1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
42 /* (should also match corresponding entries in src/conf_gfx.c) */
43 #define SETUP_MODE_MAIN 0
44 #define SETUP_MODE_GAME 1
45 #define SETUP_MODE_EDITOR 2
46 #define SETUP_MODE_GRAPHICS 3
47 #define SETUP_MODE_SOUND 4
48 #define SETUP_MODE_ARTWORK 5
49 #define SETUP_MODE_INPUT 6
50 #define SETUP_MODE_SHORTCUTS 7
51 #define SETUP_MODE_SHORTCUTS_1 8
52 #define SETUP_MODE_SHORTCUTS_2 9
53 #define SETUP_MODE_SHORTCUTS_3 10
54 #define SETUP_MODE_SHORTCUTS_4 11
55 #define SETUP_MODE_SHORTCUTS_5 12
57 /* sub-screens on the setup screen (generic) */
58 #define SETUP_MODE_CHOOSE_ARTWORK 13
59 #define SETUP_MODE_CHOOSE_OTHER 14
61 /* sub-screens on the setup screen (specific) */
62 #define SETUP_MODE_CHOOSE_GAME_SPEED 15
63 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 16
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 17
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 18
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 19
67 #define SETUP_MODE_CHOOSE_GRAPHICS 20
68 #define SETUP_MODE_CHOOSE_SOUNDS 21
69 #define SETUP_MODE_CHOOSE_MUSIC 22
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 23
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 24
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 25
74 #define MAX_SETUP_MODES 26
76 /* for input setup functions */
77 #define SETUPINPUT_SCREEN_POS_START 0
78 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
79 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
80 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
82 /* for various menu stuff */
83 #define MENU_SCREEN_START_XPOS 1
84 #define MENU_SCREEN_START_YPOS 2
86 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
87 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
89 #define MENU_SCREEN_VALUE_XPOS 14
90 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
104 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MENU_SCREEN_INFO_YSIZE / \
105 MENU_SCREEN_INFO_YSTEP, \
106 MAX_INFO_ELEMENTS_ON_SCREEN)
108 #define NUM_INFO_ELEMENTS_ON_SCREEN 10
110 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
112 #define MAX_MENU_TEXT_LENGTH_BIG 13
113 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
115 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
116 MENU_SCREEN_START_XPOS)
117 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
120 /* buttons and scrollbars identifiers */
121 #define SCREEN_CTRL_ID_PREV_LEVEL 0
122 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
123 #define SCREEN_CTRL_ID_PREV_PLAYER 2
124 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
125 #define SCREEN_CTRL_ID_SCROLL_UP 4
126 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
127 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
129 #define NUM_SCREEN_GADGETS 7
131 #define NUM_SCREEN_MENUBUTTONS 4
132 #define NUM_SCREEN_SCROLLBUTTONS 2
133 #define NUM_SCREEN_SCROLLBARS 1
135 #define SCREEN_MASK_MAIN (1 << 0)
136 #define SCREEN_MASK_INPUT (1 << 1)
138 /* graphic position and size values for buttons and scrollbars */
139 #define SC_MENUBUTTON_XSIZE TILEX
140 #define SC_MENUBUTTON_YSIZE TILEY
142 #define SC_SCROLLBUTTON_XSIZE TILEX
143 #define SC_SCROLLBUTTON_YSIZE TILEY
145 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
147 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
148 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
149 SC_SCROLLBUTTON_YSIZE)
151 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
152 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
156 SC_SCROLLBUTTON_YSIZE)
158 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
159 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
160 SC_SCROLL_VERTICAL_YSIZE)
162 #define SC_BORDER_SIZE 14
165 /* forward declarations of internal functions */
166 static void HandleScreenGadgets(struct GadgetInfo *);
167 static void HandleSetupScreen_Generic(int, int, int, int, int);
168 static void HandleSetupScreen_Input(int, int, int, int, int);
169 static void CustomizeKeyboard(int);
170 static void CalibrateJoystick(int);
171 static void execSetupGame(void);
172 static void execSetupGraphics(void);
173 static void execSetupSound(void);
174 static void execSetupArtwork(void);
175 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
177 static void DrawChooseLevelSet(void);
178 static void DrawChooseLevelNr(void);
179 static void DrawInfoScreen(void);
180 static void DrawAndFadeInInfoScreen(int);
181 static void DrawSetupScreen(void);
183 static void DrawInfoScreenExt(int, int);
184 static void DrawInfoScreen_NotAvailable(char *, char *);
185 static void DrawInfoScreen_HelpAnim(int, int, boolean);
186 static void DrawInfoScreen_HelpText(int, int, int, int);
187 static void HandleInfoScreen_Main(int, int, int, int, int);
188 static void HandleInfoScreen_TitleScreen(int);
189 static void HandleInfoScreen_Elements(int);
190 static void HandleInfoScreen_Music(int);
191 static void HandleInfoScreen_Credits(int);
192 static void HandleInfoScreen_Program(int);
193 static void HandleInfoScreen_Version(int);
195 static void MapScreenMenuGadgets(int);
196 static void MapScreenGadgets(int);
197 static void MapScreenTreeGadgets(TreeInfo *);
199 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
201 static int info_mode = INFO_MODE_MAIN;
202 static int setup_mode = SETUP_MODE_MAIN;
204 static TreeInfo *screen_modes = NULL;
205 static TreeInfo *screen_mode_current = NULL;
207 static TreeInfo *window_sizes = NULL;
208 static TreeInfo *window_size_current = NULL;
210 static TreeInfo *scaling_types = NULL;
211 static TreeInfo *scaling_type_current = NULL;
213 static TreeInfo *scroll_delays = NULL;
214 static TreeInfo *scroll_delay_current = NULL;
216 static TreeInfo *game_speeds = NULL;
217 static TreeInfo *game_speed_current = NULL;
219 static TreeInfo *volumes_simple = NULL;
220 static TreeInfo *volume_simple_current = NULL;
222 static TreeInfo *volumes_loops = NULL;
223 static TreeInfo *volume_loops_current = NULL;
225 static TreeInfo *volumes_music = NULL;
226 static TreeInfo *volume_music_current = NULL;
228 static TreeInfo *level_number = NULL;
229 static TreeInfo *level_number_current = NULL;
235 } window_sizes_list[] =
240 { 100, "100 % (Default)" },
257 } scaling_types_list[] =
259 { SCALING_QUALITY_NEAREST, "None" },
260 { SCALING_QUALITY_LINEAR, "Linear" },
261 { SCALING_QUALITY_BEST, "Anisotropic" },
270 } game_speeds_list[] =
279 { 1000, "1/1s (Extremely Slow)" },
284 { 29, "1/35s (Original Supaplex)" },
286 { 20, "1/50s (Normal Speed)" },
287 { 14, "1/70s (Maximum Supaplex)" },
291 { 1, "1/1000s (Extremely Fast)" },
301 } scroll_delays_list[] =
303 { 0, "0 Tiles (No Scroll Delay)" },
306 { 3, "3 Tiles (Default)" },
311 { 8, "8 Tiles (Maximum Scroll Delay)"},
337 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
338 (s) <= GAME_MODE_SETUP ? (s) : \
339 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
340 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
342 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
343 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
344 (i) <= INFO_MODE_LEVELSET ? (i) : \
347 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
348 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
349 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
350 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
351 SETUP_MODE_CHOOSE_ARTWORK : \
352 SETUP_MODE_CHOOSE_OTHER)
354 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
355 menu.draw_xoffset[GAME_MODE_INFO] : \
356 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
357 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
358 menu.draw_yoffset[GAME_MODE_INFO] : \
359 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
361 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
362 menu.draw_xoffset[GAME_MODE_SETUP] : \
363 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
364 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
365 menu.draw_yoffset[GAME_MODE_SETUP] : \
366 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
368 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
369 DRAW_XOFFSET_INFO(info_mode) : \
370 (s) == GAME_MODE_SETUP ? \
371 DRAW_XOFFSET_SETUP(setup_mode) : \
372 menu.draw_xoffset[DRAW_MODE(s)])
373 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
374 DRAW_YOFFSET_INFO(info_mode) : \
375 (s) == GAME_MODE_SETUP ? \
376 DRAW_YOFFSET_SETUP(setup_mode) : \
377 menu.draw_yoffset[DRAW_MODE(s)])
379 #define mSX (SX + DRAW_XOFFSET(game_status))
380 #define mSY (SY + DRAW_YOFFSET(game_status))
382 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
383 menu.list_size[game_status] : \
384 MAX_MENU_ENTRIES_ON_SCREEN)
386 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
387 #define NUM_SCROLLBAR_BITMAPS 2
388 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
392 /* title display and control definitions */
394 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
395 2 * MAX_NUM_TITLE_MESSAGES)
397 static int num_title_screens = 0;
399 struct TitleControlInfo
407 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
409 /* main menu display and control definitions */
411 #define MAIN_CONTROL_NAME 0
412 #define MAIN_CONTROL_LEVELS 1
413 #define MAIN_CONTROL_SCORES 2
414 #define MAIN_CONTROL_EDITOR 3
415 #define MAIN_CONTROL_INFO 4
416 #define MAIN_CONTROL_GAME 5
417 #define MAIN_CONTROL_SETUP 6
418 #define MAIN_CONTROL_QUIT 7
419 #define MAIN_CONTROL_PREV_LEVEL 8
420 #define MAIN_CONTROL_NEXT_LEVEL 9
421 #define MAIN_CONTROL_FIRST_LEVEL 10
422 #define MAIN_CONTROL_LAST_LEVEL 11
423 #define MAIN_CONTROL_LEVEL_NUMBER 12
424 #define MAIN_CONTROL_LEVEL_INFO_1 13
425 #define MAIN_CONTROL_LEVEL_INFO_2 14
426 #define MAIN_CONTROL_LEVEL_NAME 15
427 #define MAIN_CONTROL_LEVEL_AUTHOR 16
428 #define MAIN_CONTROL_LEVEL_YEAR 17
429 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
430 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
431 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
432 #define MAIN_CONTROL_TITLE_1 21
433 #define MAIN_CONTROL_TITLE_2 22
434 #define MAIN_CONTROL_TITLE_3 23
436 static char str_main_text_name[10];
437 static char str_main_text_first_level[10];
438 static char str_main_text_last_level[10];
439 static char str_main_text_level_number[10];
441 static char *main_text_name = str_main_text_name;
442 static char *main_text_first_level = str_main_text_first_level;
443 static char *main_text_last_level = str_main_text_last_level;
444 static char *main_text_level_number = str_main_text_level_number;
445 static char *main_text_levels = "Levelset";
446 static char *main_text_scores = "Hall Of Fame";
447 static char *main_text_editor = "Level Creator";
448 static char *main_text_info = "Info Screen";
449 static char *main_text_game = "Start Game";
450 static char *main_text_setup = "Setup";
451 static char *main_text_quit = "Quit";
452 static char *main_text_level_name = level.name;
453 static char *main_text_level_author = level.author;
454 static char *main_text_level_year = NULL;
455 static char *main_text_level_imported_from = NULL;
456 static char *main_text_level_imported_by = NULL;
457 static char *main_text_level_tested_by = NULL;
458 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
459 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
460 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
462 struct MainControlInfo
466 struct MenuPosInfo *pos_button;
469 struct TextPosInfo *pos_text;
472 struct TextPosInfo *pos_input;
476 static struct MainControlInfo main_controls[] =
480 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
481 &menu.main.text.name, &main_text_name,
482 &menu.main.input.name, &setup.player_name,
486 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
487 &menu.main.text.levels, &main_text_levels,
492 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
493 &menu.main.text.scores, &main_text_scores,
498 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
499 &menu.main.text.editor, &main_text_editor,
504 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
505 &menu.main.text.info, &main_text_info,
510 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
511 &menu.main.text.game, &main_text_game,
516 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
517 &menu.main.text.setup, &main_text_setup,
522 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
523 &menu.main.text.quit, &main_text_quit,
527 /* (these two buttons are real gadgets) */
529 MAIN_CONTROL_PREV_LEVEL,
530 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
535 MAIN_CONTROL_NEXT_LEVEL,
536 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
542 MAIN_CONTROL_FIRST_LEVEL,
544 &menu.main.text.first_level, &main_text_first_level,
548 MAIN_CONTROL_LAST_LEVEL,
550 &menu.main.text.last_level, &main_text_last_level,
554 MAIN_CONTROL_LEVEL_NUMBER,
556 &menu.main.text.level_number, &main_text_level_number,
560 MAIN_CONTROL_LEVEL_INFO_1,
562 &menu.main.text.level_info_1, NULL,
566 MAIN_CONTROL_LEVEL_INFO_2,
568 &menu.main.text.level_info_2, NULL,
572 MAIN_CONTROL_LEVEL_NAME,
574 &menu.main.text.level_name, &main_text_level_name,
578 MAIN_CONTROL_LEVEL_AUTHOR,
580 &menu.main.text.level_author, &main_text_level_author,
584 MAIN_CONTROL_LEVEL_YEAR,
586 &menu.main.text.level_year, &main_text_level_year,
590 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
592 &menu.main.text.level_imported_from, &main_text_level_imported_from,
596 MAIN_CONTROL_LEVEL_IMPORTED_BY,
598 &menu.main.text.level_imported_by, &main_text_level_imported_by,
602 MAIN_CONTROL_LEVEL_TESTED_BY,
604 &menu.main.text.level_tested_by, &main_text_level_tested_by,
608 MAIN_CONTROL_TITLE_1,
610 &menu.main.text.title_1, &main_text_title_1,
614 MAIN_CONTROL_TITLE_2,
616 &menu.main.text.title_2, &main_text_title_2,
620 MAIN_CONTROL_TITLE_3,
622 &menu.main.text.title_3, &main_text_title_3,
635 static int getTitleScreenGraphic(int nr, boolean initial)
637 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
640 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
642 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
646 static int getTitleScreenGameMode(boolean initial)
648 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
652 static int getTitleMessageGameMode(boolean initial)
654 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
658 static int getTitleScreenBackground(boolean initial)
660 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
665 static int getTitleMessageBackground(int nr, boolean initial)
667 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
671 static int getTitleBackground(int nr, boolean initial, boolean is_image)
673 int base = (is_image ?
674 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
675 IMG_BACKGROUND_TITLESCREEN_1) :
676 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
677 IMG_BACKGROUND_TITLEMESSAGE_1));
678 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
679 IMG_BACKGROUND_TITLE);
680 int graphic_local = base + nr;
682 if (graphic_info[graphic_local].bitmap != NULL)
683 return graphic_local;
685 if (graphic_info[graphic_global].bitmap != NULL)
686 return graphic_global;
688 return IMG_UNDEFINED;
691 static int getTitleSound(struct TitleControlInfo *tci)
693 boolean is_image = tci->is_image;
694 int initial = tci->initial;
695 int nr = tci->local_nr;
696 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
697 int base = (is_image ?
698 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
699 SND_BACKGROUND_TITLESCREEN_1) :
700 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
701 SND_BACKGROUND_TITLEMESSAGE_1));
702 int sound_global = menu.sound[mode];
703 int sound_local = base + nr;
706 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
707 nr, initial, is_image,
708 sound_global, getSoundListEntry(sound_global)->filename,
709 sound_local, getSoundListEntry(sound_local)->filename);
712 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
715 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
718 return SND_UNDEFINED;
721 static int getTitleMusic(struct TitleControlInfo *tci)
723 boolean is_image = tci->is_image;
724 int initial = tci->initial;
725 int nr = tci->local_nr;
726 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
727 int base = (is_image ?
728 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
729 MUS_BACKGROUND_TITLESCREEN_1) :
730 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
731 MUS_BACKGROUND_TITLEMESSAGE_1));
732 int music_global = menu.music[mode];
733 int music_local = base + nr;
736 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
737 nr, initial, is_image,
738 music_global, getMusicListEntry(music_global)->filename,
739 music_local, getMusicListEntry(music_local)->filename);
742 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
745 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
748 return MUS_UNDEFINED;
751 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
753 boolean is_image = tci->is_image;
754 int initial = tci->initial;
755 int nr = tci->local_nr;
756 struct TitleFadingInfo ti;
760 int graphic = getTitleScreenGraphic(nr, initial);
762 /* initialize fading control values to default title config settings */
763 ti = (initial ? title_initial_default : title_default);
765 /* override default settings with image config settings, if defined */
766 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
767 ti.fade_mode = graphic_info[graphic].fade_mode;
768 if (graphic_info[graphic].fade_delay > -1)
769 ti.fade_delay = graphic_info[graphic].fade_delay;
770 if (graphic_info[graphic].post_delay > -1)
771 ti.post_delay = graphic_info[graphic].post_delay;
772 if (graphic_info[graphic].auto_delay > -1)
773 ti.auto_delay = graphic_info[graphic].auto_delay;
779 ti.fade_mode = titlemessage_initial[nr].fade_mode;
780 ti.fade_delay = titlemessage_initial[nr].fade_delay;
781 ti.post_delay = titlemessage_initial[nr].post_delay;
782 ti.auto_delay = titlemessage_initial[nr].auto_delay;
786 ti.fade_mode = titlemessage[nr].fade_mode;
787 ti.fade_delay = titlemessage[nr].fade_delay;
788 ti.post_delay = titlemessage[nr].post_delay;
789 ti.auto_delay = titlemessage[nr].auto_delay;
794 if (ti.anim_mode == ANIM_NONE)
795 ti.fade_delay = ti.post_delay = 0;
801 static int compareTitleControlInfo(const void *object1, const void *object2)
803 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
804 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
807 if (tci1->initial != tci2->initial)
808 compare_result = (tci1->initial ? -1 : +1);
809 else if (tci1->sort_priority != tci2->sort_priority)
810 compare_result = tci1->sort_priority - tci2->sort_priority;
811 else if (tci1->is_image != tci2->is_image)
812 compare_result = (tci1->is_image ? -1 : +1);
814 compare_result = tci1->local_nr - tci2->local_nr;
816 return compare_result;
819 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
821 int nr, int sort_priority)
823 title_controls[num_title_screens].is_image = is_image;
824 title_controls[num_title_screens].initial = initial;
825 title_controls[num_title_screens].local_nr = nr;
826 title_controls[num_title_screens].sort_priority = sort_priority;
831 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
835 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
837 int graphic = getTitleScreenGraphic(i, initial);
838 Bitmap *bitmap = graphic_info[graphic].bitmap;
839 int sort_priority = graphic_info[graphic].sort_priority;
842 /* skip images and messages (fonts!) when using forced custom graphics */
843 if (setup.override_level_graphics && !initial)
848 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
851 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
853 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
854 char *filename = getLevelSetTitleMessageFilename(i, initial);
855 int sort_priority = tmi->sort_priority;
858 /* skip images and messages (fonts!) when using forced custom graphics */
859 if (setup.override_level_graphics)
863 if (filename != NULL)
864 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
868 static void InitializeTitleControls(boolean show_title_initial)
870 num_title_screens = 0;
873 /* 1st step: initialize title screens for game start (only when starting) */
874 if (show_title_initial)
875 InitializeTitleControls_CheckTitleInfo(TRUE);
878 /* 2nd step: initialize title screens for current level set */
879 InitializeTitleControls_CheckTitleInfo(FALSE);
881 /* sort title screens according to sort_priority and title number */
882 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
883 compareTitleControlInfo);
886 static boolean visibleMenuPos(struct MenuPosInfo *pos)
888 return (pos != NULL && pos->x != -1 && pos->y != -1);
891 static boolean visibleTextPos(struct TextPosInfo *pos)
893 return (pos != NULL && pos->x != -1 && pos->y != -1);
896 static void InitializeMainControls()
898 boolean local_team_mode = (!options.network && setup.team_mode);
901 /* set main control text values to dynamically determined values */
902 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
904 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
905 menu.main.text.first_level.size));
906 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
907 menu.main.text.last_level.size));
908 strcpy(main_text_level_number, int2str(level_nr,
909 menu.main.text.level_number.size));
911 main_text_level_year = leveldir_current->year;
912 main_text_level_imported_from = leveldir_current->imported_from;
913 main_text_level_imported_by = leveldir_current->imported_by;
914 main_text_level_tested_by = leveldir_current->tested_by;
916 /* set main control screen positions to dynamically determined values */
917 for (i = 0; main_controls[i].nr != -1; i++)
919 struct MainControlInfo *mci = &main_controls[i];
921 struct MenuPosInfo *pos_button = mci->pos_button;
922 struct TextPosInfo *pos_text = mci->pos_text;
923 struct TextPosInfo *pos_input = mci->pos_input;
924 char *text = (mci->text ? *mci->text : NULL);
925 char *input = (mci->input ? *mci->input : NULL);
926 int button_graphic = mci->button_graphic;
928 int font_text = (pos_text ? pos_text->font : -1);
929 int font_input = (pos_input ? pos_input->font : -1);
931 int font_text = mci->font_text;
932 int font_input = mci->font_input;
935 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
936 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
937 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
938 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
939 int text_chars = (text != NULL ? strlen(text) : 0);
940 int input_chars = (input != NULL ? strlen(input) : 0);
943 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
945 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
946 int text_width = font_text_width * text_chars;
947 int text_height = font_text_height;
948 int input_width = font_input_width * input_chars;
949 int input_height = font_input_height;
951 if (nr == MAIN_CONTROL_NAME)
954 if (menu.main.input.name.x == -1)
955 menu.main.input.name.x = menu.main.text.name.x + text_width;
956 if (menu.main.input.name.y == -1)
957 menu.main.input.name.y = menu.main.text.name.y;
961 menu.main.input.name.width = input_width;
962 menu.main.input.name.height = input_height;
964 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
965 menu.main.input.name.height = font_input_height;
969 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
971 if (pos_button->width == 0)
972 pos_button->width = button_width;
973 if (pos_button->height == 0)
974 pos_button->height = button_height;
977 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
980 /* calculate size for non-clickable text -- needed for text alignment */
981 boolean calculate_text_size = (pos_button == NULL && text != NULL);
983 /* calculate width for non-clickable text -- needed for text alignment */
984 boolean calculate_text_width = (pos_button == NULL && text != NULL);
987 if (visibleMenuPos(pos_button))
989 if (pos_text->x == -1)
990 pos_text->x = pos_button->x + pos_button->width;
991 if (pos_text->y == -1)
992 pos_text->y = pos_button->y;
996 if (pos_text->width == -1 || calculate_text_size)
997 pos_text->width = text_width;
998 if (pos_text->height == -1 || calculate_text_size)
999 pos_text->height = text_height;
1001 if (pos_text->width == -1 || calculate_text_width)
1002 pos_text->width = text_width;
1003 if (pos_text->height == -1)
1004 pos_text->height = text_height;
1008 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1010 if (visibleTextPos(pos_text))
1012 if (pos_input->x == -1)
1013 pos_input->x = pos_text->x + pos_text->width;
1014 if (pos_input->y == -1)
1015 pos_input->y = pos_text->y;
1018 if (pos_input->width == -1)
1019 pos_input->width = input_width;
1020 if (pos_input->height == -1)
1021 pos_input->height = input_height;
1026 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1027 boolean active_input)
1031 for (i = 0; main_controls[i].nr != -1; i++)
1033 struct MainControlInfo *mci = &main_controls[i];
1035 if (mci->nr == nr || nr == -1)
1037 struct MenuPosInfo *pos_button = mci->pos_button;
1038 struct TextPosInfo *pos_text = mci->pos_text;
1039 struct TextPosInfo *pos_input = mci->pos_input;
1040 char *text = (mci->text ? *mci->text : NULL);
1041 char *input = (mci->input ? *mci->input : NULL);
1042 int button_graphic = mci->button_graphic;
1044 int font_text = (pos_text ? pos_text->font : -1);
1045 int font_input = (pos_input ? pos_input->font : -1);
1047 int font_text = mci->font_text;
1048 int font_input = mci->font_input;
1053 button_graphic = BUTTON_ACTIVE(button_graphic);
1054 font_text = FONT_ACTIVE(font_text);
1059 font_input = FONT_ACTIVE(font_input);
1062 if (visibleMenuPos(pos_button))
1064 struct MenuPosInfo *pos = pos_button;
1065 int x = mSX + pos->x;
1066 int y = mSY + pos->y;
1068 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1069 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1072 if (visibleTextPos(pos_text) && text != NULL)
1074 struct TextPosInfo *pos = pos_text;
1075 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1076 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1079 /* (check why/if this is needed) */
1080 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1082 DrawText(x, y, text, font_text);
1085 if (visibleTextPos(pos_input) && input != NULL)
1087 struct TextPosInfo *pos = pos_input;
1088 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1089 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1092 /* (check why/if this is needed) */
1093 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1095 DrawText(x, y, input, font_input);
1101 static void DrawCursorAndText_Main(int nr, boolean active_text)
1103 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1107 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1109 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1113 static struct MainControlInfo *getMainControlInfo(int nr)
1117 for (i = 0; main_controls[i].nr != -1; i++)
1118 if (main_controls[i].nr == nr)
1119 return &main_controls[i];
1124 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1129 int rect_x = ALIGNED_TEXT_XPOS(rect);
1130 int rect_y = ALIGNED_TEXT_YPOS(rect);
1132 return (x >= rect_x && x < rect_x + rect->width &&
1133 y >= rect_y && y < rect_y + rect->height);
1136 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1141 int rect_x = ALIGNED_TEXT_XPOS(rect);
1142 int rect_y = ALIGNED_TEXT_YPOS(rect);
1145 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1146 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1147 (x >= rect_x && x < rect_x + rect->width &&
1148 y >= rect_y && y < rect_y + rect->height));
1151 return (x >= rect_x && x < rect_x + rect->width &&
1152 y >= rect_y && y < rect_y + rect->height);
1155 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1158 static int cursor_array[MAX_LEV_FIELDY];
1160 static int cursor_array[SCR_FIELDY];
1162 int x = mSX + TILEX * xpos;
1163 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1168 cursor_array[ypos] = graphic;
1170 graphic = cursor_array[ypos];
1174 graphic = BUTTON_ACTIVE(graphic);
1176 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1177 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1180 static void initCursor(int ypos, int graphic)
1182 drawCursorExt(0, ypos, FALSE, graphic);
1185 static void drawCursor(int ypos, boolean active)
1187 drawCursorExt(0, ypos, active, -1);
1190 static void drawCursorXY(int xpos, int ypos, int graphic)
1192 drawCursorExt(xpos, ypos, FALSE, graphic);
1195 static void drawChooseTreeCursor(int ypos, boolean active)
1197 int last_game_status = game_status; /* save current game status */
1200 /* force LEVELS draw offset on artwork setup screen */
1201 game_status = GAME_MODE_LEVELS;
1204 drawCursorExt(0, ypos, active, -1);
1206 game_status = last_game_status; /* restore current game status */
1211 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1212 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1216 static int getPrevlevelButtonPos()
1221 static int getCurrentLevelTextPos()
1223 return (getPrevlevelButtonPos() + 1);
1226 static int getNextLevelButtonPos()
1228 return getPrevlevelButtonPos() + 3 + 1;
1231 static int getLevelRangeTextPos()
1233 return getNextLevelButtonPos() + 1;
1237 int effectiveGameStatus()
1239 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1240 return GAME_MODE_TITLE;
1245 void DrawTitleScreenImage(int nr, boolean initial)
1247 int graphic = getTitleScreenGraphic(nr, initial);
1248 Bitmap *bitmap = graphic_info[graphic].bitmap;
1249 int width = graphic_info[graphic].width;
1250 int height = graphic_info[graphic].height;
1251 int src_x = graphic_info[graphic].src_x;
1252 int src_y = graphic_info[graphic].src_y;
1258 if (width > WIN_XSIZE)
1260 /* image width too large for window => center image horizontally */
1261 src_x = (width - WIN_XSIZE) / 2;
1265 if (height > WIN_YSIZE)
1267 /* image height too large for window => center image vertically */
1268 src_y = (height - WIN_YSIZE) / 2;
1272 /* always display title screens centered */
1273 dst_x = (WIN_XSIZE - width) / 2;
1274 dst_y = (WIN_YSIZE - height) / 2;
1276 SetDrawBackgroundMask(REDRAW_ALL);
1277 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1279 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1281 if (DrawingOnBackground(dst_x, dst_y))
1283 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1284 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1287 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1289 redraw_mask = REDRAW_ALL;
1292 void DrawTitleScreenMessage(int nr, boolean initial)
1294 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1295 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1296 int last_game_status = game_status; /* save current game status */
1298 if (filename == NULL)
1301 /* force TITLE font on title message screen */
1302 game_status = getTitleMessageGameMode(initial);
1304 /* if chars set to "-1", automatically determine by text and font width */
1305 if (tmi->chars == -1)
1306 tmi->chars = tmi->width / getFontWidth(tmi->font);
1308 tmi->width = tmi->chars * getFontWidth(tmi->font);
1310 /* if lines set to "-1", automatically determine by text and font height */
1311 if (tmi->lines == -1)
1312 tmi->lines = tmi->height / getFontHeight(tmi->font);
1314 tmi->height = tmi->lines * getFontHeight(tmi->font);
1316 SetDrawBackgroundMask(REDRAW_ALL);
1317 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1319 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1321 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1322 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1323 tmi->autowrap, tmi->centered, tmi->parse_comments);
1325 game_status = last_game_status; /* restore current game status */
1328 void DrawTitleScreen()
1330 KeyboardAutoRepeatOff();
1333 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1336 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1341 boolean CheckTitleScreen(boolean levelset_has_changed)
1343 static boolean show_title_initial = TRUE;
1344 boolean show_titlescreen = FALSE;
1346 /* needed to be able to skip title screen, if no image or message defined */
1347 InitializeTitleControls(show_title_initial);
1349 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1350 show_titlescreen = TRUE;
1352 /* show initial title images and messages only once at program start */
1353 show_title_initial = FALSE;
1355 return (show_titlescreen && num_title_screens > 0);
1358 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1360 static LevelDirTree *leveldir_last_valid = NULL;
1361 boolean levelset_has_changed = FALSE;
1363 LimitScreenUpdates(FALSE);
1365 FadeSetLeaveScreen();
1367 /* do not fade out here -- function may continue and fade on editor screen */
1370 FadeSoundsAndMusic();
1372 KeyboardAutoRepeatOn();
1375 SetDrawDeactivationMask(REDRAW_NONE);
1376 SetDrawBackgroundMask(REDRAW_FIELD);
1378 audio.sound_deactivated = FALSE;
1382 /* needed if last screen was the playing screen, invoked from level editor */
1383 if (level_editor_test_game)
1385 game_status = GAME_MODE_EDITOR;
1391 /* needed if last screen was the setup screen and fullscreen state changed */
1392 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1393 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1395 /* leveldir_current may be invalid (level group, parent link) */
1396 if (!validLevelSeries(leveldir_current))
1397 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1399 if (leveldir_current != leveldir_last_valid)
1400 levelset_has_changed = TRUE;
1402 /* store valid level series information */
1403 leveldir_last_valid = leveldir_current;
1405 init_last = init; /* switch to new busy animation */
1407 /* needed if last screen (level choice) changed graphics, sounds or music */
1408 ReloadCustomArtwork(0);
1410 if (redraw_mask & REDRAW_ALL)
1411 fade_mask = REDRAW_ALL;
1417 /* needed if last screen was the editor screen */
1418 UndrawSpecialEditorDoor();
1422 if (fade_mask == REDRAW_FIELD)
1428 /* needed if different viewport properties defined for menues */
1429 ChangeViewportPropertiesIfNeeded();
1433 /* needed if last screen was the editor screen */
1434 UndrawSpecialEditorDoor();
1437 #if defined(TARGET_SDL)
1438 SetDrawtoField(DRAW_BACKBUFFER);
1441 if (CheckTitleScreen(levelset_has_changed))
1443 game_status = GAME_MODE_TITLE;
1450 /* level_nr may have been set to value over handicap with level editor */
1451 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1452 level_nr = leveldir_current->handicap_level;
1454 LoadLevel(level_nr);
1455 LoadScore(level_nr);
1457 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1460 if (fade_mask == REDRAW_ALL)
1462 // int door_state = GetDoorState();
1466 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1472 InitializeMainControls();
1474 DrawCursorAndText_Main(-1, FALSE);
1475 DrawPreviewLevelInitial();
1477 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1480 if (TAPE_IS_EMPTY(tape))
1482 DrawCompleteVideoDisplay();
1487 /* create gadgets for main menu screen */
1488 FreeScreenGadgets();
1489 CreateScreenGadgets();
1491 /* map gadgets for main menu screen */
1493 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1496 /* copy actual game door content to door double buffer for OpenDoor() */
1497 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1501 // if (fade_mask == REDRAW_ALL)
1502 // (always redraw current door state)
1504 int door_state = GetDoorState();
1506 // RedrawBackground();
1508 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1513 redraw_mask |= REDRAW_ALL;
1518 DrawMaskedBorder(REDRAW_ALL);
1524 /* update screen area with special editor door */
1525 redraw_mask |= REDRAW_ALL;
1529 SetMouseCursor(CURSOR_DEFAULT);
1533 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1536 void DrawAndFadeInMainMenu(int fade_mask)
1538 DrawMainMenuExt(fade_mask, TRUE);
1543 DrawMainMenuExt(REDRAW_ALL, FALSE);
1546 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1547 static void gotoTopLevelDir()
1549 /* move upwards to top level directory */
1550 while (leveldir_current->node_parent)
1552 /* write a "path" into level tree for easy navigation to last level */
1553 if (leveldir_current->node_parent->node_group->cl_first == -1)
1555 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1556 int leveldir_pos = posTreeInfo(leveldir_current);
1557 int num_page_entries;
1558 int cl_first, cl_cursor;
1560 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1561 num_page_entries = num_leveldirs;
1563 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1565 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1566 cl_cursor = leveldir_pos - cl_first;
1568 leveldir_current->node_parent->node_group->cl_first = cl_first;
1569 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1572 leveldir_current = leveldir_current->node_parent;
1577 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1579 static unsigned int title_delay = 0;
1580 static int title_screen_nr = 0;
1581 static int last_sound = -1, last_music = -1;
1582 boolean return_to_main_menu = FALSE;
1583 boolean use_fading_main_menu = TRUE;
1584 struct TitleControlInfo *tci;
1585 struct TitleFadingInfo fading_default;
1586 struct TitleFadingInfo fading_last = fading;
1587 struct TitleFadingInfo fading_next;
1590 if (button == MB_MENU_INITIALIZE)
1593 title_screen_nr = 0;
1594 tci = &title_controls[title_screen_nr];
1596 last_sound = SND_UNDEFINED;
1597 last_music = MUS_UNDEFINED;
1599 if (game_status == GAME_MODE_INFO)
1601 if (num_title_screens == 0)
1603 DrawInfoScreen_NotAvailable("Title screen information:",
1604 "No title screen for this level set.");
1609 FadeSoundsAndMusic();
1612 FadeOut(REDRAW_ALL);
1617 DrawTitleScreenImage(tci->local_nr, tci->initial);
1619 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1621 fading_default = (tci->initial ? title_initial_default : title_default);
1623 fading = fading_next = getTitleFading(tci);
1627 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1628 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1630 fading.fade_mode = FADE_MODE_FADE;
1631 fading.fade_delay = fading_default.fade_delay;
1634 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1635 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1636 fading.fade_mode = FADE_MODE_FADE;
1641 sound = getTitleSound(tci);
1642 music = getTitleMusic(tci);
1644 if (sound != last_sound)
1645 PlayMenuSoundExt(sound);
1646 if (music != last_music)
1647 PlayMenuMusicExt(music);
1653 SetMouseCursor(CURSOR_NONE);
1659 fading = fading_next;
1661 DelayReached(&title_delay, 0); /* reset delay counter */
1667 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1668 button = MB_MENU_CHOICE;
1670 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1671 button = MB_MENU_CHOICE;
1674 if (button == MB_MENU_LEAVE)
1676 return_to_main_menu = TRUE;
1677 use_fading_main_menu = FALSE;
1679 else if (button == MB_MENU_CHOICE)
1681 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1684 FadeOut(REDRAW_FIELD);
1687 FadeSetEnterScreen();
1689 info_mode = INFO_MODE_MAIN;
1690 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1696 tci = &title_controls[title_screen_nr];
1698 if (title_screen_nr < num_title_screens)
1700 sound = getTitleSound(tci);
1701 music = getTitleMusic(tci);
1703 if (sound == SND_UNDEFINED || sound != last_sound)
1705 if (music == MUS_UNDEFINED || music != last_music)
1709 FadeOut(REDRAW_ALL);
1713 DrawTitleScreenImage(tci->local_nr, tci->initial);
1715 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1717 fading_next = getTitleFading(tci);
1720 sound = getTitleSound(tci);
1721 music = getTitleMusic(tci);
1723 if (sound != last_sound)
1724 PlayMenuSoundExt(sound);
1725 if (music != last_music)
1726 PlayMenuMusicExt(music);
1733 /* last screen already faded out, next screen has no animation */
1734 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1735 fading_next.fade_mode == FADE_MODE_NONE)
1736 fading = fading_next;
1738 /* last screen already faded out, next screen has no animation */
1739 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1740 fading_next.fade_mode == FADE_MODE_NONE)
1741 fading = fading_next;
1748 fading = fading_next;
1750 DelayReached(&title_delay, 0); /* reset delay counter */
1754 FadeSoundsAndMusic();
1756 return_to_main_menu = TRUE;
1760 if (return_to_main_menu)
1766 SetMouseCursor(CURSOR_DEFAULT);
1768 if (game_status == GAME_MODE_INFO)
1771 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1774 info_mode = INFO_MODE_MAIN;
1775 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1777 else /* default: return to main menu */
1780 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1783 game_status = GAME_MODE_MAIN;
1784 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1789 void HandleMainMenu_SelectLevel(int step, int direction)
1791 int old_level_nr = level_nr;
1794 new_level_nr = old_level_nr + step * direction;
1795 if (new_level_nr < leveldir_current->first_level)
1796 new_level_nr = leveldir_current->first_level;
1797 if (new_level_nr > leveldir_current->last_level)
1798 new_level_nr = leveldir_current->last_level;
1800 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1802 /* skipping levels is only allowed when trying to skip single level */
1803 if (setup.skip_levels && step == 1 &&
1804 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1806 leveldir_current->handicap_level++;
1807 SaveLevelSetup_SeriesInfo();
1810 new_level_nr = leveldir_current->handicap_level;
1813 if (new_level_nr != old_level_nr)
1815 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1817 PlaySound(SND_MENU_ITEM_SELECTING);
1819 level_nr = new_level_nr;
1821 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1822 int2str(level_nr, menu.main.text.level_number.size),
1823 mci->pos_text->font);
1825 LoadLevel(level_nr);
1826 DrawPreviewLevelInitial();
1830 DrawCompleteVideoDisplay();
1832 /* needed because DrawPreviewLevelInitial() takes some time */
1838 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1840 static int choice = MAIN_CONTROL_GAME;
1844 if (button == MB_MENU_INITIALIZE)
1846 DrawCursorAndText_Main(choice, TRUE);
1851 if (mx || my) /* mouse input */
1855 for (i = 0; main_controls[i].nr != -1; i++)
1858 printf("::: check click (%d, %d) for %d [%d] ...\n",
1859 mx - mSX, my - mSY, i, main_controls[i].nr);
1862 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1863 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1864 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1867 printf("::: inside %d\n", i);
1870 pos = main_controls[i].nr;
1876 else if (dx || dy) /* keyboard input */
1878 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1879 choice == MAIN_CONTROL_SETUP))
1880 button = MB_MENU_CHOICE;
1885 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1887 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1889 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1891 HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1893 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1895 HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1897 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1899 game_status = GAME_MODE_LEVELNR;
1902 ChangeViewportPropertiesIfNeeded();
1905 DrawChooseLevelNr();
1907 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1913 PlaySound(SND_MENU_ITEM_ACTIVATING);
1915 DrawCursorAndText_Main(choice, FALSE);
1916 DrawCursorAndText_Main(pos, TRUE);
1923 PlaySound(SND_MENU_ITEM_SELECTING);
1925 if (pos == MAIN_CONTROL_NAME)
1927 game_status = GAME_MODE_PSEUDO_TYPENAME;
1929 HandleTypeName(strlen(setup.player_name), 0);
1931 else if (pos == MAIN_CONTROL_LEVELS)
1935 game_status = GAME_MODE_LEVELS;
1937 SaveLevelSetup_LastSeries();
1938 SaveLevelSetup_SeriesInfo();
1940 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1945 ChangeViewportPropertiesIfNeeded();
1948 DrawChooseLevelSet();
1951 else if (pos == MAIN_CONTROL_SCORES)
1953 game_status = GAME_MODE_SCORES;
1956 ChangeViewportPropertiesIfNeeded();
1961 else if (pos == MAIN_CONTROL_EDITOR)
1963 if (leveldir_current->readonly &&
1964 !strEqual(setup.player_name, "Artsoft"))
1965 Request("This level is read only!", REQ_CONFIRM);
1967 CloseDoor(DOOR_CLOSE_2);
1969 game_status = GAME_MODE_EDITOR;
1971 FadeSetEnterScreen();
1974 /* needed if different viewport properties defined for editor */
1975 ChangeViewportPropertiesIfNeeded();
1980 else if (pos == MAIN_CONTROL_INFO)
1982 game_status = GAME_MODE_INFO;
1983 info_mode = INFO_MODE_MAIN;
1986 ChangeViewportPropertiesIfNeeded();
1991 else if (pos == MAIN_CONTROL_GAME)
1993 StartGameActions(options.network, setup.autorecord, level.random_seed);
1995 else if (pos == MAIN_CONTROL_SETUP)
1997 game_status = GAME_MODE_SETUP;
1998 setup_mode = SETUP_MODE_MAIN;
2001 ChangeViewportPropertiesIfNeeded();
2006 else if (pos == MAIN_CONTROL_QUIT)
2008 SaveLevelSetup_LastSeries();
2009 SaveLevelSetup_SeriesInfo();
2011 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2012 game_status = GAME_MODE_QUIT;
2018 if (game_status == GAME_MODE_MAIN)
2020 DrawPreviewLevelAnimation();
2027 /* ========================================================================= */
2028 /* info screen functions */
2029 /* ========================================================================= */
2031 static struct TokenInfo *info_info;
2032 static int num_info_info;
2034 static void execInfoTitleScreen()
2036 info_mode = INFO_MODE_TITLE;
2041 static void execInfoElements()
2043 info_mode = INFO_MODE_ELEMENTS;
2048 static void execInfoMusic()
2050 info_mode = INFO_MODE_MUSIC;
2055 static void execInfoCredits()
2057 info_mode = INFO_MODE_CREDITS;
2062 static void execInfoProgram()
2064 info_mode = INFO_MODE_PROGRAM;
2069 static void execInfoVersion()
2071 info_mode = INFO_MODE_VERSION;
2076 static void execInfoLevelSet()
2078 info_mode = INFO_MODE_LEVELSET;
2083 static void execExitInfo()
2085 game_status = GAME_MODE_MAIN;
2087 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2090 static struct TokenInfo info_info_main[] =
2092 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2093 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2094 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2095 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2096 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2097 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2098 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2099 { TYPE_EMPTY, NULL, "" },
2100 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2105 static void DrawCursorAndText_Info(int pos, boolean active)
2107 int xpos = MENU_SCREEN_START_XPOS;
2108 int ypos = MENU_SCREEN_START_YPOS + pos;
2109 int font_nr = FONT_MENU_1;
2112 font_nr = FONT_ACTIVE(font_nr);
2114 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2116 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2117 drawCursor(pos, active);
2120 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2125 CloseDoor(DOOR_CLOSE_2);
2127 /* (needed after displaying title screens which disable auto repeat) */
2128 KeyboardAutoRepeatOn();
2130 FadeSetLeaveScreen();
2137 if (fade_mask == REDRAW_ALL)
2141 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2147 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2149 info_info = info_info_main;
2153 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2155 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2158 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2159 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2160 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2161 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2162 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2163 initCursor(i, IMG_MENU_BUTTON);
2165 DrawCursorAndText_Info(i, FALSE);
2170 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2175 DrawMaskedBorder(fade_mask);
2182 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2184 static int choice_store[MAX_INFO_MODES];
2185 int choice = choice_store[info_mode]; /* always starts with 0 */
2189 if (button == MB_MENU_INITIALIZE)
2191 /* advance to first valid menu entry */
2192 while (choice < num_info_info &&
2193 info_info[choice].type & TYPE_SKIP_ENTRY)
2195 choice_store[info_mode] = choice;
2197 DrawCursorAndText_Info(choice, TRUE);
2201 else if (button == MB_MENU_LEAVE)
2203 for (y = 0; y < num_info_info; y++)
2205 if (info_info[y].type & TYPE_LEAVE_MENU)
2207 void (*menu_callback_function)(void) = info_info[y].value;
2211 menu_callback_function();
2213 break; /* absolutely needed because function changes 'info_info'! */
2220 if (mx || my) /* mouse input */
2222 x = (mx - mSX) / 32;
2223 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2225 else if (dx || dy) /* keyboard input */
2229 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2231 if (info_info[choice].type & menu_navigation_type ||
2232 info_info[choice].type & TYPE_ENTER_SCREEN ||
2233 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2234 info_info[choice].type & TYPE_YES_NO_AUTO)
2235 button = MB_MENU_CHOICE;
2240 /* jump to next non-empty menu entry (up or down) */
2241 while (y > 0 && y < num_info_info - 1 &&
2242 info_info[y].type & TYPE_SKIP_ENTRY)
2246 if (IN_VIS_FIELD(x, y) &&
2247 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2253 PlaySound(SND_MENU_ITEM_ACTIVATING);
2255 DrawCursorAndText_Info(choice, FALSE);
2256 DrawCursorAndText_Info(y, TRUE);
2258 choice = choice_store[info_mode] = y;
2261 else if (!(info_info[y].type & TYPE_GHOSTED))
2263 PlaySound(SND_MENU_ITEM_SELECTING);
2265 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2267 void (*menu_callback_function)(void) = info_info[choice].value;
2269 FadeSetFromType(info_info[y].type);
2271 menu_callback_function();
2277 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2279 int ystart1 = mSY - SY + 100;
2280 int ystart2 = mSY - SY + 150;
2281 int ybottom = mSY - SY + SYSIZE - 20;
2283 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2285 FadeOut(REDRAW_FIELD);
2290 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2291 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2293 DrawTextSCentered(ybottom, FONT_TEXT_4,
2294 "Press any key or button for info menu");
2296 FadeIn(REDRAW_FIELD);
2299 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2301 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2302 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2303 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2304 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2305 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2306 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2307 int ystep = MENU_SCREEN_INFO_YSTEP;
2308 int element, action, direction;
2316 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2317 infoscreen_step[i] = infoscreen_frame[i] = 0;
2322 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2324 DrawTextSCentered(ybottom, FONT_TEXT_4,
2325 "Press any key or button for next page");
2331 while (helpanim_info[j].element != HELPANIM_LIST_END)
2333 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2338 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2347 j += infoscreen_step[i - start];
2349 element = helpanim_info[j].element;
2350 action = helpanim_info[j].action;
2351 direction = helpanim_info[j].direction;
2354 element = EL_UNKNOWN;
2356 if (action != -1 && direction != -1)
2357 graphic = el_act_dir2img(element, action, direction);
2358 else if (action != -1)
2359 graphic = el_act2img(element, action);
2360 else if (direction != -1)
2361 graphic = el_dir2img(element, direction);
2363 graphic = el2img(element);
2365 delay = helpanim_info[j++].delay;
2370 if (infoscreen_frame[i - start] == 0)
2373 infoscreen_frame[i - start] = delay - 1;
2377 sync_frame = delay - infoscreen_frame[i - start];
2378 infoscreen_frame[i - start]--;
2381 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2383 if (!infoscreen_frame[i - start])
2384 infoscreen_step[i - start] = 0;
2388 if (!infoscreen_frame[i - start])
2389 infoscreen_step[i - start]++;
2390 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2396 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2398 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2399 graphic, sync_frame, USE_MASKING);
2402 DrawInfoScreen_HelpText(element, action, direction, i - start);
2407 redraw_mask |= REDRAW_FIELD;
2412 static char *getHelpText(int element, int action, int direction)
2414 char token[MAX_LINE_LEN];
2416 strcpy(token, element_info[element].token_name);
2419 strcat(token, element_action_info[action].suffix);
2421 if (direction != -1)
2422 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2424 return getHashEntry(helptext_info, token);
2427 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2429 int font_nr = FONT_INFO_ELEMENTS;
2430 int font_width = getFontWidth(font_nr);
2431 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2432 int sy = mSY + 65 + 2 * 32 + 1;
2433 int ystep = TILEY + 4;
2434 int pad_x = sx - SX;
2435 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2436 int max_lines_per_text = 2;
2439 if (action != -1 && direction != -1) /* element.action.direction */
2440 text = getHelpText(element, action, direction);
2442 if (text == NULL && action != -1) /* element.action */
2443 text = getHelpText(element, action, -1);
2445 if (text == NULL && direction != -1) /* element.direction */
2446 text = getHelpText(element, -1, direction);
2448 if (text == NULL) /* base element */
2449 text = getHelpText(element, -1, -1);
2451 if (text == NULL) /* not found */
2452 text = "No description available";
2454 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2455 sy += getFontHeight(font_nr) / 2;
2457 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2458 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2459 TRUE, FALSE, FALSE);
2462 void DrawInfoScreen_TitleScreen()
2467 void HandleInfoScreen_TitleScreen(int button)
2469 HandleTitleScreen(0, 0, 0, 0, button);
2472 void DrawInfoScreen_Elements()
2474 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2476 FadeOut(REDRAW_FIELD);
2481 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2483 FadeIn(REDRAW_FIELD);
2488 void HandleInfoScreen_Elements(int button)
2490 static unsigned int info_delay = 0;
2491 static int num_anims;
2492 static int num_pages;
2494 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2497 if (button == MB_MENU_INITIALIZE)
2499 boolean new_element = TRUE;
2503 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2505 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2507 else if (new_element)
2510 new_element = FALSE;
2514 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2518 if (button == MB_MENU_LEAVE)
2520 PlaySound(SND_MENU_ITEM_SELECTING);
2522 info_mode = INFO_MODE_MAIN;
2527 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2529 if (button != MB_MENU_INITIALIZE)
2531 PlaySound(SND_MENU_ITEM_SELECTING);
2536 if (page >= num_pages)
2538 FadeSoundsAndMusic();
2540 info_mode = INFO_MODE_MAIN;
2541 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2548 FadeSetNextScreen();
2551 if (button != MB_MENU_INITIALIZE)
2552 FadeOut(REDRAW_FIELD);
2554 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2556 if (button != MB_MENU_INITIALIZE)
2557 FadeIn(REDRAW_FIELD);
2561 if (DelayReached(&info_delay, GameFrameDelay))
2562 if (page < num_pages)
2563 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2565 PlayMenuSoundIfLoop();
2569 void DrawInfoScreen_Music()
2571 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2574 FadeOut(REDRAW_FIELD);
2582 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2585 FadeIn(REDRAW_FIELD);
2589 void HandleInfoScreen_Music(int button)
2591 static struct MusicFileInfo *list = NULL;
2592 int ystart1 = mSY - SY + 100;
2593 int ystart2 = mSY - SY + 150;
2594 int ybottom = mSY - SY + SYSIZE - 20;
2597 if (button == MB_MENU_INITIALIZE)
2599 list = music_file_info;
2603 FadeSoundsAndMusic();
2608 DrawTextSCentered(ystart1, FONT_TEXT_1,
2609 "No music info for this level set.");
2611 DrawTextSCentered(ybottom, FONT_TEXT_4,
2612 "Press any key or button for info menu");
2618 if (button == MB_MENU_LEAVE)
2620 PlaySound(SND_MENU_ITEM_SELECTING);
2622 FadeSoundsAndMusic();
2624 info_mode = INFO_MODE_MAIN;
2629 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2633 if (button != MB_MENU_INITIALIZE)
2635 PlaySound(SND_MENU_ITEM_SELECTING);
2643 FadeSoundsAndMusic();
2645 info_mode = INFO_MODE_MAIN;
2646 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2651 FadeSoundsAndMusic();
2654 if (list != music_file_info)
2655 FadeSetNextScreen();
2658 if (button != MB_MENU_INITIALIZE)
2659 FadeOut(REDRAW_FIELD);
2666 int sound = list->music;
2668 if (sound_info[sound].loop)
2669 PlaySoundLoop(sound);
2673 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2677 PlayMusic(list->music);
2679 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2682 if (!strEqual(list->title, UNKNOWN_NAME))
2684 if (!strEqual(list->title_header, UNKNOWN_NAME))
2685 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2687 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2690 if (!strEqual(list->artist, UNKNOWN_NAME))
2692 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2693 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2695 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2697 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2700 if (!strEqual(list->album, UNKNOWN_NAME))
2702 if (!strEqual(list->album_header, UNKNOWN_NAME))
2703 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2705 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2707 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2710 if (!strEqual(list->year, UNKNOWN_NAME))
2712 if (!strEqual(list->year_header, UNKNOWN_NAME))
2713 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2715 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2717 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2720 DrawTextSCentered(ybottom, FONT_TEXT_4,
2721 "Press any key or button for next page");
2723 if (button != MB_MENU_INITIALIZE)
2724 FadeIn(REDRAW_FIELD);
2727 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2728 PlaySoundLoop(list->music);
2731 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2733 int ystart1 = mSY - SY + 100;
2734 int ystart2 = mSY - SY + 150;
2735 int ybottom = mSY - SY + SYSIZE - 20;
2741 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2745 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2746 "Special thanks to");
2747 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2749 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2751 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2752 "\"Boulder Dash\"");
2753 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2755 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2757 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2759 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2760 "First Star Software");
2762 else if (screen_nr == 1)
2764 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2765 "Special thanks to");
2766 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2767 "Klaus Heinz & Volker Wertich");
2768 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2770 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2771 "\"Emerald Mine\"");
2772 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2774 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2776 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2778 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2781 else if (screen_nr == 2)
2783 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2784 "Special thanks to");
2785 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2786 "Michael Stopp & Philip Jespersen");
2787 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2789 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2791 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2793 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2795 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2797 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2798 "Digital Integration");
2800 else if (screen_nr == 3)
2802 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2803 "Special thanks to");
2804 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2805 "Hiroyuki Imabayashi");
2806 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2808 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2810 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2812 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2814 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2816 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2819 else if (screen_nr == 4)
2821 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2822 "Special thanks to");
2823 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2825 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2827 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2828 "Jürgen Bonhagen");
2829 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2830 "for the continuous creation");
2831 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2832 "of outstanding level sets");
2834 else if (screen_nr == 5)
2836 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2838 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2840 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2841 "for ideas and inspiration by");
2842 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2845 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2847 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2849 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2850 "for ideas and inspiration by");
2851 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2854 else if (screen_nr == 6)
2856 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2858 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2861 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2862 "for the code base used for the");
2863 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2864 "native Emerald Mine engine");
2866 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2867 "for the new Emerald Mine engine");
2870 else if (screen_nr == 7)
2872 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2874 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2876 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2877 "for the initial DOS port");
2879 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2881 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2883 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2884 "for some additional toons");
2886 else if (screen_nr == 8)
2888 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2889 "And not to forget:");
2890 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2892 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2893 "All those who contributed");
2894 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2895 "levels to this game");
2896 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2900 DrawTextSCentered(ybottom, FONT_TEXT_4,
2901 "Press any key or button for next page");
2904 void DrawInfoScreen_Credits()
2906 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2908 FadeSoundsAndMusic();
2911 FadeOut(REDRAW_FIELD);
2914 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2917 FadeIn(REDRAW_FIELD);
2921 void HandleInfoScreen_Credits(int button)
2923 static int screen_nr = 0;
2924 int num_screens = 9;
2926 if (button == MB_MENU_INITIALIZE)
2930 // DrawInfoScreen_CreditsScreen(screen_nr);
2933 if (button == MB_MENU_LEAVE)
2935 PlaySound(SND_MENU_ITEM_SELECTING);
2937 info_mode = INFO_MODE_MAIN;
2942 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2944 if (button != MB_MENU_INITIALIZE)
2946 PlaySound(SND_MENU_ITEM_SELECTING);
2951 if (screen_nr >= num_screens)
2953 FadeSoundsAndMusic();
2955 info_mode = INFO_MODE_MAIN;
2956 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2963 FadeSetNextScreen();
2966 if (button != MB_MENU_INITIALIZE)
2967 FadeOut(REDRAW_FIELD);
2969 DrawInfoScreen_CreditsScreen(screen_nr);
2971 if (button != MB_MENU_INITIALIZE)
2972 FadeIn(REDRAW_FIELD);
2976 PlayMenuSoundIfLoop();
2980 void DrawInfoScreen_Program()
2982 int ystart1 = mSY - SY + 100;
2983 int ystart2 = mSY - SY + 150;
2984 int ybottom = mSY - SY + SYSIZE - 20;
2987 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2990 FadeOut(REDRAW_FIELD);
2996 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2998 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2999 "This game is Freeware!");
3000 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3001 "If you like it, send e-mail to:");
3002 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3003 PROGRAM_EMAIL_STRING);
3005 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3006 "More information and levels:");
3007 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3008 PROGRAM_WEBSITE_STRING);
3009 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3010 "If you have created new levels,");
3011 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3012 "send them to me to include them!");
3013 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3016 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3017 "or SnailMail to:");
3018 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
3020 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
3021 "Detmolder Strasse 189");
3022 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
3024 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
3026 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3027 "More information and levels:");
3028 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3029 PROGRAM_WEBSITE_STRING);
3030 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3031 "If you have created new levels,");
3032 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
3033 "send them to me to include them!");
3034 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
3038 DrawTextSCentered(ybottom, FONT_TEXT_4,
3039 "Press any key or button for info menu");
3042 FadeIn(REDRAW_FIELD);
3046 void HandleInfoScreen_Program(int button)
3048 if (button == MB_MENU_LEAVE)
3050 PlaySound(SND_MENU_ITEM_SELECTING);
3052 info_mode = INFO_MODE_MAIN;
3057 else if (button == MB_MENU_CHOICE)
3059 PlaySound(SND_MENU_ITEM_SELECTING);
3061 FadeSoundsAndMusic();
3064 FadeOut(REDRAW_FIELD);
3067 info_mode = INFO_MODE_MAIN;
3068 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3072 PlayMenuSoundIfLoop();
3076 void DrawInfoScreen_Version()
3078 int font_header = FONT_TEXT_3;
3079 int font_text = FONT_TEXT_2;
3080 int xstep = getFontWidth(font_text);
3081 int ystep = getFontHeight(font_text);
3082 int ystart1 = mSY - SY + 100;
3083 int ystart2 = mSY - SY + 150;
3084 int ybottom = mSY - SY + SYSIZE - 20;
3085 int xstart1 = mSX - SX + 2 * xstep;
3086 int xstart2 = mSX - SX + 18 * xstep;
3087 #if defined(TARGET_SDL)
3088 int xstart3 = mSX - SX + 28 * xstep;
3089 SDL_version sdl_version_compiled;
3090 const SDL_version *sdl_version_linked;
3091 int driver_name_len = 10;
3092 #if defined(TARGET_SDL2)
3093 SDL_version sdl_version_linked_ext;
3094 const char *driver_name = NULL;
3096 char driver_name[driver_name_len];
3100 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3103 FadeOut(REDRAW_FIELD);
3109 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3111 DrawTextF(xstart1, ystart2, font_header, "Name");
3112 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3115 DrawTextF(xstart1, ystart2, font_header, "Version");
3116 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3119 DrawTextF(xstart1, ystart2, font_header, "Platform");
3120 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3123 DrawTextF(xstart1, ystart2, font_header, "Target");
3124 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3127 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3128 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3130 #if defined(TARGET_SDL)
3131 ystart2 += 3 * ystep;
3132 DrawTextF(xstart1, ystart2, font_header, "Library");
3133 DrawTextF(xstart2, ystart2, font_header, "compiled");
3134 DrawTextF(xstart3, ystart2, font_header, "linked");
3136 SDL_VERSION(&sdl_version_compiled);
3137 #if defined(TARGET_SDL2)
3138 SDL_GetVersion(&sdl_version_linked_ext);
3139 sdl_version_linked = &sdl_version_linked_ext;
3141 sdl_version_linked = SDL_Linked_Version();
3144 ystart2 += 2 * ystep;
3145 DrawTextF(xstart1, ystart2, font_text, "SDL");
3146 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3147 sdl_version_compiled.major,
3148 sdl_version_compiled.minor,
3149 sdl_version_compiled.patch);
3150 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3151 sdl_version_linked->major,
3152 sdl_version_linked->minor,
3153 sdl_version_linked->patch);
3155 SDL_IMAGE_VERSION(&sdl_version_compiled);
3156 sdl_version_linked = IMG_Linked_Version();
3159 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3160 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3161 sdl_version_compiled.major,
3162 sdl_version_compiled.minor,
3163 sdl_version_compiled.patch);
3164 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3165 sdl_version_linked->major,
3166 sdl_version_linked->minor,
3167 sdl_version_linked->patch);
3169 SDL_MIXER_VERSION(&sdl_version_compiled);
3170 sdl_version_linked = Mix_Linked_Version();
3173 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3174 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3175 sdl_version_compiled.major,
3176 sdl_version_compiled.minor,
3177 sdl_version_compiled.patch);
3178 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3179 sdl_version_linked->major,
3180 sdl_version_linked->minor,
3181 sdl_version_linked->patch);
3183 SDL_NET_VERSION(&sdl_version_compiled);
3184 sdl_version_linked = SDLNet_Linked_Version();
3187 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3188 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3189 sdl_version_compiled.major,
3190 sdl_version_compiled.minor,
3191 sdl_version_compiled.patch);
3192 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3193 sdl_version_linked->major,
3194 sdl_version_linked->minor,
3195 sdl_version_linked->patch);
3197 ystart2 += 3 * ystep;
3198 DrawTextF(xstart1, ystart2, font_header, "Driver");
3199 DrawTextF(xstart2, ystart2, font_header, "Requested");
3200 DrawTextF(xstart3, ystart2, font_header, "Used");
3202 #if defined(TARGET_SDL2)
3203 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3205 SDL_VideoDriverName(driver_name, driver_name_len);
3208 ystart2 += 2 * ystep;
3209 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3210 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3211 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3213 #if defined(TARGET_SDL2)
3214 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3216 SDL_AudioDriverName(driver_name, driver_name_len);
3220 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3221 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3222 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3225 DrawTextSCentered(ybottom, FONT_TEXT_4,
3226 "Press any key or button for info menu");
3229 FadeIn(REDRAW_FIELD);
3233 void HandleInfoScreen_Version(int button)
3235 if (button == MB_MENU_LEAVE)
3237 PlaySound(SND_MENU_ITEM_SELECTING);
3239 info_mode = INFO_MODE_MAIN;
3244 else if (button == MB_MENU_CHOICE)
3246 PlaySound(SND_MENU_ITEM_SELECTING);
3248 FadeSoundsAndMusic();
3251 FadeOut(REDRAW_FIELD);
3254 info_mode = INFO_MODE_MAIN;
3255 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3259 PlayMenuSoundIfLoop();
3263 void DrawInfoScreen_LevelSet()
3265 struct TitleMessageInfo *tmi = &readme;
3266 char *filename = getLevelSetInfoFilename();
3268 /* if chars set to "-1", automatically determine by text and font width */
3269 if (tmi->chars == -1)
3270 tmi->chars = tmi->width / getFontWidth(tmi->font);
3272 tmi->width = tmi->chars * getFontWidth(tmi->font);
3274 /* if lines set to "-1", automatically determine by text and font height */
3275 if (tmi->lines == -1)
3276 tmi->lines = tmi->height / getFontHeight(tmi->font);
3278 tmi->height = tmi->lines * getFontHeight(tmi->font);
3280 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3283 FadeOut(REDRAW_FIELD);
3289 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3291 if (filename != NULL)
3292 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3293 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3294 tmi->autowrap, tmi->centered, tmi->parse_comments);
3296 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3297 "No information for this level set.");
3299 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3300 "Press any key or button for info menu");
3303 FadeIn(REDRAW_FIELD);
3307 void HandleInfoScreen_LevelSet(int button)
3309 if (button == MB_MENU_LEAVE)
3311 PlaySound(SND_MENU_ITEM_SELECTING);
3313 info_mode = INFO_MODE_MAIN;
3318 else if (button == MB_MENU_CHOICE)
3320 PlaySound(SND_MENU_ITEM_SELECTING);
3322 FadeSoundsAndMusic();
3325 FadeOut(REDRAW_FIELD);
3328 info_mode = INFO_MODE_MAIN;
3329 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3333 PlayMenuSoundIfLoop();
3337 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3339 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3341 if (info_mode == INFO_MODE_TITLE)
3342 DrawInfoScreen_TitleScreen();
3343 else if (info_mode == INFO_MODE_ELEMENTS)
3344 DrawInfoScreen_Elements();
3345 else if (info_mode == INFO_MODE_MUSIC)
3346 DrawInfoScreen_Music();
3347 else if (info_mode == INFO_MODE_CREDITS)
3348 DrawInfoScreen_Credits();
3349 else if (info_mode == INFO_MODE_PROGRAM)
3350 DrawInfoScreen_Program();
3351 else if (info_mode == INFO_MODE_VERSION)
3352 DrawInfoScreen_Version();
3353 else if (info_mode == INFO_MODE_LEVELSET)
3354 DrawInfoScreen_LevelSet();
3356 DrawInfoScreen_Main(fade_mask, do_fading);
3358 if (info_mode != INFO_MODE_MAIN &&
3359 info_mode != INFO_MODE_TITLE &&
3360 info_mode != INFO_MODE_MUSIC)
3367 void DrawAndFadeInInfoScreen(int fade_mask)
3369 DrawInfoScreenExt(fade_mask, TRUE);
3372 void DrawInfoScreen()
3374 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3377 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3379 if (info_mode == INFO_MODE_TITLE)
3380 HandleInfoScreen_TitleScreen(button);
3381 else if (info_mode == INFO_MODE_ELEMENTS)
3382 HandleInfoScreen_Elements(button);
3383 else if (info_mode == INFO_MODE_MUSIC)
3384 HandleInfoScreen_Music(button);
3385 else if (info_mode == INFO_MODE_CREDITS)
3386 HandleInfoScreen_Credits(button);
3387 else if (info_mode == INFO_MODE_PROGRAM)
3388 HandleInfoScreen_Program(button);
3389 else if (info_mode == INFO_MODE_VERSION)
3390 HandleInfoScreen_Version(button);
3391 else if (info_mode == INFO_MODE_LEVELSET)
3392 HandleInfoScreen_LevelSet(button);
3394 HandleInfoScreen_Main(mx, my, dx, dy, button);
3402 /* ========================================================================= */
3403 /* type name functions */
3404 /* ========================================================================= */
3406 void HandleTypeName(int newxpos, Key key)
3408 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3409 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3410 struct TextPosInfo *pos = mci->pos_input;
3411 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3412 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3413 static int xpos = 0;
3414 int font_nr = pos->font;
3415 int font_active_nr = FONT_ACTIVE(font_nr);
3416 int font_width = getFontWidth(font_active_nr);
3417 char key_char = getValidConfigValueChar(getCharFromKey(key));
3418 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3419 boolean is_active = TRUE;
3421 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3425 strcpy(last_player_name, setup.player_name);
3429 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3431 setup.player_name[xpos] = key_char;
3432 setup.player_name[xpos + 1] = 0;
3436 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3440 setup.player_name[xpos] = 0;
3442 else if (key == KSYM_Return && xpos > 0)
3448 game_status = GAME_MODE_MAIN;
3450 else if (key == KSYM_Escape)
3452 strcpy(setup.player_name, last_player_name);
3456 game_status = GAME_MODE_MAIN;
3461 pos->width = (strlen(setup.player_name) + 1) * font_width;
3462 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3464 DrawText(startx, starty, setup.player_name, font_active_nr);
3465 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3469 pos->width = strlen(setup.player_name) * font_width;
3470 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3472 DrawText(startx, starty, setup.player_name, font_nr);
3477 /* ========================================================================= */
3478 /* tree menu functions */
3479 /* ========================================================================= */
3481 static void DrawChooseTree(TreeInfo **ti_ptr)
3485 FreeScreenGadgets();
3486 CreateScreenGadgets();
3488 CloseDoor(DOOR_CLOSE_2);
3491 FadeOut(REDRAW_FIELD);
3496 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3497 MapScreenTreeGadgets(*ti_ptr);
3500 FadeIn(REDRAW_FIELD);
3506 static void AdjustScrollbar(int id, int items_max, int items_visible,
3509 struct GadgetInfo *gi = screen_gadget[id];
3511 if (item_position > items_max - items_visible)
3512 item_position = items_max - items_visible;
3514 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3515 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3516 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3519 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3522 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
3525 struct GadgetInfo *gi = screen_gadget[id];
3526 int items_max, items_visible, item_position;
3528 items_max = numTreeInfoInGroup(ti);
3529 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3530 item_position = first_entry;
3532 if (item_position > items_max - items_visible)
3533 item_position = items_max - items_visible;
3535 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3536 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3537 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3541 static void drawChooseTreeList(int first_entry, int num_page_entries,
3545 char *title_string = NULL;
3546 int yoffset_sets = MENU_TITLE1_YPOS;
3547 int yoffset_setup = 16;
3548 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3549 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3550 int last_game_status = game_status; /* save current game status */
3552 title_string = ti->infotext;
3554 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3557 /* force LEVELS font on artwork setup screen */
3558 game_status = GAME_MODE_LEVELS;
3562 /* clear tree list area, but not title or scrollbar */
3563 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3564 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3565 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3567 /* clear tree list area, but not title or scrollbar */
3568 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3569 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3570 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3573 for (i = 0; i < num_page_entries; i++)
3575 TreeInfo *node, *node_first;
3576 int entry_pos = first_entry + i;
3577 int xpos = MENU_SCREEN_START_XPOS;
3578 int ypos = MENU_SCREEN_START_YPOS + i;
3579 int startx = mSX + xpos * 32;
3580 int starty = mSY + ypos * 32;
3581 int font_nr = FONT_TEXT_1;
3582 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3583 int startx_text = startx + font_xoffset;
3584 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3585 int text_size = startx_scrollbar - startx_text;
3586 int max_buffer_len = text_size / getFontWidth(font_nr);
3587 char buffer[max_buffer_len + 1];
3589 node_first = getTreeInfoFirstGroupEntry(ti);
3590 node = getTreeInfoFromPos(node_first, entry_pos);
3592 strncpy(buffer, node->name, max_buffer_len);
3593 buffer[max_buffer_len] = '\0';
3595 DrawText(startx, starty, buffer, font_nr + node->color);
3597 if (node->parent_link)
3598 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3599 else if (node->level_group)
3600 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3602 initCursor(i, IMG_MENU_BUTTON);
3605 game_status = last_game_status; /* restore current game status */
3607 redraw_mask |= REDRAW_FIELD;
3610 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3612 TreeInfo *node, *node_first;
3613 int x, last_redraw_mask = redraw_mask;
3614 int ypos = MENU_TITLE2_YPOS;
3615 int font_nr = FONT_TITLE_2;
3617 if (ti->type == TREE_TYPE_LEVEL_NR)
3618 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3620 if (ti->type != TREE_TYPE_LEVEL_DIR)
3623 node_first = getTreeInfoFirstGroupEntry(ti);
3624 node = getTreeInfoFromPos(node_first, entry_pos);
3626 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3629 if (node->parent_link)
3630 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3631 node->node_parent->name);
3632 else if (node->level_group)
3633 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3635 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3636 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3637 node->levels, (node->levels > 1 ? "levels" : "level"),
3640 if (node->parent_link)
3641 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3643 else if (node->level_group)
3644 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3646 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3647 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3648 node->levels, node->class_desc);
3651 /* let BackToFront() redraw only what is needed */
3652 redraw_mask = last_redraw_mask | REDRAW_TILES;
3653 for (x = 0; x < SCR_FIELDX; x++)
3654 MarkTileDirty(x, 1);
3657 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3660 TreeInfo *ti = *ti_ptr;
3662 int y = ti->cl_cursor;
3663 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3664 int num_entries = numTreeInfoInGroup(ti);
3665 int num_page_entries;
3666 int last_game_status = game_status; /* save current game status */
3667 boolean position_set_by_scrollbar = (dx == 999);
3670 /* force LEVELS draw offset on choose level and artwork setup screen */
3671 game_status = GAME_MODE_LEVELS;
3674 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3675 num_page_entries = num_entries;
3677 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3679 game_status = last_game_status; /* restore current game status */
3681 if (button == MB_MENU_INITIALIZE)
3683 int num_entries = numTreeInfoInGroup(ti);
3684 int entry_pos = posTreeInfo(ti);
3686 if (ti->cl_first == -1)
3688 /* only on initialization */
3689 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3690 ti->cl_cursor = entry_pos - ti->cl_first;
3692 else if (ti->cl_cursor >= num_page_entries ||
3693 (num_entries > num_page_entries &&
3694 num_entries - ti->cl_first < num_page_entries))
3696 /* only after change of list size (by custom graphic configuration) */
3697 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3698 ti->cl_cursor = entry_pos - ti->cl_first;
3701 if (position_set_by_scrollbar)
3704 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3707 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3708 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3709 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3713 else if (button == MB_MENU_LEAVE)
3717 PlaySound(SND_MENU_ITEM_SELECTING);
3719 if (ti->node_parent)
3721 *ti_ptr = ti->node_parent;
3722 DrawChooseTree(ti_ptr);
3724 else if (game_status == GAME_MODE_SETUP)
3726 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3727 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3729 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3730 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3731 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3732 execSetupGraphics();
3733 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3734 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3735 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3742 if (game_status == GAME_MODE_LEVELNR)
3743 level_nr = atoi(level_number_current->identifier);
3745 game_status = GAME_MODE_MAIN;
3747 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3753 if (mx || my) /* mouse input */
3755 int last_game_status = game_status; /* save current game status */
3758 /* force LEVELS draw offset on artwork setup screen */
3759 game_status = GAME_MODE_LEVELS;
3762 x = (mx - mSX) / 32;
3763 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3765 game_status = last_game_status; /* restore current game status */
3767 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3769 /* move cursor instead of scrolling when already at start/end of list */
3770 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3772 else if (dy == +1 * SCROLL_LINE &&
3773 ti->cl_first + num_page_entries == num_entries)
3776 /* handle scrolling screen one line or page */
3777 if (ti->cl_cursor + dy < 0 ||
3778 ti->cl_cursor + dy > num_page_entries - 1)
3781 boolean redraw = FALSE;
3783 if (ABS(dy) == SCROLL_PAGE)
3784 step = num_page_entries - 1;
3786 if (dy < 0 && ti->cl_first > 0)
3788 /* scroll page/line up */
3790 ti->cl_first -= step;
3791 if (ti->cl_first < 0)
3796 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3798 /* scroll page/line down */
3800 ti->cl_first += step;
3801 if (ti->cl_first + num_page_entries > num_entries)
3802 ti->cl_first = MAX(0, num_entries - num_page_entries);
3809 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3810 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3811 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3813 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3819 if (ABS(dy) == SCROLL_PAGE)
3820 step = num_page_entries - 1;
3822 if (dy < 0 && ti->cl_first > 0)
3824 /* scroll page/line up */
3826 ti->cl_first -= step;
3827 if (ti->cl_first < 0)
3830 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3831 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3832 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3834 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3837 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3839 /* scroll page/line down */
3841 ti->cl_first += step;
3842 if (ti->cl_first + num_page_entries > num_entries)
3843 ti->cl_first = MAX(0, num_entries - num_page_entries);
3845 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3846 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3847 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3849 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3857 /* handle moving cursor one line */
3858 y = ti->cl_cursor + dy;
3863 TreeInfo *node_first, *node_cursor;
3864 int entry_pos = ti->cl_first + y;
3866 node_first = getTreeInfoFirstGroupEntry(ti);
3867 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3869 if (node_cursor->node_group)
3873 PlaySound(SND_MENU_ITEM_SELECTING);
3875 node_cursor->cl_first = ti->cl_first;
3876 node_cursor->cl_cursor = ti->cl_cursor;
3877 *ti_ptr = node_cursor->node_group;
3878 DrawChooseTree(ti_ptr);
3883 else if (dx == -1 && ti->node_parent)
3887 PlaySound(SND_MENU_ITEM_SELECTING);
3889 *ti_ptr = ti->node_parent;
3890 DrawChooseTree(ti_ptr);
3895 if (!anyScrollbarGadgetActive() &&
3896 IN_VIS_FIELD(x, y) &&
3897 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3898 y >= 0 && y < num_page_entries)
3901 printf("::: TEST/HandleChooseTree [%d, %d, %d, %d]\n", Counter(),
3902 button, mx, screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x);
3907 if (y != ti->cl_cursor)
3909 PlaySound(SND_MENU_ITEM_ACTIVATING);
3911 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3912 drawChooseTreeCursor(y, TRUE);
3913 drawChooseTreeInfo(ti->cl_first + y, ti);
3920 TreeInfo *node_first, *node_cursor;
3921 int entry_pos = ti->cl_first + y;
3923 PlaySound(SND_MENU_ITEM_SELECTING);
3925 node_first = getTreeInfoFirstGroupEntry(ti);
3926 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3928 if (node_cursor->node_group)
3932 node_cursor->cl_first = ti->cl_first;
3933 node_cursor->cl_cursor = ti->cl_cursor;
3934 *ti_ptr = node_cursor->node_group;
3935 DrawChooseTree(ti_ptr);
3937 else if (node_cursor->parent_link)
3941 *ti_ptr = node_cursor->node_parent;
3942 DrawChooseTree(ti_ptr);
3949 FadeSetEnterScreen();
3952 node_cursor->cl_first = ti->cl_first;
3953 node_cursor->cl_cursor = ti->cl_cursor;
3954 *ti_ptr = node_cursor;
3956 if (ti->type == TREE_TYPE_LEVEL_DIR)
3958 LoadLevelSetup_SeriesInfo();
3960 SaveLevelSetup_LastSeries();
3961 SaveLevelSetup_SeriesInfo();
3965 if (game_status == GAME_MODE_SETUP)
3967 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3968 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3970 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3971 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3972 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3973 execSetupGraphics();
3974 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3975 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3976 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3983 if (game_status == GAME_MODE_LEVELNR)
3984 level_nr = atoi(level_number_current->identifier);
3986 game_status = GAME_MODE_MAIN;
3995 void DrawChooseLevelSet()
3997 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3999 DrawChooseTree(&leveldir_current);
4005 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4007 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4014 void DrawChooseLevelNr()
4018 if (level_number != NULL)
4020 freeTreeInfo(level_number);
4022 level_number = NULL;
4025 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4027 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4028 char identifier[32], name[32];
4031 /* temporarily load level info to get level name */
4032 LoadLevelInfoOnly(i);
4034 ti->node_top = &level_number;
4035 ti->sort_priority = 10000 + value;
4036 ti->color = (level.no_valid_file ? FC_BLUE :
4037 LevelStats_getSolved(i) ? FC_GREEN :
4038 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4040 sprintf(identifier, "%d", value);
4041 sprintf(name, "%03d: %s", value,
4042 (level.no_valid_file ? "(no file)" : level.name));
4044 setString(&ti->identifier, identifier);
4045 setString(&ti->name, name);
4046 setString(&ti->name_sorting, name);
4048 pushTreeInfo(&level_number, ti);
4051 /* sort level number values to start with lowest level number */
4052 sortTreeInfo(&level_number);
4054 /* set current level number to current level number */
4055 level_number_current =
4056 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4058 /* if that also fails, set current level number to first available level */
4059 if (level_number_current == NULL)
4060 level_number_current = level_number;
4062 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4065 DrawChooseTree(&level_number_current);
4067 DrawChooseTree(&leveldir_current);
4074 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4077 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4079 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4087 void DrawHallOfFame(int highlight_position)
4090 FadeSoundsAndMusic();
4092 /* (this is needed when called from GameEnd() after winning a game) */
4093 KeyboardAutoRepeatOn();
4096 /* (this is needed when called from GameEnd() after winning a game) */
4097 SetDrawDeactivationMask(REDRAW_NONE);
4098 SetDrawBackgroundMask(REDRAW_FIELD);
4100 CloseDoor(DOOR_CLOSE_2);
4102 if (highlight_position < 0)
4103 LoadScore(level_nr);
4105 FadeSetEnterScreen();
4107 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
4110 FadeOut(REDRAW_FIELD);
4118 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4121 FadeIn(REDRAW_FIELD);
4125 static void drawHallOfFameList(int first_entry, int highlight_position)
4129 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4132 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4133 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4134 "HighScores of Level %d", level_nr);
4136 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4138 int entry = first_entry + i;
4139 boolean active = (entry == highlight_position);
4140 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4141 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4142 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4143 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4144 int dx1 = 3 * getFontWidth(font_nr1);
4145 int dx2 = dx1 + getFontWidth(font_nr1);
4147 int dx3 = SXSIZE - 5 * getFontWidth(font_nr4);
4148 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4150 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
4152 int sy = mSY + 64 + i * 32;
4154 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4155 DrawText(mSX + dx1, sy, ".", font_nr1);
4157 for (j = 0; j < num_dots; j++)
4158 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4160 DrawText(mSX + dx2, sy, ".........................", font_nr3);
4163 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4164 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4166 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4169 redraw_mask |= REDRAW_FIELD;
4172 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4174 static int first_entry = 0;
4175 static int highlight_position = 0;
4176 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4178 if (button == MB_MENU_INITIALIZE)
4181 highlight_position = mx;
4182 drawHallOfFameList(first_entry, highlight_position);
4187 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4188 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4192 if (first_entry > 0)
4194 first_entry -= step;
4195 if (first_entry < 0)
4198 drawHallOfFameList(first_entry, highlight_position);
4203 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4205 first_entry += step;
4206 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4207 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4209 drawHallOfFameList(first_entry, highlight_position);
4212 else if (button == MB_MENU_LEAVE)
4214 PlaySound(SND_MENU_ITEM_SELECTING);
4216 FadeSound(SND_BACKGROUND_SCORES);
4218 game_status = GAME_MODE_MAIN;
4222 else if (button == MB_MENU_CHOICE)
4224 PlaySound(SND_MENU_ITEM_SELECTING);
4226 FadeSound(SND_BACKGROUND_SCORES);
4229 FadeOut(REDRAW_FIELD);
4232 game_status = GAME_MODE_MAIN;
4234 DrawAndFadeInMainMenu(REDRAW_FIELD);
4237 if (game_status == GAME_MODE_SCORES)
4238 PlayMenuSoundIfLoop();
4246 /* ========================================================================= */
4247 /* setup screen functions */
4248 /* ========================================================================= */
4250 static struct TokenInfo *setup_info;
4251 static int num_setup_info; /* number of setup entries shown on screen */
4252 static int max_setup_info; /* total number of setup entries in list */
4254 static char *screen_mode_text;
4255 static char *window_size_text;
4256 static char *scaling_type_text;
4257 static char *scroll_delay_text;
4258 static char *game_speed_text;
4259 static char *graphics_set_name;
4260 static char *sounds_set_name;
4261 static char *music_set_name;
4262 static char *volume_simple_text;
4263 static char *volume_loops_text;
4264 static char *volume_music_text;
4266 static void execSetupMain()
4268 setup_mode = SETUP_MODE_MAIN;
4273 static void execSetupGame_setGameSpeeds()
4275 if (game_speeds == NULL)
4279 for (i = 0; game_speeds_list[i].value != -1; i++)
4281 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4282 char identifier[32], name[32];
4283 int value = game_speeds_list[i].value;
4284 char *text = game_speeds_list[i].text;
4286 ti->node_top = &game_speeds;
4287 ti->sort_priority = 10000 - value;
4289 sprintf(identifier, "%d", value);
4290 sprintf(name, "%s", text);
4292 setString(&ti->identifier, identifier);
4293 setString(&ti->name, name);
4294 setString(&ti->name_sorting, name);
4295 setString(&ti->infotext, "Game Speed");
4297 pushTreeInfo(&game_speeds, ti);
4300 /* sort game speed values to start with slowest game speed */
4301 sortTreeInfo(&game_speeds);
4303 /* set current game speed to configured game speed value */
4304 game_speed_current =
4305 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4307 /* if that fails, set current game speed to reliable default value */
4308 if (game_speed_current == NULL)
4309 game_speed_current =
4310 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4312 /* if that also fails, set current game speed to first available speed */
4313 if (game_speed_current == NULL)
4314 game_speed_current = game_speeds;
4317 setup.game_frame_delay = atoi(game_speed_current->identifier);
4319 /* needed for displaying game speed text instead of identifier */
4320 game_speed_text = game_speed_current->name;
4323 static void execSetupGame_setScrollDelays()
4325 if (scroll_delays == NULL)
4329 for (i = 0; scroll_delays_list[i].value != -1; i++)
4331 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4332 char identifier[32], name[32];
4333 int value = scroll_delays_list[i].value;
4334 char *text = scroll_delays_list[i].text;
4336 ti->node_top = &scroll_delays;
4337 ti->sort_priority = value;
4339 sprintf(identifier, "%d", value);
4340 sprintf(name, "%s", text);
4342 setString(&ti->identifier, identifier);
4343 setString(&ti->name, name);
4344 setString(&ti->name_sorting, name);
4345 setString(&ti->infotext, "Scaling Type");
4347 pushTreeInfo(&scroll_delays, ti);
4350 /* sort scaling type values to start with lowest scaling type value */
4351 sortTreeInfo(&scroll_delays);
4353 /* set current scaling type value to configured scaling type value */
4354 scroll_delay_current =
4355 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4357 /* if that fails, set current scaling type to reliable default value */
4358 if (scroll_delay_current == NULL)
4359 scroll_delay_current =
4360 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4362 /* if that also fails, set current scaling type to first available value */
4363 if (scroll_delay_current == NULL)
4364 scroll_delay_current = scroll_delays;
4367 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4369 /* needed for displaying scaling type text instead of identifier */
4370 scroll_delay_text = scroll_delay_current->name;
4373 static void execSetupGame()
4375 execSetupGame_setGameSpeeds();
4376 execSetupGame_setScrollDelays();
4378 setup_mode = SETUP_MODE_GAME;
4383 static void execSetupChooseGameSpeed()
4385 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4390 static void execSetupChooseScrollDelay()
4392 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4397 static void execSetupEditor()
4399 setup_mode = SETUP_MODE_EDITOR;
4404 static void execSetupGraphics_setWindowSizes(boolean update_list)
4406 if (window_sizes != NULL && update_list)
4408 freeTreeInfo(window_sizes);
4410 window_sizes = NULL;
4413 if (window_sizes == NULL)
4415 boolean current_window_size_found = FALSE;
4418 for (i = 0; window_sizes_list[i].value != -1; i++)
4420 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4421 char identifier[32], name[32];
4422 int value = window_sizes_list[i].value;
4423 char *text = window_sizes_list[i].text;
4425 ti->node_top = &window_sizes;
4426 ti->sort_priority = value;
4428 sprintf(identifier, "%d", value);
4429 sprintf(name, "%s", text);
4431 setString(&ti->identifier, identifier);
4432 setString(&ti->name, name);
4433 setString(&ti->name_sorting, name);
4434 setString(&ti->infotext, "Window Scaling");
4436 pushTreeInfo(&window_sizes, ti);
4438 if (value == setup.window_scaling_percent)
4439 current_window_size_found = TRUE;
4442 if (!current_window_size_found)
4444 // add entry for non-preset window scaling value
4446 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4447 char identifier[32], name[32];
4448 int value = setup.window_scaling_percent;
4450 ti->node_top = &window_sizes;
4451 ti->sort_priority = value;
4453 sprintf(identifier, "%d", value);
4454 sprintf(name, "%d %% (Current)", value);
4456 setString(&ti->identifier, identifier);
4457 setString(&ti->name, name);
4458 setString(&ti->name_sorting, name);
4459 setString(&ti->infotext, "Window Scaling");
4461 pushTreeInfo(&window_sizes, ti);
4464 /* sort window size values to start with lowest window size value */
4465 sortTreeInfo(&window_sizes);
4467 /* set current window size value to configured window size value */
4468 window_size_current =
4469 getTreeInfoFromIdentifier(window_sizes,
4470 i_to_a(setup.window_scaling_percent));
4472 /* if that fails, set current window size to reliable default value */
4473 if (window_size_current == NULL)
4474 window_size_current =
4475 getTreeInfoFromIdentifier(window_sizes,
4476 i_to_a(STD_WINDOW_SCALING_PERCENT));
4478 /* if that also fails, set current window size to first available value */
4479 if (window_size_current == NULL)
4480 window_size_current = window_sizes;
4483 setup.window_scaling_percent = atoi(window_size_current->identifier);
4485 /* needed for displaying window size text instead of identifier */
4486 window_size_text = window_size_current->name;
4489 static void execSetupGraphics_setScalingTypes()
4491 if (scaling_types == NULL)
4495 for (i = 0; scaling_types_list[i].value != NULL; i++)
4497 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4498 char identifier[32], name[32];
4499 char *value = scaling_types_list[i].value;
4500 char *text = scaling_types_list[i].text;
4502 ti->node_top = &scaling_types;
4503 ti->sort_priority = i;
4505 sprintf(identifier, "%s", value);
4506 sprintf(name, "%s", text);
4508 setString(&ti->identifier, identifier);
4509 setString(&ti->name, name);
4510 setString(&ti->name_sorting, name);
4511 setString(&ti->infotext, "Anti-Aliasing");
4513 pushTreeInfo(&scaling_types, ti);
4516 /* sort scaling type values to start with lowest scaling type value */
4517 sortTreeInfo(&scaling_types);
4519 /* set current scaling type value to configured scaling type value */
4520 scaling_type_current =
4521 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4523 /* if that fails, set current scaling type to reliable default value */
4524 if (scaling_type_current == NULL)
4525 scaling_type_current =
4526 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4528 /* if that also fails, set current scaling type to first available value */
4529 if (scaling_type_current == NULL)
4530 scaling_type_current = scaling_types;
4533 setup.window_scaling_quality = scaling_type_current->identifier;
4535 /* needed for displaying scaling type text instead of identifier */
4536 scaling_type_text = scaling_type_current->name;
4539 static void execSetupGraphics_setScreenModes()
4541 // if (screen_modes == NULL && video.fullscreen_available)
4542 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4546 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4548 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4549 char identifier[32], name[32];
4550 int x = video.fullscreen_modes[i].width;
4551 int y = video.fullscreen_modes[i].height;
4554 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4556 ti->node_top = &screen_modes;
4557 ti->sort_priority = x * 10000 + y;
4559 sprintf(identifier, "%dx%d", x, y);
4560 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4562 setString(&ti->identifier, identifier);
4563 setString(&ti->name, name);
4564 setString(&ti->name_sorting, name);
4565 setString(&ti->infotext, "Fullscreen Mode");
4567 pushTreeInfo(&screen_modes, ti);
4570 /* sort fullscreen modes to start with lowest available screen resolution */
4571 sortTreeInfo(&screen_modes);
4573 /* set current screen mode for fullscreen mode to configured setup value */
4574 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4575 setup.fullscreen_mode);
4577 /* if that fails, set current screen mode to reliable default value */
4578 if (screen_mode_current == NULL)
4579 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4580 DEFAULT_FULLSCREEN_MODE);
4582 /* if that also fails, set current screen mode to first available mode */
4583 if (screen_mode_current == NULL)
4584 screen_mode_current = screen_modes;
4586 if (screen_mode_current == NULL)
4587 video.fullscreen_available = FALSE;
4590 // if (video.fullscreen_available)
4591 if (screen_mode_current != NULL)
4593 setup.fullscreen_mode = screen_mode_current->identifier;
4595 /* needed for displaying screen mode name instead of identifier */
4596 screen_mode_text = screen_mode_current->name;
4600 static void execSetupGraphics()
4602 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4604 // update "setup.window_scaling_percent" from list selection
4605 execSetupGraphics_setWindowSizes(FALSE);
4609 // update list selection from "setup.window_scaling_percent"
4610 execSetupGraphics_setWindowSizes(TRUE);
4613 execSetupGraphics_setScalingTypes();
4614 execSetupGraphics_setScreenModes();
4616 setup_mode = SETUP_MODE_GRAPHICS;
4620 #if defined(TARGET_SDL2)
4621 // window scaling may have changed at this point
4622 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4624 // window scaling quality may have changed at this point
4625 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4626 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4630 #if !defined(PLATFORM_ANDROID)
4631 #if defined(TARGET_SDL2)
4632 static void execSetupChooseWindowSize()
4635 if (!video.window_scaling_available)
4639 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4644 static void execSetupChooseScalingType()
4646 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4651 static void execSetupChooseScreenMode()
4653 if (!video.fullscreen_available)
4656 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4663 static void execSetupChooseVolumeSimple()
4665 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4670 static void execSetupChooseVolumeLoops()
4672 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4677 static void execSetupChooseVolumeMusic()
4679 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4684 static void execSetupSound()
4687 if (volumes_simple == NULL)
4691 for (i = 0; volumes_list[i].value != -1; i++)
4693 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4694 char identifier[32], name[32];
4695 int value = volumes_list[i].value;
4696 char *text = volumes_list[i].text;
4698 ti->node_top = &volumes_simple;
4699 ti->sort_priority = value;
4701 sprintf(identifier, "%d", value);
4702 sprintf(name, "%s", text);
4704 setString(&ti->identifier, identifier);
4705 setString(&ti->name, name);
4706 setString(&ti->name_sorting, name);
4707 setString(&ti->infotext, "Sound Volume");
4709 pushTreeInfo(&volumes_simple, ti);
4712 /* sort volume values to start with lowest volume value */
4713 sortTreeInfo(&volumes_simple);
4715 /* set current volume value to configured volume value */
4716 volume_simple_current =
4717 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4719 /* if that fails, set current volume to reliable default value */
4720 if (volume_simple_current == NULL)
4721 volume_simple_current =
4722 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4724 /* if that also fails, set current volume to first available value */
4725 if (volume_simple_current == NULL)
4726 volume_simple_current = volumes_simple;
4729 if (volumes_loops == NULL)
4733 for (i = 0; volumes_list[i].value != -1; i++)
4735 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4736 char identifier[32], name[32];
4737 int value = volumes_list[i].value;
4738 char *text = volumes_list[i].text;
4740 ti->node_top = &volumes_loops;
4741 ti->sort_priority = value;
4743 sprintf(identifier, "%d", value);
4744 sprintf(name, "%s", text);
4746 setString(&ti->identifier, identifier);
4747 setString(&ti->name, name);
4748 setString(&ti->name_sorting, name);
4749 setString(&ti->infotext, "Loops Volume");
4751 pushTreeInfo(&volumes_loops, ti);
4754 /* sort volume values to start with lowest volume value */
4755 sortTreeInfo(&volumes_loops);
4757 /* set current volume value to configured volume value */
4758 volume_loops_current =
4759 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4761 /* if that fails, set current volume to reliable default value */
4762 if (volume_loops_current == NULL)
4763 volume_loops_current =
4764 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4766 /* if that also fails, set current volume to first available value */
4767 if (volume_loops_current == NULL)
4768 volume_loops_current = volumes_loops;
4771 if (volumes_music == NULL)
4775 for (i = 0; volumes_list[i].value != -1; i++)
4777 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4778 char identifier[32], name[32];
4779 int value = volumes_list[i].value;
4780 char *text = volumes_list[i].text;
4782 ti->node_top = &volumes_music;
4783 ti->sort_priority = value;
4785 sprintf(identifier, "%d", value);
4786 sprintf(name, "%s", text);
4788 setString(&ti->identifier, identifier);
4789 setString(&ti->name, name);
4790 setString(&ti->name_sorting, name);
4791 setString(&ti->infotext, "Music Volume");
4793 pushTreeInfo(&volumes_music, ti);
4796 /* sort volume values to start with lowest volume value */
4797 sortTreeInfo(&volumes_music);
4799 /* set current volume value to configured volume value */
4800 volume_music_current =
4801 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4803 /* if that fails, set current volume to reliable default value */
4804 if (volume_music_current == NULL)
4805 volume_music_current =
4806 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4808 /* if that also fails, set current volume to first available value */
4809 if (volume_music_current == NULL)
4810 volume_music_current = volumes_music;
4813 setup.volume_simple = atoi(volume_simple_current->identifier);
4814 setup.volume_loops = atoi(volume_loops_current->identifier);
4815 setup.volume_music = atoi(volume_music_current->identifier);
4817 /* needed for displaying volume text instead of identifier */
4818 volume_simple_text = volume_simple_current->name;
4819 volume_loops_text = volume_loops_current->name;
4820 volume_music_text = volume_music_current->name;
4823 setup_mode = SETUP_MODE_SOUND;
4828 static void execSetupArtwork()
4831 printf("::: '%s', '%s', '%s'\n",
4832 artwork.gfx_current->subdir,
4833 artwork.gfx_current->fullpath,
4834 artwork.gfx_current->basepath);
4837 setup.graphics_set = artwork.gfx_current->identifier;
4838 setup.sounds_set = artwork.snd_current->identifier;
4839 setup.music_set = artwork.mus_current->identifier;
4841 /* needed if last screen (setup choice) changed graphics, sounds or music */
4842 ReloadCustomArtwork(0);
4844 /* needed for displaying artwork name instead of artwork identifier */
4845 graphics_set_name = artwork.gfx_current->name;
4846 sounds_set_name = artwork.snd_current->name;
4847 music_set_name = artwork.mus_current->name;
4849 setup_mode = SETUP_MODE_ARTWORK;
4854 static void execSetupChooseGraphics()
4856 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4861 static void execSetupChooseSounds()
4863 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4868 static void execSetupChooseMusic()
4870 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4875 static void execSetupInput()
4877 setup_mode = SETUP_MODE_INPUT;
4882 static void execSetupShortcuts()
4884 setup_mode = SETUP_MODE_SHORTCUTS;
4889 static void execSetupShortcuts1()
4891 setup_mode = SETUP_MODE_SHORTCUTS_1;
4896 static void execSetupShortcuts2()
4898 setup_mode = SETUP_MODE_SHORTCUTS_2;
4903 static void execSetupShortcuts3()
4905 setup_mode = SETUP_MODE_SHORTCUTS_3;
4910 static void execSetupShortcuts4()
4912 setup_mode = SETUP_MODE_SHORTCUTS_4;
4917 static void execSetupShortcuts5()
4919 setup_mode = SETUP_MODE_SHORTCUTS_5;
4924 static void execExitSetup()
4926 game_status = GAME_MODE_MAIN;
4928 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4931 static void execSaveAndExitSetup()
4937 static struct TokenInfo setup_info_main[] =
4939 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4940 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4941 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4942 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4943 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4944 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4945 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4946 { TYPE_EMPTY, NULL, "" },
4947 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4948 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4953 static struct TokenInfo setup_info_game[] =
4955 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4956 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4957 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4958 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4959 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4960 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4961 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4962 { TYPE_STRING, &game_speed_text, "" },
4964 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4965 { TYPE_STRING, &scroll_delay_text, "" },
4967 { TYPE_EMPTY, NULL, "" },
4968 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4973 static struct TokenInfo setup_info_editor[] =
4976 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4977 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4978 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4979 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4980 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4981 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4982 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4983 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4985 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4986 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4987 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4989 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4991 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4992 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4993 { TYPE_EMPTY, NULL, "" },
4995 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4996 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4997 { TYPE_EMPTY, NULL, "" },
4999 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5000 { TYPE_EMPTY, NULL, "" },
5001 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5006 static struct TokenInfo setup_info_graphics[] =
5008 #if !defined(PLATFORM_ANDROID)
5009 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5010 #if defined(TARGET_SDL2)
5011 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5012 { TYPE_STRING, &window_size_text, "" },
5014 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5015 { TYPE_STRING, &scaling_type_text, "" },
5018 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5019 { TYPE_STRING, &screen_mode_text, "" },
5023 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
5026 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5027 { TYPE_STRING, &scroll_delay_text, "" },
5030 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
5032 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5033 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5034 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5035 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5036 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5037 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5038 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5039 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5040 { TYPE_EMPTY, NULL, "" },
5041 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5046 static struct TokenInfo setup_info_sound[] =
5048 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5049 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5050 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5051 { TYPE_EMPTY, NULL, "" },
5052 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5053 { TYPE_STRING, &volume_simple_text, "" },
5054 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5055 { TYPE_STRING, &volume_loops_text, "" },
5056 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5057 { TYPE_STRING, &volume_music_text, "" },
5058 { TYPE_EMPTY, NULL, "" },
5059 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5064 static struct TokenInfo setup_info_artwork[] =
5066 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5067 { TYPE_STRING, &graphics_set_name, "" },
5068 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5069 { TYPE_STRING, &sounds_set_name, "" },
5070 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5071 { TYPE_STRING, &music_set_name, "" },
5072 { TYPE_EMPTY, NULL, "" },
5075 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5076 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5077 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5079 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
5080 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
5081 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
5082 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
5085 { TYPE_STRING, NULL, "Override Level Artwork:"},
5086 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
5087 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
5088 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
5090 { TYPE_EMPTY, NULL, "" },
5091 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5096 static struct TokenInfo setup_info_input[] =
5098 { TYPE_SWITCH, NULL, "Player:" },
5099 { TYPE_SWITCH, NULL, "Device:" },
5100 { TYPE_ENTER_MENU, NULL, "" },
5101 { TYPE_EMPTY, NULL, "" },
5102 { TYPE_EMPTY, NULL, "" },
5103 { TYPE_EMPTY, NULL, "" },
5104 { TYPE_EMPTY, NULL, "" },
5105 { TYPE_EMPTY, NULL, "" },
5106 { TYPE_EMPTY, NULL, "" },
5107 { TYPE_EMPTY, NULL, "" },
5108 { TYPE_EMPTY, NULL, "" },
5109 { TYPE_EMPTY, NULL, "" },
5110 { TYPE_EMPTY, NULL, "" },
5111 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5116 static struct TokenInfo setup_info_shortcuts[] =
5118 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5119 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5120 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5121 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5122 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5123 { TYPE_EMPTY, NULL, "" },
5124 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5129 static struct TokenInfo setup_info_shortcuts_1[] =
5131 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5132 { TYPE_KEY, &setup.shortcut.save_game, "" },
5133 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5134 { TYPE_KEY, &setup.shortcut.load_game, "" },
5135 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5136 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5137 { TYPE_EMPTY, NULL, "" },
5138 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5139 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5140 { TYPE_EMPTY, NULL, "" },
5141 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5146 static struct TokenInfo setup_info_shortcuts_2[] =
5148 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5149 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5150 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5151 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5152 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5153 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5154 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5155 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5156 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5157 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5158 { TYPE_EMPTY, NULL, "" },
5159 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5164 static struct TokenInfo setup_info_shortcuts_3[] =
5166 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5167 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5168 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5169 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5170 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5171 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5172 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5173 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5174 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5175 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5176 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5177 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5178 { TYPE_EMPTY, NULL, "" },
5179 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5184 static struct TokenInfo setup_info_shortcuts_4[] =
5186 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5187 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5188 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5189 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5190 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5191 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5192 { TYPE_EMPTY, NULL, "" },
5193 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5198 static struct TokenInfo setup_info_shortcuts_5[] =
5200 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5201 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5202 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5203 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5204 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5205 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5206 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5207 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5208 { TYPE_EMPTY, NULL, "" },
5209 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5214 static Key getSetupKey()
5216 Key key = KSYM_UNDEFINED;
5217 boolean got_key_event = FALSE;
5219 while (!got_key_event)
5221 if (PendingEvent()) /* got event */
5229 case EVENT_KEYPRESS:
5231 key = GetEventKey((KeyEvent *)&event, TRUE);
5233 /* press 'Escape' or 'Enter' to keep the existing key binding */
5234 if (key == KSYM_Escape || key == KSYM_Return)
5235 key = KSYM_UNDEFINED; /* keep old value */
5237 got_key_event = TRUE;
5241 case EVENT_KEYRELEASE:
5242 key_joystick_mapping = 0;
5246 HandleOtherEvents(&event);
5254 /* don't eat all CPU time */
5261 static int getSetupTextFont(int type)
5263 if (type & (TYPE_SWITCH |
5275 static int getSetupValueFont(int type, void *value)
5277 if (type & TYPE_KEY)
5278 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5279 else if (type & TYPE_STRING)
5280 return FONT_VALUE_2;
5281 else if (type & TYPE_ECS_AGA)
5282 return FONT_VALUE_1;
5283 else if (type & TYPE_BOOLEAN_STYLE)
5284 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5285 else if (type & TYPE_YES_NO_AUTO)
5286 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5287 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5289 return FONT_VALUE_1;
5293 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5295 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5296 struct TokenInfo *si = &setup_info[si_pos];
5297 boolean font_draw_xoffset_modified = FALSE;
5298 int font_draw_xoffset_old = -1;
5299 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5300 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5301 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5302 int xpos = menu_screen_value_xpos;
5303 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5304 int startx = mSX + xpos * 32;
5305 int starty = mSY + ypos * 32;
5306 int font_nr, font_width;
5310 int type = si->type;
5311 void *value = si->value;
5312 char *value_string = getSetupValue(type, value);
5317 if (value_string == NULL)
5320 if (type & TYPE_KEY)
5322 xpos = MENU_SCREEN_START_XPOS;
5324 if (type & TYPE_QUERY)
5325 value_string = "<press key>";
5327 else if (type & TYPE_STRING)
5329 int max_value_len = (SCR_FIELDX - 2) * 2;
5331 xpos = MENU_SCREEN_START_XPOS;
5333 if (strlen(value_string) > max_value_len)
5334 value_string[max_value_len] = '\0';
5336 else if (type & TYPE_YES_NO_AUTO)
5338 xpos = menu_screen_value_xpos - 1;
5341 startx = mSX + xpos * 32;
5342 starty = mSY + ypos * 32;
5343 font_nr = getSetupValueFont(type, value);
5344 font_width = getFontWidth(font_nr);
5346 font_height = getFontHeight(font_nr);
5350 if (menu_screen_value_xpos < 1 + MAX_MENU_TEXT_LENGTH_BIG)
5354 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5355 if (setup_mode != SETUP_MODE_INPUT)
5357 int max_menu_text_length_big = (menu_screen_value_xpos -
5358 MENU_SCREEN_START_XPOS);
5359 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5360 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5361 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5362 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5363 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5364 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5365 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5366 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5367 boolean correct_font_draw_xoffset = FALSE;
5369 if (xpos == MENU_SCREEN_START_XPOS &&
5370 startx + font1_xoffset < text_startx + text_font_xoffset)
5371 correct_font_draw_xoffset = TRUE;
5373 if (xpos == menu_screen_value_xpos &&
5374 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5375 correct_font_draw_xoffset = TRUE;
5377 /* check if setup value would overlap with setup text when printed */
5378 /* (this can happen for extreme/wrong values for font draw offset) */
5379 if (correct_font_draw_xoffset)
5381 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5382 font_draw_xoffset_modified = TRUE;
5384 if (type & TYPE_KEY)
5385 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5386 else if (!(type & TYPE_STRING))
5387 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5388 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5393 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
5395 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5396 DrawText(startx + i * font_width, starty, " ", font_nr);
5399 // printf("::: startx == %d\n", startx);
5401 DrawText(startx, starty, value_string, font_nr);
5403 if (font_draw_xoffset_modified)
5404 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5409 static void drawSetupValue(int pos)
5411 boolean font_draw_xoffset_modified = FALSE;
5412 int font_draw_xoffset_old = -1;
5413 int xpos = MENU_SCREEN_VALUE_XPOS;
5414 int ypos = MENU_SCREEN_START_YPOS + pos;
5415 int startx = mSX + xpos * 32;
5416 int starty = mSY + ypos * 32;
5417 int font_nr, font_width;
5421 int type = setup_info[pos].type;
5422 void *value = setup_info[pos].value;
5423 char *value_string = getSetupValue(type, value);
5428 if (value_string == NULL)
5431 if (type & TYPE_KEY)
5433 xpos = MENU_SCREEN_START_XPOS;
5435 if (type & TYPE_QUERY)
5436 value_string = "<press key>";
5438 else if (type & TYPE_STRING)
5440 int max_value_len = (SCR_FIELDX - 2) * 2;
5442 xpos = MENU_SCREEN_START_XPOS;
5444 if (strlen(value_string) > max_value_len)
5445 value_string[max_value_len] = '\0';
5447 else if (type & TYPE_YES_NO_AUTO)
5449 xpos = MENU_SCREEN_VALUE_XPOS - 1;
5452 startx = mSX + xpos * 32;
5453 starty = mSY + ypos * 32;
5454 font_nr = getSetupValueFont(type, value);
5455 font_width = getFontWidth(font_nr);
5457 font_height = getFontHeight(font_nr);
5460 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5461 if (setup_mode != SETUP_MODE_INPUT)
5463 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5464 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5465 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5466 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5467 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5468 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5469 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
5470 boolean correct_font_draw_xoffset = FALSE;
5472 if (xpos == MENU_SCREEN_START_XPOS &&
5473 startx + font1_xoffset < text_startx + text_font_xoffset)
5474 correct_font_draw_xoffset = TRUE;
5476 if (xpos == MENU_SCREEN_VALUE_XPOS &&
5477 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5478 correct_font_draw_xoffset = TRUE;
5480 /* check if setup value would overlap with setup text when printed */
5481 /* (this can happen for extreme/wrong values for font draw offset) */
5482 if (correct_font_draw_xoffset)
5484 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5485 font_draw_xoffset_modified = TRUE;
5487 if (type & TYPE_KEY)
5488 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5489 else if (!(type & TYPE_STRING))
5490 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5491 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
5496 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
5498 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
5499 DrawText(startx + i * font_width, starty, " ", font_nr);
5502 DrawText(startx, starty, value_string, font_nr);
5504 if (font_draw_xoffset_modified)
5505 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5510 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5512 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5513 struct TokenInfo *si = &setup_info[si_pos];
5515 if (si->type & TYPE_BOOLEAN_STYLE)
5517 *(boolean *)si->value ^= TRUE;
5519 else if (si->type & TYPE_YES_NO_AUTO)
5523 (*(int *)si->value == AUTO ? TRUE :
5524 *(int *)si->value == TRUE ? FALSE : AUTO) :
5525 (*(int *)si->value == TRUE ? AUTO :
5526 *(int *)si->value == AUTO ? FALSE : TRUE));
5528 else if (si->type & TYPE_KEY)
5532 si->type |= TYPE_QUERY;
5533 drawSetupValue(screen_pos, setup_info_pos_raw);
5534 si->type &= ~TYPE_QUERY;
5536 key = getSetupKey();
5537 if (key != KSYM_UNDEFINED)
5538 *(Key *)si->value = key;
5541 drawSetupValue(screen_pos, setup_info_pos_raw);
5543 // fullscreen state may have changed at this point
5544 if (si->value == &setup.fullscreen)
5545 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5550 static void changeSetupValue(int pos, int dx)
5552 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
5554 *(boolean *)setup_info[pos].value ^= TRUE;
5556 else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
5558 *(int *)setup_info[pos].value =
5560 (*(int *)setup_info[pos].value == AUTO ? TRUE :
5561 *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
5562 (*(int *)setup_info[pos].value == TRUE ? AUTO :
5563 *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
5565 else if (setup_info[pos].type & TYPE_KEY)
5569 setup_info[pos].type |= TYPE_QUERY;
5570 drawSetupValue(pos, -1);
5571 setup_info[pos].type &= ~TYPE_QUERY;
5573 key = getSetupKey();
5574 if (key != KSYM_UNDEFINED)
5575 *(Key *)setup_info[pos].value = key;
5578 drawSetupValue(pos, -1);
5580 // fullscreen state may have changed at this point
5581 if (setup_info[pos].value == &setup.fullscreen)
5582 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5587 static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw,
5590 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5591 struct TokenInfo *si = &setup_info[si_pos];
5592 int xpos = MENU_SCREEN_START_XPOS;
5593 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5594 int font_nr = getSetupTextFont(si->type);
5596 if (setup_info == setup_info_input)
5597 font_nr = FONT_MENU_1;
5600 font_nr = FONT_ACTIVE(font_nr);
5602 DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr);
5604 if (si->type & ~TYPE_SKIP_ENTRY)
5605 drawCursor(screen_pos, active);
5608 static void DrawCursorAndText_Setup(int pos, boolean active)
5610 int xpos = MENU_SCREEN_START_XPOS;
5611 int ypos = MENU_SCREEN_START_YPOS + pos;
5612 int font_nr = getSetupTextFont(setup_info[pos].type);
5614 if (setup_info == setup_info_input)
5615 font_nr = FONT_MENU_1;
5618 font_nr = FONT_ACTIVE(font_nr);
5620 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5622 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5623 drawCursor(pos, active);
5627 static void drawSetupInfoList(struct TokenInfo *setup_info,
5628 int first_entry, int num_page_entries)
5632 if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN)
5633 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5635 if (num_page_entries > max_setup_info)
5636 num_page_entries = max_setup_info;
5638 if (first_entry + num_page_entries > max_setup_info)
5642 /* clear tree list area, but not title or scrollbar */
5643 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
5644 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
5645 NUM_MENU_ENTRIES_ON_SCREEN * 32);
5648 for (i = 0; i < num_page_entries; i++)
5650 int setup_info_pos = first_entry + i;
5651 struct TokenInfo *si = &setup_info[setup_info_pos];
5652 void *value_ptr = si->value;
5654 /* set some entries to "unchangeable" according to other variables */
5655 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5656 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5657 (value_ptr == &setup.sound_music && !audio.music_available) ||
5658 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5659 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5660 (value_ptr == &window_size_text && !video.window_scaling_available) ||
5661 (value_ptr == &scaling_type_text && !video.window_scaling_available))
5662 si->type |= TYPE_GHOSTED;
5664 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5665 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5666 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5667 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5668 else if (si->type & ~TYPE_SKIP_ENTRY)
5669 initCursor(i, IMG_MENU_BUTTON);
5671 DrawCursorAndText_Setup(i, setup_info_pos, FALSE);
5673 if (si->type & TYPE_VALUE)
5674 drawSetupValue(i, setup_info_pos);
5678 static void DrawSetupScreen_Generic()
5680 boolean redraw_all = FALSE;
5681 char *title_string = NULL;
5687 FreeScreenGadgets();
5688 CreateScreenGadgets();
5691 CloseDoor(DOOR_CLOSE_2);
5693 if (redraw_mask & REDRAW_ALL)
5697 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
5698 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
5699 int2str(0, redraw_mask)));
5703 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
5704 FadeOut(redraw_mask);
5706 FadeOut(REDRAW_FIELD);
5711 if (setup_mode == SETUP_MODE_MAIN)
5713 setup_info = setup_info_main;
5714 title_string = "Setup";
5716 else if (setup_mode == SETUP_MODE_GAME)
5718 setup_info = setup_info_game;
5719 title_string = "Setup Game";
5721 else if (setup_mode == SETUP_MODE_EDITOR)
5723 setup_info = setup_info_editor;
5724 title_string = "Setup Editor";
5726 else if (setup_mode == SETUP_MODE_GRAPHICS)
5728 setup_info = setup_info_graphics;
5729 title_string = "Setup Graphics";
5731 else if (setup_mode == SETUP_MODE_SOUND)
5733 setup_info = setup_info_sound;
5734 title_string = "Setup Sound";
5736 else if (setup_mode == SETUP_MODE_ARTWORK)
5738 setup_info = setup_info_artwork;
5739 title_string = "Custom Artwork";
5741 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5743 setup_info = setup_info_shortcuts;
5744 title_string = "Setup Shortcuts";
5746 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5748 setup_info = setup_info_shortcuts_1;
5749 title_string = "Setup Shortcuts";
5751 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5753 setup_info = setup_info_shortcuts_2;
5754 title_string = "Setup Shortcuts";
5756 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5758 setup_info = setup_info_shortcuts_3;
5759 title_string = "Setup Shortcuts";
5761 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5763 setup_info = setup_info_shortcuts_4;
5764 title_string = "Setup Shortcuts";
5766 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5768 setup_info = setup_info_shortcuts_5;
5769 title_string = "Setup Shortcuts";
5772 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5777 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5781 for (i = 0; setup_info[i].type != 0; i++)
5785 drawSetupInfoList(setup_info, 0, NUM_MENU_ENTRIES_ON_SCREEN);
5792 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5794 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5797 void *value_ptr = setup_info[i].value;
5799 /* set some entries to "unchangeable" according to other variables */
5800 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5801 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5802 (value_ptr == &setup.sound_music && !audio.music_available) ||
5803 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5804 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5805 (value_ptr == &window_size_text && !video.window_scaling_available) ||
5806 (value_ptr == &scaling_type_text && !video.window_scaling_available))
5807 setup_info[i].type |= TYPE_GHOSTED;
5809 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5810 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5811 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5812 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5813 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5814 initCursor(i, IMG_MENU_BUTTON);
5816 DrawCursorAndText_Setup(i, FALSE);
5818 if (setup_info[i].type & TYPE_VALUE)
5826 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5827 "Joysticks deactivated in setup menu");
5831 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5835 MapScreenGadgets(max_setup_info);
5839 redraw_mask = REDRAW_ALL;
5842 FadeIn(redraw_mask);
5844 FadeIn(REDRAW_FIELD);
5849 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5853 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5855 static int choice_store[MAX_SETUP_MODES];
5856 static int first_entry_store[MAX_SETUP_MODES];
5857 int choice = choice_store[setup_mode]; /* starts with 0 */
5858 int first_entry = first_entry_store[setup_mode]; /* starts with 0 */
5861 int y = choice - first_entry;
5866 boolean position_set_by_scrollbar = (dx == 999);
5868 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5869 int num_page_entries;
5871 num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN);
5874 if (button == MB_MENU_INITIALIZE)
5876 /* advance to first valid menu entry */
5877 while (choice < num_setup_info &&
5878 setup_info[choice].type & TYPE_SKIP_ENTRY)
5881 choice_store[setup_mode] = choice;
5885 if (position_set_by_scrollbar)
5886 first_entry = first_entry_store[setup_mode] = dy;
5888 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5889 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5891 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5895 if (choice < first_entry)
5897 choice = first_entry;
5899 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5902 else if (choice > first_entry + num_page_entries - 1)
5904 choice = first_entry + num_page_entries - 1;
5906 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5910 choice_store[setup_mode] = choice;
5912 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5914 DrawCursorAndText_Setup(choice, -1, TRUE);
5919 else if (button == MB_MENU_LEAVE)
5923 PlaySound(SND_MENU_ITEM_SELECTING);
5925 for (i = 0; setup_info[i].type != 0; i++)
5927 if (setup_info[i].type & TYPE_LEAVE_MENU)
5929 void (*menu_callback_function)(void) = setup_info[i].value;
5933 menu_callback_function();
5935 break; /* absolutely needed because function changes 'setup_info'! */
5942 if (mx || my) /* mouse input */
5944 x = (mx - mSX) / 32;
5945 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5948 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
5950 else if (dx || dy) /* keyboard input */
5953 /* move cursor instead of scrolling when already at start/end of list */
5954 if (dy == -1 * SCROLL_LINE && first_entry == 0)
5956 else if (dy == +1 * SCROLL_LINE &&
5957 first_entry + num_page_entries == max_setup_info)
5960 /* handle scrolling screen one line or page */
5962 y + dy > num_page_entries - 1)
5964 boolean redraw = FALSE;
5966 if (ABS(dy) == SCROLL_PAGE)
5967 step = num_page_entries - 1;
5969 if (dy < 0 && first_entry > 0)
5971 /* scroll page/line up */
5973 first_entry -= step;
5974 if (first_entry < 0)
5979 else if (dy > 0 && first_entry + num_page_entries < max_setup_info)
5981 /* scroll page/line down */
5983 first_entry += step;
5984 if (first_entry + num_page_entries > max_setup_info)
5985 first_entry = MAX(0, max_setup_info - num_page_entries);
5992 choice += first_entry - first_entry_store[setup_mode];
5994 if (choice < first_entry)
5996 choice = first_entry;
5998 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
6001 else if (choice > first_entry + num_page_entries - 1)
6003 choice = first_entry + num_page_entries - 1;
6005 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
6009 else if (setup_info[choice].type & TYPE_SKIP_ENTRY)
6013 if (choice < first_entry ||
6014 choice > first_entry + num_page_entries - 1)
6015 first_entry += SIGN(dy);
6019 // printf("::: MARK 1: %d\n", first_entry);
6021 first_entry_store[setup_mode] = first_entry;
6022 choice_store[setup_mode] = choice;
6024 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
6026 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
6028 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
6029 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
6037 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
6039 if (setup_info[choice].type & menu_navigation_type ||
6040 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
6041 setup_info[choice].type & TYPE_YES_NO_AUTO)
6042 button = MB_MENU_CHOICE;
6052 /* jump to next non-empty menu entry (up or down) */
6054 while (first_entry + y > 0 &&
6055 first_entry + y < max_setup_info - 1 &&
6056 setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
6059 while (y > 0 && y < num_setup_info - 1 &&
6060 setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
6064 if (!IN_VIS_FIELD(x, y))
6066 choice += y - y_old;
6068 if (choice < first_entry)
6069 first_entry = choice;
6070 else if (choice > first_entry + num_page_entries - 1)
6071 first_entry = choice - num_page_entries + 1;
6073 first_entry += y - y_old;
6076 if (first_entry >= 0 &&
6077 first_entry + num_page_entries <= max_setup_info)
6079 first_entry_store[setup_mode] = first_entry;
6081 if (choice < first_entry)
6082 choice = first_entry;
6083 else if (choice > first_entry + num_page_entries - 1)
6084 choice = first_entry + num_page_entries - 1;
6086 choice_store[setup_mode] = choice;
6088 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
6090 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
6092 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
6093 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
6101 if (!anyScrollbarGadgetActive() &&
6102 IN_VIS_FIELD(x, y) &&
6103 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
6104 y >= 0 && y < num_page_entries)
6106 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
6110 printf("::: TEST/HandleSetupScreen_Generic [%d, %d, %d, %d]\n", Counter(),
6111 button, mx, screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x);
6117 if (first_entry + y != choice &&
6118 setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
6120 PlaySound(SND_MENU_ITEM_ACTIVATING);
6122 DrawCursorAndText_Setup(choice - first_entry, choice, FALSE);
6123 DrawCursorAndText_Setup(y, first_entry + y, TRUE);
6125 choice = choice_store[setup_mode] = first_entry + y;
6128 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
6130 PlaySound(SND_MENU_ITEM_ACTIVATING);
6132 DrawCursorAndText_Setup(choice, -1, FALSE);
6133 DrawCursorAndText_Setup(y, -1, TRUE);
6135 choice = choice_store[setup_mode] = y;
6140 else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED))
6142 PlaySound(SND_MENU_ITEM_SELECTING);
6144 /* when selecting key headline, execute function for key value change */
6145 if (setup_info[first_entry + y].type & TYPE_KEYTEXT &&
6146 setup_info[first_entry + y + 1].type & TYPE_KEY)
6149 /* when selecting string value, execute function for list selection */
6150 if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 &&
6151 setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
6154 if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
6156 void (*menu_callback_function)(void) =
6157 setup_info[first_entry + y].value;
6159 FadeSetFromType(setup_info[first_entry + y].type);
6161 menu_callback_function();
6165 if (setup_info[first_entry + y].type & TYPE_VALUE)
6166 changeSetupValue(y, first_entry + y, dx);
6170 else if (!(setup_info[y].type & TYPE_GHOSTED))
6172 PlaySound(SND_MENU_ITEM_SELECTING);
6174 /* when selecting key headline, execute function for key value change */
6175 if (setup_info[y].type & TYPE_KEYTEXT &&
6176 setup_info[y + 1].type & TYPE_KEY)
6179 /* when selecting string value, execute function for list selection */
6180 if (setup_info[y].type & TYPE_STRING && y > 0 &&
6181 setup_info[y - 1].type & TYPE_ENTER_LIST)
6184 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
6186 void (*menu_callback_function)(void) = setup_info[y].value;
6188 FadeSetFromType(setup_info[y].type);
6190 menu_callback_function();
6194 if (setup_info[y].type & TYPE_VALUE)
6195 changeSetupValue(y, dx);
6202 void DrawSetupScreen_Input()
6207 FadeOut(REDRAW_FIELD);
6213 setup_info = setup_info_input;
6216 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
6220 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
6221 "Joysticks deactivated on this screen");
6223 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
6224 "Joysticks deactivated on this screen");
6229 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
6231 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6234 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6235 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6236 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6237 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6238 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6239 initCursor(i, IMG_MENU_BUTTON);
6241 DrawCursorAndText_Setup(i, -1, FALSE);
6245 DeactivateJoystickForCalibration();
6250 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
6251 "Joysticks deactivated on this screen");
6253 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
6254 "Joysticks deactivated on this screen");
6258 /* create gadgets for setup input menu screen */
6259 FreeScreenGadgets();
6260 CreateScreenGadgets();
6262 /* map gadgets for setup input menu screen */
6263 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6265 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6268 FadeIn(REDRAW_FIELD);
6274 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6276 if (device_name == NULL)
6279 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6282 if (strlen(device_name) > 1)
6284 char c1 = device_name[strlen(device_name) - 1];
6285 char c2 = device_name[strlen(device_name) - 2];
6287 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6288 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6291 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6292 strlen(device_name));
6295 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6298 static struct SetupKeyboardInfo custom_key;
6305 { &custom_key.left, "Joystick Left" },
6306 { &custom_key.right, "Joystick Right" },
6307 { &custom_key.up, "Joystick Up" },
6308 { &custom_key.down, "Joystick Down" },
6309 { &custom_key.snap, "Button 1" },
6310 { &custom_key.drop, "Button 2" }
6312 static char *joystick_name[MAX_PLAYERS] =
6319 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6323 custom_key = setup.input[player_nr].key;
6325 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6326 FONT_INPUT_1_ACTIVE);
6328 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6330 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6331 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6333 if (setup.input[player_nr].use_joystick)
6335 char *device_name = setup.input[player_nr].joy.device_name;
6336 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
6337 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
6339 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6340 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6344 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6345 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6348 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6350 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6351 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6352 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6353 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6355 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6356 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6357 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6358 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6359 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6360 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6362 for (i = 0; i < 6; i++)
6364 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6366 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6368 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6369 (setup.input[player_nr].use_joystick ?
6371 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6375 static int input_player_nr = 0;
6377 void HandleSetupScreen_Input_Player(int step, int direction)
6379 int old_player_nr = input_player_nr;
6382 new_player_nr = old_player_nr + step * direction;
6383 if (new_player_nr < 0)
6385 if (new_player_nr > MAX_PLAYERS - 1)
6386 new_player_nr = MAX_PLAYERS - 1;
6388 if (new_player_nr != old_player_nr)
6390 input_player_nr = new_player_nr;
6392 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6396 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6398 static int choice = 0;
6401 int pos_start = SETUPINPUT_SCREEN_POS_START;
6402 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6403 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6404 int pos_end = SETUPINPUT_SCREEN_POS_END;
6406 if (button == MB_MENU_INITIALIZE)
6408 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6410 DrawCursorAndText_Setup(choice, -1, TRUE);
6414 else if (button == MB_MENU_LEAVE)
6416 setup_mode = SETUP_MODE_MAIN;
6423 if (mx || my) /* mouse input */
6425 x = (mx - mSX) / 32;
6426 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6428 else if (dx || dy) /* keyboard input */
6430 if (dx && choice == 0)
6431 x = (dx < 0 ? 10 : 12);
6432 else if ((dx && choice == 1) ||
6433 (dx == +1 && choice == 2) ||
6434 (dx == -1 && choice == pos_end))
6435 button = MB_MENU_CHOICE;
6439 if (y >= pos_empty1 && y <= pos_empty2)
6440 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6443 if (y == 0 && dx != 0 && button)
6445 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6447 else if (IN_VIS_FIELD(x, y) &&
6448 y >= pos_start && y <= pos_end &&
6449 !(y >= pos_empty1 && y <= pos_empty2))
6455 DrawCursorAndText_Setup(choice, -1, FALSE);
6456 DrawCursorAndText_Setup(y, -1, TRUE);
6458 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6467 char *device_name = setup.input[input_player_nr].joy.device_name;
6469 if (!setup.input[input_player_nr].use_joystick)
6471 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6473 setJoystickDeviceToNr(device_name, new_device_nr);
6474 setup.input[input_player_nr].use_joystick = TRUE;
6478 int device_nr = getJoystickNrFromDeviceName(device_name);
6479 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6481 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6482 setup.input[input_player_nr].use_joystick = FALSE;
6484 setJoystickDeviceToNr(device_name, new_device_nr);
6487 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6491 if (setup.input[input_player_nr].use_joystick)
6494 CalibrateJoystick(input_player_nr);
6497 CustomizeKeyboard(input_player_nr);
6499 else if (y == pos_end)
6505 setup_mode = SETUP_MODE_MAIN;
6512 void CustomizeKeyboard(int player_nr)
6516 boolean finished = FALSE;
6517 static struct SetupKeyboardInfo custom_key;
6522 } customize_step[] =
6524 { &custom_key.left, "Move Left" },
6525 { &custom_key.right, "Move Right" },
6526 { &custom_key.up, "Move Up" },
6527 { &custom_key.down, "Move Down" },
6528 { &custom_key.snap, "Snap Field" },
6529 { &custom_key.drop, "Drop Element" }
6532 /* read existing key bindings from player setup */
6533 custom_key = setup.input[player_nr].key;
6536 FadeOut(REDRAW_FIELD);
6540 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6548 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6549 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6550 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6551 "Key:", FONT_INPUT_1_ACTIVE);
6552 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6553 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6556 FadeIn(REDRAW_FIELD);
6563 if (PendingEvent()) /* got event */
6571 case EVENT_KEYPRESS:
6573 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6575 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6577 if (key == KSYM_Escape)
6578 FadeSkipNextFadeIn();
6584 /* all keys configured -- wait for "Escape" or "Return" key */
6588 /* press 'Enter' to keep the existing key binding */
6589 if (key == KSYM_Return)
6590 key = *customize_step[step_nr].key;
6592 /* check if key already used */
6593 for (i = 0; i < step_nr; i++)
6594 if (*customize_step[i].key == key)
6599 /* got new key binding */
6600 *customize_step[step_nr].key = key;
6601 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6603 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6604 getKeyNameFromKey(key), FONT_VALUE_1);
6607 /* un-highlight last query */
6608 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6609 customize_step[step_nr - 1].text, FONT_MENU_1);
6610 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6611 "Key:", FONT_MENU_1);
6613 /* press 'Enter' to leave */
6616 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6617 "Press Enter", FONT_TITLE_1);
6621 /* query next key binding */
6622 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6623 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6624 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6625 "Key:", FONT_INPUT_1_ACTIVE);
6626 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6627 getKeyNameFromKey(*customize_step[step_nr].key),
6632 case EVENT_KEYRELEASE:
6633 key_joystick_mapping = 0;
6637 HandleOtherEvents(&event);
6645 /* don't eat all CPU time */
6649 /* write new key bindings back to player setup */
6650 setup.input[player_nr].key = custom_key;
6653 DrawSetupScreen_Input();
6656 static boolean CalibrateJoystickMain(int player_nr)
6658 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6659 int new_joystick_xright = JOYSTICK_XMIDDLE;
6660 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6661 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6662 int new_joystick_xmiddle, new_joystick_ymiddle;
6664 int joystick_fd = joystick.fd[player_nr];
6665 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6666 boolean check[3][3];
6667 int check_remaining = 3 * 3;
6672 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6675 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6679 FadeOut(REDRAW_FIELD);
6683 for (y = 0; y < 3; y++)
6685 for (x = 0; x < 3; x++)
6687 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6688 check[x][y] = FALSE;
6692 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6693 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6694 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6695 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6696 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6697 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6698 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6700 joy_value = Joystick(player_nr);
6701 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6702 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6704 /* eventually uncalibrated center position (joystick could be uncentered) */
6705 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6708 new_joystick_xmiddle = joy_x;
6709 new_joystick_ymiddle = joy_y;
6711 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6713 FadeIn(REDRAW_FIELD);
6715 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6720 if (PendingEvent()) /* got event */
6728 case EVENT_KEYPRESS:
6729 switch (GetEventKey((KeyEvent *)&event, TRUE))
6732 if (check_remaining == 0)
6737 FadeSkipNextFadeIn();
6746 case EVENT_KEYRELEASE:
6747 key_joystick_mapping = 0;
6751 HandleOtherEvents(&event);
6756 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6759 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6760 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6761 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6762 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6764 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6765 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6766 setup.input[player_nr].joy.xright = new_joystick_xright;
6767 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6768 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6769 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6771 CheckJoystickData();
6773 joy_value = Joystick(player_nr);
6775 if (joy_value & JOY_BUTTON && check_remaining == 0)
6778 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6779 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6781 if (x != last_x || y != last_y)
6783 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6784 IMG_MENU_CALIBRATE_YELLOW, 0);
6785 DrawFixedGraphic(xpos + x, ypos + y,
6786 IMG_MENU_CALIBRATE_RED, 0);
6791 if (check_remaining > 0 && !check[x+1][y+1])
6793 check[x+1][y+1] = TRUE;
6799 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
6800 setup.input[player_nr].joy.xleft,
6801 setup.input[player_nr].joy.xmiddle,
6802 setup.input[player_nr].joy.xright);
6803 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
6804 setup.input[player_nr].joy.yupper,
6805 setup.input[player_nr].joy.ymiddle,
6806 setup.input[player_nr].joy.ylower);
6815 /* don't eat all CPU time */
6819 /* calibrated center position (joystick should now be centered) */
6820 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6823 new_joystick_xmiddle = joy_x;
6824 new_joystick_ymiddle = joy_y;
6829 DrawSetupScreen_Input();
6832 /* wait until the last pressed button was released */
6833 while (Joystick(player_nr) & JOY_BUTTON)
6835 if (PendingEvent()) /* got event */
6840 HandleOtherEvents(&event);
6849 void CalibrateJoystick(int player_nr)
6851 if (!CalibrateJoystickMain(player_nr))
6853 char *device_name = setup.input[player_nr].joy.device_name;
6854 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6855 int xpos = mSX - SX;
6856 int ypos = mSY - SY;
6860 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6861 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6864 Delay(2000); /* show error message for a short time */
6870 DrawSetupScreen_Input();
6874 void DrawSetupScreen()
6876 DeactivateJoystick();
6878 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6880 if (setup_mode == SETUP_MODE_INPUT)
6881 DrawSetupScreen_Input();
6882 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6883 DrawChooseTree(&game_speed_current);
6884 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6885 DrawChooseTree(&scroll_delay_current);
6886 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6887 DrawChooseTree(&screen_mode_current);
6888 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6889 DrawChooseTree(&window_size_current);
6890 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6891 DrawChooseTree(&scaling_type_current);
6892 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6893 DrawChooseTree(&artwork.gfx_current);
6894 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6895 DrawChooseTree(&artwork.snd_current);
6896 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6897 DrawChooseTree(&artwork.mus_current);
6898 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6899 DrawChooseTree(&volume_simple_current);
6900 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6901 DrawChooseTree(&volume_loops_current);
6902 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6903 DrawChooseTree(&volume_music_current);
6905 DrawSetupScreen_Generic();
6911 void RedrawSetupScreenAfterFullscreenToggle()
6914 if (setup_mode == SETUP_MODE_GRAPHICS ||
6915 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6917 // update list selection from "setup.window_scaling_percent"
6918 execSetupGraphics_setWindowSizes(TRUE);
6923 if (setup_mode == SETUP_MODE_GRAPHICS)
6928 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6930 if (setup_mode == SETUP_MODE_INPUT)
6931 HandleSetupScreen_Input(mx, my, dx, dy, button);
6932 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6933 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6934 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6935 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6936 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6937 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6938 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6939 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6940 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6941 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6942 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6943 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6944 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6945 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6946 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6947 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6948 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6949 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6950 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6951 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6952 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6953 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6955 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6962 void HandleGameActions()
6964 if (game_status != GAME_MODE_PLAYING)
6967 GameActions(); /* main game loop */
6969 if (tape.auto_play && !tape.playing)
6970 AutoPlayTape(); /* continue automatically playing next tape */
6974 /* ---------- new screen button stuff -------------------------------------- */
6976 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6981 case SCREEN_CTRL_ID_PREV_LEVEL:
6982 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6983 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6986 case SCREEN_CTRL_ID_NEXT_LEVEL:
6987 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6988 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6991 case SCREEN_CTRL_ID_PREV_LEVEL:
6992 *x = mSX + TILEX * getPrevlevelButtonPos();
6993 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6996 case SCREEN_CTRL_ID_NEXT_LEVEL:
6997 *x = mSX + TILEX * getNextLevelButtonPos();
6998 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
7002 case SCREEN_CTRL_ID_PREV_PLAYER:
7003 *x = mSX + TILEX * 10;
7004 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7007 case SCREEN_CTRL_ID_NEXT_PLAYER:
7008 *x = mSX + TILEX * 12;
7009 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7013 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
7019 int gfx_unpressed, gfx_pressed;
7020 void (*get_gadget_position)(int *, int *, int);
7024 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
7027 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
7028 getScreenMenuButtonPos,
7029 SCREEN_CTRL_ID_PREV_LEVEL,
7034 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
7035 getScreenMenuButtonPos,
7036 SCREEN_CTRL_ID_NEXT_LEVEL,
7041 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
7042 getScreenMenuButtonPos,
7043 SCREEN_CTRL_ID_PREV_PLAYER,
7048 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
7049 getScreenMenuButtonPos,
7050 SCREEN_CTRL_ID_NEXT_PLAYER,
7058 int gfx_unpressed, gfx_pressed;
7062 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
7065 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
7067 -1, -1, /* these values are not constant, but can change at runtime */
7069 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
7071 SCREEN_CTRL_ID_SCROLL_UP,
7075 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
7077 -1, -1, /* these values are not constant, but can change at runtime */
7079 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
7081 SCREEN_CTRL_ID_SCROLL_DOWN,
7088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
7089 Bitmap **gfx_unpressed, **gfx_pressed;
7091 int gfx_unpressed, gfx_pressed;
7098 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
7101 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
7102 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
7104 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
7107 -1, -1, /* these values are not constant, but can change at runtime */
7108 -1, -1, /* these values are not constant, but can change at runtime */
7110 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
7111 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
7113 GD_TYPE_SCROLLBAR_VERTICAL,
7114 SCREEN_CTRL_ID_SCROLL_VERTICAL,
7115 "scroll level series vertically"
7119 static void CreateScreenMenubuttons()
7121 struct GadgetInfo *gi;
7122 unsigned int event_mask;
7125 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7127 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7128 int gfx_unpressed, gfx_pressed;
7129 int x, y, width, height;
7130 int gd_x1, gd_x2, gd_y1, gd_y2;
7131 int id = menubutton_info[i].gadget_id;
7133 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7135 menubutton_info[i].get_gadget_position(&x, &y, id);
7137 width = SC_MENUBUTTON_XSIZE;
7138 height = SC_MENUBUTTON_YSIZE;
7140 gfx_unpressed = menubutton_info[i].gfx_unpressed;
7141 gfx_pressed = menubutton_info[i].gfx_pressed;
7142 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7143 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7144 gd_x1 = graphic_info[gfx_unpressed].src_x;
7145 gd_y1 = graphic_info[gfx_unpressed].src_y;
7146 gd_x2 = graphic_info[gfx_pressed].src_x;
7147 gd_y2 = graphic_info[gfx_pressed].src_y;
7149 gi = CreateGadget(GDI_CUSTOM_ID, id,
7150 GDI_CUSTOM_TYPE_ID, i,
7151 GDI_INFO_TEXT, menubutton_info[i].infotext,
7156 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7157 GDI_STATE, GD_BUTTON_UNPRESSED,
7158 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7159 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7160 GDI_DIRECT_DRAW, FALSE,
7161 GDI_EVENT_MASK, event_mask,
7162 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7166 Error(ERR_EXIT, "cannot create gadget");
7168 screen_gadget[id] = gi;
7172 static void CreateScreenScrollbuttons()
7174 struct GadgetInfo *gi;
7175 unsigned int event_mask;
7178 /* these values are not constant, but can change at runtime */
7179 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
7180 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
7181 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
7182 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
7184 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7186 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7187 int gfx_unpressed, gfx_pressed;
7188 int x, y, width, height;
7189 int gd_x1, gd_x2, gd_y1, gd_y2;
7190 int id = scrollbutton_info[i].gadget_id;
7192 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7194 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
7195 y = mSY + scrollbutton_info[i].y;
7196 width = SC_SCROLLBUTTON_XSIZE;
7197 height = SC_SCROLLBUTTON_YSIZE;
7199 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
7200 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
7201 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
7203 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
7204 gfx_pressed = scrollbutton_info[i].gfx_pressed;
7205 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7206 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7207 gd_x1 = graphic_info[gfx_unpressed].src_x;
7208 gd_y1 = graphic_info[gfx_unpressed].src_y;
7209 gd_x2 = graphic_info[gfx_pressed].src_x;
7210 gd_y2 = graphic_info[gfx_pressed].src_y;
7212 gi = CreateGadget(GDI_CUSTOM_ID, id,
7213 GDI_CUSTOM_TYPE_ID, i,
7214 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7219 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7220 GDI_STATE, GD_BUTTON_UNPRESSED,
7221 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7222 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7223 GDI_DIRECT_DRAW, FALSE,
7224 GDI_EVENT_MASK, event_mask,
7225 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7229 Error(ERR_EXIT, "cannot create gadget");
7231 screen_gadget[id] = gi;
7235 static void CreateScreenScrollbars()
7239 /* these values are not constant, but can change at runtime */
7240 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
7241 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
7242 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
7243 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
7245 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7247 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7248 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
7249 int gfx_unpressed, gfx_pressed;
7251 int x, y, width, height;
7252 int gd_x1, gd_x2, gd_y1, gd_y2;
7253 struct GadgetInfo *gi;
7254 int items_max, items_visible, item_position;
7255 unsigned int event_mask;
7256 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
7257 int id = scrollbar_info[i].gadget_id;
7259 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7261 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
7262 y = mSY + scrollbar_info[i].y;
7263 width = scrollbar_info[i].width;
7264 height = scrollbar_info[i].height;
7266 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
7267 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
7269 items_max = num_page_entries;
7270 items_visible = num_page_entries;
7273 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
7274 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
7275 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
7281 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
7282 gfx_pressed = scrollbar_info[i].gfx_pressed;
7283 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7284 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7285 gd_x1 = graphic_info[gfx_unpressed].src_x;
7286 gd_y1 = graphic_info[gfx_unpressed].src_y;
7287 gd_x2 = graphic_info[gfx_pressed].src_x;
7288 gd_y2 = graphic_info[gfx_pressed].src_y;
7291 gi = CreateGadget(GDI_CUSTOM_ID, id,
7292 GDI_CUSTOM_TYPE_ID, i,
7293 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7298 GDI_TYPE, scrollbar_info[i].type,
7299 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7300 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7301 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7303 GDI_WHEEL_AREA_X, SX,
7304 GDI_WHEEL_AREA_Y, SY,
7305 GDI_WHEEL_AREA_WIDTH, SXSIZE,
7306 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
7308 GDI_WHEEL_AREA_X, 0,
7309 GDI_WHEEL_AREA_Y, 0,
7310 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
7311 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
7313 GDI_STATE, GD_BUTTON_UNPRESSED,
7314 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7315 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7316 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
7317 GDI_DIRECT_DRAW, FALSE,
7318 GDI_EVENT_MASK, event_mask,
7319 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7323 Error(ERR_EXIT, "cannot create gadget");
7325 screen_gadget[id] = gi;
7329 void CreateScreenGadgets()
7331 int last_game_status = game_status; /* save current game status */
7333 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
7336 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
7338 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
7340 /* copy pointers to clip mask and GC */
7341 scrollbar_bitmap[i]->clip_mask =
7342 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
7343 scrollbar_bitmap[i]->stored_clip_gc =
7344 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
7346 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
7347 scrollbar_bitmap[i],
7348 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
7349 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
7350 TILEX, TILEY, 0, 0);
7354 CreateScreenMenubuttons();
7357 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
7358 game_status = GAME_MODE_LEVELS;
7361 CreateScreenScrollbuttons();
7362 CreateScreenScrollbars();
7364 game_status = last_game_status; /* restore current game status */
7367 void FreeScreenGadgets()
7371 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
7372 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
7374 /* prevent freeing clip mask and GC twice */
7375 scrollbar_bitmap[i]->clip_mask = None;
7376 scrollbar_bitmap[i]->stored_clip_gc = None;
7378 FreeBitmap(scrollbar_bitmap[i]);
7382 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
7383 FreeGadget(screen_gadget[i]);
7386 void MapScreenMenuGadgets(int screen_mask)
7390 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7391 if (screen_mask & menubutton_info[i].screen_mask)
7392 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
7395 void MapScreenGadgets(int num_entries)
7399 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
7402 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7403 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
7405 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7406 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
7409 void MapScreenTreeGadgets(TreeInfo *ti)
7412 MapScreenGadgets(numTreeInfoInGroup(ti));
7414 int num_entries = numTreeInfoInGroup(ti);
7417 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
7420 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7421 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
7423 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7424 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
7428 static void HandleScreenGadgets(struct GadgetInfo *gi)
7430 int id = gi->custom_id;
7431 int button = gi->event.button;
7432 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
7436 case SCREEN_CTRL_ID_PREV_LEVEL:
7437 HandleMainMenu_SelectLevel(step, -1);
7440 case SCREEN_CTRL_ID_NEXT_LEVEL:
7441 HandleMainMenu_SelectLevel(step, +1);
7444 case SCREEN_CTRL_ID_PREV_PLAYER:
7445 HandleSetupScreen_Input_Player(step, -1);
7448 case SCREEN_CTRL_ID_NEXT_PLAYER:
7449 HandleSetupScreen_Input_Player(step, +1);
7452 case SCREEN_CTRL_ID_SCROLL_UP:
7453 if (game_status == GAME_MODE_LEVELS)
7454 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7455 else if (game_status == GAME_MODE_LEVELNR)
7456 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7457 else if (game_status == GAME_MODE_SETUP)
7458 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7461 case SCREEN_CTRL_ID_SCROLL_DOWN:
7462 if (game_status == GAME_MODE_LEVELS)
7463 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7464 else if (game_status == GAME_MODE_LEVELNR)
7465 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7466 else if (game_status == GAME_MODE_SETUP)
7467 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7470 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7471 if (game_status == GAME_MODE_LEVELS)
7472 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7473 else if (game_status == GAME_MODE_LEVELNR)
7474 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7475 else if (game_status == GAME_MODE_SETUP)
7476 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);