added text input setup option to configure network server hostname
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26
27 #define DEBUG_JOYSTICKS         0
28
29
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN                  0
32 #define INFO_MODE_TITLE                 1
33 #define INFO_MODE_ELEMENTS              2
34 #define INFO_MODE_MUSIC                 3
35 #define INFO_MODE_CREDITS               4
36 #define INFO_MODE_PROGRAM               5
37 #define INFO_MODE_VERSION               6
38 #define INFO_MODE_LEVELSET              7
39
40 #define MAX_INFO_MODES                  8
41
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN                 0
46 #define SETUP_MODE_GAME                 1
47 #define SETUP_MODE_EDITOR               2
48 #define SETUP_MODE_GRAPHICS             3
49 #define SETUP_MODE_SOUND                4
50 #define SETUP_MODE_ARTWORK              5
51 #define SETUP_MODE_INPUT                6
52 #define SETUP_MODE_TOUCH                7
53 #define SETUP_MODE_SHORTCUTS            8
54 #define SETUP_MODE_SHORTCUTS_1          9
55 #define SETUP_MODE_SHORTCUTS_2          10
56 #define SETUP_MODE_SHORTCUTS_3          11
57 #define SETUP_MODE_SHORTCUTS_4          12
58 #define SETUP_MODE_SHORTCUTS_5          13
59
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK       14
62 #define SETUP_MODE_CHOOSE_OTHER         15
63
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED    16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE  20
70 #define SETUP_MODE_CHOOSE_RENDERING     21
71 #define SETUP_MODE_CHOOSE_VSYNC         22
72 #define SETUP_MODE_CHOOSE_GRAPHICS      23
73 #define SETUP_MODE_CHOOSE_SOUNDS        24
74 #define SETUP_MODE_CHOOSE_MUSIC         25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY  32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0  33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0  34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1  35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1  36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS  37
87
88 #define MAX_SETUP_MODES                 38
89
90 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
91
92 /* setup screen titles */
93 #define STR_SETUP_MAIN                  "Setup"
94 #define STR_SETUP_GAME                  "Game & Menu"
95 #define STR_SETUP_EDITOR                "Editor"
96 #define STR_SETUP_GRAPHICS              "Graphics"
97 #define STR_SETUP_SOUND                 "Sound & Music"
98 #define STR_SETUP_ARTWORK               "Custom Artwork"
99 #define STR_SETUP_INPUT                 "Input Devices"
100 #define STR_SETUP_TOUCH                 "Touch Controls"
101 #define STR_SETUP_SHORTCUTS             "Key Shortcuts"
102 #define STR_SETUP_EXIT                  "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT         "Save and Exit"
104
105 #define STR_SETUP_CHOOSE_GAME_SPEED     "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY   "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE  "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE    "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE   "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING      "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC          "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE  "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS   "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC   "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL  "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE  "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE  "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY   "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0   "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0   "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1   "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1   "Vert. Buttons"
123
124 /* for input setup functions */
125 #define SETUPINPUT_SCREEN_POS_START     0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1    3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2    12
128 #define SETUPINPUT_SCREEN_POS_END       13
129
130 #define MENU_SETUP_FONT_TITLE           FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT            FONT_TITLE_2
132
133 #define MAX_SETUP_TEXT_INPUT_LEN        28
134
135 /* for various menu stuff  */
136 #define MENU_SCREEN_START_XPOS          1
137 #define MENU_SCREEN_START_YPOS          2
138 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS                8
141 #define MENU_TITLE2_YPOS                46
142 #define MENU_INFO_FONT_TITLE            FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD             FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT             FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT             FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD            (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT     (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT    (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP      (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM   (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1        MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2        (MENU_SCREEN_INFO_YSTART1 +            \
153                                          getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154                                                          MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
158                                          MENU_SCREEN_INFO_YSTART2 -     \
159                                          TILEY / 2)
160 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
161 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
162                                          MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF     \
164   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
165    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
166    MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
169                                             NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG        13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
173
174 /* screen gadget identifiers */
175 #define SCREEN_CTRL_ID_PREV_LEVEL       0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
177 #define SCREEN_CTRL_ID_PREV_PLAYER      2
178 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
179 #define SCREEN_CTRL_ID_INSERT_SOLUTION  4
180 #define SCREEN_CTRL_ID_PLAY_SOLUTION    5
181 #define SCREEN_CTRL_ID_SCROLL_UP        6
182 #define SCREEN_CTRL_ID_SCROLL_DOWN      7
183 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  8
184 #define SCREEN_CTRL_ID_NETWORK_SERVER   9
185
186 #define NUM_SCREEN_GADGETS              10
187
188 #define NUM_SCREEN_MENUBUTTONS          6
189 #define NUM_SCREEN_SCROLLBUTTONS        2
190 #define NUM_SCREEN_SCROLLBARS           1
191 #define NUM_SCREEN_TEXTINPUT            1
192
193 #define SCREEN_MASK_MAIN                (1 << 0)
194 #define SCREEN_MASK_MAIN_HAS_SOLUTION   (1 << 1)
195 #define SCREEN_MASK_INPUT               (1 << 2)
196
197 /* graphic position and size values for buttons and scrollbars */
198 #define SC_MENUBUTTON_XSIZE             TILEX
199 #define SC_MENUBUTTON_YSIZE             TILEY
200
201 #define SC_SCROLLBUTTON_XSIZE           TILEX
202 #define SC_SCROLLBUTTON_YSIZE           TILEY
203
204 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
205
206 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
207 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
208                                          SC_SCROLLBUTTON_YSIZE)
209
210 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
211 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
212
213 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
215                                          SC_SCROLLBUTTON_YSIZE)
216
217 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
218 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
219                                          SC_SCROLL_VERTICAL_YSIZE)
220
221 #define SC_BORDER_SIZE                  14
222
223
224 /* forward declarations of internal functions */
225 static void HandleScreenGadgets(struct GadgetInfo *);
226 static void HandleSetupScreen_Generic(int, int, int, int, int);
227 static void HandleSetupScreen_Input(int, int, int, int, int);
228 static void CustomizeKeyboard(int);
229 static void ConfigureJoystick(int);
230 static void ConfigureVirtualButtons(void);
231 static void execSetupGame(void);
232 static void execSetupGraphics(void);
233 static void execSetupSound(void);
234 static void execSetupTouch(void);
235 static void execSetupArtwork(void);
236 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
237
238 static void DrawChooseLevelSet(void);
239 static void DrawChooseLevelNr(void);
240 static void DrawInfoScreen(void);
241 static void DrawSetupScreen(void);
242
243 static void DrawInfoScreen_NotAvailable(char *, char *);
244 static void DrawInfoScreen_HelpAnim(int, int, boolean);
245 static void DrawInfoScreen_HelpText(int, int, int, int);
246 static void HandleInfoScreen_Main(int, int, int, int, int);
247 static void HandleInfoScreen_TitleScreen(int);
248 static void HandleInfoScreen_Elements(int);
249 static void HandleInfoScreen_Music(int);
250 static void HandleInfoScreen_Credits(int);
251 static void HandleInfoScreen_Program(int);
252 static void HandleInfoScreen_Version(int);
253
254 static void MapScreenMenuGadgets(int);
255 static void MapScreenGadgets(int);
256 static void MapScreenTreeGadgets(TreeInfo *);
257
258 static void UpdateScreenMenuGadgets(int, boolean);
259
260 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
261
262 static int info_mode = INFO_MODE_MAIN;
263 static int setup_mode = SETUP_MODE_MAIN;
264
265 static TreeInfo *window_sizes = NULL;
266 static TreeInfo *window_size_current = NULL;
267
268 static TreeInfo *scaling_types = NULL;
269 static TreeInfo *scaling_type_current = NULL;
270
271 static TreeInfo *rendering_modes = NULL;
272 static TreeInfo *rendering_mode_current = NULL;
273
274 static TreeInfo *vsync_modes = NULL;
275 static TreeInfo *vsync_mode_current = NULL;
276
277 static TreeInfo *scroll_delays = NULL;
278 static TreeInfo *scroll_delay_current = NULL;
279
280 static TreeInfo *snapshot_modes = NULL;
281 static TreeInfo *snapshot_mode_current = NULL;
282
283 static TreeInfo *game_speeds = NULL;
284 static TreeInfo *game_speed_current = NULL;
285
286 static TreeInfo *volumes_simple = NULL;
287 static TreeInfo *volume_simple_current = NULL;
288
289 static TreeInfo *volumes_loops = NULL;
290 static TreeInfo *volume_loops_current = NULL;
291
292 static TreeInfo *volumes_music = NULL;
293 static TreeInfo *volume_music_current = NULL;
294
295 static TreeInfo *touch_controls = NULL;
296 static TreeInfo *touch_control_current = NULL;
297
298 static TreeInfo *move_distances = NULL;
299 static TreeInfo *move_distance_current = NULL;
300
301 static TreeInfo *drop_distances = NULL;
302 static TreeInfo *drop_distance_current = NULL;
303
304 static TreeInfo *transparencies = NULL;
305 static TreeInfo *transparency_current = NULL;
306
307 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
308 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
309
310 static TreeInfo *level_number = NULL;
311 static TreeInfo *level_number_current = NULL;
312
313 static struct
314 {
315   int value;
316   char *text;
317 } window_sizes_list[] =
318 {
319   {     50,     "50 %"                          },
320   {     80,     "80 %"                          },
321   {     90,     "90 %"                          },
322   {     100,    "100 % (Default)"               },
323   {     110,    "110 %"                         },
324   {     120,    "120 %"                         },
325   {     130,    "130 %"                         },
326   {     140,    "140 %"                         },
327   {     150,    "150 %"                         },
328   {     200,    "200 %"                         },
329   {     250,    "250 %"                         },
330   {     300,    "300 %"                         },
331
332   {     -1,     NULL                            },
333 };
334
335 static struct
336 {
337   char *value;
338   char *text;
339 } scaling_types_list[] =
340 {
341   {     SCALING_QUALITY_NEAREST, "Off"          },
342   {     SCALING_QUALITY_LINEAR,  "Linear"       },
343   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
344
345   {     NULL,                    NULL           },
346 };
347
348 static struct
349 {
350   char *value;
351   char *text;
352 } rendering_modes_list[] =
353 {
354   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
355   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
356 #if DEBUG
357   // this mode may work under certain conditions, but does not work on Windows
358   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
359 #endif
360   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
361
362   {     NULL,                            NULL                            },
363 };
364
365 static struct
366 {
367   char *value;
368   char *text;
369 } vsync_modes_list[] =
370 {
371   {     STR_VSYNC_MODE_OFF,             "Off"           },
372   {     STR_VSYNC_MODE_NORMAL,          "Normal"        },
373   {     STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
374
375   {     NULL,                            NULL           },
376 };
377
378 static struct
379 {
380   int value;
381   char *text;
382 } game_speeds_list[] =
383 {
384 #if 1
385   {     30,     "Very Slow"                     },
386   {     25,     "Slow"                          },
387   {     20,     "Normal"                        },
388   {     15,     "Fast"                          },
389   {     10,     "Very Fast"                     },
390 #else
391   {     1000,   "1/1s (Extremely Slow)"         },
392   {     500,    "1/2s"                          },
393   {     200,    "1/5s"                          },
394   {     100,    "1/10s"                         },
395   {     50,     "1/20s"                         },
396   {     29,     "1/35s (Original Supaplex)"     },
397   {     25,     "1/40s"                         },
398   {     20,     "1/50s (Normal Speed)"          },
399   {     14,     "1/70s (Maximum Supaplex)"      },
400   {     10,     "1/100s"                        },
401   {     5,      "1/200s"                        },
402   {     2,      "1/500s"                        },
403   {     1,      "1/1000s (Extremely Fast)"      },
404 #endif
405
406   {     -1,     NULL                            },
407 };
408
409 static struct
410 {
411   int value;
412   char *text;
413 } scroll_delays_list[] =
414 {
415   {     0,      "0 Tiles (No Scroll Delay)"     },
416   {     1,      "1 Tile"                        },
417   {     2,      "2 Tiles"                       },
418   {     3,      "3 Tiles (Default)"             },
419   {     4,      "4 Tiles"                       },
420   {     5,      "5 Tiles"                       },
421   {     6,      "6 Tiles"                       },
422   {     7,      "7 Tiles"                       },
423   {     8,      "8 Tiles (Maximum Scroll Delay)"},
424
425   {     -1,     NULL                            },
426 };
427
428 static struct
429 {
430   char *value;
431   char *text;
432 } snapshot_modes_list[] =
433 {
434   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
435   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
436   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
437   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
438
439   {     NULL,                                   NULL            },
440 };
441
442 static struct
443 {
444   int value;
445   char *text;
446 } volumes_list[] =
447 {
448   {     0,      "0 %"                           },
449   {     1,      "1 %"                           },
450   {     2,      "2 %"                           },
451   {     5,      "5 %"                           },
452   {     10,     "10 %"                          },
453   {     20,     "20 %"                          },
454   {     30,     "30 %"                          },
455   {     40,     "40 %"                          },
456   {     50,     "50 %"                          },
457   {     60,     "60 %"                          },
458   {     70,     "70 %"                          },
459   {     80,     "80 %"                          },
460   {     90,     "90 %"                          },
461   {     100,    "100 %"                         },
462
463   {     -1,     NULL                            },
464 };
465
466 static struct
467 {
468   char *value;
469   char *text;
470 } touch_controls_list[] =
471 {
472   {     TOUCH_CONTROL_OFF,              "Off"                   },
473   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
474   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
475   {     TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
476
477   {     NULL,                           NULL                    },
478 };
479
480 static struct
481 {
482   int value;
483   char *text;
484 } distances_list[] =
485 {
486   {     1,      "1 %"                           },
487   {     2,      "2 %"                           },
488   {     3,      "3 %"                           },
489   {     4,      "4 %"                           },
490   {     5,      "5 %"                           },
491   {     10,     "10 %"                          },
492   {     15,     "15 %"                          },
493   {     20,     "20 %"                          },
494   {     25,     "25 %"                          },
495
496   {     -1,     NULL                            },
497 };
498
499 static struct
500 {
501   int value;
502   char *text;
503 } transparencies_list[] =
504 {
505   {     0,      "0 % (Opaque)"                  },
506   {     10,     "10 %"                          },
507   {     20,     "20 %"                          },
508   {     30,     "30 %"                          },
509   {     40,     "40 %"                          },
510   {     50,     "50 %"                          },
511   {     60,     "60 %"                          },
512   {     70,     "70 %"                          },
513   {     80,     "80 %"                          },
514   {     90,     "90 %"                          },
515   {     100,    "100 % (Invisible)"             },
516
517   {     -1,     NULL                            },
518 };
519
520 static struct
521 {
522   int value;
523   char *text;
524 } grid_sizes_list[] =
525 {
526   {     3,      "3"                             },
527   {     4,      "4"                             },
528   {     5,      "5"                             },
529   {     6,      "6"                             },
530   {     7,      "7"                             },
531   {     8,      "8"                             },
532   {     9,      "9"                             },
533   {     10,     "10"                            },
534   {     11,     "11"                            },
535   {     12,     "12"                            },
536   {     13,     "13"                            },
537   {     14,     "14"                            },
538   {     15,     "15"                            },
539   {     16,     "16"                            },
540   {     17,     "17"                            },
541   {     18,     "18"                            },
542   {     19,     "19"                            },
543   {     20,     "20"                            },
544   {     21,     "21"                            },
545   {     22,     "22"                            },
546   {     23,     "23"                            },
547   {     24,     "24"                            },
548   {     25,     "25"                            },
549   {     26,     "26"                            },
550   {     27,     "27"                            },
551   {     28,     "28"                            },
552   {     29,     "29"                            },
553   {     30,     "30"                            },
554   {     31,     "31"                            },
555   {     32,     "32"                            },
556
557   {     -1,     NULL                            },
558 };
559
560 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
561                                  (s) <= GAME_MODE_SETUP ? (s) :         \
562                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
563                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
564
565 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
566 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_TITLE &&              \
567                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
568                                  INFO_MODE_MAIN)
569
570 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
571                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
572                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
573                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
574                                  SETUP_MODE_CHOOSE_ARTWORK :            \
575                                  SETUP_MODE_CHOOSE_OTHER)
576
577 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
578                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
579                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
580 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
581                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
582                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
583 #define EXTRA_SPACING_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
584                                  menu.extra_spacing[GAME_MODE_INFO] :   \
585                                  menu.extra_spacing_info[DRAW_MODE_INFO(i)])
586
587 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
588                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
589                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
590 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
591                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
592                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
593 #define EXTRA_SPACING_SETUP(i)  (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
594                                  menu.extra_spacing[GAME_MODE_SETUP] :  \
595                                  menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
596
597 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
598                                  DRAW_XOFFSET_INFO(info_mode) :         \
599                                  (s) == GAME_MODE_SETUP ?               \
600                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
601                                  menu.draw_xoffset[DRAW_MODE(s)])
602 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
603                                  DRAW_YOFFSET_INFO(info_mode) :         \
604                                  (s) == GAME_MODE_SETUP ?               \
605                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
606                                  menu.draw_yoffset[DRAW_MODE(s)])
607 #define EXTRA_SPACING(s)        ((s) == GAME_MODE_INFO ?                \
608                                  EXTRA_SPACING_INFO(info_mode) :        \
609                                  (s) == GAME_MODE_SETUP ?               \
610                                  EXTRA_SPACING_SETUP(setup_mode) :      \
611                                  menu.extra_spacing[DRAW_MODE(s)])
612
613 #define mSX                     (SX + DRAW_XOFFSET(game_status))
614 #define mSY                     (SY + DRAW_YOFFSET(game_status))
615
616 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
617                                     menu.list_size[game_status] :       \
618                                     MAX_MENU_ENTRIES_ON_SCREEN)
619
620 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
621                                          NUM_MENU_ENTRIES_ON_SCREEN)
622
623
624 /* title display and control definitions */
625
626 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
627                                  2 * MAX_NUM_TITLE_MESSAGES)
628
629 #define NO_DIRECT_LEVEL_SELECT  (-1)
630
631
632 static int num_title_screens = 0;
633
634 struct TitleControlInfo
635 {
636   boolean is_image;
637   boolean initial;
638   boolean first;
639   int local_nr;
640   int sort_priority;
641 };
642
643 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
644
645 /* main menu display and control definitions */
646
647 #define MAIN_CONTROL_NAME                       0
648 #define MAIN_CONTROL_LEVELS                     1
649 #define MAIN_CONTROL_SCORES                     2
650 #define MAIN_CONTROL_EDITOR                     3
651 #define MAIN_CONTROL_INFO                       4
652 #define MAIN_CONTROL_GAME                       5
653 #define MAIN_CONTROL_SETUP                      6
654 #define MAIN_CONTROL_QUIT                       7
655 #define MAIN_CONTROL_PREV_LEVEL                 8
656 #define MAIN_CONTROL_NEXT_LEVEL                 9
657 #define MAIN_CONTROL_FIRST_LEVEL                10
658 #define MAIN_CONTROL_LAST_LEVEL                 11
659 #define MAIN_CONTROL_LEVEL_NUMBER               12
660 #define MAIN_CONTROL_LEVEL_INFO_1               13
661 #define MAIN_CONTROL_LEVEL_INFO_2               14
662 #define MAIN_CONTROL_LEVEL_NAME                 15
663 #define MAIN_CONTROL_LEVEL_AUTHOR               16
664 #define MAIN_CONTROL_LEVEL_YEAR                 17
665 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
666 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
667 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
668 #define MAIN_CONTROL_TITLE_1                    21
669 #define MAIN_CONTROL_TITLE_2                    22
670 #define MAIN_CONTROL_TITLE_3                    23
671
672 static char str_main_text_name[10];
673 static char str_main_text_first_level[10];
674 static char str_main_text_last_level[10];
675 static char str_main_text_level_number[10];
676
677 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
678
679 static char *main_text_name                     = str_main_text_name;
680 static char *main_text_first_level              = str_main_text_first_level;
681 static char *main_text_last_level               = str_main_text_last_level;
682 static char *main_text_level_number             = str_main_text_level_number;
683 static char *main_text_levels                   = "Levelset";
684 static char *main_text_scores                   = "Hall Of Fame";
685 static char *main_text_editor                   = "Level Creator";
686 static char *main_text_info                     = "Info Screen";
687 static char *main_text_game                     = "Start Game";
688 static char *main_text_setup                    = "Setup";
689 static char *main_text_quit                     = "Quit";
690 static char *main_text_level_name               = level.name;
691 static char *main_text_level_author             = level.author;
692 static char *main_text_level_year               = NULL;
693 static char *main_text_level_imported_from      = NULL;
694 static char *main_text_level_imported_by        = NULL;
695 static char *main_text_level_tested_by          = NULL;
696 static char *main_text_title_1                  = NULL;
697 static char *main_text_title_2                  = NULL;
698 static char *main_text_title_3                  = NULL;
699
700 struct MainControlInfo
701 {
702   int nr;
703
704   struct MenuPosInfo *pos_button;
705   int button_graphic;
706
707   struct TextPosInfo *pos_text;
708   char **text;
709
710   struct TextPosInfo *pos_input;
711   char **input;
712 };
713
714 static struct MainControlInfo main_controls[] =
715 {
716   {
717     MAIN_CONTROL_NAME,
718     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
719     &menu.main.text.name,               &main_text_name,
720     &menu.main.input.name,              &setup.player_name,
721   },
722   {
723     MAIN_CONTROL_LEVELS,
724     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
725     &menu.main.text.levels,             &main_text_levels,
726     NULL,                               NULL,
727   },
728   {
729     MAIN_CONTROL_SCORES,
730     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
731     &menu.main.text.scores,             &main_text_scores,
732     NULL,                               NULL,
733   },
734   {
735     MAIN_CONTROL_EDITOR,
736     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
737     &menu.main.text.editor,             &main_text_editor,
738     NULL,                               NULL,
739   },
740   {
741     MAIN_CONTROL_INFO,
742     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
743     &menu.main.text.info,               &main_text_info,
744     NULL,                               NULL,
745   },
746   {
747     MAIN_CONTROL_GAME,
748     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
749     &menu.main.text.game,               &main_text_game,
750     NULL,                               NULL,
751   },
752   {
753     MAIN_CONTROL_SETUP,
754     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
755     &menu.main.text.setup,              &main_text_setup,
756     NULL,                               NULL,
757   },
758   {
759     MAIN_CONTROL_QUIT,
760     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
761     &menu.main.text.quit,               &main_text_quit,
762     NULL,                               NULL,
763   },
764 #if 0
765   /* (these two buttons are real gadgets) */
766   {
767     MAIN_CONTROL_PREV_LEVEL,
768     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
769     NULL,                               NULL,
770     NULL,                               NULL,
771   },
772   {
773     MAIN_CONTROL_NEXT_LEVEL,
774     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
775     NULL,                               NULL,
776     NULL,                               NULL,
777   },
778 #endif
779   {
780     MAIN_CONTROL_FIRST_LEVEL,
781     &menu.main.button.first_level,      IMG_MENU_BUTTON_FIRST_LEVEL,
782     &menu.main.text.first_level,        &main_text_first_level,
783     NULL,                               NULL,
784   },
785   {
786     MAIN_CONTROL_LAST_LEVEL,
787     &menu.main.button.last_level,       IMG_MENU_BUTTON_LAST_LEVEL,
788     &menu.main.text.last_level,         &main_text_last_level,
789     NULL,                               NULL,
790   },
791   {
792     MAIN_CONTROL_LEVEL_NUMBER,
793     &menu.main.button.level_number,     IMG_MENU_BUTTON_LEVEL_NUMBER,
794     &menu.main.text.level_number,       &main_text_level_number,
795     NULL,                               NULL,
796   },
797   {
798     MAIN_CONTROL_LEVEL_INFO_1,
799     NULL,                               -1,
800     &menu.main.text.level_info_1,       NULL,
801     NULL,                               NULL,
802   },
803   {
804     MAIN_CONTROL_LEVEL_INFO_2,
805     NULL,                               -1,
806     &menu.main.text.level_info_2,       NULL,
807     NULL,                               NULL,
808   },
809   {
810     MAIN_CONTROL_LEVEL_NAME,
811     NULL,                               -1,
812     &menu.main.text.level_name,         &main_text_level_name,
813     NULL,                               NULL,
814   },
815   {
816     MAIN_CONTROL_LEVEL_AUTHOR,
817     NULL,                               -1,
818     &menu.main.text.level_author,       &main_text_level_author,
819     NULL,                               NULL,
820   },
821   {
822     MAIN_CONTROL_LEVEL_YEAR,
823     NULL,                               -1,
824     &menu.main.text.level_year,         &main_text_level_year,
825     NULL,                               NULL,
826   },
827   {
828     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
829     NULL,                               -1,
830     &menu.main.text.level_imported_from, &main_text_level_imported_from,
831     NULL,                               NULL,
832   },
833   {
834     MAIN_CONTROL_LEVEL_IMPORTED_BY,
835     NULL,                               -1,
836     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
837     NULL,                               NULL,
838   },
839   {
840     MAIN_CONTROL_LEVEL_TESTED_BY,
841     NULL,                               -1,
842     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
843     NULL,                               NULL,
844   },
845   {
846     MAIN_CONTROL_TITLE_1,
847     NULL,                               -1,
848     &menu.main.text.title_1,            &main_text_title_1,
849     NULL,                               NULL,
850   },
851   {
852     MAIN_CONTROL_TITLE_2,
853     NULL,                               -1,
854     &menu.main.text.title_2,            &main_text_title_2,
855     NULL,                               NULL,
856   },
857   {
858     MAIN_CONTROL_TITLE_3,
859     NULL,                               -1,
860     &menu.main.text.title_3,            &main_text_title_3,
861     NULL,                               NULL,
862   },
863
864   {
865     -1,
866     NULL,                               -1,
867     NULL,                               NULL,
868     NULL,                               NULL,
869   }
870 };
871
872
873 static int getTitleScreenGraphic(int nr, boolean initial)
874 {
875   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
876 }
877
878 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
879 {
880   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
881 }
882
883 #if 0
884 static int getTitleScreenGameMode(boolean initial)
885 {
886   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
887 }
888 #endif
889
890 static int getTitleMessageGameMode(boolean initial)
891 {
892   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
893 }
894
895 static int getTitleAnimMode(struct TitleControlInfo *tci)
896 {
897   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
898
899   return base + tci->local_nr;
900 }
901
902 #if 0
903 static int getTitleScreenBackground(boolean initial)
904 {
905   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
906 }
907 #endif
908
909 #if 0
910 static int getTitleMessageBackground(int nr, boolean initial)
911 {
912   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
913 }
914 #endif
915
916 static int getTitleBackground(int nr, boolean initial, boolean is_image)
917 {
918   int base = (is_image ?
919               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
920                          IMG_BACKGROUND_TITLESCREEN_1) :
921               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
922                          IMG_BACKGROUND_TITLEMESSAGE_1));
923   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
924                                   IMG_BACKGROUND_TITLE);
925   int graphic_local = base + nr;
926
927   if (graphic_info[graphic_local].bitmap != NULL)
928     return graphic_local;
929
930   if (graphic_info[graphic_global].bitmap != NULL)
931     return graphic_global;
932
933   return IMG_UNDEFINED;
934 }
935
936 static int getTitleSound(struct TitleControlInfo *tci)
937 {
938   boolean is_image = tci->is_image;
939   int initial = tci->initial;
940   int nr = tci->local_nr;
941   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
942   int base = (is_image ?
943               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
944                          SND_BACKGROUND_TITLESCREEN_1) :
945               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
946                          SND_BACKGROUND_TITLEMESSAGE_1));
947   int sound_global = menu.sound[mode];
948   int sound_local = base + nr;
949
950 #if 0
951   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
952          nr, initial, is_image,
953          sound_global, getSoundListEntry(sound_global)->filename,
954          sound_local, getSoundListEntry(sound_local)->filename);
955 #endif
956
957   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
958     return sound_local;
959
960   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
961     return sound_global;
962
963   return SND_UNDEFINED;
964 }
965
966 static int getTitleMusic(struct TitleControlInfo *tci)
967 {
968   boolean is_image = tci->is_image;
969   int initial = tci->initial;
970   int nr = tci->local_nr;
971   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972   int base = (is_image ?
973               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
974                          MUS_BACKGROUND_TITLESCREEN_1) :
975               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
976                          MUS_BACKGROUND_TITLEMESSAGE_1));
977   int music_global = menu.music[mode];
978   int music_local = base + nr;
979
980 #if 0
981   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
982          nr, initial, is_image,
983          music_global, getMusicListEntry(music_global)->filename,
984          music_local, getMusicListEntry(music_local)->filename);
985 #endif
986
987   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
988     return music_local;
989
990   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
991     return music_global;
992
993   return MUS_UNDEFINED;
994 }
995
996 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
997 {
998   boolean is_image = tci->is_image;
999   boolean initial = tci->initial;
1000   boolean first = tci->first;
1001   int nr = tci->local_nr;
1002   struct TitleMessageInfo tmi;
1003   struct TitleFadingInfo ti;
1004
1005   tmi = (is_image ? (initial ? (first ?
1006                                 titlescreen_initial_first[nr] :
1007                                 titlescreen_initial[nr])
1008                              : (first ?
1009                                 titlescreen_first[nr] :
1010                                 titlescreen[nr]))
1011                   : (initial ? (first ?
1012                                 titlemessage_initial_first[nr] :
1013                                 titlemessage_initial[nr])
1014                              : (first ?
1015                                 titlemessage_first[nr] :
1016                                 titlemessage[nr])));
1017
1018   ti.fade_mode  = tmi.fade_mode;
1019   ti.fade_delay = tmi.fade_delay;
1020   ti.post_delay = tmi.post_delay;
1021   ti.auto_delay = tmi.auto_delay;
1022
1023   return ti;
1024 }
1025
1026 static int compareTitleControlInfo(const void *object1, const void *object2)
1027 {
1028   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1029   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1030   int compare_result;
1031
1032   if (tci1->initial != tci2->initial)
1033     compare_result = (tci1->initial ? -1 : +1);
1034   else if (tci1->sort_priority != tci2->sort_priority)
1035     compare_result = tci1->sort_priority - tci2->sort_priority;
1036   else if (tci1->is_image != tci2->is_image)
1037     compare_result = (tci1->is_image ? -1 : +1);
1038   else
1039     compare_result = tci1->local_nr - tci2->local_nr;
1040
1041   return compare_result;
1042 }
1043
1044 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1045                                                     boolean initial,
1046                                                     int nr, int sort_priority)
1047 {
1048   title_controls[num_title_screens].is_image = is_image;
1049   title_controls[num_title_screens].initial = initial;
1050   title_controls[num_title_screens].local_nr = nr;
1051   title_controls[num_title_screens].sort_priority = sort_priority;
1052
1053   title_controls[num_title_screens].first = FALSE;      /* will be set later */
1054
1055   num_title_screens++;
1056 }
1057
1058 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1059 {
1060   int i;
1061
1062   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1063   {
1064     int graphic = getTitleScreenGraphic(i, initial);
1065     Bitmap *bitmap = graphic_info[graphic].bitmap;
1066     int sort_priority = graphic_info[graphic].sort_priority;
1067
1068     if (bitmap != NULL)
1069       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1070   }
1071
1072   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1073   {
1074     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1075     char *filename = getLevelSetTitleMessageFilename(i, initial);
1076     int sort_priority = tmi->sort_priority;
1077
1078     if (filename != NULL)
1079       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1080   }
1081 }
1082
1083 static void InitializeTitleControls(boolean show_title_initial)
1084 {
1085   num_title_screens = 0;
1086
1087   /* 1st step: initialize title screens for game start (only when starting) */
1088   if (show_title_initial)
1089     InitializeTitleControls_CheckTitleInfo(TRUE);
1090
1091   /* 2nd step: initialize title screens for current level set */
1092   InitializeTitleControls_CheckTitleInfo(FALSE);
1093
1094   /* sort title screens according to sort_priority and title number */
1095   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1096         compareTitleControlInfo);
1097
1098   /* mark first title screen */
1099   title_controls[0].first = TRUE;
1100 }
1101
1102 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1103 {
1104   return (pos != NULL && pos->x != -1 && pos->y != -1);
1105 }
1106
1107 static boolean visibleTextPos(struct TextPosInfo *pos)
1108 {
1109   return (pos != NULL && pos->x != -1 && pos->y != -1);
1110 }
1111
1112 static void InitializeMainControls(void)
1113 {
1114   boolean local_team_mode = (!network.enabled && setup.team_mode);
1115   int i;
1116
1117   /* set main control text values to dynamically determined values */
1118   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
1119
1120   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
1121                                          menu.main.text.first_level.size));
1122   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
1123                                          menu.main.text.last_level.size));
1124   strcpy(main_text_level_number, int2str(level_nr,
1125                                          menu.main.text.level_number.size));
1126
1127   main_text_level_year          = leveldir_current->year;
1128   main_text_level_imported_from = leveldir_current->imported_from;
1129   main_text_level_imported_by   = leveldir_current->imported_by;
1130   main_text_level_tested_by     = leveldir_current->tested_by;
1131
1132   main_text_title_1 = getConfigProgramTitleString();
1133   main_text_title_2 = getConfigProgramCopyrightString();
1134   main_text_title_3 = getConfigProgramCompanyString();
1135
1136   /* set main control screen positions to dynamically determined values */
1137   for (i = 0; main_controls[i].nr != -1; i++)
1138   {
1139     struct MainControlInfo *mci = &main_controls[i];
1140     int nr                         = mci->nr;
1141     struct MenuPosInfo *pos_button = mci->pos_button;
1142     struct TextPosInfo *pos_text   = mci->pos_text;
1143     struct TextPosInfo *pos_input  = mci->pos_input;
1144     char *text                     = (mci->text  ? *mci->text  : NULL);
1145     char *input                    = (mci->input ? *mci->input : NULL);
1146     int button_graphic             = mci->button_graphic;
1147     int font_text                  = (pos_text  ? pos_text->font  : -1);
1148     int font_input                 = (pos_input ? pos_input->font : -1);
1149
1150     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
1151     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
1152     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
1153     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1154     int text_chars  = (text  != NULL ? strlen(text)  : 0);
1155     int input_chars = (input != NULL ? strlen(input) : 0);
1156
1157     int button_width =
1158       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
1159     int button_height =
1160       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1161     int text_width   = font_text_width * text_chars;
1162     int text_height  = font_text_height;
1163     int input_width  = font_input_width * input_chars;
1164     int input_height = font_input_height;
1165
1166     if (nr == MAIN_CONTROL_NAME)
1167     {
1168       menu.main.input.name.width  = input_width;
1169       menu.main.input.name.height = input_height;
1170     }
1171
1172     if (pos_button != NULL)             /* (x/y may be -1/-1 here) */
1173     {
1174       pos_button->width  = button_width;
1175       pos_button->height = button_height;
1176     }
1177
1178     if (pos_text != NULL)               /* (x/y may be -1/-1 here) */
1179     {
1180       /* calculate text size -- needed for text alignment */
1181       boolean calculate_text_size = (text != NULL);
1182
1183       if (pos_text->width == -1 || calculate_text_size)
1184         pos_text->width = text_width;
1185       if (pos_text->height == -1 || calculate_text_size)
1186         pos_text->height = text_height;
1187
1188       if (visibleMenuPos(pos_button))
1189       {
1190         if (pos_text->x == -1)
1191           pos_text->x = pos_button->x + pos_button->width;
1192         if (pos_text->y == -1)
1193           pos_text->y =
1194             pos_button->y + (pos_button->height - pos_text->height) / 2;
1195       }
1196     }
1197
1198     if (pos_input != NULL)              /* (x/y may be -1/-1 here) */
1199     {
1200       if (visibleTextPos(pos_text))
1201       {
1202         if (pos_input->x == -1)
1203           pos_input->x = pos_text->x + pos_text->width;
1204         if (pos_input->y == -1)
1205           pos_input->y = pos_text->y;
1206       }
1207
1208       if (pos_input->width == -1)
1209         pos_input->width = input_width;
1210       if (pos_input->height == -1)
1211         pos_input->height = input_height;
1212     }
1213   }
1214 }
1215
1216 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1217                                        int graphic, boolean pressed)
1218 {
1219   struct GraphicInfo *g = &graphic_info[graphic];
1220   Bitmap *src_bitmap;
1221   int src_x, src_y;
1222   int xoffset = (pressed ? g->pressed_xoffset : 0);
1223   int yoffset = (pressed ? g->pressed_yoffset : 0);
1224
1225   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1226
1227   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1228                    g->width, g->height, dst_x, dst_y);
1229 }
1230
1231 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1232                                        boolean active_input,
1233                                        boolean pressed_button)
1234 {
1235   int i;
1236
1237   for (i = 0; main_controls[i].nr != -1; i++)
1238   {
1239     struct MainControlInfo *mci = &main_controls[i];
1240
1241     if (mci->nr == nr || nr == -1)
1242     {
1243       struct MenuPosInfo *pos_button = mci->pos_button;
1244       struct TextPosInfo *pos_text   = mci->pos_text;
1245       struct TextPosInfo *pos_input  = mci->pos_input;
1246       char *text                     = (mci->text  ? *mci->text  : NULL);
1247       char *input                    = (mci->input ? *mci->input : NULL);
1248       int button_graphic             = mci->button_graphic;
1249       int font_text                  = (pos_text  ? pos_text->font  : -1);
1250       int font_input                 = (pos_input ? pos_input->font : -1);
1251
1252       if (active_text)
1253       {
1254         button_graphic = BUTTON_ACTIVE(button_graphic);
1255         font_text = FONT_ACTIVE(font_text);
1256       }
1257
1258       if (active_input)
1259       {
1260         font_input = FONT_ACTIVE(font_input);
1261       }
1262
1263       if (visibleMenuPos(pos_button))
1264       {
1265         struct MenuPosInfo *pos = pos_button;
1266         int x = mSX + pos->x;
1267         int y = mSY + pos->y;
1268
1269         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1270         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1271       }
1272
1273       if (visibleTextPos(pos_text) && text != NULL)
1274       {
1275         struct TextPosInfo *pos = pos_text;
1276         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1277         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1278
1279 #if 1
1280         /* (check why/if this is needed) */
1281         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1282 #endif
1283         DrawText(x, y, text, font_text);
1284       }
1285
1286       if (visibleTextPos(pos_input) && input != NULL)
1287       {
1288         struct TextPosInfo *pos = pos_input;
1289         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1290         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1291
1292 #if 1
1293         /* (check why/if this is needed) */
1294         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1295 #endif
1296         DrawText(x, y, input, font_input);
1297       }
1298     }
1299   }
1300 }
1301
1302 static void DrawCursorAndText_Main(int nr, boolean active_text,
1303                                    boolean pressed_button)
1304 {
1305   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1306 }
1307
1308 #if 0
1309 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1310                                          boolean pressed_button)
1311 {
1312   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1313 }
1314 #endif
1315
1316 static struct MainControlInfo *getMainControlInfo(int nr)
1317 {
1318   int i;
1319
1320   for (i = 0; main_controls[i].nr != -1; i++)
1321     if (main_controls[i].nr == nr)
1322       return &main_controls[i];
1323
1324   return NULL;
1325 }
1326
1327 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1328 {
1329   if (rect == NULL)
1330     return FALSE;
1331
1332   int rect_x = ALIGNED_TEXT_XPOS(rect);
1333   int rect_y = ALIGNED_TEXT_YPOS(rect);
1334
1335   return (x >= rect_x && x < rect_x + rect->width &&
1336           y >= rect_y && y < rect_y + rect->height);
1337 }
1338
1339 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1340 {
1341   if (rect == NULL)
1342     return FALSE;
1343
1344   int rect_x = ALIGNED_TEXT_XPOS(rect);
1345   int rect_y = ALIGNED_TEXT_YPOS(rect);
1346
1347 #if 0
1348   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1349          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1350          (x >= rect_x && x < rect_x + rect->width &&
1351           y >= rect_y && y < rect_y + rect->height));
1352 #endif
1353
1354   return (x >= rect_x && x < rect_x + rect->width &&
1355           y >= rect_y && y < rect_y + rect->height);
1356 }
1357
1358 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1359 {
1360   int rect_width  = preview->xsize * preview->tile_size;
1361   int rect_height = preview->ysize * preview->tile_size;
1362   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1363   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1364
1365   return (x >= rect_x && x < rect_x + rect_width &&
1366           y >= rect_y && y < rect_y + rect_height);
1367 }
1368
1369 static void AdjustScrollbar(int id, int items_max, int items_visible,
1370                             int item_position)
1371 {
1372   struct GadgetInfo *gi = screen_gadget[id];
1373
1374   if (item_position > items_max - items_visible)
1375     item_position = items_max - items_visible;
1376
1377   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1378                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1379                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1380 }
1381
1382 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1383 {
1384   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1385                   first_entry);
1386 }
1387
1388 static void clearMenuListArea(void)
1389 {
1390   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1391
1392   /* correct scrollbar position if placed outside menu (playfield) area */
1393   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1394     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1395
1396   /* clear menu list area, but not title or scrollbar */
1397   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1398                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1399 }
1400
1401 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1402 {
1403   static int cursor_array[MAX_LEV_FIELDY];
1404   int x = mSX + TILEX * xpos;
1405   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1406
1407   if (xpos == 0)
1408   {
1409     if (graphic != -1)
1410       cursor_array[ypos] = graphic;
1411     else
1412       graphic = cursor_array[ypos];
1413   }
1414
1415   if (active)
1416     graphic = BUTTON_ACTIVE(graphic);
1417
1418   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1419   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1420 }
1421
1422 static void initCursor(int ypos, int graphic)
1423 {
1424   drawCursorExt(0, ypos, FALSE, graphic);
1425 }
1426
1427 static void drawCursor(int ypos, boolean active)
1428 {
1429   drawCursorExt(0, ypos, active, -1);
1430 }
1431
1432 static void drawCursorXY(int xpos, int ypos, int graphic)
1433 {
1434   drawCursorExt(xpos, ypos, FALSE, graphic);
1435 }
1436
1437 static void drawChooseTreeCursor(int ypos, boolean active)
1438 {
1439   drawCursorExt(0, ypos, active, -1);
1440 }
1441
1442 static void DrawHeadline(void)
1443 {
1444   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1445   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1446 }
1447
1448 static void DrawTitleScreenImage(int nr, boolean initial)
1449 {
1450   int graphic = getTitleScreenGraphic(nr, initial);
1451   Bitmap *bitmap = graphic_info[graphic].bitmap;
1452   int width  = graphic_info[graphic].width;
1453   int height = graphic_info[graphic].height;
1454   int src_x = graphic_info[graphic].src_x;
1455   int src_y = graphic_info[graphic].src_y;
1456   int dst_x, dst_y;
1457
1458   if (bitmap == NULL)
1459     return;
1460
1461   if (width > WIN_XSIZE)
1462   {
1463     /* image width too large for window => center image horizontally */
1464     src_x = (width - WIN_XSIZE) / 2;
1465     width = WIN_XSIZE;
1466   }
1467
1468   if (height > WIN_YSIZE)
1469   {
1470     /* image height too large for window => center image vertically */
1471     src_y = (height - WIN_YSIZE) / 2;
1472     height = WIN_YSIZE;
1473   }
1474
1475   /* always display title screens centered */
1476   dst_x = (WIN_XSIZE - width) / 2;
1477   dst_y = (WIN_YSIZE - height) / 2;
1478
1479   SetDrawBackgroundMask(REDRAW_ALL);
1480   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1481
1482   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1483
1484   if (DrawingOnBackground(dst_x, dst_y))
1485     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1486   else
1487     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1488
1489   redraw_mask = REDRAW_ALL;
1490 }
1491
1492 static void DrawTitleScreenMessage(int nr, boolean initial)
1493 {
1494   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1495   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1496
1497   if (filename == NULL)
1498     return;
1499
1500   /* force TITLE font on title message screen */
1501   SetFontStatus(getTitleMessageGameMode(initial));
1502
1503   /* if chars *and* width set to "-1", automatically determine width */
1504   if (tmi->chars == -1 && tmi->width == -1)
1505     tmi->width = viewport.window[game_status].width;
1506
1507   /* if lines *and* height set to "-1", automatically determine height */
1508   if (tmi->lines == -1 && tmi->height == -1)
1509     tmi->height = viewport.window[game_status].height;
1510
1511   /* if chars set to "-1", automatically determine by text and font width */
1512   if (tmi->chars == -1)
1513     tmi->chars = tmi->width / getFontWidth(tmi->font);
1514   else
1515     tmi->width = tmi->chars * getFontWidth(tmi->font);
1516
1517   /* if lines set to "-1", automatically determine by text and font height */
1518   if (tmi->lines == -1)
1519     tmi->lines = tmi->height / getFontHeight(tmi->font);
1520   else
1521     tmi->height = tmi->lines * getFontHeight(tmi->font);
1522
1523   /* if x set to "-1", automatically determine by width and alignment */
1524   if (tmi->x == -1)
1525     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1526
1527   /* if y set to "-1", automatically determine by height and alignment */
1528   if (tmi->y == -1)
1529     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1530
1531   SetDrawBackgroundMask(REDRAW_ALL);
1532   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1533
1534   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1535
1536   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1537                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1538                tmi->autowrap, tmi->centered, tmi->parse_comments);
1539
1540   ResetFontStatus();
1541 }
1542
1543 static void DrawTitleScreen(void)
1544 {
1545   KeyboardAutoRepeatOff();
1546
1547   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1548 }
1549
1550 static boolean CheckTitleScreen(boolean levelset_has_changed)
1551 {
1552   static boolean show_title_initial = TRUE;
1553   boolean show_titlescreen = FALSE;
1554
1555   /* needed to be able to skip title screen, if no image or message defined */
1556   InitializeTitleControls(show_title_initial);
1557
1558   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1559     show_titlescreen = TRUE;
1560
1561   /* show initial title images and messages only once at program start */
1562   show_title_initial = FALSE;
1563
1564   return (show_titlescreen && num_title_screens > 0);
1565 }
1566
1567 void DrawMainMenu(void)
1568 {
1569   static LevelDirTree *leveldir_last_valid = NULL;
1570   boolean levelset_has_changed = FALSE;
1571   int fade_mask = REDRAW_FIELD;
1572
1573   LimitScreenUpdates(FALSE);
1574
1575   FadeSetLeaveScreen();
1576
1577   /* do not fade out here -- function may continue and fade on editor screen */
1578
1579   UnmapAllGadgets();
1580   FadeMenuSoundsAndMusic();
1581
1582   ExpireSoundLoops(FALSE);
1583
1584   KeyboardAutoRepeatOn();
1585
1586   audio.sound_deactivated = FALSE;
1587
1588   GetPlayerConfig();
1589
1590   /* needed if last screen was the playing screen, invoked from level editor */
1591   if (level_editor_test_game)
1592   {
1593     CloseDoor(DOOR_CLOSE_ALL);
1594
1595     SetGameStatus(GAME_MODE_EDITOR);
1596
1597     DrawLevelEd();
1598
1599     return;
1600   }
1601
1602   /* needed if last screen was the setup screen and fullscreen state changed */
1603   // (moved to "execSetupGraphics()" to change fullscreen state directly)
1604   // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1605
1606   /* leveldir_current may be invalid (level group, parent link) */
1607   if (!validLevelSeries(leveldir_current))
1608     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1609
1610   if (leveldir_current != leveldir_last_valid)
1611     levelset_has_changed = TRUE;
1612
1613   /* store valid level series information */
1614   leveldir_last_valid = leveldir_current;
1615
1616   init_last = init;                     /* switch to new busy animation */
1617
1618   /* needed if last screen (level choice) changed graphics, sounds or music */
1619   ReloadCustomArtwork(0);
1620
1621   if (CheckTitleScreen(levelset_has_changed))
1622   {
1623     SetGameStatus(GAME_MODE_TITLE);
1624
1625     DrawTitleScreen();
1626
1627     return;
1628   }
1629
1630   if (redraw_mask & REDRAW_ALL)
1631     fade_mask = REDRAW_ALL;
1632
1633   if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
1634     fade_mask = REDRAW_ALL;
1635
1636   FadeOut(fade_mask);
1637
1638   /* needed if different viewport properties defined for menues */
1639   ChangeViewportPropertiesIfNeeded();
1640
1641   SetDrawtoField(DRAW_TO_BACKBUFFER);
1642
1643   /* level_nr may have been set to value over handicap with level editor */
1644   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1645     level_nr = leveldir_current->handicap_level;
1646
1647   LoadLevel(level_nr);
1648   LoadScore(level_nr);
1649
1650   SaveLevelSetup_SeriesInfo();
1651
1652   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1653   SetDrawDeactivationMask(REDRAW_NONE);
1654   SetDrawBackgroundMask(REDRAW_FIELD);
1655
1656   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1657
1658 #if 0
1659   if (fade_mask == REDRAW_ALL)
1660     RedrawGlobalBorder();
1661 #endif
1662
1663   ClearField();
1664
1665   InitializeMainControls();
1666
1667   DrawCursorAndText_Main(-1, FALSE, FALSE);
1668   DrawPreviewLevelInitial();
1669   DrawNetworkPlayers();
1670
1671   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1672
1673   TapeStop();
1674   if (TAPE_IS_EMPTY(tape))
1675     LoadTape(level_nr);
1676   DrawCompleteVideoDisplay();
1677
1678   PlayMenuSoundsAndMusic();
1679
1680   /* create gadgets for main menu screen */
1681   FreeScreenGadgets();
1682   CreateScreenGadgets();
1683
1684   /* may be required if audio buttons shown on tape and changed in setup menu */
1685   FreeGameButtons();
1686   CreateGameButtons();
1687
1688   /* map gadgets for main menu screen */
1689   MapTapeButtons();
1690   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1691   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1692
1693   /* copy actual game door content to door double buffer for OpenDoor() */
1694   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1695   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1696
1697   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1698
1699   DrawMaskedBorder(fade_mask);
1700
1701   FadeIn(fade_mask);
1702   FadeSetEnterMenu();
1703
1704   /* update screen area with special editor door */
1705   redraw_mask |= REDRAW_ALL;
1706   BackToFront();
1707
1708   SetMouseCursor(CURSOR_DEFAULT);
1709
1710   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1711 }
1712
1713 static void gotoTopLevelDir(void)
1714 {
1715   /* move upwards until inside (but not above) top level directory */
1716   while (leveldir_current->node_parent &&
1717          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1718   {
1719     /* write a "path" into level tree for easy navigation to last level */
1720     if (leveldir_current->node_parent->node_group->cl_first == -1)
1721     {
1722       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1723       int leveldir_pos = posTreeInfo(leveldir_current);
1724       int num_page_entries;
1725       int cl_first, cl_cursor;
1726
1727       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1728         num_page_entries = num_leveldirs;
1729       else
1730         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1731
1732       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1733       cl_cursor = leveldir_pos - cl_first;
1734
1735       leveldir_current->node_parent->node_group->cl_first = cl_first;
1736       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1737     }
1738
1739     leveldir_current = leveldir_current->node_parent;
1740   }
1741 }
1742
1743 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1744 {
1745   static unsigned int title_delay = 0;
1746   static int title_screen_nr = 0;
1747   static int last_sound = -1, last_music = -1;
1748   boolean return_to_main_menu = FALSE;
1749   struct TitleControlInfo *tci;
1750   int sound, music;
1751
1752   if (button == MB_MENU_INITIALIZE)
1753   {
1754     title_delay = 0;
1755     title_screen_nr = 0;
1756     tci = &title_controls[title_screen_nr];
1757
1758     SetAnimStatus(getTitleAnimMode(tci));
1759
1760     last_sound = SND_UNDEFINED;
1761     last_music = MUS_UNDEFINED;
1762
1763     if (num_title_screens != 0)
1764     {
1765       FadeSetEnterScreen();
1766
1767       /* use individual title fading instead of global "enter screen" fading */
1768       fading = getTitleFading(tci);
1769     }
1770
1771     if (game_status_last_screen == GAME_MODE_INFO)
1772     {
1773       if (num_title_screens == 0)
1774       {
1775         /* switch game mode from title screen mode back to info screen mode */
1776         SetGameStatus(GAME_MODE_INFO);
1777
1778         /* store that last screen was info screen, not main menu screen */
1779         game_status_last_screen = GAME_MODE_INFO;
1780
1781         DrawInfoScreen_NotAvailable("Title screen information:",
1782                                     "No title screen for this level set.");
1783         return;
1784       }
1785
1786       FadeMenuSoundsAndMusic();
1787     }
1788
1789     FadeOut(REDRAW_ALL);
1790
1791     /* title screens may have different window size */
1792     ChangeViewportPropertiesIfNeeded();
1793
1794     /* only required to update logic for redrawing global border */
1795     ClearField();
1796
1797     if (tci->is_image)
1798       DrawTitleScreenImage(tci->local_nr, tci->initial);
1799     else
1800       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1801
1802     sound = getTitleSound(tci);
1803     music = getTitleMusic(tci);
1804
1805     if (sound != last_sound)
1806       PlayMenuSoundExt(sound);
1807     if (music != last_music)
1808       PlayMenuMusicExt(music);
1809
1810     last_sound = sound;
1811     last_music = music;
1812
1813     SetMouseCursor(CURSOR_NONE);
1814
1815     FadeIn(REDRAW_ALL);
1816
1817     DelayReached(&title_delay, 0);      /* reset delay counter */
1818
1819     return;
1820   }
1821
1822   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1823     button = MB_MENU_CHOICE;
1824
1825   if (button == MB_MENU_LEAVE)
1826   {
1827     return_to_main_menu = TRUE;
1828   }
1829   else if (button == MB_MENU_CHOICE)
1830   {
1831     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1832     {
1833       SetGameStatus(GAME_MODE_INFO);
1834
1835       info_mode = INFO_MODE_MAIN;
1836
1837       DrawInfoScreen();
1838
1839       return;
1840     }
1841
1842     title_screen_nr++;
1843
1844     if (title_screen_nr < num_title_screens)
1845     {
1846       tci = &title_controls[title_screen_nr];
1847
1848       SetAnimStatus(getTitleAnimMode(tci));
1849
1850       sound = getTitleSound(tci);
1851       music = getTitleMusic(tci);
1852
1853       if (last_sound != SND_UNDEFINED && sound != last_sound)
1854         FadeSound(last_sound);
1855       if (last_music != MUS_UNDEFINED && music != last_music)
1856         FadeMusic();
1857
1858       fading = getTitleFading(tci);
1859
1860       FadeOut(REDRAW_ALL);
1861
1862       if (tci->is_image)
1863         DrawTitleScreenImage(tci->local_nr, tci->initial);
1864       else
1865         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1866
1867       sound = getTitleSound(tci);
1868       music = getTitleMusic(tci);
1869
1870       if (sound != last_sound)
1871         PlayMenuSoundExt(sound);
1872       if (music != last_music)
1873         PlayMenuMusicExt(music);
1874
1875       last_sound = sound;
1876       last_music = music;
1877
1878       FadeIn(REDRAW_ALL);
1879
1880       DelayReached(&title_delay, 0);    /* reset delay counter */
1881     }
1882     else
1883     {
1884       FadeMenuSoundsAndMusic();
1885
1886       return_to_main_menu = TRUE;
1887     }
1888   }
1889
1890   if (return_to_main_menu)
1891   {
1892     SetMouseCursor(CURSOR_DEFAULT);
1893
1894     /* force full menu screen redraw after displaying title screens */
1895     redraw_mask = REDRAW_ALL;
1896
1897     if (game_status_last_screen == GAME_MODE_INFO)
1898     {
1899       SetGameStatus(GAME_MODE_INFO);
1900
1901       info_mode = INFO_MODE_MAIN;
1902
1903       DrawInfoScreen();
1904     }
1905     else        /* default: return to main menu */
1906     {
1907       SetGameStatus(GAME_MODE_MAIN);
1908
1909       DrawMainMenu();
1910     }
1911   }
1912 }
1913
1914 static void HandleMainMenu_SelectLevel(int step, int direction,
1915                                        int selected_level_nr)
1916 {
1917   int old_level_nr = level_nr;
1918   int new_level_nr;
1919
1920   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1921     new_level_nr = selected_level_nr;
1922   else
1923     new_level_nr = old_level_nr + step * direction;
1924
1925   if (new_level_nr < leveldir_current->first_level)
1926     new_level_nr = leveldir_current->first_level;
1927   if (new_level_nr > leveldir_current->last_level)
1928     new_level_nr = leveldir_current->last_level;
1929
1930   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1931   {
1932     /* skipping levels is only allowed when trying to skip single level */
1933     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1934         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1935     {
1936       leveldir_current->handicap_level++;
1937       SaveLevelSetup_SeriesInfo();
1938     }
1939
1940     new_level_nr = leveldir_current->handicap_level;
1941   }
1942
1943   if (new_level_nr != old_level_nr)
1944   {
1945     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1946
1947     PlaySound(SND_MENU_ITEM_SELECTING);
1948
1949     level_nr = new_level_nr;
1950
1951     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1952              int2str(level_nr, menu.main.text.level_number.size),
1953              mci->pos_text->font);
1954
1955     LoadLevel(level_nr);
1956     DrawPreviewLevelInitial();
1957
1958     TapeErase();
1959     LoadTape(level_nr);
1960     DrawCompleteVideoDisplay();
1961
1962     SaveLevelSetup_SeriesInfo();
1963
1964     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1965
1966     /* needed because DrawPreviewLevelInitial() takes some time */
1967     BackToFront();
1968     /* SyncDisplay(); */
1969   }
1970 }
1971
1972 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1973 {
1974   static int choice = MAIN_CONTROL_GAME;
1975   static boolean button_pressed_last = FALSE;
1976   boolean button_pressed = FALSE;
1977   int pos = choice;
1978   int i;
1979
1980   if (button == MB_MENU_INITIALIZE)
1981   {
1982     DrawCursorAndText_Main(choice, TRUE, FALSE);
1983
1984     return;
1985   }
1986
1987   if (mx || my)         /* mouse input */
1988   {
1989     pos = -1;
1990
1991     for (i = 0; main_controls[i].nr != -1; i++)
1992     {
1993       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1994           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1995           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1996       {
1997         pos = main_controls[i].nr;
1998
1999         break;
2000       }
2001     }
2002
2003     /* check if level preview was clicked */
2004     if (insidePreviewRect(&preview, mx - SX, my - SY))
2005       pos = MAIN_CONTROL_GAME;
2006
2007     // handle pressed/unpressed state for active/inactive menu buttons
2008     // (if pos != -1, "i" contains index position corresponding to "pos")
2009     if (button &&
2010         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2011         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2012       button_pressed = TRUE;
2013
2014     if (button_pressed != button_pressed_last)
2015     {
2016       DrawCursorAndText_Main(choice, TRUE, button_pressed);
2017
2018       if (button_pressed)
2019         PlaySound(SND_MENU_BUTTON_PRESSING);
2020       else
2021         PlaySound(SND_MENU_BUTTON_RELEASING);
2022     }
2023   }
2024   else if (dx || dy)    /* keyboard input */
2025   {
2026     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2027                    choice == MAIN_CONTROL_SETUP))
2028       button = MB_MENU_CHOICE;
2029     else if (dy)
2030       pos = choice + dy;
2031   }
2032
2033   if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2034   {
2035     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2036   }
2037   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2038   {
2039     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2040   }
2041   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2042   {
2043     CloseDoor(DOOR_CLOSE_2);
2044
2045     SetGameStatus(GAME_MODE_LEVELNR);
2046
2047     DrawChooseLevelNr();
2048   }
2049   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2050   {
2051     if (button)
2052     {
2053       if (pos != choice)
2054       {
2055         PlaySound(SND_MENU_ITEM_ACTIVATING);
2056
2057         DrawCursorAndText_Main(choice, FALSE, FALSE);
2058         DrawCursorAndText_Main(pos, TRUE, button_pressed);
2059
2060         choice = pos;
2061       }
2062       else if (dx != 0)
2063       {
2064         if (choice != MAIN_CONTROL_INFO &&
2065             choice != MAIN_CONTROL_SETUP)
2066           HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2067       }
2068     }
2069     else
2070     {
2071       PlaySound(SND_MENU_ITEM_SELECTING);
2072
2073       if (pos == MAIN_CONTROL_NAME)
2074       {
2075         SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2076
2077         HandleTypeName(strlen(setup.player_name), 0);
2078       }
2079       else if (pos == MAIN_CONTROL_LEVELS)
2080       {
2081         if (leveldir_first)
2082         {
2083           CloseDoor(DOOR_CLOSE_2);
2084
2085           SetGameStatus(GAME_MODE_LEVELS);
2086
2087           SaveLevelSetup_LastSeries();
2088           SaveLevelSetup_SeriesInfo();
2089
2090           if (setup.internal.choose_from_top_leveldir)
2091             gotoTopLevelDir();
2092
2093           DrawChooseLevelSet();
2094         }
2095       }
2096       else if (pos == MAIN_CONTROL_SCORES)
2097       {
2098         CloseDoor(DOOR_CLOSE_2);
2099
2100         SetGameStatus(GAME_MODE_SCORES);
2101
2102         DrawHallOfFame(level_nr, -1);
2103       }
2104       else if (pos == MAIN_CONTROL_EDITOR)
2105       {
2106         if (leveldir_current->readonly &&
2107             !strEqual(setup.player_name, "Artsoft"))
2108           Request("This level is read only!", REQ_CONFIRM);
2109
2110         CloseDoor(DOOR_CLOSE_2);
2111
2112         SetGameStatus(GAME_MODE_EDITOR);
2113
2114         FadeSetEnterScreen();
2115
2116         DrawLevelEd();
2117       }
2118       else if (pos == MAIN_CONTROL_INFO)
2119       {
2120         CloseDoor(DOOR_CLOSE_2);
2121
2122         SetGameStatus(GAME_MODE_INFO);
2123
2124         info_mode = INFO_MODE_MAIN;
2125
2126         DrawInfoScreen();
2127       }
2128       else if (pos == MAIN_CONTROL_GAME)
2129       {
2130         StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2131       }
2132       else if (pos == MAIN_CONTROL_SETUP)
2133       {
2134         CloseDoor(DOOR_CLOSE_2);
2135
2136         SetGameStatus(GAME_MODE_SETUP);
2137
2138         setup_mode = SETUP_MODE_MAIN;
2139
2140         DrawSetupScreen();
2141       }
2142       else if (pos == MAIN_CONTROL_QUIT)
2143       {
2144         SaveLevelSetup_LastSeries();
2145         SaveLevelSetup_SeriesInfo();
2146
2147         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2148           SetGameStatus(GAME_MODE_QUIT);
2149       }
2150     }
2151   }
2152
2153   button_pressed_last = button_pressed;
2154 }
2155
2156
2157 /* ========================================================================= */
2158 /* info screen functions                                                     */
2159 /* ========================================================================= */
2160
2161 static struct TokenInfo *info_info;
2162 static int num_info_info;       /* number of info entries shown on screen */
2163 static int max_info_info;       /* total number of info entries in list */
2164
2165 static void execInfoTitleScreen(void)
2166 {
2167   info_mode = INFO_MODE_TITLE;
2168
2169   DrawInfoScreen();
2170 }
2171
2172 static void execInfoElements(void)
2173 {
2174   info_mode = INFO_MODE_ELEMENTS;
2175
2176   DrawInfoScreen();
2177 }
2178
2179 static void execInfoMusic(void)
2180 {
2181   info_mode = INFO_MODE_MUSIC;
2182
2183   DrawInfoScreen();
2184 }
2185
2186 static void execInfoCredits(void)
2187 {
2188   info_mode = INFO_MODE_CREDITS;
2189
2190   DrawInfoScreen();
2191 }
2192
2193 static void execInfoProgram(void)
2194 {
2195   info_mode = INFO_MODE_PROGRAM;
2196
2197   DrawInfoScreen();
2198 }
2199
2200 static void execInfoVersion(void)
2201 {
2202   info_mode = INFO_MODE_VERSION;
2203
2204   DrawInfoScreen();
2205 }
2206
2207 static void execInfoLevelSet(void)
2208 {
2209   info_mode = INFO_MODE_LEVELSET;
2210
2211   DrawInfoScreen();
2212 }
2213
2214 static void execExitInfo(void)
2215 {
2216   SetGameStatus(GAME_MODE_MAIN);
2217
2218   DrawMainMenu();
2219 }
2220
2221 static struct TokenInfo info_info_main[] =
2222 {
2223   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2224   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2225   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2226   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2227   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2228   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2229   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2230   { TYPE_EMPTY,         NULL,                   ""                      },
2231   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2232
2233   { 0,                  NULL,                   NULL                    }
2234 };
2235
2236 static int getMenuTextFont(int type)
2237 {
2238   if (type & (TYPE_SWITCH       |
2239               TYPE_YES_NO       |
2240               TYPE_YES_NO_AUTO  |
2241               TYPE_STRING       |
2242               TYPE_PLAYER       |
2243               TYPE_ECS_AGA      |
2244               TYPE_KEYTEXT      |
2245               TYPE_ENTER_LIST   |
2246               TYPE_TEXT_INPUT))
2247     return FONT_MENU_2;
2248   else
2249     return FONT_MENU_1;
2250 }
2251
2252 static struct TokenInfo *setup_info;
2253 static struct TokenInfo setup_info_input[];
2254
2255 static struct TokenInfo *menu_info;
2256
2257 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2258                                        int screen_pos, int menu_info_pos_raw,
2259                                        boolean active)
2260 {
2261   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2262   struct TokenInfo *ti = &token_info[pos];
2263   int xpos = MENU_SCREEN_START_XPOS;
2264   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2265   int font_nr = getMenuTextFont(ti->type);
2266
2267   if (setup_mode == SETUP_MODE_INPUT)
2268     font_nr = FONT_MENU_1;
2269
2270   if (active)
2271     font_nr = FONT_ACTIVE(font_nr);
2272
2273   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2274
2275   if (ti->type & ~TYPE_SKIP_ENTRY)
2276     drawCursor(screen_pos, active);
2277 }
2278
2279 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2280                                    boolean active)
2281 {
2282   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2283 }
2284
2285 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2286                                     boolean active)
2287 {
2288   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2289 }
2290
2291 static char *window_size_text;
2292 static char *scaling_type_text;
2293 static char *network_server_text;
2294
2295 static void drawSetupValue(int, int);
2296
2297 static void drawMenuInfoList(int first_entry, int num_page_entries,
2298                              int max_page_entries)
2299 {
2300   int i;
2301
2302   if (first_entry + num_page_entries > max_page_entries)
2303     first_entry = 0;
2304
2305   clearMenuListArea();
2306
2307   for (i = 0; i < num_page_entries; i++)
2308   {
2309     int menu_info_pos = first_entry + i;
2310     struct TokenInfo *si = &menu_info[menu_info_pos];
2311     void *value_ptr = si->value;
2312
2313     /* set some entries to "unchangeable" according to other variables */
2314     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2315         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2316         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2317         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2318         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2319         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2320       si->type |= TYPE_GHOSTED;
2321
2322     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2323       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2324     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2325       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2326     else if (si->type & ~TYPE_SKIP_ENTRY)
2327       initCursor(i, IMG_MENU_BUTTON);
2328
2329     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2330
2331     if (si->type & TYPE_STRING)
2332     {
2333       int gadget_id = -1;
2334
2335       if (value_ptr == &network_server_text)
2336         gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2337
2338       if (gadget_id != -1)
2339       {
2340         struct GadgetInfo *gi = screen_gadget[gadget_id];
2341         int xpos = MENU_SCREEN_START_XPOS;
2342         int ypos = MENU_SCREEN_START_YPOS + i;
2343         int x = mSX + xpos * 32;
2344         int y = mSY + ypos * 32;
2345
2346         ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2347       }
2348     }
2349
2350     if (si->type & TYPE_VALUE &&
2351         menu_info == setup_info)
2352       drawSetupValue(i, menu_info_pos);
2353   }
2354 }
2355
2356 static void DrawInfoScreen_Main(void)
2357 {
2358   int fade_mask = REDRAW_FIELD;
2359   int i;
2360
2361   if (redraw_mask & REDRAW_ALL)
2362     fade_mask = REDRAW_ALL;
2363
2364   if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
2365     fade_mask = REDRAW_ALL;
2366
2367   UnmapAllGadgets();
2368   FadeMenuSoundsAndMusic();
2369
2370   FreeScreenGadgets();
2371   CreateScreenGadgets();
2372
2373   /* (needed after displaying title screens which disable auto repeat) */
2374   KeyboardAutoRepeatOn();
2375
2376   FadeSetLeaveScreen();
2377
2378   FadeOut(fade_mask);
2379
2380   /* needed if different viewport properties defined for info screen */
2381   ChangeViewportPropertiesIfNeeded();
2382
2383   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2384
2385   ClearField();
2386
2387   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2388
2389   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2390
2391   info_info = info_info_main;
2392
2393   // determine maximal number of info entries that can be displayed on screen
2394   num_info_info = 0;
2395   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2396     num_info_info++;
2397
2398   // determine maximal number of info entries available for menu of info screen
2399   max_info_info = 0;
2400   for (i = 0; info_info[i].type != 0; i++)
2401     max_info_info++;
2402
2403   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2404
2405   MapScreenGadgets(max_info_info);
2406
2407   PlayMenuSoundsAndMusic();
2408
2409   DrawMaskedBorder(fade_mask);
2410
2411   FadeIn(fade_mask);
2412 }
2413
2414 static void changeSetupValue(int, int, int);
2415
2416 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2417                              int mode, int num_page_entries,
2418                              int max_page_entries)
2419 {
2420   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2421   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2422   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2423   int *num_page_entries_last = num_page_entries_all_last[game_status];
2424   int *choice_store = choice_stores[game_status];
2425   int *first_entry_store = first_entry_stores[game_status];
2426   int choice = choice_store[mode];              /* starts with 0 */
2427   int first_entry = first_entry_store[mode];    /* starts with 0 */
2428   int x = 0;
2429   int y = choice - first_entry;
2430   int y_old = y;
2431   boolean position_set_by_scrollbar = (dx == 999);
2432   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2433   int i;
2434
2435   if (button == MB_MENU_INITIALIZE)
2436   {
2437     // check if number of menu page entries has changed (may happen by change
2438     // of custom artwork definition value for 'list_size' for this menu screen)
2439     // (in this case, the last menu position most probably has to be corrected)
2440     if (num_page_entries != num_page_entries_last[mode])
2441     {
2442       choice_store[mode] = first_entry_store[mode] = 0;
2443
2444       choice = first_entry = 0;
2445       y = y_old = 0;
2446
2447       num_page_entries_last[mode] = num_page_entries;
2448     }
2449
2450     /* advance to first valid menu entry */
2451     while (choice < num_page_entries &&
2452            menu_info[choice].type & TYPE_SKIP_ENTRY)
2453       choice++;
2454
2455     if (position_set_by_scrollbar)
2456       first_entry = first_entry_store[mode] = dy;
2457     else
2458       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2459                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2460
2461     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2462
2463     if (choice < first_entry)
2464     {
2465       choice = first_entry;
2466
2467       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2468         choice++;
2469     }
2470     else if (choice > first_entry + num_page_entries - 1)
2471     {
2472       choice = first_entry + num_page_entries - 1;
2473
2474       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2475         choice--;
2476     }
2477
2478     choice_store[mode] = choice;
2479
2480     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2481
2482     return;
2483   }
2484   else if (button == MB_MENU_LEAVE)
2485   {
2486     PlaySound(SND_MENU_ITEM_SELECTING);
2487
2488     for (i = 0; i < max_page_entries; i++)
2489     {
2490       if (menu_info[i].type & TYPE_LEAVE_MENU)
2491       {
2492         void (*menu_callback_function)(void) = menu_info[i].value;
2493
2494         FadeSetLeaveMenu();
2495
2496         menu_callback_function();
2497
2498         break;  /* absolutely needed because function changes 'menu_info'! */
2499       }
2500     }
2501
2502     return;
2503   }
2504
2505   if (mx || my)         /* mouse input */
2506   {
2507     x = (mx - mSX) / 32;
2508     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2509   }
2510   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
2511   {
2512     /* move cursor instead of scrolling when already at start/end of list */
2513     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2514       dy = -1;
2515     else if (dy == +1 * SCROLL_LINE &&
2516              first_entry + num_page_entries == max_page_entries)
2517       dy = 1;
2518
2519     /* handle scrolling screen one line or page */
2520     if (y + dy < 0 ||
2521         y + dy > num_page_entries - 1)
2522     {
2523       boolean redraw = FALSE;
2524
2525       if (ABS(dy) == SCROLL_PAGE)
2526         step = num_page_entries - 1;
2527
2528       if (dy < 0 && first_entry > 0)
2529       {
2530         /* scroll page/line up */
2531
2532         first_entry -= step;
2533         if (first_entry < 0)
2534           first_entry = 0;
2535
2536         redraw = TRUE;
2537       }
2538       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2539       {
2540         /* scroll page/line down */
2541
2542         first_entry += step;
2543         if (first_entry + num_page_entries > max_page_entries)
2544           first_entry = MAX(0, max_page_entries - num_page_entries);
2545
2546         redraw = TRUE;
2547       }
2548
2549       if (redraw)
2550       {
2551         choice += first_entry - first_entry_store[mode];
2552
2553         if (choice < first_entry)
2554         {
2555           choice = first_entry;
2556
2557           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2558             choice++;
2559         }
2560         else if (choice > first_entry + num_page_entries - 1)
2561         {
2562           choice = first_entry + num_page_entries - 1;
2563
2564           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2565             choice--;
2566         }
2567         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2568         {
2569           choice += SIGN(dy);
2570
2571           if (choice < first_entry ||
2572               choice > first_entry + num_page_entries - 1)
2573           first_entry += SIGN(dy);
2574         }
2575
2576         first_entry_store[mode] = first_entry;
2577         choice_store[mode] = choice;
2578
2579         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2580
2581         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2582
2583         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2584                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2585       }
2586
2587       return;
2588     }
2589
2590     if (dx)
2591     {
2592       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2593
2594       if (menu_info[choice].type & menu_navigation_type ||
2595           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2596           menu_info[choice].type & TYPE_YES_NO_AUTO ||
2597           menu_info[choice].type & TYPE_PLAYER)
2598         button = MB_MENU_CHOICE;
2599     }
2600     else if (dy)
2601       y += dy;
2602
2603     /* jump to next non-empty menu entry (up or down) */
2604     while (first_entry + y > 0 &&
2605            first_entry + y < max_page_entries - 1 &&
2606            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2607       y += dy;
2608
2609     if (!IN_VIS_MENU(x, y))
2610     {
2611       choice += y - y_old;
2612
2613       if (choice < first_entry)
2614         first_entry = choice;
2615       else if (choice > first_entry + num_page_entries - 1)
2616         first_entry = choice - num_page_entries + 1;
2617
2618       if (first_entry >= 0 &&
2619           first_entry + num_page_entries <= max_page_entries)
2620       {
2621         first_entry_store[mode] = first_entry;
2622
2623         if (choice < first_entry)
2624           choice = first_entry;
2625         else if (choice > first_entry + num_page_entries - 1)
2626           choice = first_entry + num_page_entries - 1;
2627
2628         choice_store[mode] = choice;
2629
2630         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2631
2632         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2633
2634         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2635                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2636       }
2637
2638       return;
2639     }
2640   }
2641
2642   if (!anyScrollbarGadgetActive() &&
2643       IN_VIS_MENU(x, y) &&
2644       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2645       y >= 0 && y < num_page_entries)
2646   {
2647     if (button)
2648     {
2649       if (first_entry + y != choice &&
2650           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2651       {
2652         PlaySound(SND_MENU_ITEM_ACTIVATING);
2653
2654         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2655         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2656
2657         choice = choice_store[mode] = first_entry + y;
2658       }
2659       else if (dx < 0)
2660       {
2661         PlaySound(SND_MENU_ITEM_SELECTING);
2662
2663         for (i = 0; menu_info[i].type != 0; i++)
2664         {
2665           if (menu_info[i].type & TYPE_LEAVE_MENU)
2666           {
2667             void (*menu_callback_function)(void) = menu_info[i].value;
2668
2669             FadeSetLeaveMenu();
2670
2671             menu_callback_function();
2672
2673             /* absolutely needed because function changes 'menu_info'! */
2674             break;
2675           }
2676         }
2677
2678         return;
2679       }
2680     }
2681     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2682     {
2683       PlaySound(SND_MENU_ITEM_SELECTING);
2684
2685       /* when selecting key headline, execute function for key value change */
2686       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2687           menu_info[first_entry + y + 1].type & TYPE_KEY)
2688         y++;
2689
2690       /* when selecting string value, execute function for list selection */
2691       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2692           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2693         y--;
2694
2695       /* when selecting string value, execute function for text input gadget */
2696       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2697           menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2698         y--;
2699
2700       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2701       {
2702         void (*menu_callback_function)(void) =
2703           menu_info[first_entry + y].value;
2704
2705         FadeSetFromType(menu_info[first_entry + y].type);
2706
2707         menu_callback_function();
2708       }
2709       else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2710       {
2711         void (*gadget_callback_function)(void) =
2712           menu_info[first_entry + y].value;
2713
2714         gadget_callback_function();
2715       }
2716       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2717                menu_info == setup_info)
2718       {
2719         changeSetupValue(y, first_entry + y, dx);
2720       }
2721     }
2722   }
2723 }
2724
2725 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2726 {
2727   menu_info = info_info;
2728
2729   HandleMenuScreen(mx, my, dx, dy, button,
2730                    info_mode, num_info_info, max_info_info);
2731 }
2732
2733 static int getMenuFontSpacing(int spacing_height, int font_nr)
2734 {
2735   int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2736
2737   return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2738           spacing_height);
2739 }
2740
2741 static int getMenuTextSpacing(int spacing_height, int font_nr)
2742 {
2743   return (getMenuFontSpacing(spacing_height, font_nr) +
2744           EXTRA_SPACING(game_status));
2745 }
2746
2747 static int getMenuTextStep(int spacing_height, int font_nr)
2748 {
2749   return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2750 }
2751
2752 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2753 {
2754   int font_title = MENU_INFO_FONT_TITLE;
2755   int font_error = FONT_TEXT_2;
2756   int font_foot  = MENU_INFO_FONT_FOOT;
2757   int spacing_title = menu.headline1_spacing_info[info_mode];
2758   int ystep_title = getMenuTextStep(spacing_title, font_title);
2759   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2760   int ystart2 = ystart1 + ystep_title;
2761   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2762
2763   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2764
2765   FadeOut(REDRAW_FIELD);
2766
2767   ClearField();
2768   DrawHeadline();
2769
2770   DrawTextSCentered(ystart1, font_title, text_title);
2771   DrawTextSCentered(ystart2, font_error, text_error);
2772
2773   DrawTextSCentered(ybottom, font_foot,
2774                     "Press any key or button for info menu");
2775
2776   FadeIn(REDRAW_FIELD);
2777 }
2778
2779 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2780 {
2781   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2782   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2783   int font_title = MENU_INFO_FONT_TITLE;
2784   int font_foot  = MENU_INFO_FONT_FOOT;
2785   int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2786   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2787   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2788   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2789   int ystep = MENU_SCREEN_INFO_YSTEP;
2790   int element, action, direction;
2791   int graphic;
2792   int delay;
2793   int sync_frame;
2794   int i, j;
2795
2796   if (init)
2797   {
2798     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2799       infoscreen_step[i] = infoscreen_frame[i] = 0;
2800
2801     ClearField();
2802     DrawHeadline();
2803
2804     DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2805
2806     DrawTextSCentered(ybottom, font_foot,
2807                       "Press any key or button for next page");
2808
2809     FrameCounter = 0;
2810   }
2811
2812   i = j = 0;
2813   while (helpanim_info[j].element != HELPANIM_LIST_END)
2814   {
2815     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2816         i >= max_anims)
2817       break;
2818     else if (i < start)
2819     {
2820       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2821         j++;
2822
2823       j++;
2824       i++;
2825
2826       continue;
2827     }
2828
2829     j += infoscreen_step[i - start];
2830
2831     element = helpanim_info[j].element;
2832     action = helpanim_info[j].action;
2833     direction = helpanim_info[j].direction;
2834
2835     if (element < 0)
2836       element = EL_UNKNOWN;
2837
2838     if (action != -1 && direction != -1)
2839       graphic = el_act_dir2img(element, action, direction);
2840     else if (action != -1)
2841       graphic = el_act2img(element, action);
2842     else if (direction != -1)
2843       graphic = el_dir2img(element, direction);
2844     else
2845       graphic = el2img(element);
2846
2847     delay = helpanim_info[j++].delay;
2848
2849     if (delay == -1)
2850       delay = 1000000;
2851
2852     if (infoscreen_frame[i - start] == 0)
2853     {
2854       sync_frame = 0;
2855       infoscreen_frame[i - start] = delay - 1;
2856     }
2857     else
2858     {
2859       sync_frame = delay - infoscreen_frame[i - start];
2860       infoscreen_frame[i - start]--;
2861     }
2862
2863     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2864     {
2865       if (!infoscreen_frame[i - start])
2866         infoscreen_step[i - start] = 0;
2867     }
2868     else
2869     {
2870       if (!infoscreen_frame[i - start])
2871         infoscreen_step[i - start]++;
2872       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2873         j++;
2874     }
2875
2876     j++;
2877
2878     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2879                                TILEX, TILEY);
2880     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2881                                  graphic, sync_frame, USE_MASKING);
2882
2883     if (init)
2884       DrawInfoScreen_HelpText(element, action, direction, i - start);
2885
2886     i++;
2887   }
2888
2889   redraw_mask |= REDRAW_FIELD;
2890
2891   FrameCounter++;
2892 }
2893
2894 static char *getHelpText(int element, int action, int direction)
2895 {
2896   char token[MAX_LINE_LEN];
2897
2898   strcpy(token, element_info[element].token_name);
2899
2900   if (action != -1)
2901     strcat(token, element_action_info[action].suffix);
2902
2903   if (direction != -1)
2904     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2905
2906   return getHashEntry(helptext_info, token);
2907 }
2908
2909 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2910 {
2911   int font_nr = FONT_INFO_ELEMENTS;
2912   int font_width = getFontWidth(font_nr);
2913   int font_height = getFontHeight(font_nr);
2914   int yoffset = (TILEX - 2 * font_height) / 2;
2915   int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2916   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2917   int ystep = TILEY + 4;
2918   int pad_left = xstart - SX;
2919   int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2920   int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2921   int max_lines_per_text = 2;    
2922   char *text = NULL;
2923
2924   if (action != -1 && direction != -1)          /* element.action.direction */
2925     text = getHelpText(element, action, direction);
2926
2927   if (text == NULL && action != -1)             /* element.action */
2928     text = getHelpText(element, action, -1);
2929
2930   if (text == NULL && direction != -1)          /* element.direction */
2931     text = getHelpText(element, -1, direction);
2932
2933   if (text == NULL)                             /* base element */
2934     text = getHelpText(element, -1, -1);
2935
2936   if (text == NULL)                             /* not found */
2937     text = "No description available";
2938
2939   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2940     ystart += getFontHeight(font_nr) / 2;
2941
2942   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2943                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2944                  TRUE, FALSE, FALSE);
2945 }
2946
2947 static void DrawInfoScreen_TitleScreen(void)
2948 {
2949   SetGameStatus(GAME_MODE_TITLE);
2950
2951   DrawTitleScreen();
2952 }
2953
2954 void HandleInfoScreen_TitleScreen(int button)
2955 {
2956   HandleTitleScreen(0, 0, 0, 0, button);
2957 }
2958
2959 static void DrawInfoScreen_Elements(void)
2960 {
2961   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2962
2963   FadeOut(REDRAW_FIELD);
2964
2965   LoadHelpAnimInfo();
2966   LoadHelpTextInfo();
2967
2968   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2969
2970   FadeIn(REDRAW_FIELD);
2971 }
2972
2973 void HandleInfoScreen_Elements(int button)
2974 {
2975   static unsigned int info_delay = 0;
2976   static int num_anims;
2977   static int num_pages;
2978   static int page;
2979   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2980   int i;
2981
2982   if (button == MB_MENU_INITIALIZE)
2983   {
2984     boolean new_element = TRUE;
2985
2986     num_anims = 0;
2987
2988     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2989     {
2990       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2991         new_element = TRUE;
2992       else if (new_element)
2993       {
2994         num_anims++;
2995         new_element = FALSE;
2996       }
2997     }
2998
2999     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3000     page = 0;
3001   }
3002
3003   if (button == MB_MENU_LEAVE)
3004   {
3005     PlaySound(SND_MENU_ITEM_SELECTING);
3006
3007     info_mode = INFO_MODE_MAIN;
3008     DrawInfoScreen();
3009
3010     return;
3011   }
3012   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3013   {
3014     if (button != MB_MENU_INITIALIZE)
3015     {
3016       PlaySound(SND_MENU_ITEM_SELECTING);
3017
3018       page++;
3019     }
3020
3021     if (page >= num_pages)
3022     {
3023       FadeMenuSoundsAndMusic();
3024
3025       info_mode = INFO_MODE_MAIN;
3026       DrawInfoScreen();
3027
3028       return;
3029     }
3030
3031     if (page > 0)
3032       FadeSetNextScreen();
3033
3034     if (button != MB_MENU_INITIALIZE)
3035       FadeOut(REDRAW_FIELD);
3036
3037     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3038
3039     if (button != MB_MENU_INITIALIZE)
3040       FadeIn(REDRAW_FIELD);
3041   }
3042   else
3043   {
3044     if (DelayReached(&info_delay, GameFrameDelay))
3045       if (page < num_pages)
3046         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3047
3048     PlayMenuSoundIfLoop();
3049   }
3050 }
3051
3052 static void DrawInfoScreen_Music(void)
3053 {
3054   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3055
3056   FadeOut(REDRAW_FIELD);
3057
3058   ClearField();
3059   DrawHeadline();
3060
3061   LoadMusicInfo();
3062
3063   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3064
3065   FadeIn(REDRAW_FIELD);
3066 }
3067
3068 void HandleInfoScreen_Music(int button)
3069 {
3070   static struct MusicFileInfo *list = NULL;
3071   int font_title = MENU_INFO_FONT_TITLE;
3072   int font_head  = MENU_INFO_FONT_HEAD;
3073   int font_text  = MENU_INFO_FONT_TEXT;
3074   int font_foot  = MENU_INFO_FONT_FOOT;
3075   int spacing_title = menu.headline1_spacing_info[info_mode];
3076   int spacing_head  = menu.headline2_spacing_info[info_mode];
3077   int ystep_title = getMenuTextStep(spacing_title, font_title);
3078   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3079   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3080   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3081
3082   if (button == MB_MENU_INITIALIZE)
3083   {
3084     list = music_file_info;
3085
3086     if (list == NULL)
3087     {
3088       FadeMenuSoundsAndMusic();
3089
3090       ClearField();
3091       DrawHeadline();
3092
3093       DrawTextSCentered(ystart, font_title,
3094                         "No music info for this level set.");
3095
3096       DrawTextSCentered(ybottom, font_foot,
3097                         "Press any key or button for info menu");
3098
3099       return;
3100     }
3101   }
3102
3103   if (button == MB_MENU_LEAVE)
3104   {
3105     PlaySound(SND_MENU_ITEM_SELECTING);
3106
3107     FadeMenuSoundsAndMusic();
3108
3109     info_mode = INFO_MODE_MAIN;
3110     DrawInfoScreen();
3111
3112     return;
3113   }
3114   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3115   {
3116     if (button != MB_MENU_INITIALIZE)
3117     {
3118       PlaySound(SND_MENU_ITEM_SELECTING);
3119
3120       if (list != NULL)
3121         list = list->next;
3122     }
3123
3124     if (list == NULL)
3125     {
3126       FadeMenuSoundsAndMusic();
3127
3128       info_mode = INFO_MODE_MAIN;
3129       DrawInfoScreen();
3130
3131       return;
3132     }
3133
3134     FadeMenuSoundsAndMusic();
3135
3136     if (list != music_file_info)
3137       FadeSetNextScreen();
3138
3139     if (button != MB_MENU_INITIALIZE)
3140       FadeOut(REDRAW_FIELD);
3141
3142     ClearField();
3143     DrawHeadline();
3144
3145     if (list->is_sound)
3146     {
3147       int sound = list->music;
3148
3149       if (sound_info[sound].loop)
3150         PlaySoundLoop(sound);
3151       else
3152         PlaySound(sound);
3153
3154       DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3155     }
3156     else
3157     {
3158       int music = list->music;
3159
3160       if (music_info[music].loop)
3161         PlayMusicLoop(music);
3162       else
3163         PlayMusic(music);
3164
3165       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3166     }
3167
3168     ystart += ystep_title;
3169
3170     if (!strEqual(list->title, UNKNOWN_NAME))
3171     {
3172       if (!strEqual(list->title_header, UNKNOWN_NAME))
3173       {
3174         DrawTextSCentered(ystart, font_head, list->title_header);
3175         ystart += ystep_head;
3176       }
3177
3178       DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3179       ystart += ystep_head;
3180     }
3181
3182     if (!strEqual(list->artist, UNKNOWN_NAME))
3183     {
3184       if (!strEqual(list->artist_header, UNKNOWN_NAME))
3185         DrawTextSCentered(ystart, font_head, list->artist_header);
3186       else
3187         DrawTextSCentered(ystart, font_head, "by");
3188
3189       ystart += ystep_head;
3190
3191       DrawTextFCentered(ystart, font_text, "%s", list->artist);
3192       ystart += ystep_head;
3193     }
3194
3195     if (!strEqual(list->album, UNKNOWN_NAME))
3196     {
3197       if (!strEqual(list->album_header, UNKNOWN_NAME))
3198         DrawTextSCentered(ystart, font_head, list->album_header);
3199       else
3200         DrawTextSCentered(ystart, font_head, "from the album");
3201
3202       ystart += ystep_head;
3203
3204       DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3205       ystart += ystep_head;
3206     }
3207
3208     if (!strEqual(list->year, UNKNOWN_NAME))
3209     {
3210       if (!strEqual(list->year_header, UNKNOWN_NAME))
3211         DrawTextSCentered(ystart, font_head, list->year_header);
3212       else
3213         DrawTextSCentered(ystart, font_head, "from the year");
3214
3215       ystart += ystep_head;
3216
3217       DrawTextFCentered(ystart, font_text, "%s", list->year);
3218       ystart += ystep_head;
3219     }
3220
3221     DrawTextSCentered(ybottom, FONT_TEXT_4,
3222                       "Press any key or button for next page");
3223
3224     if (button != MB_MENU_INITIALIZE)
3225       FadeIn(REDRAW_FIELD);
3226   }
3227
3228   if (list != NULL && list->is_sound && sound_info[list->music].loop)
3229     PlaySoundLoop(list->music);
3230 }
3231
3232 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3233 {
3234   int font_title = MENU_INFO_FONT_TITLE;
3235   int font_head  = MENU_INFO_FONT_HEAD;
3236   int font_text  = MENU_INFO_FONT_TEXT;
3237   int font_foot  = MENU_INFO_FONT_FOOT;
3238   int spacing_title = menu.headline1_spacing_info[info_mode];
3239   int spacing_head  = menu.headline2_spacing_info[info_mode];
3240   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3241   int spacing_line  = menu.line_spacing_info[info_mode];
3242   int ystep_title = getMenuTextStep(spacing_title, font_title);
3243   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3244   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3245   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3246   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3247   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3248
3249   ClearField();
3250   DrawHeadline();
3251
3252   DrawTextSCentered(ystart, font_title, "Credits:");
3253   ystart += ystep_title;
3254
3255   if (screen_nr == 0)
3256   {
3257     DrawTextSCentered(ystart, font_head,
3258                       "Special thanks to");
3259     ystart += ystep_head;
3260     DrawTextSCentered(ystart, font_text,
3261                       "Peter Liepa");
3262     ystart += ystep_head;
3263     DrawTextSCentered(ystart, font_head,
3264                       "for creating");
3265     ystart += ystep_head;
3266     DrawTextSCentered(ystart, font_text,
3267                       "\"Boulder Dash\"");
3268     ystart += ystep_head;
3269     DrawTextSCentered(ystart, font_head,
3270                       "in the year");
3271     ystart += ystep_head;
3272     DrawTextSCentered(ystart, font_text,
3273                       "1984");
3274     ystart += ystep_head;
3275     DrawTextSCentered(ystart, font_head,
3276                       "published by");
3277     ystart += ystep_head;
3278     DrawTextSCentered(ystart, font_text,
3279                       "First Star Software");
3280   }
3281   else if (screen_nr == 1)
3282   {
3283     DrawTextSCentered(ystart, font_head,
3284                       "Special thanks to");
3285     ystart += ystep_head;
3286     DrawTextSCentered(ystart, font_text,
3287                       "Klaus Heinz & Volker Wertich");
3288     ystart += ystep_head;
3289     DrawTextSCentered(ystart, font_head,
3290                       "for creating");
3291     ystart += ystep_head;
3292     DrawTextSCentered(ystart, font_text,
3293                       "\"Emerald Mine\"");
3294     ystart += ystep_head;
3295     DrawTextSCentered(ystart, font_head,
3296                       "in the year");
3297     ystart += ystep_head;
3298     DrawTextSCentered(ystart, font_text,
3299                       "1987");
3300     ystart += ystep_head;
3301     DrawTextSCentered(ystart, font_head,
3302                       "published by");
3303     ystart += ystep_head;
3304     DrawTextSCentered(ystart, font_text,
3305                       "Kingsoft");
3306   }
3307   else if (screen_nr == 2)
3308   {
3309     DrawTextSCentered(ystart, font_head,
3310                       "Special thanks to");
3311     ystart += ystep_head;
3312     DrawTextSCentered(ystart, font_text,
3313                       "Michael Stopp & Philip Jespersen");
3314     ystart += ystep_head;
3315     DrawTextSCentered(ystart, font_head,
3316                       "for creating");
3317     ystart += ystep_head;
3318     DrawTextSCentered(ystart, font_text,
3319                       "\"Supaplex\"");
3320     ystart += ystep_head;
3321     DrawTextSCentered(ystart, font_head,
3322                       "in the year");
3323     ystart += ystep_head;
3324     DrawTextSCentered(ystart, font_text,
3325                       "1991");
3326     ystart += ystep_head;
3327     DrawTextSCentered(ystart, font_head,
3328                       "published by");
3329     ystart += ystep_head;
3330     DrawTextSCentered(ystart, font_text,
3331                       "Digital Integration");
3332   }
3333   else if (screen_nr == 3)
3334   {
3335     DrawTextSCentered(ystart, font_head,
3336                       "Special thanks to");
3337     ystart += ystep_head;
3338     DrawTextSCentered(ystart, font_text,
3339                       "Hiroyuki Imabayashi");
3340     ystart += ystep_head;
3341     DrawTextSCentered(ystart, font_head,
3342                       "for creating");
3343     ystart += ystep_head;
3344     DrawTextSCentered(ystart, font_text,
3345                       "\"Sokoban\"");
3346     ystart += ystep_head;
3347     DrawTextSCentered(ystart, font_head,
3348                       "in the year");
3349     ystart += ystep_head;
3350     DrawTextSCentered(ystart, font_text,
3351                       "1982");
3352     ystart += ystep_head;
3353     DrawTextSCentered(ystart, font_head,
3354                       "published by");
3355     ystart += ystep_head;
3356     DrawTextSCentered(ystart, font_text,
3357                       "Thinking Rabbit");
3358   }
3359   else if (screen_nr == 4)
3360   {
3361     DrawTextSCentered(ystart, font_head,
3362                       "Special thanks to");
3363     ystart += ystep_head;
3364     DrawTextSCentered(ystart, font_text,
3365                       "Alan Bond");
3366     ystart += ystep_head;
3367     DrawTextSCentered(ystart, font_head,
3368                       "and");
3369     ystart += ystep_head;
3370     DrawTextSCentered(ystart, font_text,
3371                       "J\xfcrgen Bonhagen");
3372     ystart += ystep_head;
3373     DrawTextSCentered(ystart, font_head,
3374                       "for the continuous creation");
3375     ystart += ystep_line;
3376     DrawTextSCentered(ystart, font_head,
3377                       "of outstanding level sets");
3378   }
3379   else if (screen_nr == 5)
3380   {
3381     DrawTextSCentered(ystart, font_head,
3382                       "Thanks to");
3383     ystart += ystep_head;
3384     DrawTextSCentered(ystart, font_text,
3385                       "Peter Elzner");
3386     ystart += ystep_head;
3387     DrawTextSCentered(ystart, font_head,
3388                       "for ideas and inspiration by");
3389     ystart += ystep_head;
3390     DrawTextSCentered(ystart, font_text,
3391                       "Diamond Caves");
3392     ystart += ystep_para;
3393
3394     DrawTextSCentered(ystart, font_head,
3395                       "Thanks to");
3396     ystart += ystep_head;
3397     DrawTextSCentered(ystart, font_text,
3398                       "Steffest");
3399     ystart += ystep_head;
3400     DrawTextSCentered(ystart, font_head,
3401                       "for ideas and inspiration by");
3402     ystart += ystep_head;
3403     DrawTextSCentered(ystart, font_text,
3404                       "DX-Boulderdash");
3405   }
3406   else if (screen_nr == 6)
3407   {
3408     DrawTextSCentered(ystart, font_head,
3409                       "Thanks to");
3410     ystart += ystep_head;
3411     DrawTextSCentered(ystart, font_text,
3412                       "David Tritscher");
3413     ystart += ystep_head;
3414     DrawTextSCentered(ystart, font_head,
3415                       "for the code base used for the");
3416     ystart += ystep_line;
3417     DrawTextSCentered(ystart, font_head,
3418                       "native Emerald Mine engine");
3419   }
3420   else if (screen_nr == 7)
3421   {
3422     DrawTextSCentered(ystart, font_head,
3423                       "Thanks to");
3424     ystart += ystep_head;
3425     DrawTextSCentered(ystart, font_text,
3426                       "Guido Schulz");
3427     ystart += ystep_head;
3428     DrawTextSCentered(ystart, font_head,
3429                       "for the initial DOS port");
3430     ystart += ystep_para;
3431
3432     DrawTextSCentered(ystart, font_head,
3433                       "Thanks to");
3434     ystart += ystep_head;
3435     DrawTextSCentered(ystart, font_text,
3436                       "Karl H\xf6rnell");
3437     ystart += ystep_head;
3438     DrawTextSCentered(ystart, font_head,
3439                       "for some additional toons");
3440   }
3441   else if (screen_nr == 8)
3442   {
3443     DrawTextSCentered(ystart, font_head,
3444                       "And not to forget:");
3445     ystart += ystep_head;
3446     DrawTextSCentered(ystart, font_head,
3447                       "Many thanks to");
3448     ystart += ystep_head;
3449     DrawTextSCentered(ystart, font_text,
3450                       "All those who contributed");
3451     ystart += ystep_line;
3452     DrawTextSCentered(ystart, font_text,
3453                       "levels to this game");
3454     ystart += ystep_line;
3455     DrawTextSCentered(ystart, font_text,
3456                       "since 1995");
3457   }
3458
3459   DrawTextSCentered(ybottom, font_foot,
3460                     "Press any key or button for next page");
3461 }
3462
3463 static void DrawInfoScreen_Credits(void)
3464 {
3465   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3466
3467   FadeMenuSoundsAndMusic();
3468
3469   FadeOut(REDRAW_FIELD);
3470
3471   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3472
3473   FadeIn(REDRAW_FIELD);
3474 }
3475
3476 void HandleInfoScreen_Credits(int button)
3477 {
3478   static int screen_nr = 0;
3479   int num_screens = 9;
3480
3481   if (button == MB_MENU_INITIALIZE)
3482   {
3483     screen_nr = 0;
3484
3485     // DrawInfoScreen_CreditsScreen(screen_nr);
3486   }
3487
3488   if (button == MB_MENU_LEAVE)
3489   {
3490     PlaySound(SND_MENU_ITEM_SELECTING);
3491
3492     info_mode = INFO_MODE_MAIN;
3493     DrawInfoScreen();
3494
3495     return;
3496   }
3497   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3498   {
3499     if (button != MB_MENU_INITIALIZE)
3500     {
3501       PlaySound(SND_MENU_ITEM_SELECTING);
3502
3503       screen_nr++;
3504     }
3505
3506     if (screen_nr >= num_screens)
3507     {
3508       FadeMenuSoundsAndMusic();
3509
3510       info_mode = INFO_MODE_MAIN;
3511       DrawInfoScreen();
3512
3513       return;
3514     }
3515
3516     if (screen_nr > 0)
3517       FadeSetNextScreen();
3518
3519     if (button != MB_MENU_INITIALIZE)
3520       FadeOut(REDRAW_FIELD);
3521
3522     DrawInfoScreen_CreditsScreen(screen_nr);
3523
3524     if (button != MB_MENU_INITIALIZE)
3525       FadeIn(REDRAW_FIELD);
3526   }
3527   else
3528   {
3529     PlayMenuSoundIfLoop();
3530   }
3531 }
3532
3533 static void DrawInfoScreen_Program(void)
3534 {
3535   int font_title = MENU_INFO_FONT_TITLE;
3536   int font_head  = MENU_INFO_FONT_HEAD;
3537   int font_text  = MENU_INFO_FONT_TEXT;
3538   int font_foot  = MENU_INFO_FONT_FOOT;
3539   int spacing_title = menu.headline1_spacing_info[info_mode];
3540   int spacing_head  = menu.headline2_spacing_info[info_mode];
3541   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3542   int spacing_line  = menu.line_spacing_info[info_mode];
3543   int ystep_title = getMenuTextStep(spacing_title, font_title);
3544   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3545   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3546   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3547   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3548   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3549
3550   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3551
3552   FadeOut(REDRAW_FIELD);
3553
3554   ClearField();
3555   DrawHeadline();
3556
3557   DrawTextSCentered(ystart, font_title, "Program Information:");
3558   ystart += ystep_title;
3559
3560   DrawTextSCentered(ystart, font_head,
3561                     "This game is Freeware!");
3562   ystart += ystep_head;
3563   DrawTextSCentered(ystart, font_head,
3564                     "If you like it, send e-mail to:");
3565   ystart += ystep_head;
3566   DrawTextSCentered(ystart, font_text,
3567                     setup.internal.program_email);
3568   ystart += ystep_para;
3569
3570   DrawTextSCentered(ystart, font_head,
3571                     "More information and levels:");
3572   ystart += ystep_head;
3573   DrawTextSCentered(ystart, font_text,
3574                     setup.internal.program_website);
3575   ystart += ystep_para;
3576
3577   DrawTextSCentered(ystart, font_head,
3578                     "If you have created new levels,");
3579   ystart += ystep_line;
3580   DrawTextSCentered(ystart, font_head,
3581                     "send them to me to include them!");
3582   ystart += ystep_head;
3583   DrawTextSCentered(ystart, font_head,
3584                     ":-)");
3585
3586   DrawTextSCentered(ybottom, font_foot,
3587                     "Press any key or button for info menu");
3588
3589   FadeIn(REDRAW_FIELD);
3590 }
3591
3592 void HandleInfoScreen_Program(int button)
3593 {
3594   if (button == MB_MENU_LEAVE)
3595   {
3596     PlaySound(SND_MENU_ITEM_SELECTING);
3597
3598     info_mode = INFO_MODE_MAIN;
3599     DrawInfoScreen();
3600
3601     return;
3602   }
3603   else if (button == MB_MENU_CHOICE)
3604   {
3605     PlaySound(SND_MENU_ITEM_SELECTING);
3606
3607     FadeMenuSoundsAndMusic();
3608
3609     info_mode = INFO_MODE_MAIN;
3610     DrawInfoScreen();
3611   }
3612   else
3613   {
3614     PlayMenuSoundIfLoop();
3615   }
3616 }
3617
3618 static void DrawInfoScreen_Version(void)
3619 {
3620   int font_title = MENU_INFO_FONT_TITLE;
3621   int font_head  = MENU_INFO_FONT_HEAD;
3622   int font_text  = MENU_INFO_FONT_TEXT;
3623   int font_foot  = MENU_INFO_FONT_FOOT;
3624   int spacing_title = menu.headline1_spacing_info[info_mode];
3625   int spacing_head  = menu.headline2_spacing_info[info_mode];
3626   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3627   int spacing_line  = menu.line_spacing_info[info_mode];
3628   int xstep = getFontWidth(font_text);
3629   int ystep_title = getMenuTextStep(spacing_title, font_title);
3630   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3631   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3632   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3633   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3634   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3635   int xstart1 = mSX - SX + 2 * xstep;
3636   int xstart2 = mSX - SX + 18 * xstep;
3637   int xstart3 = mSX - SX + 28 * xstep;
3638   SDL_version sdl_version_compiled;
3639   const SDL_version *sdl_version_linked;
3640   int driver_name_len = 10;
3641 #if defined(TARGET_SDL2)
3642   SDL_version sdl_version_linked_ext;
3643   const char *driver_name = NULL;
3644 #else
3645   char driver_name[driver_name_len];
3646 #endif
3647
3648   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3649
3650   FadeOut(REDRAW_FIELD);
3651
3652   ClearField();
3653   DrawHeadline();
3654
3655   DrawTextSCentered(ystart, font_title, "Version Information:");
3656   ystart += ystep_title;
3657
3658   DrawTextF(xstart1, ystart, font_head, "Name");
3659   DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3660   ystart += ystep_line;
3661
3662   if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3663   {
3664     DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3665     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3666     ystart += ystep_line;
3667
3668     DrawTextF(xstart1, ystart, font_head, "Version (real)");
3669     DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3670     ystart += ystep_line;
3671   }
3672   else
3673   {
3674     DrawTextF(xstart1, ystart, font_head, "Version");
3675     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3676     ystart += ystep_line;
3677   }
3678
3679   DrawTextF(xstart1, ystart, font_head, "Platform");
3680   DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3681   ystart += ystep_line;
3682
3683   DrawTextF(xstart1, ystart, font_head, "Target");
3684   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3685   ystart += ystep_line;
3686
3687   DrawTextF(xstart1, ystart, font_head, "Source date");
3688   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3689   ystart += ystep_para;
3690
3691   DrawTextF(xstart1, ystart, font_head, "Library");
3692   DrawTextF(xstart2, ystart, font_head, "compiled");
3693   DrawTextF(xstart3, ystart, font_head, "linked");
3694   ystart += ystep_head;
3695
3696   SDL_VERSION(&sdl_version_compiled);
3697 #if defined(TARGET_SDL2)
3698   SDL_GetVersion(&sdl_version_linked_ext);
3699   sdl_version_linked = &sdl_version_linked_ext;
3700 #else
3701   sdl_version_linked = SDL_Linked_Version();
3702 #endif
3703
3704   DrawTextF(xstart1, ystart, font_text, "SDL");
3705   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3706             sdl_version_compiled.major,
3707             sdl_version_compiled.minor,
3708             sdl_version_compiled.patch);
3709   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3710             sdl_version_linked->major,
3711             sdl_version_linked->minor,
3712             sdl_version_linked->patch);
3713   ystart += ystep_line;
3714
3715   SDL_IMAGE_VERSION(&sdl_version_compiled);
3716   sdl_version_linked = IMG_Linked_Version();
3717
3718   DrawTextF(xstart1, ystart, font_text, "SDL_image");
3719   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3720             sdl_version_compiled.major,
3721             sdl_version_compiled.minor,
3722             sdl_version_compiled.patch);
3723   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3724             sdl_version_linked->major,
3725             sdl_version_linked->minor,
3726             sdl_version_linked->patch);
3727   ystart += ystep_line;
3728
3729   SDL_MIXER_VERSION(&sdl_version_compiled);
3730   sdl_version_linked = Mix_Linked_Version();
3731
3732   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3733   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3734             sdl_version_compiled.major,
3735             sdl_version_compiled.minor,
3736             sdl_version_compiled.patch);
3737   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3738             sdl_version_linked->major,
3739             sdl_version_linked->minor,
3740             sdl_version_linked->patch);
3741   ystart += ystep_line;
3742
3743   SDL_NET_VERSION(&sdl_version_compiled);
3744   sdl_version_linked = SDLNet_Linked_Version();
3745
3746   DrawTextF(xstart1, ystart, font_text, "SDL_net");
3747   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3748             sdl_version_compiled.major,
3749             sdl_version_compiled.minor,
3750             sdl_version_compiled.patch);
3751   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3752             sdl_version_linked->major,
3753             sdl_version_linked->minor,
3754             sdl_version_linked->patch);
3755   ystart += ystep_para;
3756
3757   DrawTextF(xstart1, ystart, font_head, "Driver");
3758   DrawTextF(xstart2, ystart, font_head, "Requested");
3759   DrawTextF(xstart3, ystart, font_head, "Used");
3760   ystart += ystep_head;
3761
3762 #if defined(TARGET_SDL2)
3763   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3764 #else
3765   SDL_VideoDriverName(driver_name, driver_name_len);
3766 #endif
3767
3768   DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3769   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3770   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3771   ystart += ystep_line;
3772
3773 #if defined(TARGET_SDL2)
3774   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3775 #else
3776   SDL_AudioDriverName(driver_name, driver_name_len);
3777 #endif
3778
3779   DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3780   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3781   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3782
3783   DrawTextSCentered(ybottom, font_foot,
3784                     "Press any key or button for info menu");
3785
3786   FadeIn(REDRAW_FIELD);
3787 }
3788
3789 void HandleInfoScreen_Version(int button)
3790 {
3791   if (button == MB_MENU_LEAVE)
3792   {
3793     PlaySound(SND_MENU_ITEM_SELECTING);
3794
3795     info_mode = INFO_MODE_MAIN;
3796     DrawInfoScreen();
3797
3798     return;
3799   }
3800   else if (button == MB_MENU_CHOICE)
3801   {
3802     PlaySound(SND_MENU_ITEM_SELECTING);
3803
3804     FadeMenuSoundsAndMusic();
3805
3806     info_mode = INFO_MODE_MAIN;
3807     DrawInfoScreen();
3808   }
3809   else
3810   {
3811     PlayMenuSoundIfLoop();
3812   }
3813 }
3814
3815 static void DrawInfoScreen_LevelSet(void)
3816 {
3817   struct TitleMessageInfo *tmi = &readme;
3818   char *filename = getLevelSetInfoFilename();
3819   char *title = "Level Set Information:";
3820   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3821   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3822
3823   if (filename == NULL)
3824   {
3825     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3826
3827     return;
3828   }
3829
3830   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3831
3832   FadeOut(REDRAW_FIELD);
3833
3834   ClearField();
3835   DrawHeadline();
3836
3837   DrawTextSCentered(ystart, FONT_TEXT_1, title);
3838
3839   /* if x position set to "-1", automatically determine by playfield width */
3840   if (tmi->x == -1)
3841     tmi->x = SXSIZE / 2;
3842
3843   /* if y position set to "-1", use static default value */
3844   if (tmi->y == -1)
3845     tmi->y = 150;
3846
3847   /* if width set to "-1", automatically determine by playfield width */
3848   if (tmi->width == -1)
3849     tmi->width = SXSIZE - 2 * TILEX;
3850
3851   /* if height set to "-1", automatically determine by playfield height */
3852   if (tmi->height == -1)
3853     tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3854
3855   /* if chars set to "-1", automatically determine by text and font width */
3856   if (tmi->chars == -1)
3857     tmi->chars = tmi->width / getFontWidth(tmi->font);
3858   else
3859     tmi->width = tmi->chars * getFontWidth(tmi->font);
3860
3861   /* if lines set to "-1", automatically determine by text and font height */
3862   if (tmi->lines == -1)
3863     tmi->lines = tmi->height / getFontHeight(tmi->font);
3864   else
3865     tmi->height = tmi->lines * getFontHeight(tmi->font);
3866
3867   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3868                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3869                tmi->autowrap, tmi->centered, tmi->parse_comments);
3870
3871   DrawTextSCentered(ybottom, FONT_TEXT_4,
3872                     "Press any key or button for info menu");
3873
3874   FadeIn(REDRAW_FIELD);
3875 }
3876
3877 static void HandleInfoScreen_LevelSet(int button)
3878 {
3879   if (button == MB_MENU_LEAVE)
3880   {
3881     PlaySound(SND_MENU_ITEM_SELECTING);
3882
3883     info_mode = INFO_MODE_MAIN;
3884     DrawInfoScreen();
3885
3886     return;
3887   }
3888   else if (button == MB_MENU_CHOICE)
3889   {
3890     PlaySound(SND_MENU_ITEM_SELECTING);
3891
3892     FadeMenuSoundsAndMusic();
3893
3894     info_mode = INFO_MODE_MAIN;
3895     DrawInfoScreen();
3896   }
3897   else
3898   {
3899     PlayMenuSoundIfLoop();
3900   }
3901 }
3902
3903 static void DrawInfoScreen(void)
3904 {
3905   if (info_mode == INFO_MODE_TITLE)
3906     DrawInfoScreen_TitleScreen();
3907   else if (info_mode == INFO_MODE_ELEMENTS)
3908     DrawInfoScreen_Elements();
3909   else if (info_mode == INFO_MODE_MUSIC)
3910     DrawInfoScreen_Music();
3911   else if (info_mode == INFO_MODE_CREDITS)
3912     DrawInfoScreen_Credits();
3913   else if (info_mode == INFO_MODE_PROGRAM)
3914     DrawInfoScreen_Program();
3915   else if (info_mode == INFO_MODE_VERSION)
3916     DrawInfoScreen_Version();
3917   else if (info_mode == INFO_MODE_LEVELSET)
3918     DrawInfoScreen_LevelSet();
3919   else
3920     DrawInfoScreen_Main();
3921
3922   if (info_mode != INFO_MODE_MAIN &&
3923       info_mode != INFO_MODE_TITLE &&
3924       info_mode != INFO_MODE_MUSIC)
3925     PlayMenuSoundsAndMusic();
3926 }
3927
3928 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3929 {
3930   if (info_mode == INFO_MODE_TITLE)
3931     HandleInfoScreen_TitleScreen(button);
3932   else if (info_mode == INFO_MODE_ELEMENTS)
3933     HandleInfoScreen_Elements(button);
3934   else if (info_mode == INFO_MODE_MUSIC)
3935     HandleInfoScreen_Music(button);
3936   else if (info_mode == INFO_MODE_CREDITS)
3937     HandleInfoScreen_Credits(button);
3938   else if (info_mode == INFO_MODE_PROGRAM)
3939     HandleInfoScreen_Program(button);
3940   else if (info_mode == INFO_MODE_VERSION)
3941     HandleInfoScreen_Version(button);
3942   else if (info_mode == INFO_MODE_LEVELSET)
3943     HandleInfoScreen_LevelSet(button);
3944   else
3945     HandleInfoScreen_Main(mx, my, dx, dy, button);
3946 }
3947
3948
3949 /* ========================================================================= */
3950 /* type name functions                                                       */
3951 /* ========================================================================= */
3952
3953 void HandleTypeName(int newxpos, Key key)
3954 {
3955   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3956   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3957   struct TextPosInfo *pos = mci->pos_input;
3958   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3959   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3960   static int xpos = 0;
3961   int font_nr = pos->font;
3962   int font_active_nr = FONT_ACTIVE(font_nr);
3963   int font_width = getFontWidth(font_active_nr);
3964   char key_char = getValidConfigValueChar(getCharFromKey(key));
3965   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3966   boolean is_active = TRUE;
3967
3968   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3969
3970   if (newxpos)
3971   {
3972     strcpy(last_player_name, setup.player_name);
3973
3974     xpos = newxpos;
3975
3976     StartTextInput(startx, starty, pos->width, pos->height);
3977   }
3978   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3979   {
3980     setup.player_name[xpos] = key_char;
3981     setup.player_name[xpos + 1] = 0;
3982
3983     xpos++;
3984   }
3985   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3986   {
3987     xpos--;
3988
3989     setup.player_name[xpos] = 0;
3990   }
3991   else if (key == KSYM_Return && xpos > 0)
3992   {
3993     SaveSetup();
3994
3995     is_active = FALSE;
3996
3997     SetGameStatus(GAME_MODE_MAIN);
3998   }
3999   else if (key == KSYM_Escape)
4000   {
4001     strcpy(setup.player_name, last_player_name);
4002
4003     is_active = FALSE;
4004
4005     SetGameStatus(GAME_MODE_MAIN);
4006   }
4007
4008   if (is_active)
4009   {
4010     pos->width = (strlen(setup.player_name) + 1) * font_width;
4011     startx = mSX + ALIGNED_TEXT_XPOS(pos);
4012
4013     DrawText(startx, starty, setup.player_name, font_active_nr);
4014     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
4015   }
4016   else
4017   {
4018     pos->width = strlen(setup.player_name) * font_width;
4019     startx = mSX + ALIGNED_TEXT_XPOS(pos);
4020
4021     DrawText(startx, starty, setup.player_name, font_nr);
4022
4023     StopTextInput();
4024   }
4025 }
4026
4027
4028 /* ========================================================================= */
4029 /* tree menu functions                                                       */
4030 /* ========================================================================= */
4031
4032 static void DrawChooseTree(TreeInfo **ti_ptr)
4033 {
4034   int fade_mask = REDRAW_FIELD;
4035
4036   if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
4037     fade_mask = REDRAW_ALL;
4038
4039   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4040   {
4041     SetGameStatus(GAME_MODE_MAIN);
4042
4043     DrawMainMenu();
4044
4045     return;
4046   }
4047
4048   UnmapAllGadgets();
4049
4050   FreeScreenGadgets();
4051   CreateScreenGadgets();
4052
4053   FadeOut(fade_mask);
4054
4055   /* needed if different viewport properties defined for choosing level (set) */
4056   ChangeViewportPropertiesIfNeeded();
4057
4058   if (game_status == GAME_MODE_LEVELNR)
4059     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4060   else if (game_status == GAME_MODE_LEVELS)
4061     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4062
4063   ClearField();
4064
4065   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4066
4067   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4068   MapScreenTreeGadgets(*ti_ptr);
4069
4070   DrawMaskedBorder(fade_mask);
4071
4072   FadeIn(fade_mask);
4073 }
4074
4075 static void drawChooseTreeList(int first_entry, int num_page_entries,
4076                                TreeInfo *ti)
4077 {
4078   int i;
4079   char *title_string = NULL;
4080   int yoffset_sets = MENU_TITLE1_YPOS;
4081   int yoffset_setup = 16;
4082   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4083                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4084
4085   title_string = ti->infotext;
4086
4087   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4088
4089   clearMenuListArea();
4090
4091   for (i = 0; i < num_page_entries; i++)
4092   {
4093     TreeInfo *node, *node_first;
4094     int entry_pos = first_entry + i;
4095     int xpos = MENU_SCREEN_START_XPOS;
4096     int ypos = MENU_SCREEN_START_YPOS + i;
4097     int startx = mSX + xpos * 32;
4098     int starty = mSY + ypos * 32;
4099     int font_nr = FONT_TEXT_1;
4100     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4101     int startx_text = startx + font_xoffset;
4102     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4103     int text_size = startx_scrollbar - startx_text;
4104     int max_buffer_len = text_size / getFontWidth(font_nr);
4105     char buffer[max_buffer_len + 1];
4106
4107     node_first = getTreeInfoFirstGroupEntry(ti);
4108     node = getTreeInfoFromPos(node_first, entry_pos);
4109
4110     strncpy(buffer, node->name, max_buffer_len);
4111     buffer[max_buffer_len] = '\0';
4112
4113     DrawText(startx, starty, buffer, font_nr + node->color);
4114
4115     if (node->parent_link)
4116       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4117     else if (node->level_group)
4118       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4119     else
4120       initCursor(i, IMG_MENU_BUTTON);
4121   }
4122
4123   redraw_mask |= REDRAW_FIELD;
4124 }
4125
4126 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4127 {
4128   TreeInfo *node, *node_first;
4129   int x, last_redraw_mask = redraw_mask;
4130   int ypos = MENU_TITLE2_YPOS;
4131   int font_nr = FONT_TITLE_2;
4132
4133   if (ti->type == TREE_TYPE_LEVEL_NR)
4134     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4135
4136   if (ti->type != TREE_TYPE_LEVEL_DIR)
4137     return;
4138
4139   node_first = getTreeInfoFirstGroupEntry(ti);
4140   node = getTreeInfoFromPos(node_first, entry_pos);
4141
4142   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4143
4144   if (node->parent_link)
4145     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4146                       node->node_parent->name);
4147   else if (node->level_group)
4148     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4149                       node->name);
4150   else if (ti->type == TREE_TYPE_LEVEL_DIR)
4151     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4152                       node->levels, (node->levels > 1 ? "levels" : "level"),
4153                       node->class_desc);
4154
4155   /* let BackToFront() redraw only what is needed */
4156   redraw_mask = last_redraw_mask;
4157   for (x = 0; x < SCR_FIELDX; x++)
4158     MarkTileDirty(x, 1);
4159 }
4160
4161 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4162                              TreeInfo **ti_ptr)
4163 {
4164   TreeInfo *ti = *ti_ptr;
4165   int x = 0;
4166   int y = ti->cl_cursor;
4167   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4168   int num_entries = numTreeInfoInGroup(ti);
4169   int num_page_entries;
4170   boolean position_set_by_scrollbar = (dx == 999);
4171
4172   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4173     num_page_entries = num_entries;
4174   else
4175     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4176
4177   if (button == MB_MENU_INITIALIZE)
4178   {
4179     int num_entries = numTreeInfoInGroup(ti);
4180     int entry_pos = posTreeInfo(ti);
4181
4182     if (ti->cl_first == -1)
4183     {
4184       /* only on initialization */
4185       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4186       ti->cl_cursor = entry_pos - ti->cl_first;
4187     }
4188     else if (ti->cl_cursor >= num_page_entries ||
4189              (num_entries > num_page_entries &&
4190               num_entries - ti->cl_first < num_page_entries))
4191     {
4192       /* only after change of list size (by custom graphic configuration) */
4193       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4194       ti->cl_cursor = entry_pos - ti->cl_first;
4195     }
4196
4197     if (position_set_by_scrollbar)
4198       ti->cl_first = dy;
4199     else
4200       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4201                                 ti->cl_first, ti);
4202
4203     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4204     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4205     drawChooseTreeCursor(ti->cl_cursor, TRUE);
4206
4207     return;
4208   }
4209   else if (button == MB_MENU_LEAVE)
4210   {
4211     FadeSetLeaveMenu();
4212
4213     PlaySound(SND_MENU_ITEM_SELECTING);
4214
4215     if (ti->node_parent)
4216     {
4217       *ti_ptr = ti->node_parent;
4218       DrawChooseTree(ti_ptr);
4219     }
4220     else if (game_status == GAME_MODE_SETUP)
4221     {
4222       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4223           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4224           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4225         execSetupGame();
4226       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4227                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4228                setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4229                setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4230         execSetupGraphics();
4231       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4232                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4233                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4234         execSetupSound();
4235       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4236                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4237                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4238                setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4239                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4240                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4241                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4242                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4243         execSetupTouch();
4244       else
4245         execSetupArtwork();
4246     }
4247     else
4248     {
4249       if (game_status == GAME_MODE_LEVELNR)
4250       {
4251         int new_level_nr = atoi(level_number_current->identifier);
4252
4253         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4254       }
4255
4256       SetGameStatus(GAME_MODE_MAIN);
4257
4258       DrawMainMenu();
4259     }
4260
4261     return;
4262   }
4263
4264   if (mx || my)         /* mouse input */
4265   {
4266     x = (mx - mSX) / 32;
4267     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4268   }
4269   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
4270   {
4271     /* move cursor instead of scrolling when already at start/end of list */
4272     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4273       dy = -1;
4274     else if (dy == +1 * SCROLL_LINE &&
4275              ti->cl_first + num_page_entries == num_entries)
4276       dy = 1;
4277
4278     /* handle scrolling screen one line or page */
4279     if (ti->cl_cursor + dy < 0 ||
4280         ti->cl_cursor + dy > num_page_entries - 1)
4281     {
4282       boolean redraw = FALSE;
4283
4284       if (ABS(dy) == SCROLL_PAGE)
4285         step = num_page_entries - 1;
4286
4287       if (dy < 0 && ti->cl_first > 0)
4288       {
4289         /* scroll page/line up */
4290
4291         ti->cl_first -= step;
4292         if (ti->cl_first < 0)
4293           ti->cl_first = 0;
4294
4295         redraw = TRUE;
4296       }
4297       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4298       {
4299         /* scroll page/line down */
4300
4301         ti->cl_first += step;
4302         if (ti->cl_first + num_page_entries > num_entries)
4303           ti->cl_first = MAX(0, num_entries - num_page_entries);
4304
4305         redraw = TRUE;
4306       }
4307
4308       if (redraw)
4309       {
4310         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4311         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4312         drawChooseTreeCursor(ti->cl_cursor, TRUE);
4313
4314         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4315                                   ti->cl_first, ti);
4316       }
4317
4318       return;
4319     }
4320
4321     /* handle moving cursor one line */
4322     y = ti->cl_cursor + dy;
4323   }
4324
4325   if (dx == 1)
4326   {
4327     TreeInfo *node_first, *node_cursor;
4328     int entry_pos = ti->cl_first + y;
4329
4330     node_first = getTreeInfoFirstGroupEntry(ti);
4331     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4332
4333     if (node_cursor->node_group)
4334     {
4335       FadeSetEnterMenu();
4336
4337       PlaySound(SND_MENU_ITEM_SELECTING);
4338
4339       node_cursor->cl_first = ti->cl_first;
4340       node_cursor->cl_cursor = ti->cl_cursor;
4341       *ti_ptr = node_cursor->node_group;
4342       DrawChooseTree(ti_ptr);
4343
4344       return;
4345     }
4346   }
4347   else if (dx == -1 && ti->node_parent)
4348   {
4349     FadeSetLeaveMenu();
4350
4351     PlaySound(SND_MENU_ITEM_SELECTING);
4352
4353     *ti_ptr = ti->node_parent;
4354     DrawChooseTree(ti_ptr);
4355
4356     return;
4357   }
4358
4359   if (!anyScrollbarGadgetActive() &&
4360       IN_VIS_MENU(x, y) &&
4361       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4362       y >= 0 && y < num_page_entries)
4363   {
4364     if (button)
4365     {
4366       if (y != ti->cl_cursor)
4367       {
4368         PlaySound(SND_MENU_ITEM_ACTIVATING);
4369
4370         drawChooseTreeCursor(ti->cl_cursor, FALSE);
4371         drawChooseTreeCursor(y, TRUE);
4372         drawChooseTreeInfo(ti->cl_first + y, ti);
4373
4374         ti->cl_cursor = y;
4375       }
4376       else if (dx < 0)
4377       {
4378         if (game_status == GAME_MODE_SETUP)
4379         {
4380           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4381               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4382               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4383             execSetupGame();
4384           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4385                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4386                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4387                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4388             execSetupGraphics();
4389           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4390                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4391                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4392             execSetupSound();
4393           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4394                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4395                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4396                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4397                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4398                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4399                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4400                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4401             execSetupTouch();
4402           else
4403             execSetupArtwork();
4404         }
4405       }
4406     }
4407     else
4408     {
4409       TreeInfo *node_first, *node_cursor;
4410       int entry_pos = ti->cl_first + y;
4411
4412       PlaySound(SND_MENU_ITEM_SELECTING);
4413
4414       node_first = getTreeInfoFirstGroupEntry(ti);
4415       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4416
4417       if (node_cursor->node_group)
4418       {
4419         FadeSetEnterMenu();
4420
4421         node_cursor->cl_first = ti->cl_first;
4422         node_cursor->cl_cursor = ti->cl_cursor;
4423         *ti_ptr = node_cursor->node_group;
4424         DrawChooseTree(ti_ptr);
4425       }
4426       else if (node_cursor->parent_link)
4427       {
4428         FadeSetLeaveMenu();
4429
4430         *ti_ptr = node_cursor->node_parent;
4431         DrawChooseTree(ti_ptr);
4432       }
4433       else
4434       {
4435         FadeSetEnterMenu();
4436
4437         node_cursor->cl_first = ti->cl_first;
4438         node_cursor->cl_cursor = ti->cl_cursor;
4439         *ti_ptr = node_cursor;
4440
4441         if (ti->type == TREE_TYPE_LEVEL_DIR)
4442         {
4443           LoadLevelSetup_SeriesInfo();
4444
4445           SaveLevelSetup_LastSeries();
4446           SaveLevelSetup_SeriesInfo();
4447           TapeErase();
4448         }
4449
4450         if (game_status == GAME_MODE_SETUP)
4451         {
4452           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4453               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4454               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4455             execSetupGame();
4456           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4457                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4458                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4459                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4460             execSetupGraphics();
4461           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4462                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4463                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4464             execSetupSound();
4465           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4466                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4467                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4468                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4469                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4470                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4471                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4472                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4473             execSetupTouch();
4474           else
4475             execSetupArtwork();
4476         }
4477         else
4478         {
4479           if (game_status == GAME_MODE_LEVELNR)
4480           {
4481             int new_level_nr = atoi(level_number_current->identifier);
4482
4483             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4484           }
4485
4486           SetGameStatus(GAME_MODE_MAIN);
4487
4488           DrawMainMenu();
4489         }
4490       }
4491     }
4492   }
4493 }
4494
4495 void DrawChooseLevelSet(void)
4496 {
4497   FadeMenuSoundsAndMusic();
4498
4499   DrawChooseTree(&leveldir_current);
4500
4501   PlayMenuSoundsAndMusic();
4502 }
4503
4504 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4505 {
4506   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4507 }
4508
4509 void DrawChooseLevelNr(void)
4510 {
4511   int i;
4512
4513   FadeMenuSoundsAndMusic();
4514
4515   if (level_number != NULL)
4516   {
4517     freeTreeInfo(level_number);
4518
4519     level_number = NULL;
4520   }
4521
4522   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4523   {
4524     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4525     char identifier[32], name[32];
4526     int value = i;
4527
4528     /* temporarily load level info to get level name */
4529     LoadLevelInfoOnly(i);
4530
4531     ti->node_top = &level_number;
4532     ti->sort_priority = 10000 + value;
4533     ti->color = (level.no_level_file ? FC_BLUE :
4534                  LevelStats_getSolved(i) ? FC_GREEN :
4535                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4536
4537     snprintf(identifier, sizeof(identifier), "%d", value);
4538     snprintf(name, sizeof(name), "%03d: %s", value,
4539              (level.no_level_file ? "(no file)" : level.name));
4540
4541     setString(&ti->identifier, identifier);
4542     setString(&ti->name, name);
4543     setString(&ti->name_sorting, name);
4544
4545     pushTreeInfo(&level_number, ti);
4546   }
4547
4548   /* sort level number values to start with lowest level number */
4549   sortTreeInfo(&level_number);
4550
4551   /* set current level number to current level number */
4552   level_number_current =
4553     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4554
4555   /* if that also fails, set current level number to first available level */
4556   if (level_number_current == NULL)
4557     level_number_current = level_number;
4558
4559   DrawChooseTree(&level_number_current);
4560
4561   PlayMenuSoundsAndMusic();
4562 }
4563
4564 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4565 {
4566   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4567 }
4568
4569 void DrawHallOfFame(int level_nr, int highlight_position)
4570 {
4571   int fade_mask = REDRAW_FIELD;
4572
4573   if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
4574     fade_mask = REDRAW_ALL;
4575
4576   UnmapAllGadgets();
4577   FadeMenuSoundsAndMusic();
4578
4579   /* (this is needed when called from GameEnd() after winning a game) */
4580   KeyboardAutoRepeatOn();
4581
4582   /* (this is needed when called from GameEnd() after winning a game) */
4583   SetDrawDeactivationMask(REDRAW_NONE);
4584   SetDrawBackgroundMask(REDRAW_FIELD);
4585
4586   if (highlight_position < 0) 
4587     LoadScore(level_nr);
4588   else
4589     SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4590
4591   FadeSetEnterScreen();
4592
4593   FadeOut(fade_mask);
4594
4595   /* needed if different viewport properties defined for scores */
4596   ChangeViewportPropertiesIfNeeded();
4597
4598   PlayMenuSoundsAndMusic();
4599
4600   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4601
4602   HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4603
4604   DrawMaskedBorder(fade_mask);
4605
4606   FadeIn(fade_mask);
4607 }
4608
4609 static void drawHallOfFameList(int level_nr, int first_entry,
4610                                int highlight_position)
4611 {
4612   int i, j;
4613
4614   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4615   ClearField();
4616
4617   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4618   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4619                     "HighScores of Level %d", level_nr);
4620
4621   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4622   {
4623     int entry = first_entry + i;
4624     boolean active = (entry == highlight_position);
4625     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4626     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4627     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4628     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4629     int dxoff = getFontDrawOffsetX(font_nr1);
4630     int dx1 = 3 * getFontWidth(font_nr1);
4631     int dx2 = dx1 + getFontWidth(font_nr1);
4632     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4633     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4634     int sy = mSY + 64 + i * 32;
4635
4636     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4637     DrawText(mSX + dx1, sy, ".", font_nr1);
4638
4639     for (j = 0; j < num_dots; j++)
4640       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4641
4642     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4643       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4644
4645     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4646   }
4647
4648   redraw_mask |= REDRAW_FIELD;
4649 }
4650
4651 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4652 {
4653   static int level_nr = 0;
4654   static int first_entry = 0;
4655   static int highlight_position = 0;
4656   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4657
4658   if (button == MB_MENU_INITIALIZE)
4659   {
4660     level_nr = mx;
4661     first_entry = 0;
4662     highlight_position = my;
4663
4664     drawHallOfFameList(level_nr, first_entry, highlight_position);
4665
4666     return;
4667   }
4668
4669   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
4670     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4671
4672   if (dy < 0)
4673   {
4674     if (first_entry > 0)
4675     {
4676       first_entry -= step;
4677       if (first_entry < 0)
4678         first_entry = 0;
4679
4680       drawHallOfFameList(level_nr, first_entry, highlight_position);
4681     }
4682   }
4683   else if (dy > 0)
4684   {
4685     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4686     {
4687       first_entry += step;
4688       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4689         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4690
4691       drawHallOfFameList(level_nr, first_entry, highlight_position);
4692     }
4693   }
4694   else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4695   {
4696     PlaySound(SND_MENU_ITEM_SELECTING);
4697
4698     FadeSound(SND_BACKGROUND_SCORES);
4699
4700     if (game_status_last_screen == GAME_MODE_PLAYING &&
4701         setup.auto_play_next_level && setup.increment_levels &&
4702         !network_playing)
4703     {
4704       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4705     }
4706     else
4707     {
4708       SetGameStatus(GAME_MODE_MAIN);
4709
4710       DrawMainMenu();
4711     }
4712   }
4713
4714   if (game_status == GAME_MODE_SCORES)
4715     PlayMenuSoundIfLoop();
4716 }
4717
4718
4719 /* ========================================================================= */
4720 /* setup screen functions                                                    */
4721 /* ========================================================================= */
4722
4723 static struct TokenInfo *setup_info;
4724 static int num_setup_info;      /* number of setup entries shown on screen */
4725 static int max_setup_info;      /* total number of setup entries in list */
4726
4727 static char *window_size_text;
4728 static char *scaling_type_text;
4729 static char *rendering_mode_text;
4730 static char *vsync_mode_text;
4731 static char *scroll_delay_text;
4732 static char *snapshot_mode_text;
4733 static char *game_speed_text;
4734 static char *network_server_text;
4735 static char *graphics_set_name;
4736 static char *sounds_set_name;
4737 static char *music_set_name;
4738 static char *volume_simple_text;
4739 static char *volume_loops_text;
4740 static char *volume_music_text;
4741 static char *touch_controls_text;
4742 static char *move_distance_text;
4743 static char *drop_distance_text;
4744 static char *transparency_text;
4745 static char *grid_size_text[2][2];
4746
4747 static void execSetupMain(void)
4748 {
4749   setup_mode = SETUP_MODE_MAIN;
4750
4751   DrawSetupScreen();
4752 }
4753
4754 static void execSetupGame_setGameSpeeds(void)
4755 {
4756   if (game_speeds == NULL)
4757   {
4758     int i;
4759
4760     for (i = 0; game_speeds_list[i].value != -1; i++)
4761     {
4762       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4763       char identifier[32], name[32];
4764       int value = game_speeds_list[i].value;
4765       char *text = game_speeds_list[i].text;
4766
4767       ti->node_top = &game_speeds;
4768       ti->sort_priority = 10000 - value;
4769
4770       sprintf(identifier, "%d", value);
4771       sprintf(name, "%s", text);
4772
4773       setString(&ti->identifier, identifier);
4774       setString(&ti->name, name);
4775       setString(&ti->name_sorting, name);
4776       setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4777
4778       pushTreeInfo(&game_speeds, ti);
4779     }
4780
4781     /* sort game speed values to start with slowest game speed */
4782     sortTreeInfo(&game_speeds);
4783
4784     /* set current game speed to configured game speed value */
4785     game_speed_current =
4786       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4787
4788     /* if that fails, set current game speed to reliable default value */
4789     if (game_speed_current == NULL)
4790       game_speed_current =
4791         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4792
4793     /* if that also fails, set current game speed to first available speed */
4794     if (game_speed_current == NULL)
4795       game_speed_current = game_speeds;
4796   }
4797
4798   setup.game_frame_delay = atoi(game_speed_current->identifier);
4799
4800   /* needed for displaying game speed text instead of identifier */
4801   game_speed_text = game_speed_current->name;
4802 }
4803
4804 static void execSetupGame_setScrollDelays(void)
4805 {
4806   if (scroll_delays == NULL)
4807   {
4808     int i;
4809
4810     for (i = 0; scroll_delays_list[i].value != -1; i++)
4811     {
4812       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4813       char identifier[32], name[32];
4814       int value = scroll_delays_list[i].value;
4815       char *text = scroll_delays_list[i].text;
4816
4817       ti->node_top = &scroll_delays;
4818       ti->sort_priority = value;
4819
4820       sprintf(identifier, "%d", value);
4821       sprintf(name, "%s", text);
4822
4823       setString(&ti->identifier, identifier);
4824       setString(&ti->name, name);
4825       setString(&ti->name_sorting, name);
4826       setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4827
4828       pushTreeInfo(&scroll_delays, ti);
4829     }
4830
4831     /* sort scroll delay values to start with lowest scroll delay value */
4832     sortTreeInfo(&scroll_delays);
4833
4834     /* set current scroll delay value to configured scroll delay value */
4835     scroll_delay_current =
4836       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4837
4838     /* if that fails, set current scroll delay to reliable default value */
4839     if (scroll_delay_current == NULL)
4840       scroll_delay_current =
4841         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4842
4843     /* if that also fails, set current scroll delay to first available value */
4844     if (scroll_delay_current == NULL)
4845       scroll_delay_current = scroll_delays;
4846   }
4847
4848   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4849
4850   /* needed for displaying scroll delay text instead of identifier */
4851   scroll_delay_text = scroll_delay_current->name;
4852 }
4853
4854 static void execSetupGame_setSnapshotModes(void)
4855 {
4856   if (snapshot_modes == NULL)
4857   {
4858     int i;
4859
4860     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4861     {
4862       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4863       char identifier[32], name[32];
4864       char *value = snapshot_modes_list[i].value;
4865       char *text = snapshot_modes_list[i].text;
4866
4867       ti->node_top = &snapshot_modes;
4868       ti->sort_priority = i;
4869
4870       sprintf(identifier, "%s", value);
4871       sprintf(name, "%s", text);
4872
4873       setString(&ti->identifier, identifier);
4874       setString(&ti->name, name);
4875       setString(&ti->name_sorting, name);
4876       setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4877
4878       pushTreeInfo(&snapshot_modes, ti);
4879     }
4880
4881     /* sort snapshot mode values to start with lowest snapshot mode value */
4882     sortTreeInfo(&snapshot_modes);
4883
4884     /* set current snapshot mode value to configured snapshot mode value */
4885     snapshot_mode_current =
4886       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4887
4888     /* if that fails, set current snapshot mode to reliable default value */
4889     if (snapshot_mode_current == NULL)
4890       snapshot_mode_current =
4891         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4892
4893     /* if that also fails, set current snapshot mode to first available value */
4894     if (snapshot_mode_current == NULL)
4895       snapshot_mode_current = snapshot_modes;
4896   }
4897
4898   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4899
4900   /* needed for displaying snapshot mode text instead of identifier */
4901   snapshot_mode_text = snapshot_mode_current->name;
4902 }
4903
4904 static void execSetupGame_setNetworkServerText(void)
4905 {
4906   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4907   {
4908     strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4909   }
4910   else
4911   {
4912     strncpy(network_server_hostname, setup.network_server_hostname,
4913             MAX_SETUP_TEXT_INPUT_LEN);
4914     network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4915   }
4916
4917   /* needed for displaying network server text instead of identifier */
4918   network_server_text = network_server_hostname;
4919 }
4920
4921 static void execSetupGame(void)
4922 {
4923   execSetupGame_setGameSpeeds();
4924   execSetupGame_setScrollDelays();
4925   execSetupGame_setSnapshotModes();
4926
4927   execSetupGame_setNetworkServerText();
4928
4929   setup_mode = SETUP_MODE_GAME;
4930
4931   DrawSetupScreen();
4932 }
4933
4934 static void execSetupChooseGameSpeed(void)
4935 {
4936   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4937
4938   DrawSetupScreen();
4939 }
4940
4941 static void execSetupChooseScrollDelay(void)
4942 {
4943   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4944
4945   DrawSetupScreen();
4946 }
4947
4948 static void execSetupChooseSnapshotMode(void)
4949 {
4950   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4951
4952   DrawSetupScreen();
4953 }
4954
4955 static void execSetupEditor(void)
4956 {
4957   setup_mode = SETUP_MODE_EDITOR;
4958
4959   DrawSetupScreen();
4960 }
4961
4962 static void execSetupGraphics_setWindowSizes(boolean update_list)
4963 {
4964   if (window_sizes != NULL && update_list)
4965   {
4966     freeTreeInfo(window_sizes);
4967
4968     window_sizes = NULL;
4969   }
4970
4971   if (window_sizes == NULL)
4972   {
4973     boolean current_window_size_found = FALSE;
4974     int i;
4975
4976     for (i = 0; window_sizes_list[i].value != -1; i++)
4977     {
4978       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4979       char identifier[32], name[32];
4980       int value = window_sizes_list[i].value;
4981       char *text = window_sizes_list[i].text;
4982
4983       ti->node_top = &window_sizes;
4984       ti->sort_priority = value;
4985
4986       sprintf(identifier, "%d", value);
4987       sprintf(name, "%s", text);
4988
4989       setString(&ti->identifier, identifier);
4990       setString(&ti->name, name);
4991       setString(&ti->name_sorting, name);
4992       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4993
4994       pushTreeInfo(&window_sizes, ti);
4995
4996       if (value == setup.window_scaling_percent)
4997         current_window_size_found = TRUE;
4998     }
4999
5000     if (!current_window_size_found)
5001     {
5002       // add entry for non-preset window scaling value
5003
5004       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5005       char identifier[32], name[32];
5006       int value = setup.window_scaling_percent;
5007
5008       ti->node_top = &window_sizes;
5009       ti->sort_priority = value;
5010
5011       sprintf(identifier, "%d", value);
5012       sprintf(name, "%d %% (Current)", value);
5013
5014       setString(&ti->identifier, identifier);
5015       setString(&ti->name, name);
5016       setString(&ti->name_sorting, name);
5017       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5018
5019       pushTreeInfo(&window_sizes, ti);
5020     }
5021
5022     /* sort window size values to start with lowest window size value */
5023     sortTreeInfo(&window_sizes);
5024
5025     /* set current window size value to configured window size value */
5026     window_size_current =
5027       getTreeInfoFromIdentifier(window_sizes,
5028                                 i_to_a(setup.window_scaling_percent));
5029
5030     /* if that fails, set current window size to reliable default value */
5031     if (window_size_current == NULL)
5032       window_size_current =
5033         getTreeInfoFromIdentifier(window_sizes,
5034                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
5035
5036     /* if that also fails, set current window size to first available value */
5037     if (window_size_current == NULL)
5038       window_size_current = window_sizes;
5039   }
5040
5041   setup.window_scaling_percent = atoi(window_size_current->identifier);
5042
5043   /* needed for displaying window size text instead of identifier */
5044   window_size_text = window_size_current->name;
5045 }
5046
5047 static void execSetupGraphics_setScalingTypes(void)
5048 {
5049   if (scaling_types == NULL)
5050   {
5051     int i;
5052
5053     for (i = 0; scaling_types_list[i].value != NULL; i++)
5054     {
5055       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5056       char identifier[32], name[32];
5057       char *value = scaling_types_list[i].value;
5058       char *text = scaling_types_list[i].text;
5059
5060       ti->node_top = &scaling_types;
5061       ti->sort_priority = i;
5062
5063       sprintf(identifier, "%s", value);
5064       sprintf(name, "%s", text);
5065
5066       setString(&ti->identifier, identifier);
5067       setString(&ti->name, name);
5068       setString(&ti->name_sorting, name);
5069       setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5070
5071       pushTreeInfo(&scaling_types, ti);
5072     }
5073
5074     /* sort scaling type values to start with lowest scaling type value */
5075     sortTreeInfo(&scaling_types);
5076
5077     /* set current scaling type value to configured scaling type value */
5078     scaling_type_current =
5079       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5080
5081     /* if that fails, set current scaling type to reliable default value */
5082     if (scaling_type_current == NULL)
5083       scaling_type_current =
5084         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5085
5086     /* if that also fails, set current scaling type to first available value */
5087     if (scaling_type_current == NULL)
5088       scaling_type_current = scaling_types;
5089   }
5090
5091   setup.window_scaling_quality = scaling_type_current->identifier;
5092
5093   /* needed for displaying scaling type text instead of identifier */
5094   scaling_type_text = scaling_type_current->name;
5095 }
5096
5097 static void execSetupGraphics_setRenderingModes(void)
5098 {
5099   if (rendering_modes == NULL)
5100   {
5101     int i;
5102
5103     for (i = 0; rendering_modes_list[i].value != NULL; i++)
5104     {
5105       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5106       char identifier[32], name[32];
5107       char *value = rendering_modes_list[i].value;
5108       char *text = rendering_modes_list[i].text;
5109
5110       ti->node_top = &rendering_modes;
5111       ti->sort_priority = i;
5112
5113       sprintf(identifier, "%s", value);
5114       sprintf(name, "%s", text);
5115
5116       setString(&ti->identifier, identifier);
5117       setString(&ti->name, name);
5118       setString(&ti->name_sorting, name);
5119       setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5120
5121       pushTreeInfo(&rendering_modes, ti);
5122     }
5123
5124     /* sort rendering mode values to start with lowest rendering mode value */
5125     sortTreeInfo(&rendering_modes);
5126
5127     /* set current rendering mode value to configured rendering mode value */
5128     rendering_mode_current =
5129       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5130
5131     /* if that fails, set current rendering mode to reliable default value */
5132     if (rendering_mode_current == NULL)
5133       rendering_mode_current =
5134         getTreeInfoFromIdentifier(rendering_modes,
5135                                   STR_SPECIAL_RENDERING_DEFAULT);
5136
5137     /* if that also fails, set current rendering mode to first available one */
5138     if (rendering_mode_current == NULL)
5139       rendering_mode_current = rendering_modes;
5140   }
5141
5142   setup.screen_rendering_mode = rendering_mode_current->identifier;
5143
5144   /* needed for displaying rendering mode text instead of identifier */
5145   rendering_mode_text = rendering_mode_current->name;
5146 }
5147
5148 static void execSetupGraphics_setVsyncModes(void)
5149 {
5150   if (vsync_modes == NULL)
5151   {
5152     int i;
5153
5154     for (i = 0; vsync_modes_list[i].value != NULL; i++)
5155     {
5156       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5157       char identifier[32], name[32];
5158       char *value = vsync_modes_list[i].value;
5159       char *text = vsync_modes_list[i].text;
5160
5161       ti->node_top = &vsync_modes;
5162       ti->sort_priority = i;
5163
5164       sprintf(identifier, "%s", value);
5165       sprintf(name, "%s", text);
5166
5167       setString(&ti->identifier, identifier);
5168       setString(&ti->name, name);
5169       setString(&ti->name_sorting, name);
5170       setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5171
5172       pushTreeInfo(&vsync_modes, ti);
5173     }
5174
5175     /* sort vsync mode values to start with lowest vsync mode value */
5176     sortTreeInfo(&vsync_modes);
5177
5178     /* set current vsync mode value to configured vsync mode value */
5179     vsync_mode_current =
5180       getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5181
5182     /* if that fails, set current vsync mode to reliable default value */
5183     if (vsync_mode_current == NULL)
5184       vsync_mode_current =
5185         getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5186
5187     /* if that also fails, set current vsync mode to first available one */
5188     if (vsync_mode_current == NULL)
5189       vsync_mode_current = vsync_modes;
5190   }
5191
5192   setup.vsync_mode = vsync_mode_current->identifier;
5193
5194   /* needed for displaying vsync mode text instead of identifier */
5195   vsync_mode_text = vsync_mode_current->name;
5196 }
5197
5198 static void execSetupGraphics(void)
5199 {
5200   // update "setup.window_scaling_percent" from list selection
5201   // (in this case, window scaling was changed on setup screen)
5202   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5203     execSetupGraphics_setWindowSizes(FALSE);
5204
5205   // update list selection from "setup.window_scaling_percent"
5206   // (window scaling may have changed by resizing the window)
5207   execSetupGraphics_setWindowSizes(TRUE);
5208
5209   execSetupGraphics_setScalingTypes();
5210   execSetupGraphics_setRenderingModes();
5211   execSetupGraphics_setVsyncModes();
5212
5213   setup_mode = SETUP_MODE_GRAPHICS;
5214
5215   DrawSetupScreen();
5216
5217 #if defined(TARGET_SDL2)
5218   // window scaling may have changed at this point
5219   ToggleFullscreenOrChangeWindowScalingIfNeeded();
5220
5221   // window scaling quality may have changed at this point
5222   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5223     SDLSetWindowScalingQuality(setup.window_scaling_quality);
5224
5225   // screen rendering mode may have changed at this point
5226   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5227
5228   // screen vsync mode may have changed at this point
5229   SDLSetScreenVsyncMode(setup.vsync_mode);
5230 #endif
5231 }
5232
5233 static void execSetupChooseWindowSize(void)
5234 {
5235   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5236
5237   DrawSetupScreen();
5238 }
5239
5240 static void execSetupChooseScalingType(void)
5241 {
5242   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5243
5244   DrawSetupScreen();
5245 }
5246
5247 static void execSetupChooseRenderingMode(void)
5248 {
5249   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5250
5251   DrawSetupScreen();
5252 }
5253
5254 static void execSetupChooseVsyncMode(void)
5255 {
5256   setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5257
5258   DrawSetupScreen();
5259 }
5260
5261 static void execSetupChooseVolumeSimple(void)
5262 {
5263   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5264
5265   DrawSetupScreen();
5266 }
5267
5268 static void execSetupChooseVolumeLoops(void)
5269 {
5270   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5271
5272   DrawSetupScreen();
5273 }
5274
5275 static void execSetupChooseVolumeMusic(void)
5276 {
5277   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5278
5279   DrawSetupScreen();
5280 }
5281
5282 static void execSetupSound(void)
5283 {
5284   if (volumes_simple == NULL)
5285   {
5286     boolean current_volume_simple_found = FALSE;
5287     int i;
5288
5289     for (i = 0; volumes_list[i].value != -1; i++)
5290     {
5291       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5292       char identifier[32], name[32];
5293       int value = volumes_list[i].value;
5294       char *text = volumes_list[i].text;
5295
5296       ti->node_top = &volumes_simple;
5297       ti->sort_priority = value;
5298
5299       sprintf(identifier, "%d", value);
5300       sprintf(name, "%s", text);
5301
5302       setString(&ti->identifier, identifier);
5303       setString(&ti->name, name);
5304       setString(&ti->name_sorting, name);
5305       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5306
5307       pushTreeInfo(&volumes_simple, ti);
5308
5309       if (value == setup.volume_simple)
5310         current_volume_simple_found = TRUE;
5311     }
5312
5313     if (!current_volume_simple_found)
5314     {
5315       // add entry for non-preset volume value
5316
5317       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5318       char identifier[32], name[32];
5319       int value = setup.volume_simple;
5320
5321       ti->node_top = &volumes_simple;
5322       ti->sort_priority = value;
5323
5324       sprintf(identifier, "%d", value);
5325       sprintf(name, "%d %% (Current)", value);
5326
5327       setString(&ti->identifier, identifier);
5328       setString(&ti->name, name);
5329       setString(&ti->name_sorting, name);
5330       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5331
5332       pushTreeInfo(&volumes_simple, ti);
5333     }
5334
5335     /* sort volume values to start with lowest volume value */
5336     sortTreeInfo(&volumes_simple);
5337
5338     /* set current volume value to configured volume value */
5339     volume_simple_current =
5340       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5341
5342     /* if that fails, set current volume to reliable default value */
5343     if (volume_simple_current == NULL)
5344       volume_simple_current =
5345         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5346
5347     /* if that also fails, set current volume to first available value */
5348     if (volume_simple_current == NULL)
5349       volume_simple_current = volumes_simple;
5350   }
5351
5352   if (volumes_loops == NULL)
5353   {
5354     boolean current_volume_loops_found = FALSE;
5355     int i;
5356
5357     for (i = 0; volumes_list[i].value != -1; i++)
5358     {
5359       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5360       char identifier[32], name[32];
5361       int value = volumes_list[i].value;
5362       char *text = volumes_list[i].text;
5363
5364       ti->node_top = &volumes_loops;
5365       ti->sort_priority = value;
5366
5367       sprintf(identifier, "%d", value);
5368       sprintf(name, "%s", text);
5369
5370       setString(&ti->identifier, identifier);
5371       setString(&ti->name, name);
5372       setString(&ti->name_sorting, name);
5373       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5374
5375       pushTreeInfo(&volumes_loops, ti);
5376
5377       if (value == setup.volume_loops)
5378         current_volume_loops_found = TRUE;
5379     }
5380
5381     if (!current_volume_loops_found)
5382     {
5383       // add entry for non-preset volume value
5384
5385       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5386       char identifier[32], name[32];
5387       int value = setup.volume_loops;
5388
5389       ti->node_top = &volumes_loops;
5390       ti->sort_priority = value;
5391
5392       sprintf(identifier, "%d", value);
5393       sprintf(name, "%d %% (Current)", value);
5394
5395       setString(&ti->identifier, identifier);
5396       setString(&ti->name, name);
5397       setString(&ti->name_sorting, name);
5398       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5399
5400       pushTreeInfo(&volumes_loops, ti);
5401     }
5402
5403     /* sort volume values to start with lowest volume value */
5404     sortTreeInfo(&volumes_loops);
5405
5406     /* set current volume value to configured volume value */
5407     volume_loops_current =
5408       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5409
5410     /* if that fails, set current volume to reliable default value */
5411     if (volume_loops_current == NULL)
5412       volume_loops_current =
5413         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5414
5415     /* if that also fails, set current volume to first available value */
5416     if (volume_loops_current == NULL)
5417       volume_loops_current = volumes_loops;
5418   }
5419
5420   if (volumes_music == NULL)
5421   {
5422     boolean current_volume_music_found = FALSE;
5423     int i;
5424
5425     for (i = 0; volumes_list[i].value != -1; i++)
5426     {
5427       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5428       char identifier[32], name[32];
5429       int value = volumes_list[i].value;
5430       char *text = volumes_list[i].text;
5431
5432       ti->node_top = &volumes_music;
5433       ti->sort_priority = value;
5434
5435       sprintf(identifier, "%d", value);
5436       sprintf(name, "%s", text);
5437
5438       setString(&ti->identifier, identifier);
5439       setString(&ti->name, name);
5440       setString(&ti->name_sorting, name);
5441       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5442
5443       pushTreeInfo(&volumes_music, ti);
5444
5445       if (value == setup.volume_music)
5446         current_volume_music_found = TRUE;
5447     }
5448
5449     if (!current_volume_music_found)
5450     {
5451       // add entry for non-preset volume value
5452
5453       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5454       char identifier[32], name[32];
5455       int value = setup.volume_music;
5456
5457       ti->node_top = &volumes_music;
5458       ti->sort_priority = value;
5459
5460       sprintf(identifier, "%d", value);
5461       sprintf(name, "%d %% (Current)", value);
5462
5463       setString(&ti->identifier, identifier);
5464       setString(&ti->name, name);
5465       setString(&ti->name_sorting, name);
5466       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5467
5468       pushTreeInfo(&volumes_music, ti);
5469     }
5470
5471     /* sort volume values to start with lowest volume value */
5472     sortTreeInfo(&volumes_music);
5473
5474     /* set current volume value to configured volume value */
5475     volume_music_current =
5476       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5477
5478     /* if that fails, set current volume to reliable default value */
5479     if (volume_music_current == NULL)
5480       volume_music_current =
5481         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5482
5483     /* if that also fails, set current volume to first available value */
5484     if (volume_music_current == NULL)
5485       volume_music_current = volumes_music;
5486   }
5487
5488   setup.volume_simple = atoi(volume_simple_current->identifier);
5489   setup.volume_loops  = atoi(volume_loops_current->identifier);
5490   setup.volume_music  = atoi(volume_music_current->identifier);
5491
5492   /* needed for displaying volume text instead of identifier */
5493   volume_simple_text = volume_simple_current->name;
5494   volume_loops_text = volume_loops_current->name;
5495   volume_music_text = volume_music_current->name;
5496
5497   setup_mode = SETUP_MODE_SOUND;
5498
5499   DrawSetupScreen();
5500 }
5501
5502 static void execSetupChooseTouchControls(void)
5503 {
5504   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5505
5506   DrawSetupScreen();
5507 }
5508
5509 static void execSetupChooseMoveDistance(void)
5510 {
5511   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5512
5513   DrawSetupScreen();
5514 }
5515
5516 static void execSetupChooseDropDistance(void)
5517 {
5518   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5519
5520   DrawSetupScreen();
5521 }
5522
5523 static void execSetupChooseTransparency(void)
5524 {
5525   setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5526
5527   DrawSetupScreen();
5528 }
5529
5530 static void execSetupChooseGridXSize_0(void)
5531 {
5532   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5533
5534   DrawSetupScreen();
5535 }
5536
5537 static void execSetupChooseGridYSize_0(void)
5538 {
5539   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5540
5541   DrawSetupScreen();
5542 }
5543
5544 static void execSetupChooseGridXSize_1(void)
5545 {
5546   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5547
5548   DrawSetupScreen();
5549 }
5550
5551 static void execSetupChooseGridYSize_1(void)
5552 {
5553   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5554
5555   DrawSetupScreen();
5556 }
5557
5558 static void execSetupConfigureVirtualButtons(void)
5559 {
5560   setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5561
5562   ConfigureVirtualButtons();
5563
5564   setup_mode = SETUP_MODE_TOUCH;
5565
5566   DrawSetupScreen();
5567 }
5568
5569 static void execSetupTouch(void)
5570 {
5571   int i, j, k;
5572
5573   if (touch_controls == NULL)
5574   {
5575     for (i = 0; touch_controls_list[i].value != NULL; i++)
5576     {
5577       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5578       char identifier[32], name[32];
5579       char *value = touch_controls_list[i].value;
5580       char *text = touch_controls_list[i].text;
5581
5582       ti->node_top = &touch_controls;
5583       ti->sort_priority = i;
5584
5585       sprintf(identifier, "%s", value);
5586       sprintf(name, "%s", text);
5587
5588       setString(&ti->identifier, identifier);
5589       setString(&ti->name, name);
5590       setString(&ti->name_sorting, name);
5591       setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5592
5593       pushTreeInfo(&touch_controls, ti);
5594     }
5595
5596     /* sort touch control values to start with lowest touch control value */
5597     sortTreeInfo(&touch_controls);
5598
5599     /* set current touch control value to configured touch control value */
5600     touch_control_current =
5601       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5602
5603     /* if that fails, set current touch control to reliable default value */
5604     if (touch_control_current == NULL)
5605       touch_control_current =
5606         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5607
5608     /* if that also fails, set current touch control to first available value */
5609     if (touch_control_current == NULL)
5610       touch_control_current = touch_controls;
5611   }
5612
5613   if (move_distances == NULL)
5614   {
5615     for (i = 0; distances_list[i].value != -1; i++)
5616     {
5617       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5618       char identifier[32], name[32];
5619       int value = distances_list[i].value;
5620       char *text = distances_list[i].text;
5621
5622       ti->node_top = &move_distances;
5623       ti->sort_priority = value;
5624
5625       sprintf(identifier, "%d", value);
5626       sprintf(name, "%s", text);
5627
5628       setString(&ti->identifier, identifier);
5629       setString(&ti->name, name);
5630       setString(&ti->name_sorting, name);
5631       setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5632
5633       pushTreeInfo(&move_distances, ti);
5634     }
5635
5636     /* sort distance values to start with lowest distance value */
5637     sortTreeInfo(&move_distances);
5638
5639     /* set current distance value to configured distance value */
5640     move_distance_current =
5641       getTreeInfoFromIdentifier(move_distances,
5642                                 i_to_a(setup.touch.move_distance));
5643
5644     /* if that fails, set current distance to reliable default value */
5645     if (move_distance_current == NULL)
5646       move_distance_current =
5647         getTreeInfoFromIdentifier(move_distances,
5648                                   i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5649
5650     /* if that also fails, set current distance to first available value */
5651     if (move_distance_current == NULL)
5652       move_distance_current = move_distances;
5653   }
5654
5655   if (drop_distances == NULL)
5656   {
5657     for (i = 0; distances_list[i].value != -1; i++)
5658     {
5659       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5660       char identifier[32], name[32];
5661       int value = distances_list[i].value;
5662       char *text = distances_list[i].text;
5663
5664       ti->node_top = &drop_distances;
5665       ti->sort_priority = value;
5666
5667       sprintf(identifier, "%d", value);
5668       sprintf(name, "%s", text);
5669
5670       setString(&ti->identifier, identifier);
5671       setString(&ti->name, name);
5672       setString(&ti->name_sorting, name);
5673       setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5674
5675       pushTreeInfo(&drop_distances, ti);
5676     }
5677
5678     /* sort distance values to start with lowest distance value */
5679     sortTreeInfo(&drop_distances);
5680
5681     /* set current distance value to configured distance value */
5682     drop_distance_current =
5683       getTreeInfoFromIdentifier(drop_distances,
5684                                 i_to_a(setup.touch.drop_distance));
5685
5686     /* if that fails, set current distance to reliable default value */
5687     if (drop_distance_current == NULL)
5688       drop_distance_current =
5689         getTreeInfoFromIdentifier(drop_distances,
5690                                   i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5691
5692     /* if that also fails, set current distance to first available value */
5693     if (drop_distance_current == NULL)
5694       drop_distance_current = drop_distances;
5695   }
5696
5697   if (transparencies == NULL)
5698   {
5699     for (i = 0; transparencies_list[i].value != -1; i++)
5700     {
5701       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5702       char identifier[32], name[32];
5703       int value = transparencies_list[i].value;
5704       char *text = transparencies_list[i].text;
5705
5706       ti->node_top = &transparencies;
5707       ti->sort_priority = value;
5708
5709       sprintf(identifier, "%d", value);
5710       sprintf(name, "%s", text);
5711
5712       setString(&ti->identifier, identifier);
5713       setString(&ti->name, name);
5714       setString(&ti->name_sorting, name);
5715       setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5716
5717       pushTreeInfo(&transparencies, ti);
5718     }
5719
5720     /* sort transparency values to start with lowest transparency value */
5721     sortTreeInfo(&transparencies);
5722
5723     /* set current transparency value to configured transparency value */
5724     transparency_current =
5725       getTreeInfoFromIdentifier(transparencies,
5726                                 i_to_a(setup.touch.transparency));
5727
5728     /* if that fails, set current transparency to reliable default value */
5729     if (transparency_current == NULL)
5730       transparency_current =
5731         getTreeInfoFromIdentifier(transparencies,
5732                                   i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5733
5734     /* if that also fails, set current transparency to first available value */
5735     if (transparency_current == NULL)
5736       transparency_current = transparencies;
5737   }
5738
5739   for (i = 0; i < 2; i++)
5740   {
5741     for (j = 0; j < 2; j++)
5742     {
5743       if (grid_sizes[i][j] == NULL)
5744       {
5745         for (k = 0; grid_sizes_list[k].value != -1; k++)
5746         {
5747           TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5748           char identifier[32], name[32];
5749           int value = grid_sizes_list[k].value;
5750           char *text = grid_sizes_list[k].text;
5751
5752           ti->node_top = &grid_sizes[i][j];
5753           ti->sort_priority = value;
5754
5755           sprintf(identifier, "%d", value);
5756           sprintf(name, "%s", text);
5757
5758           setString(&ti->identifier, identifier);
5759           setString(&ti->name, name);
5760           setString(&ti->name_sorting, name);
5761           setString(&ti->infotext,
5762                     (i == 0 ?
5763                      (j == 0 ?
5764                       STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5765                       STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5766                      (j == 0 ?
5767                       STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5768                       STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5769
5770           pushTreeInfo(&grid_sizes[i][j], ti);
5771         }
5772
5773         /* sort grid size values to start with lowest grid size value */
5774         sortTreeInfo(&grid_sizes[i][j]);
5775
5776         /* set current grid size value to configured grid size value */
5777         grid_size_current[i][j] =
5778           getTreeInfoFromIdentifier(grid_sizes[i][j],
5779                                     i_to_a(j == 0 ?
5780                                            setup.touch.grid_xsize[i] :
5781                                            setup.touch.grid_ysize[i]));
5782
5783         /* if that fails, set current grid size to reliable default value */
5784         if (grid_size_current[i][j] == NULL)
5785           grid_size_current[i][j] =
5786             getTreeInfoFromIdentifier(grid_sizes[i][j],
5787                                       i_to_a(j == 0 ?
5788                                              DEFAULT_GRID_XSIZE(i) :
5789                                              DEFAULT_GRID_YSIZE(i)));
5790
5791         /* if that also fails, set current grid size to first available value */
5792         if (grid_size_current[i][j] == NULL)
5793           grid_size_current[i][j] = grid_sizes[i][j];
5794       }
5795     }
5796   }
5797
5798   setup.touch.control_type = touch_control_current->identifier;
5799   setup.touch.move_distance = atoi(move_distance_current->identifier);
5800   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5801   setup.touch.transparency = atoi(transparency_current->identifier);
5802
5803   for (i = 0; i < 2; i++)
5804   {
5805     setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5806     setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5807
5808     if (i == GRID_ACTIVE_NR())
5809     {
5810       overlay.grid_xsize = setup.touch.grid_xsize[i];
5811       overlay.grid_ysize = setup.touch.grid_ysize[i];
5812     }
5813   }
5814
5815   /* needed for displaying value text instead of identifier */
5816   touch_controls_text = touch_control_current->name;
5817   move_distance_text = move_distance_current->name;
5818   drop_distance_text = drop_distance_current->name;
5819   transparency_text = transparency_current->name;
5820
5821   for (i = 0; i < 2; i++)
5822     for (j = 0; j < 2; j++)
5823       grid_size_text[i][j] = grid_size_current[i][j]->name;
5824
5825   setup_mode = SETUP_MODE_TOUCH;
5826
5827   DrawSetupScreen();
5828 }
5829
5830 static void execSetupArtwork(void)
5831 {
5832 #if 0
5833   printf("::: '%s', '%s', '%s'\n",
5834          artwork.gfx_current->subdir,
5835          artwork.gfx_current->fullpath,
5836          artwork.gfx_current->basepath);
5837 #endif
5838
5839   setup.graphics_set = artwork.gfx_current->identifier;
5840   setup.sounds_set = artwork.snd_current->identifier;
5841   setup.music_set = artwork.mus_current->identifier;
5842
5843   /* needed if last screen (setup choice) changed graphics, sounds or music */
5844   ReloadCustomArtwork(0);
5845
5846   /* needed for displaying artwork name instead of artwork identifier */
5847   graphics_set_name = artwork.gfx_current->name;
5848   sounds_set_name = artwork.snd_current->name;
5849   music_set_name = artwork.mus_current->name;
5850
5851   setup_mode = SETUP_MODE_ARTWORK;
5852
5853   DrawSetupScreen();
5854 }
5855
5856 static void execSetupChooseGraphics(void)
5857 {
5858   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5859
5860   DrawSetupScreen();
5861 }
5862
5863 static void execSetupChooseSounds(void)
5864 {
5865   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5866
5867   DrawSetupScreen();
5868 }
5869
5870 static void execSetupChooseMusic(void)
5871 {
5872   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5873
5874   DrawSetupScreen();
5875 }
5876
5877 static void execSetupInput(void)
5878 {
5879   setup_mode = SETUP_MODE_INPUT;
5880
5881   DrawSetupScreen();
5882 }
5883
5884 static void execSetupShortcuts(void)
5885 {
5886   setup_mode = SETUP_MODE_SHORTCUTS;
5887
5888   DrawSetupScreen();
5889 }
5890
5891 static void execSetupShortcuts1(void)
5892 {
5893   setup_mode = SETUP_MODE_SHORTCUTS_1;
5894
5895   DrawSetupScreen();
5896 }
5897
5898 static void execSetupShortcuts2(void)
5899 {
5900   setup_mode = SETUP_MODE_SHORTCUTS_2;
5901
5902   DrawSetupScreen();
5903 }
5904
5905 static void execSetupShortcuts3(void)
5906 {
5907   setup_mode = SETUP_MODE_SHORTCUTS_3;
5908
5909   DrawSetupScreen();
5910 }
5911
5912 static void execSetupShortcuts4(void)
5913 {
5914   setup_mode = SETUP_MODE_SHORTCUTS_4;
5915
5916   DrawSetupScreen();
5917 }
5918
5919 static void execSetupShortcuts5(void)
5920 {
5921   setup_mode = SETUP_MODE_SHORTCUTS_5;
5922
5923   DrawSetupScreen();
5924 }
5925
5926 static void execExitSetup(void)
5927 {
5928   SetGameStatus(GAME_MODE_MAIN);
5929
5930   DrawMainMenu();
5931 }
5932
5933 static void execSaveAndExitSetup(void)
5934 {
5935   SaveSetup();
5936   execExitSetup();
5937 }
5938
5939 static void execGadgetNetworkServer(void)
5940 {
5941   int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5942   struct GadgetInfo *gi = screen_gadget[gadget_id];
5943
5944   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5945     network_server_hostname[0] = '\0';
5946
5947   ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5948
5949   MapGadget(gi);
5950
5951   ClickOnGadget(gi, MB_LEFTBUTTON);
5952 }
5953
5954 static struct
5955 {
5956   void *value;
5957   void *related_value;
5958 } hide_related_entry_list[] =
5959 {
5960   { &setup.game_frame_delay,            execSetupChooseGameSpeed        },
5961   { &setup.game_frame_delay,            &game_speed_text                },
5962
5963   { &setup.scroll_delay_value,          execSetupChooseScrollDelay      },
5964   { &setup.scroll_delay_value,          &scroll_delay_text              },
5965
5966   { &setup.engine_snapshot_mode,        execSetupChooseSnapshotMode     },
5967   { &setup.engine_snapshot_mode,        &snapshot_mode_text             },
5968
5969   { &setup.window_scaling_percent,      execSetupChooseWindowSize       },
5970   { &setup.window_scaling_percent,      &window_size_text               },
5971
5972   { &setup.window_scaling_quality,      execSetupChooseScalingType      },
5973   { &setup.window_scaling_quality,      &scaling_type_text              },
5974
5975   { &setup.screen_rendering_mode,       execSetupChooseRenderingMode    },
5976   { &setup.screen_rendering_mode,       &rendering_mode_text            },
5977
5978   { &setup.vsync_mode,                  execSetupChooseVsyncMode        },
5979   { &setup.vsync_mode,                  &vsync_mode_text                },
5980
5981   { &setup.graphics_set,                execSetupChooseGraphics         },
5982   { &setup.graphics_set,                &graphics_set_name              },
5983
5984   { &setup.sounds_set,                  execSetupChooseSounds           },
5985   { &setup.sounds_set,                  &sounds_set_name                },
5986
5987   { &setup.music_set,                   execSetupChooseMusic            },
5988   { &setup.music_set,                   &music_set_name                 },
5989
5990   { &setup.volume_simple,               execSetupChooseVolumeSimple     },
5991   { &setup.volume_simple,               &volume_simple_text             },
5992
5993   { &setup.volume_loops,                execSetupChooseVolumeLoops      },
5994   { &setup.volume_loops,                &volume_loops_text              },
5995
5996   { &setup.volume_music,                execSetupChooseVolumeMusic      },
5997   { &setup.volume_music,                &volume_music_text              },
5998
5999   { &setup.touch.control_type,          execSetupChooseTouchControls    },
6000   { &setup.touch.control_type,          &touch_controls_text            },
6001
6002   { &setup.touch.move_distance,         execSetupChooseMoveDistance     },
6003   { &setup.touch.move_distance,         &move_distance_text             },
6004
6005   { &setup.touch.drop_distance,         execSetupChooseDropDistance     },
6006   { &setup.touch.drop_distance,         &drop_distance_text             },
6007
6008   { &setup.touch.transparency,          execSetupChooseTransparency     },
6009   { &setup.touch.transparency,          &transparency_text              },
6010
6011   { &setup.touch.grid_xsize[0],         execSetupChooseGridXSize_0      },
6012   { &setup.touch.grid_xsize[0],         &grid_size_text[0][0]           },
6013
6014   { &setup.touch.grid_ysize[0],         execSetupChooseGridYSize_0      },
6015   { &setup.touch.grid_ysize[0],         &grid_size_text[0][1]           },
6016
6017   { &setup.touch.grid_xsize[1],         execSetupChooseGridXSize_1      },
6018   { &setup.touch.grid_xsize[1],         &grid_size_text[1][0]           },
6019
6020   { &setup.touch.grid_ysize[1],         execSetupChooseGridYSize_1      },
6021   { &setup.touch.grid_ysize[1],         &grid_size_text[1][1]           },
6022
6023   { NULL,                               NULL                            }
6024 };
6025
6026 void setHideRelatedSetupEntries(void)
6027 {
6028   int i;
6029
6030   for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6031     if (hideSetupEntry(hide_related_entry_list[i].value))
6032       setHideSetupEntry(hide_related_entry_list[i].related_value);
6033 }
6034
6035 static struct TokenInfo setup_info_main[] =
6036 {
6037   { TYPE_ENTER_MENU,    execSetupGame,          STR_SETUP_GAME          },
6038   { TYPE_ENTER_MENU,    execSetupEditor,        STR_SETUP_EDITOR        },
6039   { TYPE_ENTER_MENU,    execSetupGraphics,      STR_SETUP_GRAPHICS      },
6040   { TYPE_ENTER_MENU,    execSetupSound,         STR_SETUP_SOUND         },
6041   { TYPE_ENTER_MENU,    execSetupArtwork,       STR_SETUP_ARTWORK       },
6042   { TYPE_ENTER_MENU,    execSetupInput,         STR_SETUP_INPUT         },
6043   { TYPE_ENTER_MENU,    execSetupTouch,         STR_SETUP_TOUCH         },
6044   { TYPE_ENTER_MENU,    execSetupShortcuts,     STR_SETUP_SHORTCUTS     },
6045   { TYPE_EMPTY,         NULL,                   ""                      },
6046   { TYPE_LEAVE_MENU,    execExitSetup,          STR_SETUP_EXIT          },
6047   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   STR_SETUP_SAVE_AND_EXIT },
6048
6049   { 0,                  NULL,                   NULL                    }
6050 };
6051
6052 static struct TokenInfo setup_info_game[] =
6053 {
6054   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
6055   { TYPE_SWITCH,        &setup.network_mode,    "Network Multi-Player Mode:" },
6056   { TYPE_PLAYER,        &setup.network_player_nr,"Preferred Network Player:" },
6057   { TYPE_TEXT_INPUT,    execGadgetNetworkServer, "Network Server Hostname:" },
6058   { TYPE_STRING,        &network_server_text,   ""                      },
6059   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
6060   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
6061   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
6062   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
6063   { TYPE_SWITCH,        &setup.increment_levels,"Increment Solved Levels:" },
6064   { TYPE_SWITCH,        &setup.auto_play_next_level,"Auto-play Next Level:" },
6065   { TYPE_SWITCH,        &setup.skip_scores_after_game,"Skip Scores After Game:" },
6066   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
6067   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
6068   { TYPE_STRING,        &game_speed_text,       ""                      },
6069 #if 1
6070   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6071   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6072 #endif
6073   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6074   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
6075   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6076   { TYPE_EMPTY,         NULL,                   ""                      },
6077   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6078
6079   { 0,                  NULL,                   NULL                    }
6080 };
6081
6082 static struct TokenInfo setup_info_editor[] =
6083 {
6084 #if 0
6085   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
6086   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
6087   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
6088   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
6089   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
6090   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
6091   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6092   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6093   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
6094   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6095 #endif
6096   { TYPE_SWITCH,        &setup.editor.el_classic,  "Classic Elements:" },
6097   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
6098 #if 0
6099   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
6100 #endif
6101   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6102   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
6103   { TYPE_EMPTY,         NULL,                   ""                      },
6104 #if 0
6105   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
6106   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
6107   { TYPE_EMPTY,         NULL,                   ""                      },
6108 #endif
6109   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
6110   { TYPE_EMPTY,         NULL,                   ""                      },
6111   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6112
6113   { 0,                  NULL,                   NULL                    }
6114 };
6115
6116 static struct TokenInfo setup_info_graphics[] =
6117 {
6118 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
6119   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
6120   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
6121   { TYPE_STRING,        &window_size_text,      ""                      },
6122   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
6123   { TYPE_STRING,        &scaling_type_text,     ""                      },
6124   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
6125   { TYPE_STRING,        &rendering_mode_text,   ""                      },
6126 #endif
6127 #if 0
6128   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6129   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6130 #endif
6131   { TYPE_ENTER_LIST,    execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6132   { TYPE_STRING,        &vsync_mode_text,       ""                      },
6133   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
6134   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
6135   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
6136   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
6137   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
6138   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
6139   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6140   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
6141   { TYPE_EMPTY,         NULL,                   ""                      },
6142   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6143
6144   { 0,                  NULL,                   NULL                    }
6145 };
6146
6147 static struct TokenInfo setup_info_sound[] =
6148 {
6149   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
6150   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
6151   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
6152   { TYPE_EMPTY,         NULL,                   ""                      },
6153   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6154   { TYPE_STRING,        &volume_simple_text,    ""                      },
6155   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6156   { TYPE_STRING,        &volume_loops_text,     ""                      },
6157   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
6158   { TYPE_STRING,        &volume_music_text,     ""                      },
6159   { TYPE_EMPTY,         NULL,                   ""                      },
6160   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6161
6162   { 0,                  NULL,                   NULL                    }
6163 };
6164
6165 static struct TokenInfo setup_info_artwork[] =
6166 {
6167   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
6168   { TYPE_STRING,        &graphics_set_name,     ""                      },
6169   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
6170   { TYPE_STRING,        &sounds_set_name,       ""                      },
6171   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
6172   { TYPE_STRING,        &music_set_name,        ""                      },
6173   { TYPE_EMPTY,         NULL,                   ""                      },
6174   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6175   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
6176   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
6177   { TYPE_EMPTY,         NULL,                   ""                      },
6178   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6179
6180   { 0,                  NULL,                   NULL                    }
6181 };
6182
6183 static struct TokenInfo setup_info_input[] =
6184 {
6185   { TYPE_SWITCH,        NULL,                   "Player:"               },
6186   { TYPE_SWITCH,        NULL,                   "Device:"               },
6187   { TYPE_SWITCH,        NULL,                   ""                      },
6188   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6189   { TYPE_EMPTY,         NULL,                   ""                      },
6190   { TYPE_EMPTY,         NULL,                   ""                      },
6191   { TYPE_EMPTY,         NULL,                   ""                      },
6192   { TYPE_EMPTY,         NULL,                   ""                      },
6193   { TYPE_EMPTY,         NULL,                   ""                      },
6194   { TYPE_EMPTY,         NULL,                   ""                      },
6195   { TYPE_EMPTY,         NULL,                   ""                      },
6196   { TYPE_EMPTY,         NULL,                   ""                      },
6197   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6198   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6199
6200   { 0,                  NULL,                   NULL                    }
6201 };
6202
6203 static struct TokenInfo setup_info_touch[] =
6204 {
6205   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6206   { TYPE_STRING,        &touch_controls_text,   ""                      },
6207   { TYPE_EMPTY,         NULL,                   ""                      },
6208   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6209
6210   { 0,                  NULL,                   NULL                    }
6211 };
6212
6213 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6214 {
6215   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6216   { TYPE_STRING,        &touch_controls_text,   ""                      },
6217   { TYPE_EMPTY,         NULL,                   ""                      },
6218   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
6219   { TYPE_STRING,        &grid_size_text[0][0],  ""                      },
6220   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
6221   { TYPE_STRING,        &grid_size_text[0][1],  ""                      },
6222   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6223   { TYPE_STRING,        &transparency_text,     ""                      },
6224   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6225   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6226   { TYPE_EMPTY,         NULL,                   ""                      },
6227   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6228   { TYPE_EMPTY,         NULL,                   ""                      },
6229   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6230
6231   { 0,                  NULL,                   NULL                    }
6232 };
6233
6234 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6235 {
6236   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6237   { TYPE_STRING,        &touch_controls_text,   ""                      },
6238   { TYPE_EMPTY,         NULL,                   ""                      },
6239   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
6240   { TYPE_STRING,        &grid_size_text[1][0],  ""                      },
6241   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
6242   { TYPE_STRING,        &grid_size_text[1][1],  ""                      },
6243   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6244   { TYPE_STRING,        &transparency_text,     ""                      },
6245   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6246   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6247   { TYPE_EMPTY,         NULL,                   ""                      },
6248   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6249   { TYPE_EMPTY,         NULL,                   ""                      },
6250   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6251
6252   { 0,                  NULL,                   NULL                    }
6253 };
6254
6255 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6256 {
6257   setup_info_touch_virtual_buttons_0,
6258   setup_info_touch_virtual_buttons_1
6259 };
6260
6261 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6262 {
6263   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6264   { TYPE_STRING,        &touch_controls_text,   ""                      },
6265   { TYPE_EMPTY,         NULL,                   ""                      },
6266   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
6267   { TYPE_STRING,        &move_distance_text,    ""                      },
6268   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
6269   { TYPE_STRING,        &drop_distance_text,    ""                      },
6270   { TYPE_EMPTY,         NULL,                   ""                      },
6271   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6272
6273   { 0,                  NULL,                   NULL                    }
6274 };
6275
6276 static struct TokenInfo setup_info_shortcuts[] =
6277 {
6278   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
6279   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
6280   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
6281   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
6282   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
6283   { TYPE_EMPTY,         NULL,                   ""                      },
6284   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6285
6286   { 0,                  NULL,                   NULL                    }
6287 };
6288
6289 static struct TokenInfo setup_info_shortcuts_1[] =
6290 {
6291   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
6292   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
6293   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
6294   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
6295   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
6296   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
6297   { TYPE_EMPTY,         NULL,                   ""                      },
6298   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
6299   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
6300   { TYPE_EMPTY,         NULL,                   ""                      },
6301   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6302
6303   { 0,                  NULL,                   NULL                    }
6304 };
6305
6306 static struct TokenInfo setup_info_shortcuts_2[] =
6307 {
6308   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
6309   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
6310   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
6311   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
6312   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
6313   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
6314   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
6315   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
6316   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
6317   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
6318   { TYPE_EMPTY,         NULL,                   ""                      },
6319   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6320
6321   { 0,                  NULL,                   NULL                    }
6322 };
6323
6324 static struct TokenInfo setup_info_shortcuts_3[] =
6325 {
6326   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
6327   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
6328   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
6329   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
6330   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
6331   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
6332   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
6333   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
6334   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
6335   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
6336   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
6337   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
6338   { TYPE_EMPTY,         NULL,                   ""                      },
6339   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6340
6341   { 0,                  NULL,                   NULL                    }
6342 };
6343
6344 static struct TokenInfo setup_info_shortcuts_4[] =
6345 {
6346   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
6347   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
6348   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
6349   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
6350   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
6351   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
6352   { TYPE_EMPTY,         NULL,                   ""                      },
6353   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6354
6355   { 0,                  NULL,                   NULL                    }
6356 };
6357
6358 static struct TokenInfo setup_info_shortcuts_5[] =
6359 {
6360   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
6361   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
6362   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
6363   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
6364   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
6365   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
6366   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
6367   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
6368   { TYPE_EMPTY,         NULL,                   ""                      },
6369   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6370
6371   { 0,                  NULL,                   NULL                    }
6372 };
6373
6374 static Key getSetupKey(void)
6375 {
6376   Key key = KSYM_UNDEFINED;
6377   boolean got_key_event = FALSE;
6378
6379   while (!got_key_event)
6380   {
6381     Event event;
6382
6383     if (NextValidEvent(&event))
6384     {
6385       switch (event.type)
6386       {
6387         case EVENT_KEYPRESS:
6388           {
6389             key = GetEventKey((KeyEvent *)&event, TRUE);
6390
6391             /* press 'Escape' or 'Enter' to keep the existing key binding */
6392             if (key == KSYM_Escape || key == KSYM_Return)
6393               key = KSYM_UNDEFINED;     /* keep old value */
6394
6395             got_key_event = TRUE;
6396           }
6397           break;
6398
6399         case EVENT_KEYRELEASE:
6400           key_joystick_mapping = 0;
6401           break;
6402
6403         default:
6404           HandleOtherEvents(&event);
6405           break;
6406       }
6407     }
6408
6409     BackToFront();
6410   }
6411
6412   return key;
6413 }
6414
6415 static int getSetupValueFont(int type, void *value)
6416 {
6417   if (type & TYPE_GHOSTED)
6418     return FONT_OPTION_OFF;
6419   else if (type & TYPE_KEY)
6420     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6421   else if (type & TYPE_STRING)
6422     return FONT_VALUE_2;
6423   else if (type & TYPE_ECS_AGA)
6424     return FONT_VALUE_1;
6425   else if (type & TYPE_BOOLEAN_STYLE)
6426     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6427   else if (type & TYPE_YES_NO_AUTO)
6428     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
6429             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6430   else if (type & TYPE_PLAYER)
6431     return FONT_VALUE_1;
6432   else
6433     return FONT_VALUE_1;
6434 }
6435
6436 static int getSetupValueFontNarrow(int type, int font_nr)
6437 {
6438   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
6439           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
6440           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6441           font_nr);
6442 }
6443
6444 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6445 {
6446   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6447   struct TokenInfo *si = &setup_info[si_pos];
6448   boolean font_draw_xoffset_modified = FALSE;
6449   boolean scrollbar_needed = (num_setup_info < max_setup_info);
6450   int font_draw_xoffset_old = -1;
6451   int xoffset = (scrollbar_needed ? -1 : 0);
6452   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6453   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6454   int xpos = menu_screen_value_xpos;
6455   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6456   int startx = mSX + xpos * 32;
6457   int starty = mSY + ypos * 32;
6458   int font_nr, font_nr_default, font_width_default;
6459   int type = si->type;
6460   void *value = si->value;
6461   char *value_string = getSetupValue(type, value);
6462   int i;
6463
6464   if (value_string == NULL)
6465     return;
6466
6467   if (type & TYPE_KEY)
6468   {
6469     xpos = MENU_SCREEN_START_XPOS;
6470
6471     if (type & TYPE_QUERY)
6472       value_string = "<press key>";
6473   }
6474   else if (type & TYPE_STRING)
6475   {
6476     int max_value_len = (SCR_FIELDX - 2) * 2;
6477
6478     xpos = MENU_SCREEN_START_XPOS;
6479
6480     if (strlen(value_string) > max_value_len)
6481       value_string[max_value_len] = '\0';
6482   }
6483   else if (type & TYPE_YES_NO_AUTO)
6484   {
6485     xpos = menu_screen_value_xpos - 1;
6486   }
6487   else if (type & TYPE_PLAYER)
6488   {
6489     int displayed_player_nr = *(int *)value + 1;
6490
6491     value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6492   }
6493
6494   startx = mSX + xpos * 32;
6495   starty = mSY + ypos * 32;
6496   font_nr_default = getSetupValueFont(type, value);
6497   font_width_default = getFontWidth(font_nr_default);
6498
6499   font_nr = font_nr_default;
6500
6501   // special check if right-side setup values moved left due to scrollbar
6502   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6503   {
6504     int max_menu_text_length = 26;      // maximum text length for classic menu
6505     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6506     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6507     int text_font_nr = getMenuTextFont(FONT_MENU_2);
6508     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6509     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6510
6511     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6512     {
6513       xpos += 1;
6514       startx = mSX + xpos * 32;
6515
6516       font_nr = getSetupValueFontNarrow(type, font_nr);
6517     }
6518   }
6519
6520   /* downward compatibility correction for Juergen Bonhagen's menu settings */
6521   if (setup_mode != SETUP_MODE_INPUT)
6522   {
6523     int max_menu_text_length_big = (menu_screen_value_xpos -
6524                                     MENU_SCREEN_START_XPOS);
6525     int max_menu_text_length_medium = max_menu_text_length_big * 2;
6526     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
6527     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6528     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6529     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6530     int text_font_nr = getMenuTextFont(FONT_MENU_2);
6531     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6532     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6533     boolean correct_font_draw_xoffset = FALSE;
6534
6535     if (xpos == MENU_SCREEN_START_XPOS &&
6536         startx + font1_xoffset < text_startx + text_font_xoffset)
6537       correct_font_draw_xoffset = TRUE;
6538
6539     if (xpos == menu_screen_value_xpos &&
6540         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6541       correct_font_draw_xoffset = TRUE;
6542
6543     /* check if setup value would overlap with setup text when printed */
6544     /* (this can happen for extreme/wrong values for font draw offset) */
6545     if (correct_font_draw_xoffset)
6546     {
6547       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6548       font_draw_xoffset_modified = TRUE;
6549
6550       if (type & TYPE_KEY)
6551         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6552       else if (!(type & TYPE_STRING))
6553         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6554           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6555     }
6556   }
6557
6558   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6559     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6560
6561   DrawText(startx, starty, value_string, font_nr);
6562
6563   if (type & TYPE_PLAYER)
6564   {
6565     int player_nr = *(int *)value;
6566     int xoff = getFontWidth(font_nr);
6567
6568     DrawFixedGraphicThruMaskExt(drawto, startx + xoff, starty,
6569                                 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6570   }
6571
6572   if (font_draw_xoffset_modified)
6573     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6574 }
6575
6576 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6577 {
6578   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6579   struct TokenInfo *si = &setup_info[si_pos];
6580
6581   if (si->type & TYPE_BOOLEAN_STYLE)
6582   {
6583     *(boolean *)si->value ^= TRUE;
6584   }
6585   else if (si->type & TYPE_YES_NO_AUTO)
6586   {
6587     *(int *)si->value =
6588       (dx == -1 ?
6589        (*(int *)si->value == AUTO ? TRUE :
6590         *(int *)si->value == TRUE ? FALSE : AUTO) :
6591        (*(int *)si->value == TRUE ? AUTO :
6592         *(int *)si->value == AUTO ? FALSE : TRUE));
6593   }
6594   else if (si->type & TYPE_KEY)
6595   {
6596     Key key;
6597
6598     si->type |= TYPE_QUERY;
6599     drawSetupValue(screen_pos, setup_info_pos_raw);
6600     si->type &= ~TYPE_QUERY;
6601
6602     key = getSetupKey();
6603     if (key != KSYM_UNDEFINED)
6604       *(Key *)si->value = key;
6605   }
6606   else if (si->type & TYPE_PLAYER)
6607   {
6608     int player_nr = *(int *)si->value;
6609
6610     if (dx)
6611       player_nr += dx;
6612     else
6613       player_nr = Request("Choose player", REQ_PLAYER) - 1;
6614
6615     *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6616   }
6617
6618   drawSetupValue(screen_pos, setup_info_pos_raw);
6619
6620   // fullscreen state may have changed at this point
6621   if (si->value == &setup.fullscreen)
6622     ToggleFullscreenOrChangeWindowScalingIfNeeded();
6623
6624   if (si->value == &setup.network_mode &&
6625       setup.network_mode != network.enabled)
6626   {
6627     network.enabled = setup.network_mode;
6628
6629     FadeOut(REDRAW_ALL);
6630
6631     ClearField();
6632
6633     FadeIn(REDRAW_ALL);
6634
6635     if (network.enabled)
6636       InitNetworkServer();
6637     else
6638       DisconnectFromNetworkServer();
6639
6640     DrawSetupScreen();
6641   }
6642 }
6643
6644 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6645 {
6646   static struct TokenInfo *setup_info_final = NULL;
6647   int list_size = 0;
6648   int list_pos = 0;
6649   int i;
6650
6651   /* determine maximum list size of target list */
6652   while (setup_info_orig[list_size++].type != 0);
6653
6654   /* free, allocate and clear memory for target list */
6655   checked_free(setup_info_final);
6656   setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6657
6658   /* copy setup info list without setup entries marked as hidden */
6659   for (i = 0; setup_info_orig[i].type != 0; i++)
6660   {
6661     /* skip setup entries configured to be hidden */
6662     if (hideSetupEntry(setup_info_orig[i].value))
6663       continue;
6664
6665     /* skip skippable setup entries if screen is lower than usual */
6666     if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6667         setup_info_orig[i].type == TYPE_SKIPPABLE)
6668       continue;
6669
6670     setup_info_final[list_pos++] = setup_info_orig[i];
6671   }
6672
6673   return setup_info_final;
6674 }
6675
6676 static void DrawSetupScreen_Generic(void)
6677 {
6678   int fade_mask = REDRAW_FIELD;
6679   boolean redraw_all = FALSE;
6680   char *title_string = NULL;
6681   int i;
6682
6683   if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
6684     fade_mask = REDRAW_ALL;
6685
6686   UnmapAllGadgets();
6687   FadeMenuSoundsAndMusic();
6688
6689   FreeScreenGadgets();
6690   CreateScreenGadgets();
6691
6692   if (redraw_mask & REDRAW_ALL)
6693     redraw_all = TRUE;
6694
6695   FadeOut(fade_mask);
6696
6697   /* needed if different viewport properties defined for setup screen */
6698   ChangeViewportPropertiesIfNeeded();
6699
6700   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6701
6702   ClearField();
6703
6704   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6705
6706   if (setup_mode == SETUP_MODE_MAIN)
6707   {
6708     setup_info = setup_info_main;
6709     title_string = STR_SETUP_MAIN;
6710   }
6711   else if (setup_mode == SETUP_MODE_GAME)
6712   {
6713     setup_info = setup_info_game;
6714     title_string = STR_SETUP_GAME;
6715   }
6716   else if (setup_mode == SETUP_MODE_EDITOR)
6717   {
6718     setup_info = setup_info_editor;
6719     title_string = STR_SETUP_EDITOR;
6720   }
6721   else if (setup_mode == SETUP_MODE_GRAPHICS)
6722   {
6723     setup_info = setup_info_graphics;
6724     title_string = STR_SETUP_GRAPHICS;
6725   }
6726   else if (setup_mode == SETUP_MODE_SOUND)
6727   {
6728     setup_info = setup_info_sound;
6729     title_string = STR_SETUP_SOUND;
6730   }
6731   else if (setup_mode == SETUP_MODE_ARTWORK)
6732   {
6733     setup_info = setup_info_artwork;
6734     title_string = STR_SETUP_ARTWORK;
6735   }
6736   else if (setup_mode == SETUP_MODE_TOUCH)
6737   {
6738     setup_info = setup_info_touch;
6739     title_string = STR_SETUP_TOUCH;
6740
6741     if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6742       setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6743     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6744       setup_info = setup_info_touch_wipe_gestures;
6745   }
6746   else if (setup_mode == SETUP_MODE_SHORTCUTS)
6747   {
6748     setup_info = setup_info_shortcuts;
6749     title_string = STR_SETUP_SHORTCUTS;
6750   }
6751   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6752   {
6753     setup_info = setup_info_shortcuts_1;
6754     title_string = STR_SETUP_SHORTCUTS;
6755   }
6756   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6757   {
6758     setup_info = setup_info_shortcuts_2;
6759     title_string = STR_SETUP_SHORTCUTS;
6760   }
6761   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6762   {
6763     setup_info = setup_info_shortcuts_3;
6764     title_string = STR_SETUP_SHORTCUTS;
6765   }
6766   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6767   {
6768     setup_info = setup_info_shortcuts_4;
6769     title_string = STR_SETUP_SHORTCUTS;
6770   }
6771   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6772   {
6773     setup_info = setup_info_shortcuts_5;
6774     title_string = STR_SETUP_SHORTCUTS;
6775   }
6776
6777   /* use modified setup info without setup entries marked as hidden */
6778   setup_info = getSetupInfoFinal(setup_info);
6779
6780   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6781
6782   // determine maximal number of setup entries that can be displayed on screen
6783   num_setup_info = 0;
6784   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6785     num_setup_info++;
6786
6787   // determine maximal number of setup entries available for this setup screen
6788   max_setup_info = 0;
6789   for (i = 0; setup_info[i].type != 0; i++)
6790     max_setup_info++;
6791
6792   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6793
6794   MapScreenGadgets(max_setup_info);
6795
6796   if (redraw_all)
6797     redraw_mask = fade_mask = REDRAW_ALL;
6798
6799   DrawMaskedBorder(fade_mask);
6800
6801   FadeIn(fade_mask);
6802 }
6803
6804 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6805 {
6806   menu_info = setup_info;
6807
6808   HandleMenuScreen(mx, my, dx, dy, button,
6809                    setup_mode, num_setup_info, max_setup_info);
6810 }
6811
6812 static void DrawSetupScreen_Input(void)
6813 {
6814   int i;
6815
6816   FadeOut(REDRAW_FIELD);
6817
6818   ClearField();
6819
6820   setup_info = getSetupInfoFinal(setup_info_input);
6821
6822   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6823
6824   for (i = 0; setup_info[i].type != 0; i++)
6825   {
6826     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6827       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6828     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6829       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6830     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6831       initCursor(i, IMG_MENU_BUTTON);
6832
6833     DrawCursorAndText_Setup(i, -1, FALSE);
6834   }
6835
6836   /* create gadgets for setup input menu screen */
6837   FreeScreenGadgets();
6838   CreateScreenGadgets();
6839
6840   /* map gadgets for setup input menu screen */
6841   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6842
6843   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6844
6845   FadeIn(REDRAW_FIELD);
6846 }
6847
6848 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6849 {
6850   if (device_name == NULL)
6851     return;
6852
6853   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6854     device_nr = 0;
6855
6856   if (strlen(device_name) > 1)
6857   {
6858     char c1 = device_name[strlen(device_name) - 1];
6859     char c2 = device_name[strlen(device_name) - 2];
6860
6861     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6862       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6863   }
6864   else
6865     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6866             strlen(device_name));
6867 }
6868
6869 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6870 {
6871   int i;
6872   static struct SetupKeyboardInfo custom_key;
6873   static struct
6874   {
6875     Key *key;
6876     char *text;
6877   } custom[] =
6878   {
6879     { &custom_key.left,  "Axis/Pad Left"  },
6880     { &custom_key.right, "Axis/Pad Right" },
6881     { &custom_key.up,    "Axis/Pad Up"    },
6882     { &custom_key.down,  "Axis/Pad Down"  },
6883     { &custom_key.snap,  "Button 1/A/X"   },
6884     { &custom_key.drop,  "Button 2/B/Y"   }
6885   };
6886   static char *joystick_name[MAX_PLAYERS] =
6887   {
6888     "Joystick1",
6889     "Joystick2",
6890     "Joystick3",
6891     "Joystick4"
6892   };
6893   int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6894   int font_nr_info = FONT_MENU_1;
6895   int font_nr_name = FONT_VALUE_OLD;
6896   int font_nr_on   = FONT_VALUE_1;
6897   int font_nr_off  = FONT_VALUE_OLD;
6898   int pos = 4;
6899
6900   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6901   {
6902     font_nr_info = FONT_MENU_2;
6903     font_nr_on   = FONT_VALUE_NARROW;
6904     font_nr_off  = FONT_VALUE_OLD_NARROW;
6905   }
6906
6907   custom_key = setup.input[player_nr].key;
6908
6909   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6910            FONT_INPUT_1_ACTIVE);
6911
6912   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6913                              TILEX, TILEY);
6914   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6915                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6916
6917   if (setup.input[player_nr].use_joystick)
6918   {
6919     char *device_name = setup.input[player_nr].joy.device_name;
6920     int joystick_nr = getJoystickNrFromDeviceName(device_name);
6921     boolean joystick_active = CheckJoystickOpened(joystick_nr);
6922     char *text = joystick_name[joystick_nr];
6923     int font_nr = (joystick_active ? font_nr_on : font_nr_off);
6924
6925     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6926     DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
6927   }
6928   else
6929   {
6930     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
6931     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
6932   }
6933
6934   if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
6935     DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
6936   else
6937     pos = 3;
6938
6939   drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
6940   drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
6941   drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
6942   drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
6943
6944   DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
6945   DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
6946   DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
6947   DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
6948   DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
6949   DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
6950
6951   for (i = 0; i < 6; i++)
6952   {
6953     int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
6954
6955     DrawText(mSX + 3 * 32, mSY + ypos * 32,
6956              "              ", font_nr_on);
6957     DrawText(mSX + 3 * 32, mSY + ypos * 32,
6958              (setup.input[player_nr].use_joystick ?
6959               custom[i].text :
6960               getKeyNameFromKey(*custom[i].key)), font_nr_on);
6961   }
6962 }
6963
6964 static int input_player_nr = 0;
6965
6966 static void HandleSetupScreen_Input_Player(int step, int direction)
6967 {
6968   int old_player_nr = input_player_nr;
6969   int new_player_nr;
6970
6971   new_player_nr = old_player_nr + step * direction;
6972   if (new_player_nr < 0)
6973     new_player_nr = 0;
6974   if (new_player_nr > MAX_PLAYERS - 1)
6975     new_player_nr = MAX_PLAYERS - 1;
6976
6977   if (new_player_nr != old_player_nr)
6978   {
6979     input_player_nr = new_player_nr;
6980
6981     drawPlayerSetupInputInfo(input_player_nr, FALSE);
6982   }
6983 }
6984
6985 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6986 {
6987   static int choice = 0;
6988   int x = 0;
6989   int y = choice;
6990   int pos_start  = SETUPINPUT_SCREEN_POS_START;
6991   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6992   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6993   int pos_end    = SETUPINPUT_SCREEN_POS_END;
6994
6995   if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
6996   {
6997     int i;
6998
6999     for (i = 0; setup_info_input[i].type != 0; i++)
7000     {
7001       /* adjust menu structure according to skipped setup entries */
7002       if (setup_info_input[i].type == TYPE_SKIPPABLE)
7003       {
7004         pos_empty2--;
7005         pos_end--;
7006       }
7007     }
7008   }
7009
7010   if (button == MB_MENU_INITIALIZE)
7011   {
7012     /* input setup menu may have changed size due to graphics configuration */
7013     if (choice >= pos_empty1)
7014       choice = pos_end;
7015
7016     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7017
7018     DrawCursorAndText_Setup(choice, -1, TRUE);
7019
7020     return;
7021   }
7022   else if (button == MB_MENU_LEAVE)
7023   {
7024     setup_mode = SETUP_MODE_MAIN;
7025     DrawSetupScreen();
7026     InitJoysticks();
7027
7028     return;
7029   }
7030
7031   if (mx || my)         /* mouse input */
7032   {
7033     x = (mx - mSX) / 32;
7034     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7035   }
7036   else if (dx || dy)    /* keyboard input */
7037   {
7038     if (dx && choice == 0)
7039       x = (dx < 0 ? 10 : 12);
7040     else if ((dx && choice == 1) ||
7041              (dx == -1 && choice == pos_end))
7042       button = MB_MENU_CHOICE;
7043     else if (dy)
7044       y = choice + dy;
7045
7046     if (y >= pos_empty1 && y <= pos_empty2)
7047       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7048   }
7049
7050   if (y == 0 && dx != 0 && button)
7051   {
7052     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7053   }
7054   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
7055            y >= pos_start && y <= pos_end &&
7056            !(y >= pos_empty1 && y <= pos_empty2))
7057   {
7058     if (button)
7059     {
7060       if (y != choice)
7061       {
7062         DrawCursorAndText_Setup(choice, -1, FALSE);
7063         DrawCursorAndText_Setup(y, -1, TRUE);
7064
7065         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7066
7067         choice = y;
7068       }
7069     }
7070     else
7071     {
7072       if (y == 1)
7073       {
7074         char *device_name = setup.input[input_player_nr].joy.device_name;
7075
7076         if (!setup.input[input_player_nr].use_joystick)
7077         {
7078           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7079
7080           setJoystickDeviceToNr(device_name, new_device_nr);
7081           setup.input[input_player_nr].use_joystick = TRUE;
7082         }
7083         else
7084         {
7085           int device_nr = getJoystickNrFromDeviceName(device_name);
7086           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7087
7088           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7089             setup.input[input_player_nr].use_joystick = FALSE;
7090           else
7091             setJoystickDeviceToNr(device_name, new_device_nr);
7092         }
7093
7094         drawPlayerSetupInputInfo(input_player_nr, FALSE);
7095       }
7096       else if (y == 2)
7097       {
7098         if (setup.input[input_player_nr].use_joystick)
7099           ConfigureJoystick(input_player_nr);
7100         else
7101           CustomizeKeyboard(input_player_nr);
7102       }
7103       else if (y == pos_end)
7104       {
7105         InitJoysticks();
7106
7107         FadeSetLeaveMenu();
7108
7109         setup_mode = SETUP_MODE_MAIN;
7110         DrawSetupScreen();
7111       }
7112     }
7113   }
7114 }
7115
7116 static boolean CustomizeKeyboardMain(int player_nr)
7117 {
7118   int i;
7119   int step_nr;
7120   boolean finished = FALSE;
7121   static struct SetupKeyboardInfo custom_key;
7122   static struct
7123   {
7124     Key *key;
7125     char *text;
7126   } customize_step[] =
7127   {
7128     { &custom_key.left,  "Move Left"    },
7129     { &custom_key.right, "Move Right"   },
7130     { &custom_key.up,    "Move Up"      },
7131     { &custom_key.down,  "Move Down"    },
7132     { &custom_key.snap,  "Snap Field"   },
7133     { &custom_key.drop,  "Drop Element" }
7134   };
7135   int font_nr_old = FONT_VALUE_OLD;
7136   int font_nr_new = FONT_VALUE_1;
7137   boolean success = FALSE;
7138
7139   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7140   {
7141     font_nr_old = FONT_VALUE_OLD_NARROW;
7142     font_nr_new = FONT_VALUE_NARROW;
7143   }
7144
7145   /* read existing key bindings from player setup */
7146   custom_key = setup.input[player_nr].key;
7147
7148   FadeSetEnterMenu();
7149   FadeOut(REDRAW_FIELD);
7150
7151   ClearField();
7152
7153   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7154
7155   step_nr = 0;
7156   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7157            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7158   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7159            "Key:", FONT_INPUT_1_ACTIVE);
7160   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7161            getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7162
7163   FadeIn(REDRAW_FIELD);
7164
7165   while (!finished)
7166   {
7167     Event event;
7168
7169     if (NextValidEvent(&event))
7170     {
7171       switch (event.type)
7172       {
7173         case EVENT_KEYPRESS:
7174           {
7175             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7176
7177             /* press 'Escape' to abort and keep the old key bindings */
7178             if (key == KSYM_Escape)
7179             {
7180               FadeSkipNextFadeIn();
7181
7182               finished = TRUE;
7183
7184               break;
7185             }
7186
7187             /* press 'Enter' to keep the existing key binding */
7188             if (key == KSYM_Return)
7189               key = *customize_step[step_nr].key;
7190
7191             /* check if key already used */
7192             for (i = 0; i < step_nr; i++)
7193               if (*customize_step[i].key == key)
7194                 break;
7195             if (i < step_nr)
7196               break;
7197
7198             /* got new key binding */
7199             *customize_step[step_nr].key = key;
7200             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7201                      "             ", font_nr_new);
7202             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7203                      getKeyNameFromKey(key), font_nr_new);
7204             step_nr++;
7205
7206             /* un-highlight last query */
7207             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7208                      customize_step[step_nr - 1].text, FONT_MENU_1);
7209             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7210                      "Key:", FONT_MENU_1);
7211
7212             /* all keys configured */
7213             if (step_nr == 6)
7214             {
7215               finished = TRUE;
7216               success = TRUE;
7217
7218               break;
7219             }
7220
7221             /* query next key binding */
7222             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7223                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7224             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7225                      "Key:", FONT_INPUT_1_ACTIVE);
7226             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7227                      getKeyNameFromKey(*customize_step[step_nr].key),
7228                      font_nr_old);
7229           }
7230           break;
7231
7232         case EVENT_KEYRELEASE:
7233           key_joystick_mapping = 0;
7234           break;
7235
7236         default:
7237           HandleOtherEvents(&event);
7238           break;
7239       }
7240     }
7241
7242     BackToFront();
7243   }
7244
7245   /* write new key bindings back to player setup, if successfully finished */
7246   if (success)
7247     setup.input[player_nr].key = custom_key;
7248
7249   return success;
7250 }
7251
7252 void CustomizeKeyboard(int player_nr)
7253 {
7254   boolean success = CustomizeKeyboardMain(player_nr);
7255
7256   if (success)
7257   {
7258     int font_nr = FONT_TITLE_1;
7259     int font_height = getFontHeight(font_nr);
7260     int ypos1 = SYSIZE / 2 - font_height * 2;
7261     int ypos2 = SYSIZE / 2 - font_height * 1;
7262     unsigned int wait_frame_delay = 0;
7263     unsigned int wait_frame_delay_value = 2000;
7264
7265     ResetDelayCounter(&wait_frame_delay);
7266
7267     ClearField();
7268
7269     DrawTextSCentered(ypos1, font_nr, "Keyboard");
7270     DrawTextSCentered(ypos2, font_nr, "configured!");
7271
7272     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7273       BackToFront();
7274
7275     ClearEventQueue();
7276   }
7277
7278   DrawSetupScreen_Input();
7279 }
7280
7281 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
7282
7283 #define MARKER_BUTTON           1
7284 #define MARKER_AXIS_X           2
7285 #define MARKER_AXIS_Y           3
7286
7287 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7288 {
7289 #if defined(TARGET_SDL2)
7290   static boolean bitmaps_initialized = FALSE;
7291   boolean screen_initialized = FALSE;
7292   static Bitmap *controller, *button, *axis_x, *axis_y;
7293   char *name;
7294   boolean success = TRUE;
7295   boolean done = FALSE, next = FALSE;
7296   Event event;
7297   int alpha = 200, alpha_step = -1;
7298   int alpha_ticks = 0;
7299   char mapping[4096], temp[4096];
7300   int font_name = MENU_SETUP_FONT_TITLE;
7301   int font_info = MENU_SETUP_FONT_TEXT;
7302   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7303   int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7304   int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7305   int ystep_name = getMenuTextStep(spacing_name, font_name);
7306   int ystep_line = getMenuTextStep(spacing_line, font_info);
7307   int ystep_para = getMenuTextStep(spacing_para, font_info);
7308   int i, j;
7309
7310   struct
7311   {
7312     int x, y;
7313     int marker;
7314     char *field;
7315     int axis, button, hat, hat_value;
7316     char mapping[4096];
7317   }
7318   *step, *prev_step, steps[] =
7319   {
7320     { 356, 155, MARKER_BUTTON, "a",             },
7321     { 396, 122, MARKER_BUTTON, "b",             },
7322     { 320, 125, MARKER_BUTTON, "x",             },
7323     { 358,  95, MARKER_BUTTON, "y",             },
7324     { 162, 125, MARKER_BUTTON, "back",          },
7325     { 216, 125, MARKER_BUTTON, "guide",         },
7326     { 271, 125, MARKER_BUTTON, "start",         },
7327     { 110, 200, MARKER_BUTTON, "dpleft",        },
7328     { 146, 228, MARKER_BUTTON, "dpdown",        },
7329     { 178, 200, MARKER_BUTTON, "dpright",       },
7330     { 146, 172, MARKER_BUTTON, "dpup",          },
7331     {  50,  40, MARKER_BUTTON, "leftshoulder",  },
7332     {  88, -10, MARKER_AXIS_Y, "lefttrigger",   },
7333     { 382,  40, MARKER_BUTTON, "rightshoulder", },
7334     { 346, -10, MARKER_AXIS_Y, "righttrigger",  },
7335     {  73, 141, MARKER_BUTTON, "leftstick",     },
7336     { 282, 210, MARKER_BUTTON, "rightstick",    },
7337     {  73, 141, MARKER_AXIS_X, "leftx",         },
7338     {  73, 141, MARKER_AXIS_Y, "lefty",         },
7339     { 282, 210, MARKER_AXIS_X, "rightx",        },
7340     { 282, 210, MARKER_AXIS_Y, "righty",        },
7341   };
7342
7343   unsigned int event_frame_delay = 0;
7344   unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7345
7346   ResetDelayCounter(&event_frame_delay);
7347
7348   if (!bitmaps_initialized)
7349   {
7350     controller = LoadCustomImage("joystick/controller.png");
7351     button     = LoadCustomImage("joystick/button.png");
7352     axis_x     = LoadCustomImage("joystick/axis_x.png");
7353     axis_y     = LoadCustomImage("joystick/axis_y.png");
7354
7355     bitmaps_initialized = TRUE;
7356   }
7357
7358   name = getFormattedJoystickName(SDL_JoystickName(joystick));
7359
7360 #if DEBUG_JOYSTICKS
7361   /* print info about the joystick we are watching */
7362   Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7363         SDL_JoystickInstanceID(joystick), name);
7364   Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7365         SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7366         SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7367 #endif
7368
7369   /* initialize mapping with GUID and name */
7370   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7371
7372   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7373            temp, name, SDL_GetPlatform());
7374
7375   /* loop through all steps (buttons and axes), getting joystick events */
7376   for (i = 0; i < SDL_arraysize(steps) && !done;)
7377   {
7378     Bitmap *marker = button;    /* initialize with reliable default value */
7379
7380     step = &steps[i];
7381     strcpy(step->mapping, mapping);
7382     step->axis = -1;
7383     step->button = -1;
7384     step->hat = -1;
7385     step->hat_value = -1;
7386
7387     marker = (step->marker == MARKER_BUTTON ? button :
7388               step->marker == MARKER_AXIS_X ? axis_x :
7389               step->marker == MARKER_AXIS_Y ? axis_y : marker);
7390
7391     next = FALSE;
7392
7393     while (!done && !next)
7394     {
7395       alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7396       alpha_ticks = SDL_GetTicks();
7397
7398       if (alpha >= 255)
7399       {
7400         alpha = 255;
7401         alpha_step = -1;
7402       }
7403       else if (alpha < 128)
7404       {
7405         alpha = 127;
7406         alpha_step = 1;
7407       }
7408
7409       int controller_x = SX + (SXSIZE - controller->width) / 2;
7410       int controller_y = SY + ystep_line;
7411
7412       int marker_x = controller_x + step->x;
7413       int marker_y = controller_y + step->y;
7414
7415       int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7416       int ystart2 = ystart1 + ystep_name + ystep_line;
7417
7418       ClearField();
7419
7420       DrawTextSCentered(ystart1, font_name, name);
7421
7422       DrawTextSCentered(ystart2, font_info,
7423                         "Press buttons and move axes on");
7424       ystart2 += ystep_line;
7425       DrawTextSCentered(ystart2, font_info,
7426                         "your controller when indicated.");
7427       ystart2 += ystep_line;
7428       DrawTextSCentered(ystart2, font_info,
7429                         "(Your controller may look different.)");
7430       ystart2 += ystep_para;
7431
7432 #if defined(PLATFORM_ANDROID)
7433       DrawTextSCentered(ystart2, font_info,
7434                         "To correct a mistake,");
7435       ystart2 += ystep_line;
7436       DrawTextSCentered(ystart2, font_info,
7437                         "press the 'back' button.");
7438       ystart2 += ystep_line;
7439       DrawTextSCentered(ystart2, font_info,
7440                         "To skip a button or axis,");
7441       ystart2 += ystep_line;
7442       DrawTextSCentered(ystart2, font_info,
7443                         "press the 'menu' button.");
7444 #else
7445       DrawTextSCentered(ystart2, font_info,
7446                         "To correct a mistake,");
7447       ystart2 += ystep_line;
7448       DrawTextSCentered(ystart2, font_info,
7449                         "press the 'backspace' key.");
7450       ystart2 += ystep_line;
7451       DrawTextSCentered(ystart2, font_info,
7452                         "To skip a button or axis,");
7453       ystart2 += ystep_line;
7454       DrawTextSCentered(ystart2, font_info,
7455                         "press the 'return' key.");
7456       ystart2 += ystep_line;
7457       DrawTextSCentered(ystart2, font_info,
7458                         "To exit, press the 'escape' key.");
7459 #endif
7460
7461       BlitBitmapMasked(controller, drawto, 0, 0,
7462                        controller->width, controller->height,
7463                        controller_x, controller_y);
7464
7465       SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7466       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7467
7468       BlitBitmapMasked(marker, drawto, 0, 0,
7469                        marker->width, marker->height,
7470                        marker_x, marker_y);
7471
7472       if (!screen_initialized)
7473         FadeIn(REDRAW_FIELD);
7474       else
7475         BackToFront();
7476
7477       screen_initialized = TRUE;
7478
7479       while (NextValidEvent(&event))
7480       {
7481         switch (event.type)
7482         {
7483           case SDL_JOYAXISMOTION:
7484             if (event.jaxis.value > 20000 ||
7485                 event.jaxis.value < -20000)
7486             {
7487               for (j = 0; j < i; j++)
7488                 if (steps[j].axis == event.jaxis.axis)
7489                   break;
7490
7491               if (j == i)
7492               {
7493                 if (step->marker != MARKER_AXIS_X &&
7494                     step->marker != MARKER_AXIS_Y)
7495                   break;
7496
7497                 step->axis = event.jaxis.axis;
7498                 strcat(mapping, step->field);
7499                 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7500                 strcat(mapping, temp);
7501                 i++;
7502                 next = TRUE;
7503               }
7504             }
7505
7506             break;
7507
7508           case SDL_JOYHATMOTION:
7509             /* ignore centering; we're probably just coming back
7510                to the center from the previous item we set */
7511             if (event.jhat.value == SDL_HAT_CENTERED)
7512               break;
7513
7514             for (j = 0; j < i; j++)
7515               if (steps[j].hat == event.jhat.hat &&
7516                   steps[j].hat_value == event.jhat.value)
7517                 break;
7518
7519             if (j == i)
7520             {
7521               step->hat = event.jhat.hat;
7522               step->hat_value = event.jhat.value;
7523               strcat(mapping, step->field);
7524               snprintf(temp, sizeof(temp), ":h%u.%u,",
7525                        event.jhat.hat, event.jhat.value );
7526               strcat(mapping, temp);
7527               i++;
7528               next = TRUE;
7529             }
7530
7531             break;
7532
7533           case SDL_JOYBALLMOTION:
7534             break;
7535
7536           case SDL_JOYBUTTONUP:
7537             for (j = 0; j < i; j++)
7538               if (steps[j].button == event.jbutton.button)
7539                 break;
7540
7541             if (j == i)
7542             {
7543               step->button = event.jbutton.button;
7544               strcat(mapping, step->field);
7545               snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7546               strcat(mapping, temp);
7547               i++;
7548               next = TRUE;
7549             }
7550
7551             break;
7552
7553           case SDL_FINGERDOWN:
7554           case SDL_MOUSEBUTTONDOWN:
7555             /* skip this step */
7556             i++;
7557             next = TRUE;
7558
7559             break;
7560
7561           case SDL_KEYDOWN:
7562             if (event.key.keysym.sym == KSYM_BackSpace ||
7563                 event.key.keysym.sym == KSYM_Back)
7564             {
7565               if (i == 0)
7566               {
7567                 /* leave screen */
7568                 success = FALSE;
7569                 done = TRUE;
7570
7571                 break;
7572               }
7573
7574               /* undo this step */
7575               prev_step = &steps[i - 1];
7576               strcpy(mapping, prev_step->mapping);
7577               i--;
7578               next = TRUE;
7579
7580               break;
7581             }
7582
7583             if (event.key.keysym.sym == KSYM_space ||
7584                 event.key.keysym.sym == KSYM_Return ||
7585                 event.key.keysym.sym == KSYM_Menu)
7586             {
7587               /* skip this step */
7588               i++;
7589               next = TRUE;
7590
7591               break;
7592             }
7593
7594             if (event.key.keysym.sym == KSYM_Escape)
7595             {
7596               /* leave screen */
7597               success = FALSE;
7598               done = TRUE;
7599             }
7600
7601             break;
7602
7603           case SDL_QUIT:
7604             program.exit_function(0);
7605             break;
7606
7607           default:
7608             break;
7609         }
7610
7611         // do not handle events for longer than standard frame delay period
7612         if (DelayReached(&event_frame_delay, event_frame_delay_value))
7613           break;
7614       }
7615     }
7616   }
7617
7618   if (success)
7619   {
7620 #if DEBUG_JOYSTICKS
7621     Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7622 #endif
7623
7624     // activate mapping for this game
7625     SDL_GameControllerAddMapping(mapping);
7626
7627     // save mapping to personal mappings
7628     SaveSetup_AddGameControllerMapping(mapping);
7629   }
7630
7631   /* wait until the last pending event was removed from event queue */
7632   while (NextValidEvent(&event));
7633
7634   return success;
7635 #else
7636   return TRUE;
7637 #endif
7638 }
7639
7640 static int ConfigureJoystickMain(int player_nr)
7641 {
7642   char *device_name = setup.input[player_nr].joy.device_name;
7643   int joystick_nr = getJoystickNrFromDeviceName(device_name);
7644   boolean joystick_active = CheckJoystickOpened(joystick_nr);
7645   int success = FALSE;
7646   int i;
7647
7648   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7649     return JOYSTICK_NOT_AVAILABLE;
7650
7651   if (!joystick_active || !setup.input[player_nr].use_joystick)
7652     return JOYSTICK_NOT_AVAILABLE;
7653
7654   FadeSetEnterMenu();
7655   FadeOut(REDRAW_FIELD);
7656
7657   // close all joystick devices (potentially opened as game controllers)
7658   for (i = 0; i < SDL_NumJoysticks(); i++)
7659     SDLCloseJoystick(i);
7660
7661   // open joystick device as plain joystick to configure as game controller
7662   SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7663
7664   // as the joystick was successfully opened before, this should not happen
7665   if (joystick == NULL)
7666     return FALSE;
7667
7668   // create new game controller mapping (buttons and axes) for joystick device
7669   success = ConfigureJoystickMapButtonsAndAxes(joystick);
7670
7671   // close joystick (and maybe re-open as configured game controller later)
7672   SDL_JoystickClose(joystick);
7673
7674   // re-open all joystick devices (potentially as game controllers)
7675   for (i = 0; i < SDL_NumJoysticks(); i++)
7676     SDLOpenJoystick(i);
7677
7678   // clear all joystick input actions for all joystick devices
7679   SDLClearJoystickState();
7680
7681   return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7682 }
7683
7684 void ConfigureJoystick(int player_nr)
7685 {
7686   boolean state = ConfigureJoystickMain(player_nr);
7687
7688   if (state != JOYSTICK_NOT_CONFIGURED)
7689   {
7690     boolean success = (state == JOYSTICK_CONFIGURED);
7691     char message1[MAX_OUTPUT_LINESIZE + 1];
7692     char *message2 = (success ? "configured!" : "not available!");
7693     char *device_name = setup.input[player_nr].joy.device_name;
7694     int nr = getJoystickNrFromDeviceName(device_name) + 1;
7695     int font_nr = FONT_TITLE_1;
7696     int font_height = getFontHeight(font_nr);
7697     int ypos1 = SYSIZE / 2 - font_height * 2;
7698     int ypos2 = SYSIZE / 2 - font_height * 1;
7699     unsigned int wait_frame_delay = 0;
7700     unsigned int wait_frame_delay_value = 2000;
7701
7702     ResetDelayCounter(&wait_frame_delay);
7703
7704     ClearField();
7705
7706     sprintf(message1, "Joystick %d", nr);
7707
7708     DrawTextSCentered(ypos1, font_nr, message1);
7709     DrawTextSCentered(ypos2, font_nr, message2);
7710
7711     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7712       BackToFront();
7713
7714     ClearEventQueue();
7715   }
7716
7717   DrawSetupScreen_Input();
7718 }
7719
7720 static boolean ConfigureVirtualButtonsMain(void)
7721 {
7722   static char *customize_step_text[] =
7723   {
7724     "Move Left",
7725     "Move Right",
7726     "Move Up",
7727     "Move Down",
7728     "Snap Field",
7729     "Drop Element"
7730   };
7731   char grid_button[] =
7732   {
7733     CHAR_GRID_BUTTON_LEFT,
7734     CHAR_GRID_BUTTON_RIGHT,
7735     CHAR_GRID_BUTTON_UP,
7736     CHAR_GRID_BUTTON_DOWN,
7737     CHAR_GRID_BUTTON_SNAP,
7738     CHAR_GRID_BUTTON_DROP
7739   };
7740   int font_nr = FONT_INPUT_1_ACTIVE;
7741   int font_height = getFontHeight(font_nr);
7742   int ypos1 = SYSIZE / 2 - font_height * 2;
7743   int ypos2 = SYSIZE / 2 - font_height * 1;
7744   boolean success = FALSE;
7745   boolean finished = FALSE;
7746   int step_nr = 0;
7747   char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7748   char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7749   char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7750   boolean set_grid_button = FALSE;
7751   int nr = GRID_ACTIVE_NR();
7752   int x, y;
7753
7754   for (x = 0; x < MAX_GRID_XSIZE; x++)
7755     for (y = 0; y < MAX_GRID_YSIZE; y++)
7756       grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7757
7758   overlay.grid_button_highlight = grid_button[step_nr];
7759
7760   FadeSetEnterMenu();
7761   FadeOut(REDRAW_FIELD);
7762
7763   ClearField();
7764
7765   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7766   DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7767   DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7768
7769   FadeIn(REDRAW_FIELD);
7770
7771   SetOverlayShowGrid(TRUE);
7772
7773   while (!finished)
7774   {
7775     Event event;
7776
7777     while (NextValidEvent(&event))
7778     {
7779       switch (event.type)
7780       {
7781         case EVENT_KEYPRESS:
7782           {
7783             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7784
7785             /* press 'Escape' to abort and keep the old key bindings */
7786             if (key == KSYM_Escape)
7787             {
7788               for (x = 0; x < MAX_GRID_XSIZE; x++)
7789                 for (y = 0; y < MAX_GRID_YSIZE; y++)
7790                   overlay.grid_button[x][y] = grid_button_old[x][y];
7791
7792               FadeSkipNextFadeIn();
7793
7794               finished = TRUE;
7795
7796               break;
7797             }
7798
7799             /* press 'Enter' to keep the existing key binding */
7800             if (key == KSYM_Return ||
7801 #if defined(TARGET_SDL2)
7802                 key == KSYM_Menu ||
7803 #endif
7804                 key == KSYM_space)
7805             {
7806               step_nr++;
7807             }
7808             else if (key == KSYM_BackSpace
7809 #if defined(TARGET_SDL2)
7810                      ||
7811                      key == KSYM_Back
7812 #endif
7813                      )
7814             {
7815               if (step_nr == 0)
7816               {
7817                 FadeSkipNextFadeIn();
7818
7819                 finished = TRUE;
7820
7821                 break;
7822               }
7823
7824               step_nr--;
7825             }
7826             else
7827             {
7828               break;
7829             }
7830
7831             /* all virtual buttons configured */
7832             if (step_nr == 6)
7833             {
7834               finished = TRUE;
7835               success = TRUE;
7836
7837               break;
7838             }
7839
7840             for (x = 0; x < MAX_GRID_XSIZE; x++)
7841               for (y = 0; y < MAX_GRID_YSIZE; y++)
7842                 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7843
7844             overlay.grid_button_highlight = grid_button[step_nr];
7845
7846             /* query next virtual button */
7847
7848             ClearField();
7849
7850             DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7851             DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7852             DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7853           }
7854           break;
7855
7856         case EVENT_KEYRELEASE:
7857           key_joystick_mapping = 0;
7858           break;
7859
7860         case EVENT_BUTTONPRESS:
7861         case EVENT_BUTTONRELEASE:
7862           {
7863             ButtonEvent *button = (ButtonEvent *)&event;
7864
7865             button->x += video.screen_xoffset;
7866             button->y += video.screen_yoffset;
7867
7868             x = button->x * overlay.grid_xsize / video.screen_width;
7869             y = button->y * overlay.grid_ysize / video.screen_height;
7870
7871             if (button->type == EVENT_BUTTONPRESS)
7872             {
7873               button_status = button->button;
7874
7875               grid_button_draw =
7876                 (overlay.grid_button[x][y] != grid_button[step_nr] ?
7877                  grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
7878
7879               set_grid_button = TRUE;
7880             }
7881             else
7882             {
7883               button_status = MB_RELEASED;
7884             }
7885           }
7886           break;
7887
7888         case EVENT_MOTIONNOTIFY:
7889           {
7890             MotionEvent *motion = (MotionEvent *)&event;
7891
7892             motion->x += video.screen_xoffset;
7893             motion->y += video.screen_yoffset;
7894
7895             x = motion->x * overlay.grid_xsize / video.screen_width;
7896             y = motion->y * overlay.grid_ysize / video.screen_height;
7897
7898             set_grid_button = TRUE;
7899           }
7900           break;
7901
7902 #if defined(TARGET_SDL2)
7903         case SDL_WINDOWEVENT:
7904           HandleWindowEvent((WindowEvent *) &event);
7905
7906           // check if device has been rotated
7907           if (nr != GRID_ACTIVE_NR())
7908           {
7909             nr = GRID_ACTIVE_NR();
7910
7911             for (x = 0; x < MAX_GRID_XSIZE; x++)
7912               for (y = 0; y < MAX_GRID_YSIZE; y++)
7913                 grid_button_old[x][y] = grid_button_tmp[x][y] =
7914                   overlay.grid_button[x][y];
7915           }
7916
7917           break;
7918
7919         case SDL_APP_WILLENTERBACKGROUND:
7920         case SDL_APP_DIDENTERBACKGROUND:
7921         case SDL_APP_WILLENTERFOREGROUND:
7922         case SDL_APP_DIDENTERFOREGROUND:
7923           HandlePauseResumeEvent((PauseResumeEvent *) &event);
7924           break;
7925 #endif
7926
7927         default:
7928           HandleOtherEvents(&event);
7929           break;
7930       }
7931
7932       if (set_grid_button)
7933       {
7934         overlay.grid_button[x][y] =
7935           (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
7936            grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
7937            grid_button_tmp[x][y]);
7938
7939         set_grid_button = FALSE;
7940       }
7941     }
7942
7943     BackToFront();
7944   }
7945
7946   for (x = 0; x < MAX_GRID_XSIZE; x++)
7947     for (y = 0; y < MAX_GRID_YSIZE; y++)
7948       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
7949
7950   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
7951
7952   SetOverlayShowGrid(FALSE);
7953
7954   return success;
7955 }
7956
7957 void ConfigureVirtualButtons(void)
7958 {
7959   boolean success = ConfigureVirtualButtonsMain();
7960
7961   if (success)
7962   {
7963     int font_nr = FONT_TITLE_1;
7964     int font_height = getFontHeight(font_nr);
7965     int ypos1 = SYSIZE / 2 - font_height * 2;
7966     int ypos2 = SYSIZE / 2 - font_height * 1;
7967     unsigned int wait_frame_delay = 0;
7968     unsigned int wait_frame_delay_value = 2000;
7969
7970     ResetDelayCounter(&wait_frame_delay);
7971
7972     ClearField();
7973
7974     DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
7975     DrawTextSCentered(ypos2, font_nr, "configured!");
7976
7977     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7978       BackToFront();
7979
7980     ClearEventQueue();
7981   }
7982 }
7983
7984 void DrawSetupScreen(void)
7985 {
7986   if (setup_mode == SETUP_MODE_INPUT)
7987     DrawSetupScreen_Input();
7988   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7989     DrawChooseTree(&game_speed_current);
7990   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7991     DrawChooseTree(&scroll_delay_current);
7992   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7993     DrawChooseTree(&snapshot_mode_current);
7994   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7995     DrawChooseTree(&window_size_current);
7996   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7997     DrawChooseTree(&scaling_type_current);
7998   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7999     DrawChooseTree(&rendering_mode_current);
8000   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8001     DrawChooseTree(&vsync_mode_current);
8002   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8003     DrawChooseTree(&artwork.gfx_current);
8004   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8005     DrawChooseTree(&artwork.snd_current);
8006   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8007     DrawChooseTree(&artwork.mus_current);
8008   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8009     DrawChooseTree(&volume_simple_current);
8010   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8011     DrawChooseTree(&volume_loops_current);
8012   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8013     DrawChooseTree(&volume_music_current);
8014   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8015     DrawChooseTree(&touch_control_current);
8016   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8017     DrawChooseTree(&move_distance_current);
8018   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8019     DrawChooseTree(&drop_distance_current);
8020   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8021     DrawChooseTree(&transparency_current);
8022   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8023     DrawChooseTree(&grid_size_current[0][0]);
8024   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8025     DrawChooseTree(&grid_size_current[0][1]);
8026   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8027     DrawChooseTree(&grid_size_current[1][0]);
8028   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8029     DrawChooseTree(&grid_size_current[1][1]);
8030   else
8031     DrawSetupScreen_Generic();
8032
8033   PlayMenuSoundsAndMusic();
8034 }
8035
8036 void RedrawSetupScreenAfterFullscreenToggle(void)
8037 {
8038   if (setup_mode == SETUP_MODE_GRAPHICS ||
8039       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8040   {
8041     // update list selection from "setup.window_scaling_percent"
8042     execSetupGraphics_setWindowSizes(TRUE);
8043
8044     DrawSetupScreen();
8045   }
8046 }
8047
8048 void RedrawSetupScreenAfterScreenRotation(int nr)
8049 {
8050   int x, y;
8051
8052   if (setup_mode == SETUP_MODE_TOUCH)
8053   {
8054     // update virtual button settings (depending on screen orientation)
8055     DrawSetupScreen();
8056   }
8057   else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8058   {
8059     // save already configured virtual buttons
8060     for (x = 0; x < MAX_GRID_XSIZE; x++)
8061       for (y = 0; y < MAX_GRID_YSIZE; y++)
8062         setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8063   }
8064 }
8065
8066 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8067 {
8068   if (setup_mode == SETUP_MODE_INPUT)
8069     HandleSetupScreen_Input(mx, my, dx, dy, button);
8070   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8071     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8072   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8073     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8074   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8075     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8076   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8077     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8078   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8079     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8080   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8081     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8082   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8083     HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8084   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8085     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8086   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8087     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8088   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8089     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8090   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8091     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8092   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8093     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8094   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8095     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8096   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8097     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8098   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8099     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8100   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8101     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8102   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8103     HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8104   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8105     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8106   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8107     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8108   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8109     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8110   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8111     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8112   else
8113     HandleSetupScreen_Generic(mx, my, dx, dy, button);
8114 }
8115
8116 void HandleGameActions(void)
8117 {
8118   if (game.restart_game_message != NULL)
8119     RequestRestartGame(game.restart_game_message);
8120
8121   if (game_status != GAME_MODE_PLAYING)
8122     return;
8123
8124   GameActions();        /* main game loop */
8125
8126   if (tape.auto_play && !tape.playing)
8127     AutoPlayTape();     /* continue automatically playing next tape */
8128 }
8129
8130
8131 /* ---------- new screen button stuff -------------------------------------- */
8132
8133 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8134 {
8135   switch (gadget_id)
8136   {
8137     case SCREEN_CTRL_ID_PREV_LEVEL:
8138       *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8139       *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8140       break;
8141
8142     case SCREEN_CTRL_ID_NEXT_LEVEL:
8143       *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8144       *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8145       break;
8146
8147     case SCREEN_CTRL_ID_PREV_PLAYER:
8148       *x = mSX + TILEX * 10;
8149       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8150       break;
8151
8152     case SCREEN_CTRL_ID_NEXT_PLAYER:
8153       *x = mSX + TILEX * 12;
8154       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8155       break;
8156
8157     case SCREEN_CTRL_ID_INSERT_SOLUTION:
8158       *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8159       *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8160       break;
8161
8162     case SCREEN_CTRL_ID_PLAY_SOLUTION:
8163       *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8164       *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8165       break;
8166
8167     default:
8168       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8169   }
8170 }
8171
8172 static struct
8173 {
8174   int gfx_unpressed, gfx_pressed;
8175   void (*get_gadget_position)(int *, int *, int);
8176   int gadget_id;
8177   int screen_mask;
8178   char *infotext;
8179 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8180 {
8181   {
8182     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8183     getScreenMenuButtonPos,
8184     SCREEN_CTRL_ID_PREV_LEVEL,
8185     SCREEN_MASK_MAIN,
8186     "last level"
8187   },
8188   {
8189     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8190     getScreenMenuButtonPos,
8191     SCREEN_CTRL_ID_NEXT_LEVEL,
8192     SCREEN_MASK_MAIN,
8193     "next level"
8194   },
8195   {
8196     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8197     getScreenMenuButtonPos,
8198     SCREEN_CTRL_ID_PREV_PLAYER,
8199     SCREEN_MASK_INPUT,
8200     "last player"
8201   },
8202   {
8203     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8204     getScreenMenuButtonPos,
8205     SCREEN_CTRL_ID_NEXT_PLAYER,
8206     SCREEN_MASK_INPUT,
8207     "next player"
8208   },
8209   {
8210     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8211     getScreenMenuButtonPos,
8212     SCREEN_CTRL_ID_INSERT_SOLUTION,
8213     SCREEN_MASK_MAIN_HAS_SOLUTION,
8214     "insert solution tape"
8215   },
8216   {
8217     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8218     getScreenMenuButtonPos,
8219     SCREEN_CTRL_ID_PLAY_SOLUTION,
8220     SCREEN_MASK_MAIN_HAS_SOLUTION,
8221     "play solution tape"
8222   },
8223 };
8224
8225 static struct
8226 {
8227   int gfx_unpressed, gfx_pressed;
8228   int x, y;
8229   int gadget_id;
8230   char *infotext;
8231 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8232 {
8233   {
8234     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8235     -1, -1,     /* these values are not constant, but can change at runtime */
8236     SCREEN_CTRL_ID_SCROLL_UP,
8237     "scroll up"
8238   },
8239   {
8240     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8241     -1, -1,     /* these values are not constant, but can change at runtime */
8242     SCREEN_CTRL_ID_SCROLL_DOWN,
8243     "scroll down"
8244   }
8245 };
8246
8247 static struct
8248 {
8249   int gfx_unpressed, gfx_pressed;
8250   int x, y;
8251   int width, height;
8252   int type;
8253   int gadget_id;
8254   char *infotext;
8255 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8256 {
8257   {
8258     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8259     -1, -1,     /* these values are not constant, but can change at runtime */
8260     -1, -1,     /* these values are not constant, but can change at runtime */
8261     GD_TYPE_SCROLLBAR_VERTICAL,
8262     SCREEN_CTRL_ID_SCROLL_VERTICAL,
8263     "scroll level series vertically"
8264   }
8265 };
8266
8267 static struct
8268 {
8269   int graphic;
8270   int gadget_id;
8271   int x, y;
8272   int size;
8273   char *value;
8274   char *infotext;
8275 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8276 {
8277   {
8278     IMG_SETUP_INPUT_TEXT,
8279     SCREEN_CTRL_ID_NETWORK_SERVER,
8280     -1, -1,     /* these values are not constant, but can change at runtime */
8281     MAX_SETUP_TEXT_INPUT_LEN,
8282     network_server_hostname,
8283     "Network Server Hostname / IP"
8284   },
8285 };
8286
8287 static void CreateScreenMenubuttons(void)
8288 {
8289   struct GadgetInfo *gi;
8290   unsigned int event_mask;
8291   int i;
8292
8293   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8294   {
8295     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8296     int gfx_unpressed, gfx_pressed;
8297     int x, y, width, height;
8298     int gd_x1, gd_x2, gd_y1, gd_y2;
8299     int id = menubutton_info[i].gadget_id;
8300
8301     if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8302       event_mask = GD_EVENT_RELEASED;
8303     else
8304       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8305
8306     menubutton_info[i].get_gadget_position(&x, &y, id);
8307
8308     if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8309     {
8310       width  = graphic_info[menubutton_info[i].gfx_pressed].width;
8311       height = graphic_info[menubutton_info[i].gfx_pressed].height;
8312     }
8313     else
8314     {
8315       width = SC_MENUBUTTON_XSIZE;
8316       height = SC_MENUBUTTON_YSIZE;
8317     }
8318
8319     gfx_unpressed = menubutton_info[i].gfx_unpressed;
8320     gfx_pressed   = menubutton_info[i].gfx_pressed;
8321     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8322     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8323     gd_x1 = graphic_info[gfx_unpressed].src_x;
8324     gd_y1 = graphic_info[gfx_unpressed].src_y;
8325     gd_x2 = graphic_info[gfx_pressed].src_x;
8326     gd_y2 = graphic_info[gfx_pressed].src_y;
8327
8328     gi = CreateGadget(GDI_CUSTOM_ID, id,
8329                       GDI_CUSTOM_TYPE_ID, i,
8330                       GDI_IMAGE_ID, gfx_unpressed,
8331                       GDI_INFO_TEXT, menubutton_info[i].infotext,
8332                       GDI_X, x,
8333                       GDI_Y, y,
8334                       GDI_WIDTH, width,
8335                       GDI_HEIGHT, height,
8336                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8337                       GDI_STATE, GD_BUTTON_UNPRESSED,
8338                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8339                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8340                       GDI_DIRECT_DRAW, FALSE,
8341                       GDI_EVENT_MASK, event_mask,
8342                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8343                       GDI_END);
8344
8345     if (gi == NULL)
8346       Error(ERR_EXIT, "cannot create gadget");
8347
8348     screen_gadget[id] = gi;
8349   }
8350 }
8351
8352 static void CreateScreenScrollbuttons(void)
8353 {
8354   struct GadgetInfo *gi;
8355   unsigned int event_mask;
8356   int i;
8357
8358   /* these values are not constant, but can change at runtime */
8359   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8360   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8361   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8362   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8363
8364   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8365   {
8366     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8367     int gfx_unpressed, gfx_pressed;
8368     int x, y, width, height;
8369     int gd_x1, gd_x2, gd_y1, gd_y2;
8370     int id = scrollbutton_info[i].gadget_id;
8371
8372     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8373
8374     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8375     y = mSY + scrollbutton_info[i].y;
8376     width = SC_SCROLLBUTTON_XSIZE;
8377     height = SC_SCROLLBUTTON_YSIZE;
8378
8379     /* correct scrollbar position if placed outside menu (playfield) area */
8380     if (x > SX + SC_SCROLL_UP_XPOS)
8381       x = SX + SC_SCROLL_UP_XPOS;
8382
8383     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8384       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8385                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8386
8387     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8388     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
8389     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8390     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8391     gd_x1 = graphic_info[gfx_unpressed].src_x;
8392     gd_y1 = graphic_info[gfx_unpressed].src_y;
8393     gd_x2 = graphic_info[gfx_pressed].src_x;
8394     gd_y2 = graphic_info[gfx_pressed].src_y;
8395
8396     gi = CreateGadget(GDI_CUSTOM_ID, id,
8397                       GDI_CUSTOM_TYPE_ID, i,
8398                       GDI_IMAGE_ID, gfx_unpressed,
8399                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8400                       GDI_X, x,
8401                       GDI_Y, y,
8402                       GDI_WIDTH, width,
8403                       GDI_HEIGHT, height,
8404                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8405                       GDI_STATE, GD_BUTTON_UNPRESSED,
8406                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8407                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8408                       GDI_DIRECT_DRAW, FALSE,
8409                       GDI_EVENT_MASK, event_mask,
8410                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8411                       GDI_END);
8412
8413     if (gi == NULL)
8414       Error(ERR_EXIT, "cannot create gadget");
8415
8416     screen_gadget[id] = gi;
8417   }
8418 }
8419
8420 static void CreateScreenScrollbars(void)
8421 {
8422   int i;
8423
8424   /* these values are not constant, but can change at runtime */
8425   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8426   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8427   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
8428   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8429
8430   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8431   {
8432     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8433     int gfx_unpressed, gfx_pressed;
8434     int x, y, width, height;
8435     int gd_x1, gd_x2, gd_y1, gd_y2;
8436     struct GadgetInfo *gi;
8437     int items_max, items_visible, item_position;
8438     unsigned int event_mask;
8439     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8440     int id = scrollbar_info[i].gadget_id;
8441
8442     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8443
8444     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8445     y = mSY + scrollbar_info[i].y;
8446     width  = scrollbar_info[i].width;
8447     height = scrollbar_info[i].height;
8448
8449     /* correct scrollbar position if placed outside menu (playfield) area */
8450     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8451       x = SX + SC_SCROLL_VERTICAL_XPOS;
8452
8453     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8454       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8455
8456     items_max = num_page_entries;
8457     items_visible = num_page_entries;
8458     item_position = 0;
8459
8460     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8461     gfx_pressed   = scrollbar_info[i].gfx_pressed;
8462     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8463     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8464     gd_x1 = graphic_info[gfx_unpressed].src_x;
8465     gd_y1 = graphic_info[gfx_unpressed].src_y;
8466     gd_x2 = graphic_info[gfx_pressed].src_x;
8467     gd_y2 = graphic_info[gfx_pressed].src_y;
8468
8469     gi = CreateGadget(GDI_CUSTOM_ID, id,
8470                       GDI_CUSTOM_TYPE_ID, i,
8471                       GDI_IMAGE_ID, gfx_unpressed,
8472                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
8473                       GDI_X, x,
8474                       GDI_Y, y,
8475                       GDI_WIDTH, width,
8476                       GDI_HEIGHT, height,
8477                       GDI_TYPE, scrollbar_info[i].type,
8478                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
8479                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8480                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
8481                       GDI_WHEEL_AREA_X, SX,
8482                       GDI_WHEEL_AREA_Y, SY,
8483                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
8484                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8485                       GDI_STATE, GD_BUTTON_UNPRESSED,
8486                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8487                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8488                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8489                       GDI_DIRECT_DRAW, FALSE,
8490                       GDI_EVENT_MASK, event_mask,
8491                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8492                       GDI_END);
8493
8494     if (gi == NULL)
8495       Error(ERR_EXIT, "cannot create gadget");
8496
8497     screen_gadget[id] = gi;
8498   }
8499 }
8500
8501 static void CreateScreenTextInputGadgets(void)
8502 {
8503   int i;
8504
8505   for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8506   {
8507     int graphic = textinput_info[i].graphic;
8508     struct GraphicInfo *gd = &graphic_info[graphic];
8509     int gd_x1 = gd->src_x;
8510     int gd_y1 = gd->src_y;
8511     int gd_x2 = gd->src_x + gd->active_xoffset;
8512     int gd_y2 = gd->src_y + gd->active_yoffset;
8513     struct GadgetInfo *gi;
8514     unsigned int event_mask;
8515     int id = textinput_info[i].gadget_id;
8516     int x = textinput_info[i].x;
8517     int y = textinput_info[i].y;
8518
8519     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8520
8521     gi = CreateGadget(GDI_CUSTOM_ID, id,
8522                       GDI_CUSTOM_TYPE_ID, i,
8523                       GDI_INFO_TEXT, textinput_info[i].infotext,
8524                       GDI_X, SX + x,
8525                       GDI_Y, SY + y,
8526                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8527                       GDI_TEXT_VALUE, textinput_info[i].value,
8528                       GDI_TEXT_SIZE, textinput_info[i].size,
8529                       GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8530                       GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8531                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8532                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8533                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8534                       GDI_DESIGN_WIDTH, gd->width,
8535                       GDI_EVENT_MASK, event_mask,
8536                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8537                       GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8538                       GDI_END);
8539
8540     if (gi == NULL)
8541       Error(ERR_EXIT, "cannot create gadget");
8542
8543     screen_gadget[id] = gi;
8544   }
8545 }
8546
8547 void CreateScreenGadgets(void)
8548 {
8549   CreateScreenMenubuttons();
8550
8551   CreateScreenScrollbuttons();
8552   CreateScreenScrollbars();
8553
8554   CreateScreenTextInputGadgets();
8555 }
8556
8557 void FreeScreenGadgets(void)
8558 {
8559   int i;
8560
8561   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8562     FreeGadget(screen_gadget[i]);
8563 }
8564
8565 void MapScreenMenuGadgets(int screen_mask)
8566 {
8567   int i;
8568
8569   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8570     if (screen_mask & menubutton_info[i].screen_mask)
8571       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8572 }
8573
8574 static void UnmapScreenMenuGadgets(int screen_mask)
8575 {
8576   int i;
8577
8578   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8579   {
8580     if (screen_mask & menubutton_info[i].screen_mask)
8581     {
8582       UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8583
8584       if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8585         DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8586                        screen_gadget[menubutton_info[i].gadget_id]->y,
8587                        screen_gadget[menubutton_info[i].gadget_id]->width,
8588                        screen_gadget[menubutton_info[i].gadget_id]->height);
8589     }
8590   }
8591 }
8592
8593 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8594 {
8595   if (map_gadgets)
8596     MapScreenMenuGadgets(screen_mask);
8597   else
8598     UnmapScreenMenuGadgets(screen_mask);
8599 }
8600
8601 void MapScreenGadgets(int num_entries)
8602 {
8603   int i;
8604
8605   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8606     return;
8607
8608   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8609     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8610
8611   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8612     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8613 }
8614
8615 void MapScreenTreeGadgets(TreeInfo *ti)
8616 {
8617   MapScreenGadgets(numTreeInfoInGroup(ti));
8618 }
8619
8620 static void HandleScreenGadgets(struct GadgetInfo *gi)
8621 {
8622   int id = gi->custom_id;
8623   int button = gi->event.button;
8624   int step = (button == MB_LEFTBUTTON   ? 1 :
8625               button == MB_MIDDLEBUTTON ? 5 :
8626               button == MB_RIGHTBUTTON  ? 10 : 1);
8627
8628   switch (id)
8629   {
8630     case SCREEN_CTRL_ID_PREV_LEVEL:
8631       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8632       break;
8633
8634     case SCREEN_CTRL_ID_NEXT_LEVEL:
8635       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8636       break;
8637
8638     case SCREEN_CTRL_ID_PREV_PLAYER:
8639       HandleSetupScreen_Input_Player(step, -1);
8640       break;
8641
8642     case SCREEN_CTRL_ID_NEXT_PLAYER:
8643       HandleSetupScreen_Input_Player(step, +1);
8644       break;
8645
8646     case SCREEN_CTRL_ID_INSERT_SOLUTION:
8647       InsertSolutionTape();
8648       break;
8649
8650     case SCREEN_CTRL_ID_PLAY_SOLUTION:
8651       PlaySolutionTape();
8652       break;
8653
8654     case SCREEN_CTRL_ID_SCROLL_UP:
8655       if (game_status == GAME_MODE_LEVELS)
8656         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8657       else if (game_status == GAME_MODE_LEVELNR)
8658         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8659       else if (game_status == GAME_MODE_SETUP)
8660         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8661       else if (game_status == GAME_MODE_INFO)
8662         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8663       break;
8664
8665     case SCREEN_CTRL_ID_SCROLL_DOWN:
8666       if (game_status == GAME_MODE_LEVELS)
8667         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8668       else if (game_status == GAME_MODE_LEVELNR)
8669         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8670       else if (game_status == GAME_MODE_SETUP)
8671         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8672       else if (game_status == GAME_MODE_INFO)
8673         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8674       break;
8675
8676     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8677       if (game_status == GAME_MODE_LEVELS)
8678         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8679       else if (game_status == GAME_MODE_LEVELNR)
8680         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8681       else if (game_status == GAME_MODE_SETUP)
8682         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8683       else if (game_status == GAME_MODE_INFO)
8684         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8685       break;
8686
8687     case SCREEN_CTRL_ID_NETWORK_SERVER:
8688     {
8689       if (!strEqual(gi->textinput.value, ""))
8690       {
8691         setString(&setup.network_server_hostname, gi->textinput.value);
8692
8693         network.server_host = setup.network_server_hostname;
8694       }
8695       else
8696       {
8697         setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8698
8699         network.server_host = NULL;
8700       }
8701
8702       if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8703         network.server_host = NULL;
8704
8705       execSetupGame_setNetworkServerText();
8706
8707       DrawSetupScreen();
8708
8709       break;
8710     }
8711
8712     default:
8713       break;
8714   }
8715 }
8716
8717 void DumpScreenIdentifiers(void)
8718 {
8719   int i;
8720
8721   Print("Active screen elements on current screen:\n");
8722
8723   for (i = 0; main_controls[i].nr != -1; i++)
8724   {
8725     struct MainControlInfo *mci = &main_controls[i];
8726
8727     if (mci->button_graphic != -1)
8728     {
8729       char *token = getTokenFromImageID(mci->button_graphic);
8730
8731       Print("- '%s'\n", token);
8732     }
8733   }
8734
8735   Print("Done.\n");
8736 }
8737
8738 boolean DoScreenAction(int image_id)
8739 {
8740   int i;
8741
8742   if (game_status != GAME_MODE_MAIN)
8743     return FALSE;
8744
8745   for (i = 0; main_controls[i].nr != -1; i++)
8746   {
8747     struct MainControlInfo *mci = &main_controls[i];
8748     struct MenuPosInfo *pos = mci->pos_button;
8749
8750     if (mci->button_graphic == image_id)
8751     {
8752       int x = mSX + pos->x;
8753       int y = mSY + pos->y;
8754
8755       HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8756
8757       return TRUE;
8758     }
8759   }
8760
8761   return FALSE;
8762 }