rnd-20140110-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN                  0
30 #define INFO_MODE_TITLE                 1
31 #define INFO_MODE_ELEMENTS              2
32 #define INFO_MODE_MUSIC                 3
33 #define INFO_MODE_CREDITS               4
34 #define INFO_MODE_PROGRAM               5
35 #define INFO_MODE_VERSION               6
36 #define INFO_MODE_LEVELSET              7
37
38 #define MAX_INFO_MODES                  8
39
40 /* screens on the setup screen */
41 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
42 /* (should also match corresponding entries in src/conf_gfx.c) */
43 #define SETUP_MODE_MAIN                 0
44 #define SETUP_MODE_GAME                 1
45 #define SETUP_MODE_EDITOR               2
46 #define SETUP_MODE_GRAPHICS             3
47 #define SETUP_MODE_SOUND                4
48 #define SETUP_MODE_ARTWORK              5
49 #define SETUP_MODE_INPUT                6
50 #define SETUP_MODE_SHORTCUTS            7
51 #define SETUP_MODE_SHORTCUTS_1          8
52 #define SETUP_MODE_SHORTCUTS_2          9
53 #define SETUP_MODE_SHORTCUTS_3          10
54 #define SETUP_MODE_SHORTCUTS_4          11
55 #define SETUP_MODE_SHORTCUTS_5          12
56
57 /* sub-screens on the setup screen (generic) */
58 #define SETUP_MODE_CHOOSE_ARTWORK       13
59 #define SETUP_MODE_CHOOSE_OTHER         14
60
61 /* sub-screens on the setup screen (specific) */
62 #define SETUP_MODE_CHOOSE_GAME_SPEED    15
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE   16
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   17
65 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  18
66 #define SETUP_MODE_CHOOSE_GRAPHICS      19
67 #define SETUP_MODE_CHOOSE_SOUNDS        20
68 #define SETUP_MODE_CHOOSE_MUSIC         21
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 22
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  23
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  24
72
73 #define MAX_SETUP_MODES                 25
74
75 /* for input setup functions */
76 #define SETUPINPUT_SCREEN_POS_START     0
77 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
78 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
79 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
80
81 /* for various menu stuff  */
82 #define MENU_SCREEN_START_XPOS          1
83 #define MENU_SCREEN_START_YPOS          2
84 #define MENU_SCREEN_VALUE_XPOS          14
85 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
86 #define MENU_TITLE1_YPOS                8
87 #define MENU_TITLE2_YPOS                46
88 #define MAX_INFO_ELEMENTS_ON_SCREEN     10
89 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
90 #define MAX_MENU_TEXT_LENGTH_BIG        (MENU_SCREEN_VALUE_XPOS -       \
91                                          MENU_SCREEN_START_XPOS)
92 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
93
94 /* buttons and scrollbars identifiers */
95 #define SCREEN_CTRL_ID_PREV_LEVEL       0
96 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
97 #define SCREEN_CTRL_ID_PREV_PLAYER      2
98 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
99 #define SCREEN_CTRL_ID_SCROLL_UP        4
100 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
101 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
102
103 #define NUM_SCREEN_GADGETS              7
104
105 #define NUM_SCREEN_MENUBUTTONS          4
106 #define NUM_SCREEN_SCROLLBUTTONS        2
107 #define NUM_SCREEN_SCROLLBARS           1
108
109 #define SCREEN_MASK_MAIN                (1 << 0)
110 #define SCREEN_MASK_INPUT               (1 << 1)
111
112 /* graphic position and size values for buttons and scrollbars */
113 #define SC_MENUBUTTON_XSIZE             TILEX
114 #define SC_MENUBUTTON_YSIZE             TILEY
115
116 #define SC_SCROLLBUTTON_XSIZE           TILEX
117 #define SC_SCROLLBUTTON_YSIZE           TILEY
118
119 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
120
121 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
122 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
123                                          SC_SCROLLBUTTON_YSIZE)
124
125 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
126 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
127
128 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
129 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
130                                          SC_SCROLLBUTTON_YSIZE)
131
132 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
133 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
134                                          SC_SCROLL_VERTICAL_YSIZE)
135
136 #define SC_BORDER_SIZE                  14
137
138
139 /* forward declarations of internal functions */
140 static void HandleScreenGadgets(struct GadgetInfo *);
141 static void HandleSetupScreen_Generic(int, int, int, int, int);
142 static void HandleSetupScreen_Input(int, int, int, int, int);
143 static void CustomizeKeyboard(int);
144 static void CalibrateJoystick(int);
145 static void execSetupGame(void);
146 static void execSetupGraphics(void);
147 static void execSetupSound(void);
148 static void execSetupArtwork(void);
149 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
150
151 static void DrawChooseLevelSet(void);
152 static void DrawChooseLevelNr(void);
153 static void DrawInfoScreen(void);
154 static void DrawAndFadeInInfoScreen(int);
155 static void DrawSetupScreen(void);
156
157 static void DrawInfoScreenExt(int, int);
158 static void DrawInfoScreen_NotAvailable(char *, char *);
159 static void DrawInfoScreen_HelpAnim(int, int, boolean);
160 static void DrawInfoScreen_HelpText(int, int, int, int);
161 static void HandleInfoScreen_Main(int, int, int, int, int);
162 static void HandleInfoScreen_TitleScreen(int);
163 static void HandleInfoScreen_Elements(int);
164 static void HandleInfoScreen_Music(int);
165 static void HandleInfoScreen_Credits(int);
166 static void HandleInfoScreen_Program(int);
167 static void HandleInfoScreen_Version(int);
168
169 static void MapScreenMenuGadgets(int);
170 static void MapScreenTreeGadgets(TreeInfo *);
171
172 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
173
174 static int info_mode = INFO_MODE_MAIN;
175 static int setup_mode = SETUP_MODE_MAIN;
176
177 static TreeInfo *screen_modes = NULL;
178 static TreeInfo *screen_mode_current = NULL;
179
180 static TreeInfo *window_sizes = NULL;
181 static TreeInfo *window_size_current = NULL;
182
183 static TreeInfo *scroll_delays = NULL;
184 static TreeInfo *scroll_delay_current = NULL;
185
186 static TreeInfo *game_speeds = NULL;
187 static TreeInfo *game_speed_current = NULL;
188
189 static TreeInfo *volumes_simple = NULL;
190 static TreeInfo *volume_simple_current = NULL;
191
192 static TreeInfo *volumes_loops = NULL;
193 static TreeInfo *volume_loops_current = NULL;
194
195 static TreeInfo *volumes_music = NULL;
196 static TreeInfo *volume_music_current = NULL;
197
198 static TreeInfo *level_number = NULL;
199 static TreeInfo *level_number_current = NULL;
200
201 static struct
202 {
203   int value;
204   char *text;
205 } window_sizes_list[] =
206 {
207   {     50,     "50 %"                          },
208   {     80,     "80 %"                          },
209   {     90,     "90 %"                          },
210   {     100,    "100 % (Default)"               },
211   {     110,    "110 %"                         },
212   {     120,    "120 %"                         },
213   {     130,    "130 %"                         },
214   {     140,    "140 %"                         },
215   {     150,    "150 %"                         },
216   {     200,    "200 %"                         },
217   {     250,    "250 %"                         },
218   {     300,    "300 %"                         },
219
220   {     -1,     NULL                            },
221 };
222
223 static struct
224 {
225   int value;
226   char *text;
227 } game_speeds_list[] =
228 {
229 #if 1
230   {     30,     "Very Slow"                     },
231   {     25,     "Slow"                          },
232   {     20,     "Normal"                        },
233   {     15,     "Fast"                          },
234   {     10,     "Very Fast"                     },
235 #else
236   {     1000,   "1/1s (Extremely Slow)"         },
237   {     500,    "1/2s"                          },
238   {     200,    "1/5s"                          },
239   {     100,    "1/10s"                         },
240   {     50,     "1/20s"                         },
241   {     29,     "1/35s (Original Supaplex)"     },
242   {     25,     "1/40s"                         },
243   {     20,     "1/50s (Normal Speed)"          },
244   {     14,     "1/70s (Maximum Supaplex)"      },
245   {     10,     "1/100s"                        },
246   {     5,      "1/200s"                        },
247   {     2,      "1/500s"                        },
248   {     1,      "1/1000s (Extremely Fast)"      },
249 #endif
250
251   {     -1,     NULL                            },
252 };
253
254 static struct
255 {
256   int value;
257   char *text;
258 } scroll_delays_list[] =
259 {
260   {     0,      "0 Tiles (No Scroll Delay)"     },
261   {     1,      "1 Tile"                        },
262   {     2,      "2 Tiles"                       },
263   {     3,      "3 Tiles (Default)"             },
264   {     4,      "4 Tiles"                       },
265   {     5,      "5 Tiles"                       },
266   {     6,      "6 Tiles"                       },
267   {     7,      "7 Tiles"                       },
268   {     8,      "8 Tiles (Maximum Scroll Delay)"},
269
270   {     -1,     NULL                            },
271 };
272
273 static struct
274 {
275   int value;
276   char *text;
277 } volumes_list[] =
278 {
279   {     0,      "0 %"                           },
280   {     10,     "10 %"                          },
281   {     20,     "20 %"                          },
282   {     30,     "30 %"                          },
283   {     40,     "40 %"                          },
284   {     50,     "50 %"                          },
285   {     60,     "60 %"                          },
286   {     70,     "70 %"                          },
287   {     80,     "80 %"                          },
288   {     90,     "90 %"                          },
289   {     100,    "100 %"                         },
290
291   {     -1,     NULL                            },
292 };
293
294 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
295                                  (s) <= GAME_MODE_SETUP ? (s) :         \
296                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
297                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
298
299 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
300 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
301                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
302                                  INFO_MODE_MAIN)
303
304 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
305                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
306                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
307                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
308                                  SETUP_MODE_CHOOSE_ARTWORK :            \
309                                  SETUP_MODE_CHOOSE_OTHER)
310
311 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
312                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
313                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
314 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
315                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
316                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
317
318 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
319                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
320                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
321 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
322                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
323                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
324
325 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
326                                  DRAW_XOFFSET_INFO(info_mode) :         \
327                                  (s) == GAME_MODE_SETUP ?               \
328                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
329                                  menu.draw_xoffset[DRAW_MODE(s)])
330 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
331                                  DRAW_YOFFSET_INFO(info_mode) :         \
332                                  (s) == GAME_MODE_SETUP ?               \
333                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
334                                  menu.draw_yoffset[DRAW_MODE(s)])
335
336 #define mSX                     (SX + DRAW_XOFFSET(game_status))
337 #define mSY                     (SY + DRAW_YOFFSET(game_status))
338
339 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
340                                     menu.list_size[game_status] :       \
341                                     MAX_MENU_ENTRIES_ON_SCREEN)
342
343 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
344 #define NUM_SCROLLBAR_BITMAPS           2
345 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
346 #endif
347
348
349 /* title display and control definitions */
350
351 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
352                                  2 * MAX_NUM_TITLE_MESSAGES)
353
354 static int num_title_screens = 0;
355
356 struct TitleControlInfo
357 {
358   boolean is_image;
359   boolean initial;
360   int local_nr;
361   int sort_priority;
362 };
363
364 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
365
366 /* main menu display and control definitions */
367
368 #define MAIN_CONTROL_NAME                       0
369 #define MAIN_CONTROL_LEVELS                     1
370 #define MAIN_CONTROL_SCORES                     2
371 #define MAIN_CONTROL_EDITOR                     3
372 #define MAIN_CONTROL_INFO                       4
373 #define MAIN_CONTROL_GAME                       5
374 #define MAIN_CONTROL_SETUP                      6
375 #define MAIN_CONTROL_QUIT                       7
376 #define MAIN_CONTROL_PREV_LEVEL                 8
377 #define MAIN_CONTROL_NEXT_LEVEL                 9
378 #define MAIN_CONTROL_FIRST_LEVEL                10
379 #define MAIN_CONTROL_LAST_LEVEL                 11
380 #define MAIN_CONTROL_LEVEL_NUMBER               12
381 #define MAIN_CONTROL_LEVEL_INFO_1               13
382 #define MAIN_CONTROL_LEVEL_INFO_2               14
383 #define MAIN_CONTROL_LEVEL_NAME                 15
384 #define MAIN_CONTROL_LEVEL_AUTHOR               16
385 #define MAIN_CONTROL_LEVEL_YEAR                 17
386 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
387 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
388 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
389 #define MAIN_CONTROL_TITLE_1                    21
390 #define MAIN_CONTROL_TITLE_2                    22
391 #define MAIN_CONTROL_TITLE_3                    23
392
393 static char str_main_text_name[10];
394 static char str_main_text_first_level[10];
395 static char str_main_text_last_level[10];
396 static char str_main_text_level_number[10];
397
398 static char *main_text_name                     = str_main_text_name;
399 static char *main_text_first_level              = str_main_text_first_level;
400 static char *main_text_last_level               = str_main_text_last_level;
401 static char *main_text_level_number             = str_main_text_level_number;
402 static char *main_text_levels                   = "Levelset";
403 static char *main_text_scores                   = "Hall Of Fame";
404 static char *main_text_editor                   = "Level Creator";
405 static char *main_text_info                     = "Info Screen";
406 static char *main_text_game                     = "Start Game";
407 static char *main_text_setup                    = "Setup";
408 static char *main_text_quit                     = "Quit";
409 static char *main_text_level_name               = level.name;
410 static char *main_text_level_author             = level.author;
411 static char *main_text_level_year               = NULL;
412 static char *main_text_level_imported_from      = NULL;
413 static char *main_text_level_imported_by        = NULL;
414 static char *main_text_level_tested_by          = NULL;
415 static char *main_text_title_1                  = PROGRAM_TITLE_STRING;
416 static char *main_text_title_2                  = PROGRAM_COPYRIGHT_STRING;
417 static char *main_text_title_3                  = PROGRAM_GAME_BY_STRING;
418
419 struct MainControlInfo
420 {
421   int nr;
422
423   struct MenuPosInfo *pos_button;
424   int button_graphic;
425
426   struct TextPosInfo *pos_text;
427   char **text;
428
429   struct TextPosInfo *pos_input;
430   char **input;
431 };
432
433 static struct MainControlInfo main_controls[] =
434 {
435   {
436     MAIN_CONTROL_NAME,
437     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
438     &menu.main.text.name,               &main_text_name,
439     &menu.main.input.name,              &setup.player_name,
440   },
441   {
442     MAIN_CONTROL_LEVELS,
443     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
444     &menu.main.text.levels,             &main_text_levels,
445     NULL,                               NULL,
446   },
447   {
448     MAIN_CONTROL_SCORES,
449     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
450     &menu.main.text.scores,             &main_text_scores,
451     NULL,                               NULL,
452   },
453   {
454     MAIN_CONTROL_EDITOR,
455     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
456     &menu.main.text.editor,             &main_text_editor,
457     NULL,                               NULL,
458   },
459   {
460     MAIN_CONTROL_INFO,
461     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
462     &menu.main.text.info,               &main_text_info,
463     NULL,                               NULL,
464   },
465   {
466     MAIN_CONTROL_GAME,
467     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
468     &menu.main.text.game,               &main_text_game,
469     NULL,                               NULL,
470   },
471   {
472     MAIN_CONTROL_SETUP,
473     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
474     &menu.main.text.setup,              &main_text_setup,
475     NULL,                               NULL,
476   },
477   {
478     MAIN_CONTROL_QUIT,
479     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
480     &menu.main.text.quit,               &main_text_quit,
481     NULL,                               NULL,
482   },
483 #if 0
484   /* (these two buttons are real gadgets) */
485   {
486     MAIN_CONTROL_PREV_LEVEL,
487     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
488     NULL,                               NULL,
489     NULL,                               NULL,
490   },
491   {
492     MAIN_CONTROL_NEXT_LEVEL,
493     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
494     NULL,                               NULL,
495     NULL,                               NULL,
496   },
497 #endif
498   {
499     MAIN_CONTROL_FIRST_LEVEL,
500     NULL,                               -1,
501     &menu.main.text.first_level,        &main_text_first_level,
502     NULL,                               NULL,
503   },
504   {
505     MAIN_CONTROL_LAST_LEVEL,
506     NULL,                               -1,
507     &menu.main.text.last_level,         &main_text_last_level,
508     NULL,                               NULL,
509   },
510   {
511     MAIN_CONTROL_LEVEL_NUMBER,
512     NULL,                               -1,
513     &menu.main.text.level_number,       &main_text_level_number,
514     NULL,                               NULL,
515   },
516   {
517     MAIN_CONTROL_LEVEL_INFO_1,
518     NULL,                               -1,
519     &menu.main.text.level_info_1,       NULL,
520     NULL,                               NULL,
521   },
522   {
523     MAIN_CONTROL_LEVEL_INFO_2,
524     NULL,                               -1,
525     &menu.main.text.level_info_2,       NULL,
526     NULL,                               NULL,
527   },
528   {
529     MAIN_CONTROL_LEVEL_NAME,
530     NULL,                               -1,
531     &menu.main.text.level_name,         &main_text_level_name,
532     NULL,                               NULL,
533   },
534   {
535     MAIN_CONTROL_LEVEL_AUTHOR,
536     NULL,                               -1,
537     &menu.main.text.level_author,       &main_text_level_author,
538     NULL,                               NULL,
539   },
540   {
541     MAIN_CONTROL_LEVEL_YEAR,
542     NULL,                               -1,
543     &menu.main.text.level_year,         &main_text_level_year,
544     NULL,                               NULL,
545   },
546   {
547     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
548     NULL,                               -1,
549     &menu.main.text.level_imported_from, &main_text_level_imported_from,
550     NULL,                               NULL,
551   },
552   {
553     MAIN_CONTROL_LEVEL_IMPORTED_BY,
554     NULL,                               -1,
555     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
556     NULL,                               NULL,
557   },
558   {
559     MAIN_CONTROL_LEVEL_TESTED_BY,
560     NULL,                               -1,
561     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
562     NULL,                               NULL,
563   },
564   {
565     MAIN_CONTROL_TITLE_1,
566     NULL,                               -1,
567     &menu.main.text.title_1,            &main_text_title_1,
568     NULL,                               NULL,
569   },
570   {
571     MAIN_CONTROL_TITLE_2,
572     NULL,                               -1,
573     &menu.main.text.title_2,            &main_text_title_2,
574     NULL,                               NULL,
575   },
576   {
577     MAIN_CONTROL_TITLE_3,
578     NULL,                               -1,
579     &menu.main.text.title_3,            &main_text_title_3,
580     NULL,                               NULL,
581   },
582
583   {
584     -1,
585     NULL,                               -1,
586     NULL,                               NULL,
587     NULL,                               NULL,
588   }
589 };
590
591
592 static int getTitleScreenGraphic(int nr, boolean initial)
593 {
594   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
595 }
596
597 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
598 {
599   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
600 }
601
602 #if 0
603 static int getTitleScreenGameMode(boolean initial)
604 {
605   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
606 }
607 #endif
608
609 static int getTitleMessageGameMode(boolean initial)
610 {
611   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
612 }
613
614 #if 0
615 static int getTitleScreenBackground(boolean initial)
616 {
617   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
618 }
619 #endif
620
621 #if 0
622 static int getTitleMessageBackground(int nr, boolean initial)
623 {
624   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
625 }
626 #endif
627
628 static int getTitleBackground(int nr, boolean initial, boolean is_image)
629 {
630   int base = (is_image ?
631               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
632                          IMG_BACKGROUND_TITLESCREEN_1) :
633               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
634                          IMG_BACKGROUND_TITLEMESSAGE_1));
635   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
636                                   IMG_BACKGROUND_TITLE);
637   int graphic_local = base + nr;
638
639   if (graphic_info[graphic_local].bitmap != NULL)
640     return graphic_local;
641
642   if (graphic_info[graphic_global].bitmap != NULL)
643     return graphic_global;
644
645   return IMG_UNDEFINED;
646 }
647
648 static int getTitleSound(struct TitleControlInfo *tci)
649 {
650   boolean is_image = tci->is_image;
651   int initial = tci->initial;
652   int nr = tci->local_nr;
653   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
654   int base = (is_image ?
655               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
656                          SND_BACKGROUND_TITLESCREEN_1) :
657               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
658                          SND_BACKGROUND_TITLEMESSAGE_1));
659   int sound_global = menu.sound[mode];
660   int sound_local = base + nr;
661
662 #if 0
663   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
664          nr, initial, is_image,
665          sound_global, getSoundListEntry(sound_global)->filename,
666          sound_local, getSoundListEntry(sound_local)->filename);
667 #endif
668
669   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
670     return sound_local;
671
672   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
673     return sound_global;
674
675   return SND_UNDEFINED;
676 }
677
678 static int getTitleMusic(struct TitleControlInfo *tci)
679 {
680   boolean is_image = tci->is_image;
681   int initial = tci->initial;
682   int nr = tci->local_nr;
683   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
684   int base = (is_image ?
685               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
686                          MUS_BACKGROUND_TITLESCREEN_1) :
687               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
688                          MUS_BACKGROUND_TITLEMESSAGE_1));
689   int music_global = menu.music[mode];
690   int music_local = base + nr;
691
692 #if 0
693   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
694          nr, initial, is_image,
695          music_global, getMusicListEntry(music_global)->filename,
696          music_local, getMusicListEntry(music_local)->filename);
697 #endif
698
699   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
700     return music_local;
701
702   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
703     return music_global;
704
705   return MUS_UNDEFINED;
706 }
707
708 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
709 {
710   boolean is_image = tci->is_image;
711   int initial = tci->initial;
712   int nr = tci->local_nr;
713   struct TitleFadingInfo ti;
714
715   if (is_image)
716   {
717     int graphic = getTitleScreenGraphic(nr, initial);
718
719     /* initialize fading control values to default title config settings */
720     ti = (initial ? title_initial_default : title_default);
721
722     /* override default settings with image config settings, if defined */
723     if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
724       ti.fade_mode = graphic_info[graphic].fade_mode;
725     if (graphic_info[graphic].fade_delay > -1)
726       ti.fade_delay = graphic_info[graphic].fade_delay;
727     if (graphic_info[graphic].post_delay > -1)
728       ti.post_delay = graphic_info[graphic].post_delay;
729     if (graphic_info[graphic].auto_delay > -1)
730       ti.auto_delay = graphic_info[graphic].auto_delay;
731   }
732   else
733   {
734     if (initial)
735     {
736       ti.fade_mode  = titlemessage_initial[nr].fade_mode;
737       ti.fade_delay = titlemessage_initial[nr].fade_delay;
738       ti.post_delay = titlemessage_initial[nr].post_delay;
739       ti.auto_delay = titlemessage_initial[nr].auto_delay;
740     }
741     else
742     {
743       ti.fade_mode  = titlemessage[nr].fade_mode;
744       ti.fade_delay = titlemessage[nr].fade_delay;
745       ti.post_delay = titlemessage[nr].post_delay;
746       ti.auto_delay = titlemessage[nr].auto_delay;
747     }
748   }
749
750 #if 0
751   if (ti.anim_mode == ANIM_NONE)
752     ti.fade_delay = ti.post_delay = 0;
753 #endif
754
755   return ti;
756 }
757
758 static int compareTitleControlInfo(const void *object1, const void *object2)
759 {
760   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
761   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
762   int compare_result;
763
764   if (tci1->initial != tci2->initial)
765     compare_result = (tci1->initial ? -1 : +1);
766   else if (tci1->sort_priority != tci2->sort_priority)
767     compare_result = tci1->sort_priority - tci2->sort_priority;
768   else if (tci1->is_image != tci2->is_image)
769     compare_result = (tci1->is_image ? -1 : +1);
770   else
771     compare_result = tci1->local_nr - tci2->local_nr;
772
773   return compare_result;
774 }
775
776 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
777                                                     boolean initial,
778                                                     int nr, int sort_priority)
779 {
780   title_controls[num_title_screens].is_image = is_image;
781   title_controls[num_title_screens].initial = initial;
782   title_controls[num_title_screens].local_nr = nr;
783   title_controls[num_title_screens].sort_priority = sort_priority;
784
785   num_title_screens++;
786 }
787
788 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
789 {
790   int i;
791
792   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
793   {
794     int graphic = getTitleScreenGraphic(i, initial);
795     Bitmap *bitmap = graphic_info[graphic].bitmap;
796     int sort_priority = graphic_info[graphic].sort_priority;
797
798 #if 0
799     /* skip images and messages (fonts!) when using forced custom graphics */
800     if (setup.override_level_graphics && !initial)
801       continue;
802 #endif
803
804     if (bitmap != NULL)
805       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
806   }
807
808   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
809   {
810     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
811     char *filename = getLevelSetTitleMessageFilename(i, initial);
812     int sort_priority = tmi->sort_priority;
813
814 #if 0
815     /* skip images and messages (fonts!) when using forced custom graphics */
816     if (setup.override_level_graphics)
817       continue;
818 #endif
819
820     if (filename != NULL)
821       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
822   }
823 }
824
825 static void InitializeTitleControls(boolean show_title_initial)
826 {
827   num_title_screens = 0;
828
829 #if 1
830   /* 1st step: initialize title screens for game start (only when starting) */
831   if (show_title_initial)
832     InitializeTitleControls_CheckTitleInfo(TRUE);
833 #endif
834
835   /* 2nd step: initialize title screens for current level set */
836   InitializeTitleControls_CheckTitleInfo(FALSE);
837
838   /* sort title screens according to sort_priority and title number */
839   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
840         compareTitleControlInfo);
841 }
842
843 static boolean visibleMenuPos(struct MenuPosInfo *pos)
844 {
845   return (pos != NULL && pos->x != -1 && pos->y != -1);
846 }
847
848 static boolean visibleTextPos(struct TextPosInfo *pos)
849 {
850   return (pos != NULL && pos->x != -1 && pos->y != -1);
851 }
852
853 static void InitializeMainControls()
854 {
855   boolean local_team_mode = (!options.network && setup.team_mode);
856   int i;
857
858   /* set main control text values to dynamically determined values */
859   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
860
861   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
862                                          menu.main.text.first_level.size));
863   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
864                                          menu.main.text.last_level.size));
865   strcpy(main_text_level_number, int2str(level_nr,
866                                          menu.main.text.level_number.size));
867
868   main_text_level_year          = leveldir_current->year;
869   main_text_level_imported_from = leveldir_current->imported_from;
870   main_text_level_imported_by   = leveldir_current->imported_by;
871   main_text_level_tested_by     = leveldir_current->tested_by;
872
873   /* set main control screen positions to dynamically determined values */
874   for (i = 0; main_controls[i].nr != -1; i++)
875   {
876     struct MainControlInfo *mci = &main_controls[i];
877     int nr                         = mci->nr;
878     struct MenuPosInfo *pos_button = mci->pos_button;
879     struct TextPosInfo *pos_text   = mci->pos_text;
880     struct TextPosInfo *pos_input  = mci->pos_input;
881     char *text                     = (mci->text  ? *mci->text  : NULL);
882     char *input                    = (mci->input ? *mci->input : NULL);
883     int button_graphic             = mci->button_graphic;
884 #if 1
885     int font_text                  = (pos_text  ? pos_text->font  : -1);
886     int font_input                 = (pos_input ? pos_input->font : -1);
887 #else
888     int font_text                  = mci->font_text;
889     int font_input                 = mci->font_input;
890 #endif
891
892     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
893     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
894     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
895     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
896     int text_chars  = (text  != NULL ? strlen(text)  : 0);
897     int input_chars = (input != NULL ? strlen(input) : 0);
898
899     int button_width =
900       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
901     int button_height =
902       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
903     int text_width   = font_text_width * text_chars;
904     int text_height  = font_text_height;
905     int input_width  = font_input_width * input_chars;
906     int input_height = font_input_height;
907
908     if (nr == MAIN_CONTROL_NAME)
909     {
910 #if 0
911       if (menu.main.input.name.x == -1)
912         menu.main.input.name.x = menu.main.text.name.x + text_width;
913       if (menu.main.input.name.y == -1)
914         menu.main.input.name.y = menu.main.text.name.y;
915 #endif
916
917 #if 1
918       menu.main.input.name.width  = input_width;
919       menu.main.input.name.height = input_height;
920 #else
921       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
922       menu.main.input.name.height = font_input_height;
923 #endif
924     }
925
926     if (pos_button != NULL)             /* (x/y may be -1/-1 here) */
927     {
928       if (pos_button->width == 0)
929         pos_button->width = button_width;
930       if (pos_button->height == 0)
931         pos_button->height = button_height;
932     }
933
934     if (pos_text != NULL)               /* (x/y may be -1/-1 here) */
935     {
936 #if 1
937       /* calculate size for non-clickable text -- needed for text alignment */
938       boolean calculate_text_size = (pos_button == NULL && text != NULL);
939 #else
940       /* calculate width for non-clickable text -- needed for text alignment */
941       boolean calculate_text_width = (pos_button == NULL && text != NULL);
942 #endif
943
944       if (visibleMenuPos(pos_button))
945       {
946         if (pos_text->x == -1)
947           pos_text->x = pos_button->x + pos_button->width;
948         if (pos_text->y == -1)
949           pos_text->y = pos_button->y;
950       }
951
952 #if 1
953       if (pos_text->width == -1 || calculate_text_size)
954         pos_text->width = text_width;
955       if (pos_text->height == -1 || calculate_text_size)
956         pos_text->height = text_height;
957 #else
958       if (pos_text->width == -1 || calculate_text_width)
959         pos_text->width = text_width;
960       if (pos_text->height == -1)
961         pos_text->height = text_height;
962 #endif
963     }
964
965     if (pos_input != NULL)              /* (x/y may be -1/-1 here) */
966     {
967       if (visibleTextPos(pos_text))
968       {
969         if (pos_input->x == -1)
970           pos_input->x = pos_text->x + pos_text->width;
971         if (pos_input->y == -1)
972           pos_input->y = pos_text->y;
973       }
974
975       if (pos_input->width == -1)
976         pos_input->width = input_width;
977       if (pos_input->height == -1)
978         pos_input->height = input_height;
979     }
980   }
981 }
982
983 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
984                                        boolean active_input)
985 {
986   int i;
987
988   for (i = 0; main_controls[i].nr != -1; i++)
989   {
990     struct MainControlInfo *mci = &main_controls[i];
991
992     if (mci->nr == nr || nr == -1)
993     {
994       struct MenuPosInfo *pos_button = mci->pos_button;
995       struct TextPosInfo *pos_text   = mci->pos_text;
996       struct TextPosInfo *pos_input  = mci->pos_input;
997       char *text                     = (mci->text  ? *mci->text  : NULL);
998       char *input                    = (mci->input ? *mci->input : NULL);
999       int button_graphic             = mci->button_graphic;
1000 #if 1
1001       int font_text                  = (pos_text  ? pos_text->font  : -1);
1002       int font_input                 = (pos_input ? pos_input->font : -1);
1003 #else
1004       int font_text                  = mci->font_text;
1005       int font_input                 = mci->font_input;
1006 #endif
1007
1008       if (active_text)
1009       {
1010         button_graphic = BUTTON_ACTIVE(button_graphic);
1011         font_text = FONT_ACTIVE(font_text);
1012       }
1013
1014       if (active_input)
1015       {
1016         font_input = FONT_ACTIVE(font_input);
1017       }
1018
1019       if (visibleMenuPos(pos_button))
1020       {
1021         struct MenuPosInfo *pos = pos_button;
1022         int x = mSX + pos->x;
1023         int y = mSY + pos->y;
1024
1025         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1026         DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1027       }
1028
1029       if (visibleTextPos(pos_text) && text != NULL)
1030       {
1031         struct TextPosInfo *pos = pos_text;
1032         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1033         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1034
1035 #if 1
1036         /* (check why/if this is needed) */
1037         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1038 #endif
1039         DrawText(x, y, text, font_text);
1040       }
1041
1042       if (visibleTextPos(pos_input) && input != NULL)
1043       {
1044         struct TextPosInfo *pos = pos_input;
1045         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1046         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1047
1048 #if 1
1049         /* (check why/if this is needed) */
1050         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1051 #endif
1052         DrawText(x, y, input, font_input);
1053       }
1054     }
1055   }
1056 }
1057
1058 static void DrawCursorAndText_Main(int nr, boolean active_text)
1059 {
1060   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1061 }
1062
1063 #if 0
1064 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1065 {
1066   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1067 }
1068 #endif
1069
1070 static struct MainControlInfo *getMainControlInfo(int nr)
1071 {
1072   int i;
1073
1074   for (i = 0; main_controls[i].nr != -1; i++)
1075     if (main_controls[i].nr == nr)
1076       return &main_controls[i];
1077
1078   return NULL;
1079 }
1080
1081 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1082 {
1083   if (rect == NULL)
1084     return FALSE;
1085
1086   int rect_x = ALIGNED_TEXT_XPOS(rect);
1087   int rect_y = ALIGNED_TEXT_YPOS(rect);
1088
1089   return (x >= rect_x && x < rect_x + rect->width &&
1090           y >= rect_y && y < rect_y + rect->height);
1091 }
1092
1093 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1094 {
1095   if (rect == NULL)
1096     return FALSE;
1097
1098   int rect_x = ALIGNED_TEXT_XPOS(rect);
1099   int rect_y = ALIGNED_TEXT_YPOS(rect);
1100
1101 #if 0
1102   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1103          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1104          (x >= rect_x && x < rect_x + rect->width &&
1105           y >= rect_y && y < rect_y + rect->height));
1106 #endif
1107
1108   return (x >= rect_x && x < rect_x + rect->width &&
1109           y >= rect_y && y < rect_y + rect->height);
1110 }
1111
1112 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1113 {
1114 #if 1
1115   static int cursor_array[MAX_LEV_FIELDY];
1116 #else
1117   static int cursor_array[SCR_FIELDY];
1118 #endif
1119   int x = mSX + TILEX * xpos;
1120   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1121
1122   if (xpos == 0)
1123   {
1124     if (graphic != -1)
1125       cursor_array[ypos] = graphic;
1126     else
1127       graphic = cursor_array[ypos];
1128   }
1129
1130   if (active)
1131     graphic = BUTTON_ACTIVE(graphic);
1132
1133   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1134   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1135 }
1136
1137 static void initCursor(int ypos, int graphic)
1138 {
1139   drawCursorExt(0, ypos, FALSE, graphic);
1140 }
1141
1142 static void drawCursor(int ypos, boolean active)
1143 {
1144   drawCursorExt(0, ypos, active, -1);
1145 }
1146
1147 static void drawCursorXY(int xpos, int ypos, int graphic)
1148 {
1149   drawCursorExt(xpos, ypos, FALSE, graphic);
1150 }
1151
1152 static void drawChooseTreeCursor(int ypos, boolean active)
1153 {
1154   int last_game_status = game_status;   /* save current game status */
1155
1156 #if 0
1157   /* force LEVELS draw offset on artwork setup screen */
1158   game_status = GAME_MODE_LEVELS;
1159 #endif
1160
1161   drawCursorExt(0, ypos, active, -1);
1162
1163   game_status = last_game_status;       /* restore current game status */
1164 }
1165
1166 void DrawHeadline()
1167 {
1168   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1169   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1170 }
1171
1172 #if 0
1173 static int getPrevlevelButtonPos()
1174 {
1175   return 10;
1176 }
1177
1178 static int getCurrentLevelTextPos()
1179 {
1180   return (getPrevlevelButtonPos() + 1);
1181 }
1182
1183 static int getNextLevelButtonPos()
1184 {
1185   return getPrevlevelButtonPos() + 3 + 1;
1186 }
1187
1188 static int getLevelRangeTextPos()
1189 {
1190   return getNextLevelButtonPos() + 1;
1191 }
1192 #endif
1193
1194 int effectiveGameStatus()
1195 {
1196   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1197     return GAME_MODE_TITLE;
1198
1199   return game_status;
1200 }
1201
1202 void DrawTitleScreenImage(int nr, boolean initial)
1203 {
1204   int graphic = getTitleScreenGraphic(nr, initial);
1205   Bitmap *bitmap = graphic_info[graphic].bitmap;
1206   int width  = graphic_info[graphic].width;
1207   int height = graphic_info[graphic].height;
1208   int src_x = graphic_info[graphic].src_x;
1209   int src_y = graphic_info[graphic].src_y;
1210   int dst_x, dst_y;
1211
1212   if (bitmap == NULL)
1213     return;
1214
1215   if (width > WIN_XSIZE)
1216   {
1217     /* image width too large for window => center image horizontally */
1218     src_x = (width - WIN_XSIZE) / 2;
1219     width = WIN_XSIZE;
1220   }
1221
1222   if (height > WIN_YSIZE)
1223   {
1224     /* image height too large for window => center image vertically */
1225     src_y = (height - WIN_YSIZE) / 2;
1226     height = WIN_YSIZE;
1227   }
1228
1229   /* always display title screens centered */
1230   dst_x = (WIN_XSIZE - width) / 2;
1231   dst_y = (WIN_YSIZE - height) / 2;
1232
1233   SetDrawBackgroundMask(REDRAW_ALL);
1234   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1235
1236   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1237
1238   if (DrawingOnBackground(dst_x, dst_y))
1239   {
1240     SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1241     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1242   }
1243   else
1244     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1245
1246   redraw_mask = REDRAW_ALL;
1247 }
1248
1249 void DrawTitleScreenMessage(int nr, boolean initial)
1250 {
1251   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1252   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1253   int last_game_status = game_status;   /* save current game status */
1254
1255   if (filename == NULL)
1256     return;
1257
1258   /* force TITLE font on title message screen */
1259   game_status = getTitleMessageGameMode(initial);
1260
1261   /* if chars set to "-1", automatically determine by text and font width */
1262   if (tmi->chars == -1)
1263     tmi->chars = tmi->width / getFontWidth(tmi->font);
1264   else
1265     tmi->width = tmi->chars * getFontWidth(tmi->font);
1266
1267   /* if lines set to "-1", automatically determine by text and font height */
1268   if (tmi->lines == -1)
1269     tmi->lines = tmi->height / getFontHeight(tmi->font);
1270   else
1271     tmi->height = tmi->lines * getFontHeight(tmi->font);
1272
1273   SetDrawBackgroundMask(REDRAW_ALL);
1274   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1275
1276   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1277
1278   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1279                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1280                tmi->autowrap, tmi->centered, tmi->parse_comments);
1281
1282   game_status = last_game_status;       /* restore current game status */
1283 }
1284
1285 void DrawTitleScreen()
1286 {
1287   KeyboardAutoRepeatOff();
1288
1289 #if 0
1290   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1291 #endif
1292
1293   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1294
1295   StopAnimation();
1296 }
1297
1298 boolean CheckTitleScreen(boolean levelset_has_changed)
1299 {
1300   static boolean show_title_initial = TRUE;
1301   boolean show_titlescreen = FALSE;
1302
1303   /* needed to be able to skip title screen, if no image or message defined */
1304   InitializeTitleControls(show_title_initial);
1305
1306   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1307     show_titlescreen = TRUE;
1308
1309   /* show initial title images and messages only once at program start */
1310   show_title_initial = FALSE;
1311
1312   return (show_titlescreen && num_title_screens > 0);
1313 }
1314
1315 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1316 {
1317   static LevelDirTree *leveldir_last_valid = NULL;
1318   boolean levelset_has_changed = FALSE;
1319
1320   FadeSetLeaveScreen();
1321
1322   /* do not fade out here -- function may continue and fade on editor screen */
1323
1324   UnmapAllGadgets();
1325   FadeSoundsAndMusic();
1326
1327   KeyboardAutoRepeatOn();
1328   ActivateJoystick();
1329
1330   SetDrawDeactivationMask(REDRAW_NONE);
1331   SetDrawBackgroundMask(REDRAW_FIELD);
1332
1333   audio.sound_deactivated = FALSE;
1334
1335   GetPlayerConfig();
1336
1337   /* needed if last screen was the playing screen, invoked from level editor */
1338   if (level_editor_test_game)
1339   {
1340     game_status = GAME_MODE_EDITOR;
1341     DrawLevelEd();
1342
1343     return;
1344   }
1345
1346   /* needed if last screen was the setup screen and fullscreen state changed */
1347   ToggleFullscreenIfNeeded();
1348
1349   /* leveldir_current may be invalid (level group, parent link) */
1350   if (!validLevelSeries(leveldir_current))
1351     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1352
1353   if (leveldir_current != leveldir_last_valid)
1354     levelset_has_changed = TRUE;
1355
1356   /* store valid level series information */
1357   leveldir_last_valid = leveldir_current;
1358
1359   init_last = init;                     /* switch to new busy animation */
1360
1361   /* needed if last screen (level choice) changed graphics, sounds or music */
1362   ReloadCustomArtwork(0);
1363
1364   if (redraw_mask & REDRAW_ALL)
1365     fade_mask = REDRAW_ALL;
1366
1367 #if 1
1368   FadeOut(fade_mask);
1369
1370   /* needed if last screen was the editor screen */
1371   UndrawSpecialEditorDoor();
1372 #if 0
1373   if (fade_mask == REDRAW_FIELD)
1374     BackToFront();
1375 #endif
1376 #endif
1377
1378 #if 1
1379   /* needed if different viewport properties defined for menues */
1380   ChangeViewportPropertiesIfNeeded();
1381 #endif
1382
1383 #if defined(TARGET_SDL)
1384   SetDrawtoField(DRAW_BACKBUFFER);
1385 #endif
1386
1387   if (CheckTitleScreen(levelset_has_changed))
1388   {
1389     game_status = GAME_MODE_TITLE;
1390
1391     DrawTitleScreen();
1392
1393     return;
1394   }
1395
1396   /* level_nr may have been set to value over handicap with level editor */
1397   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1398     level_nr = leveldir_current->handicap_level;
1399
1400   LoadLevel(level_nr);
1401   LoadScore(level_nr);
1402
1403   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1404
1405 #if 1
1406   if (fade_mask == REDRAW_ALL)
1407   {
1408     // int door_state = GetDoorState();
1409
1410     RedrawBackground();
1411
1412     // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1413   }
1414 #endif
1415
1416   ClearField();
1417
1418   InitializeMainControls();
1419
1420   DrawCursorAndText_Main(-1, FALSE);
1421   DrawPreviewLevel(TRUE);
1422
1423   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1424
1425   TapeStop();
1426   if (TAPE_IS_EMPTY(tape))
1427     LoadTape(level_nr);
1428   DrawCompleteVideoDisplay();
1429
1430   PlayMenuSound();
1431   PlayMenuMusic();
1432
1433   /* create gadgets for main menu screen */
1434   FreeScreenGadgets();
1435   CreateScreenGadgets();
1436
1437   /* map gadgets for main menu screen */
1438   MapTapeButtons();
1439   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1440
1441 #if 1
1442   if (fade_mask == REDRAW_ALL)
1443   {
1444     int door_state = GetDoorState();
1445
1446     // RedrawBackground();
1447
1448     OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1449   }
1450 #endif
1451
1452   DrawMaskedBorder(REDRAW_ALL);
1453
1454   FadeIn(fade_mask);
1455   FadeSetEnterMenu();
1456
1457 #if 1
1458   /* update screen area with special editor door */
1459   redraw_mask |= REDRAW_ALL;
1460   BackToFront();
1461 #endif
1462
1463   SetMouseCursor(CURSOR_DEFAULT);
1464
1465   InitAnimation();
1466
1467   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1468 }
1469
1470 void DrawAndFadeInMainMenu(int fade_mask)
1471 {
1472   DrawMainMenuExt(fade_mask, TRUE);
1473 }
1474
1475 void DrawMainMenu()
1476 {
1477   DrawMainMenuExt(REDRAW_ALL, FALSE);
1478 }
1479
1480 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1481 static void gotoTopLevelDir()
1482 {
1483   /* move upwards to top level directory */
1484   while (leveldir_current->node_parent)
1485   {
1486     /* write a "path" into level tree for easy navigation to last level */
1487     if (leveldir_current->node_parent->node_group->cl_first == -1)
1488     {
1489       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1490       int leveldir_pos = posTreeInfo(leveldir_current);
1491       int num_page_entries;
1492       int cl_first, cl_cursor;
1493
1494       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1495         num_page_entries = num_leveldirs;
1496       else
1497         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1498
1499       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1500       cl_cursor = leveldir_pos - cl_first;
1501
1502       leveldir_current->node_parent->node_group->cl_first = cl_first;
1503       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1504     }
1505
1506     leveldir_current = leveldir_current->node_parent;
1507   }
1508 }
1509 #endif
1510
1511 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1512 {
1513   static unsigned int title_delay = 0;
1514   static int title_screen_nr = 0;
1515   static int last_sound = -1, last_music = -1;
1516   boolean return_to_main_menu = FALSE;
1517   boolean use_fading_main_menu = TRUE;
1518   struct TitleControlInfo *tci;
1519   struct TitleFadingInfo fading_default;
1520   struct TitleFadingInfo fading_last = fading;
1521   struct TitleFadingInfo fading_next;
1522   int sound, music;
1523
1524   if (button == MB_MENU_INITIALIZE)
1525   {
1526     title_delay = 0;
1527     title_screen_nr = 0;
1528     tci = &title_controls[title_screen_nr];
1529
1530     last_sound = SND_UNDEFINED;
1531     last_music = MUS_UNDEFINED;
1532
1533     if (game_status == GAME_MODE_INFO)
1534     {
1535       if (num_title_screens == 0)
1536       {
1537         DrawInfoScreen_NotAvailable("Title screen information:",
1538                                     "No title screen for this level set.");
1539
1540         return;
1541       }
1542
1543       FadeSoundsAndMusic();
1544
1545 #if 1
1546       FadeOut(REDRAW_ALL);
1547 #endif
1548     }
1549
1550     if (tci->is_image)
1551       DrawTitleScreenImage(tci->local_nr, tci->initial);
1552     else
1553       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1554
1555     fading_default = (tci->initial ? title_initial_default : title_default);
1556
1557     fading = fading_next = getTitleFading(tci);
1558
1559 #if 1
1560 #if 1
1561     if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1562         fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1563     {
1564       fading.fade_mode = FADE_MODE_FADE;
1565       fading.fade_delay = fading_default.fade_delay;
1566     }
1567 #else
1568     if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1569         fading_next.fade_mode == FADE_MODE_CROSSFADE)
1570       fading.fade_mode = FADE_MODE_FADE;
1571 #endif
1572 #endif
1573
1574 #if 1
1575     sound = getTitleSound(tci);
1576     music = getTitleMusic(tci);
1577
1578     if (sound != last_sound)
1579       PlayMenuSoundExt(sound);
1580     if (music != last_music)
1581       PlayMenuMusicExt(music);
1582
1583     last_sound = sound;
1584     last_music = music;
1585 #endif
1586
1587     SetMouseCursor(CURSOR_NONE);
1588
1589 #if 1
1590     FadeIn(REDRAW_ALL);
1591 #endif
1592
1593     fading = fading_next;
1594
1595     DelayReached(&title_delay, 0);      /* reset delay counter */
1596
1597     return;
1598   }
1599
1600 #if 1
1601   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1602     button = MB_MENU_CHOICE;
1603 #else
1604   if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1605     button = MB_MENU_CHOICE;
1606 #endif
1607
1608   if (button == MB_MENU_LEAVE)
1609   {
1610     return_to_main_menu = TRUE;
1611     use_fading_main_menu = FALSE;
1612   }
1613   else if (button == MB_MENU_CHOICE)
1614   {
1615     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1616     {
1617 #if 0
1618       FadeOut(REDRAW_FIELD);
1619 #endif
1620
1621       FadeSetEnterScreen();
1622
1623       info_mode = INFO_MODE_MAIN;
1624       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1625
1626       return;
1627     }
1628
1629     title_screen_nr++;
1630     tci = &title_controls[title_screen_nr];
1631
1632     if (title_screen_nr < num_title_screens)
1633     {
1634       sound = getTitleSound(tci);
1635       music = getTitleMusic(tci);
1636
1637       if (sound == SND_UNDEFINED || sound != last_sound)
1638         FadeSounds();
1639       if (music == MUS_UNDEFINED || music != last_music)
1640         FadeMusic();
1641
1642 #if 1
1643       FadeOut(REDRAW_ALL);
1644 #endif
1645
1646       if (tci->is_image)
1647         DrawTitleScreenImage(tci->local_nr, tci->initial);
1648       else
1649         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1650
1651       fading_next = getTitleFading(tci);
1652
1653 #if 1
1654       sound = getTitleSound(tci);
1655       music = getTitleMusic(tci);
1656
1657       if (sound != last_sound)
1658         PlayMenuSoundExt(sound);
1659       if (music != last_music)
1660         PlayMenuMusicExt(music);
1661
1662       last_sound = sound;
1663       last_music = music;
1664 #endif
1665
1666 #if 1
1667       /* last screen already faded out, next screen has no animation */
1668       if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1669           fading_next.fade_mode == FADE_MODE_NONE)
1670         fading = fading_next;
1671 #else
1672       /* last screen already faded out, next screen has no animation */
1673       if (fading.fade_mode      != FADE_MODE_CROSSFADE &&
1674           fading_next.fade_mode == FADE_MODE_NONE)
1675         fading = fading_next;
1676 #endif
1677
1678 #if 1
1679       FadeIn(REDRAW_ALL);
1680 #endif
1681
1682       fading = fading_next;
1683
1684       DelayReached(&title_delay, 0);    /* reset delay counter */
1685     }
1686     else
1687     {
1688       FadeSoundsAndMusic();
1689
1690       return_to_main_menu = TRUE;
1691     }
1692   }
1693
1694   if (return_to_main_menu)
1695   {
1696 #if 0
1697     RedrawBackground();
1698 #endif
1699
1700     SetMouseCursor(CURSOR_DEFAULT);
1701
1702     if (game_status == GAME_MODE_INFO)
1703     {
1704 #if 0
1705       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1706 #endif
1707
1708       info_mode = INFO_MODE_MAIN;
1709       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1710     }
1711     else        /* default: return to main menu */
1712     {
1713 #if 0
1714       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1715 #endif
1716
1717       game_status = GAME_MODE_MAIN;
1718       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1719     }
1720   }
1721 }
1722
1723 void HandleMainMenu_SelectLevel(int step, int direction)
1724 {
1725   int old_level_nr = level_nr;
1726   int new_level_nr;
1727
1728   new_level_nr = old_level_nr + step * direction;
1729   if (new_level_nr < leveldir_current->first_level)
1730     new_level_nr = leveldir_current->first_level;
1731   if (new_level_nr > leveldir_current->last_level)
1732     new_level_nr = leveldir_current->last_level;
1733
1734   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1735   {
1736     /* skipping levels is only allowed when trying to skip single level */
1737     if (setup.skip_levels && step == 1 &&
1738         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1739     {
1740       leveldir_current->handicap_level++;
1741       SaveLevelSetup_SeriesInfo();
1742     }
1743
1744     new_level_nr = leveldir_current->handicap_level;
1745   }
1746
1747   if (new_level_nr != old_level_nr)
1748   {
1749     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1750
1751     PlaySound(SND_MENU_ITEM_SELECTING);
1752
1753     level_nr = new_level_nr;
1754
1755     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1756              int2str(level_nr, menu.main.text.level_number.size),
1757              mci->pos_text->font);
1758
1759     LoadLevel(level_nr);
1760     DrawPreviewLevel(TRUE);
1761
1762     TapeErase();
1763     LoadTape(level_nr);
1764     DrawCompleteVideoDisplay();
1765
1766     /* needed because DrawPreviewLevel() takes some time */
1767     BackToFront();
1768     SyncDisplay();
1769   }
1770 }
1771
1772 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1773 {
1774   static int choice = MAIN_CONTROL_GAME;
1775   int pos = choice;
1776   int i;
1777
1778   if (button == MB_MENU_INITIALIZE)
1779   {
1780     DrawCursorAndText_Main(choice, TRUE);
1781
1782     return;
1783   }
1784
1785   if (mx || my)         /* mouse input */
1786   {
1787     pos = -1;
1788
1789     for (i = 0; main_controls[i].nr != -1; i++)
1790     {
1791 #if 0
1792       printf("::: check click (%d, %d) for %d [%d] ...\n",
1793              mx - mSX, my - mSY, i, main_controls[i].nr);
1794 #endif
1795
1796       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1797           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1798           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1799       {
1800 #if 0
1801         printf("::: inside %d\n", i);
1802 #endif
1803
1804         pos = main_controls[i].nr;
1805
1806         break;
1807       }
1808     }
1809   }
1810   else if (dx || dy)    /* keyboard input */
1811   {
1812     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1813                    choice == MAIN_CONTROL_SETUP))
1814       button = MB_MENU_CHOICE;
1815     else if (dy)
1816       pos = choice + dy;
1817   }
1818
1819   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1820   {
1821     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1822   }
1823   else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1824   {
1825     HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1826   }
1827   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1828   {
1829     HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1830   }
1831   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1832   {
1833     game_status = GAME_MODE_LEVELNR;
1834
1835     DrawChooseLevelNr();
1836   }
1837   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1838   {
1839     if (button)
1840     {
1841       if (pos != choice)
1842       {
1843         PlaySound(SND_MENU_ITEM_ACTIVATING);
1844
1845         DrawCursorAndText_Main(choice, FALSE);
1846         DrawCursorAndText_Main(pos, TRUE);
1847
1848         choice = pos;
1849       }
1850     }
1851     else
1852     {
1853       PlaySound(SND_MENU_ITEM_SELECTING);
1854
1855       if (pos == MAIN_CONTROL_NAME)
1856       {
1857         game_status = GAME_MODE_PSEUDO_TYPENAME;
1858
1859         HandleTypeName(strlen(setup.player_name), 0);
1860       }
1861       else if (pos == MAIN_CONTROL_LEVELS)
1862       {
1863         if (leveldir_first)
1864         {
1865           game_status = GAME_MODE_LEVELS;
1866
1867           SaveLevelSetup_LastSeries();
1868           SaveLevelSetup_SeriesInfo();
1869
1870 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1871           gotoTopLevelDir();
1872 #endif
1873
1874           DrawChooseLevelSet();
1875         }
1876       }
1877       else if (pos == MAIN_CONTROL_SCORES)
1878       {
1879         game_status = GAME_MODE_SCORES;
1880
1881         DrawHallOfFame(-1);
1882       }
1883       else if (pos == MAIN_CONTROL_EDITOR)
1884       {
1885         if (leveldir_current->readonly &&
1886             !strEqual(setup.player_name, "Artsoft"))
1887           Request("This level is read only !", REQ_CONFIRM);
1888
1889         game_status = GAME_MODE_EDITOR;
1890
1891         FadeSetEnterScreen();
1892
1893 #if 0
1894         /* needed if different viewport properties defined for editor */
1895         ChangeViewportPropertiesIfNeeded();
1896 #endif
1897
1898         DrawLevelEd();
1899       }
1900       else if (pos == MAIN_CONTROL_INFO)
1901       {
1902         game_status = GAME_MODE_INFO;
1903         info_mode = INFO_MODE_MAIN;
1904
1905         DrawInfoScreen();
1906       }
1907       else if (pos == MAIN_CONTROL_GAME)
1908       {
1909         StartGameActions(options.network, setup.autorecord, level.random_seed);
1910       }
1911       else if (pos == MAIN_CONTROL_SETUP)
1912       {
1913         game_status = GAME_MODE_SETUP;
1914         setup_mode = SETUP_MODE_MAIN;
1915
1916         DrawSetupScreen();
1917       }
1918       else if (pos == MAIN_CONTROL_QUIT)
1919       {
1920         SaveLevelSetup_LastSeries();
1921         SaveLevelSetup_SeriesInfo();
1922
1923         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1924           game_status = GAME_MODE_QUIT;
1925       }
1926     }
1927   }
1928
1929   if (game_status == GAME_MODE_MAIN)
1930   {
1931     DrawPreviewLevel(FALSE);
1932     DoAnimation();
1933   }
1934 }
1935
1936
1937 /* ========================================================================= */
1938 /* info screen functions                                                     */
1939 /* ========================================================================= */
1940
1941 static struct TokenInfo *info_info;
1942 static int num_info_info;
1943
1944 static void execInfoTitleScreen()
1945 {
1946   info_mode = INFO_MODE_TITLE;
1947
1948   DrawInfoScreen();
1949 }
1950
1951 static void execInfoElements()
1952 {
1953   info_mode = INFO_MODE_ELEMENTS;
1954
1955   DrawInfoScreen();
1956 }
1957
1958 static void execInfoMusic()
1959 {
1960   info_mode = INFO_MODE_MUSIC;
1961
1962   DrawInfoScreen();
1963 }
1964
1965 static void execInfoCredits()
1966 {
1967   info_mode = INFO_MODE_CREDITS;
1968
1969   DrawInfoScreen();
1970 }
1971
1972 static void execInfoProgram()
1973 {
1974   info_mode = INFO_MODE_PROGRAM;
1975
1976   DrawInfoScreen();
1977 }
1978
1979 static void execInfoVersion()
1980 {
1981   info_mode = INFO_MODE_VERSION;
1982
1983   DrawInfoScreen();
1984 }
1985
1986 static void execInfoLevelSet()
1987 {
1988   info_mode = INFO_MODE_LEVELSET;
1989
1990   DrawInfoScreen();
1991 }
1992
1993 static void execExitInfo()
1994 {
1995   game_status = GAME_MODE_MAIN;
1996
1997   DrawMainMenuExt(REDRAW_FIELD, FALSE);
1998 }
1999
2000 static struct TokenInfo info_info_main[] =
2001 {
2002   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2003   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2004   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2005   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2006   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2007   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2008   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2009   { TYPE_EMPTY,         NULL,                   ""                      },
2010   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2011
2012   { 0,                  NULL,                   NULL                    }
2013 };
2014
2015 static void DrawCursorAndText_Info(int pos, boolean active)
2016 {
2017   int xpos = MENU_SCREEN_START_XPOS;
2018   int ypos = MENU_SCREEN_START_YPOS + pos;
2019   int font_nr = FONT_MENU_1;
2020
2021   if (active)
2022     font_nr = FONT_ACTIVE(font_nr);
2023
2024   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2025
2026   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2027     drawCursor(pos, active);
2028 }
2029
2030 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2031 {
2032   int i;
2033
2034   UnmapAllGadgets();
2035   CloseDoor(DOOR_CLOSE_2);
2036
2037   /* (needed after displaying title screens which disable auto repeat) */
2038   KeyboardAutoRepeatOn();
2039
2040   FadeSetLeaveScreen();
2041
2042 #if 1
2043   FadeOut(fade_mask);
2044 #endif
2045
2046 #if 1
2047   if (fade_mask == REDRAW_ALL)
2048   {
2049     RedrawBackground();
2050
2051     OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2052   }
2053 #endif
2054
2055   ClearField();
2056
2057   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2058
2059   info_info = info_info_main;
2060   num_info_info = 0;
2061
2062 #if 1
2063   for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2064 #else
2065   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2066 #endif
2067   {
2068     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2069       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2070     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2071       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2072     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2073       initCursor(i, IMG_MENU_BUTTON);
2074
2075     DrawCursorAndText_Info(i, FALSE);
2076
2077     num_info_info++;
2078   }
2079
2080   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2081
2082   PlayMenuSound();
2083   PlayMenuMusic();
2084
2085   DrawMaskedBorder(fade_mask);
2086
2087   FadeIn(fade_mask);
2088
2089   InitAnimation();
2090 }
2091
2092 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2093 {
2094   static int choice_store[MAX_INFO_MODES];
2095   int choice = choice_store[info_mode];         /* always starts with 0 */
2096   int x = 0;
2097   int y = choice;
2098
2099   if (button == MB_MENU_INITIALIZE)
2100   {
2101     /* advance to first valid menu entry */
2102     while (choice < num_info_info &&
2103            info_info[choice].type & TYPE_SKIP_ENTRY)
2104       choice++;
2105     choice_store[info_mode] = choice;
2106
2107     DrawCursorAndText_Info(choice, TRUE);
2108
2109     return;
2110   }
2111   else if (button == MB_MENU_LEAVE)
2112   {
2113     for (y = 0; y < num_info_info; y++)
2114     {
2115       if (info_info[y].type & TYPE_LEAVE_MENU)
2116       {
2117         void (*menu_callback_function)(void) = info_info[y].value;
2118
2119         FadeSetLeaveMenu();
2120
2121         menu_callback_function();
2122
2123         break;  /* absolutely needed because function changes 'info_info'! */
2124       }
2125     }
2126
2127     return;
2128   }
2129
2130   if (mx || my)         /* mouse input */
2131   {
2132     x = (mx - mSX) / 32;
2133     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2134   }
2135   else if (dx || dy)    /* keyboard input */
2136   {
2137     if (dx)
2138     {
2139       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2140
2141       if (info_info[choice].type & menu_navigation_type ||
2142           info_info[choice].type & TYPE_ENTER_SCREEN ||
2143           info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2144           info_info[choice].type & TYPE_YES_NO_AUTO)
2145         button = MB_MENU_CHOICE;
2146     }
2147     else if (dy)
2148       y = choice + dy;
2149
2150     /* jump to next non-empty menu entry (up or down) */
2151     while (y > 0 && y < num_info_info - 1 &&
2152            info_info[y].type & TYPE_SKIP_ENTRY)
2153       y += dy;
2154   }
2155
2156   if (IN_VIS_FIELD(x, y) &&
2157       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2158   {
2159     if (button)
2160     {
2161       if (y != choice)
2162       {
2163         PlaySound(SND_MENU_ITEM_ACTIVATING);
2164
2165         DrawCursorAndText_Info(choice, FALSE);
2166         DrawCursorAndText_Info(y, TRUE);
2167
2168         choice = choice_store[info_mode] = y;
2169       }
2170     }
2171     else if (!(info_info[y].type & TYPE_GHOSTED))
2172     {
2173       PlaySound(SND_MENU_ITEM_SELECTING);
2174
2175       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2176       {
2177         void (*menu_callback_function)(void) = info_info[choice].value;
2178
2179         FadeSetFromType(info_info[y].type);
2180
2181         menu_callback_function();
2182       }
2183     }
2184   }
2185 }
2186
2187 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2188 {
2189   int ystart1 = mSY - SY + 100;
2190   int ystart2 = mSY - SY + 150;
2191   int ybottom = mSY - SY + SYSIZE - 20;
2192
2193   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2194
2195   FadeOut(REDRAW_FIELD);
2196
2197   ClearField();
2198   DrawHeadline();
2199
2200   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2201   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2202
2203   DrawTextSCentered(ybottom, FONT_TEXT_4,
2204                     "Press any key or button for info menu");
2205
2206   FadeIn(REDRAW_FIELD);
2207 }
2208
2209 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2210 {
2211   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2212   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2213   int xstart = mSX + 16;
2214   int ystart1 = mSY - SY + 100;
2215   int ystart2 = mSY + 64 + 2 * 32;
2216   int ybottom = mSY - SY + SYSIZE - 20;
2217   int ystep = TILEY + 4;
2218   int element, action, direction;
2219   int graphic;
2220   int delay;
2221   int sync_frame;
2222   int i, j;
2223
2224   if (init)
2225   {
2226     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2227       infoscreen_step[i] = infoscreen_frame[i] = 0;
2228
2229     ClearField();
2230     DrawHeadline();
2231
2232     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2233
2234     DrawTextSCentered(ybottom, FONT_TEXT_4,
2235                       "Press any key or button for next page");
2236
2237     FrameCounter = 0;
2238   }
2239
2240   i = j = 0;
2241   while (helpanim_info[j].element != HELPANIM_LIST_END)
2242   {
2243     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2244         i >= max_anims)
2245       break;
2246     else if (i < start)
2247     {
2248       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2249         j++;
2250
2251       j++;
2252       i++;
2253
2254       continue;
2255     }
2256
2257     j += infoscreen_step[i - start];
2258
2259     element = helpanim_info[j].element;
2260     action = helpanim_info[j].action;
2261     direction = helpanim_info[j].direction;
2262
2263     if (element < 0)
2264       element = EL_UNKNOWN;
2265
2266     if (action != -1 && direction != -1)
2267       graphic = el_act_dir2img(element, action, direction);
2268     else if (action != -1)
2269       graphic = el_act2img(element, action);
2270     else if (direction != -1)
2271       graphic = el_dir2img(element, direction);
2272     else
2273       graphic = el2img(element);
2274
2275     delay = helpanim_info[j++].delay;
2276
2277     if (delay == -1)
2278       delay = 1000000;
2279
2280     if (infoscreen_frame[i - start] == 0)
2281     {
2282       sync_frame = 0;
2283       infoscreen_frame[i - start] = delay - 1;
2284     }
2285     else
2286     {
2287       sync_frame = delay - infoscreen_frame[i - start];
2288       infoscreen_frame[i - start]--;
2289     }
2290
2291     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2292     {
2293       if (!infoscreen_frame[i - start])
2294         infoscreen_step[i - start] = 0;
2295     }
2296     else
2297     {
2298       if (!infoscreen_frame[i - start])
2299         infoscreen_step[i - start]++;
2300       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2301         j++;
2302     }
2303
2304     j++;
2305
2306     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2307                                TILEX, TILEY);
2308     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2309                                  graphic, sync_frame, USE_MASKING);
2310
2311     if (init)
2312       DrawInfoScreen_HelpText(element, action, direction, i - start);
2313
2314     i++;
2315   }
2316
2317   redraw_mask |= REDRAW_FIELD;
2318
2319   FrameCounter++;
2320 }
2321
2322 static char *getHelpText(int element, int action, int direction)
2323 {
2324   char token[MAX_LINE_LEN];
2325
2326   strcpy(token, element_info[element].token_name);
2327
2328   if (action != -1)
2329     strcat(token, element_action_info[action].suffix);
2330
2331   if (direction != -1)
2332     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2333
2334   return getHashEntry(helptext_info, token);
2335 }
2336
2337 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2338 {
2339   int font_nr = FONT_INFO_ELEMENTS;
2340   int font_width = getFontWidth(font_nr);
2341   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2342   int sy = mSY + 65 + 2 * 32 + 1;
2343   int ystep = TILEY + 4;
2344   int pad_x = sx - SX;
2345   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2346   int max_lines_per_text = 2;    
2347   char *text = NULL;
2348
2349   if (action != -1 && direction != -1)          /* element.action.direction */
2350     text = getHelpText(element, action, direction);
2351
2352   if (text == NULL && action != -1)             /* element.action */
2353     text = getHelpText(element, action, -1);
2354
2355   if (text == NULL && direction != -1)          /* element.direction */
2356     text = getHelpText(element, -1, direction);
2357
2358   if (text == NULL)                             /* base element */
2359     text = getHelpText(element, -1, -1);
2360
2361   if (text == NULL)                             /* not found */
2362     text = "No description available";
2363
2364   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2365     sy += getFontHeight(font_nr) / 2;
2366
2367   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2368                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2369                  TRUE, FALSE, FALSE);
2370 }
2371
2372 void DrawInfoScreen_TitleScreen()
2373 {
2374   DrawTitleScreen();
2375 }
2376
2377 void HandleInfoScreen_TitleScreen(int button)
2378 {
2379   HandleTitleScreen(0, 0, 0, 0, button);
2380 }
2381
2382 void DrawInfoScreen_Elements()
2383 {
2384   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2385
2386   FadeOut(REDRAW_FIELD);
2387
2388   LoadHelpAnimInfo();
2389   LoadHelpTextInfo();
2390
2391   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2392
2393   FadeIn(REDRAW_FIELD);
2394
2395   InitAnimation();
2396 }
2397
2398 void HandleInfoScreen_Elements(int button)
2399 {
2400   static unsigned int info_delay = 0;
2401   static int num_anims;
2402   static int num_pages;
2403   static int page;
2404   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2405   int i;
2406
2407   if (button == MB_MENU_INITIALIZE)
2408   {
2409     boolean new_element = TRUE;
2410
2411     num_anims = 0;
2412
2413     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2414     {
2415       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2416         new_element = TRUE;
2417       else if (new_element)
2418       {
2419         num_anims++;
2420         new_element = FALSE;
2421       }
2422     }
2423
2424     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2425     page = 0;
2426   }
2427
2428   if (button == MB_MENU_LEAVE)
2429   {
2430     PlaySound(SND_MENU_ITEM_SELECTING);
2431
2432     info_mode = INFO_MODE_MAIN;
2433     DrawInfoScreen();
2434
2435     return;
2436   }
2437   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2438   {
2439     if (button != MB_MENU_INITIALIZE)
2440     {
2441       PlaySound(SND_MENU_ITEM_SELECTING);
2442
2443       page++;
2444     }
2445
2446     if (page >= num_pages)
2447     {
2448       FadeSoundsAndMusic();
2449
2450       info_mode = INFO_MODE_MAIN;
2451       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2452
2453       return;
2454     }
2455
2456 #if 1
2457     if (page > 0)
2458       FadeSetNextScreen();
2459 #endif
2460
2461     if (button != MB_MENU_INITIALIZE)
2462       FadeOut(REDRAW_FIELD);
2463
2464     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2465
2466     if (button != MB_MENU_INITIALIZE)
2467       FadeIn(REDRAW_FIELD);
2468   }
2469   else
2470   {
2471     if (DelayReached(&info_delay, GameFrameDelay))
2472       if (page < num_pages)
2473         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2474
2475     PlayMenuSoundIfLoop();
2476   }
2477 }
2478
2479 void DrawInfoScreen_Music()
2480 {
2481   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2482
2483 #if 1
2484   FadeOut(REDRAW_FIELD);
2485 #endif
2486
2487   ClearField();
2488   DrawHeadline();
2489
2490   LoadMusicInfo();
2491
2492   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2493
2494 #if 1
2495   FadeIn(REDRAW_FIELD);
2496 #endif
2497 }
2498
2499 void HandleInfoScreen_Music(int button)
2500 {
2501   static struct MusicFileInfo *list = NULL;
2502   int ystart1 = mSY - SY + 100;
2503   int ystart2 = mSY - SY + 150;
2504   int ybottom = mSY - SY + SYSIZE - 20;
2505   int dy = 30;
2506
2507   if (button == MB_MENU_INITIALIZE)
2508   {
2509     list = music_file_info;
2510
2511     if (list == NULL)
2512     {
2513       FadeSoundsAndMusic();
2514
2515       ClearField();
2516       DrawHeadline();
2517
2518       DrawTextSCentered(ystart1, FONT_TEXT_1,
2519                         "No music info for this level set.");
2520
2521       DrawTextSCentered(ybottom, FONT_TEXT_4,
2522                         "Press any key or button for info menu");
2523
2524       return;
2525     }
2526   }
2527
2528   if (button == MB_MENU_LEAVE)
2529   {
2530     PlaySound(SND_MENU_ITEM_SELECTING);
2531
2532     FadeSoundsAndMusic();
2533
2534     info_mode = INFO_MODE_MAIN;
2535     DrawInfoScreen();
2536
2537     return;
2538   }
2539   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2540   {
2541     int y = 0;
2542
2543     if (button != MB_MENU_INITIALIZE)
2544     {
2545       PlaySound(SND_MENU_ITEM_SELECTING);
2546
2547       if (list != NULL)
2548         list = list->next;
2549     }
2550
2551     if (list == NULL)
2552     {
2553       FadeSoundsAndMusic();
2554
2555       info_mode = INFO_MODE_MAIN;
2556       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2557
2558       return;
2559     }
2560
2561     FadeSoundsAndMusic();
2562
2563 #if 1
2564     if (list != music_file_info)
2565       FadeSetNextScreen();
2566 #endif
2567
2568     if (button != MB_MENU_INITIALIZE)
2569       FadeOut(REDRAW_FIELD);
2570
2571     ClearField();
2572     DrawHeadline();
2573
2574     if (list->is_sound)
2575     {
2576       int sound = list->music;
2577
2578       if (sound_info[sound].loop)
2579         PlaySoundLoop(sound);
2580       else
2581         PlaySound(sound);
2582
2583       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2584     }
2585     else
2586     {
2587       PlayMusic(list->music);
2588
2589       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2590     }
2591
2592     if (!strEqual(list->title, UNKNOWN_NAME))
2593     {
2594       if (!strEqual(list->title_header, UNKNOWN_NAME))
2595         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2596
2597       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2598     }
2599
2600     if (!strEqual(list->artist, UNKNOWN_NAME))
2601     {
2602       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2603         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2604       else
2605         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2606
2607       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2608     }
2609
2610     if (!strEqual(list->album, UNKNOWN_NAME))
2611     {
2612       if (!strEqual(list->album_header, UNKNOWN_NAME))
2613         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2614       else
2615         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2616
2617       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2618     }
2619
2620     if (!strEqual(list->year, UNKNOWN_NAME))
2621     {
2622       if (!strEqual(list->year_header, UNKNOWN_NAME))
2623         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2624       else
2625         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2626
2627       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2628     }
2629
2630     DrawTextSCentered(ybottom, FONT_TEXT_4,
2631                       "Press any key or button for next page");
2632
2633     if (button != MB_MENU_INITIALIZE)
2634       FadeIn(REDRAW_FIELD);
2635   }
2636
2637   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2638     PlaySoundLoop(list->music);
2639 }
2640
2641 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2642 {
2643   int ystart1 = mSY - SY + 100;
2644   int ystart2 = mSY - SY + 150;
2645   int ybottom = mSY - SY + SYSIZE - 20;
2646   int ystep = 30;
2647
2648   ClearField();
2649   DrawHeadline();
2650
2651   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2652
2653   if (screen_nr == 0)
2654   {
2655     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2656                       "Special thanks to");
2657     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2658                       "Peter Liepa");
2659     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2660                       "for creating");
2661     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2662                       "\"Boulder Dash\"");
2663     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2664                       "in the year");
2665     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2666                       "1984");
2667     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2668                       "published by");
2669     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2670                       "First Star Software");
2671   }
2672   else if (screen_nr == 1)
2673   {
2674     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2675                       "Special thanks to");
2676     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2677                       "Klaus Heinz & Volker Wertich");
2678     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2679                       "for creating");
2680     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2681                       "\"Emerald Mine\"");
2682     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2683                       "in the year");
2684     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2685                       "1987");
2686     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2687                       "published by");
2688     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2689                       "Kingsoft");
2690   }
2691   else if (screen_nr == 2)
2692   {
2693     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2694                       "Special thanks to");
2695     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2696                       "Michael Stopp & Philip Jespersen");
2697     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2698                       "for creating");
2699     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2700                       "\"Supaplex\"");
2701     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2702                       "in the year");
2703     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2704                       "1991");
2705     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2706                       "published by");
2707     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2708                       "Digital Integration");
2709   }
2710   else if (screen_nr == 3)
2711   {
2712     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2713                       "Special thanks to");
2714     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2715                       "Hiroyuki Imabayashi");
2716     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2717                       "for creating");
2718     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2719                       "\"Sokoban\"");
2720     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2721                       "in the year");
2722     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2723                       "1982");
2724     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2725                       "published by");
2726     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2727                       "Thinking Rabbit");
2728   }
2729   else if (screen_nr == 4)
2730   {
2731     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2732                       "Special thanks to");
2733     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2734                       "Alan Bond");
2735     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2736                       "and");
2737     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2738                       "Jürgen Bonhagen");
2739     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2740                       "for the continuous creation");
2741     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2742                       "of outstanding level sets");
2743   }
2744   else if (screen_nr == 5)
2745   {
2746     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2747                       "Thanks to");
2748     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2749                       "Peter Elzner");
2750     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2751                       "for ideas and inspiration by");
2752     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2753                       "Diamond Caves");
2754
2755     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2756                       "Thanks to");
2757     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2758                       "Steffest");
2759     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2760                       "for ideas and inspiration by");
2761     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2762                       "DX-Boulderdash");
2763   }
2764   else if (screen_nr == 6)
2765   {
2766     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2767                       "Thanks to");
2768     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2769                       "David Tritscher");
2770 #if 1
2771     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2772                       "for the code base used for the");
2773     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2774                       "native Emerald Mine engine");
2775 #else
2776     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2777                       "for the new Emerald Mine engine");
2778 #endif
2779   }
2780   else if (screen_nr == 7)
2781   {
2782     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2783                       "Thanks to");
2784     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2785                       "Guido Schulz");
2786     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2787                       "for the initial DOS port");
2788
2789     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2790                       "Thanks to");
2791     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2792                       "Karl Hörnell");
2793     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2794                       "for some additional toons");
2795   }
2796   else if (screen_nr == 8)
2797   {
2798     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2799                       "And not to forget:");
2800     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2801                       "Many thanks to");
2802     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2803                       "All those who contributed");
2804     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2805                       "levels to this game");
2806     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2807                       "since 1995");
2808   }
2809
2810   DrawTextSCentered(ybottom, FONT_TEXT_4,
2811                     "Press any key or button for next page");
2812 }
2813
2814 void DrawInfoScreen_Credits()
2815 {
2816   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2817
2818   FadeSoundsAndMusic();
2819
2820 #if 1
2821   FadeOut(REDRAW_FIELD);
2822 #endif
2823
2824   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2825
2826 #if 1
2827   FadeIn(REDRAW_FIELD);
2828 #endif
2829 }
2830
2831 void HandleInfoScreen_Credits(int button)
2832 {
2833   static int screen_nr = 0;
2834   int num_screens = 9;
2835
2836   if (button == MB_MENU_INITIALIZE)
2837   {
2838     screen_nr = 0;
2839
2840     // DrawInfoScreen_CreditsScreen(screen_nr);
2841   }
2842
2843   if (button == MB_MENU_LEAVE)
2844   {
2845     PlaySound(SND_MENU_ITEM_SELECTING);
2846
2847     info_mode = INFO_MODE_MAIN;
2848     DrawInfoScreen();
2849
2850     return;
2851   }
2852   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2853   {
2854     if (button != MB_MENU_INITIALIZE)
2855     {
2856       PlaySound(SND_MENU_ITEM_SELECTING);
2857
2858       screen_nr++;
2859     }
2860
2861     if (screen_nr >= num_screens)
2862     {
2863       FadeSoundsAndMusic();
2864
2865       info_mode = INFO_MODE_MAIN;
2866       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2867
2868       return;
2869     }
2870
2871 #if 1
2872     if (screen_nr > 0)
2873       FadeSetNextScreen();
2874 #endif
2875
2876     if (button != MB_MENU_INITIALIZE)
2877       FadeOut(REDRAW_FIELD);
2878
2879     DrawInfoScreen_CreditsScreen(screen_nr);
2880
2881     if (button != MB_MENU_INITIALIZE)
2882       FadeIn(REDRAW_FIELD);
2883   }
2884   else
2885   {
2886     PlayMenuSoundIfLoop();
2887   }
2888 }
2889
2890 void DrawInfoScreen_Program()
2891 {
2892   int ystart1 = mSY - SY + 100;
2893   int ystart2 = mSY - SY + 150;
2894   int ybottom = mSY - SY + SYSIZE - 20;
2895   int ystep = 30;
2896
2897   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2898
2899 #if 1
2900   FadeOut(REDRAW_FIELD);
2901 #endif
2902
2903   ClearField();
2904   DrawHeadline();
2905
2906   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2907
2908   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2909                     "This game is Freeware!");
2910   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2911                     "If you like it, send e-mail to:");
2912   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2913                     PROGRAM_EMAIL_STRING);
2914 #if 1
2915   DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2916                     "More information and levels:");
2917   DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2918                     PROGRAM_WEBSITE_STRING);
2919   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2920                     "If you have created new levels,");
2921   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2922                     "send them to me to include them!");
2923   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2924                     ":-)");
2925 #else
2926   DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2927                     "or SnailMail to:");
2928   DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2929                     "Holger Schemel");
2930   DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2931                     "Detmolder Strasse 189");
2932   DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2933                     "33604 Bielefeld");
2934   DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2935                     "Germany");
2936   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2937                     "More information and levels:");
2938   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2939                     PROGRAM_WEBSITE_STRING);
2940   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2941                     "If you have created new levels,");
2942   DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2943                     "send them to me to include them!");
2944   DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2945                     ":-)");
2946 #endif
2947
2948   DrawTextSCentered(ybottom, FONT_TEXT_4,
2949                     "Press any key or button for info menu");
2950
2951 #if 1
2952   FadeIn(REDRAW_FIELD);
2953 #endif
2954 }
2955
2956 void HandleInfoScreen_Program(int button)
2957 {
2958   if (button == MB_MENU_LEAVE)
2959   {
2960     PlaySound(SND_MENU_ITEM_SELECTING);
2961
2962     info_mode = INFO_MODE_MAIN;
2963     DrawInfoScreen();
2964
2965     return;
2966   }
2967   else if (button == MB_MENU_CHOICE)
2968   {
2969     PlaySound(SND_MENU_ITEM_SELECTING);
2970
2971     FadeSoundsAndMusic();
2972
2973 #if 0
2974     FadeOut(REDRAW_FIELD);
2975 #endif
2976
2977     info_mode = INFO_MODE_MAIN;
2978     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2979   }
2980   else
2981   {
2982     PlayMenuSoundIfLoop();
2983   }
2984 }
2985
2986 void DrawInfoScreen_Version()
2987 {
2988   int font_header = FONT_TEXT_3;
2989   int font_text = FONT_TEXT_2;
2990   int xstep = getFontWidth(font_text);
2991   int ystep = getFontHeight(font_text);
2992   int ystart1 = mSY - SY + 100;
2993   int ystart2 = mSY - SY + 150;
2994   int ybottom = mSY - SY + SYSIZE - 20;
2995   int xstart1 = mSX + 2 * xstep;
2996   int xstart2 = mSX + 19 * xstep;
2997 #if defined(TARGET_SDL)
2998   int xstart3 = mSX + 29 * xstep;
2999   SDL_version sdl_version_compiled;
3000 #if defined(TARGET_SDL2)
3001   SDL_version sdl_version_linked_ext;
3002 #endif
3003   const SDL_version *sdl_version_linked;
3004 #if defined(TARGET_SDL2)
3005   const char *driver_name = NULL;
3006 #else
3007   int driver_name_len = 8;
3008   char driver_name[driver_name_len];
3009 #endif
3010 #endif
3011
3012   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3013
3014 #if 1
3015   FadeOut(REDRAW_FIELD);
3016 #endif
3017
3018   ClearField();
3019   DrawHeadline();
3020
3021   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3022
3023   DrawTextF(xstart1, ystart2, font_header, "Name");
3024   DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3025
3026   ystart2 += ystep;
3027   DrawTextF(xstart1, ystart2, font_header, "Version");
3028   DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3029
3030   ystart2 += ystep;
3031   DrawTextF(xstart1, ystart2, font_header, "Platform");
3032   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3033
3034   ystart2 += ystep;
3035   DrawTextF(xstart1, ystart2, font_header, "Target");
3036   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3037
3038   ystart2 += ystep;
3039   DrawTextF(xstart1, ystart2, font_header, "Compile time");
3040   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3041
3042 #if defined(TARGET_SDL)
3043   ystart2 += 3 * ystep;
3044   DrawTextF(xstart1, ystart2, font_header, "Library");
3045   DrawTextF(xstart2, ystart2, font_header, "compiled");
3046   DrawTextF(xstart3, ystart2, font_header, "linked");
3047
3048   SDL_VERSION(&sdl_version_compiled);
3049 #if defined(TARGET_SDL2)
3050   SDL_GetVersion(&sdl_version_linked_ext);
3051   sdl_version_linked = &sdl_version_linked_ext;
3052 #else
3053   sdl_version_linked = SDL_Linked_Version();
3054 #endif
3055
3056   ystart2 += 2 * ystep;
3057   DrawTextF(xstart1, ystart2, font_text, "SDL");
3058   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3059             sdl_version_compiled.major,
3060             sdl_version_compiled.minor,
3061             sdl_version_compiled.patch);
3062   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3063             sdl_version_linked->major,
3064             sdl_version_linked->minor,
3065             sdl_version_linked->patch);
3066
3067   SDL_IMAGE_VERSION(&sdl_version_compiled);
3068   sdl_version_linked = IMG_Linked_Version();
3069
3070   ystart2 += ystep;
3071   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3072   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3073             sdl_version_compiled.major,
3074             sdl_version_compiled.minor,
3075             sdl_version_compiled.patch);
3076   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3077             sdl_version_linked->major,
3078             sdl_version_linked->minor,
3079             sdl_version_linked->patch);
3080
3081   SDL_MIXER_VERSION(&sdl_version_compiled);
3082   sdl_version_linked = Mix_Linked_Version();
3083
3084   ystart2 += ystep;
3085   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3086   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3087             sdl_version_compiled.major,
3088             sdl_version_compiled.minor,
3089             sdl_version_compiled.patch);
3090   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3091             sdl_version_linked->major,
3092             sdl_version_linked->minor,
3093             sdl_version_linked->patch);
3094
3095   SDL_NET_VERSION(&sdl_version_compiled);
3096   sdl_version_linked = SDLNet_Linked_Version();
3097
3098   ystart2 += ystep;
3099   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3100   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3101             sdl_version_compiled.major,
3102             sdl_version_compiled.minor,
3103             sdl_version_compiled.patch);
3104   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3105             sdl_version_linked->major,
3106             sdl_version_linked->minor,
3107             sdl_version_linked->patch);
3108
3109   ystart2 += 3 * ystep;
3110   DrawTextF(xstart1, ystart2, font_header, "Driver");
3111   DrawTextF(xstart2, ystart2, font_header, "Requested");
3112   DrawTextF(xstart3, ystart2, font_header, "Used");
3113
3114 #if defined(TARGET_SDL2)
3115   driver_name = SDL_GetVideoDriver(0);
3116 #else
3117   SDL_VideoDriverName(driver_name, driver_name_len);
3118 #endif
3119
3120   ystart2 += 2 * ystep;
3121   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3122   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3123   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3124
3125 #if defined(TARGET_SDL2)
3126   driver_name = SDL_GetAudioDriver(0);
3127 #else
3128   SDL_AudioDriverName(driver_name, driver_name_len);
3129 #endif
3130
3131   ystart2 += ystep;
3132   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3133   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3134   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3135 #endif
3136
3137   DrawTextSCentered(ybottom, FONT_TEXT_4,
3138                     "Press any key or button for info menu");
3139
3140 #if 1
3141   FadeIn(REDRAW_FIELD);
3142 #endif
3143 }
3144
3145 void HandleInfoScreen_Version(int button)
3146 {
3147   if (button == MB_MENU_LEAVE)
3148   {
3149     PlaySound(SND_MENU_ITEM_SELECTING);
3150
3151     info_mode = INFO_MODE_MAIN;
3152     DrawInfoScreen();
3153
3154     return;
3155   }
3156   else if (button == MB_MENU_CHOICE)
3157   {
3158     PlaySound(SND_MENU_ITEM_SELECTING);
3159
3160     FadeSoundsAndMusic();
3161
3162 #if 0
3163     FadeOut(REDRAW_FIELD);
3164 #endif
3165
3166     info_mode = INFO_MODE_MAIN;
3167     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3168   }
3169   else
3170   {
3171     PlayMenuSoundIfLoop();
3172   }
3173 }
3174
3175 void DrawInfoScreen_LevelSet()
3176 {
3177   struct TitleMessageInfo *tmi = &readme;
3178   char *filename = getLevelSetInfoFilename();
3179
3180   /* if chars set to "-1", automatically determine by text and font width */
3181   if (tmi->chars == -1)
3182     tmi->chars = tmi->width / getFontWidth(tmi->font);
3183   else
3184     tmi->width = tmi->chars * getFontWidth(tmi->font);
3185
3186   /* if lines set to "-1", automatically determine by text and font height */
3187   if (tmi->lines == -1)
3188     tmi->lines = tmi->height / getFontHeight(tmi->font);
3189   else
3190     tmi->height = tmi->lines * getFontHeight(tmi->font);
3191
3192   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3193
3194 #if 1
3195   FadeOut(REDRAW_FIELD);
3196 #endif
3197
3198   ClearField();
3199   DrawHeadline();
3200
3201   DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3202
3203   if (filename != NULL)
3204     DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3205                  filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3206                  tmi->autowrap, tmi->centered, tmi->parse_comments);
3207   else
3208     DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3209                      "No information for this level set.");
3210
3211   DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3212                    "Press any key or button for info menu");
3213
3214 #if 1
3215   FadeIn(REDRAW_FIELD);
3216 #endif
3217 }
3218
3219 void HandleInfoScreen_LevelSet(int button)
3220 {
3221   if (button == MB_MENU_LEAVE)
3222   {
3223     PlaySound(SND_MENU_ITEM_SELECTING);
3224
3225     info_mode = INFO_MODE_MAIN;
3226     DrawInfoScreen();
3227
3228     return;
3229   }
3230   else if (button == MB_MENU_CHOICE)
3231   {
3232     PlaySound(SND_MENU_ITEM_SELECTING);
3233
3234     FadeSoundsAndMusic();
3235
3236 #if 0
3237     FadeOut(REDRAW_FIELD);
3238 #endif
3239
3240     info_mode = INFO_MODE_MAIN;
3241     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3242   }
3243   else
3244   {
3245     PlayMenuSoundIfLoop();
3246   }
3247 }
3248
3249 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3250 {
3251   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3252
3253   if (info_mode == INFO_MODE_TITLE)
3254     DrawInfoScreen_TitleScreen();
3255   else if (info_mode == INFO_MODE_ELEMENTS)
3256     DrawInfoScreen_Elements();
3257   else if (info_mode == INFO_MODE_MUSIC)
3258     DrawInfoScreen_Music();
3259   else if (info_mode == INFO_MODE_CREDITS)
3260     DrawInfoScreen_Credits();
3261   else if (info_mode == INFO_MODE_PROGRAM)
3262     DrawInfoScreen_Program();
3263   else if (info_mode == INFO_MODE_VERSION)
3264     DrawInfoScreen_Version();
3265   else if (info_mode == INFO_MODE_LEVELSET)
3266     DrawInfoScreen_LevelSet();
3267   else
3268     DrawInfoScreen_Main(fade_mask, do_fading);
3269
3270   if (info_mode != INFO_MODE_MAIN &&
3271       info_mode != INFO_MODE_TITLE &&
3272       info_mode != INFO_MODE_MUSIC)
3273   {
3274     PlayMenuSound();
3275     PlayMenuMusic();
3276   }
3277 }
3278
3279 void DrawAndFadeInInfoScreen(int fade_mask)
3280 {
3281   DrawInfoScreenExt(fade_mask, TRUE);
3282 }
3283
3284 void DrawInfoScreen()
3285 {
3286   DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3287 }
3288
3289 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3290 {
3291   if (info_mode == INFO_MODE_TITLE)
3292     HandleInfoScreen_TitleScreen(button);
3293   else if (info_mode == INFO_MODE_ELEMENTS)
3294     HandleInfoScreen_Elements(button);
3295   else if (info_mode == INFO_MODE_MUSIC)
3296     HandleInfoScreen_Music(button);
3297   else if (info_mode == INFO_MODE_CREDITS)
3298     HandleInfoScreen_Credits(button);
3299   else if (info_mode == INFO_MODE_PROGRAM)
3300     HandleInfoScreen_Program(button);
3301   else if (info_mode == INFO_MODE_VERSION)
3302     HandleInfoScreen_Version(button);
3303   else if (info_mode == INFO_MODE_LEVELSET)
3304     HandleInfoScreen_LevelSet(button);
3305   else
3306     HandleInfoScreen_Main(mx, my, dx, dy, button);
3307
3308   DoAnimation();
3309 }
3310
3311
3312 /* ========================================================================= */
3313 /* type name functions                                                       */
3314 /* ========================================================================= */
3315
3316 void HandleTypeName(int newxpos, Key key)
3317 {
3318   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3319   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3320   struct TextPosInfo *pos = mci->pos_input;
3321   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3322   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3323   static int xpos = 0;
3324   int font_nr = pos->font;
3325   int font_active_nr = FONT_ACTIVE(font_nr);
3326   int font_width = getFontWidth(font_active_nr);
3327   char key_char = getValidConfigValueChar(getCharFromKey(key));
3328   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3329   boolean is_active = TRUE;
3330
3331   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3332
3333   if (newxpos)
3334   {
3335     strcpy(last_player_name, setup.player_name);
3336
3337     xpos = newxpos;
3338   }
3339   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3340   {
3341     setup.player_name[xpos] = key_char;
3342     setup.player_name[xpos + 1] = 0;
3343
3344     xpos++;
3345   }
3346   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3347   {
3348     xpos--;
3349
3350     setup.player_name[xpos] = 0;
3351   }
3352   else if (key == KSYM_Return && xpos > 0)
3353   {
3354     SaveSetup();
3355
3356     is_active = FALSE;
3357
3358     game_status = GAME_MODE_MAIN;
3359   }
3360   else if (key == KSYM_Escape)
3361   {
3362     strcpy(setup.player_name, last_player_name);
3363
3364     is_active = FALSE;
3365
3366     game_status = GAME_MODE_MAIN;
3367   }
3368
3369   if (is_active)
3370   {
3371     pos->width = (strlen(setup.player_name) + 1) * font_width;
3372     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3373
3374     DrawText(startx, starty, setup.player_name, font_active_nr);
3375     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3376   }
3377   else
3378   {
3379     pos->width = strlen(setup.player_name) * font_width;
3380     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3381
3382     DrawText(startx, starty, setup.player_name, font_nr);
3383   }
3384 }
3385
3386
3387 /* ========================================================================= */
3388 /* tree menu functions                                                       */
3389 /* ========================================================================= */
3390
3391 static void DrawChooseTree(TreeInfo **ti_ptr)
3392 {
3393   UnmapAllGadgets();
3394
3395   FreeScreenGadgets();
3396   CreateScreenGadgets();
3397
3398   CloseDoor(DOOR_CLOSE_2);
3399
3400 #if 1
3401   FadeOut(REDRAW_FIELD);
3402 #endif
3403
3404   ClearField();
3405
3406   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3407   MapScreenTreeGadgets(*ti_ptr);
3408
3409 #if 1
3410   FadeIn(REDRAW_FIELD);
3411 #endif
3412
3413   InitAnimation();
3414 }
3415
3416 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3417 {
3418   struct GadgetInfo *gi = screen_gadget[id];
3419   int items_max, items_visible, item_position;
3420
3421   items_max = numTreeInfoInGroup(ti);
3422   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3423   item_position = first_entry;
3424
3425   if (item_position > items_max - items_visible)
3426     item_position = items_max - items_visible;
3427
3428   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3429                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3430                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3431 }
3432
3433 static void drawChooseTreeList(int first_entry, int num_page_entries,
3434                                TreeInfo *ti)
3435 {
3436   int i;
3437   char *title_string = NULL;
3438   int yoffset_sets = MENU_TITLE1_YPOS;
3439   int yoffset_setup = 16;
3440   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3441                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3442   int last_game_status = game_status;   /* save current game status */
3443
3444   title_string = ti->infotext;
3445
3446   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3447
3448 #if 0
3449   /* force LEVELS font on artwork setup screen */
3450   game_status = GAME_MODE_LEVELS;
3451 #endif
3452
3453 #if 1
3454   /* clear tree list area, but not title or scrollbar */
3455   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3456                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3457                  NUM_MENU_ENTRIES_ON_SCREEN * 32);
3458 #else
3459   /* clear tree list area, but not title or scrollbar */
3460   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3461                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3462                  MAX_MENU_ENTRIES_ON_SCREEN * 32);
3463 #endif
3464
3465   for (i = 0; i < num_page_entries; i++)
3466   {
3467     TreeInfo *node, *node_first;
3468     int entry_pos = first_entry + i;
3469     int xpos = MENU_SCREEN_START_XPOS;
3470     int ypos = MENU_SCREEN_START_YPOS + i;
3471     int startx = mSX + xpos * 32;
3472     int starty = mSY + ypos * 32;
3473     int font_nr = FONT_TEXT_1;
3474     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3475     int startx_text = startx + font_xoffset;
3476     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3477     int text_size = startx_scrollbar - startx_text;
3478     int max_buffer_len = text_size / getFontWidth(font_nr);
3479     char buffer[max_buffer_len + 1];
3480
3481     node_first = getTreeInfoFirstGroupEntry(ti);
3482     node = getTreeInfoFromPos(node_first, entry_pos);
3483
3484     strncpy(buffer, node->name, max_buffer_len);
3485     buffer[max_buffer_len] = '\0';
3486
3487     DrawText(startx, starty, buffer, font_nr + node->color);
3488
3489     if (node->parent_link)
3490       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3491     else if (node->level_group)
3492       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3493     else
3494       initCursor(i, IMG_MENU_BUTTON);
3495   }
3496
3497   game_status = last_game_status;       /* restore current game status */
3498
3499   redraw_mask |= REDRAW_FIELD;
3500 }
3501
3502 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3503 {
3504   TreeInfo *node, *node_first;
3505   int x, last_redraw_mask = redraw_mask;
3506   int ypos = MENU_TITLE2_YPOS;
3507   int font_nr = FONT_TITLE_2;
3508
3509   if (ti->type == TREE_TYPE_LEVEL_NR)
3510     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3511
3512   if (ti->type != TREE_TYPE_LEVEL_DIR)
3513     return;
3514
3515   node_first = getTreeInfoFirstGroupEntry(ti);
3516   node = getTreeInfoFromPos(node_first, entry_pos);
3517
3518   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3519
3520 #if 1
3521   if (node->parent_link)
3522     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3523                       node->node_parent->name);
3524   else if (node->level_group)
3525     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3526                       node->name);
3527   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3528     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3529                       node->levels, (node->levels > 1 ? "levels" : "level"),
3530                       node->class_desc);
3531 #else
3532   if (node->parent_link)
3533     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3534                       node->class_desc);
3535   else if (node->level_group)
3536     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3537                       node->class_desc);
3538   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3539     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3540                       node->levels, node->class_desc);
3541 #endif
3542
3543   /* let BackToFront() redraw only what is needed */
3544   redraw_mask = last_redraw_mask | REDRAW_TILES;
3545   for (x = 0; x < SCR_FIELDX; x++)
3546     MarkTileDirty(x, 1);
3547 }
3548
3549 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3550                              TreeInfo **ti_ptr)
3551 {
3552   TreeInfo *ti = *ti_ptr;
3553   int x = 0;
3554   int y = ti->cl_cursor;
3555   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3556   int num_entries = numTreeInfoInGroup(ti);
3557   int num_page_entries;
3558   int last_game_status = game_status;   /* save current game status */
3559   boolean position_set_by_scrollbar = (dx == 999);
3560
3561 #if 0
3562   /* force LEVELS draw offset on choose level and artwork setup screen */
3563   game_status = GAME_MODE_LEVELS;
3564 #endif
3565
3566   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3567     num_page_entries = num_entries;
3568   else
3569     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3570
3571   game_status = last_game_status;       /* restore current game status */
3572
3573   if (button == MB_MENU_INITIALIZE)
3574   {
3575     int num_entries = numTreeInfoInGroup(ti);
3576     int entry_pos = posTreeInfo(ti);
3577
3578     if (ti->cl_first == -1)
3579     {
3580       /* only on initialization */
3581       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3582       ti->cl_cursor = entry_pos - ti->cl_first;
3583     }
3584     else if (ti->cl_cursor >= num_page_entries ||
3585              (num_entries > num_page_entries &&
3586               num_entries - ti->cl_first < num_page_entries))
3587     {
3588       /* only after change of list size (by custom graphic configuration) */
3589       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3590       ti->cl_cursor = entry_pos - ti->cl_first;
3591     }
3592
3593     if (position_set_by_scrollbar)
3594       ti->cl_first = dy;
3595     else
3596       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3597                                 ti->cl_first, ti);
3598
3599     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3600     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3601     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3602
3603     return;
3604   }
3605   else if (button == MB_MENU_LEAVE)
3606   {
3607     FadeSetLeaveMenu();
3608
3609     PlaySound(SND_MENU_ITEM_SELECTING);
3610
3611     if (ti->node_parent)
3612     {
3613       *ti_ptr = ti->node_parent;
3614       DrawChooseTree(ti_ptr);
3615     }
3616     else if (game_status == GAME_MODE_SETUP)
3617     {
3618       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3619         execSetupGame();
3620       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3621                setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3622                setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3623         execSetupGraphics();
3624       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3625                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3626                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3627         execSetupSound();
3628       else
3629         execSetupArtwork();
3630     }
3631     else
3632     {
3633       if (game_status == GAME_MODE_LEVELNR)
3634         level_nr = atoi(level_number_current->identifier);
3635
3636       game_status = GAME_MODE_MAIN;
3637
3638       DrawMainMenuExt(REDRAW_FIELD, FALSE);
3639     }
3640
3641     return;
3642   }
3643
3644   if (mx || my)         /* mouse input */
3645   {
3646     int last_game_status = game_status; /* save current game status */
3647
3648 #if 0
3649     /* force LEVELS draw offset on artwork setup screen */
3650     game_status = GAME_MODE_LEVELS;
3651 #endif
3652
3653     x = (mx - mSX) / 32;
3654     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3655
3656     game_status = last_game_status;     /* restore current game status */
3657   }
3658   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3659   {
3660     /* move cursor instead of scrolling when already at start/end of list */
3661     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3662       dy = -1;
3663     else if (dy == +1 * SCROLL_LINE &&
3664              ti->cl_first + num_page_entries == num_entries)
3665       dy = 1;
3666
3667     /* handle scrolling screen one line or page */
3668     if (ti->cl_cursor + dy < 0 ||
3669         ti->cl_cursor + dy > num_page_entries - 1)
3670     {
3671       if (ABS(dy) == SCROLL_PAGE)
3672         step = num_page_entries - 1;
3673
3674       if (dy < 0 && ti->cl_first > 0)
3675       {
3676         /* scroll page/line up */
3677
3678         ti->cl_first -= step;
3679         if (ti->cl_first < 0)
3680           ti->cl_first = 0;
3681
3682         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3683         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3684         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3685
3686         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3687                                   ti->cl_first, ti);
3688       }
3689       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3690       {
3691         /* scroll page/line down */
3692
3693         ti->cl_first += step;
3694         if (ti->cl_first + num_page_entries > num_entries)
3695           ti->cl_first = MAX(0, num_entries - num_page_entries);
3696
3697         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3698         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3699         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3700
3701         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3702                                   ti->cl_first, ti);
3703       }
3704
3705       return;
3706     }
3707
3708     /* handle moving cursor one line */
3709     y = ti->cl_cursor + dy;
3710   }
3711
3712   if (dx == 1)
3713   {
3714     TreeInfo *node_first, *node_cursor;
3715     int entry_pos = ti->cl_first + y;
3716
3717     node_first = getTreeInfoFirstGroupEntry(ti);
3718     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3719
3720     if (node_cursor->node_group)
3721     {
3722       FadeSetEnterMenu();
3723
3724       PlaySound(SND_MENU_ITEM_SELECTING);
3725
3726       node_cursor->cl_first = ti->cl_first;
3727       node_cursor->cl_cursor = ti->cl_cursor;
3728       *ti_ptr = node_cursor->node_group;
3729       DrawChooseTree(ti_ptr);
3730
3731       return;
3732     }
3733   }
3734   else if (dx == -1 && ti->node_parent)
3735   {
3736     FadeSetLeaveMenu();
3737
3738     PlaySound(SND_MENU_ITEM_SELECTING);
3739
3740     *ti_ptr = ti->node_parent;
3741     DrawChooseTree(ti_ptr);
3742
3743     return;
3744   }
3745
3746   if (!anyScrollbarGadgetActive() &&
3747       IN_VIS_FIELD(x, y) &&
3748       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3749       y >= 0 && y < num_page_entries)
3750   {
3751     if (button)
3752     {
3753       if (y != ti->cl_cursor)
3754       {
3755         PlaySound(SND_MENU_ITEM_ACTIVATING);
3756
3757         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3758         drawChooseTreeCursor(y, TRUE);
3759         drawChooseTreeInfo(ti->cl_first + y, ti);
3760
3761         ti->cl_cursor = y;
3762       }
3763     }
3764     else
3765     {
3766       TreeInfo *node_first, *node_cursor;
3767       int entry_pos = ti->cl_first + y;
3768
3769       PlaySound(SND_MENU_ITEM_SELECTING);
3770
3771       node_first = getTreeInfoFirstGroupEntry(ti);
3772       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3773
3774       if (node_cursor->node_group)
3775       {
3776         FadeSetEnterMenu();
3777
3778         node_cursor->cl_first = ti->cl_first;
3779         node_cursor->cl_cursor = ti->cl_cursor;
3780         *ti_ptr = node_cursor->node_group;
3781         DrawChooseTree(ti_ptr);
3782       }
3783       else if (node_cursor->parent_link)
3784       {
3785         FadeSetLeaveMenu();
3786
3787         *ti_ptr = node_cursor->node_parent;
3788         DrawChooseTree(ti_ptr);
3789       }
3790       else
3791       {
3792 #if 1
3793         FadeSetEnterMenu();
3794 #else
3795         FadeSetEnterScreen();
3796 #endif
3797
3798         node_cursor->cl_first = ti->cl_first;
3799         node_cursor->cl_cursor = ti->cl_cursor;
3800         *ti_ptr = node_cursor;
3801
3802         if (ti->type == TREE_TYPE_LEVEL_DIR)
3803         {
3804           LoadLevelSetup_SeriesInfo();
3805
3806           SaveLevelSetup_LastSeries();
3807           SaveLevelSetup_SeriesInfo();
3808           TapeErase();
3809         }
3810
3811         if (game_status == GAME_MODE_SETUP)
3812         {
3813           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3814             execSetupGame();
3815           else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3816                    setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3817                    setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3818             execSetupGraphics();
3819           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3820                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3821                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3822             execSetupSound();
3823           else
3824             execSetupArtwork();
3825         }
3826         else
3827         {
3828           if (game_status == GAME_MODE_LEVELNR)
3829             level_nr = atoi(level_number_current->identifier);
3830
3831           game_status = GAME_MODE_MAIN;
3832
3833           DrawMainMenu();
3834         }
3835       }
3836     }
3837   }
3838 }
3839
3840 void DrawChooseLevelSet()
3841 {
3842   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3843
3844   DrawChooseTree(&leveldir_current);
3845
3846   PlayMenuSound();
3847   PlayMenuMusic();
3848 }
3849
3850 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3851 {
3852   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3853
3854   DoAnimation();
3855 }
3856
3857 void DrawChooseLevelNr()
3858 {
3859   int i;
3860
3861   if (level_number != NULL)
3862   {
3863     freeTreeInfo(level_number);
3864
3865     level_number = NULL;
3866   }
3867
3868   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3869   {
3870     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3871     char identifier[32], name[32];
3872     int value = i;
3873
3874     /* temporarily load level info to get level name */
3875     LoadLevelInfoOnly(i);
3876
3877     ti->node_top = &level_number;
3878     ti->sort_priority = 10000 + value;
3879     ti->color = (level.no_valid_file ? FC_BLUE :
3880                  LevelStats_getSolved(i) ? FC_GREEN :
3881                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3882
3883     sprintf(identifier, "%d", value);
3884     sprintf(name, "%03d: %s", value,
3885             (level.no_valid_file ? "(no file)" : level.name));
3886
3887     setString(&ti->identifier, identifier);
3888     setString(&ti->name, name);
3889     setString(&ti->name_sorting, name);
3890
3891     pushTreeInfo(&level_number, ti);
3892   }
3893
3894   /* sort level number values to start with lowest level number */
3895   sortTreeInfo(&level_number);
3896
3897   /* set current level number to current level number */
3898   level_number_current =
3899     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3900
3901   /* if that also fails, set current level number to first available level */
3902   if (level_number_current == NULL)
3903     level_number_current = level_number;
3904
3905   SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3906
3907 #if 1
3908   DrawChooseTree(&level_number_current);
3909 #else
3910   DrawChooseTree(&leveldir_current);
3911 #endif
3912
3913   PlayMenuSound();
3914   PlayMenuMusic();
3915 }
3916
3917 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3918 {
3919 #if 1
3920   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3921 #else
3922   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3923 #endif
3924
3925   DoAnimation();
3926 }
3927
3928 void DrawHallOfFame(int highlight_position)
3929 {
3930   UnmapAllGadgets();
3931   FadeSoundsAndMusic();
3932
3933   /* (this is needed when called from GameEnd() after winning a game) */
3934   KeyboardAutoRepeatOn();
3935   ActivateJoystick();
3936
3937   /* (this is needed when called from GameEnd() after winning a game) */
3938   SetDrawDeactivationMask(REDRAW_NONE);
3939   SetDrawBackgroundMask(REDRAW_FIELD);
3940
3941   CloseDoor(DOOR_CLOSE_2);
3942
3943   if (highlight_position < 0) 
3944     LoadScore(level_nr);
3945
3946   FadeSetEnterScreen();
3947
3948   // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3949
3950 #if 1
3951   FadeOut(REDRAW_FIELD);
3952 #endif
3953
3954   InitAnimation();
3955
3956   PlayMenuSound();
3957   PlayMenuMusic();
3958
3959   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3960
3961 #if 1
3962   FadeIn(REDRAW_FIELD);
3963 #endif
3964 }
3965
3966 static void drawHallOfFameList(int first_entry, int highlight_position)
3967 {
3968   int i;
3969
3970   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3971   ClearField();
3972
3973   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3974   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3975                     "HighScores of Level %d", level_nr);
3976
3977   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3978   {
3979     int entry = first_entry + i;
3980     boolean active = (entry == highlight_position);
3981     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3982     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3983     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3984     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3985     int dx1 = 3 * getFontWidth(font_nr1);
3986     int dx2 = dx1 + getFontWidth(font_nr1);
3987     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3988     int sy = mSY + 64 + i * 32;
3989
3990     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3991     DrawText(mSX + dx1, sy, ".", font_nr1);
3992     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3993
3994     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3995       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3996
3997     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3998   }
3999
4000   redraw_mask |= REDRAW_FIELD;
4001 }
4002
4003 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4004 {
4005   static int first_entry = 0;
4006   static int highlight_position = 0;
4007   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4008
4009   if (button == MB_MENU_INITIALIZE)
4010   {
4011     first_entry = 0;
4012     highlight_position = mx;
4013     drawHallOfFameList(first_entry, highlight_position);
4014
4015     return;
4016   }
4017
4018   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
4019     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4020
4021   if (dy < 0)
4022   {
4023     if (first_entry > 0)
4024     {
4025       first_entry -= step;
4026       if (first_entry < 0)
4027         first_entry = 0;
4028
4029       drawHallOfFameList(first_entry, highlight_position);
4030     }
4031   }
4032   else if (dy > 0)
4033   {
4034     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4035     {
4036       first_entry += step;
4037       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4038         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4039
4040       drawHallOfFameList(first_entry, highlight_position);
4041     }
4042   }
4043   else if (button == MB_MENU_LEAVE)
4044   {
4045     PlaySound(SND_MENU_ITEM_SELECTING);
4046
4047     FadeSound(SND_BACKGROUND_SCORES);
4048
4049     game_status = GAME_MODE_MAIN;
4050
4051     DrawMainMenu();
4052   }
4053   else if (button == MB_MENU_CHOICE)
4054   {
4055     PlaySound(SND_MENU_ITEM_SELECTING);
4056
4057     FadeSound(SND_BACKGROUND_SCORES);
4058
4059 #if 0
4060     FadeOut(REDRAW_FIELD);
4061 #endif
4062
4063     game_status = GAME_MODE_MAIN;
4064
4065     DrawAndFadeInMainMenu(REDRAW_FIELD);
4066   }
4067
4068   if (game_status == GAME_MODE_SCORES)
4069     PlayMenuSoundIfLoop();
4070
4071   DoAnimation();
4072 }
4073
4074
4075 /* ========================================================================= */
4076 /* setup screen functions                                                    */
4077 /* ========================================================================= */
4078
4079 static struct TokenInfo *setup_info;
4080 static int num_setup_info;
4081
4082 static char *screen_mode_text;
4083 static char *window_size_text;
4084 static char *scroll_delay_text;
4085 static char *game_speed_text;
4086 static char *graphics_set_name;
4087 static char *sounds_set_name;
4088 static char *music_set_name;
4089 static char *volume_simple_text;
4090 static char *volume_loops_text;
4091 static char *volume_music_text;
4092
4093 static void execSetupMain()
4094 {
4095   setup_mode = SETUP_MODE_MAIN;
4096
4097   DrawSetupScreen();
4098 }
4099
4100 static void execSetupGame()
4101 {
4102   if (game_speeds == NULL)
4103   {
4104     int i;
4105
4106     for (i = 0; game_speeds_list[i].value != -1; i++)
4107     {
4108       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4109       char identifier[32], name[32];
4110       int value = game_speeds_list[i].value;
4111       char *text = game_speeds_list[i].text;
4112
4113       ti->node_top = &game_speeds;
4114       ti->sort_priority = 10000 - value;
4115
4116       sprintf(identifier, "%d", value);
4117       sprintf(name, "%s", text);
4118
4119       setString(&ti->identifier, identifier);
4120       setString(&ti->name, name);
4121       setString(&ti->name_sorting, name);
4122       setString(&ti->infotext, "Game Speed");
4123
4124       pushTreeInfo(&game_speeds, ti);
4125     }
4126
4127     /* sort game speed values to start with slowest game speed */
4128     sortTreeInfo(&game_speeds);
4129
4130     /* set current game speed to configured game speed value */
4131     game_speed_current =
4132       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4133
4134     /* if that fails, set current game speed to reliable default value */
4135     if (game_speed_current == NULL)
4136       game_speed_current =
4137         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4138
4139     /* if that also fails, set current game speed to first available speed */
4140     if (game_speed_current == NULL)
4141       game_speed_current = game_speeds;
4142   }
4143
4144   setup.game_frame_delay = atoi(game_speed_current->identifier);
4145
4146   /* needed for displaying game speed text instead of identifier */
4147   game_speed_text = game_speed_current->name;
4148
4149   setup_mode = SETUP_MODE_GAME;
4150
4151   DrawSetupScreen();
4152 }
4153
4154 static void execSetupChooseGameSpeed()
4155 {
4156   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4157
4158   DrawSetupScreen();
4159 }
4160
4161 static void execSetupEditor()
4162 {
4163   setup_mode = SETUP_MODE_EDITOR;
4164
4165   DrawSetupScreen();
4166 }
4167
4168 static void execSetupGraphics_setWindowSizes(boolean update_list)
4169 {
4170   if (window_sizes != NULL && update_list)
4171   {
4172     freeTreeInfo(window_sizes);
4173
4174     window_sizes = NULL;
4175   }
4176
4177   if (window_sizes == NULL)
4178   {
4179     boolean current_window_size_found = FALSE;
4180     int i;
4181
4182     for (i = 0; window_sizes_list[i].value != -1; i++)
4183     {
4184       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4185       char identifier[32], name[32];
4186       int value = window_sizes_list[i].value;
4187       char *text = window_sizes_list[i].text;
4188
4189       ti->node_top = &window_sizes;
4190       ti->sort_priority = value;
4191
4192       sprintf(identifier, "%d", value);
4193       sprintf(name, "%s", text);
4194
4195       setString(&ti->identifier, identifier);
4196       setString(&ti->name, name);
4197       setString(&ti->name_sorting, name);
4198       setString(&ti->infotext, "Window Scaling");
4199
4200       pushTreeInfo(&window_sizes, ti);
4201
4202       if (value == setup.window_scaling_percent)
4203         current_window_size_found = TRUE;
4204     }
4205
4206     if (!current_window_size_found)
4207     {
4208       // add entry for non-preset window scaling value
4209
4210       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4211       char identifier[32], name[32];
4212       int value = setup.window_scaling_percent;
4213
4214       ti->node_top = &window_sizes;
4215       ti->sort_priority = value;
4216
4217       sprintf(identifier, "%d", value);
4218       sprintf(name, "%d %% (Current)", value);
4219
4220       setString(&ti->identifier, identifier);
4221       setString(&ti->name, name);
4222       setString(&ti->name_sorting, name);
4223       setString(&ti->infotext, "Window Scaling");
4224
4225       pushTreeInfo(&window_sizes, ti);
4226     }
4227
4228     /* sort window size values to start with lowest window size value */
4229     sortTreeInfo(&window_sizes);
4230
4231     /* set current window size value to configured window size value */
4232     window_size_current =
4233       getTreeInfoFromIdentifier(window_sizes,
4234                                 i_to_a(setup.window_scaling_percent));
4235
4236     /* if that fails, set current window size to reliable default value */
4237     if (window_size_current == NULL)
4238       window_size_current =
4239         getTreeInfoFromIdentifier(window_sizes,
4240                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
4241
4242     /* if that also fails, set current window size to first available value */
4243     if (window_size_current == NULL)
4244       window_size_current = window_sizes;
4245   }
4246
4247   setup.window_scaling_percent = atoi(window_size_current->identifier);
4248
4249   /* needed for displaying window size text instead of identifier */
4250   window_size_text = window_size_current->name;
4251 }
4252
4253 static void execSetupGraphics_setScreenModes()
4254 {
4255   // if (screen_modes == NULL && video.fullscreen_available)
4256   if (screen_modes == NULL && video.fullscreen_modes != NULL)
4257   {
4258     int i;
4259
4260     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4261     {
4262       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4263       char identifier[32], name[32];
4264       int x = video.fullscreen_modes[i].width;
4265       int y = video.fullscreen_modes[i].height;
4266       int xx, yy;
4267
4268       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4269
4270       ti->node_top = &screen_modes;
4271       ti->sort_priority = x * 10000 + y;
4272
4273       sprintf(identifier, "%dx%d", x, y);
4274       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4275
4276       setString(&ti->identifier, identifier);
4277       setString(&ti->name, name);
4278       setString(&ti->name_sorting, name);
4279       setString(&ti->infotext, "Fullscreen Mode");
4280
4281       pushTreeInfo(&screen_modes, ti);
4282     }
4283
4284     /* sort fullscreen modes to start with lowest available screen resolution */
4285     sortTreeInfo(&screen_modes);
4286
4287     /* set current screen mode for fullscreen mode to configured setup value */
4288     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4289                                                     setup.fullscreen_mode);
4290
4291     /* if that fails, set current screen mode to reliable default value */
4292     if (screen_mode_current == NULL)
4293       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4294                                                       DEFAULT_FULLSCREEN_MODE);
4295
4296     /* if that also fails, set current screen mode to first available mode */
4297     if (screen_mode_current == NULL)
4298       screen_mode_current = screen_modes;
4299
4300     if (screen_mode_current == NULL)
4301       video.fullscreen_available = FALSE;
4302   }
4303
4304   // if (video.fullscreen_available)
4305   if (screen_mode_current != NULL)
4306   {
4307     setup.fullscreen_mode = screen_mode_current->identifier;
4308
4309     /* needed for displaying screen mode name instead of identifier */
4310     screen_mode_text = screen_mode_current->name;
4311   }
4312 }
4313
4314 static void execSetupGraphics_setScrollDelays()
4315 {
4316   if (scroll_delays == NULL)
4317   {
4318     int i;
4319
4320     for (i = 0; scroll_delays_list[i].value != -1; i++)
4321     {
4322       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4323       char identifier[32], name[32];
4324       int value = scroll_delays_list[i].value;
4325       char *text = scroll_delays_list[i].text;
4326
4327       ti->node_top = &scroll_delays;
4328       ti->sort_priority = value;
4329
4330       sprintf(identifier, "%d", value);
4331       sprintf(name, "%s", text);
4332
4333       setString(&ti->identifier, identifier);
4334       setString(&ti->name, name);
4335       setString(&ti->name_sorting, name);
4336       setString(&ti->infotext, "Scroll Delay");
4337
4338       pushTreeInfo(&scroll_delays, ti);
4339     }
4340
4341     /* sort scroll delay values to start with lowest scroll delay value */
4342     sortTreeInfo(&scroll_delays);
4343
4344     /* set current scroll delay value to configured scroll delay value */
4345     scroll_delay_current =
4346       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4347
4348     /* if that fails, set current scroll delay to reliable default value */
4349     if (scroll_delay_current == NULL)
4350       scroll_delay_current =
4351         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4352
4353     /* if that also fails, set current scroll delay to first available value */
4354     if (scroll_delay_current == NULL)
4355       scroll_delay_current = scroll_delays;
4356   }
4357
4358   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4359
4360   /* needed for displaying scroll delay text instead of identifier */
4361   scroll_delay_text = scroll_delay_current->name;
4362 }
4363
4364 static void execSetupGraphics()
4365 {
4366   // update "setup.window_scaling_percent" from list selection
4367   execSetupGraphics_setWindowSizes(FALSE);
4368   // maybe remove non-preset value (if standard value was selected)
4369   execSetupGraphics_setWindowSizes(TRUE);
4370
4371   execSetupGraphics_setScreenModes();
4372   execSetupGraphics_setScrollDelays();
4373
4374   setup_mode = SETUP_MODE_GRAPHICS;
4375
4376   DrawSetupScreen();
4377 }
4378
4379 #if !defined(PLATFORM_ANDROID)
4380 #if defined(TARGET_SDL2)
4381 static void execSetupChooseWindowSize()
4382 {
4383 #if 0
4384   if (!video.window_scaling_available)
4385     return;
4386 #endif
4387
4388   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4389
4390   DrawSetupScreen();
4391 }
4392 #else
4393 static void execSetupChooseScreenMode()
4394 {
4395   if (!video.fullscreen_available)
4396     return;
4397
4398   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4399
4400   DrawSetupScreen();
4401 }
4402 #endif
4403 #endif
4404
4405 static void execSetupChooseScrollDelay()
4406 {
4407   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4408
4409   DrawSetupScreen();
4410 }
4411
4412 static void execSetupChooseVolumeSimple()
4413 {
4414   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4415
4416   DrawSetupScreen();
4417 }
4418
4419 static void execSetupChooseVolumeLoops()
4420 {
4421   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4422
4423   DrawSetupScreen();
4424 }
4425
4426 static void execSetupChooseVolumeMusic()
4427 {
4428   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4429
4430   DrawSetupScreen();
4431 }
4432
4433 static void execSetupSound()
4434 {
4435 #if 1
4436   if (volumes_simple == NULL)
4437   {
4438     int i;
4439
4440     for (i = 0; volumes_list[i].value != -1; i++)
4441     {
4442       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4443       char identifier[32], name[32];
4444       int value = volumes_list[i].value;
4445       char *text = volumes_list[i].text;
4446
4447       ti->node_top = &volumes_simple;
4448       ti->sort_priority = value;
4449
4450       sprintf(identifier, "%d", value);
4451       sprintf(name, "%s", text);
4452
4453       setString(&ti->identifier, identifier);
4454       setString(&ti->name, name);
4455       setString(&ti->name_sorting, name);
4456       setString(&ti->infotext, "Sound Volume");
4457
4458       pushTreeInfo(&volumes_simple, ti);
4459     }
4460
4461     /* sort volume values to start with lowest volume value */
4462     sortTreeInfo(&volumes_simple);
4463
4464     /* set current volume value to configured volume value */
4465     volume_simple_current =
4466       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4467
4468     /* if that fails, set current volume to reliable default value */
4469     if (volume_simple_current == NULL)
4470       volume_simple_current =
4471         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4472
4473     /* if that also fails, set current volume to first available value */
4474     if (volume_simple_current == NULL)
4475       volume_simple_current = volumes_simple;
4476   }
4477
4478   if (volumes_loops == NULL)
4479   {
4480     int i;
4481
4482     for (i = 0; volumes_list[i].value != -1; i++)
4483     {
4484       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4485       char identifier[32], name[32];
4486       int value = volumes_list[i].value;
4487       char *text = volumes_list[i].text;
4488
4489       ti->node_top = &volumes_loops;
4490       ti->sort_priority = value;
4491
4492       sprintf(identifier, "%d", value);
4493       sprintf(name, "%s", text);
4494
4495       setString(&ti->identifier, identifier);
4496       setString(&ti->name, name);
4497       setString(&ti->name_sorting, name);
4498       setString(&ti->infotext, "Loops Volume");
4499
4500       pushTreeInfo(&volumes_loops, ti);
4501     }
4502
4503     /* sort volume values to start with lowest volume value */
4504     sortTreeInfo(&volumes_loops);
4505
4506     /* set current volume value to configured volume value */
4507     volume_loops_current =
4508       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4509
4510     /* if that fails, set current volume to reliable default value */
4511     if (volume_loops_current == NULL)
4512       volume_loops_current =
4513         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4514
4515     /* if that also fails, set current volume to first available value */
4516     if (volume_loops_current == NULL)
4517       volume_loops_current = volumes_loops;
4518   }
4519
4520   if (volumes_music == NULL)
4521   {
4522     int i;
4523
4524     for (i = 0; volumes_list[i].value != -1; i++)
4525     {
4526       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4527       char identifier[32], name[32];
4528       int value = volumes_list[i].value;
4529       char *text = volumes_list[i].text;
4530
4531       ti->node_top = &volumes_music;
4532       ti->sort_priority = value;
4533
4534       sprintf(identifier, "%d", value);
4535       sprintf(name, "%s", text);
4536
4537       setString(&ti->identifier, identifier);
4538       setString(&ti->name, name);
4539       setString(&ti->name_sorting, name);
4540       setString(&ti->infotext, "Music Volume");
4541
4542       pushTreeInfo(&volumes_music, ti);
4543     }
4544
4545     /* sort volume values to start with lowest volume value */
4546     sortTreeInfo(&volumes_music);
4547
4548     /* set current volume value to configured volume value */
4549     volume_music_current =
4550       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4551
4552     /* if that fails, set current volume to reliable default value */
4553     if (volume_music_current == NULL)
4554       volume_music_current =
4555         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4556
4557     /* if that also fails, set current volume to first available value */
4558     if (volume_music_current == NULL)
4559       volume_music_current = volumes_music;
4560   }
4561
4562   setup.volume_simple = atoi(volume_simple_current->identifier);
4563   setup.volume_loops  = atoi(volume_loops_current->identifier);
4564   setup.volume_music  = atoi(volume_music_current->identifier);
4565
4566   /* needed for displaying volume text instead of identifier */
4567   volume_simple_text = volume_simple_current->name;
4568   volume_loops_text = volume_loops_current->name;
4569   volume_music_text = volume_music_current->name;
4570 #endif
4571
4572   setup_mode = SETUP_MODE_SOUND;
4573
4574   DrawSetupScreen();
4575 }
4576
4577 static void execSetupArtwork()
4578 {
4579 #if 0
4580   printf("::: '%s', '%s', '%s'\n",
4581          artwork.gfx_current->subdir,
4582          artwork.gfx_current->fullpath,
4583          artwork.gfx_current->basepath);
4584 #endif
4585
4586   setup.graphics_set = artwork.gfx_current->identifier;
4587   setup.sounds_set = artwork.snd_current->identifier;
4588   setup.music_set = artwork.mus_current->identifier;
4589
4590   /* needed if last screen (setup choice) changed graphics, sounds or music */
4591   ReloadCustomArtwork(0);
4592
4593   /* needed for displaying artwork name instead of artwork identifier */
4594   graphics_set_name = artwork.gfx_current->name;
4595   sounds_set_name = artwork.snd_current->name;
4596   music_set_name = artwork.mus_current->name;
4597
4598   setup_mode = SETUP_MODE_ARTWORK;
4599
4600   DrawSetupScreen();
4601 }
4602
4603 static void execSetupChooseGraphics()
4604 {
4605   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4606
4607   DrawSetupScreen();
4608 }
4609
4610 static void execSetupChooseSounds()
4611 {
4612   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4613
4614   DrawSetupScreen();
4615 }
4616
4617 static void execSetupChooseMusic()
4618 {
4619   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4620
4621   DrawSetupScreen();
4622 }
4623
4624 static void execSetupInput()
4625 {
4626   setup_mode = SETUP_MODE_INPUT;
4627
4628   DrawSetupScreen();
4629 }
4630
4631 static void execSetupShortcuts()
4632 {
4633   setup_mode = SETUP_MODE_SHORTCUTS;
4634
4635   DrawSetupScreen();
4636 }
4637
4638 static void execSetupShortcuts1()
4639 {
4640   setup_mode = SETUP_MODE_SHORTCUTS_1;
4641
4642   DrawSetupScreen();
4643 }
4644
4645 static void execSetupShortcuts2()
4646 {
4647   setup_mode = SETUP_MODE_SHORTCUTS_2;
4648
4649   DrawSetupScreen();
4650 }
4651
4652 static void execSetupShortcuts3()
4653 {
4654   setup_mode = SETUP_MODE_SHORTCUTS_3;
4655
4656   DrawSetupScreen();
4657 }
4658
4659 static void execSetupShortcuts4()
4660 {
4661   setup_mode = SETUP_MODE_SHORTCUTS_4;
4662
4663   DrawSetupScreen();
4664 }
4665
4666 static void execSetupShortcuts5()
4667 {
4668   setup_mode = SETUP_MODE_SHORTCUTS_5;
4669
4670   DrawSetupScreen();
4671 }
4672
4673 static void execExitSetup()
4674 {
4675   game_status = GAME_MODE_MAIN;
4676
4677   DrawMainMenuExt(REDRAW_FIELD, FALSE);
4678 }
4679
4680 static void execSaveAndExitSetup()
4681 {
4682   SaveSetup();
4683   execExitSetup();
4684 }
4685
4686 static struct TokenInfo setup_info_main[] =
4687 {
4688   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
4689   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
4690   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
4691   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
4692   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
4693   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
4694   { TYPE_ENTER_MENU,    execSetupShortcuts,     "Key Shortcuts"         },
4695   { TYPE_EMPTY,         NULL,                   ""                      },
4696   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
4697   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
4698
4699   { 0,                  NULL,                   NULL                    }
4700 };
4701
4702 static struct TokenInfo setup_info_game[] =
4703 {
4704   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
4705   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
4706   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
4707   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
4708   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
4709   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
4710   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
4711   { TYPE_STRING,        &game_speed_text,       ""                      },
4712   { TYPE_EMPTY,         NULL,                   ""                      },
4713   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4714
4715   { 0,                  NULL,                   NULL                    }
4716 };
4717
4718 static struct TokenInfo setup_info_editor[] =
4719 {
4720 #if 0
4721   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
4722   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
4723   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
4724   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
4725   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
4726   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
4727   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4728   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4729 #endif
4730   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
4731   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4732   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
4733 #if 0
4734   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
4735 #endif
4736   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4737   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
4738   { TYPE_EMPTY,         NULL,                   ""                      },
4739 #if 0
4740   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
4741   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
4742   { TYPE_EMPTY,         NULL,                   ""                      },
4743 #endif
4744   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
4745   { TYPE_EMPTY,         NULL,                   ""                      },
4746   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4747
4748   { 0,                  NULL,                   NULL                    }
4749 };
4750
4751 static struct TokenInfo setup_info_graphics[] =
4752 {
4753 #if !defined(PLATFORM_ANDROID)
4754   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
4755 #if defined(TARGET_SDL2)
4756   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
4757   { TYPE_STRING,        &window_size_text,      ""                      },
4758 #else
4759   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
4760   { TYPE_STRING,        &screen_mode_text,      ""                      },
4761 #endif
4762 #endif
4763 #if 0
4764   { TYPE_SWITCH,        &setup.scroll_delay,    "Scroll Delay:"         },
4765 #endif
4766   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay Value:" },
4767   { TYPE_STRING,        &scroll_delay_text,     ""                      },
4768 #if 0
4769   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scrolling:"       },
4770 #endif
4771   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
4772   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
4773   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
4774   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
4775   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
4776   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
4777   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4778   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
4779   { TYPE_EMPTY,         NULL,                   ""                      },
4780   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4781
4782   { 0,                  NULL,                   NULL                    }
4783 };
4784
4785 static struct TokenInfo setup_info_sound[] =
4786 {
4787   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
4788   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
4789   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
4790   { TYPE_EMPTY,         NULL,                   ""                      },
4791   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4792   { TYPE_STRING,        &volume_simple_text,    ""                      },
4793   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4794   { TYPE_STRING,        &volume_loops_text,     ""                      },
4795   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
4796   { TYPE_STRING,        &volume_music_text,     ""                      },
4797   { TYPE_EMPTY,         NULL,                   ""                      },
4798   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4799
4800   { 0,                  NULL,                   NULL                    }
4801 };
4802
4803 static struct TokenInfo setup_info_artwork[] =
4804 {
4805   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
4806   { TYPE_STRING,        &graphics_set_name,     ""                      },
4807   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
4808   { TYPE_STRING,        &sounds_set_name,       ""                      },
4809   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
4810   { TYPE_STRING,        &music_set_name,        ""                      },
4811   { TYPE_EMPTY,         NULL,                   ""                      },
4812 #if 1
4813 #if 1
4814   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4815   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
4816   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
4817 #else
4818   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4819   { TYPE_YES_NO, &setup.override_level_sounds,  "Override Level Sounds:"   },
4820   { TYPE_YES_NO, &setup.override_level_music,   "Override Level Music:"    },
4821   { TYPE_YES_NO, &setup.auto_override_artwork,  "Auto-Override Non-CE Sets:" },
4822 #endif
4823 #else
4824   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
4825   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
4826   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
4827   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
4828 #endif
4829   { TYPE_EMPTY,         NULL,                   ""                      },
4830   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4831
4832   { 0,                  NULL,                   NULL                    }
4833 };
4834
4835 static struct TokenInfo setup_info_input[] =
4836 {
4837   { TYPE_SWITCH,        NULL,                   "Player:"               },
4838   { TYPE_SWITCH,        NULL,                   "Device:"               },
4839   { TYPE_ENTER_MENU,    NULL,                   ""                      },
4840   { TYPE_EMPTY,         NULL,                   ""                      },
4841   { TYPE_EMPTY,         NULL,                   ""                      },
4842   { TYPE_EMPTY,         NULL,                   ""                      },
4843   { TYPE_EMPTY,         NULL,                   ""                      },
4844   { TYPE_EMPTY,         NULL,                   ""                      },
4845   { TYPE_EMPTY,         NULL,                   ""                      },
4846   { TYPE_EMPTY,         NULL,                   ""                      },
4847   { TYPE_EMPTY,         NULL,                   ""                      },
4848   { TYPE_EMPTY,         NULL,                   ""                      },
4849   { TYPE_EMPTY,         NULL,                   ""                      },
4850   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4851
4852   { 0,                  NULL,                   NULL                    }
4853 };
4854
4855 static struct TokenInfo setup_info_shortcuts[] =
4856 {
4857   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
4858   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
4859   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
4860   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
4861   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
4862   { TYPE_EMPTY,         NULL,                   ""                      },
4863   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4864
4865   { 0,                  NULL,                   NULL                    }
4866 };
4867
4868 static struct TokenInfo setup_info_shortcuts_1[] =
4869 {
4870   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
4871   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
4872   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
4873   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
4874   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
4875   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
4876   { TYPE_EMPTY,         NULL,                   ""                      },
4877   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
4878   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
4879   { TYPE_EMPTY,         NULL,                   ""                      },
4880   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4881
4882   { 0,                  NULL,                   NULL                    }
4883 };
4884
4885 static struct TokenInfo setup_info_shortcuts_2[] =
4886 {
4887   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
4888   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
4889   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
4890   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
4891   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
4892   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
4893   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
4894   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
4895   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
4896   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
4897   { TYPE_EMPTY,         NULL,                   ""                      },
4898   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4899
4900   { 0,                  NULL,                   NULL                    }
4901 };
4902
4903 static struct TokenInfo setup_info_shortcuts_3[] =
4904 {
4905   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
4906   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
4907   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
4908   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
4909   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
4910   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
4911   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
4912   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
4913   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
4914   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
4915   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
4916   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
4917   { TYPE_EMPTY,         NULL,                   ""                      },
4918   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4919
4920   { 0,                  NULL,                   NULL                    }
4921 };
4922
4923 static struct TokenInfo setup_info_shortcuts_4[] =
4924 {
4925   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
4926   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
4927   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
4928   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
4929   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
4930   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
4931   { TYPE_EMPTY,         NULL,                   ""                      },
4932   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4933
4934   { 0,                  NULL,                   NULL                    }
4935 };
4936
4937 static struct TokenInfo setup_info_shortcuts_5[] =
4938 {
4939   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
4940   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
4941   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
4942   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
4943   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
4944   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
4945   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
4946   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
4947   { TYPE_EMPTY,         NULL,                   ""                      },
4948   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4949
4950   { 0,                  NULL,                   NULL                    }
4951 };
4952
4953 static Key getSetupKey()
4954 {
4955   Key key = KSYM_UNDEFINED;
4956   boolean got_key_event = FALSE;
4957
4958   while (!got_key_event)
4959   {
4960     if (PendingEvent())         /* got event */
4961     {
4962       Event event;
4963
4964       NextEvent(&event);
4965
4966       switch (event.type)
4967       {
4968         case EVENT_KEYPRESS:
4969           {
4970             key = GetEventKey((KeyEvent *)&event, TRUE);
4971
4972             /* press 'Escape' or 'Enter' to keep the existing key binding */
4973             if (key == KSYM_Escape || key == KSYM_Return)
4974               key = KSYM_UNDEFINED;     /* keep old value */
4975
4976             got_key_event = TRUE;
4977           }
4978           break;
4979
4980         case EVENT_KEYRELEASE:
4981           key_joystick_mapping = 0;
4982           break;
4983
4984         default:
4985           HandleOtherEvents(&event);
4986           break;
4987       }
4988     }
4989
4990     DoAnimation();
4991     BackToFront();
4992
4993     /* don't eat all CPU time */
4994     Delay(10);
4995   }
4996
4997   return key;
4998 }
4999
5000 static int getSetupTextFont(int type)
5001 {
5002   if (type & (TYPE_SWITCH       |
5003               TYPE_YES_NO       |
5004               TYPE_YES_NO_AUTO  |
5005               TYPE_STRING       |
5006               TYPE_ECS_AGA      |
5007               TYPE_KEYTEXT      |
5008               TYPE_ENTER_LIST))
5009     return FONT_MENU_2;
5010   else
5011     return FONT_MENU_1;
5012 }
5013
5014 static int getSetupValueFont(int type, void *value)
5015 {
5016   if (type & TYPE_KEY)
5017     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5018   else if (type & TYPE_STRING)
5019     return FONT_VALUE_2;
5020   else if (type & TYPE_ECS_AGA)
5021     return FONT_VALUE_1;
5022   else if (type & TYPE_BOOLEAN_STYLE)
5023     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5024   else if (type & TYPE_YES_NO_AUTO)
5025     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
5026             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5027   else
5028     return FONT_VALUE_1;
5029 }
5030
5031 static void drawSetupValue(int pos)
5032 {
5033   boolean font_draw_xoffset_modified = FALSE;
5034   int font_draw_xoffset_old = -1;
5035   int xpos = MENU_SCREEN_VALUE_XPOS;
5036   int ypos = MENU_SCREEN_START_YPOS + pos;
5037   int startx = mSX + xpos * 32;
5038   int starty = mSY + ypos * 32;
5039   int font_nr, font_width;
5040 #if 0
5041   int font_height;
5042 #endif
5043   int type = setup_info[pos].type;
5044   void *value = setup_info[pos].value;
5045   char *value_string = getSetupValue(type, value);
5046 #if 1
5047   int i;
5048 #endif
5049
5050   if (value_string == NULL)
5051     return;
5052
5053   if (type & TYPE_KEY)
5054   {
5055     xpos = MENU_SCREEN_START_XPOS;
5056
5057     if (type & TYPE_QUERY)
5058       value_string = "<press key>";
5059   }
5060   else if (type & TYPE_STRING)
5061   {
5062     int max_value_len = (SCR_FIELDX - 2) * 2;
5063
5064     xpos = MENU_SCREEN_START_XPOS;
5065
5066     if (strlen(value_string) > max_value_len)
5067       value_string[max_value_len] = '\0';
5068   }
5069   else if (type & TYPE_YES_NO_AUTO)
5070   {
5071     xpos = MENU_SCREEN_VALUE_XPOS - 1;
5072   }
5073
5074   startx = mSX + xpos * 32;
5075   starty = mSY + ypos * 32;
5076   font_nr = getSetupValueFont(type, value);
5077   font_width = getFontWidth(font_nr);
5078 #if 0
5079   font_height = getFontHeight(font_nr);
5080 #endif
5081
5082   /* downward compatibility correction for Juergen Bonhagen's menu settings */
5083   if (setup_mode != SETUP_MODE_INPUT)
5084   {
5085     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5086     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5087     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5088     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5089     int text_font_nr = getSetupTextFont(FONT_MENU_2);
5090     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5091     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
5092     boolean correct_font_draw_xoffset = FALSE;
5093
5094     if (xpos == MENU_SCREEN_START_XPOS &&
5095         startx + font1_xoffset < text_startx + text_font_xoffset)
5096       correct_font_draw_xoffset = TRUE;
5097
5098     if (xpos == MENU_SCREEN_VALUE_XPOS &&
5099         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5100       correct_font_draw_xoffset = TRUE;
5101
5102     /* check if setup value would overlap with setup text when printed */
5103     /* (this can happen for extreme/wrong values for font draw offset) */
5104     if (correct_font_draw_xoffset)
5105     {
5106       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5107       font_draw_xoffset_modified = TRUE;
5108
5109       if (type & TYPE_KEY)
5110         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5111       else if (!(type & TYPE_STRING))
5112         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5113           MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
5114     }
5115   }
5116
5117 #if 0
5118   DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
5119 #else
5120   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
5121     DrawText(startx + i * font_width, starty, " ", font_nr);
5122 #endif
5123
5124   DrawText(startx, starty, value_string, font_nr);
5125
5126   if (font_draw_xoffset_modified)
5127     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5128 }
5129
5130 static void changeSetupValue(int pos, int dx)
5131 {
5132   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
5133   {
5134     *(boolean *)setup_info[pos].value ^= TRUE;
5135   }
5136   else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
5137   {
5138     *(int *)setup_info[pos].value =
5139       (dx == -1 ?
5140        (*(int *)setup_info[pos].value == AUTO ? TRUE :
5141         *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
5142        (*(int *)setup_info[pos].value == TRUE ? AUTO :
5143         *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
5144   }
5145   else if (setup_info[pos].type & TYPE_KEY)
5146   {
5147     Key key;
5148
5149     setup_info[pos].type |= TYPE_QUERY;
5150     drawSetupValue(pos);
5151     setup_info[pos].type &= ~TYPE_QUERY;
5152
5153     key = getSetupKey();
5154     if (key != KSYM_UNDEFINED)
5155       *(Key *)setup_info[pos].value = key;
5156   }
5157
5158   drawSetupValue(pos);
5159 }
5160
5161 static void DrawCursorAndText_Setup(int pos, boolean active)
5162 {
5163   int xpos = MENU_SCREEN_START_XPOS;
5164   int ypos = MENU_SCREEN_START_YPOS + pos;
5165   int font_nr = getSetupTextFont(setup_info[pos].type);
5166
5167   if (setup_info == setup_info_input)
5168     font_nr = FONT_MENU_1;
5169
5170   if (active)
5171     font_nr = FONT_ACTIVE(font_nr);
5172
5173   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5174
5175   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5176     drawCursor(pos, active);
5177 }
5178
5179 static void DrawSetupScreen_Generic()
5180 {
5181   boolean redraw_all = FALSE;
5182   char *title_string = NULL;
5183   int i;
5184
5185   UnmapAllGadgets();
5186   CloseDoor(DOOR_CLOSE_2);
5187
5188   if (redraw_mask & REDRAW_ALL)
5189     redraw_all = TRUE;
5190
5191 #if 0
5192   printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
5193                       redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
5194                       int2str(0, redraw_mask)));
5195 #endif
5196
5197 #if 0
5198   /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
5199   FadeOut(redraw_mask);
5200 #else
5201   FadeOut(REDRAW_FIELD);
5202 #endif
5203
5204   ClearField();
5205
5206   if (setup_mode == SETUP_MODE_MAIN)
5207   {
5208     setup_info = setup_info_main;
5209     title_string = "Setup";
5210   }
5211   else if (setup_mode == SETUP_MODE_GAME)
5212   {
5213     setup_info = setup_info_game;
5214     title_string = "Setup Game";
5215   }
5216   else if (setup_mode == SETUP_MODE_EDITOR)
5217   {
5218     setup_info = setup_info_editor;
5219     title_string = "Setup Editor";
5220   }
5221   else if (setup_mode == SETUP_MODE_GRAPHICS)
5222   {
5223     setup_info = setup_info_graphics;
5224     title_string = "Setup Graphics";
5225   }
5226   else if (setup_mode == SETUP_MODE_SOUND)
5227   {
5228     setup_info = setup_info_sound;
5229     title_string = "Setup Sound";
5230   }
5231   else if (setup_mode == SETUP_MODE_ARTWORK)
5232   {
5233     setup_info = setup_info_artwork;
5234     title_string = "Custom Artwork";
5235   }
5236   else if (setup_mode == SETUP_MODE_SHORTCUTS)
5237   {
5238     setup_info = setup_info_shortcuts;
5239     title_string = "Setup Shortcuts";
5240   }
5241   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5242   {
5243     setup_info = setup_info_shortcuts_1;
5244     title_string = "Setup Shortcuts";
5245   }
5246   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5247   {
5248     setup_info = setup_info_shortcuts_2;
5249     title_string = "Setup Shortcuts";
5250   }
5251   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5252   {
5253     setup_info = setup_info_shortcuts_3;
5254     title_string = "Setup Shortcuts";
5255   }
5256   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5257   {
5258     setup_info = setup_info_shortcuts_4;
5259     title_string = "Setup Shortcuts";
5260   }
5261   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5262   {
5263     setup_info = setup_info_shortcuts_5;
5264     title_string = "Setup Shortcuts";
5265   }
5266
5267   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5268
5269   num_setup_info = 0;
5270 #if 1
5271   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5272 #else
5273   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5274 #endif
5275   {
5276     void *value_ptr = setup_info[i].value;
5277
5278     /* set some entries to "unchangeable" according to other variables */
5279     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5280         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
5281         (value_ptr == &setup.sound_music  && !audio.music_available) ||
5282         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
5283         (value_ptr == &screen_mode_text   && !video.fullscreen_available) ||
5284         (value_ptr == &window_size_text   && !video.window_scaling_available))
5285       setup_info[i].type |= TYPE_GHOSTED;
5286
5287     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5288       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5289     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5290       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5291     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5292       initCursor(i, IMG_MENU_BUTTON);
5293
5294     DrawCursorAndText_Setup(i, FALSE);
5295
5296     if (setup_info[i].type & TYPE_VALUE)
5297       drawSetupValue(i);
5298
5299     num_setup_info++;
5300   }
5301
5302 #if 0
5303   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5304                     "Joysticks deactivated in setup menu");
5305 #endif
5306
5307 #if 1
5308   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5309 #endif
5310
5311   if (redraw_all)
5312     redraw_mask = REDRAW_ALL;
5313
5314 #if 1
5315   FadeIn(redraw_mask);
5316 #else
5317   FadeIn(REDRAW_FIELD);
5318 #endif
5319
5320   InitAnimation();
5321 #if 0
5322   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5323 #endif
5324 }
5325
5326 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5327 {
5328   static int choice_store[MAX_SETUP_MODES];
5329   int choice = choice_store[setup_mode];        /* always starts with 0 */
5330   int x = 0;
5331   int y = choice;
5332
5333   if (button == MB_MENU_INITIALIZE)
5334   {
5335     /* advance to first valid menu entry */
5336     while (choice < num_setup_info &&
5337            setup_info[choice].type & TYPE_SKIP_ENTRY)
5338       choice++;
5339     choice_store[setup_mode] = choice;
5340
5341     DrawCursorAndText_Setup(choice, TRUE);
5342
5343     return;
5344   }
5345   else if (button == MB_MENU_LEAVE)
5346   {
5347     PlaySound(SND_MENU_ITEM_SELECTING);
5348
5349     for (y = 0; y < num_setup_info; y++)
5350     {
5351       if (setup_info[y].type & TYPE_LEAVE_MENU)
5352       {
5353         void (*menu_callback_function)(void) = setup_info[y].value;
5354
5355         FadeSetLeaveMenu();
5356
5357         menu_callback_function();
5358
5359         break;  /* absolutely needed because function changes 'setup_info'! */
5360       }
5361     }
5362
5363     return;
5364   }
5365
5366   if (mx || my)         /* mouse input */
5367   {
5368     x = (mx - mSX) / 32;
5369     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5370   }
5371   else if (dx || dy)    /* keyboard input */
5372   {
5373     if (dx)
5374     {
5375       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5376
5377       if (setup_info[choice].type & menu_navigation_type ||
5378           setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5379           setup_info[choice].type & TYPE_YES_NO_AUTO)
5380         button = MB_MENU_CHOICE;
5381     }
5382     else if (dy)
5383       y = choice + dy;
5384
5385     /* jump to next non-empty menu entry (up or down) */
5386     while (y > 0 && y < num_setup_info - 1 &&
5387            setup_info[y].type & TYPE_SKIP_ENTRY)
5388       y += dy;
5389   }
5390
5391   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5392   {
5393     if (button)
5394     {
5395       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5396       {
5397         PlaySound(SND_MENU_ITEM_ACTIVATING);
5398
5399         DrawCursorAndText_Setup(choice, FALSE);
5400         DrawCursorAndText_Setup(y, TRUE);
5401
5402         choice = choice_store[setup_mode] = y;
5403       }
5404     }
5405     else if (!(setup_info[y].type & TYPE_GHOSTED))
5406     {
5407       PlaySound(SND_MENU_ITEM_SELECTING);
5408
5409       /* when selecting key headline, execute function for key value change */
5410       if (setup_info[y].type & TYPE_KEYTEXT &&
5411           setup_info[y + 1].type & TYPE_KEY)
5412         y++;
5413
5414       /* when selecting string value, execute function for list selection */
5415       if (setup_info[y].type & TYPE_STRING && y > 0 &&
5416           setup_info[y - 1].type & TYPE_ENTER_LIST)
5417         y--;
5418
5419       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5420       {
5421         void (*menu_callback_function)(void) = setup_info[y].value;
5422
5423         FadeSetFromType(setup_info[y].type);
5424
5425         menu_callback_function();
5426       }
5427       else
5428       {
5429         if (setup_info[y].type & TYPE_VALUE)
5430           changeSetupValue(y, dx);
5431       }
5432     }
5433   }
5434 }
5435
5436 void DrawSetupScreen_Input()
5437 {
5438   int i;
5439
5440 #if 1
5441   FadeOut(REDRAW_FIELD);
5442 #endif
5443
5444   ClearField();
5445
5446 #if 1
5447   setup_info = setup_info_input;
5448 #endif
5449
5450   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5451
5452 #if 1
5453 #if 1
5454   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5455                     "Joysticks deactivated on this screen");
5456 #else
5457   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5458                     "Joysticks deactivated on this screen");
5459 #endif
5460 #endif
5461
5462 #if 1
5463   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5464 #else
5465   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5466 #endif
5467   {
5468     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5469       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5470     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5471       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5472     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5473       initCursor(i, IMG_MENU_BUTTON);
5474
5475     DrawCursorAndText_Setup(i, FALSE);
5476   }
5477
5478 #if 0
5479   DeactivateJoystickForCalibration();
5480 #endif
5481
5482 #if 0
5483 #if 1
5484   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5485                     "Joysticks deactivated on this screen");
5486 #else
5487   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5488                     "Joysticks deactivated on this screen");
5489 #endif
5490 #endif
5491
5492   /* create gadgets for setup input menu screen */
5493   FreeScreenGadgets();
5494   CreateScreenGadgets();
5495
5496   /* map gadgets for setup input menu screen */
5497   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5498
5499   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5500
5501 #if 1
5502   FadeIn(REDRAW_FIELD);
5503 #endif
5504
5505   InitAnimation();
5506 }
5507
5508 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5509 {
5510   if (device_name == NULL)
5511     return;
5512
5513   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5514     device_nr = 0;
5515
5516   if (strlen(device_name) > 1)
5517   {
5518     char c1 = device_name[strlen(device_name) - 1];
5519     char c2 = device_name[strlen(device_name) - 2];
5520
5521     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5522       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5523   }
5524   else
5525     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5526             strlen(device_name));
5527 }
5528
5529 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5530 {
5531   int i;
5532   static struct SetupKeyboardInfo custom_key;
5533   static struct
5534   {
5535     Key *key;
5536     char *text;
5537   } custom[] =
5538   {
5539     { &custom_key.left,  "Joystick Left"  },
5540     { &custom_key.right, "Joystick Right" },
5541     { &custom_key.up,    "Joystick Up"    },
5542     { &custom_key.down,  "Joystick Down"  },
5543     { &custom_key.snap,  "Button 1"       },
5544     { &custom_key.drop,  "Button 2"       }
5545   };
5546   static char *joystick_name[MAX_PLAYERS] =
5547   {
5548     "Joystick1",
5549     "Joystick2",
5550     "Joystick3",
5551     "Joystick4"
5552   };
5553   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5554
5555   InitJoysticks();
5556
5557   custom_key = setup.input[player_nr].key;
5558
5559   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5560            FONT_INPUT_1_ACTIVE);
5561
5562   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5563                              TILEX, TILEY);
5564   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5565                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5566
5567   if (setup.input[player_nr].use_joystick)
5568   {
5569     char *device_name = setup.input[player_nr].joy.device_name;
5570     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5571     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5572
5573     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5574     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5575   }
5576   else
5577   {
5578     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5579     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5580   }
5581
5582   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5583
5584   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5585   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5586   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5587   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5588
5589   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
5590   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
5591   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
5592   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
5593   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5594   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5595
5596   for (i = 0; i < 6; i++)
5597   {
5598     int ypos = 6 + i + (i > 3 ? i-3 : 0);
5599
5600     DrawText(mSX + 3 * 32, mSY + ypos * 32,
5601              "              ", FONT_VALUE_1);
5602     DrawText(mSX + 3 * 32, mSY + ypos * 32,
5603              (setup.input[player_nr].use_joystick ?
5604               custom[i].text :
5605               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5606   }
5607 }
5608
5609 static int input_player_nr = 0;
5610
5611 void HandleSetupScreen_Input_Player(int step, int direction)
5612 {
5613   int old_player_nr = input_player_nr;
5614   int new_player_nr;
5615
5616   new_player_nr = old_player_nr + step * direction;
5617   if (new_player_nr < 0)
5618     new_player_nr = 0;
5619   if (new_player_nr > MAX_PLAYERS - 1)
5620     new_player_nr = MAX_PLAYERS - 1;
5621
5622   if (new_player_nr != old_player_nr)
5623   {
5624     input_player_nr = new_player_nr;
5625
5626     drawPlayerSetupInputInfo(input_player_nr, FALSE);
5627   }
5628 }
5629
5630 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5631 {
5632   static int choice = 0;
5633   int x = 0;
5634   int y = choice;
5635   int pos_start  = SETUPINPUT_SCREEN_POS_START;
5636   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5637   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5638   int pos_end    = SETUPINPUT_SCREEN_POS_END;
5639
5640   if (button == MB_MENU_INITIALIZE)
5641   {
5642     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5643
5644     DrawCursorAndText_Setup(choice, TRUE);
5645
5646     return;
5647   }
5648   else if (button == MB_MENU_LEAVE)
5649   {
5650     setup_mode = SETUP_MODE_MAIN;
5651     DrawSetupScreen();
5652     InitJoysticks();
5653
5654     return;
5655   }
5656
5657   if (mx || my)         /* mouse input */
5658   {
5659     x = (mx - mSX) / 32;
5660     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5661   }
5662   else if (dx || dy)    /* keyboard input */
5663   {
5664     if (dx && choice == 0)
5665       x = (dx < 0 ? 10 : 12);
5666     else if ((dx && choice == 1) ||
5667              (dx == +1 && choice == 2) ||
5668              (dx == -1 && choice == pos_end))
5669       button = MB_MENU_CHOICE;
5670     else if (dy)
5671       y = choice + dy;
5672
5673     if (y >= pos_empty1 && y <= pos_empty2)
5674       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5675   }
5676
5677   if (y == 0 && dx != 0 && button)
5678   {
5679     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5680   }
5681   else if (IN_VIS_FIELD(x, y) &&
5682            y >= pos_start && y <= pos_end &&
5683            !(y >= pos_empty1 && y <= pos_empty2))
5684   {
5685     if (button)
5686     {
5687       if (y != choice)
5688       {
5689         DrawCursorAndText_Setup(choice, FALSE);
5690         DrawCursorAndText_Setup(y, TRUE);
5691
5692         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5693
5694         choice = y;
5695       }
5696     }
5697     else
5698     {
5699       if (y == 1)
5700       {
5701         char *device_name = setup.input[input_player_nr].joy.device_name;
5702
5703         if (!setup.input[input_player_nr].use_joystick)
5704         {
5705           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5706
5707           setJoystickDeviceToNr(device_name, new_device_nr);
5708           setup.input[input_player_nr].use_joystick = TRUE;
5709         }
5710         else
5711         {
5712           int device_nr = getJoystickNrFromDeviceName(device_name);
5713           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5714
5715           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5716             setup.input[input_player_nr].use_joystick = FALSE;
5717           else
5718             setJoystickDeviceToNr(device_name, new_device_nr);
5719         }
5720
5721         drawPlayerSetupInputInfo(input_player_nr, FALSE);
5722       }
5723       else if (y == 2)
5724       {
5725         if (setup.input[input_player_nr].use_joystick)
5726         {
5727           InitJoysticks();
5728           CalibrateJoystick(input_player_nr);
5729         }
5730         else
5731           CustomizeKeyboard(input_player_nr);
5732       }
5733       else if (y == pos_end)
5734       {
5735         InitJoysticks();
5736
5737         FadeSetLeaveMenu();
5738
5739         setup_mode = SETUP_MODE_MAIN;
5740         DrawSetupScreen();
5741       }
5742     }
5743   }
5744 }
5745
5746 void CustomizeKeyboard(int player_nr)
5747 {
5748   int i;
5749   int step_nr;
5750   boolean finished = FALSE;
5751   static struct SetupKeyboardInfo custom_key;
5752   static struct
5753   {
5754     Key *key;
5755     char *text;
5756   } customize_step[] =
5757   {
5758     { &custom_key.left,  "Move Left"    },
5759     { &custom_key.right, "Move Right"   },
5760     { &custom_key.up,    "Move Up"      },
5761     { &custom_key.down,  "Move Down"    },
5762     { &custom_key.snap,  "Snap Field"   },
5763     { &custom_key.drop,  "Drop Element" }
5764   };
5765
5766   /* read existing key bindings from player setup */
5767   custom_key = setup.input[player_nr].key;
5768
5769   FadeSetEnterMenu();
5770   FadeOut(REDRAW_FIELD);
5771
5772   ClearField();
5773
5774   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5775
5776 #if 0
5777   BackToFront();
5778   InitAnimation();
5779 #endif
5780
5781   step_nr = 0;
5782   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5783            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5784   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5785            "Key:", FONT_INPUT_1_ACTIVE);
5786   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5787            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5788
5789 #if 1
5790   FadeIn(REDRAW_FIELD);
5791
5792   InitAnimation();
5793 #endif
5794
5795   while (!finished)
5796   {
5797     if (PendingEvent())         /* got event */
5798     {
5799       Event event;
5800
5801       NextEvent(&event);
5802
5803       switch (event.type)
5804       {
5805         case EVENT_KEYPRESS:
5806           {
5807             Key key = GetEventKey((KeyEvent *)&event, FALSE);
5808
5809             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5810             {
5811               if (key == KSYM_Escape)
5812                 FadeSkipNextFadeIn();
5813
5814               finished = TRUE;
5815               break;
5816             }
5817
5818             /* all keys configured -- wait for "Escape" or "Return" key */
5819             if (step_nr == 6)
5820               break;
5821
5822             /* press 'Enter' to keep the existing key binding */
5823             if (key == KSYM_Return)
5824               key = *customize_step[step_nr].key;
5825
5826             /* check if key already used */
5827             for (i = 0; i < step_nr; i++)
5828               if (*customize_step[i].key == key)
5829                 break;
5830             if (i < step_nr)
5831               break;
5832
5833             /* got new key binding */
5834             *customize_step[step_nr].key = key;
5835             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5836                      "             ", FONT_VALUE_1);
5837             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5838                      getKeyNameFromKey(key), FONT_VALUE_1);
5839             step_nr++;
5840
5841             /* un-highlight last query */
5842             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5843                      customize_step[step_nr - 1].text, FONT_MENU_1);
5844             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5845                      "Key:", FONT_MENU_1);
5846
5847             /* press 'Enter' to leave */
5848             if (step_nr == 6)
5849             {
5850               DrawText(mSX + 16, mSY + 15 * 32 + 16,
5851                        "Press Enter", FONT_TITLE_1);
5852               break;
5853             }
5854
5855             /* query next key binding */
5856             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5857                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5858             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5859                      "Key:", FONT_INPUT_1_ACTIVE);
5860             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5861                      getKeyNameFromKey(*customize_step[step_nr].key),
5862                      FONT_VALUE_OLD);
5863           }
5864           break;
5865
5866         case EVENT_KEYRELEASE:
5867           key_joystick_mapping = 0;
5868           break;
5869
5870         default:
5871           HandleOtherEvents(&event);
5872           break;
5873       }
5874     }
5875
5876     DoAnimation();
5877     BackToFront();
5878
5879     /* don't eat all CPU time */
5880     Delay(10);
5881   }
5882
5883   /* write new key bindings back to player setup */
5884   setup.input[player_nr].key = custom_key;
5885
5886   StopAnimation();
5887   DrawSetupScreen_Input();
5888 }
5889
5890 static boolean CalibrateJoystickMain(int player_nr)
5891 {
5892   int new_joystick_xleft = JOYSTICK_XMIDDLE;
5893   int new_joystick_xright = JOYSTICK_XMIDDLE;
5894   int new_joystick_yupper = JOYSTICK_YMIDDLE;
5895   int new_joystick_ylower = JOYSTICK_YMIDDLE;
5896   int new_joystick_xmiddle, new_joystick_ymiddle;
5897
5898   int joystick_fd = joystick.fd[player_nr];
5899   int x, y, last_x, last_y, xpos = 8, ypos = 3;
5900   boolean check[3][3];
5901   int check_remaining = 3 * 3;
5902   int joy_x, joy_y;
5903   int joy_value;
5904   int result = -1;
5905
5906   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5907     return FALSE;
5908
5909   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5910     return FALSE;
5911
5912   FadeSetEnterMenu();
5913   FadeOut(REDRAW_FIELD);
5914
5915   ClearField();
5916
5917   for (y = 0; y < 3; y++)
5918   {
5919     for (x = 0; x < 3; x++)
5920     {
5921       DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5922       check[x][y] = FALSE;
5923     }
5924   }
5925
5926   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
5927   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
5928   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
5929   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5930   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5931   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5932   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5933
5934   joy_value = Joystick(player_nr);
5935   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5936   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5937
5938   /* eventually uncalibrated center position (joystick could be uncentered) */
5939   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5940     return FALSE;
5941
5942   new_joystick_xmiddle = joy_x;
5943   new_joystick_ymiddle = joy_y;
5944
5945   DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5946
5947   FadeIn(REDRAW_FIELD);
5948
5949   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
5950   InitAnimation();
5951
5952   while (result < 0)
5953   {
5954     if (PendingEvent())         /* got event */
5955     {
5956       Event event;
5957
5958       NextEvent(&event);
5959
5960       switch (event.type)
5961       {
5962         case EVENT_KEYPRESS:
5963           switch (GetEventKey((KeyEvent *)&event, TRUE))
5964           {
5965             case KSYM_Return:
5966               if (check_remaining == 0)
5967                 result = 1;
5968               break;
5969
5970             case KSYM_Escape:
5971               FadeSkipNextFadeIn();
5972               result = 0;
5973               break;
5974
5975             default:
5976               break;
5977           }
5978           break;
5979
5980         case EVENT_KEYRELEASE:
5981           key_joystick_mapping = 0;
5982           break;
5983
5984         default:
5985           HandleOtherEvents(&event);
5986           break;
5987       }
5988     }
5989
5990     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5991       return FALSE;
5992
5993     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
5994     new_joystick_xright = MAX(new_joystick_xright, joy_x);
5995     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5996     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5997
5998     setup.input[player_nr].joy.xleft = new_joystick_xleft;
5999     setup.input[player_nr].joy.yupper = new_joystick_yupper;
6000     setup.input[player_nr].joy.xright = new_joystick_xright;
6001     setup.input[player_nr].joy.ylower = new_joystick_ylower;
6002     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6003     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6004
6005     CheckJoystickData();
6006
6007     joy_value = Joystick(player_nr);
6008
6009     if (joy_value & JOY_BUTTON && check_remaining == 0)
6010       result = 1;
6011
6012     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6013     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
6014
6015     if (x != last_x || y != last_y)
6016     {
6017       DrawFixedGraphic(xpos + last_x, ypos + last_y,
6018                        IMG_MENU_CALIBRATE_YELLOW, 0);
6019       DrawFixedGraphic(xpos + x,      ypos + y,
6020                        IMG_MENU_CALIBRATE_RED,    0);
6021
6022       last_x = x;
6023       last_y = y;
6024
6025       if (check_remaining > 0 && !check[x+1][y+1])
6026       {
6027         check[x+1][y+1] = TRUE;
6028         check_remaining--;
6029       }
6030
6031 #if 0
6032 #ifdef DEBUG
6033       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
6034              setup.input[player_nr].joy.xleft,
6035              setup.input[player_nr].joy.xmiddle,
6036              setup.input[player_nr].joy.xright);
6037       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
6038              setup.input[player_nr].joy.yupper,
6039              setup.input[player_nr].joy.ymiddle,
6040              setup.input[player_nr].joy.ylower);
6041 #endif
6042 #endif
6043
6044     }
6045
6046     DoAnimation();
6047     BackToFront();
6048
6049     /* don't eat all CPU time */
6050     Delay(10);
6051   }
6052
6053   /* calibrated center position (joystick should now be centered) */
6054   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6055     return FALSE;
6056
6057   new_joystick_xmiddle = joy_x;
6058   new_joystick_ymiddle = joy_y;
6059
6060   StopAnimation();
6061
6062 #if 0
6063   DrawSetupScreen_Input();
6064 #endif
6065
6066   /* wait until the last pressed button was released */
6067   while (Joystick(player_nr) & JOY_BUTTON)
6068   {
6069     if (PendingEvent())         /* got event */
6070     {
6071       Event event;
6072
6073       NextEvent(&event);
6074       HandleOtherEvents(&event);
6075
6076       Delay(10);
6077     }
6078   }
6079
6080   return TRUE;
6081 }
6082
6083 void CalibrateJoystick(int player_nr)
6084 {
6085   if (!CalibrateJoystickMain(player_nr))
6086   {
6087     char *device_name = setup.input[player_nr].joy.device_name;
6088     int nr = getJoystickNrFromDeviceName(device_name) + 1;
6089     int xpos = mSX - SX;
6090     int ypos = mSY - SY;
6091
6092     ClearField();
6093
6094     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
6095     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6096     BackToFront();
6097
6098     Delay(2000);                /* show error message for a short time */
6099
6100     ClearEventQueue();
6101   }
6102
6103 #if 1
6104   DrawSetupScreen_Input();
6105 #endif
6106 }
6107
6108 void DrawSetupScreen()
6109 {
6110   DeactivateJoystick();
6111
6112   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6113
6114   if (setup_mode == SETUP_MODE_INPUT)
6115     DrawSetupScreen_Input();
6116   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6117     DrawChooseTree(&game_speed_current);
6118   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6119     DrawChooseTree(&screen_mode_current);
6120   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6121     DrawChooseTree(&window_size_current);
6122   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6123     DrawChooseTree(&scroll_delay_current);
6124   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6125     DrawChooseTree(&artwork.gfx_current);
6126   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6127     DrawChooseTree(&artwork.snd_current);
6128   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6129     DrawChooseTree(&artwork.mus_current);
6130   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6131     DrawChooseTree(&volume_simple_current);
6132   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6133     DrawChooseTree(&volume_loops_current);
6134   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6135     DrawChooseTree(&volume_music_current);
6136   else
6137     DrawSetupScreen_Generic();
6138
6139   PlayMenuSound();
6140   PlayMenuMusic();
6141 }
6142
6143 void RedrawSetupScreenAfterFullscreenToggle()
6144 {
6145 #if 1
6146   if (setup_mode == SETUP_MODE_GRAPHICS ||
6147       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6148   {
6149     // update "setup.window_scaling_percent" from list selection
6150     execSetupGraphics_setWindowSizes(TRUE);
6151
6152     DrawSetupScreen();
6153   }
6154 #else
6155   if (setup_mode == SETUP_MODE_GRAPHICS)
6156     DrawSetupScreen();
6157 #endif
6158 }
6159
6160 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6161 {
6162   if (setup_mode == SETUP_MODE_INPUT)
6163     HandleSetupScreen_Input(mx, my, dx, dy, button);
6164   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6165     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6166   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6167     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6168   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6169     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6170   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6171     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6172   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6173     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6174   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6175     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6176   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6177     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6178   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6179     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6180   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6181     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6182   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6183     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6184   else
6185     HandleSetupScreen_Generic(mx, my, dx, dy, button);
6186
6187   DoAnimation();
6188 }
6189
6190 void HandleGameActions()
6191 {
6192   if (game_status != GAME_MODE_PLAYING)
6193     return;
6194
6195   GameActions();        /* main game loop */
6196
6197   if (tape.auto_play && !tape.playing)
6198     AutoPlayTape();     /* continue automatically playing next tape */
6199 }
6200
6201
6202 /* ---------- new screen button stuff -------------------------------------- */
6203
6204 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6205 {
6206   switch (gadget_id)
6207   {
6208 #if 1
6209     case SCREEN_CTRL_ID_PREV_LEVEL:
6210       *x = mSX + menu.main.button.prev_level.x;
6211       *y = mSY + menu.main.button.prev_level.y;
6212       break;
6213
6214     case SCREEN_CTRL_ID_NEXT_LEVEL:
6215       *x = mSX + menu.main.button.next_level.x;
6216       *y = mSY + menu.main.button.next_level.y;
6217       break;
6218 #else
6219     case SCREEN_CTRL_ID_PREV_LEVEL:
6220       *x = mSX + TILEX * getPrevlevelButtonPos();
6221       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6222       break;
6223
6224     case SCREEN_CTRL_ID_NEXT_LEVEL:
6225       *x = mSX + TILEX * getNextLevelButtonPos();
6226       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6227       break;
6228 #endif
6229
6230     case SCREEN_CTRL_ID_PREV_PLAYER:
6231       *x = mSX + TILEX * 10;
6232       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6233       break;
6234
6235     case SCREEN_CTRL_ID_NEXT_PLAYER:
6236       *x = mSX + TILEX * 12;
6237       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6238       break;
6239
6240     default:
6241       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6242   }
6243 }
6244
6245 static struct
6246 {
6247   int gfx_unpressed, gfx_pressed;
6248   void (*get_gadget_position)(int *, int *, int);
6249   int gadget_id;
6250   int screen_mask;
6251   char *infotext;
6252 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6253 {
6254   {
6255     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6256     getScreenMenuButtonPos,
6257     SCREEN_CTRL_ID_PREV_LEVEL,
6258     SCREEN_MASK_MAIN,
6259     "last level"
6260   },
6261   {
6262     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6263     getScreenMenuButtonPos,
6264     SCREEN_CTRL_ID_NEXT_LEVEL,
6265     SCREEN_MASK_MAIN,
6266     "next level"
6267   },
6268   {
6269     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6270     getScreenMenuButtonPos,
6271     SCREEN_CTRL_ID_PREV_PLAYER,
6272     SCREEN_MASK_INPUT,
6273     "last player"
6274   },
6275   {
6276     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6277     getScreenMenuButtonPos,
6278     SCREEN_CTRL_ID_NEXT_PLAYER,
6279     SCREEN_MASK_INPUT,
6280     "next player"
6281   },
6282 };
6283
6284 static struct
6285 {
6286   int gfx_unpressed, gfx_pressed;
6287   int x, y;
6288   int gadget_id;
6289   char *infotext;
6290 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6291 {
6292   {
6293     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6294 #if 1
6295     -1, -1,     /* these values are not constant, but can change at runtime */
6296 #else
6297     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6298 #endif
6299     SCREEN_CTRL_ID_SCROLL_UP,
6300     "scroll up"
6301   },
6302   {
6303     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6304 #if 1
6305     -1, -1,     /* these values are not constant, but can change at runtime */
6306 #else
6307     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6308 #endif
6309     SCREEN_CTRL_ID_SCROLL_DOWN,
6310     "scroll down"
6311   }
6312 };
6313
6314 static struct
6315 {
6316 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6317   Bitmap **gfx_unpressed, **gfx_pressed;
6318 #else
6319   int gfx_unpressed, gfx_pressed;
6320 #endif
6321   int x, y;
6322   int width, height;
6323   int type;
6324   int gadget_id;
6325   char *infotext;
6326 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6327 {
6328   {
6329 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6330     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6331 #else
6332     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6333 #endif
6334 #if 1
6335     -1, -1,     /* these values are not constant, but can change at runtime */
6336     -1, -1,     /* these values are not constant, but can change at runtime */
6337 #else
6338     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6339     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6340 #endif
6341     GD_TYPE_SCROLLBAR_VERTICAL,
6342     SCREEN_CTRL_ID_SCROLL_VERTICAL,
6343     "scroll level series vertically"
6344   }
6345 };
6346
6347 static void CreateScreenMenubuttons()
6348 {
6349   struct GadgetInfo *gi;
6350   unsigned int event_mask;
6351   int i;
6352
6353   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6354   {
6355     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6356     int gfx_unpressed, gfx_pressed;
6357     int x, y, width, height;
6358     int gd_x1, gd_x2, gd_y1, gd_y2;
6359     int id = menubutton_info[i].gadget_id;
6360
6361     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6362
6363     menubutton_info[i].get_gadget_position(&x, &y, id);
6364
6365     width = SC_MENUBUTTON_XSIZE;
6366     height = SC_MENUBUTTON_YSIZE;
6367
6368     gfx_unpressed = menubutton_info[i].gfx_unpressed;
6369     gfx_pressed   = menubutton_info[i].gfx_pressed;
6370     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6371     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6372     gd_x1 = graphic_info[gfx_unpressed].src_x;
6373     gd_y1 = graphic_info[gfx_unpressed].src_y;
6374     gd_x2 = graphic_info[gfx_pressed].src_x;
6375     gd_y2 = graphic_info[gfx_pressed].src_y;
6376
6377     gi = CreateGadget(GDI_CUSTOM_ID, id,
6378                       GDI_CUSTOM_TYPE_ID, i,
6379                       GDI_INFO_TEXT, menubutton_info[i].infotext,
6380                       GDI_X, x,
6381                       GDI_Y, y,
6382                       GDI_WIDTH, width,
6383                       GDI_HEIGHT, height,
6384                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6385                       GDI_STATE, GD_BUTTON_UNPRESSED,
6386                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6387                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6388                       GDI_DIRECT_DRAW, FALSE,
6389                       GDI_EVENT_MASK, event_mask,
6390                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6391                       GDI_END);
6392
6393     if (gi == NULL)
6394       Error(ERR_EXIT, "cannot create gadget");
6395
6396     screen_gadget[id] = gi;
6397   }
6398 }
6399
6400 static void CreateScreenScrollbuttons()
6401 {
6402   struct GadgetInfo *gi;
6403   unsigned int event_mask;
6404   int i;
6405
6406   /* these values are not constant, but can change at runtime */
6407   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6408   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6409   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6410   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6411
6412   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6413   {
6414     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6415     int gfx_unpressed, gfx_pressed;
6416     int x, y, width, height;
6417     int gd_x1, gd_x2, gd_y1, gd_y2;
6418     int id = scrollbutton_info[i].gadget_id;
6419
6420     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6421
6422     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6423     y = mSY + scrollbutton_info[i].y;
6424     width = SC_SCROLLBUTTON_XSIZE;
6425     height = SC_SCROLLBUTTON_YSIZE;
6426
6427     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6428       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6429                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6430
6431     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6432     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
6433     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6434     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6435     gd_x1 = graphic_info[gfx_unpressed].src_x;
6436     gd_y1 = graphic_info[gfx_unpressed].src_y;
6437     gd_x2 = graphic_info[gfx_pressed].src_x;
6438     gd_y2 = graphic_info[gfx_pressed].src_y;
6439
6440     gi = CreateGadget(GDI_CUSTOM_ID, id,
6441                       GDI_CUSTOM_TYPE_ID, i,
6442                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6443                       GDI_X, x,
6444                       GDI_Y, y,
6445                       GDI_WIDTH, width,
6446                       GDI_HEIGHT, height,
6447                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6448                       GDI_STATE, GD_BUTTON_UNPRESSED,
6449                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6450                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6451                       GDI_DIRECT_DRAW, FALSE,
6452                       GDI_EVENT_MASK, event_mask,
6453                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6454                       GDI_END);
6455
6456     if (gi == NULL)
6457       Error(ERR_EXIT, "cannot create gadget");
6458
6459     screen_gadget[id] = gi;
6460   }
6461 }
6462
6463 static void CreateScreenScrollbars()
6464 {
6465   int i;
6466
6467   /* these values are not constant, but can change at runtime */
6468   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6469   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6470   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
6471   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6472
6473   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6474   {
6475     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6476 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6477     int gfx_unpressed, gfx_pressed;
6478 #endif
6479     int x, y, width, height;
6480     int gd_x1, gd_x2, gd_y1, gd_y2;
6481     struct GadgetInfo *gi;
6482     int items_max, items_visible, item_position;
6483     unsigned int event_mask;
6484     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6485     int id = scrollbar_info[i].gadget_id;
6486
6487     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6488
6489     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6490     y = mSY + scrollbar_info[i].y;
6491     width  = scrollbar_info[i].width;
6492     height = scrollbar_info[i].height;
6493
6494     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6495       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6496
6497     items_max = num_page_entries;
6498     items_visible = num_page_entries;
6499     item_position = 0;
6500
6501 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6502     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6503     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
6504     gd_x1 = 0;
6505     gd_y1 = 0;
6506     gd_x2 = 0;
6507     gd_y2 = 0;
6508 #else
6509     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6510     gfx_pressed   = scrollbar_info[i].gfx_pressed;
6511     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6512     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6513     gd_x1 = graphic_info[gfx_unpressed].src_x;
6514     gd_y1 = graphic_info[gfx_unpressed].src_y;
6515     gd_x2 = graphic_info[gfx_pressed].src_x;
6516     gd_y2 = graphic_info[gfx_pressed].src_y;
6517 #endif
6518
6519     gi = CreateGadget(GDI_CUSTOM_ID, id,
6520                       GDI_CUSTOM_TYPE_ID, i,
6521                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6522                       GDI_X, x,
6523                       GDI_Y, y,
6524                       GDI_WIDTH, width,
6525                       GDI_HEIGHT, height,
6526                       GDI_TYPE, scrollbar_info[i].type,
6527                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6528                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6529                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6530 #if 1
6531                       GDI_WHEEL_AREA_X, SX,
6532                       GDI_WHEEL_AREA_Y, SY,
6533                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
6534                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6535 #else
6536                       GDI_WHEEL_AREA_X, 0,
6537                       GDI_WHEEL_AREA_Y, 0,
6538                       GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6539                       GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6540 #endif
6541                       GDI_STATE, GD_BUTTON_UNPRESSED,
6542                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6543                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6544                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6545                       GDI_DIRECT_DRAW, FALSE,
6546                       GDI_EVENT_MASK, event_mask,
6547                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6548                       GDI_END);
6549
6550     if (gi == NULL)
6551       Error(ERR_EXIT, "cannot create gadget");
6552
6553     screen_gadget[id] = gi;
6554   }
6555 }
6556
6557 void CreateScreenGadgets()
6558 {
6559   int last_game_status = game_status;   /* save current game status */
6560
6561 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6562   int i;
6563
6564   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6565   {
6566     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6567
6568     /* copy pointers to clip mask and GC */
6569     scrollbar_bitmap[i]->clip_mask =
6570       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6571     scrollbar_bitmap[i]->stored_clip_gc =
6572       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6573
6574     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6575                scrollbar_bitmap[i],
6576                graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6577                graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6578                TILEX, TILEY, 0, 0);
6579   }
6580 #endif
6581
6582   CreateScreenMenubuttons();
6583
6584 #if 0
6585   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6586   game_status = GAME_MODE_LEVELS;
6587 #endif
6588
6589   CreateScreenScrollbuttons();
6590   CreateScreenScrollbars();
6591
6592   game_status = last_game_status;       /* restore current game status */
6593 }
6594
6595 void FreeScreenGadgets()
6596 {
6597   int i;
6598
6599 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6600   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6601   {
6602     /* prevent freeing clip mask and GC twice */
6603     scrollbar_bitmap[i]->clip_mask = None;
6604     scrollbar_bitmap[i]->stored_clip_gc = None;
6605
6606     FreeBitmap(scrollbar_bitmap[i]);
6607   }
6608 #endif
6609
6610   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6611     FreeGadget(screen_gadget[i]);
6612 }
6613
6614 void MapScreenMenuGadgets(int screen_mask)
6615 {
6616   int i;
6617
6618   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6619     if (screen_mask & menubutton_info[i].screen_mask)
6620       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6621 }
6622
6623 void MapScreenTreeGadgets(TreeInfo *ti)
6624 {
6625   int num_entries = numTreeInfoInGroup(ti);
6626   int i;
6627
6628   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6629     return;
6630
6631   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6632     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6633
6634   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6635     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6636 }
6637
6638 static void HandleScreenGadgets(struct GadgetInfo *gi)
6639 {
6640   int id = gi->custom_id;
6641   int button = gi->event.button;
6642   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6643
6644   switch (id)
6645   {
6646     case SCREEN_CTRL_ID_PREV_LEVEL:
6647       HandleMainMenu_SelectLevel(step, -1);
6648       break;
6649
6650     case SCREEN_CTRL_ID_NEXT_LEVEL:
6651       HandleMainMenu_SelectLevel(step, +1);
6652       break;
6653
6654     case SCREEN_CTRL_ID_PREV_PLAYER:
6655       HandleSetupScreen_Input_Player(step, -1);
6656       break;
6657
6658     case SCREEN_CTRL_ID_NEXT_PLAYER:
6659       HandleSetupScreen_Input_Player(step, +1);
6660       break;
6661
6662     case SCREEN_CTRL_ID_SCROLL_UP:
6663       if (game_status == GAME_MODE_LEVELS)
6664         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6665       else if (game_status == GAME_MODE_LEVELNR)
6666         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6667       else if (game_status == GAME_MODE_SETUP)
6668         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6669       break;
6670
6671     case SCREEN_CTRL_ID_SCROLL_DOWN:
6672       if (game_status == GAME_MODE_LEVELS)
6673         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6674       else if (game_status == GAME_MODE_LEVELNR)
6675         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6676       else if (game_status == GAME_MODE_SETUP)
6677         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6678       break;
6679
6680     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6681       if (game_status == GAME_MODE_LEVELS)
6682         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6683       else if (game_status == GAME_MODE_LEVELNR)
6684         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6685       else if (game_status == GAME_MODE_SETUP)
6686         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6687       break;
6688
6689     default:
6690       break;
6691   }
6692 }