1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawAndFadeInInfoScreen(int);
178 static void DrawSetupScreen(void);
180 static void DrawInfoScreenExt(int, int);
181 static void DrawInfoScreen_NotAvailable(char *, char *);
182 static void DrawInfoScreen_HelpAnim(int, int, boolean);
183 static void DrawInfoScreen_HelpText(int, int, int, int);
184 static void HandleInfoScreen_Main(int, int, int, int, int);
185 static void HandleInfoScreen_TitleScreen(int);
186 static void HandleInfoScreen_Elements(int);
187 static void HandleInfoScreen_Music(int);
188 static void HandleInfoScreen_Credits(int);
189 static void HandleInfoScreen_Program(int);
190 static void HandleInfoScreen_Version(int);
192 static void MapScreenMenuGadgets(int);
193 static void MapScreenGadgets(int);
194 static void MapScreenTreeGadgets(TreeInfo *);
196 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
198 static int info_mode = INFO_MODE_MAIN;
199 static int setup_mode = SETUP_MODE_MAIN;
201 static TreeInfo *screen_modes = NULL;
202 static TreeInfo *screen_mode_current = NULL;
204 static TreeInfo *window_sizes = NULL;
205 static TreeInfo *window_size_current = NULL;
207 static TreeInfo *scaling_types = NULL;
208 static TreeInfo *scaling_type_current = NULL;
210 static TreeInfo *scroll_delays = NULL;
211 static TreeInfo *scroll_delay_current = NULL;
213 static TreeInfo *snapshot_modes = NULL;
214 static TreeInfo *snapshot_mode_current = NULL;
216 static TreeInfo *game_speeds = NULL;
217 static TreeInfo *game_speed_current = NULL;
219 static TreeInfo *volumes_simple = NULL;
220 static TreeInfo *volume_simple_current = NULL;
222 static TreeInfo *volumes_loops = NULL;
223 static TreeInfo *volume_loops_current = NULL;
225 static TreeInfo *volumes_music = NULL;
226 static TreeInfo *volume_music_current = NULL;
228 static TreeInfo *touch_controls = NULL;
229 static TreeInfo *touch_control_current = NULL;
231 static TreeInfo *move_distances = NULL;
232 static TreeInfo *move_distance_current = NULL;
234 static TreeInfo *drop_distances = NULL;
235 static TreeInfo *drop_distance_current = NULL;
237 static TreeInfo *level_number = NULL;
238 static TreeInfo *level_number_current = NULL;
244 } window_sizes_list[] =
249 { 100, "100 % (Default)" },
266 } scaling_types_list[] =
268 { SCALING_QUALITY_NEAREST, "None" },
269 { SCALING_QUALITY_LINEAR, "Linear" },
270 { SCALING_QUALITY_BEST, "Anisotropic" },
279 } game_speeds_list[] =
288 { 1000, "1/1s (Extremely Slow)" },
293 { 29, "1/35s (Original Supaplex)" },
295 { 20, "1/50s (Normal Speed)" },
296 { 14, "1/70s (Maximum Supaplex)" },
300 { 1, "1/1000s (Extremely Fast)" },
310 } scroll_delays_list[] =
312 { 0, "0 Tiles (No Scroll Delay)" },
315 { 3, "3 Tiles (Default)" },
320 { 8, "8 Tiles (Maximum Scroll Delay)"},
329 } snapshot_modes_list[] =
331 { STR_SNAPSHOT_MODE_OFF, "Off" },
332 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
333 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
366 } touch_controls_list[] =
368 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
369 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
393 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
394 (s) <= GAME_MODE_SETUP ? (s) : \
395 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
396 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
398 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
399 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
400 (i) <= INFO_MODE_LEVELSET ? (i) : \
403 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
404 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
405 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
406 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
407 SETUP_MODE_CHOOSE_ARTWORK : \
408 SETUP_MODE_CHOOSE_OTHER)
410 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
411 menu.draw_xoffset[GAME_MODE_INFO] : \
412 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
413 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
414 menu.draw_yoffset[GAME_MODE_INFO] : \
415 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
417 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
418 menu.draw_xoffset[GAME_MODE_SETUP] : \
419 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
420 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
421 menu.draw_yoffset[GAME_MODE_SETUP] : \
422 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
424 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
425 DRAW_XOFFSET_INFO(info_mode) : \
426 (s) == GAME_MODE_SETUP ? \
427 DRAW_XOFFSET_SETUP(setup_mode) : \
428 menu.draw_xoffset[DRAW_MODE(s)])
429 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
430 DRAW_YOFFSET_INFO(info_mode) : \
431 (s) == GAME_MODE_SETUP ? \
432 DRAW_YOFFSET_SETUP(setup_mode) : \
433 menu.draw_yoffset[DRAW_MODE(s)])
435 #define mSX (SX + DRAW_XOFFSET(game_status))
436 #define mSY (SY + DRAW_YOFFSET(game_status))
438 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
439 menu.list_size[game_status] : \
440 MAX_MENU_ENTRIES_ON_SCREEN)
442 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
443 NUM_MENU_ENTRIES_ON_SCREEN)
446 /* title display and control definitions */
448 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
449 2 * MAX_NUM_TITLE_MESSAGES)
451 #define NO_DIRECT_LEVEL_SELECT (-1)
454 static int num_title_screens = 0;
456 struct TitleControlInfo
464 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
466 /* main menu display and control definitions */
468 #define MAIN_CONTROL_NAME 0
469 #define MAIN_CONTROL_LEVELS 1
470 #define MAIN_CONTROL_SCORES 2
471 #define MAIN_CONTROL_EDITOR 3
472 #define MAIN_CONTROL_INFO 4
473 #define MAIN_CONTROL_GAME 5
474 #define MAIN_CONTROL_SETUP 6
475 #define MAIN_CONTROL_QUIT 7
476 #define MAIN_CONTROL_PREV_LEVEL 8
477 #define MAIN_CONTROL_NEXT_LEVEL 9
478 #define MAIN_CONTROL_FIRST_LEVEL 10
479 #define MAIN_CONTROL_LAST_LEVEL 11
480 #define MAIN_CONTROL_LEVEL_NUMBER 12
481 #define MAIN_CONTROL_LEVEL_INFO_1 13
482 #define MAIN_CONTROL_LEVEL_INFO_2 14
483 #define MAIN_CONTROL_LEVEL_NAME 15
484 #define MAIN_CONTROL_LEVEL_AUTHOR 16
485 #define MAIN_CONTROL_LEVEL_YEAR 17
486 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
487 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
488 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
489 #define MAIN_CONTROL_TITLE_1 21
490 #define MAIN_CONTROL_TITLE_2 22
491 #define MAIN_CONTROL_TITLE_3 23
493 static char str_main_text_name[10];
494 static char str_main_text_first_level[10];
495 static char str_main_text_last_level[10];
496 static char str_main_text_level_number[10];
498 static char *main_text_name = str_main_text_name;
499 static char *main_text_first_level = str_main_text_first_level;
500 static char *main_text_last_level = str_main_text_last_level;
501 static char *main_text_level_number = str_main_text_level_number;
502 static char *main_text_levels = "Levelset";
503 static char *main_text_scores = "Hall Of Fame";
504 static char *main_text_editor = "Level Creator";
505 static char *main_text_info = "Info Screen";
506 static char *main_text_game = "Start Game";
507 static char *main_text_setup = "Setup";
508 static char *main_text_quit = "Quit";
509 static char *main_text_level_name = level.name;
510 static char *main_text_level_author = level.author;
511 static char *main_text_level_year = NULL;
512 static char *main_text_level_imported_from = NULL;
513 static char *main_text_level_imported_by = NULL;
514 static char *main_text_level_tested_by = NULL;
516 struct MainControlInfo
520 struct MenuPosInfo *pos_button;
523 struct TextPosInfo *pos_text;
526 struct TextPosInfo *pos_input;
530 static struct MainControlInfo main_controls[] =
534 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
535 &menu.main.text.name, &main_text_name,
536 &menu.main.input.name, &setup.player_name,
540 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
541 &menu.main.text.levels, &main_text_levels,
546 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
547 &menu.main.text.scores, &main_text_scores,
552 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
553 &menu.main.text.editor, &main_text_editor,
558 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
559 &menu.main.text.info, &main_text_info,
564 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
565 &menu.main.text.game, &main_text_game,
570 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
571 &menu.main.text.setup, &main_text_setup,
576 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
577 &menu.main.text.quit, &main_text_quit,
581 /* (these two buttons are real gadgets) */
583 MAIN_CONTROL_PREV_LEVEL,
584 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
589 MAIN_CONTROL_NEXT_LEVEL,
590 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
596 MAIN_CONTROL_FIRST_LEVEL,
598 &menu.main.text.first_level, &main_text_first_level,
602 MAIN_CONTROL_LAST_LEVEL,
604 &menu.main.text.last_level, &main_text_last_level,
608 MAIN_CONTROL_LEVEL_NUMBER,
610 &menu.main.text.level_number, &main_text_level_number,
614 MAIN_CONTROL_LEVEL_INFO_1,
616 &menu.main.text.level_info_1, NULL,
620 MAIN_CONTROL_LEVEL_INFO_2,
622 &menu.main.text.level_info_2, NULL,
626 MAIN_CONTROL_LEVEL_NAME,
628 &menu.main.text.level_name, &main_text_level_name,
632 MAIN_CONTROL_LEVEL_AUTHOR,
634 &menu.main.text.level_author, &main_text_level_author,
638 MAIN_CONTROL_LEVEL_YEAR,
640 &menu.main.text.level_year, &main_text_level_year,
644 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
646 &menu.main.text.level_imported_from, &main_text_level_imported_from,
650 MAIN_CONTROL_LEVEL_IMPORTED_BY,
652 &menu.main.text.level_imported_by, &main_text_level_imported_by,
656 MAIN_CONTROL_LEVEL_TESTED_BY,
658 &menu.main.text.level_tested_by, &main_text_level_tested_by,
662 MAIN_CONTROL_TITLE_1,
664 &menu.main.text.title_1, &setup.internal.program_title,
668 MAIN_CONTROL_TITLE_2,
670 &menu.main.text.title_2, &setup.internal.program_copyright,
674 MAIN_CONTROL_TITLE_3,
676 &menu.main.text.title_3, &setup.internal.program_company,
689 static int getTitleScreenGraphic(int nr, boolean initial)
691 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
694 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
696 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
700 static int getTitleScreenGameMode(boolean initial)
702 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
706 static int getTitleMessageGameMode(boolean initial)
708 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
712 static int getTitleScreenBackground(boolean initial)
714 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
719 static int getTitleMessageBackground(int nr, boolean initial)
721 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
725 static int getTitleBackground(int nr, boolean initial, boolean is_image)
727 int base = (is_image ?
728 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
729 IMG_BACKGROUND_TITLESCREEN_1) :
730 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
731 IMG_BACKGROUND_TITLEMESSAGE_1));
732 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
733 IMG_BACKGROUND_TITLE);
734 int graphic_local = base + nr;
736 if (graphic_info[graphic_local].bitmap != NULL)
737 return graphic_local;
739 if (graphic_info[graphic_global].bitmap != NULL)
740 return graphic_global;
742 return IMG_UNDEFINED;
745 static int getTitleSound(struct TitleControlInfo *tci)
747 boolean is_image = tci->is_image;
748 int initial = tci->initial;
749 int nr = tci->local_nr;
750 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
751 int base = (is_image ?
752 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
753 SND_BACKGROUND_TITLESCREEN_1) :
754 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755 SND_BACKGROUND_TITLEMESSAGE_1));
756 int sound_global = menu.sound[mode];
757 int sound_local = base + nr;
760 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
761 nr, initial, is_image,
762 sound_global, getSoundListEntry(sound_global)->filename,
763 sound_local, getSoundListEntry(sound_local)->filename);
766 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
769 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
772 return SND_UNDEFINED;
775 static int getTitleMusic(struct TitleControlInfo *tci)
777 boolean is_image = tci->is_image;
778 int initial = tci->initial;
779 int nr = tci->local_nr;
780 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
781 int base = (is_image ?
782 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
783 MUS_BACKGROUND_TITLESCREEN_1) :
784 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
785 MUS_BACKGROUND_TITLEMESSAGE_1));
786 int music_global = menu.music[mode];
787 int music_local = base + nr;
790 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
791 nr, initial, is_image,
792 music_global, getMusicListEntry(music_global)->filename,
793 music_local, getMusicListEntry(music_local)->filename);
796 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
799 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
802 return MUS_UNDEFINED;
805 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
807 boolean is_image = tci->is_image;
808 int initial = tci->initial;
809 int nr = tci->local_nr;
810 struct TitleFadingInfo ti;
814 int graphic = getTitleScreenGraphic(nr, initial);
816 /* initialize fading control values to default title config settings */
817 ti = (initial ? title_initial_default : title_default);
819 /* override default settings with image config settings, if defined */
820 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
821 ti.fade_mode = graphic_info[graphic].fade_mode;
822 if (graphic_info[graphic].fade_delay > -1)
823 ti.fade_delay = graphic_info[graphic].fade_delay;
824 if (graphic_info[graphic].post_delay > -1)
825 ti.post_delay = graphic_info[graphic].post_delay;
826 if (graphic_info[graphic].auto_delay > -1)
827 ti.auto_delay = graphic_info[graphic].auto_delay;
833 ti.fade_mode = titlemessage_initial[nr].fade_mode;
834 ti.fade_delay = titlemessage_initial[nr].fade_delay;
835 ti.post_delay = titlemessage_initial[nr].post_delay;
836 ti.auto_delay = titlemessage_initial[nr].auto_delay;
840 ti.fade_mode = titlemessage[nr].fade_mode;
841 ti.fade_delay = titlemessage[nr].fade_delay;
842 ti.post_delay = titlemessage[nr].post_delay;
843 ti.auto_delay = titlemessage[nr].auto_delay;
850 static int compareTitleControlInfo(const void *object1, const void *object2)
852 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
853 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
856 if (tci1->initial != tci2->initial)
857 compare_result = (tci1->initial ? -1 : +1);
858 else if (tci1->sort_priority != tci2->sort_priority)
859 compare_result = tci1->sort_priority - tci2->sort_priority;
860 else if (tci1->is_image != tci2->is_image)
861 compare_result = (tci1->is_image ? -1 : +1);
863 compare_result = tci1->local_nr - tci2->local_nr;
865 return compare_result;
868 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
870 int nr, int sort_priority)
872 title_controls[num_title_screens].is_image = is_image;
873 title_controls[num_title_screens].initial = initial;
874 title_controls[num_title_screens].local_nr = nr;
875 title_controls[num_title_screens].sort_priority = sort_priority;
880 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
884 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
886 int graphic = getTitleScreenGraphic(i, initial);
887 Bitmap *bitmap = graphic_info[graphic].bitmap;
888 int sort_priority = graphic_info[graphic].sort_priority;
891 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
894 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
896 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
897 char *filename = getLevelSetTitleMessageFilename(i, initial);
898 int sort_priority = tmi->sort_priority;
900 if (filename != NULL)
901 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
905 static void InitializeTitleControls(boolean show_title_initial)
907 num_title_screens = 0;
909 /* 1st step: initialize title screens for game start (only when starting) */
910 if (show_title_initial)
911 InitializeTitleControls_CheckTitleInfo(TRUE);
913 /* 2nd step: initialize title screens for current level set */
914 InitializeTitleControls_CheckTitleInfo(FALSE);
916 /* sort title screens according to sort_priority and title number */
917 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
918 compareTitleControlInfo);
921 static boolean visibleMenuPos(struct MenuPosInfo *pos)
923 return (pos != NULL && pos->x != -1 && pos->y != -1);
926 static boolean visibleTextPos(struct TextPosInfo *pos)
928 return (pos != NULL && pos->x != -1 && pos->y != -1);
931 static void InitializeMainControls()
933 boolean local_team_mode = (!options.network && setup.team_mode);
936 /* set main control text values to dynamically determined values */
937 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
939 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
940 menu.main.text.first_level.size));
941 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
942 menu.main.text.last_level.size));
943 strcpy(main_text_level_number, int2str(level_nr,
944 menu.main.text.level_number.size));
946 main_text_level_year = leveldir_current->year;
947 main_text_level_imported_from = leveldir_current->imported_from;
948 main_text_level_imported_by = leveldir_current->imported_by;
949 main_text_level_tested_by = leveldir_current->tested_by;
951 /* set main control screen positions to dynamically determined values */
952 for (i = 0; main_controls[i].nr != -1; i++)
954 struct MainControlInfo *mci = &main_controls[i];
956 struct MenuPosInfo *pos_button = mci->pos_button;
957 struct TextPosInfo *pos_text = mci->pos_text;
958 struct TextPosInfo *pos_input = mci->pos_input;
959 char *text = (mci->text ? *mci->text : NULL);
960 char *input = (mci->input ? *mci->input : NULL);
961 int button_graphic = mci->button_graphic;
962 int font_text = (pos_text ? pos_text->font : -1);
963 int font_input = (pos_input ? pos_input->font : -1);
965 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
966 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
967 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
968 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
969 int text_chars = (text != NULL ? strlen(text) : 0);
970 int input_chars = (input != NULL ? strlen(input) : 0);
973 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
975 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
976 int text_width = font_text_width * text_chars;
977 int text_height = font_text_height;
978 int input_width = font_input_width * input_chars;
979 int input_height = font_input_height;
981 if (nr == MAIN_CONTROL_NAME)
983 menu.main.input.name.width = input_width;
984 menu.main.input.name.height = input_height;
987 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
989 pos_button->width = button_width;
990 pos_button->height = button_height;
993 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
995 /* calculate size for non-clickable text -- needed for text alignment */
996 boolean calculate_text_size = (pos_button == NULL && text != NULL);
998 if (pos_text->width == -1 || calculate_text_size)
999 pos_text->width = text_width;
1000 if (pos_text->height == -1 || calculate_text_size)
1001 pos_text->height = text_height;
1003 if (visibleMenuPos(pos_button))
1005 if (pos_text->x == -1)
1006 pos_text->x = pos_button->x + pos_button->width;
1007 if (pos_text->y == -1)
1009 pos_button->y + (pos_button->height - pos_text->height) / 2;
1013 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1015 if (visibleTextPos(pos_text))
1017 if (pos_input->x == -1)
1018 pos_input->x = pos_text->x + pos_text->width;
1019 if (pos_input->y == -1)
1020 pos_input->y = pos_text->y;
1023 if (pos_input->width == -1)
1024 pos_input->width = input_width;
1025 if (pos_input->height == -1)
1026 pos_input->height = input_height;
1031 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1032 int graphic, boolean pressed)
1034 struct GraphicInfo *g = &graphic_info[graphic];
1037 int xoffset = (pressed ? g->pressed_xoffset : 0);
1038 int yoffset = (pressed ? g->pressed_yoffset : 0);
1040 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1042 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1043 g->width, g->height, dst_x, dst_y);
1046 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1047 boolean active_input,
1048 boolean pressed_button)
1052 for (i = 0; main_controls[i].nr != -1; i++)
1054 struct MainControlInfo *mci = &main_controls[i];
1056 if (mci->nr == nr || nr == -1)
1058 struct MenuPosInfo *pos_button = mci->pos_button;
1059 struct TextPosInfo *pos_text = mci->pos_text;
1060 struct TextPosInfo *pos_input = mci->pos_input;
1061 char *text = (mci->text ? *mci->text : NULL);
1062 char *input = (mci->input ? *mci->input : NULL);
1063 int button_graphic = mci->button_graphic;
1064 int font_text = (pos_text ? pos_text->font : -1);
1065 int font_input = (pos_input ? pos_input->font : -1);
1069 button_graphic = BUTTON_ACTIVE(button_graphic);
1070 font_text = FONT_ACTIVE(font_text);
1075 font_input = FONT_ACTIVE(font_input);
1078 if (visibleMenuPos(pos_button))
1080 struct MenuPosInfo *pos = pos_button;
1081 int x = mSX + pos->x;
1082 int y = mSY + pos->y;
1084 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1085 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1088 if (visibleTextPos(pos_text) && text != NULL)
1090 struct TextPosInfo *pos = pos_text;
1091 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1092 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1095 /* (check why/if this is needed) */
1096 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1098 DrawText(x, y, text, font_text);
1101 if (visibleTextPos(pos_input) && input != NULL)
1103 struct TextPosInfo *pos = pos_input;
1104 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1105 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1108 /* (check why/if this is needed) */
1109 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1111 DrawText(x, y, input, font_input);
1117 static void DrawCursorAndText_Main(int nr, boolean active_text,
1118 boolean pressed_button)
1120 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1124 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1125 boolean pressed_button)
1127 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1131 static struct MainControlInfo *getMainControlInfo(int nr)
1135 for (i = 0; main_controls[i].nr != -1; i++)
1136 if (main_controls[i].nr == nr)
1137 return &main_controls[i];
1142 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1147 int rect_x = ALIGNED_TEXT_XPOS(rect);
1148 int rect_y = ALIGNED_TEXT_YPOS(rect);
1150 return (x >= rect_x && x < rect_x + rect->width &&
1151 y >= rect_y && y < rect_y + rect->height);
1154 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1159 int rect_x = ALIGNED_TEXT_XPOS(rect);
1160 int rect_y = ALIGNED_TEXT_YPOS(rect);
1163 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1164 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1165 (x >= rect_x && x < rect_x + rect->width &&
1166 y >= rect_y && y < rect_y + rect->height));
1169 return (x >= rect_x && x < rect_x + rect->width &&
1170 y >= rect_y && y < rect_y + rect->height);
1173 static void AdjustScrollbar(int id, int items_max, int items_visible,
1176 struct GadgetInfo *gi = screen_gadget[id];
1178 if (item_position > items_max - items_visible)
1179 item_position = items_max - items_visible;
1181 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1182 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1183 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1186 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1188 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1192 static void clearMenuListArea()
1194 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1196 /* correct scrollbar position if placed outside menu (playfield) area */
1197 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1198 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1200 /* clear menu list area, but not title or scrollbar */
1201 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1202 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1205 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1207 static int cursor_array[MAX_LEV_FIELDY];
1208 int x = mSX + TILEX * xpos;
1209 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1214 cursor_array[ypos] = graphic;
1216 graphic = cursor_array[ypos];
1220 graphic = BUTTON_ACTIVE(graphic);
1222 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1223 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1226 static void initCursor(int ypos, int graphic)
1228 drawCursorExt(0, ypos, FALSE, graphic);
1231 static void drawCursor(int ypos, boolean active)
1233 drawCursorExt(0, ypos, active, -1);
1236 static void drawCursorXY(int xpos, int ypos, int graphic)
1238 drawCursorExt(xpos, ypos, FALSE, graphic);
1241 static void drawChooseTreeCursor(int ypos, boolean active)
1243 int last_game_status = game_status; /* save current game status */
1245 drawCursorExt(0, ypos, active, -1);
1247 game_status = last_game_status; /* restore current game status */
1252 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1253 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1254 setup.internal.program_copyright);
1257 int effectiveGameStatus()
1259 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1260 return GAME_MODE_TITLE;
1265 void DrawTitleScreenImage(int nr, boolean initial)
1267 int graphic = getTitleScreenGraphic(nr, initial);
1268 Bitmap *bitmap = graphic_info[graphic].bitmap;
1269 int width = graphic_info[graphic].width;
1270 int height = graphic_info[graphic].height;
1271 int src_x = graphic_info[graphic].src_x;
1272 int src_y = graphic_info[graphic].src_y;
1278 if (width > WIN_XSIZE)
1280 /* image width too large for window => center image horizontally */
1281 src_x = (width - WIN_XSIZE) / 2;
1285 if (height > WIN_YSIZE)
1287 /* image height too large for window => center image vertically */
1288 src_y = (height - WIN_YSIZE) / 2;
1292 /* always display title screens centered */
1293 dst_x = (WIN_XSIZE - width) / 2;
1294 dst_y = (WIN_YSIZE - height) / 2;
1296 SetDrawBackgroundMask(REDRAW_ALL);
1297 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1299 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1301 if (DrawingOnBackground(dst_x, dst_y))
1302 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1304 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1306 redraw_mask = REDRAW_ALL;
1309 void DrawTitleScreenMessage(int nr, boolean initial)
1311 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1312 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1313 int last_game_status = game_status; /* save current game status */
1315 if (filename == NULL)
1318 /* force TITLE font on title message screen */
1319 game_status = getTitleMessageGameMode(initial);
1321 /* if chars set to "-1", automatically determine by text and font width */
1322 if (tmi->chars == -1)
1323 tmi->chars = tmi->width / getFontWidth(tmi->font);
1325 tmi->width = tmi->chars * getFontWidth(tmi->font);
1327 /* if lines set to "-1", automatically determine by text and font height */
1328 if (tmi->lines == -1)
1329 tmi->lines = tmi->height / getFontHeight(tmi->font);
1331 tmi->height = tmi->lines * getFontHeight(tmi->font);
1333 SetDrawBackgroundMask(REDRAW_ALL);
1334 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1336 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1338 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1339 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1340 tmi->autowrap, tmi->centered, tmi->parse_comments);
1342 game_status = last_game_status; /* restore current game status */
1345 void DrawTitleScreen()
1347 KeyboardAutoRepeatOff();
1349 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1354 boolean CheckTitleScreen(boolean levelset_has_changed)
1356 static boolean show_title_initial = TRUE;
1357 boolean show_titlescreen = FALSE;
1359 /* needed to be able to skip title screen, if no image or message defined */
1360 InitializeTitleControls(show_title_initial);
1362 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1363 show_titlescreen = TRUE;
1365 /* show initial title images and messages only once at program start */
1366 show_title_initial = FALSE;
1368 return (show_titlescreen && num_title_screens > 0);
1371 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1373 static LevelDirTree *leveldir_last_valid = NULL;
1374 boolean levelset_has_changed = FALSE;
1376 LimitScreenUpdates(FALSE);
1378 FadeSetLeaveScreen();
1380 /* do not fade out here -- function may continue and fade on editor screen */
1383 FadeSoundsAndMusic();
1385 KeyboardAutoRepeatOn();
1388 audio.sound_deactivated = FALSE;
1392 /* needed if last screen was the playing screen, invoked from level editor */
1393 if (level_editor_test_game)
1395 game_status = GAME_MODE_EDITOR;
1401 /* needed if last screen was the setup screen and fullscreen state changed */
1402 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1403 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1405 /* leveldir_current may be invalid (level group, parent link) */
1406 if (!validLevelSeries(leveldir_current))
1407 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1409 if (leveldir_current != leveldir_last_valid)
1410 levelset_has_changed = TRUE;
1412 /* store valid level series information */
1413 leveldir_last_valid = leveldir_current;
1415 init_last = init; /* switch to new busy animation */
1417 /* needed if last screen (level choice) changed graphics, sounds or music */
1418 ReloadCustomArtwork(0);
1420 if (redraw_mask & REDRAW_ALL)
1421 fade_mask = REDRAW_ALL;
1425 /* needed if different viewport properties defined for menues */
1426 ChangeViewportPropertiesIfNeeded();
1428 /* needed if last screen was the editor screen */
1429 UndrawSpecialEditorDoor();
1431 SetDrawtoField(DRAW_BACKBUFFER);
1433 if (CheckTitleScreen(levelset_has_changed))
1435 game_status = GAME_MODE_TITLE;
1442 /* level_nr may have been set to value over handicap with level editor */
1443 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1444 level_nr = leveldir_current->handicap_level;
1446 LoadLevel(level_nr);
1447 LoadScore(level_nr);
1449 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1450 SetDrawDeactivationMask(REDRAW_NONE);
1451 SetDrawBackgroundMask(REDRAW_FIELD);
1453 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1455 if (fade_mask == REDRAW_ALL)
1456 RedrawGlobalBorder();
1460 InitializeMainControls();
1462 DrawCursorAndText_Main(-1, FALSE, FALSE);
1463 DrawPreviewLevelInitial();
1465 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1468 if (TAPE_IS_EMPTY(tape))
1470 DrawCompleteVideoDisplay();
1475 /* create gadgets for main menu screen */
1476 FreeScreenGadgets();
1477 CreateScreenGadgets();
1479 /* map gadgets for main menu screen */
1481 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1483 /* copy actual game door content to door double buffer for OpenDoor() */
1484 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1486 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1488 DrawMaskedBorder(REDRAW_ALL);
1493 /* update screen area with special editor door */
1494 redraw_mask |= REDRAW_ALL;
1497 SetMouseCursor(CURSOR_DEFAULT);
1501 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1504 void DrawAndFadeInMainMenu(int fade_mask)
1506 DrawMainMenuExt(fade_mask, TRUE);
1511 DrawMainMenuExt(REDRAW_ALL, FALSE);
1514 static void gotoTopLevelDir()
1516 /* move upwards until inside (but not above) top level directory */
1517 while (leveldir_current->node_parent &&
1518 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1520 /* write a "path" into level tree for easy navigation to last level */
1521 if (leveldir_current->node_parent->node_group->cl_first == -1)
1523 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1524 int leveldir_pos = posTreeInfo(leveldir_current);
1525 int num_page_entries;
1526 int cl_first, cl_cursor;
1528 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1529 num_page_entries = num_leveldirs;
1531 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1533 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1534 cl_cursor = leveldir_pos - cl_first;
1536 leveldir_current->node_parent->node_group->cl_first = cl_first;
1537 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1540 leveldir_current = leveldir_current->node_parent;
1544 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1546 static unsigned int title_delay = 0;
1547 static int title_screen_nr = 0;
1548 static int last_sound = -1, last_music = -1;
1549 boolean return_to_main_menu = FALSE;
1550 boolean use_fading_main_menu = TRUE;
1551 struct TitleControlInfo *tci;
1552 struct TitleFadingInfo fading_default;
1553 struct TitleFadingInfo fading_last = fading;
1554 struct TitleFadingInfo fading_next;
1557 if (button == MB_MENU_INITIALIZE)
1560 title_screen_nr = 0;
1561 tci = &title_controls[title_screen_nr];
1563 last_sound = SND_UNDEFINED;
1564 last_music = MUS_UNDEFINED;
1566 if (game_status == GAME_MODE_INFO)
1568 if (num_title_screens == 0)
1570 DrawInfoScreen_NotAvailable("Title screen information:",
1571 "No title screen for this level set.");
1576 FadeSoundsAndMusic();
1578 FadeOut(REDRAW_ALL);
1582 DrawTitleScreenImage(tci->local_nr, tci->initial);
1584 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1586 fading_default = (tci->initial ? title_initial_default : title_default);
1588 fading = fading_next = getTitleFading(tci);
1590 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1591 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1593 fading.fade_mode = FADE_MODE_FADE;
1594 fading.fade_delay = fading_default.fade_delay;
1597 sound = getTitleSound(tci);
1598 music = getTitleMusic(tci);
1600 if (sound != last_sound)
1601 PlayMenuSoundExt(sound);
1602 if (music != last_music)
1603 PlayMenuMusicExt(music);
1608 SetMouseCursor(CURSOR_NONE);
1612 fading = fading_next;
1614 DelayReached(&title_delay, 0); /* reset delay counter */
1619 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1620 button = MB_MENU_CHOICE;
1622 if (button == MB_MENU_LEAVE)
1624 return_to_main_menu = TRUE;
1625 use_fading_main_menu = FALSE;
1627 else if (button == MB_MENU_CHOICE)
1629 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1631 FadeSetEnterScreen();
1633 info_mode = INFO_MODE_MAIN;
1634 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1640 tci = &title_controls[title_screen_nr];
1642 if (title_screen_nr < num_title_screens)
1644 sound = getTitleSound(tci);
1645 music = getTitleMusic(tci);
1647 if (sound == SND_UNDEFINED || sound != last_sound)
1649 if (music == MUS_UNDEFINED || music != last_music)
1652 FadeOut(REDRAW_ALL);
1655 DrawTitleScreenImage(tci->local_nr, tci->initial);
1657 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1659 fading_next = getTitleFading(tci);
1661 sound = getTitleSound(tci);
1662 music = getTitleMusic(tci);
1664 if (sound != last_sound)
1665 PlayMenuSoundExt(sound);
1666 if (music != last_music)
1667 PlayMenuMusicExt(music);
1672 /* last screen already faded out, next screen has no animation */
1673 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1674 fading_next.fade_mode == FADE_MODE_NONE)
1675 fading = fading_next;
1679 fading = fading_next;
1681 DelayReached(&title_delay, 0); /* reset delay counter */
1685 FadeSoundsAndMusic();
1687 return_to_main_menu = TRUE;
1691 if (return_to_main_menu)
1693 SetMouseCursor(CURSOR_DEFAULT);
1695 if (game_status == GAME_MODE_INFO)
1697 int fade_mask = (num_title_screens == 0 ? REDRAW_FIELD : REDRAW_ALL);
1699 info_mode = INFO_MODE_MAIN;
1701 DrawInfoScreenExt(fade_mask, use_fading_main_menu);
1703 else /* default: return to main menu */
1705 game_status = GAME_MODE_MAIN;
1707 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1712 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1714 int old_level_nr = level_nr;
1717 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1718 new_level_nr = selected_level_nr;
1720 new_level_nr = old_level_nr + step * direction;
1722 if (new_level_nr < leveldir_current->first_level)
1723 new_level_nr = leveldir_current->first_level;
1724 if (new_level_nr > leveldir_current->last_level)
1725 new_level_nr = leveldir_current->last_level;
1727 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1729 /* skipping levels is only allowed when trying to skip single level */
1730 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1731 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1733 leveldir_current->handicap_level++;
1734 SaveLevelSetup_SeriesInfo();
1737 new_level_nr = leveldir_current->handicap_level;
1740 if (new_level_nr != old_level_nr)
1742 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1744 PlaySound(SND_MENU_ITEM_SELECTING);
1746 level_nr = new_level_nr;
1748 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1749 int2str(level_nr, menu.main.text.level_number.size),
1750 mci->pos_text->font);
1752 LoadLevel(level_nr);
1753 DrawPreviewLevelInitial();
1757 DrawCompleteVideoDisplay();
1759 /* needed because DrawPreviewLevelInitial() takes some time */
1761 /* SyncDisplay(); */
1765 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1767 static int choice = MAIN_CONTROL_GAME;
1768 static boolean button_pressed_last = FALSE;
1769 boolean button_pressed = FALSE;
1773 if (button == MB_MENU_INITIALIZE)
1775 DrawCursorAndText_Main(choice, TRUE, FALSE);
1780 if (mx || my) /* mouse input */
1784 for (i = 0; main_controls[i].nr != -1; i++)
1786 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1787 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1788 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1790 pos = main_controls[i].nr;
1796 // handle pressed/unpressed state for active/inactive menu buttons
1797 // (if pos != -1, "i" contains index position corresponding to "pos")
1799 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1800 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1801 button_pressed = TRUE;
1803 if (button_pressed != button_pressed_last)
1805 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1808 PlaySound(SND_MENU_BUTTON_PRESSING);
1810 PlaySound(SND_MENU_BUTTON_RELEASING);
1813 else if (dx || dy) /* keyboard input */
1815 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1816 choice == MAIN_CONTROL_SETUP))
1817 button = MB_MENU_CHOICE;
1822 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1824 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1826 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1828 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1830 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1832 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1834 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1836 game_status = GAME_MODE_LEVELNR;
1838 ChangeViewportPropertiesIfNeeded();
1840 DrawChooseLevelNr();
1842 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1848 PlaySound(SND_MENU_ITEM_ACTIVATING);
1850 DrawCursorAndText_Main(choice, FALSE, FALSE);
1851 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1858 PlaySound(SND_MENU_ITEM_SELECTING);
1860 if (pos == MAIN_CONTROL_NAME)
1862 game_status = GAME_MODE_PSEUDO_TYPENAME;
1864 HandleTypeName(strlen(setup.player_name), 0);
1866 else if (pos == MAIN_CONTROL_LEVELS)
1870 game_status = GAME_MODE_LEVELS;
1872 SaveLevelSetup_LastSeries();
1873 SaveLevelSetup_SeriesInfo();
1875 if (setup.internal.choose_from_top_leveldir)
1878 ChangeViewportPropertiesIfNeeded();
1880 DrawChooseLevelSet();
1883 else if (pos == MAIN_CONTROL_SCORES)
1885 game_status = GAME_MODE_SCORES;
1887 ChangeViewportPropertiesIfNeeded();
1891 else if (pos == MAIN_CONTROL_EDITOR)
1893 if (leveldir_current->readonly &&
1894 !strEqual(setup.player_name, "Artsoft"))
1895 Request("This level is read only!", REQ_CONFIRM);
1897 CloseDoor(DOOR_CLOSE_2);
1899 game_status = GAME_MODE_EDITOR;
1901 FadeSetEnterScreen();
1905 else if (pos == MAIN_CONTROL_INFO)
1907 game_status = GAME_MODE_INFO;
1908 info_mode = INFO_MODE_MAIN;
1910 ChangeViewportPropertiesIfNeeded();
1914 else if (pos == MAIN_CONTROL_GAME)
1916 StartGameActions(options.network, setup.autorecord, level.random_seed);
1918 else if (pos == MAIN_CONTROL_SETUP)
1920 game_status = GAME_MODE_SETUP;
1921 setup_mode = SETUP_MODE_MAIN;
1923 ChangeViewportPropertiesIfNeeded();
1927 else if (pos == MAIN_CONTROL_QUIT)
1929 SaveLevelSetup_LastSeries();
1930 SaveLevelSetup_SeriesInfo();
1932 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1933 game_status = GAME_MODE_QUIT;
1938 button_pressed_last = button_pressed;
1942 /* ========================================================================= */
1943 /* info screen functions */
1944 /* ========================================================================= */
1946 static struct TokenInfo *info_info;
1947 static int num_info_info; /* number of info entries shown on screen */
1948 static int max_info_info; /* total number of info entries in list */
1950 static void execInfoTitleScreen()
1952 info_mode = INFO_MODE_TITLE;
1957 static void execInfoElements()
1959 info_mode = INFO_MODE_ELEMENTS;
1964 static void execInfoMusic()
1966 info_mode = INFO_MODE_MUSIC;
1971 static void execInfoCredits()
1973 info_mode = INFO_MODE_CREDITS;
1978 static void execInfoProgram()
1980 info_mode = INFO_MODE_PROGRAM;
1985 static void execInfoVersion()
1987 info_mode = INFO_MODE_VERSION;
1992 static void execInfoLevelSet()
1994 info_mode = INFO_MODE_LEVELSET;
1999 static void execExitInfo()
2001 game_status = GAME_MODE_MAIN;
2003 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2006 static struct TokenInfo info_info_main[] =
2008 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2009 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2010 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2011 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2012 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2013 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2014 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2015 { TYPE_EMPTY, NULL, "" },
2016 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2021 static int getMenuTextFont(int type)
2023 if (type & (TYPE_SWITCH |
2035 static struct TokenInfo *setup_info;
2036 static struct TokenInfo setup_info_input[];
2038 static struct TokenInfo *menu_info;
2040 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2041 int screen_pos, int menu_info_pos_raw,
2044 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2045 struct TokenInfo *ti = &token_info[pos];
2046 int xpos = MENU_SCREEN_START_XPOS;
2047 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2048 int font_nr = getMenuTextFont(ti->type);
2050 if (token_info == setup_info_input)
2051 font_nr = FONT_MENU_1;
2054 font_nr = FONT_ACTIVE(font_nr);
2056 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2058 if (ti->type & ~TYPE_SKIP_ENTRY)
2059 drawCursor(screen_pos, active);
2062 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2065 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2068 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2071 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2074 static char *screen_mode_text;
2075 static char *window_size_text;
2076 static char *scaling_type_text;
2078 static void drawSetupValue(int, int);
2080 static void drawMenuInfoList(int first_entry, int num_page_entries,
2081 int max_page_entries)
2085 if (first_entry + num_page_entries > max_page_entries)
2088 clearMenuListArea();
2090 for (i = 0; i < num_page_entries; i++)
2092 int menu_info_pos = first_entry + i;
2093 struct TokenInfo *si = &menu_info[menu_info_pos];
2094 void *value_ptr = si->value;
2096 /* set some entries to "unchangeable" according to other variables */
2097 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2098 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2099 (value_ptr == &setup.sound_music && !audio.music_available) ||
2100 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2101 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2102 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2103 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2104 si->type |= TYPE_GHOSTED;
2106 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2107 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2108 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2109 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2110 else if (si->type & ~TYPE_SKIP_ENTRY)
2111 initCursor(i, IMG_MENU_BUTTON);
2113 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2115 if (si->type & TYPE_VALUE &&
2116 menu_info == setup_info)
2117 drawSetupValue(i, menu_info_pos);
2121 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2127 FreeScreenGadgets();
2128 CreateScreenGadgets();
2130 CloseDoor(DOOR_CLOSE_2);
2132 /* (needed after displaying title screens which disable auto repeat) */
2133 KeyboardAutoRepeatOn();
2135 FadeSetLeaveScreen();
2139 if (fade_mask == REDRAW_ALL)
2141 RedrawGlobalBorder();
2143 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2148 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2150 info_info = info_info_main;
2152 // determine maximal number of info entries that can be displayed on screen
2154 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2157 // determine maximal number of info entries available for menu of info screen
2159 for (i = 0; info_info[i].type != 0; i++)
2162 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2164 MapScreenGadgets(max_info_info);
2169 DrawMaskedBorder(fade_mask);
2176 static void changeSetupValue(int, int, int);
2178 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2179 int mode, int num_page_entries, int max_page_entries)
2181 static int game_status_last;
2182 static int num_page_entries_last[NUM_SPECIAL_GFX_ARGS];
2183 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2184 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2185 int *choice_store = choice_stores[game_status];
2186 int *first_entry_store = first_entry_stores[game_status];
2187 int choice = choice_store[mode]; /* starts with 0 */
2188 int first_entry = first_entry_store[mode]; /* starts with 0 */
2190 int y = choice - first_entry;
2192 boolean position_set_by_scrollbar = (dx == 999);
2193 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2196 if (button == MB_MENU_INITIALIZE)
2198 // check if number of menu page entries has changed (may happen by change
2199 // of custom artwork definition value for 'list_size' for this menu screen)
2200 // (in this case, the last menu position most probably has to be corrected)
2201 if (game_status != game_status_last &&
2202 num_page_entries != num_page_entries_last[game_status])
2204 for (i = 0; i < MAX_MENU_MODES; i++)
2205 choice_store[i] = first_entry_store[i] = 0;
2207 choice = first_entry = 0;
2211 game_status_last = game_status;
2212 num_page_entries_last[game_status] = num_page_entries;
2214 /* advance to first valid menu entry */
2215 while (choice < num_page_entries &&
2216 menu_info[choice].type & TYPE_SKIP_ENTRY)
2219 if (position_set_by_scrollbar)
2220 first_entry = first_entry_store[mode] = dy;
2222 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2223 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2225 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2227 if (choice < first_entry)
2229 choice = first_entry;
2231 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2234 else if (choice > first_entry + num_page_entries - 1)
2236 choice = first_entry + num_page_entries - 1;
2238 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2242 choice_store[mode] = choice;
2244 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2248 else if (button == MB_MENU_LEAVE)
2250 PlaySound(SND_MENU_ITEM_SELECTING);
2252 for (i = 0; i < max_page_entries; i++)
2254 if (menu_info[i].type & TYPE_LEAVE_MENU)
2256 void (*menu_callback_function)(void) = menu_info[i].value;
2260 menu_callback_function();
2262 break; /* absolutely needed because function changes 'menu_info'! */
2269 if (mx || my) /* mouse input */
2271 x = (mx - mSX) / 32;
2272 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2274 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2276 /* move cursor instead of scrolling when already at start/end of list */
2277 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2279 else if (dy == +1 * SCROLL_LINE &&
2280 first_entry + num_page_entries == max_page_entries)
2283 /* handle scrolling screen one line or page */
2285 y + dy > num_page_entries - 1)
2287 boolean redraw = FALSE;
2289 if (ABS(dy) == SCROLL_PAGE)
2290 step = num_page_entries - 1;
2292 if (dy < 0 && first_entry > 0)
2294 /* scroll page/line up */
2296 first_entry -= step;
2297 if (first_entry < 0)
2302 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2304 /* scroll page/line down */
2306 first_entry += step;
2307 if (first_entry + num_page_entries > max_page_entries)
2308 first_entry = MAX(0, max_page_entries - num_page_entries);
2315 choice += first_entry - first_entry_store[mode];
2317 if (choice < first_entry)
2319 choice = first_entry;
2321 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2324 else if (choice > first_entry + num_page_entries - 1)
2326 choice = first_entry + num_page_entries - 1;
2328 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2331 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2335 if (choice < first_entry ||
2336 choice > first_entry + num_page_entries - 1)
2337 first_entry += SIGN(dy);
2340 first_entry_store[mode] = first_entry;
2341 choice_store[mode] = choice;
2343 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2345 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2347 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2348 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2356 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2358 if (menu_info[choice].type & menu_navigation_type ||
2359 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2360 menu_info[choice].type & TYPE_YES_NO_AUTO)
2361 button = MB_MENU_CHOICE;
2366 /* jump to next non-empty menu entry (up or down) */
2367 while (first_entry + y > 0 &&
2368 first_entry + y < max_page_entries - 1 &&
2369 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2372 if (!IN_VIS_MENU(x, y))
2374 choice += y - y_old;
2376 if (choice < first_entry)
2377 first_entry = choice;
2378 else if (choice > first_entry + num_page_entries - 1)
2379 first_entry = choice - num_page_entries + 1;
2381 if (first_entry >= 0 &&
2382 first_entry + num_page_entries <= max_page_entries)
2384 first_entry_store[mode] = first_entry;
2386 if (choice < first_entry)
2387 choice = first_entry;
2388 else if (choice > first_entry + num_page_entries - 1)
2389 choice = first_entry + num_page_entries - 1;
2391 choice_store[mode] = choice;
2393 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2395 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2397 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2398 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2405 if (!anyScrollbarGadgetActive() &&
2406 IN_VIS_MENU(x, y) &&
2407 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2408 y >= 0 && y < num_page_entries)
2412 if (first_entry + y != choice &&
2413 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2415 PlaySound(SND_MENU_ITEM_ACTIVATING);
2417 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2418 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2420 choice = choice_store[mode] = first_entry + y;
2423 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2425 PlaySound(SND_MENU_ITEM_SELECTING);
2427 /* when selecting key headline, execute function for key value change */
2428 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2429 menu_info[first_entry + y + 1].type & TYPE_KEY)
2432 /* when selecting string value, execute function for list selection */
2433 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2434 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2437 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2439 void (*menu_callback_function)(void) =
2440 menu_info[first_entry + y].value;
2442 FadeSetFromType(menu_info[first_entry + y].type);
2444 menu_callback_function();
2446 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2447 menu_info == setup_info)
2449 changeSetupValue(y, first_entry + y, dx);
2455 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2457 menu_info = info_info;
2459 HandleMenuScreen(mx, my, dx, dy, button,
2460 info_mode, num_info_info, max_info_info);
2463 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2465 int ystart1 = mSY - SY + 100;
2466 int ystart2 = mSY - SY + 150;
2467 int ybottom = mSY - SY + SYSIZE - 20;
2469 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2471 FadeOut(REDRAW_FIELD);
2476 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2477 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2479 DrawTextSCentered(ybottom, FONT_TEXT_4,
2480 "Press any key or button for info menu");
2482 FadeIn(REDRAW_FIELD);
2485 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2487 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2488 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2489 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2490 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2491 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2492 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2493 int ystep = MENU_SCREEN_INFO_YSTEP;
2494 int element, action, direction;
2502 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2503 infoscreen_step[i] = infoscreen_frame[i] = 0;
2508 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2510 DrawTextSCentered(ybottom, FONT_TEXT_4,
2511 "Press any key or button for next page");
2517 while (helpanim_info[j].element != HELPANIM_LIST_END)
2519 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2524 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2533 j += infoscreen_step[i - start];
2535 element = helpanim_info[j].element;
2536 action = helpanim_info[j].action;
2537 direction = helpanim_info[j].direction;
2540 element = EL_UNKNOWN;
2542 if (action != -1 && direction != -1)
2543 graphic = el_act_dir2img(element, action, direction);
2544 else if (action != -1)
2545 graphic = el_act2img(element, action);
2546 else if (direction != -1)
2547 graphic = el_dir2img(element, direction);
2549 graphic = el2img(element);
2551 delay = helpanim_info[j++].delay;
2556 if (infoscreen_frame[i - start] == 0)
2559 infoscreen_frame[i - start] = delay - 1;
2563 sync_frame = delay - infoscreen_frame[i - start];
2564 infoscreen_frame[i - start]--;
2567 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2569 if (!infoscreen_frame[i - start])
2570 infoscreen_step[i - start] = 0;
2574 if (!infoscreen_frame[i - start])
2575 infoscreen_step[i - start]++;
2576 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2582 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2584 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2585 graphic, sync_frame, USE_MASKING);
2588 DrawInfoScreen_HelpText(element, action, direction, i - start);
2593 redraw_mask |= REDRAW_FIELD;
2598 static char *getHelpText(int element, int action, int direction)
2600 char token[MAX_LINE_LEN];
2602 strcpy(token, element_info[element].token_name);
2605 strcat(token, element_action_info[action].suffix);
2607 if (direction != -1)
2608 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2610 return getHashEntry(helptext_info, token);
2613 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2615 int font_nr = FONT_INFO_ELEMENTS;
2616 int font_width = getFontWidth(font_nr);
2617 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2618 int sy = mSY + 65 + 2 * 32 + 1;
2619 int ystep = TILEY + 4;
2620 int pad_x = sx - SX;
2621 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2622 int max_lines_per_text = 2;
2625 if (action != -1 && direction != -1) /* element.action.direction */
2626 text = getHelpText(element, action, direction);
2628 if (text == NULL && action != -1) /* element.action */
2629 text = getHelpText(element, action, -1);
2631 if (text == NULL && direction != -1) /* element.direction */
2632 text = getHelpText(element, -1, direction);
2634 if (text == NULL) /* base element */
2635 text = getHelpText(element, -1, -1);
2637 if (text == NULL) /* not found */
2638 text = "No description available";
2640 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2641 sy += getFontHeight(font_nr) / 2;
2643 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2644 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2645 TRUE, FALSE, FALSE);
2648 void DrawInfoScreen_TitleScreen()
2653 void HandleInfoScreen_TitleScreen(int button)
2655 HandleTitleScreen(0, 0, 0, 0, button);
2658 void DrawInfoScreen_Elements()
2660 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2662 FadeOut(REDRAW_FIELD);
2667 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2669 FadeIn(REDRAW_FIELD);
2674 void HandleInfoScreen_Elements(int button)
2676 static unsigned int info_delay = 0;
2677 static int num_anims;
2678 static int num_pages;
2680 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2683 if (button == MB_MENU_INITIALIZE)
2685 boolean new_element = TRUE;
2689 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2691 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2693 else if (new_element)
2696 new_element = FALSE;
2700 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2704 if (button == MB_MENU_LEAVE)
2706 PlaySound(SND_MENU_ITEM_SELECTING);
2708 info_mode = INFO_MODE_MAIN;
2713 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2715 if (button != MB_MENU_INITIALIZE)
2717 PlaySound(SND_MENU_ITEM_SELECTING);
2722 if (page >= num_pages)
2724 FadeSoundsAndMusic();
2726 info_mode = INFO_MODE_MAIN;
2727 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2733 FadeSetNextScreen();
2735 if (button != MB_MENU_INITIALIZE)
2736 FadeOut(REDRAW_FIELD);
2738 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2740 if (button != MB_MENU_INITIALIZE)
2741 FadeIn(REDRAW_FIELD);
2745 if (DelayReached(&info_delay, GameFrameDelay))
2746 if (page < num_pages)
2747 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2749 PlayMenuSoundIfLoop();
2753 void DrawInfoScreen_Music()
2755 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2757 FadeOut(REDRAW_FIELD);
2764 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2766 FadeIn(REDRAW_FIELD);
2769 void HandleInfoScreen_Music(int button)
2771 static struct MusicFileInfo *list = NULL;
2772 int ystart1 = mSY - SY + 100;
2773 int ystart2 = mSY - SY + 150;
2774 int ybottom = mSY - SY + SYSIZE - 20;
2777 if (button == MB_MENU_INITIALIZE)
2779 list = music_file_info;
2783 FadeSoundsAndMusic();
2788 DrawTextSCentered(ystart1, FONT_TEXT_1,
2789 "No music info for this level set.");
2791 DrawTextSCentered(ybottom, FONT_TEXT_4,
2792 "Press any key or button for info menu");
2798 if (button == MB_MENU_LEAVE)
2800 PlaySound(SND_MENU_ITEM_SELECTING);
2802 FadeSoundsAndMusic();
2804 info_mode = INFO_MODE_MAIN;
2809 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2813 if (button != MB_MENU_INITIALIZE)
2815 PlaySound(SND_MENU_ITEM_SELECTING);
2823 FadeSoundsAndMusic();
2825 info_mode = INFO_MODE_MAIN;
2826 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2831 FadeSoundsAndMusic();
2833 if (list != music_file_info)
2834 FadeSetNextScreen();
2836 if (button != MB_MENU_INITIALIZE)
2837 FadeOut(REDRAW_FIELD);
2844 int sound = list->music;
2846 if (sound_info[sound].loop)
2847 PlaySoundLoop(sound);
2851 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2855 PlayMusic(list->music);
2857 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2860 if (!strEqual(list->title, UNKNOWN_NAME))
2862 if (!strEqual(list->title_header, UNKNOWN_NAME))
2863 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2865 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2868 if (!strEqual(list->artist, UNKNOWN_NAME))
2870 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2871 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2873 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2875 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2878 if (!strEqual(list->album, UNKNOWN_NAME))
2880 if (!strEqual(list->album_header, UNKNOWN_NAME))
2881 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2883 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2885 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2888 if (!strEqual(list->year, UNKNOWN_NAME))
2890 if (!strEqual(list->year_header, UNKNOWN_NAME))
2891 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2893 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2895 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2898 DrawTextSCentered(ybottom, FONT_TEXT_4,
2899 "Press any key or button for next page");
2901 if (button != MB_MENU_INITIALIZE)
2902 FadeIn(REDRAW_FIELD);
2905 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2906 PlaySoundLoop(list->music);
2909 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2911 int ystart1 = mSY - SY + 100;
2912 int ystart2 = mSY - SY + 150;
2913 int ybottom = mSY - SY + SYSIZE - 20;
2919 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2923 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2924 "Special thanks to");
2925 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2927 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2929 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2930 "\"Boulder Dash\"");
2931 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2933 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2935 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2937 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2938 "First Star Software");
2940 else if (screen_nr == 1)
2942 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2943 "Special thanks to");
2944 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2945 "Klaus Heinz & Volker Wertich");
2946 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2948 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2949 "\"Emerald Mine\"");
2950 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2952 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2954 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2956 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2959 else if (screen_nr == 2)
2961 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2962 "Special thanks to");
2963 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2964 "Michael Stopp & Philip Jespersen");
2965 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2967 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2969 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2971 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2973 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2975 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2976 "Digital Integration");
2978 else if (screen_nr == 3)
2980 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2981 "Special thanks to");
2982 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2983 "Hiroyuki Imabayashi");
2984 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2986 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2988 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2990 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2992 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2994 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2997 else if (screen_nr == 4)
2999 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3000 "Special thanks to");
3001 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3003 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3005 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3006 "J\xfcrgen Bonhagen");
3007 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3008 "for the continuous creation");
3009 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3010 "of outstanding level sets");
3012 else if (screen_nr == 5)
3014 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3016 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3018 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3019 "for ideas and inspiration by");
3020 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3023 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3025 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3027 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3028 "for ideas and inspiration by");
3029 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3032 else if (screen_nr == 6)
3034 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3036 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3039 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3040 "for the code base used for the");
3041 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3042 "native Emerald Mine engine");
3044 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3045 "for the new Emerald Mine engine");
3048 else if (screen_nr == 7)
3050 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3052 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3054 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3055 "for the initial DOS port");
3057 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3059 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3061 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3062 "for some additional toons");
3064 else if (screen_nr == 8)
3066 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3067 "And not to forget:");
3068 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3070 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3071 "All those who contributed");
3072 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3073 "levels to this game");
3074 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3078 DrawTextSCentered(ybottom, FONT_TEXT_4,
3079 "Press any key or button for next page");
3082 void DrawInfoScreen_Credits()
3084 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3086 FadeSoundsAndMusic();
3088 FadeOut(REDRAW_FIELD);
3090 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3092 FadeIn(REDRAW_FIELD);
3095 void HandleInfoScreen_Credits(int button)
3097 static int screen_nr = 0;
3098 int num_screens = 9;
3100 if (button == MB_MENU_INITIALIZE)
3104 // DrawInfoScreen_CreditsScreen(screen_nr);
3107 if (button == MB_MENU_LEAVE)
3109 PlaySound(SND_MENU_ITEM_SELECTING);
3111 info_mode = INFO_MODE_MAIN;
3116 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3118 if (button != MB_MENU_INITIALIZE)
3120 PlaySound(SND_MENU_ITEM_SELECTING);
3125 if (screen_nr >= num_screens)
3127 FadeSoundsAndMusic();
3129 info_mode = INFO_MODE_MAIN;
3130 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3136 FadeSetNextScreen();
3138 if (button != MB_MENU_INITIALIZE)
3139 FadeOut(REDRAW_FIELD);
3141 DrawInfoScreen_CreditsScreen(screen_nr);
3143 if (button != MB_MENU_INITIALIZE)
3144 FadeIn(REDRAW_FIELD);
3148 PlayMenuSoundIfLoop();
3152 void DrawInfoScreen_Program()
3154 int ystart1 = mSY - SY + 100;
3155 int ystart2 = mSY - SY + 150;
3156 int ybottom = mSY - SY + SYSIZE - 20;
3159 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3161 FadeOut(REDRAW_FIELD);
3166 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3168 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3169 "This game is Freeware!");
3170 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3171 "If you like it, send e-mail to:");
3172 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3173 setup.internal.program_email);
3174 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3175 "More information and levels:");
3176 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3177 setup.internal.program_website);
3178 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3179 "If you have created new levels,");
3180 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3181 "send them to me to include them!");
3182 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3185 DrawTextSCentered(ybottom, FONT_TEXT_4,
3186 "Press any key or button for info menu");
3188 FadeIn(REDRAW_FIELD);
3191 void HandleInfoScreen_Program(int button)
3193 if (button == MB_MENU_LEAVE)
3195 PlaySound(SND_MENU_ITEM_SELECTING);
3197 info_mode = INFO_MODE_MAIN;
3202 else if (button == MB_MENU_CHOICE)
3204 PlaySound(SND_MENU_ITEM_SELECTING);
3206 FadeSoundsAndMusic();
3208 info_mode = INFO_MODE_MAIN;
3209 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3213 PlayMenuSoundIfLoop();
3217 void DrawInfoScreen_Version()
3219 int font_header = FONT_TEXT_3;
3220 int font_text = FONT_TEXT_2;
3221 int xstep = getFontWidth(font_text);
3222 int ystep = getFontHeight(font_text);
3223 int ystart1 = mSY - SY + 100;
3224 int ystart2 = mSY - SY + 150;
3225 int ybottom = mSY - SY + SYSIZE - 20;
3226 int xstart1 = mSX - SX + 2 * xstep;
3227 int xstart2 = mSX - SX + 18 * xstep;
3228 int xstart3 = mSX - SX + 28 * xstep;
3229 SDL_version sdl_version_compiled;
3230 const SDL_version *sdl_version_linked;
3231 int driver_name_len = 10;
3232 #if defined(TARGET_SDL2)
3233 SDL_version sdl_version_linked_ext;
3234 const char *driver_name = NULL;
3236 char driver_name[driver_name_len];
3239 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3241 FadeOut(REDRAW_FIELD);
3246 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3248 DrawTextF(xstart1, ystart2, font_header, "Name");
3249 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3252 DrawTextF(xstart1, ystart2, font_header, "Version");
3253 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3256 DrawTextF(xstart1, ystart2, font_header, "Platform");
3257 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3260 DrawTextF(xstart1, ystart2, font_header, "Target");
3261 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3264 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3265 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3267 ystart2 += 3 * ystep;
3268 DrawTextF(xstart1, ystart2, font_header, "Library");
3269 DrawTextF(xstart2, ystart2, font_header, "compiled");
3270 DrawTextF(xstart3, ystart2, font_header, "linked");
3272 SDL_VERSION(&sdl_version_compiled);
3273 #if defined(TARGET_SDL2)
3274 SDL_GetVersion(&sdl_version_linked_ext);
3275 sdl_version_linked = &sdl_version_linked_ext;
3277 sdl_version_linked = SDL_Linked_Version();
3280 ystart2 += 2 * ystep;
3281 DrawTextF(xstart1, ystart2, font_text, "SDL");
3282 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3283 sdl_version_compiled.major,
3284 sdl_version_compiled.minor,
3285 sdl_version_compiled.patch);
3286 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3287 sdl_version_linked->major,
3288 sdl_version_linked->minor,
3289 sdl_version_linked->patch);
3291 SDL_IMAGE_VERSION(&sdl_version_compiled);
3292 sdl_version_linked = IMG_Linked_Version();
3295 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3296 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3297 sdl_version_compiled.major,
3298 sdl_version_compiled.minor,
3299 sdl_version_compiled.patch);
3300 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3301 sdl_version_linked->major,
3302 sdl_version_linked->minor,
3303 sdl_version_linked->patch);
3305 SDL_MIXER_VERSION(&sdl_version_compiled);
3306 sdl_version_linked = Mix_Linked_Version();
3309 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3310 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3311 sdl_version_compiled.major,
3312 sdl_version_compiled.minor,
3313 sdl_version_compiled.patch);
3314 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3315 sdl_version_linked->major,
3316 sdl_version_linked->minor,
3317 sdl_version_linked->patch);
3319 SDL_NET_VERSION(&sdl_version_compiled);
3320 sdl_version_linked = SDLNet_Linked_Version();
3323 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3324 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3325 sdl_version_compiled.major,
3326 sdl_version_compiled.minor,
3327 sdl_version_compiled.patch);
3328 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3329 sdl_version_linked->major,
3330 sdl_version_linked->minor,
3331 sdl_version_linked->patch);
3333 ystart2 += 3 * ystep;
3334 DrawTextF(xstart1, ystart2, font_header, "Driver");
3335 DrawTextF(xstart2, ystart2, font_header, "Requested");
3336 DrawTextF(xstart3, ystart2, font_header, "Used");
3338 #if defined(TARGET_SDL2)
3339 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3341 SDL_VideoDriverName(driver_name, driver_name_len);
3344 ystart2 += 2 * ystep;
3345 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3346 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3347 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3349 #if defined(TARGET_SDL2)
3350 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3352 SDL_AudioDriverName(driver_name, driver_name_len);
3356 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3357 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3358 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3360 DrawTextSCentered(ybottom, FONT_TEXT_4,
3361 "Press any key or button for info menu");
3363 FadeIn(REDRAW_FIELD);
3366 void HandleInfoScreen_Version(int button)
3368 if (button == MB_MENU_LEAVE)
3370 PlaySound(SND_MENU_ITEM_SELECTING);
3372 info_mode = INFO_MODE_MAIN;
3377 else if (button == MB_MENU_CHOICE)
3379 PlaySound(SND_MENU_ITEM_SELECTING);
3381 FadeSoundsAndMusic();
3383 info_mode = INFO_MODE_MAIN;
3384 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3388 PlayMenuSoundIfLoop();
3392 void DrawInfoScreen_LevelSet()
3394 struct TitleMessageInfo *tmi = &readme;
3395 char *filename = getLevelSetInfoFilename();
3396 char *title = "Level Set Information:";
3397 int ystart1 = mSY - SY + 100;
3398 int ybottom = mSY - SY + SYSIZE - 20;
3400 if (filename == NULL)
3402 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3407 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3409 FadeOut(REDRAW_FIELD);
3414 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3416 /* if x position set to "-1", automatically determine by playfield width */
3418 tmi->x = SXSIZE / 2;
3420 /* if y position set to "-1", use static default value */
3424 /* if width set to "-1", automatically determine by playfield width */
3425 if (tmi->width == -1)
3426 tmi->width = SXSIZE - 2 * TILEX;
3428 /* if height set to "-1", automatically determine by playfield height */
3429 if (tmi->height == -1)
3430 tmi->height = SYSIZE - 20 - tmi->y - 10;
3432 /* if chars set to "-1", automatically determine by text and font width */
3433 if (tmi->chars == -1)
3434 tmi->chars = tmi->width / getFontWidth(tmi->font);
3436 tmi->width = tmi->chars * getFontWidth(tmi->font);
3438 /* if lines set to "-1", automatically determine by text and font height */
3439 if (tmi->lines == -1)
3440 tmi->lines = tmi->height / getFontHeight(tmi->font);
3442 tmi->height = tmi->lines * getFontHeight(tmi->font);
3444 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3445 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3446 tmi->autowrap, tmi->centered, tmi->parse_comments);
3448 DrawTextSCentered(ybottom, FONT_TEXT_4,
3449 "Press any key or button for info menu");
3451 FadeIn(REDRAW_FIELD);
3454 void HandleInfoScreen_LevelSet(int button)
3456 if (button == MB_MENU_LEAVE)
3458 PlaySound(SND_MENU_ITEM_SELECTING);
3460 info_mode = INFO_MODE_MAIN;
3465 else if (button == MB_MENU_CHOICE)
3467 PlaySound(SND_MENU_ITEM_SELECTING);
3469 FadeSoundsAndMusic();
3471 info_mode = INFO_MODE_MAIN;
3472 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3476 PlayMenuSoundIfLoop();
3480 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3482 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3484 if (info_mode == INFO_MODE_TITLE)
3485 DrawInfoScreen_TitleScreen();
3486 else if (info_mode == INFO_MODE_ELEMENTS)
3487 DrawInfoScreen_Elements();
3488 else if (info_mode == INFO_MODE_MUSIC)
3489 DrawInfoScreen_Music();
3490 else if (info_mode == INFO_MODE_CREDITS)
3491 DrawInfoScreen_Credits();
3492 else if (info_mode == INFO_MODE_PROGRAM)
3493 DrawInfoScreen_Program();
3494 else if (info_mode == INFO_MODE_VERSION)
3495 DrawInfoScreen_Version();
3496 else if (info_mode == INFO_MODE_LEVELSET)
3497 DrawInfoScreen_LevelSet();
3499 DrawInfoScreen_Main(fade_mask, do_fading);
3501 if (info_mode != INFO_MODE_MAIN &&
3502 info_mode != INFO_MODE_TITLE &&
3503 info_mode != INFO_MODE_MUSIC)
3510 void DrawAndFadeInInfoScreen(int fade_mask)
3512 DrawInfoScreenExt(fade_mask, TRUE);
3515 void DrawInfoScreen()
3517 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3520 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3522 if (info_mode == INFO_MODE_TITLE)
3523 HandleInfoScreen_TitleScreen(button);
3524 else if (info_mode == INFO_MODE_ELEMENTS)
3525 HandleInfoScreen_Elements(button);
3526 else if (info_mode == INFO_MODE_MUSIC)
3527 HandleInfoScreen_Music(button);
3528 else if (info_mode == INFO_MODE_CREDITS)
3529 HandleInfoScreen_Credits(button);
3530 else if (info_mode == INFO_MODE_PROGRAM)
3531 HandleInfoScreen_Program(button);
3532 else if (info_mode == INFO_MODE_VERSION)
3533 HandleInfoScreen_Version(button);
3534 else if (info_mode == INFO_MODE_LEVELSET)
3535 HandleInfoScreen_LevelSet(button);
3537 HandleInfoScreen_Main(mx, my, dx, dy, button);
3541 /* ========================================================================= */
3542 /* type name functions */
3543 /* ========================================================================= */
3545 void HandleTypeName(int newxpos, Key key)
3547 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3548 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3549 struct TextPosInfo *pos = mci->pos_input;
3550 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3551 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3552 static int xpos = 0;
3553 int font_nr = pos->font;
3554 int font_active_nr = FONT_ACTIVE(font_nr);
3555 int font_width = getFontWidth(font_active_nr);
3556 char key_char = getValidConfigValueChar(getCharFromKey(key));
3557 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3558 boolean is_active = TRUE;
3560 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3564 strcpy(last_player_name, setup.player_name);
3568 #if defined(TARGET_SDL2)
3569 SDL_StartTextInput();
3572 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3574 setup.player_name[xpos] = key_char;
3575 setup.player_name[xpos + 1] = 0;
3579 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3583 setup.player_name[xpos] = 0;
3585 else if (key == KSYM_Return && xpos > 0)
3591 game_status = GAME_MODE_MAIN;
3593 else if (key == KSYM_Escape)
3595 strcpy(setup.player_name, last_player_name);
3599 game_status = GAME_MODE_MAIN;
3604 pos->width = (strlen(setup.player_name) + 1) * font_width;
3605 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3607 DrawText(startx, starty, setup.player_name, font_active_nr);
3608 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3612 pos->width = strlen(setup.player_name) * font_width;
3613 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3615 DrawText(startx, starty, setup.player_name, font_nr);
3617 #if defined(TARGET_SDL2)
3618 SDL_StopTextInput();
3624 /* ========================================================================= */
3625 /* tree menu functions */
3626 /* ========================================================================= */
3628 static void DrawChooseTree(TreeInfo **ti_ptr)
3630 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
3632 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3634 game_status = GAME_MODE_MAIN;
3636 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3643 FreeScreenGadgets();
3644 CreateScreenGadgets();
3646 CloseDoor(DOOR_CLOSE_2);
3652 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3653 MapScreenTreeGadgets(*ti_ptr);
3660 static void drawChooseTreeList(int first_entry, int num_page_entries,
3664 char *title_string = NULL;
3665 int yoffset_sets = MENU_TITLE1_YPOS;
3666 int yoffset_setup = 16;
3667 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3668 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3669 int last_game_status = game_status; /* save current game status */
3671 title_string = ti->infotext;
3673 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3675 clearMenuListArea();
3677 for (i = 0; i < num_page_entries; i++)
3679 TreeInfo *node, *node_first;
3680 int entry_pos = first_entry + i;
3681 int xpos = MENU_SCREEN_START_XPOS;
3682 int ypos = MENU_SCREEN_START_YPOS + i;
3683 int startx = mSX + xpos * 32;
3684 int starty = mSY + ypos * 32;
3685 int font_nr = FONT_TEXT_1;
3686 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3687 int startx_text = startx + font_xoffset;
3688 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3689 int text_size = startx_scrollbar - startx_text;
3690 int max_buffer_len = text_size / getFontWidth(font_nr);
3691 char buffer[max_buffer_len + 1];
3693 node_first = getTreeInfoFirstGroupEntry(ti);
3694 node = getTreeInfoFromPos(node_first, entry_pos);
3696 strncpy(buffer, node->name, max_buffer_len);
3697 buffer[max_buffer_len] = '\0';
3699 DrawText(startx, starty, buffer, font_nr + node->color);
3701 if (node->parent_link)
3702 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3703 else if (node->level_group)
3704 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3706 initCursor(i, IMG_MENU_BUTTON);
3709 game_status = last_game_status; /* restore current game status */
3711 redraw_mask |= REDRAW_FIELD;
3714 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3716 TreeInfo *node, *node_first;
3717 int x, last_redraw_mask = redraw_mask;
3718 int ypos = MENU_TITLE2_YPOS;
3719 int font_nr = FONT_TITLE_2;
3721 if (ti->type == TREE_TYPE_LEVEL_NR)
3722 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3724 if (ti->type != TREE_TYPE_LEVEL_DIR)
3727 node_first = getTreeInfoFirstGroupEntry(ti);
3728 node = getTreeInfoFromPos(node_first, entry_pos);
3730 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3732 if (node->parent_link)
3733 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3734 node->node_parent->name);
3735 else if (node->level_group)
3736 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3738 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3739 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3740 node->levels, (node->levels > 1 ? "levels" : "level"),
3743 /* let BackToFront() redraw only what is needed */
3744 redraw_mask = last_redraw_mask;
3745 for (x = 0; x < SCR_FIELDX; x++)
3746 MarkTileDirty(x, 1);
3749 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3752 TreeInfo *ti = *ti_ptr;
3754 int y = ti->cl_cursor;
3755 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3756 int num_entries = numTreeInfoInGroup(ti);
3757 int num_page_entries;
3758 int last_game_status = game_status; /* save current game status */
3759 boolean position_set_by_scrollbar = (dx == 999);
3761 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3762 num_page_entries = num_entries;
3764 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3766 game_status = last_game_status; /* restore current game status */
3768 if (button == MB_MENU_INITIALIZE)
3770 int num_entries = numTreeInfoInGroup(ti);
3771 int entry_pos = posTreeInfo(ti);
3773 if (ti->cl_first == -1)
3775 /* only on initialization */
3776 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3777 ti->cl_cursor = entry_pos - ti->cl_first;
3779 else if (ti->cl_cursor >= num_page_entries ||
3780 (num_entries > num_page_entries &&
3781 num_entries - ti->cl_first < num_page_entries))
3783 /* only after change of list size (by custom graphic configuration) */
3784 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3785 ti->cl_cursor = entry_pos - ti->cl_first;
3788 if (position_set_by_scrollbar)
3791 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3794 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3795 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3796 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3800 else if (button == MB_MENU_LEAVE)
3804 PlaySound(SND_MENU_ITEM_SELECTING);
3806 if (ti->node_parent)
3808 *ti_ptr = ti->node_parent;
3809 DrawChooseTree(ti_ptr);
3811 else if (game_status == GAME_MODE_SETUP)
3813 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3814 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3815 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3817 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3818 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3819 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3820 execSetupGraphics();
3821 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3822 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3823 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3825 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3826 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3827 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3834 if (game_status == GAME_MODE_LEVELNR)
3836 int new_level_nr = atoi(level_number_current->identifier);
3838 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3841 game_status = GAME_MODE_MAIN;
3843 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3849 if (mx || my) /* mouse input */
3851 int last_game_status = game_status; /* save current game status */
3853 x = (mx - mSX) / 32;
3854 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3856 game_status = last_game_status; /* restore current game status */
3858 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3860 /* move cursor instead of scrolling when already at start/end of list */
3861 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3863 else if (dy == +1 * SCROLL_LINE &&
3864 ti->cl_first + num_page_entries == num_entries)
3867 /* handle scrolling screen one line or page */
3868 if (ti->cl_cursor + dy < 0 ||
3869 ti->cl_cursor + dy > num_page_entries - 1)
3871 boolean redraw = FALSE;
3873 if (ABS(dy) == SCROLL_PAGE)
3874 step = num_page_entries - 1;
3876 if (dy < 0 && ti->cl_first > 0)
3878 /* scroll page/line up */
3880 ti->cl_first -= step;
3881 if (ti->cl_first < 0)
3886 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3888 /* scroll page/line down */
3890 ti->cl_first += step;
3891 if (ti->cl_first + num_page_entries > num_entries)
3892 ti->cl_first = MAX(0, num_entries - num_page_entries);
3899 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3900 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3901 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3903 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3910 /* handle moving cursor one line */
3911 y = ti->cl_cursor + dy;
3916 TreeInfo *node_first, *node_cursor;
3917 int entry_pos = ti->cl_first + y;
3919 node_first = getTreeInfoFirstGroupEntry(ti);
3920 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3922 if (node_cursor->node_group)
3926 PlaySound(SND_MENU_ITEM_SELECTING);
3928 node_cursor->cl_first = ti->cl_first;
3929 node_cursor->cl_cursor = ti->cl_cursor;
3930 *ti_ptr = node_cursor->node_group;
3931 DrawChooseTree(ti_ptr);
3936 else if (dx == -1 && ti->node_parent)
3940 PlaySound(SND_MENU_ITEM_SELECTING);
3942 *ti_ptr = ti->node_parent;
3943 DrawChooseTree(ti_ptr);
3948 if (!anyScrollbarGadgetActive() &&
3949 IN_VIS_MENU(x, y) &&
3950 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3951 y >= 0 && y < num_page_entries)
3955 if (y != ti->cl_cursor)
3957 PlaySound(SND_MENU_ITEM_ACTIVATING);
3959 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3960 drawChooseTreeCursor(y, TRUE);
3961 drawChooseTreeInfo(ti->cl_first + y, ti);
3968 TreeInfo *node_first, *node_cursor;
3969 int entry_pos = ti->cl_first + y;
3971 PlaySound(SND_MENU_ITEM_SELECTING);
3973 node_first = getTreeInfoFirstGroupEntry(ti);
3974 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3976 if (node_cursor->node_group)
3980 node_cursor->cl_first = ti->cl_first;
3981 node_cursor->cl_cursor = ti->cl_cursor;
3982 *ti_ptr = node_cursor->node_group;
3983 DrawChooseTree(ti_ptr);
3985 else if (node_cursor->parent_link)
3989 *ti_ptr = node_cursor->node_parent;
3990 DrawChooseTree(ti_ptr);
3996 node_cursor->cl_first = ti->cl_first;
3997 node_cursor->cl_cursor = ti->cl_cursor;
3998 *ti_ptr = node_cursor;
4000 if (ti->type == TREE_TYPE_LEVEL_DIR)
4002 LoadLevelSetup_SeriesInfo();
4004 SaveLevelSetup_LastSeries();
4005 SaveLevelSetup_SeriesInfo();
4009 if (game_status == GAME_MODE_SETUP)
4011 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4012 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4013 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4015 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4016 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4017 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4018 execSetupGraphics();
4019 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4020 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4021 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4023 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4024 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4025 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4032 if (game_status == GAME_MODE_LEVELNR)
4034 int new_level_nr = atoi(level_number_current->identifier);
4036 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4039 game_status = GAME_MODE_MAIN;
4048 void DrawChooseLevelSet()
4050 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4052 DrawChooseTree(&leveldir_current);
4058 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4060 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4063 void DrawChooseLevelNr()
4067 if (level_number != NULL)
4069 freeTreeInfo(level_number);
4071 level_number = NULL;
4074 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4076 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4077 char identifier[32], name[32];
4080 /* temporarily load level info to get level name */
4081 LoadLevelInfoOnly(i);
4083 ti->node_top = &level_number;
4084 ti->sort_priority = 10000 + value;
4085 ti->color = (level.no_valid_file ? FC_BLUE :
4086 LevelStats_getSolved(i) ? FC_GREEN :
4087 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4089 sprintf(identifier, "%d", value);
4090 sprintf(name, "%03d: %s", value,
4091 (level.no_valid_file ? "(no file)" : level.name));
4093 setString(&ti->identifier, identifier);
4094 setString(&ti->name, name);
4095 setString(&ti->name_sorting, name);
4097 pushTreeInfo(&level_number, ti);
4100 /* sort level number values to start with lowest level number */
4101 sortTreeInfo(&level_number);
4103 /* set current level number to current level number */
4104 level_number_current =
4105 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4107 /* if that also fails, set current level number to first available level */
4108 if (level_number_current == NULL)
4109 level_number_current = level_number;
4111 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4113 DrawChooseTree(&level_number_current);
4119 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4121 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4124 void DrawHallOfFame(int highlight_position)
4126 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
4129 FadeSoundsAndMusic();
4131 /* (this is needed when called from GameEnd() after winning a game) */
4132 KeyboardAutoRepeatOn();
4135 /* (this is needed when called from GameEnd() after winning a game) */
4136 SetDrawDeactivationMask(REDRAW_NONE);
4137 SetDrawBackgroundMask(REDRAW_FIELD);
4139 CloseDoor(DOOR_CLOSE_ALL);
4141 if (highlight_position < 0)
4142 LoadScore(level_nr);
4144 FadeSetEnterScreen();
4153 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4158 static void drawHallOfFameList(int first_entry, int highlight_position)
4162 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4165 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4166 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4167 "HighScores of Level %d", level_nr);
4169 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4171 int entry = first_entry + i;
4172 boolean active = (entry == highlight_position);
4173 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4174 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4175 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4176 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4177 int dx1 = 3 * getFontWidth(font_nr1);
4178 int dx2 = dx1 + getFontWidth(font_nr1);
4179 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4180 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4181 int sy = mSY + 64 + i * 32;
4183 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4184 DrawText(mSX + dx1, sy, ".", font_nr1);
4186 for (j = 0; j < num_dots; j++)
4187 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4189 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4190 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4192 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4195 redraw_mask |= REDRAW_FIELD;
4198 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4200 static int first_entry = 0;
4201 static int highlight_position = 0;
4202 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4204 if (button == MB_MENU_INITIALIZE)
4207 highlight_position = mx;
4208 drawHallOfFameList(first_entry, highlight_position);
4213 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4214 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4218 if (first_entry > 0)
4220 first_entry -= step;
4221 if (first_entry < 0)
4224 drawHallOfFameList(first_entry, highlight_position);
4229 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4231 first_entry += step;
4232 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4233 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4235 drawHallOfFameList(first_entry, highlight_position);
4238 else if (button == MB_MENU_LEAVE)
4240 PlaySound(SND_MENU_ITEM_SELECTING);
4242 FadeSound(SND_BACKGROUND_SCORES);
4244 game_status = GAME_MODE_MAIN;
4248 else if (button == MB_MENU_CHOICE)
4250 PlaySound(SND_MENU_ITEM_SELECTING);
4252 FadeSound(SND_BACKGROUND_SCORES);
4254 game_status = GAME_MODE_MAIN;
4256 DrawAndFadeInMainMenu(REDRAW_FIELD);
4259 if (game_status == GAME_MODE_SCORES)
4260 PlayMenuSoundIfLoop();
4264 /* ========================================================================= */
4265 /* setup screen functions */
4266 /* ========================================================================= */
4268 static struct TokenInfo *setup_info;
4269 static int num_setup_info; /* number of setup entries shown on screen */
4270 static int max_setup_info; /* total number of setup entries in list */
4272 static char *screen_mode_text;
4273 static char *window_size_text;
4274 static char *scaling_type_text;
4275 static char *scroll_delay_text;
4276 static char *snapshot_mode_text;
4277 static char *game_speed_text;
4278 static char *graphics_set_name;
4279 static char *sounds_set_name;
4280 static char *music_set_name;
4281 static char *volume_simple_text;
4282 static char *volume_loops_text;
4283 static char *volume_music_text;
4284 static char *touch_controls_text;
4285 static char *move_distance_text;
4286 static char *drop_distance_text;
4288 static void execSetupMain()
4290 setup_mode = SETUP_MODE_MAIN;
4295 static void execSetupGame_setGameSpeeds()
4297 if (game_speeds == NULL)
4301 for (i = 0; game_speeds_list[i].value != -1; i++)
4303 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4304 char identifier[32], name[32];
4305 int value = game_speeds_list[i].value;
4306 char *text = game_speeds_list[i].text;
4308 ti->node_top = &game_speeds;
4309 ti->sort_priority = 10000 - value;
4311 sprintf(identifier, "%d", value);
4312 sprintf(name, "%s", text);
4314 setString(&ti->identifier, identifier);
4315 setString(&ti->name, name);
4316 setString(&ti->name_sorting, name);
4317 setString(&ti->infotext, "Game Speed");
4319 pushTreeInfo(&game_speeds, ti);
4322 /* sort game speed values to start with slowest game speed */
4323 sortTreeInfo(&game_speeds);
4325 /* set current game speed to configured game speed value */
4326 game_speed_current =
4327 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4329 /* if that fails, set current game speed to reliable default value */
4330 if (game_speed_current == NULL)
4331 game_speed_current =
4332 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4334 /* if that also fails, set current game speed to first available speed */
4335 if (game_speed_current == NULL)
4336 game_speed_current = game_speeds;
4339 setup.game_frame_delay = atoi(game_speed_current->identifier);
4341 /* needed for displaying game speed text instead of identifier */
4342 game_speed_text = game_speed_current->name;
4345 static void execSetupGame_setScrollDelays()
4347 if (scroll_delays == NULL)
4351 for (i = 0; scroll_delays_list[i].value != -1; i++)
4353 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4354 char identifier[32], name[32];
4355 int value = scroll_delays_list[i].value;
4356 char *text = scroll_delays_list[i].text;
4358 ti->node_top = &scroll_delays;
4359 ti->sort_priority = value;
4361 sprintf(identifier, "%d", value);
4362 sprintf(name, "%s", text);
4364 setString(&ti->identifier, identifier);
4365 setString(&ti->name, name);
4366 setString(&ti->name_sorting, name);
4367 setString(&ti->infotext, "Scaling Type");
4369 pushTreeInfo(&scroll_delays, ti);
4372 /* sort scaling type values to start with lowest scaling type value */
4373 sortTreeInfo(&scroll_delays);
4375 /* set current scaling type value to configured scaling type value */
4376 scroll_delay_current =
4377 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4379 /* if that fails, set current scaling type to reliable default value */
4380 if (scroll_delay_current == NULL)
4381 scroll_delay_current =
4382 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4384 /* if that also fails, set current scaling type to first available value */
4385 if (scroll_delay_current == NULL)
4386 scroll_delay_current = scroll_delays;
4389 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4391 /* needed for displaying scaling type text instead of identifier */
4392 scroll_delay_text = scroll_delay_current->name;
4395 static void execSetupGame_setSnapshotModes()
4397 if (snapshot_modes == NULL)
4401 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4403 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4404 char identifier[32], name[32];
4405 char *value = snapshot_modes_list[i].value;
4406 char *text = snapshot_modes_list[i].text;
4408 ti->node_top = &snapshot_modes;
4409 ti->sort_priority = i;
4411 sprintf(identifier, "%s", value);
4412 sprintf(name, "%s", text);
4414 setString(&ti->identifier, identifier);
4415 setString(&ti->name, name);
4416 setString(&ti->name_sorting, name);
4417 setString(&ti->infotext, "Snapshot Mode");
4419 pushTreeInfo(&snapshot_modes, ti);
4422 /* sort snapshot mode values to start with lowest snapshot mode value */
4423 sortTreeInfo(&snapshot_modes);
4425 /* set current snapshot mode value to configured snapshot mode value */
4426 snapshot_mode_current =
4427 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4429 /* if that fails, set current snapshot mode to reliable default value */
4430 if (snapshot_mode_current == NULL)
4431 snapshot_mode_current =
4432 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4434 /* if that also fails, set current snapshot mode to first available value */
4435 if (snapshot_mode_current == NULL)
4436 snapshot_mode_current = snapshot_modes;
4439 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4441 /* needed for displaying snapshot mode text instead of identifier */
4442 snapshot_mode_text = snapshot_mode_current->name;
4445 static void execSetupGame()
4447 execSetupGame_setGameSpeeds();
4448 execSetupGame_setScrollDelays();
4449 execSetupGame_setSnapshotModes();
4451 setup_mode = SETUP_MODE_GAME;
4456 static void execSetupChooseGameSpeed()
4458 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4463 static void execSetupChooseScrollDelay()
4465 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4470 static void execSetupChooseSnapshotMode()
4472 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4477 static void execSetupEditor()
4479 setup_mode = SETUP_MODE_EDITOR;
4484 static void execSetupGraphics_setWindowSizes(boolean update_list)
4486 if (window_sizes != NULL && update_list)
4488 freeTreeInfo(window_sizes);
4490 window_sizes = NULL;
4493 if (window_sizes == NULL)
4495 boolean current_window_size_found = FALSE;
4498 for (i = 0; window_sizes_list[i].value != -1; i++)
4500 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4501 char identifier[32], name[32];
4502 int value = window_sizes_list[i].value;
4503 char *text = window_sizes_list[i].text;
4505 ti->node_top = &window_sizes;
4506 ti->sort_priority = value;
4508 sprintf(identifier, "%d", value);
4509 sprintf(name, "%s", text);
4511 setString(&ti->identifier, identifier);
4512 setString(&ti->name, name);
4513 setString(&ti->name_sorting, name);
4514 setString(&ti->infotext, "Window Scaling");
4516 pushTreeInfo(&window_sizes, ti);
4518 if (value == setup.window_scaling_percent)
4519 current_window_size_found = TRUE;
4522 if (!current_window_size_found)
4524 // add entry for non-preset window scaling value
4526 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4527 char identifier[32], name[32];
4528 int value = setup.window_scaling_percent;
4530 ti->node_top = &window_sizes;
4531 ti->sort_priority = value;
4533 sprintf(identifier, "%d", value);
4534 sprintf(name, "%d %% (Current)", value);
4536 setString(&ti->identifier, identifier);
4537 setString(&ti->name, name);
4538 setString(&ti->name_sorting, name);
4539 setString(&ti->infotext, "Window Scaling");
4541 pushTreeInfo(&window_sizes, ti);
4544 /* sort window size values to start with lowest window size value */
4545 sortTreeInfo(&window_sizes);
4547 /* set current window size value to configured window size value */
4548 window_size_current =
4549 getTreeInfoFromIdentifier(window_sizes,
4550 i_to_a(setup.window_scaling_percent));
4552 /* if that fails, set current window size to reliable default value */
4553 if (window_size_current == NULL)
4554 window_size_current =
4555 getTreeInfoFromIdentifier(window_sizes,
4556 i_to_a(STD_WINDOW_SCALING_PERCENT));
4558 /* if that also fails, set current window size to first available value */
4559 if (window_size_current == NULL)
4560 window_size_current = window_sizes;
4563 setup.window_scaling_percent = atoi(window_size_current->identifier);
4565 /* needed for displaying window size text instead of identifier */
4566 window_size_text = window_size_current->name;
4569 static void execSetupGraphics_setScalingTypes()
4571 if (scaling_types == NULL)
4575 for (i = 0; scaling_types_list[i].value != NULL; i++)
4577 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4578 char identifier[32], name[32];
4579 char *value = scaling_types_list[i].value;
4580 char *text = scaling_types_list[i].text;
4582 ti->node_top = &scaling_types;
4583 ti->sort_priority = i;
4585 sprintf(identifier, "%s", value);
4586 sprintf(name, "%s", text);
4588 setString(&ti->identifier, identifier);
4589 setString(&ti->name, name);
4590 setString(&ti->name_sorting, name);
4591 setString(&ti->infotext, "Anti-Aliasing");
4593 pushTreeInfo(&scaling_types, ti);
4596 /* sort scaling type values to start with lowest scaling type value */
4597 sortTreeInfo(&scaling_types);
4599 /* set current scaling type value to configured scaling type value */
4600 scaling_type_current =
4601 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4603 /* if that fails, set current scaling type to reliable default value */
4604 if (scaling_type_current == NULL)
4605 scaling_type_current =
4606 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4608 /* if that also fails, set current scaling type to first available value */
4609 if (scaling_type_current == NULL)
4610 scaling_type_current = scaling_types;
4613 setup.window_scaling_quality = scaling_type_current->identifier;
4615 /* needed for displaying scaling type text instead of identifier */
4616 scaling_type_text = scaling_type_current->name;
4619 static void execSetupGraphics_setScreenModes()
4621 // if (screen_modes == NULL && video.fullscreen_available)
4622 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4626 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4628 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4629 char identifier[32], name[32];
4630 int x = video.fullscreen_modes[i].width;
4631 int y = video.fullscreen_modes[i].height;
4634 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4636 ti->node_top = &screen_modes;
4637 ti->sort_priority = x * 10000 + y;
4639 sprintf(identifier, "%dx%d", x, y);
4640 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4642 setString(&ti->identifier, identifier);
4643 setString(&ti->name, name);
4644 setString(&ti->name_sorting, name);
4645 setString(&ti->infotext, "Fullscreen Mode");
4647 pushTreeInfo(&screen_modes, ti);
4650 /* sort fullscreen modes to start with lowest available screen resolution */
4651 sortTreeInfo(&screen_modes);
4653 /* set current screen mode for fullscreen mode to configured setup value */
4654 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4655 setup.fullscreen_mode);
4657 /* if that fails, set current screen mode to reliable default value */
4658 if (screen_mode_current == NULL)
4659 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4660 DEFAULT_FULLSCREEN_MODE);
4662 /* if that also fails, set current screen mode to first available mode */
4663 if (screen_mode_current == NULL)
4664 screen_mode_current = screen_modes;
4666 if (screen_mode_current == NULL)
4667 video.fullscreen_available = FALSE;
4670 // if (video.fullscreen_available)
4671 if (screen_mode_current != NULL)
4673 setup.fullscreen_mode = screen_mode_current->identifier;
4675 /* needed for displaying screen mode name instead of identifier */
4676 screen_mode_text = screen_mode_current->name;
4680 static void execSetupGraphics()
4682 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4684 // update "setup.window_scaling_percent" from list selection
4685 execSetupGraphics_setWindowSizes(FALSE);
4689 // update list selection from "setup.window_scaling_percent"
4690 execSetupGraphics_setWindowSizes(TRUE);
4693 execSetupGraphics_setScalingTypes();
4694 execSetupGraphics_setScreenModes();
4696 setup_mode = SETUP_MODE_GRAPHICS;
4700 #if defined(TARGET_SDL2)
4701 // window scaling may have changed at this point
4702 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4704 // window scaling quality may have changed at this point
4705 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4706 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4710 #if !defined(PLATFORM_ANDROID)
4711 #if defined(TARGET_SDL2)
4712 static void execSetupChooseWindowSize()
4714 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4719 static void execSetupChooseScalingType()
4721 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4726 static void execSetupChooseScreenMode()
4728 if (!video.fullscreen_available)
4731 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4738 static void execSetupChooseVolumeSimple()
4740 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4745 static void execSetupChooseVolumeLoops()
4747 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4752 static void execSetupChooseVolumeMusic()
4754 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4759 static void execSetupSound()
4761 if (volumes_simple == NULL)
4763 boolean current_volume_simple_found = FALSE;
4766 for (i = 0; volumes_list[i].value != -1; i++)
4768 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4769 char identifier[32], name[32];
4770 int value = volumes_list[i].value;
4771 char *text = volumes_list[i].text;
4773 ti->node_top = &volumes_simple;
4774 ti->sort_priority = value;
4776 sprintf(identifier, "%d", value);
4777 sprintf(name, "%s", text);
4779 setString(&ti->identifier, identifier);
4780 setString(&ti->name, name);
4781 setString(&ti->name_sorting, name);
4782 setString(&ti->infotext, "Sound Volume");
4784 pushTreeInfo(&volumes_simple, ti);
4786 if (value == setup.volume_simple)
4787 current_volume_simple_found = TRUE;
4790 if (!current_volume_simple_found)
4792 // add entry for non-preset volume value
4794 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4795 char identifier[32], name[32];
4796 int value = setup.volume_simple;
4798 ti->node_top = &volumes_simple;
4799 ti->sort_priority = value;
4801 sprintf(identifier, "%d", value);
4802 sprintf(name, "%d %% (Current)", value);
4804 setString(&ti->identifier, identifier);
4805 setString(&ti->name, name);
4806 setString(&ti->name_sorting, name);
4807 setString(&ti->infotext, "Sound Volume");
4809 pushTreeInfo(&volumes_simple, ti);
4812 /* sort volume values to start with lowest volume value */
4813 sortTreeInfo(&volumes_simple);
4815 /* set current volume value to configured volume value */
4816 volume_simple_current =
4817 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4819 /* if that fails, set current volume to reliable default value */
4820 if (volume_simple_current == NULL)
4821 volume_simple_current =
4822 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4824 /* if that also fails, set current volume to first available value */
4825 if (volume_simple_current == NULL)
4826 volume_simple_current = volumes_simple;
4829 if (volumes_loops == NULL)
4831 boolean current_volume_loops_found = FALSE;
4834 for (i = 0; volumes_list[i].value != -1; i++)
4836 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4837 char identifier[32], name[32];
4838 int value = volumes_list[i].value;
4839 char *text = volumes_list[i].text;
4841 ti->node_top = &volumes_loops;
4842 ti->sort_priority = value;
4844 sprintf(identifier, "%d", value);
4845 sprintf(name, "%s", text);
4847 setString(&ti->identifier, identifier);
4848 setString(&ti->name, name);
4849 setString(&ti->name_sorting, name);
4850 setString(&ti->infotext, "Loops Volume");
4852 pushTreeInfo(&volumes_loops, ti);
4854 if (value == setup.volume_loops)
4855 current_volume_loops_found = TRUE;
4858 if (!current_volume_loops_found)
4860 // add entry for non-preset volume value
4862 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4863 char identifier[32], name[32];
4864 int value = setup.volume_loops;
4866 ti->node_top = &volumes_loops;
4867 ti->sort_priority = value;
4869 sprintf(identifier, "%d", value);
4870 sprintf(name, "%d %% (Current)", value);
4872 setString(&ti->identifier, identifier);
4873 setString(&ti->name, name);
4874 setString(&ti->name_sorting, name);
4875 setString(&ti->infotext, "Loops Volume");
4877 pushTreeInfo(&volumes_loops, ti);
4880 /* sort volume values to start with lowest volume value */
4881 sortTreeInfo(&volumes_loops);
4883 /* set current volume value to configured volume value */
4884 volume_loops_current =
4885 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4887 /* if that fails, set current volume to reliable default value */
4888 if (volume_loops_current == NULL)
4889 volume_loops_current =
4890 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4892 /* if that also fails, set current volume to first available value */
4893 if (volume_loops_current == NULL)
4894 volume_loops_current = volumes_loops;
4897 if (volumes_music == NULL)
4899 boolean current_volume_music_found = FALSE;
4902 for (i = 0; volumes_list[i].value != -1; i++)
4904 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4905 char identifier[32], name[32];
4906 int value = volumes_list[i].value;
4907 char *text = volumes_list[i].text;
4909 ti->node_top = &volumes_music;
4910 ti->sort_priority = value;
4912 sprintf(identifier, "%d", value);
4913 sprintf(name, "%s", text);
4915 setString(&ti->identifier, identifier);
4916 setString(&ti->name, name);
4917 setString(&ti->name_sorting, name);
4918 setString(&ti->infotext, "Music Volume");
4920 pushTreeInfo(&volumes_music, ti);
4922 if (value == setup.volume_music)
4923 current_volume_music_found = TRUE;
4926 if (!current_volume_music_found)
4928 // add entry for non-preset volume value
4930 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4931 char identifier[32], name[32];
4932 int value = setup.volume_music;
4934 ti->node_top = &volumes_music;
4935 ti->sort_priority = value;
4937 sprintf(identifier, "%d", value);
4938 sprintf(name, "%d %% (Current)", value);
4940 setString(&ti->identifier, identifier);
4941 setString(&ti->name, name);
4942 setString(&ti->name_sorting, name);
4943 setString(&ti->infotext, "Music Volume");
4945 pushTreeInfo(&volumes_music, ti);
4948 /* sort volume values to start with lowest volume value */
4949 sortTreeInfo(&volumes_music);
4951 /* set current volume value to configured volume value */
4952 volume_music_current =
4953 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4955 /* if that fails, set current volume to reliable default value */
4956 if (volume_music_current == NULL)
4957 volume_music_current =
4958 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4960 /* if that also fails, set current volume to first available value */
4961 if (volume_music_current == NULL)
4962 volume_music_current = volumes_music;
4965 setup.volume_simple = atoi(volume_simple_current->identifier);
4966 setup.volume_loops = atoi(volume_loops_current->identifier);
4967 setup.volume_music = atoi(volume_music_current->identifier);
4969 /* needed for displaying volume text instead of identifier */
4970 volume_simple_text = volume_simple_current->name;
4971 volume_loops_text = volume_loops_current->name;
4972 volume_music_text = volume_music_current->name;
4974 setup_mode = SETUP_MODE_SOUND;
4979 static void execSetupChooseTouchControls()
4981 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4986 static void execSetupChooseMoveDistance()
4988 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4993 static void execSetupChooseDropDistance()
4995 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5000 static void execSetupTouch()
5002 if (touch_controls == NULL)
5006 for (i = 0; touch_controls_list[i].value != NULL; i++)
5008 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5009 char identifier[32], name[32];
5010 char *value = touch_controls_list[i].value;
5011 char *text = touch_controls_list[i].text;
5013 ti->node_top = &touch_controls;
5014 ti->sort_priority = i;
5016 sprintf(identifier, "%s", value);
5017 sprintf(name, "%s", text);
5019 setString(&ti->identifier, identifier);
5020 setString(&ti->name, name);
5021 setString(&ti->name_sorting, name);
5022 setString(&ti->infotext, "Control Type");
5024 pushTreeInfo(&touch_controls, ti);
5027 /* sort touch control values to start with lowest touch control value */
5028 sortTreeInfo(&touch_controls);
5030 /* set current touch control value to configured touch control value */
5031 touch_control_current =
5032 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5034 /* if that fails, set current touch control to reliable default value */
5035 if (touch_control_current == NULL)
5036 touch_control_current =
5037 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5039 /* if that also fails, set current touch control to first available value */
5040 if (touch_control_current == NULL)
5041 touch_control_current = touch_controls;
5044 if (move_distances == NULL)
5048 for (i = 0; distances_list[i].value != -1; i++)
5050 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5051 char identifier[32], name[32];
5052 int value = distances_list[i].value;
5053 char *text = distances_list[i].text;
5055 ti->node_top = &move_distances;
5056 ti->sort_priority = value;
5058 sprintf(identifier, "%d", value);
5059 sprintf(name, "%s", text);
5061 setString(&ti->identifier, identifier);
5062 setString(&ti->name, name);
5063 setString(&ti->name_sorting, name);
5064 setString(&ti->infotext, "Move Distance");
5066 pushTreeInfo(&move_distances, ti);
5069 /* sort distance values to start with lowest distance value */
5070 sortTreeInfo(&move_distances);
5072 /* set current distance value to configured distance value */
5073 move_distance_current =
5074 getTreeInfoFromIdentifier(move_distances,
5075 i_to_a(setup.touch.move_distance));
5077 /* if that fails, set current distance to reliable default value */
5078 if (move_distance_current == NULL)
5079 move_distance_current =
5080 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5082 /* if that also fails, set current distance to first available value */
5083 if (move_distance_current == NULL)
5084 move_distance_current = move_distances;
5087 if (drop_distances == NULL)
5091 for (i = 0; distances_list[i].value != -1; i++)
5093 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5094 char identifier[32], name[32];
5095 int value = distances_list[i].value;
5096 char *text = distances_list[i].text;
5098 ti->node_top = &drop_distances;
5099 ti->sort_priority = value;
5101 sprintf(identifier, "%d", value);
5102 sprintf(name, "%s", text);
5104 setString(&ti->identifier, identifier);
5105 setString(&ti->name, name);
5106 setString(&ti->name_sorting, name);
5107 setString(&ti->infotext, "Drop Distance");
5109 pushTreeInfo(&drop_distances, ti);
5112 /* sort distance values to start with lowest distance value */
5113 sortTreeInfo(&drop_distances);
5115 /* set current distance value to configured distance value */
5116 drop_distance_current =
5117 getTreeInfoFromIdentifier(drop_distances,
5118 i_to_a(setup.touch.drop_distance));
5120 /* if that fails, set current distance to reliable default value */
5121 if (drop_distance_current == NULL)
5122 drop_distance_current =
5123 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5125 /* if that also fails, set current distance to first available value */
5126 if (drop_distance_current == NULL)
5127 drop_distance_current = drop_distances;
5130 setup.touch.control_type = touch_control_current->identifier;
5131 setup.touch.move_distance = atoi(move_distance_current->identifier);
5132 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5134 /* needed for displaying volume text instead of identifier */
5135 touch_controls_text = touch_control_current->name;
5136 move_distance_text = move_distance_current->name;
5137 drop_distance_text = drop_distance_current->name;
5139 setup_mode = SETUP_MODE_TOUCH;
5144 static void execSetupArtwork()
5147 printf("::: '%s', '%s', '%s'\n",
5148 artwork.gfx_current->subdir,
5149 artwork.gfx_current->fullpath,
5150 artwork.gfx_current->basepath);
5153 setup.graphics_set = artwork.gfx_current->identifier;
5154 setup.sounds_set = artwork.snd_current->identifier;
5155 setup.music_set = artwork.mus_current->identifier;
5157 /* needed if last screen (setup choice) changed graphics, sounds or music */
5158 ReloadCustomArtwork(0);
5160 /* needed for displaying artwork name instead of artwork identifier */
5161 graphics_set_name = artwork.gfx_current->name;
5162 sounds_set_name = artwork.snd_current->name;
5163 music_set_name = artwork.mus_current->name;
5165 setup_mode = SETUP_MODE_ARTWORK;
5170 static void execSetupChooseGraphics()
5172 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5177 static void execSetupChooseSounds()
5179 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5184 static void execSetupChooseMusic()
5186 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5191 #if !defined(PLATFORM_ANDROID)
5192 static void execSetupInput()
5194 setup_mode = SETUP_MODE_INPUT;
5200 static void execSetupShortcuts()
5202 setup_mode = SETUP_MODE_SHORTCUTS;
5207 static void execSetupShortcuts1()
5209 setup_mode = SETUP_MODE_SHORTCUTS_1;
5214 static void execSetupShortcuts2()
5216 setup_mode = SETUP_MODE_SHORTCUTS_2;
5221 static void execSetupShortcuts3()
5223 setup_mode = SETUP_MODE_SHORTCUTS_3;
5228 static void execSetupShortcuts4()
5230 setup_mode = SETUP_MODE_SHORTCUTS_4;
5235 static void execSetupShortcuts5()
5237 setup_mode = SETUP_MODE_SHORTCUTS_5;
5242 static void execExitSetup()
5244 game_status = GAME_MODE_MAIN;
5246 DrawMainMenuExt(REDRAW_FIELD, FALSE);
5249 static void execSaveAndExitSetup()
5255 static struct TokenInfo setup_info_main[] =
5257 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5258 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5259 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5260 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5261 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5262 #if !defined(PLATFORM_ANDROID)
5263 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5264 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5266 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5268 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5269 { TYPE_EMPTY, NULL, "" },
5270 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5271 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5276 static struct TokenInfo setup_info_game[] =
5278 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5279 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5280 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5281 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5282 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5283 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5284 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5285 { TYPE_STRING, &game_speed_text, "" },
5287 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5288 { TYPE_STRING, &scroll_delay_text, "" },
5290 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5291 { TYPE_STRING, &snapshot_mode_text, "" },
5292 { TYPE_EMPTY, NULL, "" },
5293 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5298 static struct TokenInfo setup_info_editor[] =
5301 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5302 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5303 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5304 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5305 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5306 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5307 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5308 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5310 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5311 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5312 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5314 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5316 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5317 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5318 { TYPE_EMPTY, NULL, "" },
5320 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5321 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5322 { TYPE_EMPTY, NULL, "" },
5324 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5325 { TYPE_EMPTY, NULL, "" },
5326 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5331 static struct TokenInfo setup_info_graphics[] =
5333 #if !defined(PLATFORM_ANDROID)
5334 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5335 #if defined(TARGET_SDL2)
5336 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5337 { TYPE_STRING, &window_size_text, "" },
5338 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5339 { TYPE_STRING, &scaling_type_text, "" },
5341 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5342 { TYPE_STRING, &screen_mode_text, "" },
5346 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5347 { TYPE_STRING, &scroll_delay_text, "" },
5349 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5350 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5351 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5352 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5353 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5354 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5355 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5356 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5357 { TYPE_EMPTY, NULL, "" },
5358 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5363 static struct TokenInfo setup_info_sound[] =
5365 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5366 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5367 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5368 { TYPE_EMPTY, NULL, "" },
5369 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5370 { TYPE_STRING, &volume_simple_text, "" },
5371 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5372 { TYPE_STRING, &volume_loops_text, "" },
5373 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5374 { TYPE_STRING, &volume_music_text, "" },
5375 { TYPE_EMPTY, NULL, "" },
5376 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5381 static struct TokenInfo setup_info_artwork[] =
5383 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5384 { TYPE_STRING, &graphics_set_name, "" },
5385 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5386 { TYPE_STRING, &sounds_set_name, "" },
5387 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5388 { TYPE_STRING, &music_set_name, "" },
5389 { TYPE_EMPTY, NULL, "" },
5390 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5391 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5392 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5393 { TYPE_EMPTY, NULL, "" },
5394 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5399 static struct TokenInfo setup_info_input[] =
5401 { TYPE_SWITCH, NULL, "Player:" },
5402 { TYPE_SWITCH, NULL, "Device:" },
5403 { TYPE_ENTER_MENU, NULL, "" },
5404 { TYPE_EMPTY, NULL, "" },
5405 { TYPE_EMPTY, NULL, "" },
5406 { TYPE_EMPTY, NULL, "" },
5407 { TYPE_EMPTY, NULL, "" },
5408 { TYPE_EMPTY, NULL, "" },
5409 { TYPE_EMPTY, NULL, "" },
5410 { TYPE_EMPTY, NULL, "" },
5411 { TYPE_EMPTY, NULL, "" },
5412 { TYPE_EMPTY, NULL, "" },
5413 { TYPE_EMPTY, NULL, "" },
5414 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5419 static struct TokenInfo setup_info_touch[] =
5421 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5422 { TYPE_STRING, &touch_controls_text, "" },
5423 { TYPE_EMPTY, NULL, "" },
5424 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5425 { TYPE_STRING, &move_distance_text, "" },
5426 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5427 { TYPE_STRING, &drop_distance_text, "" },
5428 { TYPE_EMPTY, NULL, "" },
5429 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5434 static struct TokenInfo setup_info_shortcuts[] =
5436 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5437 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5438 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5439 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5440 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5441 { TYPE_EMPTY, NULL, "" },
5442 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5447 static struct TokenInfo setup_info_shortcuts_1[] =
5449 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5450 { TYPE_KEY, &setup.shortcut.save_game, "" },
5451 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5452 { TYPE_KEY, &setup.shortcut.load_game, "" },
5453 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5454 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5455 { TYPE_EMPTY, NULL, "" },
5456 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5457 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5458 { TYPE_EMPTY, NULL, "" },
5459 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5464 static struct TokenInfo setup_info_shortcuts_2[] =
5466 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5467 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5468 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5469 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5470 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5471 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5472 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5473 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5474 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5475 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5476 { TYPE_EMPTY, NULL, "" },
5477 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5482 static struct TokenInfo setup_info_shortcuts_3[] =
5484 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5485 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5486 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5487 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5488 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5489 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5490 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5491 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5492 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5493 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5494 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5495 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5496 { TYPE_EMPTY, NULL, "" },
5497 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5502 static struct TokenInfo setup_info_shortcuts_4[] =
5504 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5505 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5506 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5507 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5508 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5509 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5510 { TYPE_EMPTY, NULL, "" },
5511 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5516 static struct TokenInfo setup_info_shortcuts_5[] =
5518 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5519 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5520 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5521 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5522 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5523 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5524 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5525 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5526 { TYPE_EMPTY, NULL, "" },
5527 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5532 static Key getSetupKey()
5534 Key key = KSYM_UNDEFINED;
5535 boolean got_key_event = FALSE;
5537 while (!got_key_event)
5539 if (PendingEvent()) /* got event */
5547 case EVENT_KEYPRESS:
5549 key = GetEventKey((KeyEvent *)&event, TRUE);
5551 /* press 'Escape' or 'Enter' to keep the existing key binding */
5552 if (key == KSYM_Escape || key == KSYM_Return)
5553 key = KSYM_UNDEFINED; /* keep old value */
5555 got_key_event = TRUE;
5559 case EVENT_KEYRELEASE:
5560 key_joystick_mapping = 0;
5564 HandleOtherEvents(&event);
5572 /* don't eat all CPU time */
5579 static int getSetupValueFont(int type, void *value)
5581 if (type & TYPE_KEY)
5582 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5583 else if (type & TYPE_STRING)
5584 return FONT_VALUE_2;
5585 else if (type & TYPE_ECS_AGA)
5586 return FONT_VALUE_1;
5587 else if (type & TYPE_BOOLEAN_STYLE)
5588 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5589 else if (type & TYPE_YES_NO_AUTO)
5590 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5591 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5593 return FONT_VALUE_1;
5596 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5598 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5599 struct TokenInfo *si = &setup_info[si_pos];
5600 boolean font_draw_xoffset_modified = FALSE;
5601 int font_draw_xoffset_old = -1;
5602 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5603 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5604 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5605 int xpos = menu_screen_value_xpos;
5606 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5607 int startx = mSX + xpos * 32;
5608 int starty = mSY + ypos * 32;
5609 int font_nr, font_width;
5610 int type = si->type;
5611 void *value = si->value;
5612 char *value_string = getSetupValue(type, value);
5615 if (value_string == NULL)
5618 if (type & TYPE_KEY)
5620 xpos = MENU_SCREEN_START_XPOS;
5622 if (type & TYPE_QUERY)
5623 value_string = "<press key>";
5625 else if (type & TYPE_STRING)
5627 int max_value_len = (SCR_FIELDX - 2) * 2;
5629 xpos = MENU_SCREEN_START_XPOS;
5631 if (strlen(value_string) > max_value_len)
5632 value_string[max_value_len] = '\0';
5634 else if (type & TYPE_YES_NO_AUTO)
5636 xpos = menu_screen_value_xpos - 1;
5639 startx = mSX + xpos * 32;
5640 starty = mSY + ypos * 32;
5641 font_nr = getSetupValueFont(type, value);
5642 font_width = getFontWidth(font_nr);
5644 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5645 if (setup_mode != SETUP_MODE_INPUT)
5647 int max_menu_text_length_big = (menu_screen_value_xpos -
5648 MENU_SCREEN_START_XPOS);
5649 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5650 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5651 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5652 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5653 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5654 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5655 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5656 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5657 boolean correct_font_draw_xoffset = FALSE;
5659 if (xpos == MENU_SCREEN_START_XPOS &&
5660 startx + font1_xoffset < text_startx + text_font_xoffset)
5661 correct_font_draw_xoffset = TRUE;
5663 if (xpos == menu_screen_value_xpos &&
5664 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5665 correct_font_draw_xoffset = TRUE;
5667 /* check if setup value would overlap with setup text when printed */
5668 /* (this can happen for extreme/wrong values for font draw offset) */
5669 if (correct_font_draw_xoffset)
5671 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5672 font_draw_xoffset_modified = TRUE;
5674 if (type & TYPE_KEY)
5675 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5676 else if (!(type & TYPE_STRING))
5677 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5678 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5682 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5683 DrawText(startx + i * font_width, starty, " ", font_nr);
5685 DrawText(startx, starty, value_string, font_nr);
5687 if (font_draw_xoffset_modified)
5688 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5691 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5693 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5694 struct TokenInfo *si = &setup_info[si_pos];
5696 if (si->type & TYPE_BOOLEAN_STYLE)
5698 *(boolean *)si->value ^= TRUE;
5700 else if (si->type & TYPE_YES_NO_AUTO)
5704 (*(int *)si->value == AUTO ? TRUE :
5705 *(int *)si->value == TRUE ? FALSE : AUTO) :
5706 (*(int *)si->value == TRUE ? AUTO :
5707 *(int *)si->value == AUTO ? FALSE : TRUE));
5709 else if (si->type & TYPE_KEY)
5713 si->type |= TYPE_QUERY;
5714 drawSetupValue(screen_pos, setup_info_pos_raw);
5715 si->type &= ~TYPE_QUERY;
5717 key = getSetupKey();
5718 if (key != KSYM_UNDEFINED)
5719 *(Key *)si->value = key;
5722 drawSetupValue(screen_pos, setup_info_pos_raw);
5724 // fullscreen state may have changed at this point
5725 if (si->value == &setup.fullscreen)
5726 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5729 static void DrawSetupScreen_Generic()
5731 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
5732 boolean redraw_all = FALSE;
5733 char *title_string = NULL;
5738 FreeScreenGadgets();
5739 CreateScreenGadgets();
5741 CloseDoor(DOOR_CLOSE_2);
5743 if (redraw_mask & REDRAW_ALL)
5750 if (setup_mode == SETUP_MODE_MAIN)
5752 setup_info = setup_info_main;
5753 title_string = "Setup";
5755 else if (setup_mode == SETUP_MODE_GAME)
5757 setup_info = setup_info_game;
5758 title_string = "Setup Game";
5760 else if (setup_mode == SETUP_MODE_EDITOR)
5762 setup_info = setup_info_editor;
5763 title_string = "Setup Editor";
5765 else if (setup_mode == SETUP_MODE_GRAPHICS)
5767 setup_info = setup_info_graphics;
5768 title_string = "Setup Graphics";
5770 else if (setup_mode == SETUP_MODE_SOUND)
5772 setup_info = setup_info_sound;
5773 title_string = "Setup Sound";
5775 else if (setup_mode == SETUP_MODE_ARTWORK)
5777 setup_info = setup_info_artwork;
5778 title_string = "Custom Artwork";
5780 else if (setup_mode == SETUP_MODE_TOUCH)
5782 setup_info = setup_info_touch;
5783 title_string = "Setup Touch Ctrls";
5785 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5787 setup_info = setup_info_shortcuts;
5788 title_string = "Setup Shortcuts";
5790 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5792 setup_info = setup_info_shortcuts_1;
5793 title_string = "Setup Shortcuts";
5795 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5797 setup_info = setup_info_shortcuts_2;
5798 title_string = "Setup Shortcuts";
5800 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5802 setup_info = setup_info_shortcuts_3;
5803 title_string = "Setup Shortcuts";
5805 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5807 setup_info = setup_info_shortcuts_4;
5808 title_string = "Setup Shortcuts";
5810 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5812 setup_info = setup_info_shortcuts_5;
5813 title_string = "Setup Shortcuts";
5816 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5818 // determine maximal number of setup entries that can be displayed on screen
5820 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5823 // determine maximal number of setup entries available for this setup screen
5825 for (i = 0; setup_info[i].type != 0; i++)
5828 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5830 MapScreenGadgets(max_setup_info);
5833 redraw_mask = fade_mask = REDRAW_ALL;
5840 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5842 menu_info = setup_info;
5844 HandleMenuScreen(mx, my, dx, dy, button,
5845 setup_mode, num_setup_info, max_setup_info);
5848 void DrawSetupScreen_Input()
5852 FadeOut(REDRAW_FIELD);
5856 setup_info = setup_info_input;
5858 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5860 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5861 "Joysticks deactivated on this screen");
5863 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5865 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5866 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5867 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5868 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5869 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5870 initCursor(i, IMG_MENU_BUTTON);
5872 DrawCursorAndText_Setup(i, -1, FALSE);
5875 /* create gadgets for setup input menu screen */
5876 FreeScreenGadgets();
5877 CreateScreenGadgets();
5879 /* map gadgets for setup input menu screen */
5880 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5882 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5884 FadeIn(REDRAW_FIELD);
5889 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5891 if (device_name == NULL)
5894 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5897 if (strlen(device_name) > 1)
5899 char c1 = device_name[strlen(device_name) - 1];
5900 char c2 = device_name[strlen(device_name) - 2];
5902 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5903 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5906 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5907 strlen(device_name));
5910 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5913 static struct SetupKeyboardInfo custom_key;
5920 { &custom_key.left, "Joystick Left" },
5921 { &custom_key.right, "Joystick Right" },
5922 { &custom_key.up, "Joystick Up" },
5923 { &custom_key.down, "Joystick Down" },
5924 { &custom_key.snap, "Button 1" },
5925 { &custom_key.drop, "Button 2" }
5927 static char *joystick_name[MAX_PLAYERS] =
5934 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5938 custom_key = setup.input[player_nr].key;
5940 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5941 FONT_INPUT_1_ACTIVE);
5943 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5945 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5946 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5948 if (setup.input[player_nr].use_joystick)
5950 char *device_name = setup.input[player_nr].joy.device_name;
5951 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5952 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5954 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5955 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5959 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5960 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5963 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5965 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5966 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5967 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5968 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5970 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5971 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5972 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5973 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5974 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5975 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5977 for (i = 0; i < 6; i++)
5979 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5981 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5983 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5984 (setup.input[player_nr].use_joystick ?
5986 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5990 static int input_player_nr = 0;
5992 void HandleSetupScreen_Input_Player(int step, int direction)
5994 int old_player_nr = input_player_nr;
5997 new_player_nr = old_player_nr + step * direction;
5998 if (new_player_nr < 0)
6000 if (new_player_nr > MAX_PLAYERS - 1)
6001 new_player_nr = MAX_PLAYERS - 1;
6003 if (new_player_nr != old_player_nr)
6005 input_player_nr = new_player_nr;
6007 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6011 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6013 static int choice = 0;
6016 int pos_start = SETUPINPUT_SCREEN_POS_START;
6017 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6018 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6019 int pos_end = SETUPINPUT_SCREEN_POS_END;
6021 if (button == MB_MENU_INITIALIZE)
6023 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6025 DrawCursorAndText_Setup(choice, -1, TRUE);
6029 else if (button == MB_MENU_LEAVE)
6031 setup_mode = SETUP_MODE_MAIN;
6038 if (mx || my) /* mouse input */
6040 x = (mx - mSX) / 32;
6041 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6043 else if (dx || dy) /* keyboard input */
6045 if (dx && choice == 0)
6046 x = (dx < 0 ? 10 : 12);
6047 else if ((dx && choice == 1) ||
6048 (dx == +1 && choice == 2) ||
6049 (dx == -1 && choice == pos_end))
6050 button = MB_MENU_CHOICE;
6054 if (y >= pos_empty1 && y <= pos_empty2)
6055 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6058 if (y == 0 && dx != 0 && button)
6060 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6062 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6063 y >= pos_start && y <= pos_end &&
6064 !(y >= pos_empty1 && y <= pos_empty2))
6070 DrawCursorAndText_Setup(choice, -1, FALSE);
6071 DrawCursorAndText_Setup(y, -1, TRUE);
6073 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6082 char *device_name = setup.input[input_player_nr].joy.device_name;
6084 if (!setup.input[input_player_nr].use_joystick)
6086 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6088 setJoystickDeviceToNr(device_name, new_device_nr);
6089 setup.input[input_player_nr].use_joystick = TRUE;
6093 int device_nr = getJoystickNrFromDeviceName(device_name);
6094 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6096 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6097 setup.input[input_player_nr].use_joystick = FALSE;
6099 setJoystickDeviceToNr(device_name, new_device_nr);
6102 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6106 if (setup.input[input_player_nr].use_joystick)
6109 CalibrateJoystick(input_player_nr);
6112 CustomizeKeyboard(input_player_nr);
6114 else if (y == pos_end)
6120 setup_mode = SETUP_MODE_MAIN;
6127 void CustomizeKeyboard(int player_nr)
6131 boolean finished = FALSE;
6132 static struct SetupKeyboardInfo custom_key;
6137 } customize_step[] =
6139 { &custom_key.left, "Move Left" },
6140 { &custom_key.right, "Move Right" },
6141 { &custom_key.up, "Move Up" },
6142 { &custom_key.down, "Move Down" },
6143 { &custom_key.snap, "Snap Field" },
6144 { &custom_key.drop, "Drop Element" }
6147 /* read existing key bindings from player setup */
6148 custom_key = setup.input[player_nr].key;
6151 FadeOut(REDRAW_FIELD);
6155 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6158 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6159 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6160 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6161 "Key:", FONT_INPUT_1_ACTIVE);
6162 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6163 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6165 FadeIn(REDRAW_FIELD);
6171 if (PendingEvent()) /* got event */
6179 case EVENT_KEYPRESS:
6181 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6183 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6185 if (key == KSYM_Escape)
6186 FadeSkipNextFadeIn();
6192 /* all keys configured -- wait for "Escape" or "Return" key */
6196 /* press 'Enter' to keep the existing key binding */
6197 if (key == KSYM_Return)
6198 key = *customize_step[step_nr].key;
6200 /* check if key already used */
6201 for (i = 0; i < step_nr; i++)
6202 if (*customize_step[i].key == key)
6207 /* got new key binding */
6208 *customize_step[step_nr].key = key;
6209 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6211 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6212 getKeyNameFromKey(key), FONT_VALUE_1);
6215 /* un-highlight last query */
6216 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6217 customize_step[step_nr - 1].text, FONT_MENU_1);
6218 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6219 "Key:", FONT_MENU_1);
6221 /* press 'Enter' to leave */
6224 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6225 "Press Enter", FONT_TITLE_1);
6229 /* query next key binding */
6230 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6231 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6232 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6233 "Key:", FONT_INPUT_1_ACTIVE);
6234 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6235 getKeyNameFromKey(*customize_step[step_nr].key),
6240 case EVENT_KEYRELEASE:
6241 key_joystick_mapping = 0;
6245 HandleOtherEvents(&event);
6253 /* don't eat all CPU time */
6257 /* write new key bindings back to player setup */
6258 setup.input[player_nr].key = custom_key;
6261 DrawSetupScreen_Input();
6264 static boolean CalibrateJoystickMain(int player_nr)
6266 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6267 int new_joystick_xright = JOYSTICK_XMIDDLE;
6268 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6269 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6270 int new_joystick_xmiddle, new_joystick_ymiddle;
6272 int joystick_fd = joystick.fd[player_nr];
6273 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6274 boolean check[3][3];
6275 int check_remaining = 3 * 3;
6280 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6283 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6287 FadeOut(REDRAW_FIELD);
6291 for (y = 0; y < 3; y++)
6293 for (x = 0; x < 3; x++)
6295 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6296 check[x][y] = FALSE;
6300 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6301 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6302 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6303 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6304 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6305 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6306 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6308 joy_value = Joystick(player_nr);
6309 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6310 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6312 /* eventually uncalibrated center position (joystick could be uncentered) */
6313 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6316 new_joystick_xmiddle = joy_x;
6317 new_joystick_ymiddle = joy_y;
6319 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6321 FadeIn(REDRAW_FIELD);
6323 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6328 if (PendingEvent()) /* got event */
6336 case EVENT_KEYPRESS:
6337 switch (GetEventKey((KeyEvent *)&event, TRUE))
6340 if (check_remaining == 0)
6345 FadeSkipNextFadeIn();
6354 case EVENT_KEYRELEASE:
6355 key_joystick_mapping = 0;
6359 HandleOtherEvents(&event);
6364 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6367 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6368 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6369 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6370 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6372 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6373 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6374 setup.input[player_nr].joy.xright = new_joystick_xright;
6375 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6376 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6377 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6379 CheckJoystickData();
6381 joy_value = Joystick(player_nr);
6383 if (joy_value & JOY_BUTTON && check_remaining == 0)
6386 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6387 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6389 if (x != last_x || y != last_y)
6391 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6392 IMG_MENU_CALIBRATE_YELLOW, 0);
6393 DrawFixedGraphic(xpos + x, ypos + y,
6394 IMG_MENU_CALIBRATE_RED, 0);
6399 if (check_remaining > 0 && !check[x+1][y+1])
6401 check[x+1][y+1] = TRUE;
6409 /* don't eat all CPU time */
6413 /* calibrated center position (joystick should now be centered) */
6414 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6417 new_joystick_xmiddle = joy_x;
6418 new_joystick_ymiddle = joy_y;
6422 /* wait until the last pressed button was released */
6423 while (Joystick(player_nr) & JOY_BUTTON)
6425 if (PendingEvent()) /* got event */
6430 HandleOtherEvents(&event);
6439 void CalibrateJoystick(int player_nr)
6441 if (!CalibrateJoystickMain(player_nr))
6443 char *device_name = setup.input[player_nr].joy.device_name;
6444 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6445 int xpos = mSX - SX;
6446 int ypos = mSY - SY;
6450 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6451 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6454 Delay(2000); /* show error message for a short time */
6459 DrawSetupScreen_Input();
6462 void DrawSetupScreen()
6464 DeactivateJoystick();
6466 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6468 if (setup_mode == SETUP_MODE_INPUT)
6469 DrawSetupScreen_Input();
6470 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6471 DrawChooseTree(&game_speed_current);
6472 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6473 DrawChooseTree(&scroll_delay_current);
6474 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6475 DrawChooseTree(&snapshot_mode_current);
6476 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6477 DrawChooseTree(&screen_mode_current);
6478 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6479 DrawChooseTree(&window_size_current);
6480 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6481 DrawChooseTree(&scaling_type_current);
6482 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6483 DrawChooseTree(&artwork.gfx_current);
6484 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6485 DrawChooseTree(&artwork.snd_current);
6486 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6487 DrawChooseTree(&artwork.mus_current);
6488 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6489 DrawChooseTree(&volume_simple_current);
6490 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6491 DrawChooseTree(&volume_loops_current);
6492 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6493 DrawChooseTree(&volume_music_current);
6494 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6495 DrawChooseTree(&touch_control_current);
6496 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6497 DrawChooseTree(&move_distance_current);
6498 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6499 DrawChooseTree(&drop_distance_current);
6501 DrawSetupScreen_Generic();
6507 void RedrawSetupScreenAfterFullscreenToggle()
6509 if (setup_mode == SETUP_MODE_GRAPHICS ||
6510 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6512 // update list selection from "setup.window_scaling_percent"
6513 execSetupGraphics_setWindowSizes(TRUE);
6519 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6521 if (setup_mode == SETUP_MODE_INPUT)
6522 HandleSetupScreen_Input(mx, my, dx, dy, button);
6523 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6524 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6525 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6526 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6527 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6528 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6529 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6530 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6531 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6532 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6533 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6534 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6535 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6536 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6537 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6538 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6539 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6540 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6541 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6542 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6543 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6544 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6545 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6546 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6547 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6548 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6549 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6550 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6551 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6552 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6554 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6557 void HandleGameActions()
6559 if (game_status != GAME_MODE_PLAYING)
6562 GameActions(); /* main game loop */
6564 if (tape.auto_play && !tape.playing)
6565 AutoPlayTape(); /* continue automatically playing next tape */
6569 /* ---------- new screen button stuff -------------------------------------- */
6571 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6575 case SCREEN_CTRL_ID_PREV_LEVEL:
6576 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6577 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6580 case SCREEN_CTRL_ID_NEXT_LEVEL:
6581 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6582 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6585 case SCREEN_CTRL_ID_PREV_PLAYER:
6586 *x = mSX + TILEX * 10;
6587 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6590 case SCREEN_CTRL_ID_NEXT_PLAYER:
6591 *x = mSX + TILEX * 12;
6592 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6596 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6602 int gfx_unpressed, gfx_pressed;
6603 void (*get_gadget_position)(int *, int *, int);
6607 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6610 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6611 getScreenMenuButtonPos,
6612 SCREEN_CTRL_ID_PREV_LEVEL,
6617 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6618 getScreenMenuButtonPos,
6619 SCREEN_CTRL_ID_NEXT_LEVEL,
6624 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6625 getScreenMenuButtonPos,
6626 SCREEN_CTRL_ID_PREV_PLAYER,
6631 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6632 getScreenMenuButtonPos,
6633 SCREEN_CTRL_ID_NEXT_PLAYER,
6641 int gfx_unpressed, gfx_pressed;
6645 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6648 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6649 -1, -1, /* these values are not constant, but can change at runtime */
6650 SCREEN_CTRL_ID_SCROLL_UP,
6654 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6655 -1, -1, /* these values are not constant, but can change at runtime */
6656 SCREEN_CTRL_ID_SCROLL_DOWN,
6663 int gfx_unpressed, gfx_pressed;
6669 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6672 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6673 -1, -1, /* these values are not constant, but can change at runtime */
6674 -1, -1, /* these values are not constant, but can change at runtime */
6675 GD_TYPE_SCROLLBAR_VERTICAL,
6676 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6677 "scroll level series vertically"
6681 static void CreateScreenMenubuttons()
6683 struct GadgetInfo *gi;
6684 unsigned int event_mask;
6687 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6689 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6690 int gfx_unpressed, gfx_pressed;
6691 int x, y, width, height;
6692 int gd_x1, gd_x2, gd_y1, gd_y2;
6693 int id = menubutton_info[i].gadget_id;
6695 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6697 menubutton_info[i].get_gadget_position(&x, &y, id);
6699 width = SC_MENUBUTTON_XSIZE;
6700 height = SC_MENUBUTTON_YSIZE;
6702 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6703 gfx_pressed = menubutton_info[i].gfx_pressed;
6704 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6705 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6706 gd_x1 = graphic_info[gfx_unpressed].src_x;
6707 gd_y1 = graphic_info[gfx_unpressed].src_y;
6708 gd_x2 = graphic_info[gfx_pressed].src_x;
6709 gd_y2 = graphic_info[gfx_pressed].src_y;
6711 gi = CreateGadget(GDI_CUSTOM_ID, id,
6712 GDI_CUSTOM_TYPE_ID, i,
6713 GDI_INFO_TEXT, menubutton_info[i].infotext,
6718 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6719 GDI_STATE, GD_BUTTON_UNPRESSED,
6720 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6721 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6722 GDI_DIRECT_DRAW, FALSE,
6723 GDI_EVENT_MASK, event_mask,
6724 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6728 Error(ERR_EXIT, "cannot create gadget");
6730 screen_gadget[id] = gi;
6734 static void CreateScreenScrollbuttons()
6736 struct GadgetInfo *gi;
6737 unsigned int event_mask;
6740 /* these values are not constant, but can change at runtime */
6741 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6742 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6743 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6744 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6746 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6748 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6749 int gfx_unpressed, gfx_pressed;
6750 int x, y, width, height;
6751 int gd_x1, gd_x2, gd_y1, gd_y2;
6752 int id = scrollbutton_info[i].gadget_id;
6754 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6756 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6757 y = mSY + scrollbutton_info[i].y;
6758 width = SC_SCROLLBUTTON_XSIZE;
6759 height = SC_SCROLLBUTTON_YSIZE;
6761 /* correct scrollbar position if placed outside menu (playfield) area */
6762 if (x > SX + SC_SCROLL_UP_XPOS)
6763 x = SX + SC_SCROLL_UP_XPOS;
6765 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6766 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6767 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6769 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6770 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6771 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6772 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6773 gd_x1 = graphic_info[gfx_unpressed].src_x;
6774 gd_y1 = graphic_info[gfx_unpressed].src_y;
6775 gd_x2 = graphic_info[gfx_pressed].src_x;
6776 gd_y2 = graphic_info[gfx_pressed].src_y;
6778 gi = CreateGadget(GDI_CUSTOM_ID, id,
6779 GDI_CUSTOM_TYPE_ID, i,
6780 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6785 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6786 GDI_STATE, GD_BUTTON_UNPRESSED,
6787 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6788 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6789 GDI_DIRECT_DRAW, FALSE,
6790 GDI_EVENT_MASK, event_mask,
6791 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6795 Error(ERR_EXIT, "cannot create gadget");
6797 screen_gadget[id] = gi;
6801 static void CreateScreenScrollbars()
6805 /* these values are not constant, but can change at runtime */
6806 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6807 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6808 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6809 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6811 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6813 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6814 int gfx_unpressed, gfx_pressed;
6815 int x, y, width, height;
6816 int gd_x1, gd_x2, gd_y1, gd_y2;
6817 struct GadgetInfo *gi;
6818 int items_max, items_visible, item_position;
6819 unsigned int event_mask;
6820 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6821 int id = scrollbar_info[i].gadget_id;
6823 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6825 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6826 y = mSY + scrollbar_info[i].y;
6827 width = scrollbar_info[i].width;
6828 height = scrollbar_info[i].height;
6830 /* correct scrollbar position if placed outside menu (playfield) area */
6831 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6832 x = SX + SC_SCROLL_VERTICAL_XPOS;
6834 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6835 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6837 items_max = num_page_entries;
6838 items_visible = num_page_entries;
6841 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6842 gfx_pressed = scrollbar_info[i].gfx_pressed;
6843 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6844 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6845 gd_x1 = graphic_info[gfx_unpressed].src_x;
6846 gd_y1 = graphic_info[gfx_unpressed].src_y;
6847 gd_x2 = graphic_info[gfx_pressed].src_x;
6848 gd_y2 = graphic_info[gfx_pressed].src_y;
6850 gi = CreateGadget(GDI_CUSTOM_ID, id,
6851 GDI_CUSTOM_TYPE_ID, i,
6852 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6857 GDI_TYPE, scrollbar_info[i].type,
6858 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6859 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6860 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6861 GDI_WHEEL_AREA_X, SX,
6862 GDI_WHEEL_AREA_Y, SY,
6863 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6864 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6865 GDI_STATE, GD_BUTTON_UNPRESSED,
6866 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6867 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6868 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6869 GDI_DIRECT_DRAW, FALSE,
6870 GDI_EVENT_MASK, event_mask,
6871 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6875 Error(ERR_EXIT, "cannot create gadget");
6877 screen_gadget[id] = gi;
6881 void CreateScreenGadgets()
6883 int last_game_status = game_status; /* save current game status */
6885 CreateScreenMenubuttons();
6887 CreateScreenScrollbuttons();
6888 CreateScreenScrollbars();
6890 game_status = last_game_status; /* restore current game status */
6893 void FreeScreenGadgets()
6897 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6898 FreeGadget(screen_gadget[i]);
6901 void MapScreenMenuGadgets(int screen_mask)
6905 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6906 if (screen_mask & menubutton_info[i].screen_mask)
6907 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6910 void MapScreenGadgets(int num_entries)
6914 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6917 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6918 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6920 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6921 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6924 void MapScreenTreeGadgets(TreeInfo *ti)
6926 MapScreenGadgets(numTreeInfoInGroup(ti));
6929 static void HandleScreenGadgets(struct GadgetInfo *gi)
6931 int id = gi->custom_id;
6932 int button = gi->event.button;
6933 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6937 case SCREEN_CTRL_ID_PREV_LEVEL:
6938 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6941 case SCREEN_CTRL_ID_NEXT_LEVEL:
6942 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6945 case SCREEN_CTRL_ID_PREV_PLAYER:
6946 HandleSetupScreen_Input_Player(step, -1);
6949 case SCREEN_CTRL_ID_NEXT_PLAYER:
6950 HandleSetupScreen_Input_Player(step, +1);
6953 case SCREEN_CTRL_ID_SCROLL_UP:
6954 if (game_status == GAME_MODE_LEVELS)
6955 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6956 else if (game_status == GAME_MODE_LEVELNR)
6957 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6958 else if (game_status == GAME_MODE_SETUP)
6959 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6960 else if (game_status == GAME_MODE_INFO)
6961 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6964 case SCREEN_CTRL_ID_SCROLL_DOWN:
6965 if (game_status == GAME_MODE_LEVELS)
6966 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6967 else if (game_status == GAME_MODE_LEVELNR)
6968 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6969 else if (game_status == GAME_MODE_SETUP)
6970 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6971 else if (game_status == GAME_MODE_INFO)
6972 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6975 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6976 if (game_status == GAME_MODE_LEVELS)
6977 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6978 else if (game_status == GAME_MODE_LEVELNR)
6979 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6980 else if (game_status == GAME_MODE_SETUP)
6981 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6982 else if (game_status == GAME_MODE_INFO)
6983 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);