moved code to draw typing player name to separate function
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26
27 #define DEBUG_JOYSTICKS         0
28
29
30 // screens on the info screen
31 #define INFO_MODE_MAIN                  0
32 #define INFO_MODE_TITLE                 1
33 #define INFO_MODE_ELEMENTS              2
34 #define INFO_MODE_MUSIC                 3
35 #define INFO_MODE_CREDITS               4
36 #define INFO_MODE_PROGRAM               5
37 #define INFO_MODE_VERSION               6
38 #define INFO_MODE_LEVELSET              7
39
40 #define MAX_INFO_MODES                  8
41
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN                 0
46 #define SETUP_MODE_GAME                 1
47 #define SETUP_MODE_ENGINES              2
48 #define SETUP_MODE_EDITOR               3
49 #define SETUP_MODE_GRAPHICS             4
50 #define SETUP_MODE_SOUND                5
51 #define SETUP_MODE_ARTWORK              6
52 #define SETUP_MODE_INPUT                7
53 #define SETUP_MODE_TOUCH                8
54 #define SETUP_MODE_SHORTCUTS            9
55 #define SETUP_MODE_SHORTCUTS_1          10
56 #define SETUP_MODE_SHORTCUTS_2          11
57 #define SETUP_MODE_SHORTCUTS_3          12
58 #define SETUP_MODE_SHORTCUTS_4          13
59 #define SETUP_MODE_SHORTCUTS_5          14
60
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK       15
63 #define SETUP_MODE_CHOOSE_OTHER         16
64
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED    17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE  21
71 #define SETUP_MODE_CHOOSE_RENDERING     22
72 #define SETUP_MODE_CHOOSE_VSYNC         23
73 #define SETUP_MODE_CHOOSE_GRAPHICS      24
74 #define SETUP_MODE_CHOOSE_SOUNDS        25
75 #define SETUP_MODE_CHOOSE_MUSIC         26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY  33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0  34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0  35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1  36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1  37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS  38
88
89 #define MAX_SETUP_MODES                 39
90
91 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92
93 // setup screen titles
94 #define STR_SETUP_MAIN                  "Setup"
95 #define STR_SETUP_GAME                  "Game & Menu"
96 #define STR_SETUP_ENGINES               "Game Engines"
97 #define STR_SETUP_EDITOR                "Editor"
98 #define STR_SETUP_GRAPHICS              "Graphics"
99 #define STR_SETUP_SOUND                 "Sound & Music"
100 #define STR_SETUP_ARTWORK               "Custom Artwork"
101 #define STR_SETUP_INPUT                 "Input Devices"
102 #define STR_SETUP_TOUCH                 "Touch Controls"
103 #define STR_SETUP_SHORTCUTS             "Key Shortcuts"
104 #define STR_SETUP_EXIT                  "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT         "Save and Exit"
106
107 #define STR_SETUP_CHOOSE_GAME_SPEED     "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY   "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE  "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE    "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE   "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING      "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC          "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE  "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS   "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC   "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL  "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE  "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE  "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY   "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0   "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0   "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1   "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1   "Vert. Buttons"
125
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT            "Edit"
128
129 // for input setup functions
130 #define SETUPINPUT_SCREEN_POS_START     0
131 #define SETUPINPUT_SCREEN_POS_EMPTY1    3
132 #define SETUPINPUT_SCREEN_POS_EMPTY2    12
133 #define SETUPINPUT_SCREEN_POS_END       13
134
135 #define MENU_SETUP_FONT_TITLE           FONT_TEXT_1
136 #define MENU_SETUP_FONT_TEXT            FONT_TITLE_2
137
138 #define MAX_SETUP_TEXT_INPUT_LEN        28
139
140 // for various menu stuff
141 #define MENU_SCREEN_START_XPOS          1
142 #define MENU_SCREEN_START_YPOS          2
143 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
144 #define MENU_SCREEN_TEXT2_XPOS          (SCR_FIELDX - 2)
145 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
146 #define MENU_TITLE1_YPOS                8
147 #define MENU_TITLE2_YPOS                46
148 #define MENU_INFO_FONT_TITLE            FONT_TEXT_1
149 #define MENU_INFO_FONT_HEAD             FONT_TEXT_2
150 #define MENU_INFO_FONT_TEXT             FONT_TEXT_3
151 #define MENU_INFO_FONT_FOOT             FONT_TEXT_4
152 #define MENU_INFO_SPACE_HEAD            (menu.headline2_spacing_info[info_mode])
153 #define MENU_SCREEN_INFO_SPACE_LEFT     (menu.left_spacing_info[info_mode])
154 #define MENU_SCREEN_INFO_SPACE_RIGHT    (menu.right_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_TOP      (menu.top_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_BOTTOM   (menu.bottom_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_YSTART1        MENU_SCREEN_INFO_SPACE_TOP
158 #define MENU_SCREEN_INFO_YSTART2        (MENU_SCREEN_INFO_YSTART1 +            \
159                                          getMenuTextStep(MENU_INFO_SPACE_HEAD, \
160                                                          MENU_INFO_FONT_TITLE))
161 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
162 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
163 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
164                                          MENU_SCREEN_INFO_YSTART2 -     \
165                                          TILEY / 2)
166 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
167 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
168                                          MENU_SCREEN_INFO_YSTEP)
169 #define NUM_INFO_ELEMENTS_FROM_CONF     \
170   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
171    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
172    MAX_MENU_ENTRIES_ON_SCREEN)
173 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
174                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
175                                             NUM_INFO_ELEMENTS_FROM_CONF)
176 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
177 #define MAX_MENU_TEXT_LENGTH_BIG        13
178 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
179
180 // screen gadget identifiers
181 #define SCREEN_CTRL_ID_PREV_LEVEL       0
182 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
183 #define SCREEN_CTRL_ID_FIRST_LEVEL      2
184 #define SCREEN_CTRL_ID_LAST_LEVEL       3
185 #define SCREEN_CTRL_ID_LEVEL_NUMBER     4
186 #define SCREEN_CTRL_ID_PREV_PLAYER      5
187 #define SCREEN_CTRL_ID_NEXT_PLAYER      6
188 #define SCREEN_CTRL_ID_INSERT_SOLUTION  7
189 #define SCREEN_CTRL_ID_PLAY_SOLUTION    8
190 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA   9
191 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE  10
192 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE  11
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
195 #define SCREEN_CTRL_ID_SCROLL_UP        14
196 #define SCREEN_CTRL_ID_SCROLL_DOWN      15
197 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  16
198 #define SCREEN_CTRL_ID_NETWORK_SERVER   17
199
200 #define NUM_SCREEN_GADGETS              18
201
202 #define NUM_SCREEN_MENUBUTTONS          14
203 #define NUM_SCREEN_SCROLLBUTTONS        2
204 #define NUM_SCREEN_SCROLLBARS           1
205 #define NUM_SCREEN_TEXTINPUT            1
206
207 #define SCREEN_MASK_MAIN                (1 << 0)
208 #define SCREEN_MASK_MAIN_HAS_SOLUTION   (1 << 1)
209 #define SCREEN_MASK_INPUT               (1 << 2)
210 #define SCREEN_MASK_TOUCH               (1 << 3)
211 #define SCREEN_MASK_TOUCH2              (1 << 4)
212
213 // graphic position and size values for buttons and scrollbars
214 #define SC_MENUBUTTON_XSIZE             TILEX
215 #define SC_MENUBUTTON_YSIZE             TILEY
216
217 #define SC_SCROLLBUTTON_XSIZE           TILEX
218 #define SC_SCROLLBUTTON_YSIZE           TILEY
219
220 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
221
222 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
223 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
224                                          SC_SCROLLBUTTON_YSIZE)
225
226 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
227 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
228
229 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
230 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
231                                          SC_SCROLLBUTTON_YSIZE)
232
233 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
234 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
235                                          SC_SCROLL_VERTICAL_YSIZE)
236
237 #define SC_BORDER_SIZE                  14
238
239
240 // forward declarations of internal functions
241 static void HandleScreenGadgets(struct GadgetInfo *);
242 static void HandleSetupScreen_Generic(int, int, int, int, int);
243 static void HandleSetupScreen_Input(int, int, int, int, int);
244 static void CustomizeKeyboard(int);
245 static void ConfigureJoystick(int);
246 static void ConfigureVirtualButtons(void);
247 static void execSetupGame(void);
248 static void execSetupEngines(void);
249 static void execSetupGraphics(void);
250 static void execSetupSound(void);
251 static void execSetupTouch(void);
252 static void execSetupArtwork(void);
253 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
254
255 static void DrawChoosePlayerName(void);
256 static void DrawChooseLevelSet(void);
257 static void DrawChooseLevelNr(void);
258 static void DrawInfoScreen(void);
259 static void DrawSetupScreen(void);
260 static void DrawTypeName(void);
261
262 static void DrawInfoScreen_NotAvailable(char *, char *);
263 static void DrawInfoScreen_HelpAnim(int, int, boolean);
264 static void DrawInfoScreen_HelpText(int, int, int, int);
265 static void HandleInfoScreen_Main(int, int, int, int, int);
266 static void HandleInfoScreen_TitleScreen(int);
267 static void HandleInfoScreen_Elements(int);
268 static void HandleInfoScreen_Music(int);
269 static void HandleInfoScreen_Credits(int);
270 static void HandleInfoScreen_Program(int);
271 static void HandleInfoScreen_Version(int);
272
273 static void ModifyGameSpeedIfNeeded(void);
274 static void DisableVsyncIfNeeded(void);
275
276 static void MapScreenMenuGadgets(int);
277 static void UnmapScreenMenuGadgets(int);
278 static void MapScreenGadgets(int);
279 static void MapScreenTreeGadgets(TreeInfo *);
280
281 static void UpdateScreenMenuGadgets(int, boolean);
282
283 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
284
285 static int info_mode = INFO_MODE_MAIN;
286 static int setup_mode = SETUP_MODE_MAIN;
287
288 static TreeInfo *window_sizes = NULL;
289 static TreeInfo *window_size_current = NULL;
290
291 static TreeInfo *scaling_types = NULL;
292 static TreeInfo *scaling_type_current = NULL;
293
294 static TreeInfo *rendering_modes = NULL;
295 static TreeInfo *rendering_mode_current = NULL;
296
297 static TreeInfo *vsync_modes = NULL;
298 static TreeInfo *vsync_mode_current = NULL;
299
300 static TreeInfo *scroll_delays = NULL;
301 static TreeInfo *scroll_delay_current = NULL;
302
303 static TreeInfo *snapshot_modes = NULL;
304 static TreeInfo *snapshot_mode_current = NULL;
305
306 static TreeInfo *game_speeds_normal = NULL;
307 static TreeInfo *game_speeds_extended = NULL;
308 static TreeInfo *game_speeds = NULL;
309 static TreeInfo *game_speed_current = NULL;
310
311 static TreeInfo *volumes_simple = NULL;
312 static TreeInfo *volume_simple_current = NULL;
313
314 static TreeInfo *volumes_loops = NULL;
315 static TreeInfo *volume_loops_current = NULL;
316
317 static TreeInfo *volumes_music = NULL;
318 static TreeInfo *volume_music_current = NULL;
319
320 static TreeInfo *touch_controls = NULL;
321 static TreeInfo *touch_control_current = NULL;
322
323 static TreeInfo *move_distances = NULL;
324 static TreeInfo *move_distance_current = NULL;
325
326 static TreeInfo *drop_distances = NULL;
327 static TreeInfo *drop_distance_current = NULL;
328
329 static TreeInfo *transparencies = NULL;
330 static TreeInfo *transparency_current = NULL;
331
332 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
333 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
334
335 static TreeInfo *player_name = NULL;
336 static TreeInfo *player_name_current = NULL;
337
338 static TreeInfo *level_number = NULL;
339 static TreeInfo *level_number_current = NULL;
340
341 static struct ValueTextInfo window_sizes_list[] =
342 {
343   {     50,     "50 %"                          },
344   {     80,     "80 %"                          },
345   {     90,     "90 %"                          },
346   {     100,    "100 % (Default)"               },
347   {     110,    "110 %"                         },
348   {     120,    "120 %"                         },
349   {     130,    "130 %"                         },
350   {     140,    "140 %"                         },
351   {     150,    "150 %"                         },
352   {     200,    "200 %"                         },
353   {     250,    "250 %"                         },
354   {     300,    "300 %"                         },
355
356   {     -1,     NULL                            },
357 };
358
359 static struct StringValueTextInfo scaling_types_list[] =
360 {
361   {     SCALING_QUALITY_NEAREST, "Off"          },
362   {     SCALING_QUALITY_LINEAR,  "Linear"       },
363   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
364
365   {     NULL,                    NULL           },
366 };
367
368 static struct StringValueTextInfo rendering_modes_list[] =
369 {
370   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
371   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
372 #if DEBUG
373   // this mode may work under certain conditions, but does not work on Windows
374   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
375 #endif
376   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
377
378   {     NULL,                            NULL                            },
379 };
380
381 static struct StringValueTextInfo vsync_modes_list[] =
382 {
383   {     STR_VSYNC_MODE_OFF,             "Off"           },
384   {     STR_VSYNC_MODE_NORMAL,          "Normal"        },
385   {     STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
386
387   {     NULL,                            NULL           },
388 };
389
390 static struct ValueTextInfo game_speeds_list_normal[] =
391 {
392   {     30,     "Very Slow"                     },
393   {     25,     "Slow"                          },
394   {     20,     "Normal"                        },
395   {     15,     "Fast"                          },
396   {     10,     "Very Fast"                     },
397
398   {     -1,     NULL                            },
399 };
400
401 static struct ValueTextInfo game_speeds_list_extended[] =
402 {
403   {     1000,   "1 fps (Extremely Slow)"        },
404   {     500,    "2 fps"                         },
405   {     200,    "5 fps"                         },
406   {     100,    "10 fps"                        },
407   {     50,     "20 fps"                        },
408   {     29,     "35 fps (Original Supaplex)"    },
409   {     25,     "40 fps"                        },
410   {     20,     "50 fps (=== Normal Speed ===)" },
411   {     16,     "60 fps (60 Hz VSync Speed)"    },
412   {     14,     "70 fps (Maximum Supaplex)"     },
413   {     10,     "100 fps"                       },
414   {     5,      "200 fps"                       },
415   {     2,      "500 fps"                       },
416   {     1,      "1000 fps (Extremely Fast)"     },
417
418   {     -1,     NULL                            },
419 };
420
421 static struct ValueTextInfo *game_speeds_list;
422
423 static struct ValueTextInfo scroll_delays_list[] =
424 {
425   {     0,      "0 Tiles (No Scroll Delay)"     },
426   {     1,      "1 Tile"                        },
427   {     2,      "2 Tiles"                       },
428   {     3,      "3 Tiles (Default)"             },
429   {     4,      "4 Tiles"                       },
430   {     5,      "5 Tiles"                       },
431   {     6,      "6 Tiles"                       },
432   {     7,      "7 Tiles"                       },
433   {     8,      "8 Tiles (Maximum Scroll Delay)"},
434
435   {     -1,     NULL                            },
436 };
437
438 static struct StringValueTextInfo snapshot_modes_list[] =
439 {
440   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
441   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
442   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
443   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
444
445   {     NULL,                                   NULL            },
446 };
447
448 static struct ValueTextInfo volumes_list[] =
449 {
450   {     0,      "0 %"                           },
451   {     1,      "1 %"                           },
452   {     2,      "2 %"                           },
453   {     5,      "5 %"                           },
454   {     10,     "10 %"                          },
455   {     20,     "20 %"                          },
456   {     30,     "30 %"                          },
457   {     40,     "40 %"                          },
458   {     50,     "50 %"                          },
459   {     60,     "60 %"                          },
460   {     70,     "70 %"                          },
461   {     80,     "80 %"                          },
462   {     90,     "90 %"                          },
463   {     100,    "100 %"                         },
464
465   {     -1,     NULL                            },
466 };
467
468 static struct StringValueTextInfo touch_controls_list[] =
469 {
470   {     TOUCH_CONTROL_OFF,              "Off"                   },
471   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
472   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
473   {     TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
474
475   {     NULL,                           NULL                    },
476 };
477
478 static struct ValueTextInfo distances_list[] =
479 {
480   {     1,      "1 %"                           },
481   {     2,      "2 %"                           },
482   {     3,      "3 %"                           },
483   {     4,      "4 %"                           },
484   {     5,      "5 %"                           },
485   {     10,     "10 %"                          },
486   {     15,     "15 %"                          },
487   {     20,     "20 %"                          },
488   {     25,     "25 %"                          },
489
490   {     -1,     NULL                            },
491 };
492
493 static struct ValueTextInfo transparencies_list[] =
494 {
495   {     0,      "0 % (Opaque)"                  },
496   {     10,     "10 %"                          },
497   {     20,     "20 %"                          },
498   {     30,     "30 %"                          },
499   {     40,     "40 %"                          },
500   {     50,     "50 %"                          },
501   {     60,     "60 %"                          },
502   {     70,     "70 %"                          },
503   {     80,     "80 %"                          },
504   {     90,     "90 %"                          },
505   {     100,    "100 % (Invisible)"             },
506
507   {     -1,     NULL                            },
508 };
509
510 static struct ValueTextInfo grid_sizes_list[] =
511 {
512   {     3,      "3"                             },
513   {     4,      "4"                             },
514   {     5,      "5"                             },
515   {     6,      "6"                             },
516   {     7,      "7"                             },
517   {     8,      "8"                             },
518   {     9,      "9"                             },
519   {     10,     "10"                            },
520   {     11,     "11"                            },
521   {     12,     "12"                            },
522   {     13,     "13"                            },
523   {     14,     "14"                            },
524   {     15,     "15"                            },
525   {     16,     "16"                            },
526   {     17,     "17"                            },
527   {     18,     "18"                            },
528   {     19,     "19"                            },
529   {     20,     "20"                            },
530   {     21,     "21"                            },
531   {     22,     "22"                            },
532   {     23,     "23"                            },
533   {     24,     "24"                            },
534   {     25,     "25"                            },
535   {     26,     "26"                            },
536   {     27,     "27"                            },
537   {     28,     "28"                            },
538   {     29,     "29"                            },
539   {     30,     "30"                            },
540   {     31,     "31"                            },
541   {     32,     "32"                            },
542
543   {     -1,     NULL                            },
544 };
545
546 static int align_xoffset = 0;
547 static int align_yoffset = 0;
548
549 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
550                                  (s) <= GAME_MODE_SETUP ? (s) :         \
551                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
552                                  GAME_MODE_MAIN :                       \
553                                  (s) == GAME_MODE_PSEUDO_TYPENAMES ?    \
554                                  GAME_MODE_NAMES : GAME_MODE_DEFAULT)
555
556 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
557 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_TITLE &&              \
558                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
559                                  INFO_MODE_MAIN)
560
561 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
562                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
563                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
564                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
565                                  SETUP_MODE_CHOOSE_ARTWORK :            \
566                                  SETUP_MODE_CHOOSE_OTHER)
567
568 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
569                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
570                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
571 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
572                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
573                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
574 #define EXTRA_SPACING_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
575                                  menu.extra_spacing[GAME_MODE_INFO] :   \
576                                  menu.extra_spacing_info[DRAW_MODE_INFO(i)])
577
578 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
579                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
580                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
581 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
582                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
583                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
584 #define EXTRA_SPACING_SETUP(i)  (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
585                                  menu.extra_spacing[GAME_MODE_SETUP] :  \
586                                  menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
587
588 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
589                                  DRAW_XOFFSET_INFO(info_mode) :         \
590                                  (s) == GAME_MODE_SETUP ?               \
591                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
592                                  menu.draw_xoffset[DRAW_MODE(s)])
593 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
594                                  DRAW_YOFFSET_INFO(info_mode) :         \
595                                  (s) == GAME_MODE_SETUP ?               \
596                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
597                                  menu.draw_yoffset[DRAW_MODE(s)])
598 #define EXTRA_SPACING(s)        ((s) == GAME_MODE_INFO ?                \
599                                  EXTRA_SPACING_INFO(info_mode) :        \
600                                  (s) == GAME_MODE_SETUP ?               \
601                                  EXTRA_SPACING_SETUP(setup_mode) :      \
602                                  menu.extra_spacing[DRAW_MODE(s)])
603
604 #define mSX                     (SX + DRAW_XOFFSET(game_status))
605 #define mSY                     (SY + DRAW_YOFFSET(game_status))
606
607 #define amSX                    (mSX + align_xoffset)
608 #define amSY                    (mSY + align_yoffset)
609
610 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
611                                     menu.list_size[game_status] :       \
612                                     MAX_MENU_ENTRIES_ON_SCREEN)
613
614 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
615                                          NUM_MENU_ENTRIES_ON_SCREEN)
616
617
618 // title display and control definitions
619
620 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
621                                  2 * MAX_NUM_TITLE_MESSAGES)
622
623 #define NO_DIRECT_LEVEL_SELECT  (-1)
624
625
626 static int num_title_screens = 0;
627
628 struct TitleControlInfo
629 {
630   boolean is_image;
631   boolean initial;
632   boolean first;
633   int local_nr;
634   int sort_priority;
635 };
636
637 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
638
639 // main menu display and control definitions
640
641 #define MAIN_CONTROL_NAME                       0
642 #define MAIN_CONTROL_LEVELS                     1
643 #define MAIN_CONTROL_SCORES                     2
644 #define MAIN_CONTROL_EDITOR                     3
645 #define MAIN_CONTROL_INFO                       4
646 #define MAIN_CONTROL_GAME                       5
647 #define MAIN_CONTROL_SETUP                      6
648 #define MAIN_CONTROL_QUIT                       7
649 #define MAIN_CONTROL_PREV_LEVEL                 8
650 #define MAIN_CONTROL_NEXT_LEVEL                 9
651 #define MAIN_CONTROL_FIRST_LEVEL                10
652 #define MAIN_CONTROL_LAST_LEVEL                 11
653 #define MAIN_CONTROL_LEVEL_NUMBER               12
654 #define MAIN_CONTROL_LEVEL_INFO_1               13
655 #define MAIN_CONTROL_LEVEL_INFO_2               14
656 #define MAIN_CONTROL_LEVEL_NAME                 15
657 #define MAIN_CONTROL_LEVEL_AUTHOR               16
658 #define MAIN_CONTROL_LEVEL_YEAR                 17
659 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
660 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
661 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
662 #define MAIN_CONTROL_TITLE_1                    21
663 #define MAIN_CONTROL_TITLE_2                    22
664 #define MAIN_CONTROL_TITLE_3                    23
665
666 static char str_main_text_name[10];
667 static char str_main_text_first_level[10];
668 static char str_main_text_last_level[10];
669 static char str_main_text_level_number[10];
670
671 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
672
673 static char *main_text_name                     = str_main_text_name;
674 static char *main_text_first_level              = str_main_text_first_level;
675 static char *main_text_last_level               = str_main_text_last_level;
676 static char *main_text_level_number             = str_main_text_level_number;
677 static char *main_text_levels                   = "Levelset";
678 static char *main_text_scores                   = "Hall Of Fame";
679 static char *main_text_editor                   = "Level Creator";
680 static char *main_text_info                     = "Info Screen";
681 static char *main_text_game                     = "Start Game";
682 static char *main_text_setup                    = "Setup";
683 static char *main_text_quit                     = "Quit";
684 static char *main_text_level_name               = level.name;
685 static char *main_text_level_author             = level.author;
686 static char *main_text_level_year               = NULL;
687 static char *main_text_level_imported_from      = NULL;
688 static char *main_text_level_imported_by        = NULL;
689 static char *main_text_level_tested_by          = NULL;
690 static char *main_text_title_1                  = NULL;
691 static char *main_text_title_2                  = NULL;
692 static char *main_text_title_3                  = NULL;
693
694 extern char debug_xsn_mode[];
695
696 struct MainControlInfo
697 {
698   int nr;
699
700   struct MenuPosInfo *pos_button;
701   int button_graphic;
702
703   struct TextPosInfo *pos_text;
704   char **text;
705
706   struct TextPosInfo *pos_input;
707   char **input;
708 };
709
710 static struct MainControlInfo main_controls[] =
711 {
712   {
713     MAIN_CONTROL_NAME,
714     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
715     &menu.main.text.name,               &main_text_name,
716     &menu.main.input.name,              &setup.player_name,
717   },
718   {
719     MAIN_CONTROL_LEVELS,
720     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
721     &menu.main.text.levels,             &main_text_levels,
722     NULL,                               NULL,
723   },
724   {
725     MAIN_CONTROL_SCORES,
726     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
727     &menu.main.text.scores,             &main_text_scores,
728     NULL,                               NULL,
729   },
730   {
731     MAIN_CONTROL_EDITOR,
732     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
733     &menu.main.text.editor,             &main_text_editor,
734     NULL,                               NULL,
735   },
736   {
737     MAIN_CONTROL_INFO,
738     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
739     &menu.main.text.info,               &main_text_info,
740     NULL,                               NULL,
741   },
742   {
743     MAIN_CONTROL_GAME,
744     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
745     &menu.main.text.game,               &main_text_game,
746     NULL,                               NULL,
747   },
748   {
749     MAIN_CONTROL_SETUP,
750     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
751     &menu.main.text.setup,              &main_text_setup,
752     NULL,                               NULL,
753   },
754   {
755     MAIN_CONTROL_QUIT,
756     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
757     &menu.main.text.quit,               &main_text_quit,
758     NULL,                               NULL,
759   },
760   {
761     MAIN_CONTROL_PREV_LEVEL,
762     NULL,                               -1,
763     NULL,                               NULL,
764     NULL,                               NULL,
765   },
766   {
767     MAIN_CONTROL_NEXT_LEVEL,
768     NULL,                               -1,
769     NULL,                               NULL,
770     NULL,                               NULL,
771   },
772   {
773     MAIN_CONTROL_FIRST_LEVEL,
774     NULL,                               -1,
775     &menu.main.text.first_level,        &main_text_first_level,
776     NULL,                               NULL,
777   },
778   {
779     MAIN_CONTROL_LAST_LEVEL,
780     NULL,                               -1,
781     &menu.main.text.last_level,         &main_text_last_level,
782     NULL,                               NULL,
783   },
784   {
785     MAIN_CONTROL_LEVEL_NUMBER,
786     NULL,                               -1,
787     &menu.main.text.level_number,       &main_text_level_number,
788     NULL,                               NULL,
789   },
790   {
791     MAIN_CONTROL_LEVEL_INFO_1,
792     NULL,                               -1,
793     &menu.main.text.level_info_1,       NULL,
794     NULL,                               NULL,
795   },
796   {
797     MAIN_CONTROL_LEVEL_INFO_2,
798     NULL,                               -1,
799     &menu.main.text.level_info_2,       NULL,
800     NULL,                               NULL,
801   },
802   {
803     MAIN_CONTROL_LEVEL_NAME,
804     NULL,                               -1,
805     &menu.main.text.level_name,         &main_text_level_name,
806     NULL,                               NULL,
807   },
808   {
809     MAIN_CONTROL_LEVEL_AUTHOR,
810     NULL,                               -1,
811     &menu.main.text.level_author,       &main_text_level_author,
812     NULL,                               NULL,
813   },
814   {
815     MAIN_CONTROL_LEVEL_YEAR,
816     NULL,                               -1,
817     &menu.main.text.level_year,         &main_text_level_year,
818     NULL,                               NULL,
819   },
820   {
821     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
822     NULL,                               -1,
823     &menu.main.text.level_imported_from, &main_text_level_imported_from,
824     NULL,                               NULL,
825   },
826   {
827     MAIN_CONTROL_LEVEL_IMPORTED_BY,
828     NULL,                               -1,
829     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
830     NULL,                               NULL,
831   },
832   {
833     MAIN_CONTROL_LEVEL_TESTED_BY,
834     NULL,                               -1,
835     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
836     NULL,                               NULL,
837   },
838   {
839     MAIN_CONTROL_TITLE_1,
840     NULL,                               -1,
841     &menu.main.text.title_1,            &main_text_title_1,
842     NULL,                               NULL,
843   },
844   {
845     MAIN_CONTROL_TITLE_2,
846     NULL,                               -1,
847     &menu.main.text.title_2,            &main_text_title_2,
848     NULL,                               NULL,
849   },
850   {
851     MAIN_CONTROL_TITLE_3,
852     NULL,                               -1,
853     &menu.main.text.title_3,            &main_text_title_3,
854     NULL,                               NULL,
855   },
856
857   {
858     -1,
859     NULL,                               -1,
860     NULL,                               NULL,
861     NULL,                               NULL,
862   }
863 };
864
865
866 static int getTitleScreenGraphic(int nr, boolean initial)
867 {
868   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
869 }
870
871 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
872 {
873   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
874 }
875
876 #if 0
877 static int getTitleScreenGameMode(boolean initial)
878 {
879   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
880 }
881 #endif
882
883 static int getTitleMessageGameMode(boolean initial)
884 {
885   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
886 }
887
888 static int getTitleAnimMode(struct TitleControlInfo *tci)
889 {
890   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
891
892   return base + tci->local_nr;
893 }
894
895 #if 0
896 static int getTitleScreenBackground(boolean initial)
897 {
898   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
899 }
900 #endif
901
902 #if 0
903 static int getTitleMessageBackground(int nr, boolean initial)
904 {
905   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
906 }
907 #endif
908
909 static int getTitleBackground(int nr, boolean initial, boolean is_image)
910 {
911   int base = (is_image ?
912               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
913                          IMG_BACKGROUND_TITLESCREEN_1) :
914               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915                          IMG_BACKGROUND_TITLEMESSAGE_1));
916   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
917                                   IMG_BACKGROUND_TITLE);
918   int graphic_local = base + nr;
919
920   if (graphic_info[graphic_local].bitmap != NULL)
921     return graphic_local;
922
923   if (graphic_info[graphic_global].bitmap != NULL)
924     return graphic_global;
925
926   return IMG_UNDEFINED;
927 }
928
929 static int getTitleSound(struct TitleControlInfo *tci)
930 {
931   boolean is_image = tci->is_image;
932   int initial = tci->initial;
933   int nr = tci->local_nr;
934   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
935   int base = (is_image ?
936               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
937                          SND_BACKGROUND_TITLESCREEN_1) :
938               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
939                          SND_BACKGROUND_TITLEMESSAGE_1));
940   int sound_global = menu.sound[mode];
941   int sound_local = base + nr;
942
943 #if 0
944   Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
945         nr, initial, is_image,
946         sound_global, getSoundListEntry(sound_global)->filename,
947         sound_local, getSoundListEntry(sound_local)->filename);
948 #endif
949
950   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
951     return sound_local;
952
953   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
954     return sound_global;
955
956   return SND_UNDEFINED;
957 }
958
959 static int getTitleMusic(struct TitleControlInfo *tci)
960 {
961   boolean is_image = tci->is_image;
962   int initial = tci->initial;
963   int nr = tci->local_nr;
964   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
965   int base = (is_image ?
966               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
967                          MUS_BACKGROUND_TITLESCREEN_1) :
968               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
969                          MUS_BACKGROUND_TITLEMESSAGE_1));
970   int music_global = menu.music[mode];
971   int music_local = base + nr;
972
973 #if 0
974   Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
975         nr, initial, is_image,
976         music_global, getMusicListEntry(music_global)->filename,
977         music_local, getMusicListEntry(music_local)->filename);
978 #endif
979
980   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
981     return music_local;
982
983   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
984     return music_global;
985
986   return MUS_UNDEFINED;
987 }
988
989 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
990 {
991   boolean is_image = tci->is_image;
992   boolean initial = tci->initial;
993   boolean first = tci->first;
994   int nr = tci->local_nr;
995   struct TitleMessageInfo tmi;
996   struct TitleFadingInfo ti;
997
998   tmi = (is_image ? (initial ? (first ?
999                                 titlescreen_initial_first[nr] :
1000                                 titlescreen_initial[nr])
1001                              : (first ?
1002                                 titlescreen_first[nr] :
1003                                 titlescreen[nr]))
1004                   : (initial ? (first ?
1005                                 titlemessage_initial_first[nr] :
1006                                 titlemessage_initial[nr])
1007                              : (first ?
1008                                 titlemessage_first[nr] :
1009                                 titlemessage[nr])));
1010
1011   ti.fade_mode  = tmi.fade_mode;
1012   ti.fade_delay = tmi.fade_delay;
1013   ti.post_delay = tmi.post_delay;
1014   ti.auto_delay = tmi.auto_delay;
1015   ti.auto_delay_unit = tmi.auto_delay_unit;
1016
1017   return ti;
1018 }
1019
1020 static int compareTitleControlInfo(const void *object1, const void *object2)
1021 {
1022   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1023   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1024   int compare_result;
1025
1026   if (tci1->initial != tci2->initial)
1027     compare_result = (tci1->initial ? -1 : +1);
1028   else if (tci1->sort_priority != tci2->sort_priority)
1029     compare_result = tci1->sort_priority - tci2->sort_priority;
1030   else if (tci1->is_image != tci2->is_image)
1031     compare_result = (tci1->is_image ? -1 : +1);
1032   else
1033     compare_result = tci1->local_nr - tci2->local_nr;
1034
1035   return compare_result;
1036 }
1037
1038 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1039                                                     boolean initial,
1040                                                     int nr, int sort_priority)
1041 {
1042   title_controls[num_title_screens].is_image = is_image;
1043   title_controls[num_title_screens].initial = initial;
1044   title_controls[num_title_screens].local_nr = nr;
1045   title_controls[num_title_screens].sort_priority = sort_priority;
1046
1047   title_controls[num_title_screens].first = FALSE;      // will be set later
1048
1049   num_title_screens++;
1050 }
1051
1052 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1053 {
1054   int i;
1055
1056   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1057   {
1058     int graphic = getTitleScreenGraphic(i, initial);
1059     Bitmap *bitmap = graphic_info[graphic].bitmap;
1060     int sort_priority = graphic_info[graphic].sort_priority;
1061
1062     if (bitmap != NULL)
1063       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1064   }
1065
1066   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1067   {
1068     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1069     char *filename = getLevelSetTitleMessageFilename(i, initial);
1070     int sort_priority = tmi->sort_priority;
1071
1072     if (filename != NULL)
1073       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1074   }
1075 }
1076
1077 static void InitializeTitleControls(boolean show_title_initial)
1078 {
1079   num_title_screens = 0;
1080
1081   // 1st step: initialize title screens for game start (only when starting)
1082   if (show_title_initial)
1083     InitializeTitleControls_CheckTitleInfo(TRUE);
1084
1085   // 2nd step: initialize title screens for current level set
1086   InitializeTitleControls_CheckTitleInfo(FALSE);
1087
1088   // sort title screens according to sort_priority and title number
1089   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1090         compareTitleControlInfo);
1091
1092   // mark first title screen
1093   title_controls[0].first = TRUE;
1094 }
1095
1096 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1097 {
1098   return (pos != NULL && pos->x != -1 && pos->y != -1);
1099 }
1100
1101 static boolean visibleTextPos(struct TextPosInfo *pos)
1102 {
1103   return (pos != NULL && pos->x != -1 && pos->y != -1);
1104 }
1105
1106 static void InitializeMainControls(void)
1107 {
1108   boolean local_team_mode = (!network.enabled && setup.team_mode);
1109   int i;
1110
1111   // set main control text values to dynamically determined values
1112   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
1113
1114   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
1115                                          menu.main.text.first_level.size));
1116   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
1117                                          menu.main.text.last_level.size));
1118   strcpy(main_text_level_number, int2str(level_nr,
1119                                          menu.main.text.level_number.size));
1120
1121   main_text_level_year          = leveldir_current->year;
1122   main_text_level_imported_from = leveldir_current->imported_from;
1123   main_text_level_imported_by   = leveldir_current->imported_by;
1124   main_text_level_tested_by     = leveldir_current->tested_by;
1125
1126   main_text_title_1 = getConfigProgramTitleString();
1127   main_text_title_2 = getConfigProgramCopyrightString();
1128   main_text_title_3 = getConfigProgramCompanyString();
1129
1130   // set main control screen positions to dynamically determined values
1131   for (i = 0; main_controls[i].nr != -1; i++)
1132   {
1133     struct MainControlInfo *mci = &main_controls[i];
1134     int nr                         = mci->nr;
1135     struct MenuPosInfo *pos_button = mci->pos_button;
1136     struct TextPosInfo *pos_text   = mci->pos_text;
1137     struct TextPosInfo *pos_input  = mci->pos_input;
1138     char *text                     = (mci->text  ? *mci->text  : NULL);
1139     char *input                    = (mci->input ? *mci->input : NULL);
1140     int button_graphic             = mci->button_graphic;
1141     int font_text                  = (pos_text  ? pos_text->font  : -1);
1142     int font_input                 = (pos_input ? pos_input->font : -1);
1143
1144     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
1145     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
1146     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
1147     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1148     int text_chars  = (text  != NULL ? strlen(text)  : 0);
1149     int input_chars = (input != NULL ? strlen(input) : 0);
1150
1151     int button_width =
1152       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
1153     int button_height =
1154       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1155     int text_width   = font_text_width * text_chars;
1156     int text_height  = font_text_height;
1157     int input_width  = font_input_width * input_chars;
1158     int input_height = font_input_height;
1159
1160     if (nr == MAIN_CONTROL_NAME)
1161     {
1162       menu.main.input.name.width  = input_width;
1163       menu.main.input.name.height = input_height;
1164     }
1165
1166     if (pos_button != NULL)             // (x/y may be -1/-1 here)
1167     {
1168       pos_button->width  = button_width;
1169       pos_button->height = button_height;
1170     }
1171
1172     if (pos_text != NULL)               // (x/y may be -1/-1 here)
1173     {
1174       // calculate text size -- needed for text alignment
1175       boolean calculate_text_size = (text != NULL);
1176
1177       if (pos_text->width == -1 || calculate_text_size)
1178         pos_text->width = text_width;
1179       if (pos_text->height == -1 || calculate_text_size)
1180         pos_text->height = text_height;
1181
1182       if (visibleMenuPos(pos_button))
1183       {
1184         if (pos_text->x == -1)
1185           pos_text->x = pos_button->x + pos_button->width;
1186         if (pos_text->y == -1)
1187           pos_text->y =
1188             pos_button->y + (pos_button->height - pos_text->height) / 2;
1189       }
1190     }
1191
1192     if (pos_input != NULL)              // (x/y may be -1/-1 here)
1193     {
1194       if (visibleTextPos(pos_text))
1195       {
1196         if (pos_input->x == -1)
1197           pos_input->x = pos_text->x + pos_text->width;
1198         if (pos_input->y == -1)
1199           pos_input->y = pos_text->y;
1200       }
1201
1202       if (pos_input->width == -1)
1203         pos_input->width = input_width;
1204       if (pos_input->height == -1)
1205         pos_input->height = input_height;
1206     }
1207   }
1208 }
1209
1210 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1211                                        int graphic, boolean pressed)
1212 {
1213   struct GraphicInfo *g = &graphic_info[graphic];
1214   Bitmap *src_bitmap;
1215   int src_x, src_y;
1216   int xoffset = (pressed ? g->pressed_xoffset : 0);
1217   int yoffset = (pressed ? g->pressed_yoffset : 0);
1218
1219   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1220
1221   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1222                    g->width, g->height, dst_x, dst_y);
1223 }
1224
1225 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1226                                        boolean active_input,
1227                                        boolean pressed_button)
1228 {
1229   int i;
1230
1231   for (i = 0; main_controls[i].nr != -1; i++)
1232   {
1233     struct MainControlInfo *mci = &main_controls[i];
1234
1235     if (mci->nr == nr || nr == -1)
1236     {
1237       struct MenuPosInfo *pos_button = mci->pos_button;
1238       struct TextPosInfo *pos_text   = mci->pos_text;
1239       struct TextPosInfo *pos_input  = mci->pos_input;
1240       char *text                     = (mci->text  ? *mci->text  : NULL);
1241       char *input                    = (mci->input ? *mci->input : NULL);
1242       int button_graphic             = mci->button_graphic;
1243       int font_text                  = (pos_text  ? pos_text->font  : -1);
1244       int font_input                 = (pos_input ? pos_input->font : -1);
1245
1246       if (active_text)
1247       {
1248         button_graphic = BUTTON_ACTIVE(button_graphic);
1249         font_text = FONT_ACTIVE(font_text);
1250       }
1251
1252       if (active_input)
1253       {
1254         font_input = FONT_ACTIVE(font_input);
1255       }
1256
1257       if (visibleMenuPos(pos_button))
1258       {
1259         struct MenuPosInfo *pos = pos_button;
1260         int x = mSX + pos->x;
1261         int y = mSY + pos->y;
1262
1263         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1264         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1265       }
1266
1267       if (visibleTextPos(pos_text) && text != NULL)
1268       {
1269         struct TextPosInfo *pos = pos_text;
1270         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1271         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1272
1273 #if 1
1274         // (check why/if this is needed)
1275         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1276 #endif
1277         DrawText(x, y, text, font_text);
1278       }
1279
1280       if (visibleTextPos(pos_input) && input != NULL)
1281       {
1282         struct TextPosInfo *pos = pos_input;
1283         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1284         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1285
1286 #if 1
1287         // (check why/if this is needed)
1288         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1289 #endif
1290         DrawText(x, y, input, font_input);
1291       }
1292     }
1293   }
1294 }
1295
1296 static void DrawCursorAndText_Main(int nr, boolean active_text,
1297                                    boolean pressed_button)
1298 {
1299   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1300 }
1301
1302 #if 0
1303 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1304                                          boolean pressed_button)
1305 {
1306   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1307 }
1308 #endif
1309
1310 static struct MainControlInfo *getMainControlInfo(int nr)
1311 {
1312   int i;
1313
1314   for (i = 0; main_controls[i].nr != -1; i++)
1315     if (main_controls[i].nr == nr)
1316       return &main_controls[i];
1317
1318   return NULL;
1319 }
1320
1321 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1322 {
1323   if (rect == NULL)
1324     return FALSE;
1325
1326   int rect_x = ALIGNED_TEXT_XPOS(rect);
1327   int rect_y = ALIGNED_TEXT_YPOS(rect);
1328
1329   return (x >= rect_x && x < rect_x + rect->width &&
1330           y >= rect_y && y < rect_y + rect->height);
1331 }
1332
1333 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1334 {
1335   if (rect == NULL)
1336     return FALSE;
1337
1338   int rect_x = ALIGNED_TEXT_XPOS(rect);
1339   int rect_y = ALIGNED_TEXT_YPOS(rect);
1340
1341 #if 0
1342   Debug("screens:insideTextPosRect",
1343         "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1344         x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1345         (x >= rect_x && x < rect_x + rect->width &&
1346          y >= rect_y && y < rect_y + rect->height));
1347 #endif
1348
1349   return (x >= rect_x && x < rect_x + rect->width &&
1350           y >= rect_y && y < rect_y + rect->height);
1351 }
1352
1353 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1354 {
1355   int rect_width  = preview->xsize * preview->tile_size;
1356   int rect_height = preview->ysize * preview->tile_size;
1357   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1358   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1359
1360   return (x >= rect_x && x < rect_x + rect_width &&
1361           y >= rect_y && y < rect_y + rect_height);
1362 }
1363
1364 static void AdjustScrollbar(int id, int items_max, int items_visible,
1365                             int item_position)
1366 {
1367   struct GadgetInfo *gi = screen_gadget[id];
1368
1369   if (item_position > items_max - items_visible)
1370     item_position = items_max - items_visible;
1371
1372   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1373                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1374                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1375 }
1376
1377 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1378 {
1379   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1380                   first_entry);
1381 }
1382
1383 static void clearMenuListArea(void)
1384 {
1385   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1386
1387   // correct scrollbar position if placed outside menu (playfield) area
1388   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1389     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1390
1391   // clear menu list area, but not title or scrollbar
1392   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1393                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1394 }
1395
1396 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1397 {
1398   static int cursor_array[MAX_LEV_FIELDY];
1399   int x = amSX + TILEX * xpos;
1400   int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1401
1402   if (xpos == 0)
1403   {
1404     if (graphic != -1)
1405       cursor_array[ypos] = graphic;
1406     else
1407       graphic = cursor_array[ypos];
1408   }
1409
1410   if (active)
1411     graphic = BUTTON_ACTIVE(graphic);
1412
1413   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1414   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1415 }
1416
1417 static void initCursor(int ypos, int graphic)
1418 {
1419   drawCursorExt(0, ypos, FALSE, graphic);
1420 }
1421
1422 static void drawCursor(int ypos, boolean active)
1423 {
1424   drawCursorExt(0, ypos, active, -1);
1425 }
1426
1427 static void drawCursorXY(int xpos, int ypos, int graphic)
1428 {
1429   drawCursorExt(xpos, ypos, FALSE, graphic);
1430 }
1431
1432 static void drawChooseTreeCursor(int ypos, boolean active)
1433 {
1434   drawCursorExt(0, ypos, active, -1);
1435 }
1436
1437 static int getChooseTreeEditFont(boolean active)
1438 {
1439   return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1440 }
1441
1442 static int getChooseTreeEditXPos(int pos)
1443 {
1444   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1445   int xoffset = (has_scrollbar ? -1 : 0);
1446   int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1447   int sx = amSX + xpos * TILEX;
1448   int font_nr = getChooseTreeEditFont(FALSE);
1449   int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1450
1451   return (pos == POS_RIGHT ? sx + width - 1 : sx);
1452 }
1453
1454 static int getChooseTreeEditYPos(int ypos_raw)
1455 {
1456   int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1457   int sy = amSY + ypos * TILEY;
1458
1459   return sy;
1460 }
1461
1462 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1463 {
1464   int sx = getChooseTreeEditXPos(POS_LEFT);
1465   int sy = getChooseTreeEditYPos(ypos_raw);
1466   int font_nr = getChooseTreeEditFont(active);
1467
1468   DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1469 }
1470
1471 static void DrawHeadline(void)
1472 {
1473   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1474   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1475 }
1476
1477 static void DrawTitleScreenImage(int nr, boolean initial)
1478 {
1479   int graphic = getTitleScreenGraphic(nr, initial);
1480   Bitmap *bitmap = graphic_info[graphic].bitmap;
1481   int width  = graphic_info[graphic].width;
1482   int height = graphic_info[graphic].height;
1483   int src_x = graphic_info[graphic].src_x;
1484   int src_y = graphic_info[graphic].src_y;
1485   int dst_x, dst_y;
1486
1487   if (bitmap == NULL)
1488     return;
1489
1490   if (width > WIN_XSIZE)
1491   {
1492     // image width too large for window => center image horizontally
1493     src_x = (width - WIN_XSIZE) / 2;
1494     width = WIN_XSIZE;
1495   }
1496
1497   if (height > WIN_YSIZE)
1498   {
1499     // image height too large for window => center image vertically
1500     src_y = (height - WIN_YSIZE) / 2;
1501     height = WIN_YSIZE;
1502   }
1503
1504   // always display title screens centered
1505   dst_x = (WIN_XSIZE - width) / 2;
1506   dst_y = (WIN_YSIZE - height) / 2;
1507
1508   SetDrawBackgroundMask(REDRAW_ALL);
1509   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1510
1511   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1512
1513   if (DrawingOnBackground(dst_x, dst_y))
1514     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1515   else
1516     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1517
1518   redraw_mask = REDRAW_ALL;
1519 }
1520
1521 static void DrawTitleScreenMessage(int nr, boolean initial)
1522 {
1523   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1524   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1525
1526   if (filename == NULL)
1527     return;
1528
1529   // force TITLE font on title message screen
1530   SetFontStatus(getTitleMessageGameMode(initial));
1531
1532   // if chars *and* width set to "-1", automatically determine width
1533   if (tmi->chars == -1 && tmi->width == -1)
1534     tmi->width = viewport.window[game_status].width;
1535
1536   // if lines *and* height set to "-1", automatically determine height
1537   if (tmi->lines == -1 && tmi->height == -1)
1538     tmi->height = viewport.window[game_status].height;
1539
1540   // if chars set to "-1", automatically determine by text and font width
1541   if (tmi->chars == -1)
1542     tmi->chars = tmi->width / getFontWidth(tmi->font);
1543   else
1544     tmi->width = tmi->chars * getFontWidth(tmi->font);
1545
1546   // if lines set to "-1", automatically determine by text and font height
1547   if (tmi->lines == -1)
1548     tmi->lines = tmi->height / getFontHeight(tmi->font);
1549   else
1550     tmi->height = tmi->lines * getFontHeight(tmi->font);
1551
1552   // if x set to "-1", automatically determine by width and alignment
1553   if (tmi->x == -1)
1554     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1555
1556   // if y set to "-1", automatically determine by height and alignment
1557   if (tmi->y == -1)
1558     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1559
1560   SetDrawBackgroundMask(REDRAW_ALL);
1561   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1562
1563   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1564
1565   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1566                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1567                tmi->autowrap, tmi->centered, tmi->parse_comments);
1568
1569   ResetFontStatus();
1570 }
1571
1572 static void DrawTitleScreen(void)
1573 {
1574   KeyboardAutoRepeatOff();
1575
1576   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1577 }
1578
1579 static boolean CheckTitleScreen(boolean levelset_has_changed)
1580 {
1581   static boolean show_title_initial = TRUE;
1582   boolean show_titlescreen = FALSE;
1583
1584   // needed to be able to skip title screen, if no image or message defined
1585   InitializeTitleControls(show_title_initial);
1586
1587   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1588     show_titlescreen = TRUE;
1589
1590   // show initial title images and messages only once at program start
1591   show_title_initial = FALSE;
1592
1593   return (show_titlescreen && num_title_screens > 0);
1594 }
1595
1596 void DrawMainMenu(void)
1597 {
1598   static LevelDirTree *leveldir_last_valid = NULL;
1599   boolean levelset_has_changed = FALSE;
1600   int fade_mask = REDRAW_FIELD;
1601
1602   LimitScreenUpdates(FALSE);
1603
1604   FadeSetLeaveScreen();
1605
1606   // do not fade out here -- function may continue and fade on editor screen
1607
1608   UnmapAllGadgets();
1609   FadeMenuSoundsAndMusic();
1610
1611   ExpireSoundLoops(FALSE);
1612
1613   KeyboardAutoRepeatOn();
1614
1615   audio.sound_deactivated = FALSE;
1616
1617   GetPlayerConfig();
1618
1619   // needed if last screen was the playing screen, invoked from level editor
1620   if (level_editor_test_game)
1621   {
1622     CloseDoor(DOOR_CLOSE_ALL);
1623
1624     SetGameStatus(GAME_MODE_EDITOR);
1625
1626     DrawLevelEd();
1627
1628     return;
1629   }
1630
1631   // leveldir_current may be invalid (level group, parent link)
1632   if (!validLevelSeries(leveldir_current))
1633     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1634
1635   if (leveldir_current != leveldir_last_valid)
1636     levelset_has_changed = TRUE;
1637
1638   // store valid level series information
1639   leveldir_last_valid = leveldir_current;
1640
1641   init_last = init;                     // switch to new busy animation
1642
1643   // needed if last screen (level choice) changed graphics, sounds or music
1644   ReloadCustomArtwork(0);
1645
1646   if (CheckTitleScreen(levelset_has_changed))
1647   {
1648     SetGameStatus(GAME_MODE_TITLE);
1649
1650     DrawTitleScreen();
1651
1652     return;
1653   }
1654
1655   if (redraw_mask & REDRAW_ALL)
1656     fade_mask = REDRAW_ALL;
1657
1658   if (CheckFadeAll())
1659     fade_mask = REDRAW_ALL;
1660
1661   FadeOut(fade_mask);
1662
1663   // needed if different viewport properties defined for menues
1664   ChangeViewportPropertiesIfNeeded();
1665
1666   SetDrawtoField(DRAW_TO_BACKBUFFER);
1667
1668   // level_nr may have been set to value over handicap with level editor
1669   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1670     level_nr = leveldir_current->handicap_level;
1671
1672   LoadLevel(level_nr);
1673   LoadScore(level_nr);
1674
1675   SaveLevelSetup_SeriesInfo();
1676
1677   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1678   SetDrawDeactivationMask(REDRAW_NONE);
1679   SetDrawBackgroundMask(REDRAW_FIELD);
1680
1681   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1682
1683 #if 0
1684   if (fade_mask == REDRAW_ALL)
1685     RedrawGlobalBorder();
1686 #endif
1687
1688   ClearField();
1689
1690   InitializeMainControls();
1691
1692   DrawCursorAndText_Main(-1, FALSE, FALSE);
1693   DrawPreviewLevelInitial();
1694   DrawNetworkPlayers();
1695
1696   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1697
1698   TapeStop();
1699   if (TAPE_IS_EMPTY(tape))
1700     LoadTape(level_nr);
1701   DrawCompleteVideoDisplay();
1702
1703   PlayMenuSoundsAndMusic();
1704
1705   // create gadgets for main menu screen
1706   FreeScreenGadgets();
1707   CreateScreenGadgets();
1708
1709   // may be required if audio buttons shown on tape and changed in setup menu
1710   FreeGameButtons();
1711   CreateGameButtons();
1712
1713   // map gadgets for main menu screen
1714   MapTapeButtons();
1715   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1716   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1717
1718   // copy actual game door content to door double buffer for OpenDoor()
1719   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1720   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1721
1722   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1723
1724   DrawMaskedBorder(fade_mask);
1725
1726   FadeIn(fade_mask);
1727   FadeSetEnterMenu();
1728
1729   // update screen area with special editor door
1730   redraw_mask |= REDRAW_ALL;
1731   BackToFront();
1732
1733   SetMouseCursor(CURSOR_DEFAULT);
1734
1735   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1736 }
1737
1738 static void gotoTopLevelDir(void)
1739 {
1740   // move upwards until inside (but not above) top level directory
1741   while (leveldir_current->node_parent &&
1742          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1743   {
1744     // write a "path" into level tree for easy navigation to last level
1745     if (leveldir_current->node_parent->node_group->cl_first == -1)
1746     {
1747       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1748       int leveldir_pos = posTreeInfo(leveldir_current);
1749       int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1750       int cl_first, cl_cursor;
1751
1752       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1753       cl_cursor = leveldir_pos - cl_first;
1754
1755       leveldir_current->node_parent->node_group->cl_first = cl_first;
1756       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1757     }
1758
1759     leveldir_current = leveldir_current->node_parent;
1760   }
1761 }
1762
1763 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1764 {
1765   boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1766
1767   return (use_frame_counter ? video.frame_counter : Counter());
1768 }
1769
1770 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1771                                      struct TitleFadingInfo *fi)
1772 {
1773   return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1774 }
1775
1776 static void ResetTitleAutoDelay(unsigned int *counter_var,
1777                                 struct TitleFadingInfo *fi)
1778 {
1779   *counter_var = getAutoDelayCounter(fi);
1780 }
1781
1782 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1783 {
1784   static unsigned int title_delay = 0;
1785   static int title_screen_nr = 0;
1786   static int last_sound = -1, last_music = -1;
1787   boolean return_to_main_menu = FALSE;
1788   struct TitleControlInfo *tci;
1789   int sound, music;
1790
1791   if (button == MB_MENU_INITIALIZE)
1792   {
1793     title_delay = 0;
1794     title_screen_nr = 0;
1795     tci = &title_controls[title_screen_nr];
1796
1797     SetAnimStatus(getTitleAnimMode(tci));
1798
1799     last_sound = SND_UNDEFINED;
1800     last_music = MUS_UNDEFINED;
1801
1802     if (num_title_screens != 0)
1803     {
1804       FadeSetEnterScreen();
1805
1806       // use individual title fading instead of global "enter screen" fading
1807       fading = getTitleFading(tci);
1808     }
1809
1810     if (game_status_last_screen == GAME_MODE_INFO)
1811     {
1812       if (num_title_screens == 0)
1813       {
1814         // switch game mode from title screen mode back to info screen mode
1815         SetGameStatus(GAME_MODE_INFO);
1816
1817         // store that last screen was info screen, not main menu screen
1818         game_status_last_screen = GAME_MODE_INFO;
1819
1820         DrawInfoScreen_NotAvailable("Title screen information:",
1821                                     "No title screen for this level set.");
1822         return;
1823       }
1824     }
1825
1826     FadeMenuSoundsAndMusic();
1827
1828     FadeOut(REDRAW_ALL);
1829
1830     // title screens may have different window size
1831     ChangeViewportPropertiesIfNeeded();
1832
1833     // only required to update logic for redrawing global border
1834     ClearField();
1835
1836     if (tci->is_image)
1837       DrawTitleScreenImage(tci->local_nr, tci->initial);
1838     else
1839       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1840
1841     sound = getTitleSound(tci);
1842     music = getTitleMusic(tci);
1843
1844     if (sound != last_sound)
1845       PlayMenuSoundExt(sound);
1846     if (music != last_music)
1847       PlayMenuMusicExt(music);
1848
1849     last_sound = sound;
1850     last_music = music;
1851
1852     SetMouseCursor(CURSOR_NONE);
1853
1854     FadeIn(REDRAW_ALL);
1855
1856     ResetTitleAutoDelay(&title_delay, &fading);
1857
1858     return;
1859   }
1860
1861   if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1862     button = MB_MENU_CHOICE;
1863
1864   if (button == MB_MENU_LEAVE)
1865   {
1866     return_to_main_menu = TRUE;
1867   }
1868   else if (button == MB_MENU_CHOICE)
1869   {
1870     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1871     {
1872       SetGameStatus(GAME_MODE_INFO);
1873
1874       info_mode = INFO_MODE_MAIN;
1875
1876       DrawInfoScreen();
1877
1878       return;
1879     }
1880
1881     title_screen_nr++;
1882
1883     if (title_screen_nr < num_title_screens)
1884     {
1885       tci = &title_controls[title_screen_nr];
1886
1887       SetAnimStatus(getTitleAnimMode(tci));
1888
1889       sound = getTitleSound(tci);
1890       music = getTitleMusic(tci);
1891
1892       if (last_sound != SND_UNDEFINED && sound != last_sound)
1893         FadeSound(last_sound);
1894       if (last_music != MUS_UNDEFINED && music != last_music)
1895         FadeMusic();
1896
1897       fading = getTitleFading(tci);
1898
1899       FadeOut(REDRAW_ALL);
1900
1901       if (tci->is_image)
1902         DrawTitleScreenImage(tci->local_nr, tci->initial);
1903       else
1904         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1905
1906       sound = getTitleSound(tci);
1907       music = getTitleMusic(tci);
1908
1909       if (sound != last_sound)
1910         PlayMenuSoundExt(sound);
1911       if (music != last_music)
1912         PlayMenuMusicExt(music);
1913
1914       last_sound = sound;
1915       last_music = music;
1916
1917       FadeIn(REDRAW_ALL);
1918
1919       ResetTitleAutoDelay(&title_delay, &fading);
1920     }
1921     else
1922     {
1923       FadeMenuSoundsAndMusic();
1924
1925       return_to_main_menu = TRUE;
1926     }
1927   }
1928
1929   if (return_to_main_menu)
1930   {
1931     SetMouseCursor(CURSOR_DEFAULT);
1932
1933     // force full menu screen redraw after displaying title screens
1934     redraw_mask = REDRAW_ALL;
1935
1936     if (game_status_last_screen == GAME_MODE_INFO)
1937     {
1938       SetGameStatus(GAME_MODE_INFO);
1939
1940       info_mode = INFO_MODE_MAIN;
1941
1942       DrawInfoScreen();
1943     }
1944     else        // default: return to main menu
1945     {
1946       SetGameStatus(GAME_MODE_MAIN);
1947
1948       DrawMainMenu();
1949     }
1950   }
1951 }
1952
1953 static void HandleMainMenu_SelectLevel(int step, int direction,
1954                                        int selected_level_nr)
1955 {
1956   int old_level_nr = level_nr;
1957   int new_level_nr;
1958
1959   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1960     new_level_nr = selected_level_nr;
1961   else
1962     new_level_nr = old_level_nr + step * direction;
1963
1964   if (new_level_nr < leveldir_current->first_level)
1965     new_level_nr = leveldir_current->first_level;
1966   if (new_level_nr > leveldir_current->last_level)
1967     new_level_nr = leveldir_current->last_level;
1968
1969   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1970   {
1971     // skipping levels is only allowed when trying to skip single level
1972     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1973         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1974     {
1975       leveldir_current->handicap_level++;
1976       SaveLevelSetup_SeriesInfo();
1977     }
1978
1979     new_level_nr = leveldir_current->handicap_level;
1980   }
1981
1982   if (new_level_nr != old_level_nr)
1983   {
1984     struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1985
1986     PlaySound(SND_MENU_ITEM_SELECTING);
1987
1988     level_nr = new_level_nr;
1989
1990     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1991              int2str(level_nr, menu.main.text.level_number.size),
1992              mci->pos_text->font);
1993
1994     LoadLevel(level_nr);
1995     DrawPreviewLevelInitial();
1996
1997     TapeErase();
1998     LoadTape(level_nr);
1999     DrawCompleteVideoDisplay();
2000
2001     SaveLevelSetup_SeriesInfo();
2002
2003     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2004
2005     // force redraw of playfield area (may be reset at this point)
2006     redraw_mask |= REDRAW_FIELD;
2007   }
2008 }
2009
2010 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2011 {
2012   static int choice = MAIN_CONTROL_GAME;
2013   static boolean button_pressed_last = FALSE;
2014   boolean button_pressed = FALSE;
2015   int pos = choice;
2016   int i = 0;    // needed to prevent compiler warning due to bad code below
2017
2018   if (button == MB_MENU_INITIALIZE)
2019   {
2020     DrawCursorAndText_Main(choice, TRUE, FALSE);
2021
2022     return;
2023   }
2024
2025   if (mx || my)         // mouse input
2026   {
2027     pos = -1;
2028
2029     for (i = 0; main_controls[i].nr != -1; i++)
2030     {
2031       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2032           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
2033           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
2034       {
2035         pos = main_controls[i].nr;
2036
2037         break;
2038       }
2039     }
2040
2041     // check if level preview was clicked
2042     if (insidePreviewRect(&preview, mx - SX, my - SY))
2043       pos = MAIN_CONTROL_GAME;
2044
2045     // handle pressed/unpressed state for active/inactive menu buttons
2046     // (if pos != -1, "i" contains index position corresponding to "pos")
2047     if (button &&
2048         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2049         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2050       button_pressed = TRUE;
2051
2052     if (button_pressed != button_pressed_last)
2053     {
2054       DrawCursorAndText_Main(choice, TRUE, button_pressed);
2055
2056       if (button_pressed)
2057         PlaySound(SND_MENU_BUTTON_PRESSING);
2058       else
2059         PlaySound(SND_MENU_BUTTON_RELEASING);
2060     }
2061   }
2062   else if (dx || dy)    // keyboard input
2063   {
2064     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2065                    choice == MAIN_CONTROL_SETUP))
2066       button = MB_MENU_CHOICE;
2067     else if (dy)
2068       pos = choice + dy;
2069   }
2070
2071   if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2072   {
2073     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2074   }
2075   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2076   {
2077     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2078   }
2079   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2080   {
2081     CloseDoor(DOOR_CLOSE_2);
2082
2083     SetGameStatus(GAME_MODE_LEVELNR);
2084
2085     DrawChooseLevelNr();
2086   }
2087   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2088   {
2089     if (button)
2090     {
2091       if (pos != choice)
2092       {
2093         PlaySound(SND_MENU_ITEM_ACTIVATING);
2094
2095         DrawCursorAndText_Main(choice, FALSE, FALSE);
2096         DrawCursorAndText_Main(pos, TRUE, button_pressed);
2097
2098         choice = pos;
2099       }
2100       else if (dx != 0)
2101       {
2102         if (choice != MAIN_CONTROL_INFO &&
2103             choice != MAIN_CONTROL_SETUP)
2104           HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2105       }
2106     }
2107     else
2108     {
2109       PlaySound(SND_MENU_ITEM_SELECTING);
2110
2111       if (pos == MAIN_CONTROL_NAME)
2112       {
2113         if ((mx || my) &&
2114             insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2115         {
2116           // special case: menu text "name/team" clicked -- toggle team mode
2117           setup.team_mode = !setup.team_mode;
2118
2119           InitializeMainControls();
2120           DrawCursorAndText_Main(choice, TRUE, FALSE);
2121
2122           DrawPreviewPlayers();
2123         }
2124         else
2125         {
2126           if (setup.multiple_users)
2127           {
2128             CloseDoor(DOOR_CLOSE_2);
2129
2130             SetGameStatus(GAME_MODE_NAMES);
2131
2132             DrawChoosePlayerName();
2133           }
2134           else
2135           {
2136             SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2137
2138             DrawTypeName();
2139           }
2140         }
2141       }
2142       else if (pos == MAIN_CONTROL_LEVELS)
2143       {
2144         if (leveldir_first)
2145         {
2146           CloseDoor(DOOR_CLOSE_2);
2147
2148           SetGameStatus(GAME_MODE_LEVELS);
2149
2150           SaveLevelSetup_LastSeries();
2151           SaveLevelSetup_SeriesInfo();
2152
2153           if (setup.internal.choose_from_top_leveldir)
2154             gotoTopLevelDir();
2155
2156           DrawChooseLevelSet();
2157         }
2158       }
2159       else if (pos == MAIN_CONTROL_SCORES)
2160       {
2161         CloseDoor(DOOR_CLOSE_2);
2162
2163         SetGameStatus(GAME_MODE_SCORES);
2164
2165         DrawHallOfFame(level_nr, -1);
2166       }
2167       else if (pos == MAIN_CONTROL_EDITOR)
2168       {
2169         if (leveldir_current->readonly &&
2170             !strEqual(setup.player_name, "Artsoft"))
2171           Request("This level is read only!", REQ_CONFIRM);
2172
2173         CloseDoor(DOOR_CLOSE_2);
2174
2175         SetGameStatus(GAME_MODE_EDITOR);
2176
2177         FadeSetEnterScreen();
2178
2179         DrawLevelEd();
2180       }
2181       else if (pos == MAIN_CONTROL_INFO)
2182       {
2183         CloseDoor(DOOR_CLOSE_2);
2184
2185         SetGameStatus(GAME_MODE_INFO);
2186
2187         info_mode = INFO_MODE_MAIN;
2188
2189         DrawInfoScreen();
2190       }
2191       else if (pos == MAIN_CONTROL_GAME)
2192       {
2193         StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2194       }
2195       else if (pos == MAIN_CONTROL_SETUP)
2196       {
2197         CloseDoor(DOOR_CLOSE_2);
2198
2199         SetGameStatus(GAME_MODE_SETUP);
2200
2201         setup_mode = SETUP_MODE_MAIN;
2202
2203         DrawSetupScreen();
2204       }
2205       else if (pos == MAIN_CONTROL_QUIT)
2206       {
2207         SaveLevelSetup_LastSeries();
2208         SaveLevelSetup_SeriesInfo();
2209
2210         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2211           SetGameStatus(GAME_MODE_QUIT);
2212       }
2213     }
2214   }
2215
2216   button_pressed_last = button_pressed;
2217 }
2218
2219
2220 // ============================================================================
2221 // info screen functions
2222 // ============================================================================
2223
2224 static struct TokenInfo *info_info;
2225 static int num_info_info;       // number of info entries shown on screen
2226 static int max_info_info;       // total number of info entries in list
2227
2228 static void execInfoTitleScreen(void)
2229 {
2230   info_mode = INFO_MODE_TITLE;
2231
2232   DrawInfoScreen();
2233 }
2234
2235 static void execInfoElements(void)
2236 {
2237   info_mode = INFO_MODE_ELEMENTS;
2238
2239   DrawInfoScreen();
2240 }
2241
2242 static void execInfoMusic(void)
2243 {
2244   info_mode = INFO_MODE_MUSIC;
2245
2246   DrawInfoScreen();
2247 }
2248
2249 static void execInfoCredits(void)
2250 {
2251   info_mode = INFO_MODE_CREDITS;
2252
2253   DrawInfoScreen();
2254 }
2255
2256 static void execInfoProgram(void)
2257 {
2258   info_mode = INFO_MODE_PROGRAM;
2259
2260   DrawInfoScreen();
2261 }
2262
2263 static void execInfoVersion(void)
2264 {
2265   info_mode = INFO_MODE_VERSION;
2266
2267   DrawInfoScreen();
2268 }
2269
2270 static void execInfoLevelSet(void)
2271 {
2272   info_mode = INFO_MODE_LEVELSET;
2273
2274   DrawInfoScreen();
2275 }
2276
2277 static void execExitInfo(void)
2278 {
2279   SetGameStatus(GAME_MODE_MAIN);
2280
2281   DrawMainMenu();
2282 }
2283
2284 static struct TokenInfo info_info_main[] =
2285 {
2286   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2287   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2288   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2289   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2290   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2291   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2292   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2293   { TYPE_EMPTY,         NULL,                   ""                      },
2294   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2295
2296   { 0,                  NULL,                   NULL                    }
2297 };
2298
2299 static int getMenuTextFont(int type)
2300 {
2301   if (type & (TYPE_SWITCH       |
2302               TYPE_YES_NO       |
2303               TYPE_YES_NO_AUTO  |
2304               TYPE_STRING       |
2305               TYPE_PLAYER       |
2306               TYPE_ECS_AGA      |
2307               TYPE_KEYTEXT      |
2308               TYPE_ENTER_LIST   |
2309               TYPE_TEXT_INPUT))
2310     return FONT_MENU_2;
2311   else
2312     return FONT_MENU_1;
2313 }
2314
2315 static struct TokenInfo *setup_info;
2316 static struct TokenInfo setup_info_input[];
2317
2318 static struct TokenInfo *menu_info;
2319
2320 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2321                                        int screen_pos, int menu_info_pos_raw,
2322                                        boolean active)
2323 {
2324   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2325   struct TokenInfo *ti = &token_info[pos];
2326   int xpos = MENU_SCREEN_START_XPOS;
2327   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2328   int font_nr = getMenuTextFont(ti->type);
2329
2330   if (setup_mode == SETUP_MODE_INPUT)
2331     font_nr = FONT_MENU_1;
2332
2333   if (active)
2334     font_nr = FONT_ACTIVE(font_nr);
2335
2336   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2337
2338   if (ti->type & ~TYPE_SKIP_ENTRY)
2339     drawCursor(screen_pos, active);
2340 }
2341
2342 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2343                                    boolean active)
2344 {
2345   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2346 }
2347
2348 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2349                                     boolean active)
2350 {
2351   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2352 }
2353
2354 static char *window_size_text;
2355 static char *scaling_type_text;
2356 static char *network_server_text;
2357
2358 static void drawSetupValue(int, int);
2359
2360 static void drawMenuInfoList(int first_entry, int num_page_entries,
2361                              int max_page_entries)
2362 {
2363   int i;
2364
2365   if (first_entry + num_page_entries > max_page_entries)
2366     first_entry = 0;
2367
2368   clearMenuListArea();
2369
2370   for (i = 0; i < num_page_entries; i++)
2371   {
2372     int menu_info_pos = first_entry + i;
2373     struct TokenInfo *si = &menu_info[menu_info_pos];
2374     void *value_ptr = si->value;
2375
2376     // set some entries to "unchangeable" according to other variables
2377     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2378         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2379         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2380         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2381         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2382         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2383       si->type |= TYPE_GHOSTED;
2384
2385     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2386       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2387     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2388       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2389     else if (si->type & ~TYPE_SKIP_ENTRY)
2390       initCursor(i, IMG_MENU_BUTTON);
2391
2392     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2393
2394     if (si->type & TYPE_STRING)
2395     {
2396       int gadget_id = -1;
2397
2398       if (value_ptr == &network_server_text)
2399         gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2400
2401       if (gadget_id != -1)
2402       {
2403         struct GadgetInfo *gi = screen_gadget[gadget_id];
2404         int xpos = MENU_SCREEN_START_XPOS;
2405         int ypos = MENU_SCREEN_START_YPOS + i;
2406         int x = mSX + xpos * 32;
2407         int y = mSY + ypos * 32;
2408
2409         ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2410       }
2411     }
2412
2413     if (si->type & TYPE_VALUE &&
2414         menu_info == setup_info)
2415       drawSetupValue(i, menu_info_pos);
2416   }
2417 }
2418
2419 static void DrawInfoScreen_Main(void)
2420 {
2421   int fade_mask = REDRAW_FIELD;
2422   int i;
2423
2424   if (redraw_mask & REDRAW_ALL)
2425     fade_mask = REDRAW_ALL;
2426
2427   if (CheckFadeAll())
2428     fade_mask = REDRAW_ALL;
2429
2430   UnmapAllGadgets();
2431   FadeMenuSoundsAndMusic();
2432
2433   FreeScreenGadgets();
2434   CreateScreenGadgets();
2435
2436   // (needed after displaying title screens which disable auto repeat)
2437   KeyboardAutoRepeatOn();
2438
2439   FadeSetLeaveScreen();
2440
2441   FadeOut(fade_mask);
2442
2443   // needed if different viewport properties defined for info screen
2444   ChangeViewportPropertiesIfNeeded();
2445
2446   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2447
2448   ClearField();
2449
2450   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2451
2452   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2453
2454   info_info = info_info_main;
2455
2456   // determine maximal number of info entries that can be displayed on screen
2457   num_info_info = 0;
2458   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2459     num_info_info++;
2460
2461   // determine maximal number of info entries available for menu of info screen
2462   max_info_info = 0;
2463   for (i = 0; info_info[i].type != 0; i++)
2464     max_info_info++;
2465
2466   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2467
2468   MapScreenGadgets(max_info_info);
2469
2470   PlayMenuSoundsAndMusic();
2471
2472   DrawMaskedBorder(fade_mask);
2473
2474   FadeIn(fade_mask);
2475 }
2476
2477 static void changeSetupValue(int, int, int);
2478
2479 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2480                              int mode, int num_page_entries,
2481                              int max_page_entries)
2482 {
2483   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2484   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2485   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2486   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2487   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2488   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2489   int *num_page_entries_last = num_page_entries_all_last[game_status];
2490   int *choice_store = choice_stores[game_status];
2491   int *first_entry_store = first_entry_stores[game_status];
2492   int choice = choice_store[mode];              // starts with 0
2493   int first_entry = first_entry_store[mode];    // starts with 0
2494   int x = 0;
2495   int y = choice - first_entry;
2496   int y_old = y;
2497   boolean position_set_by_scrollbar = (dx == 999);
2498   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2499   int i;
2500
2501   if (button == MB_MENU_INITIALIZE)
2502   {
2503     // check if number of menu page entries has changed (may happen by change
2504     // of custom artwork definition value for 'list_size' for this menu screen)
2505     // (in this case, the last menu position most probably has to be corrected)
2506     if (num_page_entries != num_page_entries_last[mode])
2507     {
2508       choice_store[mode] = first_entry_store[mode] = 0;
2509
2510       choice = first_entry = 0;
2511       y = y_old = 0;
2512
2513       num_page_entries_last[mode] = num_page_entries;
2514     }
2515
2516     // advance to first valid menu entry
2517     while (choice < num_page_entries &&
2518            menu_info[choice].type & TYPE_SKIP_ENTRY)
2519       choice++;
2520
2521     if (position_set_by_scrollbar)
2522       first_entry = first_entry_store[mode] = dy;
2523     else
2524       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2525                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2526
2527     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2528
2529     if (choice < first_entry)
2530     {
2531       choice = first_entry;
2532
2533       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2534         choice++;
2535     }
2536     else if (choice > first_entry + num_page_entries - 1)
2537     {
2538       choice = first_entry + num_page_entries - 1;
2539
2540       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2541         choice--;
2542     }
2543
2544     choice_store[mode] = choice;
2545
2546     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2547
2548     return;
2549   }
2550   else if (button == MB_MENU_LEAVE)
2551   {
2552     PlaySound(SND_MENU_ITEM_SELECTING);
2553
2554     for (i = 0; i < max_page_entries; i++)
2555     {
2556       if (menu_info[i].type & TYPE_LEAVE_MENU)
2557       {
2558         void (*menu_callback_function)(void) = menu_info[i].value;
2559
2560         FadeSetLeaveMenu();
2561
2562         menu_callback_function();
2563
2564         break;  // absolutely needed because function changes 'menu_info'!
2565       }
2566     }
2567
2568     return;
2569   }
2570
2571   if (mx || my)         // mouse input
2572   {
2573     x = (mx - mSX) / 32;
2574     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2575   }
2576   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
2577   {
2578     // move cursor instead of scrolling when already at start/end of list
2579     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2580       dy = -1;
2581     else if (dy == +1 * SCROLL_LINE &&
2582              first_entry + num_page_entries == max_page_entries)
2583       dy = 1;
2584
2585     // handle scrolling screen one line or page
2586     if (y + dy < 0 ||
2587         y + dy > num_page_entries - 1)
2588     {
2589       boolean redraw = FALSE;
2590
2591       if (ABS(dy) == SCROLL_PAGE)
2592         step = num_page_entries - 1;
2593
2594       if (dy < 0 && first_entry > 0)
2595       {
2596         // scroll page/line up
2597
2598         first_entry -= step;
2599         if (first_entry < 0)
2600           first_entry = 0;
2601
2602         redraw = TRUE;
2603       }
2604       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2605       {
2606         // scroll page/line down
2607
2608         first_entry += step;
2609         if (first_entry + num_page_entries > max_page_entries)
2610           first_entry = MAX(0, max_page_entries - num_page_entries);
2611
2612         redraw = TRUE;
2613       }
2614
2615       if (redraw)
2616       {
2617         choice += first_entry - first_entry_store[mode];
2618
2619         if (choice < first_entry)
2620         {
2621           choice = first_entry;
2622
2623           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2624             choice++;
2625         }
2626         else if (choice > first_entry + num_page_entries - 1)
2627         {
2628           choice = first_entry + num_page_entries - 1;
2629
2630           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2631             choice--;
2632         }
2633         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2634         {
2635           choice += SIGN(dy);
2636
2637           if (choice < first_entry ||
2638               choice > first_entry + num_page_entries - 1)
2639           first_entry += SIGN(dy);
2640         }
2641
2642         first_entry_store[mode] = first_entry;
2643         choice_store[mode] = choice;
2644
2645         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2646
2647         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2648
2649         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2650                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2651       }
2652
2653       return;
2654     }
2655
2656     if (dx)
2657     {
2658       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2659
2660       if (menu_info[choice].type & menu_navigation_type ||
2661           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2662           menu_info[choice].type & TYPE_YES_NO_AUTO ||
2663           menu_info[choice].type & TYPE_PLAYER)
2664         button = MB_MENU_CHOICE;
2665     }
2666     else if (dy)
2667       y += dy;
2668
2669     // jump to next non-empty menu entry (up or down)
2670     while (first_entry + y > 0 &&
2671            first_entry + y < max_page_entries - 1 &&
2672            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2673       y += dy;
2674
2675     if (!IN_VIS_MENU(x, y))
2676     {
2677       choice += y - y_old;
2678
2679       if (choice < first_entry)
2680         first_entry = choice;
2681       else if (choice > first_entry + num_page_entries - 1)
2682         first_entry = choice - num_page_entries + 1;
2683
2684       if (first_entry >= 0 &&
2685           first_entry + num_page_entries <= max_page_entries)
2686       {
2687         first_entry_store[mode] = first_entry;
2688
2689         if (choice < first_entry)
2690           choice = first_entry;
2691         else if (choice > first_entry + num_page_entries - 1)
2692           choice = first_entry + num_page_entries - 1;
2693
2694         choice_store[mode] = choice;
2695
2696         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2697
2698         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2699
2700         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2701                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2702       }
2703
2704       return;
2705     }
2706   }
2707
2708   if (!anyScrollbarGadgetActive() &&
2709       IN_VIS_MENU(x, y) &&
2710       mx < mx_right_border &&
2711       y >= 0 && y < num_page_entries)
2712   {
2713     if (button)
2714     {
2715       if (first_entry + y != choice &&
2716           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2717       {
2718         PlaySound(SND_MENU_ITEM_ACTIVATING);
2719
2720         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2721         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2722
2723         choice = choice_store[mode] = first_entry + y;
2724       }
2725       else if (dx < 0)
2726       {
2727         PlaySound(SND_MENU_ITEM_SELECTING);
2728
2729         for (i = 0; menu_info[i].type != 0; i++)
2730         {
2731           if (menu_info[i].type & TYPE_LEAVE_MENU)
2732           {
2733             void (*menu_callback_function)(void) = menu_info[i].value;
2734
2735             FadeSetLeaveMenu();
2736
2737             menu_callback_function();
2738
2739             // absolutely needed because function changes 'menu_info'!
2740             break;
2741           }
2742         }
2743
2744         return;
2745       }
2746     }
2747     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2748     {
2749       PlaySound(SND_MENU_ITEM_SELECTING);
2750
2751       // when selecting key headline, execute function for key value change
2752       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2753           menu_info[first_entry + y + 1].type & TYPE_KEY)
2754         y++;
2755
2756       // when selecting string value, execute function for list selection
2757       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2758           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2759         y--;
2760
2761       // when selecting string value, execute function for text input gadget
2762       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2763           menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2764         y--;
2765
2766       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2767       {
2768         void (*menu_callback_function)(void) =
2769           menu_info[first_entry + y].value;
2770
2771         FadeSetFromType(menu_info[first_entry + y].type);
2772
2773         menu_callback_function();
2774       }
2775       else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2776       {
2777         void (*gadget_callback_function)(void) =
2778           menu_info[first_entry + y].value;
2779
2780         gadget_callback_function();
2781       }
2782       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2783                menu_info == setup_info)
2784       {
2785         changeSetupValue(y, first_entry + y, dx);
2786       }
2787     }
2788   }
2789 }
2790
2791 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2792 {
2793   menu_info = info_info;
2794
2795   HandleMenuScreen(mx, my, dx, dy, button,
2796                    info_mode, num_info_info, max_info_info);
2797 }
2798
2799 static int getMenuFontSpacing(int spacing_height, int font_nr)
2800 {
2801   int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2802
2803   return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2804           spacing_height);
2805 }
2806
2807 static int getMenuTextSpacing(int spacing_height, int font_nr)
2808 {
2809   return (getMenuFontSpacing(spacing_height, font_nr) +
2810           EXTRA_SPACING(game_status));
2811 }
2812
2813 static int getMenuTextStep(int spacing_height, int font_nr)
2814 {
2815   return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2816 }
2817
2818 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2819 {
2820   int font_title = MENU_INFO_FONT_TITLE;
2821   int font_error = FONT_TEXT_2;
2822   int font_foot  = MENU_INFO_FONT_FOOT;
2823   int spacing_title = menu.headline1_spacing_info[info_mode];
2824   int ystep_title = getMenuTextStep(spacing_title, font_title);
2825   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2826   int ystart2 = ystart1 + ystep_title;
2827   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2828
2829   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2830
2831   FadeOut(REDRAW_FIELD);
2832
2833   ClearField();
2834   DrawHeadline();
2835
2836   DrawTextSCentered(ystart1, font_title, text_title);
2837   DrawTextSCentered(ystart2, font_error, text_error);
2838
2839   DrawTextSCentered(ybottom, font_foot,
2840                     "Press any key or button for info menu");
2841
2842   FadeIn(REDRAW_FIELD);
2843 }
2844
2845 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2846 {
2847   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2848   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2849   int font_title = MENU_INFO_FONT_TITLE;
2850   int font_foot  = MENU_INFO_FONT_FOOT;
2851   int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2852   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2853   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2854   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2855   int ystep = MENU_SCREEN_INFO_YSTEP;
2856   int element, action, direction;
2857   int graphic;
2858   int delay;
2859   int sync_frame;
2860   int i, j;
2861
2862   if (init)
2863   {
2864     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2865       infoscreen_step[i] = infoscreen_frame[i] = 0;
2866
2867     ClearField();
2868     DrawHeadline();
2869
2870     DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2871
2872     DrawTextSCentered(ybottom, font_foot,
2873                       "Press any key or button for next page");
2874
2875     FrameCounter = 0;
2876   }
2877
2878   i = j = 0;
2879   while (helpanim_info[j].element != HELPANIM_LIST_END)
2880   {
2881     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2882         i >= max_anims)
2883       break;
2884     else if (i < start)
2885     {
2886       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2887         j++;
2888
2889       j++;
2890       i++;
2891
2892       continue;
2893     }
2894
2895     j += infoscreen_step[i - start];
2896
2897     element = helpanim_info[j].element;
2898     action = helpanim_info[j].action;
2899     direction = helpanim_info[j].direction;
2900
2901     if (element < 0)
2902       element = EL_UNKNOWN;
2903
2904     if (action != -1 && direction != -1)
2905       graphic = el_act_dir2img(element, action, direction);
2906     else if (action != -1)
2907       graphic = el_act2img(element, action);
2908     else if (direction != -1)
2909       graphic = el_dir2img(element, direction);
2910     else
2911       graphic = el2img(element);
2912
2913     delay = helpanim_info[j++].delay;
2914
2915     if (delay == -1)
2916       delay = 1000000;
2917
2918     if (infoscreen_frame[i - start] == 0)
2919     {
2920       sync_frame = 0;
2921       infoscreen_frame[i - start] = delay - 1;
2922     }
2923     else
2924     {
2925       sync_frame = delay - infoscreen_frame[i - start];
2926       infoscreen_frame[i - start]--;
2927     }
2928
2929     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2930     {
2931       if (!infoscreen_frame[i - start])
2932         infoscreen_step[i - start] = 0;
2933     }
2934     else
2935     {
2936       if (!infoscreen_frame[i - start])
2937         infoscreen_step[i - start]++;
2938       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2939         j++;
2940     }
2941
2942     j++;
2943
2944     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2945                                TILEX, TILEY);
2946     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2947                                  graphic, sync_frame, USE_MASKING);
2948
2949     if (init)
2950       DrawInfoScreen_HelpText(element, action, direction, i - start);
2951
2952     i++;
2953   }
2954
2955   redraw_mask |= REDRAW_FIELD;
2956
2957   FrameCounter++;
2958 }
2959
2960 static char *getHelpText(int element, int action, int direction)
2961 {
2962   char token[MAX_LINE_LEN];
2963
2964   strcpy(token, element_info[element].token_name);
2965
2966   if (action != -1)
2967     strcat(token, element_action_info[action].suffix);
2968
2969   if (direction != -1)
2970     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2971
2972   return getHashEntry(helptext_info, token);
2973 }
2974
2975 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2976 {
2977   int font_nr = FONT_INFO_ELEMENTS;
2978   int font_width = getFontWidth(font_nr);
2979   int font_height = getFontHeight(font_nr);
2980   int yoffset = (TILEX - 2 * font_height) / 2;
2981   int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2982   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2983   int ystep = TILEY + 4;
2984   int pad_left = xstart - SX;
2985   int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2986   int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2987   int max_lines_per_text = 2;    
2988   char *text = NULL;
2989
2990   if (action != -1 && direction != -1)          // element.action.direction
2991     text = getHelpText(element, action, direction);
2992
2993   if (text == NULL && action != -1)             // element.action
2994     text = getHelpText(element, action, -1);
2995
2996   if (text == NULL && direction != -1)          // element.direction
2997     text = getHelpText(element, -1, direction);
2998
2999   if (text == NULL)                             // base element
3000     text = getHelpText(element, -1, -1);
3001
3002   if (text == NULL)                             // not found
3003     text = "No description available";
3004
3005   if (strlen(text) <= max_chars_per_line)       // only one line of text
3006     ystart += getFontHeight(font_nr) / 2;
3007
3008   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3009                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
3010                  TRUE, FALSE, FALSE);
3011 }
3012
3013 static void DrawInfoScreen_TitleScreen(void)
3014 {
3015   SetGameStatus(GAME_MODE_TITLE);
3016
3017   DrawTitleScreen();
3018 }
3019
3020 void HandleInfoScreen_TitleScreen(int button)
3021 {
3022   HandleTitleScreen(0, 0, 0, 0, button);
3023 }
3024
3025 static void DrawInfoScreen_Elements(void)
3026 {
3027   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3028
3029   FadeOut(REDRAW_FIELD);
3030
3031   LoadHelpAnimInfo();
3032   LoadHelpTextInfo();
3033
3034   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3035
3036   FadeIn(REDRAW_FIELD);
3037 }
3038
3039 void HandleInfoScreen_Elements(int button)
3040 {
3041   static unsigned int info_delay = 0;
3042   static int num_anims;
3043   static int num_pages;
3044   static int page;
3045   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3046   int i;
3047
3048   if (button == MB_MENU_INITIALIZE)
3049   {
3050     boolean new_element = TRUE;
3051
3052     num_anims = 0;
3053
3054     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3055     {
3056       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3057         new_element = TRUE;
3058       else if (new_element)
3059       {
3060         num_anims++;
3061         new_element = FALSE;
3062       }
3063     }
3064
3065     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3066     page = 0;
3067   }
3068
3069   if (button == MB_MENU_LEAVE)
3070   {
3071     PlaySound(SND_MENU_ITEM_SELECTING);
3072
3073     info_mode = INFO_MODE_MAIN;
3074     DrawInfoScreen();
3075
3076     return;
3077   }
3078   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3079   {
3080     if (button != MB_MENU_INITIALIZE)
3081     {
3082       PlaySound(SND_MENU_ITEM_SELECTING);
3083
3084       page++;
3085     }
3086
3087     if (page >= num_pages)
3088     {
3089       FadeMenuSoundsAndMusic();
3090
3091       info_mode = INFO_MODE_MAIN;
3092       DrawInfoScreen();
3093
3094       return;
3095     }
3096
3097     if (page > 0)
3098       FadeSetNextScreen();
3099
3100     if (button != MB_MENU_INITIALIZE)
3101       FadeOut(REDRAW_FIELD);
3102
3103     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3104
3105     if (button != MB_MENU_INITIALIZE)
3106       FadeIn(REDRAW_FIELD);
3107   }
3108   else
3109   {
3110     if (DelayReached(&info_delay, GameFrameDelay))
3111       if (page < num_pages)
3112         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3113
3114     PlayMenuSoundIfLoop();
3115   }
3116 }
3117
3118 static void DrawInfoScreen_Music(void)
3119 {
3120   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3121
3122   FadeOut(REDRAW_FIELD);
3123
3124   ClearField();
3125   DrawHeadline();
3126
3127   LoadMusicInfo();
3128
3129   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3130
3131   FadeIn(REDRAW_FIELD);
3132 }
3133
3134 void HandleInfoScreen_Music(int button)
3135 {
3136   static struct MusicFileInfo *list = NULL;
3137   int font_title = MENU_INFO_FONT_TITLE;
3138   int font_head  = MENU_INFO_FONT_HEAD;
3139   int font_text  = MENU_INFO_FONT_TEXT;
3140   int font_foot  = MENU_INFO_FONT_FOOT;
3141   int spacing_title = menu.headline1_spacing_info[info_mode];
3142   int spacing_head  = menu.headline2_spacing_info[info_mode];
3143   int ystep_title = getMenuTextStep(spacing_title, font_title);
3144   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3145   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3146   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3147
3148   if (button == MB_MENU_INITIALIZE)
3149   {
3150     list = music_file_info;
3151
3152     if (list == NULL)
3153     {
3154       FadeMenuSoundsAndMusic();
3155
3156       ClearField();
3157       DrawHeadline();
3158
3159       DrawTextSCentered(ystart, font_title,
3160                         "No music info for this level set.");
3161
3162       DrawTextSCentered(ybottom, font_foot,
3163                         "Press any key or button for info menu");
3164
3165       return;
3166     }
3167   }
3168
3169   if (button == MB_MENU_LEAVE)
3170   {
3171     PlaySound(SND_MENU_ITEM_SELECTING);
3172
3173     FadeMenuSoundsAndMusic();
3174
3175     info_mode = INFO_MODE_MAIN;
3176     DrawInfoScreen();
3177
3178     return;
3179   }
3180   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3181   {
3182     if (button != MB_MENU_INITIALIZE)
3183     {
3184       PlaySound(SND_MENU_ITEM_SELECTING);
3185
3186       if (list != NULL)
3187         list = list->next;
3188     }
3189
3190     if (list == NULL)
3191     {
3192       FadeMenuSoundsAndMusic();
3193
3194       info_mode = INFO_MODE_MAIN;
3195       DrawInfoScreen();
3196
3197       return;
3198     }
3199
3200     FadeMenuSoundsAndMusic();
3201
3202     if (list != music_file_info)
3203       FadeSetNextScreen();
3204
3205     if (button != MB_MENU_INITIALIZE)
3206       FadeOut(REDRAW_FIELD);
3207
3208     ClearField();
3209     DrawHeadline();
3210
3211     if (list->is_sound)
3212     {
3213       int sound = list->music;
3214
3215       if (sound_info[sound].loop)
3216         PlaySoundLoop(sound);
3217       else
3218         PlaySound(sound);
3219
3220       DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3221     }
3222     else
3223     {
3224       int music = list->music;
3225
3226       if (music_info[music].loop)
3227         PlayMusicLoop(music);
3228       else
3229         PlayMusic(music);
3230
3231       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3232     }
3233
3234     ystart += ystep_title;
3235
3236     if (!strEqual(list->title, UNKNOWN_NAME))
3237     {
3238       if (!strEqual(list->title_header, UNKNOWN_NAME))
3239       {
3240         DrawTextSCentered(ystart, font_head, list->title_header);
3241         ystart += ystep_head;
3242       }
3243
3244       DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3245       ystart += ystep_head;
3246     }
3247
3248     if (!strEqual(list->artist, UNKNOWN_NAME))
3249     {
3250       if (!strEqual(list->artist_header, UNKNOWN_NAME))
3251         DrawTextSCentered(ystart, font_head, list->artist_header);
3252       else
3253         DrawTextSCentered(ystart, font_head, "by");
3254
3255       ystart += ystep_head;
3256
3257       DrawTextFCentered(ystart, font_text, "%s", list->artist);
3258       ystart += ystep_head;
3259     }
3260
3261     if (!strEqual(list->album, UNKNOWN_NAME))
3262     {
3263       if (!strEqual(list->album_header, UNKNOWN_NAME))
3264         DrawTextSCentered(ystart, font_head, list->album_header);
3265       else
3266         DrawTextSCentered(ystart, font_head, "from the album");
3267
3268       ystart += ystep_head;
3269
3270       DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3271       ystart += ystep_head;
3272     }
3273
3274     if (!strEqual(list->year, UNKNOWN_NAME))
3275     {
3276       if (!strEqual(list->year_header, UNKNOWN_NAME))
3277         DrawTextSCentered(ystart, font_head, list->year_header);
3278       else
3279         DrawTextSCentered(ystart, font_head, "from the year");
3280
3281       ystart += ystep_head;
3282
3283       DrawTextFCentered(ystart, font_text, "%s", list->year);
3284       ystart += ystep_head;
3285     }
3286
3287     DrawTextSCentered(ybottom, FONT_TEXT_4,
3288                       "Press any key or button for next page");
3289
3290     if (button != MB_MENU_INITIALIZE)
3291       FadeIn(REDRAW_FIELD);
3292   }
3293
3294   if (list != NULL && list->is_sound && sound_info[list->music].loop)
3295     PlaySoundLoop(list->music);
3296 }
3297
3298 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3299 {
3300   int font_title = MENU_INFO_FONT_TITLE;
3301   int font_head  = MENU_INFO_FONT_HEAD;
3302   int font_text  = MENU_INFO_FONT_TEXT;
3303   int font_foot  = MENU_INFO_FONT_FOOT;
3304   int spacing_title = menu.headline1_spacing_info[info_mode];
3305   int spacing_head  = menu.headline2_spacing_info[info_mode];
3306   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3307   int spacing_line  = menu.line_spacing_info[info_mode];
3308   int ystep_title = getMenuTextStep(spacing_title, font_title);
3309   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3310   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3311   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3312   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3313   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3314
3315   ClearField();
3316   DrawHeadline();
3317
3318   DrawTextSCentered(ystart, font_title, "Credits:");
3319   ystart += ystep_title;
3320
3321   if (screen_nr == 0)
3322   {
3323     DrawTextSCentered(ystart, font_head,
3324                       "Special thanks to");
3325     ystart += ystep_head;
3326     DrawTextSCentered(ystart, font_text,
3327                       "Peter Liepa");
3328     ystart += ystep_head;
3329     DrawTextSCentered(ystart, font_head,
3330                       "for creating");
3331     ystart += ystep_head;
3332     DrawTextSCentered(ystart, font_text,
3333                       "\"Boulder Dash\"");
3334     ystart += ystep_head;
3335     DrawTextSCentered(ystart, font_head,
3336                       "in the year");
3337     ystart += ystep_head;
3338     DrawTextSCentered(ystart, font_text,
3339                       "1984");
3340     ystart += ystep_head;
3341     DrawTextSCentered(ystart, font_head,
3342                       "published by");
3343     ystart += ystep_head;
3344     DrawTextSCentered(ystart, font_text,
3345                       "First Star Software");
3346   }
3347   else if (screen_nr == 1)
3348   {
3349     DrawTextSCentered(ystart, font_head,
3350                       "Special thanks to");
3351     ystart += ystep_head;
3352     DrawTextSCentered(ystart, font_text,
3353                       "Klaus Heinz & Volker Wertich");
3354     ystart += ystep_head;
3355     DrawTextSCentered(ystart, font_head,
3356                       "for creating");
3357     ystart += ystep_head;
3358     DrawTextSCentered(ystart, font_text,
3359                       "\"Emerald Mine\"");
3360     ystart += ystep_head;
3361     DrawTextSCentered(ystart, font_head,
3362                       "in the year");
3363     ystart += ystep_head;
3364     DrawTextSCentered(ystart, font_text,
3365                       "1987");
3366     ystart += ystep_head;
3367     DrawTextSCentered(ystart, font_head,
3368                       "published by");
3369     ystart += ystep_head;
3370     DrawTextSCentered(ystart, font_text,
3371                       "Kingsoft");
3372   }
3373   else if (screen_nr == 2)
3374   {
3375     DrawTextSCentered(ystart, font_head,
3376                       "Special thanks to");
3377     ystart += ystep_head;
3378     DrawTextSCentered(ystart, font_text,
3379                       "Michael Stopp & Philip Jespersen");
3380     ystart += ystep_head;
3381     DrawTextSCentered(ystart, font_head,
3382                       "for creating");
3383     ystart += ystep_head;
3384     DrawTextSCentered(ystart, font_text,
3385                       "\"Supaplex\"");
3386     ystart += ystep_head;
3387     DrawTextSCentered(ystart, font_head,
3388                       "in the year");
3389     ystart += ystep_head;
3390     DrawTextSCentered(ystart, font_text,
3391                       "1991");
3392     ystart += ystep_head;
3393     DrawTextSCentered(ystart, font_head,
3394                       "published by");
3395     ystart += ystep_head;
3396     DrawTextSCentered(ystart, font_text,
3397                       "Digital Integration");
3398   }
3399   else if (screen_nr == 3)
3400   {
3401     DrawTextSCentered(ystart, font_head,
3402                       "Special thanks to");
3403     ystart += ystep_head;
3404     DrawTextSCentered(ystart, font_text,
3405                       "Hiroyuki Imabayashi");
3406     ystart += ystep_head;
3407     DrawTextSCentered(ystart, font_head,
3408                       "for creating");
3409     ystart += ystep_head;
3410     DrawTextSCentered(ystart, font_text,
3411                       "\"Sokoban\"");
3412     ystart += ystep_head;
3413     DrawTextSCentered(ystart, font_head,
3414                       "in the year");
3415     ystart += ystep_head;
3416     DrawTextSCentered(ystart, font_text,
3417                       "1982");
3418     ystart += ystep_head;
3419     DrawTextSCentered(ystart, font_head,
3420                       "published by");
3421     ystart += ystep_head;
3422     DrawTextSCentered(ystart, font_text,
3423                       "Thinking Rabbit");
3424   }
3425   else if (screen_nr == 4)
3426   {
3427     DrawTextSCentered(ystart, font_head,
3428                       "Special thanks to");
3429     ystart += ystep_head;
3430     DrawTextSCentered(ystart, font_text,
3431                       "Alan Bond");
3432     ystart += ystep_head;
3433     DrawTextSCentered(ystart, font_head,
3434                       "and");
3435     ystart += ystep_head;
3436     DrawTextSCentered(ystart, font_text,
3437                       "J\xfcrgen Bonhagen");
3438     ystart += ystep_head;
3439     DrawTextSCentered(ystart, font_head,
3440                       "for the continuous creation");
3441     ystart += ystep_line;
3442     DrawTextSCentered(ystart, font_head,
3443                       "of outstanding level sets");
3444   }
3445   else if (screen_nr == 5)
3446   {
3447     DrawTextSCentered(ystart, font_head,
3448                       "Thanks to");
3449     ystart += ystep_head;
3450     DrawTextSCentered(ystart, font_text,
3451                       "Peter Elzner");
3452     ystart += ystep_head;
3453     DrawTextSCentered(ystart, font_head,
3454                       "for ideas and inspiration by");
3455     ystart += ystep_head;
3456     DrawTextSCentered(ystart, font_text,
3457                       "Diamond Caves");
3458     ystart += ystep_para;
3459
3460     DrawTextSCentered(ystart, font_head,
3461                       "Thanks to");
3462     ystart += ystep_head;
3463     DrawTextSCentered(ystart, font_text,
3464                       "Steffest");
3465     ystart += ystep_head;
3466     DrawTextSCentered(ystart, font_head,
3467                       "for ideas and inspiration by");
3468     ystart += ystep_head;
3469     DrawTextSCentered(ystart, font_text,
3470                       "DX-Boulderdash");
3471   }
3472   else if (screen_nr == 6)
3473   {
3474     DrawTextSCentered(ystart, font_head,
3475                       "Thanks to");
3476     ystart += ystep_head;
3477     DrawTextSCentered(ystart, font_text,
3478                       "David Tritscher");
3479     ystart += ystep_head;
3480     DrawTextSCentered(ystart, font_head,
3481                       "for the code base used for the");
3482     ystart += ystep_line;
3483     DrawTextSCentered(ystart, font_head,
3484                       "native Emerald Mine engine");
3485   }
3486   else if (screen_nr == 7)
3487   {
3488     DrawTextSCentered(ystart, font_head,
3489                       "Thanks to");
3490     ystart += ystep_head;
3491     DrawTextSCentered(ystart, font_text,
3492                       "Guido Schulz");
3493     ystart += ystep_head;
3494     DrawTextSCentered(ystart, font_head,
3495                       "for the initial DOS port");
3496     ystart += ystep_para;
3497
3498     DrawTextSCentered(ystart, font_head,
3499                       "Thanks to");
3500     ystart += ystep_head;
3501     DrawTextSCentered(ystart, font_text,
3502                       "Karl H\xf6rnell");
3503     ystart += ystep_head;
3504     DrawTextSCentered(ystart, font_head,
3505                       "for some additional toons");
3506   }
3507   else if (screen_nr == 8)
3508   {
3509     DrawTextSCentered(ystart, font_head,
3510                       "And not to forget:");
3511     ystart += ystep_head;
3512     DrawTextSCentered(ystart, font_head,
3513                       "Many thanks to");
3514     ystart += ystep_head;
3515     DrawTextSCentered(ystart, font_text,
3516                       "All those who contributed");
3517     ystart += ystep_line;
3518     DrawTextSCentered(ystart, font_text,
3519                       "levels to this game");
3520     ystart += ystep_line;
3521     DrawTextSCentered(ystart, font_text,
3522                       "since 1995");
3523   }
3524
3525   DrawTextSCentered(ybottom, font_foot,
3526                     "Press any key or button for next page");
3527 }
3528
3529 static void DrawInfoScreen_Credits(void)
3530 {
3531   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3532
3533   FadeMenuSoundsAndMusic();
3534
3535   FadeOut(REDRAW_FIELD);
3536
3537   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3538
3539   FadeIn(REDRAW_FIELD);
3540 }
3541
3542 void HandleInfoScreen_Credits(int button)
3543 {
3544   static int screen_nr = 0;
3545   int num_screens = 9;
3546
3547   if (button == MB_MENU_INITIALIZE)
3548   {
3549     screen_nr = 0;
3550
3551     // DrawInfoScreen_CreditsScreen(screen_nr);
3552   }
3553
3554   if (button == MB_MENU_LEAVE)
3555   {
3556     PlaySound(SND_MENU_ITEM_SELECTING);
3557
3558     info_mode = INFO_MODE_MAIN;
3559     DrawInfoScreen();
3560
3561     return;
3562   }
3563   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3564   {
3565     if (button != MB_MENU_INITIALIZE)
3566     {
3567       PlaySound(SND_MENU_ITEM_SELECTING);
3568
3569       screen_nr++;
3570     }
3571
3572     if (screen_nr >= num_screens)
3573     {
3574       FadeMenuSoundsAndMusic();
3575
3576       info_mode = INFO_MODE_MAIN;
3577       DrawInfoScreen();
3578
3579       return;
3580     }
3581
3582     if (screen_nr > 0)
3583       FadeSetNextScreen();
3584
3585     if (button != MB_MENU_INITIALIZE)
3586       FadeOut(REDRAW_FIELD);
3587
3588     DrawInfoScreen_CreditsScreen(screen_nr);
3589
3590     if (button != MB_MENU_INITIALIZE)
3591       FadeIn(REDRAW_FIELD);
3592   }
3593   else
3594   {
3595     PlayMenuSoundIfLoop();
3596   }
3597 }
3598
3599 static void DrawInfoScreen_Program(void)
3600 {
3601   int font_title = MENU_INFO_FONT_TITLE;
3602   int font_head  = MENU_INFO_FONT_HEAD;
3603   int font_text  = MENU_INFO_FONT_TEXT;
3604   int font_foot  = MENU_INFO_FONT_FOOT;
3605   int spacing_title = menu.headline1_spacing_info[info_mode];
3606   int spacing_head  = menu.headline2_spacing_info[info_mode];
3607   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3608   int spacing_line  = menu.line_spacing_info[info_mode];
3609   int ystep_title = getMenuTextStep(spacing_title, font_title);
3610   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3611   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3612   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3613   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3614   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3615
3616   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3617
3618   FadeOut(REDRAW_FIELD);
3619
3620   ClearField();
3621   DrawHeadline();
3622
3623   DrawTextSCentered(ystart, font_title, "Program Information:");
3624   ystart += ystep_title;
3625
3626   DrawTextSCentered(ystart, font_head,
3627                     "This game is Freeware!");
3628   ystart += ystep_head;
3629   DrawTextSCentered(ystart, font_head,
3630                     "If you like it, send e-mail to:");
3631   ystart += ystep_head;
3632   DrawTextSCentered(ystart, font_text,
3633                     setup.internal.program_email);
3634   ystart += ystep_para;
3635
3636   DrawTextSCentered(ystart, font_head,
3637                     "More information and levels:");
3638   ystart += ystep_head;
3639   DrawTextSCentered(ystart, font_text,
3640                     setup.internal.program_website);
3641   ystart += ystep_para;
3642
3643   DrawTextSCentered(ystart, font_head,
3644                     "If you have created new levels,");
3645   ystart += ystep_line;
3646   DrawTextSCentered(ystart, font_head,
3647                     "send them to me to include them!");
3648   ystart += ystep_head;
3649   DrawTextSCentered(ystart, font_head,
3650                     ":-)");
3651
3652   DrawTextSCentered(ybottom, font_foot,
3653                     "Press any key or button for info menu");
3654
3655   FadeIn(REDRAW_FIELD);
3656 }
3657
3658 void HandleInfoScreen_Program(int button)
3659 {
3660   if (button == MB_MENU_LEAVE)
3661   {
3662     PlaySound(SND_MENU_ITEM_SELECTING);
3663
3664     info_mode = INFO_MODE_MAIN;
3665     DrawInfoScreen();
3666
3667     return;
3668   }
3669   else if (button == MB_MENU_CHOICE)
3670   {
3671     PlaySound(SND_MENU_ITEM_SELECTING);
3672
3673     FadeMenuSoundsAndMusic();
3674
3675     info_mode = INFO_MODE_MAIN;
3676     DrawInfoScreen();
3677   }
3678   else
3679   {
3680     PlayMenuSoundIfLoop();
3681   }
3682 }
3683
3684 static void DrawInfoScreen_Version(void)
3685 {
3686   int font_title = MENU_INFO_FONT_TITLE;
3687   int font_head  = MENU_INFO_FONT_HEAD;
3688   int font_text  = MENU_INFO_FONT_TEXT;
3689   int font_foot  = MENU_INFO_FONT_FOOT;
3690   int spacing_title = menu.headline1_spacing_info[info_mode];
3691   int spacing_head  = menu.headline2_spacing_info[info_mode];
3692   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3693   int spacing_line  = menu.line_spacing_info[info_mode];
3694   int xstep = getFontWidth(font_text);
3695   int ystep_title = getMenuTextStep(spacing_title, font_title);
3696   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3697   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3698   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3699   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3700   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3701   int xstart1 = mSX - SX + 2 * xstep;
3702   int xstart2 = mSX - SX + 18 * xstep;
3703   int xstart3 = mSX - SX + 28 * xstep;
3704   SDL_version sdl_version_compiled;
3705   const SDL_version *sdl_version_linked;
3706   int driver_name_len = 10;
3707   SDL_version sdl_version_linked_ext;
3708   const char *driver_name = NULL;
3709
3710   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3711
3712   FadeOut(REDRAW_FIELD);
3713
3714   ClearField();
3715   DrawHeadline();
3716
3717   DrawTextSCentered(ystart, font_title, "Version Information:");
3718   ystart += ystep_title;
3719
3720   DrawTextF(xstart1, ystart, font_head, "Name");
3721   DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3722   ystart += ystep_line;
3723
3724   if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3725   {
3726     DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3727     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3728     ystart += ystep_line;
3729
3730     DrawTextF(xstart1, ystart, font_head, "Version (real)");
3731     DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3732     ystart += ystep_line;
3733   }
3734   else
3735   {
3736     DrawTextF(xstart1, ystart, font_head, "Version");
3737     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3738     ystart += ystep_line;
3739   }
3740
3741   DrawTextF(xstart1, ystart, font_head, "Platform");
3742   DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3743             PLATFORM_STRING,
3744             PLATFORM_XX_BIT_STRING);
3745   ystart += ystep_line;
3746
3747   DrawTextF(xstart1, ystart, font_head, "Target");
3748   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3749   ystart += ystep_line;
3750
3751   DrawTextF(xstart1, ystart, font_head, "Source date");
3752   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3753   ystart += ystep_line;
3754
3755   DrawTextF(xstart1, ystart, font_head, "Commit hash");
3756   DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3757   ystart += ystep_para;
3758
3759   DrawTextF(xstart1, ystart, font_head, "Library");
3760   DrawTextF(xstart2, ystart, font_head, "compiled");
3761   DrawTextF(xstart3, ystart, font_head, "linked");
3762   ystart += ystep_head;
3763
3764   SDL_VERSION(&sdl_version_compiled);
3765   SDL_GetVersion(&sdl_version_linked_ext);
3766   sdl_version_linked = &sdl_version_linked_ext;
3767
3768   DrawTextF(xstart1, ystart, font_text, "SDL");
3769   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3770             sdl_version_compiled.major,
3771             sdl_version_compiled.minor,
3772             sdl_version_compiled.patch);
3773   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3774             sdl_version_linked->major,
3775             sdl_version_linked->minor,
3776             sdl_version_linked->patch);
3777   ystart += ystep_line;
3778
3779   SDL_IMAGE_VERSION(&sdl_version_compiled);
3780   sdl_version_linked = IMG_Linked_Version();
3781
3782   DrawTextF(xstart1, ystart, font_text, "SDL_image");
3783   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3784             sdl_version_compiled.major,
3785             sdl_version_compiled.minor,
3786             sdl_version_compiled.patch);
3787   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3788             sdl_version_linked->major,
3789             sdl_version_linked->minor,
3790             sdl_version_linked->patch);
3791   ystart += ystep_line;
3792
3793   SDL_MIXER_VERSION(&sdl_version_compiled);
3794   sdl_version_linked = Mix_Linked_Version();
3795
3796   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3797   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3798             sdl_version_compiled.major,
3799             sdl_version_compiled.minor,
3800             sdl_version_compiled.patch);
3801   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3802             sdl_version_linked->major,
3803             sdl_version_linked->minor,
3804             sdl_version_linked->patch);
3805   ystart += ystep_line;
3806
3807   SDL_NET_VERSION(&sdl_version_compiled);
3808   sdl_version_linked = SDLNet_Linked_Version();
3809
3810   DrawTextF(xstart1, ystart, font_text, "SDL_net");
3811   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3812             sdl_version_compiled.major,
3813             sdl_version_compiled.minor,
3814             sdl_version_compiled.patch);
3815   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3816             sdl_version_linked->major,
3817             sdl_version_linked->minor,
3818             sdl_version_linked->patch);
3819   ystart += ystep_para;
3820
3821   DrawTextF(xstart1, ystart, font_head, "Driver");
3822   DrawTextF(xstart2, ystart, font_head, "Requested");
3823   DrawTextF(xstart3, ystart, font_head, "Used");
3824   ystart += ystep_head;
3825
3826   driver_name =
3827     getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3828
3829   DrawTextF(xstart1, ystart, font_text, "Render Driver");
3830   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3831   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3832   ystart += ystep_line;
3833
3834   driver_name =
3835     getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3836
3837   DrawTextF(xstart1, ystart, font_text, "Video Driver");
3838   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3839   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3840   ystart += ystep_line;
3841
3842   driver_name =
3843     getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3844
3845   DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3846   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3847   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3848
3849   DrawTextSCentered(ybottom, font_foot,
3850                     "Press any key or button for info menu");
3851
3852   FadeIn(REDRAW_FIELD);
3853 }
3854
3855 void HandleInfoScreen_Version(int button)
3856 {
3857   if (button == MB_MENU_LEAVE)
3858   {
3859     PlaySound(SND_MENU_ITEM_SELECTING);
3860
3861     info_mode = INFO_MODE_MAIN;
3862     DrawInfoScreen();
3863
3864     return;
3865   }
3866   else if (button == MB_MENU_CHOICE)
3867   {
3868     PlaySound(SND_MENU_ITEM_SELECTING);
3869
3870     FadeMenuSoundsAndMusic();
3871
3872     info_mode = INFO_MODE_MAIN;
3873     DrawInfoScreen();
3874   }
3875   else
3876   {
3877     PlayMenuSoundIfLoop();
3878   }
3879 }
3880
3881 static void DrawInfoScreen_LevelSet(void)
3882 {
3883   struct TitleMessageInfo *tmi = &readme;
3884   char *filename = getLevelSetInfoFilename();
3885   char *title = "Level Set Information:";
3886   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3887   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3888
3889   if (filename == NULL)
3890   {
3891     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3892
3893     return;
3894   }
3895
3896   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3897
3898   FadeOut(REDRAW_FIELD);
3899
3900   ClearField();
3901   DrawHeadline();
3902
3903   DrawTextSCentered(ystart, FONT_TEXT_1, title);
3904
3905   // if x position set to "-1", automatically determine by playfield width
3906   if (tmi->x == -1)
3907     tmi->x = SXSIZE / 2;
3908
3909   // if y position set to "-1", use static default value
3910   if (tmi->y == -1)
3911     tmi->y = 150;
3912
3913   // if width set to "-1", automatically determine by playfield width
3914   if (tmi->width == -1)
3915     tmi->width = SXSIZE - 2 * TILEX;
3916
3917   // if height set to "-1", automatically determine by playfield height
3918   if (tmi->height == -1)
3919     tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3920
3921   // if chars set to "-1", automatically determine by text and font width
3922   if (tmi->chars == -1)
3923     tmi->chars = tmi->width / getFontWidth(tmi->font);
3924   else
3925     tmi->width = tmi->chars * getFontWidth(tmi->font);
3926
3927   // if lines set to "-1", automatically determine by text and font height
3928   if (tmi->lines == -1)
3929     tmi->lines = tmi->height / getFontHeight(tmi->font);
3930   else
3931     tmi->height = tmi->lines * getFontHeight(tmi->font);
3932
3933   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3934                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3935                tmi->autowrap, tmi->centered, tmi->parse_comments);
3936
3937   DrawTextSCentered(ybottom, FONT_TEXT_4,
3938                     "Press any key or button for info menu");
3939
3940   FadeIn(REDRAW_FIELD);
3941 }
3942
3943 static void HandleInfoScreen_LevelSet(int button)
3944 {
3945   if (button == MB_MENU_LEAVE)
3946   {
3947     PlaySound(SND_MENU_ITEM_SELECTING);
3948
3949     info_mode = INFO_MODE_MAIN;
3950     DrawInfoScreen();
3951
3952     return;
3953   }
3954   else if (button == MB_MENU_CHOICE)
3955   {
3956     PlaySound(SND_MENU_ITEM_SELECTING);
3957
3958     FadeMenuSoundsAndMusic();
3959
3960     info_mode = INFO_MODE_MAIN;
3961     DrawInfoScreen();
3962   }
3963   else
3964   {
3965     PlayMenuSoundIfLoop();
3966   }
3967 }
3968
3969 static void DrawInfoScreen(void)
3970 {
3971   if (info_mode == INFO_MODE_TITLE)
3972     DrawInfoScreen_TitleScreen();
3973   else if (info_mode == INFO_MODE_ELEMENTS)
3974     DrawInfoScreen_Elements();
3975   else if (info_mode == INFO_MODE_MUSIC)
3976     DrawInfoScreen_Music();
3977   else if (info_mode == INFO_MODE_CREDITS)
3978     DrawInfoScreen_Credits();
3979   else if (info_mode == INFO_MODE_PROGRAM)
3980     DrawInfoScreen_Program();
3981   else if (info_mode == INFO_MODE_VERSION)
3982     DrawInfoScreen_Version();
3983   else if (info_mode == INFO_MODE_LEVELSET)
3984     DrawInfoScreen_LevelSet();
3985   else
3986     DrawInfoScreen_Main();
3987
3988   if (info_mode != INFO_MODE_MAIN &&
3989       info_mode != INFO_MODE_TITLE &&
3990       info_mode != INFO_MODE_MUSIC)
3991     PlayMenuSoundsAndMusic();
3992 }
3993
3994 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3995 {
3996   if (info_mode == INFO_MODE_TITLE)
3997     HandleInfoScreen_TitleScreen(button);
3998   else if (info_mode == INFO_MODE_ELEMENTS)
3999     HandleInfoScreen_Elements(button);
4000   else if (info_mode == INFO_MODE_MUSIC)
4001     HandleInfoScreen_Music(button);
4002   else if (info_mode == INFO_MODE_CREDITS)
4003     HandleInfoScreen_Credits(button);
4004   else if (info_mode == INFO_MODE_PROGRAM)
4005     HandleInfoScreen_Program(button);
4006   else if (info_mode == INFO_MODE_VERSION)
4007     HandleInfoScreen_Version(button);
4008   else if (info_mode == INFO_MODE_LEVELSET)
4009     HandleInfoScreen_LevelSet(button);
4010   else
4011     HandleInfoScreen_Main(mx, my, dx, dy, button);
4012 }
4013
4014
4015 // ============================================================================
4016 // type name functions
4017 // ============================================================================
4018
4019 static TreeInfo *type_name_node = NULL;
4020 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4021
4022 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4023                               boolean active)
4024 {
4025   char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4026   int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4027   int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4028   int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4029   int font_width = getFontWidth(font_nr);
4030
4031   DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4032
4033   sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4034
4035   pos->width = strlen(text) * font_width;
4036   sx = mSX + ALIGNED_TEXT_XPOS(pos);
4037
4038   DrawText(sx, sy, text, font_nr);
4039 }
4040
4041 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4042 {
4043   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4044
4045   *pos = *mci->pos_input;
4046
4047   if (setup.multiple_users)
4048   {
4049     TreeInfo *ti = player_name_current;
4050     int first_entry = ti->cl_first;
4051     int entry_pos = first_entry + ti->cl_cursor;
4052     TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4053     int xpos = MENU_SCREEN_START_XPOS;
4054     int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4055     int font_width = getFontWidth(pos->font);
4056
4057     type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4058
4059     strcpy(name, type_name_node->name);
4060
4061     pos->x = xpos * font_width;
4062     pos->y = ypos * font_width;
4063     pos->width = MAX_PLAYER_NAME_LEN * font_width;
4064   }
4065   else
4066   {
4067     strcpy(name, setup.player_name);
4068   }
4069
4070   strcpy(type_name_last, name);
4071
4072   if (strEqual(name, EMPTY_PLAYER_NAME))
4073     strcpy(name, "");
4074
4075   *xpos = strlen(name);
4076 }
4077
4078 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4079                               boolean success)
4080 {
4081   TreeInfo *node = type_name_node;
4082
4083   if (!success)
4084     strcpy(name, type_name_last);
4085
4086   if (strEqual(name, ""))
4087     strcpy(name, EMPTY_PLAYER_NAME);
4088
4089   if (setup.multiple_users)
4090   {
4091     if (node == NULL)           // should not happen
4092       return;
4093
4094     if (success)
4095       node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4096
4097     pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
4098   }
4099
4100   if (!success)
4101     return;
4102
4103   if (strEqual(name, type_name_last))
4104     return;
4105
4106   int last_user_nr = user.nr;
4107
4108   if (setup.multiple_users)
4109   {
4110     int edit_user_nr = posTreeInfo(node);
4111
4112     // change name of edited user in global list of user names
4113     setString(&global.user_names[edit_user_nr], name);
4114
4115     // change name of edited user in local menu tree structure
4116     setString(&node->name, name);
4117     setString(&node->name_sorting, name);
4118
4119     // save setup of currently active user (may differ from edited user)
4120     SaveSetup();
4121
4122     // temporarily change active user to edited user
4123     user.nr = edit_user_nr;
4124
4125     // load setup of edited user
4126     LoadSetup();
4127   }
4128
4129   // change name of edited user in setup structure
4130   strcpy(setup.player_name, name);
4131
4132   // save setup of edited user
4133   SaveSetup();
4134
4135   if (setup.multiple_users)
4136   {
4137     // restore currently active user
4138     user.nr = last_user_nr;
4139
4140     // restore setup of currently active user
4141     LoadSetup();
4142   }
4143 }
4144
4145 static void HandleTypeNameExt(boolean initialize, Key key)
4146 {
4147   static struct TextPosInfo pos_name = { 0 };
4148   static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4149   static int xpos = 0;
4150
4151   if (initialize)
4152     getTypeNameValues(name, &pos_name, &xpos);
4153
4154   struct TextPosInfo *pos = &pos_name;
4155   int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4156   int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4157   char key_char = getValidConfigValueChar(getCharFromKey(key));
4158   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4159   boolean is_active = TRUE;
4160
4161   if (initialize)
4162   {
4163     StartTextInput(sx, sy, pos->width, pos->height);
4164   }
4165   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4166   {
4167     name[xpos] = key_char;
4168     name[xpos + 1] = 0;
4169
4170     xpos++;
4171   }
4172   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4173   {
4174     xpos--;
4175
4176     name[xpos] = 0;
4177   }
4178   else if (key == KSYM_Return)
4179   {
4180     setTypeNameValues(name, pos, TRUE);
4181
4182     is_active = FALSE;
4183   }
4184   else if (key == KSYM_Escape)
4185   {
4186     setTypeNameValues(name, pos, FALSE);
4187
4188     is_active = FALSE;
4189   }
4190
4191   drawTypeNameText(name, pos, is_active);
4192
4193   if (!is_active)
4194   {
4195     StopTextInput();
4196
4197     SetGameStatus(game_status_last_screen);
4198   }
4199 }
4200
4201 static void DrawTypeName(void)
4202 {
4203   HandleTypeNameExt(TRUE, 0);
4204 }
4205
4206 void HandleTypeName(Key key)
4207 {
4208   HandleTypeNameExt(FALSE, key);
4209 }
4210
4211
4212 // ============================================================================
4213 // tree menu functions
4214 // ============================================================================
4215
4216 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4217 {
4218   if (game_status != GAME_MODE_SETUP ||
4219       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4220     return 0;
4221
4222   int max_text_size = 0;
4223   TreeInfo *node;
4224
4225   for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4226     max_text_size = MAX(max_text_size, strlen(node->name));
4227
4228   int num_entries = numTreeInfoInGroup(ti);
4229   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4230   int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4231   int button_width = SC_MENUBUTTON_XSIZE;
4232   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4233   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4234   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4235   int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4236   int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4237   int align_xoffset = MAX(0, align_xoffset_raw);
4238
4239   return align_xoffset;
4240 }
4241
4242 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4243 {
4244   if (game_status != GAME_MODE_SETUP ||
4245       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4246     return 0;
4247
4248   int num_entries = numTreeInfoInGroup(ti);
4249   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4250   int font_height = getFontHeight(FONT_TEXT_1);
4251   int text_height = font_height * num_page_entries;
4252   int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4253   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4254   int y = ALIGNED_YPOS(0, page_height, align) * -1;
4255   int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4256   int align_yoffset = MAX(0, align_yoffset_raw);
4257
4258   return align_yoffset;
4259 }
4260
4261 static void DrawChooseTree(TreeInfo **ti_ptr)
4262 {
4263   int fade_mask = REDRAW_FIELD;
4264
4265   if (CheckFadeAll())
4266     fade_mask = REDRAW_ALL;
4267
4268   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4269   {
4270     SetGameStatus(GAME_MODE_MAIN);
4271
4272     DrawMainMenu();
4273
4274     return;
4275   }
4276
4277   UnmapAllGadgets();
4278
4279   FreeScreenGadgets();
4280   CreateScreenGadgets();
4281
4282   FadeOut(fade_mask);
4283
4284   // needed if different viewport properties defined for choosing level (set)
4285   ChangeViewportPropertiesIfNeeded();
4286
4287   if (game_status == GAME_MODE_NAMES)
4288     SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4289   else if (game_status == GAME_MODE_LEVELNR)
4290     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4291   else if (game_status == GAME_MODE_LEVELS)
4292     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4293
4294   ClearField();
4295
4296   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4297
4298   MapScreenTreeGadgets(*ti_ptr);
4299   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4300
4301   DrawMaskedBorder(fade_mask);
4302
4303   FadeIn(fade_mask);
4304 }
4305
4306 static void drawChooseTreeList(int first_entry, int num_page_entries,
4307                                TreeInfo *ti)
4308 {
4309   int num_entries = numTreeInfoInGroup(ti);
4310   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4311   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4312   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4313   int font_nr = FONT_TEXT_1;
4314   int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4315   int i;
4316   char *title_string = NULL;
4317   int yoffset_sets = MENU_TITLE1_YPOS;
4318   int yoffset_setup = 16;
4319   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4320                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4321
4322   title_string = ti->infotext;
4323
4324   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4325
4326   clearMenuListArea();
4327
4328   for (i = 0; i < num_page_entries; i++)
4329   {
4330     TreeInfo *node, *node_first;
4331     int entry_pos = first_entry + i;
4332     int xpos = MENU_SCREEN_START_XPOS;
4333     int ypos = MENU_SCREEN_START_YPOS + i;
4334     int startx = amSX + xpos * 32;
4335     int starty = amSY + ypos * 32;
4336     int startx_text = startx + font_xoffset;
4337     int endx_text = amSX + screen_width;
4338     int max_text_size = endx_text - startx_text;
4339     int max_buffer_len = max_text_size / getFontWidth(font_nr);
4340     char buffer[max_buffer_len + 1];
4341
4342     node_first = getTreeInfoFirstGroupEntry(ti);
4343     node = getTreeInfoFromPos(node_first, entry_pos);
4344
4345     strncpy(buffer, node->name, max_buffer_len);
4346     buffer[max_buffer_len] = '\0';
4347
4348     DrawText(startx, starty, buffer, font_nr + node->color);
4349
4350     if (node->parent_link)
4351       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4352     else if (node->level_group)
4353       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4354     else
4355       initCursor(i, IMG_MENU_BUTTON);
4356
4357     if (game_status == GAME_MODE_NAMES)
4358       drawChooseTreeEdit(i, FALSE);
4359   }
4360
4361   redraw_mask |= REDRAW_FIELD;
4362 }
4363
4364 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4365 {
4366   TreeInfo *node, *node_first;
4367   int x, last_redraw_mask = redraw_mask;
4368   int ypos = MENU_TITLE2_YPOS;
4369   int font_nr = FONT_TITLE_2;
4370
4371   if (ti->type == TREE_TYPE_LEVEL_NR)
4372     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4373
4374   if (ti->type != TREE_TYPE_LEVEL_DIR)
4375     return;
4376
4377   node_first = getTreeInfoFirstGroupEntry(ti);
4378   node = getTreeInfoFromPos(node_first, entry_pos);
4379
4380   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4381
4382   if (node->parent_link)
4383     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4384                       node->node_parent->name);
4385   else if (node->level_group)
4386     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4387                       node->name);
4388   else if (ti->type == TREE_TYPE_LEVEL_DIR)
4389     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4390                       node->levels, (node->levels > 1 ? "levels" : "level"),
4391                       node->class_desc);
4392
4393   // let BackToFront() redraw only what is needed
4394   redraw_mask = last_redraw_mask;
4395   for (x = 0; x < SCR_FIELDX; x++)
4396     MarkTileDirty(x, 1);
4397 }
4398
4399 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4400                              TreeInfo **ti_ptr)
4401 {
4402   TreeInfo *ti = *ti_ptr;
4403   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4404   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4405   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4406   int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4407   int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4408   int x = 0;
4409   int y = ti->cl_cursor;
4410   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4411   int num_entries = numTreeInfoInGroup(ti);
4412   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4413   boolean position_set_by_scrollbar = (dx == 999);
4414
4415   if (button == MB_MENU_INITIALIZE)
4416   {
4417     int num_entries = numTreeInfoInGroup(ti);
4418     int entry_pos = posTreeInfo(ti);
4419
4420     align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4421     align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4422
4423     if (ti->cl_first == -1)
4424     {
4425       // only on initialization
4426       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4427       ti->cl_cursor = entry_pos - ti->cl_first;
4428     }
4429     else if (ti->cl_cursor >= num_page_entries ||
4430              (num_entries > num_page_entries &&
4431               num_entries - ti->cl_first < num_page_entries))
4432     {
4433       // only after change of list size (by custom graphic configuration)
4434       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4435       ti->cl_cursor = entry_pos - ti->cl_first;
4436     }
4437
4438     if (position_set_by_scrollbar)
4439       ti->cl_first = dy;
4440     else
4441       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4442                                 ti->cl_first, ti);
4443
4444     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4445     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4446     drawChooseTreeCursor(ti->cl_cursor, TRUE);
4447
4448     return;
4449   }
4450   else if (button == MB_MENU_LEAVE)
4451   {
4452     FadeSetLeaveMenu();
4453
4454     PlaySound(SND_MENU_ITEM_SELECTING);
4455
4456     if (ti->node_parent)
4457     {
4458       *ti_ptr = ti->node_parent;
4459       DrawChooseTree(ti_ptr);
4460     }
4461     else if (game_status == GAME_MODE_SETUP)
4462     {
4463       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4464           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4465           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4466         execSetupGame();
4467       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4468                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4469                setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4470                setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4471         execSetupGraphics();
4472       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4473                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4474                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4475         execSetupSound();
4476       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4477                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4478                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4479                setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4480                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4481                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4482                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4483                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4484         execSetupTouch();
4485       else
4486         execSetupArtwork();
4487     }
4488     else
4489     {
4490       if (game_status == GAME_MODE_LEVELNR)
4491       {
4492         int new_level_nr = atoi(level_number_current->identifier);
4493
4494         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4495       }
4496
4497       SetGameStatus(GAME_MODE_MAIN);
4498
4499       DrawMainMenu();
4500     }
4501
4502     return;
4503   }
4504
4505   if (mx || my)         // mouse input
4506   {
4507     x = (mx - amSX) / 32;
4508     y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4509
4510     if (game_status == GAME_MODE_NAMES)
4511       drawChooseTreeEdit(ti->cl_cursor, FALSE);
4512   }
4513   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
4514   {
4515     // move cursor instead of scrolling when already at start/end of list
4516     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4517       dy = -1;
4518     else if (dy == +1 * SCROLL_LINE &&
4519              ti->cl_first + num_page_entries == num_entries)
4520       dy = 1;
4521
4522     // handle scrolling screen one line or page
4523     if (ti->cl_cursor + dy < 0 ||
4524         ti->cl_cursor + dy > num_page_entries - 1)
4525     {
4526       boolean redraw = FALSE;
4527
4528       if (ABS(dy) == SCROLL_PAGE)
4529         step = num_page_entries - 1;
4530
4531       if (dy < 0 && ti->cl_first > 0)
4532       {
4533         // scroll page/line up
4534
4535         ti->cl_first -= step;
4536         if (ti->cl_first < 0)
4537           ti->cl_first = 0;
4538
4539         redraw = TRUE;
4540       }
4541       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4542       {
4543         // scroll page/line down
4544
4545         ti->cl_first += step;
4546         if (ti->cl_first + num_page_entries > num_entries)
4547           ti->cl_first = MAX(0, num_entries - num_page_entries);
4548
4549         redraw = TRUE;
4550       }
4551
4552       if (redraw)
4553       {
4554         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4555         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4556         drawChooseTreeCursor(ti->cl_cursor, TRUE);
4557
4558         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4559                                   ti->cl_first, ti);
4560       }
4561
4562       return;
4563     }
4564
4565     // handle moving cursor one line
4566     y = ti->cl_cursor + dy;
4567   }
4568
4569   if (dx == 1)
4570   {
4571     TreeInfo *node_first, *node_cursor;
4572     int entry_pos = ti->cl_first + y;
4573
4574     node_first = getTreeInfoFirstGroupEntry(ti);
4575     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4576
4577     if (node_cursor->node_group)
4578     {
4579       FadeSetEnterMenu();
4580
4581       PlaySound(SND_MENU_ITEM_SELECTING);
4582
4583       node_cursor->cl_first = ti->cl_first;
4584       node_cursor->cl_cursor = ti->cl_cursor;
4585       *ti_ptr = node_cursor->node_group;
4586       DrawChooseTree(ti_ptr);
4587
4588       return;
4589     }
4590   }
4591   else if (dx == -1 && ti->node_parent)
4592   {
4593     FadeSetLeaveMenu();
4594
4595     PlaySound(SND_MENU_ITEM_SELECTING);
4596
4597     *ti_ptr = ti->node_parent;
4598     DrawChooseTree(ti_ptr);
4599
4600     return;
4601   }
4602
4603   if (!anyScrollbarGadgetActive() &&
4604       IN_VIS_MENU(x, y) &&
4605       mx < mx_right_border &&
4606       y >= 0 && y < num_page_entries)
4607   {
4608     if (button)
4609     {
4610       if (game_status == GAME_MODE_NAMES)
4611       {
4612         if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4613           drawChooseTreeEdit(y, TRUE);
4614       }
4615
4616       if (y != ti->cl_cursor)
4617       {
4618         PlaySound(SND_MENU_ITEM_ACTIVATING);
4619
4620         drawChooseTreeCursor(ti->cl_cursor, FALSE);
4621         drawChooseTreeCursor(y, TRUE);
4622         drawChooseTreeInfo(ti->cl_first + y, ti);
4623
4624         ti->cl_cursor = y;
4625       }
4626       else if (dx < 0)
4627       {
4628         if (game_status == GAME_MODE_SETUP)
4629         {
4630           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4631               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4632               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4633             execSetupGame();
4634           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4635                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4636                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4637                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4638             execSetupGraphics();
4639           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4640                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4641                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4642             execSetupSound();
4643           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4644                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4645                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4646                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4647                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4648                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4649                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4650                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4651             execSetupTouch();
4652           else
4653             execSetupArtwork();
4654         }
4655       }
4656     }
4657     else
4658     {
4659       TreeInfo *node_first, *node_cursor;
4660       int entry_pos = ti->cl_first + y;
4661
4662       PlaySound(SND_MENU_ITEM_SELECTING);
4663
4664       node_first = getTreeInfoFirstGroupEntry(ti);
4665       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4666
4667       if (node_cursor->node_group)
4668       {
4669         FadeSetEnterMenu();
4670
4671         node_cursor->cl_first = ti->cl_first;
4672         node_cursor->cl_cursor = ti->cl_cursor;
4673         *ti_ptr = node_cursor->node_group;
4674         DrawChooseTree(ti_ptr);
4675       }
4676       else if (node_cursor->parent_link)
4677       {
4678         FadeSetLeaveMenu();
4679
4680         *ti_ptr = node_cursor->node_parent;
4681         DrawChooseTree(ti_ptr);
4682       }
4683       else
4684       {
4685         FadeSetEnterMenu();
4686
4687         node_cursor->cl_first = ti->cl_first;
4688         node_cursor->cl_cursor = ti->cl_cursor;
4689         *ti_ptr = node_cursor;
4690
4691         if (ti->type == TREE_TYPE_LEVEL_DIR)
4692         {
4693           LoadLevelSetup_SeriesInfo();
4694
4695           SaveLevelSetup_LastSeries();
4696           SaveLevelSetup_SeriesInfo();
4697           TapeErase();
4698         }
4699
4700         if (game_status == GAME_MODE_SETUP)
4701         {
4702           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4703               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4704               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4705             execSetupGame();
4706           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4707                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4708                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4709                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4710             execSetupGraphics();
4711           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4712                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4713                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4714             execSetupSound();
4715           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4716                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4717                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4718                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4719                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4720                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4721                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4722                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4723             execSetupTouch();
4724           else
4725             execSetupArtwork();
4726         }
4727         else
4728         {
4729           if (game_status == GAME_MODE_LEVELNR)
4730           {
4731             int new_level_nr = atoi(level_number_current->identifier);
4732
4733             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4734           }
4735           else if (game_status == GAME_MODE_NAMES)
4736           {
4737             if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4738             {
4739               SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4740
4741               DrawTypeName();
4742
4743               return;
4744             }
4745
4746             // change active user to selected user
4747             user.nr = entry_pos;
4748
4749             // save number of new active user
4750             SaveUserSetup();
4751
4752             // load setup of new active user
4753             LoadSetup();
4754
4755             // load last level set of new active user
4756             LoadLevelSetup_LastSeries();
4757             LoadLevelSetup_SeriesInfo();
4758
4759             TapeErase();
4760
4761             ToggleFullscreenIfNeeded();
4762             ChangeWindowScalingIfNeeded();
4763
4764             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4765             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4766             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4767           }
4768
4769           SetGameStatus(GAME_MODE_MAIN);
4770
4771           DrawMainMenu();
4772         }
4773       }
4774     }
4775   }
4776 }
4777
4778 void DrawChoosePlayerName(void)
4779 {
4780   int i;
4781
4782   FadeMenuSoundsAndMusic();
4783
4784   if (player_name != NULL)
4785   {
4786     freeTreeInfo(player_name);
4787
4788     player_name = NULL;
4789   }
4790
4791   for (i = 0; i < MAX_PLAYER_NAMES; i++)
4792   {
4793     boolean team_mode = (!network.enabled && setup.team_mode);
4794     int tree_type = (team_mode ? TREE_TYPE_PLAYER_TEAM : TREE_TYPE_PLAYER_NAME);
4795     TreeInfo *ti = newTreeInfo_setDefaults(tree_type);
4796     char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4797     int value = i;
4798
4799     ti->node_top = &player_name;
4800     ti->sort_priority = 10000 + value;
4801     ti->color = FC_RED;
4802
4803     if (strEqual(global.user_names[i], EMPTY_PLAYER_NAME))
4804       ti->color = FC_BLUE;
4805
4806     snprintf(identifier, sizeof(identifier), "%d", value);
4807     snprintf(name, sizeof(name), "%s", global.user_names[i]);
4808
4809     setString(&ti->identifier, identifier);
4810     setString(&ti->name, name);
4811     setString(&ti->name_sorting, name);
4812
4813     pushTreeInfo(&player_name, ti);
4814   }
4815
4816   // sort player entries by player number
4817   sortTreeInfo(&player_name);
4818
4819   // set current player entry to selected player entry
4820   player_name_current =
4821     getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4822
4823   // if that fails, set current player name to first available name
4824   if (player_name_current == NULL)
4825     player_name_current = player_name;
4826
4827   DrawChooseTree(&player_name_current);
4828
4829   PlayMenuSoundsAndMusic();
4830 }
4831
4832 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4833 {
4834   HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4835 }
4836
4837 void DrawChooseLevelSet(void)
4838 {
4839   FadeMenuSoundsAndMusic();
4840
4841   DrawChooseTree(&leveldir_current);
4842
4843   PlayMenuSoundsAndMusic();
4844 }
4845
4846 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4847 {
4848   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4849 }
4850
4851 void DrawChooseLevelNr(void)
4852 {
4853   int i;
4854
4855   FadeMenuSoundsAndMusic();
4856
4857   if (level_number != NULL)
4858   {
4859     freeTreeInfo(level_number);
4860
4861     level_number = NULL;
4862   }
4863
4864   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4865   {
4866     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4867     char identifier[32], name[64];
4868     int value = i;
4869
4870     // temporarily load level info to get level name
4871     LoadLevelInfoOnly(i);
4872
4873     ti->node_top = &level_number;
4874     ti->sort_priority = 10000 + value;
4875     ti->color = (level.no_level_file ? FC_BLUE :
4876                  LevelStats_getSolved(i) ? FC_GREEN :
4877                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4878
4879     snprintf(identifier, sizeof(identifier), "%d", value);
4880     snprintf(name, sizeof(name), "%03d: %s", value,
4881              (level.no_level_file ? "(no file)" : level.name));
4882
4883     setString(&ti->identifier, identifier);
4884     setString(&ti->name, name);
4885     setString(&ti->name_sorting, name);
4886
4887     pushTreeInfo(&level_number, ti);
4888   }
4889
4890   // sort level number values to start with lowest level number
4891   sortTreeInfo(&level_number);
4892
4893   // set current level number to current level number
4894   level_number_current =
4895     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4896
4897   // if that also fails, set current level number to first available level
4898   if (level_number_current == NULL)
4899     level_number_current = level_number;
4900
4901   DrawChooseTree(&level_number_current);
4902
4903   PlayMenuSoundsAndMusic();
4904 }
4905
4906 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4907 {
4908   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4909 }
4910
4911 void DrawHallOfFame(int level_nr, int highlight_position)
4912 {
4913   int fade_mask = REDRAW_FIELD;
4914
4915   if (CheckFadeAll())
4916     fade_mask = REDRAW_ALL;
4917
4918   UnmapAllGadgets();
4919   FadeMenuSoundsAndMusic();
4920
4921   // (this is needed when called from GameEnd() after winning a game)
4922   KeyboardAutoRepeatOn();
4923
4924   // (this is needed when called from GameEnd() after winning a game)
4925   SetDrawDeactivationMask(REDRAW_NONE);
4926   SetDrawBackgroundMask(REDRAW_FIELD);
4927
4928   if (highlight_position < 0) 
4929     LoadScore(level_nr);
4930   else
4931     SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4932
4933   FadeSetEnterScreen();
4934
4935   FadeOut(fade_mask);
4936
4937   // needed if different viewport properties defined for scores
4938   ChangeViewportPropertiesIfNeeded();
4939
4940   PlayMenuSoundsAndMusic();
4941
4942   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4943
4944   HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4945
4946   DrawMaskedBorder(fade_mask);
4947
4948   FadeIn(fade_mask);
4949 }
4950
4951 static void drawHallOfFameList(int level_nr, int first_entry,
4952                                int highlight_position)
4953 {
4954   int i, j;
4955
4956   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4957   ClearField();
4958
4959   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4960   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4961                     "HighScores of Level %d", level_nr);
4962
4963   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4964   {
4965     int entry = first_entry + i;
4966     boolean active = (entry == highlight_position);
4967     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4968     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4969     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4970     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4971     int dxoff = getFontDrawOffsetX(font_nr1);
4972     int dx1 = 3 * getFontWidth(font_nr1);
4973     int dx2 = dx1 + getFontWidth(font_nr1);
4974     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4975     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4976     int sy = mSY + 64 + i * 32;
4977
4978     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4979     DrawText(mSX + dx1, sy, ".", font_nr1);
4980
4981     for (j = 0; j < num_dots; j++)
4982       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4983
4984     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4985       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4986
4987     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4988   }
4989
4990   redraw_mask |= REDRAW_FIELD;
4991 }
4992
4993 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4994 {
4995   static int level_nr = 0;
4996   static int first_entry = 0;
4997   static int highlight_position = 0;
4998   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4999
5000   if (button == MB_MENU_INITIALIZE)
5001   {
5002     level_nr = mx;
5003     first_entry = 0;
5004     highlight_position = my;
5005
5006     drawHallOfFameList(level_nr, first_entry, highlight_position);
5007
5008     return;
5009   }
5010
5011   if (ABS(dy) == SCROLL_PAGE)           // handle scrolling one page
5012     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5013
5014   if (dy < 0)
5015   {
5016     if (first_entry > 0)
5017     {
5018       first_entry -= step;
5019       if (first_entry < 0)
5020         first_entry = 0;
5021
5022       drawHallOfFameList(level_nr, first_entry, highlight_position);
5023     }
5024   }
5025   else if (dy > 0)
5026   {
5027     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5028     {
5029       first_entry += step;
5030       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5031         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5032
5033       drawHallOfFameList(level_nr, first_entry, highlight_position);
5034     }
5035   }
5036   else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5037   {
5038     PlaySound(SND_MENU_ITEM_SELECTING);
5039
5040     FadeSound(SND_BACKGROUND_SCORES);
5041
5042     if (button == MB_MENU_CHOICE &&
5043         game_status_last_screen == GAME_MODE_PLAYING &&
5044         setup.auto_play_next_level && setup.increment_levels &&
5045         level_nr < leveldir_current->last_level &&
5046         !network_playing)
5047     {
5048       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5049     }
5050     else
5051     {
5052       SetGameStatus(GAME_MODE_MAIN);
5053
5054       DrawMainMenu();
5055     }
5056   }
5057
5058   if (game_status == GAME_MODE_SCORES)
5059     PlayMenuSoundIfLoop();
5060 }
5061
5062
5063 // ============================================================================
5064 // setup screen functions
5065 // ============================================================================
5066
5067 static struct TokenInfo *setup_info;
5068 static int num_setup_info;      // number of setup entries shown on screen
5069 static int max_setup_info;      // total number of setup entries in list
5070
5071 static char *window_size_text;
5072 static char *scaling_type_text;
5073 static char *rendering_mode_text;
5074 static char *vsync_mode_text;
5075 static char *scroll_delay_text;
5076 static char *snapshot_mode_text;
5077 static char *game_speed_text;
5078 static char *network_server_text;
5079 static char *graphics_set_name;
5080 static char *sounds_set_name;
5081 static char *music_set_name;
5082 static char *volume_simple_text;
5083 static char *volume_loops_text;
5084 static char *volume_music_text;
5085 static char *touch_controls_text;
5086 static char *move_distance_text;
5087 static char *drop_distance_text;
5088 static char *transparency_text;
5089 static char *grid_size_text[2][2];
5090
5091 static void execSetupMain(void)
5092 {
5093   setup_mode = SETUP_MODE_MAIN;
5094
5095   DrawSetupScreen();
5096 }
5097
5098 static void execSetupGame_setGameSpeeds(boolean update_value)
5099 {
5100   if (setup.game_speed_extended)
5101   {
5102     game_speeds_list = game_speeds_list_extended;
5103     game_speeds      = game_speeds_extended;
5104   }
5105   else
5106   {
5107     game_speeds_list = game_speeds_list_normal;
5108     game_speeds      = game_speeds_normal;
5109   }
5110
5111   if (game_speeds == NULL)
5112   {
5113     int i;
5114
5115     for (i = 0; game_speeds_list[i].value != -1; i++)
5116     {
5117       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5118       char identifier[32], name[32];
5119       int value = game_speeds_list[i].value;
5120       char *text = game_speeds_list[i].text;
5121
5122       ti->node_top = &game_speeds;
5123       ti->sort_priority = 10000 - value;
5124
5125       sprintf(identifier, "%d", value);
5126       sprintf(name, "%s", text);
5127
5128       setString(&ti->identifier, identifier);
5129       setString(&ti->name, name);
5130       setString(&ti->name_sorting, name);
5131       setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5132
5133       pushTreeInfo(&game_speeds, ti);
5134     }
5135
5136     // sort game speed values to start with slowest game speed
5137     sortTreeInfo(&game_speeds);
5138
5139     update_value = TRUE;
5140   }
5141
5142   if (update_value)
5143   {
5144     // set current game speed to configured game speed value
5145     game_speed_current =
5146       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5147
5148     // if that fails, set current game speed to reliable default value
5149     if (game_speed_current == NULL)
5150       game_speed_current =
5151         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5152
5153     // if that also fails, set current game speed to first available speed
5154     if (game_speed_current == NULL)
5155       game_speed_current = game_speeds;
5156
5157     if (setup.game_speed_extended)
5158       game_speeds_extended = game_speeds;
5159     else
5160       game_speeds_normal = game_speeds;
5161   }
5162
5163   setup.game_frame_delay = atoi(game_speed_current->identifier);
5164
5165   // needed for displaying game speed text instead of identifier
5166   game_speed_text = game_speed_current->name;
5167 }
5168
5169 static void execSetupGame_setScrollDelays(void)
5170 {
5171   if (scroll_delays == NULL)
5172   {
5173     int i;
5174
5175     for (i = 0; scroll_delays_list[i].value != -1; i++)
5176     {
5177       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5178       char identifier[32], name[32];
5179       int value = scroll_delays_list[i].value;
5180       char *text = scroll_delays_list[i].text;
5181
5182       ti->node_top = &scroll_delays;
5183       ti->sort_priority = value;
5184
5185       sprintf(identifier, "%d", value);
5186       sprintf(name, "%s", text);
5187
5188       setString(&ti->identifier, identifier);
5189       setString(&ti->name, name);
5190       setString(&ti->name_sorting, name);
5191       setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5192
5193       pushTreeInfo(&scroll_delays, ti);
5194     }
5195
5196     // sort scroll delay values to start with lowest scroll delay value
5197     sortTreeInfo(&scroll_delays);
5198
5199     // set current scroll delay value to configured scroll delay value
5200     scroll_delay_current =
5201       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5202
5203     // if that fails, set current scroll delay to reliable default value
5204     if (scroll_delay_current == NULL)
5205       scroll_delay_current =
5206         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5207
5208     // if that also fails, set current scroll delay to first available value
5209     if (scroll_delay_current == NULL)
5210       scroll_delay_current = scroll_delays;
5211   }
5212
5213   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5214
5215   // needed for displaying scroll delay text instead of identifier
5216   scroll_delay_text = scroll_delay_current->name;
5217 }
5218
5219 static void execSetupGame_setSnapshotModes(void)
5220 {
5221   if (snapshot_modes == NULL)
5222   {
5223     int i;
5224
5225     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5226     {
5227       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5228       char identifier[32], name[32];
5229       char *value = snapshot_modes_list[i].value;
5230       char *text = snapshot_modes_list[i].text;
5231
5232       ti->node_top = &snapshot_modes;
5233       ti->sort_priority = i;
5234
5235       sprintf(identifier, "%s", value);
5236       sprintf(name, "%s", text);
5237
5238       setString(&ti->identifier, identifier);
5239       setString(&ti->name, name);
5240       setString(&ti->name_sorting, name);
5241       setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5242
5243       pushTreeInfo(&snapshot_modes, ti);
5244     }
5245
5246     // sort snapshot mode values to start with lowest snapshot mode value
5247     sortTreeInfo(&snapshot_modes);
5248
5249     // set current snapshot mode value to configured snapshot mode value
5250     snapshot_mode_current =
5251       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5252
5253     // if that fails, set current snapshot mode to reliable default value
5254     if (snapshot_mode_current == NULL)
5255       snapshot_mode_current =
5256         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5257
5258     // if that also fails, set current snapshot mode to first available value
5259     if (snapshot_mode_current == NULL)
5260       snapshot_mode_current = snapshot_modes;
5261   }
5262
5263   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5264
5265   // needed for displaying snapshot mode text instead of identifier
5266   snapshot_mode_text = snapshot_mode_current->name;
5267 }
5268
5269 static void execSetupGame_setNetworkServerText(void)
5270 {
5271   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5272   {
5273     strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5274   }
5275   else
5276   {
5277     strncpy(network_server_hostname, setup.network_server_hostname,
5278             MAX_SETUP_TEXT_INPUT_LEN);
5279     network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5280   }
5281
5282   // needed for displaying network server text instead of identifier
5283   network_server_text = network_server_hostname;
5284 }
5285
5286 static void execSetupGame(void)
5287 {
5288   boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5289
5290   execSetupGame_setGameSpeeds(FALSE);
5291   execSetupGame_setScrollDelays();
5292   execSetupGame_setSnapshotModes();
5293
5294   execSetupGame_setNetworkServerText();
5295
5296   setup_mode = SETUP_MODE_GAME;
5297
5298   DrawSetupScreen();
5299
5300   // check if vsync needs to be disabled for this game speed to work
5301   if (check_vsync_mode)
5302     DisableVsyncIfNeeded();
5303 }
5304
5305 static void execSetupChooseGameSpeed(void)
5306 {
5307   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5308
5309   DrawSetupScreen();
5310 }
5311
5312 static void execSetupChooseScrollDelay(void)
5313 {
5314   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5315
5316   DrawSetupScreen();
5317 }
5318
5319 static void execSetupChooseSnapshotMode(void)
5320 {
5321   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5322
5323   DrawSetupScreen();
5324 }
5325
5326 static void execSetupEngines(void)
5327 {
5328   setup_mode = SETUP_MODE_ENGINES;
5329
5330   DrawSetupScreen();
5331 }
5332
5333 static void execSetupEditor(void)
5334 {
5335   setup_mode = SETUP_MODE_EDITOR;
5336
5337   DrawSetupScreen();
5338 }
5339
5340 static void execSetupGraphics_setWindowSizes(boolean update_list)
5341 {
5342   if (window_sizes != NULL && update_list)
5343   {
5344     freeTreeInfo(window_sizes);
5345
5346     window_sizes = NULL;
5347   }
5348
5349   if (window_sizes == NULL)
5350   {
5351     boolean current_window_size_found = FALSE;
5352     int i;
5353
5354     for (i = 0; window_sizes_list[i].value != -1; i++)
5355     {
5356       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5357       char identifier[32], name[32];
5358       int value = window_sizes_list[i].value;
5359       char *text = window_sizes_list[i].text;
5360
5361       ti->node_top = &window_sizes;
5362       ti->sort_priority = value;
5363
5364       sprintf(identifier, "%d", value);
5365       sprintf(name, "%s", text);
5366
5367       setString(&ti->identifier, identifier);
5368       setString(&ti->name, name);
5369       setString(&ti->name_sorting, name);
5370       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5371
5372       pushTreeInfo(&window_sizes, ti);
5373
5374       if (value == setup.window_scaling_percent)
5375         current_window_size_found = TRUE;
5376     }
5377
5378     if (!current_window_size_found)
5379     {
5380       // add entry for non-preset window scaling value
5381
5382       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5383       char identifier[32], name[32];
5384       int value = setup.window_scaling_percent;
5385
5386       ti->node_top = &window_sizes;
5387       ti->sort_priority = value;
5388
5389       sprintf(identifier, "%d", value);
5390       sprintf(name, "%d %% (Current)", value);
5391
5392       setString(&ti->identifier, identifier);
5393       setString(&ti->name, name);
5394       setString(&ti->name_sorting, name);
5395       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5396
5397       pushTreeInfo(&window_sizes, ti);
5398     }
5399
5400     // sort window size values to start with lowest window size value
5401     sortTreeInfo(&window_sizes);
5402
5403     // set current window size value to configured window size value
5404     window_size_current =
5405       getTreeInfoFromIdentifier(window_sizes,
5406                                 i_to_a(setup.window_scaling_percent));
5407
5408     // if that fails, set current window size to reliable default value
5409     if (window_size_current == NULL)
5410       window_size_current =
5411         getTreeInfoFromIdentifier(window_sizes,
5412                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
5413
5414     // if that also fails, set current window size to first available value
5415     if (window_size_current == NULL)
5416       window_size_current = window_sizes;
5417   }
5418
5419   setup.window_scaling_percent = atoi(window_size_current->identifier);
5420
5421   // needed for displaying window size text instead of identifier
5422   window_size_text = window_size_current->name;
5423 }
5424
5425 static void execSetupGraphics_setScalingTypes(void)
5426 {
5427   if (scaling_types == NULL)
5428   {
5429     int i;
5430
5431     for (i = 0; scaling_types_list[i].value != NULL; i++)
5432     {
5433       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5434       char identifier[32], name[32];
5435       char *value = scaling_types_list[i].value;
5436       char *text = scaling_types_list[i].text;
5437
5438       ti->node_top = &scaling_types;
5439       ti->sort_priority = i;
5440
5441       sprintf(identifier, "%s", value);
5442       sprintf(name, "%s", text);
5443
5444       setString(&ti->identifier, identifier);
5445       setString(&ti->name, name);
5446       setString(&ti->name_sorting, name);
5447       setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5448
5449       pushTreeInfo(&scaling_types, ti);
5450     }
5451
5452     // sort scaling type values to start with lowest scaling type value
5453     sortTreeInfo(&scaling_types);
5454
5455     // set current scaling type value to configured scaling type value
5456     scaling_type_current =
5457       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5458
5459     // if that fails, set current scaling type to reliable default value
5460     if (scaling_type_current == NULL)
5461       scaling_type_current =
5462         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5463
5464     // if that also fails, set current scaling type to first available value
5465     if (scaling_type_current == NULL)
5466       scaling_type_current = scaling_types;
5467   }
5468
5469   setup.window_scaling_quality = scaling_type_current->identifier;
5470
5471   // needed for displaying scaling type text instead of identifier
5472   scaling_type_text = scaling_type_current->name;
5473 }
5474
5475 static void execSetupGraphics_setRenderingModes(void)
5476 {
5477   if (rendering_modes == NULL)
5478   {
5479     int i;
5480
5481     for (i = 0; rendering_modes_list[i].value != NULL; i++)
5482     {
5483       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5484       char identifier[32], name[32];
5485       char *value = rendering_modes_list[i].value;
5486       char *text = rendering_modes_list[i].text;
5487
5488       ti->node_top = &rendering_modes;
5489       ti->sort_priority = i;
5490
5491       sprintf(identifier, "%s", value);
5492       sprintf(name, "%s", text);
5493
5494       setString(&ti->identifier, identifier);
5495       setString(&ti->name, name);
5496       setString(&ti->name_sorting, name);
5497       setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5498
5499       pushTreeInfo(&rendering_modes, ti);
5500     }
5501
5502     // sort rendering mode values to start with lowest rendering mode value
5503     sortTreeInfo(&rendering_modes);
5504
5505     // set current rendering mode value to configured rendering mode value
5506     rendering_mode_current =
5507       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5508
5509     // if that fails, set current rendering mode to reliable default value
5510     if (rendering_mode_current == NULL)
5511       rendering_mode_current =
5512         getTreeInfoFromIdentifier(rendering_modes,
5513                                   STR_SPECIAL_RENDERING_DEFAULT);
5514
5515     // if that also fails, set current rendering mode to first available one
5516     if (rendering_mode_current == NULL)
5517       rendering_mode_current = rendering_modes;
5518   }
5519
5520   setup.screen_rendering_mode = rendering_mode_current->identifier;
5521
5522   // needed for displaying rendering mode text instead of identifier
5523   rendering_mode_text = rendering_mode_current->name;
5524 }
5525
5526 static void execSetupGraphics_setVsyncModes(boolean update_value)
5527 {
5528   if (vsync_modes == NULL)
5529   {
5530     int i;
5531
5532     for (i = 0; vsync_modes_list[i].value != NULL; i++)
5533     {
5534       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5535       char identifier[32], name[32];
5536       char *value = vsync_modes_list[i].value;
5537       char *text = vsync_modes_list[i].text;
5538
5539       ti->node_top = &vsync_modes;
5540       ti->sort_priority = i;
5541
5542       sprintf(identifier, "%s", value);
5543       sprintf(name, "%s", text);
5544
5545       setString(&ti->identifier, identifier);
5546       setString(&ti->name, name);
5547       setString(&ti->name_sorting, name);
5548       setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5549
5550       pushTreeInfo(&vsync_modes, ti);
5551     }
5552
5553     // sort vsync mode values to start with lowest vsync mode value
5554     sortTreeInfo(&vsync_modes);
5555
5556     update_value = TRUE;
5557   }
5558
5559   if (update_value)
5560   {
5561     // set current vsync mode value to configured vsync mode value
5562     vsync_mode_current =
5563       getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5564
5565     // if that fails, set current vsync mode to reliable default value
5566     if (vsync_mode_current == NULL)
5567       vsync_mode_current =
5568         getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5569
5570     // if that also fails, set current vsync mode to first available one
5571     if (vsync_mode_current == NULL)
5572       vsync_mode_current = vsync_modes;
5573   }
5574
5575   setup.vsync_mode = vsync_mode_current->identifier;
5576
5577   // needed for displaying vsync mode text instead of identifier
5578   vsync_mode_text = vsync_mode_current->name;
5579 }
5580
5581 static void execSetupGraphics(void)
5582 {
5583   boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5584
5585   // update "setup.window_scaling_percent" from list selection
5586   // (in this case, window scaling was changed on setup screen)
5587   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5588     execSetupGraphics_setWindowSizes(FALSE);
5589
5590   // update "setup.vsync_mode" from list selection
5591   // (in this case, vsync mode was changed on setup screen)
5592   if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5593     execSetupGraphics_setVsyncModes(FALSE);
5594
5595   // update list selection from "setup.window_scaling_percent"
5596   // (window scaling may have changed by resizing the window)
5597   execSetupGraphics_setWindowSizes(TRUE);
5598
5599   // update list selection from "setup.vsync_mode"
5600   // (vsync_mode may have changed by re-creating the renderer)
5601   execSetupGraphics_setVsyncModes(TRUE);
5602
5603   execSetupGraphics_setScalingTypes();
5604   execSetupGraphics_setRenderingModes();
5605
5606   setup_mode = SETUP_MODE_GRAPHICS;
5607
5608   DrawSetupScreen();
5609
5610   // check if game speed is high enough for 60 Hz vsync to work
5611   if (check_game_speed)
5612     ModifyGameSpeedIfNeeded();
5613
5614   // window scaling may have changed at this point
5615   ChangeWindowScalingIfNeeded();
5616
5617   // window scaling quality may have changed at this point
5618   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5619     SDLSetWindowScalingQuality(setup.window_scaling_quality);
5620
5621   // screen rendering mode may have changed at this point
5622   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5623
5624   int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5625   int video_vsync_mode = video.vsync_mode;
5626
5627   // screen vsync mode may have changed at this point
5628   ChangeVsyncModeIfNeeded();
5629
5630   // check if setting vsync mode to selected value failed
5631   if (setup_vsync_mode != video_vsync_mode &&
5632       setup_vsync_mode != video.vsync_mode)
5633   {
5634     // changing vsync mode to selected value failed -- reset displayed value
5635     execSetupGraphics_setVsyncModes(TRUE);
5636
5637     Request("Setting VSync failed!", REQ_CONFIRM);
5638
5639     DrawSetupScreen();
5640   }
5641 }
5642
5643 static void execSetupChooseWindowSize(void)
5644 {
5645   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5646
5647   DrawSetupScreen();
5648 }
5649
5650 static void execSetupChooseScalingType(void)
5651 {
5652   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5653
5654   DrawSetupScreen();
5655 }
5656
5657 static void execSetupChooseRenderingMode(void)
5658 {
5659   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5660
5661   DrawSetupScreen();
5662 }
5663
5664 static void execSetupChooseVsyncMode(void)
5665 {
5666   setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5667
5668   DrawSetupScreen();
5669 }
5670
5671 static void execSetupChooseVolumeSimple(void)
5672 {
5673   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5674
5675   DrawSetupScreen();
5676 }
5677
5678 static void execSetupChooseVolumeLoops(void)
5679 {
5680   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5681
5682   DrawSetupScreen();
5683 }
5684
5685 static void execSetupChooseVolumeMusic(void)
5686 {
5687   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5688
5689   DrawSetupScreen();
5690 }
5691
5692 static void execSetupSound(void)
5693 {
5694   if (volumes_simple == NULL)
5695   {
5696     boolean current_volume_simple_found = FALSE;
5697     int i;
5698
5699     for (i = 0; volumes_list[i].value != -1; i++)
5700     {
5701       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5702       char identifier[32], name[32];
5703       int value = volumes_list[i].value;
5704       char *text = volumes_list[i].text;
5705
5706       ti->node_top = &volumes_simple;
5707       ti->sort_priority = value;
5708
5709       sprintf(identifier, "%d", value);
5710       sprintf(name, "%s", text);
5711
5712       setString(&ti->identifier, identifier);
5713       setString(&ti->name, name);
5714       setString(&ti->name_sorting, name);
5715       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5716
5717       pushTreeInfo(&volumes_simple, ti);
5718
5719       if (value == setup.volume_simple)
5720         current_volume_simple_found = TRUE;
5721     }
5722
5723     if (!current_volume_simple_found)
5724     {
5725       // add entry for non-preset volume value
5726
5727       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5728       char identifier[32], name[32];
5729       int value = setup.volume_simple;
5730
5731       ti->node_top = &volumes_simple;
5732       ti->sort_priority = value;
5733
5734       sprintf(identifier, "%d", value);
5735       sprintf(name, "%d %% (Current)", value);
5736
5737       setString(&ti->identifier, identifier);
5738       setString(&ti->name, name);
5739       setString(&ti->name_sorting, name);
5740       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5741
5742       pushTreeInfo(&volumes_simple, ti);
5743     }
5744
5745     // sort volume values to start with lowest volume value
5746     sortTreeInfo(&volumes_simple);
5747
5748     // set current volume value to configured volume value
5749     volume_simple_current =
5750       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5751
5752     // if that fails, set current volume to reliable default value
5753     if (volume_simple_current == NULL)
5754       volume_simple_current =
5755         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5756
5757     // if that also fails, set current volume to first available value
5758     if (volume_simple_current == NULL)
5759       volume_simple_current = volumes_simple;
5760   }
5761
5762   if (volumes_loops == NULL)
5763   {
5764     boolean current_volume_loops_found = FALSE;
5765     int i;
5766
5767     for (i = 0; volumes_list[i].value != -1; i++)
5768     {
5769       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5770       char identifier[32], name[32];
5771       int value = volumes_list[i].value;
5772       char *text = volumes_list[i].text;
5773
5774       ti->node_top = &volumes_loops;
5775       ti->sort_priority = value;
5776
5777       sprintf(identifier, "%d", value);
5778       sprintf(name, "%s", text);
5779
5780       setString(&ti->identifier, identifier);
5781       setString(&ti->name, name);
5782       setString(&ti->name_sorting, name);
5783       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5784
5785       pushTreeInfo(&volumes_loops, ti);
5786
5787       if (value == setup.volume_loops)
5788         current_volume_loops_found = TRUE;
5789     }
5790
5791     if (!current_volume_loops_found)
5792     {
5793       // add entry for non-preset volume value
5794
5795       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5796       char identifier[32], name[32];
5797       int value = setup.volume_loops;
5798
5799       ti->node_top = &volumes_loops;
5800       ti->sort_priority = value;
5801
5802       sprintf(identifier, "%d", value);
5803       sprintf(name, "%d %% (Current)", value);
5804
5805       setString(&ti->identifier, identifier);
5806       setString(&ti->name, name);
5807       setString(&ti->name_sorting, name);
5808       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5809
5810       pushTreeInfo(&volumes_loops, ti);
5811     }
5812
5813     // sort volume values to start with lowest volume value
5814     sortTreeInfo(&volumes_loops);
5815
5816     // set current volume value to configured volume value
5817     volume_loops_current =
5818       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5819
5820     // if that fails, set current volume to reliable default value
5821     if (volume_loops_current == NULL)
5822       volume_loops_current =
5823         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5824
5825     // if that also fails, set current volume to first available value
5826     if (volume_loops_current == NULL)
5827       volume_loops_current = volumes_loops;
5828   }
5829
5830   if (volumes_music == NULL)
5831   {
5832     boolean current_volume_music_found = FALSE;
5833     int i;
5834
5835     for (i = 0; volumes_list[i].value != -1; i++)
5836     {
5837       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5838       char identifier[32], name[32];
5839       int value = volumes_list[i].value;
5840       char *text = volumes_list[i].text;
5841
5842       ti->node_top = &volumes_music;
5843       ti->sort_priority = value;
5844
5845       sprintf(identifier, "%d", value);
5846       sprintf(name, "%s", text);
5847
5848       setString(&ti->identifier, identifier);
5849       setString(&ti->name, name);
5850       setString(&ti->name_sorting, name);
5851       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5852
5853       pushTreeInfo(&volumes_music, ti);
5854
5855       if (value == setup.volume_music)
5856         current_volume_music_found = TRUE;
5857     }
5858
5859     if (!current_volume_music_found)
5860     {
5861       // add entry for non-preset volume value
5862
5863       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5864       char identifier[32], name[32];
5865       int value = setup.volume_music;
5866
5867       ti->node_top = &volumes_music;
5868       ti->sort_priority = value;
5869
5870       sprintf(identifier, "%d", value);
5871       sprintf(name, "%d %% (Current)", value);
5872
5873       setString(&ti->identifier, identifier);
5874       setString(&ti->name, name);
5875       setString(&ti->name_sorting, name);
5876       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5877
5878       pushTreeInfo(&volumes_music, ti);
5879     }
5880
5881     // sort volume values to start with lowest volume value
5882     sortTreeInfo(&volumes_music);
5883
5884     // set current volume value to configured volume value
5885     volume_music_current =
5886       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5887
5888     // if that fails, set current volume to reliable default value
5889     if (volume_music_current == NULL)
5890       volume_music_current =
5891         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5892
5893     // if that also fails, set current volume to first available value
5894     if (volume_music_current == NULL)
5895       volume_music_current = volumes_music;
5896   }
5897
5898   setup.volume_simple = atoi(volume_simple_current->identifier);
5899   setup.volume_loops  = atoi(volume_loops_current->identifier);
5900   setup.volume_music  = atoi(volume_music_current->identifier);
5901
5902   // needed for displaying volume text instead of identifier
5903   volume_simple_text = volume_simple_current->name;
5904   volume_loops_text = volume_loops_current->name;
5905   volume_music_text = volume_music_current->name;
5906
5907   setup_mode = SETUP_MODE_SOUND;
5908
5909   DrawSetupScreen();
5910 }
5911
5912 static void execSetupChooseTouchControls(void)
5913 {
5914   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5915
5916   DrawSetupScreen();
5917 }
5918
5919 static void execSetupChooseMoveDistance(void)
5920 {
5921   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5922
5923   DrawSetupScreen();
5924 }
5925
5926 static void execSetupChooseDropDistance(void)
5927 {
5928   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5929
5930   DrawSetupScreen();
5931 }
5932
5933 static void execSetupChooseTransparency(void)
5934 {
5935   setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5936
5937   DrawSetupScreen();
5938 }
5939
5940 static void execSetupChooseGridXSize_0(void)
5941 {
5942   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5943
5944   DrawSetupScreen();
5945 }
5946
5947 static void execSetupChooseGridYSize_0(void)
5948 {
5949   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5950
5951   DrawSetupScreen();
5952 }
5953
5954 static void execSetupChooseGridXSize_1(void)
5955 {
5956   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5957
5958   DrawSetupScreen();
5959 }
5960
5961 static void execSetupChooseGridYSize_1(void)
5962 {
5963   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5964
5965   DrawSetupScreen();
5966 }
5967
5968 static void execSetupConfigureVirtualButtons(void)
5969 {
5970   setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5971
5972   ConfigureVirtualButtons();
5973
5974   setup_mode = SETUP_MODE_TOUCH;
5975
5976   DrawSetupScreen();
5977 }
5978
5979 static void execSetupTouch(void)
5980 {
5981   int i, j, k;
5982
5983   if (touch_controls == NULL)
5984   {
5985     for (i = 0; touch_controls_list[i].value != NULL; i++)
5986     {
5987       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5988       char identifier[32], name[32];
5989       char *value = touch_controls_list[i].value;
5990       char *text = touch_controls_list[i].text;
5991
5992       ti->node_top = &touch_controls;
5993       ti->sort_priority = i;
5994
5995       sprintf(identifier, "%s", value);
5996       sprintf(name, "%s", text);
5997
5998       setString(&ti->identifier, identifier);
5999       setString(&ti->name, name);
6000       setString(&ti->name_sorting, name);
6001       setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6002
6003       pushTreeInfo(&touch_controls, ti);
6004     }
6005
6006     // sort touch control values to start with lowest touch control value
6007     sortTreeInfo(&touch_controls);
6008
6009     // set current touch control value to configured touch control value
6010     touch_control_current =
6011       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6012
6013     // if that fails, set current touch control to reliable default value
6014     if (touch_control_current == NULL)
6015       touch_control_current =
6016         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6017
6018     // if that also fails, set current touch control to first available value
6019     if (touch_control_current == NULL)
6020       touch_control_current = touch_controls;
6021   }
6022
6023   if (move_distances == NULL)
6024   {
6025     for (i = 0; distances_list[i].value != -1; i++)
6026     {
6027       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6028       char identifier[32], name[32];
6029       int value = distances_list[i].value;
6030       char *text = distances_list[i].text;
6031
6032       ti->node_top = &move_distances;
6033       ti->sort_priority = value;
6034
6035       sprintf(identifier, "%d", value);
6036       sprintf(name, "%s", text);
6037
6038       setString(&ti->identifier, identifier);
6039       setString(&ti->name, name);
6040       setString(&ti->name_sorting, name);
6041       setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6042
6043       pushTreeInfo(&move_distances, ti);
6044     }
6045
6046     // sort distance values to start with lowest distance value
6047     sortTreeInfo(&move_distances);
6048
6049     // set current distance value to configured distance value
6050     move_distance_current =
6051       getTreeInfoFromIdentifier(move_distances,
6052                                 i_to_a(setup.touch.move_distance));
6053
6054     // if that fails, set current distance to reliable default value
6055     if (move_distance_current == NULL)
6056       move_distance_current =
6057         getTreeInfoFromIdentifier(move_distances,
6058                                   i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6059
6060     // if that also fails, set current distance to first available value
6061     if (move_distance_current == NULL)
6062       move_distance_current = move_distances;
6063   }
6064
6065   if (drop_distances == NULL)
6066   {
6067     for (i = 0; distances_list[i].value != -1; i++)
6068     {
6069       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6070       char identifier[32], name[32];
6071       int value = distances_list[i].value;
6072       char *text = distances_list[i].text;
6073
6074       ti->node_top = &drop_distances;
6075       ti->sort_priority = value;
6076
6077       sprintf(identifier, "%d", value);
6078       sprintf(name, "%s", text);
6079
6080       setString(&ti->identifier, identifier);
6081       setString(&ti->name, name);
6082       setString(&ti->name_sorting, name);
6083       setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6084
6085       pushTreeInfo(&drop_distances, ti);
6086     }
6087
6088     // sort distance values to start with lowest distance value
6089     sortTreeInfo(&drop_distances);
6090
6091     // set current distance value to configured distance value
6092     drop_distance_current =
6093       getTreeInfoFromIdentifier(drop_distances,
6094                                 i_to_a(setup.touch.drop_distance));
6095
6096     // if that fails, set current distance to reliable default value
6097     if (drop_distance_current == NULL)
6098       drop_distance_current =
6099         getTreeInfoFromIdentifier(drop_distances,
6100                                   i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6101
6102     // if that also fails, set current distance to first available value
6103     if (drop_distance_current == NULL)
6104       drop_distance_current = drop_distances;
6105   }
6106
6107   if (transparencies == NULL)
6108   {
6109     for (i = 0; transparencies_list[i].value != -1; i++)
6110     {
6111       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6112       char identifier[32], name[32];
6113       int value = transparencies_list[i].value;
6114       char *text = transparencies_list[i].text;
6115
6116       ti->node_top = &transparencies;
6117       ti->sort_priority = value;
6118
6119       sprintf(identifier, "%d", value);
6120       sprintf(name, "%s", text);
6121
6122       setString(&ti->identifier, identifier);
6123       setString(&ti->name, name);
6124       setString(&ti->name_sorting, name);
6125       setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6126
6127       pushTreeInfo(&transparencies, ti);
6128     }
6129
6130     // sort transparency values to start with lowest transparency value
6131     sortTreeInfo(&transparencies);
6132
6133     // set current transparency value to configured transparency value
6134     transparency_current =
6135       getTreeInfoFromIdentifier(transparencies,
6136                                 i_to_a(setup.touch.transparency));
6137
6138     // if that fails, set current transparency to reliable default value
6139     if (transparency_current == NULL)
6140       transparency_current =
6141         getTreeInfoFromIdentifier(transparencies,
6142                                   i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6143
6144     // if that also fails, set current transparency to first available value
6145     if (transparency_current == NULL)
6146       transparency_current = transparencies;
6147   }
6148
6149   for (i = 0; i < 2; i++)
6150   {
6151     for (j = 0; j < 2; j++)
6152     {
6153       if (grid_sizes[i][j] == NULL)
6154       {
6155         for (k = 0; grid_sizes_list[k].value != -1; k++)
6156         {
6157           TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6158           char identifier[32], name[32];
6159           int value = grid_sizes_list[k].value;
6160           char *text = grid_sizes_list[k].text;
6161
6162           ti->node_top = &grid_sizes[i][j];
6163           ti->sort_priority = value;
6164
6165           sprintf(identifier, "%d", value);
6166           sprintf(name, "%s", text);
6167
6168           setString(&ti->identifier, identifier);
6169           setString(&ti->name, name);
6170           setString(&ti->name_sorting, name);
6171           setString(&ti->infotext,
6172                     (i == 0 ?
6173                      (j == 0 ?
6174                       STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6175                       STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6176                      (j == 0 ?
6177                       STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6178                       STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6179
6180           pushTreeInfo(&grid_sizes[i][j], ti);
6181         }
6182
6183         // sort grid size values to start with lowest grid size value
6184         sortTreeInfo(&grid_sizes[i][j]);
6185
6186         // set current grid size value to configured grid size value
6187         grid_size_current[i][j] =
6188           getTreeInfoFromIdentifier(grid_sizes[i][j],
6189                                     i_to_a(j == 0 ?
6190                                            setup.touch.grid_xsize[i] :
6191                                            setup.touch.grid_ysize[i]));
6192
6193         // if that fails, set current grid size to reliable default value
6194         if (grid_size_current[i][j] == NULL)
6195           grid_size_current[i][j] =
6196             getTreeInfoFromIdentifier(grid_sizes[i][j],
6197                                       i_to_a(j == 0 ?
6198                                              DEFAULT_GRID_XSIZE(i) :
6199                                              DEFAULT_GRID_YSIZE(i)));
6200
6201         // if that also fails, set current grid size to first available value
6202         if (grid_size_current[i][j] == NULL)
6203           grid_size_current[i][j] = grid_sizes[i][j];
6204       }
6205     }
6206   }
6207
6208   setup.touch.control_type = touch_control_current->identifier;
6209   setup.touch.move_distance = atoi(move_distance_current->identifier);
6210   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6211   setup.touch.transparency = atoi(transparency_current->identifier);
6212
6213   for (i = 0; i < 2; i++)
6214   {
6215     setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6216     setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6217
6218     if (i == GRID_ACTIVE_NR())
6219     {
6220       overlay.grid_xsize = setup.touch.grid_xsize[i];
6221       overlay.grid_ysize = setup.touch.grid_ysize[i];
6222     }
6223   }
6224
6225   // needed for displaying value text instead of identifier
6226   touch_controls_text = touch_control_current->name;
6227   move_distance_text = move_distance_current->name;
6228   drop_distance_text = drop_distance_current->name;
6229   transparency_text = transparency_current->name;
6230
6231   for (i = 0; i < 2; i++)
6232     for (j = 0; j < 2; j++)
6233       grid_size_text[i][j] = grid_size_current[i][j]->name;
6234
6235   setup_mode = SETUP_MODE_TOUCH;
6236
6237   DrawSetupScreen();
6238 }
6239
6240 static void execSetupArtwork(void)
6241 {
6242 #if 0
6243   Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6244         artwork.gfx_current->subdir,
6245         artwork.gfx_current->fullpath,
6246         artwork.gfx_current->basepath);
6247 #endif
6248
6249   setup.graphics_set = artwork.gfx_current->identifier;
6250   setup.sounds_set = artwork.snd_current->identifier;
6251   setup.music_set = artwork.mus_current->identifier;
6252
6253   // needed if last screen (setup choice) changed graphics, sounds or music
6254   ReloadCustomArtwork(0);
6255
6256   // needed for displaying artwork name instead of artwork identifier
6257   graphics_set_name = artwork.gfx_current->name;
6258   sounds_set_name = artwork.snd_current->name;
6259   music_set_name = artwork.mus_current->name;
6260
6261   setup_mode = SETUP_MODE_ARTWORK;
6262
6263   DrawSetupScreen();
6264 }
6265
6266 static void execSetupChooseGraphics(void)
6267 {
6268   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6269
6270   DrawSetupScreen();
6271 }
6272
6273 static void execSetupChooseSounds(void)
6274 {
6275   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6276
6277   DrawSetupScreen();
6278 }
6279
6280 static void execSetupChooseMusic(void)
6281 {
6282   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6283
6284   DrawSetupScreen();
6285 }
6286
6287 static void execSetupInput(void)
6288 {
6289   setup_mode = SETUP_MODE_INPUT;
6290
6291   DrawSetupScreen();
6292 }
6293
6294 static void execSetupShortcuts(void)
6295 {
6296   setup_mode = SETUP_MODE_SHORTCUTS;
6297
6298   DrawSetupScreen();
6299 }
6300
6301 static void execSetupShortcuts1(void)
6302 {
6303   setup_mode = SETUP_MODE_SHORTCUTS_1;
6304
6305   DrawSetupScreen();
6306 }
6307
6308 static void execSetupShortcuts2(void)
6309 {
6310   setup_mode = SETUP_MODE_SHORTCUTS_2;
6311
6312   DrawSetupScreen();
6313 }
6314
6315 static void execSetupShortcuts3(void)
6316 {
6317   setup_mode = SETUP_MODE_SHORTCUTS_3;
6318
6319   DrawSetupScreen();
6320 }
6321
6322 static void execSetupShortcuts4(void)
6323 {
6324   setup_mode = SETUP_MODE_SHORTCUTS_4;
6325
6326   DrawSetupScreen();
6327 }
6328
6329 static void execSetupShortcuts5(void)
6330 {
6331   setup_mode = SETUP_MODE_SHORTCUTS_5;
6332
6333   DrawSetupScreen();
6334 }
6335
6336 static void execExitSetup(void)
6337 {
6338   SetGameStatus(GAME_MODE_MAIN);
6339
6340   DrawMainMenu();
6341 }
6342
6343 static void execSaveAndExitSetup(void)
6344 {
6345   SaveSetup();
6346   execExitSetup();
6347 }
6348
6349 static void execGadgetNetworkServer(void)
6350 {
6351   int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6352   struct GadgetInfo *gi = screen_gadget[gadget_id];
6353
6354   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6355     network_server_hostname[0] = '\0';
6356
6357   ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6358
6359   MapGadget(gi);
6360
6361   ClickOnGadget(gi, MB_LEFTBUTTON);
6362 }
6363
6364 static void ToggleNetworkModeIfNeeded(void)
6365 {
6366   int font_title = FONT_TITLE_1;
6367   int font_foot = FC_BLUE;
6368   int ystart  = mSY - SY + 16;
6369   int ybottom = mSY - SY + SYSIZE - 20;
6370   char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6371
6372   if (setup.network_mode == network.enabled)
6373     return;
6374
6375   network.enabled = setup.network_mode;
6376
6377   FadeOut(REDRAW_ALL);
6378
6379   ClearField();
6380
6381   DrawTextSCentered(ystart, font_title, text);
6382
6383   FadeIn(REDRAW_ALL);
6384
6385   if (network.enabled)
6386     InitNetworkServer();
6387   else
6388     DisconnectFromNetworkServer();
6389
6390   DrawTextSCentered(ybottom, font_foot,
6391                     "Press any key or button for setup menu");
6392
6393   WaitForEventToContinue();
6394
6395   DrawSetupScreen();
6396 }
6397
6398 static void ToggleGameSpeedsListIfNeeded(void)
6399 {
6400   boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6401
6402   if (setup.game_speed_extended == using_game_speeds_extended)
6403     return;
6404
6405   // try to match similar values when changing game speeds list
6406   if (setup.game_speed_extended)
6407     setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6408                               setup.game_frame_delay == 30 ? 29 :
6409                               setup.game_frame_delay);
6410   else
6411     setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6412                               setup.game_frame_delay == 16 ? 15 :
6413                               setup.game_frame_delay >= 29 ? 30 :
6414                               setup.game_frame_delay <= 10 ? 10 :
6415                               setup.game_frame_delay);
6416
6417   execSetupGame_setGameSpeeds(TRUE);
6418
6419   DrawSetupScreen();
6420 }
6421
6422 static void ModifyGameSpeedIfNeeded(void)
6423 {
6424   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6425       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6426     return;
6427
6428   char message[100];
6429   char *game_speed_text = "Fast";
6430   int game_speed_value = 15;
6431
6432   if (setup.game_speed_extended)
6433   {
6434     game_speed_text = "60 fps";
6435     game_speed_value = 16;
6436   }
6437
6438   sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6439
6440   // set game speed to existing list value that is fast enough for vsync
6441   setup.game_frame_delay = game_speed_value;
6442
6443   execSetupGame_setGameSpeeds(TRUE);
6444
6445   Request(message, REQ_CONFIRM);
6446 }
6447
6448 static void DisableVsyncIfNeeded(void)
6449 {
6450   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6451       (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6452        setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6453     return;
6454
6455   // disable vsync for the selected game speed to work
6456   setup.vsync_mode = STR_VSYNC_MODE_OFF;
6457
6458   execSetupGraphics_setVsyncModes(TRUE);
6459
6460   Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6461 }
6462
6463 static struct
6464 {
6465   void *value;
6466   void *related_value;
6467 } hide_related_entry_list[] =
6468 {
6469   { &setup.game_frame_delay,            execSetupChooseGameSpeed        },
6470   { &setup.game_frame_delay,            &game_speed_text                },
6471
6472   { &setup.scroll_delay_value,          execSetupChooseScrollDelay      },
6473   { &setup.scroll_delay_value,          &scroll_delay_text              },
6474
6475   { &setup.engine_snapshot_mode,        execSetupChooseSnapshotMode     },
6476   { &setup.engine_snapshot_mode,        &snapshot_mode_text             },
6477
6478   { &setup.window_scaling_percent,      execSetupChooseWindowSize       },
6479   { &setup.window_scaling_percent,      &window_size_text               },
6480
6481   { &setup.window_scaling_quality,      execSetupChooseScalingType      },
6482   { &setup.window_scaling_quality,      &scaling_type_text              },
6483
6484   { &setup.screen_rendering_mode,       execSetupChooseRenderingMode    },
6485   { &setup.screen_rendering_mode,       &rendering_mode_text            },
6486
6487   { &setup.vsync_mode,                  execSetupChooseVsyncMode        },
6488   { &setup.vsync_mode,                  &vsync_mode_text                },
6489
6490   { &setup.graphics_set,                execSetupChooseGraphics         },
6491   { &setup.graphics_set,                &graphics_set_name              },
6492
6493   { &setup.sounds_set,                  execSetupChooseSounds           },
6494   { &setup.sounds_set,                  &sounds_set_name                },
6495
6496   { &setup.music_set,                   execSetupChooseMusic            },
6497   { &setup.music_set,                   &music_set_name                 },
6498
6499   { &setup.volume_simple,               execSetupChooseVolumeSimple     },
6500   { &setup.volume_simple,               &volume_simple_text             },
6501
6502   { &setup.volume_loops,                execSetupChooseVolumeLoops      },
6503   { &setup.volume_loops,                &volume_loops_text              },
6504
6505   { &setup.volume_music,                execSetupChooseVolumeMusic      },
6506   { &setup.volume_music,                &volume_music_text              },
6507
6508   { &setup.touch.control_type,          execSetupChooseTouchControls    },
6509   { &setup.touch.control_type,          &touch_controls_text            },
6510
6511   { &setup.touch.move_distance,         execSetupChooseMoveDistance     },
6512   { &setup.touch.move_distance,         &move_distance_text             },
6513
6514   { &setup.touch.drop_distance,         execSetupChooseDropDistance     },
6515   { &setup.touch.drop_distance,         &drop_distance_text             },
6516
6517   { &setup.touch.transparency,          execSetupChooseTransparency     },
6518   { &setup.touch.transparency,          &transparency_text              },
6519
6520   { &setup.touch.grid_xsize[0],         execSetupChooseGridXSize_0      },
6521   { &setup.touch.grid_xsize[0],         &grid_size_text[0][0]           },
6522
6523   { &setup.touch.grid_ysize[0],         execSetupChooseGridYSize_0      },
6524   { &setup.touch.grid_ysize[0],         &grid_size_text[0][1]           },
6525
6526   { &setup.touch.grid_xsize[1],         execSetupChooseGridXSize_1      },
6527   { &setup.touch.grid_xsize[1],         &grid_size_text[1][0]           },
6528
6529   { &setup.touch.grid_ysize[1],         execSetupChooseGridYSize_1      },
6530   { &setup.touch.grid_ysize[1],         &grid_size_text[1][1]           },
6531
6532   { &setup.internal.menu_game,          execSetupGame                   },
6533   { &setup.internal.menu_engines,       execSetupEngines                },
6534   { &setup.internal.menu_editor,        execSetupEditor                 },
6535   { &setup.internal.menu_graphics,      execSetupGraphics               },
6536   { &setup.internal.menu_sound,         execSetupSound                  },
6537   { &setup.internal.menu_artwork,       execSetupArtwork                },
6538   { &setup.internal.menu_input,         execSetupInput                  },
6539   { &setup.internal.menu_touch,         execSetupTouch                  },
6540   { &setup.internal.menu_shortcuts,     execSetupShortcuts              },
6541   { &setup.internal.menu_exit,          execExitSetup                   },
6542   { &setup.internal.menu_save_and_exit, execSaveAndExitSetup            },
6543
6544   { NULL,                               NULL                            }
6545 };
6546
6547 void setHideRelatedSetupEntries(void)
6548 {
6549   int i;
6550
6551   for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6552     if (hideSetupEntry(hide_related_entry_list[i].value))
6553       setHideSetupEntry(hide_related_entry_list[i].related_value);
6554 }
6555
6556 static struct TokenInfo setup_info_main[] =
6557 {
6558   { TYPE_ENTER_MENU,    execSetupGame,          STR_SETUP_GAME          },
6559   { TYPE_ENTER_MENU,    execSetupEngines,       STR_SETUP_ENGINES       },
6560   { TYPE_ENTER_MENU,    execSetupEditor,        STR_SETUP_EDITOR        },
6561   { TYPE_ENTER_MENU,    execSetupGraphics,      STR_SETUP_GRAPHICS      },
6562   { TYPE_ENTER_MENU,    execSetupSound,         STR_SETUP_SOUND         },
6563   { TYPE_ENTER_MENU,    execSetupArtwork,       STR_SETUP_ARTWORK       },
6564   { TYPE_ENTER_MENU,    execSetupInput,         STR_SETUP_INPUT         },
6565   { TYPE_ENTER_MENU,    execSetupTouch,         STR_SETUP_TOUCH         },
6566   { TYPE_ENTER_MENU,    execSetupShortcuts,     STR_SETUP_SHORTCUTS     },
6567   { TYPE_EMPTY,         NULL,                   ""                      },
6568   { TYPE_LEAVE_MENU,    execExitSetup,          STR_SETUP_EXIT          },
6569   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   STR_SETUP_SAVE_AND_EXIT },
6570
6571   { 0,                  NULL,                   NULL                    }
6572 };
6573
6574 static struct TokenInfo setup_info_game[] =
6575 {
6576   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
6577   { TYPE_SWITCH,        &setup.network_mode,    "Network Multi-Player Mode:" },
6578   { TYPE_PLAYER,        &setup.network_player_nr,"Preferred Network Player:" },
6579   { TYPE_TEXT_INPUT,    execGadgetNetworkServer, "Network Server Hostname:" },
6580   { TYPE_STRING,        &network_server_text,   ""                      },
6581   { TYPE_SWITCH,        &setup.multiple_users,  "Multiple Users/Teams:" },
6582   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
6583   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
6584   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
6585   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
6586   { TYPE_SWITCH,        &setup.increment_levels,"Increment Solved Levels:" },
6587   { TYPE_SWITCH,        &setup.auto_play_next_level,"Auto-play Next Level:" },
6588   { TYPE_SWITCH,        &setup.skip_scores_after_game,"Skip Scores After Game:" },
6589   { TYPE_YES_NO,        &setup.ask_on_game_over, "Ask on Game Over:"    },
6590   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
6591   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
6592   { TYPE_STRING,        &game_speed_text,       ""                      },
6593   { TYPE_SWITCH,        &setup.game_speed_extended, "Game Speed Extended List:" },
6594 #if 1
6595   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6596   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6597 #endif
6598   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6599   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
6600   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6601   { TYPE_EMPTY,         NULL,                   ""                      },
6602   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6603
6604   { 0,                  NULL,                   NULL                    }
6605 };
6606
6607 static struct TokenInfo setup_info_engines[] =
6608 {
6609   { TYPE_HEADLINE,      NULL,                   "Emerald Mine"          },
6610   { TYPE_SWITCH,        &setup.forced_scroll_delay, "Scroll Delay:"     },
6611   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6612   { TYPE_SWITCH,        &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6613   { TYPE_EMPTY,         NULL,                   ""                      },
6614   { TYPE_HEADLINE,      NULL,                   "Supaplex"              },
6615   { TYPE_SWITCH,        &setup.sp_show_border_elements, "Border Elements:" },
6616   { TYPE_EMPTY,         NULL,                   ""                      },
6617   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6618
6619   { 0,                  NULL,                   NULL                    }
6620 };
6621
6622 static struct TokenInfo setup_info_editor[] =
6623 {
6624 #if 0
6625   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
6626   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
6627   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
6628   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
6629   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
6630   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
6631   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6632   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6633   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
6634   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6635 #endif
6636   { TYPE_SWITCH,        &setup.editor.el_classic,  "Classic Elements:" },
6637   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
6638 #if 0
6639   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
6640 #endif
6641   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6642   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
6643   { TYPE_EMPTY,         NULL,                   ""                      },
6644 #if 0
6645   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
6646   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
6647   { TYPE_EMPTY,         NULL,                   ""                      },
6648 #endif
6649   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
6650   { TYPE_EMPTY,         NULL,                   ""                      },
6651   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6652
6653   { 0,                  NULL,                   NULL                    }
6654 };
6655
6656 static struct TokenInfo setup_info_graphics[] =
6657 {
6658 #if !defined(PLATFORM_ANDROID)
6659   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
6660   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
6661   { TYPE_STRING,        &window_size_text,      ""                      },
6662   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
6663   { TYPE_STRING,        &scaling_type_text,     ""                      },
6664   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
6665   { TYPE_STRING,        &rendering_mode_text,   ""                      },
6666 #endif
6667 #if 0
6668   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6669   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6670 #endif
6671   { TYPE_ENTER_LIST,    execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6672   { TYPE_STRING,        &vsync_mode_text,       ""                      },
6673   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
6674   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
6675   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
6676   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
6677   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
6678   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
6679   { TYPE_YES_NO_AUTO,   &setup.debug.xsn_mode,  debug_xsn_mode          },
6680   { TYPE_EMPTY,         NULL,                   ""                      },
6681   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6682
6683   { 0,                  NULL,                   NULL                    }
6684 };
6685
6686 static struct TokenInfo setup_info_sound[] =
6687 {
6688   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
6689   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
6690   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
6691   { TYPE_EMPTY,         NULL,                   ""                      },
6692   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6693   { TYPE_STRING,        &volume_simple_text,    ""                      },
6694   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6695   { TYPE_STRING,        &volume_loops_text,     ""                      },
6696   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
6697   { TYPE_STRING,        &volume_music_text,     ""                      },
6698   { TYPE_EMPTY,         NULL,                   ""                      },
6699   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6700
6701   { 0,                  NULL,                   NULL                    }
6702 };
6703
6704 static struct TokenInfo setup_info_artwork[] =
6705 {
6706   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
6707   { TYPE_STRING,        &graphics_set_name,     ""                      },
6708   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
6709   { TYPE_STRING,        &sounds_set_name,       ""                      },
6710   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
6711   { TYPE_STRING,        &music_set_name,        ""                      },
6712   { TYPE_EMPTY,         NULL,                   ""                      },
6713   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6714   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
6715   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
6716   { TYPE_EMPTY,         NULL,                   ""                      },
6717   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6718
6719   { 0,                  NULL,                   NULL                    }
6720 };
6721
6722 static struct TokenInfo setup_info_input[] =
6723 {
6724   { TYPE_SWITCH,        NULL,                   "Player:"               },
6725   { TYPE_SWITCH,        NULL,                   "Device:"               },
6726   { TYPE_SWITCH,        NULL,                   ""                      },
6727   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6728   { TYPE_EMPTY,         NULL,                   ""                      },
6729   { TYPE_EMPTY,         NULL,                   ""                      },
6730   { TYPE_EMPTY,         NULL,                   ""                      },
6731   { TYPE_EMPTY,         NULL,                   ""                      },
6732   { TYPE_EMPTY,         NULL,                   ""                      },
6733   { TYPE_EMPTY,         NULL,                   ""                      },
6734   { TYPE_EMPTY,         NULL,                   ""                      },
6735   { TYPE_EMPTY,         NULL,                   ""                      },
6736   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6737   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6738
6739   { 0,                  NULL,                   NULL                    }
6740 };
6741
6742 static struct TokenInfo setup_info_touch[] =
6743 {
6744   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6745   { TYPE_STRING,        &touch_controls_text,   ""                      },
6746   { TYPE_EMPTY,         NULL,                   ""                      },
6747   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6748
6749   { 0,                  NULL,                   NULL                    }
6750 };
6751
6752 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6753 {
6754   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6755   { TYPE_STRING,        &touch_controls_text,   ""                      },
6756   { TYPE_EMPTY,         NULL,                   ""                      },
6757   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
6758   { TYPE_STRING,        &grid_size_text[0][0],  ""                      },
6759   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
6760   { TYPE_STRING,        &grid_size_text[0][1],  ""                      },
6761   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6762   { TYPE_STRING,        &transparency_text,     ""                      },
6763   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6764   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6765   { TYPE_EMPTY,         NULL,                   ""                      },
6766   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6767   { TYPE_EMPTY,         NULL,                   ""                      },
6768   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6769
6770   { 0,                  NULL,                   NULL                    }
6771 };
6772
6773 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6774 {
6775   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6776   { TYPE_STRING,        &touch_controls_text,   ""                      },
6777   { TYPE_EMPTY,         NULL,                   ""                      },
6778   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
6779   { TYPE_STRING,        &grid_size_text[1][0],  ""                      },
6780   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
6781   { TYPE_STRING,        &grid_size_text[1][1],  ""                      },
6782   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6783   { TYPE_STRING,        &transparency_text,     ""                      },
6784   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6785   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6786   { TYPE_EMPTY,         NULL,                   ""                      },
6787   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6788   { TYPE_EMPTY,         NULL,                   ""                      },
6789   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6790
6791   { 0,                  NULL,                   NULL                    }
6792 };
6793
6794 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6795 {
6796   setup_info_touch_virtual_buttons_0,
6797   setup_info_touch_virtual_buttons_1
6798 };
6799
6800 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6801 {
6802   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6803   { TYPE_STRING,        &touch_controls_text,   ""                      },
6804   { TYPE_EMPTY,         NULL,                   ""                      },
6805   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
6806   { TYPE_STRING,        &move_distance_text,    ""                      },
6807   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
6808   { TYPE_STRING,        &drop_distance_text,    ""                      },
6809   { TYPE_EMPTY,         NULL,                   ""                      },
6810   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6811
6812   { 0,                  NULL,                   NULL                    }
6813 };
6814
6815 static struct TokenInfo setup_info_shortcuts[] =
6816 {
6817   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
6818   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
6819   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
6820   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
6821   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
6822   { TYPE_EMPTY,         NULL,                   ""                      },
6823   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6824
6825   { 0,                  NULL,                   NULL                    }
6826 };
6827
6828 static struct TokenInfo setup_info_shortcuts_1[] =
6829 {
6830   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
6831   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
6832   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
6833   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
6834   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
6835   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
6836   { TYPE_EMPTY,         NULL,                   ""                      },
6837   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
6838   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
6839   { TYPE_EMPTY,         NULL,                   ""                      },
6840   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6841
6842   { 0,                  NULL,                   NULL                    }
6843 };
6844
6845 static struct TokenInfo setup_info_shortcuts_2[] =
6846 {
6847   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
6848   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
6849   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
6850   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
6851   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
6852   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
6853   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
6854   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
6855   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
6856   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
6857   { TYPE_EMPTY,         NULL,                   ""                      },
6858   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6859
6860   { 0,                  NULL,                   NULL                    }
6861 };
6862
6863 static struct TokenInfo setup_info_shortcuts_3[] =
6864 {
6865   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
6866   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
6867   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
6868   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
6869   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
6870   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
6871   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
6872   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
6873   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
6874   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
6875   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
6876   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
6877   { TYPE_EMPTY,         NULL,                   ""                      },
6878   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6879
6880   { 0,                  NULL,                   NULL                    }
6881 };
6882
6883 static struct TokenInfo setup_info_shortcuts_4[] =
6884 {
6885   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
6886   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
6887   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
6888   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
6889   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
6890   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
6891   { TYPE_EMPTY,         NULL,                   ""                      },
6892   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6893
6894   { 0,                  NULL,                   NULL                    }
6895 };
6896
6897 static struct TokenInfo setup_info_shortcuts_5[] =
6898 {
6899   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
6900   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
6901   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
6902   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
6903   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
6904   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
6905   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
6906   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
6907   { TYPE_EMPTY,         NULL,                   ""                      },
6908   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6909
6910   { 0,                  NULL,                   NULL                    }
6911 };
6912
6913 static Key getSetupKey(void)
6914 {
6915   Key key = KSYM_UNDEFINED;
6916   boolean got_key_event = FALSE;
6917
6918   while (!got_key_event)
6919   {
6920     Event event;
6921
6922     if (NextValidEvent(&event))
6923     {
6924       switch (event.type)
6925       {
6926         case EVENT_KEYPRESS:
6927           {
6928             key = GetEventKey((KeyEvent *)&event, TRUE);
6929
6930             // press 'Escape' or 'Enter' to keep the existing key binding
6931             if (key == KSYM_Escape || key == KSYM_Return)
6932               key = KSYM_UNDEFINED;     // keep old value
6933
6934             got_key_event = TRUE;
6935           }
6936           break;
6937
6938         case EVENT_KEYRELEASE:
6939           key_joystick_mapping = 0;
6940           break;
6941
6942         default:
6943           HandleOtherEvents(&event);
6944           break;
6945       }
6946     }
6947
6948     BackToFront();
6949   }
6950
6951   return key;
6952 }
6953
6954 static int getSetupValueFont(int type, void *value)
6955 {
6956   if (type & TYPE_GHOSTED)
6957     return FONT_OPTION_OFF;
6958   else if (type & TYPE_KEY)
6959     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6960   else if (type & TYPE_STRING)
6961     return FONT_VALUE_2;
6962   else if (type & TYPE_ECS_AGA)
6963     return FONT_VALUE_1;
6964   else if (type & TYPE_BOOLEAN_STYLE)
6965     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6966   else if (type & TYPE_YES_NO_AUTO)
6967     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
6968             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6969   else if (type & TYPE_PLAYER)
6970     return FONT_VALUE_1;
6971   else
6972     return FONT_VALUE_1;
6973 }
6974
6975 static int getSetupValueFontNarrow(int type, int font_nr)
6976 {
6977   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
6978           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
6979           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6980           font_nr);
6981 }
6982
6983 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6984 {
6985   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6986   struct TokenInfo *si = &setup_info[si_pos];
6987   boolean font_draw_xoffset_modified = FALSE;
6988   boolean scrollbar_needed = (num_setup_info < max_setup_info);
6989   int font_draw_xoffset_old = -1;
6990   int xoffset = (scrollbar_needed ? -1 : 0);
6991   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6992   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6993   int xpos = menu_screen_value_xpos;
6994   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6995   int startx = mSX + xpos * 32;
6996   int starty = mSY + ypos * 32;
6997   int type = si->type;
6998   void *value = si->value;
6999   char *value_string = getSetupValue(type, value);
7000   int font_nr_default = getSetupValueFont(type, value);
7001   int font_width_default = getFontWidth(font_nr_default);
7002   int font_nr = font_nr_default;
7003   int i;
7004
7005   if (value_string == NULL)
7006     return;
7007
7008   if (type & TYPE_KEY)
7009   {
7010     xpos = MENU_SCREEN_START_XPOS;
7011
7012     if (type & TYPE_QUERY)
7013       value_string = "<press key>";
7014   }
7015   else if (type & TYPE_STRING)
7016   {
7017     int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7018
7019     xpos = MENU_SCREEN_START_XPOS;
7020
7021     if (strlen(value_string) > max_value_len)
7022       value_string[max_value_len] = '\0';
7023   }
7024   else if (type & TYPE_YES_NO_AUTO)
7025   {
7026     xpos = menu_screen_value_xpos - 1;
7027   }
7028   else if (type & TYPE_PLAYER)
7029   {
7030     int displayed_player_nr = *(int *)value + 1;
7031
7032     value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7033   }
7034
7035   startx = mSX + xpos * 32;
7036   starty = mSY + ypos * 32;
7037
7038   // special check if right-side setup values moved left due to scrollbar
7039   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7040   {
7041     int max_menu_text_length = 26;      // maximum text length for classic menu
7042     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7043     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7044     int text_font_nr = getMenuTextFont(FONT_MENU_2);
7045     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7046     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7047
7048     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7049     {
7050       // when using narrow font, left-shifting text "auto" not needed
7051       if (type & TYPE_YES_NO_AUTO)
7052         xpos += 1;
7053
7054       xpos += 1;
7055       startx = mSX + xpos * 32;
7056
7057       font_nr = getSetupValueFontNarrow(type, font_nr);
7058     }
7059   }
7060
7061   // downward compatibility correction for Juergen Bonhagen's menu settings
7062   if (setup_mode != SETUP_MODE_INPUT)
7063   {
7064     int max_menu_text_length_big = (menu_screen_value_xpos -
7065                                     MENU_SCREEN_START_XPOS);
7066     int max_menu_text_length_medium = max_menu_text_length_big * 2;
7067     int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7068     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7069     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7070     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7071     int text_font_nr = getMenuTextFont(FONT_MENU_2);
7072     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7073     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7074     boolean correct_font_draw_xoffset = FALSE;
7075
7076     if (xpos == MENU_SCREEN_START_XPOS &&
7077         startx + font1_xoffset < text_startx + text_font_xoffset)
7078       correct_font_draw_xoffset = TRUE;
7079
7080     if (xpos == menu_screen_value_xpos &&
7081         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7082       correct_font_draw_xoffset = TRUE;
7083
7084     // check if setup value would overlap with setup text when printed
7085     // (this can happen for extreme/wrong values for font draw offset)
7086     if (correct_font_draw_xoffset)
7087     {
7088       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7089       font_draw_xoffset_modified = TRUE;
7090
7091       if (type & TYPE_KEY)
7092         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7093       else if (!(type & TYPE_STRING))
7094         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7095           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7096     }
7097   }
7098
7099   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7100     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7101
7102   DrawText(startx, starty, value_string, font_nr);
7103
7104   if (type & TYPE_PLAYER)
7105   {
7106     struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7107     int player_nr = *(int *)value;
7108     int xoff = font->draw_xoffset + getFontWidth(font_nr);
7109     int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7110     int startx2 = startx + xoff;
7111     int starty2 = starty + yoff;
7112
7113     if (DrawingOnBackground(startx2, starty2))
7114       ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7115
7116     DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7117                                 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7118   }
7119
7120   if (font_draw_xoffset_modified)
7121     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7122 }
7123
7124 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7125 {
7126   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7127   struct TokenInfo *si = &setup_info[si_pos];
7128
7129   if (si->type & TYPE_BOOLEAN_STYLE)
7130   {
7131     *(boolean *)si->value ^= TRUE;
7132   }
7133   else if (si->type & TYPE_YES_NO_AUTO)
7134   {
7135     *(int *)si->value =
7136       (dx == -1 ?
7137        (*(int *)si->value == AUTO ? TRUE :
7138         *(int *)si->value == TRUE ? FALSE : AUTO) :
7139        (*(int *)si->value == TRUE ? AUTO :
7140         *(int *)si->value == AUTO ? FALSE : TRUE));
7141   }
7142   else if (si->type & TYPE_KEY)
7143   {
7144     Key key;
7145
7146     si->type |= TYPE_QUERY;
7147     drawSetupValue(screen_pos, setup_info_pos_raw);
7148     si->type &= ~TYPE_QUERY;
7149
7150     key = getSetupKey();
7151     if (key != KSYM_UNDEFINED)
7152       *(Key *)si->value = key;
7153   }
7154   else if (si->type & TYPE_PLAYER)
7155   {
7156     int player_nr = *(int *)si->value;
7157
7158     if (dx)
7159       player_nr += dx;
7160     else
7161       player_nr = Request("Choose player", REQ_PLAYER) - 1;
7162
7163     *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7164   }
7165
7166   drawSetupValue(screen_pos, setup_info_pos_raw);
7167
7168   // fullscreen state may have changed at this point
7169   if (si->value == &setup.fullscreen)
7170     ToggleFullscreenIfNeeded();
7171
7172   // network mode may have changed at this point
7173   if (si->value == &setup.network_mode)
7174     ToggleNetworkModeIfNeeded();
7175
7176   // game speed list may have changed at this point
7177   if (si->value == &setup.game_speed_extended)
7178     ToggleGameSpeedsListIfNeeded();
7179 }
7180
7181 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7182 {
7183   static struct TokenInfo *setup_info_final = NULL;
7184   int list_size = 0;
7185   int list_pos = 0;
7186   int i;
7187
7188   // determine maximum list size of target list
7189   while (setup_info_orig[list_size++].type != 0);
7190
7191   // free, allocate and clear memory for target list
7192   checked_free(setup_info_final);
7193   setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7194
7195   // copy setup info list without setup entries marked as hidden
7196   for (i = 0; setup_info_orig[i].type != 0; i++)
7197   {
7198     // skip setup entries configured to be hidden
7199     if (hideSetupEntry(setup_info_orig[i].value))
7200       continue;
7201
7202     // skip skippable setup entries if screen is lower than usual
7203     if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7204         setup_info_orig[i].type == TYPE_SKIPPABLE)
7205       continue;
7206
7207     setup_info_final[list_pos++] = setup_info_orig[i];
7208   }
7209
7210   return setup_info_final;
7211 }
7212
7213 static void DrawSetupScreen_Generic(void)
7214 {
7215   int fade_mask = REDRAW_FIELD;
7216   boolean redraw_all = FALSE;
7217   char *title_string = NULL;
7218   int i;
7219
7220   if (CheckFadeAll())
7221     fade_mask = REDRAW_ALL;
7222
7223   UnmapAllGadgets();
7224   FadeMenuSoundsAndMusic();
7225
7226   FreeScreenGadgets();
7227   CreateScreenGadgets();
7228
7229   if (redraw_mask & REDRAW_ALL)
7230     redraw_all = TRUE;
7231
7232   FadeOut(fade_mask);
7233
7234   // needed if different viewport properties defined for setup screen
7235   ChangeViewportPropertiesIfNeeded();
7236
7237   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7238
7239   ClearField();
7240
7241   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7242
7243   if (setup_mode == SETUP_MODE_MAIN)
7244   {
7245     setup_info = setup_info_main;
7246     title_string = STR_SETUP_MAIN;
7247   }
7248   else if (setup_mode == SETUP_MODE_GAME)
7249   {
7250     setup_info = setup_info_game;
7251     title_string = STR_SETUP_GAME;
7252   }
7253   else if (setup_mode == SETUP_MODE_ENGINES)
7254   {
7255     setup_info = setup_info_engines;
7256     title_string = STR_SETUP_ENGINES;
7257   }
7258   else if (setup_mode == SETUP_MODE_EDITOR)
7259   {
7260     setup_info = setup_info_editor;
7261     title_string = STR_SETUP_EDITOR;
7262   }
7263   else if (setup_mode == SETUP_MODE_GRAPHICS)
7264   {
7265     setup_info = setup_info_graphics;
7266     title_string = STR_SETUP_GRAPHICS;
7267   }
7268   else if (setup_mode == SETUP_MODE_SOUND)
7269   {
7270     setup_info = setup_info_sound;
7271     title_string = STR_SETUP_SOUND;
7272   }
7273   else if (setup_mode == SETUP_MODE_ARTWORK)
7274   {
7275     setup_info = setup_info_artwork;
7276     title_string = STR_SETUP_ARTWORK;
7277   }
7278   else if (setup_mode == SETUP_MODE_TOUCH)
7279   {
7280     setup_info = setup_info_touch;
7281     title_string = STR_SETUP_TOUCH;
7282
7283     if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7284       setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7285     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7286       setup_info = setup_info_touch_wipe_gestures;
7287   }
7288   else if (setup_mode == SETUP_MODE_SHORTCUTS)
7289   {
7290     setup_info = setup_info_shortcuts;
7291     title_string = STR_SETUP_SHORTCUTS;
7292   }
7293   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7294   {
7295     setup_info = setup_info_shortcuts_1;
7296     title_string = STR_SETUP_SHORTCUTS;
7297   }
7298   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7299   {
7300     setup_info = setup_info_shortcuts_2;
7301     title_string = STR_SETUP_SHORTCUTS;
7302   }
7303   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7304   {
7305     setup_info = setup_info_shortcuts_3;
7306     title_string = STR_SETUP_SHORTCUTS;
7307   }
7308   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7309   {
7310     setup_info = setup_info_shortcuts_4;
7311     title_string = STR_SETUP_SHORTCUTS;
7312   }
7313   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7314   {
7315     setup_info = setup_info_shortcuts_5;
7316     title_string = STR_SETUP_SHORTCUTS;
7317   }
7318
7319   // use modified setup info without setup entries marked as hidden
7320   setup_info = getSetupInfoFinal(setup_info);
7321
7322   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7323
7324   // determine maximal number of setup entries that can be displayed on screen
7325   num_setup_info = 0;
7326   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7327     num_setup_info++;
7328
7329   // determine maximal number of setup entries available for this setup screen
7330   max_setup_info = 0;
7331   for (i = 0; setup_info[i].type != 0; i++)
7332     max_setup_info++;
7333
7334   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7335
7336   MapScreenGadgets(max_setup_info);
7337
7338   if (redraw_all)
7339     redraw_mask = fade_mask = REDRAW_ALL;
7340
7341   DrawMaskedBorder(fade_mask);
7342
7343   FadeIn(fade_mask);
7344 }
7345
7346 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7347 {
7348   menu_info = setup_info;
7349
7350   HandleMenuScreen(mx, my, dx, dy, button,
7351                    setup_mode, num_setup_info, max_setup_info);
7352 }
7353
7354 static void DrawSetupScreen_Input(void)
7355 {
7356   int i;
7357
7358   FadeOut(REDRAW_FIELD);
7359
7360   ClearField();
7361
7362   setup_info = getSetupInfoFinal(setup_info_input);
7363
7364   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7365
7366   for (i = 0; setup_info[i].type != 0; i++)
7367   {
7368     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7369       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7370     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7371       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7372     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7373       initCursor(i, IMG_MENU_BUTTON);
7374
7375     DrawCursorAndText_Setup(i, -1, FALSE);
7376   }
7377
7378   // create gadgets for setup input menu screen
7379   FreeScreenGadgets();
7380   CreateScreenGadgets();
7381
7382   // map gadgets for setup input menu screen
7383   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7384
7385   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7386
7387   FadeIn(REDRAW_FIELD);
7388 }
7389
7390 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7391 {
7392   if (device_name == NULL)
7393     return;
7394
7395   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7396     device_nr = 0;
7397
7398   if (strlen(device_name) > 1)
7399   {
7400     char c1 = device_name[strlen(device_name) - 1];
7401     char c2 = device_name[strlen(device_name) - 2];
7402
7403     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7404       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7405   }
7406   else
7407     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7408             strlen(device_name));
7409 }
7410
7411 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7412 {
7413   int i;
7414   static struct SetupKeyboardInfo custom_key;
7415   static struct
7416   {
7417     Key *key;
7418     char *text;
7419   } custom[] =
7420   {
7421     { &custom_key.left,  "Axis/Pad Left"  },
7422     { &custom_key.right, "Axis/Pad Right" },
7423     { &custom_key.up,    "Axis/Pad Up"    },
7424     { &custom_key.down,  "Axis/Pad Down"  },
7425     { &custom_key.snap,  "Button 1/A/X"   },
7426     { &custom_key.drop,  "Button 2/B/Y"   }
7427   };
7428   static char *joystick_name[MAX_PLAYERS] =
7429   {
7430     "Joystick1",
7431     "Joystick2",
7432     "Joystick3",
7433     "Joystick4"
7434   };
7435   int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7436   int font_nr_info = FONT_MENU_1;
7437   int font_nr_name = FONT_VALUE_OLD;
7438   int font_nr_on   = FONT_VALUE_1;
7439   int font_nr_off  = FONT_VALUE_OLD;
7440   int pos = 4;
7441
7442   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7443   {
7444     font_nr_info = FONT_MENU_2;
7445     font_nr_on   = FONT_VALUE_NARROW;
7446     font_nr_off  = FONT_VALUE_OLD_NARROW;
7447   }
7448
7449   custom_key = setup.input[player_nr].key;
7450
7451   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7452            FONT_INPUT_1_ACTIVE);
7453
7454   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7455                              TILEX, TILEY);
7456   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7457                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7458
7459   if (setup.input[player_nr].use_joystick)
7460   {
7461     char *device_name = setup.input[player_nr].joy.device_name;
7462     int joystick_nr = getJoystickNrFromDeviceName(device_name);
7463     boolean joystick_active = CheckJoystickOpened(joystick_nr);
7464     char *text = joystick_name[joystick_nr];
7465     int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7466
7467     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7468     DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7469   }
7470   else
7471   {
7472     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7473     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7474   }
7475
7476   if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7477     DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7478   else
7479     pos = 3;
7480
7481   drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7482   drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7483   drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7484   drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7485
7486   DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7487   DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7488   DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7489   DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7490   DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7491   DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7492
7493   for (i = 0; i < 6; i++)
7494   {
7495     int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7496
7497     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7498              "              ", font_nr_on);
7499     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7500              (setup.input[player_nr].use_joystick ?
7501               custom[i].text :
7502               getKeyNameFromKey(*custom[i].key)), font_nr_on);
7503   }
7504 }
7505
7506 static int input_player_nr = 0;
7507
7508 static void HandleSetupScreen_Input_Player(int step, int direction)
7509 {
7510   int old_player_nr = input_player_nr;
7511   int new_player_nr;
7512
7513   new_player_nr = old_player_nr + step * direction;
7514   if (new_player_nr < 0)
7515     new_player_nr = 0;
7516   if (new_player_nr > MAX_PLAYERS - 1)
7517     new_player_nr = MAX_PLAYERS - 1;
7518
7519   if (new_player_nr != old_player_nr)
7520   {
7521     input_player_nr = new_player_nr;
7522
7523     drawPlayerSetupInputInfo(input_player_nr, FALSE);
7524   }
7525 }
7526
7527 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7528 {
7529   static int choice = 0;
7530   int x = 0;
7531   int y = choice;
7532   int pos_start  = SETUPINPUT_SCREEN_POS_START;
7533   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7534   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7535   int pos_end    = SETUPINPUT_SCREEN_POS_END;
7536
7537   if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7538   {
7539     int i;
7540
7541     for (i = 0; setup_info_input[i].type != 0; i++)
7542     {
7543       // adjust menu structure according to skipped setup entries
7544       if (setup_info_input[i].type == TYPE_SKIPPABLE)
7545       {
7546         pos_empty2--;
7547         pos_end--;
7548       }
7549     }
7550   }
7551
7552   if (button == MB_MENU_INITIALIZE)
7553   {
7554     // input setup menu may have changed size due to graphics configuration
7555     if (choice >= pos_empty1)
7556       choice = pos_end;
7557
7558     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7559
7560     DrawCursorAndText_Setup(choice, -1, TRUE);
7561
7562     return;
7563   }
7564   else if (button == MB_MENU_LEAVE)
7565   {
7566     setup_mode = SETUP_MODE_MAIN;
7567     DrawSetupScreen();
7568     InitJoysticks();
7569
7570     return;
7571   }
7572
7573   if (mx || my)         // mouse input
7574   {
7575     x = (mx - mSX) / 32;
7576     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7577   }
7578   else if (dx || dy)    // keyboard input
7579   {
7580     if (dx && choice == 0)
7581       x = (dx < 0 ? 10 : 12);
7582     else if ((dx && choice == 1) ||
7583              (dx == -1 && choice == pos_end))
7584       button = MB_MENU_CHOICE;
7585     else if (dy)
7586       y = choice + dy;
7587
7588     if (y >= pos_empty1 && y <= pos_empty2)
7589       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7590   }
7591
7592   if (y == 0 && dx != 0 && button)
7593   {
7594     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7595   }
7596   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
7597            y >= pos_start && y <= pos_end &&
7598            !(y >= pos_empty1 && y <= pos_empty2))
7599   {
7600     if (button)
7601     {
7602       if (y != choice)
7603       {
7604         DrawCursorAndText_Setup(choice, -1, FALSE);
7605         DrawCursorAndText_Setup(y, -1, TRUE);
7606
7607         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7608
7609         choice = y;
7610       }
7611     }
7612     else
7613     {
7614       if (y == 1)
7615       {
7616         char *device_name = setup.input[input_player_nr].joy.device_name;
7617
7618         if (!setup.input[input_player_nr].use_joystick)
7619         {
7620           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7621
7622           setJoystickDeviceToNr(device_name, new_device_nr);
7623           setup.input[input_player_nr].use_joystick = TRUE;
7624         }
7625         else
7626         {
7627           int device_nr = getJoystickNrFromDeviceName(device_name);
7628           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7629
7630           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7631             setup.input[input_player_nr].use_joystick = FALSE;
7632           else
7633             setJoystickDeviceToNr(device_name, new_device_nr);
7634         }
7635
7636         drawPlayerSetupInputInfo(input_player_nr, FALSE);
7637       }
7638       else if (y == 2)
7639       {
7640         if (setup.input[input_player_nr].use_joystick)
7641           ConfigureJoystick(input_player_nr);
7642         else
7643           CustomizeKeyboard(input_player_nr);
7644       }
7645       else if (y == pos_end)
7646       {
7647         InitJoysticks();
7648
7649         FadeSetLeaveMenu();
7650
7651         setup_mode = SETUP_MODE_MAIN;
7652         DrawSetupScreen();
7653       }
7654     }
7655   }
7656 }
7657
7658 static boolean CustomizeKeyboardMain(int player_nr)
7659 {
7660   int i;
7661   int step_nr;
7662   boolean finished = FALSE;
7663   static struct SetupKeyboardInfo custom_key;
7664   static struct
7665   {
7666     Key *key;
7667     char *text;
7668   } customize_step[] =
7669   {
7670     { &custom_key.left,  "Move Left"    },
7671     { &custom_key.right, "Move Right"   },
7672     { &custom_key.up,    "Move Up"      },
7673     { &custom_key.down,  "Move Down"    },
7674     { &custom_key.snap,  "Snap Field"   },
7675     { &custom_key.drop,  "Drop Element" }
7676   };
7677   int font_nr_old = FONT_VALUE_OLD;
7678   int font_nr_new = FONT_VALUE_1;
7679   boolean success = FALSE;
7680
7681   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7682   {
7683     font_nr_old = FONT_VALUE_OLD_NARROW;
7684     font_nr_new = FONT_VALUE_NARROW;
7685   }
7686
7687   // read existing key bindings from player setup
7688   custom_key = setup.input[player_nr].key;
7689
7690   FadeSetEnterMenu();
7691   FadeOut(REDRAW_FIELD);
7692
7693   ClearField();
7694
7695   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7696
7697   step_nr = 0;
7698   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7699            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7700   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7701            "Key:", FONT_INPUT_1_ACTIVE);
7702   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7703            getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7704
7705   FadeIn(REDRAW_FIELD);
7706
7707   while (!finished)
7708   {
7709     Event event;
7710
7711     if (NextValidEvent(&event))
7712     {
7713       switch (event.type)
7714       {
7715         case EVENT_KEYPRESS:
7716           {
7717             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7718
7719             // press 'Escape' to abort and keep the old key bindings
7720             if (key == KSYM_Escape)
7721             {
7722               FadeSkipNextFadeIn();
7723
7724               finished = TRUE;
7725
7726               break;
7727             }
7728
7729             // press 'Enter' to keep the existing key binding
7730             if (key == KSYM_Return)
7731               key = *customize_step[step_nr].key;
7732
7733             // check if key already used
7734             for (i = 0; i < step_nr; i++)
7735               if (*customize_step[i].key == key)
7736                 break;
7737             if (i < step_nr)
7738               break;
7739
7740             // got new key binding
7741             *customize_step[step_nr].key = key;
7742             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7743                      "             ", font_nr_new);
7744             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7745                      getKeyNameFromKey(key), font_nr_new);
7746             step_nr++;
7747
7748             // un-highlight last query
7749             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7750                      customize_step[step_nr - 1].text, FONT_MENU_1);
7751             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7752                      "Key:", FONT_MENU_1);
7753
7754             // all keys configured
7755             if (step_nr == 6)
7756             {
7757               finished = TRUE;
7758               success = TRUE;
7759
7760               break;
7761             }
7762
7763             // query next key binding
7764             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7765                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7766             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7767                      "Key:", FONT_INPUT_1_ACTIVE);
7768             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7769                      getKeyNameFromKey(*customize_step[step_nr].key),
7770                      font_nr_old);
7771           }
7772           break;
7773
7774         case EVENT_KEYRELEASE:
7775           key_joystick_mapping = 0;
7776           break;
7777
7778         default:
7779           HandleOtherEvents(&event);
7780           break;
7781       }
7782     }
7783
7784     BackToFront();
7785   }
7786
7787   // write new key bindings back to player setup, if successfully finished
7788   if (success)
7789     setup.input[player_nr].key = custom_key;
7790
7791   return success;
7792 }
7793
7794 void CustomizeKeyboard(int player_nr)
7795 {
7796   boolean success = CustomizeKeyboardMain(player_nr);
7797
7798   if (success)
7799   {
7800     int font_nr = FONT_TITLE_1;
7801     int font_height = getFontHeight(font_nr);
7802     int ypos1 = SYSIZE / 2 - font_height * 2;
7803     int ypos2 = SYSIZE / 2 - font_height * 1;
7804     unsigned int wait_frame_delay = 0;
7805     unsigned int wait_frame_delay_value = 2000;
7806
7807     ResetDelayCounter(&wait_frame_delay);
7808
7809     ClearField();
7810
7811     DrawTextSCentered(ypos1, font_nr, "Keyboard");
7812     DrawTextSCentered(ypos2, font_nr, "configured!");
7813
7814     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7815       BackToFront();
7816
7817     ClearEventQueue();
7818   }
7819
7820   DrawSetupScreen_Input();
7821 }
7822
7823 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7824
7825 #define MARKER_BUTTON           1
7826 #define MARKER_AXIS_X           2
7827 #define MARKER_AXIS_Y           3
7828
7829 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7830 {
7831   static boolean bitmaps_initialized = FALSE;
7832   boolean screen_initialized = FALSE;
7833   static Bitmap *controller, *button, *axis_x, *axis_y;
7834   char *name;
7835   boolean success = TRUE;
7836   boolean done = FALSE, next = FALSE;
7837   Event event;
7838   int alpha = 200, alpha_step = -1;
7839   int alpha_ticks = 0;
7840   char mapping[4096], temp[256];
7841   int font_name = MENU_SETUP_FONT_TITLE;
7842   int font_info = MENU_SETUP_FONT_TEXT;
7843   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7844   int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7845   int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7846   int ystep_name = getMenuTextStep(spacing_name, font_name);
7847   int ystep_line = getMenuTextStep(spacing_line, font_info);
7848   int ystep_para = getMenuTextStep(spacing_para, font_info);
7849   int i, j;
7850
7851   struct
7852   {
7853     int x, y;
7854     int marker;
7855     char *field;
7856     int axis, button, hat, hat_value;
7857     char mapping[4096];
7858   }
7859   *step, *prev_step, steps[] =
7860   {
7861     { 356, 155, MARKER_BUTTON, "a",             },
7862     { 396, 122, MARKER_BUTTON, "b",             },
7863     { 320, 125, MARKER_BUTTON, "x",             },
7864     { 358,  95, MARKER_BUTTON, "y",             },
7865     { 162, 125, MARKER_BUTTON, "back",          },
7866     { 216, 125, MARKER_BUTTON, "guide",         },
7867     { 271, 125, MARKER_BUTTON, "start",         },
7868     { 110, 200, MARKER_BUTTON, "dpleft",        },
7869     { 146, 228, MARKER_BUTTON, "dpdown",        },
7870     { 178, 200, MARKER_BUTTON, "dpright",       },
7871     { 146, 172, MARKER_BUTTON, "dpup",          },
7872     {  50,  40, MARKER_BUTTON, "leftshoulder",  },
7873     {  88, -10, MARKER_AXIS_Y, "lefttrigger",   },
7874     { 382,  40, MARKER_BUTTON, "rightshoulder", },
7875     { 346, -10, MARKER_AXIS_Y, "righttrigger",  },
7876     {  73, 141, MARKER_BUTTON, "leftstick",     },
7877     { 282, 210, MARKER_BUTTON, "rightstick",    },
7878     {  73, 141, MARKER_AXIS_X, "leftx",         },
7879     {  73, 141, MARKER_AXIS_Y, "lefty",         },
7880     { 282, 210, MARKER_AXIS_X, "rightx",        },
7881     { 282, 210, MARKER_AXIS_Y, "righty",        },
7882   };
7883
7884   unsigned int event_frame_delay = 0;
7885   unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7886
7887   ResetDelayCounter(&event_frame_delay);
7888
7889   if (!bitmaps_initialized)
7890   {
7891     controller = LoadCustomImage("joystick/controller.png");
7892     button     = LoadCustomImage("joystick/button.png");
7893     axis_x     = LoadCustomImage("joystick/axis_x.png");
7894     axis_y     = LoadCustomImage("joystick/axis_y.png");
7895
7896     bitmaps_initialized = TRUE;
7897   }
7898
7899   name = getFormattedJoystickName(SDL_JoystickName(joystick));
7900
7901 #if DEBUG_JOYSTICKS
7902   // print info about the joystick we are watching
7903   Debug("joystick", "watching joystick %d: (%s)",
7904         SDL_JoystickInstanceID(joystick), name);
7905   Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
7906         SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7907         SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7908 #endif
7909
7910   // initialize mapping with GUID and name
7911   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7912
7913   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7914            temp, name, SDL_GetPlatform());
7915
7916   // loop through all steps (buttons and axes), getting joystick events
7917   for (i = 0; i < SDL_arraysize(steps) && !done;)
7918   {
7919     Bitmap *marker = button;    // initialize with reliable default value
7920
7921     step = &steps[i];
7922     strcpy(step->mapping, mapping);
7923     step->axis = -1;
7924     step->button = -1;
7925     step->hat = -1;
7926     step->hat_value = -1;
7927
7928     marker = (step->marker == MARKER_BUTTON ? button :
7929               step->marker == MARKER_AXIS_X ? axis_x :
7930               step->marker == MARKER_AXIS_Y ? axis_y : marker);
7931
7932     next = FALSE;
7933
7934     while (!done && !next)
7935     {
7936       alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7937       alpha_ticks = SDL_GetTicks();
7938
7939       if (alpha >= 255)
7940       {
7941         alpha = 255;
7942         alpha_step = -1;
7943       }
7944       else if (alpha < 128)
7945       {
7946         alpha = 127;
7947         alpha_step = 1;
7948       }
7949
7950       int controller_x = SX + (SXSIZE - controller->width) / 2;
7951       int controller_y = SY + ystep_line;
7952
7953       int marker_x = controller_x + step->x;
7954       int marker_y = controller_y + step->y;
7955
7956       int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7957       int ystart2 = ystart1 + ystep_name + ystep_line;
7958
7959       ClearField();
7960
7961       DrawTextSCentered(ystart1, font_name, name);
7962
7963       DrawTextSCentered(ystart2, font_info,
7964                         "Press buttons and move axes on");
7965       ystart2 += ystep_line;
7966       DrawTextSCentered(ystart2, font_info,
7967                         "your controller when indicated.");
7968       ystart2 += ystep_line;
7969       DrawTextSCentered(ystart2, font_info,
7970                         "(Your controller may look different.)");
7971       ystart2 += ystep_para;
7972
7973 #if defined(PLATFORM_ANDROID)
7974       DrawTextSCentered(ystart2, font_info,
7975                         "To correct a mistake,");
7976       ystart2 += ystep_line;
7977       DrawTextSCentered(ystart2, font_info,
7978                         "press the 'back' button.");
7979       ystart2 += ystep_line;
7980       DrawTextSCentered(ystart2, font_info,
7981                         "To skip a button or axis,");
7982       ystart2 += ystep_line;
7983       DrawTextSCentered(ystart2, font_info,
7984                         "press the 'menu' button.");
7985 #else
7986       DrawTextSCentered(ystart2, font_info,
7987                         "To correct a mistake,");
7988       ystart2 += ystep_line;
7989       DrawTextSCentered(ystart2, font_info,
7990                         "press the 'backspace' key.");
7991       ystart2 += ystep_line;
7992       DrawTextSCentered(ystart2, font_info,
7993                         "To skip a button or axis,");
7994       ystart2 += ystep_line;
7995       DrawTextSCentered(ystart2, font_info,
7996                         "press the 'return' key.");
7997       ystart2 += ystep_line;
7998       DrawTextSCentered(ystart2, font_info,
7999                         "To exit, press the 'escape' key.");
8000 #endif
8001
8002       BlitBitmapMasked(controller, drawto, 0, 0,
8003                        controller->width, controller->height,
8004                        controller_x, controller_y);
8005
8006       SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8007       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8008
8009       BlitBitmapMasked(marker, drawto, 0, 0,
8010                        marker->width, marker->height,
8011                        marker_x, marker_y);
8012
8013       if (!screen_initialized)
8014         FadeIn(REDRAW_FIELD);
8015       else
8016         BackToFront();
8017
8018       screen_initialized = TRUE;
8019
8020       while (NextValidEvent(&event))
8021       {
8022         switch (event.type)
8023         {
8024           case SDL_JOYAXISMOTION:
8025             if (event.jaxis.value > 20000 ||
8026                 event.jaxis.value < -20000)
8027             {
8028               for (j = 0; j < i; j++)
8029                 if (steps[j].axis == event.jaxis.axis)
8030                   break;
8031
8032               if (j == i)
8033               {
8034                 if (step->marker != MARKER_AXIS_X &&
8035                     step->marker != MARKER_AXIS_Y)
8036                   break;
8037
8038                 step->axis = event.jaxis.axis;
8039                 strcat(mapping, step->field);
8040                 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8041                 strcat(mapping, temp);
8042                 i++;
8043                 next = TRUE;
8044               }
8045             }
8046
8047             break;
8048
8049           case SDL_JOYHATMOTION:
8050             // ignore centering; we're probably just coming back
8051             // to the center from the previous item we set
8052             if (event.jhat.value == SDL_HAT_CENTERED)
8053               break;
8054
8055             for (j = 0; j < i; j++)
8056               if (steps[j].hat == event.jhat.hat &&
8057                   steps[j].hat_value == event.jhat.value)
8058                 break;
8059
8060             if (j == i)
8061             {
8062               step->hat = event.jhat.hat;
8063               step->hat_value = event.jhat.value;
8064               strcat(mapping, step->field);
8065               snprintf(temp, sizeof(temp), ":h%u.%u,",
8066                        event.jhat.hat, event.jhat.value );
8067               strcat(mapping, temp);
8068               i++;
8069               next = TRUE;
8070             }
8071
8072             break;
8073
8074           case SDL_JOYBALLMOTION:
8075             break;
8076
8077           case SDL_JOYBUTTONUP:
8078             for (j = 0; j < i; j++)
8079               if (steps[j].button == event.jbutton.button)
8080                 break;
8081
8082             if (j == i)
8083             {
8084               step->button = event.jbutton.button;
8085               strcat(mapping, step->field);
8086               snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8087               strcat(mapping, temp);
8088               i++;
8089               next = TRUE;
8090             }
8091
8092             break;
8093
8094           case SDL_FINGERDOWN:
8095           case SDL_MOUSEBUTTONDOWN:
8096             // skip this step
8097             i++;
8098             next = TRUE;
8099
8100             break;
8101
8102           case SDL_KEYDOWN:
8103             if (event.key.keysym.sym == KSYM_BackSpace ||
8104                 event.key.keysym.sym == KSYM_Back)
8105             {
8106               if (i == 0)
8107               {
8108                 // leave screen
8109                 success = FALSE;
8110                 done = TRUE;
8111
8112                 break;
8113               }
8114
8115               // undo this step
8116               prev_step = &steps[i - 1];
8117               strcpy(mapping, prev_step->mapping);
8118               i--;
8119               next = TRUE;
8120
8121               break;
8122             }
8123
8124             if (event.key.keysym.sym == KSYM_space ||
8125                 event.key.keysym.sym == KSYM_Return ||
8126                 event.key.keysym.sym == KSYM_Menu)
8127             {
8128               // skip this step
8129               i++;
8130               next = TRUE;
8131
8132               break;
8133             }
8134
8135             if (event.key.keysym.sym == KSYM_Escape)
8136             {
8137               // leave screen
8138               success = FALSE;
8139               done = TRUE;
8140             }
8141
8142             break;
8143
8144           case SDL_QUIT:
8145             program.exit_function(0);
8146             break;
8147
8148           default:
8149             break;
8150         }
8151
8152         // do not handle events for longer than standard frame delay period
8153         if (DelayReached(&event_frame_delay, event_frame_delay_value))
8154           break;
8155       }
8156     }
8157   }
8158
8159   if (success)
8160   {
8161 #if DEBUG_JOYSTICKS
8162     Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8163 #endif
8164
8165     // activate mapping for this game
8166     SDL_GameControllerAddMapping(mapping);
8167
8168     // save mapping to personal mappings
8169     SaveSetup_AddGameControllerMapping(mapping);
8170   }
8171
8172   // wait until the last pending event was removed from event queue
8173   while (NextValidEvent(&event));
8174
8175   return success;
8176 }
8177
8178 static int ConfigureJoystickMain(int player_nr)
8179 {
8180   char *device_name = setup.input[player_nr].joy.device_name;
8181   int joystick_nr = getJoystickNrFromDeviceName(device_name);
8182   boolean joystick_active = CheckJoystickOpened(joystick_nr);
8183   int success = FALSE;
8184   int i;
8185
8186   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8187     return JOYSTICK_NOT_AVAILABLE;
8188
8189   if (!joystick_active || !setup.input[player_nr].use_joystick)
8190     return JOYSTICK_NOT_AVAILABLE;
8191
8192   FadeSetEnterMenu();
8193   FadeOut(REDRAW_FIELD);
8194
8195   // close all joystick devices (potentially opened as game controllers)
8196   for (i = 0; i < SDL_NumJoysticks(); i++)
8197     SDLCloseJoystick(i);
8198
8199   // open joystick device as plain joystick to configure as game controller
8200   SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8201
8202   // as the joystick was successfully opened before, this should not happen
8203   if (joystick == NULL)
8204     return FALSE;
8205
8206   // create new game controller mapping (buttons and axes) for joystick device
8207   success = ConfigureJoystickMapButtonsAndAxes(joystick);
8208
8209   // close joystick (and maybe re-open as configured game controller later)
8210   SDL_JoystickClose(joystick);
8211
8212   // re-open all joystick devices (potentially as game controllers)
8213   for (i = 0; i < SDL_NumJoysticks(); i++)
8214     SDLOpenJoystick(i);
8215
8216   // clear all joystick input actions for all joystick devices
8217   SDLClearJoystickState();
8218
8219   return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8220 }
8221
8222 void ConfigureJoystick(int player_nr)
8223 {
8224   boolean state = ConfigureJoystickMain(player_nr);
8225
8226   if (state != JOYSTICK_NOT_CONFIGURED)
8227   {
8228     boolean success = (state == JOYSTICK_CONFIGURED);
8229     char message1[MAX_OUTPUT_LINESIZE + 1];
8230     char *message2 = (success ? "configured!" : "not available!");
8231     char *device_name = setup.input[player_nr].joy.device_name;
8232     int nr = getJoystickNrFromDeviceName(device_name) + 1;
8233     int font_nr = FONT_TITLE_1;
8234     int font_height = getFontHeight(font_nr);
8235     int ypos1 = SYSIZE / 2 - font_height * 2;
8236     int ypos2 = SYSIZE / 2 - font_height * 1;
8237     unsigned int wait_frame_delay = 0;
8238     unsigned int wait_frame_delay_value = 2000;
8239
8240     ResetDelayCounter(&wait_frame_delay);
8241
8242     ClearField();
8243
8244     sprintf(message1, "Joystick %d", nr);
8245
8246     DrawTextSCentered(ypos1, font_nr, message1);
8247     DrawTextSCentered(ypos2, font_nr, message2);
8248
8249     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8250       BackToFront();
8251
8252     ClearEventQueue();
8253   }
8254
8255   DrawSetupScreen_Input();
8256 }
8257
8258 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8259 {
8260   if (y < video.screen_height / 3)
8261   {
8262     // remap touch gadgets to access upper part of the screen
8263     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8264     MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8265   }
8266   else if (y > 2 * video.screen_height / 3)
8267   {
8268     // remap touch gadgets to access lower part of the screen
8269     MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8270     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8271   }
8272 }
8273
8274 static boolean ConfigureVirtualButtonsMain(void)
8275 {
8276   static char *customize_step_text[] =
8277   {
8278     "Move Left",
8279     "Move Right",
8280     "Move Up",
8281     "Move Down",
8282     "Snap Field",
8283     "Drop Element"
8284   };
8285   char grid_button[] =
8286   {
8287     CHAR_GRID_BUTTON_LEFT,
8288     CHAR_GRID_BUTTON_RIGHT,
8289     CHAR_GRID_BUTTON_UP,
8290     CHAR_GRID_BUTTON_DOWN,
8291     CHAR_GRID_BUTTON_SNAP,
8292     CHAR_GRID_BUTTON_DROP
8293   };
8294   enum
8295   {
8296     ACTION_NONE,
8297     ACTION_ESCAPE,
8298     ACTION_BACK,
8299     ACTION_NEXT
8300   };
8301   int font_nr = FONT_INPUT_1_ACTIVE;
8302   int font_height = getFontHeight(font_nr);
8303   int ypos1 = SYSIZE / 2 - font_height * 2;
8304   int ypos2 = SYSIZE / 2 - font_height * 1;
8305   boolean success = FALSE;
8306   boolean finished = FALSE;
8307   int step_nr = 0;
8308   char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8309   char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8310   char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8311   boolean set_grid_button = FALSE;
8312   int nr = GRID_ACTIVE_NR();
8313   int x, y;
8314
8315   for (x = 0; x < MAX_GRID_XSIZE; x++)
8316     for (y = 0; y < MAX_GRID_YSIZE; y++)
8317       grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8318
8319   overlay.grid_button_highlight = grid_button[step_nr];
8320
8321   UnmapAllGadgets();
8322
8323   FadeSetEnterMenu();
8324   FadeOut(REDRAW_FIELD);
8325
8326   ClearField();
8327
8328   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8329   DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8330   DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8331
8332   FadeIn(REDRAW_FIELD);
8333
8334   SetOverlayShowGrid(TRUE);
8335
8336   // map gadgets for setup touch buttons menu screen
8337   MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8338
8339   while (!finished)
8340   {
8341     Event event;
8342
8343     while (NextValidEvent(&event))
8344     {
8345       int action = ACTION_NONE;
8346
8347       // ---------- handle events and set the resulting action ----------
8348
8349       switch (event.type)
8350       {
8351         case EVENT_USER:
8352           {
8353             UserEvent *user = (UserEvent *)&event;
8354             int id = user->value1;
8355
8356             action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8357                       id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8358                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8359                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8360                       ACTION_NONE);
8361           }
8362           break;
8363
8364         case EVENT_KEYPRESS:
8365           {
8366             Key key = GetEventKey((KeyEvent *)&event, FALSE);
8367
8368             action = (key == KSYM_Escape ?      ACTION_ESCAPE :
8369                       key == KSYM_BackSpace ||
8370                       key == KSYM_Back ?        ACTION_BACK :
8371                       key == KSYM_Return ||
8372                       key == KSYM_Menu ||
8373                       key == KSYM_space ?       ACTION_NEXT :
8374                       ACTION_NONE);
8375           }
8376           break;
8377
8378         case EVENT_KEYRELEASE:
8379           key_joystick_mapping = 0;
8380           break;
8381
8382         case EVENT_BUTTONPRESS:
8383         case EVENT_BUTTONRELEASE:
8384           {
8385             ButtonEvent *button = (ButtonEvent *)&event;
8386
8387             motion_status = FALSE;
8388
8389             if (button->type == EVENT_BUTTONPRESS)
8390               button_status = button->button;
8391             else
8392               button_status = MB_RELEASED;
8393
8394             if (HandleGadgets(button->x, button->y, button_status))
8395             {
8396               // do not handle this button event anymore
8397               break;
8398             }
8399
8400             button->x += video.screen_xoffset;
8401             button->y += video.screen_yoffset;
8402
8403             x = button->x * overlay.grid_xsize / video.screen_width;
8404             y = button->y * overlay.grid_ysize / video.screen_height;
8405
8406             if (button->type == EVENT_BUTTONPRESS)
8407             {
8408               grid_button_draw =
8409                 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8410                  grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8411
8412               set_grid_button = TRUE;
8413             }
8414
8415             MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8416           }
8417           break;
8418
8419         case EVENT_MOTIONNOTIFY:
8420           {
8421             MotionEvent *motion = (MotionEvent *)&event;
8422
8423             motion_status = TRUE;
8424
8425             if (HandleGadgets(motion->x, motion->y, button_status))
8426             {
8427               // do not handle this button event anymore
8428               break;
8429             }
8430
8431             motion->x += video.screen_xoffset;
8432             motion->y += video.screen_yoffset;
8433
8434             x = motion->x * overlay.grid_xsize / video.screen_width;
8435             y = motion->y * overlay.grid_ysize / video.screen_height;
8436
8437             set_grid_button = TRUE;
8438
8439             MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8440           }
8441           break;
8442
8443         case SDL_WINDOWEVENT:
8444           HandleWindowEvent((WindowEvent *) &event);
8445
8446           // check if device has been rotated
8447           if (nr != GRID_ACTIVE_NR())
8448           {
8449             nr = GRID_ACTIVE_NR();
8450
8451             for (x = 0; x < MAX_GRID_XSIZE; x++)
8452               for (y = 0; y < MAX_GRID_YSIZE; y++)
8453                 grid_button_old[x][y] = grid_button_tmp[x][y] =
8454                   overlay.grid_button[x][y];
8455           }
8456
8457           break;
8458
8459         case SDL_APP_WILLENTERBACKGROUND:
8460         case SDL_APP_DIDENTERBACKGROUND:
8461         case SDL_APP_WILLENTERFOREGROUND:
8462         case SDL_APP_DIDENTERFOREGROUND:
8463           HandlePauseResumeEvent((PauseResumeEvent *) &event);
8464           break;
8465
8466         default:
8467           HandleOtherEvents(&event);
8468           break;
8469       }
8470
8471       // ---------- perform action set by handling events ----------
8472
8473       if (action == ACTION_ESCAPE)
8474       {
8475         // abort and restore the old key bindings
8476
8477         for (x = 0; x < MAX_GRID_XSIZE; x++)
8478           for (y = 0; y < MAX_GRID_YSIZE; y++)
8479             overlay.grid_button[x][y] = grid_button_old[x][y];
8480
8481         FadeSkipNextFadeIn();
8482
8483         finished = TRUE;
8484       }
8485       else if (action == ACTION_BACK)
8486       {
8487         // keep the configured key bindings and go to previous page
8488
8489         step_nr--;
8490
8491         if (step_nr < 0)
8492         {
8493           FadeSkipNextFadeIn();
8494
8495           finished = TRUE;
8496         }
8497       }
8498       else if (action == ACTION_NEXT)
8499       {
8500         // keep the configured key bindings and go to next page
8501
8502         step_nr++;
8503
8504         // all virtual buttons configured
8505         if (step_nr == 6)
8506         {
8507           finished = TRUE;
8508           success = TRUE;
8509         }
8510       }
8511
8512       if (action != ACTION_NONE && !finished)
8513       {
8514         for (x = 0; x < MAX_GRID_XSIZE; x++)
8515           for (y = 0; y < MAX_GRID_YSIZE; y++)
8516             grid_button_tmp[x][y] = overlay.grid_button[x][y];
8517
8518         overlay.grid_button_highlight = grid_button[step_nr];
8519
8520         // configure next virtual button
8521
8522         ClearField();
8523
8524         DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8525         DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8526         DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8527       }
8528
8529       if (set_grid_button)
8530       {
8531         overlay.grid_button[x][y] =
8532           (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8533            grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8534            grid_button_tmp[x][y]);
8535
8536         set_grid_button = FALSE;
8537       }
8538     }
8539
8540     BackToFront();
8541   }
8542
8543   for (x = 0; x < MAX_GRID_XSIZE; x++)
8544     for (y = 0; y < MAX_GRID_YSIZE; y++)
8545       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8546
8547   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8548
8549   SetOverlayShowGrid(FALSE);
8550
8551   return success;
8552 }
8553
8554 void ConfigureVirtualButtons(void)
8555 {
8556   boolean success = ConfigureVirtualButtonsMain();
8557
8558   UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8559                          SCREEN_MASK_TOUCH2);
8560
8561   if (success)
8562   {
8563     int font_nr = FONT_TITLE_1;
8564     int font_height = getFontHeight(font_nr);
8565     int ypos1 = SYSIZE / 2 - font_height * 2;
8566     int ypos2 = SYSIZE / 2 - font_height * 1;
8567     unsigned int wait_frame_delay = 0;
8568     unsigned int wait_frame_delay_value = 2000;
8569
8570     ResetDelayCounter(&wait_frame_delay);
8571
8572     ClearField();
8573
8574     DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8575     DrawTextSCentered(ypos2, font_nr, "configured!");
8576
8577     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8578       BackToFront();
8579
8580     ClearEventQueue();
8581   }
8582 }
8583
8584 void DrawSetupScreen(void)
8585 {
8586   align_xoffset = 0;
8587   align_yoffset = 0;
8588
8589   if (setup_mode == SETUP_MODE_INPUT)
8590     DrawSetupScreen_Input();
8591   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8592     DrawChooseTree(&game_speed_current);
8593   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8594     DrawChooseTree(&scroll_delay_current);
8595   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8596     DrawChooseTree(&snapshot_mode_current);
8597   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8598     DrawChooseTree(&window_size_current);
8599   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8600     DrawChooseTree(&scaling_type_current);
8601   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8602     DrawChooseTree(&rendering_mode_current);
8603   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8604     DrawChooseTree(&vsync_mode_current);
8605   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8606     DrawChooseTree(&artwork.gfx_current);
8607   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8608     DrawChooseTree(&artwork.snd_current);
8609   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8610     DrawChooseTree(&artwork.mus_current);
8611   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8612     DrawChooseTree(&volume_simple_current);
8613   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8614     DrawChooseTree(&volume_loops_current);
8615   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8616     DrawChooseTree(&volume_music_current);
8617   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8618     DrawChooseTree(&touch_control_current);
8619   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8620     DrawChooseTree(&move_distance_current);
8621   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8622     DrawChooseTree(&drop_distance_current);
8623   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8624     DrawChooseTree(&transparency_current);
8625   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8626     DrawChooseTree(&grid_size_current[0][0]);
8627   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8628     DrawChooseTree(&grid_size_current[0][1]);
8629   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8630     DrawChooseTree(&grid_size_current[1][0]);
8631   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8632     DrawChooseTree(&grid_size_current[1][1]);
8633   else
8634     DrawSetupScreen_Generic();
8635
8636   PlayMenuSoundsAndMusic();
8637 }
8638
8639 void RedrawSetupScreenAfterFullscreenToggle(void)
8640 {
8641   if (setup_mode == SETUP_MODE_GRAPHICS ||
8642       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8643   {
8644     // update list selection from "setup.window_scaling_percent"
8645     execSetupGraphics_setWindowSizes(TRUE);
8646
8647     DrawSetupScreen();
8648   }
8649 }
8650
8651 void RedrawSetupScreenAfterScreenRotation(int nr)
8652 {
8653   int x, y;
8654
8655   if (setup_mode == SETUP_MODE_TOUCH)
8656   {
8657     // update virtual button settings (depending on screen orientation)
8658     DrawSetupScreen();
8659   }
8660   else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8661   {
8662     // save already configured virtual buttons
8663     for (x = 0; x < MAX_GRID_XSIZE; x++)
8664       for (y = 0; y < MAX_GRID_YSIZE; y++)
8665         setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8666   }
8667 }
8668
8669 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8670 {
8671   if (setup_mode == SETUP_MODE_INPUT)
8672     HandleSetupScreen_Input(mx, my, dx, dy, button);
8673   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8674     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8675   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8676     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8677   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8678     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8679   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8680     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8681   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8682     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8683   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8684     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8685   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8686     HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8687   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8688     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8689   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8690     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8691   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8692     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8693   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8694     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8695   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8696     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8697   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8698     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8699   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8700     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8701   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8702     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8703   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8704     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8705   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8706     HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8707   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8708     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8709   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8710     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8711   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8712     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8713   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8714     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8715   else
8716     HandleSetupScreen_Generic(mx, my, dx, dy, button);
8717 }
8718
8719 void HandleGameActions(void)
8720 {
8721   if (setup.ask_on_game_over)
8722     CheckGameOver();
8723
8724   if (game.restart_game_message != NULL)
8725   {
8726     RequestRestartGame(game.restart_game_message);
8727
8728     return;
8729   }
8730
8731   if (game_status != GAME_MODE_PLAYING)
8732     return;
8733
8734   GameActions();        // main game loop
8735
8736   if (tape.auto_play && !tape.playing)
8737     AutoPlayTapes();    // continue automatically playing next tape
8738 }
8739
8740
8741 // ---------- new screen button stuff --------------------------------------
8742
8743 static struct
8744 {
8745   int gfx_unpressed, gfx_pressed;
8746   struct MenuPosInfo *pos;
8747   boolean *check_value;
8748   int gadget_id;
8749   int screen_mask;
8750   unsigned int event_mask;
8751   boolean is_touch_button;
8752   char *infotext;
8753 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8754 {
8755   {
8756     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8757     &menu.main.button.prev_level, NULL,
8758     SCREEN_CTRL_ID_PREV_LEVEL,
8759     SCREEN_MASK_MAIN,
8760     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8761     FALSE, "previous level"
8762   },
8763   {
8764     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8765     &menu.main.button.next_level, NULL,
8766     SCREEN_CTRL_ID_NEXT_LEVEL,
8767     SCREEN_MASK_MAIN,
8768     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8769     FALSE, "next level"
8770   },
8771   {
8772     IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8773     &menu.main.button.first_level, NULL,
8774     SCREEN_CTRL_ID_FIRST_LEVEL,
8775     SCREEN_MASK_MAIN,
8776     GD_EVENT_RELEASED,
8777     FALSE, "first level"
8778   },
8779   {
8780     IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8781     &menu.main.button.last_level, NULL,
8782     SCREEN_CTRL_ID_LAST_LEVEL,
8783     SCREEN_MASK_MAIN,
8784     GD_EVENT_RELEASED,
8785     FALSE, "last level"
8786   },
8787   {
8788     IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8789     &menu.main.button.level_number, NULL,
8790     SCREEN_CTRL_ID_LEVEL_NUMBER,
8791     SCREEN_MASK_MAIN,
8792     GD_EVENT_RELEASED,
8793     FALSE, "level number"
8794   },
8795   {
8796     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8797     &menu.setup.button.prev_player, NULL,
8798     SCREEN_CTRL_ID_PREV_PLAYER,
8799     SCREEN_MASK_INPUT,
8800     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8801     FALSE, "previous player"
8802   },
8803   {
8804     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8805     &menu.setup.button.next_player, NULL,
8806     SCREEN_CTRL_ID_NEXT_PLAYER,
8807     SCREEN_MASK_INPUT,
8808     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8809     FALSE, "next player"
8810   },
8811   {
8812     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8813     &menu.main.button.insert_solution, NULL,
8814     SCREEN_CTRL_ID_INSERT_SOLUTION,
8815     SCREEN_MASK_MAIN_HAS_SOLUTION,
8816     GD_EVENT_RELEASED,
8817     FALSE, "insert solution tape"
8818   },
8819   {
8820     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8821     &menu.main.button.play_solution, NULL,
8822     SCREEN_CTRL_ID_PLAY_SOLUTION,
8823     SCREEN_MASK_MAIN_HAS_SOLUTION,
8824     GD_EVENT_RELEASED,
8825     FALSE, "play solution tape"
8826   },
8827   {
8828     IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8829     &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8830     SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8831     SCREEN_MASK_MAIN,
8832     GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8833     FALSE, "switch ECS/AGA chipset"
8834   },
8835   {
8836     IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8837     &menu.setup.button.touch_back, NULL,
8838     SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8839     SCREEN_MASK_TOUCH,
8840     GD_EVENT_RELEASED,
8841     TRUE, "previous page"
8842   },
8843   {
8844     IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8845     &menu.setup.button.touch_next, NULL,
8846     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8847     SCREEN_MASK_TOUCH,
8848     GD_EVENT_RELEASED,
8849     TRUE, "next page"
8850   },
8851   {
8852     IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8853     &menu.setup.button.touch_back2, NULL,
8854     SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8855     SCREEN_MASK_TOUCH2,
8856     GD_EVENT_RELEASED,
8857     TRUE, "previous page"
8858   },
8859   {
8860     IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8861     &menu.setup.button.touch_next2, NULL,
8862     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8863     SCREEN_MASK_TOUCH2,
8864     GD_EVENT_RELEASED,
8865     TRUE, "next page"
8866   },
8867 };
8868
8869 static struct
8870 {
8871   int gfx_unpressed, gfx_pressed;
8872   int x, y;
8873   int gadget_id;
8874   char *infotext;
8875 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8876 {
8877   {
8878     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8879     -1, -1,     // these values are not constant, but can change at runtime
8880     SCREEN_CTRL_ID_SCROLL_UP,
8881     "scroll up"
8882   },
8883   {
8884     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8885     -1, -1,     // these values are not constant, but can change at runtime
8886     SCREEN_CTRL_ID_SCROLL_DOWN,
8887     "scroll down"
8888   }
8889 };
8890
8891 static struct
8892 {
8893   int gfx_unpressed, gfx_pressed;
8894   int x, y;
8895   int width, height;
8896   int type;
8897   int gadget_id;
8898   char *infotext;
8899 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8900 {
8901   {
8902     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8903     -1, -1,     // these values are not constant, but can change at runtime
8904     -1, -1,     // these values are not constant, but can change at runtime
8905     GD_TYPE_SCROLLBAR_VERTICAL,
8906     SCREEN_CTRL_ID_SCROLL_VERTICAL,
8907     "scroll level series vertically"
8908   }
8909 };
8910
8911 static struct
8912 {
8913   int graphic;
8914   int gadget_id;
8915   int x, y;
8916   int size;
8917   char *value;
8918   char *infotext;
8919 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8920 {
8921   {
8922     IMG_SETUP_INPUT_TEXT,
8923     SCREEN_CTRL_ID_NETWORK_SERVER,
8924     -1, -1,     // these values are not constant, but can change at runtime
8925     MAX_SETUP_TEXT_INPUT_LEN,
8926     network_server_hostname,
8927     "Network Server Hostname / IP"
8928   },
8929 };
8930
8931 static void CreateScreenMenubuttons(void)
8932 {
8933   struct GadgetInfo *gi;
8934   unsigned int event_mask;
8935   int i;
8936
8937   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8938   {
8939     struct MenuPosInfo *pos = menubutton_info[i].pos;
8940     boolean is_touch_button = menubutton_info[i].is_touch_button;
8941     boolean is_check_button = menubutton_info[i].check_value != NULL;
8942     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8943     int gfx_unpressed, gfx_pressed;
8944     int x, y, width, height;
8945     int gd_x1, gd_x2, gd_y1, gd_y2;
8946     int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
8947     int id = menubutton_info[i].gadget_id;
8948     int type = GD_TYPE_NORMAL_BUTTON;
8949     boolean checked = FALSE;
8950
8951     event_mask = menubutton_info[i].event_mask;
8952
8953     x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
8954     y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
8955
8956     width  = graphic_info[menubutton_info[i].gfx_pressed].width;
8957     height = graphic_info[menubutton_info[i].gfx_pressed].height;
8958
8959     gfx_unpressed = menubutton_info[i].gfx_unpressed;
8960     gfx_pressed   = menubutton_info[i].gfx_pressed;
8961     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8962     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8963     gd_x1 = graphic_info[gfx_unpressed].src_x;
8964     gd_y1 = graphic_info[gfx_unpressed].src_y;
8965     gd_x2 = graphic_info[gfx_pressed].src_x;
8966     gd_y2 = graphic_info[gfx_pressed].src_y;
8967     gd_x1a = gd_x1;
8968     gd_y1a = gd_y1;
8969     gd_x2a = gd_x2;
8970     gd_y2a = gd_y2;
8971
8972     if (is_touch_button)
8973     {
8974       gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
8975       gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
8976     }
8977
8978     if (is_check_button)
8979     {
8980       gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
8981       gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
8982       gd_x2a += graphic_info[gfx_pressed].active_xoffset;
8983       gd_y2a += graphic_info[gfx_pressed].active_yoffset;
8984
8985       type = GD_TYPE_CHECK_BUTTON;
8986       checked = *menubutton_info[i].check_value;
8987     }
8988
8989     gi = CreateGadget(GDI_CUSTOM_ID, id,
8990                       GDI_CUSTOM_TYPE_ID, i,
8991                       GDI_IMAGE_ID, gfx_unpressed,
8992                       GDI_INFO_TEXT, menubutton_info[i].infotext,
8993                       GDI_X, x,
8994                       GDI_Y, y,
8995                       GDI_WIDTH, width,
8996                       GDI_HEIGHT, height,
8997                       GDI_TYPE, type,
8998                       GDI_STATE, GD_BUTTON_UNPRESSED,
8999                       GDI_CHECKED, checked,
9000                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9001                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9002                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9003                       GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9004                       GDI_DIRECT_DRAW, FALSE,
9005                       GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9006                       GDI_EVENT_MASK, event_mask,
9007                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9008                       GDI_END);
9009
9010     if (gi == NULL)
9011       Fail("cannot create gadget");
9012
9013     screen_gadget[id] = gi;
9014   }
9015 }
9016
9017 static void CreateScreenScrollbuttons(void)
9018 {
9019   struct GadgetInfo *gi;
9020   unsigned int event_mask;
9021   int i;
9022
9023   // these values are not constant, but can change at runtime
9024   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9025   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9026   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9027   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9028
9029   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9030   {
9031     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9032     int gfx_unpressed, gfx_pressed;
9033     int x, y, width, height;
9034     int gd_x1, gd_x2, gd_y1, gd_y2;
9035     int id = scrollbutton_info[i].gadget_id;
9036
9037     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9038
9039     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9040     y = mSY + scrollbutton_info[i].y;
9041     width = SC_SCROLLBUTTON_XSIZE;
9042     height = SC_SCROLLBUTTON_YSIZE;
9043
9044     // correct scrollbar position if placed outside menu (playfield) area
9045     if (x > SX + SC_SCROLL_UP_XPOS)
9046       x = SX + SC_SCROLL_UP_XPOS;
9047
9048     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9049       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9050                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9051
9052     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9053     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
9054     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9055     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9056     gd_x1 = graphic_info[gfx_unpressed].src_x;
9057     gd_y1 = graphic_info[gfx_unpressed].src_y;
9058     gd_x2 = graphic_info[gfx_pressed].src_x;
9059     gd_y2 = graphic_info[gfx_pressed].src_y;
9060
9061     gi = CreateGadget(GDI_CUSTOM_ID, id,
9062                       GDI_CUSTOM_TYPE_ID, i,
9063                       GDI_IMAGE_ID, gfx_unpressed,
9064                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9065                       GDI_X, x,
9066                       GDI_Y, y,
9067                       GDI_WIDTH, width,
9068                       GDI_HEIGHT, height,
9069                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9070                       GDI_STATE, GD_BUTTON_UNPRESSED,
9071                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9072                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9073                       GDI_DIRECT_DRAW, FALSE,
9074                       GDI_EVENT_MASK, event_mask,
9075                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9076                       GDI_END);
9077
9078     if (gi == NULL)
9079       Fail("cannot create gadget");
9080
9081     screen_gadget[id] = gi;
9082   }
9083 }
9084
9085 static void CreateScreenScrollbars(void)
9086 {
9087   int i;
9088
9089   // these values are not constant, but can change at runtime
9090   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9091   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9092   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
9093   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9094
9095   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9096   {
9097     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9098     int gfx_unpressed, gfx_pressed;
9099     int x, y, width, height;
9100     int gd_x1, gd_x2, gd_y1, gd_y2;
9101     struct GadgetInfo *gi;
9102     int items_max, items_visible, item_position;
9103     unsigned int event_mask;
9104     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9105     int id = scrollbar_info[i].gadget_id;
9106
9107     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9108
9109     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9110     y = mSY + scrollbar_info[i].y;
9111     width  = scrollbar_info[i].width;
9112     height = scrollbar_info[i].height;
9113
9114     // correct scrollbar position if placed outside menu (playfield) area
9115     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9116       x = SX + SC_SCROLL_VERTICAL_XPOS;
9117
9118     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9119       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9120
9121     items_max = num_page_entries;
9122     items_visible = num_page_entries;
9123     item_position = 0;
9124
9125     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9126     gfx_pressed   = scrollbar_info[i].gfx_pressed;
9127     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9128     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9129     gd_x1 = graphic_info[gfx_unpressed].src_x;
9130     gd_y1 = graphic_info[gfx_unpressed].src_y;
9131     gd_x2 = graphic_info[gfx_pressed].src_x;
9132     gd_y2 = graphic_info[gfx_pressed].src_y;
9133
9134     gi = CreateGadget(GDI_CUSTOM_ID, id,
9135                       GDI_CUSTOM_TYPE_ID, i,
9136                       GDI_IMAGE_ID, gfx_unpressed,
9137                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
9138                       GDI_X, x,
9139                       GDI_Y, y,
9140                       GDI_WIDTH, width,
9141                       GDI_HEIGHT, height,
9142                       GDI_TYPE, scrollbar_info[i].type,
9143                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
9144                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9145                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
9146                       GDI_WHEEL_AREA_X, SX,
9147                       GDI_WHEEL_AREA_Y, SY,
9148                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
9149                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9150                       GDI_STATE, GD_BUTTON_UNPRESSED,
9151                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9152                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9153                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9154                       GDI_DIRECT_DRAW, FALSE,
9155                       GDI_EVENT_MASK, event_mask,
9156                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9157                       GDI_END);
9158
9159     if (gi == NULL)
9160       Fail("cannot create gadget");
9161
9162     screen_gadget[id] = gi;
9163   }
9164 }
9165
9166 static void CreateScreenTextInputGadgets(void)
9167 {
9168   int i;
9169
9170   for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9171   {
9172     int graphic = textinput_info[i].graphic;
9173     struct GraphicInfo *gd = &graphic_info[graphic];
9174     int gd_x1 = gd->src_x;
9175     int gd_y1 = gd->src_y;
9176     int gd_x2 = gd->src_x + gd->active_xoffset;
9177     int gd_y2 = gd->src_y + gd->active_yoffset;
9178     struct GadgetInfo *gi;
9179     unsigned int event_mask;
9180     int id = textinput_info[i].gadget_id;
9181     int x = textinput_info[i].x;
9182     int y = textinput_info[i].y;
9183
9184     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9185
9186     gi = CreateGadget(GDI_CUSTOM_ID, id,
9187                       GDI_CUSTOM_TYPE_ID, i,
9188                       GDI_INFO_TEXT, textinput_info[i].infotext,
9189                       GDI_X, SX + x,
9190                       GDI_Y, SY + y,
9191                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9192                       GDI_TEXT_VALUE, textinput_info[i].value,
9193                       GDI_TEXT_SIZE, textinput_info[i].size,
9194                       GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9195                       GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9196                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9197                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9198                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9199                       GDI_DESIGN_WIDTH, gd->width,
9200                       GDI_EVENT_MASK, event_mask,
9201                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9202                       GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9203                       GDI_END);
9204
9205     if (gi == NULL)
9206       Fail("cannot create gadget");
9207
9208     screen_gadget[id] = gi;
9209   }
9210 }
9211
9212 void CreateScreenGadgets(void)
9213 {
9214   CreateScreenMenubuttons();
9215
9216   CreateScreenScrollbuttons();
9217   CreateScreenScrollbars();
9218
9219   CreateScreenTextInputGadgets();
9220 }
9221
9222 void FreeScreenGadgets(void)
9223 {
9224   int i;
9225
9226   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9227     FreeGadget(screen_gadget[i]);
9228 }
9229
9230 static void MapScreenMenuGadgets(int screen_mask)
9231 {
9232   int i;
9233
9234   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9235     if (screen_mask & menubutton_info[i].screen_mask)
9236       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9237 }
9238
9239 static void UnmapScreenMenuGadgets(int screen_mask)
9240 {
9241   int i;
9242
9243   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9244   {
9245     if (screen_mask & menubutton_info[i].screen_mask)
9246     {
9247       UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9248
9249       if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9250         DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9251                        screen_gadget[menubutton_info[i].gadget_id]->y,
9252                        screen_gadget[menubutton_info[i].gadget_id]->width,
9253                        screen_gadget[menubutton_info[i].gadget_id]->height);
9254     }
9255   }
9256 }
9257
9258 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9259 {
9260   if (map_gadgets)
9261     MapScreenMenuGadgets(screen_mask);
9262   else
9263     UnmapScreenMenuGadgets(screen_mask);
9264 }
9265
9266 static void MapScreenGadgets(int num_entries)
9267 {
9268   int i;
9269
9270   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9271     return;
9272
9273   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9274     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9275
9276   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9277     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9278 }
9279
9280 static void MapScreenTreeGadgets(TreeInfo *ti)
9281 {
9282   MapScreenGadgets(numTreeInfoInGroup(ti));
9283 }
9284
9285 static void HandleScreenGadgets(struct GadgetInfo *gi)
9286 {
9287   int id = gi->custom_id;
9288   int button = gi->event.button;
9289   int step = (button == MB_LEFTBUTTON   ? 1 :
9290               button == MB_MIDDLEBUTTON ? 5 :
9291               button == MB_RIGHTBUTTON  ? 10 : 1);
9292
9293   switch (id)
9294   {
9295     case SCREEN_CTRL_ID_PREV_LEVEL:
9296       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9297       break;
9298
9299     case SCREEN_CTRL_ID_NEXT_LEVEL:
9300       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9301       break;
9302
9303     case SCREEN_CTRL_ID_FIRST_LEVEL:
9304       HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9305       break;
9306
9307     case SCREEN_CTRL_ID_LAST_LEVEL:
9308       HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9309       break;
9310
9311     case SCREEN_CTRL_ID_LEVEL_NUMBER:
9312       CloseDoor(DOOR_CLOSE_2);
9313       SetGameStatus(GAME_MODE_LEVELNR);
9314       DrawChooseLevelNr();
9315       break;
9316
9317     case SCREEN_CTRL_ID_PREV_PLAYER:
9318       HandleSetupScreen_Input_Player(step, -1);
9319       break;
9320
9321     case SCREEN_CTRL_ID_NEXT_PLAYER:
9322       HandleSetupScreen_Input_Player(step, +1);
9323       break;
9324
9325     case SCREEN_CTRL_ID_INSERT_SOLUTION:
9326       InsertSolutionTape();
9327       break;
9328
9329     case SCREEN_CTRL_ID_PLAY_SOLUTION:
9330       PlaySolutionTape();
9331       break;
9332
9333     case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9334       setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9335       DrawMainMenu();
9336       break;
9337
9338     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9339     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9340     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9341     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9342       PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9343       break;
9344
9345     case SCREEN_CTRL_ID_SCROLL_UP:
9346       if (game_status == GAME_MODE_NAMES)
9347         HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9348       else if (game_status == GAME_MODE_LEVELS)
9349         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9350       else if (game_status == GAME_MODE_LEVELNR)
9351         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9352       else if (game_status == GAME_MODE_SETUP)
9353         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9354       else if (game_status == GAME_MODE_INFO)
9355         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9356       break;
9357
9358     case SCREEN_CTRL_ID_SCROLL_DOWN:
9359       if (game_status == GAME_MODE_NAMES)
9360         HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9361       else if (game_status == GAME_MODE_LEVELS)
9362         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9363       else if (game_status == GAME_MODE_LEVELNR)
9364         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9365       else if (game_status == GAME_MODE_SETUP)
9366         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9367       else if (game_status == GAME_MODE_INFO)
9368         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9369       break;
9370
9371     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9372       if (game_status == GAME_MODE_NAMES)
9373         HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9374       else if (game_status == GAME_MODE_LEVELS)
9375         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9376       else if (game_status == GAME_MODE_LEVELNR)
9377         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9378       else if (game_status == GAME_MODE_SETUP)
9379         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9380       else if (game_status == GAME_MODE_INFO)
9381         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9382       break;
9383
9384     case SCREEN_CTRL_ID_NETWORK_SERVER:
9385     {
9386       if (!strEqual(gi->textinput.value, ""))
9387       {
9388         setString(&setup.network_server_hostname, gi->textinput.value);
9389
9390         network.server_host = setup.network_server_hostname;
9391       }
9392       else
9393       {
9394         setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9395
9396         network.server_host = NULL;
9397       }
9398
9399       if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9400         network.server_host = NULL;
9401
9402       execSetupGame_setNetworkServerText();
9403
9404       DrawSetupScreen();
9405
9406       break;
9407     }
9408
9409     default:
9410       break;
9411   }
9412 }
9413
9414 void DumpScreenIdentifiers(void)
9415 {
9416   int i;
9417
9418   Print("Active screen elements on current screen:\n");
9419
9420   for (i = 0; main_controls[i].nr != -1; i++)
9421   {
9422     struct MainControlInfo *mci = &main_controls[i];
9423
9424     if (mci->button_graphic != -1)
9425     {
9426       char *token = getTokenFromImageID(mci->button_graphic);
9427
9428       Print("- '%s'\n", token);
9429     }
9430   }
9431
9432   Print("Done.\n");
9433 }
9434
9435 boolean DoScreenAction(int image_id)
9436 {
9437   int i;
9438
9439   if (game_status != GAME_MODE_MAIN)
9440     return FALSE;
9441
9442   for (i = 0; main_controls[i].nr != -1; i++)
9443   {
9444     struct MainControlInfo *mci = &main_controls[i];
9445     struct MenuPosInfo *pos = mci->pos_button;
9446
9447     if (mci->button_graphic == image_id)
9448     {
9449       int x = mSX + pos->x;
9450       int y = mSY + pos->y;
9451
9452       HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9453
9454       return TRUE;
9455     }
9456   }
9457
9458   return FALSE;
9459 }
9460
9461 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9462 {
9463   // get tree info node of newly added level or artwork set
9464   TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9465   TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9466                                                       tree_subdir_new);
9467   if (tree_node_new == NULL)    // should not happen
9468     return;
9469
9470   // if request dialog is active, do nothing
9471   if (game.request_active)
9472     return;
9473
9474   if (game_status == GAME_MODE_MAIN &&
9475       tree_type == TREE_TYPE_LEVEL_DIR)
9476   {
9477     // when adding new level set in main menu, select it as current level set
9478
9479     // change current level set to newly added level set from zip file
9480     leveldir_current = tree_node_new;
9481
9482     // change current level number to first level of newly added level set
9483     level_nr = leveldir_current->first_level;
9484
9485     // redraw screen to reflect changed level set
9486     DrawMainMenu();
9487
9488     // save this level set and level number as last selected level set
9489     SaveLevelSetup_LastSeries();
9490     SaveLevelSetup_SeriesInfo();
9491   }
9492   else if (game_status == GAME_MODE_LEVELS &&
9493            tree_type == TREE_TYPE_LEVEL_DIR)
9494   {
9495     // when adding new level set in level set menu, set cursor and update screen
9496
9497     leveldir_current = tree_node_new;
9498
9499     DrawChooseTree(&leveldir_current);
9500   }
9501   else if (game_status == GAME_MODE_SETUP)
9502   {
9503     // when adding new artwork set in setup menu, set cursor and update screen
9504
9505     if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9506         tree_type == TREE_TYPE_GRAPHICS_DIR)
9507     {
9508       artwork.gfx_current = tree_node_new;
9509
9510       DrawChooseTree(&artwork.gfx_current);
9511     }
9512     else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9513              tree_type == TREE_TYPE_SOUNDS_DIR)
9514     {
9515       artwork.snd_current = tree_node_new;
9516
9517       DrawChooseTree(&artwork.snd_current);
9518     }
9519     else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9520              tree_type == TREE_TYPE_MUSIC_DIR)
9521     {
9522       artwork.mus_current = tree_node_new;
9523
9524       DrawChooseTree(&artwork.mus_current);
9525     }
9526   }
9527 }