   RedrawOrRemapTapeButtons();
408
409   DrawVideoDisplay(VIDEO_ALL_OFF, 0);
410
411   if (tape.recording)
412   {
413     DrawVideoDisplay(VIDEO_STATE_REC_ON, 0);
414     DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
415     DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
416     DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
417
418     if (tape.pausing)
419       DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
420   }
421   else if (tape.playing)
422   {
423     DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0);
424     DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
425     DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
426     DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
427
428     if (tape.pausing)
429       DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
430   }
431   else if (tape.date && tape.length)
432   {
433     DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
434     DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
435     DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
436   }
437
438   BlitBitmap(drawto, bitmap_db_door_2, gfx.vx, gfx.vy, gfx.vxsize, gfx.vysize,
439              0, 0);
440 }
441
442 void TapeDeactivateDisplayOn()
443 {
444   SetDrawDeactivationMask(REDRAW_FIELD);
445   audio.sound_deactivated = TRUE;
446 }
447
448 void TapeDeactivateDisplayOff(boolean redraw_display)
449 {
450   SetDrawDeactivationMask(REDRAW_NONE);
451   audio.sound_deactivated = FALSE;
452
453   if (redraw_display)
454   {
455     RedrawPlayfield();
456     DrawGameDoorValues();
457   }
458 }
459
460
461 /* ========================================================================= */
462 /* tape logging functions                                                    */
463 /* ========================================================================= */
464
465 void PrintTapeReplayProgress(boolean replay_finished)
466 {
467   static unsigned int counter_last = -1;
468   unsigned int counter = Counter();
469   unsigned int counter_seconds  = counter / 1000;
470
471   if (!replay_finished)
472   {
473     unsigned int counter_delay = 50;
474
475     if (counter > counter_last + counter_delay)
476     {
477       PrintNoLog("\r");
478       PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
479                  level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
480                  TapeTime / 60, TapeTime % 60);
481
482       counter_last = counter;
483     }
484   }
485   else
486   {
487     PrintNoLog("\r");
488     Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
489           level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
490           counter_seconds / 60, counter_seconds % 60, counter % 1000,
491           (float)counter / tape.length_seconds / 10,
492           tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
493
494     counter_last = -1;
495   }
496 }
497
498
499 /* ========================================================================= */
500 /* tape control functions                                                    */
501 /* ========================================================================= */
502
503 void TapeSetDateFromEpochSeconds(time_t epoch_seconds)
504 {
505   struct tm *lt = localtime(&epoch_seconds);
506
507   tape.date = 10000 * (lt->tm_year % 100) + 100 * lt->tm_mon + lt->tm_mday;
508 }
509
510 void TapeSetDateFromNow()
511 {
512   TapeSetDateFromEpochSeconds(time(NULL));
513 }
514
515 void TapeErase()
516 {
517   int i;
518
519   tape.counter = 0;
520   tape.length = 0;
521   tape.length_frames = 0;
522   tape.length_seconds = 0;
523
524   if (leveldir_current)
525     setString(&tape.level_identifier, leveldir_current->identifier);
526
527   tape.level_nr = level_nr;
528   tape.pos[tape.counter].delay = 0;
529   tape.changed = TRUE;
530
531   tape.random_seed = InitRND(level.random_seed);
532
533   tape.file_version = FILE_VERSION_ACTUAL;
534   tape.game_version = GAME_VERSION_ACTUAL;
535   tape.engine_version = level.game_version;
536
537   TapeSetDateFromNow();
538
539   for (i = 0; i < MAX_PLAYERS; i++)
540     tape.player_participates[i] = FALSE;
541
542   tape.centered_player_nr_next = -1;
543   tape.set_centered_player = FALSE;
544 }
545
546 static void TapeRewind()
547 {
548   tape.counter = 0;
549   tape.delay_played = 0;
550   tape.pause_before_end = FALSE;
551   tape.recording = FALSE;
552   tape.playing = FALSE;
553   tape.fast_forward = FALSE;
554   tape.warp_forward = FALSE;
555   tape.deactivate_display = FALSE;
556   tape.auto_play = (global.autoplay_leveldir != NULL);
557   tape.auto_play_level_solved = FALSE;
558   tape.quick_resume = FALSE;
559   tape.single_step = FALSE;
560
561   tape.centered_player_nr_next = -1;
562   tape.set_centered_player = FALSE;
563
564   InitRND(tape.random_seed);
565 }
566
567 static void TapeSetRandomSeed(int random_seed)
568 {
569   tape.random_seed = InitRND(random_seed);
570 }
571
572 void TapeStartRecording(int random_seed)
573 {
574   if (!TAPE_IS_STOPPED(tape))
575     TapeStop();
576
577   TapeErase();
578   TapeRewind();
579   TapeSetRandomSeed(random_seed);
580
581   tape.recording = TRUE;
582
583   DrawVideoDisplay(VIDEO_STATE_REC_ON, 0);
584   DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
585   DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
586   DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
587
588   MapTapeWarpButton();
589
590   SetDrawDeactivationMask(REDRAW_NONE);
591   audio.sound_deactivated = FALSE;
592 }
593
594 static void TapeStartGameRecording()
595 {
596   TapeStartRecording(level.random_seed);
597
598 #if defined(NETWORK_AVALIABLE)
599   if (options.network)
600   {
601     SendToServer_StartPlaying();
602
603     return;
604   }
605 #endif
606
607   InitGame();
608 }
609
610 static void TapeAppendRecording()
611 {
612   if (!tape.playing || !tape.pausing)
613     return;
614
615   // stop playing
616   tape.playing = FALSE;
617   tape.fast_forward = FALSE;
618   tape.warp_forward = FALSE;
619   tape.pause_before_end = FALSE;
620   tape.deactivate_display = FALSE;
621
622   // start recording
623   tape.recording = TRUE;
624   tape.changed = TRUE;
625
626   // set current delay (for last played move)
627   tape.pos[tape.counter].delay = tape.delay_played;
628
629   // set current date
630   TapeSetDateFromNow();
631
632   DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
633   DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON, 0);
634
635   UpdateAndDisplayGameControlValues();
636 }
637
638 void TapeHaltRecording()
639 {
640   if (!tape.recording)
641     return;
642
643   tape.counter++;
644   tape.pos[tape.counter].delay = 0;
645
646   tape.length = tape.counter;
647   tape.length_frames = GetTapeLengthFrames();
648   tape.length_seconds = GetTapeLengthSeconds();
649 }
650
651 void TapeStopRecording()
652 {
653   TapeHaltRecording();
654
655   tape.recording = FALSE;
656   tape.pausing = FALSE;
657
658   DrawVideoDisplay(VIDEO_STATE_REC_OFF, 0);
659   MapTapeEjectButton();
660 }
661
662 void TapeRecordAction(byte action_raw[MAX_PLAYERS])
663 {
664   byte action[MAX_PLAYERS];
665   int i;
666
667   if (!tape.recording)          /* (record action even when tape is paused) */
668     return;
669
670   if (tape.counter >= MAX_TAPE_LEN - 1)
671   {
672     TapeStopRecording();
673     return;
674   }
675
676   for (i = 0; i < MAX_PLAYERS; i++)
677     action[i] = action_raw[i];
678
679   if (tape.set_centered_player)
680   {
681     for (i = 0; i < MAX_PLAYERS; i++)
682       if (tape.centered_player_nr_next == i ||
683           tape.centered_player_nr_next == -1)
684         action[i] |= KEY_SET_FOCUS;
685
686     tape.set_centered_player = FALSE;
687   }
688
689   if (tape.pos[tape.counter].delay > 0)         /* already stored action */
690   {
691     boolean changed_events = FALSE;
692
693     for (i = 0; i < MAX_PLAYERS; i++)
694       if (tape.pos[tape.counter].action[i] != action[i])
695         changed_events = TRUE;
696
697     if (changed_events || tape.pos[tape.counter].delay >= 255)
698     {
699       tape.counter++;
700       tape.pos[tape.counter].delay = 0;
701     }
702     else
703       tape.pos[tape.counter].delay++;
704   }
705
706   if (tape.pos[tape.counter].delay == 0)        /* store new action */
707   {
708     for (i = 0; i < MAX_PLAYERS; i++)
709       tape.pos[tape.counter].action[i] = action[i];
710
711     tape.pos[tape.counter].delay++;
712   }
713 }
714
715 void TapeTogglePause(boolean toggle_mode)
716 {
717   if (tape.playing && tape.pausing && (toggle_mode & TAPE_TOGGLE_PLAY_PAUSE))
718   {
719     // continue playing in normal mode
720     tape.fast_forward = FALSE;
721     tape.warp_forward = FALSE;
722     tape.deactivate_display = FALSE;
723
724     tape.pause_before_end = FALSE;
725   }
726
727   tape.pausing = !tape.pausing;
728
729   if (tape.single_step && (toggle_mode & TAPE_TOGGLE_MANUAL))
730     tape.single_step = FALSE;
731
732   DrawVideoDisplayCurrentState();
733
734   if (tape.deactivate_display)
735   {
736     if (tape.pausing)
737       TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
738     else
739       TapeDeactivateDisplayOn();
740   }
741
742   if (tape.quick_resume)
743   {
744     tape.quick_resume = FALSE;
745
746     TapeStopWarpForward();
747     TapeAppendRecording();
748
749     if (!CheckEngineSnapshotSingle())
750       SaveEngineSnapshotSingle();
751
752     // restart step/move snapshots after quick loading tape
753     SaveEngineSnapshotToListInitial();
754
755     // do not map undo/redo buttons after quick loading tape
756     return;
757   }
758
759   if (setup.show_snapshot_buttons &&
760       game_status == GAME_MODE_PLAYING &&
761       CheckEngineSnapshotList())
762   {
763     if (tape.pausing)
764       MapUndoRedoButtons();
765     else if (!tape.single_step)
766       UnmapUndoRedoButtons();
767   }
768 }
769
770 void TapeStartPlaying()
771 {
772   if (TAPE_IS_EMPTY(tape))
773     return;
774
775   if (!TAPE_IS_STOPPED(tape))
776     TapeStop();
777
778   TapeRewind();
779
780   tape.playing = TRUE;
781
782   DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0);
783   DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
784   DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
785   DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
786
787   MapTapeWarpButton();
788
789   SetDrawDeactivationMask(REDRAW_NONE);
790   audio.sound_deactivated = FALSE;
791 }
792
793 static void TapeStartGamePlaying()
794 {
795   TapeStartPlaying();
796
797   InitGame();
798 }
799
800 void TapeStopPlaying()
801 {
802   tape.playing = FALSE;
803   tape.pausing = FALSE;
804
805   if (tape.warp_forward)
806     TapeStopWarpForward();
807
808   DrawVideoDisplay(VIDEO_STATE_PLAY_OFF, 0);
809   MapTapeEjectButton();
810 }
811
812 byte *TapePlayAction()
813 {
814   int update_delay = FRAMES_PER_SECOND / 2;
815   boolean update_video_display = (FrameCounter % update_delay == 0);
816   boolean update_draw_label_on = ((FrameCounter / update_delay) % 2 == 1);
817   static byte action[MAX_PLAYERS];
818   int i;
819
820   if (!tape.playing || tape.pausing)
821     return NULL;
822
823   if (tape.pause_before_end)  // stop some seconds before end of tape
824   {
825     if (TapeTime > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
826     {
827       TapeStopWarpForward();
828       TapeTogglePause(TAPE_TOGGLE_MANUAL);
829
830       return NULL;
831     }
832   }
833
834   if (tape.counter >= tape.length)      /* end of tape reached */
835   {
836     if (tape.warp_forward && !tape.auto_play)
837     {
838       TapeStopWarpForward();
839       TapeTogglePause(TAPE_TOGGLE_MANUAL);
840     }
841     else
842     {
843       TapeStop();
844     }
845
846     return NULL;
847   }
848
849   if (update_video_display && !tape.deactivate_display)
850   {
851     int state = 0;
852
853     if (tape.warp_forward)
854       state |= VIDEO_STATE_WARP(update_draw_label_on);
855     else if (tape.fast_forward)
856       state |= VIDEO_STATE_FFWD(update_draw_label_on);
857
858     if (tape.pause_before_end)
859       state |= VIDEO_STATE_PBEND(update_draw_label_on);
860
861     // draw labels and symbols separately to prevent labels overlapping symbols
862     DrawVideoDisplayLabel(state);
863     DrawVideoDisplaySymbol(state);
864   }
865
866   for (i = 0; i < MAX_PLAYERS; i++)
867     action[i] = tape.pos[tape.counter].action[i];
868
869 #if DEBUG_TAPE_WHEN_PLAYING
870   printf("%05d", FrameCounter);
871   for (i = 0; i < MAX_PLAYERS; i++)
872     printf("   %08x", action[i]);
873   printf("\n");
874 #endif
875
876   tape.set_centered_player = FALSE;
877   tape.centered_player_nr_next = -999;
878
879   for (i = 0; i < MAX_PLAYERS; i++)
880   {
881     if (action[i] & KEY_SET_FOCUS)
882     {
883       tape.set_centered_player = TRUE;
884       tape.centered_player_nr_next =
885         (tape.centered_player_nr_next == -999 ? i : -1);
886     }
887
888     action[i] &= ~KEY_SET_FOCUS;
889   }
890
891   tape.delay_played++;
892   if (tape.delay_played >= tape.pos[tape.counter].delay)
893   {
894     tape.counter++;
895     tape.delay_played = 0;
896   }
897
898   if (tape.auto_play)
899     PrintTapeReplayProgress(FALSE);
900
901   return action;
902 }
903
904 void TapeStop()
905 {
906   TapeStopRecording();
907   TapeStopPlaying();
908
909   DrawVideoDisplay(VIDEO_STATE_OFF, 0);
910
911   if (tape.date && tape.length)
912   {
913     DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
914     DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
915     DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
916   }
917 }
918
919 unsigned int GetTapeLengthFrames()
920 {
921   unsigned int tape_length_frames = 0;
922   int i;
923
924   if (TAPE_IS_EMPTY(tape))
925     return(0);
926
927   for (i = 0; i < tape.length; i++)
928     tape_length_frames += tape.pos[i].delay;
929
930   return tape_length_frames;
931 }
932
933 unsigned int GetTapeLengthSeconds()
934 {
935   return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
936 }
937
938 static void TapeStartWarpForward(int mode)
939 {
940   tape.fast_forward = (mode & AUTOPLAY_FFWD);
941   tape.warp_forward = (mode & AUTOPLAY_WARP);
942   tape.deactivate_display = (mode & AUTOPLAY_WARP_NO_DISPLAY);
943
944   tape.pausing = FALSE;
945
946   if (tape.deactivate_display)
947     TapeDeactivateDisplayOn();
948
949   DrawVideoDisplayCurrentState();
950 }
951
952 static void TapeStopWarpForward()
953 {
954   tape.fast_forward = FALSE;
955   tape.warp_forward = FALSE;
956   tape.deactivate_display = FALSE;
957
958   tape.pause_before_end = FALSE;
959
960   TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
961
962   DrawVideoDisplayCurrentState();
963 }
964
965 static void TapeSingleStep()
966 {
967   if (options.network)
968     return;
969
970   if (!tape.pausing)
971     TapeTogglePause(TAPE_TOGGLE_MANUAL);
972
973   tape.single_step = !tape.single_step;
974
975   DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
976 }
977
978 void TapeQuickSave()
979 {
980   if (game_status == GAME_MODE_MAIN)
981   {
982     Request("No game that can be saved!", REQ_CONFIRM);
983
984     return;
985   }
986
987   if (game_status != GAME_MODE_PLAYING)
988     return;
989
990   if (tape.recording)
991     TapeHaltRecording();        /* prepare tape for saving on-the-fly */
992
993   if (TAPE_IS_EMPTY(tape))
994   {
995     Request("No tape that can be saved!", REQ_CONFIRM);
996
997     return;
998   }
999
1000   if (SaveTapeChecked(tape.level_nr))
1001     SaveEngineSnapshotSingle();
1002 }
1003
1004 void TapeQuickLoad()
1005 {
1006   char *filename = getTapeFilename(level_nr);
1007
1008   if (!fileExists(filename))
1009   {
1010     Request("No tape for this level!", REQ_CONFIRM);
1011
1012     return;
1013   }
1014
1015   if (tape.recording && !Request("Stop recording and load tape?",
1016                                  REQ_ASK | REQ_STAY_CLOSED))
1017   {
1018     OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1019
1020     return;
1021   }
1022
1023   if (game_status != GAME_MODE_PLAYING && game_status != GAME_MODE_MAIN)
1024     return;
1025
1026   if (CheckEngineSnapshotSingle())
1027   {
1028     TapeStartGamePlaying();
1029
1030     LoadEngineSnapshotSingle();
1031
1032     DrawCompleteVideoDisplay();
1033
1034     tape.playing = TRUE;
1035     tape.pausing = TRUE;
1036
1037     TapeStopWarpForward();
1038     TapeAppendRecording();
1039
1040     // restart step/move snapshots after quick loading tape
1041     SaveEngineSnapshotToListInitial();
1042
1043     if (FrameCounter > 0)
1044       return;
1045   }
1046
1047   TapeStop();
1048   TapeErase();
1049
1050   LoadTape(level_nr);
1051
1052   if (!TAPE_IS_EMPTY(tape))
1053   {
1054     TapeStartGamePlaying();
1055     TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
1056
1057     tape.quick_resume = TRUE;
1058   }
1059   else  /* this should not happen (basically checked above) */
1060   {
1061     int reopen_door = (game_status == GAME_MODE_PLAYING ? REQ_REOPEN : 0);
1062
1063     Request("No tape for this level!", REQ_CONFIRM | reopen_door);
1064   }
1065 }
1066
1067 void InsertSolutionTape()
1068 {
1069   if (!TAPE_IS_EMPTY(tape))
1070     return;
1071
1072   LoadSolutionTape(level_nr);
1073
1074   if (TAPE_IS_EMPTY(tape))
1075     Request("No solution tape for this level!", REQ_CONFIRM);
1076
1077   DrawCompleteVideoDisplay();
1078 }
1079
1080
1081 /* ------------------------------------------------------------------------- *
1082  * tape autoplay functions
1083  * ------------------------------------------------------------------------- */
1084
1085 void AutoPlayTape()
1086 {
1087   static LevelDirTree *autoplay_leveldir = NULL;
1088   static boolean autoplay_initialized = FALSE;
1089   static int autoplay_level_nr = -1;
1090   static int num_levels_played = 0;
1091   static int num_levels_solved = 0;
1092   static int num_tape_missing = 0;
1093   static boolean level_failed[MAX_TAPES_PER_SET];
1094   int i;
1095
1096   if (autoplay_initialized)
1097   {
1098     /* just finished auto-playing tape */
1099     PrintTapeReplayProgress(TRUE);
1100
1101     num_levels_played++;
1102
1103     if (tape.auto_play_level_solved)
1104       num_levels_solved++;
1105     else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
1106       level_failed[level_nr] = TRUE;
1107   }
1108   else
1109   {
1110     DrawCompleteVideoDisplay();
1111
1112     audio.sound_enabled = FALSE;
1113     setup.engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_OFF);
1114
1115     autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
1116                                                   global.autoplay_leveldir);
1117
1118     if (autoplay_leveldir == NULL)
1119       Error(ERR_EXIT, "no such level identifier: '%s'",
1120             global.autoplay_leveldir);
1121
1122     leveldir_current = autoplay_leveldir;
1123
1124     if (autoplay_leveldir->first_level < 0)
1125       autoplay_leveldir->first_level = 0;
1126     if (autoplay_leveldir->last_level >= MAX_TAPES_PER_SET)
1127       autoplay_leveldir->last_level = MAX_TAPES_PER_SET - 1;
1128
1129     autoplay_level_nr = autoplay_leveldir->first_level;
1130
1131     PrintLine("=", 79);
1132     Print("Automatically playing level tapes\n");
1133     PrintLine("-", 79);
1134     Print("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
1135     Print("Level series name:       '%s'\n", autoplay_leveldir->name);
1136     Print("Level series author:     '%s'\n", autoplay_leveldir->author);
1137     Print("Number of levels:        %d\n",   autoplay_leveldir->levels);
1138     PrintLine("=", 79);
1139     Print("\n");
1140
1141     for (i = 0; i < MAX_TAPES_PER_SET; i++)
1142       level_failed[i] = FALSE;
1143
1144     autoplay_initialized = TRUE;
1145   }
1146
1147   while (autoplay_level_nr <= autoplay_leveldir->last_level)
1148   {
1149     level_nr = autoplay_level_nr++;
1150
1151     if (!global.autoplay_all && !global.autoplay_level[level_nr])
1152       continue;
1153
1154     TapeErase();
1155
1156     LoadLevel(level_nr);
1157
1158     if (level.no_level_file || level.no_valid_file)
1159     {
1160       Print("Level %03d: (no level)\n", level_nr);
1161
1162       continue;
1163     }
1164
1165 #if 0
1166     /* ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY */
1167     Print("Level %03d: (only testing level)\n", level_nr);
1168     continue;
1169 #endif
1170
1171     if (options.mytapes)
1172       LoadTape(level_nr);
1173     else
1174       LoadSolutionTape(level_nr);
1175
1176     if (tape.no_valid_file)
1177     {
1178       num_tape_missing++;
1179
1180       Print("Level %03d: (no tape)\n", level_nr);
1181
1182       continue;
1183     }
1184
1185     InitCounter();
1186
1187     TapeStartGamePlaying();
1188     TapeStartWarpForward(global.autoplay_mode);
1189
1190     return;
1191   }
1192
1193   Print("\n");
1194   PrintLine("=", 79);
1195   Print("Number of levels played: %d\n", num_levels_played);
1196   Print("Number of levels solved: %d (%d%%)\n", num_levels_solved,
1197          (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
1198   PrintLine("-", 79);
1199   Print("Summary (for automatic parsing by scripts):\n");
1200   Print("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
1201          autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
1202          (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
1203
1204   if (num_levels_played != num_levels_solved)
1205   {
1206     Print(", FAILED:");
1207     for (i = 0; i < MAX_TAPES_PER_SET; i++)
1208       if (level_failed[i])
1209         Print(" %03d", i);
1210   }
1211
1212   Print("\n");
1213   PrintLine("=", 79);
1214
1215   CloseAllAndExit(0);
1216 }
1217
1218
1219 /* ---------- new tape button stuff ---------------------------------------- */
1220
1221 static struct
1222 {
1223   int graphic;
1224   struct XY *pos;
1225   int gadget_id;
1226   char *infotext;
1227 } tapebutton_info[NUM_TAPE_BUTTONS] =
1228 {
1229   {
1230     IMG_GFX_TAPE_BUTTON_EJECT,          &tape.button.eject,
1231     TAPE_CTRL_ID_EJECT,                 "eject tape"
1232   },
1233   {
1234     /* (same position as "eject" button) */
1235     IMG_GFX_TAPE_BUTTON_EXTRA,          &tape.button.eject,
1236     TAPE_CTRL_ID_EXTRA,                 "extra functions"
1237   },
1238   {
1239     IMG_GFX_TAPE_BUTTON_STOP,           &tape.button.stop,
1240     TAPE_CTRL_ID_STOP,                  "stop tape"
1241   },
1242   {
1243     IMG_GFX_TAPE_BUTTON_PAUSE,          &tape.button.pause,
1244     TAPE_CTRL_ID_PAUSE,                 "pause tape"
1245   },
1246   {
1247     IMG_GFX_TAPE_BUTTON_RECORD,         &tape.button.record,
1248     TAPE_CTRL_ID_RECORD,                "record tape"
1249   },
1250   {
1251     IMG_GFX_TAPE_BUTTON_PLAY,           &tape.button.play,
1252     TAPE_CTRL_ID_PLAY,                  "play tape"
1253   }
1254 };
1255
1256 void CreateTapeButtons()
1257 {
1258   int i;
1259
1260   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1261   {
1262     struct GraphicInfo *gfx = &graphic_info[tapebutton_info[i].graphic];
1263     struct XY *pos = tapebutton_info[i].pos;
1264     struct GadgetInfo *gi;
1265     int gd_x = gfx->src_x;
1266     int gd_y = gfx->src_y;
1267     int gd_xp = gfx->src_x + gfx->pressed_xoffset;
1268     int gd_yp = gfx->src_y + gfx->pressed_yoffset;
1269     int id = i;
1270
1271     gi = CreateGadget(GDI_CUSTOM_ID, id,
1272                       GDI_INFO_TEXT, tapebutton_info[i].infotext,
1273                       GDI_X, VX + pos->x,
1274                       GDI_Y, VY + pos->y,
1275                       GDI_WIDTH, gfx->width,
1276                       GDI_HEIGHT, gfx->height,
1277                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
1278                       GDI_STATE, GD_BUTTON_UNPRESSED,
1279                       GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
1280                       GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
1281                       GDI_DIRECT_DRAW, FALSE,
1282                       GDI_EVENT_MASK, GD_EVENT_RELEASED,
1283                       GDI_CALLBACK_ACTION, HandleTapeButtons,
1284                       GDI_END);
1285
1286     if (gi == NULL)
1287       Error(ERR_EXIT, "cannot create gadget");
1288
1289     tape_gadget[id] = gi;
1290   }
1291 }
1292
1293 void FreeTapeButtons()
1294 {
1295   int i;
1296
1297   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1298     FreeGadget(tape_gadget[i]);
1299 }
1300
1301 void MapTapeEjectButton()
1302 {
1303   UnmapGadget(tape_gadget[TAPE_CTRL_ID_EXTRA]);
1304   MapGadget(tape_gadget[TAPE_CTRL_ID_EJECT]);
1305 }
1306
1307 void MapTapeWarpButton()
1308 {
1309   UnmapGadget(tape_gadget[TAPE_CTRL_ID_EJECT]);
1310   MapGadget(tape_gadget[TAPE_CTRL_ID_EXTRA]);
1311 }
1312
1313 void MapTapeButtons()
1314 {
1315   int i;
1316
1317   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1318     if (i != TAPE_CTRL_ID_EXTRA)
1319       MapGadget(tape_gadget[i]);
1320
1321   if (tape.recording || tape.playing)
1322     MapTapeWarpButton();
1323
1324   if (tape.show_game_buttons)
1325     MapGameButtons();
1326 }
1327
1328 void UnmapTapeButtons()
1329 {
1330   int i;
1331
1332   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1333     UnmapGadget(tape_gadget[i]);
1334
1335   if (tape.show_game_buttons)
1336     UnmapGameButtons();
1337 }
1338
1339 void RedrawTapeButtons()
1340 {
1341   int i;
1342
1343   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1344     RedrawGadget(tape_gadget[i]);
1345
1346   if (tape.show_game_buttons)
1347     RedrawGameButtons();
1348
1349   // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
1350   redraw_mask &= ~REDRAW_ALL;
1351 }
1352
1353 void RedrawOrRemapTapeButtons()
1354 {
1355   if (tape_gadget[TAPE_CTRL_ID_PLAY]->mapped)
1356   {
1357     // tape buttons already mapped
1358     RedrawTapeButtons();
1359   }
1360   else
1361   {
1362     UnmapTapeButtons();
1363     MapTapeButtons();
1364   }
1365 }
1366
1367 static void HandleTapeButtonsExt(int id)
1368 {
1369   if (game_status != GAME_MODE_MAIN && game_status != GAME_MODE_PLAYING)
1370     return;
1371
1372   switch (id)
1373   {
1374     case TAPE_CTRL_ID_EJECT:
1375       TapeStop();
1376
1377       if (TAPE_IS_EMPTY(tape))
1378       {
1379         LoadTape(level_nr);
1380
1381         if (TAPE_IS_EMPTY(tape))
1382           Request("No tape for this level!", REQ_CONFIRM);
1383       }
1384       else
1385       {
1386         if (tape.changed)
1387           SaveTapeChecked(tape.level_nr);
1388
1389         TapeErase();
1390       }
1391
1392       DrawCompleteVideoDisplay();
1393       break;
1394
1395     case TAPE_CTRL_ID_EXTRA:
1396       if (tape.playing)
1397       {
1398         tape.pause_before_end = !tape.pause_before_end;
1399
1400         DrawVideoDisplayCurrentState();
1401       }
1402       else if (tape.recording)
1403       {
1404         TapeSingleStep();
1405       }
1406
1407       break;
1408
1409     case TAPE_CTRL_ID_STOP:
1410       TapeStop();
1411
1412       break;
1413
1414     case TAPE_CTRL_ID_PAUSE:
1415       TapeTogglePause(TAPE_TOGGLE_MANUAL);
1416
1417       break;
1418
1419     case TAPE_CTRL_ID_RECORD:
1420       if (TAPE_IS_STOPPED(tape))
1421       {
1422         TapeStartGameRecording();
1423       }
1424       else if (tape.pausing)
1425       {
1426         if (tape.playing)                       /* PLAY -> PAUSE -> RECORD */
1427           TapeAppendRecording();
1428         else
1429           TapeTogglePause(TAPE_TOGGLE_MANUAL);
1430       }
1431
1432       break;
1433
1434     case TAPE_CTRL_ID_PLAY:
1435       if (tape.recording && tape.pausing)       /* PAUSE -> RECORD */
1436       {
1437         // ("TAPE_IS_EMPTY(tape)" is TRUE here -- probably fix this)
1438
1439         TapeTogglePause(TAPE_TOGGLE_MANUAL);
1440       }
1441
1442       if (TAPE_IS_EMPTY(tape))
1443         break;
1444
1445       if (TAPE_IS_STOPPED(tape))
1446       {
1447         TapeStartGamePlaying();
1448       }
1449       else if (tape.playing)
1450       {
1451         if (tape.pausing)                       /* PAUSE -> PLAY */
1452         {
1453           TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
1454         }
1455         else if (!tape.fast_forward)            /* PLAY -> FFWD */
1456         {
1457           tape.fast_forward = TRUE;
1458         }
1459         else if (!tape.warp_forward)            /* FFWD -> WARP */
1460         {
1461           tape.warp_forward = TRUE;
1462         }
1463         else if (!tape.deactivate_display)      /* WARP -> WARP BLIND */
1464         {
1465           tape.deactivate_display = TRUE;
1466
1467           TapeDeactivateDisplayOn();
1468         }
1469         else                                    /* WARP BLIND -> PLAY */
1470         {
1471           tape.fast_forward = FALSE;
1472           tape.warp_forward = FALSE;
1473           tape.deactivate_display = FALSE;
1474
1475           TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
1476         }
1477
1478         DrawVideoDisplayCurrentState();
1479       }
1480
1481       break;
1482
1483     default:
1484       break;
1485   }
1486 }
1487
1488 static void HandleTapeButtons(struct GadgetInfo *gi)
1489 {
1490   HandleTapeButtonsExt(gi->custom_id);
1491 }
1492
1493 void HandleTapeButtonKeys(Key key)
1494 {
1495   boolean eject_button_is_active = TAPE_IS_STOPPED(tape);
1496   boolean extra_button_is_active = !eject_button_is_active;
1497
1498   if (key == setup.shortcut.tape_eject && eject_button_is_active)
1499     HandleTapeButtonsExt(TAPE_CTRL_ID_EJECT);
1500   else if (key == setup.shortcut.tape_extra && extra_button_is_active)
1501     HandleTapeButtonsExt(TAPE_CTRL_ID_EXTRA);
1502   else if (key == setup.shortcut.tape_stop)
1503     HandleTapeButtonsExt(TAPE_CTRL_ID_STOP);
1504   else if (key == setup.shortcut.tape_pause)
1505     HandleTapeButtonsExt(TAPE_CTRL_ID_PAUSE);
1506   else if (key == setup.shortcut.tape_record)
1507     HandleTapeButtonsExt(TAPE_CTRL_ID_RECORD);
1508   else if (key == setup.shortcut.tape_play)
1509     HandleTapeButtonsExt(TAPE_CTRL_ID_PLAY);
1510 }