1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
42 /* (should also match corresponding entries in src/conf_gfx.c) */
43 #define SETUP_MODE_MAIN 0
44 #define SETUP_MODE_GAME 1
45 #define SETUP_MODE_EDITOR 2
46 #define SETUP_MODE_GRAPHICS 3
47 #define SETUP_MODE_SOUND 4
48 #define SETUP_MODE_ARTWORK 5
49 #define SETUP_MODE_INPUT 6
50 #define SETUP_MODE_SHORTCUTS 7
51 #define SETUP_MODE_SHORTCUTS_1 8
52 #define SETUP_MODE_SHORTCUTS_2 9
53 #define SETUP_MODE_SHORTCUTS_3 10
54 #define SETUP_MODE_SHORTCUTS_4 11
55 #define SETUP_MODE_SHORTCUTS_5 12
57 /* sub-screens on the setup screen (generic) */
58 #define SETUP_MODE_CHOOSE_ARTWORK 13
59 #define SETUP_MODE_CHOOSE_OTHER 14
61 /* sub-screens on the setup screen (specific) */
62 #define SETUP_MODE_CHOOSE_GAME_SPEED 15
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE 16
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 17
65 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
66 #define SETUP_MODE_CHOOSE_GRAPHICS 19
67 #define SETUP_MODE_CHOOSE_SOUNDS 20
68 #define SETUP_MODE_CHOOSE_MUSIC 21
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 22
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 23
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 24
73 #define MAX_SETUP_MODES 25
75 /* for input setup functions */
76 #define SETUPINPUT_SCREEN_POS_START 0
77 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
78 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
79 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
81 /* for various menu stuff */
82 #define MENU_SCREEN_START_XPOS 1
83 #define MENU_SCREEN_START_YPOS 2
84 #define MENU_SCREEN_VALUE_XPOS 14
85 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
86 #define MENU_TITLE1_YPOS 8
87 #define MENU_TITLE2_YPOS 46
88 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
89 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
90 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
91 MENU_SCREEN_START_XPOS)
92 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
94 /* buttons and scrollbars identifiers */
95 #define SCREEN_CTRL_ID_PREV_LEVEL 0
96 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
97 #define SCREEN_CTRL_ID_PREV_PLAYER 2
98 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
99 #define SCREEN_CTRL_ID_SCROLL_UP 4
100 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
101 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
103 #define NUM_SCREEN_GADGETS 7
105 #define NUM_SCREEN_MENUBUTTONS 4
106 #define NUM_SCREEN_SCROLLBUTTONS 2
107 #define NUM_SCREEN_SCROLLBARS 1
109 #define SCREEN_MASK_MAIN (1 << 0)
110 #define SCREEN_MASK_INPUT (1 << 1)
112 /* graphic position and size values for buttons and scrollbars */
113 #define SC_MENUBUTTON_XSIZE TILEX
114 #define SC_MENUBUTTON_YSIZE TILEY
116 #define SC_SCROLLBUTTON_XSIZE TILEX
117 #define SC_SCROLLBUTTON_YSIZE TILEY
119 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
121 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
122 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
123 SC_SCROLLBUTTON_YSIZE)
125 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
126 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
128 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
129 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
130 SC_SCROLLBUTTON_YSIZE)
132 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
133 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
134 SC_SCROLL_VERTICAL_YSIZE)
136 #define SC_BORDER_SIZE 14
139 /* forward declarations of internal functions */
140 static void HandleScreenGadgets(struct GadgetInfo *);
141 static void HandleSetupScreen_Generic(int, int, int, int, int);
142 static void HandleSetupScreen_Input(int, int, int, int, int);
143 static void CustomizeKeyboard(int);
144 static void CalibrateJoystick(int);
145 static void execSetupGame(void);
146 static void execSetupGraphics(void);
147 static void execSetupSound(void);
148 static void execSetupArtwork(void);
149 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
151 static void DrawChooseLevelSet(void);
152 static void DrawChooseLevelNr(void);
153 static void DrawInfoScreen(void);
154 static void DrawAndFadeInInfoScreen(int);
155 static void DrawSetupScreen(void);
157 static void DrawInfoScreenExt(int, int);
158 static void DrawInfoScreen_NotAvailable(char *, char *);
159 static void DrawInfoScreen_HelpAnim(int, int, boolean);
160 static void DrawInfoScreen_HelpText(int, int, int, int);
161 static void HandleInfoScreen_Main(int, int, int, int, int);
162 static void HandleInfoScreen_TitleScreen(int);
163 static void HandleInfoScreen_Elements(int);
164 static void HandleInfoScreen_Music(int);
165 static void HandleInfoScreen_Credits(int);
166 static void HandleInfoScreen_Program(int);
167 static void HandleInfoScreen_Version(int);
169 static void MapScreenMenuGadgets(int);
170 static void MapScreenTreeGadgets(TreeInfo *);
172 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
174 static int info_mode = INFO_MODE_MAIN;
175 static int setup_mode = SETUP_MODE_MAIN;
177 static TreeInfo *screen_modes = NULL;
178 static TreeInfo *screen_mode_current = NULL;
180 static TreeInfo *window_sizes = NULL;
181 static TreeInfo *window_size_current = NULL;
183 static TreeInfo *scroll_delays = NULL;
184 static TreeInfo *scroll_delay_current = NULL;
186 static TreeInfo *game_speeds = NULL;
187 static TreeInfo *game_speed_current = NULL;
189 static TreeInfo *volumes_simple = NULL;
190 static TreeInfo *volume_simple_current = NULL;
192 static TreeInfo *volumes_loops = NULL;
193 static TreeInfo *volume_loops_current = NULL;
195 static TreeInfo *volumes_music = NULL;
196 static TreeInfo *volume_music_current = NULL;
198 static TreeInfo *level_number = NULL;
199 static TreeInfo *level_number_current = NULL;
205 } window_sizes_list[] =
210 { 100, "100 % (Default)" },
227 } game_speeds_list[] =
236 { 1000, "1/1s (Extremely Slow)" },
241 { 29, "1/35s (Original Supaplex)" },
243 { 20, "1/50s (Normal Speed)" },
244 { 14, "1/70s (Maximum Supaplex)" },
248 { 1, "1/1000s (Extremely Fast)" },
258 } scroll_delays_list[] =
260 { 0, "0 Tiles (No Scroll Delay)" },
263 { 3, "3 Tiles (Default)" },
268 { 8, "8 Tiles (Maximum Scroll Delay)"},
294 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
295 (s) <= GAME_MODE_SETUP ? (s) : \
296 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
297 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
299 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
300 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
301 (i) <= INFO_MODE_LEVELSET ? (i) : \
304 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
305 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
306 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
307 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
308 SETUP_MODE_CHOOSE_ARTWORK : \
309 SETUP_MODE_CHOOSE_OTHER)
311 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
312 menu.draw_xoffset[GAME_MODE_INFO] : \
313 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
314 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
315 menu.draw_yoffset[GAME_MODE_INFO] : \
316 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
318 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
319 menu.draw_xoffset[GAME_MODE_SETUP] : \
320 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
321 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
322 menu.draw_yoffset[GAME_MODE_SETUP] : \
323 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
325 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
326 DRAW_XOFFSET_INFO(info_mode) : \
327 (s) == GAME_MODE_SETUP ? \
328 DRAW_XOFFSET_SETUP(setup_mode) : \
329 menu.draw_xoffset[DRAW_MODE(s)])
330 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
331 DRAW_YOFFSET_INFO(info_mode) : \
332 (s) == GAME_MODE_SETUP ? \
333 DRAW_YOFFSET_SETUP(setup_mode) : \
334 menu.draw_yoffset[DRAW_MODE(s)])
336 #define mSX (SX + DRAW_XOFFSET(game_status))
337 #define mSY (SY + DRAW_YOFFSET(game_status))
339 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
340 menu.list_size[game_status] : \
341 MAX_MENU_ENTRIES_ON_SCREEN)
343 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
344 #define NUM_SCROLLBAR_BITMAPS 2
345 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
349 /* title display and control definitions */
351 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
352 2 * MAX_NUM_TITLE_MESSAGES)
354 static int num_title_screens = 0;
356 struct TitleControlInfo
364 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
366 /* main menu display and control definitions */
368 #define MAIN_CONTROL_NAME 0
369 #define MAIN_CONTROL_LEVELS 1
370 #define MAIN_CONTROL_SCORES 2
371 #define MAIN_CONTROL_EDITOR 3
372 #define MAIN_CONTROL_INFO 4
373 #define MAIN_CONTROL_GAME 5
374 #define MAIN_CONTROL_SETUP 6
375 #define MAIN_CONTROL_QUIT 7
376 #define MAIN_CONTROL_PREV_LEVEL 8
377 #define MAIN_CONTROL_NEXT_LEVEL 9
378 #define MAIN_CONTROL_FIRST_LEVEL 10
379 #define MAIN_CONTROL_LAST_LEVEL 11
380 #define MAIN_CONTROL_LEVEL_NUMBER 12
381 #define MAIN_CONTROL_LEVEL_INFO_1 13
382 #define MAIN_CONTROL_LEVEL_INFO_2 14
383 #define MAIN_CONTROL_LEVEL_NAME 15
384 #define MAIN_CONTROL_LEVEL_AUTHOR 16
385 #define MAIN_CONTROL_LEVEL_YEAR 17
386 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
387 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
388 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
389 #define MAIN_CONTROL_TITLE_1 21
390 #define MAIN_CONTROL_TITLE_2 22
391 #define MAIN_CONTROL_TITLE_3 23
393 static char str_main_text_name[10];
394 static char str_main_text_first_level[10];
395 static char str_main_text_last_level[10];
396 static char str_main_text_level_number[10];
398 static char *main_text_name = str_main_text_name;
399 static char *main_text_first_level = str_main_text_first_level;
400 static char *main_text_last_level = str_main_text_last_level;
401 static char *main_text_level_number = str_main_text_level_number;
402 static char *main_text_levels = "Levelset";
403 static char *main_text_scores = "Hall Of Fame";
404 static char *main_text_editor = "Level Creator";
405 static char *main_text_info = "Info Screen";
406 static char *main_text_game = "Start Game";
407 static char *main_text_setup = "Setup";
408 static char *main_text_quit = "Quit";
409 static char *main_text_level_name = level.name;
410 static char *main_text_level_author = level.author;
411 static char *main_text_level_year = NULL;
412 static char *main_text_level_imported_from = NULL;
413 static char *main_text_level_imported_by = NULL;
414 static char *main_text_level_tested_by = NULL;
415 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
416 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
417 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
419 struct MainControlInfo
423 struct MenuPosInfo *pos_button;
426 struct TextPosInfo *pos_text;
429 struct TextPosInfo *pos_input;
433 static struct MainControlInfo main_controls[] =
437 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
438 &menu.main.text.name, &main_text_name,
439 &menu.main.input.name, &setup.player_name,
443 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
444 &menu.main.text.levels, &main_text_levels,
449 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
450 &menu.main.text.scores, &main_text_scores,
455 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
456 &menu.main.text.editor, &main_text_editor,
461 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
462 &menu.main.text.info, &main_text_info,
467 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
468 &menu.main.text.game, &main_text_game,
473 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
474 &menu.main.text.setup, &main_text_setup,
479 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
480 &menu.main.text.quit, &main_text_quit,
484 /* (these two buttons are real gadgets) */
486 MAIN_CONTROL_PREV_LEVEL,
487 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
492 MAIN_CONTROL_NEXT_LEVEL,
493 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
499 MAIN_CONTROL_FIRST_LEVEL,
501 &menu.main.text.first_level, &main_text_first_level,
505 MAIN_CONTROL_LAST_LEVEL,
507 &menu.main.text.last_level, &main_text_last_level,
511 MAIN_CONTROL_LEVEL_NUMBER,
513 &menu.main.text.level_number, &main_text_level_number,
517 MAIN_CONTROL_LEVEL_INFO_1,
519 &menu.main.text.level_info_1, NULL,
523 MAIN_CONTROL_LEVEL_INFO_2,
525 &menu.main.text.level_info_2, NULL,
529 MAIN_CONTROL_LEVEL_NAME,
531 &menu.main.text.level_name, &main_text_level_name,
535 MAIN_CONTROL_LEVEL_AUTHOR,
537 &menu.main.text.level_author, &main_text_level_author,
541 MAIN_CONTROL_LEVEL_YEAR,
543 &menu.main.text.level_year, &main_text_level_year,
547 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
549 &menu.main.text.level_imported_from, &main_text_level_imported_from,
553 MAIN_CONTROL_LEVEL_IMPORTED_BY,
555 &menu.main.text.level_imported_by, &main_text_level_imported_by,
559 MAIN_CONTROL_LEVEL_TESTED_BY,
561 &menu.main.text.level_tested_by, &main_text_level_tested_by,
565 MAIN_CONTROL_TITLE_1,
567 &menu.main.text.title_1, &main_text_title_1,
571 MAIN_CONTROL_TITLE_2,
573 &menu.main.text.title_2, &main_text_title_2,
577 MAIN_CONTROL_TITLE_3,
579 &menu.main.text.title_3, &main_text_title_3,
592 static int getTitleScreenGraphic(int nr, boolean initial)
594 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
597 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
599 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
603 static int getTitleScreenGameMode(boolean initial)
605 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
609 static int getTitleMessageGameMode(boolean initial)
611 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
615 static int getTitleScreenBackground(boolean initial)
617 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
622 static int getTitleMessageBackground(int nr, boolean initial)
624 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
628 static int getTitleBackground(int nr, boolean initial, boolean is_image)
630 int base = (is_image ?
631 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
632 IMG_BACKGROUND_TITLESCREEN_1) :
633 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
634 IMG_BACKGROUND_TITLEMESSAGE_1));
635 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
636 IMG_BACKGROUND_TITLE);
637 int graphic_local = base + nr;
639 if (graphic_info[graphic_local].bitmap != NULL)
640 return graphic_local;
642 if (graphic_info[graphic_global].bitmap != NULL)
643 return graphic_global;
645 return IMG_UNDEFINED;
648 static int getTitleSound(struct TitleControlInfo *tci)
650 boolean is_image = tci->is_image;
651 int initial = tci->initial;
652 int nr = tci->local_nr;
653 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
654 int base = (is_image ?
655 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
656 SND_BACKGROUND_TITLESCREEN_1) :
657 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
658 SND_BACKGROUND_TITLEMESSAGE_1));
659 int sound_global = menu.sound[mode];
660 int sound_local = base + nr;
663 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
664 nr, initial, is_image,
665 sound_global, getSoundListEntry(sound_global)->filename,
666 sound_local, getSoundListEntry(sound_local)->filename);
669 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
672 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
675 return SND_UNDEFINED;
678 static int getTitleMusic(struct TitleControlInfo *tci)
680 boolean is_image = tci->is_image;
681 int initial = tci->initial;
682 int nr = tci->local_nr;
683 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
684 int base = (is_image ?
685 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
686 MUS_BACKGROUND_TITLESCREEN_1) :
687 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
688 MUS_BACKGROUND_TITLEMESSAGE_1));
689 int music_global = menu.music[mode];
690 int music_local = base + nr;
693 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
694 nr, initial, is_image,
695 music_global, getMusicListEntry(music_global)->filename,
696 music_local, getMusicListEntry(music_local)->filename);
699 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
702 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
705 return MUS_UNDEFINED;
708 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
710 boolean is_image = tci->is_image;
711 int initial = tci->initial;
712 int nr = tci->local_nr;
713 struct TitleFadingInfo ti;
717 int graphic = getTitleScreenGraphic(nr, initial);
719 /* initialize fading control values to default title config settings */
720 ti = (initial ? title_initial_default : title_default);
722 /* override default settings with image config settings, if defined */
723 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
724 ti.fade_mode = graphic_info[graphic].fade_mode;
725 if (graphic_info[graphic].fade_delay > -1)
726 ti.fade_delay = graphic_info[graphic].fade_delay;
727 if (graphic_info[graphic].post_delay > -1)
728 ti.post_delay = graphic_info[graphic].post_delay;
729 if (graphic_info[graphic].auto_delay > -1)
730 ti.auto_delay = graphic_info[graphic].auto_delay;
736 ti.fade_mode = titlemessage_initial[nr].fade_mode;
737 ti.fade_delay = titlemessage_initial[nr].fade_delay;
738 ti.post_delay = titlemessage_initial[nr].post_delay;
739 ti.auto_delay = titlemessage_initial[nr].auto_delay;
743 ti.fade_mode = titlemessage[nr].fade_mode;
744 ti.fade_delay = titlemessage[nr].fade_delay;
745 ti.post_delay = titlemessage[nr].post_delay;
746 ti.auto_delay = titlemessage[nr].auto_delay;
751 if (ti.anim_mode == ANIM_NONE)
752 ti.fade_delay = ti.post_delay = 0;
758 static int compareTitleControlInfo(const void *object1, const void *object2)
760 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
761 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
764 if (tci1->initial != tci2->initial)
765 compare_result = (tci1->initial ? -1 : +1);
766 else if (tci1->sort_priority != tci2->sort_priority)
767 compare_result = tci1->sort_priority - tci2->sort_priority;
768 else if (tci1->is_image != tci2->is_image)
769 compare_result = (tci1->is_image ? -1 : +1);
771 compare_result = tci1->local_nr - tci2->local_nr;
773 return compare_result;
776 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
778 int nr, int sort_priority)
780 title_controls[num_title_screens].is_image = is_image;
781 title_controls[num_title_screens].initial = initial;
782 title_controls[num_title_screens].local_nr = nr;
783 title_controls[num_title_screens].sort_priority = sort_priority;
788 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
792 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
794 int graphic = getTitleScreenGraphic(i, initial);
795 Bitmap *bitmap = graphic_info[graphic].bitmap;
796 int sort_priority = graphic_info[graphic].sort_priority;
799 /* skip images and messages (fonts!) when using forced custom graphics */
800 if (setup.override_level_graphics && !initial)
805 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
808 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
810 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
811 char *filename = getLevelSetTitleMessageFilename(i, initial);
812 int sort_priority = tmi->sort_priority;
815 /* skip images and messages (fonts!) when using forced custom graphics */
816 if (setup.override_level_graphics)
820 if (filename != NULL)
821 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
825 static void InitializeTitleControls(boolean show_title_initial)
827 num_title_screens = 0;
830 /* 1st step: initialize title screens for game start (only when starting) */
831 if (show_title_initial)
832 InitializeTitleControls_CheckTitleInfo(TRUE);
835 /* 2nd step: initialize title screens for current level set */
836 InitializeTitleControls_CheckTitleInfo(FALSE);
838 /* sort title screens according to sort_priority and title number */
839 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
840 compareTitleControlInfo);
843 static boolean visibleMenuPos(struct MenuPosInfo *pos)
845 return (pos != NULL && pos->x != -1 && pos->y != -1);
848 static boolean visibleTextPos(struct TextPosInfo *pos)
850 return (pos != NULL && pos->x != -1 && pos->y != -1);
853 static void InitializeMainControls()
855 boolean local_team_mode = (!options.network && setup.team_mode);
858 /* set main control text values to dynamically determined values */
859 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
861 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
862 menu.main.text.first_level.size));
863 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
864 menu.main.text.last_level.size));
865 strcpy(main_text_level_number, int2str(level_nr,
866 menu.main.text.level_number.size));
868 main_text_level_year = leveldir_current->year;
869 main_text_level_imported_from = leveldir_current->imported_from;
870 main_text_level_imported_by = leveldir_current->imported_by;
871 main_text_level_tested_by = leveldir_current->tested_by;
873 /* set main control screen positions to dynamically determined values */
874 for (i = 0; main_controls[i].nr != -1; i++)
876 struct MainControlInfo *mci = &main_controls[i];
878 struct MenuPosInfo *pos_button = mci->pos_button;
879 struct TextPosInfo *pos_text = mci->pos_text;
880 struct TextPosInfo *pos_input = mci->pos_input;
881 char *text = (mci->text ? *mci->text : NULL);
882 char *input = (mci->input ? *mci->input : NULL);
883 int button_graphic = mci->button_graphic;
885 int font_text = (pos_text ? pos_text->font : -1);
886 int font_input = (pos_input ? pos_input->font : -1);
888 int font_text = mci->font_text;
889 int font_input = mci->font_input;
892 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
893 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
894 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
895 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
896 int text_chars = (text != NULL ? strlen(text) : 0);
897 int input_chars = (input != NULL ? strlen(input) : 0);
900 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
902 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
903 int text_width = font_text_width * text_chars;
904 int text_height = font_text_height;
905 int input_width = font_input_width * input_chars;
906 int input_height = font_input_height;
908 if (nr == MAIN_CONTROL_NAME)
911 if (menu.main.input.name.x == -1)
912 menu.main.input.name.x = menu.main.text.name.x + text_width;
913 if (menu.main.input.name.y == -1)
914 menu.main.input.name.y = menu.main.text.name.y;
918 menu.main.input.name.width = input_width;
919 menu.main.input.name.height = input_height;
921 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
922 menu.main.input.name.height = font_input_height;
926 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
928 if (pos_button->width == 0)
929 pos_button->width = button_width;
930 if (pos_button->height == 0)
931 pos_button->height = button_height;
934 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
937 /* calculate size for non-clickable text -- needed for text alignment */
938 boolean calculate_text_size = (pos_button == NULL && text != NULL);
940 /* calculate width for non-clickable text -- needed for text alignment */
941 boolean calculate_text_width = (pos_button == NULL && text != NULL);
944 if (visibleMenuPos(pos_button))
946 if (pos_text->x == -1)
947 pos_text->x = pos_button->x + pos_button->width;
948 if (pos_text->y == -1)
949 pos_text->y = pos_button->y;
953 if (pos_text->width == -1 || calculate_text_size)
954 pos_text->width = text_width;
955 if (pos_text->height == -1 || calculate_text_size)
956 pos_text->height = text_height;
958 if (pos_text->width == -1 || calculate_text_width)
959 pos_text->width = text_width;
960 if (pos_text->height == -1)
961 pos_text->height = text_height;
965 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
967 if (visibleTextPos(pos_text))
969 if (pos_input->x == -1)
970 pos_input->x = pos_text->x + pos_text->width;
971 if (pos_input->y == -1)
972 pos_input->y = pos_text->y;
975 if (pos_input->width == -1)
976 pos_input->width = input_width;
977 if (pos_input->height == -1)
978 pos_input->height = input_height;
983 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
984 boolean active_input)
988 for (i = 0; main_controls[i].nr != -1; i++)
990 struct MainControlInfo *mci = &main_controls[i];
992 if (mci->nr == nr || nr == -1)
994 struct MenuPosInfo *pos_button = mci->pos_button;
995 struct TextPosInfo *pos_text = mci->pos_text;
996 struct TextPosInfo *pos_input = mci->pos_input;
997 char *text = (mci->text ? *mci->text : NULL);
998 char *input = (mci->input ? *mci->input : NULL);
999 int button_graphic = mci->button_graphic;
1001 int font_text = (pos_text ? pos_text->font : -1);
1002 int font_input = (pos_input ? pos_input->font : -1);
1004 int font_text = mci->font_text;
1005 int font_input = mci->font_input;
1010 button_graphic = BUTTON_ACTIVE(button_graphic);
1011 font_text = FONT_ACTIVE(font_text);
1016 font_input = FONT_ACTIVE(font_input);
1019 if (visibleMenuPos(pos_button))
1021 struct MenuPosInfo *pos = pos_button;
1022 int x = mSX + pos->x;
1023 int y = mSY + pos->y;
1025 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1026 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1029 if (visibleTextPos(pos_text) && text != NULL)
1031 struct TextPosInfo *pos = pos_text;
1032 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1033 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1036 /* (check why/if this is needed) */
1037 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1039 DrawText(x, y, text, font_text);
1042 if (visibleTextPos(pos_input) && input != NULL)
1044 struct TextPosInfo *pos = pos_input;
1045 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1046 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1049 /* (check why/if this is needed) */
1050 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1052 DrawText(x, y, input, font_input);
1058 static void DrawCursorAndText_Main(int nr, boolean active_text)
1060 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1064 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1066 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1070 static struct MainControlInfo *getMainControlInfo(int nr)
1074 for (i = 0; main_controls[i].nr != -1; i++)
1075 if (main_controls[i].nr == nr)
1076 return &main_controls[i];
1081 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1086 int rect_x = ALIGNED_TEXT_XPOS(rect);
1087 int rect_y = ALIGNED_TEXT_YPOS(rect);
1089 return (x >= rect_x && x < rect_x + rect->width &&
1090 y >= rect_y && y < rect_y + rect->height);
1093 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1098 int rect_x = ALIGNED_TEXT_XPOS(rect);
1099 int rect_y = ALIGNED_TEXT_YPOS(rect);
1102 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1103 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1104 (x >= rect_x && x < rect_x + rect->width &&
1105 y >= rect_y && y < rect_y + rect->height));
1108 return (x >= rect_x && x < rect_x + rect->width &&
1109 y >= rect_y && y < rect_y + rect->height);
1112 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1115 static int cursor_array[MAX_LEV_FIELDY];
1117 static int cursor_array[SCR_FIELDY];
1119 int x = mSX + TILEX * xpos;
1120 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1125 cursor_array[ypos] = graphic;
1127 graphic = cursor_array[ypos];
1131 graphic = BUTTON_ACTIVE(graphic);
1133 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1134 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1137 static void initCursor(int ypos, int graphic)
1139 drawCursorExt(0, ypos, FALSE, graphic);
1142 static void drawCursor(int ypos, boolean active)
1144 drawCursorExt(0, ypos, active, -1);
1147 static void drawCursorXY(int xpos, int ypos, int graphic)
1149 drawCursorExt(xpos, ypos, FALSE, graphic);
1152 static void drawChooseTreeCursor(int ypos, boolean active)
1154 int last_game_status = game_status; /* save current game status */
1157 /* force LEVELS draw offset on artwork setup screen */
1158 game_status = GAME_MODE_LEVELS;
1161 drawCursorExt(0, ypos, active, -1);
1163 game_status = last_game_status; /* restore current game status */
1168 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1169 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1173 static int getPrevlevelButtonPos()
1178 static int getCurrentLevelTextPos()
1180 return (getPrevlevelButtonPos() + 1);
1183 static int getNextLevelButtonPos()
1185 return getPrevlevelButtonPos() + 3 + 1;
1188 static int getLevelRangeTextPos()
1190 return getNextLevelButtonPos() + 1;
1194 int effectiveGameStatus()
1196 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1197 return GAME_MODE_TITLE;
1202 void DrawTitleScreenImage(int nr, boolean initial)
1204 int graphic = getTitleScreenGraphic(nr, initial);
1205 Bitmap *bitmap = graphic_info[graphic].bitmap;
1206 int width = graphic_info[graphic].width;
1207 int height = graphic_info[graphic].height;
1208 int src_x = graphic_info[graphic].src_x;
1209 int src_y = graphic_info[graphic].src_y;
1215 if (width > WIN_XSIZE)
1217 /* image width too large for window => center image horizontally */
1218 src_x = (width - WIN_XSIZE) / 2;
1222 if (height > WIN_YSIZE)
1224 /* image height too large for window => center image vertically */
1225 src_y = (height - WIN_YSIZE) / 2;
1229 /* always display title screens centered */
1230 dst_x = (WIN_XSIZE - width) / 2;
1231 dst_y = (WIN_YSIZE - height) / 2;
1233 SetDrawBackgroundMask(REDRAW_ALL);
1234 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1236 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1238 if (DrawingOnBackground(dst_x, dst_y))
1240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1241 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1244 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1246 redraw_mask = REDRAW_ALL;
1249 void DrawTitleScreenMessage(int nr, boolean initial)
1251 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1252 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1253 int last_game_status = game_status; /* save current game status */
1255 if (filename == NULL)
1258 /* force TITLE font on title message screen */
1259 game_status = getTitleMessageGameMode(initial);
1261 /* if chars set to "-1", automatically determine by text and font width */
1262 if (tmi->chars == -1)
1263 tmi->chars = tmi->width / getFontWidth(tmi->font);
1265 tmi->width = tmi->chars * getFontWidth(tmi->font);
1267 /* if lines set to "-1", automatically determine by text and font height */
1268 if (tmi->lines == -1)
1269 tmi->lines = tmi->height / getFontHeight(tmi->font);
1271 tmi->height = tmi->lines * getFontHeight(tmi->font);
1273 SetDrawBackgroundMask(REDRAW_ALL);
1274 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1276 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1278 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1279 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1280 tmi->autowrap, tmi->centered, tmi->parse_comments);
1282 game_status = last_game_status; /* restore current game status */
1285 void DrawTitleScreen()
1287 KeyboardAutoRepeatOff();
1290 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1293 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1298 boolean CheckTitleScreen(boolean levelset_has_changed)
1300 static boolean show_title_initial = TRUE;
1301 boolean show_titlescreen = FALSE;
1303 /* needed to be able to skip title screen, if no image or message defined */
1304 InitializeTitleControls(show_title_initial);
1306 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1307 show_titlescreen = TRUE;
1309 /* show initial title images and messages only once at program start */
1310 show_title_initial = FALSE;
1312 return (show_titlescreen && num_title_screens > 0);
1315 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1317 static LevelDirTree *leveldir_last_valid = NULL;
1318 boolean levelset_has_changed = FALSE;
1320 LimitScreenUpdates(FALSE);
1322 FadeSetLeaveScreen();
1324 /* do not fade out here -- function may continue and fade on editor screen */
1327 FadeSoundsAndMusic();
1329 KeyboardAutoRepeatOn();
1332 SetDrawDeactivationMask(REDRAW_NONE);
1333 SetDrawBackgroundMask(REDRAW_FIELD);
1335 audio.sound_deactivated = FALSE;
1339 /* needed if last screen was the playing screen, invoked from level editor */
1340 if (level_editor_test_game)
1342 game_status = GAME_MODE_EDITOR;
1348 /* needed if last screen was the setup screen and fullscreen state changed */
1349 ToggleFullscreenIfNeeded();
1351 /* leveldir_current may be invalid (level group, parent link) */
1352 if (!validLevelSeries(leveldir_current))
1353 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1355 if (leveldir_current != leveldir_last_valid)
1356 levelset_has_changed = TRUE;
1358 /* store valid level series information */
1359 leveldir_last_valid = leveldir_current;
1361 init_last = init; /* switch to new busy animation */
1363 /* needed if last screen (level choice) changed graphics, sounds or music */
1364 ReloadCustomArtwork(0);
1366 if (redraw_mask & REDRAW_ALL)
1367 fade_mask = REDRAW_ALL;
1372 /* needed if last screen was the editor screen */
1373 UndrawSpecialEditorDoor();
1375 if (fade_mask == REDRAW_FIELD)
1381 /* needed if different viewport properties defined for menues */
1382 ChangeViewportPropertiesIfNeeded();
1385 #if defined(TARGET_SDL)
1386 SetDrawtoField(DRAW_BACKBUFFER);
1389 if (CheckTitleScreen(levelset_has_changed))
1391 game_status = GAME_MODE_TITLE;
1398 /* level_nr may have been set to value over handicap with level editor */
1399 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1400 level_nr = leveldir_current->handicap_level;
1402 LoadLevel(level_nr);
1403 LoadScore(level_nr);
1405 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1408 if (fade_mask == REDRAW_ALL)
1410 // int door_state = GetDoorState();
1414 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1420 InitializeMainControls();
1422 DrawCursorAndText_Main(-1, FALSE);
1423 DrawPreviewLevelInitial();
1425 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1428 if (TAPE_IS_EMPTY(tape))
1430 DrawCompleteVideoDisplay();
1435 /* create gadgets for main menu screen */
1436 FreeScreenGadgets();
1437 CreateScreenGadgets();
1439 /* map gadgets for main menu screen */
1441 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1444 if (fade_mask == REDRAW_ALL)
1446 int door_state = GetDoorState();
1448 // RedrawBackground();
1450 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1454 DrawMaskedBorder(REDRAW_ALL);
1460 /* update screen area with special editor door */
1461 redraw_mask |= REDRAW_ALL;
1465 SetMouseCursor(CURSOR_DEFAULT);
1469 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1472 void DrawAndFadeInMainMenu(int fade_mask)
1474 DrawMainMenuExt(fade_mask, TRUE);
1479 DrawMainMenuExt(REDRAW_ALL, FALSE);
1482 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1483 static void gotoTopLevelDir()
1485 /* move upwards to top level directory */
1486 while (leveldir_current->node_parent)
1488 /* write a "path" into level tree for easy navigation to last level */
1489 if (leveldir_current->node_parent->node_group->cl_first == -1)
1491 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1492 int leveldir_pos = posTreeInfo(leveldir_current);
1493 int num_page_entries;
1494 int cl_first, cl_cursor;
1496 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1497 num_page_entries = num_leveldirs;
1499 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1501 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1502 cl_cursor = leveldir_pos - cl_first;
1504 leveldir_current->node_parent->node_group->cl_first = cl_first;
1505 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1508 leveldir_current = leveldir_current->node_parent;
1513 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1515 static unsigned int title_delay = 0;
1516 static int title_screen_nr = 0;
1517 static int last_sound = -1, last_music = -1;
1518 boolean return_to_main_menu = FALSE;
1519 boolean use_fading_main_menu = TRUE;
1520 struct TitleControlInfo *tci;
1521 struct TitleFadingInfo fading_default;
1522 struct TitleFadingInfo fading_last = fading;
1523 struct TitleFadingInfo fading_next;
1526 if (button == MB_MENU_INITIALIZE)
1529 title_screen_nr = 0;
1530 tci = &title_controls[title_screen_nr];
1532 last_sound = SND_UNDEFINED;
1533 last_music = MUS_UNDEFINED;
1535 if (game_status == GAME_MODE_INFO)
1537 if (num_title_screens == 0)
1539 DrawInfoScreen_NotAvailable("Title screen information:",
1540 "No title screen for this level set.");
1545 FadeSoundsAndMusic();
1548 FadeOut(REDRAW_ALL);
1553 DrawTitleScreenImage(tci->local_nr, tci->initial);
1555 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1557 fading_default = (tci->initial ? title_initial_default : title_default);
1559 fading = fading_next = getTitleFading(tci);
1563 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1564 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1566 fading.fade_mode = FADE_MODE_FADE;
1567 fading.fade_delay = fading_default.fade_delay;
1570 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1571 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1572 fading.fade_mode = FADE_MODE_FADE;
1577 sound = getTitleSound(tci);
1578 music = getTitleMusic(tci);
1580 if (sound != last_sound)
1581 PlayMenuSoundExt(sound);
1582 if (music != last_music)
1583 PlayMenuMusicExt(music);
1589 SetMouseCursor(CURSOR_NONE);
1595 fading = fading_next;
1597 DelayReached(&title_delay, 0); /* reset delay counter */
1603 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1604 button = MB_MENU_CHOICE;
1606 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1607 button = MB_MENU_CHOICE;
1610 if (button == MB_MENU_LEAVE)
1612 return_to_main_menu = TRUE;
1613 use_fading_main_menu = FALSE;
1615 else if (button == MB_MENU_CHOICE)
1617 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1620 FadeOut(REDRAW_FIELD);
1623 FadeSetEnterScreen();
1625 info_mode = INFO_MODE_MAIN;
1626 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1632 tci = &title_controls[title_screen_nr];
1634 if (title_screen_nr < num_title_screens)
1636 sound = getTitleSound(tci);
1637 music = getTitleMusic(tci);
1639 if (sound == SND_UNDEFINED || sound != last_sound)
1641 if (music == MUS_UNDEFINED || music != last_music)
1645 FadeOut(REDRAW_ALL);
1649 DrawTitleScreenImage(tci->local_nr, tci->initial);
1651 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1653 fading_next = getTitleFading(tci);
1656 sound = getTitleSound(tci);
1657 music = getTitleMusic(tci);
1659 if (sound != last_sound)
1660 PlayMenuSoundExt(sound);
1661 if (music != last_music)
1662 PlayMenuMusicExt(music);
1669 /* last screen already faded out, next screen has no animation */
1670 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1671 fading_next.fade_mode == FADE_MODE_NONE)
1672 fading = fading_next;
1674 /* last screen already faded out, next screen has no animation */
1675 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1676 fading_next.fade_mode == FADE_MODE_NONE)
1677 fading = fading_next;
1684 fading = fading_next;
1686 DelayReached(&title_delay, 0); /* reset delay counter */
1690 FadeSoundsAndMusic();
1692 return_to_main_menu = TRUE;
1696 if (return_to_main_menu)
1702 SetMouseCursor(CURSOR_DEFAULT);
1704 if (game_status == GAME_MODE_INFO)
1707 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1710 info_mode = INFO_MODE_MAIN;
1711 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1713 else /* default: return to main menu */
1716 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1719 game_status = GAME_MODE_MAIN;
1720 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1725 void HandleMainMenu_SelectLevel(int step, int direction)
1727 int old_level_nr = level_nr;
1730 new_level_nr = old_level_nr + step * direction;
1731 if (new_level_nr < leveldir_current->first_level)
1732 new_level_nr = leveldir_current->first_level;
1733 if (new_level_nr > leveldir_current->last_level)
1734 new_level_nr = leveldir_current->last_level;
1736 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1738 /* skipping levels is only allowed when trying to skip single level */
1739 if (setup.skip_levels && step == 1 &&
1740 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1742 leveldir_current->handicap_level++;
1743 SaveLevelSetup_SeriesInfo();
1746 new_level_nr = leveldir_current->handicap_level;
1749 if (new_level_nr != old_level_nr)
1751 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1753 PlaySound(SND_MENU_ITEM_SELECTING);
1755 level_nr = new_level_nr;
1757 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1758 int2str(level_nr, menu.main.text.level_number.size),
1759 mci->pos_text->font);
1761 LoadLevel(level_nr);
1762 DrawPreviewLevelInitial();
1766 DrawCompleteVideoDisplay();
1768 /* needed because DrawPreviewLevelInitial() takes some time */
1774 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1776 static int choice = MAIN_CONTROL_GAME;
1780 if (button == MB_MENU_INITIALIZE)
1782 DrawCursorAndText_Main(choice, TRUE);
1787 if (mx || my) /* mouse input */
1791 for (i = 0; main_controls[i].nr != -1; i++)
1794 printf("::: check click (%d, %d) for %d [%d] ...\n",
1795 mx - mSX, my - mSY, i, main_controls[i].nr);
1798 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1799 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1800 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1803 printf("::: inside %d\n", i);
1806 pos = main_controls[i].nr;
1812 else if (dx || dy) /* keyboard input */
1814 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1815 choice == MAIN_CONTROL_SETUP))
1816 button = MB_MENU_CHOICE;
1821 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1823 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1825 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1827 HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1829 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1831 HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1833 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1835 game_status = GAME_MODE_LEVELNR;
1837 DrawChooseLevelNr();
1839 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1845 PlaySound(SND_MENU_ITEM_ACTIVATING);
1847 DrawCursorAndText_Main(choice, FALSE);
1848 DrawCursorAndText_Main(pos, TRUE);
1855 PlaySound(SND_MENU_ITEM_SELECTING);
1857 if (pos == MAIN_CONTROL_NAME)
1859 game_status = GAME_MODE_PSEUDO_TYPENAME;
1861 HandleTypeName(strlen(setup.player_name), 0);
1863 else if (pos == MAIN_CONTROL_LEVELS)
1867 game_status = GAME_MODE_LEVELS;
1869 SaveLevelSetup_LastSeries();
1870 SaveLevelSetup_SeriesInfo();
1872 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1876 DrawChooseLevelSet();
1879 else if (pos == MAIN_CONTROL_SCORES)
1881 game_status = GAME_MODE_SCORES;
1885 else if (pos == MAIN_CONTROL_EDITOR)
1887 if (leveldir_current->readonly &&
1888 !strEqual(setup.player_name, "Artsoft"))
1889 Request("This level is read only !", REQ_CONFIRM);
1891 game_status = GAME_MODE_EDITOR;
1893 FadeSetEnterScreen();
1896 /* needed if different viewport properties defined for editor */
1897 ChangeViewportPropertiesIfNeeded();
1902 else if (pos == MAIN_CONTROL_INFO)
1904 game_status = GAME_MODE_INFO;
1905 info_mode = INFO_MODE_MAIN;
1909 else if (pos == MAIN_CONTROL_GAME)
1911 StartGameActions(options.network, setup.autorecord, level.random_seed);
1913 else if (pos == MAIN_CONTROL_SETUP)
1915 game_status = GAME_MODE_SETUP;
1916 setup_mode = SETUP_MODE_MAIN;
1920 else if (pos == MAIN_CONTROL_QUIT)
1922 SaveLevelSetup_LastSeries();
1923 SaveLevelSetup_SeriesInfo();
1925 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1926 game_status = GAME_MODE_QUIT;
1932 if (game_status == GAME_MODE_MAIN)
1934 DrawPreviewLevelAnimation();
1941 /* ========================================================================= */
1942 /* info screen functions */
1943 /* ========================================================================= */
1945 static struct TokenInfo *info_info;
1946 static int num_info_info;
1948 static void execInfoTitleScreen()
1950 info_mode = INFO_MODE_TITLE;
1955 static void execInfoElements()
1957 info_mode = INFO_MODE_ELEMENTS;
1962 static void execInfoMusic()
1964 info_mode = INFO_MODE_MUSIC;
1969 static void execInfoCredits()
1971 info_mode = INFO_MODE_CREDITS;
1976 static void execInfoProgram()
1978 info_mode = INFO_MODE_PROGRAM;
1983 static void execInfoVersion()
1985 info_mode = INFO_MODE_VERSION;
1990 static void execInfoLevelSet()
1992 info_mode = INFO_MODE_LEVELSET;
1997 static void execExitInfo()
1999 game_status = GAME_MODE_MAIN;
2001 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2004 static struct TokenInfo info_info_main[] =
2006 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2007 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2008 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2009 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2010 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2011 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2012 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2013 { TYPE_EMPTY, NULL, "" },
2014 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2019 static void DrawCursorAndText_Info(int pos, boolean active)
2021 int xpos = MENU_SCREEN_START_XPOS;
2022 int ypos = MENU_SCREEN_START_YPOS + pos;
2023 int font_nr = FONT_MENU_1;
2026 font_nr = FONT_ACTIVE(font_nr);
2028 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2030 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2031 drawCursor(pos, active);
2034 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2039 CloseDoor(DOOR_CLOSE_2);
2041 /* (needed after displaying title screens which disable auto repeat) */
2042 KeyboardAutoRepeatOn();
2044 FadeSetLeaveScreen();
2051 if (fade_mask == REDRAW_ALL)
2055 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2061 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2063 info_info = info_info_main;
2067 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2069 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2072 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2073 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2074 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2075 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2076 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2077 initCursor(i, IMG_MENU_BUTTON);
2079 DrawCursorAndText_Info(i, FALSE);
2084 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2089 DrawMaskedBorder(fade_mask);
2096 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2098 static int choice_store[MAX_INFO_MODES];
2099 int choice = choice_store[info_mode]; /* always starts with 0 */
2103 if (button == MB_MENU_INITIALIZE)
2105 /* advance to first valid menu entry */
2106 while (choice < num_info_info &&
2107 info_info[choice].type & TYPE_SKIP_ENTRY)
2109 choice_store[info_mode] = choice;
2111 DrawCursorAndText_Info(choice, TRUE);
2115 else if (button == MB_MENU_LEAVE)
2117 for (y = 0; y < num_info_info; y++)
2119 if (info_info[y].type & TYPE_LEAVE_MENU)
2121 void (*menu_callback_function)(void) = info_info[y].value;
2125 menu_callback_function();
2127 break; /* absolutely needed because function changes 'info_info'! */
2134 if (mx || my) /* mouse input */
2136 x = (mx - mSX) / 32;
2137 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2139 else if (dx || dy) /* keyboard input */
2143 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2145 if (info_info[choice].type & menu_navigation_type ||
2146 info_info[choice].type & TYPE_ENTER_SCREEN ||
2147 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2148 info_info[choice].type & TYPE_YES_NO_AUTO)
2149 button = MB_MENU_CHOICE;
2154 /* jump to next non-empty menu entry (up or down) */
2155 while (y > 0 && y < num_info_info - 1 &&
2156 info_info[y].type & TYPE_SKIP_ENTRY)
2160 if (IN_VIS_FIELD(x, y) &&
2161 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2167 PlaySound(SND_MENU_ITEM_ACTIVATING);
2169 DrawCursorAndText_Info(choice, FALSE);
2170 DrawCursorAndText_Info(y, TRUE);
2172 choice = choice_store[info_mode] = y;
2175 else if (!(info_info[y].type & TYPE_GHOSTED))
2177 PlaySound(SND_MENU_ITEM_SELECTING);
2179 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2181 void (*menu_callback_function)(void) = info_info[choice].value;
2183 FadeSetFromType(info_info[y].type);
2185 menu_callback_function();
2191 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2193 int ystart1 = mSY - SY + 100;
2194 int ystart2 = mSY - SY + 150;
2195 int ybottom = mSY - SY + SYSIZE - 20;
2197 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2199 FadeOut(REDRAW_FIELD);
2204 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2205 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2207 DrawTextSCentered(ybottom, FONT_TEXT_4,
2208 "Press any key or button for info menu");
2210 FadeIn(REDRAW_FIELD);
2213 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2215 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2216 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2217 int xstart = mSX + 16;
2218 int ystart1 = mSY - SY + 100;
2219 int ystart2 = mSY + 64 + 2 * 32;
2220 int ybottom = mSY - SY + SYSIZE - 20;
2221 int ystep = TILEY + 4;
2222 int element, action, direction;
2230 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2231 infoscreen_step[i] = infoscreen_frame[i] = 0;
2236 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2238 DrawTextSCentered(ybottom, FONT_TEXT_4,
2239 "Press any key or button for next page");
2245 while (helpanim_info[j].element != HELPANIM_LIST_END)
2247 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2252 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2261 j += infoscreen_step[i - start];
2263 element = helpanim_info[j].element;
2264 action = helpanim_info[j].action;
2265 direction = helpanim_info[j].direction;
2268 element = EL_UNKNOWN;
2270 if (action != -1 && direction != -1)
2271 graphic = el_act_dir2img(element, action, direction);
2272 else if (action != -1)
2273 graphic = el_act2img(element, action);
2274 else if (direction != -1)
2275 graphic = el_dir2img(element, direction);
2277 graphic = el2img(element);
2279 delay = helpanim_info[j++].delay;
2284 if (infoscreen_frame[i - start] == 0)
2287 infoscreen_frame[i - start] = delay - 1;
2291 sync_frame = delay - infoscreen_frame[i - start];
2292 infoscreen_frame[i - start]--;
2295 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2297 if (!infoscreen_frame[i - start])
2298 infoscreen_step[i - start] = 0;
2302 if (!infoscreen_frame[i - start])
2303 infoscreen_step[i - start]++;
2304 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2310 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2312 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2313 graphic, sync_frame, USE_MASKING);
2316 DrawInfoScreen_HelpText(element, action, direction, i - start);
2321 redraw_mask |= REDRAW_FIELD;
2326 static char *getHelpText(int element, int action, int direction)
2328 char token[MAX_LINE_LEN];
2330 strcpy(token, element_info[element].token_name);
2333 strcat(token, element_action_info[action].suffix);
2335 if (direction != -1)
2336 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2338 return getHashEntry(helptext_info, token);
2341 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2343 int font_nr = FONT_INFO_ELEMENTS;
2344 int font_width = getFontWidth(font_nr);
2345 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2346 int sy = mSY + 65 + 2 * 32 + 1;
2347 int ystep = TILEY + 4;
2348 int pad_x = sx - SX;
2349 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2350 int max_lines_per_text = 2;
2353 if (action != -1 && direction != -1) /* element.action.direction */
2354 text = getHelpText(element, action, direction);
2356 if (text == NULL && action != -1) /* element.action */
2357 text = getHelpText(element, action, -1);
2359 if (text == NULL && direction != -1) /* element.direction */
2360 text = getHelpText(element, -1, direction);
2362 if (text == NULL) /* base element */
2363 text = getHelpText(element, -1, -1);
2365 if (text == NULL) /* not found */
2366 text = "No description available";
2368 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2369 sy += getFontHeight(font_nr) / 2;
2371 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2372 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2373 TRUE, FALSE, FALSE);
2376 void DrawInfoScreen_TitleScreen()
2381 void HandleInfoScreen_TitleScreen(int button)
2383 HandleTitleScreen(0, 0, 0, 0, button);
2386 void DrawInfoScreen_Elements()
2388 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2390 FadeOut(REDRAW_FIELD);
2395 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2397 FadeIn(REDRAW_FIELD);
2402 void HandleInfoScreen_Elements(int button)
2404 static unsigned int info_delay = 0;
2405 static int num_anims;
2406 static int num_pages;
2408 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2411 if (button == MB_MENU_INITIALIZE)
2413 boolean new_element = TRUE;
2417 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2419 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2421 else if (new_element)
2424 new_element = FALSE;
2428 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2432 if (button == MB_MENU_LEAVE)
2434 PlaySound(SND_MENU_ITEM_SELECTING);
2436 info_mode = INFO_MODE_MAIN;
2441 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2443 if (button != MB_MENU_INITIALIZE)
2445 PlaySound(SND_MENU_ITEM_SELECTING);
2450 if (page >= num_pages)
2452 FadeSoundsAndMusic();
2454 info_mode = INFO_MODE_MAIN;
2455 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2462 FadeSetNextScreen();
2465 if (button != MB_MENU_INITIALIZE)
2466 FadeOut(REDRAW_FIELD);
2468 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2470 if (button != MB_MENU_INITIALIZE)
2471 FadeIn(REDRAW_FIELD);
2475 if (DelayReached(&info_delay, GameFrameDelay))
2476 if (page < num_pages)
2477 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2479 PlayMenuSoundIfLoop();
2483 void DrawInfoScreen_Music()
2485 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2488 FadeOut(REDRAW_FIELD);
2496 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2499 FadeIn(REDRAW_FIELD);
2503 void HandleInfoScreen_Music(int button)
2505 static struct MusicFileInfo *list = NULL;
2506 int ystart1 = mSY - SY + 100;
2507 int ystart2 = mSY - SY + 150;
2508 int ybottom = mSY - SY + SYSIZE - 20;
2511 if (button == MB_MENU_INITIALIZE)
2513 list = music_file_info;
2517 FadeSoundsAndMusic();
2522 DrawTextSCentered(ystart1, FONT_TEXT_1,
2523 "No music info for this level set.");
2525 DrawTextSCentered(ybottom, FONT_TEXT_4,
2526 "Press any key or button for info menu");
2532 if (button == MB_MENU_LEAVE)
2534 PlaySound(SND_MENU_ITEM_SELECTING);
2536 FadeSoundsAndMusic();
2538 info_mode = INFO_MODE_MAIN;
2543 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2547 if (button != MB_MENU_INITIALIZE)
2549 PlaySound(SND_MENU_ITEM_SELECTING);
2557 FadeSoundsAndMusic();
2559 info_mode = INFO_MODE_MAIN;
2560 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2565 FadeSoundsAndMusic();
2568 if (list != music_file_info)
2569 FadeSetNextScreen();
2572 if (button != MB_MENU_INITIALIZE)
2573 FadeOut(REDRAW_FIELD);
2580 int sound = list->music;
2582 if (sound_info[sound].loop)
2583 PlaySoundLoop(sound);
2587 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2591 PlayMusic(list->music);
2593 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2596 if (!strEqual(list->title, UNKNOWN_NAME))
2598 if (!strEqual(list->title_header, UNKNOWN_NAME))
2599 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2601 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2604 if (!strEqual(list->artist, UNKNOWN_NAME))
2606 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2607 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2609 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2611 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2614 if (!strEqual(list->album, UNKNOWN_NAME))
2616 if (!strEqual(list->album_header, UNKNOWN_NAME))
2617 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2619 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2621 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2624 if (!strEqual(list->year, UNKNOWN_NAME))
2626 if (!strEqual(list->year_header, UNKNOWN_NAME))
2627 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2629 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2631 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2634 DrawTextSCentered(ybottom, FONT_TEXT_4,
2635 "Press any key or button for next page");
2637 if (button != MB_MENU_INITIALIZE)
2638 FadeIn(REDRAW_FIELD);
2641 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2642 PlaySoundLoop(list->music);
2645 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2647 int ystart1 = mSY - SY + 100;
2648 int ystart2 = mSY - SY + 150;
2649 int ybottom = mSY - SY + SYSIZE - 20;
2655 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2659 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2660 "Special thanks to");
2661 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2663 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2665 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2666 "\"Boulder Dash\"");
2667 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2669 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2671 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2673 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2674 "First Star Software");
2676 else if (screen_nr == 1)
2678 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2679 "Special thanks to");
2680 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2681 "Klaus Heinz & Volker Wertich");
2682 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2684 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2685 "\"Emerald Mine\"");
2686 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2688 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2690 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2692 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2695 else if (screen_nr == 2)
2697 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2698 "Special thanks to");
2699 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2700 "Michael Stopp & Philip Jespersen");
2701 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2703 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2705 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2707 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2709 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2711 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2712 "Digital Integration");
2714 else if (screen_nr == 3)
2716 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2717 "Special thanks to");
2718 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2719 "Hiroyuki Imabayashi");
2720 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2722 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2724 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2726 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2728 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2730 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2733 else if (screen_nr == 4)
2735 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2736 "Special thanks to");
2737 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2739 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2741 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2742 "Jürgen Bonhagen");
2743 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2744 "for the continuous creation");
2745 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2746 "of outstanding level sets");
2748 else if (screen_nr == 5)
2750 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2752 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2754 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2755 "for ideas and inspiration by");
2756 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2759 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2761 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2763 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2764 "for ideas and inspiration by");
2765 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2768 else if (screen_nr == 6)
2770 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2772 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2775 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2776 "for the code base used for the");
2777 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2778 "native Emerald Mine engine");
2780 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2781 "for the new Emerald Mine engine");
2784 else if (screen_nr == 7)
2786 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2788 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2790 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2791 "for the initial DOS port");
2793 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2795 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2797 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2798 "for some additional toons");
2800 else if (screen_nr == 8)
2802 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2803 "And not to forget:");
2804 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2806 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2807 "All those who contributed");
2808 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2809 "levels to this game");
2810 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2814 DrawTextSCentered(ybottom, FONT_TEXT_4,
2815 "Press any key or button for next page");
2818 void DrawInfoScreen_Credits()
2820 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2822 FadeSoundsAndMusic();
2825 FadeOut(REDRAW_FIELD);
2828 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2831 FadeIn(REDRAW_FIELD);
2835 void HandleInfoScreen_Credits(int button)
2837 static int screen_nr = 0;
2838 int num_screens = 9;
2840 if (button == MB_MENU_INITIALIZE)
2844 // DrawInfoScreen_CreditsScreen(screen_nr);
2847 if (button == MB_MENU_LEAVE)
2849 PlaySound(SND_MENU_ITEM_SELECTING);
2851 info_mode = INFO_MODE_MAIN;
2856 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2858 if (button != MB_MENU_INITIALIZE)
2860 PlaySound(SND_MENU_ITEM_SELECTING);
2865 if (screen_nr >= num_screens)
2867 FadeSoundsAndMusic();
2869 info_mode = INFO_MODE_MAIN;
2870 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2877 FadeSetNextScreen();
2880 if (button != MB_MENU_INITIALIZE)
2881 FadeOut(REDRAW_FIELD);
2883 DrawInfoScreen_CreditsScreen(screen_nr);
2885 if (button != MB_MENU_INITIALIZE)
2886 FadeIn(REDRAW_FIELD);
2890 PlayMenuSoundIfLoop();
2894 void DrawInfoScreen_Program()
2896 int ystart1 = mSY - SY + 100;
2897 int ystart2 = mSY - SY + 150;
2898 int ybottom = mSY - SY + SYSIZE - 20;
2901 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2904 FadeOut(REDRAW_FIELD);
2910 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2912 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2913 "This game is Freeware!");
2914 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2915 "If you like it, send e-mail to:");
2916 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2917 PROGRAM_EMAIL_STRING);
2919 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2920 "More information and levels:");
2921 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2922 PROGRAM_WEBSITE_STRING);
2923 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2924 "If you have created new levels,");
2925 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2926 "send them to me to include them!");
2927 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2930 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2931 "or SnailMail to:");
2932 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2934 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2935 "Detmolder Strasse 189");
2936 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2938 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2940 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2941 "More information and levels:");
2942 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2943 PROGRAM_WEBSITE_STRING);
2944 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2945 "If you have created new levels,");
2946 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2947 "send them to me to include them!");
2948 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2952 DrawTextSCentered(ybottom, FONT_TEXT_4,
2953 "Press any key or button for info menu");
2956 FadeIn(REDRAW_FIELD);
2960 void HandleInfoScreen_Program(int button)
2962 if (button == MB_MENU_LEAVE)
2964 PlaySound(SND_MENU_ITEM_SELECTING);
2966 info_mode = INFO_MODE_MAIN;
2971 else if (button == MB_MENU_CHOICE)
2973 PlaySound(SND_MENU_ITEM_SELECTING);
2975 FadeSoundsAndMusic();
2978 FadeOut(REDRAW_FIELD);
2981 info_mode = INFO_MODE_MAIN;
2982 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2986 PlayMenuSoundIfLoop();
2990 void DrawInfoScreen_Version()
2992 int font_header = FONT_TEXT_3;
2993 int font_text = FONT_TEXT_2;
2994 int xstep = getFontWidth(font_text);
2995 int ystep = getFontHeight(font_text);
2996 int ystart1 = mSY - SY + 100;
2997 int ystart2 = mSY - SY + 150;
2998 int ybottom = mSY - SY + SYSIZE - 20;
2999 int xstart1 = mSX - SX + 2 * xstep;
3000 int xstart2 = mSX - SX + 18 * xstep;
3001 #if defined(TARGET_SDL)
3002 int xstart3 = mSX - SX + 28 * xstep;
3003 SDL_version sdl_version_compiled;
3004 const SDL_version *sdl_version_linked;
3005 int driver_name_len = 10;
3006 #if defined(TARGET_SDL2)
3007 SDL_version sdl_version_linked_ext;
3008 const char *driver_name = NULL;
3010 char driver_name[driver_name_len];
3014 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3017 FadeOut(REDRAW_FIELD);
3023 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3025 DrawTextF(xstart1, ystart2, font_header, "Name");
3026 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3029 DrawTextF(xstart1, ystart2, font_header, "Version");
3030 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3033 DrawTextF(xstart1, ystart2, font_header, "Platform");
3034 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3037 DrawTextF(xstart1, ystart2, font_header, "Target");
3038 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3041 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3042 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3044 #if defined(TARGET_SDL)
3045 ystart2 += 3 * ystep;
3046 DrawTextF(xstart1, ystart2, font_header, "Library");
3047 DrawTextF(xstart2, ystart2, font_header, "compiled");
3048 DrawTextF(xstart3, ystart2, font_header, "linked");
3050 SDL_VERSION(&sdl_version_compiled);
3051 #if defined(TARGET_SDL2)
3052 SDL_GetVersion(&sdl_version_linked_ext);
3053 sdl_version_linked = &sdl_version_linked_ext;
3055 sdl_version_linked = SDL_Linked_Version();
3058 ystart2 += 2 * ystep;
3059 DrawTextF(xstart1, ystart2, font_text, "SDL");
3060 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3061 sdl_version_compiled.major,
3062 sdl_version_compiled.minor,
3063 sdl_version_compiled.patch);
3064 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3065 sdl_version_linked->major,
3066 sdl_version_linked->minor,
3067 sdl_version_linked->patch);
3069 SDL_IMAGE_VERSION(&sdl_version_compiled);
3070 sdl_version_linked = IMG_Linked_Version();
3073 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3074 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3075 sdl_version_compiled.major,
3076 sdl_version_compiled.minor,
3077 sdl_version_compiled.patch);
3078 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3079 sdl_version_linked->major,
3080 sdl_version_linked->minor,
3081 sdl_version_linked->patch);
3083 SDL_MIXER_VERSION(&sdl_version_compiled);
3084 sdl_version_linked = Mix_Linked_Version();
3087 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3088 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3089 sdl_version_compiled.major,
3090 sdl_version_compiled.minor,
3091 sdl_version_compiled.patch);
3092 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3093 sdl_version_linked->major,
3094 sdl_version_linked->minor,
3095 sdl_version_linked->patch);
3097 SDL_NET_VERSION(&sdl_version_compiled);
3098 sdl_version_linked = SDLNet_Linked_Version();
3101 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3102 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3103 sdl_version_compiled.major,
3104 sdl_version_compiled.minor,
3105 sdl_version_compiled.patch);
3106 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3107 sdl_version_linked->major,
3108 sdl_version_linked->minor,
3109 sdl_version_linked->patch);
3111 ystart2 += 3 * ystep;
3112 DrawTextF(xstart1, ystart2, font_header, "Driver");
3113 DrawTextF(xstart2, ystart2, font_header, "Requested");
3114 DrawTextF(xstart3, ystart2, font_header, "Used");
3116 #if defined(TARGET_SDL2)
3117 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3119 SDL_VideoDriverName(driver_name, driver_name_len);
3122 ystart2 += 2 * ystep;
3123 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3124 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3125 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3127 #if defined(TARGET_SDL2)
3128 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3130 SDL_AudioDriverName(driver_name, driver_name_len);
3134 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3135 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3136 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3139 DrawTextSCentered(ybottom, FONT_TEXT_4,
3140 "Press any key or button for info menu");
3143 FadeIn(REDRAW_FIELD);
3147 void HandleInfoScreen_Version(int button)
3149 if (button == MB_MENU_LEAVE)
3151 PlaySound(SND_MENU_ITEM_SELECTING);
3153 info_mode = INFO_MODE_MAIN;
3158 else if (button == MB_MENU_CHOICE)
3160 PlaySound(SND_MENU_ITEM_SELECTING);
3162 FadeSoundsAndMusic();
3165 FadeOut(REDRAW_FIELD);
3168 info_mode = INFO_MODE_MAIN;
3169 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3173 PlayMenuSoundIfLoop();
3177 void DrawInfoScreen_LevelSet()
3179 struct TitleMessageInfo *tmi = &readme;
3180 char *filename = getLevelSetInfoFilename();
3182 /* if chars set to "-1", automatically determine by text and font width */
3183 if (tmi->chars == -1)
3184 tmi->chars = tmi->width / getFontWidth(tmi->font);
3186 tmi->width = tmi->chars * getFontWidth(tmi->font);
3188 /* if lines set to "-1", automatically determine by text and font height */
3189 if (tmi->lines == -1)
3190 tmi->lines = tmi->height / getFontHeight(tmi->font);
3192 tmi->height = tmi->lines * getFontHeight(tmi->font);
3194 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3197 FadeOut(REDRAW_FIELD);
3203 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3205 if (filename != NULL)
3206 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3207 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3208 tmi->autowrap, tmi->centered, tmi->parse_comments);
3210 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3211 "No information for this level set.");
3213 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3214 "Press any key or button for info menu");
3217 FadeIn(REDRAW_FIELD);
3221 void HandleInfoScreen_LevelSet(int button)
3223 if (button == MB_MENU_LEAVE)
3225 PlaySound(SND_MENU_ITEM_SELECTING);
3227 info_mode = INFO_MODE_MAIN;
3232 else if (button == MB_MENU_CHOICE)
3234 PlaySound(SND_MENU_ITEM_SELECTING);
3236 FadeSoundsAndMusic();
3239 FadeOut(REDRAW_FIELD);
3242 info_mode = INFO_MODE_MAIN;
3243 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3247 PlayMenuSoundIfLoop();
3251 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3253 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3255 if (info_mode == INFO_MODE_TITLE)
3256 DrawInfoScreen_TitleScreen();
3257 else if (info_mode == INFO_MODE_ELEMENTS)
3258 DrawInfoScreen_Elements();
3259 else if (info_mode == INFO_MODE_MUSIC)
3260 DrawInfoScreen_Music();
3261 else if (info_mode == INFO_MODE_CREDITS)
3262 DrawInfoScreen_Credits();
3263 else if (info_mode == INFO_MODE_PROGRAM)
3264 DrawInfoScreen_Program();
3265 else if (info_mode == INFO_MODE_VERSION)
3266 DrawInfoScreen_Version();
3267 else if (info_mode == INFO_MODE_LEVELSET)
3268 DrawInfoScreen_LevelSet();
3270 DrawInfoScreen_Main(fade_mask, do_fading);
3272 if (info_mode != INFO_MODE_MAIN &&
3273 info_mode != INFO_MODE_TITLE &&
3274 info_mode != INFO_MODE_MUSIC)
3281 void DrawAndFadeInInfoScreen(int fade_mask)
3283 DrawInfoScreenExt(fade_mask, TRUE);
3286 void DrawInfoScreen()
3288 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3291 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3293 if (info_mode == INFO_MODE_TITLE)
3294 HandleInfoScreen_TitleScreen(button);
3295 else if (info_mode == INFO_MODE_ELEMENTS)
3296 HandleInfoScreen_Elements(button);
3297 else if (info_mode == INFO_MODE_MUSIC)
3298 HandleInfoScreen_Music(button);
3299 else if (info_mode == INFO_MODE_CREDITS)
3300 HandleInfoScreen_Credits(button);
3301 else if (info_mode == INFO_MODE_PROGRAM)
3302 HandleInfoScreen_Program(button);
3303 else if (info_mode == INFO_MODE_VERSION)
3304 HandleInfoScreen_Version(button);
3305 else if (info_mode == INFO_MODE_LEVELSET)
3306 HandleInfoScreen_LevelSet(button);
3308 HandleInfoScreen_Main(mx, my, dx, dy, button);
3316 /* ========================================================================= */
3317 /* type name functions */
3318 /* ========================================================================= */
3320 void HandleTypeName(int newxpos, Key key)
3322 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3323 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3324 struct TextPosInfo *pos = mci->pos_input;
3325 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3326 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3327 static int xpos = 0;
3328 int font_nr = pos->font;
3329 int font_active_nr = FONT_ACTIVE(font_nr);
3330 int font_width = getFontWidth(font_active_nr);
3331 char key_char = getValidConfigValueChar(getCharFromKey(key));
3332 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3333 boolean is_active = TRUE;
3335 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3339 strcpy(last_player_name, setup.player_name);
3343 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3345 setup.player_name[xpos] = key_char;
3346 setup.player_name[xpos + 1] = 0;
3350 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3354 setup.player_name[xpos] = 0;
3356 else if (key == KSYM_Return && xpos > 0)
3362 game_status = GAME_MODE_MAIN;
3364 else if (key == KSYM_Escape)
3366 strcpy(setup.player_name, last_player_name);
3370 game_status = GAME_MODE_MAIN;
3375 pos->width = (strlen(setup.player_name) + 1) * font_width;
3376 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3378 DrawText(startx, starty, setup.player_name, font_active_nr);
3379 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3383 pos->width = strlen(setup.player_name) * font_width;
3384 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3386 DrawText(startx, starty, setup.player_name, font_nr);
3391 /* ========================================================================= */
3392 /* tree menu functions */
3393 /* ========================================================================= */
3395 static void DrawChooseTree(TreeInfo **ti_ptr)
3399 FreeScreenGadgets();
3400 CreateScreenGadgets();
3402 CloseDoor(DOOR_CLOSE_2);
3405 FadeOut(REDRAW_FIELD);
3410 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3411 MapScreenTreeGadgets(*ti_ptr);
3414 FadeIn(REDRAW_FIELD);
3420 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3422 struct GadgetInfo *gi = screen_gadget[id];
3423 int items_max, items_visible, item_position;
3425 items_max = numTreeInfoInGroup(ti);
3426 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3427 item_position = first_entry;
3429 if (item_position > items_max - items_visible)
3430 item_position = items_max - items_visible;
3432 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3433 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3434 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3437 static void drawChooseTreeList(int first_entry, int num_page_entries,
3441 char *title_string = NULL;
3442 int yoffset_sets = MENU_TITLE1_YPOS;
3443 int yoffset_setup = 16;
3444 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3445 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3446 int last_game_status = game_status; /* save current game status */
3448 title_string = ti->infotext;
3450 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3453 /* force LEVELS font on artwork setup screen */
3454 game_status = GAME_MODE_LEVELS;
3458 /* clear tree list area, but not title or scrollbar */
3459 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3460 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3461 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3463 /* clear tree list area, but not title or scrollbar */
3464 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3465 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3466 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3469 for (i = 0; i < num_page_entries; i++)
3471 TreeInfo *node, *node_first;
3472 int entry_pos = first_entry + i;
3473 int xpos = MENU_SCREEN_START_XPOS;
3474 int ypos = MENU_SCREEN_START_YPOS + i;
3475 int startx = mSX + xpos * 32;
3476 int starty = mSY + ypos * 32;
3477 int font_nr = FONT_TEXT_1;
3478 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3479 int startx_text = startx + font_xoffset;
3480 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3481 int text_size = startx_scrollbar - startx_text;
3482 int max_buffer_len = text_size / getFontWidth(font_nr);
3483 char buffer[max_buffer_len + 1];
3485 node_first = getTreeInfoFirstGroupEntry(ti);
3486 node = getTreeInfoFromPos(node_first, entry_pos);
3488 strncpy(buffer, node->name, max_buffer_len);
3489 buffer[max_buffer_len] = '\0';
3491 DrawText(startx, starty, buffer, font_nr + node->color);
3493 if (node->parent_link)
3494 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3495 else if (node->level_group)
3496 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3498 initCursor(i, IMG_MENU_BUTTON);
3501 game_status = last_game_status; /* restore current game status */
3503 redraw_mask |= REDRAW_FIELD;
3506 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3508 TreeInfo *node, *node_first;
3509 int x, last_redraw_mask = redraw_mask;
3510 int ypos = MENU_TITLE2_YPOS;
3511 int font_nr = FONT_TITLE_2;
3513 if (ti->type == TREE_TYPE_LEVEL_NR)
3514 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3516 if (ti->type != TREE_TYPE_LEVEL_DIR)
3519 node_first = getTreeInfoFirstGroupEntry(ti);
3520 node = getTreeInfoFromPos(node_first, entry_pos);
3522 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3525 if (node->parent_link)
3526 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3527 node->node_parent->name);
3528 else if (node->level_group)
3529 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3531 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3532 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3533 node->levels, (node->levels > 1 ? "levels" : "level"),
3536 if (node->parent_link)
3537 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3539 else if (node->level_group)
3540 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3542 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3543 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3544 node->levels, node->class_desc);
3547 /* let BackToFront() redraw only what is needed */
3548 redraw_mask = last_redraw_mask | REDRAW_TILES;
3549 for (x = 0; x < SCR_FIELDX; x++)
3550 MarkTileDirty(x, 1);
3553 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3556 TreeInfo *ti = *ti_ptr;
3558 int y = ti->cl_cursor;
3559 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3560 int num_entries = numTreeInfoInGroup(ti);
3561 int num_page_entries;
3562 int last_game_status = game_status; /* save current game status */
3563 boolean position_set_by_scrollbar = (dx == 999);
3566 /* force LEVELS draw offset on choose level and artwork setup screen */
3567 game_status = GAME_MODE_LEVELS;
3570 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3571 num_page_entries = num_entries;
3573 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3575 game_status = last_game_status; /* restore current game status */
3577 if (button == MB_MENU_INITIALIZE)
3579 int num_entries = numTreeInfoInGroup(ti);
3580 int entry_pos = posTreeInfo(ti);
3582 if (ti->cl_first == -1)
3584 /* only on initialization */
3585 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3586 ti->cl_cursor = entry_pos - ti->cl_first;
3588 else if (ti->cl_cursor >= num_page_entries ||
3589 (num_entries > num_page_entries &&
3590 num_entries - ti->cl_first < num_page_entries))
3592 /* only after change of list size (by custom graphic configuration) */
3593 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3594 ti->cl_cursor = entry_pos - ti->cl_first;
3597 if (position_set_by_scrollbar)
3600 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3603 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3604 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3605 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3609 else if (button == MB_MENU_LEAVE)
3613 PlaySound(SND_MENU_ITEM_SELECTING);
3615 if (ti->node_parent)
3617 *ti_ptr = ti->node_parent;
3618 DrawChooseTree(ti_ptr);
3620 else if (game_status == GAME_MODE_SETUP)
3622 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3624 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3625 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3626 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3627 execSetupGraphics();
3628 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3629 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3630 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3637 if (game_status == GAME_MODE_LEVELNR)
3638 level_nr = atoi(level_number_current->identifier);
3640 game_status = GAME_MODE_MAIN;
3642 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3648 if (mx || my) /* mouse input */
3650 int last_game_status = game_status; /* save current game status */
3653 /* force LEVELS draw offset on artwork setup screen */
3654 game_status = GAME_MODE_LEVELS;
3657 x = (mx - mSX) / 32;
3658 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3660 game_status = last_game_status; /* restore current game status */
3662 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3664 /* move cursor instead of scrolling when already at start/end of list */
3665 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3667 else if (dy == +1 * SCROLL_LINE &&
3668 ti->cl_first + num_page_entries == num_entries)
3671 /* handle scrolling screen one line or page */
3672 if (ti->cl_cursor + dy < 0 ||
3673 ti->cl_cursor + dy > num_page_entries - 1)
3675 if (ABS(dy) == SCROLL_PAGE)
3676 step = num_page_entries - 1;
3678 if (dy < 0 && ti->cl_first > 0)
3680 /* scroll page/line up */
3682 ti->cl_first -= step;
3683 if (ti->cl_first < 0)
3686 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3687 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3688 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3690 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3693 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3695 /* scroll page/line down */
3697 ti->cl_first += step;
3698 if (ti->cl_first + num_page_entries > num_entries)
3699 ti->cl_first = MAX(0, num_entries - num_page_entries);
3701 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3702 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3703 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3705 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3712 /* handle moving cursor one line */
3713 y = ti->cl_cursor + dy;
3718 TreeInfo *node_first, *node_cursor;
3719 int entry_pos = ti->cl_first + y;
3721 node_first = getTreeInfoFirstGroupEntry(ti);
3722 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3724 if (node_cursor->node_group)
3728 PlaySound(SND_MENU_ITEM_SELECTING);
3730 node_cursor->cl_first = ti->cl_first;
3731 node_cursor->cl_cursor = ti->cl_cursor;
3732 *ti_ptr = node_cursor->node_group;
3733 DrawChooseTree(ti_ptr);
3738 else if (dx == -1 && ti->node_parent)
3742 PlaySound(SND_MENU_ITEM_SELECTING);
3744 *ti_ptr = ti->node_parent;
3745 DrawChooseTree(ti_ptr);
3750 if (!anyScrollbarGadgetActive() &&
3751 IN_VIS_FIELD(x, y) &&
3752 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3753 y >= 0 && y < num_page_entries)
3757 if (y != ti->cl_cursor)
3759 PlaySound(SND_MENU_ITEM_ACTIVATING);
3761 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3762 drawChooseTreeCursor(y, TRUE);
3763 drawChooseTreeInfo(ti->cl_first + y, ti);
3770 TreeInfo *node_first, *node_cursor;
3771 int entry_pos = ti->cl_first + y;
3773 PlaySound(SND_MENU_ITEM_SELECTING);
3775 node_first = getTreeInfoFirstGroupEntry(ti);
3776 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3778 if (node_cursor->node_group)
3782 node_cursor->cl_first = ti->cl_first;
3783 node_cursor->cl_cursor = ti->cl_cursor;
3784 *ti_ptr = node_cursor->node_group;
3785 DrawChooseTree(ti_ptr);
3787 else if (node_cursor->parent_link)
3791 *ti_ptr = node_cursor->node_parent;
3792 DrawChooseTree(ti_ptr);
3799 FadeSetEnterScreen();
3802 node_cursor->cl_first = ti->cl_first;
3803 node_cursor->cl_cursor = ti->cl_cursor;
3804 *ti_ptr = node_cursor;
3806 if (ti->type == TREE_TYPE_LEVEL_DIR)
3808 LoadLevelSetup_SeriesInfo();
3810 SaveLevelSetup_LastSeries();
3811 SaveLevelSetup_SeriesInfo();
3815 if (game_status == GAME_MODE_SETUP)
3817 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3819 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3820 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3821 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3822 execSetupGraphics();
3823 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3824 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3825 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3832 if (game_status == GAME_MODE_LEVELNR)
3833 level_nr = atoi(level_number_current->identifier);
3835 game_status = GAME_MODE_MAIN;
3844 void DrawChooseLevelSet()
3846 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3848 DrawChooseTree(&leveldir_current);
3854 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3856 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3863 void DrawChooseLevelNr()
3867 if (level_number != NULL)
3869 freeTreeInfo(level_number);
3871 level_number = NULL;
3874 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3876 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3877 char identifier[32], name[32];
3880 /* temporarily load level info to get level name */
3881 LoadLevelInfoOnly(i);
3883 ti->node_top = &level_number;
3884 ti->sort_priority = 10000 + value;
3885 ti->color = (level.no_valid_file ? FC_BLUE :
3886 LevelStats_getSolved(i) ? FC_GREEN :
3887 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3889 sprintf(identifier, "%d", value);
3890 sprintf(name, "%03d: %s", value,
3891 (level.no_valid_file ? "(no file)" : level.name));
3893 setString(&ti->identifier, identifier);
3894 setString(&ti->name, name);
3895 setString(&ti->name_sorting, name);
3897 pushTreeInfo(&level_number, ti);
3900 /* sort level number values to start with lowest level number */
3901 sortTreeInfo(&level_number);
3903 /* set current level number to current level number */
3904 level_number_current =
3905 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3907 /* if that also fails, set current level number to first available level */
3908 if (level_number_current == NULL)
3909 level_number_current = level_number;
3911 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3914 DrawChooseTree(&level_number_current);
3916 DrawChooseTree(&leveldir_current);
3923 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3926 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3928 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3936 void DrawHallOfFame(int highlight_position)
3939 FadeSoundsAndMusic();
3941 /* (this is needed when called from GameEnd() after winning a game) */
3942 KeyboardAutoRepeatOn();
3945 /* (this is needed when called from GameEnd() after winning a game) */
3946 SetDrawDeactivationMask(REDRAW_NONE);
3947 SetDrawBackgroundMask(REDRAW_FIELD);
3949 CloseDoor(DOOR_CLOSE_2);
3951 if (highlight_position < 0)
3952 LoadScore(level_nr);
3954 FadeSetEnterScreen();
3956 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3959 FadeOut(REDRAW_FIELD);
3967 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3970 FadeIn(REDRAW_FIELD);
3974 static void drawHallOfFameList(int first_entry, int highlight_position)
3978 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3981 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3982 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3983 "HighScores of Level %d", level_nr);
3985 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3987 int entry = first_entry + i;
3988 boolean active = (entry == highlight_position);
3989 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3990 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3991 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3992 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3993 int dx1 = 3 * getFontWidth(font_nr1);
3994 int dx2 = dx1 + getFontWidth(font_nr1);
3995 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3996 int sy = mSY + 64 + i * 32;
3998 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3999 DrawText(mSX + dx1, sy, ".", font_nr1);
4000 DrawText(mSX + dx2, sy, ".........................", font_nr3);
4002 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4003 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4005 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4008 redraw_mask |= REDRAW_FIELD;
4011 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4013 static int first_entry = 0;
4014 static int highlight_position = 0;
4015 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4017 if (button == MB_MENU_INITIALIZE)
4020 highlight_position = mx;
4021 drawHallOfFameList(first_entry, highlight_position);
4026 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4027 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4031 if (first_entry > 0)
4033 first_entry -= step;
4034 if (first_entry < 0)
4037 drawHallOfFameList(first_entry, highlight_position);
4042 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4044 first_entry += step;
4045 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4046 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4048 drawHallOfFameList(first_entry, highlight_position);
4051 else if (button == MB_MENU_LEAVE)
4053 PlaySound(SND_MENU_ITEM_SELECTING);
4055 FadeSound(SND_BACKGROUND_SCORES);
4057 game_status = GAME_MODE_MAIN;
4061 else if (button == MB_MENU_CHOICE)
4063 PlaySound(SND_MENU_ITEM_SELECTING);
4065 FadeSound(SND_BACKGROUND_SCORES);
4068 FadeOut(REDRAW_FIELD);
4071 game_status = GAME_MODE_MAIN;
4073 DrawAndFadeInMainMenu(REDRAW_FIELD);
4076 if (game_status == GAME_MODE_SCORES)
4077 PlayMenuSoundIfLoop();
4085 /* ========================================================================= */
4086 /* setup screen functions */
4087 /* ========================================================================= */
4089 static struct TokenInfo *setup_info;
4090 static int num_setup_info;
4092 static char *screen_mode_text;
4093 static char *window_size_text;
4094 static char *scroll_delay_text;
4095 static char *game_speed_text;
4096 static char *graphics_set_name;
4097 static char *sounds_set_name;
4098 static char *music_set_name;
4099 static char *volume_simple_text;
4100 static char *volume_loops_text;
4101 static char *volume_music_text;
4103 static void execSetupMain()
4105 setup_mode = SETUP_MODE_MAIN;
4110 static void execSetupGame()
4112 if (game_speeds == NULL)
4116 for (i = 0; game_speeds_list[i].value != -1; i++)
4118 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4119 char identifier[32], name[32];
4120 int value = game_speeds_list[i].value;
4121 char *text = game_speeds_list[i].text;
4123 ti->node_top = &game_speeds;
4124 ti->sort_priority = 10000 - value;
4126 sprintf(identifier, "%d", value);
4127 sprintf(name, "%s", text);
4129 setString(&ti->identifier, identifier);
4130 setString(&ti->name, name);
4131 setString(&ti->name_sorting, name);
4132 setString(&ti->infotext, "Game Speed");
4134 pushTreeInfo(&game_speeds, ti);
4137 /* sort game speed values to start with slowest game speed */
4138 sortTreeInfo(&game_speeds);
4140 /* set current game speed to configured game speed value */
4141 game_speed_current =
4142 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4144 /* if that fails, set current game speed to reliable default value */
4145 if (game_speed_current == NULL)
4146 game_speed_current =
4147 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4149 /* if that also fails, set current game speed to first available speed */
4150 if (game_speed_current == NULL)
4151 game_speed_current = game_speeds;
4154 setup.game_frame_delay = atoi(game_speed_current->identifier);
4156 /* needed for displaying game speed text instead of identifier */
4157 game_speed_text = game_speed_current->name;
4159 setup_mode = SETUP_MODE_GAME;
4164 static void execSetupChooseGameSpeed()
4166 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4171 static void execSetupEditor()
4173 setup_mode = SETUP_MODE_EDITOR;
4178 static void execSetupGraphics_setWindowSizes(boolean update_list)
4180 if (window_sizes != NULL && update_list)
4182 freeTreeInfo(window_sizes);
4184 window_sizes = NULL;
4187 if (window_sizes == NULL)
4189 boolean current_window_size_found = FALSE;
4192 for (i = 0; window_sizes_list[i].value != -1; i++)
4194 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4195 char identifier[32], name[32];
4196 int value = window_sizes_list[i].value;
4197 char *text = window_sizes_list[i].text;
4199 ti->node_top = &window_sizes;
4200 ti->sort_priority = value;
4202 sprintf(identifier, "%d", value);
4203 sprintf(name, "%s", text);
4205 setString(&ti->identifier, identifier);
4206 setString(&ti->name, name);
4207 setString(&ti->name_sorting, name);
4208 setString(&ti->infotext, "Window Scaling");
4210 pushTreeInfo(&window_sizes, ti);
4212 if (value == setup.window_scaling_percent)
4213 current_window_size_found = TRUE;
4216 if (!current_window_size_found)
4218 // add entry for non-preset window scaling value
4220 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4221 char identifier[32], name[32];
4222 int value = setup.window_scaling_percent;
4224 ti->node_top = &window_sizes;
4225 ti->sort_priority = value;
4227 sprintf(identifier, "%d", value);
4228 sprintf(name, "%d %% (Current)", value);
4230 setString(&ti->identifier, identifier);
4231 setString(&ti->name, name);
4232 setString(&ti->name_sorting, name);
4233 setString(&ti->infotext, "Window Scaling");
4235 pushTreeInfo(&window_sizes, ti);
4238 /* sort window size values to start with lowest window size value */
4239 sortTreeInfo(&window_sizes);
4241 /* set current window size value to configured window size value */
4242 window_size_current =
4243 getTreeInfoFromIdentifier(window_sizes,
4244 i_to_a(setup.window_scaling_percent));
4246 /* if that fails, set current window size to reliable default value */
4247 if (window_size_current == NULL)
4248 window_size_current =
4249 getTreeInfoFromIdentifier(window_sizes,
4250 i_to_a(STD_WINDOW_SCALING_PERCENT));
4252 /* if that also fails, set current window size to first available value */
4253 if (window_size_current == NULL)
4254 window_size_current = window_sizes;
4257 setup.window_scaling_percent = atoi(window_size_current->identifier);
4259 /* needed for displaying window size text instead of identifier */
4260 window_size_text = window_size_current->name;
4263 static void execSetupGraphics_setScreenModes()
4265 // if (screen_modes == NULL && video.fullscreen_available)
4266 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4270 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4272 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4273 char identifier[32], name[32];
4274 int x = video.fullscreen_modes[i].width;
4275 int y = video.fullscreen_modes[i].height;
4278 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4280 ti->node_top = &screen_modes;
4281 ti->sort_priority = x * 10000 + y;
4283 sprintf(identifier, "%dx%d", x, y);
4284 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4286 setString(&ti->identifier, identifier);
4287 setString(&ti->name, name);
4288 setString(&ti->name_sorting, name);
4289 setString(&ti->infotext, "Fullscreen Mode");
4291 pushTreeInfo(&screen_modes, ti);
4294 /* sort fullscreen modes to start with lowest available screen resolution */
4295 sortTreeInfo(&screen_modes);
4297 /* set current screen mode for fullscreen mode to configured setup value */
4298 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4299 setup.fullscreen_mode);
4301 /* if that fails, set current screen mode to reliable default value */
4302 if (screen_mode_current == NULL)
4303 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4304 DEFAULT_FULLSCREEN_MODE);
4306 /* if that also fails, set current screen mode to first available mode */
4307 if (screen_mode_current == NULL)
4308 screen_mode_current = screen_modes;
4310 if (screen_mode_current == NULL)
4311 video.fullscreen_available = FALSE;
4314 // if (video.fullscreen_available)
4315 if (screen_mode_current != NULL)
4317 setup.fullscreen_mode = screen_mode_current->identifier;
4319 /* needed for displaying screen mode name instead of identifier */
4320 screen_mode_text = screen_mode_current->name;
4324 static void execSetupGraphics_setScrollDelays()
4326 if (scroll_delays == NULL)
4330 for (i = 0; scroll_delays_list[i].value != -1; i++)
4332 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4333 char identifier[32], name[32];
4334 int value = scroll_delays_list[i].value;
4335 char *text = scroll_delays_list[i].text;
4337 ti->node_top = &scroll_delays;
4338 ti->sort_priority = value;
4340 sprintf(identifier, "%d", value);
4341 sprintf(name, "%s", text);
4343 setString(&ti->identifier, identifier);
4344 setString(&ti->name, name);
4345 setString(&ti->name_sorting, name);
4346 setString(&ti->infotext, "Scroll Delay");
4348 pushTreeInfo(&scroll_delays, ti);
4351 /* sort scroll delay values to start with lowest scroll delay value */
4352 sortTreeInfo(&scroll_delays);
4354 /* set current scroll delay value to configured scroll delay value */
4355 scroll_delay_current =
4356 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4358 /* if that fails, set current scroll delay to reliable default value */
4359 if (scroll_delay_current == NULL)
4360 scroll_delay_current =
4361 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4363 /* if that also fails, set current scroll delay to first available value */
4364 if (scroll_delay_current == NULL)
4365 scroll_delay_current = scroll_delays;
4368 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4370 /* needed for displaying scroll delay text instead of identifier */
4371 scroll_delay_text = scroll_delay_current->name;
4374 static void execSetupGraphics()
4376 // update "setup.window_scaling_percent" from list selection
4377 execSetupGraphics_setWindowSizes(FALSE);
4378 // maybe remove non-preset value (if standard value was selected)
4379 execSetupGraphics_setWindowSizes(TRUE);
4381 execSetupGraphics_setScreenModes();
4382 execSetupGraphics_setScrollDelays();
4384 setup_mode = SETUP_MODE_GRAPHICS;
4389 #if !defined(PLATFORM_ANDROID)
4390 #if defined(TARGET_SDL2)
4391 static void execSetupChooseWindowSize()
4394 if (!video.window_scaling_available)
4398 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4403 static void execSetupChooseScreenMode()
4405 if (!video.fullscreen_available)
4408 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4415 static void execSetupChooseScrollDelay()
4417 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4422 static void execSetupChooseVolumeSimple()
4424 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4429 static void execSetupChooseVolumeLoops()
4431 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4436 static void execSetupChooseVolumeMusic()
4438 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4443 static void execSetupSound()
4446 if (volumes_simple == NULL)
4450 for (i = 0; volumes_list[i].value != -1; i++)
4452 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4453 char identifier[32], name[32];
4454 int value = volumes_list[i].value;
4455 char *text = volumes_list[i].text;
4457 ti->node_top = &volumes_simple;
4458 ti->sort_priority = value;
4460 sprintf(identifier, "%d", value);
4461 sprintf(name, "%s", text);
4463 setString(&ti->identifier, identifier);
4464 setString(&ti->name, name);
4465 setString(&ti->name_sorting, name);
4466 setString(&ti->infotext, "Sound Volume");
4468 pushTreeInfo(&volumes_simple, ti);
4471 /* sort volume values to start with lowest volume value */
4472 sortTreeInfo(&volumes_simple);
4474 /* set current volume value to configured volume value */
4475 volume_simple_current =
4476 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4478 /* if that fails, set current volume to reliable default value */
4479 if (volume_simple_current == NULL)
4480 volume_simple_current =
4481 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4483 /* if that also fails, set current volume to first available value */
4484 if (volume_simple_current == NULL)
4485 volume_simple_current = volumes_simple;
4488 if (volumes_loops == NULL)
4492 for (i = 0; volumes_list[i].value != -1; i++)
4494 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4495 char identifier[32], name[32];
4496 int value = volumes_list[i].value;
4497 char *text = volumes_list[i].text;
4499 ti->node_top = &volumes_loops;
4500 ti->sort_priority = value;
4502 sprintf(identifier, "%d", value);
4503 sprintf(name, "%s", text);
4505 setString(&ti->identifier, identifier);
4506 setString(&ti->name, name);
4507 setString(&ti->name_sorting, name);
4508 setString(&ti->infotext, "Loops Volume");
4510 pushTreeInfo(&volumes_loops, ti);
4513 /* sort volume values to start with lowest volume value */
4514 sortTreeInfo(&volumes_loops);
4516 /* set current volume value to configured volume value */
4517 volume_loops_current =
4518 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4520 /* if that fails, set current volume to reliable default value */
4521 if (volume_loops_current == NULL)
4522 volume_loops_current =
4523 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4525 /* if that also fails, set current volume to first available value */
4526 if (volume_loops_current == NULL)
4527 volume_loops_current = volumes_loops;
4530 if (volumes_music == NULL)
4534 for (i = 0; volumes_list[i].value != -1; i++)
4536 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4537 char identifier[32], name[32];
4538 int value = volumes_list[i].value;
4539 char *text = volumes_list[i].text;
4541 ti->node_top = &volumes_music;
4542 ti->sort_priority = value;
4544 sprintf(identifier, "%d", value);
4545 sprintf(name, "%s", text);
4547 setString(&ti->identifier, identifier);
4548 setString(&ti->name, name);
4549 setString(&ti->name_sorting, name);
4550 setString(&ti->infotext, "Music Volume");
4552 pushTreeInfo(&volumes_music, ti);
4555 /* sort volume values to start with lowest volume value */
4556 sortTreeInfo(&volumes_music);
4558 /* set current volume value to configured volume value */
4559 volume_music_current =
4560 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4562 /* if that fails, set current volume to reliable default value */
4563 if (volume_music_current == NULL)
4564 volume_music_current =
4565 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4567 /* if that also fails, set current volume to first available value */
4568 if (volume_music_current == NULL)
4569 volume_music_current = volumes_music;
4572 setup.volume_simple = atoi(volume_simple_current->identifier);
4573 setup.volume_loops = atoi(volume_loops_current->identifier);
4574 setup.volume_music = atoi(volume_music_current->identifier);
4576 /* needed for displaying volume text instead of identifier */
4577 volume_simple_text = volume_simple_current->name;
4578 volume_loops_text = volume_loops_current->name;
4579 volume_music_text = volume_music_current->name;
4582 setup_mode = SETUP_MODE_SOUND;
4587 static void execSetupArtwork()
4590 printf("::: '%s', '%s', '%s'\n",
4591 artwork.gfx_current->subdir,
4592 artwork.gfx_current->fullpath,
4593 artwork.gfx_current->basepath);
4596 setup.graphics_set = artwork.gfx_current->identifier;
4597 setup.sounds_set = artwork.snd_current->identifier;
4598 setup.music_set = artwork.mus_current->identifier;
4600 /* needed if last screen (setup choice) changed graphics, sounds or music */
4601 ReloadCustomArtwork(0);
4603 /* needed for displaying artwork name instead of artwork identifier */
4604 graphics_set_name = artwork.gfx_current->name;
4605 sounds_set_name = artwork.snd_current->name;
4606 music_set_name = artwork.mus_current->name;
4608 setup_mode = SETUP_MODE_ARTWORK;
4613 static void execSetupChooseGraphics()
4615 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4620 static void execSetupChooseSounds()
4622 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4627 static void execSetupChooseMusic()
4629 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4634 static void execSetupInput()
4636 setup_mode = SETUP_MODE_INPUT;
4641 static void execSetupShortcuts()
4643 setup_mode = SETUP_MODE_SHORTCUTS;
4648 static void execSetupShortcuts1()
4650 setup_mode = SETUP_MODE_SHORTCUTS_1;
4655 static void execSetupShortcuts2()
4657 setup_mode = SETUP_MODE_SHORTCUTS_2;
4662 static void execSetupShortcuts3()
4664 setup_mode = SETUP_MODE_SHORTCUTS_3;
4669 static void execSetupShortcuts4()
4671 setup_mode = SETUP_MODE_SHORTCUTS_4;
4676 static void execSetupShortcuts5()
4678 setup_mode = SETUP_MODE_SHORTCUTS_5;
4683 static void execExitSetup()
4685 game_status = GAME_MODE_MAIN;
4687 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4690 static void execSaveAndExitSetup()
4696 static struct TokenInfo setup_info_main[] =
4698 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4699 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4700 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4701 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4702 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4703 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4704 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4705 { TYPE_EMPTY, NULL, "" },
4706 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4707 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4712 static struct TokenInfo setup_info_game[] =
4714 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4715 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4716 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4717 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4718 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4719 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4720 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4721 { TYPE_STRING, &game_speed_text, "" },
4722 { TYPE_EMPTY, NULL, "" },
4723 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4728 static struct TokenInfo setup_info_editor[] =
4731 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4732 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4733 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4734 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4735 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4736 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4737 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4738 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4740 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4741 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4742 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4744 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4746 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4747 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4748 { TYPE_EMPTY, NULL, "" },
4750 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4751 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4752 { TYPE_EMPTY, NULL, "" },
4754 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4755 { TYPE_EMPTY, NULL, "" },
4756 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4761 static struct TokenInfo setup_info_graphics[] =
4763 #if !defined(PLATFORM_ANDROID)
4764 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4765 #if defined(TARGET_SDL2)
4766 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
4767 { TYPE_STRING, &window_size_text, "" },
4769 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4770 { TYPE_STRING, &screen_mode_text, "" },
4774 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4776 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4777 { TYPE_STRING, &scroll_delay_text, "" },
4779 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4781 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4782 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4783 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4784 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4785 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4786 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4787 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4788 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4789 { TYPE_EMPTY, NULL, "" },
4790 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4795 static struct TokenInfo setup_info_sound[] =
4797 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4798 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4799 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4800 { TYPE_EMPTY, NULL, "" },
4801 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4802 { TYPE_STRING, &volume_simple_text, "" },
4803 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4804 { TYPE_STRING, &volume_loops_text, "" },
4805 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
4806 { TYPE_STRING, &volume_music_text, "" },
4807 { TYPE_EMPTY, NULL, "" },
4808 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4813 static struct TokenInfo setup_info_artwork[] =
4815 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4816 { TYPE_STRING, &graphics_set_name, "" },
4817 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4818 { TYPE_STRING, &sounds_set_name, "" },
4819 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4820 { TYPE_STRING, &music_set_name, "" },
4821 { TYPE_EMPTY, NULL, "" },
4824 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4825 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4826 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4828 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4829 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4830 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4831 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
4834 { TYPE_STRING, NULL, "Override Level Artwork:"},
4835 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4836 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4837 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4839 { TYPE_EMPTY, NULL, "" },
4840 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4845 static struct TokenInfo setup_info_input[] =
4847 { TYPE_SWITCH, NULL, "Player:" },
4848 { TYPE_SWITCH, NULL, "Device:" },
4849 { TYPE_ENTER_MENU, NULL, "" },
4850 { TYPE_EMPTY, NULL, "" },
4851 { TYPE_EMPTY, NULL, "" },
4852 { TYPE_EMPTY, NULL, "" },
4853 { TYPE_EMPTY, NULL, "" },
4854 { TYPE_EMPTY, NULL, "" },
4855 { TYPE_EMPTY, NULL, "" },
4856 { TYPE_EMPTY, NULL, "" },
4857 { TYPE_EMPTY, NULL, "" },
4858 { TYPE_EMPTY, NULL, "" },
4859 { TYPE_EMPTY, NULL, "" },
4860 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4865 static struct TokenInfo setup_info_shortcuts[] =
4867 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4868 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4869 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4870 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4871 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4872 { TYPE_EMPTY, NULL, "" },
4873 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4878 static struct TokenInfo setup_info_shortcuts_1[] =
4880 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4881 { TYPE_KEY, &setup.shortcut.save_game, "" },
4882 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4883 { TYPE_KEY, &setup.shortcut.load_game, "" },
4884 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4885 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4886 { TYPE_EMPTY, NULL, "" },
4887 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4888 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4889 { TYPE_EMPTY, NULL, "" },
4890 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4895 static struct TokenInfo setup_info_shortcuts_2[] =
4897 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4898 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4899 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4900 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4901 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4902 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4903 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4904 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4905 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4906 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4907 { TYPE_EMPTY, NULL, "" },
4908 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4913 static struct TokenInfo setup_info_shortcuts_3[] =
4915 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4916 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4917 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4918 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4919 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4920 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4921 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
4922 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4923 { TYPE_KEYTEXT, NULL, "Record Tape:", },
4924 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4925 { TYPE_KEYTEXT, NULL, "Play Tape:", },
4926 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4927 { TYPE_EMPTY, NULL, "" },
4928 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4933 static struct TokenInfo setup_info_shortcuts_4[] =
4935 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
4936 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
4937 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
4938 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
4939 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
4940 { TYPE_KEY, &setup.shortcut.sound_music, "" },
4941 { TYPE_EMPTY, NULL, "" },
4942 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4947 static struct TokenInfo setup_info_shortcuts_5[] =
4949 { TYPE_KEYTEXT, NULL, "Snap Left:", },
4950 { TYPE_KEY, &setup.shortcut.snap_left, "" },
4951 { TYPE_KEYTEXT, NULL, "Snap Right:", },
4952 { TYPE_KEY, &setup.shortcut.snap_right, "" },
4953 { TYPE_KEYTEXT, NULL, "Snap Up:", },
4954 { TYPE_KEY, &setup.shortcut.snap_up, "" },
4955 { TYPE_KEYTEXT, NULL, "Snap Down:", },
4956 { TYPE_KEY, &setup.shortcut.snap_down, "" },
4957 { TYPE_EMPTY, NULL, "" },
4958 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4963 static Key getSetupKey()
4965 Key key = KSYM_UNDEFINED;
4966 boolean got_key_event = FALSE;
4968 while (!got_key_event)
4970 if (PendingEvent()) /* got event */
4978 case EVENT_KEYPRESS:
4980 key = GetEventKey((KeyEvent *)&event, TRUE);
4982 /* press 'Escape' or 'Enter' to keep the existing key binding */
4983 if (key == KSYM_Escape || key == KSYM_Return)
4984 key = KSYM_UNDEFINED; /* keep old value */
4986 got_key_event = TRUE;
4990 case EVENT_KEYRELEASE:
4991 key_joystick_mapping = 0;
4995 HandleOtherEvents(&event);
5003 /* don't eat all CPU time */
5010 static int getSetupTextFont(int type)
5012 if (type & (TYPE_SWITCH |
5024 static int getSetupValueFont(int type, void *value)
5026 if (type & TYPE_KEY)
5027 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5028 else if (type & TYPE_STRING)
5029 return FONT_VALUE_2;
5030 else if (type & TYPE_ECS_AGA)
5031 return FONT_VALUE_1;
5032 else if (type & TYPE_BOOLEAN_STYLE)
5033 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5034 else if (type & TYPE_YES_NO_AUTO)
5035 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5036 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5038 return FONT_VALUE_1;
5041 static void drawSetupValue(int pos)
5043 boolean font_draw_xoffset_modified = FALSE;
5044 int font_draw_xoffset_old = -1;
5045 int xpos = MENU_SCREEN_VALUE_XPOS;
5046 int ypos = MENU_SCREEN_START_YPOS + pos;
5047 int startx = mSX + xpos * 32;
5048 int starty = mSY + ypos * 32;
5049 int font_nr, font_width;
5053 int type = setup_info[pos].type;
5054 void *value = setup_info[pos].value;
5055 char *value_string = getSetupValue(type, value);
5060 if (value_string == NULL)
5063 if (type & TYPE_KEY)
5065 xpos = MENU_SCREEN_START_XPOS;
5067 if (type & TYPE_QUERY)
5068 value_string = "<press key>";
5070 else if (type & TYPE_STRING)
5072 int max_value_len = (SCR_FIELDX - 2) * 2;
5074 xpos = MENU_SCREEN_START_XPOS;
5076 if (strlen(value_string) > max_value_len)
5077 value_string[max_value_len] = '\0';
5079 else if (type & TYPE_YES_NO_AUTO)
5081 xpos = MENU_SCREEN_VALUE_XPOS - 1;
5084 startx = mSX + xpos * 32;
5085 starty = mSY + ypos * 32;
5086 font_nr = getSetupValueFont(type, value);
5087 font_width = getFontWidth(font_nr);
5089 font_height = getFontHeight(font_nr);
5092 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5093 if (setup_mode != SETUP_MODE_INPUT)
5095 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5096 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5097 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5098 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5099 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5100 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5101 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
5102 boolean correct_font_draw_xoffset = FALSE;
5104 if (xpos == MENU_SCREEN_START_XPOS &&
5105 startx + font1_xoffset < text_startx + text_font_xoffset)
5106 correct_font_draw_xoffset = TRUE;
5108 if (xpos == MENU_SCREEN_VALUE_XPOS &&
5109 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5110 correct_font_draw_xoffset = TRUE;
5112 /* check if setup value would overlap with setup text when printed */
5113 /* (this can happen for extreme/wrong values for font draw offset) */
5114 if (correct_font_draw_xoffset)
5116 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5117 font_draw_xoffset_modified = TRUE;
5119 if (type & TYPE_KEY)
5120 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5121 else if (!(type & TYPE_STRING))
5122 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5123 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
5128 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
5130 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
5131 DrawText(startx + i * font_width, starty, " ", font_nr);
5134 DrawText(startx, starty, value_string, font_nr);
5136 if (font_draw_xoffset_modified)
5137 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5140 static void changeSetupValue(int pos, int dx)
5142 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
5144 *(boolean *)setup_info[pos].value ^= TRUE;
5146 else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
5148 *(int *)setup_info[pos].value =
5150 (*(int *)setup_info[pos].value == AUTO ? TRUE :
5151 *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
5152 (*(int *)setup_info[pos].value == TRUE ? AUTO :
5153 *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
5155 else if (setup_info[pos].type & TYPE_KEY)
5159 setup_info[pos].type |= TYPE_QUERY;
5160 drawSetupValue(pos);
5161 setup_info[pos].type &= ~TYPE_QUERY;
5163 key = getSetupKey();
5164 if (key != KSYM_UNDEFINED)
5165 *(Key *)setup_info[pos].value = key;
5168 drawSetupValue(pos);
5171 static void DrawCursorAndText_Setup(int pos, boolean active)
5173 int xpos = MENU_SCREEN_START_XPOS;
5174 int ypos = MENU_SCREEN_START_YPOS + pos;
5175 int font_nr = getSetupTextFont(setup_info[pos].type);
5177 if (setup_info == setup_info_input)
5178 font_nr = FONT_MENU_1;
5181 font_nr = FONT_ACTIVE(font_nr);
5183 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5185 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5186 drawCursor(pos, active);
5189 static void DrawSetupScreen_Generic()
5191 boolean redraw_all = FALSE;
5192 char *title_string = NULL;
5196 CloseDoor(DOOR_CLOSE_2);
5198 if (redraw_mask & REDRAW_ALL)
5202 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
5203 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
5204 int2str(0, redraw_mask)));
5208 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
5209 FadeOut(redraw_mask);
5211 FadeOut(REDRAW_FIELD);
5216 if (setup_mode == SETUP_MODE_MAIN)
5218 setup_info = setup_info_main;
5219 title_string = "Setup";
5221 else if (setup_mode == SETUP_MODE_GAME)
5223 setup_info = setup_info_game;
5224 title_string = "Setup Game";
5226 else if (setup_mode == SETUP_MODE_EDITOR)
5228 setup_info = setup_info_editor;
5229 title_string = "Setup Editor";
5231 else if (setup_mode == SETUP_MODE_GRAPHICS)
5233 setup_info = setup_info_graphics;
5234 title_string = "Setup Graphics";
5236 else if (setup_mode == SETUP_MODE_SOUND)
5238 setup_info = setup_info_sound;
5239 title_string = "Setup Sound";
5241 else if (setup_mode == SETUP_MODE_ARTWORK)
5243 setup_info = setup_info_artwork;
5244 title_string = "Custom Artwork";
5246 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5248 setup_info = setup_info_shortcuts;
5249 title_string = "Setup Shortcuts";
5251 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5253 setup_info = setup_info_shortcuts_1;
5254 title_string = "Setup Shortcuts";
5256 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5258 setup_info = setup_info_shortcuts_2;
5259 title_string = "Setup Shortcuts";
5261 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5263 setup_info = setup_info_shortcuts_3;
5264 title_string = "Setup Shortcuts";
5266 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5268 setup_info = setup_info_shortcuts_4;
5269 title_string = "Setup Shortcuts";
5271 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5273 setup_info = setup_info_shortcuts_5;
5274 title_string = "Setup Shortcuts";
5277 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5281 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5283 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5286 void *value_ptr = setup_info[i].value;
5288 /* set some entries to "unchangeable" according to other variables */
5289 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5290 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5291 (value_ptr == &setup.sound_music && !audio.music_available) ||
5292 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5293 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5294 (value_ptr == &window_size_text && !video.window_scaling_available))
5295 setup_info[i].type |= TYPE_GHOSTED;
5297 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5298 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5299 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5300 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5301 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5302 initCursor(i, IMG_MENU_BUTTON);
5304 DrawCursorAndText_Setup(i, FALSE);
5306 if (setup_info[i].type & TYPE_VALUE)
5313 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5314 "Joysticks deactivated in setup menu");
5318 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5322 redraw_mask = REDRAW_ALL;
5325 FadeIn(redraw_mask);
5327 FadeIn(REDRAW_FIELD);
5332 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5336 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5338 static int choice_store[MAX_SETUP_MODES];
5339 int choice = choice_store[setup_mode]; /* always starts with 0 */
5343 if (button == MB_MENU_INITIALIZE)
5345 /* advance to first valid menu entry */
5346 while (choice < num_setup_info &&
5347 setup_info[choice].type & TYPE_SKIP_ENTRY)
5349 choice_store[setup_mode] = choice;
5351 DrawCursorAndText_Setup(choice, TRUE);
5355 else if (button == MB_MENU_LEAVE)
5357 PlaySound(SND_MENU_ITEM_SELECTING);
5359 for (y = 0; y < num_setup_info; y++)
5361 if (setup_info[y].type & TYPE_LEAVE_MENU)
5363 void (*menu_callback_function)(void) = setup_info[y].value;
5367 menu_callback_function();
5369 break; /* absolutely needed because function changes 'setup_info'! */
5376 if (mx || my) /* mouse input */
5378 x = (mx - mSX) / 32;
5379 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5381 else if (dx || dy) /* keyboard input */
5385 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5387 if (setup_info[choice].type & menu_navigation_type ||
5388 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5389 setup_info[choice].type & TYPE_YES_NO_AUTO)
5390 button = MB_MENU_CHOICE;
5395 /* jump to next non-empty menu entry (up or down) */
5396 while (y > 0 && y < num_setup_info - 1 &&
5397 setup_info[y].type & TYPE_SKIP_ENTRY)
5401 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5405 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5407 PlaySound(SND_MENU_ITEM_ACTIVATING);
5409 DrawCursorAndText_Setup(choice, FALSE);
5410 DrawCursorAndText_Setup(y, TRUE);
5412 choice = choice_store[setup_mode] = y;
5415 else if (!(setup_info[y].type & TYPE_GHOSTED))
5417 PlaySound(SND_MENU_ITEM_SELECTING);
5419 /* when selecting key headline, execute function for key value change */
5420 if (setup_info[y].type & TYPE_KEYTEXT &&
5421 setup_info[y + 1].type & TYPE_KEY)
5424 /* when selecting string value, execute function for list selection */
5425 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5426 setup_info[y - 1].type & TYPE_ENTER_LIST)
5429 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5431 void (*menu_callback_function)(void) = setup_info[y].value;
5433 FadeSetFromType(setup_info[y].type);
5435 menu_callback_function();
5439 if (setup_info[y].type & TYPE_VALUE)
5440 changeSetupValue(y, dx);
5446 void DrawSetupScreen_Input()
5451 FadeOut(REDRAW_FIELD);
5457 setup_info = setup_info_input;
5460 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5464 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5465 "Joysticks deactivated on this screen");
5467 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5468 "Joysticks deactivated on this screen");
5473 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5475 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5478 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5479 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5480 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5481 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5482 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5483 initCursor(i, IMG_MENU_BUTTON);
5485 DrawCursorAndText_Setup(i, FALSE);
5489 DeactivateJoystickForCalibration();
5494 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5495 "Joysticks deactivated on this screen");
5497 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5498 "Joysticks deactivated on this screen");
5502 /* create gadgets for setup input menu screen */
5503 FreeScreenGadgets();
5504 CreateScreenGadgets();
5506 /* map gadgets for setup input menu screen */
5507 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5509 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5512 FadeIn(REDRAW_FIELD);
5518 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5520 if (device_name == NULL)
5523 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5526 if (strlen(device_name) > 1)
5528 char c1 = device_name[strlen(device_name) - 1];
5529 char c2 = device_name[strlen(device_name) - 2];
5531 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5532 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5535 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5536 strlen(device_name));
5539 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5542 static struct SetupKeyboardInfo custom_key;
5549 { &custom_key.left, "Joystick Left" },
5550 { &custom_key.right, "Joystick Right" },
5551 { &custom_key.up, "Joystick Up" },
5552 { &custom_key.down, "Joystick Down" },
5553 { &custom_key.snap, "Button 1" },
5554 { &custom_key.drop, "Button 2" }
5556 static char *joystick_name[MAX_PLAYERS] =
5563 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5567 custom_key = setup.input[player_nr].key;
5569 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5570 FONT_INPUT_1_ACTIVE);
5572 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5574 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5575 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5577 if (setup.input[player_nr].use_joystick)
5579 char *device_name = setup.input[player_nr].joy.device_name;
5580 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5581 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5583 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5584 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5588 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5589 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5592 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5594 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5595 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5596 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5597 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5599 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5600 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5601 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5602 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5603 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5604 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5606 for (i = 0; i < 6; i++)
5608 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5610 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5612 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5613 (setup.input[player_nr].use_joystick ?
5615 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5619 static int input_player_nr = 0;
5621 void HandleSetupScreen_Input_Player(int step, int direction)
5623 int old_player_nr = input_player_nr;
5626 new_player_nr = old_player_nr + step * direction;
5627 if (new_player_nr < 0)
5629 if (new_player_nr > MAX_PLAYERS - 1)
5630 new_player_nr = MAX_PLAYERS - 1;
5632 if (new_player_nr != old_player_nr)
5634 input_player_nr = new_player_nr;
5636 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5640 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5642 static int choice = 0;
5645 int pos_start = SETUPINPUT_SCREEN_POS_START;
5646 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5647 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5648 int pos_end = SETUPINPUT_SCREEN_POS_END;
5650 if (button == MB_MENU_INITIALIZE)
5652 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5654 DrawCursorAndText_Setup(choice, TRUE);
5658 else if (button == MB_MENU_LEAVE)
5660 setup_mode = SETUP_MODE_MAIN;
5667 if (mx || my) /* mouse input */
5669 x = (mx - mSX) / 32;
5670 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5672 else if (dx || dy) /* keyboard input */
5674 if (dx && choice == 0)
5675 x = (dx < 0 ? 10 : 12);
5676 else if ((dx && choice == 1) ||
5677 (dx == +1 && choice == 2) ||
5678 (dx == -1 && choice == pos_end))
5679 button = MB_MENU_CHOICE;
5683 if (y >= pos_empty1 && y <= pos_empty2)
5684 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5687 if (y == 0 && dx != 0 && button)
5689 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5691 else if (IN_VIS_FIELD(x, y) &&
5692 y >= pos_start && y <= pos_end &&
5693 !(y >= pos_empty1 && y <= pos_empty2))
5699 DrawCursorAndText_Setup(choice, FALSE);
5700 DrawCursorAndText_Setup(y, TRUE);
5702 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5711 char *device_name = setup.input[input_player_nr].joy.device_name;
5713 if (!setup.input[input_player_nr].use_joystick)
5715 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5717 setJoystickDeviceToNr(device_name, new_device_nr);
5718 setup.input[input_player_nr].use_joystick = TRUE;
5722 int device_nr = getJoystickNrFromDeviceName(device_name);
5723 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5725 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5726 setup.input[input_player_nr].use_joystick = FALSE;
5728 setJoystickDeviceToNr(device_name, new_device_nr);
5731 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5735 if (setup.input[input_player_nr].use_joystick)
5738 CalibrateJoystick(input_player_nr);
5741 CustomizeKeyboard(input_player_nr);
5743 else if (y == pos_end)
5749 setup_mode = SETUP_MODE_MAIN;
5756 void CustomizeKeyboard(int player_nr)
5760 boolean finished = FALSE;
5761 static struct SetupKeyboardInfo custom_key;
5766 } customize_step[] =
5768 { &custom_key.left, "Move Left" },
5769 { &custom_key.right, "Move Right" },
5770 { &custom_key.up, "Move Up" },
5771 { &custom_key.down, "Move Down" },
5772 { &custom_key.snap, "Snap Field" },
5773 { &custom_key.drop, "Drop Element" }
5776 /* read existing key bindings from player setup */
5777 custom_key = setup.input[player_nr].key;
5780 FadeOut(REDRAW_FIELD);
5784 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5792 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5793 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5794 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5795 "Key:", FONT_INPUT_1_ACTIVE);
5796 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5797 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5800 FadeIn(REDRAW_FIELD);
5807 if (PendingEvent()) /* got event */
5815 case EVENT_KEYPRESS:
5817 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5819 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5821 if (key == KSYM_Escape)
5822 FadeSkipNextFadeIn();
5828 /* all keys configured -- wait for "Escape" or "Return" key */
5832 /* press 'Enter' to keep the existing key binding */
5833 if (key == KSYM_Return)
5834 key = *customize_step[step_nr].key;
5836 /* check if key already used */
5837 for (i = 0; i < step_nr; i++)
5838 if (*customize_step[i].key == key)
5843 /* got new key binding */
5844 *customize_step[step_nr].key = key;
5845 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5847 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5848 getKeyNameFromKey(key), FONT_VALUE_1);
5851 /* un-highlight last query */
5852 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5853 customize_step[step_nr - 1].text, FONT_MENU_1);
5854 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5855 "Key:", FONT_MENU_1);
5857 /* press 'Enter' to leave */
5860 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5861 "Press Enter", FONT_TITLE_1);
5865 /* query next key binding */
5866 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5867 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5868 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5869 "Key:", FONT_INPUT_1_ACTIVE);
5870 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5871 getKeyNameFromKey(*customize_step[step_nr].key),
5876 case EVENT_KEYRELEASE:
5877 key_joystick_mapping = 0;
5881 HandleOtherEvents(&event);
5889 /* don't eat all CPU time */
5893 /* write new key bindings back to player setup */
5894 setup.input[player_nr].key = custom_key;
5897 DrawSetupScreen_Input();
5900 static boolean CalibrateJoystickMain(int player_nr)
5902 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5903 int new_joystick_xright = JOYSTICK_XMIDDLE;
5904 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5905 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5906 int new_joystick_xmiddle, new_joystick_ymiddle;
5908 int joystick_fd = joystick.fd[player_nr];
5909 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5910 boolean check[3][3];
5911 int check_remaining = 3 * 3;
5916 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5919 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5923 FadeOut(REDRAW_FIELD);
5927 for (y = 0; y < 3; y++)
5929 for (x = 0; x < 3; x++)
5931 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5932 check[x][y] = FALSE;
5936 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5937 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5938 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5939 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5940 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5941 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5942 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5944 joy_value = Joystick(player_nr);
5945 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5946 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5948 /* eventually uncalibrated center position (joystick could be uncentered) */
5949 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5952 new_joystick_xmiddle = joy_x;
5953 new_joystick_ymiddle = joy_y;
5955 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5957 FadeIn(REDRAW_FIELD);
5959 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5964 if (PendingEvent()) /* got event */
5972 case EVENT_KEYPRESS:
5973 switch (GetEventKey((KeyEvent *)&event, TRUE))
5976 if (check_remaining == 0)
5981 FadeSkipNextFadeIn();
5990 case EVENT_KEYRELEASE:
5991 key_joystick_mapping = 0;
5995 HandleOtherEvents(&event);
6000 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6003 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6004 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6005 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6006 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6008 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6009 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6010 setup.input[player_nr].joy.xright = new_joystick_xright;
6011 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6012 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6013 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6015 CheckJoystickData();
6017 joy_value = Joystick(player_nr);
6019 if (joy_value & JOY_BUTTON && check_remaining == 0)
6022 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6023 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6025 if (x != last_x || y != last_y)
6027 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6028 IMG_MENU_CALIBRATE_YELLOW, 0);
6029 DrawFixedGraphic(xpos + x, ypos + y,
6030 IMG_MENU_CALIBRATE_RED, 0);
6035 if (check_remaining > 0 && !check[x+1][y+1])
6037 check[x+1][y+1] = TRUE;
6043 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
6044 setup.input[player_nr].joy.xleft,
6045 setup.input[player_nr].joy.xmiddle,
6046 setup.input[player_nr].joy.xright);
6047 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
6048 setup.input[player_nr].joy.yupper,
6049 setup.input[player_nr].joy.ymiddle,
6050 setup.input[player_nr].joy.ylower);
6059 /* don't eat all CPU time */
6063 /* calibrated center position (joystick should now be centered) */
6064 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6067 new_joystick_xmiddle = joy_x;
6068 new_joystick_ymiddle = joy_y;
6073 DrawSetupScreen_Input();
6076 /* wait until the last pressed button was released */
6077 while (Joystick(player_nr) & JOY_BUTTON)
6079 if (PendingEvent()) /* got event */
6084 HandleOtherEvents(&event);
6093 void CalibrateJoystick(int player_nr)
6095 if (!CalibrateJoystickMain(player_nr))
6097 char *device_name = setup.input[player_nr].joy.device_name;
6098 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6099 int xpos = mSX - SX;
6100 int ypos = mSY - SY;
6104 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6105 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6108 Delay(2000); /* show error message for a short time */
6114 DrawSetupScreen_Input();
6118 void DrawSetupScreen()
6120 DeactivateJoystick();
6122 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6124 if (setup_mode == SETUP_MODE_INPUT)
6125 DrawSetupScreen_Input();
6126 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6127 DrawChooseTree(&game_speed_current);
6128 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6129 DrawChooseTree(&screen_mode_current);
6130 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6131 DrawChooseTree(&window_size_current);
6132 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6133 DrawChooseTree(&scroll_delay_current);
6134 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6135 DrawChooseTree(&artwork.gfx_current);
6136 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6137 DrawChooseTree(&artwork.snd_current);
6138 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6139 DrawChooseTree(&artwork.mus_current);
6140 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6141 DrawChooseTree(&volume_simple_current);
6142 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6143 DrawChooseTree(&volume_loops_current);
6144 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6145 DrawChooseTree(&volume_music_current);
6147 DrawSetupScreen_Generic();
6153 void RedrawSetupScreenAfterFullscreenToggle()
6156 if (setup_mode == SETUP_MODE_GRAPHICS ||
6157 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6159 // update "setup.window_scaling_percent" from list selection
6160 execSetupGraphics_setWindowSizes(TRUE);
6165 if (setup_mode == SETUP_MODE_GRAPHICS)
6170 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6172 if (setup_mode == SETUP_MODE_INPUT)
6173 HandleSetupScreen_Input(mx, my, dx, dy, button);
6174 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6175 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6176 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6177 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6178 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6179 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6180 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6181 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6182 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6183 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6184 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6185 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6186 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6187 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6188 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6189 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6190 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6191 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6192 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6193 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6195 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6202 void HandleGameActions()
6204 if (game_status != GAME_MODE_PLAYING)
6207 GameActions(); /* main game loop */
6209 if (tape.auto_play && !tape.playing)
6210 AutoPlayTape(); /* continue automatically playing next tape */
6214 /* ---------- new screen button stuff -------------------------------------- */
6216 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6221 case SCREEN_CTRL_ID_PREV_LEVEL:
6222 *x = mSX + menu.main.button.prev_level.x;
6223 *y = mSY + menu.main.button.prev_level.y;
6226 case SCREEN_CTRL_ID_NEXT_LEVEL:
6227 *x = mSX + menu.main.button.next_level.x;
6228 *y = mSY + menu.main.button.next_level.y;
6231 case SCREEN_CTRL_ID_PREV_LEVEL:
6232 *x = mSX + TILEX * getPrevlevelButtonPos();
6233 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6236 case SCREEN_CTRL_ID_NEXT_LEVEL:
6237 *x = mSX + TILEX * getNextLevelButtonPos();
6238 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6242 case SCREEN_CTRL_ID_PREV_PLAYER:
6243 *x = mSX + TILEX * 10;
6244 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6247 case SCREEN_CTRL_ID_NEXT_PLAYER:
6248 *x = mSX + TILEX * 12;
6249 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6253 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6259 int gfx_unpressed, gfx_pressed;
6260 void (*get_gadget_position)(int *, int *, int);
6264 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6267 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6268 getScreenMenuButtonPos,
6269 SCREEN_CTRL_ID_PREV_LEVEL,
6274 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6275 getScreenMenuButtonPos,
6276 SCREEN_CTRL_ID_NEXT_LEVEL,
6281 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6282 getScreenMenuButtonPos,
6283 SCREEN_CTRL_ID_PREV_PLAYER,
6288 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6289 getScreenMenuButtonPos,
6290 SCREEN_CTRL_ID_NEXT_PLAYER,
6298 int gfx_unpressed, gfx_pressed;
6302 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6305 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6307 -1, -1, /* these values are not constant, but can change at runtime */
6309 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6311 SCREEN_CTRL_ID_SCROLL_UP,
6315 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6317 -1, -1, /* these values are not constant, but can change at runtime */
6319 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6321 SCREEN_CTRL_ID_SCROLL_DOWN,
6328 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6329 Bitmap **gfx_unpressed, **gfx_pressed;
6331 int gfx_unpressed, gfx_pressed;
6338 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6341 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6342 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6344 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6347 -1, -1, /* these values are not constant, but can change at runtime */
6348 -1, -1, /* these values are not constant, but can change at runtime */
6350 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6351 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6353 GD_TYPE_SCROLLBAR_VERTICAL,
6354 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6355 "scroll level series vertically"
6359 static void CreateScreenMenubuttons()
6361 struct GadgetInfo *gi;
6362 unsigned int event_mask;
6365 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6367 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6368 int gfx_unpressed, gfx_pressed;
6369 int x, y, width, height;
6370 int gd_x1, gd_x2, gd_y1, gd_y2;
6371 int id = menubutton_info[i].gadget_id;
6373 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6375 menubutton_info[i].get_gadget_position(&x, &y, id);
6377 width = SC_MENUBUTTON_XSIZE;
6378 height = SC_MENUBUTTON_YSIZE;
6380 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6381 gfx_pressed = menubutton_info[i].gfx_pressed;
6382 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6383 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6384 gd_x1 = graphic_info[gfx_unpressed].src_x;
6385 gd_y1 = graphic_info[gfx_unpressed].src_y;
6386 gd_x2 = graphic_info[gfx_pressed].src_x;
6387 gd_y2 = graphic_info[gfx_pressed].src_y;
6389 gi = CreateGadget(GDI_CUSTOM_ID, id,
6390 GDI_CUSTOM_TYPE_ID, i,
6391 GDI_INFO_TEXT, menubutton_info[i].infotext,
6396 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6397 GDI_STATE, GD_BUTTON_UNPRESSED,
6398 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6399 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6400 GDI_DIRECT_DRAW, FALSE,
6401 GDI_EVENT_MASK, event_mask,
6402 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6406 Error(ERR_EXIT, "cannot create gadget");
6408 screen_gadget[id] = gi;
6412 static void CreateScreenScrollbuttons()
6414 struct GadgetInfo *gi;
6415 unsigned int event_mask;
6418 /* these values are not constant, but can change at runtime */
6419 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6420 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6421 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6422 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6424 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6426 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6427 int gfx_unpressed, gfx_pressed;
6428 int x, y, width, height;
6429 int gd_x1, gd_x2, gd_y1, gd_y2;
6430 int id = scrollbutton_info[i].gadget_id;
6432 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6434 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6435 y = mSY + scrollbutton_info[i].y;
6436 width = SC_SCROLLBUTTON_XSIZE;
6437 height = SC_SCROLLBUTTON_YSIZE;
6439 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6440 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6441 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6443 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6444 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6445 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6446 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6447 gd_x1 = graphic_info[gfx_unpressed].src_x;
6448 gd_y1 = graphic_info[gfx_unpressed].src_y;
6449 gd_x2 = graphic_info[gfx_pressed].src_x;
6450 gd_y2 = graphic_info[gfx_pressed].src_y;
6452 gi = CreateGadget(GDI_CUSTOM_ID, id,
6453 GDI_CUSTOM_TYPE_ID, i,
6454 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6459 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6460 GDI_STATE, GD_BUTTON_UNPRESSED,
6461 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6462 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6463 GDI_DIRECT_DRAW, FALSE,
6464 GDI_EVENT_MASK, event_mask,
6465 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6469 Error(ERR_EXIT, "cannot create gadget");
6471 screen_gadget[id] = gi;
6475 static void CreateScreenScrollbars()
6479 /* these values are not constant, but can change at runtime */
6480 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6481 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6482 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6483 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6485 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6487 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6488 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6489 int gfx_unpressed, gfx_pressed;
6491 int x, y, width, height;
6492 int gd_x1, gd_x2, gd_y1, gd_y2;
6493 struct GadgetInfo *gi;
6494 int items_max, items_visible, item_position;
6495 unsigned int event_mask;
6496 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6497 int id = scrollbar_info[i].gadget_id;
6499 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6501 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6502 y = mSY + scrollbar_info[i].y;
6503 width = scrollbar_info[i].width;
6504 height = scrollbar_info[i].height;
6506 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6507 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6509 items_max = num_page_entries;
6510 items_visible = num_page_entries;
6513 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6514 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6515 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6521 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6522 gfx_pressed = scrollbar_info[i].gfx_pressed;
6523 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6524 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6525 gd_x1 = graphic_info[gfx_unpressed].src_x;
6526 gd_y1 = graphic_info[gfx_unpressed].src_y;
6527 gd_x2 = graphic_info[gfx_pressed].src_x;
6528 gd_y2 = graphic_info[gfx_pressed].src_y;
6531 gi = CreateGadget(GDI_CUSTOM_ID, id,
6532 GDI_CUSTOM_TYPE_ID, i,
6533 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6538 GDI_TYPE, scrollbar_info[i].type,
6539 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6540 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6541 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6543 GDI_WHEEL_AREA_X, SX,
6544 GDI_WHEEL_AREA_Y, SY,
6545 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6546 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6548 GDI_WHEEL_AREA_X, 0,
6549 GDI_WHEEL_AREA_Y, 0,
6550 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6551 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6553 GDI_STATE, GD_BUTTON_UNPRESSED,
6554 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6555 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6556 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6557 GDI_DIRECT_DRAW, FALSE,
6558 GDI_EVENT_MASK, event_mask,
6559 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6563 Error(ERR_EXIT, "cannot create gadget");
6565 screen_gadget[id] = gi;
6569 void CreateScreenGadgets()
6571 int last_game_status = game_status; /* save current game status */
6573 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6576 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6578 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6580 /* copy pointers to clip mask and GC */
6581 scrollbar_bitmap[i]->clip_mask =
6582 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6583 scrollbar_bitmap[i]->stored_clip_gc =
6584 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6586 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6587 scrollbar_bitmap[i],
6588 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6589 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6590 TILEX, TILEY, 0, 0);
6594 CreateScreenMenubuttons();
6597 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6598 game_status = GAME_MODE_LEVELS;
6601 CreateScreenScrollbuttons();
6602 CreateScreenScrollbars();
6604 game_status = last_game_status; /* restore current game status */
6607 void FreeScreenGadgets()
6611 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6612 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6614 /* prevent freeing clip mask and GC twice */
6615 scrollbar_bitmap[i]->clip_mask = None;
6616 scrollbar_bitmap[i]->stored_clip_gc = None;
6618 FreeBitmap(scrollbar_bitmap[i]);
6622 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6623 FreeGadget(screen_gadget[i]);
6626 void MapScreenMenuGadgets(int screen_mask)
6630 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6631 if (screen_mask & menubutton_info[i].screen_mask)
6632 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6635 void MapScreenTreeGadgets(TreeInfo *ti)
6637 int num_entries = numTreeInfoInGroup(ti);
6640 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6643 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6644 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6646 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6647 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6650 static void HandleScreenGadgets(struct GadgetInfo *gi)
6652 int id = gi->custom_id;
6653 int button = gi->event.button;
6654 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6658 case SCREEN_CTRL_ID_PREV_LEVEL:
6659 HandleMainMenu_SelectLevel(step, -1);
6662 case SCREEN_CTRL_ID_NEXT_LEVEL:
6663 HandleMainMenu_SelectLevel(step, +1);
6666 case SCREEN_CTRL_ID_PREV_PLAYER:
6667 HandleSetupScreen_Input_Player(step, -1);
6670 case SCREEN_CTRL_ID_NEXT_PLAYER:
6671 HandleSetupScreen_Input_Player(step, +1);
6674 case SCREEN_CTRL_ID_SCROLL_UP:
6675 if (game_status == GAME_MODE_LEVELS)
6676 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6677 else if (game_status == GAME_MODE_LEVELNR)
6678 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6679 else if (game_status == GAME_MODE_SETUP)
6680 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6683 case SCREEN_CTRL_ID_SCROLL_DOWN:
6684 if (game_status == GAME_MODE_LEVELS)
6685 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6686 else if (game_status == GAME_MODE_LEVELNR)
6687 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6688 else if (game_status == GAME_MODE_SETUP)
6689 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6692 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6693 if (game_status == GAME_MODE_LEVELS)
6694 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6695 else if (game_status == GAME_MODE_LEVELNR)
6696 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6697 else if (game_status == GAME_MODE_SETUP)
6698 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);