rnd-20140115-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN                  0
30 #define INFO_MODE_TITLE                 1
31 #define INFO_MODE_ELEMENTS              2
32 #define INFO_MODE_MUSIC                 3
33 #define INFO_MODE_CREDITS               4
34 #define INFO_MODE_PROGRAM               5
35 #define INFO_MODE_VERSION               6
36 #define INFO_MODE_LEVELSET              7
37
38 #define MAX_INFO_MODES                  8
39
40 /* screens on the setup screen */
41 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
42 /* (should also match corresponding entries in src/conf_gfx.c) */
43 #define SETUP_MODE_MAIN                 0
44 #define SETUP_MODE_GAME                 1
45 #define SETUP_MODE_EDITOR               2
46 #define SETUP_MODE_GRAPHICS             3
47 #define SETUP_MODE_SOUND                4
48 #define SETUP_MODE_ARTWORK              5
49 #define SETUP_MODE_INPUT                6
50 #define SETUP_MODE_SHORTCUTS            7
51 #define SETUP_MODE_SHORTCUTS_1          8
52 #define SETUP_MODE_SHORTCUTS_2          9
53 #define SETUP_MODE_SHORTCUTS_3          10
54 #define SETUP_MODE_SHORTCUTS_4          11
55 #define SETUP_MODE_SHORTCUTS_5          12
56
57 /* sub-screens on the setup screen (generic) */
58 #define SETUP_MODE_CHOOSE_ARTWORK       13
59 #define SETUP_MODE_CHOOSE_OTHER         14
60
61 /* sub-screens on the setup screen (specific) */
62 #define SETUP_MODE_CHOOSE_GAME_SPEED    15
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE   16
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   17
65 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  18
66 #define SETUP_MODE_CHOOSE_GRAPHICS      19
67 #define SETUP_MODE_CHOOSE_SOUNDS        20
68 #define SETUP_MODE_CHOOSE_MUSIC         21
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 22
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  23
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  24
72
73 #define MAX_SETUP_MODES                 25
74
75 /* for input setup functions */
76 #define SETUPINPUT_SCREEN_POS_START     0
77 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
78 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
79 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
80
81 /* for various menu stuff  */
82 #define MENU_SCREEN_START_XPOS          1
83 #define MENU_SCREEN_START_YPOS          2
84 #define MENU_SCREEN_VALUE_XPOS          14
85 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
86 #define MENU_TITLE1_YPOS                8
87 #define MENU_TITLE2_YPOS                46
88 #define MAX_INFO_ELEMENTS_ON_SCREEN     10
89 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
90 #define MAX_MENU_TEXT_LENGTH_BIG        (MENU_SCREEN_VALUE_XPOS -       \
91                                          MENU_SCREEN_START_XPOS)
92 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
93
94 /* buttons and scrollbars identifiers */
95 #define SCREEN_CTRL_ID_PREV_LEVEL       0
96 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
97 #define SCREEN_CTRL_ID_PREV_PLAYER      2
98 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
99 #define SCREEN_CTRL_ID_SCROLL_UP        4
100 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
101 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
102
103 #define NUM_SCREEN_GADGETS              7
104
105 #define NUM_SCREEN_MENUBUTTONS          4
106 #define NUM_SCREEN_SCROLLBUTTONS        2
107 #define NUM_SCREEN_SCROLLBARS           1
108
109 #define SCREEN_MASK_MAIN                (1 << 0)
110 #define SCREEN_MASK_INPUT               (1 << 1)
111
112 /* graphic position and size values for buttons and scrollbars */
113 #define SC_MENUBUTTON_XSIZE             TILEX
114 #define SC_MENUBUTTON_YSIZE             TILEY
115
116 #define SC_SCROLLBUTTON_XSIZE           TILEX
117 #define SC_SCROLLBUTTON_YSIZE           TILEY
118
119 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
120
121 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
122 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
123                                          SC_SCROLLBUTTON_YSIZE)
124
125 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
126 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
127
128 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
129 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
130                                          SC_SCROLLBUTTON_YSIZE)
131
132 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
133 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
134                                          SC_SCROLL_VERTICAL_YSIZE)
135
136 #define SC_BORDER_SIZE                  14
137
138
139 /* forward declarations of internal functions */
140 static void HandleScreenGadgets(struct GadgetInfo *);
141 static void HandleSetupScreen_Generic(int, int, int, int, int);
142 static void HandleSetupScreen_Input(int, int, int, int, int);
143 static void CustomizeKeyboard(int);
144 static void CalibrateJoystick(int);
145 static void execSetupGame(void);
146 static void execSetupGraphics(void);
147 static void execSetupSound(void);
148 static void execSetupArtwork(void);
149 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
150
151 static void DrawChooseLevelSet(void);
152 static void DrawChooseLevelNr(void);
153 static void DrawInfoScreen(void);
154 static void DrawAndFadeInInfoScreen(int);
155 static void DrawSetupScreen(void);
156
157 static void DrawInfoScreenExt(int, int);
158 static void DrawInfoScreen_NotAvailable(char *, char *);
159 static void DrawInfoScreen_HelpAnim(int, int, boolean);
160 static void DrawInfoScreen_HelpText(int, int, int, int);
161 static void HandleInfoScreen_Main(int, int, int, int, int);
162 static void HandleInfoScreen_TitleScreen(int);
163 static void HandleInfoScreen_Elements(int);
164 static void HandleInfoScreen_Music(int);
165 static void HandleInfoScreen_Credits(int);
166 static void HandleInfoScreen_Program(int);
167 static void HandleInfoScreen_Version(int);
168
169 static void MapScreenMenuGadgets(int);
170 static void MapScreenTreeGadgets(TreeInfo *);
171
172 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
173
174 static int info_mode = INFO_MODE_MAIN;
175 static int setup_mode = SETUP_MODE_MAIN;
176
177 static TreeInfo *screen_modes = NULL;
178 static TreeInfo *screen_mode_current = NULL;
179
180 static TreeInfo *window_sizes = NULL;
181 static TreeInfo *window_size_current = NULL;
182
183 static TreeInfo *scroll_delays = NULL;
184 static TreeInfo *scroll_delay_current = NULL;
185
186 static TreeInfo *game_speeds = NULL;
187 static TreeInfo *game_speed_current = NULL;
188
189 static TreeInfo *volumes_simple = NULL;
190 static TreeInfo *volume_simple_current = NULL;
191
192 static TreeInfo *volumes_loops = NULL;
193 static TreeInfo *volume_loops_current = NULL;
194
195 static TreeInfo *volumes_music = NULL;
196 static TreeInfo *volume_music_current = NULL;
197
198 static TreeInfo *level_number = NULL;
199 static TreeInfo *level_number_current = NULL;
200
201 static struct
202 {
203   int value;
204   char *text;
205 } window_sizes_list[] =
206 {
207   {     50,     "50 %"                          },
208   {     80,     "80 %"                          },
209   {     90,     "90 %"                          },
210   {     100,    "100 % (Default)"               },
211   {     110,    "110 %"                         },
212   {     120,    "120 %"                         },
213   {     130,    "130 %"                         },
214   {     140,    "140 %"                         },
215   {     150,    "150 %"                         },
216   {     200,    "200 %"                         },
217   {     250,    "250 %"                         },
218   {     300,    "300 %"                         },
219
220   {     -1,     NULL                            },
221 };
222
223 static struct
224 {
225   int value;
226   char *text;
227 } game_speeds_list[] =
228 {
229 #if 1
230   {     30,     "Very Slow"                     },
231   {     25,     "Slow"                          },
232   {     20,     "Normal"                        },
233   {     15,     "Fast"                          },
234   {     10,     "Very Fast"                     },
235 #else
236   {     1000,   "1/1s (Extremely Slow)"         },
237   {     500,    "1/2s"                          },
238   {     200,    "1/5s"                          },
239   {     100,    "1/10s"                         },
240   {     50,     "1/20s"                         },
241   {     29,     "1/35s (Original Supaplex)"     },
242   {     25,     "1/40s"                         },
243   {     20,     "1/50s (Normal Speed)"          },
244   {     14,     "1/70s (Maximum Supaplex)"      },
245   {     10,     "1/100s"                        },
246   {     5,      "1/200s"                        },
247   {     2,      "1/500s"                        },
248   {     1,      "1/1000s (Extremely Fast)"      },
249 #endif
250
251   {     -1,     NULL                            },
252 };
253
254 static struct
255 {
256   int value;
257   char *text;
258 } scroll_delays_list[] =
259 {
260   {     0,      "0 Tiles (No Scroll Delay)"     },
261   {     1,      "1 Tile"                        },
262   {     2,      "2 Tiles"                       },
263   {     3,      "3 Tiles (Default)"             },
264   {     4,      "4 Tiles"                       },
265   {     5,      "5 Tiles"                       },
266   {     6,      "6 Tiles"                       },
267   {     7,      "7 Tiles"                       },
268   {     8,      "8 Tiles (Maximum Scroll Delay)"},
269
270   {     -1,     NULL                            },
271 };
272
273 static struct
274 {
275   int value;
276   char *text;
277 } volumes_list[] =
278 {
279   {     0,      "0 %"                           },
280   {     10,     "10 %"                          },
281   {     20,     "20 %"                          },
282   {     30,     "30 %"                          },
283   {     40,     "40 %"                          },
284   {     50,     "50 %"                          },
285   {     60,     "60 %"                          },
286   {     70,     "70 %"                          },
287   {     80,     "80 %"                          },
288   {     90,     "90 %"                          },
289   {     100,    "100 %"                         },
290
291   {     -1,     NULL                            },
292 };
293
294 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
295                                  (s) <= GAME_MODE_SETUP ? (s) :         \
296                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
297                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
298
299 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
300 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
301                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
302                                  INFO_MODE_MAIN)
303
304 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
305                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
306                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
307                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
308                                  SETUP_MODE_CHOOSE_ARTWORK :            \
309                                  SETUP_MODE_CHOOSE_OTHER)
310
311 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
312                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
313                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
314 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
315                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
316                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
317
318 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
319                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
320                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
321 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
322                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
323                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
324
325 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
326                                  DRAW_XOFFSET_INFO(info_mode) :         \
327                                  (s) == GAME_MODE_SETUP ?               \
328                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
329                                  menu.draw_xoffset[DRAW_MODE(s)])
330 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
331                                  DRAW_YOFFSET_INFO(info_mode) :         \
332                                  (s) == GAME_MODE_SETUP ?               \
333                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
334                                  menu.draw_yoffset[DRAW_MODE(s)])
335
336 #define mSX                     (SX + DRAW_XOFFSET(game_status))
337 #define mSY                     (SY + DRAW_YOFFSET(game_status))
338
339 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
340                                     menu.list_size[game_status] :       \
341                                     MAX_MENU_ENTRIES_ON_SCREEN)
342
343 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
344 #define NUM_SCROLLBAR_BITMAPS           2
345 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
346 #endif
347
348
349 /* title display and control definitions */
350
351 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
352                                  2 * MAX_NUM_TITLE_MESSAGES)
353
354 static int num_title_screens = 0;
355
356 struct TitleControlInfo
357 {
358   boolean is_image;
359   boolean initial;
360   int local_nr;
361   int sort_priority;
362 };
363
364 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
365
366 /* main menu display and control definitions */
367
368 #define MAIN_CONTROL_NAME                       0
369 #define MAIN_CONTROL_LEVELS                     1
370 #define MAIN_CONTROL_SCORES                     2
371 #define MAIN_CONTROL_EDITOR                     3
372 #define MAIN_CONTROL_INFO                       4
373 #define MAIN_CONTROL_GAME                       5
374 #define MAIN_CONTROL_SETUP                      6
375 #define MAIN_CONTROL_QUIT                       7
376 #define MAIN_CONTROL_PREV_LEVEL                 8
377 #define MAIN_CONTROL_NEXT_LEVEL                 9
378 #define MAIN_CONTROL_FIRST_LEVEL                10
379 #define MAIN_CONTROL_LAST_LEVEL                 11
380 #define MAIN_CONTROL_LEVEL_NUMBER               12
381 #define MAIN_CONTROL_LEVEL_INFO_1               13
382 #define MAIN_CONTROL_LEVEL_INFO_2               14
383 #define MAIN_CONTROL_LEVEL_NAME                 15
384 #define MAIN_CONTROL_LEVEL_AUTHOR               16
385 #define MAIN_CONTROL_LEVEL_YEAR                 17
386 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
387 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
388 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
389 #define MAIN_CONTROL_TITLE_1                    21
390 #define MAIN_CONTROL_TITLE_2                    22
391 #define MAIN_CONTROL_TITLE_3                    23
392
393 static char str_main_text_name[10];
394 static char str_main_text_first_level[10];
395 static char str_main_text_last_level[10];
396 static char str_main_text_level_number[10];
397
398 static char *main_text_name                     = str_main_text_name;
399 static char *main_text_first_level              = str_main_text_first_level;
400 static char *main_text_last_level               = str_main_text_last_level;
401 static char *main_text_level_number             = str_main_text_level_number;
402 static char *main_text_levels                   = "Levelset";
403 static char *main_text_scores                   = "Hall Of Fame";
404 static char *main_text_editor                   = "Level Creator";
405 static char *main_text_info                     = "Info Screen";
406 static char *main_text_game                     = "Start Game";
407 static char *main_text_setup                    = "Setup";
408 static char *main_text_quit                     = "Quit";
409 static char *main_text_level_name               = level.name;
410 static char *main_text_level_author             = level.author;
411 static char *main_text_level_year               = NULL;
412 static char *main_text_level_imported_from      = NULL;
413 static char *main_text_level_imported_by        = NULL;
414 static char *main_text_level_tested_by          = NULL;
415 static char *main_text_title_1                  = PROGRAM_TITLE_STRING;
416 static char *main_text_title_2                  = PROGRAM_COPYRIGHT_STRING;
417 static char *main_text_title_3                  = PROGRAM_GAME_BY_STRING;
418
419 struct MainControlInfo
420 {
421   int nr;
422
423   struct MenuPosInfo *pos_button;
424   int button_graphic;
425
426   struct TextPosInfo *pos_text;
427   char **text;
428
429   struct TextPosInfo *pos_input;
430   char **input;
431 };
432
433 static struct MainControlInfo main_controls[] =
434 {
435   {
436     MAIN_CONTROL_NAME,
437     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
438     &menu.main.text.name,               &main_text_name,
439     &menu.main.input.name,              &setup.player_name,
440   },
441   {
442     MAIN_CONTROL_LEVELS,
443     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
444     &menu.main.text.levels,             &main_text_levels,
445     NULL,                               NULL,
446   },
447   {
448     MAIN_CONTROL_SCORES,
449     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
450     &menu.main.text.scores,             &main_text_scores,
451     NULL,                               NULL,
452   },
453   {
454     MAIN_CONTROL_EDITOR,
455     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
456     &menu.main.text.editor,             &main_text_editor,
457     NULL,                               NULL,
458   },
459   {
460     MAIN_CONTROL_INFO,
461     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
462     &menu.main.text.info,               &main_text_info,
463     NULL,                               NULL,
464   },
465   {
466     MAIN_CONTROL_GAME,
467     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
468     &menu.main.text.game,               &main_text_game,
469     NULL,                               NULL,
470   },
471   {
472     MAIN_CONTROL_SETUP,
473     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
474     &menu.main.text.setup,              &main_text_setup,
475     NULL,                               NULL,
476   },
477   {
478     MAIN_CONTROL_QUIT,
479     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
480     &menu.main.text.quit,               &main_text_quit,
481     NULL,                               NULL,
482   },
483 #if 0
484   /* (these two buttons are real gadgets) */
485   {
486     MAIN_CONTROL_PREV_LEVEL,
487     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
488     NULL,                               NULL,
489     NULL,                               NULL,
490   },
491   {
492     MAIN_CONTROL_NEXT_LEVEL,
493     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
494     NULL,                               NULL,
495     NULL,                               NULL,
496   },
497 #endif
498   {
499     MAIN_CONTROL_FIRST_LEVEL,
500     NULL,                               -1,
501     &menu.main.text.first_level,        &main_text_first_level,
502     NULL,                               NULL,
503   },
504   {
505     MAIN_CONTROL_LAST_LEVEL,
506     NULL,                               -1,
507     &menu.main.text.last_level,         &main_text_last_level,
508     NULL,                               NULL,
509   },
510   {
511     MAIN_CONTROL_LEVEL_NUMBER,
512     NULL,                               -1,
513     &menu.main.text.level_number,       &main_text_level_number,
514     NULL,                               NULL,
515   },
516   {
517     MAIN_CONTROL_LEVEL_INFO_1,
518     NULL,                               -1,
519     &menu.main.text.level_info_1,       NULL,
520     NULL,                               NULL,
521   },
522   {
523     MAIN_CONTROL_LEVEL_INFO_2,
524     NULL,                               -1,
525     &menu.main.text.level_info_2,       NULL,
526     NULL,                               NULL,
527   },
528   {
529     MAIN_CONTROL_LEVEL_NAME,
530     NULL,                               -1,
531     &menu.main.text.level_name,         &main_text_level_name,
532     NULL,                               NULL,
533   },
534   {
535     MAIN_CONTROL_LEVEL_AUTHOR,
536     NULL,                               -1,
537     &menu.main.text.level_author,       &main_text_level_author,
538     NULL,                               NULL,
539   },
540   {
541     MAIN_CONTROL_LEVEL_YEAR,
542     NULL,                               -1,
543     &menu.main.text.level_year,         &main_text_level_year,
544     NULL,                               NULL,
545   },
546   {
547     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
548     NULL,                               -1,
549     &menu.main.text.level_imported_from, &main_text_level_imported_from,
550     NULL,                               NULL,
551   },
552   {
553     MAIN_CONTROL_LEVEL_IMPORTED_BY,
554     NULL,                               -1,
555     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
556     NULL,                               NULL,
557   },
558   {
559     MAIN_CONTROL_LEVEL_TESTED_BY,
560     NULL,                               -1,
561     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
562     NULL,                               NULL,
563   },
564   {
565     MAIN_CONTROL_TITLE_1,
566     NULL,                               -1,
567     &menu.main.text.title_1,            &main_text_title_1,
568     NULL,                               NULL,
569   },
570   {
571     MAIN_CONTROL_TITLE_2,
572     NULL,                               -1,
573     &menu.main.text.title_2,            &main_text_title_2,
574     NULL,                               NULL,
575   },
576   {
577     MAIN_CONTROL_TITLE_3,
578     NULL,                               -1,
579     &menu.main.text.title_3,            &main_text_title_3,
580     NULL,                               NULL,
581   },
582
583   {
584     -1,
585     NULL,                               -1,
586     NULL,                               NULL,
587     NULL,                               NULL,
588   }
589 };
590
591
592 static int getTitleScreenGraphic(int nr, boolean initial)
593 {
594   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
595 }
596
597 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
598 {
599   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
600 }
601
602 #if 0
603 static int getTitleScreenGameMode(boolean initial)
604 {
605   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
606 }
607 #endif
608
609 static int getTitleMessageGameMode(boolean initial)
610 {
611   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
612 }
613
614 #if 0
615 static int getTitleScreenBackground(boolean initial)
616 {
617   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
618 }
619 #endif
620
621 #if 0
622 static int getTitleMessageBackground(int nr, boolean initial)
623 {
624   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
625 }
626 #endif
627
628 static int getTitleBackground(int nr, boolean initial, boolean is_image)
629 {
630   int base = (is_image ?
631               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
632                          IMG_BACKGROUND_TITLESCREEN_1) :
633               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
634                          IMG_BACKGROUND_TITLEMESSAGE_1));
635   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
636                                   IMG_BACKGROUND_TITLE);
637   int graphic_local = base + nr;
638
639   if (graphic_info[graphic_local].bitmap != NULL)
640     return graphic_local;
641
642   if (graphic_info[graphic_global].bitmap != NULL)
643     return graphic_global;
644
645   return IMG_UNDEFINED;
646 }
647
648 static int getTitleSound(struct TitleControlInfo *tci)
649 {
650   boolean is_image = tci->is_image;
651   int initial = tci->initial;
652   int nr = tci->local_nr;
653   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
654   int base = (is_image ?
655               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
656                          SND_BACKGROUND_TITLESCREEN_1) :
657               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
658                          SND_BACKGROUND_TITLEMESSAGE_1));
659   int sound_global = menu.sound[mode];
660   int sound_local = base + nr;
661
662 #if 0
663   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
664          nr, initial, is_image,
665          sound_global, getSoundListEntry(sound_global)->filename,
666          sound_local, getSoundListEntry(sound_local)->filename);
667 #endif
668
669   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
670     return sound_local;
671
672   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
673     return sound_global;
674
675   return SND_UNDEFINED;
676 }
677
678 static int getTitleMusic(struct TitleControlInfo *tci)
679 {
680   boolean is_image = tci->is_image;
681   int initial = tci->initial;
682   int nr = tci->local_nr;
683   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
684   int base = (is_image ?
685               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
686                          MUS_BACKGROUND_TITLESCREEN_1) :
687               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
688                          MUS_BACKGROUND_TITLEMESSAGE_1));
689   int music_global = menu.music[mode];
690   int music_local = base + nr;
691
692 #if 0
693   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
694          nr, initial, is_image,
695          music_global, getMusicListEntry(music_global)->filename,
696          music_local, getMusicListEntry(music_local)->filename);
697 #endif
698
699   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
700     return music_local;
701
702   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
703     return music_global;
704
705   return MUS_UNDEFINED;
706 }
707
708 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
709 {
710   boolean is_image = tci->is_image;
711   int initial = tci->initial;
712   int nr = tci->local_nr;
713   struct TitleFadingInfo ti;
714
715   if (is_image)
716   {
717     int graphic = getTitleScreenGraphic(nr, initial);
718
719     /* initialize fading control values to default title config settings */
720     ti = (initial ? title_initial_default : title_default);
721
722     /* override default settings with image config settings, if defined */
723     if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
724       ti.fade_mode = graphic_info[graphic].fade_mode;
725     if (graphic_info[graphic].fade_delay > -1)
726       ti.fade_delay = graphic_info[graphic].fade_delay;
727     if (graphic_info[graphic].post_delay > -1)
728       ti.post_delay = graphic_info[graphic].post_delay;
729     if (graphic_info[graphic].auto_delay > -1)
730       ti.auto_delay = graphic_info[graphic].auto_delay;
731   }
732   else
733   {
734     if (initial)
735     {
736       ti.fade_mode  = titlemessage_initial[nr].fade_mode;
737       ti.fade_delay = titlemessage_initial[nr].fade_delay;
738       ti.post_delay = titlemessage_initial[nr].post_delay;
739       ti.auto_delay = titlemessage_initial[nr].auto_delay;
740     }
741     else
742     {
743       ti.fade_mode  = titlemessage[nr].fade_mode;
744       ti.fade_delay = titlemessage[nr].fade_delay;
745       ti.post_delay = titlemessage[nr].post_delay;
746       ti.auto_delay = titlemessage[nr].auto_delay;
747     }
748   }
749
750 #if 0
751   if (ti.anim_mode == ANIM_NONE)
752     ti.fade_delay = ti.post_delay = 0;
753 #endif
754
755   return ti;
756 }
757
758 static int compareTitleControlInfo(const void *object1, const void *object2)
759 {
760   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
761   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
762   int compare_result;
763
764   if (tci1->initial != tci2->initial)
765     compare_result = (tci1->initial ? -1 : +1);
766   else if (tci1->sort_priority != tci2->sort_priority)
767     compare_result = tci1->sort_priority - tci2->sort_priority;
768   else if (tci1->is_image != tci2->is_image)
769     compare_result = (tci1->is_image ? -1 : +1);
770   else
771     compare_result = tci1->local_nr - tci2->local_nr;
772
773   return compare_result;
774 }
775
776 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
777                                                     boolean initial,
778                                                     int nr, int sort_priority)
779 {
780   title_controls[num_title_screens].is_image = is_image;
781   title_controls[num_title_screens].initial = initial;
782   title_controls[num_title_screens].local_nr = nr;
783   title_controls[num_title_screens].sort_priority = sort_priority;
784
785   num_title_screens++;
786 }
787
788 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
789 {
790   int i;
791
792   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
793   {
794     int graphic = getTitleScreenGraphic(i, initial);
795     Bitmap *bitmap = graphic_info[graphic].bitmap;
796     int sort_priority = graphic_info[graphic].sort_priority;
797
798 #if 0
799     /* skip images and messages (fonts!) when using forced custom graphics */
800     if (setup.override_level_graphics && !initial)
801       continue;
802 #endif
803
804     if (bitmap != NULL)
805       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
806   }
807
808   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
809   {
810     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
811     char *filename = getLevelSetTitleMessageFilename(i, initial);
812     int sort_priority = tmi->sort_priority;
813
814 #if 0
815     /* skip images and messages (fonts!) when using forced custom graphics */
816     if (setup.override_level_graphics)
817       continue;
818 #endif
819
820     if (filename != NULL)
821       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
822   }
823 }
824
825 static void InitializeTitleControls(boolean show_title_initial)
826 {
827   num_title_screens = 0;
828
829 #if 1
830   /* 1st step: initialize title screens for game start (only when starting) */
831   if (show_title_initial)
832     InitializeTitleControls_CheckTitleInfo(TRUE);
833 #endif
834
835   /* 2nd step: initialize title screens for current level set */
836   InitializeTitleControls_CheckTitleInfo(FALSE);
837
838   /* sort title screens according to sort_priority and title number */
839   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
840         compareTitleControlInfo);
841 }
842
843 static boolean visibleMenuPos(struct MenuPosInfo *pos)
844 {
845   return (pos != NULL && pos->x != -1 && pos->y != -1);
846 }
847
848 static boolean visibleTextPos(struct TextPosInfo *pos)
849 {
850   return (pos != NULL && pos->x != -1 && pos->y != -1);
851 }
852
853 static void InitializeMainControls()
854 {
855   boolean local_team_mode = (!options.network && setup.team_mode);
856   int i;
857
858   /* set main control text values to dynamically determined values */
859   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
860
861   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
862                                          menu.main.text.first_level.size));
863   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
864                                          menu.main.text.last_level.size));
865   strcpy(main_text_level_number, int2str(level_nr,
866                                          menu.main.text.level_number.size));
867
868   main_text_level_year          = leveldir_current->year;
869   main_text_level_imported_from = leveldir_current->imported_from;
870   main_text_level_imported_by   = leveldir_current->imported_by;
871   main_text_level_tested_by     = leveldir_current->tested_by;
872
873   /* set main control screen positions to dynamically determined values */
874   for (i = 0; main_controls[i].nr != -1; i++)
875   {
876     struct MainControlInfo *mci = &main_controls[i];
877     int nr                         = mci->nr;
878     struct MenuPosInfo *pos_button = mci->pos_button;
879     struct TextPosInfo *pos_text   = mci->pos_text;
880     struct TextPosInfo *pos_input  = mci->pos_input;
881     char *text                     = (mci->text  ? *mci->text  : NULL);
882     char *input                    = (mci->input ? *mci->input : NULL);
883     int button_graphic             = mci->button_graphic;
884 #if 1
885     int font_text                  = (pos_text  ? pos_text->font  : -1);
886     int font_input                 = (pos_input ? pos_input->font : -1);
887 #else
888     int font_text                  = mci->font_text;
889     int font_input                 = mci->font_input;
890 #endif
891
892     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
893     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
894     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
895     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
896     int text_chars  = (text  != NULL ? strlen(text)  : 0);
897     int input_chars = (input != NULL ? strlen(input) : 0);
898
899     int button_width =
900       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
901     int button_height =
902       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
903     int text_width   = font_text_width * text_chars;
904     int text_height  = font_text_height;
905     int input_width  = font_input_width * input_chars;
906     int input_height = font_input_height;
907
908     if (nr == MAIN_CONTROL_NAME)
909     {
910 #if 0
911       if (menu.main.input.name.x == -1)
912         menu.main.input.name.x = menu.main.text.name.x + text_width;
913       if (menu.main.input.name.y == -1)
914         menu.main.input.name.y = menu.main.text.name.y;
915 #endif
916
917 #if 1
918       menu.main.input.name.width  = input_width;
919       menu.main.input.name.height = input_height;
920 #else
921       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
922       menu.main.input.name.height = font_input_height;
923 #endif
924     }
925
926     if (pos_button != NULL)             /* (x/y may be -1/-1 here) */
927     {
928       if (pos_button->width == 0)
929         pos_button->width = button_width;
930       if (pos_button->height == 0)
931         pos_button->height = button_height;
932     }
933
934     if (pos_text != NULL)               /* (x/y may be -1/-1 here) */
935     {
936 #if 1
937       /* calculate size for non-clickable text -- needed for text alignment */
938       boolean calculate_text_size = (pos_button == NULL && text != NULL);
939 #else
940       /* calculate width for non-clickable text -- needed for text alignment */
941       boolean calculate_text_width = (pos_button == NULL && text != NULL);
942 #endif
943
944       if (visibleMenuPos(pos_button))
945       {
946         if (pos_text->x == -1)
947           pos_text->x = pos_button->x + pos_button->width;
948         if (pos_text->y == -1)
949           pos_text->y = pos_button->y;
950       }
951
952 #if 1
953       if (pos_text->width == -1 || calculate_text_size)
954         pos_text->width = text_width;
955       if (pos_text->height == -1 || calculate_text_size)
956         pos_text->height = text_height;
957 #else
958       if (pos_text->width == -1 || calculate_text_width)
959         pos_text->width = text_width;
960       if (pos_text->height == -1)
961         pos_text->height = text_height;
962 #endif
963     }
964
965     if (pos_input != NULL)              /* (x/y may be -1/-1 here) */
966     {
967       if (visibleTextPos(pos_text))
968       {
969         if (pos_input->x == -1)
970           pos_input->x = pos_text->x + pos_text->width;
971         if (pos_input->y == -1)
972           pos_input->y = pos_text->y;
973       }
974
975       if (pos_input->width == -1)
976         pos_input->width = input_width;
977       if (pos_input->height == -1)
978         pos_input->height = input_height;
979     }
980   }
981 }
982
983 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
984                                        boolean active_input)
985 {
986   int i;
987
988   for (i = 0; main_controls[i].nr != -1; i++)
989   {
990     struct MainControlInfo *mci = &main_controls[i];
991
992     if (mci->nr == nr || nr == -1)
993     {
994       struct MenuPosInfo *pos_button = mci->pos_button;
995       struct TextPosInfo *pos_text   = mci->pos_text;
996       struct TextPosInfo *pos_input  = mci->pos_input;
997       char *text                     = (mci->text  ? *mci->text  : NULL);
998       char *input                    = (mci->input ? *mci->input : NULL);
999       int button_graphic             = mci->button_graphic;
1000 #if 1
1001       int font_text                  = (pos_text  ? pos_text->font  : -1);
1002       int font_input                 = (pos_input ? pos_input->font : -1);
1003 #else
1004       int font_text                  = mci->font_text;
1005       int font_input                 = mci->font_input;
1006 #endif
1007
1008       if (active_text)
1009       {
1010         button_graphic = BUTTON_ACTIVE(button_graphic);
1011         font_text = FONT_ACTIVE(font_text);
1012       }
1013
1014       if (active_input)
1015       {
1016         font_input = FONT_ACTIVE(font_input);
1017       }
1018
1019       if (visibleMenuPos(pos_button))
1020       {
1021         struct MenuPosInfo *pos = pos_button;
1022         int x = mSX + pos->x;
1023         int y = mSY + pos->y;
1024
1025         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1026         DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1027       }
1028
1029       if (visibleTextPos(pos_text) && text != NULL)
1030       {
1031         struct TextPosInfo *pos = pos_text;
1032         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1033         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1034
1035 #if 1
1036         /* (check why/if this is needed) */
1037         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1038 #endif
1039         DrawText(x, y, text, font_text);
1040       }
1041
1042       if (visibleTextPos(pos_input) && input != NULL)
1043       {
1044         struct TextPosInfo *pos = pos_input;
1045         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1046         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1047
1048 #if 1
1049         /* (check why/if this is needed) */
1050         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1051 #endif
1052         DrawText(x, y, input, font_input);
1053       }
1054     }
1055   }
1056 }
1057
1058 static void DrawCursorAndText_Main(int nr, boolean active_text)
1059 {
1060   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1061 }
1062
1063 #if 0
1064 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1065 {
1066   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1067 }
1068 #endif
1069
1070 static struct MainControlInfo *getMainControlInfo(int nr)
1071 {
1072   int i;
1073
1074   for (i = 0; main_controls[i].nr != -1; i++)
1075     if (main_controls[i].nr == nr)
1076       return &main_controls[i];
1077
1078   return NULL;
1079 }
1080
1081 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1082 {
1083   if (rect == NULL)
1084     return FALSE;
1085
1086   int rect_x = ALIGNED_TEXT_XPOS(rect);
1087   int rect_y = ALIGNED_TEXT_YPOS(rect);
1088
1089   return (x >= rect_x && x < rect_x + rect->width &&
1090           y >= rect_y && y < rect_y + rect->height);
1091 }
1092
1093 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1094 {
1095   if (rect == NULL)
1096     return FALSE;
1097
1098   int rect_x = ALIGNED_TEXT_XPOS(rect);
1099   int rect_y = ALIGNED_TEXT_YPOS(rect);
1100
1101 #if 0
1102   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1103          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1104          (x >= rect_x && x < rect_x + rect->width &&
1105           y >= rect_y && y < rect_y + rect->height));
1106 #endif
1107
1108   return (x >= rect_x && x < rect_x + rect->width &&
1109           y >= rect_y && y < rect_y + rect->height);
1110 }
1111
1112 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1113 {
1114 #if 1
1115   static int cursor_array[MAX_LEV_FIELDY];
1116 #else
1117   static int cursor_array[SCR_FIELDY];
1118 #endif
1119   int x = mSX + TILEX * xpos;
1120   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1121
1122   if (xpos == 0)
1123   {
1124     if (graphic != -1)
1125       cursor_array[ypos] = graphic;
1126     else
1127       graphic = cursor_array[ypos];
1128   }
1129
1130   if (active)
1131     graphic = BUTTON_ACTIVE(graphic);
1132
1133   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1134   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1135 }
1136
1137 static void initCursor(int ypos, int graphic)
1138 {
1139   drawCursorExt(0, ypos, FALSE, graphic);
1140 }
1141
1142 static void drawCursor(int ypos, boolean active)
1143 {
1144   drawCursorExt(0, ypos, active, -1);
1145 }
1146
1147 static void drawCursorXY(int xpos, int ypos, int graphic)
1148 {
1149   drawCursorExt(xpos, ypos, FALSE, graphic);
1150 }
1151
1152 static void drawChooseTreeCursor(int ypos, boolean active)
1153 {
1154   int last_game_status = game_status;   /* save current game status */
1155
1156 #if 0
1157   /* force LEVELS draw offset on artwork setup screen */
1158   game_status = GAME_MODE_LEVELS;
1159 #endif
1160
1161   drawCursorExt(0, ypos, active, -1);
1162
1163   game_status = last_game_status;       /* restore current game status */
1164 }
1165
1166 void DrawHeadline()
1167 {
1168   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1169   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1170 }
1171
1172 #if 0
1173 static int getPrevlevelButtonPos()
1174 {
1175   return 10;
1176 }
1177
1178 static int getCurrentLevelTextPos()
1179 {
1180   return (getPrevlevelButtonPos() + 1);
1181 }
1182
1183 static int getNextLevelButtonPos()
1184 {
1185   return getPrevlevelButtonPos() + 3 + 1;
1186 }
1187
1188 static int getLevelRangeTextPos()
1189 {
1190   return getNextLevelButtonPos() + 1;
1191 }
1192 #endif
1193
1194 int effectiveGameStatus()
1195 {
1196   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1197     return GAME_MODE_TITLE;
1198
1199   return game_status;
1200 }
1201
1202 void DrawTitleScreenImage(int nr, boolean initial)
1203 {
1204   int graphic = getTitleScreenGraphic(nr, initial);
1205   Bitmap *bitmap = graphic_info[graphic].bitmap;
1206   int width  = graphic_info[graphic].width;
1207   int height = graphic_info[graphic].height;
1208   int src_x = graphic_info[graphic].src_x;
1209   int src_y = graphic_info[graphic].src_y;
1210   int dst_x, dst_y;
1211
1212   if (bitmap == NULL)
1213     return;
1214
1215   if (width > WIN_XSIZE)
1216   {
1217     /* image width too large for window => center image horizontally */
1218     src_x = (width - WIN_XSIZE) / 2;
1219     width = WIN_XSIZE;
1220   }
1221
1222   if (height > WIN_YSIZE)
1223   {
1224     /* image height too large for window => center image vertically */
1225     src_y = (height - WIN_YSIZE) / 2;
1226     height = WIN_YSIZE;
1227   }
1228
1229   /* always display title screens centered */
1230   dst_x = (WIN_XSIZE - width) / 2;
1231   dst_y = (WIN_YSIZE - height) / 2;
1232
1233   SetDrawBackgroundMask(REDRAW_ALL);
1234   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1235
1236   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1237
1238   if (DrawingOnBackground(dst_x, dst_y))
1239   {
1240     SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1241     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1242   }
1243   else
1244     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1245
1246   redraw_mask = REDRAW_ALL;
1247 }
1248
1249 void DrawTitleScreenMessage(int nr, boolean initial)
1250 {
1251   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1252   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1253   int last_game_status = game_status;   /* save current game status */
1254
1255   if (filename == NULL)
1256     return;
1257
1258   /* force TITLE font on title message screen */
1259   game_status = getTitleMessageGameMode(initial);
1260
1261   /* if chars set to "-1", automatically determine by text and font width */
1262   if (tmi->chars == -1)
1263     tmi->chars = tmi->width / getFontWidth(tmi->font);
1264   else
1265     tmi->width = tmi->chars * getFontWidth(tmi->font);
1266
1267   /* if lines set to "-1", automatically determine by text and font height */
1268   if (tmi->lines == -1)
1269     tmi->lines = tmi->height / getFontHeight(tmi->font);
1270   else
1271     tmi->height = tmi->lines * getFontHeight(tmi->font);
1272
1273   SetDrawBackgroundMask(REDRAW_ALL);
1274   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1275
1276   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1277
1278   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1279                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1280                tmi->autowrap, tmi->centered, tmi->parse_comments);
1281
1282   game_status = last_game_status;       /* restore current game status */
1283 }
1284
1285 void DrawTitleScreen()
1286 {
1287   KeyboardAutoRepeatOff();
1288
1289 #if 0
1290   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1291 #endif
1292
1293   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1294
1295   StopAnimation();
1296 }
1297
1298 boolean CheckTitleScreen(boolean levelset_has_changed)
1299 {
1300   static boolean show_title_initial = TRUE;
1301   boolean show_titlescreen = FALSE;
1302
1303   /* needed to be able to skip title screen, if no image or message defined */
1304   InitializeTitleControls(show_title_initial);
1305
1306   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1307     show_titlescreen = TRUE;
1308
1309   /* show initial title images and messages only once at program start */
1310   show_title_initial = FALSE;
1311
1312   return (show_titlescreen && num_title_screens > 0);
1313 }
1314
1315 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1316 {
1317   static LevelDirTree *leveldir_last_valid = NULL;
1318   boolean levelset_has_changed = FALSE;
1319
1320   FadeSetLeaveScreen();
1321
1322   /* do not fade out here -- function may continue and fade on editor screen */
1323
1324   UnmapAllGadgets();
1325   FadeSoundsAndMusic();
1326
1327   KeyboardAutoRepeatOn();
1328   ActivateJoystick();
1329
1330   SetDrawDeactivationMask(REDRAW_NONE);
1331   SetDrawBackgroundMask(REDRAW_FIELD);
1332
1333   audio.sound_deactivated = FALSE;
1334
1335   GetPlayerConfig();
1336
1337   /* needed if last screen was the playing screen, invoked from level editor */
1338   if (level_editor_test_game)
1339   {
1340     game_status = GAME_MODE_EDITOR;
1341     DrawLevelEd();
1342
1343     return;
1344   }
1345
1346   /* needed if last screen was the setup screen and fullscreen state changed */
1347   ToggleFullscreenIfNeeded();
1348
1349   /* leveldir_current may be invalid (level group, parent link) */
1350   if (!validLevelSeries(leveldir_current))
1351     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1352
1353   if (leveldir_current != leveldir_last_valid)
1354     levelset_has_changed = TRUE;
1355
1356   /* store valid level series information */
1357   leveldir_last_valid = leveldir_current;
1358
1359   init_last = init;                     /* switch to new busy animation */
1360
1361   /* needed if last screen (level choice) changed graphics, sounds or music */
1362   ReloadCustomArtwork(0);
1363
1364   if (redraw_mask & REDRAW_ALL)
1365     fade_mask = REDRAW_ALL;
1366
1367 #if 1
1368   FadeOut(fade_mask);
1369
1370   /* needed if last screen was the editor screen */
1371   UndrawSpecialEditorDoor();
1372 #if 0
1373   if (fade_mask == REDRAW_FIELD)
1374     BackToFront();
1375 #endif
1376 #endif
1377
1378 #if 1
1379   /* needed if different viewport properties defined for menues */
1380   ChangeViewportPropertiesIfNeeded();
1381 #endif
1382
1383 #if defined(TARGET_SDL)
1384   SetDrawtoField(DRAW_BACKBUFFER);
1385 #endif
1386
1387   if (CheckTitleScreen(levelset_has_changed))
1388   {
1389     game_status = GAME_MODE_TITLE;
1390
1391     DrawTitleScreen();
1392
1393     return;
1394   }
1395
1396   /* level_nr may have been set to value over handicap with level editor */
1397   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1398     level_nr = leveldir_current->handicap_level;
1399
1400   LoadLevel(level_nr);
1401   LoadScore(level_nr);
1402
1403   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1404
1405 #if 1
1406   if (fade_mask == REDRAW_ALL)
1407   {
1408     // int door_state = GetDoorState();
1409
1410     RedrawBackground();
1411
1412     // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1413   }
1414 #endif
1415
1416   ClearField();
1417
1418   InitializeMainControls();
1419
1420   DrawCursorAndText_Main(-1, FALSE);
1421   DrawPreviewLevel(TRUE);
1422
1423   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1424
1425   TapeStop();
1426   if (TAPE_IS_EMPTY(tape))
1427     LoadTape(level_nr);
1428   DrawCompleteVideoDisplay();
1429
1430   PlayMenuSound();
1431   PlayMenuMusic();
1432
1433   /* create gadgets for main menu screen */
1434   FreeScreenGadgets();
1435   CreateScreenGadgets();
1436
1437   /* map gadgets for main menu screen */
1438   MapTapeButtons();
1439   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1440
1441 #if 1
1442   if (fade_mask == REDRAW_ALL)
1443   {
1444     int door_state = GetDoorState();
1445
1446     // RedrawBackground();
1447
1448     OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1449   }
1450 #endif
1451
1452   DrawMaskedBorder(REDRAW_ALL);
1453
1454   FadeIn(fade_mask);
1455   FadeSetEnterMenu();
1456
1457 #if 1
1458   /* update screen area with special editor door */
1459   redraw_mask |= REDRAW_ALL;
1460   BackToFront();
1461 #endif
1462
1463   SetMouseCursor(CURSOR_DEFAULT);
1464
1465   InitAnimation();
1466
1467   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1468 }
1469
1470 void DrawAndFadeInMainMenu(int fade_mask)
1471 {
1472   DrawMainMenuExt(fade_mask, TRUE);
1473 }
1474
1475 void DrawMainMenu()
1476 {
1477   DrawMainMenuExt(REDRAW_ALL, FALSE);
1478 }
1479
1480 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1481 static void gotoTopLevelDir()
1482 {
1483   /* move upwards to top level directory */
1484   while (leveldir_current->node_parent)
1485   {
1486     /* write a "path" into level tree for easy navigation to last level */
1487     if (leveldir_current->node_parent->node_group->cl_first == -1)
1488     {
1489       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1490       int leveldir_pos = posTreeInfo(leveldir_current);
1491       int num_page_entries;
1492       int cl_first, cl_cursor;
1493
1494       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1495         num_page_entries = num_leveldirs;
1496       else
1497         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1498
1499       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1500       cl_cursor = leveldir_pos - cl_first;
1501
1502       leveldir_current->node_parent->node_group->cl_first = cl_first;
1503       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1504     }
1505
1506     leveldir_current = leveldir_current->node_parent;
1507   }
1508 }
1509 #endif
1510
1511 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1512 {
1513   static unsigned int title_delay = 0;
1514   static int title_screen_nr = 0;
1515   static int last_sound = -1, last_music = -1;
1516   boolean return_to_main_menu = FALSE;
1517   boolean use_fading_main_menu = TRUE;
1518   struct TitleControlInfo *tci;
1519   struct TitleFadingInfo fading_default;
1520   struct TitleFadingInfo fading_last = fading;
1521   struct TitleFadingInfo fading_next;
1522   int sound, music;
1523
1524   if (button == MB_MENU_INITIALIZE)
1525   {
1526     title_delay = 0;
1527     title_screen_nr = 0;
1528     tci = &title_controls[title_screen_nr];
1529
1530     last_sound = SND_UNDEFINED;
1531     last_music = MUS_UNDEFINED;
1532
1533     if (game_status == GAME_MODE_INFO)
1534     {
1535       if (num_title_screens == 0)
1536       {
1537         DrawInfoScreen_NotAvailable("Title screen information:",
1538                                     "No title screen for this level set.");
1539
1540         return;
1541       }
1542
1543       FadeSoundsAndMusic();
1544
1545 #if 1
1546       FadeOut(REDRAW_ALL);
1547 #endif
1548     }
1549
1550     if (tci->is_image)
1551       DrawTitleScreenImage(tci->local_nr, tci->initial);
1552     else
1553       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1554
1555     fading_default = (tci->initial ? title_initial_default : title_default);
1556
1557     fading = fading_next = getTitleFading(tci);
1558
1559 #if 1
1560 #if 1
1561     if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1562         fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1563     {
1564       fading.fade_mode = FADE_MODE_FADE;
1565       fading.fade_delay = fading_default.fade_delay;
1566     }
1567 #else
1568     if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1569         fading_next.fade_mode == FADE_MODE_CROSSFADE)
1570       fading.fade_mode = FADE_MODE_FADE;
1571 #endif
1572 #endif
1573
1574 #if 1
1575     sound = getTitleSound(tci);
1576     music = getTitleMusic(tci);
1577
1578     if (sound != last_sound)
1579       PlayMenuSoundExt(sound);
1580     if (music != last_music)
1581       PlayMenuMusicExt(music);
1582
1583     last_sound = sound;
1584     last_music = music;
1585 #endif
1586
1587     SetMouseCursor(CURSOR_NONE);
1588
1589 #if 1
1590     FadeIn(REDRAW_ALL);
1591 #endif
1592
1593     fading = fading_next;
1594
1595     DelayReached(&title_delay, 0);      /* reset delay counter */
1596
1597     return;
1598   }
1599
1600 #if 1
1601   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1602     button = MB_MENU_CHOICE;
1603 #else
1604   if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1605     button = MB_MENU_CHOICE;
1606 #endif
1607
1608   if (button == MB_MENU_LEAVE)
1609   {
1610     return_to_main_menu = TRUE;
1611     use_fading_main_menu = FALSE;
1612   }
1613   else if (button == MB_MENU_CHOICE)
1614   {
1615     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1616     {
1617 #if 0
1618       FadeOut(REDRAW_FIELD);
1619 #endif
1620
1621       FadeSetEnterScreen();
1622
1623       info_mode = INFO_MODE_MAIN;
1624       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1625
1626       return;
1627     }
1628
1629     title_screen_nr++;
1630     tci = &title_controls[title_screen_nr];
1631
1632     if (title_screen_nr < num_title_screens)
1633     {
1634       sound = getTitleSound(tci);
1635       music = getTitleMusic(tci);
1636
1637       if (sound == SND_UNDEFINED || sound != last_sound)
1638         FadeSounds();
1639       if (music == MUS_UNDEFINED || music != last_music)
1640         FadeMusic();
1641
1642 #if 1
1643       FadeOut(REDRAW_ALL);
1644 #endif
1645
1646       if (tci->is_image)
1647         DrawTitleScreenImage(tci->local_nr, tci->initial);
1648       else
1649         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1650
1651       fading_next = getTitleFading(tci);
1652
1653 #if 1
1654       sound = getTitleSound(tci);
1655       music = getTitleMusic(tci);
1656
1657       if (sound != last_sound)
1658         PlayMenuSoundExt(sound);
1659       if (music != last_music)
1660         PlayMenuMusicExt(music);
1661
1662       last_sound = sound;
1663       last_music = music;
1664 #endif
1665
1666 #if 1
1667       /* last screen already faded out, next screen has no animation */
1668       if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1669           fading_next.fade_mode == FADE_MODE_NONE)
1670         fading = fading_next;
1671 #else
1672       /* last screen already faded out, next screen has no animation */
1673       if (fading.fade_mode      != FADE_MODE_CROSSFADE &&
1674           fading_next.fade_mode == FADE_MODE_NONE)
1675         fading = fading_next;
1676 #endif
1677
1678 #if 1
1679       FadeIn(REDRAW_ALL);
1680 #endif
1681
1682       fading = fading_next;
1683
1684       DelayReached(&title_delay, 0);    /* reset delay counter */
1685     }
1686     else
1687     {
1688       FadeSoundsAndMusic();
1689
1690       return_to_main_menu = TRUE;
1691     }
1692   }
1693
1694   if (return_to_main_menu)
1695   {
1696 #if 0
1697     RedrawBackground();
1698 #endif
1699
1700     SetMouseCursor(CURSOR_DEFAULT);
1701
1702     if (game_status == GAME_MODE_INFO)
1703     {
1704 #if 0
1705       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1706 #endif
1707
1708       info_mode = INFO_MODE_MAIN;
1709       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1710     }
1711     else        /* default: return to main menu */
1712     {
1713 #if 0
1714       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1715 #endif
1716
1717       game_status = GAME_MODE_MAIN;
1718       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1719     }
1720   }
1721 }
1722
1723 void HandleMainMenu_SelectLevel(int step, int direction)
1724 {
1725   int old_level_nr = level_nr;
1726   int new_level_nr;
1727
1728   new_level_nr = old_level_nr + step * direction;
1729   if (new_level_nr < leveldir_current->first_level)
1730     new_level_nr = leveldir_current->first_level;
1731   if (new_level_nr > leveldir_current->last_level)
1732     new_level_nr = leveldir_current->last_level;
1733
1734   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1735   {
1736     /* skipping levels is only allowed when trying to skip single level */
1737     if (setup.skip_levels && step == 1 &&
1738         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1739     {
1740       leveldir_current->handicap_level++;
1741       SaveLevelSetup_SeriesInfo();
1742     }
1743
1744     new_level_nr = leveldir_current->handicap_level;
1745   }
1746
1747   if (new_level_nr != old_level_nr)
1748   {
1749     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1750
1751     PlaySound(SND_MENU_ITEM_SELECTING);
1752
1753     level_nr = new_level_nr;
1754
1755     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1756              int2str(level_nr, menu.main.text.level_number.size),
1757              mci->pos_text->font);
1758
1759     LoadLevel(level_nr);
1760     DrawPreviewLevel(TRUE);
1761
1762     TapeErase();
1763     LoadTape(level_nr);
1764     DrawCompleteVideoDisplay();
1765
1766     /* needed because DrawPreviewLevel() takes some time */
1767     BackToFront();
1768     SyncDisplay();
1769   }
1770 }
1771
1772 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1773 {
1774   static int choice = MAIN_CONTROL_GAME;
1775   int pos = choice;
1776   int i;
1777
1778   if (button == MB_MENU_INITIALIZE)
1779   {
1780     DrawCursorAndText_Main(choice, TRUE);
1781
1782     return;
1783   }
1784
1785   if (mx || my)         /* mouse input */
1786   {
1787     pos = -1;
1788
1789     for (i = 0; main_controls[i].nr != -1; i++)
1790     {
1791 #if 0
1792       printf("::: check click (%d, %d) for %d [%d] ...\n",
1793              mx - mSX, my - mSY, i, main_controls[i].nr);
1794 #endif
1795
1796       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1797           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1798           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1799       {
1800 #if 0
1801         printf("::: inside %d\n", i);
1802 #endif
1803
1804         pos = main_controls[i].nr;
1805
1806         break;
1807       }
1808     }
1809   }
1810   else if (dx || dy)    /* keyboard input */
1811   {
1812     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1813                    choice == MAIN_CONTROL_SETUP))
1814       button = MB_MENU_CHOICE;
1815     else if (dy)
1816       pos = choice + dy;
1817   }
1818
1819   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1820   {
1821     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1822   }
1823   else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1824   {
1825     HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1826   }
1827   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1828   {
1829     HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1830   }
1831   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1832   {
1833     game_status = GAME_MODE_LEVELNR;
1834
1835     DrawChooseLevelNr();
1836   }
1837   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1838   {
1839     if (button)
1840     {
1841       if (pos != choice)
1842       {
1843         PlaySound(SND_MENU_ITEM_ACTIVATING);
1844
1845         DrawCursorAndText_Main(choice, FALSE);
1846         DrawCursorAndText_Main(pos, TRUE);
1847
1848         choice = pos;
1849       }
1850     }
1851     else
1852     {
1853       PlaySound(SND_MENU_ITEM_SELECTING);
1854
1855       if (pos == MAIN_CONTROL_NAME)
1856       {
1857         game_status = GAME_MODE_PSEUDO_TYPENAME;
1858
1859         HandleTypeName(strlen(setup.player_name), 0);
1860       }
1861       else if (pos == MAIN_CONTROL_LEVELS)
1862       {
1863         if (leveldir_first)
1864         {
1865           game_status = GAME_MODE_LEVELS;
1866
1867           SaveLevelSetup_LastSeries();
1868           SaveLevelSetup_SeriesInfo();
1869
1870 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1871           gotoTopLevelDir();
1872 #endif
1873
1874           DrawChooseLevelSet();
1875         }
1876       }
1877       else if (pos == MAIN_CONTROL_SCORES)
1878       {
1879         game_status = GAME_MODE_SCORES;
1880
1881         DrawHallOfFame(-1);
1882       }
1883       else if (pos == MAIN_CONTROL_EDITOR)
1884       {
1885         if (leveldir_current->readonly &&
1886             !strEqual(setup.player_name, "Artsoft"))
1887           Request("This level is read only !", REQ_CONFIRM);
1888
1889         game_status = GAME_MODE_EDITOR;
1890
1891         FadeSetEnterScreen();
1892
1893 #if 0
1894         /* needed if different viewport properties defined for editor */
1895         ChangeViewportPropertiesIfNeeded();
1896 #endif
1897
1898         DrawLevelEd();
1899       }
1900       else if (pos == MAIN_CONTROL_INFO)
1901       {
1902         game_status = GAME_MODE_INFO;
1903         info_mode = INFO_MODE_MAIN;
1904
1905         DrawInfoScreen();
1906       }
1907       else if (pos == MAIN_CONTROL_GAME)
1908       {
1909         StartGameActions(options.network, setup.autorecord, level.random_seed);
1910       }
1911       else if (pos == MAIN_CONTROL_SETUP)
1912       {
1913         game_status = GAME_MODE_SETUP;
1914         setup_mode = SETUP_MODE_MAIN;
1915
1916         DrawSetupScreen();
1917       }
1918       else if (pos == MAIN_CONTROL_QUIT)
1919       {
1920         SaveLevelSetup_LastSeries();
1921         SaveLevelSetup_SeriesInfo();
1922
1923         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1924           game_status = GAME_MODE_QUIT;
1925       }
1926     }
1927   }
1928
1929   if (game_status == GAME_MODE_MAIN)
1930   {
1931     DrawPreviewLevel(FALSE);
1932     DoAnimation();
1933   }
1934 }
1935
1936
1937 /* ========================================================================= */
1938 /* info screen functions                                                     */
1939 /* ========================================================================= */
1940
1941 static struct TokenInfo *info_info;
1942 static int num_info_info;
1943
1944 static void execInfoTitleScreen()
1945 {
1946   info_mode = INFO_MODE_TITLE;
1947
1948   DrawInfoScreen();
1949 }
1950
1951 static void execInfoElements()
1952 {
1953   info_mode = INFO_MODE_ELEMENTS;
1954
1955   DrawInfoScreen();
1956 }
1957
1958 static void execInfoMusic()
1959 {
1960   info_mode = INFO_MODE_MUSIC;
1961
1962   DrawInfoScreen();
1963 }
1964
1965 static void execInfoCredits()
1966 {
1967   info_mode = INFO_MODE_CREDITS;
1968
1969   DrawInfoScreen();
1970 }
1971
1972 static void execInfoProgram()
1973 {
1974   info_mode = INFO_MODE_PROGRAM;
1975
1976   DrawInfoScreen();
1977 }
1978
1979 static void execInfoVersion()
1980 {
1981   info_mode = INFO_MODE_VERSION;
1982
1983   DrawInfoScreen();
1984 }
1985
1986 static void execInfoLevelSet()
1987 {
1988   info_mode = INFO_MODE_LEVELSET;
1989
1990   DrawInfoScreen();
1991 }
1992
1993 static void execExitInfo()
1994 {
1995   game_status = GAME_MODE_MAIN;
1996
1997   DrawMainMenuExt(REDRAW_FIELD, FALSE);
1998 }
1999
2000 static struct TokenInfo info_info_main[] =
2001 {
2002   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2003   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2004   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2005   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2006   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2007   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2008   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2009   { TYPE_EMPTY,         NULL,                   ""                      },
2010   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2011
2012   { 0,                  NULL,                   NULL                    }
2013 };
2014
2015 static void DrawCursorAndText_Info(int pos, boolean active)
2016 {
2017   int xpos = MENU_SCREEN_START_XPOS;
2018   int ypos = MENU_SCREEN_START_YPOS + pos;
2019   int font_nr = FONT_MENU_1;
2020
2021   if (active)
2022     font_nr = FONT_ACTIVE(font_nr);
2023
2024   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2025
2026   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2027     drawCursor(pos, active);
2028 }
2029
2030 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2031 {
2032   int i;
2033
2034   UnmapAllGadgets();
2035   CloseDoor(DOOR_CLOSE_2);
2036
2037   /* (needed after displaying title screens which disable auto repeat) */
2038   KeyboardAutoRepeatOn();
2039
2040   FadeSetLeaveScreen();
2041
2042 #if 1
2043   FadeOut(fade_mask);
2044 #endif
2045
2046 #if 1
2047   if (fade_mask == REDRAW_ALL)
2048   {
2049     RedrawBackground();
2050
2051     OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2052   }
2053 #endif
2054
2055   ClearField();
2056
2057   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2058
2059   info_info = info_info_main;
2060   num_info_info = 0;
2061
2062 #if 1
2063   for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2064 #else
2065   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2066 #endif
2067   {
2068     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2069       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2070     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2071       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2072     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2073       initCursor(i, IMG_MENU_BUTTON);
2074
2075     DrawCursorAndText_Info(i, FALSE);
2076
2077     num_info_info++;
2078   }
2079
2080   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2081
2082   PlayMenuSound();
2083   PlayMenuMusic();
2084
2085   DrawMaskedBorder(fade_mask);
2086
2087   FadeIn(fade_mask);
2088
2089   InitAnimation();
2090 }
2091
2092 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2093 {
2094   static int choice_store[MAX_INFO_MODES];
2095   int choice = choice_store[info_mode];         /* always starts with 0 */
2096   int x = 0;
2097   int y = choice;
2098
2099   if (button == MB_MENU_INITIALIZE)
2100   {
2101     /* advance to first valid menu entry */
2102     while (choice < num_info_info &&
2103            info_info[choice].type & TYPE_SKIP_ENTRY)
2104       choice++;
2105     choice_store[info_mode] = choice;
2106
2107     DrawCursorAndText_Info(choice, TRUE);
2108
2109     return;
2110   }
2111   else if (button == MB_MENU_LEAVE)
2112   {
2113     for (y = 0; y < num_info_info; y++)
2114     {
2115       if (info_info[y].type & TYPE_LEAVE_MENU)
2116       {
2117         void (*menu_callback_function)(void) = info_info[y].value;
2118
2119         FadeSetLeaveMenu();
2120
2121         menu_callback_function();
2122
2123         break;  /* absolutely needed because function changes 'info_info'! */
2124       }
2125     }
2126
2127     return;
2128   }
2129
2130   if (mx || my)         /* mouse input */
2131   {
2132     x = (mx - mSX) / 32;
2133     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2134   }
2135   else if (dx || dy)    /* keyboard input */
2136   {
2137     if (dx)
2138     {
2139       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2140
2141       if (info_info[choice].type & menu_navigation_type ||
2142           info_info[choice].type & TYPE_ENTER_SCREEN ||
2143           info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2144           info_info[choice].type & TYPE_YES_NO_AUTO)
2145         button = MB_MENU_CHOICE;
2146     }
2147     else if (dy)
2148       y = choice + dy;
2149
2150     /* jump to next non-empty menu entry (up or down) */
2151     while (y > 0 && y < num_info_info - 1 &&
2152            info_info[y].type & TYPE_SKIP_ENTRY)
2153       y += dy;
2154   }
2155
2156   if (IN_VIS_FIELD(x, y) &&
2157       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2158   {
2159     if (button)
2160     {
2161       if (y != choice)
2162       {
2163         PlaySound(SND_MENU_ITEM_ACTIVATING);
2164
2165         DrawCursorAndText_Info(choice, FALSE);
2166         DrawCursorAndText_Info(y, TRUE);
2167
2168         choice = choice_store[info_mode] = y;
2169       }
2170     }
2171     else if (!(info_info[y].type & TYPE_GHOSTED))
2172     {
2173       PlaySound(SND_MENU_ITEM_SELECTING);
2174
2175       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2176       {
2177         void (*menu_callback_function)(void) = info_info[choice].value;
2178
2179         FadeSetFromType(info_info[y].type);
2180
2181         menu_callback_function();
2182       }
2183     }
2184   }
2185 }
2186
2187 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2188 {
2189   int ystart1 = mSY - SY + 100;
2190   int ystart2 = mSY - SY + 150;
2191   int ybottom = mSY - SY + SYSIZE - 20;
2192
2193   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2194
2195   FadeOut(REDRAW_FIELD);
2196
2197   ClearField();
2198   DrawHeadline();
2199
2200   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2201   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2202
2203   DrawTextSCentered(ybottom, FONT_TEXT_4,
2204                     "Press any key or button for info menu");
2205
2206   FadeIn(REDRAW_FIELD);
2207 }
2208
2209 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2210 {
2211   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2212   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2213   int xstart = mSX + 16;
2214   int ystart1 = mSY - SY + 100;
2215   int ystart2 = mSY + 64 + 2 * 32;
2216   int ybottom = mSY - SY + SYSIZE - 20;
2217   int ystep = TILEY + 4;
2218   int element, action, direction;
2219   int graphic;
2220   int delay;
2221   int sync_frame;
2222   int i, j;
2223
2224   if (init)
2225   {
2226     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2227       infoscreen_step[i] = infoscreen_frame[i] = 0;
2228
2229     ClearField();
2230     DrawHeadline();
2231
2232     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2233
2234     DrawTextSCentered(ybottom, FONT_TEXT_4,
2235                       "Press any key or button for next page");
2236
2237     FrameCounter = 0;
2238   }
2239
2240   i = j = 0;
2241   while (helpanim_info[j].element != HELPANIM_LIST_END)
2242   {
2243     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2244         i >= max_anims)
2245       break;
2246     else if (i < start)
2247     {
2248       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2249         j++;
2250
2251       j++;
2252       i++;
2253
2254       continue;
2255     }
2256
2257     j += infoscreen_step[i - start];
2258
2259     element = helpanim_info[j].element;
2260     action = helpanim_info[j].action;
2261     direction = helpanim_info[j].direction;
2262
2263     if (element < 0)
2264       element = EL_UNKNOWN;
2265
2266     if (action != -1 && direction != -1)
2267       graphic = el_act_dir2img(element, action, direction);
2268     else if (action != -1)
2269       graphic = el_act2img(element, action);
2270     else if (direction != -1)
2271       graphic = el_dir2img(element, direction);
2272     else
2273       graphic = el2img(element);
2274
2275     delay = helpanim_info[j++].delay;
2276
2277     if (delay == -1)
2278       delay = 1000000;
2279
2280     if (infoscreen_frame[i - start] == 0)
2281     {
2282       sync_frame = 0;
2283       infoscreen_frame[i - start] = delay - 1;
2284     }
2285     else
2286     {
2287       sync_frame = delay - infoscreen_frame[i - start];
2288       infoscreen_frame[i - start]--;
2289     }
2290
2291     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2292     {
2293       if (!infoscreen_frame[i - start])
2294         infoscreen_step[i - start] = 0;
2295     }
2296     else
2297     {
2298       if (!infoscreen_frame[i - start])
2299         infoscreen_step[i - start]++;
2300       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2301         j++;
2302     }
2303
2304     j++;
2305
2306     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2307                                TILEX, TILEY);
2308     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2309                                  graphic, sync_frame, USE_MASKING);
2310
2311     if (init)
2312       DrawInfoScreen_HelpText(element, action, direction, i - start);
2313
2314     i++;
2315   }
2316
2317   redraw_mask |= REDRAW_FIELD;
2318
2319   FrameCounter++;
2320 }
2321
2322 static char *getHelpText(int element, int action, int direction)
2323 {
2324   char token[MAX_LINE_LEN];
2325
2326   strcpy(token, element_info[element].token_name);
2327
2328   if (action != -1)
2329     strcat(token, element_action_info[action].suffix);
2330
2331   if (direction != -1)
2332     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2333
2334   return getHashEntry(helptext_info, token);
2335 }
2336
2337 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2338 {
2339   int font_nr = FONT_INFO_ELEMENTS;
2340   int font_width = getFontWidth(font_nr);
2341   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2342   int sy = mSY + 65 + 2 * 32 + 1;
2343   int ystep = TILEY + 4;
2344   int pad_x = sx - SX;
2345   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2346   int max_lines_per_text = 2;    
2347   char *text = NULL;
2348
2349   if (action != -1 && direction != -1)          /* element.action.direction */
2350     text = getHelpText(element, action, direction);
2351
2352   if (text == NULL && action != -1)             /* element.action */
2353     text = getHelpText(element, action, -1);
2354
2355   if (text == NULL && direction != -1)          /* element.direction */
2356     text = getHelpText(element, -1, direction);
2357
2358   if (text == NULL)                             /* base element */
2359     text = getHelpText(element, -1, -1);
2360
2361   if (text == NULL)                             /* not found */
2362     text = "No description available";
2363
2364   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2365     sy += getFontHeight(font_nr) / 2;
2366
2367   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2368                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2369                  TRUE, FALSE, FALSE);
2370 }
2371
2372 void DrawInfoScreen_TitleScreen()
2373 {
2374   DrawTitleScreen();
2375 }
2376
2377 void HandleInfoScreen_TitleScreen(int button)
2378 {
2379   HandleTitleScreen(0, 0, 0, 0, button);
2380 }
2381
2382 void DrawInfoScreen_Elements()
2383 {
2384   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2385
2386   FadeOut(REDRAW_FIELD);
2387
2388   LoadHelpAnimInfo();
2389   LoadHelpTextInfo();
2390
2391   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2392
2393   FadeIn(REDRAW_FIELD);
2394
2395   InitAnimation();
2396 }
2397
2398 void HandleInfoScreen_Elements(int button)
2399 {
2400   static unsigned int info_delay = 0;
2401   static int num_anims;
2402   static int num_pages;
2403   static int page;
2404   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2405   int i;
2406
2407   if (button == MB_MENU_INITIALIZE)
2408   {
2409     boolean new_element = TRUE;
2410
2411     num_anims = 0;
2412
2413     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2414     {
2415       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2416         new_element = TRUE;
2417       else if (new_element)
2418       {
2419         num_anims++;
2420         new_element = FALSE;
2421       }
2422     }
2423
2424     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2425     page = 0;
2426   }
2427
2428   if (button == MB_MENU_LEAVE)
2429   {
2430     PlaySound(SND_MENU_ITEM_SELECTING);
2431
2432     info_mode = INFO_MODE_MAIN;
2433     DrawInfoScreen();
2434
2435     return;
2436   }
2437   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2438   {
2439     if (button != MB_MENU_INITIALIZE)
2440     {
2441       PlaySound(SND_MENU_ITEM_SELECTING);
2442
2443       page++;
2444     }
2445
2446     if (page >= num_pages)
2447     {
2448       FadeSoundsAndMusic();
2449
2450       info_mode = INFO_MODE_MAIN;
2451       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2452
2453       return;
2454     }
2455
2456 #if 1
2457     if (page > 0)
2458       FadeSetNextScreen();
2459 #endif
2460
2461     if (button != MB_MENU_INITIALIZE)
2462       FadeOut(REDRAW_FIELD);
2463
2464     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2465
2466     if (button != MB_MENU_INITIALIZE)
2467       FadeIn(REDRAW_FIELD);
2468   }
2469   else
2470   {
2471     if (DelayReached(&info_delay, GameFrameDelay))
2472       if (page < num_pages)
2473         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2474
2475     PlayMenuSoundIfLoop();
2476   }
2477 }
2478
2479 void DrawInfoScreen_Music()
2480 {
2481   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2482
2483 #if 1
2484   FadeOut(REDRAW_FIELD);
2485 #endif
2486
2487   ClearField();
2488   DrawHeadline();
2489
2490   LoadMusicInfo();
2491
2492   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2493
2494 #if 1
2495   FadeIn(REDRAW_FIELD);
2496 #endif
2497 }
2498
2499 void HandleInfoScreen_Music(int button)
2500 {
2501   static struct MusicFileInfo *list = NULL;
2502   int ystart1 = mSY - SY + 100;
2503   int ystart2 = mSY - SY + 150;
2504   int ybottom = mSY - SY + SYSIZE - 20;
2505   int dy = 30;
2506
2507   if (button == MB_MENU_INITIALIZE)
2508   {
2509     list = music_file_info;
2510
2511     if (list == NULL)
2512     {
2513       FadeSoundsAndMusic();
2514
2515       ClearField();
2516       DrawHeadline();
2517
2518       DrawTextSCentered(ystart1, FONT_TEXT_1,
2519                         "No music info for this level set.");
2520
2521       DrawTextSCentered(ybottom, FONT_TEXT_4,
2522                         "Press any key or button for info menu");
2523
2524       return;
2525     }
2526   }
2527
2528   if (button == MB_MENU_LEAVE)
2529   {
2530     PlaySound(SND_MENU_ITEM_SELECTING);
2531
2532     FadeSoundsAndMusic();
2533
2534     info_mode = INFO_MODE_MAIN;
2535     DrawInfoScreen();
2536
2537     return;
2538   }
2539   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2540   {
2541     int y = 0;
2542
2543     if (button != MB_MENU_INITIALIZE)
2544     {
2545       PlaySound(SND_MENU_ITEM_SELECTING);
2546
2547       if (list != NULL)
2548         list = list->next;
2549     }
2550
2551     if (list == NULL)
2552     {
2553       FadeSoundsAndMusic();
2554
2555       info_mode = INFO_MODE_MAIN;
2556       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2557
2558       return;
2559     }
2560
2561     FadeSoundsAndMusic();
2562
2563 #if 1
2564     if (list != music_file_info)
2565       FadeSetNextScreen();
2566 #endif
2567
2568     if (button != MB_MENU_INITIALIZE)
2569       FadeOut(REDRAW_FIELD);
2570
2571     ClearField();
2572     DrawHeadline();
2573
2574     if (list->is_sound)
2575     {
2576       int sound = list->music;
2577
2578       if (sound_info[sound].loop)
2579         PlaySoundLoop(sound);
2580       else
2581         PlaySound(sound);
2582
2583       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2584     }
2585     else
2586     {
2587       PlayMusic(list->music);
2588
2589       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2590     }
2591
2592     if (!strEqual(list->title, UNKNOWN_NAME))
2593     {
2594       if (!strEqual(list->title_header, UNKNOWN_NAME))
2595         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2596
2597       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2598     }
2599
2600     if (!strEqual(list->artist, UNKNOWN_NAME))
2601     {
2602       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2603         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2604       else
2605         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2606
2607       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2608     }
2609
2610     if (!strEqual(list->album, UNKNOWN_NAME))
2611     {
2612       if (!strEqual(list->album_header, UNKNOWN_NAME))
2613         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2614       else
2615         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2616
2617       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2618     }
2619
2620     if (!strEqual(list->year, UNKNOWN_NAME))
2621     {
2622       if (!strEqual(list->year_header, UNKNOWN_NAME))
2623         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2624       else
2625         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2626
2627       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2628     }
2629
2630     DrawTextSCentered(ybottom, FONT_TEXT_4,
2631                       "Press any key or button for next page");
2632
2633     if (button != MB_MENU_INITIALIZE)
2634       FadeIn(REDRAW_FIELD);
2635   }
2636
2637   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2638     PlaySoundLoop(list->music);
2639 }
2640
2641 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2642 {
2643   int ystart1 = mSY - SY + 100;
2644   int ystart2 = mSY - SY + 150;
2645   int ybottom = mSY - SY + SYSIZE - 20;
2646   int ystep = 30;
2647
2648   ClearField();
2649   DrawHeadline();
2650
2651   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2652
2653   if (screen_nr == 0)
2654   {
2655     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2656                       "Special thanks to");
2657     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2658                       "Peter Liepa");
2659     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2660                       "for creating");
2661     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2662                       "\"Boulder Dash\"");
2663     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2664                       "in the year");
2665     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2666                       "1984");
2667     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2668                       "published by");
2669     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2670                       "First Star Software");
2671   }
2672   else if (screen_nr == 1)
2673   {
2674     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2675                       "Special thanks to");
2676     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2677                       "Klaus Heinz & Volker Wertich");
2678     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2679                       "for creating");
2680     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2681                       "\"Emerald Mine\"");
2682     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2683                       "in the year");
2684     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2685                       "1987");
2686     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2687                       "published by");
2688     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2689                       "Kingsoft");
2690   }
2691   else if (screen_nr == 2)
2692   {
2693     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2694                       "Special thanks to");
2695     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2696                       "Michael Stopp & Philip Jespersen");
2697     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2698                       "for creating");
2699     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2700                       "\"Supaplex\"");
2701     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2702                       "in the year");
2703     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2704                       "1991");
2705     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2706                       "published by");
2707     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2708                       "Digital Integration");
2709   }
2710   else if (screen_nr == 3)
2711   {
2712     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2713                       "Special thanks to");
2714     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2715                       "Hiroyuki Imabayashi");
2716     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2717                       "for creating");
2718     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2719                       "\"Sokoban\"");
2720     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2721                       "in the year");
2722     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2723                       "1982");
2724     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2725                       "published by");
2726     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2727                       "Thinking Rabbit");
2728   }
2729   else if (screen_nr == 4)
2730   {
2731     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2732                       "Special thanks to");
2733     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2734                       "Alan Bond");
2735     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2736                       "and");
2737     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2738                       "Jürgen Bonhagen");
2739     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2740                       "for the continuous creation");
2741     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2742                       "of outstanding level sets");
2743   }
2744   else if (screen_nr == 5)
2745   {
2746     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2747                       "Thanks to");
2748     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2749                       "Peter Elzner");
2750     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2751                       "for ideas and inspiration by");
2752     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2753                       "Diamond Caves");
2754
2755     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2756                       "Thanks to");
2757     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2758                       "Steffest");
2759     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2760                       "for ideas and inspiration by");
2761     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2762                       "DX-Boulderdash");
2763   }
2764   else if (screen_nr == 6)
2765   {
2766     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2767                       "Thanks to");
2768     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2769                       "David Tritscher");
2770 #if 1
2771     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2772                       "for the code base used for the");
2773     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2774                       "native Emerald Mine engine");
2775 #else
2776     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2777                       "for the new Emerald Mine engine");
2778 #endif
2779   }
2780   else if (screen_nr == 7)
2781   {
2782     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2783                       "Thanks to");
2784     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2785                       "Guido Schulz");
2786     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2787                       "for the initial DOS port");
2788
2789     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2790                       "Thanks to");
2791     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2792                       "Karl Hörnell");
2793     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2794                       "for some additional toons");
2795   }
2796   else if (screen_nr == 8)
2797   {
2798     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2799                       "And not to forget:");
2800     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2801                       "Many thanks to");
2802     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2803                       "All those who contributed");
2804     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2805                       "levels to this game");
2806     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2807                       "since 1995");
2808   }
2809
2810   DrawTextSCentered(ybottom, FONT_TEXT_4,
2811                     "Press any key or button for next page");
2812 }
2813
2814 void DrawInfoScreen_Credits()
2815 {
2816   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2817
2818   FadeSoundsAndMusic();
2819
2820 #if 1
2821   FadeOut(REDRAW_FIELD);
2822 #endif
2823
2824   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2825
2826 #if 1
2827   FadeIn(REDRAW_FIELD);
2828 #endif
2829 }
2830
2831 void HandleInfoScreen_Credits(int button)
2832 {
2833   static int screen_nr = 0;
2834   int num_screens = 9;
2835
2836   if (button == MB_MENU_INITIALIZE)
2837   {
2838     screen_nr = 0;
2839
2840     // DrawInfoScreen_CreditsScreen(screen_nr);
2841   }
2842
2843   if (button == MB_MENU_LEAVE)
2844   {
2845     PlaySound(SND_MENU_ITEM_SELECTING);
2846
2847     info_mode = INFO_MODE_MAIN;
2848     DrawInfoScreen();
2849
2850     return;
2851   }
2852   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2853   {
2854     if (button != MB_MENU_INITIALIZE)
2855     {
2856       PlaySound(SND_MENU_ITEM_SELECTING);
2857
2858       screen_nr++;
2859     }
2860
2861     if (screen_nr >= num_screens)
2862     {
2863       FadeSoundsAndMusic();
2864
2865       info_mode = INFO_MODE_MAIN;
2866       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2867
2868       return;
2869     }
2870
2871 #if 1
2872     if (screen_nr > 0)
2873       FadeSetNextScreen();
2874 #endif
2875
2876     if (button != MB_MENU_INITIALIZE)
2877       FadeOut(REDRAW_FIELD);
2878
2879     DrawInfoScreen_CreditsScreen(screen_nr);
2880
2881     if (button != MB_MENU_INITIALIZE)
2882       FadeIn(REDRAW_FIELD);
2883   }
2884   else
2885   {
2886     PlayMenuSoundIfLoop();
2887   }
2888 }
2889
2890 void DrawInfoScreen_Program()
2891 {
2892   int ystart1 = mSY - SY + 100;
2893   int ystart2 = mSY - SY + 150;
2894   int ybottom = mSY - SY + SYSIZE - 20;
2895   int ystep = 30;
2896
2897   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2898
2899 #if 1
2900   FadeOut(REDRAW_FIELD);
2901 #endif
2902
2903   ClearField();
2904   DrawHeadline();
2905
2906   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2907
2908   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2909                     "This game is Freeware!");
2910   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2911                     "If you like it, send e-mail to:");
2912   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2913                     PROGRAM_EMAIL_STRING);
2914 #if 1
2915   DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2916                     "More information and levels:");
2917   DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2918                     PROGRAM_WEBSITE_STRING);
2919   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2920                     "If you have created new levels,");
2921   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2922                     "send them to me to include them!");
2923   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2924                     ":-)");
2925 #else
2926   DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2927                     "or SnailMail to:");
2928   DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2929                     "Holger Schemel");
2930   DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2931                     "Detmolder Strasse 189");
2932   DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2933                     "33604 Bielefeld");
2934   DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2935                     "Germany");
2936   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2937                     "More information and levels:");
2938   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2939                     PROGRAM_WEBSITE_STRING);
2940   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2941                     "If you have created new levels,");
2942   DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2943                     "send them to me to include them!");
2944   DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2945                     ":-)");
2946 #endif
2947
2948   DrawTextSCentered(ybottom, FONT_TEXT_4,
2949                     "Press any key or button for info menu");
2950
2951 #if 1
2952   FadeIn(REDRAW_FIELD);
2953 #endif
2954 }
2955
2956 void HandleInfoScreen_Program(int button)
2957 {
2958   if (button == MB_MENU_LEAVE)
2959   {
2960     PlaySound(SND_MENU_ITEM_SELECTING);
2961
2962     info_mode = INFO_MODE_MAIN;
2963     DrawInfoScreen();
2964
2965     return;
2966   }
2967   else if (button == MB_MENU_CHOICE)
2968   {
2969     PlaySound(SND_MENU_ITEM_SELECTING);
2970
2971     FadeSoundsAndMusic();
2972
2973 #if 0
2974     FadeOut(REDRAW_FIELD);
2975 #endif
2976
2977     info_mode = INFO_MODE_MAIN;
2978     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2979   }
2980   else
2981   {
2982     PlayMenuSoundIfLoop();
2983   }
2984 }
2985
2986 void DrawInfoScreen_Version()
2987 {
2988   int font_header = FONT_TEXT_3;
2989   int font_text = FONT_TEXT_2;
2990   int xstep = getFontWidth(font_text);
2991   int ystep = getFontHeight(font_text);
2992   int ystart1 = mSY - SY + 100;
2993   int ystart2 = mSY - SY + 150;
2994   int ybottom = mSY - SY + SYSIZE - 20;
2995   int xstart1 = mSX - SX + 2 * xstep;
2996   int xstart2 = mSX - SX + 18 * xstep;
2997 #if defined(TARGET_SDL)
2998   int xstart3 = mSX - SX + 28 * xstep;
2999   SDL_version sdl_version_compiled;
3000   const SDL_version *sdl_version_linked;
3001   int driver_name_len = 10;
3002 #if defined(TARGET_SDL2)
3003   SDL_version sdl_version_linked_ext;
3004   const char *driver_name = NULL;
3005 #else
3006   char driver_name[driver_name_len];
3007 #endif
3008 #endif
3009
3010   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3011
3012 #if 1
3013   FadeOut(REDRAW_FIELD);
3014 #endif
3015
3016   ClearField();
3017   DrawHeadline();
3018
3019   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3020
3021   DrawTextF(xstart1, ystart2, font_header, "Name");
3022   DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3023
3024   ystart2 += ystep;
3025   DrawTextF(xstart1, ystart2, font_header, "Version");
3026   DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3027
3028   ystart2 += ystep;
3029   DrawTextF(xstart1, ystart2, font_header, "Platform");
3030   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3031
3032   ystart2 += ystep;
3033   DrawTextF(xstart1, ystart2, font_header, "Target");
3034   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3035
3036   ystart2 += ystep;
3037   DrawTextF(xstart1, ystart2, font_header, "Compile time");
3038   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3039
3040 #if defined(TARGET_SDL)
3041   ystart2 += 3 * ystep;
3042   DrawTextF(xstart1, ystart2, font_header, "Library");
3043   DrawTextF(xstart2, ystart2, font_header, "compiled");
3044   DrawTextF(xstart3, ystart2, font_header, "linked");
3045
3046   SDL_VERSION(&sdl_version_compiled);
3047 #if defined(TARGET_SDL2)
3048   SDL_GetVersion(&sdl_version_linked_ext);
3049   sdl_version_linked = &sdl_version_linked_ext;
3050 #else
3051   sdl_version_linked = SDL_Linked_Version();
3052 #endif
3053
3054   ystart2 += 2 * ystep;
3055   DrawTextF(xstart1, ystart2, font_text, "SDL");
3056   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3057             sdl_version_compiled.major,
3058             sdl_version_compiled.minor,
3059             sdl_version_compiled.patch);
3060   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3061             sdl_version_linked->major,
3062             sdl_version_linked->minor,
3063             sdl_version_linked->patch);
3064
3065   SDL_IMAGE_VERSION(&sdl_version_compiled);
3066   sdl_version_linked = IMG_Linked_Version();
3067
3068   ystart2 += ystep;
3069   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3070   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3071             sdl_version_compiled.major,
3072             sdl_version_compiled.minor,
3073             sdl_version_compiled.patch);
3074   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3075             sdl_version_linked->major,
3076             sdl_version_linked->minor,
3077             sdl_version_linked->patch);
3078
3079   SDL_MIXER_VERSION(&sdl_version_compiled);
3080   sdl_version_linked = Mix_Linked_Version();
3081
3082   ystart2 += ystep;
3083   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3084   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3085             sdl_version_compiled.major,
3086             sdl_version_compiled.minor,
3087             sdl_version_compiled.patch);
3088   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3089             sdl_version_linked->major,
3090             sdl_version_linked->minor,
3091             sdl_version_linked->patch);
3092
3093   SDL_NET_VERSION(&sdl_version_compiled);
3094   sdl_version_linked = SDLNet_Linked_Version();
3095
3096   ystart2 += ystep;
3097   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3098   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3099             sdl_version_compiled.major,
3100             sdl_version_compiled.minor,
3101             sdl_version_compiled.patch);
3102   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3103             sdl_version_linked->major,
3104             sdl_version_linked->minor,
3105             sdl_version_linked->patch);
3106
3107   ystart2 += 3 * ystep;
3108   DrawTextF(xstart1, ystart2, font_header, "Driver");
3109   DrawTextF(xstart2, ystart2, font_header, "Requested");
3110   DrawTextF(xstart3, ystart2, font_header, "Used");
3111
3112 #if defined(TARGET_SDL2)
3113   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3114 #else
3115   SDL_VideoDriverName(driver_name, driver_name_len);
3116 #endif
3117
3118   ystart2 += 2 * ystep;
3119   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3120   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3121   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3122
3123 #if defined(TARGET_SDL2)
3124   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3125 #else
3126   SDL_AudioDriverName(driver_name, driver_name_len);
3127 #endif
3128
3129   ystart2 += ystep;
3130   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3131   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3132   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3133 #endif
3134
3135   DrawTextSCentered(ybottom, FONT_TEXT_4,
3136                     "Press any key or button for info menu");
3137
3138 #if 1
3139   FadeIn(REDRAW_FIELD);
3140 #endif
3141 }
3142
3143 void HandleInfoScreen_Version(int button)
3144 {
3145   if (button == MB_MENU_LEAVE)
3146   {
3147     PlaySound(SND_MENU_ITEM_SELECTING);
3148
3149     info_mode = INFO_MODE_MAIN;
3150     DrawInfoScreen();
3151
3152     return;
3153   }
3154   else if (button == MB_MENU_CHOICE)
3155   {
3156     PlaySound(SND_MENU_ITEM_SELECTING);
3157
3158     FadeSoundsAndMusic();
3159
3160 #if 0
3161     FadeOut(REDRAW_FIELD);
3162 #endif
3163
3164     info_mode = INFO_MODE_MAIN;
3165     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3166   }
3167   else
3168   {
3169     PlayMenuSoundIfLoop();
3170   }
3171 }
3172
3173 void DrawInfoScreen_LevelSet()
3174 {
3175   struct TitleMessageInfo *tmi = &readme;
3176   char *filename = getLevelSetInfoFilename();
3177
3178   /* if chars set to "-1", automatically determine by text and font width */
3179   if (tmi->chars == -1)
3180     tmi->chars = tmi->width / getFontWidth(tmi->font);
3181   else
3182     tmi->width = tmi->chars * getFontWidth(tmi->font);
3183
3184   /* if lines set to "-1", automatically determine by text and font height */
3185   if (tmi->lines == -1)
3186     tmi->lines = tmi->height / getFontHeight(tmi->font);
3187   else
3188     tmi->height = tmi->lines * getFontHeight(tmi->font);
3189
3190   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3191
3192 #if 1
3193   FadeOut(REDRAW_FIELD);
3194 #endif
3195
3196   ClearField();
3197   DrawHeadline();
3198
3199   DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3200
3201   if (filename != NULL)
3202     DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3203                  filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3204                  tmi->autowrap, tmi->centered, tmi->parse_comments);
3205   else
3206     DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3207                      "No information for this level set.");
3208
3209   DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3210                    "Press any key or button for info menu");
3211
3212 #if 1
3213   FadeIn(REDRAW_FIELD);
3214 #endif
3215 }
3216
3217 void HandleInfoScreen_LevelSet(int button)
3218 {
3219   if (button == MB_MENU_LEAVE)
3220   {
3221     PlaySound(SND_MENU_ITEM_SELECTING);
3222
3223     info_mode = INFO_MODE_MAIN;
3224     DrawInfoScreen();
3225
3226     return;
3227   }
3228   else if (button == MB_MENU_CHOICE)
3229   {
3230     PlaySound(SND_MENU_ITEM_SELECTING);
3231
3232     FadeSoundsAndMusic();
3233
3234 #if 0
3235     FadeOut(REDRAW_FIELD);
3236 #endif
3237
3238     info_mode = INFO_MODE_MAIN;
3239     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3240   }
3241   else
3242   {
3243     PlayMenuSoundIfLoop();
3244   }
3245 }
3246
3247 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3248 {
3249   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3250
3251   if (info_mode == INFO_MODE_TITLE)
3252     DrawInfoScreen_TitleScreen();
3253   else if (info_mode == INFO_MODE_ELEMENTS)
3254     DrawInfoScreen_Elements();
3255   else if (info_mode == INFO_MODE_MUSIC)
3256     DrawInfoScreen_Music();
3257   else if (info_mode == INFO_MODE_CREDITS)
3258     DrawInfoScreen_Credits();
3259   else if (info_mode == INFO_MODE_PROGRAM)
3260     DrawInfoScreen_Program();
3261   else if (info_mode == INFO_MODE_VERSION)
3262     DrawInfoScreen_Version();
3263   else if (info_mode == INFO_MODE_LEVELSET)
3264     DrawInfoScreen_LevelSet();
3265   else
3266     DrawInfoScreen_Main(fade_mask, do_fading);
3267
3268   if (info_mode != INFO_MODE_MAIN &&
3269       info_mode != INFO_MODE_TITLE &&
3270       info_mode != INFO_MODE_MUSIC)
3271   {
3272     PlayMenuSound();
3273     PlayMenuMusic();
3274   }
3275 }
3276
3277 void DrawAndFadeInInfoScreen(int fade_mask)
3278 {
3279   DrawInfoScreenExt(fade_mask, TRUE);
3280 }
3281
3282 void DrawInfoScreen()
3283 {
3284   DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3285 }
3286
3287 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3288 {
3289   if (info_mode == INFO_MODE_TITLE)
3290     HandleInfoScreen_TitleScreen(button);
3291   else if (info_mode == INFO_MODE_ELEMENTS)
3292     HandleInfoScreen_Elements(button);
3293   else if (info_mode == INFO_MODE_MUSIC)
3294     HandleInfoScreen_Music(button);
3295   else if (info_mode == INFO_MODE_CREDITS)
3296     HandleInfoScreen_Credits(button);
3297   else if (info_mode == INFO_MODE_PROGRAM)
3298     HandleInfoScreen_Program(button);
3299   else if (info_mode == INFO_MODE_VERSION)
3300     HandleInfoScreen_Version(button);
3301   else if (info_mode == INFO_MODE_LEVELSET)
3302     HandleInfoScreen_LevelSet(button);
3303   else
3304     HandleInfoScreen_Main(mx, my, dx, dy, button);
3305
3306   DoAnimation();
3307 }
3308
3309
3310 /* ========================================================================= */
3311 /* type name functions                                                       */
3312 /* ========================================================================= */
3313
3314 void HandleTypeName(int newxpos, Key key)
3315 {
3316   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3317   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3318   struct TextPosInfo *pos = mci->pos_input;
3319   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3320   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3321   static int xpos = 0;
3322   int font_nr = pos->font;
3323   int font_active_nr = FONT_ACTIVE(font_nr);
3324   int font_width = getFontWidth(font_active_nr);
3325   char key_char = getValidConfigValueChar(getCharFromKey(key));
3326   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3327   boolean is_active = TRUE;
3328
3329   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3330
3331   if (newxpos)
3332   {
3333     strcpy(last_player_name, setup.player_name);
3334
3335     xpos = newxpos;
3336   }
3337   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3338   {
3339     setup.player_name[xpos] = key_char;
3340     setup.player_name[xpos + 1] = 0;
3341
3342     xpos++;
3343   }
3344   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3345   {
3346     xpos--;
3347
3348     setup.player_name[xpos] = 0;
3349   }
3350   else if (key == KSYM_Return && xpos > 0)
3351   {
3352     SaveSetup();
3353
3354     is_active = FALSE;
3355
3356     game_status = GAME_MODE_MAIN;
3357   }
3358   else if (key == KSYM_Escape)
3359   {
3360     strcpy(setup.player_name, last_player_name);
3361
3362     is_active = FALSE;
3363
3364     game_status = GAME_MODE_MAIN;
3365   }
3366
3367   if (is_active)
3368   {
3369     pos->width = (strlen(setup.player_name) + 1) * font_width;
3370     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3371
3372     DrawText(startx, starty, setup.player_name, font_active_nr);
3373     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3374   }
3375   else
3376   {
3377     pos->width = strlen(setup.player_name) * font_width;
3378     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3379
3380     DrawText(startx, starty, setup.player_name, font_nr);
3381   }
3382 }
3383
3384
3385 /* ========================================================================= */
3386 /* tree menu functions                                                       */
3387 /* ========================================================================= */
3388
3389 static void DrawChooseTree(TreeInfo **ti_ptr)
3390 {
3391   UnmapAllGadgets();
3392
3393   FreeScreenGadgets();
3394   CreateScreenGadgets();
3395
3396   CloseDoor(DOOR_CLOSE_2);
3397
3398 #if 1
3399   FadeOut(REDRAW_FIELD);
3400 #endif
3401
3402   ClearField();
3403
3404   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3405   MapScreenTreeGadgets(*ti_ptr);
3406
3407 #if 1
3408   FadeIn(REDRAW_FIELD);
3409 #endif
3410
3411   InitAnimation();
3412 }
3413
3414 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3415 {
3416   struct GadgetInfo *gi = screen_gadget[id];
3417   int items_max, items_visible, item_position;
3418
3419   items_max = numTreeInfoInGroup(ti);
3420   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3421   item_position = first_entry;
3422
3423   if (item_position > items_max - items_visible)
3424     item_position = items_max - items_visible;
3425
3426   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3427                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3428                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3429 }
3430
3431 static void drawChooseTreeList(int first_entry, int num_page_entries,
3432                                TreeInfo *ti)
3433 {
3434   int i;
3435   char *title_string = NULL;
3436   int yoffset_sets = MENU_TITLE1_YPOS;
3437   int yoffset_setup = 16;
3438   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3439                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3440   int last_game_status = game_status;   /* save current game status */
3441
3442   title_string = ti->infotext;
3443
3444   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3445
3446 #if 0
3447   /* force LEVELS font on artwork setup screen */
3448   game_status = GAME_MODE_LEVELS;
3449 #endif
3450
3451 #if 1
3452   /* clear tree list area, but not title or scrollbar */
3453   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3454                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3455                  NUM_MENU_ENTRIES_ON_SCREEN * 32);
3456 #else
3457   /* clear tree list area, but not title or scrollbar */
3458   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3459                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3460                  MAX_MENU_ENTRIES_ON_SCREEN * 32);
3461 #endif
3462
3463   for (i = 0; i < num_page_entries; i++)
3464   {
3465     TreeInfo *node, *node_first;
3466     int entry_pos = first_entry + i;
3467     int xpos = MENU_SCREEN_START_XPOS;
3468     int ypos = MENU_SCREEN_START_YPOS + i;
3469     int startx = mSX + xpos * 32;
3470     int starty = mSY + ypos * 32;
3471     int font_nr = FONT_TEXT_1;
3472     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3473     int startx_text = startx + font_xoffset;
3474     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3475     int text_size = startx_scrollbar - startx_text;
3476     int max_buffer_len = text_size / getFontWidth(font_nr);
3477     char buffer[max_buffer_len + 1];
3478
3479     node_first = getTreeInfoFirstGroupEntry(ti);
3480     node = getTreeInfoFromPos(node_first, entry_pos);
3481
3482     strncpy(buffer, node->name, max_buffer_len);
3483     buffer[max_buffer_len] = '\0';
3484
3485     DrawText(startx, starty, buffer, font_nr + node->color);
3486
3487     if (node->parent_link)
3488       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3489     else if (node->level_group)
3490       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3491     else
3492       initCursor(i, IMG_MENU_BUTTON);
3493   }
3494
3495   game_status = last_game_status;       /* restore current game status */
3496
3497   redraw_mask |= REDRAW_FIELD;
3498 }
3499
3500 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3501 {
3502   TreeInfo *node, *node_first;
3503   int x, last_redraw_mask = redraw_mask;
3504   int ypos = MENU_TITLE2_YPOS;
3505   int font_nr = FONT_TITLE_2;
3506
3507   if (ti->type == TREE_TYPE_LEVEL_NR)
3508     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3509
3510   if (ti->type != TREE_TYPE_LEVEL_DIR)
3511     return;
3512
3513   node_first = getTreeInfoFirstGroupEntry(ti);
3514   node = getTreeInfoFromPos(node_first, entry_pos);
3515
3516   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3517
3518 #if 1
3519   if (node->parent_link)
3520     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3521                       node->node_parent->name);
3522   else if (node->level_group)
3523     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3524                       node->name);
3525   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3526     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3527                       node->levels, (node->levels > 1 ? "levels" : "level"),
3528                       node->class_desc);
3529 #else
3530   if (node->parent_link)
3531     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3532                       node->class_desc);
3533   else if (node->level_group)
3534     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3535                       node->class_desc);
3536   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3537     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3538                       node->levels, node->class_desc);
3539 #endif
3540
3541   /* let BackToFront() redraw only what is needed */
3542   redraw_mask = last_redraw_mask | REDRAW_TILES;
3543   for (x = 0; x < SCR_FIELDX; x++)
3544     MarkTileDirty(x, 1);
3545 }
3546
3547 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3548                              TreeInfo **ti_ptr)
3549 {
3550   TreeInfo *ti = *ti_ptr;
3551   int x = 0;
3552   int y = ti->cl_cursor;
3553   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3554   int num_entries = numTreeInfoInGroup(ti);
3555   int num_page_entries;
3556   int last_game_status = game_status;   /* save current game status */
3557   boolean position_set_by_scrollbar = (dx == 999);
3558
3559 #if 0
3560   /* force LEVELS draw offset on choose level and artwork setup screen */
3561   game_status = GAME_MODE_LEVELS;
3562 #endif
3563
3564   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3565     num_page_entries = num_entries;
3566   else
3567     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3568
3569   game_status = last_game_status;       /* restore current game status */
3570
3571   if (button == MB_MENU_INITIALIZE)
3572   {
3573     int num_entries = numTreeInfoInGroup(ti);
3574     int entry_pos = posTreeInfo(ti);
3575
3576     if (ti->cl_first == -1)
3577     {
3578       /* only on initialization */
3579       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3580       ti->cl_cursor = entry_pos - ti->cl_first;
3581     }
3582     else if (ti->cl_cursor >= num_page_entries ||
3583              (num_entries > num_page_entries &&
3584               num_entries - ti->cl_first < num_page_entries))
3585     {
3586       /* only after change of list size (by custom graphic configuration) */
3587       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3588       ti->cl_cursor = entry_pos - ti->cl_first;
3589     }
3590
3591     if (position_set_by_scrollbar)
3592       ti->cl_first = dy;
3593     else
3594       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3595                                 ti->cl_first, ti);
3596
3597     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3598     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3599     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3600
3601     return;
3602   }
3603   else if (button == MB_MENU_LEAVE)
3604   {
3605     FadeSetLeaveMenu();
3606
3607     PlaySound(SND_MENU_ITEM_SELECTING);
3608
3609     if (ti->node_parent)
3610     {
3611       *ti_ptr = ti->node_parent;
3612       DrawChooseTree(ti_ptr);
3613     }
3614     else if (game_status == GAME_MODE_SETUP)
3615     {
3616       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3617         execSetupGame();
3618       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3619                setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3620                setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3621         execSetupGraphics();
3622       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3623                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3624                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3625         execSetupSound();
3626       else
3627         execSetupArtwork();
3628     }
3629     else
3630     {
3631       if (game_status == GAME_MODE_LEVELNR)
3632         level_nr = atoi(level_number_current->identifier);
3633
3634       game_status = GAME_MODE_MAIN;
3635
3636       DrawMainMenuExt(REDRAW_FIELD, FALSE);
3637     }
3638
3639     return;
3640   }
3641
3642   if (mx || my)         /* mouse input */
3643   {
3644     int last_game_status = game_status; /* save current game status */
3645
3646 #if 0
3647     /* force LEVELS draw offset on artwork setup screen */
3648     game_status = GAME_MODE_LEVELS;
3649 #endif
3650
3651     x = (mx - mSX) / 32;
3652     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3653
3654     game_status = last_game_status;     /* restore current game status */
3655   }
3656   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3657   {
3658     /* move cursor instead of scrolling when already at start/end of list */
3659     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3660       dy = -1;
3661     else if (dy == +1 * SCROLL_LINE &&
3662              ti->cl_first + num_page_entries == num_entries)
3663       dy = 1;
3664
3665     /* handle scrolling screen one line or page */
3666     if (ti->cl_cursor + dy < 0 ||
3667         ti->cl_cursor + dy > num_page_entries - 1)
3668     {
3669       if (ABS(dy) == SCROLL_PAGE)
3670         step = num_page_entries - 1;
3671
3672       if (dy < 0 && ti->cl_first > 0)
3673       {
3674         /* scroll page/line up */
3675
3676         ti->cl_first -= step;
3677         if (ti->cl_first < 0)
3678           ti->cl_first = 0;
3679
3680         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3681         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3682         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3683
3684         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3685                                   ti->cl_first, ti);
3686       }
3687       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3688       {
3689         /* scroll page/line down */
3690
3691         ti->cl_first += step;
3692         if (ti->cl_first + num_page_entries > num_entries)
3693           ti->cl_first = MAX(0, num_entries - num_page_entries);
3694
3695         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3696         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3697         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3698
3699         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3700                                   ti->cl_first, ti);
3701       }
3702
3703       return;
3704     }
3705
3706     /* handle moving cursor one line */
3707     y = ti->cl_cursor + dy;
3708   }
3709
3710   if (dx == 1)
3711   {
3712     TreeInfo *node_first, *node_cursor;
3713     int entry_pos = ti->cl_first + y;
3714
3715     node_first = getTreeInfoFirstGroupEntry(ti);
3716     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3717
3718     if (node_cursor->node_group)
3719     {
3720       FadeSetEnterMenu();
3721
3722       PlaySound(SND_MENU_ITEM_SELECTING);
3723
3724       node_cursor->cl_first = ti->cl_first;
3725       node_cursor->cl_cursor = ti->cl_cursor;
3726       *ti_ptr = node_cursor->node_group;
3727       DrawChooseTree(ti_ptr);
3728
3729       return;
3730     }
3731   }
3732   else if (dx == -1 && ti->node_parent)
3733   {
3734     FadeSetLeaveMenu();
3735
3736     PlaySound(SND_MENU_ITEM_SELECTING);
3737
3738     *ti_ptr = ti->node_parent;
3739     DrawChooseTree(ti_ptr);
3740
3741     return;
3742   }
3743
3744   if (!anyScrollbarGadgetActive() &&
3745       IN_VIS_FIELD(x, y) &&
3746       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3747       y >= 0 && y < num_page_entries)
3748   {
3749     if (button)
3750     {
3751       if (y != ti->cl_cursor)
3752       {
3753         PlaySound(SND_MENU_ITEM_ACTIVATING);
3754
3755         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3756         drawChooseTreeCursor(y, TRUE);
3757         drawChooseTreeInfo(ti->cl_first + y, ti);
3758
3759         ti->cl_cursor = y;
3760       }
3761     }
3762     else
3763     {
3764       TreeInfo *node_first, *node_cursor;
3765       int entry_pos = ti->cl_first + y;
3766
3767       PlaySound(SND_MENU_ITEM_SELECTING);
3768
3769       node_first = getTreeInfoFirstGroupEntry(ti);
3770       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3771
3772       if (node_cursor->node_group)
3773       {
3774         FadeSetEnterMenu();
3775
3776         node_cursor->cl_first = ti->cl_first;
3777         node_cursor->cl_cursor = ti->cl_cursor;
3778         *ti_ptr = node_cursor->node_group;
3779         DrawChooseTree(ti_ptr);
3780       }
3781       else if (node_cursor->parent_link)
3782       {
3783         FadeSetLeaveMenu();
3784
3785         *ti_ptr = node_cursor->node_parent;
3786         DrawChooseTree(ti_ptr);
3787       }
3788       else
3789       {
3790 #if 1
3791         FadeSetEnterMenu();
3792 #else
3793         FadeSetEnterScreen();
3794 #endif
3795
3796         node_cursor->cl_first = ti->cl_first;
3797         node_cursor->cl_cursor = ti->cl_cursor;
3798         *ti_ptr = node_cursor;
3799
3800         if (ti->type == TREE_TYPE_LEVEL_DIR)
3801         {
3802           LoadLevelSetup_SeriesInfo();
3803
3804           SaveLevelSetup_LastSeries();
3805           SaveLevelSetup_SeriesInfo();
3806           TapeErase();
3807         }
3808
3809         if (game_status == GAME_MODE_SETUP)
3810         {
3811           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3812             execSetupGame();
3813           else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3814                    setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3815                    setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3816             execSetupGraphics();
3817           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3818                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3819                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3820             execSetupSound();
3821           else
3822             execSetupArtwork();
3823         }
3824         else
3825         {
3826           if (game_status == GAME_MODE_LEVELNR)
3827             level_nr = atoi(level_number_current->identifier);
3828
3829           game_status = GAME_MODE_MAIN;
3830
3831           DrawMainMenu();
3832         }
3833       }
3834     }
3835   }
3836 }
3837
3838 void DrawChooseLevelSet()
3839 {
3840   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3841
3842   DrawChooseTree(&leveldir_current);
3843
3844   PlayMenuSound();
3845   PlayMenuMusic();
3846 }
3847
3848 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3849 {
3850   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3851
3852   DoAnimation();
3853 }
3854
3855 void DrawChooseLevelNr()
3856 {
3857   int i;
3858
3859   if (level_number != NULL)
3860   {
3861     freeTreeInfo(level_number);
3862
3863     level_number = NULL;
3864   }
3865
3866   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3867   {
3868     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3869     char identifier[32], name[32];
3870     int value = i;
3871
3872     /* temporarily load level info to get level name */
3873     LoadLevelInfoOnly(i);
3874
3875     ti->node_top = &level_number;
3876     ti->sort_priority = 10000 + value;
3877     ti->color = (level.no_valid_file ? FC_BLUE :
3878                  LevelStats_getSolved(i) ? FC_GREEN :
3879                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3880
3881     sprintf(identifier, "%d", value);
3882     sprintf(name, "%03d: %s", value,
3883             (level.no_valid_file ? "(no file)" : level.name));
3884
3885     setString(&ti->identifier, identifier);
3886     setString(&ti->name, name);
3887     setString(&ti->name_sorting, name);
3888
3889     pushTreeInfo(&level_number, ti);
3890   }
3891
3892   /* sort level number values to start with lowest level number */
3893   sortTreeInfo(&level_number);
3894
3895   /* set current level number to current level number */
3896   level_number_current =
3897     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3898
3899   /* if that also fails, set current level number to first available level */
3900   if (level_number_current == NULL)
3901     level_number_current = level_number;
3902
3903   SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3904
3905 #if 1
3906   DrawChooseTree(&level_number_current);
3907 #else
3908   DrawChooseTree(&leveldir_current);
3909 #endif
3910
3911   PlayMenuSound();
3912   PlayMenuMusic();
3913 }
3914
3915 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3916 {
3917 #if 1
3918   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3919 #else
3920   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3921 #endif
3922
3923   DoAnimation();
3924 }
3925
3926 void DrawHallOfFame(int highlight_position)
3927 {
3928   UnmapAllGadgets();
3929   FadeSoundsAndMusic();
3930
3931   /* (this is needed when called from GameEnd() after winning a game) */
3932   KeyboardAutoRepeatOn();
3933   ActivateJoystick();
3934
3935   /* (this is needed when called from GameEnd() after winning a game) */
3936   SetDrawDeactivationMask(REDRAW_NONE);
3937   SetDrawBackgroundMask(REDRAW_FIELD);
3938
3939   CloseDoor(DOOR_CLOSE_2);
3940
3941   if (highlight_position < 0) 
3942     LoadScore(level_nr);
3943
3944   FadeSetEnterScreen();
3945
3946   // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3947
3948 #if 1
3949   FadeOut(REDRAW_FIELD);
3950 #endif
3951
3952   InitAnimation();
3953
3954   PlayMenuSound();
3955   PlayMenuMusic();
3956
3957   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3958
3959 #if 1
3960   FadeIn(REDRAW_FIELD);
3961 #endif
3962 }
3963
3964 static void drawHallOfFameList(int first_entry, int highlight_position)
3965 {
3966   int i;
3967
3968   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3969   ClearField();
3970
3971   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3972   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3973                     "HighScores of Level %d", level_nr);
3974
3975   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3976   {
3977     int entry = first_entry + i;
3978     boolean active = (entry == highlight_position);
3979     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3980     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3981     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3982     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3983     int dx1 = 3 * getFontWidth(font_nr1);
3984     int dx2 = dx1 + getFontWidth(font_nr1);
3985     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3986     int sy = mSY + 64 + i * 32;
3987
3988     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3989     DrawText(mSX + dx1, sy, ".", font_nr1);
3990     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3991
3992     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3993       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3994
3995     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3996   }
3997
3998   redraw_mask |= REDRAW_FIELD;
3999 }
4000
4001 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4002 {
4003   static int first_entry = 0;
4004   static int highlight_position = 0;
4005   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4006
4007   if (button == MB_MENU_INITIALIZE)
4008   {
4009     first_entry = 0;
4010     highlight_position = mx;
4011     drawHallOfFameList(first_entry, highlight_position);
4012
4013     return;
4014   }
4015
4016   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
4017     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4018
4019   if (dy < 0)
4020   {
4021     if (first_entry > 0)
4022     {
4023       first_entry -= step;
4024       if (first_entry < 0)
4025         first_entry = 0;
4026
4027       drawHallOfFameList(first_entry, highlight_position);
4028     }
4029   }
4030   else if (dy > 0)
4031   {
4032     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4033     {
4034       first_entry += step;
4035       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4036         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4037
4038       drawHallOfFameList(first_entry, highlight_position);
4039     }
4040   }
4041   else if (button == MB_MENU_LEAVE)
4042   {
4043     PlaySound(SND_MENU_ITEM_SELECTING);
4044
4045     FadeSound(SND_BACKGROUND_SCORES);
4046
4047     game_status = GAME_MODE_MAIN;
4048
4049     DrawMainMenu();
4050   }
4051   else if (button == MB_MENU_CHOICE)
4052   {
4053     PlaySound(SND_MENU_ITEM_SELECTING);
4054
4055     FadeSound(SND_BACKGROUND_SCORES);
4056
4057 #if 0
4058     FadeOut(REDRAW_FIELD);
4059 #endif
4060
4061     game_status = GAME_MODE_MAIN;
4062
4063     DrawAndFadeInMainMenu(REDRAW_FIELD);
4064   }
4065
4066   if (game_status == GAME_MODE_SCORES)
4067     PlayMenuSoundIfLoop();
4068
4069   DoAnimation();
4070 }
4071
4072
4073 /* ========================================================================= */
4074 /* setup screen functions                                                    */
4075 /* ========================================================================= */
4076
4077 static struct TokenInfo *setup_info;
4078 static int num_setup_info;
4079
4080 static char *screen_mode_text;
4081 static char *window_size_text;
4082 static char *scroll_delay_text;
4083 static char *game_speed_text;
4084 static char *graphics_set_name;
4085 static char *sounds_set_name;
4086 static char *music_set_name;
4087 static char *volume_simple_text;
4088 static char *volume_loops_text;
4089 static char *volume_music_text;
4090
4091 static void execSetupMain()
4092 {
4093   setup_mode = SETUP_MODE_MAIN;
4094
4095   DrawSetupScreen();
4096 }
4097
4098 static void execSetupGame()
4099 {
4100   if (game_speeds == NULL)
4101   {
4102     int i;
4103
4104     for (i = 0; game_speeds_list[i].value != -1; i++)
4105     {
4106       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4107       char identifier[32], name[32];
4108       int value = game_speeds_list[i].value;
4109       char *text = game_speeds_list[i].text;
4110
4111       ti->node_top = &game_speeds;
4112       ti->sort_priority = 10000 - value;
4113
4114       sprintf(identifier, "%d", value);
4115       sprintf(name, "%s", text);
4116
4117       setString(&ti->identifier, identifier);
4118       setString(&ti->name, name);
4119       setString(&ti->name_sorting, name);
4120       setString(&ti->infotext, "Game Speed");
4121
4122       pushTreeInfo(&game_speeds, ti);
4123     }
4124
4125     /* sort game speed values to start with slowest game speed */
4126     sortTreeInfo(&game_speeds);
4127
4128     /* set current game speed to configured game speed value */
4129     game_speed_current =
4130       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4131
4132     /* if that fails, set current game speed to reliable default value */
4133     if (game_speed_current == NULL)
4134       game_speed_current =
4135         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4136
4137     /* if that also fails, set current game speed to first available speed */
4138     if (game_speed_current == NULL)
4139       game_speed_current = game_speeds;
4140   }
4141
4142   setup.game_frame_delay = atoi(game_speed_current->identifier);
4143
4144   /* needed for displaying game speed text instead of identifier */
4145   game_speed_text = game_speed_current->name;
4146
4147   setup_mode = SETUP_MODE_GAME;
4148
4149   DrawSetupScreen();
4150 }
4151
4152 static void execSetupChooseGameSpeed()
4153 {
4154   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4155
4156   DrawSetupScreen();
4157 }
4158
4159 static void execSetupEditor()
4160 {
4161   setup_mode = SETUP_MODE_EDITOR;
4162
4163   DrawSetupScreen();
4164 }
4165
4166 static void execSetupGraphics_setWindowSizes(boolean update_list)
4167 {
4168   if (window_sizes != NULL && update_list)
4169   {
4170     freeTreeInfo(window_sizes);
4171
4172     window_sizes = NULL;
4173   }
4174
4175   if (window_sizes == NULL)
4176   {
4177     boolean current_window_size_found = FALSE;
4178     int i;
4179
4180     for (i = 0; window_sizes_list[i].value != -1; i++)
4181     {
4182       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4183       char identifier[32], name[32];
4184       int value = window_sizes_list[i].value;
4185       char *text = window_sizes_list[i].text;
4186
4187       ti->node_top = &window_sizes;
4188       ti->sort_priority = value;
4189
4190       sprintf(identifier, "%d", value);
4191       sprintf(name, "%s", text);
4192
4193       setString(&ti->identifier, identifier);
4194       setString(&ti->name, name);
4195       setString(&ti->name_sorting, name);
4196       setString(&ti->infotext, "Window Scaling");
4197
4198       pushTreeInfo(&window_sizes, ti);
4199
4200       if (value == setup.window_scaling_percent)
4201         current_window_size_found = TRUE;
4202     }
4203
4204     if (!current_window_size_found)
4205     {
4206       // add entry for non-preset window scaling value
4207
4208       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4209       char identifier[32], name[32];
4210       int value = setup.window_scaling_percent;
4211
4212       ti->node_top = &window_sizes;
4213       ti->sort_priority = value;
4214
4215       sprintf(identifier, "%d", value);
4216       sprintf(name, "%d %% (Current)", value);
4217
4218       setString(&ti->identifier, identifier);
4219       setString(&ti->name, name);
4220       setString(&ti->name_sorting, name);
4221       setString(&ti->infotext, "Window Scaling");
4222
4223       pushTreeInfo(&window_sizes, ti);
4224     }
4225
4226     /* sort window size values to start with lowest window size value */
4227     sortTreeInfo(&window_sizes);
4228
4229     /* set current window size value to configured window size value */
4230     window_size_current =
4231       getTreeInfoFromIdentifier(window_sizes,
4232                                 i_to_a(setup.window_scaling_percent));
4233
4234     /* if that fails, set current window size to reliable default value */
4235     if (window_size_current == NULL)
4236       window_size_current =
4237         getTreeInfoFromIdentifier(window_sizes,
4238                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
4239
4240     /* if that also fails, set current window size to first available value */
4241     if (window_size_current == NULL)
4242       window_size_current = window_sizes;
4243   }
4244
4245   setup.window_scaling_percent = atoi(window_size_current->identifier);
4246
4247   /* needed for displaying window size text instead of identifier */
4248   window_size_text = window_size_current->name;
4249 }
4250
4251 static void execSetupGraphics_setScreenModes()
4252 {
4253   // if (screen_modes == NULL && video.fullscreen_available)
4254   if (screen_modes == NULL && video.fullscreen_modes != NULL)
4255   {
4256     int i;
4257
4258     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4259     {
4260       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4261       char identifier[32], name[32];
4262       int x = video.fullscreen_modes[i].width;
4263       int y = video.fullscreen_modes[i].height;
4264       int xx, yy;
4265
4266       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4267
4268       ti->node_top = &screen_modes;
4269       ti->sort_priority = x * 10000 + y;
4270
4271       sprintf(identifier, "%dx%d", x, y);
4272       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4273
4274       setString(&ti->identifier, identifier);
4275       setString(&ti->name, name);
4276       setString(&ti->name_sorting, name);
4277       setString(&ti->infotext, "Fullscreen Mode");
4278
4279       pushTreeInfo(&screen_modes, ti);
4280     }
4281
4282     /* sort fullscreen modes to start with lowest available screen resolution */
4283     sortTreeInfo(&screen_modes);
4284
4285     /* set current screen mode for fullscreen mode to configured setup value */
4286     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4287                                                     setup.fullscreen_mode);
4288
4289     /* if that fails, set current screen mode to reliable default value */
4290     if (screen_mode_current == NULL)
4291       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4292                                                       DEFAULT_FULLSCREEN_MODE);
4293
4294     /* if that also fails, set current screen mode to first available mode */
4295     if (screen_mode_current == NULL)
4296       screen_mode_current = screen_modes;
4297
4298     if (screen_mode_current == NULL)
4299       video.fullscreen_available = FALSE;
4300   }
4301
4302   // if (video.fullscreen_available)
4303   if (screen_mode_current != NULL)
4304   {
4305     setup.fullscreen_mode = screen_mode_current->identifier;
4306
4307     /* needed for displaying screen mode name instead of identifier */
4308     screen_mode_text = screen_mode_current->name;
4309   }
4310 }
4311
4312 static void execSetupGraphics_setScrollDelays()
4313 {
4314   if (scroll_delays == NULL)
4315   {
4316     int i;
4317
4318     for (i = 0; scroll_delays_list[i].value != -1; i++)
4319     {
4320       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4321       char identifier[32], name[32];
4322       int value = scroll_delays_list[i].value;
4323       char *text = scroll_delays_list[i].text;
4324
4325       ti->node_top = &scroll_delays;
4326       ti->sort_priority = value;
4327
4328       sprintf(identifier, "%d", value);
4329       sprintf(name, "%s", text);
4330
4331       setString(&ti->identifier, identifier);
4332       setString(&ti->name, name);
4333       setString(&ti->name_sorting, name);
4334       setString(&ti->infotext, "Scroll Delay");
4335
4336       pushTreeInfo(&scroll_delays, ti);
4337     }
4338
4339     /* sort scroll delay values to start with lowest scroll delay value */
4340     sortTreeInfo(&scroll_delays);
4341
4342     /* set current scroll delay value to configured scroll delay value */
4343     scroll_delay_current =
4344       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4345
4346     /* if that fails, set current scroll delay to reliable default value */
4347     if (scroll_delay_current == NULL)
4348       scroll_delay_current =
4349         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4350
4351     /* if that also fails, set current scroll delay to first available value */
4352     if (scroll_delay_current == NULL)
4353       scroll_delay_current = scroll_delays;
4354   }
4355
4356   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4357
4358   /* needed for displaying scroll delay text instead of identifier */
4359   scroll_delay_text = scroll_delay_current->name;
4360 }
4361
4362 static void execSetupGraphics()
4363 {
4364   // update "setup.window_scaling_percent" from list selection
4365   execSetupGraphics_setWindowSizes(FALSE);
4366   // maybe remove non-preset value (if standard value was selected)
4367   execSetupGraphics_setWindowSizes(TRUE);
4368
4369   execSetupGraphics_setScreenModes();
4370   execSetupGraphics_setScrollDelays();
4371
4372   setup_mode = SETUP_MODE_GRAPHICS;
4373
4374   DrawSetupScreen();
4375 }
4376
4377 #if !defined(PLATFORM_ANDROID)
4378 #if defined(TARGET_SDL2)
4379 static void execSetupChooseWindowSize()
4380 {
4381 #if 0
4382   if (!video.window_scaling_available)
4383     return;
4384 #endif
4385
4386   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4387
4388   DrawSetupScreen();
4389 }
4390 #else
4391 static void execSetupChooseScreenMode()
4392 {
4393   if (!video.fullscreen_available)
4394     return;
4395
4396   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4397
4398   DrawSetupScreen();
4399 }
4400 #endif
4401 #endif
4402
4403 static void execSetupChooseScrollDelay()
4404 {
4405   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4406
4407   DrawSetupScreen();
4408 }
4409
4410 static void execSetupChooseVolumeSimple()
4411 {
4412   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4413
4414   DrawSetupScreen();
4415 }
4416
4417 static void execSetupChooseVolumeLoops()
4418 {
4419   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4420
4421   DrawSetupScreen();
4422 }
4423
4424 static void execSetupChooseVolumeMusic()
4425 {
4426   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4427
4428   DrawSetupScreen();
4429 }
4430
4431 static void execSetupSound()
4432 {
4433 #if 1
4434   if (volumes_simple == NULL)
4435   {
4436     int i;
4437
4438     for (i = 0; volumes_list[i].value != -1; i++)
4439     {
4440       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4441       char identifier[32], name[32];
4442       int value = volumes_list[i].value;
4443       char *text = volumes_list[i].text;
4444
4445       ti->node_top = &volumes_simple;
4446       ti->sort_priority = value;
4447
4448       sprintf(identifier, "%d", value);
4449       sprintf(name, "%s", text);
4450
4451       setString(&ti->identifier, identifier);
4452       setString(&ti->name, name);
4453       setString(&ti->name_sorting, name);
4454       setString(&ti->infotext, "Sound Volume");
4455
4456       pushTreeInfo(&volumes_simple, ti);
4457     }
4458
4459     /* sort volume values to start with lowest volume value */
4460     sortTreeInfo(&volumes_simple);
4461
4462     /* set current volume value to configured volume value */
4463     volume_simple_current =
4464       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4465
4466     /* if that fails, set current volume to reliable default value */
4467     if (volume_simple_current == NULL)
4468       volume_simple_current =
4469         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4470
4471     /* if that also fails, set current volume to first available value */
4472     if (volume_simple_current == NULL)
4473       volume_simple_current = volumes_simple;
4474   }
4475
4476   if (volumes_loops == NULL)
4477   {
4478     int i;
4479
4480     for (i = 0; volumes_list[i].value != -1; i++)
4481     {
4482       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4483       char identifier[32], name[32];
4484       int value = volumes_list[i].value;
4485       char *text = volumes_list[i].text;
4486
4487       ti->node_top = &volumes_loops;
4488       ti->sort_priority = value;
4489
4490       sprintf(identifier, "%d", value);
4491       sprintf(name, "%s", text);
4492
4493       setString(&ti->identifier, identifier);
4494       setString(&ti->name, name);
4495       setString(&ti->name_sorting, name);
4496       setString(&ti->infotext, "Loops Volume");
4497
4498       pushTreeInfo(&volumes_loops, ti);
4499     }
4500
4501     /* sort volume values to start with lowest volume value */
4502     sortTreeInfo(&volumes_loops);
4503
4504     /* set current volume value to configured volume value */
4505     volume_loops_current =
4506       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4507
4508     /* if that fails, set current volume to reliable default value */
4509     if (volume_loops_current == NULL)
4510       volume_loops_current =
4511         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4512
4513     /* if that also fails, set current volume to first available value */
4514     if (volume_loops_current == NULL)
4515       volume_loops_current = volumes_loops;
4516   }
4517
4518   if (volumes_music == NULL)
4519   {
4520     int i;
4521
4522     for (i = 0; volumes_list[i].value != -1; i++)
4523     {
4524       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4525       char identifier[32], name[32];
4526       int value = volumes_list[i].value;
4527       char *text = volumes_list[i].text;
4528
4529       ti->node_top = &volumes_music;
4530       ti->sort_priority = value;
4531
4532       sprintf(identifier, "%d", value);
4533       sprintf(name, "%s", text);
4534
4535       setString(&ti->identifier, identifier);
4536       setString(&ti->name, name);
4537       setString(&ti->name_sorting, name);
4538       setString(&ti->infotext, "Music Volume");
4539
4540       pushTreeInfo(&volumes_music, ti);
4541     }
4542
4543     /* sort volume values to start with lowest volume value */
4544     sortTreeInfo(&volumes_music);
4545
4546     /* set current volume value to configured volume value */
4547     volume_music_current =
4548       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4549
4550     /* if that fails, set current volume to reliable default value */
4551     if (volume_music_current == NULL)
4552       volume_music_current =
4553         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4554
4555     /* if that also fails, set current volume to first available value */
4556     if (volume_music_current == NULL)
4557       volume_music_current = volumes_music;
4558   }
4559
4560   setup.volume_simple = atoi(volume_simple_current->identifier);
4561   setup.volume_loops  = atoi(volume_loops_current->identifier);
4562   setup.volume_music  = atoi(volume_music_current->identifier);
4563
4564   /* needed for displaying volume text instead of identifier */
4565   volume_simple_text = volume_simple_current->name;
4566   volume_loops_text = volume_loops_current->name;
4567   volume_music_text = volume_music_current->name;
4568 #endif
4569
4570   setup_mode = SETUP_MODE_SOUND;
4571
4572   DrawSetupScreen();
4573 }
4574
4575 static void execSetupArtwork()
4576 {
4577 #if 0
4578   printf("::: '%s', '%s', '%s'\n",
4579          artwork.gfx_current->subdir,
4580          artwork.gfx_current->fullpath,
4581          artwork.gfx_current->basepath);
4582 #endif
4583
4584   setup.graphics_set = artwork.gfx_current->identifier;
4585   setup.sounds_set = artwork.snd_current->identifier;
4586   setup.music_set = artwork.mus_current->identifier;
4587
4588   /* needed if last screen (setup choice) changed graphics, sounds or music */
4589   ReloadCustomArtwork(0);
4590
4591   /* needed for displaying artwork name instead of artwork identifier */
4592   graphics_set_name = artwork.gfx_current->name;
4593   sounds_set_name = artwork.snd_current->name;
4594   music_set_name = artwork.mus_current->name;
4595
4596   setup_mode = SETUP_MODE_ARTWORK;
4597
4598   DrawSetupScreen();
4599 }
4600
4601 static void execSetupChooseGraphics()
4602 {
4603   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4604
4605   DrawSetupScreen();
4606 }
4607
4608 static void execSetupChooseSounds()
4609 {
4610   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4611
4612   DrawSetupScreen();
4613 }
4614
4615 static void execSetupChooseMusic()
4616 {
4617   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4618
4619   DrawSetupScreen();
4620 }
4621
4622 static void execSetupInput()
4623 {
4624   setup_mode = SETUP_MODE_INPUT;
4625
4626   DrawSetupScreen();
4627 }
4628
4629 static void execSetupShortcuts()
4630 {
4631   setup_mode = SETUP_MODE_SHORTCUTS;
4632
4633   DrawSetupScreen();
4634 }
4635
4636 static void execSetupShortcuts1()
4637 {
4638   setup_mode = SETUP_MODE_SHORTCUTS_1;
4639
4640   DrawSetupScreen();
4641 }
4642
4643 static void execSetupShortcuts2()
4644 {
4645   setup_mode = SETUP_MODE_SHORTCUTS_2;
4646
4647   DrawSetupScreen();
4648 }
4649
4650 static void execSetupShortcuts3()
4651 {
4652   setup_mode = SETUP_MODE_SHORTCUTS_3;
4653
4654   DrawSetupScreen();
4655 }
4656
4657 static void execSetupShortcuts4()
4658 {
4659   setup_mode = SETUP_MODE_SHORTCUTS_4;
4660
4661   DrawSetupScreen();
4662 }
4663
4664 static void execSetupShortcuts5()
4665 {
4666   setup_mode = SETUP_MODE_SHORTCUTS_5;
4667
4668   DrawSetupScreen();
4669 }
4670
4671 static void execExitSetup()
4672 {
4673   game_status = GAME_MODE_MAIN;
4674
4675   DrawMainMenuExt(REDRAW_FIELD, FALSE);
4676 }
4677
4678 static void execSaveAndExitSetup()
4679 {
4680   SaveSetup();
4681   execExitSetup();
4682 }
4683
4684 static struct TokenInfo setup_info_main[] =
4685 {
4686   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
4687   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
4688   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
4689   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
4690   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
4691   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
4692   { TYPE_ENTER_MENU,    execSetupShortcuts,     "Key Shortcuts"         },
4693   { TYPE_EMPTY,         NULL,                   ""                      },
4694   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
4695   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
4696
4697   { 0,                  NULL,                   NULL                    }
4698 };
4699
4700 static struct TokenInfo setup_info_game[] =
4701 {
4702   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
4703   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
4704   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
4705   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
4706   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
4707   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
4708   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
4709   { TYPE_STRING,        &game_speed_text,       ""                      },
4710   { TYPE_EMPTY,         NULL,                   ""                      },
4711   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4712
4713   { 0,                  NULL,                   NULL                    }
4714 };
4715
4716 static struct TokenInfo setup_info_editor[] =
4717 {
4718 #if 0
4719   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
4720   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
4721   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
4722   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
4723   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
4724   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
4725   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4726   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4727 #endif
4728   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
4729   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4730   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
4731 #if 0
4732   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
4733 #endif
4734   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4735   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
4736   { TYPE_EMPTY,         NULL,                   ""                      },
4737 #if 0
4738   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
4739   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
4740   { TYPE_EMPTY,         NULL,                   ""                      },
4741 #endif
4742   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
4743   { TYPE_EMPTY,         NULL,                   ""                      },
4744   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4745
4746   { 0,                  NULL,                   NULL                    }
4747 };
4748
4749 static struct TokenInfo setup_info_graphics[] =
4750 {
4751 #if !defined(PLATFORM_ANDROID)
4752   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
4753 #if defined(TARGET_SDL2)
4754   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
4755   { TYPE_STRING,        &window_size_text,      ""                      },
4756 #else
4757   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
4758   { TYPE_STRING,        &screen_mode_text,      ""                      },
4759 #endif
4760 #endif
4761 #if 0
4762   { TYPE_SWITCH,        &setup.scroll_delay,    "Scroll Delay:"         },
4763 #endif
4764   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay Value:" },
4765   { TYPE_STRING,        &scroll_delay_text,     ""                      },
4766 #if 0
4767   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scrolling:"       },
4768 #endif
4769   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
4770   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
4771   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
4772   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
4773   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
4774   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
4775   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4776   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
4777   { TYPE_EMPTY,         NULL,                   ""                      },
4778   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4779
4780   { 0,                  NULL,                   NULL                    }
4781 };
4782
4783 static struct TokenInfo setup_info_sound[] =
4784 {
4785   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
4786   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
4787   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
4788   { TYPE_EMPTY,         NULL,                   ""                      },
4789   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4790   { TYPE_STRING,        &volume_simple_text,    ""                      },
4791   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4792   { TYPE_STRING,        &volume_loops_text,     ""                      },
4793   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
4794   { TYPE_STRING,        &volume_music_text,     ""                      },
4795   { TYPE_EMPTY,         NULL,                   ""                      },
4796   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4797
4798   { 0,                  NULL,                   NULL                    }
4799 };
4800
4801 static struct TokenInfo setup_info_artwork[] =
4802 {
4803   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
4804   { TYPE_STRING,        &graphics_set_name,     ""                      },
4805   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
4806   { TYPE_STRING,        &sounds_set_name,       ""                      },
4807   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
4808   { TYPE_STRING,        &music_set_name,        ""                      },
4809   { TYPE_EMPTY,         NULL,                   ""                      },
4810 #if 1
4811 #if 1
4812   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4813   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
4814   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
4815 #else
4816   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4817   { TYPE_YES_NO, &setup.override_level_sounds,  "Override Level Sounds:"   },
4818   { TYPE_YES_NO, &setup.override_level_music,   "Override Level Music:"    },
4819   { TYPE_YES_NO, &setup.auto_override_artwork,  "Auto-Override Non-CE Sets:" },
4820 #endif
4821 #else
4822   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
4823   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
4824   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
4825   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
4826 #endif
4827   { TYPE_EMPTY,         NULL,                   ""                      },
4828   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4829
4830   { 0,                  NULL,                   NULL                    }
4831 };
4832
4833 static struct TokenInfo setup_info_input[] =
4834 {
4835   { TYPE_SWITCH,        NULL,                   "Player:"               },
4836   { TYPE_SWITCH,        NULL,                   "Device:"               },
4837   { TYPE_ENTER_MENU,    NULL,                   ""                      },
4838   { TYPE_EMPTY,         NULL,                   ""                      },
4839   { TYPE_EMPTY,         NULL,                   ""                      },
4840   { TYPE_EMPTY,         NULL,                   ""                      },
4841   { TYPE_EMPTY,         NULL,                   ""                      },
4842   { TYPE_EMPTY,         NULL,                   ""                      },
4843   { TYPE_EMPTY,         NULL,                   ""                      },
4844   { TYPE_EMPTY,         NULL,                   ""                      },
4845   { TYPE_EMPTY,         NULL,                   ""                      },
4846   { TYPE_EMPTY,         NULL,                   ""                      },
4847   { TYPE_EMPTY,         NULL,                   ""                      },
4848   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4849
4850   { 0,                  NULL,                   NULL                    }
4851 };
4852
4853 static struct TokenInfo setup_info_shortcuts[] =
4854 {
4855   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
4856   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
4857   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
4858   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
4859   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
4860   { TYPE_EMPTY,         NULL,                   ""                      },
4861   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4862
4863   { 0,                  NULL,                   NULL                    }
4864 };
4865
4866 static struct TokenInfo setup_info_shortcuts_1[] =
4867 {
4868   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
4869   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
4870   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
4871   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
4872   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
4873   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
4874   { TYPE_EMPTY,         NULL,                   ""                      },
4875   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
4876   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
4877   { TYPE_EMPTY,         NULL,                   ""                      },
4878   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4879
4880   { 0,                  NULL,                   NULL                    }
4881 };
4882
4883 static struct TokenInfo setup_info_shortcuts_2[] =
4884 {
4885   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
4886   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
4887   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
4888   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
4889   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
4890   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
4891   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
4892   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
4893   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
4894   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
4895   { TYPE_EMPTY,         NULL,                   ""                      },
4896   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4897
4898   { 0,                  NULL,                   NULL                    }
4899 };
4900
4901 static struct TokenInfo setup_info_shortcuts_3[] =
4902 {
4903   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
4904   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
4905   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
4906   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
4907   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
4908   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
4909   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
4910   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
4911   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
4912   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
4913   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
4914   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
4915   { TYPE_EMPTY,         NULL,                   ""                      },
4916   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4917
4918   { 0,                  NULL,                   NULL                    }
4919 };
4920
4921 static struct TokenInfo setup_info_shortcuts_4[] =
4922 {
4923   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
4924   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
4925   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
4926   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
4927   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
4928   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
4929   { TYPE_EMPTY,         NULL,                   ""                      },
4930   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4931
4932   { 0,                  NULL,                   NULL                    }
4933 };
4934
4935 static struct TokenInfo setup_info_shortcuts_5[] =
4936 {
4937   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
4938   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
4939   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
4940   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
4941   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
4942   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
4943   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
4944   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
4945   { TYPE_EMPTY,         NULL,                   ""                      },
4946   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
4947
4948   { 0,                  NULL,                   NULL                    }
4949 };
4950
4951 static Key getSetupKey()
4952 {
4953   Key key = KSYM_UNDEFINED;
4954   boolean got_key_event = FALSE;
4955
4956   while (!got_key_event)
4957   {
4958     if (PendingEvent())         /* got event */
4959     {
4960       Event event;
4961
4962       NextEvent(&event);
4963
4964       switch (event.type)
4965       {
4966         case EVENT_KEYPRESS:
4967           {
4968             key = GetEventKey((KeyEvent *)&event, TRUE);
4969
4970             /* press 'Escape' or 'Enter' to keep the existing key binding */
4971             if (key == KSYM_Escape || key == KSYM_Return)
4972               key = KSYM_UNDEFINED;     /* keep old value */
4973
4974             got_key_event = TRUE;
4975           }
4976           break;
4977
4978         case EVENT_KEYRELEASE:
4979           key_joystick_mapping = 0;
4980           break;
4981
4982         default:
4983           HandleOtherEvents(&event);
4984           break;
4985       }
4986     }
4987
4988     DoAnimation();
4989     BackToFront();
4990
4991     /* don't eat all CPU time */
4992     Delay(10);
4993   }
4994
4995   return key;
4996 }
4997
4998 static int getSetupTextFont(int type)
4999 {
5000   if (type & (TYPE_SWITCH       |
5001               TYPE_YES_NO       |
5002               TYPE_YES_NO_AUTO  |
5003               TYPE_STRING       |
5004               TYPE_ECS_AGA      |
5005               TYPE_KEYTEXT      |
5006               TYPE_ENTER_LIST))
5007     return FONT_MENU_2;
5008   else
5009     return FONT_MENU_1;
5010 }
5011
5012 static int getSetupValueFont(int type, void *value)
5013 {
5014   if (type & TYPE_KEY)
5015     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5016   else if (type & TYPE_STRING)
5017     return FONT_VALUE_2;
5018   else if (type & TYPE_ECS_AGA)
5019     return FONT_VALUE_1;
5020   else if (type & TYPE_BOOLEAN_STYLE)
5021     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5022   else if (type & TYPE_YES_NO_AUTO)
5023     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
5024             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5025   else
5026     return FONT_VALUE_1;
5027 }
5028
5029 static void drawSetupValue(int pos)
5030 {
5031   boolean font_draw_xoffset_modified = FALSE;
5032   int font_draw_xoffset_old = -1;
5033   int xpos = MENU_SCREEN_VALUE_XPOS;
5034   int ypos = MENU_SCREEN_START_YPOS + pos;
5035   int startx = mSX + xpos * 32;
5036   int starty = mSY + ypos * 32;
5037   int font_nr, font_width;
5038 #if 0
5039   int font_height;
5040 #endif
5041   int type = setup_info[pos].type;
5042   void *value = setup_info[pos].value;
5043   char *value_string = getSetupValue(type, value);
5044 #if 1
5045   int i;
5046 #endif
5047
5048   if (value_string == NULL)
5049     return;
5050
5051   if (type & TYPE_KEY)
5052   {
5053     xpos = MENU_SCREEN_START_XPOS;
5054
5055     if (type & TYPE_QUERY)
5056       value_string = "<press key>";
5057   }
5058   else if (type & TYPE_STRING)
5059   {
5060     int max_value_len = (SCR_FIELDX - 2) * 2;
5061
5062     xpos = MENU_SCREEN_START_XPOS;
5063
5064     if (strlen(value_string) > max_value_len)
5065       value_string[max_value_len] = '\0';
5066   }
5067   else if (type & TYPE_YES_NO_AUTO)
5068   {
5069     xpos = MENU_SCREEN_VALUE_XPOS - 1;
5070   }
5071
5072   startx = mSX + xpos * 32;
5073   starty = mSY + ypos * 32;
5074   font_nr = getSetupValueFont(type, value);
5075   font_width = getFontWidth(font_nr);
5076 #if 0
5077   font_height = getFontHeight(font_nr);
5078 #endif
5079
5080   /* downward compatibility correction for Juergen Bonhagen's menu settings */
5081   if (setup_mode != SETUP_MODE_INPUT)
5082   {
5083     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5084     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5085     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5086     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5087     int text_font_nr = getSetupTextFont(FONT_MENU_2);
5088     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5089     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
5090     boolean correct_font_draw_xoffset = FALSE;
5091
5092     if (xpos == MENU_SCREEN_START_XPOS &&
5093         startx + font1_xoffset < text_startx + text_font_xoffset)
5094       correct_font_draw_xoffset = TRUE;
5095
5096     if (xpos == MENU_SCREEN_VALUE_XPOS &&
5097         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5098       correct_font_draw_xoffset = TRUE;
5099
5100     /* check if setup value would overlap with setup text when printed */
5101     /* (this can happen for extreme/wrong values for font draw offset) */
5102     if (correct_font_draw_xoffset)
5103     {
5104       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5105       font_draw_xoffset_modified = TRUE;
5106
5107       if (type & TYPE_KEY)
5108         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5109       else if (!(type & TYPE_STRING))
5110         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5111           MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
5112     }
5113   }
5114
5115 #if 0
5116   DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
5117 #else
5118   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
5119     DrawText(startx + i * font_width, starty, " ", font_nr);
5120 #endif
5121
5122   DrawText(startx, starty, value_string, font_nr);
5123
5124   if (font_draw_xoffset_modified)
5125     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5126 }
5127
5128 static void changeSetupValue(int pos, int dx)
5129 {
5130   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
5131   {
5132     *(boolean *)setup_info[pos].value ^= TRUE;
5133   }
5134   else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
5135   {
5136     *(int *)setup_info[pos].value =
5137       (dx == -1 ?
5138        (*(int *)setup_info[pos].value == AUTO ? TRUE :
5139         *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
5140        (*(int *)setup_info[pos].value == TRUE ? AUTO :
5141         *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
5142   }
5143   else if (setup_info[pos].type & TYPE_KEY)
5144   {
5145     Key key;
5146
5147     setup_info[pos].type |= TYPE_QUERY;
5148     drawSetupValue(pos);
5149     setup_info[pos].type &= ~TYPE_QUERY;
5150
5151     key = getSetupKey();
5152     if (key != KSYM_UNDEFINED)
5153       *(Key *)setup_info[pos].value = key;
5154   }
5155
5156   drawSetupValue(pos);
5157 }
5158
5159 static void DrawCursorAndText_Setup(int pos, boolean active)
5160 {
5161   int xpos = MENU_SCREEN_START_XPOS;
5162   int ypos = MENU_SCREEN_START_YPOS + pos;
5163   int font_nr = getSetupTextFont(setup_info[pos].type);
5164
5165   if (setup_info == setup_info_input)
5166     font_nr = FONT_MENU_1;
5167
5168   if (active)
5169     font_nr = FONT_ACTIVE(font_nr);
5170
5171   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5172
5173   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5174     drawCursor(pos, active);
5175 }
5176
5177 static void DrawSetupScreen_Generic()
5178 {
5179   boolean redraw_all = FALSE;
5180   char *title_string = NULL;
5181   int i;
5182
5183   UnmapAllGadgets();
5184   CloseDoor(DOOR_CLOSE_2);
5185
5186   if (redraw_mask & REDRAW_ALL)
5187     redraw_all = TRUE;
5188
5189 #if 0
5190   printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
5191                       redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
5192                       int2str(0, redraw_mask)));
5193 #endif
5194
5195 #if 0
5196   /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
5197   FadeOut(redraw_mask);
5198 #else
5199   FadeOut(REDRAW_FIELD);
5200 #endif
5201
5202   ClearField();
5203
5204   if (setup_mode == SETUP_MODE_MAIN)
5205   {
5206     setup_info = setup_info_main;
5207     title_string = "Setup";
5208   }
5209   else if (setup_mode == SETUP_MODE_GAME)
5210   {
5211     setup_info = setup_info_game;
5212     title_string = "Setup Game";
5213   }
5214   else if (setup_mode == SETUP_MODE_EDITOR)
5215   {
5216     setup_info = setup_info_editor;
5217     title_string = "Setup Editor";
5218   }
5219   else if (setup_mode == SETUP_MODE_GRAPHICS)
5220   {
5221     setup_info = setup_info_graphics;
5222     title_string = "Setup Graphics";
5223   }
5224   else if (setup_mode == SETUP_MODE_SOUND)
5225   {
5226     setup_info = setup_info_sound;
5227     title_string = "Setup Sound";
5228   }
5229   else if (setup_mode == SETUP_MODE_ARTWORK)
5230   {
5231     setup_info = setup_info_artwork;
5232     title_string = "Custom Artwork";
5233   }
5234   else if (setup_mode == SETUP_MODE_SHORTCUTS)
5235   {
5236     setup_info = setup_info_shortcuts;
5237     title_string = "Setup Shortcuts";
5238   }
5239   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5240   {
5241     setup_info = setup_info_shortcuts_1;
5242     title_string = "Setup Shortcuts";
5243   }
5244   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5245   {
5246     setup_info = setup_info_shortcuts_2;
5247     title_string = "Setup Shortcuts";
5248   }
5249   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5250   {
5251     setup_info = setup_info_shortcuts_3;
5252     title_string = "Setup Shortcuts";
5253   }
5254   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5255   {
5256     setup_info = setup_info_shortcuts_4;
5257     title_string = "Setup Shortcuts";
5258   }
5259   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5260   {
5261     setup_info = setup_info_shortcuts_5;
5262     title_string = "Setup Shortcuts";
5263   }
5264
5265   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5266
5267   num_setup_info = 0;
5268 #if 1
5269   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5270 #else
5271   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5272 #endif
5273   {
5274     void *value_ptr = setup_info[i].value;
5275
5276     /* set some entries to "unchangeable" according to other variables */
5277     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5278         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
5279         (value_ptr == &setup.sound_music  && !audio.music_available) ||
5280         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
5281         (value_ptr == &screen_mode_text   && !video.fullscreen_available) ||
5282         (value_ptr == &window_size_text   && !video.window_scaling_available))
5283       setup_info[i].type |= TYPE_GHOSTED;
5284
5285     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5286       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5287     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5288       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5289     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5290       initCursor(i, IMG_MENU_BUTTON);
5291
5292     DrawCursorAndText_Setup(i, FALSE);
5293
5294     if (setup_info[i].type & TYPE_VALUE)
5295       drawSetupValue(i);
5296
5297     num_setup_info++;
5298   }
5299
5300 #if 0
5301   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5302                     "Joysticks deactivated in setup menu");
5303 #endif
5304
5305 #if 1
5306   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5307 #endif
5308
5309   if (redraw_all)
5310     redraw_mask = REDRAW_ALL;
5311
5312 #if 1
5313   FadeIn(redraw_mask);
5314 #else
5315   FadeIn(REDRAW_FIELD);
5316 #endif
5317
5318   InitAnimation();
5319 #if 0
5320   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5321 #endif
5322 }
5323
5324 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5325 {
5326   static int choice_store[MAX_SETUP_MODES];
5327   int choice = choice_store[setup_mode];        /* always starts with 0 */
5328   int x = 0;
5329   int y = choice;
5330
5331   if (button == MB_MENU_INITIALIZE)
5332   {
5333     /* advance to first valid menu entry */
5334     while (choice < num_setup_info &&
5335            setup_info[choice].type & TYPE_SKIP_ENTRY)
5336       choice++;
5337     choice_store[setup_mode] = choice;
5338
5339     DrawCursorAndText_Setup(choice, TRUE);
5340
5341     return;
5342   }
5343   else if (button == MB_MENU_LEAVE)
5344   {
5345     PlaySound(SND_MENU_ITEM_SELECTING);
5346
5347     for (y = 0; y < num_setup_info; y++)
5348     {
5349       if (setup_info[y].type & TYPE_LEAVE_MENU)
5350       {
5351         void (*menu_callback_function)(void) = setup_info[y].value;
5352
5353         FadeSetLeaveMenu();
5354
5355         menu_callback_function();
5356
5357         break;  /* absolutely needed because function changes 'setup_info'! */
5358       }
5359     }
5360
5361     return;
5362   }
5363
5364   if (mx || my)         /* mouse input */
5365   {
5366     x = (mx - mSX) / 32;
5367     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5368   }
5369   else if (dx || dy)    /* keyboard input */
5370   {
5371     if (dx)
5372     {
5373       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5374
5375       if (setup_info[choice].type & menu_navigation_type ||
5376           setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5377           setup_info[choice].type & TYPE_YES_NO_AUTO)
5378         button = MB_MENU_CHOICE;
5379     }
5380     else if (dy)
5381       y = choice + dy;
5382
5383     /* jump to next non-empty menu entry (up or down) */
5384     while (y > 0 && y < num_setup_info - 1 &&
5385            setup_info[y].type & TYPE_SKIP_ENTRY)
5386       y += dy;
5387   }
5388
5389   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5390   {
5391     if (button)
5392     {
5393       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5394       {
5395         PlaySound(SND_MENU_ITEM_ACTIVATING);
5396
5397         DrawCursorAndText_Setup(choice, FALSE);
5398         DrawCursorAndText_Setup(y, TRUE);
5399
5400         choice = choice_store[setup_mode] = y;
5401       }
5402     }
5403     else if (!(setup_info[y].type & TYPE_GHOSTED))
5404     {
5405       PlaySound(SND_MENU_ITEM_SELECTING);
5406
5407       /* when selecting key headline, execute function for key value change */
5408       if (setup_info[y].type & TYPE_KEYTEXT &&
5409           setup_info[y + 1].type & TYPE_KEY)
5410         y++;
5411
5412       /* when selecting string value, execute function for list selection */
5413       if (setup_info[y].type & TYPE_STRING && y > 0 &&
5414           setup_info[y - 1].type & TYPE_ENTER_LIST)
5415         y--;
5416
5417       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5418       {
5419         void (*menu_callback_function)(void) = setup_info[y].value;
5420
5421         FadeSetFromType(setup_info[y].type);
5422
5423         menu_callback_function();
5424       }
5425       else
5426       {
5427         if (setup_info[y].type & TYPE_VALUE)
5428           changeSetupValue(y, dx);
5429       }
5430     }
5431   }
5432 }
5433
5434 void DrawSetupScreen_Input()
5435 {
5436   int i;
5437
5438 #if 1
5439   FadeOut(REDRAW_FIELD);
5440 #endif
5441
5442   ClearField();
5443
5444 #if 1
5445   setup_info = setup_info_input;
5446 #endif
5447
5448   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5449
5450 #if 1
5451 #if 1
5452   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5453                     "Joysticks deactivated on this screen");
5454 #else
5455   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5456                     "Joysticks deactivated on this screen");
5457 #endif
5458 #endif
5459
5460 #if 1
5461   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5462 #else
5463   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5464 #endif
5465   {
5466     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5467       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5468     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5469       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5470     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5471       initCursor(i, IMG_MENU_BUTTON);
5472
5473     DrawCursorAndText_Setup(i, FALSE);
5474   }
5475
5476 #if 0
5477   DeactivateJoystickForCalibration();
5478 #endif
5479
5480 #if 0
5481 #if 1
5482   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5483                     "Joysticks deactivated on this screen");
5484 #else
5485   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5486                     "Joysticks deactivated on this screen");
5487 #endif
5488 #endif
5489
5490   /* create gadgets for setup input menu screen */
5491   FreeScreenGadgets();
5492   CreateScreenGadgets();
5493
5494   /* map gadgets for setup input menu screen */
5495   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5496
5497   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5498
5499 #if 1
5500   FadeIn(REDRAW_FIELD);
5501 #endif
5502
5503   InitAnimation();
5504 }
5505
5506 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5507 {
5508   if (device_name == NULL)
5509     return;
5510
5511   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5512     device_nr = 0;
5513
5514   if (strlen(device_name) > 1)
5515   {
5516     char c1 = device_name[strlen(device_name) - 1];
5517     char c2 = device_name[strlen(device_name) - 2];
5518
5519     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5520       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5521   }
5522   else
5523     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5524             strlen(device_name));
5525 }
5526
5527 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5528 {
5529   int i;
5530   static struct SetupKeyboardInfo custom_key;
5531   static struct
5532   {
5533     Key *key;
5534     char *text;
5535   } custom[] =
5536   {
5537     { &custom_key.left,  "Joystick Left"  },
5538     { &custom_key.right, "Joystick Right" },
5539     { &custom_key.up,    "Joystick Up"    },
5540     { &custom_key.down,  "Joystick Down"  },
5541     { &custom_key.snap,  "Button 1"       },
5542     { &custom_key.drop,  "Button 2"       }
5543   };
5544   static char *joystick_name[MAX_PLAYERS] =
5545   {
5546     "Joystick1",
5547     "Joystick2",
5548     "Joystick3",
5549     "Joystick4"
5550   };
5551   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5552
5553   InitJoysticks();
5554
5555   custom_key = setup.input[player_nr].key;
5556
5557   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5558            FONT_INPUT_1_ACTIVE);
5559
5560   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5561                              TILEX, TILEY);
5562   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5563                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5564
5565   if (setup.input[player_nr].use_joystick)
5566   {
5567     char *device_name = setup.input[player_nr].joy.device_name;
5568     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5569     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5570
5571     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5572     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5573   }
5574   else
5575   {
5576     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5577     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5578   }
5579
5580   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5581
5582   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5583   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5584   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5585   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5586
5587   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
5588   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
5589   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
5590   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
5591   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5592   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5593
5594   for (i = 0; i < 6; i++)
5595   {
5596     int ypos = 6 + i + (i > 3 ? i-3 : 0);
5597
5598     DrawText(mSX + 3 * 32, mSY + ypos * 32,
5599              "              ", FONT_VALUE_1);
5600     DrawText(mSX + 3 * 32, mSY + ypos * 32,
5601              (setup.input[player_nr].use_joystick ?
5602               custom[i].text :
5603               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5604   }
5605 }
5606
5607 static int input_player_nr = 0;
5608
5609 void HandleSetupScreen_Input_Player(int step, int direction)
5610 {
5611   int old_player_nr = input_player_nr;
5612   int new_player_nr;
5613
5614   new_player_nr = old_player_nr + step * direction;
5615   if (new_player_nr < 0)
5616     new_player_nr = 0;
5617   if (new_player_nr > MAX_PLAYERS - 1)
5618     new_player_nr = MAX_PLAYERS - 1;
5619
5620   if (new_player_nr != old_player_nr)
5621   {
5622     input_player_nr = new_player_nr;
5623
5624     drawPlayerSetupInputInfo(input_player_nr, FALSE);
5625   }
5626 }
5627
5628 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5629 {
5630   static int choice = 0;
5631   int x = 0;
5632   int y = choice;
5633   int pos_start  = SETUPINPUT_SCREEN_POS_START;
5634   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5635   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5636   int pos_end    = SETUPINPUT_SCREEN_POS_END;
5637
5638   if (button == MB_MENU_INITIALIZE)
5639   {
5640     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5641
5642     DrawCursorAndText_Setup(choice, TRUE);
5643
5644     return;
5645   }
5646   else if (button == MB_MENU_LEAVE)
5647   {
5648     setup_mode = SETUP_MODE_MAIN;
5649     DrawSetupScreen();
5650     InitJoysticks();
5651
5652     return;
5653   }
5654
5655   if (mx || my)         /* mouse input */
5656   {
5657     x = (mx - mSX) / 32;
5658     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5659   }
5660   else if (dx || dy)    /* keyboard input */
5661   {
5662     if (dx && choice == 0)
5663       x = (dx < 0 ? 10 : 12);
5664     else if ((dx && choice == 1) ||
5665              (dx == +1 && choice == 2) ||
5666              (dx == -1 && choice == pos_end))
5667       button = MB_MENU_CHOICE;
5668     else if (dy)
5669       y = choice + dy;
5670
5671     if (y >= pos_empty1 && y <= pos_empty2)
5672       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5673   }
5674
5675   if (y == 0 && dx != 0 && button)
5676   {
5677     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5678   }
5679   else if (IN_VIS_FIELD(x, y) &&
5680            y >= pos_start && y <= pos_end &&
5681            !(y >= pos_empty1 && y <= pos_empty2))
5682   {
5683     if (button)
5684     {
5685       if (y != choice)
5686       {
5687         DrawCursorAndText_Setup(choice, FALSE);
5688         DrawCursorAndText_Setup(y, TRUE);
5689
5690         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5691
5692         choice = y;
5693       }
5694     }
5695     else
5696     {
5697       if (y == 1)
5698       {
5699         char *device_name = setup.input[input_player_nr].joy.device_name;
5700
5701         if (!setup.input[input_player_nr].use_joystick)
5702         {
5703           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5704
5705           setJoystickDeviceToNr(device_name, new_device_nr);
5706           setup.input[input_player_nr].use_joystick = TRUE;
5707         }
5708         else
5709         {
5710           int device_nr = getJoystickNrFromDeviceName(device_name);
5711           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5712
5713           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5714             setup.input[input_player_nr].use_joystick = FALSE;
5715           else
5716             setJoystickDeviceToNr(device_name, new_device_nr);
5717         }
5718
5719         drawPlayerSetupInputInfo(input_player_nr, FALSE);
5720       }
5721       else if (y == 2)
5722       {
5723         if (setup.input[input_player_nr].use_joystick)
5724         {
5725           InitJoysticks();
5726           CalibrateJoystick(input_player_nr);
5727         }
5728         else
5729           CustomizeKeyboard(input_player_nr);
5730       }
5731       else if (y == pos_end)
5732       {
5733         InitJoysticks();
5734
5735         FadeSetLeaveMenu();
5736
5737         setup_mode = SETUP_MODE_MAIN;
5738         DrawSetupScreen();
5739       }
5740     }
5741   }
5742 }
5743
5744 void CustomizeKeyboard(int player_nr)
5745 {
5746   int i;
5747   int step_nr;
5748   boolean finished = FALSE;
5749   static struct SetupKeyboardInfo custom_key;
5750   static struct
5751   {
5752     Key *key;
5753     char *text;
5754   } customize_step[] =
5755   {
5756     { &custom_key.left,  "Move Left"    },
5757     { &custom_key.right, "Move Right"   },
5758     { &custom_key.up,    "Move Up"      },
5759     { &custom_key.down,  "Move Down"    },
5760     { &custom_key.snap,  "Snap Field"   },
5761     { &custom_key.drop,  "Drop Element" }
5762   };
5763
5764   /* read existing key bindings from player setup */
5765   custom_key = setup.input[player_nr].key;
5766
5767   FadeSetEnterMenu();
5768   FadeOut(REDRAW_FIELD);
5769
5770   ClearField();
5771
5772   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5773
5774 #if 0
5775   BackToFront();
5776   InitAnimation();
5777 #endif
5778
5779   step_nr = 0;
5780   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5781            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5782   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5783            "Key:", FONT_INPUT_1_ACTIVE);
5784   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5785            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5786
5787 #if 1
5788   FadeIn(REDRAW_FIELD);
5789
5790   InitAnimation();
5791 #endif
5792
5793   while (!finished)
5794   {
5795     if (PendingEvent())         /* got event */
5796     {
5797       Event event;
5798
5799       NextEvent(&event);
5800
5801       switch (event.type)
5802       {
5803         case EVENT_KEYPRESS:
5804           {
5805             Key key = GetEventKey((KeyEvent *)&event, FALSE);
5806
5807             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5808             {
5809               if (key == KSYM_Escape)
5810                 FadeSkipNextFadeIn();
5811
5812               finished = TRUE;
5813               break;
5814             }
5815
5816             /* all keys configured -- wait for "Escape" or "Return" key */
5817             if (step_nr == 6)
5818               break;
5819
5820             /* press 'Enter' to keep the existing key binding */
5821             if (key == KSYM_Return)
5822               key = *customize_step[step_nr].key;
5823
5824             /* check if key already used */
5825             for (i = 0; i < step_nr; i++)
5826               if (*customize_step[i].key == key)
5827                 break;
5828             if (i < step_nr)
5829               break;
5830
5831             /* got new key binding */
5832             *customize_step[step_nr].key = key;
5833             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5834                      "             ", FONT_VALUE_1);
5835             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5836                      getKeyNameFromKey(key), FONT_VALUE_1);
5837             step_nr++;
5838
5839             /* un-highlight last query */
5840             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5841                      customize_step[step_nr - 1].text, FONT_MENU_1);
5842             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5843                      "Key:", FONT_MENU_1);
5844
5845             /* press 'Enter' to leave */
5846             if (step_nr == 6)
5847             {
5848               DrawText(mSX + 16, mSY + 15 * 32 + 16,
5849                        "Press Enter", FONT_TITLE_1);
5850               break;
5851             }
5852
5853             /* query next key binding */
5854             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5855                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5856             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5857                      "Key:", FONT_INPUT_1_ACTIVE);
5858             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5859                      getKeyNameFromKey(*customize_step[step_nr].key),
5860                      FONT_VALUE_OLD);
5861           }
5862           break;
5863
5864         case EVENT_KEYRELEASE:
5865           key_joystick_mapping = 0;
5866           break;
5867
5868         default:
5869           HandleOtherEvents(&event);
5870           break;
5871       }
5872     }
5873
5874     DoAnimation();
5875     BackToFront();
5876
5877     /* don't eat all CPU time */
5878     Delay(10);
5879   }
5880
5881   /* write new key bindings back to player setup */
5882   setup.input[player_nr].key = custom_key;
5883
5884   StopAnimation();
5885   DrawSetupScreen_Input();
5886 }
5887
5888 static boolean CalibrateJoystickMain(int player_nr)
5889 {
5890   int new_joystick_xleft = JOYSTICK_XMIDDLE;
5891   int new_joystick_xright = JOYSTICK_XMIDDLE;
5892   int new_joystick_yupper = JOYSTICK_YMIDDLE;
5893   int new_joystick_ylower = JOYSTICK_YMIDDLE;
5894   int new_joystick_xmiddle, new_joystick_ymiddle;
5895
5896   int joystick_fd = joystick.fd[player_nr];
5897   int x, y, last_x, last_y, xpos = 8, ypos = 3;
5898   boolean check[3][3];
5899   int check_remaining = 3 * 3;
5900   int joy_x, joy_y;
5901   int joy_value;
5902   int result = -1;
5903
5904   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5905     return FALSE;
5906
5907   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5908     return FALSE;
5909
5910   FadeSetEnterMenu();
5911   FadeOut(REDRAW_FIELD);
5912
5913   ClearField();
5914
5915   for (y = 0; y < 3; y++)
5916   {
5917     for (x = 0; x < 3; x++)
5918     {
5919       DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5920       check[x][y] = FALSE;
5921     }
5922   }
5923
5924   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
5925   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
5926   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
5927   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5928   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5929   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5930   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5931
5932   joy_value = Joystick(player_nr);
5933   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5934   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5935
5936   /* eventually uncalibrated center position (joystick could be uncentered) */
5937   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5938     return FALSE;
5939
5940   new_joystick_xmiddle = joy_x;
5941   new_joystick_ymiddle = joy_y;
5942
5943   DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5944
5945   FadeIn(REDRAW_FIELD);
5946
5947   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
5948   InitAnimation();
5949
5950   while (result < 0)
5951   {
5952     if (PendingEvent())         /* got event */
5953     {
5954       Event event;
5955
5956       NextEvent(&event);
5957
5958       switch (event.type)
5959       {
5960         case EVENT_KEYPRESS:
5961           switch (GetEventKey((KeyEvent *)&event, TRUE))
5962           {
5963             case KSYM_Return:
5964               if (check_remaining == 0)
5965                 result = 1;
5966               break;
5967
5968             case KSYM_Escape:
5969               FadeSkipNextFadeIn();
5970               result = 0;
5971               break;
5972
5973             default:
5974               break;
5975           }
5976           break;
5977
5978         case EVENT_KEYRELEASE:
5979           key_joystick_mapping = 0;
5980           break;
5981
5982         default:
5983           HandleOtherEvents(&event);
5984           break;
5985       }
5986     }
5987
5988     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5989       return FALSE;
5990
5991     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
5992     new_joystick_xright = MAX(new_joystick_xright, joy_x);
5993     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5994     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5995
5996     setup.input[player_nr].joy.xleft = new_joystick_xleft;
5997     setup.input[player_nr].joy.yupper = new_joystick_yupper;
5998     setup.input[player_nr].joy.xright = new_joystick_xright;
5999     setup.input[player_nr].joy.ylower = new_joystick_ylower;
6000     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6001     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6002
6003     CheckJoystickData();
6004
6005     joy_value = Joystick(player_nr);
6006
6007     if (joy_value & JOY_BUTTON && check_remaining == 0)
6008       result = 1;
6009
6010     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6011     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
6012
6013     if (x != last_x || y != last_y)
6014     {
6015       DrawFixedGraphic(xpos + last_x, ypos + last_y,
6016                        IMG_MENU_CALIBRATE_YELLOW, 0);
6017       DrawFixedGraphic(xpos + x,      ypos + y,
6018                        IMG_MENU_CALIBRATE_RED,    0);
6019
6020       last_x = x;
6021       last_y = y;
6022
6023       if (check_remaining > 0 && !check[x+1][y+1])
6024       {
6025         check[x+1][y+1] = TRUE;
6026         check_remaining--;
6027       }
6028
6029 #if 0
6030 #ifdef DEBUG
6031       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
6032              setup.input[player_nr].joy.xleft,
6033              setup.input[player_nr].joy.xmiddle,
6034              setup.input[player_nr].joy.xright);
6035       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
6036              setup.input[player_nr].joy.yupper,
6037              setup.input[player_nr].joy.ymiddle,
6038              setup.input[player_nr].joy.ylower);
6039 #endif
6040 #endif
6041
6042     }
6043
6044     DoAnimation();
6045     BackToFront();
6046
6047     /* don't eat all CPU time */
6048     Delay(10);
6049   }
6050
6051   /* calibrated center position (joystick should now be centered) */
6052   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6053     return FALSE;
6054
6055   new_joystick_xmiddle = joy_x;
6056   new_joystick_ymiddle = joy_y;
6057
6058   StopAnimation();
6059
6060 #if 0
6061   DrawSetupScreen_Input();
6062 #endif
6063
6064   /* wait until the last pressed button was released */
6065   while (Joystick(player_nr) & JOY_BUTTON)
6066   {
6067     if (PendingEvent())         /* got event */
6068     {
6069       Event event;
6070
6071       NextEvent(&event);
6072       HandleOtherEvents(&event);
6073
6074       Delay(10);
6075     }
6076   }
6077
6078   return TRUE;
6079 }
6080
6081 void CalibrateJoystick(int player_nr)
6082 {
6083   if (!CalibrateJoystickMain(player_nr))
6084   {
6085     char *device_name = setup.input[player_nr].joy.device_name;
6086     int nr = getJoystickNrFromDeviceName(device_name) + 1;
6087     int xpos = mSX - SX;
6088     int ypos = mSY - SY;
6089
6090     ClearField();
6091
6092     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
6093     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6094     BackToFront();
6095
6096     Delay(2000);                /* show error message for a short time */
6097
6098     ClearEventQueue();
6099   }
6100
6101 #if 1
6102   DrawSetupScreen_Input();
6103 #endif
6104 }
6105
6106 void DrawSetupScreen()
6107 {
6108   DeactivateJoystick();
6109
6110   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6111
6112   if (setup_mode == SETUP_MODE_INPUT)
6113     DrawSetupScreen_Input();
6114   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6115     DrawChooseTree(&game_speed_current);
6116   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6117     DrawChooseTree(&screen_mode_current);
6118   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6119     DrawChooseTree(&window_size_current);
6120   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6121     DrawChooseTree(&scroll_delay_current);
6122   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6123     DrawChooseTree(&artwork.gfx_current);
6124   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6125     DrawChooseTree(&artwork.snd_current);
6126   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6127     DrawChooseTree(&artwork.mus_current);
6128   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6129     DrawChooseTree(&volume_simple_current);
6130   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6131     DrawChooseTree(&volume_loops_current);
6132   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6133     DrawChooseTree(&volume_music_current);
6134   else
6135     DrawSetupScreen_Generic();
6136
6137   PlayMenuSound();
6138   PlayMenuMusic();
6139 }
6140
6141 void RedrawSetupScreenAfterFullscreenToggle()
6142 {
6143 #if 1
6144   if (setup_mode == SETUP_MODE_GRAPHICS ||
6145       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6146   {
6147     // update "setup.window_scaling_percent" from list selection
6148     execSetupGraphics_setWindowSizes(TRUE);
6149
6150     DrawSetupScreen();
6151   }
6152 #else
6153   if (setup_mode == SETUP_MODE_GRAPHICS)
6154     DrawSetupScreen();
6155 #endif
6156 }
6157
6158 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6159 {
6160   if (setup_mode == SETUP_MODE_INPUT)
6161     HandleSetupScreen_Input(mx, my, dx, dy, button);
6162   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6163     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6164   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6165     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6166   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6167     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6168   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6169     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6170   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6171     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6172   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6173     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6174   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6175     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6176   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6177     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6178   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6179     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6180   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6181     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6182   else
6183     HandleSetupScreen_Generic(mx, my, dx, dy, button);
6184
6185   DoAnimation();
6186 }
6187
6188 void HandleGameActions()
6189 {
6190   if (game_status != GAME_MODE_PLAYING)
6191     return;
6192
6193   GameActions();        /* main game loop */
6194
6195   if (tape.auto_play && !tape.playing)
6196     AutoPlayTape();     /* continue automatically playing next tape */
6197 }
6198
6199
6200 /* ---------- new screen button stuff -------------------------------------- */
6201
6202 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6203 {
6204   switch (gadget_id)
6205   {
6206 #if 1
6207     case SCREEN_CTRL_ID_PREV_LEVEL:
6208       *x = mSX + menu.main.button.prev_level.x;
6209       *y = mSY + menu.main.button.prev_level.y;
6210       break;
6211
6212     case SCREEN_CTRL_ID_NEXT_LEVEL:
6213       *x = mSX + menu.main.button.next_level.x;
6214       *y = mSY + menu.main.button.next_level.y;
6215       break;
6216 #else
6217     case SCREEN_CTRL_ID_PREV_LEVEL:
6218       *x = mSX + TILEX * getPrevlevelButtonPos();
6219       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6220       break;
6221
6222     case SCREEN_CTRL_ID_NEXT_LEVEL:
6223       *x = mSX + TILEX * getNextLevelButtonPos();
6224       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6225       break;
6226 #endif
6227
6228     case SCREEN_CTRL_ID_PREV_PLAYER:
6229       *x = mSX + TILEX * 10;
6230       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6231       break;
6232
6233     case SCREEN_CTRL_ID_NEXT_PLAYER:
6234       *x = mSX + TILEX * 12;
6235       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6236       break;
6237
6238     default:
6239       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6240   }
6241 }
6242
6243 static struct
6244 {
6245   int gfx_unpressed, gfx_pressed;
6246   void (*get_gadget_position)(int *, int *, int);
6247   int gadget_id;
6248   int screen_mask;
6249   char *infotext;
6250 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6251 {
6252   {
6253     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6254     getScreenMenuButtonPos,
6255     SCREEN_CTRL_ID_PREV_LEVEL,
6256     SCREEN_MASK_MAIN,
6257     "last level"
6258   },
6259   {
6260     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6261     getScreenMenuButtonPos,
6262     SCREEN_CTRL_ID_NEXT_LEVEL,
6263     SCREEN_MASK_MAIN,
6264     "next level"
6265   },
6266   {
6267     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6268     getScreenMenuButtonPos,
6269     SCREEN_CTRL_ID_PREV_PLAYER,
6270     SCREEN_MASK_INPUT,
6271     "last player"
6272   },
6273   {
6274     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6275     getScreenMenuButtonPos,
6276     SCREEN_CTRL_ID_NEXT_PLAYER,
6277     SCREEN_MASK_INPUT,
6278     "next player"
6279   },
6280 };
6281
6282 static struct
6283 {
6284   int gfx_unpressed, gfx_pressed;
6285   int x, y;
6286   int gadget_id;
6287   char *infotext;
6288 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6289 {
6290   {
6291     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6292 #if 1
6293     -1, -1,     /* these values are not constant, but can change at runtime */
6294 #else
6295     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6296 #endif
6297     SCREEN_CTRL_ID_SCROLL_UP,
6298     "scroll up"
6299   },
6300   {
6301     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6302 #if 1
6303     -1, -1,     /* these values are not constant, but can change at runtime */
6304 #else
6305     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6306 #endif
6307     SCREEN_CTRL_ID_SCROLL_DOWN,
6308     "scroll down"
6309   }
6310 };
6311
6312 static struct
6313 {
6314 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6315   Bitmap **gfx_unpressed, **gfx_pressed;
6316 #else
6317   int gfx_unpressed, gfx_pressed;
6318 #endif
6319   int x, y;
6320   int width, height;
6321   int type;
6322   int gadget_id;
6323   char *infotext;
6324 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6325 {
6326   {
6327 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6328     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6329 #else
6330     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6331 #endif
6332 #if 1
6333     -1, -1,     /* these values are not constant, but can change at runtime */
6334     -1, -1,     /* these values are not constant, but can change at runtime */
6335 #else
6336     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6337     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6338 #endif
6339     GD_TYPE_SCROLLBAR_VERTICAL,
6340     SCREEN_CTRL_ID_SCROLL_VERTICAL,
6341     "scroll level series vertically"
6342   }
6343 };
6344
6345 static void CreateScreenMenubuttons()
6346 {
6347   struct GadgetInfo *gi;
6348   unsigned int event_mask;
6349   int i;
6350
6351   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6352   {
6353     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6354     int gfx_unpressed, gfx_pressed;
6355     int x, y, width, height;
6356     int gd_x1, gd_x2, gd_y1, gd_y2;
6357     int id = menubutton_info[i].gadget_id;
6358
6359     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6360
6361     menubutton_info[i].get_gadget_position(&x, &y, id);
6362
6363     width = SC_MENUBUTTON_XSIZE;
6364     height = SC_MENUBUTTON_YSIZE;
6365
6366     gfx_unpressed = menubutton_info[i].gfx_unpressed;
6367     gfx_pressed   = menubutton_info[i].gfx_pressed;
6368     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6369     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6370     gd_x1 = graphic_info[gfx_unpressed].src_x;
6371     gd_y1 = graphic_info[gfx_unpressed].src_y;
6372     gd_x2 = graphic_info[gfx_pressed].src_x;
6373     gd_y2 = graphic_info[gfx_pressed].src_y;
6374
6375     gi = CreateGadget(GDI_CUSTOM_ID, id,
6376                       GDI_CUSTOM_TYPE_ID, i,
6377                       GDI_INFO_TEXT, menubutton_info[i].infotext,
6378                       GDI_X, x,
6379                       GDI_Y, y,
6380                       GDI_WIDTH, width,
6381                       GDI_HEIGHT, height,
6382                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6383                       GDI_STATE, GD_BUTTON_UNPRESSED,
6384                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6385                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6386                       GDI_DIRECT_DRAW, FALSE,
6387                       GDI_EVENT_MASK, event_mask,
6388                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6389                       GDI_END);
6390
6391     if (gi == NULL)
6392       Error(ERR_EXIT, "cannot create gadget");
6393
6394     screen_gadget[id] = gi;
6395   }
6396 }
6397
6398 static void CreateScreenScrollbuttons()
6399 {
6400   struct GadgetInfo *gi;
6401   unsigned int event_mask;
6402   int i;
6403
6404   /* these values are not constant, but can change at runtime */
6405   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6406   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6407   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6408   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6409
6410   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6411   {
6412     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6413     int gfx_unpressed, gfx_pressed;
6414     int x, y, width, height;
6415     int gd_x1, gd_x2, gd_y1, gd_y2;
6416     int id = scrollbutton_info[i].gadget_id;
6417
6418     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6419
6420     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6421     y = mSY + scrollbutton_info[i].y;
6422     width = SC_SCROLLBUTTON_XSIZE;
6423     height = SC_SCROLLBUTTON_YSIZE;
6424
6425     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6426       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6427                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6428
6429     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6430     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
6431     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6432     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6433     gd_x1 = graphic_info[gfx_unpressed].src_x;
6434     gd_y1 = graphic_info[gfx_unpressed].src_y;
6435     gd_x2 = graphic_info[gfx_pressed].src_x;
6436     gd_y2 = graphic_info[gfx_pressed].src_y;
6437
6438     gi = CreateGadget(GDI_CUSTOM_ID, id,
6439                       GDI_CUSTOM_TYPE_ID, i,
6440                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6441                       GDI_X, x,
6442                       GDI_Y, y,
6443                       GDI_WIDTH, width,
6444                       GDI_HEIGHT, height,
6445                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6446                       GDI_STATE, GD_BUTTON_UNPRESSED,
6447                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6448                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6449                       GDI_DIRECT_DRAW, FALSE,
6450                       GDI_EVENT_MASK, event_mask,
6451                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6452                       GDI_END);
6453
6454     if (gi == NULL)
6455       Error(ERR_EXIT, "cannot create gadget");
6456
6457     screen_gadget[id] = gi;
6458   }
6459 }
6460
6461 static void CreateScreenScrollbars()
6462 {
6463   int i;
6464
6465   /* these values are not constant, but can change at runtime */
6466   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6467   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6468   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
6469   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6470
6471   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6472   {
6473     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6474 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6475     int gfx_unpressed, gfx_pressed;
6476 #endif
6477     int x, y, width, height;
6478     int gd_x1, gd_x2, gd_y1, gd_y2;
6479     struct GadgetInfo *gi;
6480     int items_max, items_visible, item_position;
6481     unsigned int event_mask;
6482     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6483     int id = scrollbar_info[i].gadget_id;
6484
6485     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6486
6487     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6488     y = mSY + scrollbar_info[i].y;
6489     width  = scrollbar_info[i].width;
6490     height = scrollbar_info[i].height;
6491
6492     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6493       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6494
6495     items_max = num_page_entries;
6496     items_visible = num_page_entries;
6497     item_position = 0;
6498
6499 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6500     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6501     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
6502     gd_x1 = 0;
6503     gd_y1 = 0;
6504     gd_x2 = 0;
6505     gd_y2 = 0;
6506 #else
6507     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6508     gfx_pressed   = scrollbar_info[i].gfx_pressed;
6509     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6510     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6511     gd_x1 = graphic_info[gfx_unpressed].src_x;
6512     gd_y1 = graphic_info[gfx_unpressed].src_y;
6513     gd_x2 = graphic_info[gfx_pressed].src_x;
6514     gd_y2 = graphic_info[gfx_pressed].src_y;
6515 #endif
6516
6517     gi = CreateGadget(GDI_CUSTOM_ID, id,
6518                       GDI_CUSTOM_TYPE_ID, i,
6519                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6520                       GDI_X, x,
6521                       GDI_Y, y,
6522                       GDI_WIDTH, width,
6523                       GDI_HEIGHT, height,
6524                       GDI_TYPE, scrollbar_info[i].type,
6525                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6526                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6527                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6528 #if 1
6529                       GDI_WHEEL_AREA_X, SX,
6530                       GDI_WHEEL_AREA_Y, SY,
6531                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
6532                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6533 #else
6534                       GDI_WHEEL_AREA_X, 0,
6535                       GDI_WHEEL_AREA_Y, 0,
6536                       GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6537                       GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6538 #endif
6539                       GDI_STATE, GD_BUTTON_UNPRESSED,
6540                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6541                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6542                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6543                       GDI_DIRECT_DRAW, FALSE,
6544                       GDI_EVENT_MASK, event_mask,
6545                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6546                       GDI_END);
6547
6548     if (gi == NULL)
6549       Error(ERR_EXIT, "cannot create gadget");
6550
6551     screen_gadget[id] = gi;
6552   }
6553 }
6554
6555 void CreateScreenGadgets()
6556 {
6557   int last_game_status = game_status;   /* save current game status */
6558
6559 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6560   int i;
6561
6562   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6563   {
6564     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6565
6566     /* copy pointers to clip mask and GC */
6567     scrollbar_bitmap[i]->clip_mask =
6568       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6569     scrollbar_bitmap[i]->stored_clip_gc =
6570       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6571
6572     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6573                scrollbar_bitmap[i],
6574                graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6575                graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6576                TILEX, TILEY, 0, 0);
6577   }
6578 #endif
6579
6580   CreateScreenMenubuttons();
6581
6582 #if 0
6583   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6584   game_status = GAME_MODE_LEVELS;
6585 #endif
6586
6587   CreateScreenScrollbuttons();
6588   CreateScreenScrollbars();
6589
6590   game_status = last_game_status;       /* restore current game status */
6591 }
6592
6593 void FreeScreenGadgets()
6594 {
6595   int i;
6596
6597 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6598   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6599   {
6600     /* prevent freeing clip mask and GC twice */
6601     scrollbar_bitmap[i]->clip_mask = None;
6602     scrollbar_bitmap[i]->stored_clip_gc = None;
6603
6604     FreeBitmap(scrollbar_bitmap[i]);
6605   }
6606 #endif
6607
6608   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6609     FreeGadget(screen_gadget[i]);
6610 }
6611
6612 void MapScreenMenuGadgets(int screen_mask)
6613 {
6614   int i;
6615
6616   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6617     if (screen_mask & menubutton_info[i].screen_mask)
6618       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6619 }
6620
6621 void MapScreenTreeGadgets(TreeInfo *ti)
6622 {
6623   int num_entries = numTreeInfoInGroup(ti);
6624   int i;
6625
6626   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6627     return;
6628
6629   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6630     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6631
6632   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6633     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6634 }
6635
6636 static void HandleScreenGadgets(struct GadgetInfo *gi)
6637 {
6638   int id = gi->custom_id;
6639   int button = gi->event.button;
6640   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6641
6642   switch (id)
6643   {
6644     case SCREEN_CTRL_ID_PREV_LEVEL:
6645       HandleMainMenu_SelectLevel(step, -1);
6646       break;
6647
6648     case SCREEN_CTRL_ID_NEXT_LEVEL:
6649       HandleMainMenu_SelectLevel(step, +1);
6650       break;
6651
6652     case SCREEN_CTRL_ID_PREV_PLAYER:
6653       HandleSetupScreen_Input_Player(step, -1);
6654       break;
6655
6656     case SCREEN_CTRL_ID_NEXT_PLAYER:
6657       HandleSetupScreen_Input_Player(step, +1);
6658       break;
6659
6660     case SCREEN_CTRL_ID_SCROLL_UP:
6661       if (game_status == GAME_MODE_LEVELS)
6662         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6663       else if (game_status == GAME_MODE_LEVELNR)
6664         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6665       else if (game_status == GAME_MODE_SETUP)
6666         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6667       break;
6668
6669     case SCREEN_CTRL_ID_SCROLL_DOWN:
6670       if (game_status == GAME_MODE_LEVELS)
6671         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6672       else if (game_status == GAME_MODE_LEVELNR)
6673         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6674       else if (game_status == GAME_MODE_SETUP)
6675         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6676       break;
6677
6678     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6679       if (game_status == GAME_MODE_LEVELS)
6680         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6681       else if (game_status == GAME_MODE_LEVELNR)
6682         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6683       else if (game_status == GAME_MODE_SETUP)
6684         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6685       break;
6686
6687     default:
6688       break;
6689   }
6690 }