added shifting up video display when activating screen keyboard (Android)
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN                  0
28 #define INFO_MODE_TITLE                 1
29 #define INFO_MODE_ELEMENTS              2
30 #define INFO_MODE_MUSIC                 3
31 #define INFO_MODE_CREDITS               4
32 #define INFO_MODE_PROGRAM               5
33 #define INFO_MODE_VERSION               6
34 #define INFO_MODE_LEVELSET              7
35
36 #define MAX_INFO_MODES                  8
37
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN                 0
42 #define SETUP_MODE_GAME                 1
43 #define SETUP_MODE_EDITOR               2
44 #define SETUP_MODE_GRAPHICS             3
45 #define SETUP_MODE_SOUND                4
46 #define SETUP_MODE_ARTWORK              5
47 #define SETUP_MODE_INPUT                6
48 #define SETUP_MODE_TOUCH                7
49 #define SETUP_MODE_SHORTCUTS            8
50 #define SETUP_MODE_SHORTCUTS_1          9
51 #define SETUP_MODE_SHORTCUTS_2          10
52 #define SETUP_MODE_SHORTCUTS_3          11
53 #define SETUP_MODE_SHORTCUTS_4          12
54 #define SETUP_MODE_SHORTCUTS_5          13
55
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK       14
58 #define SETUP_MODE_CHOOSE_OTHER         15
59
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED    16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE  20
66 #define SETUP_MODE_CHOOSE_RENDERING     21
67 #define SETUP_MODE_CHOOSE_GRAPHICS      22
68 #define SETUP_MODE_CHOOSE_SOUNDS        23
69 #define SETUP_MODE_CHOOSE_MUSIC         24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
76
77 #define MAX_SETUP_MODES                 31
78
79 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
80
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START     0
83 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
86
87 /* for various menu stuff  */
88 #define MENU_SCREEN_START_XPOS          1
89 #define MENU_SCREEN_START_YPOS          2
90 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS                8
93 #define MENU_TITLE2_YPOS                46
94 #define MENU_SCREEN_INFO_XSTART         16
95 #define MENU_SCREEN_INFO_YSTART1        100
96 #define MENU_SCREEN_INFO_YSTART2        128
97 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
100                                          MENU_SCREEN_INFO_YSTART2 -     \
101                                          TILEY / 2)
102 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
103 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
104                                          MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF     \
106   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
107    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
108    MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
111                                             NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG        13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
115
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL       0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
119 #define SCREEN_CTRL_ID_PREV_PLAYER      2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
121 #define SCREEN_CTRL_ID_SCROLL_UP        4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
124
125 #define NUM_SCREEN_GADGETS              7
126
127 #define NUM_SCREEN_MENUBUTTONS          4
128 #define NUM_SCREEN_SCROLLBUTTONS        2
129 #define NUM_SCREEN_SCROLLBARS           1
130
131 #define SCREEN_MASK_MAIN                (1 << 0)
132 #define SCREEN_MASK_INPUT               (1 << 1)
133
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE             TILEX
136 #define SC_MENUBUTTON_YSIZE             TILEY
137
138 #define SC_SCROLLBUTTON_XSIZE           TILEX
139 #define SC_SCROLLBUTTON_YSIZE           TILEY
140
141 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
142
143 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145                                          SC_SCROLLBUTTON_YSIZE)
146
147 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
149
150 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
152                                          SC_SCROLLBUTTON_YSIZE)
153
154 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
156                                          SC_SCROLL_VERTICAL_YSIZE)
157
158 #define SC_BORDER_SIZE                  14
159
160
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
173
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
178
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
189
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
193
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
195
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
198
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
201
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
204
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
207
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
210
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
213
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
216
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
219
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
222
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
225
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
228
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
231
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
234
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
237
238 static struct
239 {
240   int value;
241   char *text;
242 } window_sizes_list[] =
243 {
244   {     50,     "50 %"                          },
245   {     80,     "80 %"                          },
246   {     90,     "90 %"                          },
247   {     100,    "100 % (Default)"               },
248   {     110,    "110 %"                         },
249   {     120,    "120 %"                         },
250   {     130,    "130 %"                         },
251   {     140,    "140 %"                         },
252   {     150,    "150 %"                         },
253   {     200,    "200 %"                         },
254   {     250,    "250 %"                         },
255   {     300,    "300 %"                         },
256
257   {     -1,     NULL                            },
258 };
259
260 static struct
261 {
262   char *value;
263   char *text;
264 } scaling_types_list[] =
265 {
266   {     SCALING_QUALITY_NEAREST, "None"         },
267   {     SCALING_QUALITY_LINEAR,  "Linear"       },
268   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
269
270   {     NULL,                    NULL           },
271 };
272
273 static struct
274 {
275   char *value;
276   char *text;
277 } rendering_modes_list[] =
278 {
279   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
280   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
281 #if DEBUG
282   // this mode may work under certain conditions, but does not work on Windows
283   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
284 #endif
285   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
286
287   {     NULL,                            NULL                            },
288 };
289
290 static struct
291 {
292   int value;
293   char *text;
294 } game_speeds_list[] =
295 {
296 #if 1
297   {     30,     "Very Slow"                     },
298   {     25,     "Slow"                          },
299   {     20,     "Normal"                        },
300   {     15,     "Fast"                          },
301   {     10,     "Very Fast"                     },
302 #else
303   {     1000,   "1/1s (Extremely Slow)"         },
304   {     500,    "1/2s"                          },
305   {     200,    "1/5s"                          },
306   {     100,    "1/10s"                         },
307   {     50,     "1/20s"                         },
308   {     29,     "1/35s (Original Supaplex)"     },
309   {     25,     "1/40s"                         },
310   {     20,     "1/50s (Normal Speed)"          },
311   {     14,     "1/70s (Maximum Supaplex)"      },
312   {     10,     "1/100s"                        },
313   {     5,      "1/200s"                        },
314   {     2,      "1/500s"                        },
315   {     1,      "1/1000s (Extremely Fast)"      },
316 #endif
317
318   {     -1,     NULL                            },
319 };
320
321 static struct
322 {
323   int value;
324   char *text;
325 } scroll_delays_list[] =
326 {
327   {     0,      "0 Tiles (No Scroll Delay)"     },
328   {     1,      "1 Tile"                        },
329   {     2,      "2 Tiles"                       },
330   {     3,      "3 Tiles (Default)"             },
331   {     4,      "4 Tiles"                       },
332   {     5,      "5 Tiles"                       },
333   {     6,      "6 Tiles"                       },
334   {     7,      "7 Tiles"                       },
335   {     8,      "8 Tiles (Maximum Scroll Delay)"},
336
337   {     -1,     NULL                            },
338 };
339
340 static struct
341 {
342   char *value;
343   char *text;
344 } snapshot_modes_list[] =
345 {
346   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
347   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
348   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
349   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
350
351   {     NULL,                                   NULL            },
352 };
353
354 static struct
355 {
356   int value;
357   char *text;
358 } volumes_list[] =
359 {
360   {     0,      "0 %"                           },
361   {     1,      "1 %"                           },
362   {     2,      "2 %"                           },
363   {     5,      "5 %"                           },
364   {     10,     "10 %"                          },
365   {     20,     "20 %"                          },
366   {     30,     "30 %"                          },
367   {     40,     "40 %"                          },
368   {     50,     "50 %"                          },
369   {     60,     "60 %"                          },
370   {     70,     "70 %"                          },
371   {     80,     "80 %"                          },
372   {     90,     "90 %"                          },
373   {     100,    "100 %"                         },
374
375   {     -1,     NULL                            },
376 };
377
378 static struct
379 {
380   char *value;
381   char *text;
382 } touch_controls_list[] =
383 {
384   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
385   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
386
387   {     NULL,                           NULL                    },
388 };
389
390 static struct
391 {
392   int value;
393   char *text;
394 } distances_list[] =
395 {
396   {     1,      "1 %"                           },
397   {     2,      "2 %"                           },
398   {     3,      "3 %"                           },
399   {     4,      "4 %"                           },
400   {     5,      "5 %"                           },
401   {     10,     "10 %"                          },
402   {     15,     "15 %"                          },
403   {     20,     "20 %"                          },
404   {     25,     "25 %"                          },
405
406   {     -1,     NULL                            },
407 };
408
409 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
410                                  (s) <= GAME_MODE_SETUP ? (s) :         \
411                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
412                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
413
414 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
415 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
416                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
417                                  INFO_MODE_MAIN)
418
419 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
420                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
421                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
422                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
423                                  SETUP_MODE_CHOOSE_ARTWORK :            \
424                                  SETUP_MODE_CHOOSE_OTHER)
425
426 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
427                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
428                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
429 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
430                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
431                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
432
433 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
434                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
435                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
436 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
437                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
438                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
439
440 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
441                                  DRAW_XOFFSET_INFO(info_mode) :         \
442                                  (s) == GAME_MODE_SETUP ?               \
443                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
444                                  menu.draw_xoffset[DRAW_MODE(s)])
445 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
446                                  DRAW_YOFFSET_INFO(info_mode) :         \
447                                  (s) == GAME_MODE_SETUP ?               \
448                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
449                                  menu.draw_yoffset[DRAW_MODE(s)])
450
451 #define mSX                     (SX + DRAW_XOFFSET(game_status))
452 #define mSY                     (SY + DRAW_YOFFSET(game_status))
453
454 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
455                                     menu.list_size[game_status] :       \
456                                     MAX_MENU_ENTRIES_ON_SCREEN)
457
458 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
459                                          NUM_MENU_ENTRIES_ON_SCREEN)
460
461
462 /* title display and control definitions */
463
464 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
465                                  2 * MAX_NUM_TITLE_MESSAGES)
466
467 #define NO_DIRECT_LEVEL_SELECT  (-1)
468
469
470 static int num_title_screens = 0;
471
472 struct TitleControlInfo
473 {
474   boolean is_image;
475   boolean initial;
476   boolean first;
477   int local_nr;
478   int sort_priority;
479 };
480
481 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
482
483 /* main menu display and control definitions */
484
485 #define MAIN_CONTROL_NAME                       0
486 #define MAIN_CONTROL_LEVELS                     1
487 #define MAIN_CONTROL_SCORES                     2
488 #define MAIN_CONTROL_EDITOR                     3
489 #define MAIN_CONTROL_INFO                       4
490 #define MAIN_CONTROL_GAME                       5
491 #define MAIN_CONTROL_SETUP                      6
492 #define MAIN_CONTROL_QUIT                       7
493 #define MAIN_CONTROL_PREV_LEVEL                 8
494 #define MAIN_CONTROL_NEXT_LEVEL                 9
495 #define MAIN_CONTROL_FIRST_LEVEL                10
496 #define MAIN_CONTROL_LAST_LEVEL                 11
497 #define MAIN_CONTROL_LEVEL_NUMBER               12
498 #define MAIN_CONTROL_LEVEL_INFO_1               13
499 #define MAIN_CONTROL_LEVEL_INFO_2               14
500 #define MAIN_CONTROL_LEVEL_NAME                 15
501 #define MAIN_CONTROL_LEVEL_AUTHOR               16
502 #define MAIN_CONTROL_LEVEL_YEAR                 17
503 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
504 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
505 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
506 #define MAIN_CONTROL_TITLE_1                    21
507 #define MAIN_CONTROL_TITLE_2                    22
508 #define MAIN_CONTROL_TITLE_3                    23
509
510 static char str_main_text_name[10];
511 static char str_main_text_first_level[10];
512 static char str_main_text_last_level[10];
513 static char str_main_text_level_number[10];
514
515 static char *main_text_name                     = str_main_text_name;
516 static char *main_text_first_level              = str_main_text_first_level;
517 static char *main_text_last_level               = str_main_text_last_level;
518 static char *main_text_level_number             = str_main_text_level_number;
519 static char *main_text_levels                   = "Levelset";
520 static char *main_text_scores                   = "Hall Of Fame";
521 static char *main_text_editor                   = "Level Creator";
522 static char *main_text_info                     = "Info Screen";
523 static char *main_text_game                     = "Start Game";
524 static char *main_text_setup                    = "Setup";
525 static char *main_text_quit                     = "Quit";
526 static char *main_text_level_name               = level.name;
527 static char *main_text_level_author             = level.author;
528 static char *main_text_level_year               = NULL;
529 static char *main_text_level_imported_from      = NULL;
530 static char *main_text_level_imported_by        = NULL;
531 static char *main_text_level_tested_by          = NULL;
532
533 struct MainControlInfo
534 {
535   int nr;
536
537   struct MenuPosInfo *pos_button;
538   int button_graphic;
539
540   struct TextPosInfo *pos_text;
541   char **text;
542
543   struct TextPosInfo *pos_input;
544   char **input;
545 };
546
547 static struct MainControlInfo main_controls[] =
548 {
549   {
550     MAIN_CONTROL_NAME,
551     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
552     &menu.main.text.name,               &main_text_name,
553     &menu.main.input.name,              &setup.player_name,
554   },
555   {
556     MAIN_CONTROL_LEVELS,
557     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
558     &menu.main.text.levels,             &main_text_levels,
559     NULL,                               NULL,
560   },
561   {
562     MAIN_CONTROL_SCORES,
563     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
564     &menu.main.text.scores,             &main_text_scores,
565     NULL,                               NULL,
566   },
567   {
568     MAIN_CONTROL_EDITOR,
569     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
570     &menu.main.text.editor,             &main_text_editor,
571     NULL,                               NULL,
572   },
573   {
574     MAIN_CONTROL_INFO,
575     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
576     &menu.main.text.info,               &main_text_info,
577     NULL,                               NULL,
578   },
579   {
580     MAIN_CONTROL_GAME,
581     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
582     &menu.main.text.game,               &main_text_game,
583     NULL,                               NULL,
584   },
585   {
586     MAIN_CONTROL_SETUP,
587     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
588     &menu.main.text.setup,              &main_text_setup,
589     NULL,                               NULL,
590   },
591   {
592     MAIN_CONTROL_QUIT,
593     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
594     &menu.main.text.quit,               &main_text_quit,
595     NULL,                               NULL,
596   },
597 #if 0
598   /* (these two buttons are real gadgets) */
599   {
600     MAIN_CONTROL_PREV_LEVEL,
601     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
602     NULL,                               NULL,
603     NULL,                               NULL,
604   },
605   {
606     MAIN_CONTROL_NEXT_LEVEL,
607     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
608     NULL,                               NULL,
609     NULL,                               NULL,
610   },
611 #endif
612   {
613     MAIN_CONTROL_FIRST_LEVEL,
614     NULL,                               -1,
615     &menu.main.text.first_level,        &main_text_first_level,
616     NULL,                               NULL,
617   },
618   {
619     MAIN_CONTROL_LAST_LEVEL,
620     NULL,                               -1,
621     &menu.main.text.last_level,         &main_text_last_level,
622     NULL,                               NULL,
623   },
624   {
625     MAIN_CONTROL_LEVEL_NUMBER,
626     NULL,                               -1,
627     &menu.main.text.level_number,       &main_text_level_number,
628     NULL,                               NULL,
629   },
630   {
631     MAIN_CONTROL_LEVEL_INFO_1,
632     NULL,                               -1,
633     &menu.main.text.level_info_1,       NULL,
634     NULL,                               NULL,
635   },
636   {
637     MAIN_CONTROL_LEVEL_INFO_2,
638     NULL,                               -1,
639     &menu.main.text.level_info_2,       NULL,
640     NULL,                               NULL,
641   },
642   {
643     MAIN_CONTROL_LEVEL_NAME,
644     NULL,                               -1,
645     &menu.main.text.level_name,         &main_text_level_name,
646     NULL,                               NULL,
647   },
648   {
649     MAIN_CONTROL_LEVEL_AUTHOR,
650     NULL,                               -1,
651     &menu.main.text.level_author,       &main_text_level_author,
652     NULL,                               NULL,
653   },
654   {
655     MAIN_CONTROL_LEVEL_YEAR,
656     NULL,                               -1,
657     &menu.main.text.level_year,         &main_text_level_year,
658     NULL,                               NULL,
659   },
660   {
661     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
662     NULL,                               -1,
663     &menu.main.text.level_imported_from, &main_text_level_imported_from,
664     NULL,                               NULL,
665   },
666   {
667     MAIN_CONTROL_LEVEL_IMPORTED_BY,
668     NULL,                               -1,
669     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
670     NULL,                               NULL,
671   },
672   {
673     MAIN_CONTROL_LEVEL_TESTED_BY,
674     NULL,                               -1,
675     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
676     NULL,                               NULL,
677   },
678   {
679     MAIN_CONTROL_TITLE_1,
680     NULL,                               -1,
681     &menu.main.text.title_1,            &setup.internal.program_title,
682     NULL,                               NULL,
683   },
684   {
685     MAIN_CONTROL_TITLE_2,
686     NULL,                               -1,
687     &menu.main.text.title_2,            &setup.internal.program_copyright,
688     NULL,                               NULL,
689   },
690   {
691     MAIN_CONTROL_TITLE_3,
692     NULL,                               -1,
693     &menu.main.text.title_3,            &setup.internal.program_company,
694     NULL,                               NULL,
695   },
696
697   {
698     -1,
699     NULL,                               -1,
700     NULL,                               NULL,
701     NULL,                               NULL,
702   }
703 };
704
705
706 static int getTitleScreenGraphic(int nr, boolean initial)
707 {
708   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
709 }
710
711 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
712 {
713   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
714 }
715
716 #if 0
717 static int getTitleScreenGameMode(boolean initial)
718 {
719   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
720 }
721 #endif
722
723 static int getTitleMessageGameMode(boolean initial)
724 {
725   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
726 }
727
728 static int getTitleAnimMode(struct TitleControlInfo *tci)
729 {
730   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
731
732   return base + tci->local_nr;
733 }
734
735 #if 0
736 static int getTitleScreenBackground(boolean initial)
737 {
738   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
739 }
740 #endif
741
742 #if 0
743 static int getTitleMessageBackground(int nr, boolean initial)
744 {
745   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
746 }
747 #endif
748
749 static int getTitleBackground(int nr, boolean initial, boolean is_image)
750 {
751   int base = (is_image ?
752               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
753                          IMG_BACKGROUND_TITLESCREEN_1) :
754               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755                          IMG_BACKGROUND_TITLEMESSAGE_1));
756   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
757                                   IMG_BACKGROUND_TITLE);
758   int graphic_local = base + nr;
759
760   if (graphic_info[graphic_local].bitmap != NULL)
761     return graphic_local;
762
763   if (graphic_info[graphic_global].bitmap != NULL)
764     return graphic_global;
765
766   return IMG_UNDEFINED;
767 }
768
769 static int getTitleSound(struct TitleControlInfo *tci)
770 {
771   boolean is_image = tci->is_image;
772   int initial = tci->initial;
773   int nr = tci->local_nr;
774   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
775   int base = (is_image ?
776               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
777                          SND_BACKGROUND_TITLESCREEN_1) :
778               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
779                          SND_BACKGROUND_TITLEMESSAGE_1));
780   int sound_global = menu.sound[mode];
781   int sound_local = base + nr;
782
783 #if 0
784   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
785          nr, initial, is_image,
786          sound_global, getSoundListEntry(sound_global)->filename,
787          sound_local, getSoundListEntry(sound_local)->filename);
788 #endif
789
790   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
791     return sound_local;
792
793   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
794     return sound_global;
795
796   return SND_UNDEFINED;
797 }
798
799 static int getTitleMusic(struct TitleControlInfo *tci)
800 {
801   boolean is_image = tci->is_image;
802   int initial = tci->initial;
803   int nr = tci->local_nr;
804   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
805   int base = (is_image ?
806               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
807                          MUS_BACKGROUND_TITLESCREEN_1) :
808               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
809                          MUS_BACKGROUND_TITLEMESSAGE_1));
810   int music_global = menu.music[mode];
811   int music_local = base + nr;
812
813 #if 0
814   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
815          nr, initial, is_image,
816          music_global, getMusicListEntry(music_global)->filename,
817          music_local, getMusicListEntry(music_local)->filename);
818 #endif
819
820   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
821     return music_local;
822
823   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
824     return music_global;
825
826   return MUS_UNDEFINED;
827 }
828
829 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
830 {
831   boolean is_image = tci->is_image;
832   boolean initial = tci->initial;
833   boolean first = tci->first;
834   int nr = tci->local_nr;
835   struct TitleMessageInfo tmi;
836   struct TitleFadingInfo ti;
837
838   tmi = (is_image ? (initial ? (first ?
839                                 titlescreen_initial_first[nr] :
840                                 titlescreen_initial[nr])
841                              : (first ?
842                                 titlescreen_first[nr] :
843                                 titlescreen[nr]))
844                   : (initial ? (first ?
845                                 titlemessage_initial_first[nr] :
846                                 titlemessage_initial[nr])
847                              : (first ?
848                                 titlemessage_first[nr] :
849                                 titlemessage[nr])));
850
851   ti.fade_mode  = tmi.fade_mode;
852   ti.fade_delay = tmi.fade_delay;
853   ti.post_delay = tmi.post_delay;
854   ti.auto_delay = tmi.auto_delay;
855
856   return ti;
857 }
858
859 static int compareTitleControlInfo(const void *object1, const void *object2)
860 {
861   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
862   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
863   int compare_result;
864
865   if (tci1->initial != tci2->initial)
866     compare_result = (tci1->initial ? -1 : +1);
867   else if (tci1->sort_priority != tci2->sort_priority)
868     compare_result = tci1->sort_priority - tci2->sort_priority;
869   else if (tci1->is_image != tci2->is_image)
870     compare_result = (tci1->is_image ? -1 : +1);
871   else
872     compare_result = tci1->local_nr - tci2->local_nr;
873
874   return compare_result;
875 }
876
877 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
878                                                     boolean initial,
879                                                     int nr, int sort_priority)
880 {
881   title_controls[num_title_screens].is_image = is_image;
882   title_controls[num_title_screens].initial = initial;
883   title_controls[num_title_screens].local_nr = nr;
884   title_controls[num_title_screens].sort_priority = sort_priority;
885
886   title_controls[num_title_screens].first = FALSE;      /* will be set later */
887
888   num_title_screens++;
889 }
890
891 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
892 {
893   int i;
894
895   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
896   {
897     int graphic = getTitleScreenGraphic(i, initial);
898     Bitmap *bitmap = graphic_info[graphic].bitmap;
899     int sort_priority = graphic_info[graphic].sort_priority;
900
901     if (bitmap != NULL)
902       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
903   }
904
905   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
906   {
907     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
908     char *filename = getLevelSetTitleMessageFilename(i, initial);
909     int sort_priority = tmi->sort_priority;
910
911     if (filename != NULL)
912       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
913   }
914 }
915
916 static void InitializeTitleControls(boolean show_title_initial)
917 {
918   num_title_screens = 0;
919
920   /* 1st step: initialize title screens for game start (only when starting) */
921   if (show_title_initial)
922     InitializeTitleControls_CheckTitleInfo(TRUE);
923
924   /* 2nd step: initialize title screens for current level set */
925   InitializeTitleControls_CheckTitleInfo(FALSE);
926
927   /* sort title screens according to sort_priority and title number */
928   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
929         compareTitleControlInfo);
930
931   /* mark first title screen */
932   title_controls[0].first = TRUE;
933 }
934
935 static boolean visibleMenuPos(struct MenuPosInfo *pos)
936 {
937   return (pos != NULL && pos->x != -1 && pos->y != -1);
938 }
939
940 static boolean visibleTextPos(struct TextPosInfo *pos)
941 {
942   return (pos != NULL && pos->x != -1 && pos->y != -1);
943 }
944
945 static void InitializeMainControls()
946 {
947   boolean local_team_mode = (!options.network && setup.team_mode);
948   int i;
949
950   /* set main control text values to dynamically determined values */
951   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
952
953   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
954                                          menu.main.text.first_level.size));
955   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
956                                          menu.main.text.last_level.size));
957   strcpy(main_text_level_number, int2str(level_nr,
958                                          menu.main.text.level_number.size));
959
960   main_text_level_year          = leveldir_current->year;
961   main_text_level_imported_from = leveldir_current->imported_from;
962   main_text_level_imported_by   = leveldir_current->imported_by;
963   main_text_level_tested_by     = leveldir_current->tested_by;
964
965   /* set main control screen positions to dynamically determined values */
966   for (i = 0; main_controls[i].nr != -1; i++)
967   {
968     struct MainControlInfo *mci = &main_controls[i];
969     int nr                         = mci->nr;
970     struct MenuPosInfo *pos_button = mci->pos_button;
971     struct TextPosInfo *pos_text   = mci->pos_text;
972     struct TextPosInfo *pos_input  = mci->pos_input;
973     char *text                     = (mci->text  ? *mci->text  : NULL);
974     char *input                    = (mci->input ? *mci->input : NULL);
975     int button_graphic             = mci->button_graphic;
976     int font_text                  = (pos_text  ? pos_text->font  : -1);
977     int font_input                 = (pos_input ? pos_input->font : -1);
978
979     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
980     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
981     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
982     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
983     int text_chars  = (text  != NULL ? strlen(text)  : 0);
984     int input_chars = (input != NULL ? strlen(input) : 0);
985
986     int button_width =
987       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
988     int button_height =
989       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
990     int text_width   = font_text_width * text_chars;
991     int text_height  = font_text_height;
992     int input_width  = font_input_width * input_chars;
993     int input_height = font_input_height;
994
995     if (nr == MAIN_CONTROL_NAME)
996     {
997       menu.main.input.name.width  = input_width;
998       menu.main.input.name.height = input_height;
999     }
1000
1001     if (pos_button != NULL)             /* (x/y may be -1/-1 here) */
1002     {
1003       pos_button->width  = button_width;
1004       pos_button->height = button_height;
1005     }
1006
1007     if (pos_text != NULL)               /* (x/y may be -1/-1 here) */
1008     {
1009       /* calculate size for non-clickable text -- needed for text alignment */
1010       boolean calculate_text_size = (pos_button == NULL && text != NULL);
1011
1012       if (pos_text->width == -1 || calculate_text_size)
1013         pos_text->width = text_width;
1014       if (pos_text->height == -1 || calculate_text_size)
1015         pos_text->height = text_height;
1016
1017       if (visibleMenuPos(pos_button))
1018       {
1019         if (pos_text->x == -1)
1020           pos_text->x = pos_button->x + pos_button->width;
1021         if (pos_text->y == -1)
1022           pos_text->y =
1023             pos_button->y + (pos_button->height - pos_text->height) / 2;
1024       }
1025     }
1026
1027     if (pos_input != NULL)              /* (x/y may be -1/-1 here) */
1028     {
1029       if (visibleTextPos(pos_text))
1030       {
1031         if (pos_input->x == -1)
1032           pos_input->x = pos_text->x + pos_text->width;
1033         if (pos_input->y == -1)
1034           pos_input->y = pos_text->y;
1035       }
1036
1037       if (pos_input->width == -1)
1038         pos_input->width = input_width;
1039       if (pos_input->height == -1)
1040         pos_input->height = input_height;
1041     }
1042   }
1043 }
1044
1045 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1046                                        int graphic, boolean pressed)
1047 {
1048   struct GraphicInfo *g = &graphic_info[graphic];
1049   Bitmap *src_bitmap;
1050   int src_x, src_y;
1051   int xoffset = (pressed ? g->pressed_xoffset : 0);
1052   int yoffset = (pressed ? g->pressed_yoffset : 0);
1053
1054   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1055
1056   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1057                    g->width, g->height, dst_x, dst_y);
1058 }
1059
1060 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1061                                        boolean active_input,
1062                                        boolean pressed_button)
1063 {
1064   int i;
1065
1066   for (i = 0; main_controls[i].nr != -1; i++)
1067   {
1068     struct MainControlInfo *mci = &main_controls[i];
1069
1070     if (mci->nr == nr || nr == -1)
1071     {
1072       struct MenuPosInfo *pos_button = mci->pos_button;
1073       struct TextPosInfo *pos_text   = mci->pos_text;
1074       struct TextPosInfo *pos_input  = mci->pos_input;
1075       char *text                     = (mci->text  ? *mci->text  : NULL);
1076       char *input                    = (mci->input ? *mci->input : NULL);
1077       int button_graphic             = mci->button_graphic;
1078       int font_text                  = (pos_text  ? pos_text->font  : -1);
1079       int font_input                 = (pos_input ? pos_input->font : -1);
1080
1081       if (active_text)
1082       {
1083         button_graphic = BUTTON_ACTIVE(button_graphic);
1084         font_text = FONT_ACTIVE(font_text);
1085       }
1086
1087       if (active_input)
1088       {
1089         font_input = FONT_ACTIVE(font_input);
1090       }
1091
1092       if (visibleMenuPos(pos_button))
1093       {
1094         struct MenuPosInfo *pos = pos_button;
1095         int x = mSX + pos->x;
1096         int y = mSY + pos->y;
1097
1098         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1099         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1100       }
1101
1102       if (visibleTextPos(pos_text) && text != NULL)
1103       {
1104         struct TextPosInfo *pos = pos_text;
1105         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1106         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1107
1108 #if 1
1109         /* (check why/if this is needed) */
1110         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1111 #endif
1112         DrawText(x, y, text, font_text);
1113       }
1114
1115       if (visibleTextPos(pos_input) && input != NULL)
1116       {
1117         struct TextPosInfo *pos = pos_input;
1118         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1119         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1120
1121 #if 1
1122         /* (check why/if this is needed) */
1123         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1124 #endif
1125         DrawText(x, y, input, font_input);
1126       }
1127     }
1128   }
1129 }
1130
1131 static void DrawCursorAndText_Main(int nr, boolean active_text,
1132                                    boolean pressed_button)
1133 {
1134   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1135 }
1136
1137 #if 0
1138 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1139                                          boolean pressed_button)
1140 {
1141   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1142 }
1143 #endif
1144
1145 static struct MainControlInfo *getMainControlInfo(int nr)
1146 {
1147   int i;
1148
1149   for (i = 0; main_controls[i].nr != -1; i++)
1150     if (main_controls[i].nr == nr)
1151       return &main_controls[i];
1152
1153   return NULL;
1154 }
1155
1156 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1157 {
1158   if (rect == NULL)
1159     return FALSE;
1160
1161   int rect_x = ALIGNED_TEXT_XPOS(rect);
1162   int rect_y = ALIGNED_TEXT_YPOS(rect);
1163
1164   return (x >= rect_x && x < rect_x + rect->width &&
1165           y >= rect_y && y < rect_y + rect->height);
1166 }
1167
1168 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1169 {
1170   if (rect == NULL)
1171     return FALSE;
1172
1173   int rect_x = ALIGNED_TEXT_XPOS(rect);
1174   int rect_y = ALIGNED_TEXT_YPOS(rect);
1175
1176 #if 0
1177   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1178          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1179          (x >= rect_x && x < rect_x + rect->width &&
1180           y >= rect_y && y < rect_y + rect->height));
1181 #endif
1182
1183   return (x >= rect_x && x < rect_x + rect->width &&
1184           y >= rect_y && y < rect_y + rect->height);
1185 }
1186
1187 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1188 {
1189   int rect_width  = preview->xsize * preview->tile_size;
1190   int rect_height = preview->ysize * preview->tile_size;
1191   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1192   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1193
1194   return (x >= rect_x && x < rect_x + rect_width &&
1195           y >= rect_y && y < rect_y + rect_height);
1196 }
1197
1198 static void AdjustScrollbar(int id, int items_max, int items_visible,
1199                             int item_position)
1200 {
1201   struct GadgetInfo *gi = screen_gadget[id];
1202
1203   if (item_position > items_max - items_visible)
1204     item_position = items_max - items_visible;
1205
1206   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1207                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1208                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1209 }
1210
1211 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1212 {
1213   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1214                   first_entry);
1215 }
1216
1217 static void clearMenuListArea()
1218 {
1219   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1220
1221   /* correct scrollbar position if placed outside menu (playfield) area */
1222   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1223     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1224
1225   /* clear menu list area, but not title or scrollbar */
1226   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1227                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1228 }
1229
1230 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1231 {
1232   static int cursor_array[MAX_LEV_FIELDY];
1233   int x = mSX + TILEX * xpos;
1234   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1235
1236   if (xpos == 0)
1237   {
1238     if (graphic != -1)
1239       cursor_array[ypos] = graphic;
1240     else
1241       graphic = cursor_array[ypos];
1242   }
1243
1244   if (active)
1245     graphic = BUTTON_ACTIVE(graphic);
1246
1247   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1248   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1249 }
1250
1251 static void initCursor(int ypos, int graphic)
1252 {
1253   drawCursorExt(0, ypos, FALSE, graphic);
1254 }
1255
1256 static void drawCursor(int ypos, boolean active)
1257 {
1258   drawCursorExt(0, ypos, active, -1);
1259 }
1260
1261 static void drawCursorXY(int xpos, int ypos, int graphic)
1262 {
1263   drawCursorExt(xpos, ypos, FALSE, graphic);
1264 }
1265
1266 static void drawChooseTreeCursor(int ypos, boolean active)
1267 {
1268   drawCursorExt(0, ypos, active, -1);
1269 }
1270
1271 void DrawHeadline()
1272 {
1273   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1274   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1275                     setup.internal.program_copyright);
1276 }
1277
1278 void DrawTitleScreenImage(int nr, boolean initial)
1279 {
1280   int graphic = getTitleScreenGraphic(nr, initial);
1281   Bitmap *bitmap = graphic_info[graphic].bitmap;
1282   int width  = graphic_info[graphic].width;
1283   int height = graphic_info[graphic].height;
1284   int src_x = graphic_info[graphic].src_x;
1285   int src_y = graphic_info[graphic].src_y;
1286   int dst_x, dst_y;
1287
1288   if (bitmap == NULL)
1289     return;
1290
1291   if (width > WIN_XSIZE)
1292   {
1293     /* image width too large for window => center image horizontally */
1294     src_x = (width - WIN_XSIZE) / 2;
1295     width = WIN_XSIZE;
1296   }
1297
1298   if (height > WIN_YSIZE)
1299   {
1300     /* image height too large for window => center image vertically */
1301     src_y = (height - WIN_YSIZE) / 2;
1302     height = WIN_YSIZE;
1303   }
1304
1305   /* always display title screens centered */
1306   dst_x = (WIN_XSIZE - width) / 2;
1307   dst_y = (WIN_YSIZE - height) / 2;
1308
1309   SetDrawBackgroundMask(REDRAW_ALL);
1310   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1311
1312   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1313
1314   if (DrawingOnBackground(dst_x, dst_y))
1315     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1316   else
1317     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1318
1319   redraw_mask = REDRAW_ALL;
1320 }
1321
1322 void DrawTitleScreenMessage(int nr, boolean initial)
1323 {
1324   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1325   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1326
1327   if (filename == NULL)
1328     return;
1329
1330   /* force TITLE font on title message screen */
1331   SetFontStatus(getTitleMessageGameMode(initial));
1332
1333   /* if chars *and* width set to "-1", automatically determine width */
1334   if (tmi->chars == -1 && tmi->width == -1)
1335     tmi->width = viewport.window[game_status].width;
1336
1337   /* if lines *and* height set to "-1", automatically determine height */
1338   if (tmi->lines == -1 && tmi->height == -1)
1339     tmi->height = viewport.window[game_status].height;
1340
1341   /* if chars set to "-1", automatically determine by text and font width */
1342   if (tmi->chars == -1)
1343     tmi->chars = tmi->width / getFontWidth(tmi->font);
1344   else
1345     tmi->width = tmi->chars * getFontWidth(tmi->font);
1346
1347   /* if lines set to "-1", automatically determine by text and font height */
1348   if (tmi->lines == -1)
1349     tmi->lines = tmi->height / getFontHeight(tmi->font);
1350   else
1351     tmi->height = tmi->lines * getFontHeight(tmi->font);
1352
1353   /* if x set to "-1", automatically determine by width and alignment */
1354   if (tmi->x == -1)
1355     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1356
1357   /* if y set to "-1", automatically determine by height and alignment */
1358   if (tmi->y == -1)
1359     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1360
1361   SetDrawBackgroundMask(REDRAW_ALL);
1362   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1363
1364   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1365
1366   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1367                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1368                tmi->autowrap, tmi->centered, tmi->parse_comments);
1369
1370   ResetFontStatus();
1371 }
1372
1373 void DrawTitleScreen()
1374 {
1375   KeyboardAutoRepeatOff();
1376
1377   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1378 }
1379
1380 boolean CheckTitleScreen(boolean levelset_has_changed)
1381 {
1382   static boolean show_title_initial = TRUE;
1383   boolean show_titlescreen = FALSE;
1384
1385   /* needed to be able to skip title screen, if no image or message defined */
1386   InitializeTitleControls(show_title_initial);
1387
1388   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1389     show_titlescreen = TRUE;
1390
1391   /* show initial title images and messages only once at program start */
1392   show_title_initial = FALSE;
1393
1394   return (show_titlescreen && num_title_screens > 0);
1395 }
1396
1397 void DrawMainMenu()
1398 {
1399   static LevelDirTree *leveldir_last_valid = NULL;
1400   boolean levelset_has_changed = FALSE;
1401   int fade_mask = REDRAW_FIELD;
1402
1403   LimitScreenUpdates(FALSE);
1404
1405   FadeSetLeaveScreen();
1406
1407   /* do not fade out here -- function may continue and fade on editor screen */
1408
1409   UnmapAllGadgets();
1410   FadeSoundsAndMusic();
1411
1412   ExpireSoundLoops(FALSE);
1413
1414   KeyboardAutoRepeatOn();
1415   ActivateJoystick();
1416
1417   audio.sound_deactivated = FALSE;
1418
1419   GetPlayerConfig();
1420
1421   /* needed if last screen was the playing screen, invoked from level editor */
1422   if (level_editor_test_game)
1423   {
1424     CloseDoor(DOOR_CLOSE_ALL);
1425
1426     SetGameStatus(GAME_MODE_EDITOR);
1427
1428     DrawLevelEd();
1429
1430     return;
1431   }
1432
1433   /* needed if last screen was the setup screen and fullscreen state changed */
1434   // (moved to "execSetupGraphics()" to change fullscreen state directly)
1435   // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1436
1437   /* leveldir_current may be invalid (level group, parent link) */
1438   if (!validLevelSeries(leveldir_current))
1439     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1440
1441   if (leveldir_current != leveldir_last_valid)
1442     levelset_has_changed = TRUE;
1443
1444   /* store valid level series information */
1445   leveldir_last_valid = leveldir_current;
1446
1447   init_last = init;                     /* switch to new busy animation */
1448
1449   /* needed if last screen (level choice) changed graphics, sounds or music */
1450   ReloadCustomArtwork(0);
1451
1452   if (CheckTitleScreen(levelset_has_changed))
1453   {
1454     game_status_last_screen = GAME_MODE_MAIN;
1455
1456     SetGameStatus(GAME_MODE_TITLE);
1457
1458     DrawTitleScreen();
1459
1460     return;
1461   }
1462
1463   if (redraw_mask & REDRAW_ALL)
1464     fade_mask = REDRAW_ALL;
1465
1466   if (CheckIfGlobalBorderHasChanged())
1467     fade_mask = REDRAW_ALL;
1468
1469   FadeOut(fade_mask);
1470
1471   /* needed if different viewport properties defined for menues */
1472   ChangeViewportPropertiesIfNeeded();
1473
1474   SetDrawtoField(DRAW_TO_BACKBUFFER);
1475
1476   /* level_nr may have been set to value over handicap with level editor */
1477   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1478     level_nr = leveldir_current->handicap_level;
1479
1480   LoadLevel(level_nr);
1481   LoadScore(level_nr);
1482
1483   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1484   SetDrawDeactivationMask(REDRAW_NONE);
1485   SetDrawBackgroundMask(REDRAW_FIELD);
1486
1487   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1488
1489 #if 0
1490   if (fade_mask == REDRAW_ALL)
1491     RedrawGlobalBorder();
1492 #endif
1493
1494   ClearField();
1495
1496   InitializeMainControls();
1497
1498   DrawCursorAndText_Main(-1, FALSE, FALSE);
1499   DrawPreviewLevelInitial();
1500
1501   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1502
1503   TapeStop();
1504   if (TAPE_IS_EMPTY(tape))
1505     LoadTape(level_nr);
1506   DrawCompleteVideoDisplay();
1507
1508   PlayMenuSound();
1509   PlayMenuMusic();
1510
1511   /* create gadgets for main menu screen */
1512   FreeScreenGadgets();
1513   CreateScreenGadgets();
1514
1515   /* map gadgets for main menu screen */
1516   MapTapeButtons();
1517   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1518
1519   /* copy actual game door content to door double buffer for OpenDoor() */
1520   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1521   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1522
1523   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1524
1525   DrawMaskedBorder(fade_mask);
1526
1527   FadeIn(fade_mask);
1528   FadeSetEnterMenu();
1529
1530   /* update screen area with special editor door */
1531   redraw_mask |= REDRAW_ALL;
1532   BackToFront();
1533
1534   SetMouseCursor(CURSOR_DEFAULT);
1535
1536   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1537 }
1538
1539 static void gotoTopLevelDir()
1540 {
1541   /* move upwards until inside (but not above) top level directory */
1542   while (leveldir_current->node_parent &&
1543          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1544   {
1545     /* write a "path" into level tree for easy navigation to last level */
1546     if (leveldir_current->node_parent->node_group->cl_first == -1)
1547     {
1548       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1549       int leveldir_pos = posTreeInfo(leveldir_current);
1550       int num_page_entries;
1551       int cl_first, cl_cursor;
1552
1553       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1554         num_page_entries = num_leveldirs;
1555       else
1556         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1557
1558       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1559       cl_cursor = leveldir_pos - cl_first;
1560
1561       leveldir_current->node_parent->node_group->cl_first = cl_first;
1562       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1563     }
1564
1565     leveldir_current = leveldir_current->node_parent;
1566   }
1567 }
1568
1569 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1570 {
1571   static unsigned int title_delay = 0;
1572   static int title_screen_nr = 0;
1573   static int last_sound = -1, last_music = -1;
1574   boolean return_to_main_menu = FALSE;
1575   struct TitleControlInfo *tci;
1576   int sound, music;
1577
1578   if (button == MB_MENU_INITIALIZE)
1579   {
1580     title_delay = 0;
1581     title_screen_nr = 0;
1582     tci = &title_controls[title_screen_nr];
1583
1584     SetAnimStatus(getTitleAnimMode(tci));
1585
1586     last_sound = SND_UNDEFINED;
1587     last_music = MUS_UNDEFINED;
1588
1589     if (num_title_screens != 0)
1590     {
1591       FadeSetEnterScreen();
1592
1593       /* use individual title fading instead of global "enter screen" fading */
1594       fading = getTitleFading(tci);
1595     }
1596
1597     if (game_status_last_screen == GAME_MODE_INFO)
1598     {
1599       if (num_title_screens == 0)
1600       {
1601         /* switch game mode from title screen mode back to info screen mode */
1602         SetGameStatus(GAME_MODE_INFO);
1603
1604         DrawInfoScreen_NotAvailable("Title screen information:",
1605                                     "No title screen for this level set.");
1606         return;
1607       }
1608
1609       FadeSoundsAndMusic();
1610     }
1611
1612     FadeOut(REDRAW_ALL);
1613
1614     /* title screens may have different window size */
1615     ChangeViewportPropertiesIfNeeded();
1616
1617     /* only required to update logic for redrawing global border */
1618     ClearField();
1619
1620     if (tci->is_image)
1621       DrawTitleScreenImage(tci->local_nr, tci->initial);
1622     else
1623       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1624
1625     sound = getTitleSound(tci);
1626     music = getTitleMusic(tci);
1627
1628     if (sound != last_sound)
1629       PlayMenuSoundExt(sound);
1630     if (music != last_music)
1631       PlayMenuMusicExt(music);
1632
1633     last_sound = sound;
1634     last_music = music;
1635
1636     SetMouseCursor(CURSOR_NONE);
1637
1638     FadeIn(REDRAW_ALL);
1639
1640     DelayReached(&title_delay, 0);      /* reset delay counter */
1641
1642     return;
1643   }
1644
1645   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1646     button = MB_MENU_CHOICE;
1647
1648   if (button == MB_MENU_LEAVE)
1649   {
1650     return_to_main_menu = TRUE;
1651   }
1652   else if (button == MB_MENU_CHOICE)
1653   {
1654     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1655     {
1656       SetGameStatus(GAME_MODE_INFO);
1657
1658       info_mode = INFO_MODE_MAIN;
1659
1660       DrawInfoScreen();
1661
1662       return;
1663     }
1664
1665     title_screen_nr++;
1666
1667     if (title_screen_nr < num_title_screens)
1668     {
1669       tci = &title_controls[title_screen_nr];
1670
1671       SetAnimStatus(getTitleAnimMode(tci));
1672
1673       sound = getTitleSound(tci);
1674       music = getTitleMusic(tci);
1675
1676       if (last_sound != SND_UNDEFINED && sound != last_sound)
1677         FadeSound(last_sound);
1678       if (last_music != MUS_UNDEFINED && music != last_music)
1679         FadeMusic();
1680
1681       fading = getTitleFading(tci);
1682
1683       FadeOut(REDRAW_ALL);
1684
1685       if (tci->is_image)
1686         DrawTitleScreenImage(tci->local_nr, tci->initial);
1687       else
1688         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1689
1690       sound = getTitleSound(tci);
1691       music = getTitleMusic(tci);
1692
1693       if (sound != last_sound)
1694         PlayMenuSoundExt(sound);
1695       if (music != last_music)
1696         PlayMenuMusicExt(music);
1697
1698       last_sound = sound;
1699       last_music = music;
1700
1701       FadeIn(REDRAW_ALL);
1702
1703       DelayReached(&title_delay, 0);    /* reset delay counter */
1704     }
1705     else
1706     {
1707       FadeSoundsAndMusic();
1708
1709       return_to_main_menu = TRUE;
1710     }
1711   }
1712
1713   if (return_to_main_menu)
1714   {
1715     SetMouseCursor(CURSOR_DEFAULT);
1716
1717     /* force full menu screen redraw after displaying title screens */
1718     redraw_mask = REDRAW_ALL;
1719
1720     if (game_status_last_screen == GAME_MODE_INFO)
1721     {
1722       SetGameStatus(GAME_MODE_INFO);
1723
1724       info_mode = INFO_MODE_MAIN;
1725
1726       DrawInfoScreen();
1727     }
1728     else        /* default: return to main menu */
1729     {
1730       SetGameStatus(GAME_MODE_MAIN);
1731
1732       DrawMainMenu();
1733     }
1734   }
1735 }
1736
1737 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1738 {
1739   int old_level_nr = level_nr;
1740   int new_level_nr;
1741
1742   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1743     new_level_nr = selected_level_nr;
1744   else
1745     new_level_nr = old_level_nr + step * direction;
1746
1747   if (new_level_nr < leveldir_current->first_level)
1748     new_level_nr = leveldir_current->first_level;
1749   if (new_level_nr > leveldir_current->last_level)
1750     new_level_nr = leveldir_current->last_level;
1751
1752   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1753   {
1754     /* skipping levels is only allowed when trying to skip single level */
1755     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1756         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1757     {
1758       leveldir_current->handicap_level++;
1759       SaveLevelSetup_SeriesInfo();
1760     }
1761
1762     new_level_nr = leveldir_current->handicap_level;
1763   }
1764
1765   if (new_level_nr != old_level_nr)
1766   {
1767     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1768
1769     PlaySound(SND_MENU_ITEM_SELECTING);
1770
1771     level_nr = new_level_nr;
1772
1773     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1774              int2str(level_nr, menu.main.text.level_number.size),
1775              mci->pos_text->font);
1776
1777     LoadLevel(level_nr);
1778     DrawPreviewLevelInitial();
1779
1780     TapeErase();
1781     LoadTape(level_nr);
1782     DrawCompleteVideoDisplay();
1783
1784     /* needed because DrawPreviewLevelInitial() takes some time */
1785     BackToFront();
1786     /* SyncDisplay(); */
1787   }
1788 }
1789
1790 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1791 {
1792   static int choice = MAIN_CONTROL_GAME;
1793   static boolean button_pressed_last = FALSE;
1794   boolean button_pressed = FALSE;
1795   int pos = choice;
1796   int i;
1797
1798   if (button == MB_MENU_INITIALIZE)
1799   {
1800     DrawCursorAndText_Main(choice, TRUE, FALSE);
1801
1802     return;
1803   }
1804
1805   if (mx || my)         /* mouse input */
1806   {
1807     pos = -1;
1808
1809     for (i = 0; main_controls[i].nr != -1; i++)
1810     {
1811       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1812           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1813           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1814       {
1815         pos = main_controls[i].nr;
1816
1817         break;
1818       }
1819     }
1820
1821     /* check if level preview was clicked */
1822     if (insidePreviewRect(&preview, mx - SX, my - SY))
1823       pos = MAIN_CONTROL_GAME;
1824
1825     // handle pressed/unpressed state for active/inactive menu buttons
1826     // (if pos != -1, "i" contains index position corresponding to "pos")
1827     if (button &&
1828         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1829         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1830       button_pressed = TRUE;
1831
1832     if (button_pressed != button_pressed_last)
1833     {
1834       DrawCursorAndText_Main(choice, TRUE, button_pressed);
1835
1836       if (button_pressed)
1837         PlaySound(SND_MENU_BUTTON_PRESSING);
1838       else
1839         PlaySound(SND_MENU_BUTTON_RELEASING);
1840     }
1841   }
1842   else if (dx || dy)    /* keyboard input */
1843   {
1844     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1845                    choice == MAIN_CONTROL_SETUP))
1846       button = MB_MENU_CHOICE;
1847     else if (dy)
1848       pos = choice + dy;
1849   }
1850
1851   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1852   {
1853     HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1854   }
1855   else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1856   {
1857     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1858   }
1859   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1860   {
1861     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1862   }
1863   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1864   {
1865     CloseDoor(DOOR_CLOSE_2);
1866
1867     SetGameStatus(GAME_MODE_LEVELNR);
1868
1869     DrawChooseLevelNr();
1870   }
1871   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1872   {
1873     if (button)
1874     {
1875       if (pos != choice)
1876       {
1877         PlaySound(SND_MENU_ITEM_ACTIVATING);
1878
1879         DrawCursorAndText_Main(choice, FALSE, FALSE);
1880         DrawCursorAndText_Main(pos, TRUE, button_pressed);
1881
1882         choice = pos;
1883       }
1884     }
1885     else
1886     {
1887       PlaySound(SND_MENU_ITEM_SELECTING);
1888
1889       if (pos == MAIN_CONTROL_NAME)
1890       {
1891         SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1892
1893         HandleTypeName(strlen(setup.player_name), 0);
1894       }
1895       else if (pos == MAIN_CONTROL_LEVELS)
1896       {
1897         if (leveldir_first)
1898         {
1899           CloseDoor(DOOR_CLOSE_2);
1900
1901           SetGameStatus(GAME_MODE_LEVELS);
1902
1903           SaveLevelSetup_LastSeries();
1904           SaveLevelSetup_SeriesInfo();
1905
1906           if (setup.internal.choose_from_top_leveldir)
1907             gotoTopLevelDir();
1908
1909           DrawChooseLevelSet();
1910         }
1911       }
1912       else if (pos == MAIN_CONTROL_SCORES)
1913       {
1914         CloseDoor(DOOR_CLOSE_2);
1915
1916         SetGameStatus(GAME_MODE_SCORES);
1917
1918         DrawHallOfFame(-1);
1919       }
1920       else if (pos == MAIN_CONTROL_EDITOR)
1921       {
1922         if (leveldir_current->readonly &&
1923             !strEqual(setup.player_name, "Artsoft"))
1924           Request("This level is read only!", REQ_CONFIRM);
1925
1926         CloseDoor(DOOR_CLOSE_2);
1927
1928         SetGameStatus(GAME_MODE_EDITOR);
1929
1930         FadeSetEnterScreen();
1931
1932         DrawLevelEd();
1933       }
1934       else if (pos == MAIN_CONTROL_INFO)
1935       {
1936         CloseDoor(DOOR_CLOSE_2);
1937
1938         SetGameStatus(GAME_MODE_INFO);
1939
1940         info_mode = INFO_MODE_MAIN;
1941
1942         DrawInfoScreen();
1943       }
1944       else if (pos == MAIN_CONTROL_GAME)
1945       {
1946         StartGameActions(options.network, setup.autorecord, level.random_seed);
1947       }
1948       else if (pos == MAIN_CONTROL_SETUP)
1949       {
1950         CloseDoor(DOOR_CLOSE_2);
1951
1952         SetGameStatus(GAME_MODE_SETUP);
1953
1954         setup_mode = SETUP_MODE_MAIN;
1955
1956         DrawSetupScreen();
1957       }
1958       else if (pos == MAIN_CONTROL_QUIT)
1959       {
1960         SaveLevelSetup_LastSeries();
1961         SaveLevelSetup_SeriesInfo();
1962
1963         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1964           SetGameStatus(GAME_MODE_QUIT);
1965       }
1966     }
1967   }
1968
1969   button_pressed_last = button_pressed;
1970 }
1971
1972
1973 /* ========================================================================= */
1974 /* info screen functions                                                     */
1975 /* ========================================================================= */
1976
1977 static struct TokenInfo *info_info;
1978 static int num_info_info;       /* number of info entries shown on screen */
1979 static int max_info_info;       /* total number of info entries in list */
1980
1981 static void execInfoTitleScreen()
1982 {
1983   info_mode = INFO_MODE_TITLE;
1984
1985   DrawInfoScreen();
1986 }
1987
1988 static void execInfoElements()
1989 {
1990   info_mode = INFO_MODE_ELEMENTS;
1991
1992   DrawInfoScreen();
1993 }
1994
1995 static void execInfoMusic()
1996 {
1997   info_mode = INFO_MODE_MUSIC;
1998
1999   DrawInfoScreen();
2000 }
2001
2002 static void execInfoCredits()
2003 {
2004   info_mode = INFO_MODE_CREDITS;
2005
2006   DrawInfoScreen();
2007 }
2008
2009 static void execInfoProgram()
2010 {
2011   info_mode = INFO_MODE_PROGRAM;
2012
2013   DrawInfoScreen();
2014 }
2015
2016 static void execInfoVersion()
2017 {
2018   info_mode = INFO_MODE_VERSION;
2019
2020   DrawInfoScreen();
2021 }
2022
2023 static void execInfoLevelSet()
2024 {
2025   info_mode = INFO_MODE_LEVELSET;
2026
2027   DrawInfoScreen();
2028 }
2029
2030 static void execExitInfo()
2031 {
2032   SetGameStatus(GAME_MODE_MAIN);
2033
2034   DrawMainMenu();
2035 }
2036
2037 static struct TokenInfo info_info_main[] =
2038 {
2039   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2040   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2041   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2042   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2043   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2044   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2045   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2046   { TYPE_EMPTY,         NULL,                   ""                      },
2047   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2048
2049   { 0,                  NULL,                   NULL                    }
2050 };
2051
2052 static int getMenuTextFont(int type)
2053 {
2054   if (type & (TYPE_SWITCH       |
2055               TYPE_YES_NO       |
2056               TYPE_YES_NO_AUTO  |
2057               TYPE_STRING       |
2058               TYPE_ECS_AGA      |
2059               TYPE_KEYTEXT      |
2060               TYPE_ENTER_LIST))
2061     return FONT_MENU_2;
2062   else
2063     return FONT_MENU_1;
2064 }
2065
2066 static struct TokenInfo *setup_info;
2067 static struct TokenInfo setup_info_input[];
2068
2069 static struct TokenInfo *menu_info;
2070
2071 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2072                                        int screen_pos, int menu_info_pos_raw,
2073                                        boolean active)
2074 {
2075   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2076   struct TokenInfo *ti = &token_info[pos];
2077   int xpos = MENU_SCREEN_START_XPOS;
2078   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2079   int font_nr = getMenuTextFont(ti->type);
2080
2081   if (token_info == setup_info_input)
2082     font_nr = FONT_MENU_1;
2083
2084   if (active)
2085     font_nr = FONT_ACTIVE(font_nr);
2086
2087   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2088
2089   if (ti->type & ~TYPE_SKIP_ENTRY)
2090     drawCursor(screen_pos, active);
2091 }
2092
2093 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2094                                    boolean active)
2095 {
2096   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2097 }
2098
2099 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2100                                     boolean active)
2101 {
2102   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2103 }
2104
2105 static char *window_size_text;
2106 static char *scaling_type_text;
2107
2108 static void drawSetupValue(int, int);
2109
2110 static void drawMenuInfoList(int first_entry, int num_page_entries,
2111                              int max_page_entries)
2112 {
2113   int i;
2114
2115   if (first_entry + num_page_entries > max_page_entries)
2116     first_entry = 0;
2117
2118   clearMenuListArea();
2119
2120   for (i = 0; i < num_page_entries; i++)
2121   {
2122     int menu_info_pos = first_entry + i;
2123     struct TokenInfo *si = &menu_info[menu_info_pos];
2124     void *value_ptr = si->value;
2125
2126     /* set some entries to "unchangeable" according to other variables */
2127     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2128         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2129         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2130         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2131         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2132         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2133       si->type |= TYPE_GHOSTED;
2134
2135     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2136       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2137     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2138       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2139     else if (si->type & ~TYPE_SKIP_ENTRY)
2140       initCursor(i, IMG_MENU_BUTTON);
2141
2142     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2143
2144     if (si->type & TYPE_VALUE &&
2145         menu_info == setup_info)
2146       drawSetupValue(i, menu_info_pos);
2147   }
2148 }
2149
2150 static void DrawInfoScreen_Main()
2151 {
2152   int fade_mask = REDRAW_FIELD;
2153   int i;
2154
2155   if (redraw_mask & REDRAW_ALL)
2156     fade_mask = REDRAW_ALL;
2157
2158   if (CheckIfGlobalBorderHasChanged())
2159     fade_mask = REDRAW_ALL;
2160
2161   UnmapAllGadgets();
2162   FadeSoundsAndMusic();
2163
2164   FreeScreenGadgets();
2165   CreateScreenGadgets();
2166
2167   /* (needed after displaying title screens which disable auto repeat) */
2168   KeyboardAutoRepeatOn();
2169
2170   FadeSetLeaveScreen();
2171
2172   FadeOut(fade_mask);
2173
2174   /* needed if different viewport properties defined for info screen */
2175   ChangeViewportPropertiesIfNeeded();
2176
2177   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2178
2179   ClearField();
2180
2181   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2182
2183   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2184
2185   info_info = info_info_main;
2186
2187   // determine maximal number of info entries that can be displayed on screen
2188   num_info_info = 0;
2189   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2190     num_info_info++;
2191
2192   // determine maximal number of info entries available for menu of info screen
2193   max_info_info = 0;
2194   for (i = 0; info_info[i].type != 0; i++)
2195     max_info_info++;
2196
2197   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2198
2199   MapScreenGadgets(max_info_info);
2200
2201   PlayMenuSound();
2202   PlayMenuMusic();
2203
2204   DrawMaskedBorder(fade_mask);
2205
2206   FadeIn(fade_mask);
2207 }
2208
2209 static void changeSetupValue(int, int, int);
2210
2211 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2212                       int mode, int num_page_entries, int max_page_entries)
2213 {
2214   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2215   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2216   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2217   int *num_page_entries_last = num_page_entries_all_last[game_status];
2218   int *choice_store = choice_stores[game_status];
2219   int *first_entry_store = first_entry_stores[game_status];
2220   int choice = choice_store[mode];              /* starts with 0 */
2221   int first_entry = first_entry_store[mode];    /* starts with 0 */
2222   int x = 0;
2223   int y = choice - first_entry;
2224   int y_old = y;
2225   boolean position_set_by_scrollbar = (dx == 999);
2226   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2227   int i;
2228
2229   if (button == MB_MENU_INITIALIZE)
2230   {
2231     // check if number of menu page entries has changed (may happen by change
2232     // of custom artwork definition value for 'list_size' for this menu screen)
2233     // (in this case, the last menu position most probably has to be corrected)
2234     if (num_page_entries != num_page_entries_last[mode])
2235     {
2236       choice_store[mode] = first_entry_store[mode] = 0;
2237
2238       choice = first_entry = 0;
2239       y = y_old = 0;
2240
2241       num_page_entries_last[mode] = num_page_entries;
2242     }
2243
2244     /* advance to first valid menu entry */
2245     while (choice < num_page_entries &&
2246            menu_info[choice].type & TYPE_SKIP_ENTRY)
2247       choice++;
2248
2249     if (position_set_by_scrollbar)
2250       first_entry = first_entry_store[mode] = dy;
2251     else
2252       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2253                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2254
2255     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2256
2257     if (choice < first_entry)
2258     {
2259       choice = first_entry;
2260
2261       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2262         choice++;
2263     }
2264     else if (choice > first_entry + num_page_entries - 1)
2265     {
2266       choice = first_entry + num_page_entries - 1;
2267
2268       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2269         choice--;
2270     }
2271
2272     choice_store[mode] = choice;
2273
2274     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2275
2276     return;
2277   }
2278   else if (button == MB_MENU_LEAVE)
2279   {
2280     PlaySound(SND_MENU_ITEM_SELECTING);
2281
2282     for (i = 0; i < max_page_entries; i++)
2283     {
2284       if (menu_info[i].type & TYPE_LEAVE_MENU)
2285       {
2286         void (*menu_callback_function)(void) = menu_info[i].value;
2287
2288         FadeSetLeaveMenu();
2289
2290         menu_callback_function();
2291
2292         break;  /* absolutely needed because function changes 'menu_info'! */
2293       }
2294     }
2295
2296     return;
2297   }
2298
2299   if (mx || my)         /* mouse input */
2300   {
2301     x = (mx - mSX) / 32;
2302     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2303   }
2304   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
2305   {
2306     /* move cursor instead of scrolling when already at start/end of list */
2307     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2308       dy = -1;
2309     else if (dy == +1 * SCROLL_LINE &&
2310              first_entry + num_page_entries == max_page_entries)
2311       dy = 1;
2312
2313     /* handle scrolling screen one line or page */
2314     if (y + dy < 0 ||
2315         y + dy > num_page_entries - 1)
2316     {
2317       boolean redraw = FALSE;
2318
2319       if (ABS(dy) == SCROLL_PAGE)
2320         step = num_page_entries - 1;
2321
2322       if (dy < 0 && first_entry > 0)
2323       {
2324         /* scroll page/line up */
2325
2326         first_entry -= step;
2327         if (first_entry < 0)
2328           first_entry = 0;
2329
2330         redraw = TRUE;
2331       }
2332       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2333       {
2334         /* scroll page/line down */
2335
2336         first_entry += step;
2337         if (first_entry + num_page_entries > max_page_entries)
2338           first_entry = MAX(0, max_page_entries - num_page_entries);
2339
2340         redraw = TRUE;
2341       }
2342
2343       if (redraw)
2344       {
2345         choice += first_entry - first_entry_store[mode];
2346
2347         if (choice < first_entry)
2348         {
2349           choice = first_entry;
2350
2351           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2352             choice++;
2353         }
2354         else if (choice > first_entry + num_page_entries - 1)
2355         {
2356           choice = first_entry + num_page_entries - 1;
2357
2358           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2359             choice--;
2360         }
2361         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2362         {
2363           choice += SIGN(dy);
2364
2365           if (choice < first_entry ||
2366               choice > first_entry + num_page_entries - 1)
2367           first_entry += SIGN(dy);
2368         }
2369
2370         first_entry_store[mode] = first_entry;
2371         choice_store[mode] = choice;
2372
2373         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2374
2375         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2376
2377         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2378                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2379       }
2380
2381       return;
2382     }
2383
2384     if (dx)
2385     {
2386       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2387
2388       if (menu_info[choice].type & menu_navigation_type ||
2389           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2390           menu_info[choice].type & TYPE_YES_NO_AUTO)
2391         button = MB_MENU_CHOICE;
2392     }
2393     else if (dy)
2394       y += dy;
2395
2396     /* jump to next non-empty menu entry (up or down) */
2397     while (first_entry + y > 0 &&
2398            first_entry + y < max_page_entries - 1 &&
2399            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2400       y += dy;
2401
2402     if (!IN_VIS_MENU(x, y))
2403     {
2404       choice += y - y_old;
2405
2406       if (choice < first_entry)
2407         first_entry = choice;
2408       else if (choice > first_entry + num_page_entries - 1)
2409         first_entry = choice - num_page_entries + 1;
2410
2411       if (first_entry >= 0 &&
2412           first_entry + num_page_entries <= max_page_entries)
2413       {
2414         first_entry_store[mode] = first_entry;
2415
2416         if (choice < first_entry)
2417           choice = first_entry;
2418         else if (choice > first_entry + num_page_entries - 1)
2419           choice = first_entry + num_page_entries - 1;
2420
2421         choice_store[mode] = choice;
2422
2423         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2424
2425         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2426
2427         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2428                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2429       }
2430
2431       return;
2432     }
2433   }
2434
2435   if (!anyScrollbarGadgetActive() &&
2436       IN_VIS_MENU(x, y) &&
2437       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2438       y >= 0 && y < num_page_entries)
2439   {
2440     if (button)
2441     {
2442       if (first_entry + y != choice &&
2443           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2444       {
2445         PlaySound(SND_MENU_ITEM_ACTIVATING);
2446
2447         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2448         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2449
2450         choice = choice_store[mode] = first_entry + y;
2451       }
2452     }
2453     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2454     {
2455       PlaySound(SND_MENU_ITEM_SELECTING);
2456
2457       /* when selecting key headline, execute function for key value change */
2458       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2459           menu_info[first_entry + y + 1].type & TYPE_KEY)
2460         y++;
2461
2462       /* when selecting string value, execute function for list selection */
2463       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2464           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2465         y--;
2466
2467       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2468       {
2469         void (*menu_callback_function)(void) =
2470           menu_info[first_entry + y].value;
2471
2472         FadeSetFromType(menu_info[first_entry + y].type);
2473
2474         menu_callback_function();
2475       }
2476       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2477                menu_info == setup_info)
2478       {
2479         changeSetupValue(y, first_entry + y, dx);
2480       }
2481     }
2482   }
2483 }
2484
2485 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2486 {
2487   menu_info = info_info;
2488
2489   HandleMenuScreen(mx, my, dx, dy, button,
2490                    info_mode, num_info_info, max_info_info);
2491 }
2492
2493 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2494 {
2495   int ystart1 = mSY - SY + 100;
2496   int ystart2 = mSY - SY + 150;
2497   int ybottom = mSY - SY + SYSIZE - 20;
2498
2499   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2500
2501   FadeOut(REDRAW_FIELD);
2502
2503   ClearField();
2504   DrawHeadline();
2505
2506   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2507   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2508
2509   DrawTextSCentered(ybottom, FONT_TEXT_4,
2510                     "Press any key or button for info menu");
2511
2512   FadeIn(REDRAW_FIELD);
2513 }
2514
2515 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2516 {
2517   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2518   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2519   int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2520   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2521   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2522   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2523   int ystep = MENU_SCREEN_INFO_YSTEP;
2524   int element, action, direction;
2525   int graphic;
2526   int delay;
2527   int sync_frame;
2528   int i, j;
2529
2530   if (init)
2531   {
2532     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2533       infoscreen_step[i] = infoscreen_frame[i] = 0;
2534
2535     ClearField();
2536     DrawHeadline();
2537
2538     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2539
2540     DrawTextSCentered(ybottom, FONT_TEXT_4,
2541                       "Press any key or button for next page");
2542
2543     FrameCounter = 0;
2544   }
2545
2546   i = j = 0;
2547   while (helpanim_info[j].element != HELPANIM_LIST_END)
2548   {
2549     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2550         i >= max_anims)
2551       break;
2552     else if (i < start)
2553     {
2554       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2555         j++;
2556
2557       j++;
2558       i++;
2559
2560       continue;
2561     }
2562
2563     j += infoscreen_step[i - start];
2564
2565     element = helpanim_info[j].element;
2566     action = helpanim_info[j].action;
2567     direction = helpanim_info[j].direction;
2568
2569     if (element < 0)
2570       element = EL_UNKNOWN;
2571
2572     if (action != -1 && direction != -1)
2573       graphic = el_act_dir2img(element, action, direction);
2574     else if (action != -1)
2575       graphic = el_act2img(element, action);
2576     else if (direction != -1)
2577       graphic = el_dir2img(element, direction);
2578     else
2579       graphic = el2img(element);
2580
2581     delay = helpanim_info[j++].delay;
2582
2583     if (delay == -1)
2584       delay = 1000000;
2585
2586     if (infoscreen_frame[i - start] == 0)
2587     {
2588       sync_frame = 0;
2589       infoscreen_frame[i - start] = delay - 1;
2590     }
2591     else
2592     {
2593       sync_frame = delay - infoscreen_frame[i - start];
2594       infoscreen_frame[i - start]--;
2595     }
2596
2597     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2598     {
2599       if (!infoscreen_frame[i - start])
2600         infoscreen_step[i - start] = 0;
2601     }
2602     else
2603     {
2604       if (!infoscreen_frame[i - start])
2605         infoscreen_step[i - start]++;
2606       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2607         j++;
2608     }
2609
2610     j++;
2611
2612     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2613                                TILEX, TILEY);
2614     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2615                                  graphic, sync_frame, USE_MASKING);
2616
2617     if (init)
2618       DrawInfoScreen_HelpText(element, action, direction, i - start);
2619
2620     i++;
2621   }
2622
2623   redraw_mask |= REDRAW_FIELD;
2624
2625   FrameCounter++;
2626 }
2627
2628 static char *getHelpText(int element, int action, int direction)
2629 {
2630   char token[MAX_LINE_LEN];
2631
2632   strcpy(token, element_info[element].token_name);
2633
2634   if (action != -1)
2635     strcat(token, element_action_info[action].suffix);
2636
2637   if (direction != -1)
2638     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2639
2640   return getHashEntry(helptext_info, token);
2641 }
2642
2643 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2644 {
2645   int font_nr = FONT_INFO_ELEMENTS;
2646   int font_width = getFontWidth(font_nr);
2647   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2648   int sy = mSY + 65 + 2 * 32 + 1;
2649   int ystep = TILEY + 4;
2650   int pad_x = sx - SX;
2651   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2652   int max_lines_per_text = 2;    
2653   char *text = NULL;
2654
2655   if (action != -1 && direction != -1)          /* element.action.direction */
2656     text = getHelpText(element, action, direction);
2657
2658   if (text == NULL && action != -1)             /* element.action */
2659     text = getHelpText(element, action, -1);
2660
2661   if (text == NULL && direction != -1)          /* element.direction */
2662     text = getHelpText(element, -1, direction);
2663
2664   if (text == NULL)                             /* base element */
2665     text = getHelpText(element, -1, -1);
2666
2667   if (text == NULL)                             /* not found */
2668     text = "No description available";
2669
2670   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2671     sy += getFontHeight(font_nr) / 2;
2672
2673   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2674                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2675                  TRUE, FALSE, FALSE);
2676 }
2677
2678 void DrawInfoScreen_TitleScreen()
2679 {
2680   game_status_last_screen = GAME_MODE_INFO;
2681
2682   SetGameStatus(GAME_MODE_TITLE);
2683
2684   DrawTitleScreen();
2685 }
2686
2687 void HandleInfoScreen_TitleScreen(int button)
2688 {
2689   HandleTitleScreen(0, 0, 0, 0, button);
2690 }
2691
2692 void DrawInfoScreen_Elements()
2693 {
2694   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2695
2696   FadeOut(REDRAW_FIELD);
2697
2698   LoadHelpAnimInfo();
2699   LoadHelpTextInfo();
2700
2701   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2702
2703   FadeIn(REDRAW_FIELD);
2704 }
2705
2706 void HandleInfoScreen_Elements(int button)
2707 {
2708   static unsigned int info_delay = 0;
2709   static int num_anims;
2710   static int num_pages;
2711   static int page;
2712   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2713   int i;
2714
2715   if (button == MB_MENU_INITIALIZE)
2716   {
2717     boolean new_element = TRUE;
2718
2719     num_anims = 0;
2720
2721     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2722     {
2723       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2724         new_element = TRUE;
2725       else if (new_element)
2726       {
2727         num_anims++;
2728         new_element = FALSE;
2729       }
2730     }
2731
2732     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2733     page = 0;
2734   }
2735
2736   if (button == MB_MENU_LEAVE)
2737   {
2738     PlaySound(SND_MENU_ITEM_SELECTING);
2739
2740     info_mode = INFO_MODE_MAIN;
2741     DrawInfoScreen();
2742
2743     return;
2744   }
2745   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2746   {
2747     if (button != MB_MENU_INITIALIZE)
2748     {
2749       PlaySound(SND_MENU_ITEM_SELECTING);
2750
2751       page++;
2752     }
2753
2754     if (page >= num_pages)
2755     {
2756       FadeSoundsAndMusic();
2757
2758       info_mode = INFO_MODE_MAIN;
2759       DrawInfoScreen();
2760
2761       return;
2762     }
2763
2764     if (page > 0)
2765       FadeSetNextScreen();
2766
2767     if (button != MB_MENU_INITIALIZE)
2768       FadeOut(REDRAW_FIELD);
2769
2770     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2771
2772     if (button != MB_MENU_INITIALIZE)
2773       FadeIn(REDRAW_FIELD);
2774   }
2775   else
2776   {
2777     if (DelayReached(&info_delay, GameFrameDelay))
2778       if (page < num_pages)
2779         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2780
2781     PlayMenuSoundIfLoop();
2782   }
2783 }
2784
2785 void DrawInfoScreen_Music()
2786 {
2787   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2788
2789   FadeOut(REDRAW_FIELD);
2790
2791   ClearField();
2792   DrawHeadline();
2793
2794   LoadMusicInfo();
2795
2796   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2797
2798   FadeIn(REDRAW_FIELD);
2799 }
2800
2801 void HandleInfoScreen_Music(int button)
2802 {
2803   static struct MusicFileInfo *list = NULL;
2804   int ystart1 = mSY - SY + 100;
2805   int ystart2 = mSY - SY + 150;
2806   int ybottom = mSY - SY + SYSIZE - 20;
2807   int dy = 30;
2808
2809   if (button == MB_MENU_INITIALIZE)
2810   {
2811     list = music_file_info;
2812
2813     if (list == NULL)
2814     {
2815       FadeSoundsAndMusic();
2816
2817       ClearField();
2818       DrawHeadline();
2819
2820       DrawTextSCentered(ystart1, FONT_TEXT_1,
2821                         "No music info for this level set.");
2822
2823       DrawTextSCentered(ybottom, FONT_TEXT_4,
2824                         "Press any key or button for info menu");
2825
2826       return;
2827     }
2828   }
2829
2830   if (button == MB_MENU_LEAVE)
2831   {
2832     PlaySound(SND_MENU_ITEM_SELECTING);
2833
2834     FadeSoundsAndMusic();
2835
2836     info_mode = INFO_MODE_MAIN;
2837     DrawInfoScreen();
2838
2839     return;
2840   }
2841   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2842   {
2843     int y = 0;
2844
2845     if (button != MB_MENU_INITIALIZE)
2846     {
2847       PlaySound(SND_MENU_ITEM_SELECTING);
2848
2849       if (list != NULL)
2850         list = list->next;
2851     }
2852
2853     if (list == NULL)
2854     {
2855       FadeSoundsAndMusic();
2856
2857       info_mode = INFO_MODE_MAIN;
2858       DrawInfoScreen();
2859
2860       return;
2861     }
2862
2863     FadeSoundsAndMusic();
2864
2865     if (list != music_file_info)
2866       FadeSetNextScreen();
2867
2868     if (button != MB_MENU_INITIALIZE)
2869       FadeOut(REDRAW_FIELD);
2870
2871     ClearField();
2872     DrawHeadline();
2873
2874     if (list->is_sound)
2875     {
2876       int sound = list->music;
2877
2878       if (sound_info[sound].loop)
2879         PlaySoundLoop(sound);
2880       else
2881         PlaySound(sound);
2882
2883       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2884     }
2885     else
2886     {
2887       PlayMusic(list->music);
2888
2889       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2890     }
2891
2892     if (!strEqual(list->title, UNKNOWN_NAME))
2893     {
2894       if (!strEqual(list->title_header, UNKNOWN_NAME))
2895         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2896
2897       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2898     }
2899
2900     if (!strEqual(list->artist, UNKNOWN_NAME))
2901     {
2902       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2903         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2904       else
2905         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2906
2907       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2908     }
2909
2910     if (!strEqual(list->album, UNKNOWN_NAME))
2911     {
2912       if (!strEqual(list->album_header, UNKNOWN_NAME))
2913         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2914       else
2915         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2916
2917       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2918     }
2919
2920     if (!strEqual(list->year, UNKNOWN_NAME))
2921     {
2922       if (!strEqual(list->year_header, UNKNOWN_NAME))
2923         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2924       else
2925         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2926
2927       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2928     }
2929
2930     DrawTextSCentered(ybottom, FONT_TEXT_4,
2931                       "Press any key or button for next page");
2932
2933     if (button != MB_MENU_INITIALIZE)
2934       FadeIn(REDRAW_FIELD);
2935   }
2936
2937   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2938     PlaySoundLoop(list->music);
2939 }
2940
2941 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2942 {
2943   int ystart1 = mSY - SY + 100;
2944   int ystart2 = mSY - SY + 150;
2945   int ybottom = mSY - SY + SYSIZE - 20;
2946   int ystep = 30;
2947
2948   ClearField();
2949   DrawHeadline();
2950
2951   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2952
2953   if (screen_nr == 0)
2954   {
2955     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2956                       "Special thanks to");
2957     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2958                       "Peter Liepa");
2959     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2960                       "for creating");
2961     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2962                       "\"Boulder Dash\"");
2963     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2964                       "in the year");
2965     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2966                       "1984");
2967     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2968                       "published by");
2969     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2970                       "First Star Software");
2971   }
2972   else if (screen_nr == 1)
2973   {
2974     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2975                       "Special thanks to");
2976     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2977                       "Klaus Heinz & Volker Wertich");
2978     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2979                       "for creating");
2980     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2981                       "\"Emerald Mine\"");
2982     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2983                       "in the year");
2984     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2985                       "1987");
2986     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2987                       "published by");
2988     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2989                       "Kingsoft");
2990   }
2991   else if (screen_nr == 2)
2992   {
2993     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2994                       "Special thanks to");
2995     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2996                       "Michael Stopp & Philip Jespersen");
2997     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2998                       "for creating");
2999     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3000                       "\"Supaplex\"");
3001     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3002                       "in the year");
3003     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3004                       "1991");
3005     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3006                       "published by");
3007     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3008                       "Digital Integration");
3009   }
3010   else if (screen_nr == 3)
3011   {
3012     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3013                       "Special thanks to");
3014     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3015                       "Hiroyuki Imabayashi");
3016     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3017                       "for creating");
3018     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3019                       "\"Sokoban\"");
3020     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3021                       "in the year");
3022     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3023                       "1982");
3024     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3025                       "published by");
3026     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3027                       "Thinking Rabbit");
3028   }
3029   else if (screen_nr == 4)
3030   {
3031     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3032                       "Special thanks to");
3033     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3034                       "Alan Bond");
3035     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3036                       "and");
3037     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3038                       "J\xfcrgen Bonhagen");
3039     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3040                       "for the continuous creation");
3041     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3042                       "of outstanding level sets");
3043   }
3044   else if (screen_nr == 5)
3045   {
3046     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3047                       "Thanks to");
3048     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3049                       "Peter Elzner");
3050     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3051                       "for ideas and inspiration by");
3052     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3053                       "Diamond Caves");
3054
3055     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3056                       "Thanks to");
3057     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3058                       "Steffest");
3059     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3060                       "for ideas and inspiration by");
3061     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3062                       "DX-Boulderdash");
3063   }
3064   else if (screen_nr == 6)
3065   {
3066     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3067                       "Thanks to");
3068     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3069                       "David Tritscher");
3070 #if 1
3071     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3072                       "for the code base used for the");
3073     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3074                       "native Emerald Mine engine");
3075 #else
3076     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3077                       "for the new Emerald Mine engine");
3078 #endif
3079   }
3080   else if (screen_nr == 7)
3081   {
3082     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3083                       "Thanks to");
3084     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3085                       "Guido Schulz");
3086     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3087                       "for the initial DOS port");
3088
3089     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3090                       "Thanks to");
3091     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3092                       "Karl H\xf6rnell");
3093     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3094                       "for some additional toons");
3095   }
3096   else if (screen_nr == 8)
3097   {
3098     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3099                       "And not to forget:");
3100     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3101                       "Many thanks to");
3102     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3103                       "All those who contributed");
3104     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3105                       "levels to this game");
3106     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3107                       "since 1995");
3108   }
3109
3110   DrawTextSCentered(ybottom, FONT_TEXT_4,
3111                     "Press any key or button for next page");
3112 }
3113
3114 void DrawInfoScreen_Credits()
3115 {
3116   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3117
3118   FadeSoundsAndMusic();
3119
3120   FadeOut(REDRAW_FIELD);
3121
3122   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3123
3124   FadeIn(REDRAW_FIELD);
3125 }
3126
3127 void HandleInfoScreen_Credits(int button)
3128 {
3129   static int screen_nr = 0;
3130   int num_screens = 9;
3131
3132   if (button == MB_MENU_INITIALIZE)
3133   {
3134     screen_nr = 0;
3135
3136     // DrawInfoScreen_CreditsScreen(screen_nr);
3137   }
3138
3139   if (button == MB_MENU_LEAVE)
3140   {
3141     PlaySound(SND_MENU_ITEM_SELECTING);
3142
3143     info_mode = INFO_MODE_MAIN;
3144     DrawInfoScreen();
3145
3146     return;
3147   }
3148   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3149   {
3150     if (button != MB_MENU_INITIALIZE)
3151     {
3152       PlaySound(SND_MENU_ITEM_SELECTING);
3153
3154       screen_nr++;
3155     }
3156
3157     if (screen_nr >= num_screens)
3158     {
3159       FadeSoundsAndMusic();
3160
3161       info_mode = INFO_MODE_MAIN;
3162       DrawInfoScreen();
3163
3164       return;
3165     }
3166
3167     if (screen_nr > 0)
3168       FadeSetNextScreen();
3169
3170     if (button != MB_MENU_INITIALIZE)
3171       FadeOut(REDRAW_FIELD);
3172
3173     DrawInfoScreen_CreditsScreen(screen_nr);
3174
3175     if (button != MB_MENU_INITIALIZE)
3176       FadeIn(REDRAW_FIELD);
3177   }
3178   else
3179   {
3180     PlayMenuSoundIfLoop();
3181   }
3182 }
3183
3184 void DrawInfoScreen_Program()
3185 {
3186   int ystart1 = mSY - SY + 100;
3187   int ystart2 = mSY - SY + 150;
3188   int ybottom = mSY - SY + SYSIZE - 20;
3189   int ystep = 30;
3190
3191   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3192
3193   FadeOut(REDRAW_FIELD);
3194
3195   ClearField();
3196   DrawHeadline();
3197
3198   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3199
3200   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3201                     "This game is Freeware!");
3202   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3203                     "If you like it, send e-mail to:");
3204   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3205                     setup.internal.program_email);
3206   DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3207                     "More information and levels:");
3208   DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3209                     setup.internal.program_website);
3210   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3211                     "If you have created new levels,");
3212   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3213                     "send them to me to include them!");
3214   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3215                     ":-)");
3216
3217   DrawTextSCentered(ybottom, FONT_TEXT_4,
3218                     "Press any key or button for info menu");
3219
3220   FadeIn(REDRAW_FIELD);
3221 }
3222
3223 void HandleInfoScreen_Program(int button)
3224 {
3225   if (button == MB_MENU_LEAVE)
3226   {
3227     PlaySound(SND_MENU_ITEM_SELECTING);
3228
3229     info_mode = INFO_MODE_MAIN;
3230     DrawInfoScreen();
3231
3232     return;
3233   }
3234   else if (button == MB_MENU_CHOICE)
3235   {
3236     PlaySound(SND_MENU_ITEM_SELECTING);
3237
3238     FadeSoundsAndMusic();
3239
3240     info_mode = INFO_MODE_MAIN;
3241     DrawInfoScreen();
3242   }
3243   else
3244   {
3245     PlayMenuSoundIfLoop();
3246   }
3247 }
3248
3249 void DrawInfoScreen_Version()
3250 {
3251   int font_header = FONT_TEXT_3;
3252   int font_text = FONT_TEXT_2;
3253   int xstep = getFontWidth(font_text);
3254   int ystep = getFontHeight(font_text);
3255   int ystart1 = mSY - SY + 100;
3256   int ystart2 = mSY - SY + 150;
3257   int ybottom = mSY - SY + SYSIZE - 20;
3258   int xstart1 = mSX - SX + 2 * xstep;
3259   int xstart2 = mSX - SX + 18 * xstep;
3260   int xstart3 = mSX - SX + 28 * xstep;
3261   SDL_version sdl_version_compiled;
3262   const SDL_version *sdl_version_linked;
3263   int driver_name_len = 10;
3264 #if defined(TARGET_SDL2)
3265   SDL_version sdl_version_linked_ext;
3266   const char *driver_name = NULL;
3267 #else
3268   char driver_name[driver_name_len];
3269 #endif
3270
3271   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3272
3273   FadeOut(REDRAW_FIELD);
3274
3275   ClearField();
3276   DrawHeadline();
3277
3278   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3279
3280   DrawTextF(xstart1, ystart2, font_header, "Name");
3281   DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3282
3283   ystart2 += ystep;
3284   DrawTextF(xstart1, ystart2, font_header, "Version");
3285   DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3286
3287   ystart2 += ystep;
3288   DrawTextF(xstart1, ystart2, font_header, "Platform");
3289   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3290
3291   ystart2 += ystep;
3292   DrawTextF(xstart1, ystart2, font_header, "Target");
3293   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3294
3295   ystart2 += ystep;
3296   DrawTextF(xstart1, ystart2, font_header, "Compile time");
3297   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3298
3299   ystart2 += 3 * ystep;
3300   DrawTextF(xstart1, ystart2, font_header, "Library");
3301   DrawTextF(xstart2, ystart2, font_header, "compiled");
3302   DrawTextF(xstart3, ystart2, font_header, "linked");
3303
3304   SDL_VERSION(&sdl_version_compiled);
3305 #if defined(TARGET_SDL2)
3306   SDL_GetVersion(&sdl_version_linked_ext);
3307   sdl_version_linked = &sdl_version_linked_ext;
3308 #else
3309   sdl_version_linked = SDL_Linked_Version();
3310 #endif
3311
3312   ystart2 += 2 * ystep;
3313   DrawTextF(xstart1, ystart2, font_text, "SDL");
3314   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3315             sdl_version_compiled.major,
3316             sdl_version_compiled.minor,
3317             sdl_version_compiled.patch);
3318   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3319             sdl_version_linked->major,
3320             sdl_version_linked->minor,
3321             sdl_version_linked->patch);
3322
3323   SDL_IMAGE_VERSION(&sdl_version_compiled);
3324   sdl_version_linked = IMG_Linked_Version();
3325
3326   ystart2 += ystep;
3327   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3328   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3329             sdl_version_compiled.major,
3330             sdl_version_compiled.minor,
3331             sdl_version_compiled.patch);
3332   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3333             sdl_version_linked->major,
3334             sdl_version_linked->minor,
3335             sdl_version_linked->patch);
3336
3337   SDL_MIXER_VERSION(&sdl_version_compiled);
3338   sdl_version_linked = Mix_Linked_Version();
3339
3340   ystart2 += ystep;
3341   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3342   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3343             sdl_version_compiled.major,
3344             sdl_version_compiled.minor,
3345             sdl_version_compiled.patch);
3346   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3347             sdl_version_linked->major,
3348             sdl_version_linked->minor,
3349             sdl_version_linked->patch);
3350
3351   SDL_NET_VERSION(&sdl_version_compiled);
3352   sdl_version_linked = SDLNet_Linked_Version();
3353
3354   ystart2 += ystep;
3355   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3356   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3357             sdl_version_compiled.major,
3358             sdl_version_compiled.minor,
3359             sdl_version_compiled.patch);
3360   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3361             sdl_version_linked->major,
3362             sdl_version_linked->minor,
3363             sdl_version_linked->patch);
3364
3365   ystart2 += 3 * ystep;
3366   DrawTextF(xstart1, ystart2, font_header, "Driver");
3367   DrawTextF(xstart2, ystart2, font_header, "Requested");
3368   DrawTextF(xstart3, ystart2, font_header, "Used");
3369
3370 #if defined(TARGET_SDL2)
3371   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3372 #else
3373   SDL_VideoDriverName(driver_name, driver_name_len);
3374 #endif
3375
3376   ystart2 += 2 * ystep;
3377   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3378   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3379   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3380
3381 #if defined(TARGET_SDL2)
3382   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3383 #else
3384   SDL_AudioDriverName(driver_name, driver_name_len);
3385 #endif
3386
3387   ystart2 += ystep;
3388   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3389   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3390   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3391
3392   DrawTextSCentered(ybottom, FONT_TEXT_4,
3393                     "Press any key or button for info menu");
3394
3395   FadeIn(REDRAW_FIELD);
3396 }
3397
3398 void HandleInfoScreen_Version(int button)
3399 {
3400   if (button == MB_MENU_LEAVE)
3401   {
3402     PlaySound(SND_MENU_ITEM_SELECTING);
3403
3404     info_mode = INFO_MODE_MAIN;
3405     DrawInfoScreen();
3406
3407     return;
3408   }
3409   else if (button == MB_MENU_CHOICE)
3410   {
3411     PlaySound(SND_MENU_ITEM_SELECTING);
3412
3413     FadeSoundsAndMusic();
3414
3415     info_mode = INFO_MODE_MAIN;
3416     DrawInfoScreen();
3417   }
3418   else
3419   {
3420     PlayMenuSoundIfLoop();
3421   }
3422 }
3423
3424 void DrawInfoScreen_LevelSet()
3425 {
3426   struct TitleMessageInfo *tmi = &readme;
3427   char *filename = getLevelSetInfoFilename();
3428   char *title = "Level Set Information:";
3429   int ystart1 = mSY - SY + 100;
3430   int ybottom = mSY - SY + SYSIZE - 20;
3431
3432   if (filename == NULL)
3433   {
3434     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3435
3436     return;
3437   }
3438
3439   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3440
3441   FadeOut(REDRAW_FIELD);
3442
3443   ClearField();
3444   DrawHeadline();
3445
3446   DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3447
3448   /* if x position set to "-1", automatically determine by playfield width */
3449   if (tmi->x == -1)
3450     tmi->x = SXSIZE / 2;
3451
3452   /* if y position set to "-1", use static default value */
3453   if (tmi->y == -1)
3454     tmi->y = 150;
3455
3456   /* if width set to "-1", automatically determine by playfield width */
3457   if (tmi->width == -1)
3458     tmi->width = SXSIZE - 2 * TILEX;
3459
3460   /* if height set to "-1", automatically determine by playfield height */
3461   if (tmi->height == -1)
3462     tmi->height = SYSIZE - 20 - tmi->y - 10;
3463
3464   /* if chars set to "-1", automatically determine by text and font width */
3465   if (tmi->chars == -1)
3466     tmi->chars = tmi->width / getFontWidth(tmi->font);
3467   else
3468     tmi->width = tmi->chars * getFontWidth(tmi->font);
3469
3470   /* if lines set to "-1", automatically determine by text and font height */
3471   if (tmi->lines == -1)
3472     tmi->lines = tmi->height / getFontHeight(tmi->font);
3473   else
3474     tmi->height = tmi->lines * getFontHeight(tmi->font);
3475
3476   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3477                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3478                tmi->autowrap, tmi->centered, tmi->parse_comments);
3479
3480   DrawTextSCentered(ybottom, FONT_TEXT_4,
3481                     "Press any key or button for info menu");
3482
3483   FadeIn(REDRAW_FIELD);
3484 }
3485
3486 void HandleInfoScreen_LevelSet(int button)
3487 {
3488   if (button == MB_MENU_LEAVE)
3489   {
3490     PlaySound(SND_MENU_ITEM_SELECTING);
3491
3492     info_mode = INFO_MODE_MAIN;
3493     DrawInfoScreen();
3494
3495     return;
3496   }
3497   else if (button == MB_MENU_CHOICE)
3498   {
3499     PlaySound(SND_MENU_ITEM_SELECTING);
3500
3501     FadeSoundsAndMusic();
3502
3503     info_mode = INFO_MODE_MAIN;
3504     DrawInfoScreen();
3505   }
3506   else
3507   {
3508     PlayMenuSoundIfLoop();
3509   }
3510 }
3511
3512 static void DrawInfoScreen()
3513 {
3514   if (info_mode == INFO_MODE_TITLE)
3515     DrawInfoScreen_TitleScreen();
3516   else if (info_mode == INFO_MODE_ELEMENTS)
3517     DrawInfoScreen_Elements();
3518   else if (info_mode == INFO_MODE_MUSIC)
3519     DrawInfoScreen_Music();
3520   else if (info_mode == INFO_MODE_CREDITS)
3521     DrawInfoScreen_Credits();
3522   else if (info_mode == INFO_MODE_PROGRAM)
3523     DrawInfoScreen_Program();
3524   else if (info_mode == INFO_MODE_VERSION)
3525     DrawInfoScreen_Version();
3526   else if (info_mode == INFO_MODE_LEVELSET)
3527     DrawInfoScreen_LevelSet();
3528   else
3529     DrawInfoScreen_Main();
3530
3531   if (info_mode != INFO_MODE_MAIN &&
3532       info_mode != INFO_MODE_TITLE &&
3533       info_mode != INFO_MODE_MUSIC)
3534   {
3535     PlayMenuSound();
3536     PlayMenuMusic();
3537   }
3538 }
3539
3540 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3541 {
3542   if (info_mode == INFO_MODE_TITLE)
3543     HandleInfoScreen_TitleScreen(button);
3544   else if (info_mode == INFO_MODE_ELEMENTS)
3545     HandleInfoScreen_Elements(button);
3546   else if (info_mode == INFO_MODE_MUSIC)
3547     HandleInfoScreen_Music(button);
3548   else if (info_mode == INFO_MODE_CREDITS)
3549     HandleInfoScreen_Credits(button);
3550   else if (info_mode == INFO_MODE_PROGRAM)
3551     HandleInfoScreen_Program(button);
3552   else if (info_mode == INFO_MODE_VERSION)
3553     HandleInfoScreen_Version(button);
3554   else if (info_mode == INFO_MODE_LEVELSET)
3555     HandleInfoScreen_LevelSet(button);
3556   else
3557     HandleInfoScreen_Main(mx, my, dx, dy, button);
3558 }
3559
3560
3561 /* ========================================================================= */
3562 /* type name functions                                                       */
3563 /* ========================================================================= */
3564
3565 void HandleTypeName(int newxpos, Key key)
3566 {
3567   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3568   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3569   struct TextPosInfo *pos = mci->pos_input;
3570   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3571   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3572   static int xpos = 0;
3573   int font_nr = pos->font;
3574   int font_active_nr = FONT_ACTIVE(font_nr);
3575   int font_width = getFontWidth(font_active_nr);
3576   char key_char = getValidConfigValueChar(getCharFromKey(key));
3577   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3578   boolean is_active = TRUE;
3579
3580   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3581
3582   if (newxpos)
3583   {
3584     strcpy(last_player_name, setup.player_name);
3585
3586     xpos = newxpos;
3587
3588     StartTextInput(startx, starty);
3589   }
3590   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3591   {
3592     setup.player_name[xpos] = key_char;
3593     setup.player_name[xpos + 1] = 0;
3594
3595     xpos++;
3596   }
3597   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3598   {
3599     xpos--;
3600
3601     setup.player_name[xpos] = 0;
3602   }
3603   else if (key == KSYM_Return && xpos > 0)
3604   {
3605     SaveSetup();
3606
3607     is_active = FALSE;
3608
3609     SetGameStatus(GAME_MODE_MAIN);
3610   }
3611   else if (key == KSYM_Escape)
3612   {
3613     strcpy(setup.player_name, last_player_name);
3614
3615     is_active = FALSE;
3616
3617     SetGameStatus(GAME_MODE_MAIN);
3618   }
3619
3620   if (is_active)
3621   {
3622     pos->width = (strlen(setup.player_name) + 1) * font_width;
3623     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3624
3625     DrawText(startx, starty, setup.player_name, font_active_nr);
3626     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3627   }
3628   else
3629   {
3630     pos->width = strlen(setup.player_name) * font_width;
3631     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3632
3633     DrawText(startx, starty, setup.player_name, font_nr);
3634
3635     StopTextInput();
3636   }
3637 }
3638
3639
3640 /* ========================================================================= */
3641 /* tree menu functions                                                       */
3642 /* ========================================================================= */
3643
3644 static void DrawChooseTree(TreeInfo **ti_ptr)
3645 {
3646   int fade_mask = REDRAW_FIELD;
3647
3648   if (CheckIfGlobalBorderHasChanged())
3649     fade_mask = REDRAW_ALL;
3650
3651   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3652   {
3653     SetGameStatus(GAME_MODE_MAIN);
3654
3655     DrawMainMenu();
3656
3657     return;
3658   }
3659
3660   UnmapAllGadgets();
3661
3662   FreeScreenGadgets();
3663   CreateScreenGadgets();
3664
3665   FadeOut(fade_mask);
3666
3667   /* needed if different viewport properties defined for choosing level (set) */
3668   ChangeViewportPropertiesIfNeeded();
3669
3670   if (game_status == GAME_MODE_LEVELNR)
3671     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3672   else if (game_status == GAME_MODE_LEVELS)
3673     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3674
3675   ClearField();
3676
3677   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3678
3679   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3680   MapScreenTreeGadgets(*ti_ptr);
3681
3682   DrawMaskedBorder(fade_mask);
3683
3684   FadeIn(fade_mask);
3685 }
3686
3687 static void drawChooseTreeList(int first_entry, int num_page_entries,
3688                                TreeInfo *ti)
3689 {
3690   int i;
3691   char *title_string = NULL;
3692   int yoffset_sets = MENU_TITLE1_YPOS;
3693   int yoffset_setup = 16;
3694   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3695                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3696
3697   title_string = ti->infotext;
3698
3699   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3700
3701   clearMenuListArea();
3702
3703   for (i = 0; i < num_page_entries; i++)
3704   {
3705     TreeInfo *node, *node_first;
3706     int entry_pos = first_entry + i;
3707     int xpos = MENU_SCREEN_START_XPOS;
3708     int ypos = MENU_SCREEN_START_YPOS + i;
3709     int startx = mSX + xpos * 32;
3710     int starty = mSY + ypos * 32;
3711     int font_nr = FONT_TEXT_1;
3712     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3713     int startx_text = startx + font_xoffset;
3714     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3715     int text_size = startx_scrollbar - startx_text;
3716     int max_buffer_len = text_size / getFontWidth(font_nr);
3717     char buffer[max_buffer_len + 1];
3718
3719     node_first = getTreeInfoFirstGroupEntry(ti);
3720     node = getTreeInfoFromPos(node_first, entry_pos);
3721
3722     strncpy(buffer, node->name, max_buffer_len);
3723     buffer[max_buffer_len] = '\0';
3724
3725     DrawText(startx, starty, buffer, font_nr + node->color);
3726
3727     if (node->parent_link)
3728       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3729     else if (node->level_group)
3730       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3731     else
3732       initCursor(i, IMG_MENU_BUTTON);
3733   }
3734
3735   redraw_mask |= REDRAW_FIELD;
3736 }
3737
3738 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3739 {
3740   TreeInfo *node, *node_first;
3741   int x, last_redraw_mask = redraw_mask;
3742   int ypos = MENU_TITLE2_YPOS;
3743   int font_nr = FONT_TITLE_2;
3744
3745   if (ti->type == TREE_TYPE_LEVEL_NR)
3746     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3747
3748   if (ti->type != TREE_TYPE_LEVEL_DIR)
3749     return;
3750
3751   node_first = getTreeInfoFirstGroupEntry(ti);
3752   node = getTreeInfoFromPos(node_first, entry_pos);
3753
3754   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3755
3756   if (node->parent_link)
3757     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3758                       node->node_parent->name);
3759   else if (node->level_group)
3760     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3761                       node->name);
3762   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3763     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3764                       node->levels, (node->levels > 1 ? "levels" : "level"),
3765                       node->class_desc);
3766
3767   /* let BackToFront() redraw only what is needed */
3768   redraw_mask = last_redraw_mask;
3769   for (x = 0; x < SCR_FIELDX; x++)
3770     MarkTileDirty(x, 1);
3771 }
3772
3773 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3774                              TreeInfo **ti_ptr)
3775 {
3776   TreeInfo *ti = *ti_ptr;
3777   int x = 0;
3778   int y = ti->cl_cursor;
3779   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3780   int num_entries = numTreeInfoInGroup(ti);
3781   int num_page_entries;
3782   boolean position_set_by_scrollbar = (dx == 999);
3783
3784   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3785     num_page_entries = num_entries;
3786   else
3787     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3788
3789   if (button == MB_MENU_INITIALIZE)
3790   {
3791     int num_entries = numTreeInfoInGroup(ti);
3792     int entry_pos = posTreeInfo(ti);
3793
3794     if (ti->cl_first == -1)
3795     {
3796       /* only on initialization */
3797       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3798       ti->cl_cursor = entry_pos - ti->cl_first;
3799     }
3800     else if (ti->cl_cursor >= num_page_entries ||
3801              (num_entries > num_page_entries &&
3802               num_entries - ti->cl_first < num_page_entries))
3803     {
3804       /* only after change of list size (by custom graphic configuration) */
3805       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3806       ti->cl_cursor = entry_pos - ti->cl_first;
3807     }
3808
3809     if (position_set_by_scrollbar)
3810       ti->cl_first = dy;
3811     else
3812       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3813                                 ti->cl_first, ti);
3814
3815     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3816     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3817     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3818
3819     return;
3820   }
3821   else if (button == MB_MENU_LEAVE)
3822   {
3823     FadeSetLeaveMenu();
3824
3825     PlaySound(SND_MENU_ITEM_SELECTING);
3826
3827     if (ti->node_parent)
3828     {
3829       *ti_ptr = ti->node_parent;
3830       DrawChooseTree(ti_ptr);
3831     }
3832     else if (game_status == GAME_MODE_SETUP)
3833     {
3834       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3835           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3836           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3837         execSetupGame();
3838       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3839                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3840                setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3841         execSetupGraphics();
3842       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3843                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3844                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3845         execSetupSound();
3846       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3847                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3848                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3849         execSetupTouch();
3850       else
3851         execSetupArtwork();
3852     }
3853     else
3854     {
3855       if (game_status == GAME_MODE_LEVELNR)
3856       {
3857         int new_level_nr = atoi(level_number_current->identifier);
3858
3859         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3860       }
3861
3862       SetGameStatus(GAME_MODE_MAIN);
3863
3864       DrawMainMenu();
3865     }
3866
3867     return;
3868   }
3869
3870   if (mx || my)         /* mouse input */
3871   {
3872     x = (mx - mSX) / 32;
3873     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3874   }
3875   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3876   {
3877     /* move cursor instead of scrolling when already at start/end of list */
3878     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3879       dy = -1;
3880     else if (dy == +1 * SCROLL_LINE &&
3881              ti->cl_first + num_page_entries == num_entries)
3882       dy = 1;
3883
3884     /* handle scrolling screen one line or page */
3885     if (ti->cl_cursor + dy < 0 ||
3886         ti->cl_cursor + dy > num_page_entries - 1)
3887     {
3888       boolean redraw = FALSE;
3889
3890       if (ABS(dy) == SCROLL_PAGE)
3891         step = num_page_entries - 1;
3892
3893       if (dy < 0 && ti->cl_first > 0)
3894       {
3895         /* scroll page/line up */
3896
3897         ti->cl_first -= step;
3898         if (ti->cl_first < 0)
3899           ti->cl_first = 0;
3900
3901         redraw = TRUE;
3902       }
3903       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3904       {
3905         /* scroll page/line down */
3906
3907         ti->cl_first += step;
3908         if (ti->cl_first + num_page_entries > num_entries)
3909           ti->cl_first = MAX(0, num_entries - num_page_entries);
3910
3911         redraw = TRUE;
3912       }
3913
3914       if (redraw)
3915       {
3916         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3917         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3918         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3919
3920         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3921                                   ti->cl_first, ti);
3922       }
3923
3924       return;
3925     }
3926
3927     /* handle moving cursor one line */
3928     y = ti->cl_cursor + dy;
3929   }
3930
3931   if (dx == 1)
3932   {
3933     TreeInfo *node_first, *node_cursor;
3934     int entry_pos = ti->cl_first + y;
3935
3936     node_first = getTreeInfoFirstGroupEntry(ti);
3937     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3938
3939     if (node_cursor->node_group)
3940     {
3941       FadeSetEnterMenu();
3942
3943       PlaySound(SND_MENU_ITEM_SELECTING);
3944
3945       node_cursor->cl_first = ti->cl_first;
3946       node_cursor->cl_cursor = ti->cl_cursor;
3947       *ti_ptr = node_cursor->node_group;
3948       DrawChooseTree(ti_ptr);
3949
3950       return;
3951     }
3952   }
3953   else if (dx == -1 && ti->node_parent)
3954   {
3955     FadeSetLeaveMenu();
3956
3957     PlaySound(SND_MENU_ITEM_SELECTING);
3958
3959     *ti_ptr = ti->node_parent;
3960     DrawChooseTree(ti_ptr);
3961
3962     return;
3963   }
3964
3965   if (!anyScrollbarGadgetActive() &&
3966       IN_VIS_MENU(x, y) &&
3967       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3968       y >= 0 && y < num_page_entries)
3969   {
3970     if (button)
3971     {
3972       if (y != ti->cl_cursor)
3973       {
3974         PlaySound(SND_MENU_ITEM_ACTIVATING);
3975
3976         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3977         drawChooseTreeCursor(y, TRUE);
3978         drawChooseTreeInfo(ti->cl_first + y, ti);
3979
3980         ti->cl_cursor = y;
3981       }
3982     }
3983     else
3984     {
3985       TreeInfo *node_first, *node_cursor;
3986       int entry_pos = ti->cl_first + y;
3987
3988       PlaySound(SND_MENU_ITEM_SELECTING);
3989
3990       node_first = getTreeInfoFirstGroupEntry(ti);
3991       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3992
3993       if (node_cursor->node_group)
3994       {
3995         FadeSetEnterMenu();
3996
3997         node_cursor->cl_first = ti->cl_first;
3998         node_cursor->cl_cursor = ti->cl_cursor;
3999         *ti_ptr = node_cursor->node_group;
4000         DrawChooseTree(ti_ptr);
4001       }
4002       else if (node_cursor->parent_link)
4003       {
4004         FadeSetLeaveMenu();
4005
4006         *ti_ptr = node_cursor->node_parent;
4007         DrawChooseTree(ti_ptr);
4008       }
4009       else
4010       {
4011         FadeSetEnterMenu();
4012
4013         node_cursor->cl_first = ti->cl_first;
4014         node_cursor->cl_cursor = ti->cl_cursor;
4015         *ti_ptr = node_cursor;
4016
4017         if (ti->type == TREE_TYPE_LEVEL_DIR)
4018         {
4019           LoadLevelSetup_SeriesInfo();
4020
4021           SaveLevelSetup_LastSeries();
4022           SaveLevelSetup_SeriesInfo();
4023           TapeErase();
4024         }
4025
4026         if (game_status == GAME_MODE_SETUP)
4027         {
4028           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4029               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4030               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4031             execSetupGame();
4032           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4033                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4034                    setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4035             execSetupGraphics();
4036           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4037                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4038                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4039             execSetupSound();
4040           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4041                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4042                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4043             execSetupTouch();
4044           else
4045             execSetupArtwork();
4046         }
4047         else
4048         {
4049           if (game_status == GAME_MODE_LEVELNR)
4050           {
4051             int new_level_nr = atoi(level_number_current->identifier);
4052
4053             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4054           }
4055
4056           SetGameStatus(GAME_MODE_MAIN);
4057
4058           DrawMainMenu();
4059         }
4060       }
4061     }
4062   }
4063 }
4064
4065 void DrawChooseLevelSet()
4066 {
4067   FadeSoundsAndMusic();
4068
4069   DrawChooseTree(&leveldir_current);
4070
4071   PlayMenuSound();
4072   PlayMenuMusic();
4073 }
4074
4075 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4076 {
4077   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4078 }
4079
4080 void DrawChooseLevelNr()
4081 {
4082   int i;
4083
4084   FadeSoundsAndMusic();
4085
4086   if (level_number != NULL)
4087   {
4088     freeTreeInfo(level_number);
4089
4090     level_number = NULL;
4091   }
4092
4093   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4094   {
4095     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4096     char identifier[32], name[32];
4097     int value = i;
4098
4099     /* temporarily load level info to get level name */
4100     LoadLevelInfoOnly(i);
4101
4102     ti->node_top = &level_number;
4103     ti->sort_priority = 10000 + value;
4104     ti->color = (level.no_valid_file ? FC_BLUE :
4105                  LevelStats_getSolved(i) ? FC_GREEN :
4106                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4107
4108     sprintf(identifier, "%d", value);
4109     sprintf(name, "%03d: %s", value,
4110             (level.no_valid_file ? "(no file)" : level.name));
4111
4112     setString(&ti->identifier, identifier);
4113     setString(&ti->name, name);
4114     setString(&ti->name_sorting, name);
4115
4116     pushTreeInfo(&level_number, ti);
4117   }
4118
4119   /* sort level number values to start with lowest level number */
4120   sortTreeInfo(&level_number);
4121
4122   /* set current level number to current level number */
4123   level_number_current =
4124     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4125
4126   /* if that also fails, set current level number to first available level */
4127   if (level_number_current == NULL)
4128     level_number_current = level_number;
4129
4130   DrawChooseTree(&level_number_current);
4131
4132   PlayMenuSound();
4133   PlayMenuMusic();
4134 }
4135
4136 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4137 {
4138   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4139 }
4140
4141 void DrawHallOfFame(int highlight_position)
4142 {
4143   int fade_mask = REDRAW_FIELD;
4144
4145   if (CheckIfGlobalBorderHasChanged())
4146     fade_mask = REDRAW_ALL;
4147
4148   UnmapAllGadgets();
4149   FadeSoundsAndMusic();
4150
4151   /* (this is needed when called from GameEnd() after winning a game) */
4152   KeyboardAutoRepeatOn();
4153   ActivateJoystick();
4154
4155   /* (this is needed when called from GameEnd() after winning a game) */
4156   SetDrawDeactivationMask(REDRAW_NONE);
4157   SetDrawBackgroundMask(REDRAW_FIELD);
4158
4159   if (highlight_position < 0) 
4160     LoadScore(level_nr);
4161
4162   FadeSetEnterScreen();
4163
4164   FadeOut(fade_mask);
4165
4166   /* needed if different viewport properties defined for scores */
4167   ChangeViewportPropertiesIfNeeded();
4168
4169   PlayMenuSound();
4170   PlayMenuMusic();
4171
4172   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4173
4174   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4175
4176   DrawMaskedBorder(fade_mask);
4177
4178   FadeIn(fade_mask);
4179 }
4180
4181 static void drawHallOfFameList(int first_entry, int highlight_position)
4182 {
4183   int i, j;
4184
4185   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4186   ClearField();
4187
4188   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4189   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4190                     "HighScores of Level %d", level_nr);
4191
4192   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4193   {
4194     int entry = first_entry + i;
4195     boolean active = (entry == highlight_position);
4196     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4197     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4198     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4199     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4200     int dxoff = getFontDrawOffsetX(font_nr1);
4201     int dx1 = 3 * getFontWidth(font_nr1);
4202     int dx2 = dx1 + getFontWidth(font_nr1);
4203     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4204     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4205     int sy = mSY + 64 + i * 32;
4206
4207     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4208     DrawText(mSX + dx1, sy, ".", font_nr1);
4209
4210     for (j = 0; j < num_dots; j++)
4211       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4212
4213     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4214       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4215
4216     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4217   }
4218
4219   redraw_mask |= REDRAW_FIELD;
4220 }
4221
4222 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4223 {
4224   static int first_entry = 0;
4225   static int highlight_position = 0;
4226   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4227
4228   if (button == MB_MENU_INITIALIZE)
4229   {
4230     first_entry = 0;
4231     highlight_position = mx;
4232     drawHallOfFameList(first_entry, highlight_position);
4233
4234     return;
4235   }
4236
4237   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
4238     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4239
4240   if (dy < 0)
4241   {
4242     if (first_entry > 0)
4243     {
4244       first_entry -= step;
4245       if (first_entry < 0)
4246         first_entry = 0;
4247
4248       drawHallOfFameList(first_entry, highlight_position);
4249     }
4250   }
4251   else if (dy > 0)
4252   {
4253     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4254     {
4255       first_entry += step;
4256       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4257         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4258
4259       drawHallOfFameList(first_entry, highlight_position);
4260     }
4261   }
4262   else if (button == MB_MENU_LEAVE)
4263   {
4264     PlaySound(SND_MENU_ITEM_SELECTING);
4265
4266     FadeSound(SND_BACKGROUND_SCORES);
4267
4268     SetGameStatus(GAME_MODE_MAIN);
4269
4270     DrawMainMenu();
4271   }
4272   else if (button == MB_MENU_CHOICE)
4273   {
4274     PlaySound(SND_MENU_ITEM_SELECTING);
4275
4276     FadeSound(SND_BACKGROUND_SCORES);
4277
4278     SetGameStatus(GAME_MODE_MAIN);
4279
4280     DrawMainMenu();
4281   }
4282
4283   if (game_status == GAME_MODE_SCORES)
4284     PlayMenuSoundIfLoop();
4285 }
4286
4287
4288 /* ========================================================================= */
4289 /* setup screen functions                                                    */
4290 /* ========================================================================= */
4291
4292 static struct TokenInfo *setup_info;
4293 static int num_setup_info;      /* number of setup entries shown on screen */
4294 static int max_setup_info;      /* total number of setup entries in list */
4295
4296 static char *window_size_text;
4297 static char *scaling_type_text;
4298 static char *rendering_mode_text;
4299 static char *scroll_delay_text;
4300 static char *snapshot_mode_text;
4301 static char *game_speed_text;
4302 static char *graphics_set_name;
4303 static char *sounds_set_name;
4304 static char *music_set_name;
4305 static char *volume_simple_text;
4306 static char *volume_loops_text;
4307 static char *volume_music_text;
4308 static char *touch_controls_text;
4309 static char *move_distance_text;
4310 static char *drop_distance_text;
4311
4312 static void execSetupMain()
4313 {
4314   setup_mode = SETUP_MODE_MAIN;
4315
4316   DrawSetupScreen();
4317 }
4318
4319 static void execSetupGame_setGameSpeeds()
4320 {
4321   if (game_speeds == NULL)
4322   {
4323     int i;
4324
4325     for (i = 0; game_speeds_list[i].value != -1; i++)
4326     {
4327       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4328       char identifier[32], name[32];
4329       int value = game_speeds_list[i].value;
4330       char *text = game_speeds_list[i].text;
4331
4332       ti->node_top = &game_speeds;
4333       ti->sort_priority = 10000 - value;
4334
4335       sprintf(identifier, "%d", value);
4336       sprintf(name, "%s", text);
4337
4338       setString(&ti->identifier, identifier);
4339       setString(&ti->name, name);
4340       setString(&ti->name_sorting, name);
4341       setString(&ti->infotext, "Game Speed");
4342
4343       pushTreeInfo(&game_speeds, ti);
4344     }
4345
4346     /* sort game speed values to start with slowest game speed */
4347     sortTreeInfo(&game_speeds);
4348
4349     /* set current game speed to configured game speed value */
4350     game_speed_current =
4351       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4352
4353     /* if that fails, set current game speed to reliable default value */
4354     if (game_speed_current == NULL)
4355       game_speed_current =
4356         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4357
4358     /* if that also fails, set current game speed to first available speed */
4359     if (game_speed_current == NULL)
4360       game_speed_current = game_speeds;
4361   }
4362
4363   setup.game_frame_delay = atoi(game_speed_current->identifier);
4364
4365   /* needed for displaying game speed text instead of identifier */
4366   game_speed_text = game_speed_current->name;
4367 }
4368
4369 static void execSetupGame_setScrollDelays()
4370 {
4371   if (scroll_delays == NULL)
4372   {
4373     int i;
4374
4375     for (i = 0; scroll_delays_list[i].value != -1; i++)
4376     {
4377       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4378       char identifier[32], name[32];
4379       int value = scroll_delays_list[i].value;
4380       char *text = scroll_delays_list[i].text;
4381
4382       ti->node_top = &scroll_delays;
4383       ti->sort_priority = value;
4384
4385       sprintf(identifier, "%d", value);
4386       sprintf(name, "%s", text);
4387
4388       setString(&ti->identifier, identifier);
4389       setString(&ti->name, name);
4390       setString(&ti->name_sorting, name);
4391       setString(&ti->infotext, "Scroll Delay");
4392
4393       pushTreeInfo(&scroll_delays, ti);
4394     }
4395
4396     /* sort scroll delay values to start with lowest scroll delay value */
4397     sortTreeInfo(&scroll_delays);
4398
4399     /* set current scroll delay value to configured scroll delay value */
4400     scroll_delay_current =
4401       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4402
4403     /* if that fails, set current scroll delay to reliable default value */
4404     if (scroll_delay_current == NULL)
4405       scroll_delay_current =
4406         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4407
4408     /* if that also fails, set current scroll delay to first available value */
4409     if (scroll_delay_current == NULL)
4410       scroll_delay_current = scroll_delays;
4411   }
4412
4413   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4414
4415   /* needed for displaying scroll delay text instead of identifier */
4416   scroll_delay_text = scroll_delay_current->name;
4417 }
4418
4419 static void execSetupGame_setSnapshotModes()
4420 {
4421   if (snapshot_modes == NULL)
4422   {
4423     int i;
4424
4425     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4426     {
4427       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4428       char identifier[32], name[32];
4429       char *value = snapshot_modes_list[i].value;
4430       char *text = snapshot_modes_list[i].text;
4431
4432       ti->node_top = &snapshot_modes;
4433       ti->sort_priority = i;
4434
4435       sprintf(identifier, "%s", value);
4436       sprintf(name, "%s", text);
4437
4438       setString(&ti->identifier, identifier);
4439       setString(&ti->name, name);
4440       setString(&ti->name_sorting, name);
4441       setString(&ti->infotext, "Snapshot Mode");
4442
4443       pushTreeInfo(&snapshot_modes, ti);
4444     }
4445
4446     /* sort snapshot mode values to start with lowest snapshot mode value */
4447     sortTreeInfo(&snapshot_modes);
4448
4449     /* set current snapshot mode value to configured snapshot mode value */
4450     snapshot_mode_current =
4451       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4452
4453     /* if that fails, set current snapshot mode to reliable default value */
4454     if (snapshot_mode_current == NULL)
4455       snapshot_mode_current =
4456         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4457
4458     /* if that also fails, set current snapshot mode to first available value */
4459     if (snapshot_mode_current == NULL)
4460       snapshot_mode_current = snapshot_modes;
4461   }
4462
4463   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4464
4465   /* needed for displaying snapshot mode text instead of identifier */
4466   snapshot_mode_text = snapshot_mode_current->name;
4467 }
4468
4469 static void execSetupGame()
4470 {
4471   execSetupGame_setGameSpeeds();
4472   execSetupGame_setScrollDelays();
4473   execSetupGame_setSnapshotModes();
4474
4475   setup_mode = SETUP_MODE_GAME;
4476
4477   DrawSetupScreen();
4478 }
4479
4480 static void execSetupChooseGameSpeed()
4481 {
4482   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4483
4484   DrawSetupScreen();
4485 }
4486
4487 static void execSetupChooseScrollDelay()
4488 {
4489   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4490
4491   DrawSetupScreen();
4492 }
4493
4494 static void execSetupChooseSnapshotMode()
4495 {
4496   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4497
4498   DrawSetupScreen();
4499 }
4500
4501 static void execSetupEditor()
4502 {
4503   setup_mode = SETUP_MODE_EDITOR;
4504
4505   DrawSetupScreen();
4506 }
4507
4508 static void execSetupGraphics_setWindowSizes(boolean update_list)
4509 {
4510   if (window_sizes != NULL && update_list)
4511   {
4512     freeTreeInfo(window_sizes);
4513
4514     window_sizes = NULL;
4515   }
4516
4517   if (window_sizes == NULL)
4518   {
4519     boolean current_window_size_found = FALSE;
4520     int i;
4521
4522     for (i = 0; window_sizes_list[i].value != -1; i++)
4523     {
4524       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4525       char identifier[32], name[32];
4526       int value = window_sizes_list[i].value;
4527       char *text = window_sizes_list[i].text;
4528
4529       ti->node_top = &window_sizes;
4530       ti->sort_priority = value;
4531
4532       sprintf(identifier, "%d", value);
4533       sprintf(name, "%s", text);
4534
4535       setString(&ti->identifier, identifier);
4536       setString(&ti->name, name);
4537       setString(&ti->name_sorting, name);
4538       setString(&ti->infotext, "Window Scaling");
4539
4540       pushTreeInfo(&window_sizes, ti);
4541
4542       if (value == setup.window_scaling_percent)
4543         current_window_size_found = TRUE;
4544     }
4545
4546     if (!current_window_size_found)
4547     {
4548       // add entry for non-preset window scaling value
4549
4550       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4551       char identifier[32], name[32];
4552       int value = setup.window_scaling_percent;
4553
4554       ti->node_top = &window_sizes;
4555       ti->sort_priority = value;
4556
4557       sprintf(identifier, "%d", value);
4558       sprintf(name, "%d %% (Current)", value);
4559
4560       setString(&ti->identifier, identifier);
4561       setString(&ti->name, name);
4562       setString(&ti->name_sorting, name);
4563       setString(&ti->infotext, "Window Scaling");
4564
4565       pushTreeInfo(&window_sizes, ti);
4566     }
4567
4568     /* sort window size values to start with lowest window size value */
4569     sortTreeInfo(&window_sizes);
4570
4571     /* set current window size value to configured window size value */
4572     window_size_current =
4573       getTreeInfoFromIdentifier(window_sizes,
4574                                 i_to_a(setup.window_scaling_percent));
4575
4576     /* if that fails, set current window size to reliable default value */
4577     if (window_size_current == NULL)
4578       window_size_current =
4579         getTreeInfoFromIdentifier(window_sizes,
4580                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
4581
4582     /* if that also fails, set current window size to first available value */
4583     if (window_size_current == NULL)
4584       window_size_current = window_sizes;
4585   }
4586
4587   setup.window_scaling_percent = atoi(window_size_current->identifier);
4588
4589   /* needed for displaying window size text instead of identifier */
4590   window_size_text = window_size_current->name;
4591 }
4592
4593 static void execSetupGraphics_setScalingTypes()
4594 {
4595   if (scaling_types == NULL)
4596   {
4597     int i;
4598
4599     for (i = 0; scaling_types_list[i].value != NULL; i++)
4600     {
4601       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4602       char identifier[32], name[32];
4603       char *value = scaling_types_list[i].value;
4604       char *text = scaling_types_list[i].text;
4605
4606       ti->node_top = &scaling_types;
4607       ti->sort_priority = i;
4608
4609       sprintf(identifier, "%s", value);
4610       sprintf(name, "%s", text);
4611
4612       setString(&ti->identifier, identifier);
4613       setString(&ti->name, name);
4614       setString(&ti->name_sorting, name);
4615       setString(&ti->infotext, "Anti-Aliasing");
4616
4617       pushTreeInfo(&scaling_types, ti);
4618     }
4619
4620     /* sort scaling type values to start with lowest scaling type value */
4621     sortTreeInfo(&scaling_types);
4622
4623     /* set current scaling type value to configured scaling type value */
4624     scaling_type_current =
4625       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4626
4627     /* if that fails, set current scaling type to reliable default value */
4628     if (scaling_type_current == NULL)
4629       scaling_type_current =
4630         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4631
4632     /* if that also fails, set current scaling type to first available value */
4633     if (scaling_type_current == NULL)
4634       scaling_type_current = scaling_types;
4635   }
4636
4637   setup.window_scaling_quality = scaling_type_current->identifier;
4638
4639   /* needed for displaying scaling type text instead of identifier */
4640   scaling_type_text = scaling_type_current->name;
4641 }
4642
4643 static void execSetupGraphics_setRenderingModes()
4644 {
4645   if (rendering_modes == NULL)
4646   {
4647     int i;
4648
4649     for (i = 0; rendering_modes_list[i].value != NULL; i++)
4650     {
4651       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4652       char identifier[32], name[32];
4653       char *value = rendering_modes_list[i].value;
4654       char *text = rendering_modes_list[i].text;
4655
4656       ti->node_top = &rendering_modes;
4657       ti->sort_priority = i;
4658
4659       sprintf(identifier, "%s", value);
4660       sprintf(name, "%s", text);
4661
4662       setString(&ti->identifier, identifier);
4663       setString(&ti->name, name);
4664       setString(&ti->name_sorting, name);
4665       setString(&ti->infotext, "Special Rendering");
4666
4667       pushTreeInfo(&rendering_modes, ti);
4668     }
4669
4670     /* sort rendering mode values to start with lowest rendering mode value */
4671     sortTreeInfo(&rendering_modes);
4672
4673     /* set current rendering mode value to configured rendering mode value */
4674     rendering_mode_current =
4675       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4676
4677     /* if that fails, set current rendering mode to reliable default value */
4678     if (rendering_mode_current == NULL)
4679       rendering_mode_current =
4680         getTreeInfoFromIdentifier(rendering_modes,
4681                                   STR_SPECIAL_RENDERING_DEFAULT);
4682
4683     /* if that also fails, set current rendering mode to first available one */
4684     if (rendering_mode_current == NULL)
4685       rendering_mode_current = rendering_modes;
4686   }
4687
4688   setup.screen_rendering_mode = rendering_mode_current->identifier;
4689
4690   /* needed for displaying rendering mode text instead of identifier */
4691   rendering_mode_text = rendering_mode_current->name;
4692 }
4693
4694 static void execSetupGraphics()
4695 {
4696   // update "setup.window_scaling_percent" from list selection
4697   // (in this case, window scaling was changed on setup screen)
4698   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4699     execSetupGraphics_setWindowSizes(FALSE);
4700
4701   // update list selection from "setup.window_scaling_percent"
4702   // (window scaling may have changed by resizing the window)
4703   execSetupGraphics_setWindowSizes(TRUE);
4704
4705   execSetupGraphics_setScalingTypes();
4706   execSetupGraphics_setRenderingModes();
4707
4708   setup_mode = SETUP_MODE_GRAPHICS;
4709
4710   DrawSetupScreen();
4711
4712 #if defined(TARGET_SDL2)
4713   // window scaling may have changed at this point
4714   ToggleFullscreenOrChangeWindowScalingIfNeeded();
4715
4716   // window scaling quality may have changed at this point
4717   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4718     SDLSetWindowScalingQuality(setup.window_scaling_quality);
4719
4720   // screen rendering mode may have changed at this point
4721   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4722 #endif
4723 }
4724
4725 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4726 static void execSetupChooseWindowSize()
4727 {
4728   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4729
4730   DrawSetupScreen();
4731 }
4732
4733 static void execSetupChooseScalingType()
4734 {
4735   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4736
4737   DrawSetupScreen();
4738 }
4739
4740 static void execSetupChooseRenderingMode()
4741 {
4742   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4743
4744   DrawSetupScreen();
4745 }
4746 #endif
4747
4748 static void execSetupChooseVolumeSimple()
4749 {
4750   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4751
4752   DrawSetupScreen();
4753 }
4754
4755 static void execSetupChooseVolumeLoops()
4756 {
4757   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4758
4759   DrawSetupScreen();
4760 }
4761
4762 static void execSetupChooseVolumeMusic()
4763 {
4764   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4765
4766   DrawSetupScreen();
4767 }
4768
4769 static void execSetupSound()
4770 {
4771   if (volumes_simple == NULL)
4772   {
4773     boolean current_volume_simple_found = FALSE;
4774     int i;
4775
4776     for (i = 0; volumes_list[i].value != -1; i++)
4777     {
4778       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4779       char identifier[32], name[32];
4780       int value = volumes_list[i].value;
4781       char *text = volumes_list[i].text;
4782
4783       ti->node_top = &volumes_simple;
4784       ti->sort_priority = value;
4785
4786       sprintf(identifier, "%d", value);
4787       sprintf(name, "%s", text);
4788
4789       setString(&ti->identifier, identifier);
4790       setString(&ti->name, name);
4791       setString(&ti->name_sorting, name);
4792       setString(&ti->infotext, "Sound Volume");
4793
4794       pushTreeInfo(&volumes_simple, ti);
4795
4796       if (value == setup.volume_simple)
4797         current_volume_simple_found = TRUE;
4798     }
4799
4800     if (!current_volume_simple_found)
4801     {
4802       // add entry for non-preset volume value
4803
4804       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4805       char identifier[32], name[32];
4806       int value = setup.volume_simple;
4807
4808       ti->node_top = &volumes_simple;
4809       ti->sort_priority = value;
4810
4811       sprintf(identifier, "%d", value);
4812       sprintf(name, "%d %% (Current)", value);
4813
4814       setString(&ti->identifier, identifier);
4815       setString(&ti->name, name);
4816       setString(&ti->name_sorting, name);
4817       setString(&ti->infotext, "Sound Volume");
4818
4819       pushTreeInfo(&volumes_simple, ti);
4820     }
4821
4822     /* sort volume values to start with lowest volume value */
4823     sortTreeInfo(&volumes_simple);
4824
4825     /* set current volume value to configured volume value */
4826     volume_simple_current =
4827       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4828
4829     /* if that fails, set current volume to reliable default value */
4830     if (volume_simple_current == NULL)
4831       volume_simple_current =
4832         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4833
4834     /* if that also fails, set current volume to first available value */
4835     if (volume_simple_current == NULL)
4836       volume_simple_current = volumes_simple;
4837   }
4838
4839   if (volumes_loops == NULL)
4840   {
4841     boolean current_volume_loops_found = FALSE;
4842     int i;
4843
4844     for (i = 0; volumes_list[i].value != -1; i++)
4845     {
4846       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4847       char identifier[32], name[32];
4848       int value = volumes_list[i].value;
4849       char *text = volumes_list[i].text;
4850
4851       ti->node_top = &volumes_loops;
4852       ti->sort_priority = value;
4853
4854       sprintf(identifier, "%d", value);
4855       sprintf(name, "%s", text);
4856
4857       setString(&ti->identifier, identifier);
4858       setString(&ti->name, name);
4859       setString(&ti->name_sorting, name);
4860       setString(&ti->infotext, "Loops Volume");
4861
4862       pushTreeInfo(&volumes_loops, ti);
4863
4864       if (value == setup.volume_loops)
4865         current_volume_loops_found = TRUE;
4866     }
4867
4868     if (!current_volume_loops_found)
4869     {
4870       // add entry for non-preset volume value
4871
4872       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4873       char identifier[32], name[32];
4874       int value = setup.volume_loops;
4875
4876       ti->node_top = &volumes_loops;
4877       ti->sort_priority = value;
4878
4879       sprintf(identifier, "%d", value);
4880       sprintf(name, "%d %% (Current)", value);
4881
4882       setString(&ti->identifier, identifier);
4883       setString(&ti->name, name);
4884       setString(&ti->name_sorting, name);
4885       setString(&ti->infotext, "Loops Volume");
4886
4887       pushTreeInfo(&volumes_loops, ti);
4888     }
4889
4890     /* sort volume values to start with lowest volume value */
4891     sortTreeInfo(&volumes_loops);
4892
4893     /* set current volume value to configured volume value */
4894     volume_loops_current =
4895       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4896
4897     /* if that fails, set current volume to reliable default value */
4898     if (volume_loops_current == NULL)
4899       volume_loops_current =
4900         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4901
4902     /* if that also fails, set current volume to first available value */
4903     if (volume_loops_current == NULL)
4904       volume_loops_current = volumes_loops;
4905   }
4906
4907   if (volumes_music == NULL)
4908   {
4909     boolean current_volume_music_found = FALSE;
4910     int i;
4911
4912     for (i = 0; volumes_list[i].value != -1; i++)
4913     {
4914       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4915       char identifier[32], name[32];
4916       int value = volumes_list[i].value;
4917       char *text = volumes_list[i].text;
4918
4919       ti->node_top = &volumes_music;
4920       ti->sort_priority = value;
4921
4922       sprintf(identifier, "%d", value);
4923       sprintf(name, "%s", text);
4924
4925       setString(&ti->identifier, identifier);
4926       setString(&ti->name, name);
4927       setString(&ti->name_sorting, name);
4928       setString(&ti->infotext, "Music Volume");
4929
4930       pushTreeInfo(&volumes_music, ti);
4931
4932       if (value == setup.volume_music)
4933         current_volume_music_found = TRUE;
4934     }
4935
4936     if (!current_volume_music_found)
4937     {
4938       // add entry for non-preset volume value
4939
4940       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4941       char identifier[32], name[32];
4942       int value = setup.volume_music;
4943
4944       ti->node_top = &volumes_music;
4945       ti->sort_priority = value;
4946
4947       sprintf(identifier, "%d", value);
4948       sprintf(name, "%d %% (Current)", value);
4949
4950       setString(&ti->identifier, identifier);
4951       setString(&ti->name, name);
4952       setString(&ti->name_sorting, name);
4953       setString(&ti->infotext, "Music Volume");
4954
4955       pushTreeInfo(&volumes_music, ti);
4956     }
4957
4958     /* sort volume values to start with lowest volume value */
4959     sortTreeInfo(&volumes_music);
4960
4961     /* set current volume value to configured volume value */
4962     volume_music_current =
4963       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4964
4965     /* if that fails, set current volume to reliable default value */
4966     if (volume_music_current == NULL)
4967       volume_music_current =
4968         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4969
4970     /* if that also fails, set current volume to first available value */
4971     if (volume_music_current == NULL)
4972       volume_music_current = volumes_music;
4973   }
4974
4975   setup.volume_simple = atoi(volume_simple_current->identifier);
4976   setup.volume_loops  = atoi(volume_loops_current->identifier);
4977   setup.volume_music  = atoi(volume_music_current->identifier);
4978
4979   /* needed for displaying volume text instead of identifier */
4980   volume_simple_text = volume_simple_current->name;
4981   volume_loops_text = volume_loops_current->name;
4982   volume_music_text = volume_music_current->name;
4983
4984   setup_mode = SETUP_MODE_SOUND;
4985
4986   DrawSetupScreen();
4987 }
4988
4989 static void execSetupChooseTouchControls()
4990 {
4991   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4992
4993   DrawSetupScreen();
4994 }
4995
4996 static void execSetupChooseMoveDistance()
4997 {
4998   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4999
5000   DrawSetupScreen();
5001 }
5002
5003 static void execSetupChooseDropDistance()
5004 {
5005   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5006
5007   DrawSetupScreen();
5008 }
5009
5010 static void execSetupTouch()
5011 {
5012   if (touch_controls == NULL)
5013   {
5014     int i;
5015
5016     for (i = 0; touch_controls_list[i].value != NULL; i++)
5017     {
5018       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5019       char identifier[32], name[32];
5020       char *value = touch_controls_list[i].value;
5021       char *text = touch_controls_list[i].text;
5022
5023       ti->node_top = &touch_controls;
5024       ti->sort_priority = i;
5025
5026       sprintf(identifier, "%s", value);
5027       sprintf(name, "%s", text);
5028
5029       setString(&ti->identifier, identifier);
5030       setString(&ti->name, name);
5031       setString(&ti->name_sorting, name);
5032       setString(&ti->infotext, "Control Type");
5033
5034       pushTreeInfo(&touch_controls, ti);
5035     }
5036
5037     /* sort touch control values to start with lowest touch control value */
5038     sortTreeInfo(&touch_controls);
5039
5040     /* set current touch control value to configured touch control value */
5041     touch_control_current =
5042       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5043
5044     /* if that fails, set current touch control to reliable default value */
5045     if (touch_control_current == NULL)
5046       touch_control_current =
5047         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5048
5049     /* if that also fails, set current touch control to first available value */
5050     if (touch_control_current == NULL)
5051       touch_control_current = touch_controls;
5052   }
5053
5054   if (move_distances == NULL)
5055   {
5056     int i;
5057
5058     for (i = 0; distances_list[i].value != -1; i++)
5059     {
5060       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5061       char identifier[32], name[32];
5062       int value = distances_list[i].value;
5063       char *text = distances_list[i].text;
5064
5065       ti->node_top = &move_distances;
5066       ti->sort_priority = value;
5067
5068       sprintf(identifier, "%d", value);
5069       sprintf(name, "%s", text);
5070
5071       setString(&ti->identifier, identifier);
5072       setString(&ti->name, name);
5073       setString(&ti->name_sorting, name);
5074       setString(&ti->infotext, "Move Distance");
5075
5076       pushTreeInfo(&move_distances, ti);
5077     }
5078
5079     /* sort distance values to start with lowest distance value */
5080     sortTreeInfo(&move_distances);
5081
5082     /* set current distance value to configured distance value */
5083     move_distance_current =
5084       getTreeInfoFromIdentifier(move_distances,
5085                                 i_to_a(setup.touch.move_distance));
5086
5087     /* if that fails, set current distance to reliable default value */
5088     if (move_distance_current == NULL)
5089       move_distance_current =
5090         getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5091
5092     /* if that also fails, set current distance to first available value */
5093     if (move_distance_current == NULL)
5094       move_distance_current = move_distances;
5095   }
5096
5097   if (drop_distances == NULL)
5098   {
5099     int i;
5100
5101     for (i = 0; distances_list[i].value != -1; i++)
5102     {
5103       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5104       char identifier[32], name[32];
5105       int value = distances_list[i].value;
5106       char *text = distances_list[i].text;
5107
5108       ti->node_top = &drop_distances;
5109       ti->sort_priority = value;
5110
5111       sprintf(identifier, "%d", value);
5112       sprintf(name, "%s", text);
5113
5114       setString(&ti->identifier, identifier);
5115       setString(&ti->name, name);
5116       setString(&ti->name_sorting, name);
5117       setString(&ti->infotext, "Drop Distance");
5118
5119       pushTreeInfo(&drop_distances, ti);
5120     }
5121
5122     /* sort distance values to start with lowest distance value */
5123     sortTreeInfo(&drop_distances);
5124
5125     /* set current distance value to configured distance value */
5126     drop_distance_current =
5127       getTreeInfoFromIdentifier(drop_distances,
5128                                 i_to_a(setup.touch.drop_distance));
5129
5130     /* if that fails, set current distance to reliable default value */
5131     if (drop_distance_current == NULL)
5132       drop_distance_current =
5133         getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5134
5135     /* if that also fails, set current distance to first available value */
5136     if (drop_distance_current == NULL)
5137       drop_distance_current = drop_distances;
5138   }
5139
5140   setup.touch.control_type = touch_control_current->identifier;
5141   setup.touch.move_distance = atoi(move_distance_current->identifier);
5142   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5143
5144   /* needed for displaying volume text instead of identifier */
5145   touch_controls_text = touch_control_current->name;
5146   move_distance_text = move_distance_current->name;
5147   drop_distance_text = drop_distance_current->name;
5148
5149   setup_mode = SETUP_MODE_TOUCH;
5150
5151   DrawSetupScreen();
5152 }
5153
5154 static void execSetupArtwork()
5155 {
5156 #if 0
5157   printf("::: '%s', '%s', '%s'\n",
5158          artwork.gfx_current->subdir,
5159          artwork.gfx_current->fullpath,
5160          artwork.gfx_current->basepath);
5161 #endif
5162
5163   setup.graphics_set = artwork.gfx_current->identifier;
5164   setup.sounds_set = artwork.snd_current->identifier;
5165   setup.music_set = artwork.mus_current->identifier;
5166
5167   /* needed if last screen (setup choice) changed graphics, sounds or music */
5168   ReloadCustomArtwork(0);
5169
5170   /* needed for displaying artwork name instead of artwork identifier */
5171   graphics_set_name = artwork.gfx_current->name;
5172   sounds_set_name = artwork.snd_current->name;
5173   music_set_name = artwork.mus_current->name;
5174
5175   setup_mode = SETUP_MODE_ARTWORK;
5176
5177   DrawSetupScreen();
5178 }
5179
5180 static void execSetupChooseGraphics()
5181 {
5182   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5183
5184   DrawSetupScreen();
5185 }
5186
5187 static void execSetupChooseSounds()
5188 {
5189   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5190
5191   DrawSetupScreen();
5192 }
5193
5194 static void execSetupChooseMusic()
5195 {
5196   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5197
5198   DrawSetupScreen();
5199 }
5200
5201 #if !defined(PLATFORM_ANDROID)
5202 static void execSetupInput()
5203 {
5204   setup_mode = SETUP_MODE_INPUT;
5205
5206   DrawSetupScreen();
5207 }
5208 #endif
5209
5210 static void execSetupShortcuts()
5211 {
5212   setup_mode = SETUP_MODE_SHORTCUTS;
5213
5214   DrawSetupScreen();
5215 }
5216
5217 static void execSetupShortcuts1()
5218 {
5219   setup_mode = SETUP_MODE_SHORTCUTS_1;
5220
5221   DrawSetupScreen();
5222 }
5223
5224 static void execSetupShortcuts2()
5225 {
5226   setup_mode = SETUP_MODE_SHORTCUTS_2;
5227
5228   DrawSetupScreen();
5229 }
5230
5231 static void execSetupShortcuts3()
5232 {
5233   setup_mode = SETUP_MODE_SHORTCUTS_3;
5234
5235   DrawSetupScreen();
5236 }
5237
5238 static void execSetupShortcuts4()
5239 {
5240   setup_mode = SETUP_MODE_SHORTCUTS_4;
5241
5242   DrawSetupScreen();
5243 }
5244
5245 static void execSetupShortcuts5()
5246 {
5247   setup_mode = SETUP_MODE_SHORTCUTS_5;
5248
5249   DrawSetupScreen();
5250 }
5251
5252 static void execExitSetup()
5253 {
5254   SetGameStatus(GAME_MODE_MAIN);
5255
5256   DrawMainMenu();
5257 }
5258
5259 static void execSaveAndExitSetup()
5260 {
5261   SaveSetup();
5262   execExitSetup();
5263 }
5264
5265 static struct TokenInfo setup_info_main[] =
5266 {
5267   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
5268   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
5269   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
5270   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
5271   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
5272 #if !defined(PLATFORM_ANDROID)
5273   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
5274   { TYPE_ENTER_MENU,    execSetupTouch,         "Touch Controls"        },
5275 #else
5276   { TYPE_ENTER_MENU,    execSetupTouch,         "Touch Controls"        },
5277 #endif
5278   { TYPE_ENTER_MENU,    execSetupShortcuts,     "Key Shortcuts"         },
5279   { TYPE_EMPTY,         NULL,                   ""                      },
5280   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
5281   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
5282
5283   { 0,                  NULL,                   NULL                    }
5284 };
5285
5286 static struct TokenInfo setup_info_game[] =
5287 {
5288   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
5289   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
5290   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
5291   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
5292   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
5293   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
5294   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
5295   { TYPE_STRING,        &game_speed_text,       ""                      },
5296 #if 1
5297   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
5298   { TYPE_STRING,        &scroll_delay_text,     ""                      },
5299 #endif
5300   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5301   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
5302   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5303   { TYPE_EMPTY,         NULL,                   ""                      },
5304   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5305
5306   { 0,                  NULL,                   NULL                    }
5307 };
5308
5309 static struct TokenInfo setup_info_editor[] =
5310 {
5311 #if 0
5312   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
5313   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
5314   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
5315   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
5316   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
5317   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
5318   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5319   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5320 #endif
5321   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
5322   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5323   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
5324 #if 0
5325   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
5326 #endif
5327   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5328   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
5329   { TYPE_EMPTY,         NULL,                   ""                      },
5330 #if 0
5331   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
5332   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
5333   { TYPE_EMPTY,         NULL,                   ""                      },
5334 #endif
5335   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
5336   { TYPE_EMPTY,         NULL,                   ""                      },
5337   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5338
5339   { 0,                  NULL,                   NULL                    }
5340 };
5341
5342 static struct TokenInfo setup_info_graphics[] =
5343 {
5344 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5345   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
5346   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
5347   { TYPE_STRING,        &window_size_text,      ""                      },
5348   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
5349   { TYPE_STRING,        &scaling_type_text,     ""                      },
5350   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
5351   { TYPE_STRING,        &rendering_mode_text,   ""                      },
5352 #endif
5353 #if 0
5354   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
5355   { TYPE_STRING,        &scroll_delay_text,     ""                      },
5356 #endif
5357   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
5358   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
5359   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
5360   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
5361   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
5362   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
5363   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5364   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
5365   { TYPE_EMPTY,         NULL,                   ""                      },
5366   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5367
5368   { 0,                  NULL,                   NULL                    }
5369 };
5370
5371 static struct TokenInfo setup_info_sound[] =
5372 {
5373   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
5374   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
5375   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
5376   { TYPE_EMPTY,         NULL,                   ""                      },
5377   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5378   { TYPE_STRING,        &volume_simple_text,    ""                      },
5379   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5380   { TYPE_STRING,        &volume_loops_text,     ""                      },
5381   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
5382   { TYPE_STRING,        &volume_music_text,     ""                      },
5383   { TYPE_EMPTY,         NULL,                   ""                      },
5384   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5385
5386   { 0,                  NULL,                   NULL                    }
5387 };
5388
5389 static struct TokenInfo setup_info_artwork[] =
5390 {
5391   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
5392   { TYPE_STRING,        &graphics_set_name,     ""                      },
5393   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
5394   { TYPE_STRING,        &sounds_set_name,       ""                      },
5395   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
5396   { TYPE_STRING,        &music_set_name,        ""                      },
5397   { TYPE_EMPTY,         NULL,                   ""                      },
5398   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5399   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
5400   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
5401   { TYPE_EMPTY,         NULL,                   ""                      },
5402   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5403
5404   { 0,                  NULL,                   NULL                    }
5405 };
5406
5407 static struct TokenInfo setup_info_input[] =
5408 {
5409   { TYPE_SWITCH,        NULL,                   "Player:"               },
5410   { TYPE_SWITCH,        NULL,                   "Device:"               },
5411   { TYPE_ENTER_MENU,    NULL,                   ""                      },
5412   { TYPE_EMPTY,         NULL,                   ""                      },
5413   { TYPE_EMPTY,         NULL,                   ""                      },
5414   { TYPE_EMPTY,         NULL,                   ""                      },
5415   { TYPE_EMPTY,         NULL,                   ""                      },
5416   { TYPE_EMPTY,         NULL,                   ""                      },
5417   { TYPE_EMPTY,         NULL,                   ""                      },
5418   { TYPE_EMPTY,         NULL,                   ""                      },
5419   { TYPE_EMPTY,         NULL,                   ""                      },
5420   { TYPE_EMPTY,         NULL,                   ""                      },
5421   { TYPE_EMPTY,         NULL,                   ""                      },
5422   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5423
5424   { 0,                  NULL,                   NULL                    }
5425 };
5426
5427 static struct TokenInfo setup_info_touch[] =
5428 {
5429   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
5430   { TYPE_STRING,        &touch_controls_text,   ""                      },
5431   { TYPE_EMPTY,         NULL,                   ""                      },
5432   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
5433   { TYPE_STRING,        &move_distance_text,    ""                      },
5434   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
5435   { TYPE_STRING,        &drop_distance_text,    ""                      },
5436   { TYPE_EMPTY,         NULL,                   ""                      },
5437   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5438
5439   { 0,                  NULL,                   NULL                    }
5440 };
5441
5442 static struct TokenInfo setup_info_shortcuts[] =
5443 {
5444   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
5445   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
5446   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
5447   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
5448   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
5449   { TYPE_EMPTY,         NULL,                   ""                      },
5450   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5451
5452   { 0,                  NULL,                   NULL                    }
5453 };
5454
5455 static struct TokenInfo setup_info_shortcuts_1[] =
5456 {
5457   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
5458   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
5459   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
5460   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
5461   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
5462   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
5463   { TYPE_EMPTY,         NULL,                   ""                      },
5464   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
5465   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
5466   { TYPE_EMPTY,         NULL,                   ""                      },
5467   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5468
5469   { 0,                  NULL,                   NULL                    }
5470 };
5471
5472 static struct TokenInfo setup_info_shortcuts_2[] =
5473 {
5474   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
5475   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
5476   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
5477   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
5478   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
5479   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
5480   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
5481   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
5482   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
5483   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
5484   { TYPE_EMPTY,         NULL,                   ""                      },
5485   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5486
5487   { 0,                  NULL,                   NULL                    }
5488 };
5489
5490 static struct TokenInfo setup_info_shortcuts_3[] =
5491 {
5492   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
5493   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
5494   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
5495   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
5496   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
5497   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
5498   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
5499   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
5500   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
5501   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
5502   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
5503   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
5504   { TYPE_EMPTY,         NULL,                   ""                      },
5505   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5506
5507   { 0,                  NULL,                   NULL                    }
5508 };
5509
5510 static struct TokenInfo setup_info_shortcuts_4[] =
5511 {
5512   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
5513   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
5514   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
5515   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
5516   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
5517   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
5518   { TYPE_EMPTY,         NULL,                   ""                      },
5519   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5520
5521   { 0,                  NULL,                   NULL                    }
5522 };
5523
5524 static struct TokenInfo setup_info_shortcuts_5[] =
5525 {
5526   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
5527   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
5528   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
5529   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
5530   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
5531   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
5532   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
5533   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
5534   { TYPE_EMPTY,         NULL,                   ""                      },
5535   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5536
5537   { 0,                  NULL,                   NULL                    }
5538 };
5539
5540 static Key getSetupKey()
5541 {
5542   Key key = KSYM_UNDEFINED;
5543   boolean got_key_event = FALSE;
5544
5545   while (!got_key_event)
5546   {
5547     if (PendingEvent())         /* got event */
5548     {
5549       Event event;
5550
5551       NextEvent(&event);
5552
5553       switch (event.type)
5554       {
5555         case EVENT_KEYPRESS:
5556           {
5557             key = GetEventKey((KeyEvent *)&event, TRUE);
5558
5559             /* press 'Escape' or 'Enter' to keep the existing key binding */
5560             if (key == KSYM_Escape || key == KSYM_Return)
5561               key = KSYM_UNDEFINED;     /* keep old value */
5562
5563             got_key_event = TRUE;
5564           }
5565           break;
5566
5567         case EVENT_KEYRELEASE:
5568           key_joystick_mapping = 0;
5569           break;
5570
5571         default:
5572           HandleOtherEvents(&event);
5573           break;
5574       }
5575     }
5576
5577     BackToFront();
5578   }
5579
5580   return key;
5581 }
5582
5583 static int getSetupValueFont(int type, void *value)
5584 {
5585   if (type & TYPE_KEY)
5586     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5587   else if (type & TYPE_STRING)
5588     return FONT_VALUE_2;
5589   else if (type & TYPE_ECS_AGA)
5590     return FONT_VALUE_1;
5591   else if (type & TYPE_BOOLEAN_STYLE)
5592     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5593   else if (type & TYPE_YES_NO_AUTO)
5594     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
5595             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5596   else
5597     return FONT_VALUE_1;
5598 }
5599
5600 static int getSetupValueFontNarrow(int type, int font_nr)
5601 {
5602   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
5603           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
5604           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5605           font_nr);
5606 }
5607
5608 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5609 {
5610   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5611   struct TokenInfo *si = &setup_info[si_pos];
5612   boolean font_draw_xoffset_modified = FALSE;
5613   boolean scrollbar_needed = (num_setup_info < max_setup_info);
5614   int font_draw_xoffset_old = -1;
5615   int xoffset = (scrollbar_needed ? -1 : 0);
5616   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5617   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5618   int xpos = menu_screen_value_xpos;
5619   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5620   int startx = mSX + xpos * 32;
5621   int starty = mSY + ypos * 32;
5622   int font_nr, font_nr_default, font_width_default;
5623   int type = si->type;
5624   void *value = si->value;
5625   char *value_string = getSetupValue(type, value);
5626   int i;
5627
5628   if (value_string == NULL)
5629     return;
5630
5631   if (type & TYPE_KEY)
5632   {
5633     xpos = MENU_SCREEN_START_XPOS;
5634
5635     if (type & TYPE_QUERY)
5636       value_string = "<press key>";
5637   }
5638   else if (type & TYPE_STRING)
5639   {
5640     int max_value_len = (SCR_FIELDX - 2) * 2;
5641
5642     xpos = MENU_SCREEN_START_XPOS;
5643
5644     if (strlen(value_string) > max_value_len)
5645       value_string[max_value_len] = '\0';
5646   }
5647   else if (type & TYPE_YES_NO_AUTO)
5648   {
5649     xpos = menu_screen_value_xpos - 1;
5650   }
5651
5652   startx = mSX + xpos * 32;
5653   starty = mSY + ypos * 32;
5654   font_nr_default = getSetupValueFont(type, value);
5655   font_width_default = getFontWidth(font_nr_default);
5656
5657   font_nr = font_nr_default;
5658
5659   // special check if right-side setup values moved left due to scrollbar
5660   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5661   {
5662     int max_menu_text_length = 26;      // maximum text length for classic menu
5663     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5664     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5665     int text_font_nr = getMenuTextFont(FONT_MENU_2);
5666     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5667     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5668
5669     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5670     {
5671       xpos += 1;
5672       startx = mSX + xpos * 32;
5673
5674       font_nr = getSetupValueFontNarrow(type, font_nr);
5675     }
5676   }
5677
5678   /* downward compatibility correction for Juergen Bonhagen's menu settings */
5679   if (setup_mode != SETUP_MODE_INPUT)
5680   {
5681     int max_menu_text_length_big = (menu_screen_value_xpos -
5682                                     MENU_SCREEN_START_XPOS);
5683     int max_menu_text_length_medium = max_menu_text_length_big * 2;
5684     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5685     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5686     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5687     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5688     int text_font_nr = getMenuTextFont(FONT_MENU_2);
5689     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5690     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5691     boolean correct_font_draw_xoffset = FALSE;
5692
5693     if (xpos == MENU_SCREEN_START_XPOS &&
5694         startx + font1_xoffset < text_startx + text_font_xoffset)
5695       correct_font_draw_xoffset = TRUE;
5696
5697     if (xpos == menu_screen_value_xpos &&
5698         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5699       correct_font_draw_xoffset = TRUE;
5700
5701     /* check if setup value would overlap with setup text when printed */
5702     /* (this can happen for extreme/wrong values for font draw offset) */
5703     if (correct_font_draw_xoffset)
5704     {
5705       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5706       font_draw_xoffset_modified = TRUE;
5707
5708       if (type & TYPE_KEY)
5709         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5710       else if (!(type & TYPE_STRING))
5711         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5712           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5713     }
5714   }
5715
5716   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5717     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5718
5719   DrawText(startx, starty, value_string, font_nr);
5720
5721   if (font_draw_xoffset_modified)
5722     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5723 }
5724
5725 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5726 {
5727   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5728   struct TokenInfo *si = &setup_info[si_pos];
5729
5730   if (si->type & TYPE_BOOLEAN_STYLE)
5731   {
5732     *(boolean *)si->value ^= TRUE;
5733   }
5734   else if (si->type & TYPE_YES_NO_AUTO)
5735   {
5736     *(int *)si->value =
5737       (dx == -1 ?
5738        (*(int *)si->value == AUTO ? TRUE :
5739         *(int *)si->value == TRUE ? FALSE : AUTO) :
5740        (*(int *)si->value == TRUE ? AUTO :
5741         *(int *)si->value == AUTO ? FALSE : TRUE));
5742   }
5743   else if (si->type & TYPE_KEY)
5744   {
5745     Key key;
5746
5747     si->type |= TYPE_QUERY;
5748     drawSetupValue(screen_pos, setup_info_pos_raw);
5749     si->type &= ~TYPE_QUERY;
5750
5751     key = getSetupKey();
5752     if (key != KSYM_UNDEFINED)
5753       *(Key *)si->value = key;
5754   }
5755
5756   drawSetupValue(screen_pos, setup_info_pos_raw);
5757
5758   // fullscreen state may have changed at this point
5759   if (si->value == &setup.fullscreen)
5760     ToggleFullscreenOrChangeWindowScalingIfNeeded();
5761 }
5762
5763 static void DrawSetupScreen_Generic()
5764 {
5765   int fade_mask = REDRAW_FIELD;
5766   boolean redraw_all = FALSE;
5767   char *title_string = NULL;
5768   int i;
5769
5770   if (CheckIfGlobalBorderHasChanged())
5771     fade_mask = REDRAW_ALL;
5772
5773   UnmapAllGadgets();
5774   FadeSoundsAndMusic();
5775
5776   FreeScreenGadgets();
5777   CreateScreenGadgets();
5778
5779   if (redraw_mask & REDRAW_ALL)
5780     redraw_all = TRUE;
5781
5782   FadeOut(fade_mask);
5783
5784   /* needed if different viewport properties defined for setup screen */
5785   ChangeViewportPropertiesIfNeeded();
5786
5787   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5788
5789   ClearField();
5790
5791   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5792
5793   if (setup_mode == SETUP_MODE_MAIN)
5794   {
5795     setup_info = setup_info_main;
5796     title_string = "Setup";
5797   }
5798   else if (setup_mode == SETUP_MODE_GAME)
5799   {
5800     setup_info = setup_info_game;
5801     title_string = "Setup Game";
5802   }
5803   else if (setup_mode == SETUP_MODE_EDITOR)
5804   {
5805     setup_info = setup_info_editor;
5806     title_string = "Setup Editor";
5807   }
5808   else if (setup_mode == SETUP_MODE_GRAPHICS)
5809   {
5810     setup_info = setup_info_graphics;
5811     title_string = "Setup Graphics";
5812   }
5813   else if (setup_mode == SETUP_MODE_SOUND)
5814   {
5815     setup_info = setup_info_sound;
5816     title_string = "Setup Sound";
5817   }
5818   else if (setup_mode == SETUP_MODE_ARTWORK)
5819   {
5820     setup_info = setup_info_artwork;
5821     title_string = "Custom Artwork";
5822   }
5823   else if (setup_mode == SETUP_MODE_TOUCH)
5824   {
5825     setup_info = setup_info_touch;
5826     title_string = "Setup Touch Ctrls";
5827   }
5828   else if (setup_mode == SETUP_MODE_SHORTCUTS)
5829   {
5830     setup_info = setup_info_shortcuts;
5831     title_string = "Setup Shortcuts";
5832   }
5833   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5834   {
5835     setup_info = setup_info_shortcuts_1;
5836     title_string = "Setup Shortcuts";
5837   }
5838   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5839   {
5840     setup_info = setup_info_shortcuts_2;
5841     title_string = "Setup Shortcuts";
5842   }
5843   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5844   {
5845     setup_info = setup_info_shortcuts_3;
5846     title_string = "Setup Shortcuts";
5847   }
5848   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5849   {
5850     setup_info = setup_info_shortcuts_4;
5851     title_string = "Setup Shortcuts";
5852   }
5853   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5854   {
5855     setup_info = setup_info_shortcuts_5;
5856     title_string = "Setup Shortcuts";
5857   }
5858
5859   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5860
5861   // determine maximal number of setup entries that can be displayed on screen
5862   num_setup_info = 0;
5863   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5864     num_setup_info++;
5865
5866   // determine maximal number of setup entries available for this setup screen
5867   max_setup_info = 0;
5868   for (i = 0; setup_info[i].type != 0; i++)
5869     max_setup_info++;
5870
5871   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5872
5873   MapScreenGadgets(max_setup_info);
5874
5875   if (redraw_all)
5876     redraw_mask = fade_mask = REDRAW_ALL;
5877
5878   DrawMaskedBorder(fade_mask);
5879
5880   FadeIn(fade_mask);
5881 }
5882
5883 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5884 {
5885   menu_info = setup_info;
5886
5887   HandleMenuScreen(mx, my, dx, dy, button,
5888                    setup_mode, num_setup_info, max_setup_info);
5889 }
5890
5891 void DrawSetupScreen_Input()
5892 {
5893   int i;
5894
5895   FadeOut(REDRAW_FIELD);
5896
5897   ClearField();
5898
5899   setup_info = setup_info_input;
5900
5901   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5902
5903   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5904                     "Joysticks deactivated on this screen");
5905
5906   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5907   {
5908     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5909       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5910     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5911       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5912     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5913       initCursor(i, IMG_MENU_BUTTON);
5914
5915     DrawCursorAndText_Setup(i, -1, FALSE);
5916   }
5917
5918   /* create gadgets for setup input menu screen */
5919   FreeScreenGadgets();
5920   CreateScreenGadgets();
5921
5922   /* map gadgets for setup input menu screen */
5923   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5924
5925   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5926
5927   FadeIn(REDRAW_FIELD);
5928 }
5929
5930 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5931 {
5932   if (device_name == NULL)
5933     return;
5934
5935   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5936     device_nr = 0;
5937
5938   if (strlen(device_name) > 1)
5939   {
5940     char c1 = device_name[strlen(device_name) - 1];
5941     char c2 = device_name[strlen(device_name) - 2];
5942
5943     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5944       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5945   }
5946   else
5947     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5948             strlen(device_name));
5949 }
5950
5951 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5952 {
5953   int i;
5954   static struct SetupKeyboardInfo custom_key;
5955   static struct
5956   {
5957     Key *key;
5958     char *text;
5959   } custom[] =
5960   {
5961     { &custom_key.left,  "Joystick Left"  },
5962     { &custom_key.right, "Joystick Right" },
5963     { &custom_key.up,    "Joystick Up"    },
5964     { &custom_key.down,  "Joystick Down"  },
5965     { &custom_key.snap,  "Button 1"       },
5966     { &custom_key.drop,  "Button 2"       }
5967   };
5968   static char *joystick_name[MAX_PLAYERS] =
5969   {
5970     "Joystick1",
5971     "Joystick2",
5972     "Joystick3",
5973     "Joystick4"
5974   };
5975   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5976
5977   InitJoysticks();
5978
5979   custom_key = setup.input[player_nr].key;
5980
5981   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5982            FONT_INPUT_1_ACTIVE);
5983
5984   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5985                              TILEX, TILEY);
5986   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5987                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5988
5989   if (setup.input[player_nr].use_joystick)
5990   {
5991     char *device_name = setup.input[player_nr].joy.device_name;
5992     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5993     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5994
5995     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5996     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5997   }
5998   else
5999   {
6000     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6001     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6002   }
6003
6004   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6005
6006   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6007   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6008   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6009   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6010
6011   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
6012   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
6013   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
6014   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
6015   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6016   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6017
6018   for (i = 0; i < 6; i++)
6019   {
6020     int ypos = 6 + i + (i > 3 ? i-3 : 0);
6021
6022     DrawText(mSX + 3 * 32, mSY + ypos * 32,
6023              "              ", FONT_VALUE_1);
6024     DrawText(mSX + 3 * 32, mSY + ypos * 32,
6025              (setup.input[player_nr].use_joystick ?
6026               custom[i].text :
6027               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6028   }
6029 }
6030
6031 static int input_player_nr = 0;
6032
6033 void HandleSetupScreen_Input_Player(int step, int direction)
6034 {
6035   int old_player_nr = input_player_nr;
6036   int new_player_nr;
6037
6038   new_player_nr = old_player_nr + step * direction;
6039   if (new_player_nr < 0)
6040     new_player_nr = 0;
6041   if (new_player_nr > MAX_PLAYERS - 1)
6042     new_player_nr = MAX_PLAYERS - 1;
6043
6044   if (new_player_nr != old_player_nr)
6045   {
6046     input_player_nr = new_player_nr;
6047
6048     drawPlayerSetupInputInfo(input_player_nr, FALSE);
6049   }
6050 }
6051
6052 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6053 {
6054   static int choice = 0;
6055   int x = 0;
6056   int y = choice;
6057   int pos_start  = SETUPINPUT_SCREEN_POS_START;
6058   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6059   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6060   int pos_end    = SETUPINPUT_SCREEN_POS_END;
6061
6062   if (button == MB_MENU_INITIALIZE)
6063   {
6064     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6065
6066     DrawCursorAndText_Setup(choice, -1, TRUE);
6067
6068     return;
6069   }
6070   else if (button == MB_MENU_LEAVE)
6071   {
6072     setup_mode = SETUP_MODE_MAIN;
6073     DrawSetupScreen();
6074     InitJoysticks();
6075
6076     return;
6077   }
6078
6079   if (mx || my)         /* mouse input */
6080   {
6081     x = (mx - mSX) / 32;
6082     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6083   }
6084   else if (dx || dy)    /* keyboard input */
6085   {
6086     if (dx && choice == 0)
6087       x = (dx < 0 ? 10 : 12);
6088     else if ((dx && choice == 1) ||
6089              (dx == +1 && choice == 2) ||
6090              (dx == -1 && choice == pos_end))
6091       button = MB_MENU_CHOICE;
6092     else if (dy)
6093       y = choice + dy;
6094
6095     if (y >= pos_empty1 && y <= pos_empty2)
6096       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6097   }
6098
6099   if (y == 0 && dx != 0 && button)
6100   {
6101     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6102   }
6103   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
6104            y >= pos_start && y <= pos_end &&
6105            !(y >= pos_empty1 && y <= pos_empty2))
6106   {
6107     if (button)
6108     {
6109       if (y != choice)
6110       {
6111         DrawCursorAndText_Setup(choice, -1, FALSE);
6112         DrawCursorAndText_Setup(y, -1, TRUE);
6113
6114         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6115
6116         choice = y;
6117       }
6118     }
6119     else
6120     {
6121       if (y == 1)
6122       {
6123         char *device_name = setup.input[input_player_nr].joy.device_name;
6124
6125         if (!setup.input[input_player_nr].use_joystick)
6126         {
6127           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6128
6129           setJoystickDeviceToNr(device_name, new_device_nr);
6130           setup.input[input_player_nr].use_joystick = TRUE;
6131         }
6132         else
6133         {
6134           int device_nr = getJoystickNrFromDeviceName(device_name);
6135           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6136
6137           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6138             setup.input[input_player_nr].use_joystick = FALSE;
6139           else
6140             setJoystickDeviceToNr(device_name, new_device_nr);
6141         }
6142
6143         drawPlayerSetupInputInfo(input_player_nr, FALSE);
6144       }
6145       else if (y == 2)
6146       {
6147         if (setup.input[input_player_nr].use_joystick)
6148         {
6149           InitJoysticks();
6150           CalibrateJoystick(input_player_nr);
6151         }
6152         else
6153           CustomizeKeyboard(input_player_nr);
6154       }
6155       else if (y == pos_end)
6156       {
6157         InitJoysticks();
6158
6159         FadeSetLeaveMenu();
6160
6161         setup_mode = SETUP_MODE_MAIN;
6162         DrawSetupScreen();
6163       }
6164     }
6165   }
6166 }
6167
6168 void CustomizeKeyboard(int player_nr)
6169 {
6170   int i;
6171   int step_nr;
6172   boolean finished = FALSE;
6173   static struct SetupKeyboardInfo custom_key;
6174   static struct
6175   {
6176     Key *key;
6177     char *text;
6178   } customize_step[] =
6179   {
6180     { &custom_key.left,  "Move Left"    },
6181     { &custom_key.right, "Move Right"   },
6182     { &custom_key.up,    "Move Up"      },
6183     { &custom_key.down,  "Move Down"    },
6184     { &custom_key.snap,  "Snap Field"   },
6185     { &custom_key.drop,  "Drop Element" }
6186   };
6187
6188   /* read existing key bindings from player setup */
6189   custom_key = setup.input[player_nr].key;
6190
6191   FadeSetEnterMenu();
6192   FadeOut(REDRAW_FIELD);
6193
6194   ClearField();
6195
6196   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6197
6198   step_nr = 0;
6199   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6200            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6201   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6202            "Key:", FONT_INPUT_1_ACTIVE);
6203   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6204            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6205
6206   FadeIn(REDRAW_FIELD);
6207
6208   while (!finished)
6209   {
6210     if (PendingEvent())         /* got event */
6211     {
6212       Event event;
6213
6214       NextEvent(&event);
6215
6216       switch (event.type)
6217       {
6218         case EVENT_KEYPRESS:
6219           {
6220             Key key = GetEventKey((KeyEvent *)&event, FALSE);
6221
6222             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6223             {
6224               if (key == KSYM_Escape)
6225                 FadeSkipNextFadeIn();
6226
6227               finished = TRUE;
6228               break;
6229             }
6230
6231             /* all keys configured -- wait for "Escape" or "Return" key */
6232             if (step_nr == 6)
6233               break;
6234
6235             /* press 'Enter' to keep the existing key binding */
6236             if (key == KSYM_Return)
6237               key = *customize_step[step_nr].key;
6238
6239             /* check if key already used */
6240             for (i = 0; i < step_nr; i++)
6241               if (*customize_step[i].key == key)
6242                 break;
6243             if (i < step_nr)
6244               break;
6245
6246             /* got new key binding */
6247             *customize_step[step_nr].key = key;
6248             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6249                      "             ", FONT_VALUE_1);
6250             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6251                      getKeyNameFromKey(key), FONT_VALUE_1);
6252             step_nr++;
6253
6254             /* un-highlight last query */
6255             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6256                      customize_step[step_nr - 1].text, FONT_MENU_1);
6257             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6258                      "Key:", FONT_MENU_1);
6259
6260             /* press 'Enter' to leave */
6261             if (step_nr == 6)
6262             {
6263               DrawText(mSX + 16, mSY + 15 * 32 + 16,
6264                        "Press Enter", FONT_TITLE_1);
6265               break;
6266             }
6267
6268             /* query next key binding */
6269             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6270                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6271             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6272                      "Key:", FONT_INPUT_1_ACTIVE);
6273             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6274                      getKeyNameFromKey(*customize_step[step_nr].key),
6275                      FONT_VALUE_OLD);
6276           }
6277           break;
6278
6279         case EVENT_KEYRELEASE:
6280           key_joystick_mapping = 0;
6281           break;
6282
6283         default:
6284           HandleOtherEvents(&event);
6285           break;
6286       }
6287     }
6288
6289     BackToFront();
6290   }
6291
6292   /* write new key bindings back to player setup */
6293   setup.input[player_nr].key = custom_key;
6294
6295   DrawSetupScreen_Input();
6296 }
6297
6298 static boolean CalibrateJoystickMain(int player_nr)
6299 {
6300   int new_joystick_xleft = JOYSTICK_XMIDDLE;
6301   int new_joystick_xright = JOYSTICK_XMIDDLE;
6302   int new_joystick_yupper = JOYSTICK_YMIDDLE;
6303   int new_joystick_ylower = JOYSTICK_YMIDDLE;
6304   int new_joystick_xmiddle, new_joystick_ymiddle;
6305
6306   int joystick_fd = joystick.fd[player_nr];
6307   int x, y, last_x, last_y, xpos = 8, ypos = 3;
6308   boolean check[3][3];
6309   int check_remaining = 3 * 3;
6310   int joy_x, joy_y;
6311   int joy_value;
6312   int result = -1;
6313
6314   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6315     return FALSE;
6316
6317   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6318     return FALSE;
6319
6320   FadeSetEnterMenu();
6321   FadeOut(REDRAW_FIELD);
6322
6323   ClearField();
6324
6325   for (y = 0; y < 3; y++)
6326   {
6327     for (x = 0; x < 3; x++)
6328     {
6329       DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6330       check[x][y] = FALSE;
6331     }
6332   }
6333
6334   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
6335   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
6336   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
6337   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6338   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6339   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6340   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6341
6342   joy_value = Joystick(player_nr);
6343   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6344   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
6345
6346   /* eventually uncalibrated center position (joystick could be uncentered) */
6347   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6348     return FALSE;
6349
6350   new_joystick_xmiddle = joy_x;
6351   new_joystick_ymiddle = joy_y;
6352
6353   DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6354
6355   FadeIn(REDRAW_FIELD);
6356
6357   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
6358
6359   while (result < 0)
6360   {
6361     if (PendingEvent())         /* got event */
6362     {
6363       Event event;
6364
6365       NextEvent(&event);
6366
6367       switch (event.type)
6368       {
6369         case EVENT_KEYPRESS:
6370           switch (GetEventKey((KeyEvent *)&event, TRUE))
6371           {
6372             case KSYM_Return:
6373               if (check_remaining == 0)
6374                 result = 1;
6375               break;
6376
6377             case KSYM_Escape:
6378               FadeSkipNextFadeIn();
6379               result = 0;
6380               break;
6381
6382             default:
6383               break;
6384           }
6385           break;
6386
6387         case EVENT_KEYRELEASE:
6388           key_joystick_mapping = 0;
6389           break;
6390
6391         default:
6392           HandleOtherEvents(&event);
6393           break;
6394       }
6395     }
6396
6397     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6398       return FALSE;
6399
6400     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
6401     new_joystick_xright = MAX(new_joystick_xright, joy_x);
6402     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6403     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6404
6405     setup.input[player_nr].joy.xleft = new_joystick_xleft;
6406     setup.input[player_nr].joy.yupper = new_joystick_yupper;
6407     setup.input[player_nr].joy.xright = new_joystick_xright;
6408     setup.input[player_nr].joy.ylower = new_joystick_ylower;
6409     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6410     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6411
6412     CheckJoystickData();
6413
6414     joy_value = Joystick(player_nr);
6415
6416     if (joy_value & JOY_BUTTON && check_remaining == 0)
6417       result = 1;
6418
6419     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6420     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
6421
6422     if (x != last_x || y != last_y)
6423     {
6424       DrawFixedGraphic(xpos + last_x, ypos + last_y,
6425                        IMG_MENU_CALIBRATE_YELLOW, 0);
6426       DrawFixedGraphic(xpos + x,      ypos + y,
6427                        IMG_MENU_CALIBRATE_RED,    0);
6428
6429       last_x = x;
6430       last_y = y;
6431
6432       if (check_remaining > 0 && !check[x+1][y+1])
6433       {
6434         check[x+1][y+1] = TRUE;
6435         check_remaining--;
6436       }
6437     }
6438
6439     BackToFront();
6440   }
6441
6442   /* calibrated center position (joystick should now be centered) */
6443   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6444     return FALSE;
6445
6446   new_joystick_xmiddle = joy_x;
6447   new_joystick_ymiddle = joy_y;
6448
6449   /* wait until the last pressed button was released */
6450   while (Joystick(player_nr) & JOY_BUTTON)
6451   {
6452     if (PendingEvent())         /* got event */
6453     {
6454       Event event;
6455
6456       NextEvent(&event);
6457       HandleOtherEvents(&event);
6458
6459       BackToFront();
6460     }
6461   }
6462
6463   return TRUE;
6464 }
6465
6466 void CalibrateJoystick(int player_nr)
6467 {
6468   if (!CalibrateJoystickMain(player_nr))
6469   {
6470     char *device_name = setup.input[player_nr].joy.device_name;
6471     int nr = getJoystickNrFromDeviceName(device_name) + 1;
6472     int xpos = mSX - SX;
6473     int ypos = mSY - SY;
6474
6475     ClearField();
6476
6477     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
6478     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6479     BackToFront();
6480
6481     Delay(2000);                /* show error message for a short time */
6482
6483     ClearEventQueue();
6484   }
6485
6486   DrawSetupScreen_Input();
6487 }
6488
6489 void DrawSetupScreen()
6490 {
6491   DeactivateJoystick();
6492
6493   if (setup_mode == SETUP_MODE_INPUT)
6494     DrawSetupScreen_Input();
6495   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6496     DrawChooseTree(&game_speed_current);
6497   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6498     DrawChooseTree(&scroll_delay_current);
6499   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6500     DrawChooseTree(&snapshot_mode_current);
6501   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6502     DrawChooseTree(&window_size_current);
6503   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6504     DrawChooseTree(&scaling_type_current);
6505   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6506     DrawChooseTree(&rendering_mode_current);
6507   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6508     DrawChooseTree(&artwork.gfx_current);
6509   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6510     DrawChooseTree(&artwork.snd_current);
6511   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6512     DrawChooseTree(&artwork.mus_current);
6513   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6514     DrawChooseTree(&volume_simple_current);
6515   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6516     DrawChooseTree(&volume_loops_current);
6517   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6518     DrawChooseTree(&volume_music_current);
6519   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6520     DrawChooseTree(&touch_control_current);
6521   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6522     DrawChooseTree(&move_distance_current);
6523   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6524     DrawChooseTree(&drop_distance_current);
6525   else
6526     DrawSetupScreen_Generic();
6527
6528   PlayMenuSound();
6529   PlayMenuMusic();
6530 }
6531
6532 void RedrawSetupScreenAfterFullscreenToggle()
6533 {
6534   if (setup_mode == SETUP_MODE_GRAPHICS ||
6535       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6536   {
6537     // update list selection from "setup.window_scaling_percent"
6538     execSetupGraphics_setWindowSizes(TRUE);
6539
6540     DrawSetupScreen();
6541   }
6542 }
6543
6544 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6545 {
6546   if (setup_mode == SETUP_MODE_INPUT)
6547     HandleSetupScreen_Input(mx, my, dx, dy, button);
6548   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6549     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6550   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6551     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6552   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6553     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6554   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6555     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6556   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6557     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6558   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6559     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6560   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6561     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6562   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6563     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6564   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6565     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6566   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6567     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6568   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6569     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6570   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6571     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6572   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6573     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6574   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6575     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6576   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6577     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6578   else
6579     HandleSetupScreen_Generic(mx, my, dx, dy, button);
6580 }
6581
6582 void HandleGameActions()
6583 {
6584   if (game_status != GAME_MODE_PLAYING)
6585     return;
6586
6587   GameActions();        /* main game loop */
6588
6589   if (tape.auto_play && !tape.playing)
6590     AutoPlayTape();     /* continue automatically playing next tape */
6591 }
6592
6593
6594 /* ---------- new screen button stuff -------------------------------------- */
6595
6596 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6597 {
6598   switch (gadget_id)
6599   {
6600     case SCREEN_CTRL_ID_PREV_LEVEL:
6601       *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6602       *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6603       break;
6604
6605     case SCREEN_CTRL_ID_NEXT_LEVEL:
6606       *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6607       *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6608       break;
6609
6610     case SCREEN_CTRL_ID_PREV_PLAYER:
6611       *x = mSX + TILEX * 10;
6612       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6613       break;
6614
6615     case SCREEN_CTRL_ID_NEXT_PLAYER:
6616       *x = mSX + TILEX * 12;
6617       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6618       break;
6619
6620     default:
6621       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6622   }
6623 }
6624
6625 static struct
6626 {
6627   int gfx_unpressed, gfx_pressed;
6628   void (*get_gadget_position)(int *, int *, int);
6629   int gadget_id;
6630   int screen_mask;
6631   char *infotext;
6632 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6633 {
6634   {
6635     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6636     getScreenMenuButtonPos,
6637     SCREEN_CTRL_ID_PREV_LEVEL,
6638     SCREEN_MASK_MAIN,
6639     "last level"
6640   },
6641   {
6642     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6643     getScreenMenuButtonPos,
6644     SCREEN_CTRL_ID_NEXT_LEVEL,
6645     SCREEN_MASK_MAIN,
6646     "next level"
6647   },
6648   {
6649     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6650     getScreenMenuButtonPos,
6651     SCREEN_CTRL_ID_PREV_PLAYER,
6652     SCREEN_MASK_INPUT,
6653     "last player"
6654   },
6655   {
6656     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6657     getScreenMenuButtonPos,
6658     SCREEN_CTRL_ID_NEXT_PLAYER,
6659     SCREEN_MASK_INPUT,
6660     "next player"
6661   },
6662 };
6663
6664 static struct
6665 {
6666   int gfx_unpressed, gfx_pressed;
6667   int x, y;
6668   int gadget_id;
6669   char *infotext;
6670 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6671 {
6672   {
6673     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6674     -1, -1,     /* these values are not constant, but can change at runtime */
6675     SCREEN_CTRL_ID_SCROLL_UP,
6676     "scroll up"
6677   },
6678   {
6679     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6680     -1, -1,     /* these values are not constant, but can change at runtime */
6681     SCREEN_CTRL_ID_SCROLL_DOWN,
6682     "scroll down"
6683   }
6684 };
6685
6686 static struct
6687 {
6688   int gfx_unpressed, gfx_pressed;
6689   int x, y;
6690   int width, height;
6691   int type;
6692   int gadget_id;
6693   char *infotext;
6694 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6695 {
6696   {
6697     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6698     -1, -1,     /* these values are not constant, but can change at runtime */
6699     -1, -1,     /* these values are not constant, but can change at runtime */
6700     GD_TYPE_SCROLLBAR_VERTICAL,
6701     SCREEN_CTRL_ID_SCROLL_VERTICAL,
6702     "scroll level series vertically"
6703   }
6704 };
6705
6706 static void CreateScreenMenubuttons()
6707 {
6708   struct GadgetInfo *gi;
6709   unsigned int event_mask;
6710   int i;
6711
6712   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6713   {
6714     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6715     int gfx_unpressed, gfx_pressed;
6716     int x, y, width, height;
6717     int gd_x1, gd_x2, gd_y1, gd_y2;
6718     int id = menubutton_info[i].gadget_id;
6719
6720     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6721
6722     menubutton_info[i].get_gadget_position(&x, &y, id);
6723
6724     width = SC_MENUBUTTON_XSIZE;
6725     height = SC_MENUBUTTON_YSIZE;
6726
6727     gfx_unpressed = menubutton_info[i].gfx_unpressed;
6728     gfx_pressed   = menubutton_info[i].gfx_pressed;
6729     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6730     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6731     gd_x1 = graphic_info[gfx_unpressed].src_x;
6732     gd_y1 = graphic_info[gfx_unpressed].src_y;
6733     gd_x2 = graphic_info[gfx_pressed].src_x;
6734     gd_y2 = graphic_info[gfx_pressed].src_y;
6735
6736     gi = CreateGadget(GDI_CUSTOM_ID, id,
6737                       GDI_CUSTOM_TYPE_ID, i,
6738                       GDI_INFO_TEXT, menubutton_info[i].infotext,
6739                       GDI_X, x,
6740                       GDI_Y, y,
6741                       GDI_WIDTH, width,
6742                       GDI_HEIGHT, height,
6743                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6744                       GDI_STATE, GD_BUTTON_UNPRESSED,
6745                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6746                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6747                       GDI_DIRECT_DRAW, FALSE,
6748                       GDI_EVENT_MASK, event_mask,
6749                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6750                       GDI_END);
6751
6752     if (gi == NULL)
6753       Error(ERR_EXIT, "cannot create gadget");
6754
6755     screen_gadget[id] = gi;
6756   }
6757 }
6758
6759 static void CreateScreenScrollbuttons()
6760 {
6761   struct GadgetInfo *gi;
6762   unsigned int event_mask;
6763   int i;
6764
6765   /* these values are not constant, but can change at runtime */
6766   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6767   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6768   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6769   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6770
6771   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6772   {
6773     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6774     int gfx_unpressed, gfx_pressed;
6775     int x, y, width, height;
6776     int gd_x1, gd_x2, gd_y1, gd_y2;
6777     int id = scrollbutton_info[i].gadget_id;
6778
6779     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6780
6781     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6782     y = mSY + scrollbutton_info[i].y;
6783     width = SC_SCROLLBUTTON_XSIZE;
6784     height = SC_SCROLLBUTTON_YSIZE;
6785
6786     /* correct scrollbar position if placed outside menu (playfield) area */
6787     if (x > SX + SC_SCROLL_UP_XPOS)
6788       x = SX + SC_SCROLL_UP_XPOS;
6789
6790     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6791       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6792                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6793
6794     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6795     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
6796     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6797     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6798     gd_x1 = graphic_info[gfx_unpressed].src_x;
6799     gd_y1 = graphic_info[gfx_unpressed].src_y;
6800     gd_x2 = graphic_info[gfx_pressed].src_x;
6801     gd_y2 = graphic_info[gfx_pressed].src_y;
6802
6803     gi = CreateGadget(GDI_CUSTOM_ID, id,
6804                       GDI_CUSTOM_TYPE_ID, i,
6805                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6806                       GDI_X, x,
6807                       GDI_Y, y,
6808                       GDI_WIDTH, width,
6809                       GDI_HEIGHT, height,
6810                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6811                       GDI_STATE, GD_BUTTON_UNPRESSED,
6812                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6813                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6814                       GDI_DIRECT_DRAW, FALSE,
6815                       GDI_EVENT_MASK, event_mask,
6816                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6817                       GDI_END);
6818
6819     if (gi == NULL)
6820       Error(ERR_EXIT, "cannot create gadget");
6821
6822     screen_gadget[id] = gi;
6823   }
6824 }
6825
6826 static void CreateScreenScrollbars()
6827 {
6828   int i;
6829
6830   /* these values are not constant, but can change at runtime */
6831   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6832   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6833   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
6834   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6835
6836   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6837   {
6838     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6839     int gfx_unpressed, gfx_pressed;
6840     int x, y, width, height;
6841     int gd_x1, gd_x2, gd_y1, gd_y2;
6842     struct GadgetInfo *gi;
6843     int items_max, items_visible, item_position;
6844     unsigned int event_mask;
6845     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6846     int id = scrollbar_info[i].gadget_id;
6847
6848     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6849
6850     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6851     y = mSY + scrollbar_info[i].y;
6852     width  = scrollbar_info[i].width;
6853     height = scrollbar_info[i].height;
6854
6855     /* correct scrollbar position if placed outside menu (playfield) area */
6856     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6857       x = SX + SC_SCROLL_VERTICAL_XPOS;
6858
6859     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6860       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6861
6862     items_max = num_page_entries;
6863     items_visible = num_page_entries;
6864     item_position = 0;
6865
6866     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6867     gfx_pressed   = scrollbar_info[i].gfx_pressed;
6868     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6869     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6870     gd_x1 = graphic_info[gfx_unpressed].src_x;
6871     gd_y1 = graphic_info[gfx_unpressed].src_y;
6872     gd_x2 = graphic_info[gfx_pressed].src_x;
6873     gd_y2 = graphic_info[gfx_pressed].src_y;
6874
6875     gi = CreateGadget(GDI_CUSTOM_ID, id,
6876                       GDI_CUSTOM_TYPE_ID, i,
6877                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6878                       GDI_X, x,
6879                       GDI_Y, y,
6880                       GDI_WIDTH, width,
6881                       GDI_HEIGHT, height,
6882                       GDI_TYPE, scrollbar_info[i].type,
6883                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6884                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6885                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6886                       GDI_WHEEL_AREA_X, SX,
6887                       GDI_WHEEL_AREA_Y, SY,
6888                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
6889                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6890                       GDI_STATE, GD_BUTTON_UNPRESSED,
6891                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6892                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6893                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6894                       GDI_DIRECT_DRAW, FALSE,
6895                       GDI_EVENT_MASK, event_mask,
6896                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6897                       GDI_END);
6898
6899     if (gi == NULL)
6900       Error(ERR_EXIT, "cannot create gadget");
6901
6902     screen_gadget[id] = gi;
6903   }
6904 }
6905
6906 void CreateScreenGadgets()
6907 {
6908   CreateScreenMenubuttons();
6909
6910   CreateScreenScrollbuttons();
6911   CreateScreenScrollbars();
6912 }
6913
6914 void FreeScreenGadgets()
6915 {
6916   int i;
6917
6918   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6919     FreeGadget(screen_gadget[i]);
6920 }
6921
6922 void MapScreenMenuGadgets(int screen_mask)
6923 {
6924   int i;
6925
6926   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6927     if (screen_mask & menubutton_info[i].screen_mask)
6928       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6929 }
6930
6931 void MapScreenGadgets(int num_entries)
6932 {
6933   int i;
6934
6935   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6936     return;
6937
6938   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6939     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6940
6941   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6942     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6943 }
6944
6945 void MapScreenTreeGadgets(TreeInfo *ti)
6946 {
6947   MapScreenGadgets(numTreeInfoInGroup(ti));
6948 }
6949
6950 static void HandleScreenGadgets(struct GadgetInfo *gi)
6951 {
6952   int id = gi->custom_id;
6953   int button = gi->event.button;
6954   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6955
6956   switch (id)
6957   {
6958     case SCREEN_CTRL_ID_PREV_LEVEL:
6959       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6960       break;
6961
6962     case SCREEN_CTRL_ID_NEXT_LEVEL:
6963       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6964       break;
6965
6966     case SCREEN_CTRL_ID_PREV_PLAYER:
6967       HandleSetupScreen_Input_Player(step, -1);
6968       break;
6969
6970     case SCREEN_CTRL_ID_NEXT_PLAYER:
6971       HandleSetupScreen_Input_Player(step, +1);
6972       break;
6973
6974     case SCREEN_CTRL_ID_SCROLL_UP:
6975       if (game_status == GAME_MODE_LEVELS)
6976         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6977       else if (game_status == GAME_MODE_LEVELNR)
6978         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6979       else if (game_status == GAME_MODE_SETUP)
6980         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6981       else if (game_status == GAME_MODE_INFO)
6982         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6983       break;
6984
6985     case SCREEN_CTRL_ID_SCROLL_DOWN:
6986       if (game_status == GAME_MODE_LEVELS)
6987         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6988       else if (game_status == GAME_MODE_LEVELNR)
6989         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6990       else if (game_status == GAME_MODE_SETUP)
6991         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6992       else if (game_status == GAME_MODE_INFO)
6993         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6994       break;
6995
6996     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6997       if (game_status == GAME_MODE_LEVELS)
6998         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6999       else if (game_status == GAME_MODE_LEVELNR)
7000         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7001       else if (game_status == GAME_MODE_SETUP)
7002         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7003       else if (game_status == GAME_MODE_INFO)
7004         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7005       break;
7006
7007     default:
7008       break;
7009   }
7010 }