1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_SHORTCUTS 7
49 #define SETUP_MODE_SHORTCUTS_1 8
50 #define SETUP_MODE_SHORTCUTS_2 9
51 #define SETUP_MODE_SHORTCUTS_3 10
53 /* sub-screens on the setup screen (generic) */
54 #define SETUP_MODE_CHOOSE_ARTWORK 11
55 #define SETUP_MODE_CHOOSE_OTHER 12
57 /* sub-screens on the setup screen (specific) */
58 #define SETUP_MODE_CHOOSE_GAME_SPEED 13
59 #define SETUP_MODE_CHOOSE_SCREEN_MODE 14
60 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 15
61 #define SETUP_MODE_CHOOSE_GRAPHICS 16
62 #define SETUP_MODE_CHOOSE_SOUNDS 17
63 #define SETUP_MODE_CHOOSE_MUSIC 18
65 #define MAX_SETUP_MODES 19
67 /* for input setup functions */
68 #define SETUPINPUT_SCREEN_POS_START 0
69 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
70 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
71 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
73 /* for various menu stuff */
74 #define MENU_SCREEN_START_XPOS 1
75 #define MENU_SCREEN_START_YPOS 2
76 #define MENU_SCREEN_VALUE_XPOS 14
77 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
78 #define MENU_TITLE1_YPOS 8
79 #define MENU_TITLE2_YPOS 46
80 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
81 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
82 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
83 MENU_SCREEN_START_XPOS)
84 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
86 /* buttons and scrollbars identifiers */
87 #define SCREEN_CTRL_ID_PREV_LEVEL 0
88 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
89 #define SCREEN_CTRL_ID_PREV_PLAYER 2
90 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
91 #define SCREEN_CTRL_ID_SCROLL_UP 4
92 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
93 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
95 #define NUM_SCREEN_GADGETS 7
97 #define NUM_SCREEN_MENUBUTTONS 4
98 #define NUM_SCREEN_SCROLLBUTTONS 2
99 #define NUM_SCREEN_SCROLLBARS 1
101 #define SCREEN_MASK_MAIN (1 << 0)
102 #define SCREEN_MASK_INPUT (1 << 1)
104 /* graphic position and size values for buttons and scrollbars */
105 #define SC_MENUBUTTON_XSIZE TILEX
106 #define SC_MENUBUTTON_YSIZE TILEY
108 #define SC_SCROLLBUTTON_XSIZE TILEX
109 #define SC_SCROLLBUTTON_YSIZE TILEY
111 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
113 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
114 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
115 SC_SCROLLBUTTON_YSIZE)
117 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
118 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
120 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
121 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
122 SC_SCROLLBUTTON_YSIZE)
124 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
125 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
126 SC_SCROLL_VERTICAL_YSIZE)
128 #define SC_BORDER_SIZE 14
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGame(void);
138 static void execSetupGraphics(void);
139 static void execSetupArtwork(void);
140 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
142 static void DrawChooseLevel(void);
143 static void DrawInfoScreen(void);
144 static void DrawAndFadeInInfoScreen(int);
145 static void DrawSetupScreen(void);
147 static void DrawInfoScreenExt(int, int);
148 static void DrawInfoScreen_NotAvailable(char *, char *);
149 static void DrawInfoScreen_HelpAnim(int, int, boolean);
150 static void DrawInfoScreen_HelpText(int, int, int, int);
151 static void HandleInfoScreen_Main(int, int, int, int, int);
152 static void HandleInfoScreen_TitleScreen(int);
153 static void HandleInfoScreen_Elements(int);
154 static void HandleInfoScreen_Music(int);
155 static void HandleInfoScreen_Credits(int);
156 static void HandleInfoScreen_Program(int);
157 static void HandleInfoScreen_Version(int);
159 static void MapScreenMenuGadgets(int);
160 static void MapScreenTreeGadgets(TreeInfo *);
162 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
164 static int info_mode = INFO_MODE_MAIN;
165 static int setup_mode = SETUP_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 static TreeInfo *scroll_delays = NULL;
171 static TreeInfo *scroll_delay_current = NULL;
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
180 } game_speeds_list[] =
189 { 1000, "1/1s (Extremely Slow)" },
194 { 29, "1/35s (Original Supaplex)" },
196 { 20, "1/50s (Normal Speed)" },
197 { 14, "1/70s (Maximum Supaplex)" },
201 { 1, "1/1000s (Extremely Fast)" },
211 } scroll_delays_list[] =
213 { 0, "0 Tiles (No Scroll Delay)" },
216 { 3, "3 Tiles (Default)" },
221 { 8, "8 Tiles (Maximum Scroll Delay)"},
226 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
227 (s) <= GAME_MODE_SETUP ? (s) : \
228 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
229 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
231 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
232 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
233 (i) <= INFO_MODE_LEVELSET ? (i) : \
236 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
237 (i) <= SETUP_MODE_SHORTCUTS_3 ? (i) : \
238 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
239 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
240 SETUP_MODE_CHOOSE_ARTWORK : \
241 SETUP_MODE_CHOOSE_OTHER)
243 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
244 menu.draw_xoffset[GAME_MODE_INFO] : \
245 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
246 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
247 menu.draw_yoffset[GAME_MODE_INFO] : \
248 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
250 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
251 menu.draw_xoffset[GAME_MODE_SETUP] : \
252 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
253 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
254 menu.draw_yoffset[GAME_MODE_SETUP] : \
255 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
257 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
258 DRAW_XOFFSET_INFO(info_mode) : \
259 (s) == GAME_MODE_SETUP ? \
260 DRAW_XOFFSET_SETUP(setup_mode) : \
261 menu.draw_xoffset[DRAW_MODE(s)])
262 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
263 DRAW_YOFFSET_INFO(info_mode) : \
264 (s) == GAME_MODE_SETUP ? \
265 DRAW_YOFFSET_SETUP(setup_mode) : \
266 menu.draw_yoffset[DRAW_MODE(s)])
268 #define mSX (SX + DRAW_XOFFSET(game_status))
269 #define mSY (SY + DRAW_YOFFSET(game_status))
271 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
272 menu.list_size[game_status] : \
273 MAX_MENU_ENTRIES_ON_SCREEN)
275 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
276 #define NUM_SCROLLBAR_BITMAPS 2
277 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
281 /* title display and control definitions */
283 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
284 2 * MAX_NUM_TITLE_MESSAGES)
286 static int num_title_screens = 0;
288 struct TitleControlInfo
296 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
298 /* main menu display and control definitions */
300 #define MAIN_CONTROL_NAME 0
301 #define MAIN_CONTROL_LEVELS 1
302 #define MAIN_CONTROL_SCORES 2
303 #define MAIN_CONTROL_EDITOR 3
304 #define MAIN_CONTROL_INFO 4
305 #define MAIN_CONTROL_GAME 5
306 #define MAIN_CONTROL_SETUP 6
307 #define MAIN_CONTROL_QUIT 7
308 #define MAIN_CONTROL_PREV_LEVEL 8
309 #define MAIN_CONTROL_NEXT_LEVEL 9
310 #define MAIN_CONTROL_FIRST_LEVEL 10
311 #define MAIN_CONTROL_LAST_LEVEL 11
312 #define MAIN_CONTROL_LEVEL_NUMBER 12
313 #define MAIN_CONTROL_LEVEL_INFO_1 13
314 #define MAIN_CONTROL_LEVEL_INFO_2 14
315 #define MAIN_CONTROL_LEVEL_NAME 15
316 #define MAIN_CONTROL_LEVEL_AUTHOR 16
317 #define MAIN_CONTROL_LEVEL_YEAR 17
318 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
319 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
320 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
321 #define MAIN_CONTROL_TITLE_1 21
322 #define MAIN_CONTROL_TITLE_2 22
323 #define MAIN_CONTROL_TITLE_3 23
325 static char str_main_text_name[10];
326 static char str_main_text_first_level[10];
327 static char str_main_text_last_level[10];
328 static char str_main_text_level_number[10];
330 static char *main_text_name = str_main_text_name;
331 static char *main_text_first_level = str_main_text_first_level;
332 static char *main_text_last_level = str_main_text_last_level;
333 static char *main_text_level_number = str_main_text_level_number;
334 static char *main_text_levels = "Levelset";
335 static char *main_text_scores = "Hall Of Fame";
336 static char *main_text_editor = "Level Creator";
337 static char *main_text_info = "Info Screen";
338 static char *main_text_game = "Start Game";
339 static char *main_text_setup = "Setup";
340 static char *main_text_quit = "Quit";
341 static char *main_text_level_name = level.name;
342 static char *main_text_level_author = level.author;
343 static char *main_text_level_year = NULL;
344 static char *main_text_level_imported_from = NULL;
345 static char *main_text_level_imported_by = NULL;
346 static char *main_text_level_tested_by = NULL;
347 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
348 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
349 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
351 struct MainControlInfo
355 struct MenuPosInfo *pos_button;
358 struct TextPosInfo *pos_text;
361 struct TextPosInfo *pos_input;
365 static struct MainControlInfo main_controls[] =
369 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
370 &menu.main.text.name, &main_text_name,
371 &menu.main.input.name, &setup.player_name,
375 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
376 &menu.main.text.levels, &main_text_levels,
381 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
382 &menu.main.text.scores, &main_text_scores,
387 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
388 &menu.main.text.editor, &main_text_editor,
393 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
394 &menu.main.text.info, &main_text_info,
399 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
400 &menu.main.text.game, &main_text_game,
405 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
406 &menu.main.text.setup, &main_text_setup,
411 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
412 &menu.main.text.quit, &main_text_quit,
416 /* (these two buttons are real gadgets) */
418 MAIN_CONTROL_PREV_LEVEL,
419 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
424 MAIN_CONTROL_NEXT_LEVEL,
425 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
431 MAIN_CONTROL_FIRST_LEVEL,
433 &menu.main.text.first_level, &main_text_first_level,
437 MAIN_CONTROL_LAST_LEVEL,
439 &menu.main.text.last_level, &main_text_last_level,
443 MAIN_CONTROL_LEVEL_NUMBER,
445 &menu.main.text.level_number, &main_text_level_number,
449 MAIN_CONTROL_LEVEL_INFO_1,
451 &menu.main.text.level_info_1, NULL,
455 MAIN_CONTROL_LEVEL_INFO_2,
457 &menu.main.text.level_info_2, NULL,
461 MAIN_CONTROL_LEVEL_NAME,
463 &menu.main.text.level_name, &main_text_level_name,
467 MAIN_CONTROL_LEVEL_AUTHOR,
469 &menu.main.text.level_author, &main_text_level_author,
473 MAIN_CONTROL_LEVEL_YEAR,
475 &menu.main.text.level_year, &main_text_level_year,
479 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
481 &menu.main.text.level_imported_from, &main_text_level_imported_from,
485 MAIN_CONTROL_LEVEL_IMPORTED_BY,
487 &menu.main.text.level_imported_by, &main_text_level_imported_by,
491 MAIN_CONTROL_LEVEL_TESTED_BY,
493 &menu.main.text.level_tested_by, &main_text_level_tested_by,
497 MAIN_CONTROL_TITLE_1,
499 &menu.main.text.title_1, &main_text_title_1,
503 MAIN_CONTROL_TITLE_2,
505 &menu.main.text.title_2, &main_text_title_2,
509 MAIN_CONTROL_TITLE_3,
511 &menu.main.text.title_3, &main_text_title_3,
524 static int getTitleScreenGraphic(int nr, boolean initial)
526 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
529 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
531 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
535 static int getTitleScreenGameMode(boolean initial)
537 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
541 static int getTitleMessageGameMode(boolean initial)
543 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
547 static int getTitleScreenBackground(boolean initial)
549 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
554 static int getTitleMessageBackground(int nr, boolean initial)
556 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
560 static int getTitleBackground(int nr, boolean initial, boolean is_image)
562 int base = (is_image ?
563 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
564 IMG_BACKGROUND_TITLESCREEN_1) :
565 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
566 IMG_BACKGROUND_TITLEMESSAGE_1));
567 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
568 IMG_BACKGROUND_TITLE);
569 int graphic_local = base + nr;
571 if (graphic_info[graphic_local].bitmap != NULL)
572 return graphic_local;
574 if (graphic_info[graphic_global].bitmap != NULL)
575 return graphic_global;
577 return IMG_UNDEFINED;
580 static int getTitleSound(struct TitleControlInfo *tci)
582 boolean is_image = tci->is_image;
583 int initial = tci->initial;
584 int nr = tci->local_nr;
585 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
586 int base = (is_image ?
587 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
588 SND_BACKGROUND_TITLESCREEN_1) :
589 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
590 SND_BACKGROUND_TITLEMESSAGE_1));
591 int sound_global = menu.sound[mode];
592 int sound_local = base + nr;
595 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
596 nr, initial, is_image,
597 sound_global, getSoundListEntry(sound_global)->filename,
598 sound_local, getSoundListEntry(sound_local)->filename);
601 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
604 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
607 return SND_UNDEFINED;
610 static int getTitleMusic(struct TitleControlInfo *tci)
612 boolean is_image = tci->is_image;
613 int initial = tci->initial;
614 int nr = tci->local_nr;
615 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
616 int base = (is_image ?
617 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
618 MUS_BACKGROUND_TITLESCREEN_1) :
619 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
620 MUS_BACKGROUND_TITLEMESSAGE_1));
621 int music_global = menu.music[mode];
622 int music_local = base + nr;
625 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
626 nr, initial, is_image,
627 music_global, getMusicListEntry(music_global)->filename,
628 music_local, getMusicListEntry(music_local)->filename);
631 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
634 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
637 return MUS_UNDEFINED;
640 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
642 boolean is_image = tci->is_image;
643 int initial = tci->initial;
644 int nr = tci->local_nr;
645 struct TitleFadingInfo ti;
649 int graphic = getTitleScreenGraphic(nr, initial);
651 /* initialize fading control values to default title config settings */
652 ti = (initial ? title_initial_default : title_default);
654 /* override default settings with image config settings, if defined */
655 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
656 ti.fade_mode = graphic_info[graphic].fade_mode;
657 if (graphic_info[graphic].fade_delay > -1)
658 ti.fade_delay = graphic_info[graphic].fade_delay;
659 if (graphic_info[graphic].post_delay > -1)
660 ti.post_delay = graphic_info[graphic].post_delay;
661 if (graphic_info[graphic].auto_delay > -1)
662 ti.auto_delay = graphic_info[graphic].auto_delay;
668 ti.fade_mode = titlemessage_initial[nr].fade_mode;
669 ti.fade_delay = titlemessage_initial[nr].fade_delay;
670 ti.post_delay = titlemessage_initial[nr].post_delay;
671 ti.auto_delay = titlemessage_initial[nr].auto_delay;
675 ti.fade_mode = titlemessage[nr].fade_mode;
676 ti.fade_delay = titlemessage[nr].fade_delay;
677 ti.post_delay = titlemessage[nr].post_delay;
678 ti.auto_delay = titlemessage[nr].auto_delay;
683 if (ti.anim_mode == ANIM_NONE)
684 ti.fade_delay = ti.post_delay = 0;
690 static int compareTitleControlInfo(const void *object1, const void *object2)
692 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
693 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
696 if (tci1->initial != tci2->initial)
697 compare_result = (tci1->initial ? -1 : +1);
698 else if (tci1->sort_priority != tci2->sort_priority)
699 compare_result = tci1->sort_priority - tci2->sort_priority;
700 else if (tci1->is_image != tci2->is_image)
701 compare_result = (tci1->is_image ? -1 : +1);
703 compare_result = tci1->local_nr - tci2->local_nr;
705 return compare_result;
708 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
710 int nr, int sort_priority)
712 title_controls[num_title_screens].is_image = is_image;
713 title_controls[num_title_screens].initial = initial;
714 title_controls[num_title_screens].local_nr = nr;
715 title_controls[num_title_screens].sort_priority = sort_priority;
720 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
724 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
726 int graphic = getTitleScreenGraphic(i, initial);
727 Bitmap *bitmap = graphic_info[graphic].bitmap;
728 int sort_priority = graphic_info[graphic].sort_priority;
731 /* skip images and messages (fonts!) when using forced custom graphics */
732 if (setup.override_level_graphics && !initial)
737 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
740 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
742 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
743 char *filename = getLevelSetTitleMessageFilename(i, initial);
744 int sort_priority = tmi->sort_priority;
747 /* skip images and messages (fonts!) when using forced custom graphics */
748 if (setup.override_level_graphics)
752 if (filename != NULL)
753 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
757 static void InitializeTitleControls(boolean show_title_initial)
759 num_title_screens = 0;
762 /* 1st step: initialize title screens for game start (only when starting) */
763 if (show_title_initial)
764 InitializeTitleControls_CheckTitleInfo(TRUE);
767 /* 2nd step: initialize title screens for current level set */
768 InitializeTitleControls_CheckTitleInfo(FALSE);
770 /* sort title screens according to sort_priority and title number */
771 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
772 compareTitleControlInfo);
775 static boolean visibleMenuPos(struct MenuPosInfo *pos)
777 return (pos != NULL && pos->x != -1 && pos->y != -1);
780 static boolean visibleTextPos(struct TextPosInfo *pos)
782 return (pos != NULL && pos->x != -1 && pos->y != -1);
785 static void InitializeMainControls()
787 boolean local_team_mode = (!options.network && setup.team_mode);
790 /* set main control text values to dynamically determined values */
791 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
793 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
794 menu.main.text.first_level.size));
795 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
796 menu.main.text.last_level.size));
797 strcpy(main_text_level_number, int2str(level_nr,
798 menu.main.text.level_number.size));
800 main_text_level_year = leveldir_current->year;
801 main_text_level_imported_from = leveldir_current->imported_from;
802 main_text_level_imported_by = leveldir_current->imported_by;
803 main_text_level_tested_by = leveldir_current->tested_by;
805 /* set main control screen positions to dynamically determined values */
806 for (i = 0; main_controls[i].nr != -1; i++)
808 struct MainControlInfo *mci = &main_controls[i];
810 struct MenuPosInfo *pos_button = mci->pos_button;
811 struct TextPosInfo *pos_text = mci->pos_text;
812 struct TextPosInfo *pos_input = mci->pos_input;
813 char *text = (mci->text ? *mci->text : NULL);
814 char *input = (mci->input ? *mci->input : NULL);
815 int button_graphic = mci->button_graphic;
817 int font_text = (pos_text ? pos_text->font : -1);
818 int font_input = (pos_input ? pos_input->font : -1);
820 int font_text = mci->font_text;
821 int font_input = mci->font_input;
824 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
825 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
826 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
827 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
828 int text_chars = (text != NULL ? strlen(text) : 0);
829 int input_chars = (input != NULL ? strlen(input) : 0);
832 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
834 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
835 int text_width = font_text_width * text_chars;
836 int text_height = font_text_height;
837 int input_width = font_input_width * input_chars;
838 int input_height = font_input_height;
840 if (nr == MAIN_CONTROL_NAME)
843 if (menu.main.input.name.x == -1)
844 menu.main.input.name.x = menu.main.text.name.x + text_width;
845 if (menu.main.input.name.y == -1)
846 menu.main.input.name.y = menu.main.text.name.y;
850 menu.main.input.name.width = input_width;
851 menu.main.input.name.height = input_height;
853 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
854 menu.main.input.name.height = font_input_height;
858 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
860 if (pos_button->width == 0)
861 pos_button->width = button_width;
862 if (pos_button->height == 0)
863 pos_button->height = button_height;
866 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
868 /* calculate width for non-clickable text -- needed for text alignment */
869 boolean calculate_text_width = (pos_button == NULL && text != NULL);
871 if (visibleMenuPos(pos_button))
873 if (pos_text->x == -1)
874 pos_text->x = pos_button->x + pos_button->width;
875 if (pos_text->y == -1)
876 pos_text->y = pos_button->y;
879 if (pos_text->width == -1 || calculate_text_width)
880 pos_text->width = text_width;
881 if (pos_text->height == -1)
882 pos_text->height = text_height;
885 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
887 if (visibleTextPos(pos_text))
889 if (pos_input->x == -1)
890 pos_input->x = pos_text->x + pos_text->width;
891 if (pos_input->y == -1)
892 pos_input->y = pos_text->y;
895 if (pos_input->width == -1)
896 pos_input->width = input_width;
897 if (pos_input->height == -1)
898 pos_input->height = input_height;
903 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
904 boolean active_input)
908 for (i = 0; main_controls[i].nr != -1; i++)
910 struct MainControlInfo *mci = &main_controls[i];
912 if (mci->nr == nr || nr == -1)
914 struct MenuPosInfo *pos_button = mci->pos_button;
915 struct TextPosInfo *pos_text = mci->pos_text;
916 struct TextPosInfo *pos_input = mci->pos_input;
917 char *text = (mci->text ? *mci->text : NULL);
918 char *input = (mci->input ? *mci->input : NULL);
919 int button_graphic = mci->button_graphic;
921 int font_text = (pos_text ? pos_text->font : -1);
922 int font_input = (pos_input ? pos_input->font : -1);
924 int font_text = mci->font_text;
925 int font_input = mci->font_input;
930 button_graphic = BUTTON_ACTIVE(button_graphic);
931 font_text = FONT_ACTIVE(font_text);
936 font_input = FONT_ACTIVE(font_input);
939 if (visibleMenuPos(pos_button))
941 struct MenuPosInfo *pos = pos_button;
942 int x = mSX + pos->x;
943 int y = mSY + pos->y;
945 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
946 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
949 if (visibleTextPos(pos_text) && text != NULL)
951 struct TextPosInfo *pos = pos_text;
952 int x = mSX + ALIGNED_TEXT_XPOS(pos);
953 int y = mSY + ALIGNED_TEXT_YPOS(pos);
956 /* (check why/if this is needed) */
957 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
959 DrawText(x, y, text, font_text);
962 if (visibleTextPos(pos_input) && input != NULL)
964 struct TextPosInfo *pos = pos_input;
965 int x = mSX + ALIGNED_TEXT_XPOS(pos);
966 int y = mSY + ALIGNED_TEXT_YPOS(pos);
969 /* (check why/if this is needed) */
970 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
972 DrawText(x, y, input, font_input);
978 static void DrawCursorAndText_Main(int nr, boolean active_text)
980 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
984 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
986 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
990 static struct MainControlInfo *getMainControlInfo(int nr)
994 for (i = 0; main_controls[i].nr != -1; i++)
995 if (main_controls[i].nr == nr)
996 return &main_controls[i];
1001 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1006 int rect_x = ALIGNED_TEXT_XPOS(rect);
1007 int rect_y = ALIGNED_TEXT_YPOS(rect);
1009 return (x >= rect_x && x < rect_x + rect->width &&
1010 y >= rect_y && y < rect_y + rect->height);
1013 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1018 int rect_x = ALIGNED_TEXT_XPOS(rect);
1019 int rect_y = ALIGNED_TEXT_YPOS(rect);
1021 return (x >= rect_x && x < rect_x + rect->width &&
1022 y >= rect_y && y < rect_y + rect->height);
1025 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1027 static int cursor_array[SCR_FIELDY];
1028 int x = mSX + TILEX * xpos;
1029 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1034 cursor_array[ypos] = graphic;
1036 graphic = cursor_array[ypos];
1040 graphic = BUTTON_ACTIVE(graphic);
1042 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1043 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1046 static void initCursor(int ypos, int graphic)
1048 drawCursorExt(0, ypos, FALSE, graphic);
1051 static void drawCursor(int ypos, boolean active)
1053 drawCursorExt(0, ypos, active, -1);
1056 static void drawCursorXY(int xpos, int ypos, int graphic)
1058 drawCursorExt(xpos, ypos, FALSE, graphic);
1061 static void drawChooseTreeCursor(int ypos, boolean active)
1063 int last_game_status = game_status; /* save current game status */
1066 /* force LEVELS draw offset on artwork setup screen */
1067 game_status = GAME_MODE_LEVELS;
1070 drawCursorExt(0, ypos, active, -1);
1072 game_status = last_game_status; /* restore current game status */
1077 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1078 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1082 static int getPrevlevelButtonPos()
1087 static int getCurrentLevelTextPos()
1089 return (getPrevlevelButtonPos() + 1);
1092 static int getNextLevelButtonPos()
1094 return getPrevlevelButtonPos() + 3 + 1;
1097 static int getLevelRangeTextPos()
1099 return getNextLevelButtonPos() + 1;
1103 int effectiveGameStatus()
1105 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1106 return GAME_MODE_TITLE;
1111 void DrawTitleScreenImage(int nr, boolean initial)
1113 int graphic = getTitleScreenGraphic(nr, initial);
1114 Bitmap *bitmap = graphic_info[graphic].bitmap;
1115 int width = graphic_info[graphic].width;
1116 int height = graphic_info[graphic].height;
1117 int src_x = graphic_info[graphic].src_x;
1118 int src_y = graphic_info[graphic].src_y;
1124 if (width > WIN_XSIZE)
1126 /* image width too large for window => center image horizontally */
1127 src_x = (width - WIN_XSIZE) / 2;
1131 if (height > WIN_YSIZE)
1133 /* image height too large for window => center image vertically */
1134 src_y = (height - WIN_YSIZE) / 2;
1138 /* always display title screens centered */
1139 dst_x = (WIN_XSIZE - width) / 2;
1140 dst_y = (WIN_YSIZE - height) / 2;
1142 SetDrawBackgroundMask(REDRAW_ALL);
1143 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1145 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1147 if (DrawingOnBackground(dst_x, dst_y))
1149 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1150 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1153 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1155 redraw_mask = REDRAW_ALL;
1158 void DrawTitleScreenMessage(int nr, boolean initial)
1160 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1161 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1162 int last_game_status = game_status; /* save current game status */
1164 if (filename == NULL)
1167 /* force TITLE font on title message screen */
1168 game_status = getTitleMessageGameMode(initial);
1170 /* if chars set to "-1", automatically determine by text and font width */
1171 if (tmi->chars == -1)
1172 tmi->chars = tmi->width / getFontWidth(tmi->font);
1174 tmi->width = tmi->chars * getFontWidth(tmi->font);
1176 /* if lines set to "-1", automatically determine by text and font height */
1177 if (tmi->lines == -1)
1178 tmi->lines = tmi->height / getFontHeight(tmi->font);
1180 tmi->height = tmi->lines * getFontHeight(tmi->font);
1182 SetDrawBackgroundMask(REDRAW_ALL);
1183 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1185 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1187 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1188 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1189 tmi->autowrap, tmi->centered, tmi->parse_comments);
1191 game_status = last_game_status; /* restore current game status */
1194 void DrawTitleScreen()
1196 KeyboardAutoRepeatOff();
1199 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1202 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1207 boolean CheckTitleScreen(boolean levelset_has_changed)
1209 static boolean show_title_initial = TRUE;
1210 boolean show_titlescreen = FALSE;
1212 /* needed to be able to skip title screen, if no image or message defined */
1213 InitializeTitleControls(show_title_initial);
1215 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1216 show_titlescreen = TRUE;
1218 /* show initial title images and messages only once at program start */
1219 show_title_initial = FALSE;
1221 return (show_titlescreen && num_title_screens > 0);
1224 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1226 static LevelDirTree *leveldir_last_valid = NULL;
1227 boolean levelset_has_changed = FALSE;
1229 FadeSetLeaveScreen();
1231 /* do not fade out here -- function may continue and fade on editor screen */
1234 FadeSoundsAndMusic();
1236 KeyboardAutoRepeatOn();
1239 SetDrawDeactivationMask(REDRAW_NONE);
1240 SetDrawBackgroundMask(REDRAW_FIELD);
1242 audio.sound_deactivated = FALSE;
1246 /* needed if last screen was the playing screen, invoked from level editor */
1247 if (level_editor_test_game)
1249 game_status = GAME_MODE_EDITOR;
1255 /* needed if last screen was the setup screen and fullscreen state changed */
1256 ToggleFullscreenIfNeeded();
1258 /* leveldir_current may be invalid (level group, parent link) */
1259 if (!validLevelSeries(leveldir_current))
1260 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1262 if (leveldir_current != leveldir_last_valid)
1263 levelset_has_changed = TRUE;
1265 /* store valid level series information */
1266 leveldir_last_valid = leveldir_current;
1268 /* needed if last screen (level choice) changed graphics, sounds or music */
1269 ReloadCustomArtwork(0);
1271 if (redraw_mask & REDRAW_ALL)
1272 fade_mask = REDRAW_ALL;
1277 /* needed if last screen was the editor screen */
1278 UndrawSpecialEditorDoor();
1280 if (fade_mask == REDRAW_FIELD)
1285 #if defined(TARGET_SDL)
1286 SetDrawtoField(DRAW_BACKBUFFER);
1289 if (CheckTitleScreen(levelset_has_changed))
1291 game_status = GAME_MODE_TITLE;
1298 /* level_nr may have been set to value over handicap with level editor */
1299 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1300 level_nr = leveldir_current->handicap_level;
1302 LoadLevel(level_nr);
1303 LoadScore(level_nr);
1305 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1308 if (fade_mask == REDRAW_ALL)
1310 // int door_state = GetDoorState();
1314 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1320 InitializeMainControls();
1322 DrawCursorAndText_Main(-1, FALSE);
1323 DrawPreviewLevel(TRUE);
1325 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1328 if (TAPE_IS_EMPTY(tape))
1330 DrawCompleteVideoDisplay();
1335 /* create gadgets for main menu screen */
1336 FreeScreenGadgets();
1337 CreateScreenGadgets();
1339 /* map gadgets for main menu screen */
1341 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1344 if (fade_mask == REDRAW_ALL)
1346 int door_state = GetDoorState();
1348 // RedrawBackground();
1350 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1354 DrawMaskedBorder(REDRAW_ALL);
1360 /* update screen area with special editor door */
1361 redraw_mask |= REDRAW_ALL;
1365 SetMouseCursor(CURSOR_DEFAULT);
1369 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1372 void DrawAndFadeInMainMenu(int fade_mask)
1374 DrawMainMenuExt(fade_mask, TRUE);
1379 DrawMainMenuExt(REDRAW_ALL, FALSE);
1383 static void gotoTopLevelDir()
1385 /* move upwards to top level directory */
1386 while (leveldir_current->node_parent)
1388 /* write a "path" into level tree for easy navigation to last level */
1389 if (leveldir_current->node_parent->node_group->cl_first == -1)
1391 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1392 int leveldir_pos = posTreeInfo(leveldir_current);
1393 int num_page_entries;
1394 int cl_first, cl_cursor;
1396 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1397 num_page_entries = num_leveldirs;
1399 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1401 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1402 cl_cursor = leveldir_pos - cl_first;
1404 leveldir_current->node_parent->node_group->cl_first = cl_first;
1405 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1408 leveldir_current = leveldir_current->node_parent;
1413 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1415 static unsigned long title_delay = 0;
1416 static int title_screen_nr = 0;
1417 static int last_sound = -1, last_music = -1;
1418 boolean return_to_main_menu = FALSE;
1419 boolean use_fading_main_menu = TRUE;
1420 struct TitleControlInfo *tci;
1421 struct TitleFadingInfo fading_default;
1422 struct TitleFadingInfo fading_last = fading;
1423 struct TitleFadingInfo fading_next;
1426 if (button == MB_MENU_INITIALIZE)
1429 title_screen_nr = 0;
1430 tci = &title_controls[title_screen_nr];
1432 last_sound = SND_UNDEFINED;
1433 last_music = MUS_UNDEFINED;
1435 if (game_status == GAME_MODE_INFO)
1437 if (num_title_screens == 0)
1439 DrawInfoScreen_NotAvailable("Title screen information:",
1440 "No title screen for this level set.");
1445 FadeSoundsAndMusic();
1448 FadeOut(REDRAW_ALL);
1453 DrawTitleScreenImage(tci->local_nr, tci->initial);
1455 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1457 fading_default = (tci->initial ? title_initial_default : title_default);
1459 fading = fading_next = getTitleFading(tci);
1463 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1464 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1466 fading.fade_mode = FADE_MODE_FADE;
1467 fading.fade_delay = fading_default.fade_delay;
1470 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1471 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1472 fading.fade_mode = FADE_MODE_FADE;
1477 sound = getTitleSound(tci);
1478 music = getTitleMusic(tci);
1480 if (sound != last_sound)
1481 PlayMenuSoundExt(sound);
1482 if (music != last_music)
1483 PlayMenuMusicExt(music);
1489 SetMouseCursor(CURSOR_NONE);
1495 fading = fading_next;
1497 DelayReached(&title_delay, 0); /* reset delay counter */
1503 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1504 button = MB_MENU_CHOICE;
1506 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1507 button = MB_MENU_CHOICE;
1510 if (button == MB_MENU_LEAVE)
1512 return_to_main_menu = TRUE;
1513 use_fading_main_menu = FALSE;
1515 else if (button == MB_MENU_CHOICE)
1517 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1520 FadeOut(REDRAW_FIELD);
1523 FadeSetEnterScreen();
1525 info_mode = INFO_MODE_MAIN;
1526 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1532 tci = &title_controls[title_screen_nr];
1534 if (title_screen_nr < num_title_screens)
1536 sound = getTitleSound(tci);
1537 music = getTitleMusic(tci);
1539 if (sound == SND_UNDEFINED || sound != last_sound)
1541 if (music == MUS_UNDEFINED || music != last_music)
1545 FadeOut(REDRAW_ALL);
1549 DrawTitleScreenImage(tci->local_nr, tci->initial);
1551 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1553 fading_next = getTitleFading(tci);
1556 sound = getTitleSound(tci);
1557 music = getTitleMusic(tci);
1559 if (sound != last_sound)
1560 PlayMenuSoundExt(sound);
1561 if (music != last_music)
1562 PlayMenuMusicExt(music);
1569 /* last screen already faded out, next screen has no animation */
1570 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1571 fading_next.fade_mode == FADE_MODE_NONE)
1572 fading = fading_next;
1574 /* last screen already faded out, next screen has no animation */
1575 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1576 fading_next.fade_mode == FADE_MODE_NONE)
1577 fading = fading_next;
1584 fading = fading_next;
1586 DelayReached(&title_delay, 0); /* reset delay counter */
1590 FadeSoundsAndMusic();
1592 return_to_main_menu = TRUE;
1596 if (return_to_main_menu)
1602 SetMouseCursor(CURSOR_DEFAULT);
1604 if (game_status == GAME_MODE_INFO)
1607 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1610 info_mode = INFO_MODE_MAIN;
1611 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1613 else /* default: return to main menu */
1616 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1619 game_status = GAME_MODE_MAIN;
1620 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1625 void HandleMainMenu_SelectLevel(int step, int direction)
1627 int old_level_nr = level_nr;
1630 new_level_nr = old_level_nr + step * direction;
1631 if (new_level_nr < leveldir_current->first_level)
1632 new_level_nr = leveldir_current->first_level;
1633 if (new_level_nr > leveldir_current->last_level)
1634 new_level_nr = leveldir_current->last_level;
1636 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1638 /* skipping levels is only allowed when trying to skip single level */
1639 if (setup.skip_levels && step == 1 &&
1640 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1642 leveldir_current->handicap_level++;
1643 SaveLevelSetup_SeriesInfo();
1646 new_level_nr = leveldir_current->handicap_level;
1649 if (new_level_nr != old_level_nr)
1651 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1653 PlaySound(SND_MENU_ITEM_SELECTING);
1655 level_nr = new_level_nr;
1657 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1658 int2str(level_nr, menu.main.text.level_number.size),
1659 mci->pos_text->font);
1661 LoadLevel(level_nr);
1662 DrawPreviewLevel(TRUE);
1666 DrawCompleteVideoDisplay();
1668 /* needed because DrawPreviewLevel() takes some time */
1674 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1676 static int choice = MAIN_CONTROL_GAME;
1680 if (button == MB_MENU_INITIALIZE)
1682 DrawCursorAndText_Main(choice, TRUE);
1687 if (mx || my) /* mouse input */
1691 for (i = 0; main_controls[i].nr != -1; i++)
1693 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1694 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1695 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1697 pos = main_controls[i].nr;
1703 else if (dx || dy) /* keyboard input */
1705 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1706 choice == MAIN_CONTROL_SETUP))
1707 button = MB_MENU_CHOICE;
1712 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1714 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1716 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1722 PlaySound(SND_MENU_ITEM_ACTIVATING);
1724 DrawCursorAndText_Main(choice, FALSE);
1725 DrawCursorAndText_Main(pos, TRUE);
1732 PlaySound(SND_MENU_ITEM_SELECTING);
1734 if (pos == MAIN_CONTROL_NAME)
1736 game_status = GAME_MODE_PSEUDO_TYPENAME;
1738 HandleTypeName(strlen(setup.player_name), 0);
1740 else if (pos == MAIN_CONTROL_LEVELS)
1744 game_status = GAME_MODE_LEVELS;
1746 SaveLevelSetup_LastSeries();
1747 SaveLevelSetup_SeriesInfo();
1756 else if (pos == MAIN_CONTROL_SCORES)
1758 game_status = GAME_MODE_SCORES;
1762 else if (pos == MAIN_CONTROL_EDITOR)
1764 if (leveldir_current->readonly &&
1765 !strEqual(setup.player_name, "Artsoft"))
1766 Request("This level is read only !", REQ_CONFIRM);
1768 game_status = GAME_MODE_EDITOR;
1770 FadeSetEnterScreen();
1774 else if (pos == MAIN_CONTROL_INFO)
1776 game_status = GAME_MODE_INFO;
1777 info_mode = INFO_MODE_MAIN;
1781 else if (pos == MAIN_CONTROL_GAME)
1783 StartGameActions(options.network, setup.autorecord, level.random_seed);
1785 else if (pos == MAIN_CONTROL_SETUP)
1787 game_status = GAME_MODE_SETUP;
1788 setup_mode = SETUP_MODE_MAIN;
1792 else if (pos == MAIN_CONTROL_QUIT)
1794 SaveLevelSetup_LastSeries();
1795 SaveLevelSetup_SeriesInfo();
1797 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1798 game_status = GAME_MODE_QUIT;
1803 if (game_status == GAME_MODE_MAIN)
1805 DrawPreviewLevel(FALSE);
1811 /* ========================================================================= */
1812 /* info screen functions */
1813 /* ========================================================================= */
1815 static struct TokenInfo *info_info;
1816 static int num_info_info;
1818 static void execInfoTitleScreen()
1820 info_mode = INFO_MODE_TITLE;
1825 static void execInfoElements()
1827 info_mode = INFO_MODE_ELEMENTS;
1832 static void execInfoMusic()
1834 info_mode = INFO_MODE_MUSIC;
1839 static void execInfoCredits()
1841 info_mode = INFO_MODE_CREDITS;
1846 static void execInfoProgram()
1848 info_mode = INFO_MODE_PROGRAM;
1853 static void execInfoVersion()
1855 info_mode = INFO_MODE_VERSION;
1860 static void execInfoLevelSet()
1862 info_mode = INFO_MODE_LEVELSET;
1867 static void execExitInfo()
1869 game_status = GAME_MODE_MAIN;
1871 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1874 static struct TokenInfo info_info_main[] =
1876 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1877 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1878 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1879 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1880 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1881 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1882 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1883 { TYPE_EMPTY, NULL, "" },
1884 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1889 static void DrawCursorAndText_Info(int pos, boolean active)
1891 int xpos = MENU_SCREEN_START_XPOS;
1892 int ypos = MENU_SCREEN_START_YPOS + pos;
1893 int font_nr = FONT_MENU_1;
1896 font_nr = FONT_ACTIVE(font_nr);
1898 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1900 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1901 drawCursor(pos, active);
1904 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1909 CloseDoor(DOOR_CLOSE_2);
1911 /* (needed after displaying title screens which disable auto repeat) */
1912 KeyboardAutoRepeatOn();
1914 FadeSetLeaveScreen();
1921 if (fade_mask == REDRAW_ALL)
1925 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1931 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1933 info_info = info_info_main;
1937 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1939 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1942 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1943 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1944 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1945 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1946 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1947 initCursor(i, IMG_MENU_BUTTON);
1949 DrawCursorAndText_Info(i, FALSE);
1954 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1959 DrawMaskedBorder(fade_mask);
1966 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1968 static int choice_store[MAX_INFO_MODES];
1969 int choice = choice_store[info_mode]; /* always starts with 0 */
1973 if (button == MB_MENU_INITIALIZE)
1975 /* advance to first valid menu entry */
1976 while (choice < num_info_info &&
1977 info_info[choice].type & TYPE_SKIP_ENTRY)
1979 choice_store[info_mode] = choice;
1981 DrawCursorAndText_Info(choice, TRUE);
1985 else if (button == MB_MENU_LEAVE)
1987 for (y = 0; y < num_info_info; y++)
1989 if (info_info[y].type & TYPE_LEAVE_MENU)
1991 void (*menu_callback_function)(void) = info_info[y].value;
1995 menu_callback_function();
1997 break; /* absolutely needed because function changes 'info_info'! */
2004 if (mx || my) /* mouse input */
2006 x = (mx - mSX) / 32;
2007 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2009 else if (dx || dy) /* keyboard input */
2013 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2015 if (info_info[choice].type & menu_navigation_type ||
2016 info_info[choice].type & TYPE_ENTER_SCREEN ||
2017 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2018 info_info[choice].type & TYPE_YES_NO_AUTO)
2019 button = MB_MENU_CHOICE;
2024 /* jump to next non-empty menu entry (up or down) */
2025 while (y > 0 && y < num_info_info - 1 &&
2026 info_info[y].type & TYPE_SKIP_ENTRY)
2030 if (IN_VIS_FIELD(x, y) &&
2031 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2037 PlaySound(SND_MENU_ITEM_ACTIVATING);
2039 DrawCursorAndText_Info(choice, FALSE);
2040 DrawCursorAndText_Info(y, TRUE);
2042 choice = choice_store[info_mode] = y;
2045 else if (!(info_info[y].type & TYPE_GHOSTED))
2047 PlaySound(SND_MENU_ITEM_SELECTING);
2049 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2051 void (*menu_callback_function)(void) = info_info[choice].value;
2053 FadeSetFromType(info_info[y].type);
2055 menu_callback_function();
2061 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2063 int ystart1 = mSY - SY + 100;
2064 int ystart2 = mSY - SY + 150;
2065 int ybottom = mSY - SY + SYSIZE - 20;
2067 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2069 FadeOut(REDRAW_FIELD);
2074 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2075 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2077 DrawTextSCentered(ybottom, FONT_TEXT_4,
2078 "Press any key or button for info menu");
2080 FadeIn(REDRAW_FIELD);
2083 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2085 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2086 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2087 int xstart = mSX + 16;
2088 int ystart1 = mSY - SY + 100;
2089 int ystart2 = mSY + 64 + 2 * 32;
2090 int ybottom = mSY - SY + SYSIZE - 20;
2091 int ystep = TILEY + 4;
2092 int element, action, direction;
2100 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2101 infoscreen_step[i] = infoscreen_frame[i] = 0;
2106 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2108 DrawTextSCentered(ybottom, FONT_TEXT_4,
2109 "Press any key or button for next page");
2115 while (helpanim_info[j].element != HELPANIM_LIST_END)
2117 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2122 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2131 j += infoscreen_step[i - start];
2133 element = helpanim_info[j].element;
2134 action = helpanim_info[j].action;
2135 direction = helpanim_info[j].direction;
2138 element = EL_UNKNOWN;
2140 if (action != -1 && direction != -1)
2141 graphic = el_act_dir2img(element, action, direction);
2142 else if (action != -1)
2143 graphic = el_act2img(element, action);
2144 else if (direction != -1)
2145 graphic = el_dir2img(element, direction);
2147 graphic = el2img(element);
2149 delay = helpanim_info[j++].delay;
2154 if (infoscreen_frame[i - start] == 0)
2157 infoscreen_frame[i - start] = delay - 1;
2161 sync_frame = delay - infoscreen_frame[i - start];
2162 infoscreen_frame[i - start]--;
2165 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2167 if (!infoscreen_frame[i - start])
2168 infoscreen_step[i - start] = 0;
2172 if (!infoscreen_frame[i - start])
2173 infoscreen_step[i - start]++;
2174 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2180 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2182 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2183 graphic, sync_frame, USE_MASKING);
2186 DrawInfoScreen_HelpText(element, action, direction, i - start);
2191 redraw_mask |= REDRAW_FIELD;
2196 static char *getHelpText(int element, int action, int direction)
2198 char token[MAX_LINE_LEN];
2200 strcpy(token, element_info[element].token_name);
2203 strcat(token, element_action_info[action].suffix);
2205 if (direction != -1)
2206 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2208 return getHashEntry(helptext_info, token);
2211 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2213 int font_nr = FONT_INFO_ELEMENTS;
2214 int font_width = getFontWidth(font_nr);
2215 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2216 int sy = mSY + 65 + 2 * 32 + 1;
2217 int ystep = TILEY + 4;
2218 int pad_x = sx - SX;
2219 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2220 int max_lines_per_text = 2;
2223 if (action != -1 && direction != -1) /* element.action.direction */
2224 text = getHelpText(element, action, direction);
2226 if (text == NULL && action != -1) /* element.action */
2227 text = getHelpText(element, action, -1);
2229 if (text == NULL && direction != -1) /* element.direction */
2230 text = getHelpText(element, -1, direction);
2232 if (text == NULL) /* base element */
2233 text = getHelpText(element, -1, -1);
2235 if (text == NULL) /* not found */
2236 text = "No description available";
2238 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2239 sy += getFontHeight(font_nr) / 2;
2241 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2242 max_chars_per_line, -1, max_lines_per_text, -1,
2243 TRUE, FALSE, FALSE);
2246 void DrawInfoScreen_TitleScreen()
2251 void HandleInfoScreen_TitleScreen(int button)
2253 HandleTitleScreen(0, 0, 0, 0, button);
2256 void DrawInfoScreen_Elements()
2258 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2260 FadeOut(REDRAW_FIELD);
2265 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2267 FadeIn(REDRAW_FIELD);
2272 void HandleInfoScreen_Elements(int button)
2274 static unsigned long info_delay = 0;
2275 static int num_anims;
2276 static int num_pages;
2278 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2281 if (button == MB_MENU_INITIALIZE)
2283 boolean new_element = TRUE;
2287 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2289 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2291 else if (new_element)
2294 new_element = FALSE;
2298 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2302 if (button == MB_MENU_LEAVE)
2304 PlaySound(SND_MENU_ITEM_SELECTING);
2306 info_mode = INFO_MODE_MAIN;
2311 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2313 if (button != MB_MENU_INITIALIZE)
2315 PlaySound(SND_MENU_ITEM_SELECTING);
2320 if (page >= num_pages)
2322 FadeSoundsAndMusic();
2324 info_mode = INFO_MODE_MAIN;
2325 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2332 FadeSetNextScreen();
2335 if (button != MB_MENU_INITIALIZE)
2336 FadeOut(REDRAW_FIELD);
2338 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2340 if (button != MB_MENU_INITIALIZE)
2341 FadeIn(REDRAW_FIELD);
2345 if (DelayReached(&info_delay, GameFrameDelay))
2346 if (page < num_pages)
2347 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2349 PlayMenuSoundIfLoop();
2353 void DrawInfoScreen_Music()
2355 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2358 FadeOut(REDRAW_FIELD);
2366 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2369 FadeIn(REDRAW_FIELD);
2373 void HandleInfoScreen_Music(int button)
2375 static struct MusicFileInfo *list = NULL;
2376 int ystart1 = mSY - SY + 100;
2377 int ystart2 = mSY - SY + 150;
2378 int ybottom = mSY - SY + SYSIZE - 20;
2381 if (button == MB_MENU_INITIALIZE)
2383 list = music_file_info;
2387 FadeSoundsAndMusic();
2392 DrawTextSCentered(ystart1, FONT_TEXT_1,
2393 "No music info for this level set.");
2395 DrawTextSCentered(ybottom, FONT_TEXT_4,
2396 "Press any key or button for info menu");
2402 if (button == MB_MENU_LEAVE)
2404 PlaySound(SND_MENU_ITEM_SELECTING);
2406 FadeSoundsAndMusic();
2408 info_mode = INFO_MODE_MAIN;
2413 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2417 if (button != MB_MENU_INITIALIZE)
2419 PlaySound(SND_MENU_ITEM_SELECTING);
2427 FadeSoundsAndMusic();
2429 info_mode = INFO_MODE_MAIN;
2430 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2435 FadeSoundsAndMusic();
2438 if (list != music_file_info)
2439 FadeSetNextScreen();
2442 if (button != MB_MENU_INITIALIZE)
2443 FadeOut(REDRAW_FIELD);
2450 int sound = list->music;
2452 if (sound_info[sound].loop)
2453 PlaySoundLoop(sound);
2457 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2461 PlayMusic(list->music);
2463 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2466 if (!strEqual(list->title, UNKNOWN_NAME))
2468 if (!strEqual(list->title_header, UNKNOWN_NAME))
2469 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2471 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2474 if (!strEqual(list->artist, UNKNOWN_NAME))
2476 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2477 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2479 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2481 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2484 if (!strEqual(list->album, UNKNOWN_NAME))
2486 if (!strEqual(list->album_header, UNKNOWN_NAME))
2487 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2489 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2491 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2494 if (!strEqual(list->year, UNKNOWN_NAME))
2496 if (!strEqual(list->year_header, UNKNOWN_NAME))
2497 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2499 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2501 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2504 DrawTextSCentered(ybottom, FONT_TEXT_4,
2505 "Press any key or button for next page");
2507 if (button != MB_MENU_INITIALIZE)
2508 FadeIn(REDRAW_FIELD);
2511 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2512 PlaySoundLoop(list->music);
2515 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2517 int ystart1 = mSY - SY + 100;
2518 int ystart2 = mSY - SY + 150;
2519 int ybottom = mSY - SY + SYSIZE - 20;
2525 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2529 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2530 "Special thanks to");
2531 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2533 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2535 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2536 "\"Boulder Dash\"");
2537 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2539 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2541 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2543 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2544 "First Star Software");
2546 else if (screen_nr == 1)
2548 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2549 "Special thanks to");
2550 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2551 "Klaus Heinz & Volker Wertich");
2552 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2554 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2555 "\"Emerald Mine\"");
2556 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2558 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2560 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2562 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2565 else if (screen_nr == 2)
2567 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2568 "Special thanks to");
2569 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2570 "Michael Stopp & Philip Jespersen");
2571 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2573 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2575 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2577 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2579 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2581 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2582 "Digital Integration");
2584 else if (screen_nr == 3)
2586 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2587 "Special thanks to");
2588 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2589 "Hiroyuki Imabayashi");
2590 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2592 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2594 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2596 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2598 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2600 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2603 else if (screen_nr == 4)
2605 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2606 "Special thanks to");
2607 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2609 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2611 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2612 "Jürgen Bonhagen");
2613 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2614 "for the continuous creation");
2615 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2616 "of outstanding level sets");
2618 else if (screen_nr == 5)
2620 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2622 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2624 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2625 "for ideas and inspiration by");
2626 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2629 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2631 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2633 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2634 "for ideas and inspiration by");
2635 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2638 else if (screen_nr == 6)
2640 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2642 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2645 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2646 "for the code base used for the");
2647 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2648 "native Emerald Mine engine");
2650 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2651 "for the new Emerald Mine engine");
2654 else if (screen_nr == 7)
2656 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2658 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2660 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2661 "for the initial DOS port");
2663 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2665 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2667 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2668 "for some additional toons");
2670 else if (screen_nr == 8)
2672 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2673 "And not to forget:");
2674 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2676 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2677 "All those who contributed");
2678 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2679 "levels to this game");
2680 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2684 DrawTextSCentered(ybottom, FONT_TEXT_4,
2685 "Press any key or button for next page");
2688 void DrawInfoScreen_Credits()
2690 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2692 FadeSoundsAndMusic();
2695 FadeOut(REDRAW_FIELD);
2698 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2701 FadeIn(REDRAW_FIELD);
2705 void HandleInfoScreen_Credits(int button)
2707 static int screen_nr = 0;
2708 int num_screens = 9;
2710 if (button == MB_MENU_INITIALIZE)
2714 // DrawInfoScreen_CreditsScreen(screen_nr);
2717 if (button == MB_MENU_LEAVE)
2719 PlaySound(SND_MENU_ITEM_SELECTING);
2721 info_mode = INFO_MODE_MAIN;
2726 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2728 if (button != MB_MENU_INITIALIZE)
2730 PlaySound(SND_MENU_ITEM_SELECTING);
2735 if (screen_nr >= num_screens)
2737 FadeSoundsAndMusic();
2739 info_mode = INFO_MODE_MAIN;
2740 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2747 FadeSetNextScreen();
2750 if (button != MB_MENU_INITIALIZE)
2751 FadeOut(REDRAW_FIELD);
2753 DrawInfoScreen_CreditsScreen(screen_nr);
2755 if (button != MB_MENU_INITIALIZE)
2756 FadeIn(REDRAW_FIELD);
2760 PlayMenuSoundIfLoop();
2764 void DrawInfoScreen_Program()
2766 int ystart1 = mSY - SY + 100;
2767 int ystart2 = mSY - SY + 150;
2768 int ybottom = mSY - SY + SYSIZE - 20;
2771 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2774 FadeOut(REDRAW_FIELD);
2780 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2782 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2783 "This game is Freeware!");
2784 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2785 "If you like it, send e-mail to:");
2786 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2787 PROGRAM_EMAIL_STRING);
2788 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2789 "or SnailMail to:");
2790 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2792 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2793 "Detmolder Strasse 189");
2794 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2796 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2798 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2799 "More information and levels:");
2800 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2801 PROGRAM_WEBSITE_STRING);
2802 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2803 "If you have created new levels,");
2804 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2805 "send them to me to include them!");
2806 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2809 DrawTextSCentered(ybottom, FONT_TEXT_4,
2810 "Press any key or button for info menu");
2813 FadeIn(REDRAW_FIELD);
2817 void HandleInfoScreen_Program(int button)
2819 if (button == MB_MENU_LEAVE)
2821 PlaySound(SND_MENU_ITEM_SELECTING);
2823 info_mode = INFO_MODE_MAIN;
2828 else if (button == MB_MENU_CHOICE)
2830 PlaySound(SND_MENU_ITEM_SELECTING);
2832 FadeSoundsAndMusic();
2835 FadeOut(REDRAW_FIELD);
2838 info_mode = INFO_MODE_MAIN;
2839 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2843 PlayMenuSoundIfLoop();
2847 void DrawInfoScreen_Version()
2849 int font_header = FONT_TEXT_3;
2850 int font_text = FONT_TEXT_2;
2851 int xstep = getFontWidth(font_text);
2852 int ystep = getFontHeight(font_text);
2853 int ystart1 = mSY - SY + 100;
2854 int ystart2 = mSY - SY + 150;
2855 int ybottom = mSY - SY + SYSIZE - 20;
2856 int xstart1 = mSX + 2 * xstep;
2857 int xstart2 = mSX + 19 * xstep;
2858 #if defined(TARGET_SDL)
2859 int xstart3 = mSX + 29 * xstep;
2860 SDL_version sdl_version_compiled;
2861 const SDL_version *sdl_version_linked;
2862 int driver_name_len = 8;
2863 char driver_name[driver_name_len];
2866 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2869 FadeOut(REDRAW_FIELD);
2875 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2877 DrawTextF(xstart1, ystart2, font_header, "Name");
2878 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2881 DrawTextF(xstart1, ystart2, font_header, "Version");
2882 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2885 DrawTextF(xstart1, ystart2, font_header, "Platform");
2886 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2889 DrawTextF(xstart1, ystart2, font_header, "Target");
2890 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2893 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2894 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2896 #if defined(TARGET_SDL)
2897 ystart2 += 3 * ystep;
2898 DrawTextF(xstart1, ystart2, font_header, "Library");
2899 DrawTextF(xstart2, ystart2, font_header, "compiled");
2900 DrawTextF(xstart3, ystart2, font_header, "linked");
2902 SDL_VERSION(&sdl_version_compiled);
2903 sdl_version_linked = SDL_Linked_Version();
2905 ystart2 += 2 * ystep;
2906 DrawTextF(xstart1, ystart2, font_text, "SDL");
2907 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2908 sdl_version_compiled.major,
2909 sdl_version_compiled.minor,
2910 sdl_version_compiled.patch);
2911 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2912 sdl_version_linked->major,
2913 sdl_version_linked->minor,
2914 sdl_version_linked->patch);
2916 SDL_IMAGE_VERSION(&sdl_version_compiled);
2917 sdl_version_linked = IMG_Linked_Version();
2920 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2921 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2922 sdl_version_compiled.major,
2923 sdl_version_compiled.minor,
2924 sdl_version_compiled.patch);
2925 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2926 sdl_version_linked->major,
2927 sdl_version_linked->minor,
2928 sdl_version_linked->patch);
2930 SDL_MIXER_VERSION(&sdl_version_compiled);
2931 sdl_version_linked = Mix_Linked_Version();
2934 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2935 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2936 sdl_version_compiled.major,
2937 sdl_version_compiled.minor,
2938 sdl_version_compiled.patch);
2939 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2940 sdl_version_linked->major,
2941 sdl_version_linked->minor,
2942 sdl_version_linked->patch);
2944 SDL_NET_VERSION(&sdl_version_compiled);
2945 sdl_version_linked = SDLNet_Linked_Version();
2948 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2949 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2950 sdl_version_compiled.major,
2951 sdl_version_compiled.minor,
2952 sdl_version_compiled.patch);
2953 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2954 sdl_version_linked->major,
2955 sdl_version_linked->minor,
2956 sdl_version_linked->patch);
2958 ystart2 += 3 * ystep;
2959 DrawTextF(xstart1, ystart2, font_header, "Driver");
2960 DrawTextF(xstart2, ystart2, font_header, "Requested");
2961 DrawTextF(xstart3, ystart2, font_header, "Used");
2963 SDL_VideoDriverName(driver_name, driver_name_len);
2965 ystart2 += 2 * ystep;
2966 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2967 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2968 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2970 SDL_AudioDriverName(driver_name, driver_name_len);
2973 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2974 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2975 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2978 DrawTextSCentered(ybottom, FONT_TEXT_4,
2979 "Press any key or button for info menu");
2982 FadeIn(REDRAW_FIELD);
2986 void HandleInfoScreen_Version(int button)
2988 if (button == MB_MENU_LEAVE)
2990 PlaySound(SND_MENU_ITEM_SELECTING);
2992 info_mode = INFO_MODE_MAIN;
2997 else if (button == MB_MENU_CHOICE)
2999 PlaySound(SND_MENU_ITEM_SELECTING);
3001 FadeSoundsAndMusic();
3004 FadeOut(REDRAW_FIELD);
3007 info_mode = INFO_MODE_MAIN;
3008 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3012 PlayMenuSoundIfLoop();
3016 void DrawInfoScreen_LevelSet()
3018 struct TitleMessageInfo *tmi = &readme;
3019 char *filename = getLevelSetInfoFilename();
3021 /* if chars set to "-1", automatically determine by text and font width */
3022 if (tmi->chars == -1)
3023 tmi->chars = tmi->width / getFontWidth(tmi->font);
3025 tmi->width = tmi->chars * getFontWidth(tmi->font);
3027 /* if lines set to "-1", automatically determine by text and font height */
3028 if (tmi->lines == -1)
3029 tmi->lines = tmi->height / getFontHeight(tmi->font);
3031 tmi->height = tmi->lines * getFontHeight(tmi->font);
3033 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3036 FadeOut(REDRAW_FIELD);
3042 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3044 if (filename != NULL)
3045 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3046 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3047 tmi->autowrap, tmi->centered, tmi->parse_comments);
3049 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3050 "No information for this level set.");
3052 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3053 "Press any key or button for info menu");
3056 FadeIn(REDRAW_FIELD);
3060 void HandleInfoScreen_LevelSet(int button)
3062 if (button == MB_MENU_LEAVE)
3064 PlaySound(SND_MENU_ITEM_SELECTING);
3066 info_mode = INFO_MODE_MAIN;
3071 else if (button == MB_MENU_CHOICE)
3073 PlaySound(SND_MENU_ITEM_SELECTING);
3075 FadeSoundsAndMusic();
3078 FadeOut(REDRAW_FIELD);
3081 info_mode = INFO_MODE_MAIN;
3082 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3086 PlayMenuSoundIfLoop();
3090 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3092 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3094 if (info_mode == INFO_MODE_TITLE)
3095 DrawInfoScreen_TitleScreen();
3096 else if (info_mode == INFO_MODE_ELEMENTS)
3097 DrawInfoScreen_Elements();
3098 else if (info_mode == INFO_MODE_MUSIC)
3099 DrawInfoScreen_Music();
3100 else if (info_mode == INFO_MODE_CREDITS)
3101 DrawInfoScreen_Credits();
3102 else if (info_mode == INFO_MODE_PROGRAM)
3103 DrawInfoScreen_Program();
3104 else if (info_mode == INFO_MODE_VERSION)
3105 DrawInfoScreen_Version();
3106 else if (info_mode == INFO_MODE_LEVELSET)
3107 DrawInfoScreen_LevelSet();
3109 DrawInfoScreen_Main(fade_mask, do_fading);
3111 if (info_mode != INFO_MODE_MAIN &&
3112 info_mode != INFO_MODE_TITLE &&
3113 info_mode != INFO_MODE_MUSIC)
3120 void DrawAndFadeInInfoScreen(int fade_mask)
3122 DrawInfoScreenExt(fade_mask, TRUE);
3125 void DrawInfoScreen()
3127 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3130 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3132 if (info_mode == INFO_MODE_TITLE)
3133 HandleInfoScreen_TitleScreen(button);
3134 else if (info_mode == INFO_MODE_ELEMENTS)
3135 HandleInfoScreen_Elements(button);
3136 else if (info_mode == INFO_MODE_MUSIC)
3137 HandleInfoScreen_Music(button);
3138 else if (info_mode == INFO_MODE_CREDITS)
3139 HandleInfoScreen_Credits(button);
3140 else if (info_mode == INFO_MODE_PROGRAM)
3141 HandleInfoScreen_Program(button);
3142 else if (info_mode == INFO_MODE_VERSION)
3143 HandleInfoScreen_Version(button);
3144 else if (info_mode == INFO_MODE_LEVELSET)
3145 HandleInfoScreen_LevelSet(button);
3147 HandleInfoScreen_Main(mx, my, dx, dy, button);
3153 /* ========================================================================= */
3154 /* type name functions */
3155 /* ========================================================================= */
3157 void HandleTypeName(int newxpos, Key key)
3159 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3160 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3161 struct TextPosInfo *pos = mci->pos_input;
3162 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3163 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3164 static int xpos = 0;
3165 int font_nr = pos->font;
3166 int font_active_nr = FONT_ACTIVE(font_nr);
3167 int font_width = getFontWidth(font_active_nr);
3168 char key_char = getValidConfigValueChar(getCharFromKey(key));
3169 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3170 boolean is_active = TRUE;
3172 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3176 strcpy(last_player_name, setup.player_name);
3180 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3182 setup.player_name[xpos] = key_char;
3183 setup.player_name[xpos + 1] = 0;
3187 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3191 setup.player_name[xpos] = 0;
3193 else if (key == KSYM_Return && xpos > 0)
3199 game_status = GAME_MODE_MAIN;
3201 else if (key == KSYM_Escape)
3203 strcpy(setup.player_name, last_player_name);
3207 game_status = GAME_MODE_MAIN;
3212 pos->width = (strlen(setup.player_name) + 1) * font_width;
3213 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3215 DrawText(startx, starty, setup.player_name, font_active_nr);
3216 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3220 pos->width = strlen(setup.player_name) * font_width;
3221 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3223 DrawText(startx, starty, setup.player_name, font_nr);
3228 /* ========================================================================= */
3229 /* tree menu functions */
3230 /* ========================================================================= */
3232 static void DrawChooseTree(TreeInfo **ti_ptr)
3236 FreeScreenGadgets();
3237 CreateScreenGadgets();
3239 CloseDoor(DOOR_CLOSE_2);
3242 FadeOut(REDRAW_FIELD);
3247 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3248 MapScreenTreeGadgets(*ti_ptr);
3251 FadeIn(REDRAW_FIELD);
3257 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3259 struct GadgetInfo *gi = screen_gadget[id];
3260 int items_max, items_visible, item_position;
3262 items_max = numTreeInfoInGroup(ti);
3263 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3264 item_position = first_entry;
3266 if (item_position > items_max - items_visible)
3267 item_position = items_max - items_visible;
3269 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3270 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3271 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3274 static void drawChooseTreeList(int first_entry, int num_page_entries,
3278 char *title_string = NULL;
3279 int yoffset_sets = MENU_TITLE1_YPOS;
3280 int yoffset_setup = 16;
3281 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3283 int last_game_status = game_status; /* save current game status */
3285 title_string = ti->infotext;
3287 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3290 /* force LEVELS font on artwork setup screen */
3291 game_status = GAME_MODE_LEVELS;
3295 /* clear tree list area, but not title or scrollbar */
3296 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3297 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3298 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3300 /* clear tree list area, but not title or scrollbar */
3301 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3302 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3303 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3306 for (i = 0; i < num_page_entries; i++)
3308 TreeInfo *node, *node_first;
3309 int entry_pos = first_entry + i;
3310 int xpos = MENU_SCREEN_START_XPOS;
3311 int ypos = MENU_SCREEN_START_YPOS + i;
3312 int startx = mSX + xpos * 32;
3313 int starty = mSY + ypos * 32;
3314 int font_nr = FONT_TEXT_1;
3315 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3316 int startx_text = startx + font_xoffset;
3317 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3318 int text_size = startx_scrollbar - startx_text;
3319 int max_buffer_len = text_size / getFontWidth(font_nr);
3320 char buffer[max_buffer_len + 1];
3322 node_first = getTreeInfoFirstGroupEntry(ti);
3323 node = getTreeInfoFromPos(node_first, entry_pos);
3325 strncpy(buffer, node->name, max_buffer_len);
3326 buffer[max_buffer_len] = '\0';
3328 DrawText(startx, starty, buffer, font_nr + node->color);
3330 if (node->parent_link)
3331 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3332 else if (node->level_group)
3333 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3335 initCursor(i, IMG_MENU_BUTTON);
3338 game_status = last_game_status; /* restore current game status */
3340 redraw_mask |= REDRAW_FIELD;
3343 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3345 TreeInfo *node, *node_first;
3346 int x, last_redraw_mask = redraw_mask;
3347 int ypos = MENU_TITLE2_YPOS;
3348 int font_nr = FONT_TITLE_2;
3350 if (ti->type != TREE_TYPE_LEVEL_DIR)
3353 node_first = getTreeInfoFirstGroupEntry(ti);
3354 node = getTreeInfoFromPos(node_first, entry_pos);
3356 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3358 if (node->parent_link)
3359 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3361 else if (node->level_group)
3362 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3364 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3365 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3366 node->levels, node->class_desc);
3368 /* let BackToFront() redraw only what is needed */
3369 redraw_mask = last_redraw_mask | REDRAW_TILES;
3370 for (x = 0; x < SCR_FIELDX; x++)
3371 MarkTileDirty(x, 1);
3374 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3377 TreeInfo *ti = *ti_ptr;
3379 int y = ti->cl_cursor;
3380 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3381 int num_entries = numTreeInfoInGroup(ti);
3382 int num_page_entries;
3383 int last_game_status = game_status; /* save current game status */
3384 boolean position_set_by_scrollbar = (dx == 999);
3387 /* force LEVELS draw offset on choose level and artwork setup screen */
3388 game_status = GAME_MODE_LEVELS;
3391 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3392 num_page_entries = num_entries;
3394 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3396 game_status = last_game_status; /* restore current game status */
3398 if (button == MB_MENU_INITIALIZE)
3400 int num_entries = numTreeInfoInGroup(ti);
3401 int entry_pos = posTreeInfo(ti);
3403 if (ti->cl_first == -1)
3405 /* only on initialization */
3406 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3407 ti->cl_cursor = entry_pos - ti->cl_first;
3409 else if (ti->cl_cursor >= num_page_entries ||
3410 (num_entries > num_page_entries &&
3411 num_entries - ti->cl_first < num_page_entries))
3413 /* only after change of list size (by custom graphic configuration) */
3414 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3415 ti->cl_cursor = entry_pos - ti->cl_first;
3418 if (position_set_by_scrollbar)
3421 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3424 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3425 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3426 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3430 else if (button == MB_MENU_LEAVE)
3434 PlaySound(SND_MENU_ITEM_SELECTING);
3436 if (ti->node_parent)
3438 *ti_ptr = ti->node_parent;
3439 DrawChooseTree(ti_ptr);
3441 else if (game_status == GAME_MODE_SETUP)
3443 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3445 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3446 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3447 execSetupGraphics();
3453 game_status = GAME_MODE_MAIN;
3455 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3461 if (mx || my) /* mouse input */
3463 int last_game_status = game_status; /* save current game status */
3466 /* force LEVELS draw offset on artwork setup screen */
3467 game_status = GAME_MODE_LEVELS;
3470 x = (mx - mSX) / 32;
3471 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3473 game_status = last_game_status; /* restore current game status */
3475 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3477 /* move cursor instead of scrolling when already at start/end of list */
3478 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3480 else if (dy == +1 * SCROLL_LINE &&
3481 ti->cl_first + num_page_entries == num_entries)
3484 /* handle scrolling screen one line or page */
3485 if (ti->cl_cursor + dy < 0 ||
3486 ti->cl_cursor + dy > num_page_entries - 1)
3488 if (ABS(dy) == SCROLL_PAGE)
3489 step = num_page_entries - 1;
3491 if (dy < 0 && ti->cl_first > 0)
3493 /* scroll page/line up */
3495 ti->cl_first -= step;
3496 if (ti->cl_first < 0)
3499 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3500 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3501 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3503 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3506 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3508 /* scroll page/line down */
3510 ti->cl_first += step;
3511 if (ti->cl_first + num_page_entries > num_entries)
3512 ti->cl_first = MAX(0, num_entries - num_page_entries);
3514 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3515 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3516 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3518 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3525 /* handle moving cursor one line */
3526 y = ti->cl_cursor + dy;
3531 TreeInfo *node_first, *node_cursor;
3532 int entry_pos = ti->cl_first + y;
3534 node_first = getTreeInfoFirstGroupEntry(ti);
3535 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3537 if (node_cursor->node_group)
3541 PlaySound(SND_MENU_ITEM_SELECTING);
3543 node_cursor->cl_first = ti->cl_first;
3544 node_cursor->cl_cursor = ti->cl_cursor;
3545 *ti_ptr = node_cursor->node_group;
3546 DrawChooseTree(ti_ptr);
3551 else if (dx == -1 && ti->node_parent)
3555 PlaySound(SND_MENU_ITEM_SELECTING);
3557 *ti_ptr = ti->node_parent;
3558 DrawChooseTree(ti_ptr);
3563 if (!anyScrollbarGadgetActive() &&
3564 IN_VIS_FIELD(x, y) &&
3565 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3566 y >= 0 && y < num_page_entries)
3570 if (y != ti->cl_cursor)
3572 PlaySound(SND_MENU_ITEM_ACTIVATING);
3574 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3575 drawChooseTreeCursor(y, TRUE);
3576 drawChooseTreeInfo(ti->cl_first + y, ti);
3583 TreeInfo *node_first, *node_cursor;
3584 int entry_pos = ti->cl_first + y;
3586 PlaySound(SND_MENU_ITEM_SELECTING);
3588 node_first = getTreeInfoFirstGroupEntry(ti);
3589 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3591 if (node_cursor->node_group)
3595 node_cursor->cl_first = ti->cl_first;
3596 node_cursor->cl_cursor = ti->cl_cursor;
3597 *ti_ptr = node_cursor->node_group;
3598 DrawChooseTree(ti_ptr);
3600 else if (node_cursor->parent_link)
3604 *ti_ptr = node_cursor->node_parent;
3605 DrawChooseTree(ti_ptr);
3609 FadeSetEnterScreen();
3611 node_cursor->cl_first = ti->cl_first;
3612 node_cursor->cl_cursor = ti->cl_cursor;
3613 *ti_ptr = node_cursor;
3615 if (ti->type == TREE_TYPE_LEVEL_DIR)
3617 LoadLevelSetup_SeriesInfo();
3619 SaveLevelSetup_LastSeries();
3620 SaveLevelSetup_SeriesInfo();
3624 if (game_status == GAME_MODE_SETUP)
3626 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3628 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3629 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3630 execSetupGraphics();
3636 game_status = GAME_MODE_MAIN;
3644 void DrawChooseLevel()
3646 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3648 DrawChooseTree(&leveldir_current);
3654 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3656 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3661 void DrawHallOfFame(int highlight_position)
3664 FadeSoundsAndMusic();
3666 /* (this is needed when called from GameEnd() after winning a game) */
3667 KeyboardAutoRepeatOn();
3670 /* (this is needed when called from GameEnd() after winning a game) */
3671 SetDrawDeactivationMask(REDRAW_NONE);
3672 SetDrawBackgroundMask(REDRAW_FIELD);
3674 CloseDoor(DOOR_CLOSE_2);
3676 if (highlight_position < 0)
3677 LoadScore(level_nr);
3679 FadeSetEnterScreen();
3681 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3684 FadeOut(REDRAW_FIELD);
3692 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3695 FadeIn(REDRAW_FIELD);
3699 static void drawHallOfFameList(int first_entry, int highlight_position)
3703 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3706 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3707 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3708 "HighScores of Level %d", level_nr);
3710 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3712 int entry = first_entry + i;
3713 boolean active = (entry == highlight_position);
3714 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3715 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3716 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3717 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3718 int dx1 = 3 * getFontWidth(font_nr1);
3719 int dx2 = dx1 + getFontWidth(font_nr1);
3720 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3721 int sy = mSY + 64 + i * 32;
3723 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3724 DrawText(mSX + dx1, sy, ".", font_nr1);
3725 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3727 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3728 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3730 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3733 redraw_mask |= REDRAW_FIELD;
3736 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3738 static int first_entry = 0;
3739 static int highlight_position = 0;
3740 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3742 if (button == MB_MENU_INITIALIZE)
3745 highlight_position = mx;
3746 drawHallOfFameList(first_entry, highlight_position);
3751 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3752 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3756 if (first_entry > 0)
3758 first_entry -= step;
3759 if (first_entry < 0)
3762 drawHallOfFameList(first_entry, highlight_position);
3767 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3769 first_entry += step;
3770 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3771 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3773 drawHallOfFameList(first_entry, highlight_position);
3776 else if (button == MB_MENU_LEAVE)
3778 PlaySound(SND_MENU_ITEM_SELECTING);
3780 FadeSound(SND_BACKGROUND_SCORES);
3782 game_status = GAME_MODE_MAIN;
3786 else if (button == MB_MENU_CHOICE)
3788 PlaySound(SND_MENU_ITEM_SELECTING);
3790 FadeSound(SND_BACKGROUND_SCORES);
3793 FadeOut(REDRAW_FIELD);
3796 game_status = GAME_MODE_MAIN;
3798 DrawAndFadeInMainMenu(REDRAW_FIELD);
3801 if (game_status == GAME_MODE_SCORES)
3802 PlayMenuSoundIfLoop();
3808 /* ========================================================================= */
3809 /* setup screen functions */
3810 /* ========================================================================= */
3812 static struct TokenInfo *setup_info;
3813 static int num_setup_info;
3815 static char *screen_mode_text;
3816 static char *scroll_delay_text;
3817 static char *game_speed_text;
3818 static char *graphics_set_name;
3819 static char *sounds_set_name;
3820 static char *music_set_name;
3822 static void execSetupMain()
3824 setup_mode = SETUP_MODE_MAIN;
3829 static void execSetupGame()
3831 if (game_speeds == NULL)
3835 for (i = 0; game_speeds_list[i].value != -1; i++)
3837 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3838 char identifier[32], name[32];
3839 int value = game_speeds_list[i].value;
3840 char *text = game_speeds_list[i].text;
3842 ti->node_top = &game_speeds;
3843 ti->sort_priority = 10000 - value;
3845 sprintf(identifier, "%d", value);
3846 sprintf(name, "%s", text);
3848 setString(&ti->identifier, identifier);
3849 setString(&ti->name, name);
3850 setString(&ti->name_sorting, name);
3851 setString(&ti->infotext, "Game Speed");
3853 pushTreeInfo(&game_speeds, ti);
3856 /* sort game speed values to start with slowest game speed */
3857 sortTreeInfo(&game_speeds);
3859 /* set current game speed to configured game speed value */
3860 game_speed_current =
3861 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3863 /* if that fails, set current game speed to reliable default value */
3864 if (game_speed_current == NULL)
3865 game_speed_current =
3866 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3868 /* if that also fails, set current game speed to first available speed */
3869 if (game_speed_current == NULL)
3870 game_speed_current = game_speeds;
3873 setup.game_frame_delay = atoi(game_speed_current->identifier);
3875 /* needed for displaying game speed text instead of identifier */
3876 game_speed_text = game_speed_current->name;
3878 setup_mode = SETUP_MODE_GAME;
3883 static void execSetupChooseGameSpeed()
3885 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3890 static void execSetupEditor()
3892 setup_mode = SETUP_MODE_EDITOR;
3897 static void execSetupGraphics()
3899 if (video.fullscreen_available && screen_modes == NULL)
3903 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3905 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3906 char identifier[32], name[32];
3907 int x = video.fullscreen_modes[i].width;
3908 int y = video.fullscreen_modes[i].height;
3911 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3913 ti->node_top = &screen_modes;
3914 ti->sort_priority = x * 10000 + y;
3916 sprintf(identifier, "%dx%d", x, y);
3917 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3919 setString(&ti->identifier, identifier);
3920 setString(&ti->name, name);
3921 setString(&ti->name_sorting, name);
3922 setString(&ti->infotext, "Fullscreen Mode");
3924 pushTreeInfo(&screen_modes, ti);
3927 /* sort fullscreen modes to start with lowest available screen resolution */
3928 sortTreeInfo(&screen_modes);
3930 /* set current screen mode for fullscreen mode to configured setup value */
3931 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3932 setup.fullscreen_mode);
3934 /* if that fails, set current screen mode to reliable default value */
3935 if (screen_mode_current == NULL)
3936 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3937 DEFAULT_FULLSCREEN_MODE);
3939 /* if that also fails, set current screen mode to first available mode */
3940 if (screen_mode_current == NULL)
3941 screen_mode_current = screen_modes;
3943 if (screen_mode_current == NULL)
3944 video.fullscreen_available = FALSE;
3947 if (video.fullscreen_available)
3949 setup.fullscreen_mode = screen_mode_current->identifier;
3951 /* needed for displaying screen mode name instead of identifier */
3952 screen_mode_text = screen_mode_current->name;
3956 if (scroll_delays == NULL)
3960 for (i = 0; scroll_delays_list[i].value != -1; i++)
3962 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3963 char identifier[32], name[32];
3964 int value = scroll_delays_list[i].value;
3965 char *text = scroll_delays_list[i].text;
3967 ti->node_top = &scroll_delays;
3968 ti->sort_priority = value;
3970 sprintf(identifier, "%d", value);
3971 sprintf(name, "%s", text);
3973 setString(&ti->identifier, identifier);
3974 setString(&ti->name, name);
3975 setString(&ti->name_sorting, name);
3976 setString(&ti->infotext, "Scroll Delay");
3978 pushTreeInfo(&scroll_delays, ti);
3981 /* sort scroll delay values to start with lowest scroll delay value */
3982 sortTreeInfo(&scroll_delays);
3984 /* set current scroll delay value to configured scroll delay value */
3985 scroll_delay_current =
3986 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
3988 /* if that fails, set current scroll delay to reliable default value */
3989 if (scroll_delay_current == NULL)
3990 scroll_delay_current =
3991 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
3993 /* if that also fails, set current scroll delay to first available value */
3994 if (scroll_delay_current == NULL)
3995 scroll_delay_current = scroll_delays;
3998 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4000 /* needed for displaying scroll delay text instead of identifier */
4001 scroll_delay_text = scroll_delay_current->name;
4004 setup_mode = SETUP_MODE_GRAPHICS;
4008 static void execSetupChooseScreenMode()
4010 if (!video.fullscreen_available)
4013 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4018 static void execSetupChooseScrollDelay()
4020 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4025 static void execSetupSound()
4027 setup_mode = SETUP_MODE_SOUND;
4032 static void execSetupArtwork()
4035 printf("::: '%s', '%s', '%s'\n",
4036 artwork.gfx_current->subdir,
4037 artwork.gfx_current->fullpath,
4038 artwork.gfx_current->basepath);
4041 setup.graphics_set = artwork.gfx_current->identifier;
4042 setup.sounds_set = artwork.snd_current->identifier;
4043 setup.music_set = artwork.mus_current->identifier;
4045 /* needed if last screen (setup choice) changed graphics, sounds or music */
4046 ReloadCustomArtwork(0);
4048 /* needed for displaying artwork name instead of artwork identifier */
4049 graphics_set_name = artwork.gfx_current->name;
4050 sounds_set_name = artwork.snd_current->name;
4051 music_set_name = artwork.mus_current->name;
4053 setup_mode = SETUP_MODE_ARTWORK;
4058 static void execSetupChooseGraphics()
4060 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4065 static void execSetupChooseSounds()
4067 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4072 static void execSetupChooseMusic()
4074 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4079 static void execSetupInput()
4081 setup_mode = SETUP_MODE_INPUT;
4086 static void execSetupShortcuts()
4088 setup_mode = SETUP_MODE_SHORTCUTS;
4093 static void execSetupShortcuts1()
4095 setup_mode = SETUP_MODE_SHORTCUTS_1;
4100 static void execSetupShortcuts2()
4102 setup_mode = SETUP_MODE_SHORTCUTS_2;
4107 static void execSetupShortcuts3()
4109 setup_mode = SETUP_MODE_SHORTCUTS_3;
4114 static void execExitSetup()
4116 game_status = GAME_MODE_MAIN;
4118 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4121 static void execSaveAndExitSetup()
4127 static struct TokenInfo setup_info_main[] =
4129 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4130 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4131 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4132 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4133 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4134 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4135 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4136 { TYPE_EMPTY, NULL, "" },
4137 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4138 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4143 static struct TokenInfo setup_info_game[] =
4145 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4146 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4147 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4148 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4149 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4150 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4151 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4152 { TYPE_STRING, &game_speed_text, "" },
4153 { TYPE_EMPTY, NULL, "" },
4154 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4159 static struct TokenInfo setup_info_editor[] =
4162 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4163 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4164 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4165 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4166 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4167 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4168 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4169 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4171 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4172 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4173 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4175 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4177 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4178 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4179 { TYPE_EMPTY, NULL, "" },
4181 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4182 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4183 { TYPE_EMPTY, NULL, "" },
4185 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4186 { TYPE_EMPTY, NULL, "" },
4187 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4192 static struct TokenInfo setup_info_graphics[] =
4194 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4195 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4196 { TYPE_STRING, &screen_mode_text, "" },
4198 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4200 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4201 { TYPE_STRING, &scroll_delay_text, "" },
4203 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4205 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4206 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4207 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4208 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4209 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4210 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4211 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4212 { TYPE_EMPTY, NULL, "" },
4213 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4218 static struct TokenInfo setup_info_sound[] =
4220 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4221 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4222 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4223 { TYPE_EMPTY, NULL, "" },
4224 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4229 static struct TokenInfo setup_info_artwork[] =
4231 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4232 { TYPE_STRING, &graphics_set_name, "" },
4233 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4234 { TYPE_STRING, &sounds_set_name, "" },
4235 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4236 { TYPE_STRING, &music_set_name, "" },
4237 { TYPE_EMPTY, NULL, "" },
4240 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4241 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4242 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4244 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4245 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4246 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4247 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
4250 { TYPE_STRING, NULL, "Override Level Artwork:"},
4251 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4252 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4253 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4255 { TYPE_EMPTY, NULL, "" },
4256 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4261 static struct TokenInfo setup_info_input[] =
4263 { TYPE_SWITCH, NULL, "Player:" },
4264 { TYPE_SWITCH, NULL, "Device:" },
4265 { TYPE_ENTER_MENU, NULL, "" },
4266 { TYPE_EMPTY, NULL, "" },
4267 { TYPE_EMPTY, NULL, "" },
4268 { TYPE_EMPTY, NULL, "" },
4269 { TYPE_EMPTY, NULL, "" },
4270 { TYPE_EMPTY, NULL, "" },
4271 { TYPE_EMPTY, NULL, "" },
4272 { TYPE_EMPTY, NULL, "" },
4273 { TYPE_EMPTY, NULL, "" },
4274 { TYPE_EMPTY, NULL, "" },
4275 { TYPE_EMPTY, NULL, "" },
4276 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4281 static struct TokenInfo setup_info_shortcuts[] =
4283 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4284 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4285 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4286 { TYPE_EMPTY, NULL, "" },
4287 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4292 static struct TokenInfo setup_info_shortcuts_1[] =
4294 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4295 { TYPE_KEY, &setup.shortcut.save_game, "" },
4296 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4297 { TYPE_KEY, &setup.shortcut.load_game, "" },
4298 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4299 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4300 { TYPE_EMPTY, NULL, "" },
4301 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4302 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4303 { TYPE_EMPTY, NULL, "" },
4304 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4309 static struct TokenInfo setup_info_shortcuts_2[] =
4311 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4312 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4313 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4314 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4315 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4316 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4317 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4318 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4319 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4320 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4321 { TYPE_EMPTY, NULL, "" },
4322 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4327 static struct TokenInfo setup_info_shortcuts_3[] =
4329 { TYPE_KEYTEXT, NULL, "Tape Eject:", },
4330 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4331 { TYPE_KEYTEXT, NULL, "Tape Stop:", },
4332 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4333 { TYPE_KEYTEXT, NULL, "Tape Pause:", },
4334 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4335 { TYPE_KEYTEXT, NULL, "Tape Record:", },
4336 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4337 { TYPE_KEYTEXT, NULL, "Tape Play:", },
4338 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4339 { TYPE_EMPTY, NULL, "" },
4340 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4345 static Key getSetupKey()
4347 Key key = KSYM_UNDEFINED;
4348 boolean got_key_event = FALSE;
4350 while (!got_key_event)
4352 if (PendingEvent()) /* got event */
4360 case EVENT_KEYPRESS:
4362 key = GetEventKey((KeyEvent *)&event, TRUE);
4364 /* press 'Escape' or 'Enter' to keep the existing key binding */
4365 if (key == KSYM_Escape || key == KSYM_Return)
4366 key = KSYM_UNDEFINED; /* keep old value */
4368 got_key_event = TRUE;
4372 case EVENT_KEYRELEASE:
4373 key_joystick_mapping = 0;
4377 HandleOtherEvents(&event);
4385 /* don't eat all CPU time */
4392 static int getSetupTextFont(int type)
4394 if (type & (TYPE_SWITCH |
4406 static int getSetupValueFont(int type, void *value)
4408 if (type & TYPE_KEY)
4409 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4410 else if (type & TYPE_STRING)
4411 return FONT_VALUE_2;
4412 else if (type & TYPE_ECS_AGA)
4413 return FONT_VALUE_1;
4414 else if (type & TYPE_BOOLEAN_STYLE)
4415 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4416 else if (type & TYPE_YES_NO_AUTO)
4417 return (*(int *)value == AUTO ? FONT_OPTION_ON :
4418 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
4420 return FONT_VALUE_1;
4423 static void drawSetupValue(int pos)
4425 boolean font_draw_xoffset_modified = FALSE;
4426 int font_draw_xoffset_old = -1;
4427 int xpos = MENU_SCREEN_VALUE_XPOS;
4428 int ypos = MENU_SCREEN_START_YPOS + pos;
4429 int startx = mSX + xpos * 32;
4430 int starty = mSY + ypos * 32;
4431 int font_nr, font_width, font_height;
4432 int type = setup_info[pos].type;
4433 void *value = setup_info[pos].value;
4434 char *value_string = getSetupValue(type, value);
4439 if (value_string == NULL)
4442 if (type & TYPE_KEY)
4444 xpos = MENU_SCREEN_START_XPOS;
4446 if (type & TYPE_QUERY)
4447 value_string = "<press key>";
4449 else if (type & TYPE_STRING)
4451 int max_value_len = (SCR_FIELDX - 2) * 2;
4453 xpos = MENU_SCREEN_START_XPOS;
4455 if (strlen(value_string) > max_value_len)
4456 value_string[max_value_len] = '\0';
4458 else if (type & TYPE_YES_NO_AUTO)
4460 xpos = MENU_SCREEN_VALUE_XPOS - 1;
4463 startx = mSX + xpos * 32;
4464 starty = mSY + ypos * 32;
4465 font_nr = getSetupValueFont(type, value);
4466 font_width = getFontWidth(font_nr);
4467 font_height = getFontHeight(font_nr);
4469 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4470 if (setup_mode != SETUP_MODE_INPUT)
4472 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4473 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4474 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4475 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4476 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4477 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4478 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4479 boolean correct_font_draw_xoffset = FALSE;
4481 if (xpos == MENU_SCREEN_START_XPOS &&
4482 startx + font1_xoffset < text_startx + text_font_xoffset)
4483 correct_font_draw_xoffset = TRUE;
4485 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4486 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4487 correct_font_draw_xoffset = TRUE;
4489 /* check if setup value would overlap with setup text when printed */
4490 /* (this can happen for extreme/wrong values for font draw offset) */
4491 if (correct_font_draw_xoffset)
4493 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4494 font_draw_xoffset_modified = TRUE;
4496 if (type & TYPE_KEY)
4497 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4498 else if (!(type & TYPE_STRING))
4499 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4500 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4505 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
4507 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4508 DrawText(startx + i * font_width, starty, " ", font_nr);
4511 DrawText(startx, starty, value_string, font_nr);
4513 if (font_draw_xoffset_modified)
4514 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4517 static void changeSetupValue(int pos, int dx)
4519 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4521 *(boolean *)setup_info[pos].value ^= TRUE;
4523 else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
4525 *(int *)setup_info[pos].value =
4527 (*(int *)setup_info[pos].value == AUTO ? TRUE :
4528 *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
4529 (*(int *)setup_info[pos].value == TRUE ? AUTO :
4530 *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
4532 else if (setup_info[pos].type & TYPE_KEY)
4536 setup_info[pos].type |= TYPE_QUERY;
4537 drawSetupValue(pos);
4538 setup_info[pos].type &= ~TYPE_QUERY;
4540 key = getSetupKey();
4541 if (key != KSYM_UNDEFINED)
4542 *(Key *)setup_info[pos].value = key;
4545 drawSetupValue(pos);
4548 static void DrawCursorAndText_Setup(int pos, boolean active)
4550 int xpos = MENU_SCREEN_START_XPOS;
4551 int ypos = MENU_SCREEN_START_YPOS + pos;
4552 int font_nr = getSetupTextFont(setup_info[pos].type);
4554 if (setup_info == setup_info_input)
4555 font_nr = FONT_MENU_1;
4558 font_nr = FONT_ACTIVE(font_nr);
4560 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4562 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4563 drawCursor(pos, active);
4566 static void DrawSetupScreen_Generic()
4568 boolean redraw_all = FALSE;
4569 char *title_string = NULL;
4573 CloseDoor(DOOR_CLOSE_2);
4575 if (redraw_mask & REDRAW_ALL)
4579 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4580 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4581 int2str(0, redraw_mask)));
4585 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
4586 FadeOut(redraw_mask);
4588 FadeOut(REDRAW_FIELD);
4593 if (setup_mode == SETUP_MODE_MAIN)
4595 setup_info = setup_info_main;
4596 title_string = "Setup";
4598 else if (setup_mode == SETUP_MODE_GAME)
4600 setup_info = setup_info_game;
4601 title_string = "Setup Game";
4603 else if (setup_mode == SETUP_MODE_EDITOR)
4605 setup_info = setup_info_editor;
4606 title_string = "Setup Editor";
4608 else if (setup_mode == SETUP_MODE_GRAPHICS)
4610 setup_info = setup_info_graphics;
4611 title_string = "Setup Graphics";
4613 else if (setup_mode == SETUP_MODE_SOUND)
4615 setup_info = setup_info_sound;
4616 title_string = "Setup Sound";
4618 else if (setup_mode == SETUP_MODE_ARTWORK)
4620 setup_info = setup_info_artwork;
4621 title_string = "Custom Artwork";
4623 else if (setup_mode == SETUP_MODE_SHORTCUTS)
4625 setup_info = setup_info_shortcuts;
4626 title_string = "Setup Shortcuts";
4628 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4630 setup_info = setup_info_shortcuts_1;
4631 title_string = "Setup Shortcuts";
4633 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
4635 setup_info = setup_info_shortcuts_2;
4636 title_string = "Setup Shortcuts";
4638 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
4640 setup_info = setup_info_shortcuts_3;
4641 title_string = "Setup Shortcuts";
4644 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4648 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4650 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4653 void *value_ptr = setup_info[i].value;
4655 /* set some entries to "unchangeable" according to other variables */
4656 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4657 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4658 (value_ptr == &setup.sound_music && !audio.music_available) ||
4659 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4660 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4661 setup_info[i].type |= TYPE_GHOSTED;
4663 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4664 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4665 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4666 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4667 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4668 initCursor(i, IMG_MENU_BUTTON);
4670 DrawCursorAndText_Setup(i, FALSE);
4672 if (setup_info[i].type & TYPE_VALUE)
4679 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4680 "Joysticks deactivated in setup menu");
4684 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4688 redraw_mask = REDRAW_ALL;
4691 FadeIn(redraw_mask);
4693 FadeIn(REDRAW_FIELD);
4698 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4702 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4704 static int choice_store[MAX_SETUP_MODES];
4705 int choice = choice_store[setup_mode]; /* always starts with 0 */
4709 if (button == MB_MENU_INITIALIZE)
4711 /* advance to first valid menu entry */
4712 while (choice < num_setup_info &&
4713 setup_info[choice].type & TYPE_SKIP_ENTRY)
4715 choice_store[setup_mode] = choice;
4717 DrawCursorAndText_Setup(choice, TRUE);
4721 else if (button == MB_MENU_LEAVE)
4723 PlaySound(SND_MENU_ITEM_SELECTING);
4725 for (y = 0; y < num_setup_info; y++)
4727 if (setup_info[y].type & TYPE_LEAVE_MENU)
4729 void (*menu_callback_function)(void) = setup_info[y].value;
4733 menu_callback_function();
4735 break; /* absolutely needed because function changes 'setup_info'! */
4742 if (mx || my) /* mouse input */
4744 x = (mx - mSX) / 32;
4745 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4747 else if (dx || dy) /* keyboard input */
4751 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4753 if (setup_info[choice].type & menu_navigation_type ||
4754 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
4755 setup_info[choice].type & TYPE_YES_NO_AUTO)
4756 button = MB_MENU_CHOICE;
4761 /* jump to next non-empty menu entry (up or down) */
4762 while (y > 0 && y < num_setup_info - 1 &&
4763 setup_info[y].type & TYPE_SKIP_ENTRY)
4767 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4771 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4773 PlaySound(SND_MENU_ITEM_ACTIVATING);
4775 DrawCursorAndText_Setup(choice, FALSE);
4776 DrawCursorAndText_Setup(y, TRUE);
4778 choice = choice_store[setup_mode] = y;
4781 else if (!(setup_info[y].type & TYPE_GHOSTED))
4783 PlaySound(SND_MENU_ITEM_SELECTING);
4785 /* when selecting key headline, execute function for key value change */
4786 if (setup_info[y].type & TYPE_KEYTEXT &&
4787 setup_info[y + 1].type & TYPE_KEY)
4790 /* when selecting string value, execute function for list selection */
4791 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4792 setup_info[y - 1].type & TYPE_ENTER_LIST)
4795 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4797 void (*menu_callback_function)(void) = setup_info[y].value;
4799 FadeSetFromType(setup_info[y].type);
4801 menu_callback_function();
4805 if (setup_info[y].type & TYPE_VALUE)
4806 changeSetupValue(y, dx);
4812 void DrawSetupScreen_Input()
4817 FadeOut(REDRAW_FIELD);
4823 setup_info = setup_info_input;
4826 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4830 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4831 "Joysticks deactivated on this screen");
4833 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4834 "Joysticks deactivated on this screen");
4839 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4841 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4844 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4845 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4846 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4847 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4848 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4849 initCursor(i, IMG_MENU_BUTTON);
4851 DrawCursorAndText_Setup(i, FALSE);
4855 DeactivateJoystickForCalibration();
4860 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4861 "Joysticks deactivated on this screen");
4863 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4864 "Joysticks deactivated on this screen");
4868 /* create gadgets for setup input menu screen */
4869 FreeScreenGadgets();
4870 CreateScreenGadgets();
4872 /* map gadgets for setup input menu screen */
4873 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4875 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4878 FadeIn(REDRAW_FIELD);
4884 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4886 if (device_name == NULL)
4889 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4892 if (strlen(device_name) > 1)
4894 char c1 = device_name[strlen(device_name) - 1];
4895 char c2 = device_name[strlen(device_name) - 2];
4897 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4898 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4901 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4902 strlen(device_name));
4905 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4908 static struct SetupKeyboardInfo custom_key;
4915 { &custom_key.left, "Joystick Left" },
4916 { &custom_key.right, "Joystick Right" },
4917 { &custom_key.up, "Joystick Up" },
4918 { &custom_key.down, "Joystick Down" },
4919 { &custom_key.snap, "Button 1" },
4920 { &custom_key.drop, "Button 2" }
4922 static char *joystick_name[MAX_PLAYERS] =
4929 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4933 custom_key = setup.input[player_nr].key;
4935 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4936 FONT_INPUT_1_ACTIVE);
4938 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4940 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4941 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4943 if (setup.input[player_nr].use_joystick)
4945 char *device_name = setup.input[player_nr].joy.device_name;
4946 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4947 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4949 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4950 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4954 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4955 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4958 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4960 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4961 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4962 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4963 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4965 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4966 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4967 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4968 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4969 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4970 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4972 for (i = 0; i < 6; i++)
4974 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4976 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4978 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4979 (setup.input[player_nr].use_joystick ?
4981 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4985 static int input_player_nr = 0;
4987 void HandleSetupScreen_Input_Player(int step, int direction)
4989 int old_player_nr = input_player_nr;
4992 new_player_nr = old_player_nr + step * direction;
4993 if (new_player_nr < 0)
4995 if (new_player_nr > MAX_PLAYERS - 1)
4996 new_player_nr = MAX_PLAYERS - 1;
4998 if (new_player_nr != old_player_nr)
5000 input_player_nr = new_player_nr;
5002 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5006 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5008 static int choice = 0;
5011 int pos_start = SETUPINPUT_SCREEN_POS_START;
5012 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5013 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5014 int pos_end = SETUPINPUT_SCREEN_POS_END;
5016 if (button == MB_MENU_INITIALIZE)
5018 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5020 DrawCursorAndText_Setup(choice, TRUE);
5024 else if (button == MB_MENU_LEAVE)
5026 setup_mode = SETUP_MODE_MAIN;
5033 if (mx || my) /* mouse input */
5035 x = (mx - mSX) / 32;
5036 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5038 else if (dx || dy) /* keyboard input */
5040 if (dx && choice == 0)
5041 x = (dx < 0 ? 10 : 12);
5042 else if ((dx && choice == 1) ||
5043 (dx == +1 && choice == 2) ||
5044 (dx == -1 && choice == pos_end))
5045 button = MB_MENU_CHOICE;
5049 if (y >= pos_empty1 && y <= pos_empty2)
5050 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5053 if (y == 0 && dx != 0 && button)
5055 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5057 else if (IN_VIS_FIELD(x, y) &&
5058 y >= pos_start && y <= pos_end &&
5059 !(y >= pos_empty1 && y <= pos_empty2))
5065 DrawCursorAndText_Setup(choice, FALSE);
5066 DrawCursorAndText_Setup(y, TRUE);
5068 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5077 char *device_name = setup.input[input_player_nr].joy.device_name;
5079 if (!setup.input[input_player_nr].use_joystick)
5081 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5083 setJoystickDeviceToNr(device_name, new_device_nr);
5084 setup.input[input_player_nr].use_joystick = TRUE;
5088 int device_nr = getJoystickNrFromDeviceName(device_name);
5089 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5091 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5092 setup.input[input_player_nr].use_joystick = FALSE;
5094 setJoystickDeviceToNr(device_name, new_device_nr);
5097 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5101 if (setup.input[input_player_nr].use_joystick)
5104 CalibrateJoystick(input_player_nr);
5107 CustomizeKeyboard(input_player_nr);
5109 else if (y == pos_end)
5115 setup_mode = SETUP_MODE_MAIN;
5122 void CustomizeKeyboard(int player_nr)
5126 boolean finished = FALSE;
5127 static struct SetupKeyboardInfo custom_key;
5132 } customize_step[] =
5134 { &custom_key.left, "Move Left" },
5135 { &custom_key.right, "Move Right" },
5136 { &custom_key.up, "Move Up" },
5137 { &custom_key.down, "Move Down" },
5138 { &custom_key.snap, "Snap Field" },
5139 { &custom_key.drop, "Drop Element" }
5142 /* read existing key bindings from player setup */
5143 custom_key = setup.input[player_nr].key;
5146 FadeOut(REDRAW_FIELD);
5150 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5158 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5159 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5160 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5161 "Key:", FONT_INPUT_1_ACTIVE);
5162 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5163 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5166 FadeIn(REDRAW_FIELD);
5173 if (PendingEvent()) /* got event */
5181 case EVENT_KEYPRESS:
5183 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5185 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5187 if (key == KSYM_Escape)
5188 FadeSkipNextFadeIn();
5194 /* all keys configured -- wait for "Escape" or "Return" key */
5198 /* press 'Enter' to keep the existing key binding */
5199 if (key == KSYM_Return)
5200 key = *customize_step[step_nr].key;
5202 /* check if key already used */
5203 for (i = 0; i < step_nr; i++)
5204 if (*customize_step[i].key == key)
5209 /* got new key binding */
5210 *customize_step[step_nr].key = key;
5211 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5213 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5214 getKeyNameFromKey(key), FONT_VALUE_1);
5217 /* un-highlight last query */
5218 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5219 customize_step[step_nr - 1].text, FONT_MENU_1);
5220 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5221 "Key:", FONT_MENU_1);
5223 /* press 'Enter' to leave */
5226 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5227 "Press Enter", FONT_TITLE_1);
5231 /* query next key binding */
5232 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5233 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5234 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5235 "Key:", FONT_INPUT_1_ACTIVE);
5236 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5237 getKeyNameFromKey(*customize_step[step_nr].key),
5242 case EVENT_KEYRELEASE:
5243 key_joystick_mapping = 0;
5247 HandleOtherEvents(&event);
5255 /* don't eat all CPU time */
5259 /* write new key bindings back to player setup */
5260 setup.input[player_nr].key = custom_key;
5263 DrawSetupScreen_Input();
5266 static boolean CalibrateJoystickMain(int player_nr)
5268 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5269 int new_joystick_xright = JOYSTICK_XMIDDLE;
5270 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5271 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5272 int new_joystick_xmiddle, new_joystick_ymiddle;
5274 int joystick_fd = joystick.fd[player_nr];
5275 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5276 boolean check[3][3];
5277 int check_remaining = 3 * 3;
5282 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5285 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5289 FadeOut(REDRAW_FIELD);
5293 for (y = 0; y < 3; y++)
5295 for (x = 0; x < 3; x++)
5297 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5298 check[x][y] = FALSE;
5302 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5303 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5304 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5305 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5306 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5307 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5308 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5310 joy_value = Joystick(player_nr);
5311 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5312 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5314 /* eventually uncalibrated center position (joystick could be uncentered) */
5315 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5318 new_joystick_xmiddle = joy_x;
5319 new_joystick_ymiddle = joy_y;
5321 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5323 FadeIn(REDRAW_FIELD);
5325 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5330 if (PendingEvent()) /* got event */
5338 case EVENT_KEYPRESS:
5339 switch (GetEventKey((KeyEvent *)&event, TRUE))
5342 if (check_remaining == 0)
5347 FadeSkipNextFadeIn();
5356 case EVENT_KEYRELEASE:
5357 key_joystick_mapping = 0;
5361 HandleOtherEvents(&event);
5366 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5369 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5370 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5371 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5372 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5374 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5375 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5376 setup.input[player_nr].joy.xright = new_joystick_xright;
5377 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5378 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5379 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5381 CheckJoystickData();
5383 joy_value = Joystick(player_nr);
5385 if (joy_value & JOY_BUTTON && check_remaining == 0)
5388 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5389 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5391 if (x != last_x || y != last_y)
5393 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5394 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5399 if (check_remaining > 0 && !check[x+1][y+1])
5401 check[x+1][y+1] = TRUE;
5407 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5408 setup.input[player_nr].joy.xleft,
5409 setup.input[player_nr].joy.xmiddle,
5410 setup.input[player_nr].joy.xright);
5411 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5412 setup.input[player_nr].joy.yupper,
5413 setup.input[player_nr].joy.ymiddle,
5414 setup.input[player_nr].joy.ylower);
5423 /* don't eat all CPU time */
5427 /* calibrated center position (joystick should now be centered) */
5428 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5431 new_joystick_xmiddle = joy_x;
5432 new_joystick_ymiddle = joy_y;
5437 DrawSetupScreen_Input();
5440 /* wait until the last pressed button was released */
5441 while (Joystick(player_nr) & JOY_BUTTON)
5443 if (PendingEvent()) /* got event */
5448 HandleOtherEvents(&event);
5457 void CalibrateJoystick(int player_nr)
5459 if (!CalibrateJoystickMain(player_nr))
5461 char *device_name = setup.input[player_nr].joy.device_name;
5462 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5463 int xpos = mSX - SX;
5464 int ypos = mSY - SY;
5468 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5469 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5472 Delay(2000); /* show error message for a short time */
5478 DrawSetupScreen_Input();
5482 void DrawSetupScreen()
5484 DeactivateJoystick();
5486 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5488 if (setup_mode == SETUP_MODE_INPUT)
5489 DrawSetupScreen_Input();
5490 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5491 DrawChooseTree(&game_speed_current);
5492 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5493 DrawChooseTree(&screen_mode_current);
5494 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5495 DrawChooseTree(&scroll_delay_current);
5496 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5497 DrawChooseTree(&artwork.gfx_current);
5498 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5499 DrawChooseTree(&artwork.snd_current);
5500 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5501 DrawChooseTree(&artwork.mus_current);
5503 DrawSetupScreen_Generic();
5509 void RedrawSetupScreenAfterFullscreenToggle()
5511 if (setup_mode == SETUP_MODE_GRAPHICS)
5515 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5517 if (setup_mode == SETUP_MODE_INPUT)
5518 HandleSetupScreen_Input(mx, my, dx, dy, button);
5519 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5520 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5521 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5522 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5523 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5524 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5525 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5526 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5527 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5528 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5529 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5530 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5532 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5537 void HandleGameActions()
5539 if (game_status != GAME_MODE_PLAYING)
5542 GameActions(); /* main game loop */
5544 if (tape.auto_play && !tape.playing)
5545 AutoPlayTape(); /* continue automatically playing next tape */
5549 /* ---------- new screen button stuff -------------------------------------- */
5551 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5556 case SCREEN_CTRL_ID_PREV_LEVEL:
5557 *x = mSX + menu.main.button.prev_level.x;
5558 *y = mSY + menu.main.button.prev_level.y;
5561 case SCREEN_CTRL_ID_NEXT_LEVEL:
5562 *x = mSX + menu.main.button.next_level.x;
5563 *y = mSY + menu.main.button.next_level.y;
5566 case SCREEN_CTRL_ID_PREV_LEVEL:
5567 *x = mSX + TILEX * getPrevlevelButtonPos();
5568 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5571 case SCREEN_CTRL_ID_NEXT_LEVEL:
5572 *x = mSX + TILEX * getNextLevelButtonPos();
5573 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5577 case SCREEN_CTRL_ID_PREV_PLAYER:
5578 *x = mSX + TILEX * 10;
5579 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5582 case SCREEN_CTRL_ID_NEXT_PLAYER:
5583 *x = mSX + TILEX * 12;
5584 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5588 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5594 int gfx_unpressed, gfx_pressed;
5595 void (*get_gadget_position)(int *, int *, int);
5599 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5602 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5603 getScreenMenuButtonPos,
5604 SCREEN_CTRL_ID_PREV_LEVEL,
5609 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5610 getScreenMenuButtonPos,
5611 SCREEN_CTRL_ID_NEXT_LEVEL,
5616 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5617 getScreenMenuButtonPos,
5618 SCREEN_CTRL_ID_PREV_PLAYER,
5623 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5624 getScreenMenuButtonPos,
5625 SCREEN_CTRL_ID_NEXT_PLAYER,
5633 int gfx_unpressed, gfx_pressed;
5637 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5640 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5641 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5642 SCREEN_CTRL_ID_SCROLL_UP,
5646 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5647 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5648 SCREEN_CTRL_ID_SCROLL_DOWN,
5655 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5656 Bitmap **gfx_unpressed, **gfx_pressed;
5658 int gfx_unpressed, gfx_pressed;
5665 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5668 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5669 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5671 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5673 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5674 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5675 GD_TYPE_SCROLLBAR_VERTICAL,
5676 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5677 "scroll level series vertically"
5681 static void CreateScreenMenubuttons()
5683 struct GadgetInfo *gi;
5684 unsigned long event_mask;
5687 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5689 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5690 int gfx_unpressed, gfx_pressed;
5691 int x, y, width, height;
5692 int gd_x1, gd_x2, gd_y1, gd_y2;
5693 int id = menubutton_info[i].gadget_id;
5695 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5697 menubutton_info[i].get_gadget_position(&x, &y, id);
5699 width = SC_MENUBUTTON_XSIZE;
5700 height = SC_MENUBUTTON_YSIZE;
5702 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5703 gfx_pressed = menubutton_info[i].gfx_pressed;
5704 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5705 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5706 gd_x1 = graphic_info[gfx_unpressed].src_x;
5707 gd_y1 = graphic_info[gfx_unpressed].src_y;
5708 gd_x2 = graphic_info[gfx_pressed].src_x;
5709 gd_y2 = graphic_info[gfx_pressed].src_y;
5711 gi = CreateGadget(GDI_CUSTOM_ID, id,
5712 GDI_CUSTOM_TYPE_ID, i,
5713 GDI_INFO_TEXT, menubutton_info[i].infotext,
5718 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5719 GDI_STATE, GD_BUTTON_UNPRESSED,
5720 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5721 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5722 GDI_DIRECT_DRAW, FALSE,
5723 GDI_EVENT_MASK, event_mask,
5724 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5728 Error(ERR_EXIT, "cannot create gadget");
5730 screen_gadget[id] = gi;
5734 static void CreateScreenScrollbuttons()
5736 struct GadgetInfo *gi;
5737 unsigned long event_mask;
5740 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5742 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5743 int gfx_unpressed, gfx_pressed;
5744 int x, y, width, height;
5745 int gd_x1, gd_x2, gd_y1, gd_y2;
5746 int id = scrollbutton_info[i].gadget_id;
5748 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5750 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5751 y = mSY + scrollbutton_info[i].y;
5752 width = SC_SCROLLBUTTON_XSIZE;
5753 height = SC_SCROLLBUTTON_YSIZE;
5755 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5756 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5757 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5759 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5760 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5761 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5762 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5763 gd_x1 = graphic_info[gfx_unpressed].src_x;
5764 gd_y1 = graphic_info[gfx_unpressed].src_y;
5765 gd_x2 = graphic_info[gfx_pressed].src_x;
5766 gd_y2 = graphic_info[gfx_pressed].src_y;
5768 gi = CreateGadget(GDI_CUSTOM_ID, id,
5769 GDI_CUSTOM_TYPE_ID, i,
5770 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5775 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5776 GDI_STATE, GD_BUTTON_UNPRESSED,
5777 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5778 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5779 GDI_DIRECT_DRAW, FALSE,
5780 GDI_EVENT_MASK, event_mask,
5781 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5785 Error(ERR_EXIT, "cannot create gadget");
5787 screen_gadget[id] = gi;
5791 static void CreateScreenScrollbars()
5795 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5797 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5798 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5799 int gfx_unpressed, gfx_pressed;
5801 int x, y, width, height;
5802 int gd_x1, gd_x2, gd_y1, gd_y2;
5803 struct GadgetInfo *gi;
5804 int items_max, items_visible, item_position;
5805 unsigned long event_mask;
5806 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5807 int id = scrollbar_info[i].gadget_id;
5809 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5811 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5812 y = mSY + scrollbar_info[i].y;
5813 width = scrollbar_info[i].width;
5814 height = scrollbar_info[i].height;
5816 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5817 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5819 items_max = num_page_entries;
5820 items_visible = num_page_entries;
5823 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5824 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5825 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5831 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5832 gfx_pressed = scrollbar_info[i].gfx_pressed;
5833 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5834 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5835 gd_x1 = graphic_info[gfx_unpressed].src_x;
5836 gd_y1 = graphic_info[gfx_unpressed].src_y;
5837 gd_x2 = graphic_info[gfx_pressed].src_x;
5838 gd_y2 = graphic_info[gfx_pressed].src_y;
5841 gi = CreateGadget(GDI_CUSTOM_ID, id,
5842 GDI_CUSTOM_TYPE_ID, i,
5843 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5848 GDI_TYPE, scrollbar_info[i].type,
5849 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5850 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5851 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5853 GDI_WHEEL_AREA_X, SX,
5854 GDI_WHEEL_AREA_Y, SY,
5855 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5856 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5858 GDI_WHEEL_AREA_X, 0,
5859 GDI_WHEEL_AREA_Y, 0,
5860 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5861 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5863 GDI_STATE, GD_BUTTON_UNPRESSED,
5864 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5865 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5866 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5867 GDI_DIRECT_DRAW, FALSE,
5868 GDI_EVENT_MASK, event_mask,
5869 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5873 Error(ERR_EXIT, "cannot create gadget");
5875 screen_gadget[id] = gi;
5879 void CreateScreenGadgets()
5881 int last_game_status = game_status; /* save current game status */
5883 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5886 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5888 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5890 /* copy pointers to clip mask and GC */
5891 scrollbar_bitmap[i]->clip_mask =
5892 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5893 scrollbar_bitmap[i]->stored_clip_gc =
5894 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5896 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5897 scrollbar_bitmap[i],
5898 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5899 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5900 TILEX, TILEY, 0, 0);
5904 CreateScreenMenubuttons();
5907 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5908 game_status = GAME_MODE_LEVELS;
5911 CreateScreenScrollbuttons();
5912 CreateScreenScrollbars();
5914 game_status = last_game_status; /* restore current game status */
5917 void FreeScreenGadgets()
5921 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5922 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5924 /* prevent freeing clip mask and GC twice */
5925 scrollbar_bitmap[i]->clip_mask = None;
5926 scrollbar_bitmap[i]->stored_clip_gc = None;
5928 FreeBitmap(scrollbar_bitmap[i]);
5932 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5933 FreeGadget(screen_gadget[i]);
5936 void MapScreenMenuGadgets(int screen_mask)
5940 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5941 if (screen_mask & menubutton_info[i].screen_mask)
5942 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5945 void MapScreenTreeGadgets(TreeInfo *ti)
5947 int num_entries = numTreeInfoInGroup(ti);
5950 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5953 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5954 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5956 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5957 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5960 static void HandleScreenGadgets(struct GadgetInfo *gi)
5962 int id = gi->custom_id;
5963 int button = gi->event.button;
5964 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5968 case SCREEN_CTRL_ID_PREV_LEVEL:
5969 HandleMainMenu_SelectLevel(step, -1);
5972 case SCREEN_CTRL_ID_NEXT_LEVEL:
5973 HandleMainMenu_SelectLevel(step, +1);
5976 case SCREEN_CTRL_ID_PREV_PLAYER:
5977 HandleSetupScreen_Input_Player(step, -1);
5980 case SCREEN_CTRL_ID_NEXT_PLAYER:
5981 HandleSetupScreen_Input_Player(step, +1);
5984 case SCREEN_CTRL_ID_SCROLL_UP:
5985 if (game_status == GAME_MODE_LEVELS)
5986 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5987 else if (game_status == GAME_MODE_SETUP)
5988 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5991 case SCREEN_CTRL_ID_SCROLL_DOWN:
5992 if (game_status == GAME_MODE_LEVELS)
5993 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5994 else if (game_status == GAME_MODE_SETUP)
5995 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5998 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5999 if (game_status == GAME_MODE_LEVELS)
6000 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6001 else if (game_status == GAME_MODE_SETUP)
6002 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);