added setup option to show dynamite and keys in game panel for EM artwork
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26
27 #define DEBUG_JOYSTICKS         0
28
29
30 // screens on the info screen
31 #define INFO_MODE_MAIN                  0
32 #define INFO_MODE_TITLE                 1
33 #define INFO_MODE_ELEMENTS              2
34 #define INFO_MODE_MUSIC                 3
35 #define INFO_MODE_CREDITS               4
36 #define INFO_MODE_PROGRAM               5
37 #define INFO_MODE_VERSION               6
38 #define INFO_MODE_LEVELSET              7
39
40 #define MAX_INFO_MODES                  8
41
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN                 0
46 #define SETUP_MODE_GAME                 1
47 #define SETUP_MODE_ENGINES              2
48 #define SETUP_MODE_EDITOR               3
49 #define SETUP_MODE_GRAPHICS             4
50 #define SETUP_MODE_SOUND                5
51 #define SETUP_MODE_ARTWORK              6
52 #define SETUP_MODE_INPUT                7
53 #define SETUP_MODE_TOUCH                8
54 #define SETUP_MODE_SHORTCUTS            9
55 #define SETUP_MODE_SHORTCUTS_1          10
56 #define SETUP_MODE_SHORTCUTS_2          11
57 #define SETUP_MODE_SHORTCUTS_3          12
58 #define SETUP_MODE_SHORTCUTS_4          13
59 #define SETUP_MODE_SHORTCUTS_5          14
60
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK       15
63 #define SETUP_MODE_CHOOSE_OTHER         16
64
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED    17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE  21
71 #define SETUP_MODE_CHOOSE_RENDERING     22
72 #define SETUP_MODE_CHOOSE_VSYNC         23
73 #define SETUP_MODE_CHOOSE_GRAPHICS      24
74 #define SETUP_MODE_CHOOSE_SOUNDS        25
75 #define SETUP_MODE_CHOOSE_MUSIC         26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY  33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0  34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0  35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1  36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1  37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS  38
88
89 #define MAX_SETUP_MODES                 39
90
91 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92
93 // setup screen titles
94 #define STR_SETUP_MAIN                  "Setup"
95 #define STR_SETUP_GAME                  "Game & Menu"
96 #define STR_SETUP_ENGINES               "Game Engines"
97 #define STR_SETUP_EDITOR                "Editor"
98 #define STR_SETUP_GRAPHICS              "Graphics"
99 #define STR_SETUP_SOUND                 "Sound & Music"
100 #define STR_SETUP_ARTWORK               "Custom Artwork"
101 #define STR_SETUP_INPUT                 "Input Devices"
102 #define STR_SETUP_TOUCH                 "Touch Controls"
103 #define STR_SETUP_SHORTCUTS             "Key Shortcuts"
104 #define STR_SETUP_EXIT                  "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT         "Save and Exit"
106
107 #define STR_SETUP_CHOOSE_GAME_SPEED     "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY   "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE  "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE    "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE   "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING      "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC          "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE  "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS   "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC   "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL  "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE  "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE  "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY   "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0   "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0   "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1   "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1   "Vert. Buttons"
125
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT            "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x)        (FONT_TEXT_1 + (x))
129
130 // for input setup functions
131 #define SETUPINPUT_SCREEN_POS_START     0
132 #define SETUPINPUT_SCREEN_POS_EMPTY1    3
133 #define SETUPINPUT_SCREEN_POS_EMPTY2    12
134 #define SETUPINPUT_SCREEN_POS_END       13
135
136 #define MENU_SETUP_FONT_TITLE           FONT_TEXT_1
137 #define MENU_SETUP_FONT_TEXT            FONT_TITLE_2
138
139 #define MAX_SETUP_TEXT_INPUT_LEN        28
140
141 // for various menu stuff
142 #define MENU_SCREEN_START_XPOS          1
143 #define MENU_SCREEN_START_YPOS          2
144 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
145 #define MENU_SCREEN_TEXT2_XPOS          (SCR_FIELDX - 2)
146 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
147 #define MENU_TITLE1_YPOS                8
148 #define MENU_TITLE2_YPOS                46
149 #define MENU_INFO_FONT_TITLE            FONT_TEXT_1
150 #define MENU_INFO_FONT_HEAD             FONT_TEXT_2
151 #define MENU_INFO_FONT_TEXT             FONT_TEXT_3
152 #define MENU_INFO_FONT_FOOT             FONT_TEXT_4
153 #define MENU_INFO_SPACE_HEAD            (menu.headline2_spacing_info[info_mode])
154 #define MENU_SCREEN_INFO_SPACE_LEFT     (menu.left_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_RIGHT    (menu.right_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_TOP      (menu.top_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_BOTTOM   (menu.bottom_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_YSTART1        MENU_SCREEN_INFO_SPACE_TOP
159 #define MENU_SCREEN_INFO_YSTART2        (MENU_SCREEN_INFO_YSTART1 +            \
160                                          getMenuTextStep(MENU_INFO_SPACE_HEAD, \
161                                                          MENU_INFO_FONT_TITLE))
162 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
163 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
164 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
165                                          MENU_SCREEN_INFO_YSTART2 -     \
166                                          TILEY / 2)
167 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
168 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
169                                          MENU_SCREEN_INFO_YSTEP)
170 #define NUM_INFO_ELEMENTS_FROM_CONF     \
171   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
172    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
173    MAX_MENU_ENTRIES_ON_SCREEN)
174 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
175                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
176                                             NUM_INFO_ELEMENTS_FROM_CONF)
177 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
178 #define MAX_MENU_TEXT_LENGTH_BIG        13
179 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
180
181 // screen gadget identifiers
182 #define SCREEN_CTRL_ID_PREV_LEVEL       0
183 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
184 #define SCREEN_CTRL_ID_FIRST_LEVEL      2
185 #define SCREEN_CTRL_ID_LAST_LEVEL       3
186 #define SCREEN_CTRL_ID_LEVEL_NUMBER     4
187 #define SCREEN_CTRL_ID_PREV_PLAYER      5
188 #define SCREEN_CTRL_ID_NEXT_PLAYER      6
189 #define SCREEN_CTRL_ID_INSERT_SOLUTION  7
190 #define SCREEN_CTRL_ID_PLAY_SOLUTION    8
191 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA   9
192 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE  10
193 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE  11
194 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
195 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
196 #define SCREEN_CTRL_ID_SCROLL_UP        14
197 #define SCREEN_CTRL_ID_SCROLL_DOWN      15
198 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  16
199 #define SCREEN_CTRL_ID_NETWORK_SERVER   17
200
201 #define NUM_SCREEN_GADGETS              18
202
203 #define NUM_SCREEN_MENUBUTTONS          14
204 #define NUM_SCREEN_SCROLLBUTTONS        2
205 #define NUM_SCREEN_SCROLLBARS           1
206 #define NUM_SCREEN_TEXTINPUT            1
207
208 #define SCREEN_MASK_MAIN                (1 << 0)
209 #define SCREEN_MASK_MAIN_HAS_SOLUTION   (1 << 1)
210 #define SCREEN_MASK_INPUT               (1 << 2)
211 #define SCREEN_MASK_TOUCH               (1 << 3)
212 #define SCREEN_MASK_TOUCH2              (1 << 4)
213
214 // graphic position and size values for buttons and scrollbars
215 #define SC_MENUBUTTON_XSIZE             TILEX
216 #define SC_MENUBUTTON_YSIZE             TILEY
217
218 #define SC_SCROLLBUTTON_XSIZE           TILEX
219 #define SC_SCROLLBUTTON_YSIZE           TILEY
220
221 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
222
223 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
224 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
225                                          SC_SCROLLBUTTON_YSIZE)
226
227 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
228 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
229
230 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
231 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
232                                          SC_SCROLLBUTTON_YSIZE)
233
234 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
235 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
236                                          SC_SCROLL_VERTICAL_YSIZE)
237
238 #define SC_BORDER_SIZE                  14
239
240
241 // forward declarations of internal functions
242 static void HandleScreenGadgets(struct GadgetInfo *);
243 static void HandleSetupScreen_Generic(int, int, int, int, int);
244 static void HandleSetupScreen_Input(int, int, int, int, int);
245 static void CustomizeKeyboard(int);
246 static void ConfigureJoystick(int);
247 static void ConfigureVirtualButtons(void);
248 static void execSetupGame(void);
249 static void execSetupEngines(void);
250 static void execSetupGraphics(void);
251 static void execSetupSound(void);
252 static void execSetupTouch(void);
253 static void execSetupArtwork(void);
254 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
255
256 static void DrawChoosePlayerName(void);
257 static void DrawChooseLevelSet(void);
258 static void DrawChooseLevelNr(void);
259 static void DrawInfoScreen(void);
260 static void DrawSetupScreen(void);
261 static void DrawTypeName(void);
262
263 static void DrawInfoScreen_NotAvailable(char *, char *);
264 static void DrawInfoScreen_HelpAnim(int, int, boolean);
265 static void DrawInfoScreen_HelpText(int, int, int, int);
266 static void HandleInfoScreen_Main(int, int, int, int, int);
267 static void HandleInfoScreen_TitleScreen(int);
268 static void HandleInfoScreen_Elements(int);
269 static void HandleInfoScreen_Music(int);
270 static void HandleInfoScreen_Credits(int);
271 static void HandleInfoScreen_Program(int);
272 static void HandleInfoScreen_Version(int);
273
274 static void ModifyGameSpeedIfNeeded(void);
275 static void DisableVsyncIfNeeded(void);
276
277 static void MapScreenMenuGadgets(int);
278 static void UnmapScreenMenuGadgets(int);
279 static void MapScreenGadgets(int);
280 static void MapScreenTreeGadgets(TreeInfo *);
281
282 static void UpdateScreenMenuGadgets(int, boolean);
283
284 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
285
286 static int info_mode = INFO_MODE_MAIN;
287 static int setup_mode = SETUP_MODE_MAIN;
288
289 static TreeInfo *window_sizes = NULL;
290 static TreeInfo *window_size_current = NULL;
291
292 static TreeInfo *scaling_types = NULL;
293 static TreeInfo *scaling_type_current = NULL;
294
295 static TreeInfo *rendering_modes = NULL;
296 static TreeInfo *rendering_mode_current = NULL;
297
298 static TreeInfo *vsync_modes = NULL;
299 static TreeInfo *vsync_mode_current = NULL;
300
301 static TreeInfo *scroll_delays = NULL;
302 static TreeInfo *scroll_delay_current = NULL;
303
304 static TreeInfo *snapshot_modes = NULL;
305 static TreeInfo *snapshot_mode_current = NULL;
306
307 static TreeInfo *game_speeds_normal = NULL;
308 static TreeInfo *game_speeds_extended = NULL;
309 static TreeInfo *game_speeds = NULL;
310 static TreeInfo *game_speed_current = NULL;
311
312 static TreeInfo *volumes_simple = NULL;
313 static TreeInfo *volume_simple_current = NULL;
314
315 static TreeInfo *volumes_loops = NULL;
316 static TreeInfo *volume_loops_current = NULL;
317
318 static TreeInfo *volumes_music = NULL;
319 static TreeInfo *volume_music_current = NULL;
320
321 static TreeInfo *touch_controls = NULL;
322 static TreeInfo *touch_control_current = NULL;
323
324 static TreeInfo *move_distances = NULL;
325 static TreeInfo *move_distance_current = NULL;
326
327 static TreeInfo *drop_distances = NULL;
328 static TreeInfo *drop_distance_current = NULL;
329
330 static TreeInfo *transparencies = NULL;
331 static TreeInfo *transparency_current = NULL;
332
333 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
334 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
335
336 static TreeInfo *player_name = NULL;
337 static TreeInfo *player_name_current = NULL;
338
339 static TreeInfo *level_number = NULL;
340 static TreeInfo *level_number_current = NULL;
341
342 static struct ValueTextInfo window_sizes_list[] =
343 {
344   {     50,     "50 %"                          },
345   {     80,     "80 %"                          },
346   {     90,     "90 %"                          },
347   {     100,    "100 % (Default)"               },
348   {     110,    "110 %"                         },
349   {     120,    "120 %"                         },
350   {     130,    "130 %"                         },
351   {     140,    "140 %"                         },
352   {     150,    "150 %"                         },
353   {     200,    "200 %"                         },
354   {     250,    "250 %"                         },
355   {     300,    "300 %"                         },
356
357   {     -1,     NULL                            },
358 };
359
360 static struct StringValueTextInfo scaling_types_list[] =
361 {
362   {     SCALING_QUALITY_NEAREST, "Off"          },
363   {     SCALING_QUALITY_LINEAR,  "Linear"       },
364   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
365
366   {     NULL,                    NULL           },
367 };
368
369 static struct StringValueTextInfo rendering_modes_list[] =
370 {
371   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
372   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
373 #if DEBUG
374   // this mode may work under certain conditions, but does not work on Windows
375   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
376 #endif
377   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
378
379   {     NULL,                            NULL                            },
380 };
381
382 static struct StringValueTextInfo vsync_modes_list[] =
383 {
384   {     STR_VSYNC_MODE_OFF,             "Off"           },
385   {     STR_VSYNC_MODE_NORMAL,          "Normal"        },
386   {     STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
387
388   {     NULL,                            NULL           },
389 };
390
391 static struct ValueTextInfo game_speeds_list_normal[] =
392 {
393   {     30,     "Very Slow"                     },
394   {     25,     "Slow"                          },
395   {     20,     "Normal"                        },
396   {     15,     "Fast"                          },
397   {     10,     "Very Fast"                     },
398
399   {     -1,     NULL                            },
400 };
401
402 static struct ValueTextInfo game_speeds_list_extended[] =
403 {
404   {     1000,   "1 fps (Extremely Slow)"        },
405   {     500,    "2 fps"                         },
406   {     200,    "5 fps"                         },
407   {     100,    "10 fps"                        },
408   {     50,     "20 fps"                        },
409   {     29,     "35 fps (Original Supaplex)"    },
410   {     25,     "40 fps"                        },
411   {     20,     "50 fps (=== Normal Speed ===)" },
412   {     16,     "60 fps (60 Hz VSync Speed)"    },
413   {     14,     "70 fps (Maximum Supaplex)"     },
414   {     10,     "100 fps"                       },
415   {     5,      "200 fps"                       },
416   {     2,      "500 fps"                       },
417   {     1,      "1000 fps (Extremely Fast)"     },
418
419   {     -1,     NULL                            },
420 };
421
422 static struct ValueTextInfo *game_speeds_list;
423
424 static struct ValueTextInfo scroll_delays_list[] =
425 {
426   {     0,      "0 Tiles (No Scroll Delay)"     },
427   {     1,      "1 Tile"                        },
428   {     2,      "2 Tiles"                       },
429   {     3,      "3 Tiles (Default)"             },
430   {     4,      "4 Tiles"                       },
431   {     5,      "5 Tiles"                       },
432   {     6,      "6 Tiles"                       },
433   {     7,      "7 Tiles"                       },
434   {     8,      "8 Tiles (Maximum Scroll Delay)"},
435
436   {     -1,     NULL                            },
437 };
438
439 static struct StringValueTextInfo snapshot_modes_list[] =
440 {
441   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
442   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
443   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
444   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
445
446   {     NULL,                                   NULL            },
447 };
448
449 static struct ValueTextInfo volumes_list[] =
450 {
451   {     0,      "0 %"                           },
452   {     1,      "1 %"                           },
453   {     2,      "2 %"                           },
454   {     5,      "5 %"                           },
455   {     10,     "10 %"                          },
456   {     20,     "20 %"                          },
457   {     30,     "30 %"                          },
458   {     40,     "40 %"                          },
459   {     50,     "50 %"                          },
460   {     60,     "60 %"                          },
461   {     70,     "70 %"                          },
462   {     80,     "80 %"                          },
463   {     90,     "90 %"                          },
464   {     100,    "100 %"                         },
465
466   {     -1,     NULL                            },
467 };
468
469 static struct StringValueTextInfo touch_controls_list[] =
470 {
471   {     TOUCH_CONTROL_OFF,              "Off"                   },
472   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
473   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
474   {     TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
475
476   {     NULL,                           NULL                    },
477 };
478
479 static struct ValueTextInfo distances_list[] =
480 {
481   {     1,      "1 %"                           },
482   {     2,      "2 %"                           },
483   {     3,      "3 %"                           },
484   {     4,      "4 %"                           },
485   {     5,      "5 %"                           },
486   {     10,     "10 %"                          },
487   {     15,     "15 %"                          },
488   {     20,     "20 %"                          },
489   {     25,     "25 %"                          },
490
491   {     -1,     NULL                            },
492 };
493
494 static struct ValueTextInfo transparencies_list[] =
495 {
496   {     0,      "0 % (Opaque)"                  },
497   {     10,     "10 %"                          },
498   {     20,     "20 %"                          },
499   {     30,     "30 %"                          },
500   {     40,     "40 %"                          },
501   {     50,     "50 %"                          },
502   {     60,     "60 %"                          },
503   {     70,     "70 %"                          },
504   {     80,     "80 %"                          },
505   {     90,     "90 %"                          },
506   {     100,    "100 % (Invisible)"             },
507
508   {     -1,     NULL                            },
509 };
510
511 static struct ValueTextInfo grid_sizes_list[] =
512 {
513   {     3,      "3"                             },
514   {     4,      "4"                             },
515   {     5,      "5"                             },
516   {     6,      "6"                             },
517   {     7,      "7"                             },
518   {     8,      "8"                             },
519   {     9,      "9"                             },
520   {     10,     "10"                            },
521   {     11,     "11"                            },
522   {     12,     "12"                            },
523   {     13,     "13"                            },
524   {     14,     "14"                            },
525   {     15,     "15"                            },
526   {     16,     "16"                            },
527   {     17,     "17"                            },
528   {     18,     "18"                            },
529   {     19,     "19"                            },
530   {     20,     "20"                            },
531   {     21,     "21"                            },
532   {     22,     "22"                            },
533   {     23,     "23"                            },
534   {     24,     "24"                            },
535   {     25,     "25"                            },
536   {     26,     "26"                            },
537   {     27,     "27"                            },
538   {     28,     "28"                            },
539   {     29,     "29"                            },
540   {     30,     "30"                            },
541   {     31,     "31"                            },
542   {     32,     "32"                            },
543
544   {     -1,     NULL                            },
545 };
546
547 static int align_xoffset = 0;
548 static int align_yoffset = 0;
549
550 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
551                                  (s) <= GAME_MODE_SETUP ? (s) :         \
552                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
553                                  GAME_MODE_MAIN :                       \
554                                  (s) == GAME_MODE_PSEUDO_TYPENAMES ?    \
555                                  GAME_MODE_NAMES : GAME_MODE_DEFAULT)
556
557 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
558 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_TITLE &&              \
559                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
560                                  INFO_MODE_MAIN)
561
562 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
563                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
564                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
565                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
566                                  SETUP_MODE_CHOOSE_ARTWORK :            \
567                                  SETUP_MODE_CHOOSE_OTHER)
568
569 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
570                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
571                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
572 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
573                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
574                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
575 #define EXTRA_SPACING_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
576                                  menu.extra_spacing[GAME_MODE_INFO] :   \
577                                  menu.extra_spacing_info[DRAW_MODE_INFO(i)])
578
579 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
580                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
581                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
582 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
583                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
584                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
585 #define EXTRA_SPACING_SETUP(i)  (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
586                                  menu.extra_spacing[GAME_MODE_SETUP] :  \
587                                  menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
588
589 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
590                                  DRAW_XOFFSET_INFO(info_mode) :         \
591                                  (s) == GAME_MODE_SETUP ?               \
592                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
593                                  menu.draw_xoffset[DRAW_MODE(s)])
594 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
595                                  DRAW_YOFFSET_INFO(info_mode) :         \
596                                  (s) == GAME_MODE_SETUP ?               \
597                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
598                                  menu.draw_yoffset[DRAW_MODE(s)])
599 #define EXTRA_SPACING(s)        ((s) == GAME_MODE_INFO ?                \
600                                  EXTRA_SPACING_INFO(info_mode) :        \
601                                  (s) == GAME_MODE_SETUP ?               \
602                                  EXTRA_SPACING_SETUP(setup_mode) :      \
603                                  menu.extra_spacing[DRAW_MODE(s)])
604
605 #define mSX                     (SX + DRAW_XOFFSET(game_status))
606 #define mSY                     (SY + DRAW_YOFFSET(game_status))
607
608 #define amSX                    (mSX + align_xoffset)
609 #define amSY                    (mSY + align_yoffset)
610
611 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
612                                     menu.list_size[game_status] :       \
613                                     MAX_MENU_ENTRIES_ON_SCREEN)
614
615 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
616                                          NUM_MENU_ENTRIES_ON_SCREEN)
617
618
619 // title display and control definitions
620
621 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
622                                  2 * MAX_NUM_TITLE_MESSAGES)
623
624 #define NO_DIRECT_LEVEL_SELECT  (-1)
625
626
627 static int num_title_screens = 0;
628
629 struct TitleControlInfo
630 {
631   boolean is_image;
632   boolean initial;
633   boolean first;
634   int local_nr;
635   int sort_priority;
636 };
637
638 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
639
640 // main menu display and control definitions
641
642 #define MAIN_CONTROL_NAME                       0
643 #define MAIN_CONTROL_LEVELS                     1
644 #define MAIN_CONTROL_SCORES                     2
645 #define MAIN_CONTROL_EDITOR                     3
646 #define MAIN_CONTROL_INFO                       4
647 #define MAIN_CONTROL_GAME                       5
648 #define MAIN_CONTROL_SETUP                      6
649 #define MAIN_CONTROL_QUIT                       7
650 #define MAIN_CONTROL_PREV_LEVEL                 8
651 #define MAIN_CONTROL_NEXT_LEVEL                 9
652 #define MAIN_CONTROL_FIRST_LEVEL                10
653 #define MAIN_CONTROL_LAST_LEVEL                 11
654 #define MAIN_CONTROL_LEVEL_NUMBER               12
655 #define MAIN_CONTROL_LEVEL_INFO_1               13
656 #define MAIN_CONTROL_LEVEL_INFO_2               14
657 #define MAIN_CONTROL_LEVEL_NAME                 15
658 #define MAIN_CONTROL_LEVEL_AUTHOR               16
659 #define MAIN_CONTROL_LEVEL_YEAR                 17
660 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
661 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
662 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
663 #define MAIN_CONTROL_TITLE_1                    21
664 #define MAIN_CONTROL_TITLE_2                    22
665 #define MAIN_CONTROL_TITLE_3                    23
666
667 static char str_main_text_name[10];
668 static char str_main_text_first_level[10];
669 static char str_main_text_last_level[10];
670 static char str_main_text_level_number[10];
671
672 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
673
674 static char *main_text_name                     = str_main_text_name;
675 static char *main_text_first_level              = str_main_text_first_level;
676 static char *main_text_last_level               = str_main_text_last_level;
677 static char *main_text_level_number             = str_main_text_level_number;
678 static char *main_text_levels                   = "Levelset";
679 static char *main_text_scores                   = "Hall Of Fame";
680 static char *main_text_editor                   = "Level Creator";
681 static char *main_text_info                     = "Info Screen";
682 static char *main_text_game                     = "Start Game";
683 static char *main_text_setup                    = "Setup";
684 static char *main_text_quit                     = "Quit";
685 static char *main_text_level_name               = level.name;
686 static char *main_text_level_author             = level.author;
687 static char *main_text_level_year               = NULL;
688 static char *main_text_level_imported_from      = NULL;
689 static char *main_text_level_imported_by        = NULL;
690 static char *main_text_level_tested_by          = NULL;
691 static char *main_text_title_1                  = NULL;
692 static char *main_text_title_2                  = NULL;
693 static char *main_text_title_3                  = NULL;
694
695 extern char debug_xsn_mode[];
696
697 struct MainControlInfo
698 {
699   int nr;
700
701   struct MenuPosInfo *pos_button;
702   int button_graphic;
703
704   struct TextPosInfo *pos_text;
705   char **text;
706
707   struct TextPosInfo *pos_input;
708   char **input;
709 };
710
711 static struct MainControlInfo main_controls[] =
712 {
713   {
714     MAIN_CONTROL_NAME,
715     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
716     &menu.main.text.name,               &main_text_name,
717     &menu.main.input.name,              &setup.player_name,
718   },
719   {
720     MAIN_CONTROL_LEVELS,
721     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
722     &menu.main.text.levels,             &main_text_levels,
723     NULL,                               NULL,
724   },
725   {
726     MAIN_CONTROL_SCORES,
727     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
728     &menu.main.text.scores,             &main_text_scores,
729     NULL,                               NULL,
730   },
731   {
732     MAIN_CONTROL_EDITOR,
733     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
734     &menu.main.text.editor,             &main_text_editor,
735     NULL,                               NULL,
736   },
737   {
738     MAIN_CONTROL_INFO,
739     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
740     &menu.main.text.info,               &main_text_info,
741     NULL,                               NULL,
742   },
743   {
744     MAIN_CONTROL_GAME,
745     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
746     &menu.main.text.game,               &main_text_game,
747     NULL,                               NULL,
748   },
749   {
750     MAIN_CONTROL_SETUP,
751     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
752     &menu.main.text.setup,              &main_text_setup,
753     NULL,                               NULL,
754   },
755   {
756     MAIN_CONTROL_QUIT,
757     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
758     &menu.main.text.quit,               &main_text_quit,
759     NULL,                               NULL,
760   },
761   {
762     MAIN_CONTROL_PREV_LEVEL,
763     NULL,                               -1,
764     NULL,                               NULL,
765     NULL,                               NULL,
766   },
767   {
768     MAIN_CONTROL_NEXT_LEVEL,
769     NULL,                               -1,
770     NULL,                               NULL,
771     NULL,                               NULL,
772   },
773   {
774     MAIN_CONTROL_FIRST_LEVEL,
775     NULL,                               -1,
776     &menu.main.text.first_level,        &main_text_first_level,
777     NULL,                               NULL,
778   },
779   {
780     MAIN_CONTROL_LAST_LEVEL,
781     NULL,                               -1,
782     &menu.main.text.last_level,         &main_text_last_level,
783     NULL,                               NULL,
784   },
785   {
786     MAIN_CONTROL_LEVEL_NUMBER,
787     NULL,                               -1,
788     &menu.main.text.level_number,       &main_text_level_number,
789     NULL,                               NULL,
790   },
791   {
792     MAIN_CONTROL_LEVEL_INFO_1,
793     NULL,                               -1,
794     &menu.main.text.level_info_1,       NULL,
795     NULL,                               NULL,
796   },
797   {
798     MAIN_CONTROL_LEVEL_INFO_2,
799     NULL,                               -1,
800     &menu.main.text.level_info_2,       NULL,
801     NULL,                               NULL,
802   },
803   {
804     MAIN_CONTROL_LEVEL_NAME,
805     NULL,                               -1,
806     &menu.main.text.level_name,         &main_text_level_name,
807     NULL,                               NULL,
808   },
809   {
810     MAIN_CONTROL_LEVEL_AUTHOR,
811     NULL,                               -1,
812     &menu.main.text.level_author,       &main_text_level_author,
813     NULL,                               NULL,
814   },
815   {
816     MAIN_CONTROL_LEVEL_YEAR,
817     NULL,                               -1,
818     &menu.main.text.level_year,         &main_text_level_year,
819     NULL,                               NULL,
820   },
821   {
822     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
823     NULL,                               -1,
824     &menu.main.text.level_imported_from, &main_text_level_imported_from,
825     NULL,                               NULL,
826   },
827   {
828     MAIN_CONTROL_LEVEL_IMPORTED_BY,
829     NULL,                               -1,
830     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
831     NULL,                               NULL,
832   },
833   {
834     MAIN_CONTROL_LEVEL_TESTED_BY,
835     NULL,                               -1,
836     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
837     NULL,                               NULL,
838   },
839   {
840     MAIN_CONTROL_TITLE_1,
841     NULL,                               -1,
842     &menu.main.text.title_1,            &main_text_title_1,
843     NULL,                               NULL,
844   },
845   {
846     MAIN_CONTROL_TITLE_2,
847     NULL,                               -1,
848     &menu.main.text.title_2,            &main_text_title_2,
849     NULL,                               NULL,
850   },
851   {
852     MAIN_CONTROL_TITLE_3,
853     NULL,                               -1,
854     &menu.main.text.title_3,            &main_text_title_3,
855     NULL,                               NULL,
856   },
857
858   {
859     -1,
860     NULL,                               -1,
861     NULL,                               NULL,
862     NULL,                               NULL,
863   }
864 };
865
866
867 static int getTitleScreenGraphic(int nr, boolean initial)
868 {
869   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
870 }
871
872 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
873 {
874   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
875 }
876
877 #if 0
878 static int getTitleScreenGameMode(boolean initial)
879 {
880   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
881 }
882 #endif
883
884 static int getTitleMessageGameMode(boolean initial)
885 {
886   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
887 }
888
889 static int getTitleAnimMode(struct TitleControlInfo *tci)
890 {
891   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
892
893   return base + tci->local_nr;
894 }
895
896 #if 0
897 static int getTitleScreenBackground(boolean initial)
898 {
899   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
900 }
901 #endif
902
903 #if 0
904 static int getTitleMessageBackground(int nr, boolean initial)
905 {
906   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
907 }
908 #endif
909
910 static int getTitleBackground(int nr, boolean initial, boolean is_image)
911 {
912   int base = (is_image ?
913               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
914                          IMG_BACKGROUND_TITLESCREEN_1) :
915               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
916                          IMG_BACKGROUND_TITLEMESSAGE_1));
917   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
918                                   IMG_BACKGROUND_TITLE);
919   int graphic_local = base + nr;
920
921   if (graphic_info[graphic_local].bitmap != NULL)
922     return graphic_local;
923
924   if (graphic_info[graphic_global].bitmap != NULL)
925     return graphic_global;
926
927   return IMG_UNDEFINED;
928 }
929
930 static int getTitleSound(struct TitleControlInfo *tci)
931 {
932   boolean is_image = tci->is_image;
933   int initial = tci->initial;
934   int nr = tci->local_nr;
935   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
936   int base = (is_image ?
937               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
938                          SND_BACKGROUND_TITLESCREEN_1) :
939               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
940                          SND_BACKGROUND_TITLEMESSAGE_1));
941   int sound_global = menu.sound[mode];
942   int sound_local = base + nr;
943
944 #if 0
945   Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
946         nr, initial, is_image,
947         sound_global, getSoundListEntry(sound_global)->filename,
948         sound_local, getSoundListEntry(sound_local)->filename);
949 #endif
950
951   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
952     return sound_local;
953
954   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
955     return sound_global;
956
957   return SND_UNDEFINED;
958 }
959
960 static int getTitleMusic(struct TitleControlInfo *tci)
961 {
962   boolean is_image = tci->is_image;
963   int initial = tci->initial;
964   int nr = tci->local_nr;
965   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
966   int base = (is_image ?
967               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
968                          MUS_BACKGROUND_TITLESCREEN_1) :
969               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
970                          MUS_BACKGROUND_TITLEMESSAGE_1));
971   int music_global = menu.music[mode];
972   int music_local = base + nr;
973
974 #if 0
975   Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
976         nr, initial, is_image,
977         music_global, getMusicListEntry(music_global)->filename,
978         music_local, getMusicListEntry(music_local)->filename);
979 #endif
980
981   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
982     return music_local;
983
984   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
985     return music_global;
986
987   return MUS_UNDEFINED;
988 }
989
990 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
991 {
992   boolean is_image = tci->is_image;
993   boolean initial = tci->initial;
994   boolean first = tci->first;
995   int nr = tci->local_nr;
996   struct TitleMessageInfo tmi;
997   struct TitleFadingInfo ti;
998
999   tmi = (is_image ? (initial ? (first ?
1000                                 titlescreen_initial_first[nr] :
1001                                 titlescreen_initial[nr])
1002                              : (first ?
1003                                 titlescreen_first[nr] :
1004                                 titlescreen[nr]))
1005                   : (initial ? (first ?
1006                                 titlemessage_initial_first[nr] :
1007                                 titlemessage_initial[nr])
1008                              : (first ?
1009                                 titlemessage_first[nr] :
1010                                 titlemessage[nr])));
1011
1012   ti.fade_mode  = tmi.fade_mode;
1013   ti.fade_delay = tmi.fade_delay;
1014   ti.post_delay = tmi.post_delay;
1015   ti.auto_delay = tmi.auto_delay;
1016   ti.auto_delay_unit = tmi.auto_delay_unit;
1017
1018   return ti;
1019 }
1020
1021 static int compareTitleControlInfo(const void *object1, const void *object2)
1022 {
1023   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1024   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1025   int compare_result;
1026
1027   if (tci1->initial != tci2->initial)
1028     compare_result = (tci1->initial ? -1 : +1);
1029   else if (tci1->sort_priority != tci2->sort_priority)
1030     compare_result = tci1->sort_priority - tci2->sort_priority;
1031   else if (tci1->is_image != tci2->is_image)
1032     compare_result = (tci1->is_image ? -1 : +1);
1033   else
1034     compare_result = tci1->local_nr - tci2->local_nr;
1035
1036   return compare_result;
1037 }
1038
1039 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1040                                                     boolean initial,
1041                                                     int nr, int sort_priority)
1042 {
1043   title_controls[num_title_screens].is_image = is_image;
1044   title_controls[num_title_screens].initial = initial;
1045   title_controls[num_title_screens].local_nr = nr;
1046   title_controls[num_title_screens].sort_priority = sort_priority;
1047
1048   title_controls[num_title_screens].first = FALSE;      // will be set later
1049
1050   num_title_screens++;
1051 }
1052
1053 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1054 {
1055   int i;
1056
1057   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1058   {
1059     int graphic = getTitleScreenGraphic(i, initial);
1060     Bitmap *bitmap = graphic_info[graphic].bitmap;
1061     int sort_priority = graphic_info[graphic].sort_priority;
1062
1063     if (bitmap != NULL)
1064       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1065   }
1066
1067   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1068   {
1069     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1070     char *filename = getLevelSetTitleMessageFilename(i, initial);
1071     int sort_priority = tmi->sort_priority;
1072
1073     if (filename != NULL)
1074       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1075   }
1076 }
1077
1078 static void InitializeTitleControls(boolean show_title_initial)
1079 {
1080   num_title_screens = 0;
1081
1082   // 1st step: initialize title screens for game start (only when starting)
1083   if (show_title_initial)
1084     InitializeTitleControls_CheckTitleInfo(TRUE);
1085
1086   // 2nd step: initialize title screens for current level set
1087   InitializeTitleControls_CheckTitleInfo(FALSE);
1088
1089   // sort title screens according to sort_priority and title number
1090   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1091         compareTitleControlInfo);
1092
1093   // mark first title screen
1094   title_controls[0].first = TRUE;
1095 }
1096
1097 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1098 {
1099   return (pos != NULL && pos->x != -1 && pos->y != -1);
1100 }
1101
1102 static boolean visibleTextPos(struct TextPosInfo *pos)
1103 {
1104   return (pos != NULL && pos->x != -1 && pos->y != -1);
1105 }
1106
1107 static void InitializeMainControls(void)
1108 {
1109   boolean local_team_mode = (!network.enabled && setup.team_mode);
1110   int i;
1111
1112   // set main control text values to dynamically determined values
1113   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
1114
1115   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
1116                                          menu.main.text.first_level.size));
1117   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
1118                                          menu.main.text.last_level.size));
1119   strcpy(main_text_level_number, int2str(level_nr,
1120                                          menu.main.text.level_number.size));
1121
1122   main_text_level_year          = leveldir_current->year;
1123   main_text_level_imported_from = leveldir_current->imported_from;
1124   main_text_level_imported_by   = leveldir_current->imported_by;
1125   main_text_level_tested_by     = leveldir_current->tested_by;
1126
1127   main_text_title_1 = getConfigProgramTitleString();
1128   main_text_title_2 = getConfigProgramCopyrightString();
1129   main_text_title_3 = getConfigProgramCompanyString();
1130
1131   // set main control screen positions to dynamically determined values
1132   for (i = 0; main_controls[i].nr != -1; i++)
1133   {
1134     struct MainControlInfo *mci = &main_controls[i];
1135     int nr                         = mci->nr;
1136     struct MenuPosInfo *pos_button = mci->pos_button;
1137     struct TextPosInfo *pos_text   = mci->pos_text;
1138     struct TextPosInfo *pos_input  = mci->pos_input;
1139     char *text                     = (mci->text  ? *mci->text  : NULL);
1140     char *input                    = (mci->input ? *mci->input : NULL);
1141     int button_graphic             = mci->button_graphic;
1142     int font_text                  = (pos_text  ? pos_text->font  : -1);
1143     int font_input                 = (pos_input ? pos_input->font : -1);
1144
1145     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
1146     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
1147     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
1148     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1149     int text_chars  = (text  != NULL ? strlen(text)  : 0);
1150     int input_chars = (input != NULL ? strlen(input) : 0);
1151
1152     int button_width =
1153       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
1154     int button_height =
1155       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1156     int text_width   = font_text_width * text_chars;
1157     int text_height  = font_text_height;
1158     int input_width  = font_input_width * input_chars;
1159     int input_height = font_input_height;
1160
1161     if (nr == MAIN_CONTROL_NAME)
1162     {
1163       menu.main.input.name.width  = input_width;
1164       menu.main.input.name.height = input_height;
1165     }
1166
1167     if (pos_button != NULL)             // (x/y may be -1/-1 here)
1168     {
1169       pos_button->width  = button_width;
1170       pos_button->height = button_height;
1171     }
1172
1173     if (pos_text != NULL)               // (x/y may be -1/-1 here)
1174     {
1175       // calculate text size -- needed for text alignment
1176       boolean calculate_text_size = (text != NULL);
1177
1178       if (pos_text->width == -1 || calculate_text_size)
1179         pos_text->width = text_width;
1180       if (pos_text->height == -1 || calculate_text_size)
1181         pos_text->height = text_height;
1182
1183       if (visibleMenuPos(pos_button))
1184       {
1185         if (pos_text->x == -1)
1186           pos_text->x = pos_button->x + pos_button->width;
1187         if (pos_text->y == -1)
1188           pos_text->y =
1189             pos_button->y + (pos_button->height - pos_text->height) / 2;
1190       }
1191     }
1192
1193     if (pos_input != NULL)              // (x/y may be -1/-1 here)
1194     {
1195       if (visibleTextPos(pos_text))
1196       {
1197         if (pos_input->x == -1)
1198           pos_input->x = pos_text->x + pos_text->width;
1199         if (pos_input->y == -1)
1200           pos_input->y = pos_text->y;
1201       }
1202
1203       if (pos_input->width == -1)
1204         pos_input->width = input_width;
1205       if (pos_input->height == -1)
1206         pos_input->height = input_height;
1207     }
1208   }
1209 }
1210
1211 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1212                                        int graphic, boolean pressed)
1213 {
1214   struct GraphicInfo *g = &graphic_info[graphic];
1215   Bitmap *src_bitmap;
1216   int src_x, src_y;
1217   int xoffset = (pressed ? g->pressed_xoffset : 0);
1218   int yoffset = (pressed ? g->pressed_yoffset : 0);
1219
1220   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1221
1222   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1223                    g->width, g->height, dst_x, dst_y);
1224 }
1225
1226 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1227                                        boolean active_input,
1228                                        boolean pressed_button)
1229 {
1230   int i;
1231
1232   for (i = 0; main_controls[i].nr != -1; i++)
1233   {
1234     struct MainControlInfo *mci = &main_controls[i];
1235
1236     if (mci->nr == nr || nr == -1)
1237     {
1238       struct MenuPosInfo *pos_button = mci->pos_button;
1239       struct TextPosInfo *pos_text   = mci->pos_text;
1240       struct TextPosInfo *pos_input  = mci->pos_input;
1241       char *text                     = (mci->text  ? *mci->text  : NULL);
1242       char *input                    = (mci->input ? *mci->input : NULL);
1243       int button_graphic             = mci->button_graphic;
1244       int font_text                  = (pos_text  ? pos_text->font  : -1);
1245       int font_input                 = (pos_input ? pos_input->font : -1);
1246
1247       if (active_text)
1248       {
1249         button_graphic = BUTTON_ACTIVE(button_graphic);
1250         font_text = FONT_ACTIVE(font_text);
1251       }
1252
1253       if (active_input)
1254       {
1255         font_input = FONT_ACTIVE(font_input);
1256       }
1257
1258       if (visibleMenuPos(pos_button))
1259       {
1260         struct MenuPosInfo *pos = pos_button;
1261         int x = mSX + pos->x;
1262         int y = mSY + pos->y;
1263
1264         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1265         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1266       }
1267
1268       if (visibleTextPos(pos_text) && text != NULL)
1269       {
1270         struct TextPosInfo *pos = pos_text;
1271         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1272         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1273
1274 #if 1
1275         // (check why/if this is needed)
1276         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1277 #endif
1278         DrawText(x, y, text, font_text);
1279       }
1280
1281       if (visibleTextPos(pos_input) && input != NULL)
1282       {
1283         struct TextPosInfo *pos = pos_input;
1284         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1285         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1286
1287 #if 1
1288         // (check why/if this is needed)
1289         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1290 #endif
1291         DrawText(x, y, input, font_input);
1292       }
1293     }
1294   }
1295 }
1296
1297 static void DrawCursorAndText_Main(int nr, boolean active_text,
1298                                    boolean pressed_button)
1299 {
1300   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1301 }
1302
1303 #if 0
1304 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1305                                          boolean pressed_button)
1306 {
1307   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1308 }
1309 #endif
1310
1311 static struct MainControlInfo *getMainControlInfo(int nr)
1312 {
1313   int i;
1314
1315   for (i = 0; main_controls[i].nr != -1; i++)
1316     if (main_controls[i].nr == nr)
1317       return &main_controls[i];
1318
1319   return NULL;
1320 }
1321
1322 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1323 {
1324   if (rect == NULL)
1325     return FALSE;
1326
1327   int rect_x = ALIGNED_TEXT_XPOS(rect);
1328   int rect_y = ALIGNED_TEXT_YPOS(rect);
1329
1330   return (x >= rect_x && x < rect_x + rect->width &&
1331           y >= rect_y && y < rect_y + rect->height);
1332 }
1333
1334 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1335 {
1336   if (rect == NULL)
1337     return FALSE;
1338
1339   int rect_x = ALIGNED_TEXT_XPOS(rect);
1340   int rect_y = ALIGNED_TEXT_YPOS(rect);
1341
1342 #if 0
1343   Debug("screens:insideTextPosRect",
1344         "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1345         x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1346         (x >= rect_x && x < rect_x + rect->width &&
1347          y >= rect_y && y < rect_y + rect->height));
1348 #endif
1349
1350   return (x >= rect_x && x < rect_x + rect->width &&
1351           y >= rect_y && y < rect_y + rect->height);
1352 }
1353
1354 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1355 {
1356   int rect_width  = preview->xsize * preview->tile_size;
1357   int rect_height = preview->ysize * preview->tile_size;
1358   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1359   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1360
1361   return (x >= rect_x && x < rect_x + rect_width &&
1362           y >= rect_y && y < rect_y + rect_height);
1363 }
1364
1365 static void AdjustScrollbar(int id, int items_max, int items_visible,
1366                             int item_position)
1367 {
1368   struct GadgetInfo *gi = screen_gadget[id];
1369
1370   if (item_position > items_max - items_visible)
1371     item_position = items_max - items_visible;
1372
1373   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1374                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1375                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1376 }
1377
1378 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1379 {
1380   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1381                   first_entry);
1382 }
1383
1384 static void clearMenuListArea(void)
1385 {
1386   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1387
1388   // correct scrollbar position if placed outside menu (playfield) area
1389   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1390     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1391
1392   // clear menu list area, but not title or scrollbar
1393   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1394                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1395 }
1396
1397 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1398 {
1399   static int cursor_array[MAX_LEV_FIELDY];
1400   int x = amSX + TILEX * xpos;
1401   int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1402
1403   if (xpos == 0)
1404   {
1405     if (graphic != -1)
1406       cursor_array[ypos] = graphic;
1407     else
1408       graphic = cursor_array[ypos];
1409   }
1410
1411   if (active)
1412     graphic = BUTTON_ACTIVE(graphic);
1413
1414   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1415   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1416 }
1417
1418 static void initCursor(int ypos, int graphic)
1419 {
1420   drawCursorExt(0, ypos, FALSE, graphic);
1421 }
1422
1423 static void drawCursor(int ypos, boolean active)
1424 {
1425   drawCursorExt(0, ypos, active, -1);
1426 }
1427
1428 static void drawCursorXY(int xpos, int ypos, int graphic)
1429 {
1430   drawCursorExt(xpos, ypos, FALSE, graphic);
1431 }
1432
1433 static void drawChooseTreeCursor(int ypos, boolean active)
1434 {
1435   drawCursorExt(0, ypos, active, -1);
1436 }
1437
1438 static int getChooseTreeEditFont(boolean active)
1439 {
1440   return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1441 }
1442
1443 static int getChooseTreeEditXPos(int pos)
1444 {
1445   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1446   int xoffset = (has_scrollbar ? -1 : 0);
1447   int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1448   int sx = amSX + xpos * TILEX;
1449   int font_nr = getChooseTreeEditFont(FALSE);
1450   int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1451
1452   return (pos == POS_RIGHT ? sx + width - 1 : sx);
1453 }
1454
1455 static int getChooseTreeEditYPos(int ypos_raw)
1456 {
1457   int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1458   int sy = amSY + ypos * TILEY;
1459
1460   return sy;
1461 }
1462
1463 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1464 {
1465   int sx = getChooseTreeEditXPos(POS_LEFT);
1466   int sy = getChooseTreeEditYPos(ypos_raw);
1467   int font_nr = getChooseTreeEditFont(active);
1468
1469   DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1470 }
1471
1472 static void DrawHeadline(void)
1473 {
1474   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1475   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1476 }
1477
1478 static void DrawTitleScreenImage(int nr, boolean initial)
1479 {
1480   int graphic = getTitleScreenGraphic(nr, initial);
1481   Bitmap *bitmap = graphic_info[graphic].bitmap;
1482   int width  = graphic_info[graphic].width;
1483   int height = graphic_info[graphic].height;
1484   int src_x = graphic_info[graphic].src_x;
1485   int src_y = graphic_info[graphic].src_y;
1486   int dst_x, dst_y;
1487
1488   if (bitmap == NULL)
1489     return;
1490
1491   if (width > WIN_XSIZE)
1492   {
1493     // image width too large for window => center image horizontally
1494     src_x = (width - WIN_XSIZE) / 2;
1495     width = WIN_XSIZE;
1496   }
1497
1498   if (height > WIN_YSIZE)
1499   {
1500     // image height too large for window => center image vertically
1501     src_y = (height - WIN_YSIZE) / 2;
1502     height = WIN_YSIZE;
1503   }
1504
1505   // always display title screens centered
1506   dst_x = (WIN_XSIZE - width) / 2;
1507   dst_y = (WIN_YSIZE - height) / 2;
1508
1509   SetDrawBackgroundMask(REDRAW_ALL);
1510   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1511
1512   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1513
1514   if (DrawingOnBackground(dst_x, dst_y))
1515     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1516   else
1517     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1518
1519   redraw_mask = REDRAW_ALL;
1520 }
1521
1522 static void DrawTitleScreenMessage(int nr, boolean initial)
1523 {
1524   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1525   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1526
1527   if (filename == NULL)
1528     return;
1529
1530   // force TITLE font on title message screen
1531   SetFontStatus(getTitleMessageGameMode(initial));
1532
1533   // if chars *and* width set to "-1", automatically determine width
1534   if (tmi->chars == -1 && tmi->width == -1)
1535     tmi->width = viewport.window[game_status].width;
1536
1537   // if lines *and* height set to "-1", automatically determine height
1538   if (tmi->lines == -1 && tmi->height == -1)
1539     tmi->height = viewport.window[game_status].height;
1540
1541   // if chars set to "-1", automatically determine by text and font width
1542   if (tmi->chars == -1)
1543     tmi->chars = tmi->width / getFontWidth(tmi->font);
1544   else
1545     tmi->width = tmi->chars * getFontWidth(tmi->font);
1546
1547   // if lines set to "-1", automatically determine by text and font height
1548   if (tmi->lines == -1)
1549     tmi->lines = tmi->height / getFontHeight(tmi->font);
1550   else
1551     tmi->height = tmi->lines * getFontHeight(tmi->font);
1552
1553   // if x set to "-1", automatically determine by width and alignment
1554   if (tmi->x == -1)
1555     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1556
1557   // if y set to "-1", automatically determine by height and alignment
1558   if (tmi->y == -1)
1559     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1560
1561   SetDrawBackgroundMask(REDRAW_ALL);
1562   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1563
1564   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1565
1566   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1567                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1568                tmi->autowrap, tmi->centered, tmi->parse_comments);
1569
1570   ResetFontStatus();
1571 }
1572
1573 static void DrawTitleScreen(void)
1574 {
1575   KeyboardAutoRepeatOff();
1576
1577   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1578 }
1579
1580 static boolean CheckTitleScreen(boolean levelset_has_changed)
1581 {
1582   static boolean show_title_initial = TRUE;
1583   boolean show_titlescreen = FALSE;
1584
1585   // needed to be able to skip title screen, if no image or message defined
1586   InitializeTitleControls(show_title_initial);
1587
1588   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1589     show_titlescreen = TRUE;
1590
1591   // show initial title images and messages only once at program start
1592   show_title_initial = FALSE;
1593
1594   return (show_titlescreen && num_title_screens > 0);
1595 }
1596
1597 void DrawMainMenu(void)
1598 {
1599   static LevelDirTree *leveldir_last_valid = NULL;
1600   boolean levelset_has_changed = FALSE;
1601   int fade_mask = REDRAW_FIELD;
1602
1603   LimitScreenUpdates(FALSE);
1604
1605   FadeSetLeaveScreen();
1606
1607   // do not fade out here -- function may continue and fade on editor screen
1608
1609   UnmapAllGadgets();
1610   FadeMenuSoundsAndMusic();
1611
1612   ExpireSoundLoops(FALSE);
1613
1614   KeyboardAutoRepeatOn();
1615
1616   audio.sound_deactivated = FALSE;
1617
1618   GetPlayerConfig();
1619
1620   // needed if last screen was the playing screen, invoked from level editor
1621   if (level_editor_test_game)
1622   {
1623     CloseDoor(DOOR_CLOSE_ALL);
1624
1625     SetGameStatus(GAME_MODE_EDITOR);
1626
1627     DrawLevelEd();
1628
1629     return;
1630   }
1631
1632   // leveldir_current may be invalid (level group, parent link)
1633   if (!validLevelSeries(leveldir_current))
1634     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1635
1636   if (leveldir_current != leveldir_last_valid)
1637     levelset_has_changed = TRUE;
1638
1639   // store valid level series information
1640   leveldir_last_valid = leveldir_current;
1641
1642   init_last = init;                     // switch to new busy animation
1643
1644   // needed if last screen (level choice) changed graphics, sounds or music
1645   ReloadCustomArtwork(0);
1646
1647   if (CheckTitleScreen(levelset_has_changed))
1648   {
1649     SetGameStatus(GAME_MODE_TITLE);
1650
1651     DrawTitleScreen();
1652
1653     return;
1654   }
1655
1656   if (redraw_mask & REDRAW_ALL)
1657     fade_mask = REDRAW_ALL;
1658
1659   if (CheckFadeAll())
1660     fade_mask = REDRAW_ALL;
1661
1662   FadeOut(fade_mask);
1663
1664   // needed if different viewport properties defined for menues
1665   ChangeViewportPropertiesIfNeeded();
1666
1667   SetDrawtoField(DRAW_TO_BACKBUFFER);
1668
1669   // level_nr may have been set to value over handicap with level editor
1670   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1671     level_nr = leveldir_current->handicap_level;
1672
1673   LoadLevel(level_nr);
1674   LoadScore(level_nr);
1675
1676   SaveLevelSetup_SeriesInfo();
1677
1678   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1679   SetDrawDeactivationMask(REDRAW_NONE);
1680   SetDrawBackgroundMask(REDRAW_FIELD);
1681
1682   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1683
1684 #if 0
1685   if (fade_mask == REDRAW_ALL)
1686     RedrawGlobalBorder();
1687 #endif
1688
1689   ClearField();
1690
1691   InitializeMainControls();
1692
1693   DrawCursorAndText_Main(-1, FALSE, FALSE);
1694   DrawPreviewLevelInitial();
1695   DrawNetworkPlayers();
1696
1697   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1698
1699   TapeStop();
1700   if (TAPE_IS_EMPTY(tape))
1701     LoadTape(level_nr);
1702   DrawCompleteVideoDisplay();
1703
1704   PlayMenuSoundsAndMusic();
1705
1706   // create gadgets for main menu screen
1707   FreeScreenGadgets();
1708   CreateScreenGadgets();
1709
1710   // may be required if audio buttons shown on tape and changed in setup menu
1711   FreeGameButtons();
1712   CreateGameButtons();
1713
1714   // map gadgets for main menu screen
1715   MapTapeButtons();
1716   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1717   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1718
1719   // copy actual game door content to door double buffer for OpenDoor()
1720   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1721   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1722
1723   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1724
1725   DrawMaskedBorder(fade_mask);
1726
1727   FadeIn(fade_mask);
1728   FadeSetEnterMenu();
1729
1730   // update screen area with special editor door
1731   redraw_mask |= REDRAW_ALL;
1732   BackToFront();
1733
1734   SetMouseCursor(CURSOR_DEFAULT);
1735
1736   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1737 }
1738
1739 static void gotoTopLevelDir(void)
1740 {
1741   // move upwards until inside (but not above) top level directory
1742   while (leveldir_current->node_parent &&
1743          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1744   {
1745     // write a "path" into level tree for easy navigation to last level
1746     if (leveldir_current->node_parent->node_group->cl_first == -1)
1747     {
1748       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1749       int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1750       int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1751       int cl_first, cl_cursor;
1752
1753       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1754       cl_cursor = leveldir_pos - cl_first;
1755
1756       leveldir_current->node_parent->node_group->cl_first = cl_first;
1757       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1758     }
1759
1760     leveldir_current = leveldir_current->node_parent;
1761   }
1762 }
1763
1764 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1765 {
1766   boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1767
1768   return (use_frame_counter ? video.frame_counter : Counter());
1769 }
1770
1771 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1772                                      struct TitleFadingInfo *fi)
1773 {
1774   return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1775 }
1776
1777 static void ResetTitleAutoDelay(unsigned int *counter_var,
1778                                 struct TitleFadingInfo *fi)
1779 {
1780   *counter_var = getAutoDelayCounter(fi);
1781 }
1782
1783 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1784 {
1785   static unsigned int title_delay = 0;
1786   static int title_screen_nr = 0;
1787   static int last_sound = -1, last_music = -1;
1788   boolean return_to_main_menu = FALSE;
1789   struct TitleControlInfo *tci;
1790   int sound, music;
1791
1792   if (button == MB_MENU_INITIALIZE)
1793   {
1794     title_delay = 0;
1795     title_screen_nr = 0;
1796     tci = &title_controls[title_screen_nr];
1797
1798     SetAnimStatus(getTitleAnimMode(tci));
1799
1800     last_sound = SND_UNDEFINED;
1801     last_music = MUS_UNDEFINED;
1802
1803     if (num_title_screens != 0)
1804     {
1805       FadeSetEnterScreen();
1806
1807       // use individual title fading instead of global "enter screen" fading
1808       fading = getTitleFading(tci);
1809     }
1810
1811     if (game_status_last_screen == GAME_MODE_INFO)
1812     {
1813       if (num_title_screens == 0)
1814       {
1815         // switch game mode from title screen mode back to info screen mode
1816         SetGameStatus(GAME_MODE_INFO);
1817
1818         // store that last screen was info screen, not main menu screen
1819         game_status_last_screen = GAME_MODE_INFO;
1820
1821         DrawInfoScreen_NotAvailable("Title screen information:",
1822                                     "No title screen for this level set.");
1823         return;
1824       }
1825     }
1826
1827     FadeMenuSoundsAndMusic();
1828
1829     FadeOut(REDRAW_ALL);
1830
1831     // title screens may have different window size
1832     ChangeViewportPropertiesIfNeeded();
1833
1834     // only required to update logic for redrawing global border
1835     ClearField();
1836
1837     if (tci->is_image)
1838       DrawTitleScreenImage(tci->local_nr, tci->initial);
1839     else
1840       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1841
1842     sound = getTitleSound(tci);
1843     music = getTitleMusic(tci);
1844
1845     if (sound != last_sound)
1846       PlayMenuSoundExt(sound);
1847     if (music != last_music)
1848       PlayMenuMusicExt(music);
1849
1850     last_sound = sound;
1851     last_music = music;
1852
1853     SetMouseCursor(CURSOR_NONE);
1854
1855     FadeIn(REDRAW_ALL);
1856
1857     ResetTitleAutoDelay(&title_delay, &fading);
1858
1859     return;
1860   }
1861
1862   if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1863     button = MB_MENU_CHOICE;
1864
1865   if (button == MB_MENU_LEAVE)
1866   {
1867     return_to_main_menu = TRUE;
1868   }
1869   else if (button == MB_MENU_CHOICE)
1870   {
1871     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1872     {
1873       SetGameStatus(GAME_MODE_INFO);
1874
1875       info_mode = INFO_MODE_MAIN;
1876
1877       DrawInfoScreen();
1878
1879       return;
1880     }
1881
1882     title_screen_nr++;
1883
1884     if (title_screen_nr < num_title_screens)
1885     {
1886       tci = &title_controls[title_screen_nr];
1887
1888       SetAnimStatus(getTitleAnimMode(tci));
1889
1890       sound = getTitleSound(tci);
1891       music = getTitleMusic(tci);
1892
1893       if (last_sound != SND_UNDEFINED && sound != last_sound)
1894         FadeSound(last_sound);
1895       if (last_music != MUS_UNDEFINED && music != last_music)
1896         FadeMusic();
1897
1898       fading = getTitleFading(tci);
1899
1900       FadeOut(REDRAW_ALL);
1901
1902       if (tci->is_image)
1903         DrawTitleScreenImage(tci->local_nr, tci->initial);
1904       else
1905         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1906
1907       sound = getTitleSound(tci);
1908       music = getTitleMusic(tci);
1909
1910       if (sound != last_sound)
1911         PlayMenuSoundExt(sound);
1912       if (music != last_music)
1913         PlayMenuMusicExt(music);
1914
1915       last_sound = sound;
1916       last_music = music;
1917
1918       FadeIn(REDRAW_ALL);
1919
1920       ResetTitleAutoDelay(&title_delay, &fading);
1921     }
1922     else
1923     {
1924       FadeMenuSoundsAndMusic();
1925
1926       return_to_main_menu = TRUE;
1927     }
1928   }
1929
1930   if (return_to_main_menu)
1931   {
1932     SetMouseCursor(CURSOR_DEFAULT);
1933
1934     // force full menu screen redraw after displaying title screens
1935     redraw_mask = REDRAW_ALL;
1936
1937     if (game_status_last_screen == GAME_MODE_INFO)
1938     {
1939       SetGameStatus(GAME_MODE_INFO);
1940
1941       info_mode = INFO_MODE_MAIN;
1942
1943       DrawInfoScreen();
1944     }
1945     else        // default: return to main menu
1946     {
1947       SetGameStatus(GAME_MODE_MAIN);
1948
1949       DrawMainMenu();
1950     }
1951   }
1952 }
1953
1954 static void HandleMainMenu_SelectLevel(int step, int direction,
1955                                        int selected_level_nr)
1956 {
1957   int old_level_nr = level_nr;
1958   int new_level_nr;
1959
1960   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1961     new_level_nr = selected_level_nr;
1962   else
1963     new_level_nr = old_level_nr + step * direction;
1964
1965   if (new_level_nr < leveldir_current->first_level)
1966     new_level_nr = leveldir_current->first_level;
1967   if (new_level_nr > leveldir_current->last_level)
1968     new_level_nr = leveldir_current->last_level;
1969
1970   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1971   {
1972     // skipping levels is only allowed when trying to skip single level
1973     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1974         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1975     {
1976       leveldir_current->handicap_level++;
1977       SaveLevelSetup_SeriesInfo();
1978     }
1979
1980     new_level_nr = leveldir_current->handicap_level;
1981   }
1982
1983   if (new_level_nr != old_level_nr)
1984   {
1985     struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1986
1987     PlaySound(SND_MENU_ITEM_SELECTING);
1988
1989     level_nr = new_level_nr;
1990
1991     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1992              int2str(level_nr, menu.main.text.level_number.size),
1993              mci->pos_text->font);
1994
1995     LoadLevel(level_nr);
1996     DrawPreviewLevelInitial();
1997
1998     TapeErase();
1999     LoadTape(level_nr);
2000     DrawCompleteVideoDisplay();
2001
2002     SaveLevelSetup_SeriesInfo();
2003
2004     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2005
2006     // force redraw of playfield area (may be reset at this point)
2007     redraw_mask |= REDRAW_FIELD;
2008   }
2009 }
2010
2011 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2012 {
2013   static int choice = MAIN_CONTROL_GAME;
2014   static boolean button_pressed_last = FALSE;
2015   boolean button_pressed = FALSE;
2016   int pos = choice;
2017   int i = 0;    // needed to prevent compiler warning due to bad code below
2018
2019   if (button == MB_MENU_INITIALIZE)
2020   {
2021     DrawCursorAndText_Main(choice, TRUE, FALSE);
2022
2023     return;
2024   }
2025
2026   if (mx || my)         // mouse input
2027   {
2028     pos = -1;
2029
2030     for (i = 0; main_controls[i].nr != -1; i++)
2031     {
2032       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2033           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
2034           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
2035       {
2036         pos = main_controls[i].nr;
2037
2038         break;
2039       }
2040     }
2041
2042     // check if level preview was clicked
2043     if (insidePreviewRect(&preview, mx - SX, my - SY))
2044       pos = MAIN_CONTROL_GAME;
2045
2046     // handle pressed/unpressed state for active/inactive menu buttons
2047     // (if pos != -1, "i" contains index position corresponding to "pos")
2048     if (button &&
2049         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2050         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2051       button_pressed = TRUE;
2052
2053     if (button_pressed != button_pressed_last)
2054     {
2055       DrawCursorAndText_Main(choice, TRUE, button_pressed);
2056
2057       if (button_pressed)
2058         PlaySound(SND_MENU_BUTTON_PRESSING);
2059       else
2060         PlaySound(SND_MENU_BUTTON_RELEASING);
2061     }
2062   }
2063   else if (dx || dy)    // keyboard input
2064   {
2065     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2066                    choice == MAIN_CONTROL_SETUP))
2067       button = MB_MENU_CHOICE;
2068     else if (dy)
2069       pos = choice + dy;
2070   }
2071
2072   if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2073   {
2074     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2075   }
2076   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2077   {
2078     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2079   }
2080   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2081   {
2082     CloseDoor(DOOR_CLOSE_2);
2083
2084     SetGameStatus(GAME_MODE_LEVELNR);
2085
2086     DrawChooseLevelNr();
2087   }
2088   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2089   {
2090     if (button)
2091     {
2092       if (pos != choice)
2093       {
2094         PlaySound(SND_MENU_ITEM_ACTIVATING);
2095
2096         DrawCursorAndText_Main(choice, FALSE, FALSE);
2097         DrawCursorAndText_Main(pos, TRUE, button_pressed);
2098
2099         choice = pos;
2100       }
2101       else if (dx != 0)
2102       {
2103         if (choice != MAIN_CONTROL_INFO &&
2104             choice != MAIN_CONTROL_SETUP)
2105           HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2106       }
2107     }
2108     else
2109     {
2110       PlaySound(SND_MENU_ITEM_SELECTING);
2111
2112       if (pos == MAIN_CONTROL_NAME)
2113       {
2114         if ((mx || my) &&
2115             insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2116         {
2117           // special case: menu text "name/team" clicked -- toggle team mode
2118           setup.team_mode = !setup.team_mode;
2119
2120           InitializeMainControls();
2121           DrawCursorAndText_Main(choice, TRUE, FALSE);
2122
2123           DrawPreviewPlayers();
2124         }
2125         else
2126         {
2127           if (setup.multiple_users)
2128           {
2129             CloseDoor(DOOR_CLOSE_2);
2130
2131             SetGameStatus(GAME_MODE_NAMES);
2132
2133             DrawChoosePlayerName();
2134           }
2135           else
2136           {
2137             SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2138
2139             DrawTypeName();
2140           }
2141         }
2142       }
2143       else if (pos == MAIN_CONTROL_LEVELS)
2144       {
2145         if (leveldir_first)
2146         {
2147           CloseDoor(DOOR_CLOSE_2);
2148
2149           SetGameStatus(GAME_MODE_LEVELS);
2150
2151           SaveLevelSetup_LastSeries();
2152           SaveLevelSetup_SeriesInfo();
2153
2154           if (setup.internal.choose_from_top_leveldir)
2155             gotoTopLevelDir();
2156
2157           DrawChooseLevelSet();
2158         }
2159       }
2160       else if (pos == MAIN_CONTROL_SCORES)
2161       {
2162         CloseDoor(DOOR_CLOSE_2);
2163
2164         SetGameStatus(GAME_MODE_SCORES);
2165
2166         DrawHallOfFame(level_nr, -1);
2167       }
2168       else if (pos == MAIN_CONTROL_EDITOR)
2169       {
2170         if (leveldir_current->readonly &&
2171             !strEqual(setup.player_name, "Artsoft"))
2172           Request("This level is read only!", REQ_CONFIRM);
2173
2174         CloseDoor(DOOR_CLOSE_2);
2175
2176         SetGameStatus(GAME_MODE_EDITOR);
2177
2178         FadeSetEnterScreen();
2179
2180         DrawLevelEd();
2181       }
2182       else if (pos == MAIN_CONTROL_INFO)
2183       {
2184         CloseDoor(DOOR_CLOSE_2);
2185
2186         SetGameStatus(GAME_MODE_INFO);
2187
2188         info_mode = INFO_MODE_MAIN;
2189
2190         DrawInfoScreen();
2191       }
2192       else if (pos == MAIN_CONTROL_GAME)
2193       {
2194         StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2195       }
2196       else if (pos == MAIN_CONTROL_SETUP)
2197       {
2198         CloseDoor(DOOR_CLOSE_2);
2199
2200         SetGameStatus(GAME_MODE_SETUP);
2201
2202         setup_mode = SETUP_MODE_MAIN;
2203
2204         DrawSetupScreen();
2205       }
2206       else if (pos == MAIN_CONTROL_QUIT)
2207       {
2208         SaveLevelSetup_LastSeries();
2209         SaveLevelSetup_SeriesInfo();
2210
2211         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2212           SetGameStatus(GAME_MODE_QUIT);
2213       }
2214     }
2215   }
2216
2217   button_pressed_last = button_pressed;
2218 }
2219
2220
2221 // ============================================================================
2222 // info screen functions
2223 // ============================================================================
2224
2225 static struct TokenInfo *info_info;
2226 static int num_info_info;       // number of info entries shown on screen
2227 static int max_info_info;       // total number of info entries in list
2228
2229 static void execInfoTitleScreen(void)
2230 {
2231   info_mode = INFO_MODE_TITLE;
2232
2233   DrawInfoScreen();
2234 }
2235
2236 static void execInfoElements(void)
2237 {
2238   info_mode = INFO_MODE_ELEMENTS;
2239
2240   DrawInfoScreen();
2241 }
2242
2243 static void execInfoMusic(void)
2244 {
2245   info_mode = INFO_MODE_MUSIC;
2246
2247   DrawInfoScreen();
2248 }
2249
2250 static void execInfoCredits(void)
2251 {
2252   info_mode = INFO_MODE_CREDITS;
2253
2254   DrawInfoScreen();
2255 }
2256
2257 static void execInfoProgram(void)
2258 {
2259   info_mode = INFO_MODE_PROGRAM;
2260
2261   DrawInfoScreen();
2262 }
2263
2264 static void execInfoVersion(void)
2265 {
2266   info_mode = INFO_MODE_VERSION;
2267
2268   DrawInfoScreen();
2269 }
2270
2271 static void execInfoLevelSet(void)
2272 {
2273   info_mode = INFO_MODE_LEVELSET;
2274
2275   DrawInfoScreen();
2276 }
2277
2278 static void execExitInfo(void)
2279 {
2280   SetGameStatus(GAME_MODE_MAIN);
2281
2282   DrawMainMenu();
2283 }
2284
2285 static struct TokenInfo info_info_main[] =
2286 {
2287   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2288   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2289   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2290   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2291   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2292   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2293   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2294   { TYPE_EMPTY,         NULL,                   ""                      },
2295   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2296
2297   { 0,                  NULL,                   NULL                    }
2298 };
2299
2300 static int getMenuTextFont(int type)
2301 {
2302   if (type & (TYPE_SWITCH       |
2303               TYPE_YES_NO       |
2304               TYPE_YES_NO_AUTO  |
2305               TYPE_STRING       |
2306               TYPE_PLAYER       |
2307               TYPE_ECS_AGA      |
2308               TYPE_KEYTEXT      |
2309               TYPE_ENTER_LIST   |
2310               TYPE_TEXT_INPUT))
2311     return FONT_MENU_2;
2312   else
2313     return FONT_MENU_1;
2314 }
2315
2316 static struct TokenInfo *setup_info;
2317 static struct TokenInfo setup_info_input[];
2318
2319 static struct TokenInfo *menu_info;
2320
2321 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2322                                        int screen_pos, int menu_info_pos_raw,
2323                                        boolean active)
2324 {
2325   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2326   struct TokenInfo *ti = &token_info[pos];
2327   int xpos = MENU_SCREEN_START_XPOS;
2328   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2329   int font_nr = getMenuTextFont(ti->type);
2330
2331   if (setup_mode == SETUP_MODE_INPUT)
2332     font_nr = FONT_MENU_1;
2333
2334   if (active)
2335     font_nr = FONT_ACTIVE(font_nr);
2336
2337   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2338
2339   if (ti->type & ~TYPE_SKIP_ENTRY)
2340     drawCursor(screen_pos, active);
2341 }
2342
2343 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2344                                    boolean active)
2345 {
2346   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2347 }
2348
2349 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2350                                     boolean active)
2351 {
2352   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2353 }
2354
2355 static char *window_size_text;
2356 static char *scaling_type_text;
2357 static char *network_server_text;
2358
2359 static void drawSetupValue(int, int);
2360
2361 static void drawMenuInfoList(int first_entry, int num_page_entries,
2362                              int max_page_entries)
2363 {
2364   int i;
2365
2366   if (first_entry + num_page_entries > max_page_entries)
2367     first_entry = 0;
2368
2369   clearMenuListArea();
2370
2371   for (i = 0; i < num_page_entries; i++)
2372   {
2373     int menu_info_pos = first_entry + i;
2374     struct TokenInfo *si = &menu_info[menu_info_pos];
2375     void *value_ptr = si->value;
2376
2377     // set some entries to "unchangeable" according to other variables
2378     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2379         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2380         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2381         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2382         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2383         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2384       si->type |= TYPE_GHOSTED;
2385
2386     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2387       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2388     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2389       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2390     else if (si->type & ~TYPE_SKIP_ENTRY)
2391       initCursor(i, IMG_MENU_BUTTON);
2392
2393     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2394
2395     if (si->type & TYPE_STRING)
2396     {
2397       int gadget_id = -1;
2398
2399       if (value_ptr == &network_server_text)
2400         gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2401
2402       if (gadget_id != -1)
2403       {
2404         struct GadgetInfo *gi = screen_gadget[gadget_id];
2405         int xpos = MENU_SCREEN_START_XPOS;
2406         int ypos = MENU_SCREEN_START_YPOS + i;
2407         int x = mSX + xpos * 32;
2408         int y = mSY + ypos * 32;
2409
2410         ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2411       }
2412     }
2413
2414     if (si->type & TYPE_VALUE &&
2415         menu_info == setup_info)
2416       drawSetupValue(i, menu_info_pos);
2417   }
2418 }
2419
2420 static void DrawInfoScreen_Main(void)
2421 {
2422   int fade_mask = REDRAW_FIELD;
2423   int i;
2424
2425   if (redraw_mask & REDRAW_ALL)
2426     fade_mask = REDRAW_ALL;
2427
2428   if (CheckFadeAll())
2429     fade_mask = REDRAW_ALL;
2430
2431   UnmapAllGadgets();
2432   FadeMenuSoundsAndMusic();
2433
2434   FreeScreenGadgets();
2435   CreateScreenGadgets();
2436
2437   // (needed after displaying title screens which disable auto repeat)
2438   KeyboardAutoRepeatOn();
2439
2440   FadeSetLeaveScreen();
2441
2442   FadeOut(fade_mask);
2443
2444   // needed if different viewport properties defined for info screen
2445   ChangeViewportPropertiesIfNeeded();
2446
2447   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2448
2449   ClearField();
2450
2451   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2452
2453   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2454
2455   info_info = info_info_main;
2456
2457   // determine maximal number of info entries that can be displayed on screen
2458   num_info_info = 0;
2459   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2460     num_info_info++;
2461
2462   // determine maximal number of info entries available for menu of info screen
2463   max_info_info = 0;
2464   for (i = 0; info_info[i].type != 0; i++)
2465     max_info_info++;
2466
2467   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2468
2469   MapScreenGadgets(max_info_info);
2470
2471   PlayMenuSoundsAndMusic();
2472
2473   DrawMaskedBorder(fade_mask);
2474
2475   FadeIn(fade_mask);
2476 }
2477
2478 static void changeSetupValue(int, int, int);
2479
2480 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2481                              int mode, int num_page_entries,
2482                              int max_page_entries)
2483 {
2484   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2485   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2486   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2487   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2488   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2489   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2490   int *num_page_entries_last = num_page_entries_all_last[game_status];
2491   int *choice_store = choice_stores[game_status];
2492   int *first_entry_store = first_entry_stores[game_status];
2493   int choice = choice_store[mode];              // starts with 0
2494   int first_entry = first_entry_store[mode];    // starts with 0
2495   int x = 0;
2496   int y = choice - first_entry;
2497   int y_old = y;
2498   boolean position_set_by_scrollbar = (dx == 999);
2499   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2500   int i;
2501
2502   if (button == MB_MENU_INITIALIZE)
2503   {
2504     // check if number of menu page entries has changed (may happen by change
2505     // of custom artwork definition value for 'list_size' for this menu screen)
2506     // (in this case, the last menu position most probably has to be corrected)
2507     if (num_page_entries != num_page_entries_last[mode])
2508     {
2509       choice_store[mode] = first_entry_store[mode] = 0;
2510
2511       choice = first_entry = 0;
2512       y = y_old = 0;
2513
2514       num_page_entries_last[mode] = num_page_entries;
2515     }
2516
2517     // advance to first valid menu entry
2518     while (choice < num_page_entries &&
2519            menu_info[choice].type & TYPE_SKIP_ENTRY)
2520       choice++;
2521
2522     if (position_set_by_scrollbar)
2523       first_entry = first_entry_store[mode] = dy;
2524     else
2525       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2526                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2527
2528     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2529
2530     if (choice < first_entry)
2531     {
2532       choice = first_entry;
2533
2534       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2535         choice++;
2536     }
2537     else if (choice > first_entry + num_page_entries - 1)
2538     {
2539       choice = first_entry + num_page_entries - 1;
2540
2541       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2542         choice--;
2543     }
2544
2545     choice_store[mode] = choice;
2546
2547     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2548
2549     return;
2550   }
2551   else if (button == MB_MENU_LEAVE)
2552   {
2553     PlaySound(SND_MENU_ITEM_SELECTING);
2554
2555     for (i = 0; i < max_page_entries; i++)
2556     {
2557       if (menu_info[i].type & TYPE_LEAVE_MENU)
2558       {
2559         void (*menu_callback_function)(void) = menu_info[i].value;
2560
2561         FadeSetLeaveMenu();
2562
2563         menu_callback_function();
2564
2565         break;  // absolutely needed because function changes 'menu_info'!
2566       }
2567     }
2568
2569     return;
2570   }
2571
2572   if (mx || my)         // mouse input
2573   {
2574     x = (mx - mSX) / 32;
2575     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2576   }
2577   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
2578   {
2579     // move cursor instead of scrolling when already at start/end of list
2580     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2581       dy = -1;
2582     else if (dy == +1 * SCROLL_LINE &&
2583              first_entry + num_page_entries == max_page_entries)
2584       dy = 1;
2585
2586     // handle scrolling screen one line or page
2587     if (y + dy < 0 ||
2588         y + dy > num_page_entries - 1)
2589     {
2590       boolean redraw = FALSE;
2591
2592       if (ABS(dy) == SCROLL_PAGE)
2593         step = num_page_entries - 1;
2594
2595       if (dy < 0 && first_entry > 0)
2596       {
2597         // scroll page/line up
2598
2599         first_entry -= step;
2600         if (first_entry < 0)
2601           first_entry = 0;
2602
2603         redraw = TRUE;
2604       }
2605       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2606       {
2607         // scroll page/line down
2608
2609         first_entry += step;
2610         if (first_entry + num_page_entries > max_page_entries)
2611           first_entry = MAX(0, max_page_entries - num_page_entries);
2612
2613         redraw = TRUE;
2614       }
2615
2616       if (redraw)
2617       {
2618         choice += first_entry - first_entry_store[mode];
2619
2620         if (choice < first_entry)
2621         {
2622           choice = first_entry;
2623
2624           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2625             choice++;
2626         }
2627         else if (choice > first_entry + num_page_entries - 1)
2628         {
2629           choice = first_entry + num_page_entries - 1;
2630
2631           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2632             choice--;
2633         }
2634         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2635         {
2636           choice += SIGN(dy);
2637
2638           if (choice < first_entry ||
2639               choice > first_entry + num_page_entries - 1)
2640           first_entry += SIGN(dy);
2641         }
2642
2643         first_entry_store[mode] = first_entry;
2644         choice_store[mode] = choice;
2645
2646         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2647
2648         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2649
2650         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2651                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2652       }
2653
2654       return;
2655     }
2656
2657     if (dx)
2658     {
2659       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2660
2661       if (menu_info[choice].type & menu_navigation_type ||
2662           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2663           menu_info[choice].type & TYPE_YES_NO_AUTO ||
2664           menu_info[choice].type & TYPE_PLAYER)
2665         button = MB_MENU_CHOICE;
2666     }
2667     else if (dy)
2668       y += dy;
2669
2670     // jump to next non-empty menu entry (up or down)
2671     while (first_entry + y > 0 &&
2672            first_entry + y < max_page_entries - 1 &&
2673            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2674       y += dy;
2675
2676     if (!IN_VIS_MENU(x, y))
2677     {
2678       choice += y - y_old;
2679
2680       if (choice < first_entry)
2681         first_entry = choice;
2682       else if (choice > first_entry + num_page_entries - 1)
2683         first_entry = choice - num_page_entries + 1;
2684
2685       if (first_entry >= 0 &&
2686           first_entry + num_page_entries <= max_page_entries)
2687       {
2688         first_entry_store[mode] = first_entry;
2689
2690         if (choice < first_entry)
2691           choice = first_entry;
2692         else if (choice > first_entry + num_page_entries - 1)
2693           choice = first_entry + num_page_entries - 1;
2694
2695         choice_store[mode] = choice;
2696
2697         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2698
2699         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2700
2701         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2702                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2703       }
2704
2705       return;
2706     }
2707   }
2708
2709   if (!anyScrollbarGadgetActive() &&
2710       IN_VIS_MENU(x, y) &&
2711       mx < mx_right_border &&
2712       y >= 0 && y < num_page_entries)
2713   {
2714     if (button)
2715     {
2716       if (first_entry + y != choice &&
2717           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2718       {
2719         PlaySound(SND_MENU_ITEM_ACTIVATING);
2720
2721         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2722         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2723
2724         choice = choice_store[mode] = first_entry + y;
2725       }
2726       else if (dx < 0)
2727       {
2728         PlaySound(SND_MENU_ITEM_SELECTING);
2729
2730         for (i = 0; menu_info[i].type != 0; i++)
2731         {
2732           if (menu_info[i].type & TYPE_LEAVE_MENU)
2733           {
2734             void (*menu_callback_function)(void) = menu_info[i].value;
2735
2736             FadeSetLeaveMenu();
2737
2738             menu_callback_function();
2739
2740             // absolutely needed because function changes 'menu_info'!
2741             break;
2742           }
2743         }
2744
2745         return;
2746       }
2747     }
2748     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2749     {
2750       PlaySound(SND_MENU_ITEM_SELECTING);
2751
2752       // when selecting key headline, execute function for key value change
2753       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2754           menu_info[first_entry + y + 1].type & TYPE_KEY)
2755         y++;
2756
2757       // when selecting string value, execute function for list selection
2758       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2759           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2760         y--;
2761
2762       // when selecting string value, execute function for text input gadget
2763       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2764           menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2765         y--;
2766
2767       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2768       {
2769         void (*menu_callback_function)(void) =
2770           menu_info[first_entry + y].value;
2771
2772         FadeSetFromType(menu_info[first_entry + y].type);
2773
2774         menu_callback_function();
2775       }
2776       else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2777       {
2778         void (*gadget_callback_function)(void) =
2779           menu_info[first_entry + y].value;
2780
2781         gadget_callback_function();
2782       }
2783       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2784                menu_info == setup_info)
2785       {
2786         changeSetupValue(y, first_entry + y, dx);
2787       }
2788     }
2789   }
2790 }
2791
2792 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2793 {
2794   menu_info = info_info;
2795
2796   HandleMenuScreen(mx, my, dx, dy, button,
2797                    info_mode, num_info_info, max_info_info);
2798 }
2799
2800 static int getMenuFontSpacing(int spacing_height, int font_nr)
2801 {
2802   int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2803
2804   return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2805           spacing_height);
2806 }
2807
2808 static int getMenuTextSpacing(int spacing_height, int font_nr)
2809 {
2810   return (getMenuFontSpacing(spacing_height, font_nr) +
2811           EXTRA_SPACING(game_status));
2812 }
2813
2814 static int getMenuTextStep(int spacing_height, int font_nr)
2815 {
2816   return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2817 }
2818
2819 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2820 {
2821   int font_title = MENU_INFO_FONT_TITLE;
2822   int font_error = FONT_TEXT_2;
2823   int font_foot  = MENU_INFO_FONT_FOOT;
2824   int spacing_title = menu.headline1_spacing_info[info_mode];
2825   int ystep_title = getMenuTextStep(spacing_title, font_title);
2826   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2827   int ystart2 = ystart1 + ystep_title;
2828   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2829
2830   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2831
2832   FadeOut(REDRAW_FIELD);
2833
2834   ClearField();
2835   DrawHeadline();
2836
2837   DrawTextSCentered(ystart1, font_title, text_title);
2838   DrawTextSCentered(ystart2, font_error, text_error);
2839
2840   DrawTextSCentered(ybottom, font_foot,
2841                     "Press any key or button for info menu");
2842
2843   FadeIn(REDRAW_FIELD);
2844 }
2845
2846 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2847 {
2848   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2849   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2850   int font_title = MENU_INFO_FONT_TITLE;
2851   int font_foot  = MENU_INFO_FONT_FOOT;
2852   int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2853   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2854   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2855   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2856   int ystep = MENU_SCREEN_INFO_YSTEP;
2857   int element, action, direction;
2858   int graphic;
2859   int delay;
2860   int sync_frame;
2861   int i, j;
2862
2863   if (init)
2864   {
2865     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2866       infoscreen_step[i] = infoscreen_frame[i] = 0;
2867
2868     ClearField();
2869     DrawHeadline();
2870
2871     DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2872
2873     DrawTextSCentered(ybottom, font_foot,
2874                       "Press any key or button for next page");
2875
2876     FrameCounter = 0;
2877   }
2878
2879   i = j = 0;
2880   while (helpanim_info[j].element != HELPANIM_LIST_END)
2881   {
2882     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2883         i >= max_anims)
2884       break;
2885     else if (i < start)
2886     {
2887       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2888         j++;
2889
2890       j++;
2891       i++;
2892
2893       continue;
2894     }
2895
2896     j += infoscreen_step[i - start];
2897
2898     element = helpanim_info[j].element;
2899     action = helpanim_info[j].action;
2900     direction = helpanim_info[j].direction;
2901
2902     if (element < 0)
2903       element = EL_UNKNOWN;
2904
2905     if (action != -1 && direction != -1)
2906       graphic = el_act_dir2img(element, action, direction);
2907     else if (action != -1)
2908       graphic = el_act2img(element, action);
2909     else if (direction != -1)
2910       graphic = el_dir2img(element, direction);
2911     else
2912       graphic = el2img(element);
2913
2914     delay = helpanim_info[j++].delay;
2915
2916     if (delay == -1)
2917       delay = 1000000;
2918
2919     if (infoscreen_frame[i - start] == 0)
2920     {
2921       sync_frame = 0;
2922       infoscreen_frame[i - start] = delay - 1;
2923     }
2924     else
2925     {
2926       sync_frame = delay - infoscreen_frame[i - start];
2927       infoscreen_frame[i - start]--;
2928     }
2929
2930     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2931     {
2932       if (!infoscreen_frame[i - start])
2933         infoscreen_step[i - start] = 0;
2934     }
2935     else
2936     {
2937       if (!infoscreen_frame[i - start])
2938         infoscreen_step[i - start]++;
2939       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2940         j++;
2941     }
2942
2943     j++;
2944
2945     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2946                                TILEX, TILEY);
2947     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2948                                  graphic, sync_frame, USE_MASKING);
2949
2950     if (init)
2951       DrawInfoScreen_HelpText(element, action, direction, i - start);
2952
2953     i++;
2954   }
2955
2956   redraw_mask |= REDRAW_FIELD;
2957
2958   FrameCounter++;
2959 }
2960
2961 static char *getHelpText(int element, int action, int direction)
2962 {
2963   char token[MAX_LINE_LEN];
2964
2965   strcpy(token, element_info[element].token_name);
2966
2967   if (action != -1)
2968     strcat(token, element_action_info[action].suffix);
2969
2970   if (direction != -1)
2971     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2972
2973   return getHashEntry(helptext_info, token);
2974 }
2975
2976 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2977 {
2978   int font_nr = FONT_INFO_ELEMENTS;
2979   int font_width = getFontWidth(font_nr);
2980   int font_height = getFontHeight(font_nr);
2981   int yoffset = (TILEX - 2 * font_height) / 2;
2982   int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2983   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2984   int ystep = TILEY + 4;
2985   int pad_left = xstart - SX;
2986   int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2987   int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2988   int max_lines_per_text = 2;    
2989   char *text = NULL;
2990
2991   if (action != -1 && direction != -1)          // element.action.direction
2992     text = getHelpText(element, action, direction);
2993
2994   if (text == NULL && action != -1)             // element.action
2995     text = getHelpText(element, action, -1);
2996
2997   if (text == NULL && direction != -1)          // element.direction
2998     text = getHelpText(element, -1, direction);
2999
3000   if (text == NULL)                             // base element
3001     text = getHelpText(element, -1, -1);
3002
3003   if (text == NULL)                             // not found
3004     text = "No description available";
3005
3006   if (strlen(text) <= max_chars_per_line)       // only one line of text
3007     ystart += getFontHeight(font_nr) / 2;
3008
3009   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3010                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
3011                  TRUE, FALSE, FALSE);
3012 }
3013
3014 static void DrawInfoScreen_TitleScreen(void)
3015 {
3016   SetGameStatus(GAME_MODE_TITLE);
3017
3018   DrawTitleScreen();
3019 }
3020
3021 void HandleInfoScreen_TitleScreen(int button)
3022 {
3023   HandleTitleScreen(0, 0, 0, 0, button);
3024 }
3025
3026 static void DrawInfoScreen_Elements(void)
3027 {
3028   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3029
3030   FadeOut(REDRAW_FIELD);
3031
3032   LoadHelpAnimInfo();
3033   LoadHelpTextInfo();
3034
3035   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3036
3037   FadeIn(REDRAW_FIELD);
3038 }
3039
3040 void HandleInfoScreen_Elements(int button)
3041 {
3042   static unsigned int info_delay = 0;
3043   static int num_anims;
3044   static int num_pages;
3045   static int page;
3046   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3047   int i;
3048
3049   if (button == MB_MENU_INITIALIZE)
3050   {
3051     boolean new_element = TRUE;
3052
3053     num_anims = 0;
3054
3055     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3056     {
3057       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3058         new_element = TRUE;
3059       else if (new_element)
3060       {
3061         num_anims++;
3062         new_element = FALSE;
3063       }
3064     }
3065
3066     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3067     page = 0;
3068   }
3069
3070   if (button == MB_MENU_LEAVE)
3071   {
3072     PlaySound(SND_MENU_ITEM_SELECTING);
3073
3074     info_mode = INFO_MODE_MAIN;
3075     DrawInfoScreen();
3076
3077     return;
3078   }
3079   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3080   {
3081     if (button != MB_MENU_INITIALIZE)
3082     {
3083       PlaySound(SND_MENU_ITEM_SELECTING);
3084
3085       page++;
3086     }
3087
3088     if (page >= num_pages)
3089     {
3090       FadeMenuSoundsAndMusic();
3091
3092       info_mode = INFO_MODE_MAIN;
3093       DrawInfoScreen();
3094
3095       return;
3096     }
3097
3098     if (page > 0)
3099       FadeSetNextScreen();
3100
3101     if (button != MB_MENU_INITIALIZE)
3102       FadeOut(REDRAW_FIELD);
3103
3104     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3105
3106     if (button != MB_MENU_INITIALIZE)
3107       FadeIn(REDRAW_FIELD);
3108   }
3109   else
3110   {
3111     if (DelayReached(&info_delay, GameFrameDelay))
3112       if (page < num_pages)
3113         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3114
3115     PlayMenuSoundIfLoop();
3116   }
3117 }
3118
3119 static void DrawInfoScreen_Music(void)
3120 {
3121   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3122
3123   FadeOut(REDRAW_FIELD);
3124
3125   ClearField();
3126   DrawHeadline();
3127
3128   LoadMusicInfo();
3129
3130   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3131
3132   FadeIn(REDRAW_FIELD);
3133 }
3134
3135 void HandleInfoScreen_Music(int button)
3136 {
3137   static struct MusicFileInfo *list = NULL;
3138   int font_title = MENU_INFO_FONT_TITLE;
3139   int font_head  = MENU_INFO_FONT_HEAD;
3140   int font_text  = MENU_INFO_FONT_TEXT;
3141   int font_foot  = MENU_INFO_FONT_FOOT;
3142   int spacing_title = menu.headline1_spacing_info[info_mode];
3143   int spacing_head  = menu.headline2_spacing_info[info_mode];
3144   int ystep_title = getMenuTextStep(spacing_title, font_title);
3145   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3146   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3147   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3148
3149   if (button == MB_MENU_INITIALIZE)
3150   {
3151     list = music_file_info;
3152
3153     if (list == NULL)
3154     {
3155       FadeMenuSoundsAndMusic();
3156
3157       ClearField();
3158       DrawHeadline();
3159
3160       DrawTextSCentered(ystart, font_title,
3161                         "No music info for this level set.");
3162
3163       DrawTextSCentered(ybottom, font_foot,
3164                         "Press any key or button for info menu");
3165
3166       return;
3167     }
3168   }
3169
3170   if (button == MB_MENU_LEAVE)
3171   {
3172     PlaySound(SND_MENU_ITEM_SELECTING);
3173
3174     FadeMenuSoundsAndMusic();
3175
3176     info_mode = INFO_MODE_MAIN;
3177     DrawInfoScreen();
3178
3179     return;
3180   }
3181   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3182   {
3183     if (button != MB_MENU_INITIALIZE)
3184     {
3185       PlaySound(SND_MENU_ITEM_SELECTING);
3186
3187       if (list != NULL)
3188         list = list->next;
3189     }
3190
3191     if (list == NULL)
3192     {
3193       FadeMenuSoundsAndMusic();
3194
3195       info_mode = INFO_MODE_MAIN;
3196       DrawInfoScreen();
3197
3198       return;
3199     }
3200
3201     FadeMenuSoundsAndMusic();
3202
3203     if (list != music_file_info)
3204       FadeSetNextScreen();
3205
3206     if (button != MB_MENU_INITIALIZE)
3207       FadeOut(REDRAW_FIELD);
3208
3209     ClearField();
3210     DrawHeadline();
3211
3212     if (list->is_sound)
3213     {
3214       int sound = list->music;
3215
3216       if (sound_info[sound].loop)
3217         PlaySoundLoop(sound);
3218       else
3219         PlaySound(sound);
3220
3221       DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3222     }
3223     else
3224     {
3225       int music = list->music;
3226
3227       if (music_info[music].loop)
3228         PlayMusicLoop(music);
3229       else
3230         PlayMusic(music);
3231
3232       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3233     }
3234
3235     ystart += ystep_title;
3236
3237     if (!strEqual(list->title, UNKNOWN_NAME))
3238     {
3239       if (!strEqual(list->title_header, UNKNOWN_NAME))
3240       {
3241         DrawTextSCentered(ystart, font_head, list->title_header);
3242         ystart += ystep_head;
3243       }
3244
3245       DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3246       ystart += ystep_head;
3247     }
3248
3249     if (!strEqual(list->artist, UNKNOWN_NAME))
3250     {
3251       if (!strEqual(list->artist_header, UNKNOWN_NAME))
3252         DrawTextSCentered(ystart, font_head, list->artist_header);
3253       else
3254         DrawTextSCentered(ystart, font_head, "by");
3255
3256       ystart += ystep_head;
3257
3258       DrawTextFCentered(ystart, font_text, "%s", list->artist);
3259       ystart += ystep_head;
3260     }
3261
3262     if (!strEqual(list->album, UNKNOWN_NAME))
3263     {
3264       if (!strEqual(list->album_header, UNKNOWN_NAME))
3265         DrawTextSCentered(ystart, font_head, list->album_header);
3266       else
3267         DrawTextSCentered(ystart, font_head, "from the album");
3268
3269       ystart += ystep_head;
3270
3271       DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3272       ystart += ystep_head;
3273     }
3274
3275     if (!strEqual(list->year, UNKNOWN_NAME))
3276     {
3277       if (!strEqual(list->year_header, UNKNOWN_NAME))
3278         DrawTextSCentered(ystart, font_head, list->year_header);
3279       else
3280         DrawTextSCentered(ystart, font_head, "from the year");
3281
3282       ystart += ystep_head;
3283
3284       DrawTextFCentered(ystart, font_text, "%s", list->year);
3285       ystart += ystep_head;
3286     }
3287
3288     DrawTextSCentered(ybottom, FONT_TEXT_4,
3289                       "Press any key or button for next page");
3290
3291     if (button != MB_MENU_INITIALIZE)
3292       FadeIn(REDRAW_FIELD);
3293   }
3294
3295   if (list != NULL && list->is_sound && sound_info[list->music].loop)
3296     PlaySoundLoop(list->music);
3297 }
3298
3299 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3300 {
3301   int font_title = MENU_INFO_FONT_TITLE;
3302   int font_head  = MENU_INFO_FONT_HEAD;
3303   int font_text  = MENU_INFO_FONT_TEXT;
3304   int font_foot  = MENU_INFO_FONT_FOOT;
3305   int spacing_title = menu.headline1_spacing_info[info_mode];
3306   int spacing_head  = menu.headline2_spacing_info[info_mode];
3307   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3308   int spacing_line  = menu.line_spacing_info[info_mode];
3309   int ystep_title = getMenuTextStep(spacing_title, font_title);
3310   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3311   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3312   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3313   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3314   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3315
3316   ClearField();
3317   DrawHeadline();
3318
3319   DrawTextSCentered(ystart, font_title, "Credits:");
3320   ystart += ystep_title;
3321
3322   if (screen_nr == 0)
3323   {
3324     DrawTextSCentered(ystart, font_head,
3325                       "Special thanks to");
3326     ystart += ystep_head;
3327     DrawTextSCentered(ystart, font_text,
3328                       "Peter Liepa");
3329     ystart += ystep_head;
3330     DrawTextSCentered(ystart, font_head,
3331                       "for creating");
3332     ystart += ystep_head;
3333     DrawTextSCentered(ystart, font_text,
3334                       "\"Boulder Dash\"");
3335     ystart += ystep_head;
3336     DrawTextSCentered(ystart, font_head,
3337                       "in the year");
3338     ystart += ystep_head;
3339     DrawTextSCentered(ystart, font_text,
3340                       "1984");
3341     ystart += ystep_head;
3342     DrawTextSCentered(ystart, font_head,
3343                       "published by");
3344     ystart += ystep_head;
3345     DrawTextSCentered(ystart, font_text,
3346                       "First Star Software");
3347   }
3348   else if (screen_nr == 1)
3349   {
3350     DrawTextSCentered(ystart, font_head,
3351                       "Special thanks to");
3352     ystart += ystep_head;
3353     DrawTextSCentered(ystart, font_text,
3354                       "Klaus Heinz & Volker Wertich");
3355     ystart += ystep_head;
3356     DrawTextSCentered(ystart, font_head,
3357                       "for creating");
3358     ystart += ystep_head;
3359     DrawTextSCentered(ystart, font_text,
3360                       "\"Emerald Mine\"");
3361     ystart += ystep_head;
3362     DrawTextSCentered(ystart, font_head,
3363                       "in the year");
3364     ystart += ystep_head;
3365     DrawTextSCentered(ystart, font_text,
3366                       "1987");
3367     ystart += ystep_head;
3368     DrawTextSCentered(ystart, font_head,
3369                       "published by");
3370     ystart += ystep_head;
3371     DrawTextSCentered(ystart, font_text,
3372                       "Kingsoft");
3373   }
3374   else if (screen_nr == 2)
3375   {
3376     DrawTextSCentered(ystart, font_head,
3377                       "Special thanks to");
3378     ystart += ystep_head;
3379     DrawTextSCentered(ystart, font_text,
3380                       "Michael Stopp & Philip Jespersen");
3381     ystart += ystep_head;
3382     DrawTextSCentered(ystart, font_head,
3383                       "for creating");
3384     ystart += ystep_head;
3385     DrawTextSCentered(ystart, font_text,
3386                       "\"Supaplex\"");
3387     ystart += ystep_head;
3388     DrawTextSCentered(ystart, font_head,
3389                       "in the year");
3390     ystart += ystep_head;
3391     DrawTextSCentered(ystart, font_text,
3392                       "1991");
3393     ystart += ystep_head;
3394     DrawTextSCentered(ystart, font_head,
3395                       "published by");
3396     ystart += ystep_head;
3397     DrawTextSCentered(ystart, font_text,
3398                       "Digital Integration");
3399   }
3400   else if (screen_nr == 3)
3401   {
3402     DrawTextSCentered(ystart, font_head,
3403                       "Special thanks to");
3404     ystart += ystep_head;
3405     DrawTextSCentered(ystart, font_text,
3406                       "Hiroyuki Imabayashi");
3407     ystart += ystep_head;
3408     DrawTextSCentered(ystart, font_head,
3409                       "for creating");
3410     ystart += ystep_head;
3411     DrawTextSCentered(ystart, font_text,
3412                       "\"Sokoban\"");
3413     ystart += ystep_head;
3414     DrawTextSCentered(ystart, font_head,
3415                       "in the year");
3416     ystart += ystep_head;
3417     DrawTextSCentered(ystart, font_text,
3418                       "1982");
3419     ystart += ystep_head;
3420     DrawTextSCentered(ystart, font_head,
3421                       "published by");
3422     ystart += ystep_head;
3423     DrawTextSCentered(ystart, font_text,
3424                       "Thinking Rabbit");
3425   }
3426   else if (screen_nr == 4)
3427   {
3428     DrawTextSCentered(ystart, font_head,
3429                       "Special thanks to");
3430     ystart += ystep_head;
3431     DrawTextSCentered(ystart, font_text,
3432                       "Alan Bond");
3433     ystart += ystep_head;
3434     DrawTextSCentered(ystart, font_head,
3435                       "and");
3436     ystart += ystep_head;
3437     DrawTextSCentered(ystart, font_text,
3438                       "J\xfcrgen Bonhagen");
3439     ystart += ystep_head;
3440     DrawTextSCentered(ystart, font_head,
3441                       "for the continuous creation");
3442     ystart += ystep_line;
3443     DrawTextSCentered(ystart, font_head,
3444                       "of outstanding level sets");
3445   }
3446   else if (screen_nr == 5)
3447   {
3448     DrawTextSCentered(ystart, font_head,
3449                       "Thanks to");
3450     ystart += ystep_head;
3451     DrawTextSCentered(ystart, font_text,
3452                       "Peter Elzner");
3453     ystart += ystep_head;
3454     DrawTextSCentered(ystart, font_head,
3455                       "for ideas and inspiration by");
3456     ystart += ystep_head;
3457     DrawTextSCentered(ystart, font_text,
3458                       "Diamond Caves");
3459     ystart += ystep_para;
3460
3461     DrawTextSCentered(ystart, font_head,
3462                       "Thanks to");
3463     ystart += ystep_head;
3464     DrawTextSCentered(ystart, font_text,
3465                       "Steffest");
3466     ystart += ystep_head;
3467     DrawTextSCentered(ystart, font_head,
3468                       "for ideas and inspiration by");
3469     ystart += ystep_head;
3470     DrawTextSCentered(ystart, font_text,
3471                       "DX-Boulderdash");
3472   }
3473   else if (screen_nr == 6)
3474   {
3475     DrawTextSCentered(ystart, font_head,
3476                       "Thanks to");
3477     ystart += ystep_head;
3478     DrawTextSCentered(ystart, font_text,
3479                       "David Tritscher");
3480     ystart += ystep_head;
3481     DrawTextSCentered(ystart, font_head,
3482                       "for the code base used for the");
3483     ystart += ystep_line;
3484     DrawTextSCentered(ystart, font_head,
3485                       "native Emerald Mine engine");
3486   }
3487   else if (screen_nr == 7)
3488   {
3489     DrawTextSCentered(ystart, font_head,
3490                       "Thanks to");
3491     ystart += ystep_head;
3492     DrawTextSCentered(ystart, font_text,
3493                       "Guido Schulz");
3494     ystart += ystep_head;
3495     DrawTextSCentered(ystart, font_head,
3496                       "for the initial DOS port");
3497     ystart += ystep_para;
3498
3499     DrawTextSCentered(ystart, font_head,
3500                       "Thanks to");
3501     ystart += ystep_head;
3502     DrawTextSCentered(ystart, font_text,
3503                       "Karl H\xf6rnell");
3504     ystart += ystep_head;
3505     DrawTextSCentered(ystart, font_head,
3506                       "for some additional toons");
3507   }
3508   else if (screen_nr == 8)
3509   {
3510     DrawTextSCentered(ystart, font_head,
3511                       "And not to forget:");
3512     ystart += ystep_head;
3513     DrawTextSCentered(ystart, font_head,
3514                       "Many thanks to");
3515     ystart += ystep_head;
3516     DrawTextSCentered(ystart, font_text,
3517                       "All those who contributed");
3518     ystart += ystep_line;
3519     DrawTextSCentered(ystart, font_text,
3520                       "levels to this game");
3521     ystart += ystep_line;
3522     DrawTextSCentered(ystart, font_text,
3523                       "since 1995");
3524   }
3525
3526   DrawTextSCentered(ybottom, font_foot,
3527                     "Press any key or button for next page");
3528 }
3529
3530 static void DrawInfoScreen_Credits(void)
3531 {
3532   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3533
3534   FadeMenuSoundsAndMusic();
3535
3536   FadeOut(REDRAW_FIELD);
3537
3538   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3539
3540   FadeIn(REDRAW_FIELD);
3541 }
3542
3543 void HandleInfoScreen_Credits(int button)
3544 {
3545   static int screen_nr = 0;
3546   int num_screens = 9;
3547
3548   if (button == MB_MENU_INITIALIZE)
3549   {
3550     screen_nr = 0;
3551
3552     // DrawInfoScreen_CreditsScreen(screen_nr);
3553   }
3554
3555   if (button == MB_MENU_LEAVE)
3556   {
3557     PlaySound(SND_MENU_ITEM_SELECTING);
3558
3559     info_mode = INFO_MODE_MAIN;
3560     DrawInfoScreen();
3561
3562     return;
3563   }
3564   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3565   {
3566     if (button != MB_MENU_INITIALIZE)
3567     {
3568       PlaySound(SND_MENU_ITEM_SELECTING);
3569
3570       screen_nr++;
3571     }
3572
3573     if (screen_nr >= num_screens)
3574     {
3575       FadeMenuSoundsAndMusic();
3576
3577       info_mode = INFO_MODE_MAIN;
3578       DrawInfoScreen();
3579
3580       return;
3581     }
3582
3583     if (screen_nr > 0)
3584       FadeSetNextScreen();
3585
3586     if (button != MB_MENU_INITIALIZE)
3587       FadeOut(REDRAW_FIELD);
3588
3589     DrawInfoScreen_CreditsScreen(screen_nr);
3590
3591     if (button != MB_MENU_INITIALIZE)
3592       FadeIn(REDRAW_FIELD);
3593   }
3594   else
3595   {
3596     PlayMenuSoundIfLoop();
3597   }
3598 }
3599
3600 static void DrawInfoScreen_Program(void)
3601 {
3602   int font_title = MENU_INFO_FONT_TITLE;
3603   int font_head  = MENU_INFO_FONT_HEAD;
3604   int font_text  = MENU_INFO_FONT_TEXT;
3605   int font_foot  = MENU_INFO_FONT_FOOT;
3606   int spacing_title = menu.headline1_spacing_info[info_mode];
3607   int spacing_head  = menu.headline2_spacing_info[info_mode];
3608   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3609   int spacing_line  = menu.line_spacing_info[info_mode];
3610   int ystep_title = getMenuTextStep(spacing_title, font_title);
3611   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3612   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3613   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3614   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3615   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3616
3617   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3618
3619   FadeOut(REDRAW_FIELD);
3620
3621   ClearField();
3622   DrawHeadline();
3623
3624   DrawTextSCentered(ystart, font_title, "Program Information:");
3625   ystart += ystep_title;
3626
3627   DrawTextSCentered(ystart, font_head,
3628                     "This game is Freeware!");
3629   ystart += ystep_head;
3630   DrawTextSCentered(ystart, font_head,
3631                     "If you like it, send e-mail to:");
3632   ystart += ystep_head;
3633   DrawTextSCentered(ystart, font_text,
3634                     setup.internal.program_email);
3635   ystart += ystep_para;
3636
3637   DrawTextSCentered(ystart, font_head,
3638                     "More information and levels:");
3639   ystart += ystep_head;
3640   DrawTextSCentered(ystart, font_text,
3641                     setup.internal.program_website);
3642   ystart += ystep_para;
3643
3644   DrawTextSCentered(ystart, font_head,
3645                     "If you have created new levels,");
3646   ystart += ystep_line;
3647   DrawTextSCentered(ystart, font_head,
3648                     "send them to me to include them!");
3649   ystart += ystep_head;
3650   DrawTextSCentered(ystart, font_head,
3651                     ":-)");
3652
3653   DrawTextSCentered(ybottom, font_foot,
3654                     "Press any key or button for info menu");
3655
3656   FadeIn(REDRAW_FIELD);
3657 }
3658
3659 void HandleInfoScreen_Program(int button)
3660 {
3661   if (button == MB_MENU_LEAVE)
3662   {
3663     PlaySound(SND_MENU_ITEM_SELECTING);
3664
3665     info_mode = INFO_MODE_MAIN;
3666     DrawInfoScreen();
3667
3668     return;
3669   }
3670   else if (button == MB_MENU_CHOICE)
3671   {
3672     PlaySound(SND_MENU_ITEM_SELECTING);
3673
3674     FadeMenuSoundsAndMusic();
3675
3676     info_mode = INFO_MODE_MAIN;
3677     DrawInfoScreen();
3678   }
3679   else
3680   {
3681     PlayMenuSoundIfLoop();
3682   }
3683 }
3684
3685 static void DrawInfoScreen_Version(void)
3686 {
3687   int font_title = MENU_INFO_FONT_TITLE;
3688   int font_head  = MENU_INFO_FONT_HEAD;
3689   int font_text  = MENU_INFO_FONT_TEXT;
3690   int font_foot  = MENU_INFO_FONT_FOOT;
3691   int spacing_title = menu.headline1_spacing_info[info_mode];
3692   int spacing_head  = menu.headline2_spacing_info[info_mode];
3693   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3694   int spacing_line  = menu.line_spacing_info[info_mode];
3695   int xstep = getFontWidth(font_text);
3696   int ystep_title = getMenuTextStep(spacing_title, font_title);
3697   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3698   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3699   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3700   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3701   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3702   int xstart1 = mSX - SX + 2 * xstep;
3703   int xstart2 = mSX - SX + 18 * xstep;
3704   int xstart3 = mSX - SX + 28 * xstep;
3705   SDL_version sdl_version_compiled;
3706   const SDL_version *sdl_version_linked;
3707   int driver_name_len = 10;
3708   SDL_version sdl_version_linked_ext;
3709   const char *driver_name = NULL;
3710
3711   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3712
3713   FadeOut(REDRAW_FIELD);
3714
3715   ClearField();
3716   DrawHeadline();
3717
3718   DrawTextSCentered(ystart, font_title, "Version Information:");
3719   ystart += ystep_title;
3720
3721   DrawTextF(xstart1, ystart, font_head, "Name");
3722   DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3723   ystart += ystep_line;
3724
3725   if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3726   {
3727     DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3728     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3729     ystart += ystep_line;
3730
3731     DrawTextF(xstart1, ystart, font_head, "Version (real)");
3732     DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3733     ystart += ystep_line;
3734   }
3735   else
3736   {
3737     DrawTextF(xstart1, ystart, font_head, "Version");
3738     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3739     ystart += ystep_line;
3740   }
3741
3742   DrawTextF(xstart1, ystart, font_head, "Platform");
3743   DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3744             PLATFORM_STRING,
3745             PLATFORM_XX_BIT_STRING);
3746   ystart += ystep_line;
3747
3748   DrawTextF(xstart1, ystart, font_head, "Target");
3749   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3750   ystart += ystep_line;
3751
3752   DrawTextF(xstart1, ystart, font_head, "Source date");
3753   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3754   ystart += ystep_line;
3755
3756   DrawTextF(xstart1, ystart, font_head, "Commit hash");
3757   DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3758   ystart += ystep_para;
3759
3760   DrawTextF(xstart1, ystart, font_head, "Library");
3761   DrawTextF(xstart2, ystart, font_head, "compiled");
3762   DrawTextF(xstart3, ystart, font_head, "linked");
3763   ystart += ystep_head;
3764
3765   SDL_VERSION(&sdl_version_compiled);
3766   SDL_GetVersion(&sdl_version_linked_ext);
3767   sdl_version_linked = &sdl_version_linked_ext;
3768
3769   DrawTextF(xstart1, ystart, font_text, "SDL");
3770   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3771             sdl_version_compiled.major,
3772             sdl_version_compiled.minor,
3773             sdl_version_compiled.patch);
3774   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3775             sdl_version_linked->major,
3776             sdl_version_linked->minor,
3777             sdl_version_linked->patch);
3778   ystart += ystep_line;
3779
3780   SDL_IMAGE_VERSION(&sdl_version_compiled);
3781   sdl_version_linked = IMG_Linked_Version();
3782
3783   DrawTextF(xstart1, ystart, font_text, "SDL_image");
3784   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3785             sdl_version_compiled.major,
3786             sdl_version_compiled.minor,
3787             sdl_version_compiled.patch);
3788   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3789             sdl_version_linked->major,
3790             sdl_version_linked->minor,
3791             sdl_version_linked->patch);
3792   ystart += ystep_line;
3793
3794   SDL_MIXER_VERSION(&sdl_version_compiled);
3795   sdl_version_linked = Mix_Linked_Version();
3796
3797   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3798   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3799             sdl_version_compiled.major,
3800             sdl_version_compiled.minor,
3801             sdl_version_compiled.patch);
3802   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3803             sdl_version_linked->major,
3804             sdl_version_linked->minor,
3805             sdl_version_linked->patch);
3806   ystart += ystep_line;
3807
3808   SDL_NET_VERSION(&sdl_version_compiled);
3809   sdl_version_linked = SDLNet_Linked_Version();
3810
3811   DrawTextF(xstart1, ystart, font_text, "SDL_net");
3812   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3813             sdl_version_compiled.major,
3814             sdl_version_compiled.minor,
3815             sdl_version_compiled.patch);
3816   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3817             sdl_version_linked->major,
3818             sdl_version_linked->minor,
3819             sdl_version_linked->patch);
3820   ystart += ystep_para;
3821
3822   DrawTextF(xstart1, ystart, font_head, "Driver");
3823   DrawTextF(xstart2, ystart, font_head, "Requested");
3824   DrawTextF(xstart3, ystart, font_head, "Used");
3825   ystart += ystep_head;
3826
3827   driver_name =
3828     getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3829
3830   DrawTextF(xstart1, ystart, font_text, "Render Driver");
3831   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3832   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3833   ystart += ystep_line;
3834
3835   driver_name =
3836     getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3837
3838   DrawTextF(xstart1, ystart, font_text, "Video Driver");
3839   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3840   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3841   ystart += ystep_line;
3842
3843   driver_name =
3844     getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3845
3846   DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3847   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3848   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3849
3850   DrawTextSCentered(ybottom, font_foot,
3851                     "Press any key or button for info menu");
3852
3853   FadeIn(REDRAW_FIELD);
3854 }
3855
3856 void HandleInfoScreen_Version(int button)
3857 {
3858   if (button == MB_MENU_LEAVE)
3859   {
3860     PlaySound(SND_MENU_ITEM_SELECTING);
3861
3862     info_mode = INFO_MODE_MAIN;
3863     DrawInfoScreen();
3864
3865     return;
3866   }
3867   else if (button == MB_MENU_CHOICE)
3868   {
3869     PlaySound(SND_MENU_ITEM_SELECTING);
3870
3871     FadeMenuSoundsAndMusic();
3872
3873     info_mode = INFO_MODE_MAIN;
3874     DrawInfoScreen();
3875   }
3876   else
3877   {
3878     PlayMenuSoundIfLoop();
3879   }
3880 }
3881
3882 static void DrawInfoScreen_LevelSet(void)
3883 {
3884   struct TitleMessageInfo *tmi = &readme;
3885   char *filename = getLevelSetInfoFilename();
3886   char *title = "Level Set Information:";
3887   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3888   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3889
3890   if (filename == NULL)
3891   {
3892     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3893
3894     return;
3895   }
3896
3897   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3898
3899   FadeOut(REDRAW_FIELD);
3900
3901   ClearField();
3902   DrawHeadline();
3903
3904   DrawTextSCentered(ystart, FONT_TEXT_1, title);
3905
3906   // if x position set to "-1", automatically determine by playfield width
3907   if (tmi->x == -1)
3908     tmi->x = SXSIZE / 2;
3909
3910   // if y position set to "-1", use static default value
3911   if (tmi->y == -1)
3912     tmi->y = 150;
3913
3914   // if width set to "-1", automatically determine by playfield width
3915   if (tmi->width == -1)
3916     tmi->width = SXSIZE - 2 * TILEX;
3917
3918   // if height set to "-1", automatically determine by playfield height
3919   if (tmi->height == -1)
3920     tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3921
3922   // if chars set to "-1", automatically determine by text and font width
3923   if (tmi->chars == -1)
3924     tmi->chars = tmi->width / getFontWidth(tmi->font);
3925   else
3926     tmi->width = tmi->chars * getFontWidth(tmi->font);
3927
3928   // if lines set to "-1", automatically determine by text and font height
3929   if (tmi->lines == -1)
3930     tmi->lines = tmi->height / getFontHeight(tmi->font);
3931   else
3932     tmi->height = tmi->lines * getFontHeight(tmi->font);
3933
3934   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3935                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3936                tmi->autowrap, tmi->centered, tmi->parse_comments);
3937
3938   DrawTextSCentered(ybottom, FONT_TEXT_4,
3939                     "Press any key or button for info menu");
3940
3941   FadeIn(REDRAW_FIELD);
3942 }
3943
3944 static void HandleInfoScreen_LevelSet(int button)
3945 {
3946   if (button == MB_MENU_LEAVE)
3947   {
3948     PlaySound(SND_MENU_ITEM_SELECTING);
3949
3950     info_mode = INFO_MODE_MAIN;
3951     DrawInfoScreen();
3952
3953     return;
3954   }
3955   else if (button == MB_MENU_CHOICE)
3956   {
3957     PlaySound(SND_MENU_ITEM_SELECTING);
3958
3959     FadeMenuSoundsAndMusic();
3960
3961     info_mode = INFO_MODE_MAIN;
3962     DrawInfoScreen();
3963   }
3964   else
3965   {
3966     PlayMenuSoundIfLoop();
3967   }
3968 }
3969
3970 static void DrawInfoScreen(void)
3971 {
3972   if (info_mode == INFO_MODE_TITLE)
3973     DrawInfoScreen_TitleScreen();
3974   else if (info_mode == INFO_MODE_ELEMENTS)
3975     DrawInfoScreen_Elements();
3976   else if (info_mode == INFO_MODE_MUSIC)
3977     DrawInfoScreen_Music();
3978   else if (info_mode == INFO_MODE_CREDITS)
3979     DrawInfoScreen_Credits();
3980   else if (info_mode == INFO_MODE_PROGRAM)
3981     DrawInfoScreen_Program();
3982   else if (info_mode == INFO_MODE_VERSION)
3983     DrawInfoScreen_Version();
3984   else if (info_mode == INFO_MODE_LEVELSET)
3985     DrawInfoScreen_LevelSet();
3986   else
3987     DrawInfoScreen_Main();
3988
3989   if (info_mode != INFO_MODE_MAIN &&
3990       info_mode != INFO_MODE_TITLE &&
3991       info_mode != INFO_MODE_MUSIC)
3992     PlayMenuSoundsAndMusic();
3993 }
3994
3995 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3996 {
3997   if (info_mode == INFO_MODE_TITLE)
3998     HandleInfoScreen_TitleScreen(button);
3999   else if (info_mode == INFO_MODE_ELEMENTS)
4000     HandleInfoScreen_Elements(button);
4001   else if (info_mode == INFO_MODE_MUSIC)
4002     HandleInfoScreen_Music(button);
4003   else if (info_mode == INFO_MODE_CREDITS)
4004     HandleInfoScreen_Credits(button);
4005   else if (info_mode == INFO_MODE_PROGRAM)
4006     HandleInfoScreen_Program(button);
4007   else if (info_mode == INFO_MODE_VERSION)
4008     HandleInfoScreen_Version(button);
4009   else if (info_mode == INFO_MODE_LEVELSET)
4010     HandleInfoScreen_LevelSet(button);
4011   else
4012     HandleInfoScreen_Main(mx, my, dx, dy, button);
4013 }
4014
4015
4016 // ============================================================================
4017 // type name functions
4018 // ============================================================================
4019
4020 static TreeInfo *type_name_node = NULL;
4021 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4022 static int type_name_nr = 0;
4023
4024 static int getPlayerNameColor(char *name)
4025 {
4026   return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4027 }
4028
4029 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4030                               boolean active)
4031 {
4032   char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4033   boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4034   int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4035   int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4036   int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4037   int font_width = getFontWidth(font_nr);
4038
4039   DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4040
4041   sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4042
4043   pos->width = strlen(text) * font_width;
4044   sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4045
4046   DrawText(sx, sy, text, font_nr);
4047 }
4048
4049 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4050 {
4051   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4052
4053   *pos = *mci->pos_input;
4054
4055   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4056   {
4057     TreeInfo *ti = player_name_current;
4058     int first_entry = ti->cl_first;
4059     int entry_pos = first_entry + ti->cl_cursor;
4060     TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4061     int xpos = MENU_SCREEN_START_XPOS;
4062     int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4063
4064     type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4065     type_name_nr = entry_pos;
4066
4067     strcpy(name, type_name_node->name);
4068
4069     pos->x = xpos * 32;
4070     pos->y = ypos * 32;
4071     pos->width = MAX_PLAYER_NAME_LEN * 32;
4072   }
4073   else
4074   {
4075     type_name_nr = user.nr;
4076
4077     strcpy(name, setup.player_name);
4078   }
4079
4080   strcpy(type_name_last, name);
4081
4082   if (strEqual(name, EMPTY_PLAYER_NAME))
4083     strcpy(name, "");
4084
4085   *xpos = strlen(name);
4086 }
4087
4088 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4089 {
4090   // change name of edited user in global list of user names
4091   setString(&global.user_names[type_name_nr], name);
4092
4093   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4094   {
4095     TreeInfo *node = type_name_node;
4096
4097     // change name of edited user in local menu tree structure
4098     setString(&node->name, name);
4099     setString(&node->name_sorting, name);
4100
4101     node->color = getPlayerNameColor(name);
4102     pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4103   }
4104 }
4105
4106 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4107                               boolean changed)
4108 {
4109   boolean reset_setup = strEqual(name, "");
4110   boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4111   boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4112
4113   if (!changed)
4114     strcpy(name, type_name_last);
4115
4116   if (strEqual(name, ""))
4117     strcpy(name, EMPTY_PLAYER_NAME);
4118
4119   setTypeNameValues_Name(name, pos);
4120
4121   // if player name not changed, no further action required
4122   if (strEqual(name, type_name_last))
4123     return;
4124
4125   // redraw player name before (possibly) opening request dialogs
4126   drawTypeNameText(name, pos, FALSE);
4127
4128   int last_user_nr = user.nr;
4129
4130   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4131   {
4132     // save setup of currently active user (may differ from edited user)
4133     SaveSetup();
4134
4135     // temporarily change active user to edited user
4136     user.nr = type_name_nr;
4137
4138     // load setup of edited user (unless creating user with current setup)
4139     if (!create_user ||
4140         !Request("Use current setup values for the new player?", REQ_ASK))
4141       LoadSetup();
4142   }
4143
4144   char *setup_filename = getSetupFilename();
4145   boolean setup_exists = fileExists(setup_filename);
4146
4147   // change name of edited user in setup structure
4148   strcpy(setup.player_name, name);
4149
4150   // save setup of edited user
4151   SaveSetup();
4152
4153   if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4154   {
4155     if (reset_setup)
4156     {
4157       if (Request("Reset setup values for this player?", REQ_ASK))
4158       {
4159         // remove setup config file
4160         unlink(setup_filename);
4161
4162         // set player name to default player name
4163         LoadSetup();
4164
4165         // update player name used by name typing functions
4166         strcpy(name, setup.player_name);
4167
4168         setTypeNameValues_Name(name, pos);
4169       }
4170     }
4171     else if (remove_user && type_name_nr != 0)
4172     {
4173       if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4174       {
4175         char *user_dir = getUserGameDataDir();
4176         char *user_dir_removed =
4177           getStringCat3WithSeparator(user_dir, "REMOVED",
4178                                      getCurrentTimestamp(), ".");
4179
4180         if (rename(user_dir, user_dir_removed) != 0)
4181           Request("Removing settings and tapes failed!", REQ_CONFIRM);
4182
4183         checked_free(user_dir_removed);
4184       }
4185     }
4186     else if (create_user && type_name_nr != 0 && !setup_exists)
4187     {
4188       if (Request("Create empty level set for the new player?", REQ_ASK))
4189       {
4190         char *levelset_subdir = getNewUserLevelSubdir();
4191
4192         if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4193         {
4194           AddUserLevelSetToLevelInfo(levelset_subdir);
4195
4196           LevelDirTree *leveldir_current_last = leveldir_current;
4197
4198           leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4199                                                        levelset_subdir);
4200
4201           // set level number of newly created level set to default value
4202           LoadLevelSetup_SeriesInfo();
4203
4204           // set newly created level set as current level set for new user
4205           SaveLevelSetup_LastSeries();
4206           SaveLevelSetup_SeriesInfo();
4207
4208           leveldir_current = leveldir_current_last;
4209         }
4210         else
4211         {
4212           Request("Creating new level set failed!", REQ_CONFIRM);
4213         }
4214       }
4215     }
4216
4217     // restore currently active user
4218     user.nr = last_user_nr;
4219
4220     // restore setup of currently active user
4221     LoadSetup();
4222
4223     // restore last level set of currently active user
4224     LoadLevelSetup_LastSeries();
4225     LoadLevelSetup_SeriesInfo();
4226   }
4227 }
4228
4229 static void HandleTypeNameExt(boolean initialize, Key key)
4230 {
4231   static struct TextPosInfo pos_name = { 0 };
4232   static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4233   static int xpos = 0;
4234   struct TextPosInfo *pos = &pos_name;
4235   char key_char = getValidConfigValueChar(getCharFromKey(key));
4236   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4237   boolean active = TRUE;
4238
4239   if (initialize)
4240   {
4241     getTypeNameValues(name, pos, &xpos);
4242
4243     int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4244     int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4245
4246     StartTextInput(sx, sy, pos->width, pos->height);
4247   }
4248   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4249   {
4250     name[xpos] = key_char;
4251     name[xpos + 1] = 0;
4252
4253     xpos++;
4254   }
4255   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4256   {
4257     xpos--;
4258
4259     name[xpos] = 0;
4260   }
4261   else if (key == KSYM_Return)
4262   {
4263     setTypeNameValues(name, pos, TRUE);
4264
4265     active = FALSE;
4266   }
4267   else if (key == KSYM_Escape)
4268   {
4269     setTypeNameValues(name, pos, FALSE);
4270
4271     active = FALSE;
4272   }
4273
4274   drawTypeNameText(name, pos, active);
4275
4276   if (!active)
4277   {
4278     StopTextInput();
4279
4280     SetGameStatus(game_status_last_screen);
4281
4282     if (game_status == GAME_MODE_MAIN)
4283       InitializeMainControls();
4284   }
4285 }
4286
4287 static void DrawTypeName(void)
4288 {
4289   HandleTypeNameExt(TRUE, 0);
4290 }
4291
4292 void HandleTypeName(Key key)
4293 {
4294   HandleTypeNameExt(FALSE, key);
4295 }
4296
4297
4298 // ============================================================================
4299 // tree menu functions
4300 // ============================================================================
4301
4302 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4303 {
4304   if (game_status != GAME_MODE_SETUP ||
4305       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4306     return 0;
4307
4308   int max_text_size = 0;
4309   TreeInfo *node;
4310
4311   for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4312     max_text_size = MAX(max_text_size, strlen(node->name));
4313
4314   int num_entries = numTreeInfoInGroup(ti);
4315   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4316   int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4317   int text_width = max_text_size * getFontWidth(font_nr);
4318   int button_width = SC_MENUBUTTON_XSIZE;
4319   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4320   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4321   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4322   int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4323   int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4324   int align_xoffset = MAX(0, align_xoffset_raw);
4325
4326   return align_xoffset;
4327 }
4328
4329 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4330 {
4331   if (game_status != GAME_MODE_SETUP ||
4332       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4333     return 0;
4334
4335   int num_entries = numTreeInfoInGroup(ti);
4336   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4337   int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4338   int font_height = getFontHeight(font_nr);
4339   int text_height = font_height * num_page_entries;
4340   int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4341   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4342   int y = ALIGNED_YPOS(0, page_height, align) * -1;
4343   int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4344   int align_yoffset = MAX(0, align_yoffset_raw);
4345
4346   return align_yoffset;
4347 }
4348
4349 static void DrawChooseTree(TreeInfo **ti_ptr)
4350 {
4351   int fade_mask = REDRAW_FIELD;
4352
4353   if (CheckFadeAll())
4354     fade_mask = REDRAW_ALL;
4355
4356   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4357   {
4358     SetGameStatus(GAME_MODE_MAIN);
4359
4360     DrawMainMenu();
4361
4362     return;
4363   }
4364
4365   UnmapAllGadgets();
4366
4367   FreeScreenGadgets();
4368   CreateScreenGadgets();
4369
4370   FadeOut(fade_mask);
4371
4372   // needed if different viewport properties defined for choosing level (set)
4373   ChangeViewportPropertiesIfNeeded();
4374
4375   if (game_status == GAME_MODE_NAMES)
4376     SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4377   else if (game_status == GAME_MODE_LEVELNR)
4378     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4379   else if (game_status == GAME_MODE_LEVELS)
4380     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4381
4382   ClearField();
4383
4384   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4385
4386   MapScreenTreeGadgets(*ti_ptr);
4387   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4388
4389   DrawMaskedBorder(fade_mask);
4390
4391   FadeIn(fade_mask);
4392 }
4393
4394 static void drawChooseTreeList(int first_entry, int num_page_entries,
4395                                TreeInfo *ti)
4396 {
4397   int num_entries = numTreeInfoInGroup(ti);
4398   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4399   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4400   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4401   int i;
4402   char *title_string = NULL;
4403   int yoffset_sets = MENU_TITLE1_YPOS;
4404   int yoffset_setup = 16;
4405   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4406                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4407
4408   title_string = ti->infotext;
4409
4410   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4411
4412   clearMenuListArea();
4413
4414   for (i = 0; i < num_page_entries; i++)
4415   {
4416     TreeInfo *node, *node_first;
4417     int entry_pos = first_entry + i;
4418
4419     node_first = getTreeInfoFirstGroupEntry(ti);
4420     node = getTreeInfoFromPos(node_first, entry_pos);
4421
4422     int font_nr = MENU_CHOOSE_TREE_FONT(node->color);
4423     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4424     int xpos = MENU_SCREEN_START_XPOS;
4425     int ypos = MENU_SCREEN_START_YPOS + i;
4426     int startx = amSX + xpos * 32;
4427     int starty = amSY + ypos * 32;
4428     int startx_text = startx + font_xoffset;
4429     int endx_text = amSX + screen_width;
4430     int max_text_size = endx_text - startx_text;
4431     int max_buffer_len = max_text_size / getFontWidth(font_nr);
4432     char buffer[max_buffer_len + 1];
4433
4434     strncpy(buffer, node->name, max_buffer_len);
4435     buffer[max_buffer_len] = '\0';
4436
4437     DrawText(startx, starty, buffer, font_nr);
4438
4439     if (node->parent_link)
4440       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4441     else if (node->level_group)
4442       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4443     else
4444       initCursor(i, IMG_MENU_BUTTON);
4445
4446     if (game_status == GAME_MODE_NAMES)
4447       drawChooseTreeEdit(i, FALSE);
4448   }
4449
4450   redraw_mask |= REDRAW_FIELD;
4451 }
4452
4453 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4454 {
4455   TreeInfo *node, *node_first;
4456   int x, last_redraw_mask = redraw_mask;
4457   int ypos = MENU_TITLE2_YPOS;
4458   int font_nr = FONT_TITLE_2;
4459
4460   if (ti->type == TREE_TYPE_LEVEL_NR)
4461     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4462
4463   if (ti->type != TREE_TYPE_LEVEL_DIR)
4464     return;
4465
4466   node_first = getTreeInfoFirstGroupEntry(ti);
4467   node = getTreeInfoFromPos(node_first, entry_pos);
4468
4469   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4470
4471   if (node->parent_link)
4472     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4473                       node->node_parent->name);
4474   else if (node->level_group)
4475     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4476                       node->name);
4477   else if (ti->type == TREE_TYPE_LEVEL_DIR)
4478     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4479                       node->levels, (node->levels > 1 ? "levels" : "level"),
4480                       node->class_desc);
4481
4482   // let BackToFront() redraw only what is needed
4483   redraw_mask = last_redraw_mask;
4484   for (x = 0; x < SCR_FIELDX; x++)
4485     MarkTileDirty(x, 1);
4486 }
4487
4488 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4489                              TreeInfo **ti_ptr)
4490 {
4491   TreeInfo *ti = *ti_ptr;
4492   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4493   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4494   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4495   int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4496   int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4497   int x = 0;
4498   int y = ti->cl_cursor;
4499   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4500   int num_entries = numTreeInfoInGroup(ti);
4501   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4502   boolean position_set_by_scrollbar = (dx == 999);
4503
4504   if (button == MB_MENU_INITIALIZE)
4505   {
4506     int num_entries = numTreeInfoInGroup(ti);
4507     int entry_pos = getPosFromTreeInfo(ti);
4508
4509     align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4510     align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4511
4512     if (ti->cl_first == -1)
4513     {
4514       // only on initialization
4515       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4516       ti->cl_cursor = entry_pos - ti->cl_first;
4517     }
4518     else if (ti->cl_cursor >= num_page_entries ||
4519              (num_entries > num_page_entries &&
4520               num_entries - ti->cl_first < num_page_entries))
4521     {
4522       // only after change of list size (by custom graphic configuration)
4523       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4524       ti->cl_cursor = entry_pos - ti->cl_first;
4525     }
4526
4527     if (position_set_by_scrollbar)
4528       ti->cl_first = dy;
4529     else
4530       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4531                                 ti->cl_first, ti);
4532
4533     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4534     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4535     drawChooseTreeCursor(ti->cl_cursor, TRUE);
4536
4537     return;
4538   }
4539   else if (button == MB_MENU_LEAVE)
4540   {
4541     FadeSetLeaveMenu();
4542
4543     PlaySound(SND_MENU_ITEM_SELECTING);
4544
4545     if (ti->node_parent)
4546     {
4547       *ti_ptr = ti->node_parent;
4548       DrawChooseTree(ti_ptr);
4549     }
4550     else if (game_status == GAME_MODE_SETUP)
4551     {
4552       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4553           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4554           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4555         execSetupGame();
4556       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4557                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4558                setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4559                setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4560         execSetupGraphics();
4561       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4562                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4563                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4564         execSetupSound();
4565       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4566                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4567                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4568                setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4569                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4570                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4571                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4572                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4573         execSetupTouch();
4574       else
4575         execSetupArtwork();
4576     }
4577     else
4578     {
4579       if (game_status == GAME_MODE_LEVELNR)
4580       {
4581         int new_level_nr = atoi(level_number_current->identifier);
4582
4583         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4584       }
4585
4586       SetGameStatus(GAME_MODE_MAIN);
4587
4588       DrawMainMenu();
4589     }
4590
4591     return;
4592   }
4593
4594   if (mx || my)         // mouse input
4595   {
4596     x = (mx - amSX) / 32;
4597     y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4598
4599     if (game_status == GAME_MODE_NAMES)
4600       drawChooseTreeEdit(ti->cl_cursor, FALSE);
4601   }
4602   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
4603   {
4604     // move cursor instead of scrolling when already at start/end of list
4605     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4606       dy = -1;
4607     else if (dy == +1 * SCROLL_LINE &&
4608              ti->cl_first + num_page_entries == num_entries)
4609       dy = 1;
4610
4611     // handle scrolling screen one line or page
4612     if (ti->cl_cursor + dy < 0 ||
4613         ti->cl_cursor + dy > num_page_entries - 1)
4614     {
4615       boolean redraw = FALSE;
4616
4617       if (ABS(dy) == SCROLL_PAGE)
4618         step = num_page_entries - 1;
4619
4620       if (dy < 0 && ti->cl_first > 0)
4621       {
4622         // scroll page/line up
4623
4624         ti->cl_first -= step;
4625         if (ti->cl_first < 0)
4626           ti->cl_first = 0;
4627
4628         redraw = TRUE;
4629       }
4630       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4631       {
4632         // scroll page/line down
4633
4634         ti->cl_first += step;
4635         if (ti->cl_first + num_page_entries > num_entries)
4636           ti->cl_first = MAX(0, num_entries - num_page_entries);
4637
4638         redraw = TRUE;
4639       }
4640
4641       if (redraw)
4642       {
4643         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4644         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4645         drawChooseTreeCursor(ti->cl_cursor, TRUE);
4646
4647         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4648                                   ti->cl_first, ti);
4649       }
4650
4651       return;
4652     }
4653
4654     // handle moving cursor one line
4655     y = ti->cl_cursor + dy;
4656   }
4657
4658   if (dx == 1)
4659   {
4660     TreeInfo *node_first, *node_cursor;
4661     int entry_pos = ti->cl_first + y;
4662
4663     node_first = getTreeInfoFirstGroupEntry(ti);
4664     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4665
4666     if (node_cursor->node_group)
4667     {
4668       FadeSetEnterMenu();
4669
4670       PlaySound(SND_MENU_ITEM_SELECTING);
4671
4672       node_cursor->cl_first = ti->cl_first;
4673       node_cursor->cl_cursor = ti->cl_cursor;
4674       *ti_ptr = node_cursor->node_group;
4675       DrawChooseTree(ti_ptr);
4676
4677       return;
4678     }
4679   }
4680   else if (dx == -1 && ti->node_parent)
4681   {
4682     FadeSetLeaveMenu();
4683
4684     PlaySound(SND_MENU_ITEM_SELECTING);
4685
4686     *ti_ptr = ti->node_parent;
4687     DrawChooseTree(ti_ptr);
4688
4689     return;
4690   }
4691
4692   if (!anyScrollbarGadgetActive() &&
4693       IN_VIS_MENU(x, y) &&
4694       mx < mx_right_border &&
4695       y >= 0 && y < num_page_entries)
4696   {
4697     if (button)
4698     {
4699       if (game_status == GAME_MODE_NAMES)
4700       {
4701         if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4702           drawChooseTreeEdit(y, TRUE);
4703       }
4704
4705       if (y != ti->cl_cursor)
4706       {
4707         PlaySound(SND_MENU_ITEM_ACTIVATING);
4708
4709         drawChooseTreeCursor(ti->cl_cursor, FALSE);
4710         drawChooseTreeCursor(y, TRUE);
4711         drawChooseTreeInfo(ti->cl_first + y, ti);
4712
4713         ti->cl_cursor = y;
4714       }
4715       else if (dx < 0)
4716       {
4717         if (game_status == GAME_MODE_SETUP)
4718         {
4719           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4720               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4721               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4722             execSetupGame();
4723           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4724                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4725                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4726                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4727             execSetupGraphics();
4728           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4729                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4730                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4731             execSetupSound();
4732           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4733                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4734                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4735                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4736                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4737                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4738                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4739                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4740             execSetupTouch();
4741           else
4742             execSetupArtwork();
4743         }
4744       }
4745     }
4746     else
4747     {
4748       TreeInfo *node_first, *node_cursor;
4749       int entry_pos = ti->cl_first + y;
4750
4751       PlaySound(SND_MENU_ITEM_SELECTING);
4752
4753       node_first = getTreeInfoFirstGroupEntry(ti);
4754       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4755
4756       if (node_cursor->node_group)
4757       {
4758         FadeSetEnterMenu();
4759
4760         node_cursor->cl_first = ti->cl_first;
4761         node_cursor->cl_cursor = ti->cl_cursor;
4762         *ti_ptr = node_cursor->node_group;
4763         DrawChooseTree(ti_ptr);
4764       }
4765       else if (node_cursor->parent_link)
4766       {
4767         FadeSetLeaveMenu();
4768
4769         *ti_ptr = node_cursor->node_parent;
4770         DrawChooseTree(ti_ptr);
4771       }
4772       else
4773       {
4774         FadeSetEnterMenu();
4775
4776         node_cursor->cl_first = ti->cl_first;
4777         node_cursor->cl_cursor = ti->cl_cursor;
4778         *ti_ptr = node_cursor;
4779
4780         if (ti->type == TREE_TYPE_LEVEL_DIR)
4781         {
4782           LoadLevelSetup_SeriesInfo();
4783
4784           SaveLevelSetup_LastSeries();
4785           SaveLevelSetup_SeriesInfo();
4786           TapeErase();
4787         }
4788
4789         if (game_status == GAME_MODE_SETUP)
4790         {
4791           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4792               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4793               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4794             execSetupGame();
4795           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4796                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4797                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4798                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4799             execSetupGraphics();
4800           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4801                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4802                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4803             execSetupSound();
4804           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4805                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4806                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4807                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4808                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4809                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4810                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4811                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4812             execSetupTouch();
4813           else
4814             execSetupArtwork();
4815         }
4816         else
4817         {
4818           if (game_status == GAME_MODE_LEVELNR)
4819           {
4820             int new_level_nr = atoi(level_number_current->identifier);
4821
4822             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4823           }
4824           else if (game_status == GAME_MODE_NAMES)
4825           {
4826             if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4827             {
4828               SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4829
4830               DrawTypeName();
4831
4832               return;
4833             }
4834
4835             // change active user to selected user
4836             user.nr = entry_pos;
4837
4838             // save number of new active user
4839             SaveUserSetup();
4840
4841             // load setup of new active user
4842             LoadSetup();
4843
4844             // load last level set of new active user
4845             LoadLevelSetup_LastSeries();
4846             LoadLevelSetup_SeriesInfo();
4847
4848             TapeErase();
4849
4850             ToggleFullscreenIfNeeded();
4851             ChangeWindowScalingIfNeeded();
4852
4853             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4854             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4855             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4856           }
4857
4858           SetGameStatus(GAME_MODE_MAIN);
4859
4860           DrawMainMenu();
4861         }
4862       }
4863     }
4864   }
4865 }
4866
4867 void DrawChoosePlayerName(void)
4868 {
4869   int i;
4870
4871   FadeMenuSoundsAndMusic();
4872
4873   if (player_name != NULL)
4874   {
4875     freeTreeInfo(player_name);
4876
4877     player_name = NULL;
4878   }
4879
4880   for (i = 0; i < MAX_PLAYER_NAMES; i++)
4881   {
4882     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
4883     char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4884     int value = i;
4885
4886     ti->node_top = &player_name;
4887     ti->sort_priority = 10000 + value;
4888     ti->color = getPlayerNameColor(global.user_names[i]);
4889
4890     snprintf(identifier, sizeof(identifier), "%d", value);
4891     snprintf(name, sizeof(name), "%s", global.user_names[i]);
4892
4893     setString(&ti->identifier, identifier);
4894     setString(&ti->name, name);
4895     setString(&ti->name_sorting, name);
4896
4897     pushTreeInfo(&player_name, ti);
4898   }
4899
4900   // sort player entries by player number
4901   sortTreeInfo(&player_name);
4902
4903   // set current player entry to selected player entry
4904   player_name_current =
4905     getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4906
4907   // if that fails, set current player name to first available name
4908   if (player_name_current == NULL)
4909     player_name_current = player_name;
4910
4911   DrawChooseTree(&player_name_current);
4912
4913   PlayMenuSoundsAndMusic();
4914 }
4915
4916 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4917 {
4918   HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4919 }
4920
4921 void DrawChooseLevelSet(void)
4922 {
4923   FadeMenuSoundsAndMusic();
4924
4925   DrawChooseTree(&leveldir_current);
4926
4927   PlayMenuSoundsAndMusic();
4928 }
4929
4930 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4931 {
4932   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4933 }
4934
4935 void DrawChooseLevelNr(void)
4936 {
4937   int i;
4938
4939   FadeMenuSoundsAndMusic();
4940
4941   if (level_number != NULL)
4942   {
4943     freeTreeInfo(level_number);
4944
4945     level_number = NULL;
4946   }
4947
4948   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4949   {
4950     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4951     char identifier[32], name[64];
4952     int value = i;
4953
4954     // temporarily load level info to get level name
4955     LoadLevelInfoOnly(i);
4956
4957     ti->node_top = &level_number;
4958     ti->sort_priority = 10000 + value;
4959     ti->color = (level.no_level_file ? FC_BLUE :
4960                  LevelStats_getSolved(i) ? FC_GREEN :
4961                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4962
4963     snprintf(identifier, sizeof(identifier), "%d", value);
4964     snprintf(name, sizeof(name), "%03d: %s", value,
4965              (level.no_level_file ? "(no file)" : level.name));
4966
4967     setString(&ti->identifier, identifier);
4968     setString(&ti->name, name);
4969     setString(&ti->name_sorting, name);
4970
4971     pushTreeInfo(&level_number, ti);
4972   }
4973
4974   // sort level number values to start with lowest level number
4975   sortTreeInfo(&level_number);
4976
4977   // set current level number to current level number
4978   level_number_current =
4979     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4980
4981   // if that also fails, set current level number to first available level
4982   if (level_number_current == NULL)
4983     level_number_current = level_number;
4984
4985   DrawChooseTree(&level_number_current);
4986
4987   PlayMenuSoundsAndMusic();
4988 }
4989
4990 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4991 {
4992   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4993 }
4994
4995 void DrawHallOfFame(int level_nr, int highlight_position)
4996 {
4997   int fade_mask = REDRAW_FIELD;
4998
4999   if (CheckFadeAll())
5000     fade_mask = REDRAW_ALL;
5001
5002   UnmapAllGadgets();
5003   FadeMenuSoundsAndMusic();
5004
5005   // (this is needed when called from GameEnd() after winning a game)
5006   KeyboardAutoRepeatOn();
5007
5008   // (this is needed when called from GameEnd() after winning a game)
5009   SetDrawDeactivationMask(REDRAW_NONE);
5010   SetDrawBackgroundMask(REDRAW_FIELD);
5011
5012   if (highlight_position < 0) 
5013     LoadScore(level_nr);
5014   else
5015     SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5016
5017   FadeSetEnterScreen();
5018
5019   FadeOut(fade_mask);
5020
5021   // needed if different viewport properties defined for scores
5022   ChangeViewportPropertiesIfNeeded();
5023
5024   PlayMenuSoundsAndMusic();
5025
5026   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5027
5028   HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
5029
5030   DrawMaskedBorder(fade_mask);
5031
5032   FadeIn(fade_mask);
5033 }
5034
5035 static void drawHallOfFameList(int level_nr, int first_entry,
5036                                int highlight_position)
5037 {
5038   int i, j;
5039
5040   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5041   ClearField();
5042
5043   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5044   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5045                     "HighScores of Level %d", level_nr);
5046
5047   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5048   {
5049     int entry = first_entry + i;
5050     boolean active = (entry == highlight_position);
5051     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5052     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5053     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5054     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5055     int dxoff = getFontDrawOffsetX(font_nr1);
5056     int dx1 = 3 * getFontWidth(font_nr1);
5057     int dx2 = dx1 + getFontWidth(font_nr1);
5058     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5059     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5060     int sy = mSY + 64 + i * 32;
5061
5062     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
5063     DrawText(mSX + dx1, sy, ".", font_nr1);
5064
5065     for (j = 0; j < num_dots; j++)
5066       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5067
5068     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
5069       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
5070
5071     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
5072   }
5073
5074   redraw_mask |= REDRAW_FIELD;
5075 }
5076
5077 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5078 {
5079   static int level_nr = 0;
5080   static int first_entry = 0;
5081   static int highlight_position = 0;
5082   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5083
5084   if (button == MB_MENU_INITIALIZE)
5085   {
5086     level_nr = mx;
5087     first_entry = 0;
5088     highlight_position = my;
5089
5090     drawHallOfFameList(level_nr, first_entry, highlight_position);
5091
5092     return;
5093   }
5094
5095   if (ABS(dy) == SCROLL_PAGE)           // handle scrolling one page
5096     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5097
5098   if (dy < 0)
5099   {
5100     if (first_entry > 0)
5101     {
5102       first_entry -= step;
5103       if (first_entry < 0)
5104         first_entry = 0;
5105
5106       drawHallOfFameList(level_nr, first_entry, highlight_position);
5107     }
5108   }
5109   else if (dy > 0)
5110   {
5111     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5112     {
5113       first_entry += step;
5114       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5115         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5116
5117       drawHallOfFameList(level_nr, first_entry, highlight_position);
5118     }
5119   }
5120   else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5121   {
5122     PlaySound(SND_MENU_ITEM_SELECTING);
5123
5124     FadeSound(SND_BACKGROUND_SCORES);
5125
5126     if (button == MB_MENU_CHOICE &&
5127         game_status_last_screen == GAME_MODE_PLAYING &&
5128         setup.auto_play_next_level && setup.increment_levels &&
5129         level_nr < leveldir_current->last_level &&
5130         !network_playing)
5131     {
5132       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5133     }
5134     else
5135     {
5136       SetGameStatus(GAME_MODE_MAIN);
5137
5138       DrawMainMenu();
5139     }
5140   }
5141
5142   if (game_status == GAME_MODE_SCORES)
5143     PlayMenuSoundIfLoop();
5144 }
5145
5146
5147 // ============================================================================
5148 // setup screen functions
5149 // ============================================================================
5150
5151 static struct TokenInfo *setup_info;
5152 static int num_setup_info;      // number of setup entries shown on screen
5153 static int max_setup_info;      // total number of setup entries in list
5154
5155 static char *window_size_text;
5156 static char *scaling_type_text;
5157 static char *rendering_mode_text;
5158 static char *vsync_mode_text;
5159 static char *scroll_delay_text;
5160 static char *snapshot_mode_text;
5161 static char *game_speed_text;
5162 static char *network_server_text;
5163 static char *graphics_set_name;
5164 static char *sounds_set_name;
5165 static char *music_set_name;
5166 static char *volume_simple_text;
5167 static char *volume_loops_text;
5168 static char *volume_music_text;
5169 static char *touch_controls_text;
5170 static char *move_distance_text;
5171 static char *drop_distance_text;
5172 static char *transparency_text;
5173 static char *grid_size_text[2][2];
5174
5175 static void execSetupMain(void)
5176 {
5177   setup_mode = SETUP_MODE_MAIN;
5178
5179   DrawSetupScreen();
5180 }
5181
5182 static void execSetupGame_setGameSpeeds(boolean update_value)
5183 {
5184   if (setup.game_speed_extended)
5185   {
5186     game_speeds_list = game_speeds_list_extended;
5187     game_speeds      = game_speeds_extended;
5188   }
5189   else
5190   {
5191     game_speeds_list = game_speeds_list_normal;
5192     game_speeds      = game_speeds_normal;
5193   }
5194
5195   if (game_speeds == NULL)
5196   {
5197     int i;
5198
5199     for (i = 0; game_speeds_list[i].value != -1; i++)
5200     {
5201       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5202       char identifier[32], name[32];
5203       int value = game_speeds_list[i].value;
5204       char *text = game_speeds_list[i].text;
5205
5206       ti->node_top = &game_speeds;
5207       ti->sort_priority = 10000 - value;
5208
5209       sprintf(identifier, "%d", value);
5210       sprintf(name, "%s", text);
5211
5212       setString(&ti->identifier, identifier);
5213       setString(&ti->name, name);
5214       setString(&ti->name_sorting, name);
5215       setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5216
5217       pushTreeInfo(&game_speeds, ti);
5218     }
5219
5220     // sort game speed values to start with slowest game speed
5221     sortTreeInfo(&game_speeds);
5222
5223     update_value = TRUE;
5224   }
5225
5226   if (update_value)
5227   {
5228     // set current game speed to configured game speed value
5229     game_speed_current =
5230       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5231
5232     // if that fails, set current game speed to reliable default value
5233     if (game_speed_current == NULL)
5234       game_speed_current =
5235         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5236
5237     // if that also fails, set current game speed to first available speed
5238     if (game_speed_current == NULL)
5239       game_speed_current = game_speeds;
5240
5241     if (setup.game_speed_extended)
5242       game_speeds_extended = game_speeds;
5243     else
5244       game_speeds_normal = game_speeds;
5245   }
5246
5247   setup.game_frame_delay = atoi(game_speed_current->identifier);
5248
5249   // needed for displaying game speed text instead of identifier
5250   game_speed_text = game_speed_current->name;
5251 }
5252
5253 static void execSetupGame_setScrollDelays(void)
5254 {
5255   if (scroll_delays == NULL)
5256   {
5257     int i;
5258
5259     for (i = 0; scroll_delays_list[i].value != -1; i++)
5260     {
5261       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5262       char identifier[32], name[32];
5263       int value = scroll_delays_list[i].value;
5264       char *text = scroll_delays_list[i].text;
5265
5266       ti->node_top = &scroll_delays;
5267       ti->sort_priority = value;
5268
5269       sprintf(identifier, "%d", value);
5270       sprintf(name, "%s", text);
5271
5272       setString(&ti->identifier, identifier);
5273       setString(&ti->name, name);
5274       setString(&ti->name_sorting, name);
5275       setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5276
5277       pushTreeInfo(&scroll_delays, ti);
5278     }
5279
5280     // sort scroll delay values to start with lowest scroll delay value
5281     sortTreeInfo(&scroll_delays);
5282
5283     // set current scroll delay value to configured scroll delay value
5284     scroll_delay_current =
5285       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5286
5287     // if that fails, set current scroll delay to reliable default value
5288     if (scroll_delay_current == NULL)
5289       scroll_delay_current =
5290         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5291
5292     // if that also fails, set current scroll delay to first available value
5293     if (scroll_delay_current == NULL)
5294       scroll_delay_current = scroll_delays;
5295   }
5296
5297   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5298
5299   // needed for displaying scroll delay text instead of identifier
5300   scroll_delay_text = scroll_delay_current->name;
5301 }
5302
5303 static void execSetupGame_setSnapshotModes(void)
5304 {
5305   if (snapshot_modes == NULL)
5306   {
5307     int i;
5308
5309     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5310     {
5311       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5312       char identifier[32], name[32];
5313       char *value = snapshot_modes_list[i].value;
5314       char *text = snapshot_modes_list[i].text;
5315
5316       ti->node_top = &snapshot_modes;
5317       ti->sort_priority = i;
5318
5319       sprintf(identifier, "%s", value);
5320       sprintf(name, "%s", text);
5321
5322       setString(&ti->identifier, identifier);
5323       setString(&ti->name, name);
5324       setString(&ti->name_sorting, name);
5325       setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5326
5327       pushTreeInfo(&snapshot_modes, ti);
5328     }
5329
5330     // sort snapshot mode values to start with lowest snapshot mode value
5331     sortTreeInfo(&snapshot_modes);
5332
5333     // set current snapshot mode value to configured snapshot mode value
5334     snapshot_mode_current =
5335       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5336
5337     // if that fails, set current snapshot mode to reliable default value
5338     if (snapshot_mode_current == NULL)
5339       snapshot_mode_current =
5340         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5341
5342     // if that also fails, set current snapshot mode to first available value
5343     if (snapshot_mode_current == NULL)
5344       snapshot_mode_current = snapshot_modes;
5345   }
5346
5347   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5348
5349   // needed for displaying snapshot mode text instead of identifier
5350   snapshot_mode_text = snapshot_mode_current->name;
5351 }
5352
5353 static void execSetupGame_setNetworkServerText(void)
5354 {
5355   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5356   {
5357     strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5358   }
5359   else
5360   {
5361     strncpy(network_server_hostname, setup.network_server_hostname,
5362             MAX_SETUP_TEXT_INPUT_LEN);
5363     network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5364   }
5365
5366   // needed for displaying network server text instead of identifier
5367   network_server_text = network_server_hostname;
5368 }
5369
5370 static void execSetupGame(void)
5371 {
5372   boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5373
5374   execSetupGame_setGameSpeeds(FALSE);
5375   execSetupGame_setScrollDelays();
5376   execSetupGame_setSnapshotModes();
5377
5378   execSetupGame_setNetworkServerText();
5379
5380   setup_mode = SETUP_MODE_GAME;
5381
5382   DrawSetupScreen();
5383
5384   // check if vsync needs to be disabled for this game speed to work
5385   if (check_vsync_mode)
5386     DisableVsyncIfNeeded();
5387 }
5388
5389 static void execSetupChooseGameSpeed(void)
5390 {
5391   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5392
5393   DrawSetupScreen();
5394 }
5395
5396 static void execSetupChooseScrollDelay(void)
5397 {
5398   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5399
5400   DrawSetupScreen();
5401 }
5402
5403 static void execSetupChooseSnapshotMode(void)
5404 {
5405   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5406
5407   DrawSetupScreen();
5408 }
5409
5410 static void execSetupEngines(void)
5411 {
5412   setup_mode = SETUP_MODE_ENGINES;
5413
5414   DrawSetupScreen();
5415 }
5416
5417 static void execSetupEditor(void)
5418 {
5419   setup_mode = SETUP_MODE_EDITOR;
5420
5421   DrawSetupScreen();
5422 }
5423
5424 static void execSetupGraphics_setWindowSizes(boolean update_list)
5425 {
5426   if (window_sizes != NULL && update_list)
5427   {
5428     freeTreeInfo(window_sizes);
5429
5430     window_sizes = NULL;
5431   }
5432
5433   if (window_sizes == NULL)
5434   {
5435     boolean current_window_size_found = FALSE;
5436     int i;
5437
5438     for (i = 0; window_sizes_list[i].value != -1; i++)
5439     {
5440       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5441       char identifier[32], name[32];
5442       int value = window_sizes_list[i].value;
5443       char *text = window_sizes_list[i].text;
5444
5445       ti->node_top = &window_sizes;
5446       ti->sort_priority = value;
5447
5448       sprintf(identifier, "%d", value);
5449       sprintf(name, "%s", text);
5450
5451       setString(&ti->identifier, identifier);
5452       setString(&ti->name, name);
5453       setString(&ti->name_sorting, name);
5454       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5455
5456       pushTreeInfo(&window_sizes, ti);
5457
5458       if (value == setup.window_scaling_percent)
5459         current_window_size_found = TRUE;
5460     }
5461
5462     if (!current_window_size_found)
5463     {
5464       // add entry for non-preset window scaling value
5465
5466       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5467       char identifier[32], name[32];
5468       int value = setup.window_scaling_percent;
5469
5470       ti->node_top = &window_sizes;
5471       ti->sort_priority = value;
5472
5473       sprintf(identifier, "%d", value);
5474       sprintf(name, "%d %% (Current)", value);
5475
5476       setString(&ti->identifier, identifier);
5477       setString(&ti->name, name);
5478       setString(&ti->name_sorting, name);
5479       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5480
5481       pushTreeInfo(&window_sizes, ti);
5482     }
5483
5484     // sort window size values to start with lowest window size value
5485     sortTreeInfo(&window_sizes);
5486
5487     // set current window size value to configured window size value
5488     window_size_current =
5489       getTreeInfoFromIdentifier(window_sizes,
5490                                 i_to_a(setup.window_scaling_percent));
5491
5492     // if that fails, set current window size to reliable default value
5493     if (window_size_current == NULL)
5494       window_size_current =
5495         getTreeInfoFromIdentifier(window_sizes,
5496                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
5497
5498     // if that also fails, set current window size to first available value
5499     if (window_size_current == NULL)
5500       window_size_current = window_sizes;
5501   }
5502
5503   setup.window_scaling_percent = atoi(window_size_current->identifier);
5504
5505   // needed for displaying window size text instead of identifier
5506   window_size_text = window_size_current->name;
5507 }
5508
5509 static void execSetupGraphics_setScalingTypes(void)
5510 {
5511   if (scaling_types == NULL)
5512   {
5513     int i;
5514
5515     for (i = 0; scaling_types_list[i].value != NULL; i++)
5516     {
5517       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5518       char identifier[32], name[32];
5519       char *value = scaling_types_list[i].value;
5520       char *text = scaling_types_list[i].text;
5521
5522       ti->node_top = &scaling_types;
5523       ti->sort_priority = i;
5524
5525       sprintf(identifier, "%s", value);
5526       sprintf(name, "%s", text);
5527
5528       setString(&ti->identifier, identifier);
5529       setString(&ti->name, name);
5530       setString(&ti->name_sorting, name);
5531       setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5532
5533       pushTreeInfo(&scaling_types, ti);
5534     }
5535
5536     // sort scaling type values to start with lowest scaling type value
5537     sortTreeInfo(&scaling_types);
5538
5539     // set current scaling type value to configured scaling type value
5540     scaling_type_current =
5541       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5542
5543     // if that fails, set current scaling type to reliable default value
5544     if (scaling_type_current == NULL)
5545       scaling_type_current =
5546         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5547
5548     // if that also fails, set current scaling type to first available value
5549     if (scaling_type_current == NULL)
5550       scaling_type_current = scaling_types;
5551   }
5552
5553   setup.window_scaling_quality = scaling_type_current->identifier;
5554
5555   // needed for displaying scaling type text instead of identifier
5556   scaling_type_text = scaling_type_current->name;
5557 }
5558
5559 static void execSetupGraphics_setRenderingModes(void)
5560 {
5561   if (rendering_modes == NULL)
5562   {
5563     int i;
5564
5565     for (i = 0; rendering_modes_list[i].value != NULL; i++)
5566     {
5567       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5568       char identifier[32], name[32];
5569       char *value = rendering_modes_list[i].value;
5570       char *text = rendering_modes_list[i].text;
5571
5572       ti->node_top = &rendering_modes;
5573       ti->sort_priority = i;
5574
5575       sprintf(identifier, "%s", value);
5576       sprintf(name, "%s", text);
5577
5578       setString(&ti->identifier, identifier);
5579       setString(&ti->name, name);
5580       setString(&ti->name_sorting, name);
5581       setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5582
5583       pushTreeInfo(&rendering_modes, ti);
5584     }
5585
5586     // sort rendering mode values to start with lowest rendering mode value
5587     sortTreeInfo(&rendering_modes);
5588
5589     // set current rendering mode value to configured rendering mode value
5590     rendering_mode_current =
5591       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5592
5593     // if that fails, set current rendering mode to reliable default value
5594     if (rendering_mode_current == NULL)
5595       rendering_mode_current =
5596         getTreeInfoFromIdentifier(rendering_modes,
5597                                   STR_SPECIAL_RENDERING_DEFAULT);
5598
5599     // if that also fails, set current rendering mode to first available one
5600     if (rendering_mode_current == NULL)
5601       rendering_mode_current = rendering_modes;
5602   }
5603
5604   setup.screen_rendering_mode = rendering_mode_current->identifier;
5605
5606   // needed for displaying rendering mode text instead of identifier
5607   rendering_mode_text = rendering_mode_current->name;
5608 }
5609
5610 static void execSetupGraphics_setVsyncModes(boolean update_value)
5611 {
5612   if (vsync_modes == NULL)
5613   {
5614     int i;
5615
5616     for (i = 0; vsync_modes_list[i].value != NULL; i++)
5617     {
5618       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5619       char identifier[32], name[32];
5620       char *value = vsync_modes_list[i].value;
5621       char *text = vsync_modes_list[i].text;
5622
5623       ti->node_top = &vsync_modes;
5624       ti->sort_priority = i;
5625
5626       sprintf(identifier, "%s", value);
5627       sprintf(name, "%s", text);
5628
5629       setString(&ti->identifier, identifier);
5630       setString(&ti->name, name);
5631       setString(&ti->name_sorting, name);
5632       setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5633
5634       pushTreeInfo(&vsync_modes, ti);
5635     }
5636
5637     // sort vsync mode values to start with lowest vsync mode value
5638     sortTreeInfo(&vsync_modes);
5639
5640     update_value = TRUE;
5641   }
5642
5643   if (update_value)
5644   {
5645     // set current vsync mode value to configured vsync mode value
5646     vsync_mode_current =
5647       getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5648
5649     // if that fails, set current vsync mode to reliable default value
5650     if (vsync_mode_current == NULL)
5651       vsync_mode_current =
5652         getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5653
5654     // if that also fails, set current vsync mode to first available one
5655     if (vsync_mode_current == NULL)
5656       vsync_mode_current = vsync_modes;
5657   }
5658
5659   setup.vsync_mode = vsync_mode_current->identifier;
5660
5661   // needed for displaying vsync mode text instead of identifier
5662   vsync_mode_text = vsync_mode_current->name;
5663 }
5664
5665 static void execSetupGraphics(void)
5666 {
5667   boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5668
5669   // update "setup.window_scaling_percent" from list selection
5670   // (in this case, window scaling was changed on setup screen)
5671   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5672     execSetupGraphics_setWindowSizes(FALSE);
5673
5674   // update "setup.vsync_mode" from list selection
5675   // (in this case, vsync mode was changed on setup screen)
5676   if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5677     execSetupGraphics_setVsyncModes(FALSE);
5678
5679   // update list selection from "setup.window_scaling_percent"
5680   // (window scaling may have changed by resizing the window)
5681   execSetupGraphics_setWindowSizes(TRUE);
5682
5683   // update list selection from "setup.vsync_mode"
5684   // (vsync_mode may have changed by re-creating the renderer)
5685   execSetupGraphics_setVsyncModes(TRUE);
5686
5687   execSetupGraphics_setScalingTypes();
5688   execSetupGraphics_setRenderingModes();
5689
5690   setup_mode = SETUP_MODE_GRAPHICS;
5691
5692   DrawSetupScreen();
5693
5694   // check if game speed is high enough for 60 Hz vsync to work
5695   if (check_game_speed)
5696     ModifyGameSpeedIfNeeded();
5697
5698   // window scaling may have changed at this point
5699   ChangeWindowScalingIfNeeded();
5700
5701   // window scaling quality may have changed at this point
5702   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5703     SDLSetWindowScalingQuality(setup.window_scaling_quality);
5704
5705   // screen rendering mode may have changed at this point
5706   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5707
5708   int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5709   int video_vsync_mode = video.vsync_mode;
5710
5711   // screen vsync mode may have changed at this point
5712   ChangeVsyncModeIfNeeded();
5713
5714   // check if setting vsync mode to selected value failed
5715   if (setup_vsync_mode != video_vsync_mode &&
5716       setup_vsync_mode != video.vsync_mode)
5717   {
5718     // changing vsync mode to selected value failed -- reset displayed value
5719     execSetupGraphics_setVsyncModes(TRUE);
5720
5721     Request("Setting VSync failed!", REQ_CONFIRM);
5722
5723     DrawSetupScreen();
5724   }
5725 }
5726
5727 static void execSetupChooseWindowSize(void)
5728 {
5729   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5730
5731   DrawSetupScreen();
5732 }
5733
5734 static void execSetupChooseScalingType(void)
5735 {
5736   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5737
5738   DrawSetupScreen();
5739 }
5740
5741 static void execSetupChooseRenderingMode(void)
5742 {
5743   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5744
5745   DrawSetupScreen();
5746 }
5747
5748 static void execSetupChooseVsyncMode(void)
5749 {
5750   setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5751
5752   DrawSetupScreen();
5753 }
5754
5755 static void execSetupChooseVolumeSimple(void)
5756 {
5757   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5758
5759   DrawSetupScreen();
5760 }
5761
5762 static void execSetupChooseVolumeLoops(void)
5763 {
5764   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5765
5766   DrawSetupScreen();
5767 }
5768
5769 static void execSetupChooseVolumeMusic(void)
5770 {
5771   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5772
5773   DrawSetupScreen();
5774 }
5775
5776 static void execSetupSound(void)
5777 {
5778   if (volumes_simple == NULL)
5779   {
5780     boolean current_volume_simple_found = FALSE;
5781     int i;
5782
5783     for (i = 0; volumes_list[i].value != -1; i++)
5784     {
5785       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5786       char identifier[32], name[32];
5787       int value = volumes_list[i].value;
5788       char *text = volumes_list[i].text;
5789
5790       ti->node_top = &volumes_simple;
5791       ti->sort_priority = value;
5792
5793       sprintf(identifier, "%d", value);
5794       sprintf(name, "%s", text);
5795
5796       setString(&ti->identifier, identifier);
5797       setString(&ti->name, name);
5798       setString(&ti->name_sorting, name);
5799       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5800
5801       pushTreeInfo(&volumes_simple, ti);
5802
5803       if (value == setup.volume_simple)
5804         current_volume_simple_found = TRUE;
5805     }
5806
5807     if (!current_volume_simple_found)
5808     {
5809       // add entry for non-preset volume value
5810
5811       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5812       char identifier[32], name[32];
5813       int value = setup.volume_simple;
5814
5815       ti->node_top = &volumes_simple;
5816       ti->sort_priority = value;
5817
5818       sprintf(identifier, "%d", value);
5819       sprintf(name, "%d %% (Current)", value);
5820
5821       setString(&ti->identifier, identifier);
5822       setString(&ti->name, name);
5823       setString(&ti->name_sorting, name);
5824       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5825
5826       pushTreeInfo(&volumes_simple, ti);
5827     }
5828
5829     // sort volume values to start with lowest volume value
5830     sortTreeInfo(&volumes_simple);
5831
5832     // set current volume value to configured volume value
5833     volume_simple_current =
5834       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5835
5836     // if that fails, set current volume to reliable default value
5837     if (volume_simple_current == NULL)
5838       volume_simple_current =
5839         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5840
5841     // if that also fails, set current volume to first available value
5842     if (volume_simple_current == NULL)
5843       volume_simple_current = volumes_simple;
5844   }
5845
5846   if (volumes_loops == NULL)
5847   {
5848     boolean current_volume_loops_found = FALSE;
5849     int i;
5850
5851     for (i = 0; volumes_list[i].value != -1; i++)
5852     {
5853       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5854       char identifier[32], name[32];
5855       int value = volumes_list[i].value;
5856       char *text = volumes_list[i].text;
5857
5858       ti->node_top = &volumes_loops;
5859       ti->sort_priority = value;
5860
5861       sprintf(identifier, "%d", value);
5862       sprintf(name, "%s", text);
5863
5864       setString(&ti->identifier, identifier);
5865       setString(&ti->name, name);
5866       setString(&ti->name_sorting, name);
5867       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5868
5869       pushTreeInfo(&volumes_loops, ti);
5870
5871       if (value == setup.volume_loops)
5872         current_volume_loops_found = TRUE;
5873     }
5874
5875     if (!current_volume_loops_found)
5876     {
5877       // add entry for non-preset volume value
5878
5879       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5880       char identifier[32], name[32];
5881       int value = setup.volume_loops;
5882
5883       ti->node_top = &volumes_loops;
5884       ti->sort_priority = value;
5885
5886       sprintf(identifier, "%d", value);
5887       sprintf(name, "%d %% (Current)", value);
5888
5889       setString(&ti->identifier, identifier);
5890       setString(&ti->name, name);
5891       setString(&ti->name_sorting, name);
5892       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5893
5894       pushTreeInfo(&volumes_loops, ti);
5895     }
5896
5897     // sort volume values to start with lowest volume value
5898     sortTreeInfo(&volumes_loops);
5899
5900     // set current volume value to configured volume value
5901     volume_loops_current =
5902       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5903
5904     // if that fails, set current volume to reliable default value
5905     if (volume_loops_current == NULL)
5906       volume_loops_current =
5907         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5908
5909     // if that also fails, set current volume to first available value
5910     if (volume_loops_current == NULL)
5911       volume_loops_current = volumes_loops;
5912   }
5913
5914   if (volumes_music == NULL)
5915   {
5916     boolean current_volume_music_found = FALSE;
5917     int i;
5918
5919     for (i = 0; volumes_list[i].value != -1; i++)
5920     {
5921       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5922       char identifier[32], name[32];
5923       int value = volumes_list[i].value;
5924       char *text = volumes_list[i].text;
5925
5926       ti->node_top = &volumes_music;
5927       ti->sort_priority = value;
5928
5929       sprintf(identifier, "%d", value);
5930       sprintf(name, "%s", text);
5931
5932       setString(&ti->identifier, identifier);
5933       setString(&ti->name, name);
5934       setString(&ti->name_sorting, name);
5935       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5936
5937       pushTreeInfo(&volumes_music, ti);
5938
5939       if (value == setup.volume_music)
5940         current_volume_music_found = TRUE;
5941     }
5942
5943     if (!current_volume_music_found)
5944     {
5945       // add entry for non-preset volume value
5946
5947       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5948       char identifier[32], name[32];
5949       int value = setup.volume_music;
5950
5951       ti->node_top = &volumes_music;
5952       ti->sort_priority = value;
5953
5954       sprintf(identifier, "%d", value);
5955       sprintf(name, "%d %% (Current)", value);
5956
5957       setString(&ti->identifier, identifier);
5958       setString(&ti->name, name);
5959       setString(&ti->name_sorting, name);
5960       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5961
5962       pushTreeInfo(&volumes_music, ti);
5963     }
5964
5965     // sort volume values to start with lowest volume value
5966     sortTreeInfo(&volumes_music);
5967
5968     // set current volume value to configured volume value
5969     volume_music_current =
5970       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5971
5972     // if that fails, set current volume to reliable default value
5973     if (volume_music_current == NULL)
5974       volume_music_current =
5975         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5976
5977     // if that also fails, set current volume to first available value
5978     if (volume_music_current == NULL)
5979       volume_music_current = volumes_music;
5980   }
5981
5982   setup.volume_simple = atoi(volume_simple_current->identifier);
5983   setup.volume_loops  = atoi(volume_loops_current->identifier);
5984   setup.volume_music  = atoi(volume_music_current->identifier);
5985
5986   // needed for displaying volume text instead of identifier
5987   volume_simple_text = volume_simple_current->name;
5988   volume_loops_text = volume_loops_current->name;
5989   volume_music_text = volume_music_current->name;
5990
5991   setup_mode = SETUP_MODE_SOUND;
5992
5993   DrawSetupScreen();
5994 }
5995
5996 static void execSetupChooseTouchControls(void)
5997 {
5998   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5999
6000   DrawSetupScreen();
6001 }
6002
6003 static void execSetupChooseMoveDistance(void)
6004 {
6005   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6006
6007   DrawSetupScreen();
6008 }
6009
6010 static void execSetupChooseDropDistance(void)
6011 {
6012   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6013
6014   DrawSetupScreen();
6015 }
6016
6017 static void execSetupChooseTransparency(void)
6018 {
6019   setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6020
6021   DrawSetupScreen();
6022 }
6023
6024 static void execSetupChooseGridXSize_0(void)
6025 {
6026   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6027
6028   DrawSetupScreen();
6029 }
6030
6031 static void execSetupChooseGridYSize_0(void)
6032 {
6033   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6034
6035   DrawSetupScreen();
6036 }
6037
6038 static void execSetupChooseGridXSize_1(void)
6039 {
6040   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6041
6042   DrawSetupScreen();
6043 }
6044
6045 static void execSetupChooseGridYSize_1(void)
6046 {
6047   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6048
6049   DrawSetupScreen();
6050 }
6051
6052 static void execSetupConfigureVirtualButtons(void)
6053 {
6054   setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6055
6056   ConfigureVirtualButtons();
6057
6058   setup_mode = SETUP_MODE_TOUCH;
6059
6060   DrawSetupScreen();
6061 }
6062
6063 static void execSetupTouch(void)
6064 {
6065   int i, j, k;
6066
6067   if (touch_controls == NULL)
6068   {
6069     for (i = 0; touch_controls_list[i].value != NULL; i++)
6070     {
6071       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6072       char identifier[32], name[32];
6073       char *value = touch_controls_list[i].value;
6074       char *text = touch_controls_list[i].text;
6075
6076       ti->node_top = &touch_controls;
6077       ti->sort_priority = i;
6078
6079       sprintf(identifier, "%s", value);
6080       sprintf(name, "%s", text);
6081
6082       setString(&ti->identifier, identifier);
6083       setString(&ti->name, name);
6084       setString(&ti->name_sorting, name);
6085       setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6086
6087       pushTreeInfo(&touch_controls, ti);
6088     }
6089
6090     // sort touch control values to start with lowest touch control value
6091     sortTreeInfo(&touch_controls);
6092
6093     // set current touch control value to configured touch control value
6094     touch_control_current =
6095       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6096
6097     // if that fails, set current touch control to reliable default value
6098     if (touch_control_current == NULL)
6099       touch_control_current =
6100         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6101
6102     // if that also fails, set current touch control to first available value
6103     if (touch_control_current == NULL)
6104       touch_control_current = touch_controls;
6105   }
6106
6107   if (move_distances == NULL)
6108   {
6109     for (i = 0; distances_list[i].value != -1; i++)
6110     {
6111       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6112       char identifier[32], name[32];
6113       int value = distances_list[i].value;
6114       char *text = distances_list[i].text;
6115
6116       ti->node_top = &move_distances;
6117       ti->sort_priority = value;
6118
6119       sprintf(identifier, "%d", value);
6120       sprintf(name, "%s", text);
6121
6122       setString(&ti->identifier, identifier);
6123       setString(&ti->name, name);
6124       setString(&ti->name_sorting, name);
6125       setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6126
6127       pushTreeInfo(&move_distances, ti);
6128     }
6129
6130     // sort distance values to start with lowest distance value
6131     sortTreeInfo(&move_distances);
6132
6133     // set current distance value to configured distance value
6134     move_distance_current =
6135       getTreeInfoFromIdentifier(move_distances,
6136                                 i_to_a(setup.touch.move_distance));
6137
6138     // if that fails, set current distance to reliable default value
6139     if (move_distance_current == NULL)
6140       move_distance_current =
6141         getTreeInfoFromIdentifier(move_distances,
6142                                   i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6143
6144     // if that also fails, set current distance to first available value
6145     if (move_distance_current == NULL)
6146       move_distance_current = move_distances;
6147   }
6148
6149   if (drop_distances == NULL)
6150   {
6151     for (i = 0; distances_list[i].value != -1; i++)
6152     {
6153       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6154       char identifier[32], name[32];
6155       int value = distances_list[i].value;
6156       char *text = distances_list[i].text;
6157
6158       ti->node_top = &drop_distances;
6159       ti->sort_priority = value;
6160
6161       sprintf(identifier, "%d", value);
6162       sprintf(name, "%s", text);
6163
6164       setString(&ti->identifier, identifier);
6165       setString(&ti->name, name);
6166       setString(&ti->name_sorting, name);
6167       setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6168
6169       pushTreeInfo(&drop_distances, ti);
6170     }
6171
6172     // sort distance values to start with lowest distance value
6173     sortTreeInfo(&drop_distances);
6174
6175     // set current distance value to configured distance value
6176     drop_distance_current =
6177       getTreeInfoFromIdentifier(drop_distances,
6178                                 i_to_a(setup.touch.drop_distance));
6179
6180     // if that fails, set current distance to reliable default value
6181     if (drop_distance_current == NULL)
6182       drop_distance_current =
6183         getTreeInfoFromIdentifier(drop_distances,
6184                                   i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6185
6186     // if that also fails, set current distance to first available value
6187     if (drop_distance_current == NULL)
6188       drop_distance_current = drop_distances;
6189   }
6190
6191   if (transparencies == NULL)
6192   {
6193     for (i = 0; transparencies_list[i].value != -1; i++)
6194     {
6195       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6196       char identifier[32], name[32];
6197       int value = transparencies_list[i].value;
6198       char *text = transparencies_list[i].text;
6199
6200       ti->node_top = &transparencies;
6201       ti->sort_priority = value;
6202
6203       sprintf(identifier, "%d", value);
6204       sprintf(name, "%s", text);
6205
6206       setString(&ti->identifier, identifier);
6207       setString(&ti->name, name);
6208       setString(&ti->name_sorting, name);
6209       setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6210
6211       pushTreeInfo(&transparencies, ti);
6212     }
6213
6214     // sort transparency values to start with lowest transparency value
6215     sortTreeInfo(&transparencies);
6216
6217     // set current transparency value to configured transparency value
6218     transparency_current =
6219       getTreeInfoFromIdentifier(transparencies,
6220                                 i_to_a(setup.touch.transparency));
6221
6222     // if that fails, set current transparency to reliable default value
6223     if (transparency_current == NULL)
6224       transparency_current =
6225         getTreeInfoFromIdentifier(transparencies,
6226                                   i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6227
6228     // if that also fails, set current transparency to first available value
6229     if (transparency_current == NULL)
6230       transparency_current = transparencies;
6231   }
6232
6233   for (i = 0; i < 2; i++)
6234   {
6235     for (j = 0; j < 2; j++)
6236     {
6237       if (grid_sizes[i][j] == NULL)
6238       {
6239         for (k = 0; grid_sizes_list[k].value != -1; k++)
6240         {
6241           TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6242           char identifier[32], name[32];
6243           int value = grid_sizes_list[k].value;
6244           char *text = grid_sizes_list[k].text;
6245
6246           ti->node_top = &grid_sizes[i][j];
6247           ti->sort_priority = value;
6248
6249           sprintf(identifier, "%d", value);
6250           sprintf(name, "%s", text);
6251
6252           setString(&ti->identifier, identifier);
6253           setString(&ti->name, name);
6254           setString(&ti->name_sorting, name);
6255           setString(&ti->infotext,
6256                     (i == 0 ?
6257                      (j == 0 ?
6258                       STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6259                       STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6260                      (j == 0 ?
6261                       STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6262                       STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6263
6264           pushTreeInfo(&grid_sizes[i][j], ti);
6265         }
6266
6267         // sort grid size values to start with lowest grid size value
6268         sortTreeInfo(&grid_sizes[i][j]);
6269
6270         // set current grid size value to configured grid size value
6271         grid_size_current[i][j] =
6272           getTreeInfoFromIdentifier(grid_sizes[i][j],
6273                                     i_to_a(j == 0 ?
6274                                            setup.touch.grid_xsize[i] :
6275                                            setup.touch.grid_ysize[i]));
6276
6277         // if that fails, set current grid size to reliable default value
6278         if (grid_size_current[i][j] == NULL)
6279           grid_size_current[i][j] =
6280             getTreeInfoFromIdentifier(grid_sizes[i][j],
6281                                       i_to_a(j == 0 ?
6282                                              DEFAULT_GRID_XSIZE(i) :
6283                                              DEFAULT_GRID_YSIZE(i)));
6284
6285         // if that also fails, set current grid size to first available value
6286         if (grid_size_current[i][j] == NULL)
6287           grid_size_current[i][j] = grid_sizes[i][j];
6288       }
6289     }
6290   }
6291
6292   setup.touch.control_type = touch_control_current->identifier;
6293   setup.touch.move_distance = atoi(move_distance_current->identifier);
6294   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6295   setup.touch.transparency = atoi(transparency_current->identifier);
6296
6297   for (i = 0; i < 2; i++)
6298   {
6299     setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6300     setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6301
6302     if (i == GRID_ACTIVE_NR())
6303     {
6304       overlay.grid_xsize = setup.touch.grid_xsize[i];
6305       overlay.grid_ysize = setup.touch.grid_ysize[i];
6306     }
6307   }
6308
6309   // needed for displaying value text instead of identifier
6310   touch_controls_text = touch_control_current->name;
6311   move_distance_text = move_distance_current->name;
6312   drop_distance_text = drop_distance_current->name;
6313   transparency_text = transparency_current->name;
6314
6315   for (i = 0; i < 2; i++)
6316     for (j = 0; j < 2; j++)
6317       grid_size_text[i][j] = grid_size_current[i][j]->name;
6318
6319   setup_mode = SETUP_MODE_TOUCH;
6320
6321   DrawSetupScreen();
6322 }
6323
6324 static void execSetupArtwork(void)
6325 {
6326 #if 0
6327   Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6328         artwork.gfx_current->subdir,
6329         artwork.gfx_current->fullpath,
6330         artwork.gfx_current->basepath);
6331 #endif
6332
6333   setup.graphics_set = artwork.gfx_current->identifier;
6334   setup.sounds_set = artwork.snd_current->identifier;
6335   setup.music_set = artwork.mus_current->identifier;
6336
6337   // needed if last screen (setup choice) changed graphics, sounds or music
6338   ReloadCustomArtwork(0);
6339
6340   // needed for displaying artwork name instead of artwork identifier
6341   graphics_set_name = artwork.gfx_current->name;
6342   sounds_set_name = artwork.snd_current->name;
6343   music_set_name = artwork.mus_current->name;
6344
6345   setup_mode = SETUP_MODE_ARTWORK;
6346
6347   DrawSetupScreen();
6348 }
6349
6350 static void execSetupChooseGraphics(void)
6351 {
6352   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6353
6354   DrawSetupScreen();
6355 }
6356
6357 static void execSetupChooseSounds(void)
6358 {
6359   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6360
6361   DrawSetupScreen();
6362 }
6363
6364 static void execSetupChooseMusic(void)
6365 {
6366   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6367
6368   DrawSetupScreen();
6369 }
6370
6371 static void execSetupInput(void)
6372 {
6373   setup_mode = SETUP_MODE_INPUT;
6374
6375   DrawSetupScreen();
6376 }
6377
6378 static void execSetupShortcuts(void)
6379 {
6380   setup_mode = SETUP_MODE_SHORTCUTS;
6381
6382   DrawSetupScreen();
6383 }
6384
6385 static void execSetupShortcuts1(void)
6386 {
6387   setup_mode = SETUP_MODE_SHORTCUTS_1;
6388
6389   DrawSetupScreen();
6390 }
6391
6392 static void execSetupShortcuts2(void)
6393 {
6394   setup_mode = SETUP_MODE_SHORTCUTS_2;
6395
6396   DrawSetupScreen();
6397 }
6398
6399 static void execSetupShortcuts3(void)
6400 {
6401   setup_mode = SETUP_MODE_SHORTCUTS_3;
6402
6403   DrawSetupScreen();
6404 }
6405
6406 static void execSetupShortcuts4(void)
6407 {
6408   setup_mode = SETUP_MODE_SHORTCUTS_4;
6409
6410   DrawSetupScreen();
6411 }
6412
6413 static void execSetupShortcuts5(void)
6414 {
6415   setup_mode = SETUP_MODE_SHORTCUTS_5;
6416
6417   DrawSetupScreen();
6418 }
6419
6420 static void execExitSetup(void)
6421 {
6422   SetGameStatus(GAME_MODE_MAIN);
6423
6424   DrawMainMenu();
6425 }
6426
6427 static void execSaveAndExitSetup(void)
6428 {
6429   SaveSetup();
6430   execExitSetup();
6431 }
6432
6433 static void execGadgetNetworkServer(void)
6434 {
6435   int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6436   struct GadgetInfo *gi = screen_gadget[gadget_id];
6437
6438   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6439     network_server_hostname[0] = '\0';
6440
6441   ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6442
6443   MapGadget(gi);
6444
6445   ClickOnGadget(gi, MB_LEFTBUTTON);
6446 }
6447
6448 static void ToggleNetworkModeIfNeeded(void)
6449 {
6450   int font_title = FONT_TITLE_1;
6451   int font_foot = FC_BLUE;
6452   int ystart  = mSY - SY + 16;
6453   int ybottom = mSY - SY + SYSIZE - 20;
6454   char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6455
6456   if (setup.network_mode == network.enabled)
6457     return;
6458
6459   network.enabled = setup.network_mode;
6460
6461   FadeOut(REDRAW_ALL);
6462
6463   ClearField();
6464
6465   DrawTextSCentered(ystart, font_title, text);
6466
6467   FadeIn(REDRAW_ALL);
6468
6469   if (network.enabled)
6470     InitNetworkServer();
6471   else
6472     DisconnectFromNetworkServer();
6473
6474   DrawTextSCentered(ybottom, font_foot,
6475                     "Press any key or button for setup menu");
6476
6477   WaitForEventToContinue();
6478
6479   DrawSetupScreen();
6480 }
6481
6482 static void ToggleGameSpeedsListIfNeeded(void)
6483 {
6484   boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6485
6486   if (setup.game_speed_extended == using_game_speeds_extended)
6487     return;
6488
6489   // try to match similar values when changing game speeds list
6490   if (setup.game_speed_extended)
6491     setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6492                               setup.game_frame_delay == 30 ? 29 :
6493                               setup.game_frame_delay);
6494   else
6495     setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6496                               setup.game_frame_delay == 16 ? 15 :
6497                               setup.game_frame_delay >= 29 ? 30 :
6498                               setup.game_frame_delay <= 10 ? 10 :
6499                               setup.game_frame_delay);
6500
6501   execSetupGame_setGameSpeeds(TRUE);
6502
6503   DrawSetupScreen();
6504 }
6505
6506 static void ModifyGameSpeedIfNeeded(void)
6507 {
6508   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6509       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6510     return;
6511
6512   char message[100];
6513   char *game_speed_text = "Fast";
6514   int game_speed_value = 15;
6515
6516   if (setup.game_speed_extended)
6517   {
6518     game_speed_text = "60 fps";
6519     game_speed_value = 16;
6520   }
6521
6522   sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6523
6524   // set game speed to existing list value that is fast enough for vsync
6525   setup.game_frame_delay = game_speed_value;
6526
6527   execSetupGame_setGameSpeeds(TRUE);
6528
6529   Request(message, REQ_CONFIRM);
6530 }
6531
6532 static void DisableVsyncIfNeeded(void)
6533 {
6534   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6535       (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6536        setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6537     return;
6538
6539   // disable vsync for the selected game speed to work
6540   setup.vsync_mode = STR_VSYNC_MODE_OFF;
6541
6542   execSetupGraphics_setVsyncModes(TRUE);
6543
6544   Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6545 }
6546
6547 static struct
6548 {
6549   void *value;
6550   void *related_value;
6551 } hide_related_entry_list[] =
6552 {
6553   { &setup.game_frame_delay,            execSetupChooseGameSpeed        },
6554   { &setup.game_frame_delay,            &game_speed_text                },
6555
6556   { &setup.scroll_delay_value,          execSetupChooseScrollDelay      },
6557   { &setup.scroll_delay_value,          &scroll_delay_text              },
6558
6559   { &setup.engine_snapshot_mode,        execSetupChooseSnapshotMode     },
6560   { &setup.engine_snapshot_mode,        &snapshot_mode_text             },
6561
6562   { &setup.window_scaling_percent,      execSetupChooseWindowSize       },
6563   { &setup.window_scaling_percent,      &window_size_text               },
6564
6565   { &setup.window_scaling_quality,      execSetupChooseScalingType      },
6566   { &setup.window_scaling_quality,      &scaling_type_text              },
6567
6568   { &setup.screen_rendering_mode,       execSetupChooseRenderingMode    },
6569   { &setup.screen_rendering_mode,       &rendering_mode_text            },
6570
6571   { &setup.vsync_mode,                  execSetupChooseVsyncMode        },
6572   { &setup.vsync_mode,                  &vsync_mode_text                },
6573
6574   { &setup.graphics_set,                execSetupChooseGraphics         },
6575   { &setup.graphics_set,                &graphics_set_name              },
6576
6577   { &setup.sounds_set,                  execSetupChooseSounds           },
6578   { &setup.sounds_set,                  &sounds_set_name                },
6579
6580   { &setup.music_set,                   execSetupChooseMusic            },
6581   { &setup.music_set,                   &music_set_name                 },
6582
6583   { &setup.volume_simple,               execSetupChooseVolumeSimple     },
6584   { &setup.volume_simple,               &volume_simple_text             },
6585
6586   { &setup.volume_loops,                execSetupChooseVolumeLoops      },
6587   { &setup.volume_loops,                &volume_loops_text              },
6588
6589   { &setup.volume_music,                execSetupChooseVolumeMusic      },
6590   { &setup.volume_music,                &volume_music_text              },
6591
6592   { &setup.touch.control_type,          execSetupChooseTouchControls    },
6593   { &setup.touch.control_type,          &touch_controls_text            },
6594
6595   { &setup.touch.move_distance,         execSetupChooseMoveDistance     },
6596   { &setup.touch.move_distance,         &move_distance_text             },
6597
6598   { &setup.touch.drop_distance,         execSetupChooseDropDistance     },
6599   { &setup.touch.drop_distance,         &drop_distance_text             },
6600
6601   { &setup.touch.transparency,          execSetupChooseTransparency     },
6602   { &setup.touch.transparency,          &transparency_text              },
6603
6604   { &setup.touch.grid_xsize[0],         execSetupChooseGridXSize_0      },
6605   { &setup.touch.grid_xsize[0],         &grid_size_text[0][0]           },
6606
6607   { &setup.touch.grid_ysize[0],         execSetupChooseGridYSize_0      },
6608   { &setup.touch.grid_ysize[0],         &grid_size_text[0][1]           },
6609
6610   { &setup.touch.grid_xsize[1],         execSetupChooseGridXSize_1      },
6611   { &setup.touch.grid_xsize[1],         &grid_size_text[1][0]           },
6612
6613   { &setup.touch.grid_ysize[1],         execSetupChooseGridYSize_1      },
6614   { &setup.touch.grid_ysize[1],         &grid_size_text[1][1]           },
6615
6616   { &setup.internal.menu_game,          execSetupGame                   },
6617   { &setup.internal.menu_engines,       execSetupEngines                },
6618   { &setup.internal.menu_editor,        execSetupEditor                 },
6619   { &setup.internal.menu_graphics,      execSetupGraphics               },
6620   { &setup.internal.menu_sound,         execSetupSound                  },
6621   { &setup.internal.menu_artwork,       execSetupArtwork                },
6622   { &setup.internal.menu_input,         execSetupInput                  },
6623   { &setup.internal.menu_touch,         execSetupTouch                  },
6624   { &setup.internal.menu_shortcuts,     execSetupShortcuts              },
6625   { &setup.internal.menu_exit,          execExitSetup                   },
6626   { &setup.internal.menu_save_and_exit, execSaveAndExitSetup            },
6627
6628   { NULL,                               NULL                            }
6629 };
6630
6631 void setHideRelatedSetupEntries(void)
6632 {
6633   int i;
6634
6635   for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6636     if (hideSetupEntry(hide_related_entry_list[i].value))
6637       setHideSetupEntry(hide_related_entry_list[i].related_value);
6638 }
6639
6640 static struct TokenInfo setup_info_main[] =
6641 {
6642   { TYPE_ENTER_MENU,    execSetupGame,          STR_SETUP_GAME          },
6643   { TYPE_ENTER_MENU,    execSetupEngines,       STR_SETUP_ENGINES       },
6644   { TYPE_ENTER_MENU,    execSetupEditor,        STR_SETUP_EDITOR        },
6645   { TYPE_ENTER_MENU,    execSetupGraphics,      STR_SETUP_GRAPHICS      },
6646   { TYPE_ENTER_MENU,    execSetupSound,         STR_SETUP_SOUND         },
6647   { TYPE_ENTER_MENU,    execSetupArtwork,       STR_SETUP_ARTWORK       },
6648   { TYPE_ENTER_MENU,    execSetupInput,         STR_SETUP_INPUT         },
6649   { TYPE_ENTER_MENU,    execSetupTouch,         STR_SETUP_TOUCH         },
6650   { TYPE_ENTER_MENU,    execSetupShortcuts,     STR_SETUP_SHORTCUTS     },
6651   { TYPE_EMPTY,         NULL,                   ""                      },
6652   { TYPE_LEAVE_MENU,    execExitSetup,          STR_SETUP_EXIT          },
6653   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   STR_SETUP_SAVE_AND_EXIT },
6654
6655   { 0,                  NULL,                   NULL                    }
6656 };
6657
6658 static struct TokenInfo setup_info_game[] =
6659 {
6660   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
6661   { TYPE_SWITCH,        &setup.network_mode,    "Network Multi-Player Mode:" },
6662   { TYPE_PLAYER,        &setup.network_player_nr,"Preferred Network Player:" },
6663   { TYPE_TEXT_INPUT,    execGadgetNetworkServer, "Network Server Hostname:" },
6664   { TYPE_STRING,        &network_server_text,   ""                      },
6665   { TYPE_SWITCH,        &setup.multiple_users,  "Multiple Users/Teams:" },
6666   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
6667   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
6668   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
6669   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
6670   { TYPE_SWITCH,        &setup.increment_levels,"Increment Solved Levels:" },
6671   { TYPE_SWITCH,        &setup.auto_play_next_level,"Auto-play Next Level:" },
6672   { TYPE_SWITCH,        &setup.skip_scores_after_game,"Skip Scores After Game:" },
6673   { TYPE_YES_NO,        &setup.ask_on_game_over, "Ask on Game Over:"    },
6674   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
6675   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
6676   { TYPE_STRING,        &game_speed_text,       ""                      },
6677   { TYPE_SWITCH,        &setup.game_speed_extended, "Game Speed Extended List:" },
6678 #if 1
6679   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6680   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6681 #endif
6682   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6683   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
6684   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6685   { TYPE_EMPTY,         NULL,                   ""                      },
6686   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6687
6688   { 0,                  NULL,                   NULL                    }
6689 };
6690
6691 static struct TokenInfo setup_info_engines[] =
6692 {
6693   { TYPE_HEADLINE,      NULL,                   "Emerald Mine"          },
6694   { TYPE_SWITCH,        &setup.forced_scroll_delay, "Scroll Delay:"     },
6695   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6696   { TYPE_SWITCH,        &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6697   { TYPE_SWITCH,        &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6698   { TYPE_EMPTY,         NULL,                   ""                      },
6699   { TYPE_HEADLINE,      NULL,                   "Supaplex"              },
6700   { TYPE_SWITCH,        &setup.sp_show_border_elements, "Border Elements:" },
6701   { TYPE_EMPTY,         NULL,                   ""                      },
6702   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6703
6704   { 0,                  NULL,                   NULL                    }
6705 };
6706
6707 static struct TokenInfo setup_info_editor[] =
6708 {
6709 #if 0
6710   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
6711   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
6712   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
6713   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
6714   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
6715   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
6716   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6717   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6718   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
6719   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6720 #endif
6721   { TYPE_SWITCH,        &setup.editor.el_classic,  "Classic Elements:" },
6722   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
6723 #if 0
6724   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
6725 #endif
6726   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6727   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
6728   { TYPE_EMPTY,         NULL,                   ""                      },
6729 #if 0
6730   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
6731   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
6732   { TYPE_EMPTY,         NULL,                   ""                      },
6733 #endif
6734   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
6735   { TYPE_EMPTY,         NULL,                   ""                      },
6736   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6737
6738   { 0,                  NULL,                   NULL                    }
6739 };
6740
6741 static struct TokenInfo setup_info_graphics[] =
6742 {
6743 #if !defined(PLATFORM_ANDROID)
6744   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
6745   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
6746   { TYPE_STRING,        &window_size_text,      ""                      },
6747   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
6748   { TYPE_STRING,        &scaling_type_text,     ""                      },
6749   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
6750   { TYPE_STRING,        &rendering_mode_text,   ""                      },
6751 #endif
6752 #if 0
6753   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6754   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6755 #endif
6756   { TYPE_ENTER_LIST,    execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6757   { TYPE_STRING,        &vsync_mode_text,       ""                      },
6758   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
6759   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
6760   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
6761   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
6762   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
6763   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
6764   { TYPE_YES_NO_AUTO,   &setup.debug.xsn_mode,  debug_xsn_mode          },
6765   { TYPE_EMPTY,         NULL,                   ""                      },
6766   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6767
6768   { 0,                  NULL,                   NULL                    }
6769 };
6770
6771 static struct TokenInfo setup_info_sound[] =
6772 {
6773   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
6774   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
6775   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
6776   { TYPE_EMPTY,         NULL,                   ""                      },
6777   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6778   { TYPE_STRING,        &volume_simple_text,    ""                      },
6779   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6780   { TYPE_STRING,        &volume_loops_text,     ""                      },
6781   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
6782   { TYPE_STRING,        &volume_music_text,     ""                      },
6783   { TYPE_EMPTY,         NULL,                   ""                      },
6784   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6785
6786   { 0,                  NULL,                   NULL                    }
6787 };
6788
6789 static struct TokenInfo setup_info_artwork[] =
6790 {
6791   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
6792   { TYPE_STRING,        &graphics_set_name,     ""                      },
6793   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
6794   { TYPE_STRING,        &sounds_set_name,       ""                      },
6795   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
6796   { TYPE_STRING,        &music_set_name,        ""                      },
6797   { TYPE_EMPTY,         NULL,                   ""                      },
6798   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6799   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
6800   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
6801   { TYPE_EMPTY,         NULL,                   ""                      },
6802   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6803
6804   { 0,                  NULL,                   NULL                    }
6805 };
6806
6807 static struct TokenInfo setup_info_input[] =
6808 {
6809   { TYPE_SWITCH,        NULL,                   "Player:"               },
6810   { TYPE_SWITCH,        NULL,                   "Device:"               },
6811   { TYPE_SWITCH,        NULL,                   ""                      },
6812   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6813   { TYPE_EMPTY,         NULL,                   ""                      },
6814   { TYPE_EMPTY,         NULL,                   ""                      },
6815   { TYPE_EMPTY,         NULL,                   ""                      },
6816   { TYPE_EMPTY,         NULL,                   ""                      },
6817   { TYPE_EMPTY,         NULL,                   ""                      },
6818   { TYPE_EMPTY,         NULL,                   ""                      },
6819   { TYPE_EMPTY,         NULL,                   ""                      },
6820   { TYPE_EMPTY,         NULL,                   ""                      },
6821   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6822   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6823
6824   { 0,                  NULL,                   NULL                    }
6825 };
6826
6827 static struct TokenInfo setup_info_touch[] =
6828 {
6829   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6830   { TYPE_STRING,        &touch_controls_text,   ""                      },
6831   { TYPE_EMPTY,         NULL,                   ""                      },
6832   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6833
6834   { 0,                  NULL,                   NULL                    }
6835 };
6836
6837 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6838 {
6839   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6840   { TYPE_STRING,        &touch_controls_text,   ""                      },
6841   { TYPE_EMPTY,         NULL,                   ""                      },
6842   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
6843   { TYPE_STRING,        &grid_size_text[0][0],  ""                      },
6844   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
6845   { TYPE_STRING,        &grid_size_text[0][1],  ""                      },
6846   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6847   { TYPE_STRING,        &transparency_text,     ""                      },
6848   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6849   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6850   { TYPE_EMPTY,         NULL,                   ""                      },
6851   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6852   { TYPE_EMPTY,         NULL,                   ""                      },
6853   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6854
6855   { 0,                  NULL,                   NULL                    }
6856 };
6857
6858 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6859 {
6860   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6861   { TYPE_STRING,        &touch_controls_text,   ""                      },
6862   { TYPE_EMPTY,         NULL,                   ""                      },
6863   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
6864   { TYPE_STRING,        &grid_size_text[1][0],  ""                      },
6865   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
6866   { TYPE_STRING,        &grid_size_text[1][1],  ""                      },
6867   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6868   { TYPE_STRING,        &transparency_text,     ""                      },
6869   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6870   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6871   { TYPE_EMPTY,         NULL,                   ""                      },
6872   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6873   { TYPE_EMPTY,         NULL,                   ""                      },
6874   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6875
6876   { 0,                  NULL,                   NULL                    }
6877 };
6878
6879 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6880 {
6881   setup_info_touch_virtual_buttons_0,
6882   setup_info_touch_virtual_buttons_1
6883 };
6884
6885 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6886 {
6887   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6888   { TYPE_STRING,        &touch_controls_text,   ""                      },
6889   { TYPE_EMPTY,         NULL,                   ""                      },
6890   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
6891   { TYPE_STRING,        &move_distance_text,    ""                      },
6892   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
6893   { TYPE_STRING,        &drop_distance_text,    ""                      },
6894   { TYPE_EMPTY,         NULL,                   ""                      },
6895   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6896
6897   { 0,                  NULL,                   NULL                    }
6898 };
6899
6900 static struct TokenInfo setup_info_shortcuts[] =
6901 {
6902   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
6903   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
6904   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
6905   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
6906   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
6907   { TYPE_EMPTY,         NULL,                   ""                      },
6908   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6909
6910   { 0,                  NULL,                   NULL                    }
6911 };
6912
6913 static struct TokenInfo setup_info_shortcuts_1[] =
6914 {
6915   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
6916   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
6917   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
6918   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
6919   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
6920   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
6921   { TYPE_EMPTY,         NULL,                   ""                      },
6922   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
6923   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
6924   { TYPE_EMPTY,         NULL,                   ""                      },
6925   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6926
6927   { 0,                  NULL,                   NULL                    }
6928 };
6929
6930 static struct TokenInfo setup_info_shortcuts_2[] =
6931 {
6932   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
6933   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
6934   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
6935   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
6936   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
6937   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
6938   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
6939   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
6940   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
6941   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
6942   { TYPE_EMPTY,         NULL,                   ""                      },
6943   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6944
6945   { 0,                  NULL,                   NULL                    }
6946 };
6947
6948 static struct TokenInfo setup_info_shortcuts_3[] =
6949 {
6950   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
6951   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
6952   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
6953   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
6954   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
6955   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
6956   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
6957   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
6958   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
6959   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
6960   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
6961   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
6962   { TYPE_EMPTY,         NULL,                   ""                      },
6963   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6964
6965   { 0,                  NULL,                   NULL                    }
6966 };
6967
6968 static struct TokenInfo setup_info_shortcuts_4[] =
6969 {
6970   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
6971   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
6972   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
6973   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
6974   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
6975   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
6976   { TYPE_EMPTY,         NULL,                   ""                      },
6977   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6978
6979   { 0,                  NULL,                   NULL                    }
6980 };
6981
6982 static struct TokenInfo setup_info_shortcuts_5[] =
6983 {
6984   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
6985   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
6986   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
6987   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
6988   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
6989   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
6990   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
6991   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
6992   { TYPE_EMPTY,         NULL,                   ""                      },
6993   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6994
6995   { 0,                  NULL,                   NULL                    }
6996 };
6997
6998 static Key getSetupKey(void)
6999 {
7000   Key key = KSYM_UNDEFINED;
7001   boolean got_key_event = FALSE;
7002
7003   while (!got_key_event)
7004   {
7005     Event event;
7006
7007     if (NextValidEvent(&event))
7008     {
7009       switch (event.type)
7010       {
7011         case EVENT_KEYPRESS:
7012           {
7013             key = GetEventKey((KeyEvent *)&event, TRUE);
7014
7015             // press 'Escape' or 'Enter' to keep the existing key binding
7016             if (key == KSYM_Escape || key == KSYM_Return)
7017               key = KSYM_UNDEFINED;     // keep old value
7018
7019             got_key_event = TRUE;
7020           }
7021           break;
7022
7023         case EVENT_KEYRELEASE:
7024           key_joystick_mapping = 0;
7025           break;
7026
7027         default:
7028           HandleOtherEvents(&event);
7029           break;
7030       }
7031     }
7032
7033     BackToFront();
7034   }
7035
7036   return key;
7037 }
7038
7039 static int getSetupValueFont(int type, void *value)
7040 {
7041   if (type & TYPE_GHOSTED)
7042     return FONT_OPTION_OFF;
7043   else if (type & TYPE_KEY)
7044     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7045   else if (type & TYPE_STRING)
7046     return FONT_VALUE_2;
7047   else if (type & TYPE_ECS_AGA)
7048     return FONT_VALUE_1;
7049   else if (type & TYPE_BOOLEAN_STYLE)
7050     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7051   else if (type & TYPE_YES_NO_AUTO)
7052     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
7053             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7054   else if (type & TYPE_PLAYER)
7055     return FONT_VALUE_1;
7056   else
7057     return FONT_VALUE_1;
7058 }
7059
7060 static int getSetupValueFontNarrow(int type, int font_nr)
7061 {
7062   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
7063           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
7064           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7065           font_nr);
7066 }
7067
7068 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7069 {
7070   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7071   struct TokenInfo *si = &setup_info[si_pos];
7072   boolean font_draw_xoffset_modified = FALSE;
7073   boolean scrollbar_needed = (num_setup_info < max_setup_info);
7074   int font_draw_xoffset_old = -1;
7075   int xoffset = (scrollbar_needed ? -1 : 0);
7076   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7077   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7078   int xpos = menu_screen_value_xpos;
7079   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7080   int startx = mSX + xpos * 32;
7081   int starty = mSY + ypos * 32;
7082   int type = si->type;
7083   void *value = si->value;
7084   char *value_string = getSetupValue(type, value);
7085   int font_nr_default = getSetupValueFont(type, value);
7086   int font_width_default = getFontWidth(font_nr_default);
7087   int font_nr = font_nr_default;
7088   int i;
7089
7090   if (value_string == NULL)
7091     return;
7092
7093   if (type & TYPE_KEY)
7094   {
7095     xpos = MENU_SCREEN_START_XPOS;
7096
7097     if (type & TYPE_QUERY)
7098       value_string = "<press key>";
7099   }
7100   else if (type & TYPE_STRING)
7101   {
7102     int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7103
7104     xpos = MENU_SCREEN_START_XPOS;
7105
7106     if (strlen(value_string) > max_value_len)
7107       value_string[max_value_len] = '\0';
7108   }
7109   else if (type & TYPE_YES_NO_AUTO)
7110   {
7111     xpos = menu_screen_value_xpos - 1;
7112   }
7113   else if (type & TYPE_PLAYER)
7114   {
7115     int displayed_player_nr = *(int *)value + 1;
7116
7117     value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7118   }
7119
7120   startx = mSX + xpos * 32;
7121   starty = mSY + ypos * 32;
7122
7123   // special check if right-side setup values moved left due to scrollbar
7124   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7125   {
7126     int max_menu_text_length = 26;      // maximum text length for classic menu
7127     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7128     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7129     int text_font_nr = getMenuTextFont(FONT_MENU_2);
7130     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7131     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7132
7133     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7134     {
7135       // when using narrow font, left-shifting text "auto" not needed
7136       if (type & TYPE_YES_NO_AUTO)
7137         xpos += 1;
7138
7139       xpos += 1;
7140       startx = mSX + xpos * 32;
7141
7142       font_nr = getSetupValueFontNarrow(type, font_nr);
7143     }
7144   }
7145
7146   // downward compatibility correction for Juergen Bonhagen's menu settings
7147   if (setup_mode != SETUP_MODE_INPUT)
7148   {
7149     int max_menu_text_length_big = (menu_screen_value_xpos -
7150                                     MENU_SCREEN_START_XPOS);
7151     int max_menu_text_length_medium = max_menu_text_length_big * 2;
7152     int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7153     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7154     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7155     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7156     int text_font_nr = getMenuTextFont(FONT_MENU_2);
7157     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7158     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7159     boolean correct_font_draw_xoffset = FALSE;
7160
7161     if (xpos == MENU_SCREEN_START_XPOS &&
7162         startx + font1_xoffset < text_startx + text_font_xoffset)
7163       correct_font_draw_xoffset = TRUE;
7164
7165     if (xpos == menu_screen_value_xpos &&
7166         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7167       correct_font_draw_xoffset = TRUE;
7168
7169     // check if setup value would overlap with setup text when printed
7170     // (this can happen for extreme/wrong values for font draw offset)
7171     if (correct_font_draw_xoffset)
7172     {
7173       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7174       font_draw_xoffset_modified = TRUE;
7175
7176       if (type & TYPE_KEY)
7177         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7178       else if (!(type & TYPE_STRING))
7179         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7180           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7181     }
7182   }
7183
7184   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7185     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7186
7187   DrawText(startx, starty, value_string, font_nr);
7188
7189   if (type & TYPE_PLAYER)
7190   {
7191     struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7192     int player_nr = *(int *)value;
7193     int xoff = font->draw_xoffset + getFontWidth(font_nr);
7194     int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7195     int startx2 = startx + xoff;
7196     int starty2 = starty + yoff;
7197
7198     if (DrawingOnBackground(startx2, starty2))
7199       ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7200
7201     DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7202                                 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7203   }
7204
7205   if (font_draw_xoffset_modified)
7206     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7207 }
7208
7209 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7210 {
7211   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7212   struct TokenInfo *si = &setup_info[si_pos];
7213
7214   if (si->type & TYPE_BOOLEAN_STYLE)
7215   {
7216     *(boolean *)si->value ^= TRUE;
7217   }
7218   else if (si->type & TYPE_YES_NO_AUTO)
7219   {
7220     *(int *)si->value =
7221       (dx == -1 ?
7222        (*(int *)si->value == AUTO ? TRUE :
7223         *(int *)si->value == TRUE ? FALSE : AUTO) :
7224        (*(int *)si->value == TRUE ? AUTO :
7225         *(int *)si->value == AUTO ? FALSE : TRUE));
7226   }
7227   else if (si->type & TYPE_KEY)
7228   {
7229     Key key;
7230
7231     si->type |= TYPE_QUERY;
7232     drawSetupValue(screen_pos, setup_info_pos_raw);
7233     si->type &= ~TYPE_QUERY;
7234
7235     key = getSetupKey();
7236     if (key != KSYM_UNDEFINED)
7237       *(Key *)si->value = key;
7238   }
7239   else if (si->type & TYPE_PLAYER)
7240   {
7241     int player_nr = *(int *)si->value;
7242
7243     if (dx)
7244       player_nr += dx;
7245     else
7246       player_nr = Request("Choose player", REQ_PLAYER) - 1;
7247
7248     *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7249   }
7250
7251   drawSetupValue(screen_pos, setup_info_pos_raw);
7252
7253   // fullscreen state may have changed at this point
7254   if (si->value == &setup.fullscreen)
7255     ToggleFullscreenIfNeeded();
7256
7257   // network mode may have changed at this point
7258   if (si->value == &setup.network_mode)
7259     ToggleNetworkModeIfNeeded();
7260
7261   // game speed list may have changed at this point
7262   if (si->value == &setup.game_speed_extended)
7263     ToggleGameSpeedsListIfNeeded();
7264 }
7265
7266 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7267 {
7268   static struct TokenInfo *setup_info_final = NULL;
7269   int list_size = 0;
7270   int list_pos = 0;
7271   int i;
7272
7273   // determine maximum list size of target list
7274   while (setup_info_orig[list_size++].type != 0);
7275
7276   // free, allocate and clear memory for target list
7277   checked_free(setup_info_final);
7278   setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7279
7280   // copy setup info list without setup entries marked as hidden
7281   for (i = 0; setup_info_orig[i].type != 0; i++)
7282   {
7283     // skip setup entries configured to be hidden
7284     if (hideSetupEntry(setup_info_orig[i].value))
7285       continue;
7286
7287     // skip skippable setup entries if screen is lower than usual
7288     if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7289         setup_info_orig[i].type == TYPE_SKIPPABLE)
7290       continue;
7291
7292     setup_info_final[list_pos++] = setup_info_orig[i];
7293   }
7294
7295   return setup_info_final;
7296 }
7297
7298 static void DrawSetupScreen_Generic(void)
7299 {
7300   int fade_mask = REDRAW_FIELD;
7301   boolean redraw_all = FALSE;
7302   char *title_string = NULL;
7303   int i;
7304
7305   if (CheckFadeAll())
7306     fade_mask = REDRAW_ALL;
7307
7308   UnmapAllGadgets();
7309   FadeMenuSoundsAndMusic();
7310
7311   FreeScreenGadgets();
7312   CreateScreenGadgets();
7313
7314   if (redraw_mask & REDRAW_ALL)
7315     redraw_all = TRUE;
7316
7317   FadeOut(fade_mask);
7318
7319   // needed if different viewport properties defined for setup screen
7320   ChangeViewportPropertiesIfNeeded();
7321
7322   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7323
7324   ClearField();
7325
7326   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7327
7328   if (setup_mode == SETUP_MODE_MAIN)
7329   {
7330     setup_info = setup_info_main;
7331     title_string = STR_SETUP_MAIN;
7332   }
7333   else if (setup_mode == SETUP_MODE_GAME)
7334   {
7335     setup_info = setup_info_game;
7336     title_string = STR_SETUP_GAME;
7337   }
7338   else if (setup_mode == SETUP_MODE_ENGINES)
7339   {
7340     setup_info = setup_info_engines;
7341     title_string = STR_SETUP_ENGINES;
7342   }
7343   else if (setup_mode == SETUP_MODE_EDITOR)
7344   {
7345     setup_info = setup_info_editor;
7346     title_string = STR_SETUP_EDITOR;
7347   }
7348   else if (setup_mode == SETUP_MODE_GRAPHICS)
7349   {
7350     setup_info = setup_info_graphics;
7351     title_string = STR_SETUP_GRAPHICS;
7352   }
7353   else if (setup_mode == SETUP_MODE_SOUND)
7354   {
7355     setup_info = setup_info_sound;
7356     title_string = STR_SETUP_SOUND;
7357   }
7358   else if (setup_mode == SETUP_MODE_ARTWORK)
7359   {
7360     setup_info = setup_info_artwork;
7361     title_string = STR_SETUP_ARTWORK;
7362   }
7363   else if (setup_mode == SETUP_MODE_TOUCH)
7364   {
7365     setup_info = setup_info_touch;
7366     title_string = STR_SETUP_TOUCH;
7367
7368     if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7369       setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7370     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7371       setup_info = setup_info_touch_wipe_gestures;
7372   }
7373   else if (setup_mode == SETUP_MODE_SHORTCUTS)
7374   {
7375     setup_info = setup_info_shortcuts;
7376     title_string = STR_SETUP_SHORTCUTS;
7377   }
7378   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7379   {
7380     setup_info = setup_info_shortcuts_1;
7381     title_string = STR_SETUP_SHORTCUTS;
7382   }
7383   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7384   {
7385     setup_info = setup_info_shortcuts_2;
7386     title_string = STR_SETUP_SHORTCUTS;
7387   }
7388   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7389   {
7390     setup_info = setup_info_shortcuts_3;
7391     title_string = STR_SETUP_SHORTCUTS;
7392   }
7393   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7394   {
7395     setup_info = setup_info_shortcuts_4;
7396     title_string = STR_SETUP_SHORTCUTS;
7397   }
7398   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7399   {
7400     setup_info = setup_info_shortcuts_5;
7401     title_string = STR_SETUP_SHORTCUTS;
7402   }
7403
7404   // use modified setup info without setup entries marked as hidden
7405   setup_info = getSetupInfoFinal(setup_info);
7406
7407   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7408
7409   // determine maximal number of setup entries that can be displayed on screen
7410   num_setup_info = 0;
7411   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7412     num_setup_info++;
7413
7414   // determine maximal number of setup entries available for this setup screen
7415   max_setup_info = 0;
7416   for (i = 0; setup_info[i].type != 0; i++)
7417     max_setup_info++;
7418
7419   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7420
7421   MapScreenGadgets(max_setup_info);
7422
7423   if (redraw_all)
7424     redraw_mask = fade_mask = REDRAW_ALL;
7425
7426   DrawMaskedBorder(fade_mask);
7427
7428   FadeIn(fade_mask);
7429 }
7430
7431 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7432 {
7433   menu_info = setup_info;
7434
7435   HandleMenuScreen(mx, my, dx, dy, button,
7436                    setup_mode, num_setup_info, max_setup_info);
7437 }
7438
7439 static void DrawSetupScreen_Input(void)
7440 {
7441   int i;
7442
7443   FadeOut(REDRAW_FIELD);
7444
7445   ClearField();
7446
7447   setup_info = getSetupInfoFinal(setup_info_input);
7448
7449   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7450
7451   for (i = 0; setup_info[i].type != 0; i++)
7452   {
7453     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7454       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7455     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7456       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7457     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7458       initCursor(i, IMG_MENU_BUTTON);
7459
7460     DrawCursorAndText_Setup(i, -1, FALSE);
7461   }
7462
7463   // create gadgets for setup input menu screen
7464   FreeScreenGadgets();
7465   CreateScreenGadgets();
7466
7467   // map gadgets for setup input menu screen
7468   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7469
7470   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7471
7472   FadeIn(REDRAW_FIELD);
7473 }
7474
7475 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7476 {
7477   if (device_name == NULL)
7478     return;
7479
7480   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7481     device_nr = 0;
7482
7483   if (strlen(device_name) > 1)
7484   {
7485     char c1 = device_name[strlen(device_name) - 1];
7486     char c2 = device_name[strlen(device_name) - 2];
7487
7488     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7489       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7490   }
7491   else
7492     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7493             strlen(device_name));
7494 }
7495
7496 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7497 {
7498   int i;
7499   static struct SetupKeyboardInfo custom_key;
7500   static struct
7501   {
7502     Key *key;
7503     char *text;
7504   } custom[] =
7505   {
7506     { &custom_key.left,  "Axis/Pad Left"  },
7507     { &custom_key.right, "Axis/Pad Right" },
7508     { &custom_key.up,    "Axis/Pad Up"    },
7509     { &custom_key.down,  "Axis/Pad Down"  },
7510     { &custom_key.snap,  "Button 1/A/X"   },
7511     { &custom_key.drop,  "Button 2/B/Y"   }
7512   };
7513   static char *joystick_name[MAX_PLAYERS] =
7514   {
7515     "Joystick1",
7516     "Joystick2",
7517     "Joystick3",
7518     "Joystick4"
7519   };
7520   int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7521   int font_nr_info = FONT_MENU_1;
7522   int font_nr_name = FONT_VALUE_OLD;
7523   int font_nr_on   = FONT_VALUE_1;
7524   int font_nr_off  = FONT_VALUE_OLD;
7525   int pos = 4;
7526
7527   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7528   {
7529     font_nr_info = FONT_MENU_2;
7530     font_nr_on   = FONT_VALUE_NARROW;
7531     font_nr_off  = FONT_VALUE_OLD_NARROW;
7532   }
7533
7534   custom_key = setup.input[player_nr].key;
7535
7536   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7537            FONT_INPUT_1_ACTIVE);
7538
7539   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7540                              TILEX, TILEY);
7541   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7542                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7543
7544   if (setup.input[player_nr].use_joystick)
7545   {
7546     char *device_name = setup.input[player_nr].joy.device_name;
7547     int joystick_nr = getJoystickNrFromDeviceName(device_name);
7548     boolean joystick_active = CheckJoystickOpened(joystick_nr);
7549     char *text = joystick_name[joystick_nr];
7550     int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7551
7552     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7553     DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7554   }
7555   else
7556   {
7557     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7558     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7559   }
7560
7561   if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7562     DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7563   else
7564     pos = 3;
7565
7566   drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7567   drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7568   drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7569   drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7570
7571   DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7572   DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7573   DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7574   DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7575   DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7576   DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7577
7578   for (i = 0; i < 6; i++)
7579   {
7580     int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7581
7582     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7583              "              ", font_nr_on);
7584     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7585              (setup.input[player_nr].use_joystick ?
7586               custom[i].text :
7587               getKeyNameFromKey(*custom[i].key)), font_nr_on);
7588   }
7589 }
7590
7591 static int input_player_nr = 0;
7592
7593 static void HandleSetupScreen_Input_Player(int step, int direction)
7594 {
7595   int old_player_nr = input_player_nr;
7596   int new_player_nr;
7597
7598   new_player_nr = old_player_nr + step * direction;
7599   if (new_player_nr < 0)
7600     new_player_nr = 0;
7601   if (new_player_nr > MAX_PLAYERS - 1)
7602     new_player_nr = MAX_PLAYERS - 1;
7603
7604   if (new_player_nr != old_player_nr)
7605   {
7606     input_player_nr = new_player_nr;
7607
7608     drawPlayerSetupInputInfo(input_player_nr, FALSE);
7609   }
7610 }
7611
7612 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7613 {
7614   static int choice = 0;
7615   int x = 0;
7616   int y = choice;
7617   int pos_start  = SETUPINPUT_SCREEN_POS_START;
7618   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7619   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7620   int pos_end    = SETUPINPUT_SCREEN_POS_END;
7621
7622   if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7623   {
7624     int i;
7625
7626     for (i = 0; setup_info_input[i].type != 0; i++)
7627     {
7628       // adjust menu structure according to skipped setup entries
7629       if (setup_info_input[i].type == TYPE_SKIPPABLE)
7630       {
7631         pos_empty2--;
7632         pos_end--;
7633       }
7634     }
7635   }
7636
7637   if (button == MB_MENU_INITIALIZE)
7638   {
7639     // input setup menu may have changed size due to graphics configuration
7640     if (choice >= pos_empty1)
7641       choice = pos_end;
7642
7643     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7644
7645     DrawCursorAndText_Setup(choice, -1, TRUE);
7646
7647     return;
7648   }
7649   else if (button == MB_MENU_LEAVE)
7650   {
7651     setup_mode = SETUP_MODE_MAIN;
7652     DrawSetupScreen();
7653     InitJoysticks();
7654
7655     return;
7656   }
7657
7658   if (mx || my)         // mouse input
7659   {
7660     x = (mx - mSX) / 32;
7661     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7662   }
7663   else if (dx || dy)    // keyboard input
7664   {
7665     if (dx && choice == 0)
7666       x = (dx < 0 ? 10 : 12);
7667     else if ((dx && choice == 1) ||
7668              (dx == -1 && choice == pos_end))
7669       button = MB_MENU_CHOICE;
7670     else if (dy)
7671       y = choice + dy;
7672
7673     if (y >= pos_empty1 && y <= pos_empty2)
7674       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7675   }
7676
7677   if (y == 0 && dx != 0 && button)
7678   {
7679     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7680   }
7681   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
7682            y >= pos_start && y <= pos_end &&
7683            !(y >= pos_empty1 && y <= pos_empty2))
7684   {
7685     if (button)
7686     {
7687       if (y != choice)
7688       {
7689         DrawCursorAndText_Setup(choice, -1, FALSE);
7690         DrawCursorAndText_Setup(y, -1, TRUE);
7691
7692         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7693
7694         choice = y;
7695       }
7696     }
7697     else
7698     {
7699       if (y == 1)
7700       {
7701         char *device_name = setup.input[input_player_nr].joy.device_name;
7702
7703         if (!setup.input[input_player_nr].use_joystick)
7704         {
7705           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7706
7707           setJoystickDeviceToNr(device_name, new_device_nr);
7708           setup.input[input_player_nr].use_joystick = TRUE;
7709         }
7710         else
7711         {
7712           int device_nr = getJoystickNrFromDeviceName(device_name);
7713           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7714
7715           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7716             setup.input[input_player_nr].use_joystick = FALSE;
7717           else
7718             setJoystickDeviceToNr(device_name, new_device_nr);
7719         }
7720
7721         drawPlayerSetupInputInfo(input_player_nr, FALSE);
7722       }
7723       else if (y == 2)
7724       {
7725         if (setup.input[input_player_nr].use_joystick)
7726           ConfigureJoystick(input_player_nr);
7727         else
7728           CustomizeKeyboard(input_player_nr);
7729       }
7730       else if (y == pos_end)
7731       {
7732         InitJoysticks();
7733
7734         FadeSetLeaveMenu();
7735
7736         setup_mode = SETUP_MODE_MAIN;
7737         DrawSetupScreen();
7738       }
7739     }
7740   }
7741 }
7742
7743 static boolean CustomizeKeyboardMain(int player_nr)
7744 {
7745   int i;
7746   int step_nr;
7747   boolean finished = FALSE;
7748   static struct SetupKeyboardInfo custom_key;
7749   static struct
7750   {
7751     Key *key;
7752     char *text;
7753   } customize_step[] =
7754   {
7755     { &custom_key.left,  "Move Left"    },
7756     { &custom_key.right, "Move Right"   },
7757     { &custom_key.up,    "Move Up"      },
7758     { &custom_key.down,  "Move Down"    },
7759     { &custom_key.snap,  "Snap Field"   },
7760     { &custom_key.drop,  "Drop Element" }
7761   };
7762   int font_nr_old = FONT_VALUE_OLD;
7763   int font_nr_new = FONT_VALUE_1;
7764   boolean success = FALSE;
7765
7766   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7767   {
7768     font_nr_old = FONT_VALUE_OLD_NARROW;
7769     font_nr_new = FONT_VALUE_NARROW;
7770   }
7771
7772   // read existing key bindings from player setup
7773   custom_key = setup.input[player_nr].key;
7774
7775   FadeSetEnterMenu();
7776   FadeOut(REDRAW_FIELD);
7777
7778   ClearField();
7779
7780   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7781
7782   step_nr = 0;
7783   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7784            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7785   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7786            "Key:", FONT_INPUT_1_ACTIVE);
7787   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7788            getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7789
7790   FadeIn(REDRAW_FIELD);
7791
7792   while (!finished)
7793   {
7794     Event event;
7795
7796     if (NextValidEvent(&event))
7797     {
7798       switch (event.type)
7799       {
7800         case EVENT_KEYPRESS:
7801           {
7802             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7803
7804             // press 'Escape' to abort and keep the old key bindings
7805             if (key == KSYM_Escape)
7806             {
7807               FadeSkipNextFadeIn();
7808
7809               finished = TRUE;
7810
7811               break;
7812             }
7813
7814             // press 'Enter' to keep the existing key binding
7815             if (key == KSYM_Return)
7816               key = *customize_step[step_nr].key;
7817
7818             // check if key already used
7819             for (i = 0; i < step_nr; i++)
7820               if (*customize_step[i].key == key)
7821                 break;
7822             if (i < step_nr)
7823               break;
7824
7825             // got new key binding
7826             *customize_step[step_nr].key = key;
7827             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7828                      "             ", font_nr_new);
7829             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7830                      getKeyNameFromKey(key), font_nr_new);
7831             step_nr++;
7832
7833             // un-highlight last query
7834             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7835                      customize_step[step_nr - 1].text, FONT_MENU_1);
7836             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7837                      "Key:", FONT_MENU_1);
7838
7839             // all keys configured
7840             if (step_nr == 6)
7841             {
7842               finished = TRUE;
7843               success = TRUE;
7844
7845               break;
7846             }
7847
7848             // query next key binding
7849             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7850                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7851             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7852                      "Key:", FONT_INPUT_1_ACTIVE);
7853             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7854                      getKeyNameFromKey(*customize_step[step_nr].key),
7855                      font_nr_old);
7856           }
7857           break;
7858
7859         case EVENT_KEYRELEASE:
7860           key_joystick_mapping = 0;
7861           break;
7862
7863         default:
7864           HandleOtherEvents(&event);
7865           break;
7866       }
7867     }
7868
7869     BackToFront();
7870   }
7871
7872   // write new key bindings back to player setup, if successfully finished
7873   if (success)
7874     setup.input[player_nr].key = custom_key;
7875
7876   return success;
7877 }
7878
7879 void CustomizeKeyboard(int player_nr)
7880 {
7881   boolean success = CustomizeKeyboardMain(player_nr);
7882
7883   if (success)
7884   {
7885     int font_nr = FONT_TITLE_1;
7886     int font_height = getFontHeight(font_nr);
7887     int ypos1 = SYSIZE / 2 - font_height * 2;
7888     int ypos2 = SYSIZE / 2 - font_height * 1;
7889     unsigned int wait_frame_delay = 0;
7890     unsigned int wait_frame_delay_value = 2000;
7891
7892     ResetDelayCounter(&wait_frame_delay);
7893
7894     ClearField();
7895
7896     DrawTextSCentered(ypos1, font_nr, "Keyboard");
7897     DrawTextSCentered(ypos2, font_nr, "configured!");
7898
7899     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7900       BackToFront();
7901
7902     ClearEventQueue();
7903   }
7904
7905   DrawSetupScreen_Input();
7906 }
7907
7908 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7909
7910 #define MARKER_BUTTON           1
7911 #define MARKER_AXIS_X           2
7912 #define MARKER_AXIS_Y           3
7913
7914 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7915 {
7916   static boolean bitmaps_initialized = FALSE;
7917   boolean screen_initialized = FALSE;
7918   static Bitmap *controller, *button, *axis_x, *axis_y;
7919   char *name;
7920   boolean success = TRUE;
7921   boolean done = FALSE, next = FALSE;
7922   Event event;
7923   int alpha = 200, alpha_step = -1;
7924   int alpha_ticks = 0;
7925   char mapping[4096], temp[256];
7926   int font_name = MENU_SETUP_FONT_TITLE;
7927   int font_info = MENU_SETUP_FONT_TEXT;
7928   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7929   int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7930   int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7931   int ystep_name = getMenuTextStep(spacing_name, font_name);
7932   int ystep_line = getMenuTextStep(spacing_line, font_info);
7933   int ystep_para = getMenuTextStep(spacing_para, font_info);
7934   int i, j;
7935
7936   struct
7937   {
7938     int x, y;
7939     int marker;
7940     char *field;
7941     int axis, button, hat, hat_value;
7942     char mapping[4096];
7943   }
7944   *step, *prev_step, steps[] =
7945   {
7946     { 356, 155, MARKER_BUTTON, "a",             },
7947     { 396, 122, MARKER_BUTTON, "b",             },
7948     { 320, 125, MARKER_BUTTON, "x",             },
7949     { 358,  95, MARKER_BUTTON, "y",             },
7950     { 162, 125, MARKER_BUTTON, "back",          },
7951     { 216, 125, MARKER_BUTTON, "guide",         },
7952     { 271, 125, MARKER_BUTTON, "start",         },
7953     { 110, 200, MARKER_BUTTON, "dpleft",        },
7954     { 146, 228, MARKER_BUTTON, "dpdown",        },
7955     { 178, 200, MARKER_BUTTON, "dpright",       },
7956     { 146, 172, MARKER_BUTTON, "dpup",          },
7957     {  50,  40, MARKER_BUTTON, "leftshoulder",  },
7958     {  88, -10, MARKER_AXIS_Y, "lefttrigger",   },
7959     { 382,  40, MARKER_BUTTON, "rightshoulder", },
7960     { 346, -10, MARKER_AXIS_Y, "righttrigger",  },
7961     {  73, 141, MARKER_BUTTON, "leftstick",     },
7962     { 282, 210, MARKER_BUTTON, "rightstick",    },
7963     {  73, 141, MARKER_AXIS_X, "leftx",         },
7964     {  73, 141, MARKER_AXIS_Y, "lefty",         },
7965     { 282, 210, MARKER_AXIS_X, "rightx",        },
7966     { 282, 210, MARKER_AXIS_Y, "righty",        },
7967   };
7968
7969   unsigned int event_frame_delay = 0;
7970   unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7971
7972   ResetDelayCounter(&event_frame_delay);
7973
7974   if (!bitmaps_initialized)
7975   {
7976     controller = LoadCustomImage("joystick/controller.png");
7977     button     = LoadCustomImage("joystick/button.png");
7978     axis_x     = LoadCustomImage("joystick/axis_x.png");
7979     axis_y     = LoadCustomImage("joystick/axis_y.png");
7980
7981     bitmaps_initialized = TRUE;
7982   }
7983
7984   name = getFormattedJoystickName(SDL_JoystickName(joystick));
7985
7986 #if DEBUG_JOYSTICKS
7987   // print info about the joystick we are watching
7988   Debug("joystick", "watching joystick %d: (%s)",
7989         SDL_JoystickInstanceID(joystick), name);
7990   Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
7991         SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7992         SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7993 #endif
7994
7995   // initialize mapping with GUID and name
7996   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7997
7998   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7999            temp, name, SDL_GetPlatform());
8000
8001   // loop through all steps (buttons and axes), getting joystick events
8002   for (i = 0; i < SDL_arraysize(steps) && !done;)
8003   {
8004     Bitmap *marker = button;    // initialize with reliable default value
8005
8006     step = &steps[i];
8007     strcpy(step->mapping, mapping);
8008     step->axis = -1;
8009     step->button = -1;
8010     step->hat = -1;
8011     step->hat_value = -1;
8012
8013     marker = (step->marker == MARKER_BUTTON ? button :
8014               step->marker == MARKER_AXIS_X ? axis_x :
8015               step->marker == MARKER_AXIS_Y ? axis_y : marker);
8016
8017     next = FALSE;
8018
8019     while (!done && !next)
8020     {
8021       alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8022       alpha_ticks = SDL_GetTicks();
8023
8024       if (alpha >= 255)
8025       {
8026         alpha = 255;
8027         alpha_step = -1;
8028       }
8029       else if (alpha < 128)
8030       {
8031         alpha = 127;
8032         alpha_step = 1;
8033       }
8034
8035       int controller_x = SX + (SXSIZE - controller->width) / 2;
8036       int controller_y = SY + ystep_line;
8037
8038       int marker_x = controller_x + step->x;
8039       int marker_y = controller_y + step->y;
8040
8041       int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8042       int ystart2 = ystart1 + ystep_name + ystep_line;
8043
8044       ClearField();
8045
8046       DrawTextSCentered(ystart1, font_name, name);
8047
8048       DrawTextSCentered(ystart2, font_info,
8049                         "Press buttons and move axes on");
8050       ystart2 += ystep_line;
8051       DrawTextSCentered(ystart2, font_info,
8052                         "your controller when indicated.");
8053       ystart2 += ystep_line;
8054       DrawTextSCentered(ystart2, font_info,
8055                         "(Your controller may look different.)");
8056       ystart2 += ystep_para;
8057
8058 #if defined(PLATFORM_ANDROID)
8059       DrawTextSCentered(ystart2, font_info,
8060                         "To correct a mistake,");
8061       ystart2 += ystep_line;
8062       DrawTextSCentered(ystart2, font_info,
8063                         "press the 'back' button.");
8064       ystart2 += ystep_line;
8065       DrawTextSCentered(ystart2, font_info,
8066                         "To skip a button or axis,");
8067       ystart2 += ystep_line;
8068       DrawTextSCentered(ystart2, font_info,
8069                         "press the 'menu' button.");
8070 #else
8071       DrawTextSCentered(ystart2, font_info,
8072                         "To correct a mistake,");
8073       ystart2 += ystep_line;
8074       DrawTextSCentered(ystart2, font_info,
8075                         "press the 'backspace' key.");
8076       ystart2 += ystep_line;
8077       DrawTextSCentered(ystart2, font_info,
8078                         "To skip a button or axis,");
8079       ystart2 += ystep_line;
8080       DrawTextSCentered(ystart2, font_info,
8081                         "press the 'return' key.");
8082       ystart2 += ystep_line;
8083       DrawTextSCentered(ystart2, font_info,
8084                         "To exit, press the 'escape' key.");
8085 #endif
8086
8087       BlitBitmapMasked(controller, drawto, 0, 0,
8088                        controller->width, controller->height,
8089                        controller_x, controller_y);
8090
8091       SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8092       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8093
8094       BlitBitmapMasked(marker, drawto, 0, 0,
8095                        marker->width, marker->height,
8096                        marker_x, marker_y);
8097
8098       if (!screen_initialized)
8099         FadeIn(REDRAW_FIELD);
8100       else
8101         BackToFront();
8102
8103       screen_initialized = TRUE;
8104
8105       while (NextValidEvent(&event))
8106       {
8107         switch (event.type)
8108         {
8109           case SDL_JOYAXISMOTION:
8110             if (event.jaxis.value > 20000 ||
8111                 event.jaxis.value < -20000)
8112             {
8113               for (j = 0; j < i; j++)
8114                 if (steps[j].axis == event.jaxis.axis)
8115                   break;
8116
8117               if (j == i)
8118               {
8119                 if (step->marker != MARKER_AXIS_X &&
8120                     step->marker != MARKER_AXIS_Y)
8121                   break;
8122
8123                 step->axis = event.jaxis.axis;
8124                 strcat(mapping, step->field);
8125                 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8126                 strcat(mapping, temp);
8127                 i++;
8128                 next = TRUE;
8129               }
8130             }
8131
8132             break;
8133
8134           case SDL_JOYHATMOTION:
8135             // ignore centering; we're probably just coming back
8136             // to the center from the previous item we set
8137             if (event.jhat.value == SDL_HAT_CENTERED)
8138               break;
8139
8140             for (j = 0; j < i; j++)
8141               if (steps[j].hat == event.jhat.hat &&
8142                   steps[j].hat_value == event.jhat.value)
8143                 break;
8144
8145             if (j == i)
8146             {
8147               step->hat = event.jhat.hat;
8148               step->hat_value = event.jhat.value;
8149               strcat(mapping, step->field);
8150               snprintf(temp, sizeof(temp), ":h%u.%u,",
8151                        event.jhat.hat, event.jhat.value );
8152               strcat(mapping, temp);
8153               i++;
8154               next = TRUE;
8155             }
8156
8157             break;
8158
8159           case SDL_JOYBALLMOTION:
8160             break;
8161
8162           case SDL_JOYBUTTONUP:
8163             for (j = 0; j < i; j++)
8164               if (steps[j].button == event.jbutton.button)
8165                 break;
8166
8167             if (j == i)
8168             {
8169               step->button = event.jbutton.button;
8170               strcat(mapping, step->field);
8171               snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8172               strcat(mapping, temp);
8173               i++;
8174               next = TRUE;
8175             }
8176
8177             break;
8178
8179           case SDL_FINGERDOWN:
8180           case SDL_MOUSEBUTTONDOWN:
8181             // skip this step
8182             i++;
8183             next = TRUE;
8184
8185             break;
8186
8187           case SDL_KEYDOWN:
8188             if (event.key.keysym.sym == KSYM_BackSpace ||
8189                 event.key.keysym.sym == KSYM_Back)
8190             {
8191               if (i == 0)
8192               {
8193                 // leave screen
8194                 success = FALSE;
8195                 done = TRUE;
8196
8197                 break;
8198               }
8199
8200               // undo this step
8201               prev_step = &steps[i - 1];
8202               strcpy(mapping, prev_step->mapping);
8203               i--;
8204               next = TRUE;
8205
8206               break;
8207             }
8208
8209             if (event.key.keysym.sym == KSYM_space ||
8210                 event.key.keysym.sym == KSYM_Return ||
8211                 event.key.keysym.sym == KSYM_Menu)
8212             {
8213               // skip this step
8214               i++;
8215               next = TRUE;
8216
8217               break;
8218             }
8219
8220             if (event.key.keysym.sym == KSYM_Escape)
8221             {
8222               // leave screen
8223               success = FALSE;
8224               done = TRUE;
8225             }
8226
8227             break;
8228
8229           case SDL_QUIT:
8230             program.exit_function(0);
8231             break;
8232
8233           default:
8234             break;
8235         }
8236
8237         // do not handle events for longer than standard frame delay period
8238         if (DelayReached(&event_frame_delay, event_frame_delay_value))
8239           break;
8240       }
8241     }
8242   }
8243
8244   if (success)
8245   {
8246 #if DEBUG_JOYSTICKS
8247     Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8248 #endif
8249
8250     // activate mapping for this game
8251     SDL_GameControllerAddMapping(mapping);
8252
8253     // save mapping to personal mappings
8254     SaveSetup_AddGameControllerMapping(mapping);
8255   }
8256
8257   // wait until the last pending event was removed from event queue
8258   while (NextValidEvent(&event));
8259
8260   return success;
8261 }
8262
8263 static int ConfigureJoystickMain(int player_nr)
8264 {
8265   char *device_name = setup.input[player_nr].joy.device_name;
8266   int joystick_nr = getJoystickNrFromDeviceName(device_name);
8267   boolean joystick_active = CheckJoystickOpened(joystick_nr);
8268   int success = FALSE;
8269   int i;
8270
8271   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8272     return JOYSTICK_NOT_AVAILABLE;
8273
8274   if (!joystick_active || !setup.input[player_nr].use_joystick)
8275     return JOYSTICK_NOT_AVAILABLE;
8276
8277   FadeSetEnterMenu();
8278   FadeOut(REDRAW_FIELD);
8279
8280   // close all joystick devices (potentially opened as game controllers)
8281   for (i = 0; i < SDL_NumJoysticks(); i++)
8282     SDLCloseJoystick(i);
8283
8284   // open joystick device as plain joystick to configure as game controller
8285   SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8286
8287   // as the joystick was successfully opened before, this should not happen
8288   if (joystick == NULL)
8289     return FALSE;
8290
8291   // create new game controller mapping (buttons and axes) for joystick device
8292   success = ConfigureJoystickMapButtonsAndAxes(joystick);
8293
8294   // close joystick (and maybe re-open as configured game controller later)
8295   SDL_JoystickClose(joystick);
8296
8297   // re-open all joystick devices (potentially as game controllers)
8298   for (i = 0; i < SDL_NumJoysticks(); i++)
8299     SDLOpenJoystick(i);
8300
8301   // clear all joystick input actions for all joystick devices
8302   SDLClearJoystickState();
8303
8304   return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8305 }
8306
8307 void ConfigureJoystick(int player_nr)
8308 {
8309   boolean state = ConfigureJoystickMain(player_nr);
8310
8311   if (state != JOYSTICK_NOT_CONFIGURED)
8312   {
8313     boolean success = (state == JOYSTICK_CONFIGURED);
8314     char message1[MAX_OUTPUT_LINESIZE + 1];
8315     char *message2 = (success ? "configured!" : "not available!");
8316     char *device_name = setup.input[player_nr].joy.device_name;
8317     int nr = getJoystickNrFromDeviceName(device_name) + 1;
8318     int font_nr = FONT_TITLE_1;
8319     int font_height = getFontHeight(font_nr);
8320     int ypos1 = SYSIZE / 2 - font_height * 2;
8321     int ypos2 = SYSIZE / 2 - font_height * 1;
8322     unsigned int wait_frame_delay = 0;
8323     unsigned int wait_frame_delay_value = 2000;
8324
8325     ResetDelayCounter(&wait_frame_delay);
8326
8327     ClearField();
8328
8329     sprintf(message1, "Joystick %d", nr);
8330
8331     DrawTextSCentered(ypos1, font_nr, message1);
8332     DrawTextSCentered(ypos2, font_nr, message2);
8333
8334     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8335       BackToFront();
8336
8337     ClearEventQueue();
8338   }
8339
8340   DrawSetupScreen_Input();
8341 }
8342
8343 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8344 {
8345   if (y < video.screen_height / 3)
8346   {
8347     // remap touch gadgets to access upper part of the screen
8348     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8349     MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8350   }
8351   else if (y > 2 * video.screen_height / 3)
8352   {
8353     // remap touch gadgets to access lower part of the screen
8354     MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8355     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8356   }
8357 }
8358
8359 static boolean ConfigureVirtualButtonsMain(void)
8360 {
8361   static char *customize_step_text[] =
8362   {
8363     "Move Left",
8364     "Move Right",
8365     "Move Up",
8366     "Move Down",
8367     "Snap Field",
8368     "Drop Element"
8369   };
8370   char grid_button[] =
8371   {
8372     CHAR_GRID_BUTTON_LEFT,
8373     CHAR_GRID_BUTTON_RIGHT,
8374     CHAR_GRID_BUTTON_UP,
8375     CHAR_GRID_BUTTON_DOWN,
8376     CHAR_GRID_BUTTON_SNAP,
8377     CHAR_GRID_BUTTON_DROP
8378   };
8379   enum
8380   {
8381     ACTION_NONE,
8382     ACTION_ESCAPE,
8383     ACTION_BACK,
8384     ACTION_NEXT
8385   };
8386   int font_nr = FONT_INPUT_1_ACTIVE;
8387   int font_height = getFontHeight(font_nr);
8388   int ypos1 = SYSIZE / 2 - font_height * 2;
8389   int ypos2 = SYSIZE / 2 - font_height * 1;
8390   boolean success = FALSE;
8391   boolean finished = FALSE;
8392   int step_nr = 0;
8393   char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8394   char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8395   char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8396   boolean set_grid_button = FALSE;
8397   int nr = GRID_ACTIVE_NR();
8398   int x, y;
8399
8400   for (x = 0; x < MAX_GRID_XSIZE; x++)
8401     for (y = 0; y < MAX_GRID_YSIZE; y++)
8402       grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8403
8404   overlay.grid_button_highlight = grid_button[step_nr];
8405
8406   UnmapAllGadgets();
8407
8408   FadeSetEnterMenu();
8409   FadeOut(REDRAW_FIELD);
8410
8411   ClearField();
8412
8413   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8414   DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8415   DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8416
8417   FadeIn(REDRAW_FIELD);
8418
8419   SetOverlayShowGrid(TRUE);
8420
8421   // map gadgets for setup touch buttons menu screen
8422   MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8423
8424   while (!finished)
8425   {
8426     Event event;
8427
8428     while (NextValidEvent(&event))
8429     {
8430       int action = ACTION_NONE;
8431
8432       // ---------- handle events and set the resulting action ----------
8433
8434       switch (event.type)
8435       {
8436         case EVENT_USER:
8437           {
8438             UserEvent *user = (UserEvent *)&event;
8439             int id = user->value1;
8440
8441             action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8442                       id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8443                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8444                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8445                       ACTION_NONE);
8446           }
8447           break;
8448
8449         case EVENT_KEYPRESS:
8450           {
8451             Key key = GetEventKey((KeyEvent *)&event, FALSE);
8452
8453             action = (key == KSYM_Escape ?      ACTION_ESCAPE :
8454                       key == KSYM_BackSpace ||
8455                       key == KSYM_Back ?        ACTION_BACK :
8456                       key == KSYM_Return ||
8457                       key == KSYM_Menu ||
8458                       key == KSYM_space ?       ACTION_NEXT :
8459                       ACTION_NONE);
8460           }
8461           break;
8462
8463         case EVENT_KEYRELEASE:
8464           key_joystick_mapping = 0;
8465           break;
8466
8467         case EVENT_BUTTONPRESS:
8468         case EVENT_BUTTONRELEASE:
8469           {
8470             ButtonEvent *button = (ButtonEvent *)&event;
8471
8472             motion_status = FALSE;
8473
8474             if (button->type == EVENT_BUTTONPRESS)
8475               button_status = button->button;
8476             else
8477               button_status = MB_RELEASED;
8478
8479             if (HandleGadgets(button->x, button->y, button_status))
8480             {
8481               // do not handle this button event anymore
8482               break;
8483             }
8484
8485             button->x += video.screen_xoffset;
8486             button->y += video.screen_yoffset;
8487
8488             x = button->x * overlay.grid_xsize / video.screen_width;
8489             y = button->y * overlay.grid_ysize / video.screen_height;
8490
8491             if (button->type == EVENT_BUTTONPRESS)
8492             {
8493               grid_button_draw =
8494                 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8495                  grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8496
8497               set_grid_button = TRUE;
8498             }
8499
8500             MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8501           }
8502           break;
8503
8504         case EVENT_MOTIONNOTIFY:
8505           {
8506             MotionEvent *motion = (MotionEvent *)&event;
8507
8508             motion_status = TRUE;
8509
8510             if (HandleGadgets(motion->x, motion->y, button_status))
8511             {
8512               // do not handle this button event anymore
8513               break;
8514             }
8515
8516             motion->x += video.screen_xoffset;
8517             motion->y += video.screen_yoffset;
8518
8519             x = motion->x * overlay.grid_xsize / video.screen_width;
8520             y = motion->y * overlay.grid_ysize / video.screen_height;
8521
8522             set_grid_button = TRUE;
8523
8524             MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8525           }
8526           break;
8527
8528         case SDL_WINDOWEVENT:
8529           HandleWindowEvent((WindowEvent *) &event);
8530
8531           // check if device has been rotated
8532           if (nr != GRID_ACTIVE_NR())
8533           {
8534             nr = GRID_ACTIVE_NR();
8535
8536             for (x = 0; x < MAX_GRID_XSIZE; x++)
8537               for (y = 0; y < MAX_GRID_YSIZE; y++)
8538                 grid_button_old[x][y] = grid_button_tmp[x][y] =
8539                   overlay.grid_button[x][y];
8540           }
8541
8542           break;
8543
8544         case SDL_APP_WILLENTERBACKGROUND:
8545         case SDL_APP_DIDENTERBACKGROUND:
8546         case SDL_APP_WILLENTERFOREGROUND:
8547         case SDL_APP_DIDENTERFOREGROUND:
8548           HandlePauseResumeEvent((PauseResumeEvent *) &event);
8549           break;
8550
8551         default:
8552           HandleOtherEvents(&event);
8553           break;
8554       }
8555
8556       // ---------- perform action set by handling events ----------
8557
8558       if (action == ACTION_ESCAPE)
8559       {
8560         // abort and restore the old key bindings
8561
8562         for (x = 0; x < MAX_GRID_XSIZE; x++)
8563           for (y = 0; y < MAX_GRID_YSIZE; y++)
8564             overlay.grid_button[x][y] = grid_button_old[x][y];
8565
8566         FadeSkipNextFadeIn();
8567
8568         finished = TRUE;
8569       }
8570       else if (action == ACTION_BACK)
8571       {
8572         // keep the configured key bindings and go to previous page
8573
8574         step_nr--;
8575
8576         if (step_nr < 0)
8577         {
8578           FadeSkipNextFadeIn();
8579
8580           finished = TRUE;
8581         }
8582       }
8583       else if (action == ACTION_NEXT)
8584       {
8585         // keep the configured key bindings and go to next page
8586
8587         step_nr++;
8588
8589         // all virtual buttons configured
8590         if (step_nr == 6)
8591         {
8592           finished = TRUE;
8593           success = TRUE;
8594         }
8595       }
8596
8597       if (action != ACTION_NONE && !finished)
8598       {
8599         for (x = 0; x < MAX_GRID_XSIZE; x++)
8600           for (y = 0; y < MAX_GRID_YSIZE; y++)
8601             grid_button_tmp[x][y] = overlay.grid_button[x][y];
8602
8603         overlay.grid_button_highlight = grid_button[step_nr];
8604
8605         // configure next virtual button
8606
8607         ClearField();
8608
8609         DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8610         DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8611         DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8612       }
8613
8614       if (set_grid_button)
8615       {
8616         overlay.grid_button[x][y] =
8617           (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8618            grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8619            grid_button_tmp[x][y]);
8620
8621         set_grid_button = FALSE;
8622       }
8623     }
8624
8625     BackToFront();
8626   }
8627
8628   for (x = 0; x < MAX_GRID_XSIZE; x++)
8629     for (y = 0; y < MAX_GRID_YSIZE; y++)
8630       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8631
8632   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8633
8634   SetOverlayShowGrid(FALSE);
8635
8636   return success;
8637 }
8638
8639 void ConfigureVirtualButtons(void)
8640 {
8641   boolean success = ConfigureVirtualButtonsMain();
8642
8643   UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8644                          SCREEN_MASK_TOUCH2);
8645
8646   if (success)
8647   {
8648     int font_nr = FONT_TITLE_1;
8649     int font_height = getFontHeight(font_nr);
8650     int ypos1 = SYSIZE / 2 - font_height * 2;
8651     int ypos2 = SYSIZE / 2 - font_height * 1;
8652     unsigned int wait_frame_delay = 0;
8653     unsigned int wait_frame_delay_value = 2000;
8654
8655     ResetDelayCounter(&wait_frame_delay);
8656
8657     ClearField();
8658
8659     DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8660     DrawTextSCentered(ypos2, font_nr, "configured!");
8661
8662     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8663       BackToFront();
8664
8665     ClearEventQueue();
8666   }
8667 }
8668
8669 void DrawSetupScreen(void)
8670 {
8671   align_xoffset = 0;
8672   align_yoffset = 0;
8673
8674   if (setup_mode == SETUP_MODE_INPUT)
8675     DrawSetupScreen_Input();
8676   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8677     DrawChooseTree(&game_speed_current);
8678   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8679     DrawChooseTree(&scroll_delay_current);
8680   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8681     DrawChooseTree(&snapshot_mode_current);
8682   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8683     DrawChooseTree(&window_size_current);
8684   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8685     DrawChooseTree(&scaling_type_current);
8686   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8687     DrawChooseTree(&rendering_mode_current);
8688   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8689     DrawChooseTree(&vsync_mode_current);
8690   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8691     DrawChooseTree(&artwork.gfx_current);
8692   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8693     DrawChooseTree(&artwork.snd_current);
8694   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8695     DrawChooseTree(&artwork.mus_current);
8696   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8697     DrawChooseTree(&volume_simple_current);
8698   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8699     DrawChooseTree(&volume_loops_current);
8700   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8701     DrawChooseTree(&volume_music_current);
8702   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8703     DrawChooseTree(&touch_control_current);
8704   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8705     DrawChooseTree(&move_distance_current);
8706   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8707     DrawChooseTree(&drop_distance_current);
8708   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8709     DrawChooseTree(&transparency_current);
8710   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8711     DrawChooseTree(&grid_size_current[0][0]);
8712   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8713     DrawChooseTree(&grid_size_current[0][1]);
8714   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8715     DrawChooseTree(&grid_size_current[1][0]);
8716   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8717     DrawChooseTree(&grid_size_current[1][1]);
8718   else
8719     DrawSetupScreen_Generic();
8720
8721   PlayMenuSoundsAndMusic();
8722 }
8723
8724 void RedrawSetupScreenAfterFullscreenToggle(void)
8725 {
8726   if (setup_mode == SETUP_MODE_GRAPHICS ||
8727       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8728   {
8729     // update list selection from "setup.window_scaling_percent"
8730     execSetupGraphics_setWindowSizes(TRUE);
8731
8732     DrawSetupScreen();
8733   }
8734 }
8735
8736 void RedrawSetupScreenAfterScreenRotation(int nr)
8737 {
8738   int x, y;
8739
8740   if (setup_mode == SETUP_MODE_TOUCH)
8741   {
8742     // update virtual button settings (depending on screen orientation)
8743     DrawSetupScreen();
8744   }
8745   else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8746   {
8747     // save already configured virtual buttons
8748     for (x = 0; x < MAX_GRID_XSIZE; x++)
8749       for (y = 0; y < MAX_GRID_YSIZE; y++)
8750         setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8751   }
8752 }
8753
8754 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8755 {
8756   if (setup_mode == SETUP_MODE_INPUT)
8757     HandleSetupScreen_Input(mx, my, dx, dy, button);
8758   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8759     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8760   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8761     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8762   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8763     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8764   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8765     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8766   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8767     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8768   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8769     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8770   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8771     HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8772   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8773     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8774   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8775     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8776   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8777     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8778   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8779     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8780   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8781     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8782   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8783     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8784   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8785     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8786   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8787     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8788   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8789     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8790   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8791     HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8792   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8793     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8794   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8795     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8796   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8797     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8798   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8799     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8800   else
8801     HandleSetupScreen_Generic(mx, my, dx, dy, button);
8802 }
8803
8804 void HandleGameActions(void)
8805 {
8806   if (setup.ask_on_game_over)
8807     CheckGameOver();
8808
8809   if (game.restart_game_message != NULL)
8810   {
8811     RequestRestartGame(game.restart_game_message);
8812
8813     return;
8814   }
8815
8816   if (game_status != GAME_MODE_PLAYING)
8817     return;
8818
8819   GameActions();        // main game loop
8820
8821   if (tape.auto_play && !tape.playing)
8822     AutoPlayTapes();    // continue automatically playing next tape
8823 }
8824
8825
8826 // ---------- new screen button stuff --------------------------------------
8827
8828 static struct
8829 {
8830   int gfx_unpressed, gfx_pressed;
8831   struct MenuPosInfo *pos;
8832   boolean *check_value;
8833   int gadget_id;
8834   int screen_mask;
8835   unsigned int event_mask;
8836   boolean is_touch_button;
8837   char *infotext;
8838 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8839 {
8840   {
8841     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8842     &menu.main.button.prev_level, NULL,
8843     SCREEN_CTRL_ID_PREV_LEVEL,
8844     SCREEN_MASK_MAIN,
8845     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8846     FALSE, "previous level"
8847   },
8848   {
8849     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8850     &menu.main.button.next_level, NULL,
8851     SCREEN_CTRL_ID_NEXT_LEVEL,
8852     SCREEN_MASK_MAIN,
8853     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8854     FALSE, "next level"
8855   },
8856   {
8857     IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8858     &menu.main.button.first_level, NULL,
8859     SCREEN_CTRL_ID_FIRST_LEVEL,
8860     SCREEN_MASK_MAIN,
8861     GD_EVENT_RELEASED,
8862     FALSE, "first level"
8863   },
8864   {
8865     IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8866     &menu.main.button.last_level, NULL,
8867     SCREEN_CTRL_ID_LAST_LEVEL,
8868     SCREEN_MASK_MAIN,
8869     GD_EVENT_RELEASED,
8870     FALSE, "last level"
8871   },
8872   {
8873     IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8874     &menu.main.button.level_number, NULL,
8875     SCREEN_CTRL_ID_LEVEL_NUMBER,
8876     SCREEN_MASK_MAIN,
8877     GD_EVENT_RELEASED,
8878     FALSE, "level number"
8879   },
8880   {
8881     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8882     &menu.setup.button.prev_player, NULL,
8883     SCREEN_CTRL_ID_PREV_PLAYER,
8884     SCREEN_MASK_INPUT,
8885     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8886     FALSE, "previous player"
8887   },
8888   {
8889     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8890     &menu.setup.button.next_player, NULL,
8891     SCREEN_CTRL_ID_NEXT_PLAYER,
8892     SCREEN_MASK_INPUT,
8893     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8894     FALSE, "next player"
8895   },
8896   {
8897     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8898     &menu.main.button.insert_solution, NULL,
8899     SCREEN_CTRL_ID_INSERT_SOLUTION,
8900     SCREEN_MASK_MAIN_HAS_SOLUTION,
8901     GD_EVENT_RELEASED,
8902     FALSE, "insert solution tape"
8903   },
8904   {
8905     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8906     &menu.main.button.play_solution, NULL,
8907     SCREEN_CTRL_ID_PLAY_SOLUTION,
8908     SCREEN_MASK_MAIN_HAS_SOLUTION,
8909     GD_EVENT_RELEASED,
8910     FALSE, "play solution tape"
8911   },
8912   {
8913     IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8914     &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8915     SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8916     SCREEN_MASK_MAIN,
8917     GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8918     FALSE, "switch ECS/AGA chipset"
8919   },
8920   {
8921     IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8922     &menu.setup.button.touch_back, NULL,
8923     SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8924     SCREEN_MASK_TOUCH,
8925     GD_EVENT_RELEASED,
8926     TRUE, "previous page"
8927   },
8928   {
8929     IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8930     &menu.setup.button.touch_next, NULL,
8931     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8932     SCREEN_MASK_TOUCH,
8933     GD_EVENT_RELEASED,
8934     TRUE, "next page"
8935   },
8936   {
8937     IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8938     &menu.setup.button.touch_back2, NULL,
8939     SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8940     SCREEN_MASK_TOUCH2,
8941     GD_EVENT_RELEASED,
8942     TRUE, "previous page"
8943   },
8944   {
8945     IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8946     &menu.setup.button.touch_next2, NULL,
8947     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8948     SCREEN_MASK_TOUCH2,
8949     GD_EVENT_RELEASED,
8950     TRUE, "next page"
8951   },
8952 };
8953
8954 static struct
8955 {
8956   int gfx_unpressed, gfx_pressed;
8957   int x, y;
8958   int gadget_id;
8959   char *infotext;
8960 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8961 {
8962   {
8963     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8964     -1, -1,     // these values are not constant, but can change at runtime
8965     SCREEN_CTRL_ID_SCROLL_UP,
8966     "scroll up"
8967   },
8968   {
8969     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8970     -1, -1,     // these values are not constant, but can change at runtime
8971     SCREEN_CTRL_ID_SCROLL_DOWN,
8972     "scroll down"
8973   }
8974 };
8975
8976 static struct
8977 {
8978   int gfx_unpressed, gfx_pressed;
8979   int x, y;
8980   int width, height;
8981   int type;
8982   int gadget_id;
8983   char *infotext;
8984 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8985 {
8986   {
8987     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8988     -1, -1,     // these values are not constant, but can change at runtime
8989     -1, -1,     // these values are not constant, but can change at runtime
8990     GD_TYPE_SCROLLBAR_VERTICAL,
8991     SCREEN_CTRL_ID_SCROLL_VERTICAL,
8992     "scroll level series vertically"
8993   }
8994 };
8995
8996 static struct
8997 {
8998   int graphic;
8999   int gadget_id;
9000   int x, y;
9001   int size;
9002   char *value;
9003   char *infotext;
9004 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9005 {
9006   {
9007     IMG_SETUP_INPUT_TEXT,
9008     SCREEN_CTRL_ID_NETWORK_SERVER,
9009     -1, -1,     // these values are not constant, but can change at runtime
9010     MAX_SETUP_TEXT_INPUT_LEN,
9011     network_server_hostname,
9012     "Network Server Hostname / IP"
9013   },
9014 };
9015
9016 static void CreateScreenMenubuttons(void)
9017 {
9018   struct GadgetInfo *gi;
9019   unsigned int event_mask;
9020   int i;
9021
9022   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9023   {
9024     struct MenuPosInfo *pos = menubutton_info[i].pos;
9025     boolean is_touch_button = menubutton_info[i].is_touch_button;
9026     boolean is_check_button = menubutton_info[i].check_value != NULL;
9027     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9028     int gfx_unpressed, gfx_pressed;
9029     int x, y, width, height;
9030     int gd_x1, gd_x2, gd_y1, gd_y2;
9031     int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9032     int id = menubutton_info[i].gadget_id;
9033     int type = GD_TYPE_NORMAL_BUTTON;
9034     boolean checked = FALSE;
9035
9036     event_mask = menubutton_info[i].event_mask;
9037
9038     x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9039     y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9040
9041     width  = graphic_info[menubutton_info[i].gfx_pressed].width;
9042     height = graphic_info[menubutton_info[i].gfx_pressed].height;
9043
9044     gfx_unpressed = menubutton_info[i].gfx_unpressed;
9045     gfx_pressed   = menubutton_info[i].gfx_pressed;
9046     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9047     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9048     gd_x1 = graphic_info[gfx_unpressed].src_x;
9049     gd_y1 = graphic_info[gfx_unpressed].src_y;
9050     gd_x2 = graphic_info[gfx_pressed].src_x;
9051     gd_y2 = graphic_info[gfx_pressed].src_y;
9052     gd_x1a = gd_x1;
9053     gd_y1a = gd_y1;
9054     gd_x2a = gd_x2;
9055     gd_y2a = gd_y2;
9056
9057     if (is_touch_button)
9058     {
9059       gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9060       gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9061     }
9062
9063     if (is_check_button)
9064     {
9065       gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9066       gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9067       gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9068       gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9069
9070       type = GD_TYPE_CHECK_BUTTON;
9071       checked = *menubutton_info[i].check_value;
9072     }
9073
9074     gi = CreateGadget(GDI_CUSTOM_ID, id,
9075                       GDI_CUSTOM_TYPE_ID, i,
9076                       GDI_IMAGE_ID, gfx_unpressed,
9077                       GDI_INFO_TEXT, menubutton_info[i].infotext,
9078                       GDI_X, x,
9079                       GDI_Y, y,
9080                       GDI_WIDTH, width,
9081                       GDI_HEIGHT, height,
9082                       GDI_TYPE, type,
9083                       GDI_STATE, GD_BUTTON_UNPRESSED,
9084                       GDI_CHECKED, checked,
9085                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9086                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9087                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9088                       GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9089                       GDI_DIRECT_DRAW, FALSE,
9090                       GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9091                       GDI_EVENT_MASK, event_mask,
9092                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9093                       GDI_END);
9094
9095     if (gi == NULL)
9096       Fail("cannot create gadget");
9097
9098     screen_gadget[id] = gi;
9099   }
9100 }
9101
9102 static void CreateScreenScrollbuttons(void)
9103 {
9104   struct GadgetInfo *gi;
9105   unsigned int event_mask;
9106   int i;
9107
9108   // these values are not constant, but can change at runtime
9109   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9110   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9111   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9112   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9113
9114   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9115   {
9116     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9117     int gfx_unpressed, gfx_pressed;
9118     int x, y, width, height;
9119     int gd_x1, gd_x2, gd_y1, gd_y2;
9120     int id = scrollbutton_info[i].gadget_id;
9121
9122     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9123
9124     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9125     y = mSY + scrollbutton_info[i].y;
9126     width = SC_SCROLLBUTTON_XSIZE;
9127     height = SC_SCROLLBUTTON_YSIZE;
9128
9129     // correct scrollbar position if placed outside menu (playfield) area
9130     if (x > SX + SC_SCROLL_UP_XPOS)
9131       x = SX + SC_SCROLL_UP_XPOS;
9132
9133     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9134       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9135                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9136
9137     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9138     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
9139     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9140     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9141     gd_x1 = graphic_info[gfx_unpressed].src_x;
9142     gd_y1 = graphic_info[gfx_unpressed].src_y;
9143     gd_x2 = graphic_info[gfx_pressed].src_x;
9144     gd_y2 = graphic_info[gfx_pressed].src_y;
9145
9146     gi = CreateGadget(GDI_CUSTOM_ID, id,
9147                       GDI_CUSTOM_TYPE_ID, i,
9148                       GDI_IMAGE_ID, gfx_unpressed,
9149                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9150                       GDI_X, x,
9151                       GDI_Y, y,
9152                       GDI_WIDTH, width,
9153                       GDI_HEIGHT, height,
9154                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9155                       GDI_STATE, GD_BUTTON_UNPRESSED,
9156                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9157                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9158                       GDI_DIRECT_DRAW, FALSE,
9159                       GDI_EVENT_MASK, event_mask,
9160                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9161                       GDI_END);
9162
9163     if (gi == NULL)
9164       Fail("cannot create gadget");
9165
9166     screen_gadget[id] = gi;
9167   }
9168 }
9169
9170 static void CreateScreenScrollbars(void)
9171 {
9172   int i;
9173
9174   // these values are not constant, but can change at runtime
9175   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9176   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9177   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
9178   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9179
9180   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9181   {
9182     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9183     int gfx_unpressed, gfx_pressed;
9184     int x, y, width, height;
9185     int gd_x1, gd_x2, gd_y1, gd_y2;
9186     struct GadgetInfo *gi;
9187     int items_max, items_visible, item_position;
9188     unsigned int event_mask;
9189     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9190     int id = scrollbar_info[i].gadget_id;
9191
9192     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9193
9194     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9195     y = mSY + scrollbar_info[i].y;
9196     width  = scrollbar_info[i].width;
9197     height = scrollbar_info[i].height;
9198
9199     // correct scrollbar position if placed outside menu (playfield) area
9200     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9201       x = SX + SC_SCROLL_VERTICAL_XPOS;
9202
9203     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9204       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9205
9206     items_max = num_page_entries;
9207     items_visible = num_page_entries;
9208     item_position = 0;
9209
9210     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9211     gfx_pressed   = scrollbar_info[i].gfx_pressed;
9212     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9213     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9214     gd_x1 = graphic_info[gfx_unpressed].src_x;
9215     gd_y1 = graphic_info[gfx_unpressed].src_y;
9216     gd_x2 = graphic_info[gfx_pressed].src_x;
9217     gd_y2 = graphic_info[gfx_pressed].src_y;
9218
9219     gi = CreateGadget(GDI_CUSTOM_ID, id,
9220                       GDI_CUSTOM_TYPE_ID, i,
9221                       GDI_IMAGE_ID, gfx_unpressed,
9222                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
9223                       GDI_X, x,
9224                       GDI_Y, y,
9225                       GDI_WIDTH, width,
9226                       GDI_HEIGHT, height,
9227                       GDI_TYPE, scrollbar_info[i].type,
9228                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
9229                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9230                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
9231                       GDI_WHEEL_AREA_X, SX,
9232                       GDI_WHEEL_AREA_Y, SY,
9233                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
9234                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9235                       GDI_STATE, GD_BUTTON_UNPRESSED,
9236                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9237                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9238                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9239                       GDI_DIRECT_DRAW, FALSE,
9240                       GDI_EVENT_MASK, event_mask,
9241                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9242                       GDI_END);
9243
9244     if (gi == NULL)
9245       Fail("cannot create gadget");
9246
9247     screen_gadget[id] = gi;
9248   }
9249 }
9250
9251 static void CreateScreenTextInputGadgets(void)
9252 {
9253   int i;
9254
9255   for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9256   {
9257     int graphic = textinput_info[i].graphic;
9258     struct GraphicInfo *gd = &graphic_info[graphic];
9259     int gd_x1 = gd->src_x;
9260     int gd_y1 = gd->src_y;
9261     int gd_x2 = gd->src_x + gd->active_xoffset;
9262     int gd_y2 = gd->src_y + gd->active_yoffset;
9263     struct GadgetInfo *gi;
9264     unsigned int event_mask;
9265     int id = textinput_info[i].gadget_id;
9266     int x = textinput_info[i].x;
9267     int y = textinput_info[i].y;
9268
9269     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9270
9271     gi = CreateGadget(GDI_CUSTOM_ID, id,
9272                       GDI_CUSTOM_TYPE_ID, i,
9273                       GDI_INFO_TEXT, textinput_info[i].infotext,
9274                       GDI_X, SX + x,
9275                       GDI_Y, SY + y,
9276                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9277                       GDI_TEXT_VALUE, textinput_info[i].value,
9278                       GDI_TEXT_SIZE, textinput_info[i].size,
9279                       GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9280                       GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9281                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9282                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9283                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9284                       GDI_DESIGN_WIDTH, gd->width,
9285                       GDI_EVENT_MASK, event_mask,
9286                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9287                       GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9288                       GDI_END);
9289
9290     if (gi == NULL)
9291       Fail("cannot create gadget");
9292
9293     screen_gadget[id] = gi;
9294   }
9295 }
9296
9297 void CreateScreenGadgets(void)
9298 {
9299   CreateScreenMenubuttons();
9300
9301   CreateScreenScrollbuttons();
9302   CreateScreenScrollbars();
9303
9304   CreateScreenTextInputGadgets();
9305 }
9306
9307 void FreeScreenGadgets(void)
9308 {
9309   int i;
9310
9311   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9312     FreeGadget(screen_gadget[i]);
9313 }
9314
9315 static void MapScreenMenuGadgets(int screen_mask)
9316 {
9317   int i;
9318
9319   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9320     if (screen_mask & menubutton_info[i].screen_mask)
9321       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9322 }
9323
9324 static void UnmapScreenMenuGadgets(int screen_mask)
9325 {
9326   int i;
9327
9328   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9329   {
9330     if (screen_mask & menubutton_info[i].screen_mask)
9331     {
9332       UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9333
9334       if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9335         DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9336                        screen_gadget[menubutton_info[i].gadget_id]->y,
9337                        screen_gadget[menubutton_info[i].gadget_id]->width,
9338                        screen_gadget[menubutton_info[i].gadget_id]->height);
9339     }
9340   }
9341 }
9342
9343 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9344 {
9345   if (map_gadgets)
9346     MapScreenMenuGadgets(screen_mask);
9347   else
9348     UnmapScreenMenuGadgets(screen_mask);
9349 }
9350
9351 static void MapScreenGadgets(int num_entries)
9352 {
9353   int i;
9354
9355   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9356     return;
9357
9358   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9359     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9360
9361   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9362     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9363 }
9364
9365 static void MapScreenTreeGadgets(TreeInfo *ti)
9366 {
9367   MapScreenGadgets(numTreeInfoInGroup(ti));
9368 }
9369
9370 static void HandleScreenGadgets(struct GadgetInfo *gi)
9371 {
9372   int id = gi->custom_id;
9373   int button = gi->event.button;
9374   int step = (button == MB_LEFTBUTTON   ? 1 :
9375               button == MB_MIDDLEBUTTON ? 5 :
9376               button == MB_RIGHTBUTTON  ? 10 : 1);
9377
9378   switch (id)
9379   {
9380     case SCREEN_CTRL_ID_PREV_LEVEL:
9381       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9382       break;
9383
9384     case SCREEN_CTRL_ID_NEXT_LEVEL:
9385       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9386       break;
9387
9388     case SCREEN_CTRL_ID_FIRST_LEVEL:
9389       HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9390       break;
9391
9392     case SCREEN_CTRL_ID_LAST_LEVEL:
9393       HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9394       break;
9395
9396     case SCREEN_CTRL_ID_LEVEL_NUMBER:
9397       CloseDoor(DOOR_CLOSE_2);
9398       SetGameStatus(GAME_MODE_LEVELNR);
9399       DrawChooseLevelNr();
9400       break;
9401
9402     case SCREEN_CTRL_ID_PREV_PLAYER:
9403       HandleSetupScreen_Input_Player(step, -1);
9404       break;
9405
9406     case SCREEN_CTRL_ID_NEXT_PLAYER:
9407       HandleSetupScreen_Input_Player(step, +1);
9408       break;
9409
9410     case SCREEN_CTRL_ID_INSERT_SOLUTION:
9411       InsertSolutionTape();
9412       break;
9413
9414     case SCREEN_CTRL_ID_PLAY_SOLUTION:
9415       PlaySolutionTape();
9416       break;
9417
9418     case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9419       setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9420       DrawMainMenu();
9421       break;
9422
9423     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9424     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9425     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9426     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9427       PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9428       break;
9429
9430     case SCREEN_CTRL_ID_SCROLL_UP:
9431       if (game_status == GAME_MODE_NAMES)
9432         HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9433       else if (game_status == GAME_MODE_LEVELS)
9434         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9435       else if (game_status == GAME_MODE_LEVELNR)
9436         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9437       else if (game_status == GAME_MODE_SETUP)
9438         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9439       else if (game_status == GAME_MODE_INFO)
9440         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9441       break;
9442
9443     case SCREEN_CTRL_ID_SCROLL_DOWN:
9444       if (game_status == GAME_MODE_NAMES)
9445         HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9446       else if (game_status == GAME_MODE_LEVELS)
9447         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9448       else if (game_status == GAME_MODE_LEVELNR)
9449         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9450       else if (game_status == GAME_MODE_SETUP)
9451         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9452       else if (game_status == GAME_MODE_INFO)
9453         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9454       break;
9455
9456     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9457       if (game_status == GAME_MODE_NAMES)
9458         HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9459       else if (game_status == GAME_MODE_LEVELS)
9460         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9461       else if (game_status == GAME_MODE_LEVELNR)
9462         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9463       else if (game_status == GAME_MODE_SETUP)
9464         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9465       else if (game_status == GAME_MODE_INFO)
9466         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9467       break;
9468
9469     case SCREEN_CTRL_ID_NETWORK_SERVER:
9470     {
9471       if (!strEqual(gi->textinput.value, ""))
9472       {
9473         setString(&setup.network_server_hostname, gi->textinput.value);
9474
9475         network.server_host = setup.network_server_hostname;
9476       }
9477       else
9478       {
9479         setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9480
9481         network.server_host = NULL;
9482       }
9483
9484       if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9485         network.server_host = NULL;
9486
9487       execSetupGame_setNetworkServerText();
9488
9489       DrawSetupScreen();
9490
9491       break;
9492     }
9493
9494     default:
9495       break;
9496   }
9497 }
9498
9499 void DumpScreenIdentifiers(void)
9500 {
9501   int i;
9502
9503   Print("Active screen elements on current screen:\n");
9504
9505   for (i = 0; main_controls[i].nr != -1; i++)
9506   {
9507     struct MainControlInfo *mci = &main_controls[i];
9508
9509     if (mci->button_graphic != -1)
9510     {
9511       char *token = getTokenFromImageID(mci->button_graphic);
9512
9513       Print("- '%s'\n", token);
9514     }
9515   }
9516
9517   Print("Done.\n");
9518 }
9519
9520 boolean DoScreenAction(int image_id)
9521 {
9522   int i;
9523
9524   if (game_status != GAME_MODE_MAIN)
9525     return FALSE;
9526
9527   for (i = 0; main_controls[i].nr != -1; i++)
9528   {
9529     struct MainControlInfo *mci = &main_controls[i];
9530     struct MenuPosInfo *pos = mci->pos_button;
9531
9532     if (mci->button_graphic == image_id)
9533     {
9534       int x = mSX + pos->x;
9535       int y = mSY + pos->y;
9536
9537       HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9538
9539       return TRUE;
9540     }
9541   }
9542
9543   return FALSE;
9544 }
9545
9546 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9547 {
9548   // get tree info node of newly added level or artwork set
9549   TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9550   TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9551                                                       tree_subdir_new);
9552   if (tree_node_new == NULL)    // should not happen
9553     return;
9554
9555   // if request dialog is active, do nothing
9556   if (game.request_active)
9557     return;
9558
9559   if (game_status == GAME_MODE_MAIN &&
9560       tree_type == TREE_TYPE_LEVEL_DIR)
9561   {
9562     // when adding new level set in main menu, select it as current level set
9563
9564     // change current level set to newly added level set from zip file
9565     leveldir_current = tree_node_new;
9566
9567     // change current level number to first level of newly added level set
9568     level_nr = leveldir_current->first_level;
9569
9570     // redraw screen to reflect changed level set
9571     DrawMainMenu();
9572
9573     // save this level set and level number as last selected level set
9574     SaveLevelSetup_LastSeries();
9575     SaveLevelSetup_SeriesInfo();
9576   }
9577   else if (game_status == GAME_MODE_LEVELS &&
9578            tree_type == TREE_TYPE_LEVEL_DIR)
9579   {
9580     // when adding new level set in level set menu, set cursor and update screen
9581
9582     leveldir_current = tree_node_new;
9583
9584     DrawChooseTree(&leveldir_current);
9585   }
9586   else if (game_status == GAME_MODE_SETUP)
9587   {
9588     // when adding new artwork set in setup menu, set cursor and update screen
9589
9590     if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9591         tree_type == TREE_TYPE_GRAPHICS_DIR)
9592     {
9593       artwork.gfx_current = tree_node_new;
9594
9595       DrawChooseTree(&artwork.gfx_current);
9596     }
9597     else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9598              tree_type == TREE_TYPE_SOUNDS_DIR)
9599     {
9600       artwork.snd_current = tree_node_new;
9601
9602       DrawChooseTree(&artwork.snd_current);
9603     }
9604     else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9605              tree_type == TREE_TYPE_MUSIC_DIR)
9606     {
9607       artwork.mus_current = tree_node_new;
9608
9609       DrawChooseTree(&artwork.mus_current);
9610     }
9611   }
9612 }