1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_RENDERING 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } rendering_modes_list[] =
279 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
280 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
282 // this mode may work under certain conditions, but does not work on Windows
283 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
285 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
294 } game_speeds_list[] =
303 { 1000, "1/1s (Extremely Slow)" },
308 { 29, "1/35s (Original Supaplex)" },
310 { 20, "1/50s (Normal Speed)" },
311 { 14, "1/70s (Maximum Supaplex)" },
315 { 1, "1/1000s (Extremely Fast)" },
325 } scroll_delays_list[] =
327 { 0, "0 Tiles (No Scroll Delay)" },
330 { 3, "3 Tiles (Default)" },
335 { 8, "8 Tiles (Maximum Scroll Delay)"},
344 } snapshot_modes_list[] =
346 { STR_SNAPSHOT_MODE_OFF, "Off" },
347 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
348 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
349 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
382 } touch_controls_list[] =
384 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
385 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
386 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
410 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
411 (s) <= GAME_MODE_SETUP ? (s) : \
412 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
413 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
415 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
416 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
417 (i) <= INFO_MODE_LEVELSET ? (i) : \
420 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
421 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
422 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
423 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
424 SETUP_MODE_CHOOSE_ARTWORK : \
425 SETUP_MODE_CHOOSE_OTHER)
427 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
428 menu.draw_xoffset[GAME_MODE_INFO] : \
429 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
430 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
431 menu.draw_yoffset[GAME_MODE_INFO] : \
432 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
434 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
435 menu.draw_xoffset[GAME_MODE_SETUP] : \
436 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
437 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
438 menu.draw_yoffset[GAME_MODE_SETUP] : \
439 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
441 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
442 DRAW_XOFFSET_INFO(info_mode) : \
443 (s) == GAME_MODE_SETUP ? \
444 DRAW_XOFFSET_SETUP(setup_mode) : \
445 menu.draw_xoffset[DRAW_MODE(s)])
446 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
447 DRAW_YOFFSET_INFO(info_mode) : \
448 (s) == GAME_MODE_SETUP ? \
449 DRAW_YOFFSET_SETUP(setup_mode) : \
450 menu.draw_yoffset[DRAW_MODE(s)])
452 #define mSX (SX + DRAW_XOFFSET(game_status))
453 #define mSY (SY + DRAW_YOFFSET(game_status))
455 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
456 menu.list_size[game_status] : \
457 MAX_MENU_ENTRIES_ON_SCREEN)
459 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
460 NUM_MENU_ENTRIES_ON_SCREEN)
463 /* title display and control definitions */
465 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
466 2 * MAX_NUM_TITLE_MESSAGES)
468 #define NO_DIRECT_LEVEL_SELECT (-1)
471 static int num_title_screens = 0;
473 struct TitleControlInfo
482 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
484 /* main menu display and control definitions */
486 #define MAIN_CONTROL_NAME 0
487 #define MAIN_CONTROL_LEVELS 1
488 #define MAIN_CONTROL_SCORES 2
489 #define MAIN_CONTROL_EDITOR 3
490 #define MAIN_CONTROL_INFO 4
491 #define MAIN_CONTROL_GAME 5
492 #define MAIN_CONTROL_SETUP 6
493 #define MAIN_CONTROL_QUIT 7
494 #define MAIN_CONTROL_PREV_LEVEL 8
495 #define MAIN_CONTROL_NEXT_LEVEL 9
496 #define MAIN_CONTROL_FIRST_LEVEL 10
497 #define MAIN_CONTROL_LAST_LEVEL 11
498 #define MAIN_CONTROL_LEVEL_NUMBER 12
499 #define MAIN_CONTROL_LEVEL_INFO_1 13
500 #define MAIN_CONTROL_LEVEL_INFO_2 14
501 #define MAIN_CONTROL_LEVEL_NAME 15
502 #define MAIN_CONTROL_LEVEL_AUTHOR 16
503 #define MAIN_CONTROL_LEVEL_YEAR 17
504 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
505 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
506 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
507 #define MAIN_CONTROL_TITLE_1 21
508 #define MAIN_CONTROL_TITLE_2 22
509 #define MAIN_CONTROL_TITLE_3 23
511 static char str_main_text_name[10];
512 static char str_main_text_first_level[10];
513 static char str_main_text_last_level[10];
514 static char str_main_text_level_number[10];
516 static char *main_text_name = str_main_text_name;
517 static char *main_text_first_level = str_main_text_first_level;
518 static char *main_text_last_level = str_main_text_last_level;
519 static char *main_text_level_number = str_main_text_level_number;
520 static char *main_text_levels = "Levelset";
521 static char *main_text_scores = "Hall Of Fame";
522 static char *main_text_editor = "Level Creator";
523 static char *main_text_info = "Info Screen";
524 static char *main_text_game = "Start Game";
525 static char *main_text_setup = "Setup";
526 static char *main_text_quit = "Quit";
527 static char *main_text_level_name = level.name;
528 static char *main_text_level_author = level.author;
529 static char *main_text_level_year = NULL;
530 static char *main_text_level_imported_from = NULL;
531 static char *main_text_level_imported_by = NULL;
532 static char *main_text_level_tested_by = NULL;
534 struct MainControlInfo
538 struct MenuPosInfo *pos_button;
541 struct TextPosInfo *pos_text;
544 struct TextPosInfo *pos_input;
548 static struct MainControlInfo main_controls[] =
552 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
553 &menu.main.text.name, &main_text_name,
554 &menu.main.input.name, &setup.player_name,
558 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
559 &menu.main.text.levels, &main_text_levels,
564 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
565 &menu.main.text.scores, &main_text_scores,
570 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
571 &menu.main.text.editor, &main_text_editor,
576 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
577 &menu.main.text.info, &main_text_info,
582 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
583 &menu.main.text.game, &main_text_game,
588 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
589 &menu.main.text.setup, &main_text_setup,
594 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
595 &menu.main.text.quit, &main_text_quit,
599 /* (these two buttons are real gadgets) */
601 MAIN_CONTROL_PREV_LEVEL,
602 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
607 MAIN_CONTROL_NEXT_LEVEL,
608 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
614 MAIN_CONTROL_FIRST_LEVEL,
616 &menu.main.text.first_level, &main_text_first_level,
620 MAIN_CONTROL_LAST_LEVEL,
622 &menu.main.text.last_level, &main_text_last_level,
626 MAIN_CONTROL_LEVEL_NUMBER,
628 &menu.main.text.level_number, &main_text_level_number,
632 MAIN_CONTROL_LEVEL_INFO_1,
634 &menu.main.text.level_info_1, NULL,
638 MAIN_CONTROL_LEVEL_INFO_2,
640 &menu.main.text.level_info_2, NULL,
644 MAIN_CONTROL_LEVEL_NAME,
646 &menu.main.text.level_name, &main_text_level_name,
650 MAIN_CONTROL_LEVEL_AUTHOR,
652 &menu.main.text.level_author, &main_text_level_author,
656 MAIN_CONTROL_LEVEL_YEAR,
658 &menu.main.text.level_year, &main_text_level_year,
662 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
664 &menu.main.text.level_imported_from, &main_text_level_imported_from,
668 MAIN_CONTROL_LEVEL_IMPORTED_BY,
670 &menu.main.text.level_imported_by, &main_text_level_imported_by,
674 MAIN_CONTROL_LEVEL_TESTED_BY,
676 &menu.main.text.level_tested_by, &main_text_level_tested_by,
680 MAIN_CONTROL_TITLE_1,
682 &menu.main.text.title_1, &setup.internal.program_title,
686 MAIN_CONTROL_TITLE_2,
688 &menu.main.text.title_2, &setup.internal.program_copyright,
692 MAIN_CONTROL_TITLE_3,
694 &menu.main.text.title_3, &setup.internal.program_company,
707 static int getTitleScreenGraphic(int nr, boolean initial)
709 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
712 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
714 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
718 static int getTitleScreenGameMode(boolean initial)
720 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
724 static int getTitleMessageGameMode(boolean initial)
726 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
729 static int getTitleAnimMode(struct TitleControlInfo *tci)
731 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
733 return base + tci->local_nr;
737 static int getTitleScreenBackground(boolean initial)
739 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
744 static int getTitleMessageBackground(int nr, boolean initial)
746 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
750 static int getTitleBackground(int nr, boolean initial, boolean is_image)
752 int base = (is_image ?
753 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
754 IMG_BACKGROUND_TITLESCREEN_1) :
755 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
756 IMG_BACKGROUND_TITLEMESSAGE_1));
757 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
758 IMG_BACKGROUND_TITLE);
759 int graphic_local = base + nr;
761 if (graphic_info[graphic_local].bitmap != NULL)
762 return graphic_local;
764 if (graphic_info[graphic_global].bitmap != NULL)
765 return graphic_global;
767 return IMG_UNDEFINED;
770 static int getTitleSound(struct TitleControlInfo *tci)
772 boolean is_image = tci->is_image;
773 int initial = tci->initial;
774 int nr = tci->local_nr;
775 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
776 int base = (is_image ?
777 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
778 SND_BACKGROUND_TITLESCREEN_1) :
779 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
780 SND_BACKGROUND_TITLEMESSAGE_1));
781 int sound_global = menu.sound[mode];
782 int sound_local = base + nr;
785 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
786 nr, initial, is_image,
787 sound_global, getSoundListEntry(sound_global)->filename,
788 sound_local, getSoundListEntry(sound_local)->filename);
791 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
794 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
797 return SND_UNDEFINED;
800 static int getTitleMusic(struct TitleControlInfo *tci)
802 boolean is_image = tci->is_image;
803 int initial = tci->initial;
804 int nr = tci->local_nr;
805 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
806 int base = (is_image ?
807 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
808 MUS_BACKGROUND_TITLESCREEN_1) :
809 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
810 MUS_BACKGROUND_TITLEMESSAGE_1));
811 int music_global = menu.music[mode];
812 int music_local = base + nr;
815 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
816 nr, initial, is_image,
817 music_global, getMusicListEntry(music_global)->filename,
818 music_local, getMusicListEntry(music_local)->filename);
821 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
824 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
827 return MUS_UNDEFINED;
830 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
832 boolean is_image = tci->is_image;
833 boolean initial = tci->initial;
834 boolean first = tci->first;
835 int nr = tci->local_nr;
836 struct TitleMessageInfo tmi;
837 struct TitleFadingInfo ti;
839 tmi = (is_image ? (initial ? (first ?
840 titlescreen_initial_first[nr] :
841 titlescreen_initial[nr])
843 titlescreen_first[nr] :
845 : (initial ? (first ?
846 titlemessage_initial_first[nr] :
847 titlemessage_initial[nr])
849 titlemessage_first[nr] :
852 ti.fade_mode = tmi.fade_mode;
853 ti.fade_delay = tmi.fade_delay;
854 ti.post_delay = tmi.post_delay;
855 ti.auto_delay = tmi.auto_delay;
860 static int compareTitleControlInfo(const void *object1, const void *object2)
862 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
863 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
866 if (tci1->initial != tci2->initial)
867 compare_result = (tci1->initial ? -1 : +1);
868 else if (tci1->sort_priority != tci2->sort_priority)
869 compare_result = tci1->sort_priority - tci2->sort_priority;
870 else if (tci1->is_image != tci2->is_image)
871 compare_result = (tci1->is_image ? -1 : +1);
873 compare_result = tci1->local_nr - tci2->local_nr;
875 return compare_result;
878 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
880 int nr, int sort_priority)
882 title_controls[num_title_screens].is_image = is_image;
883 title_controls[num_title_screens].initial = initial;
884 title_controls[num_title_screens].local_nr = nr;
885 title_controls[num_title_screens].sort_priority = sort_priority;
887 title_controls[num_title_screens].first = FALSE; /* will be set later */
892 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
896 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
898 int graphic = getTitleScreenGraphic(i, initial);
899 Bitmap *bitmap = graphic_info[graphic].bitmap;
900 int sort_priority = graphic_info[graphic].sort_priority;
903 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
906 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
908 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
909 char *filename = getLevelSetTitleMessageFilename(i, initial);
910 int sort_priority = tmi->sort_priority;
912 if (filename != NULL)
913 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
917 static void InitializeTitleControls(boolean show_title_initial)
919 num_title_screens = 0;
921 /* 1st step: initialize title screens for game start (only when starting) */
922 if (show_title_initial)
923 InitializeTitleControls_CheckTitleInfo(TRUE);
925 /* 2nd step: initialize title screens for current level set */
926 InitializeTitleControls_CheckTitleInfo(FALSE);
928 /* sort title screens according to sort_priority and title number */
929 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
930 compareTitleControlInfo);
932 /* mark first title screen */
933 title_controls[0].first = TRUE;
936 static boolean visibleMenuPos(struct MenuPosInfo *pos)
938 return (pos != NULL && pos->x != -1 && pos->y != -1);
941 static boolean visibleTextPos(struct TextPosInfo *pos)
943 return (pos != NULL && pos->x != -1 && pos->y != -1);
946 static void InitializeMainControls()
948 boolean local_team_mode = (!options.network && setup.team_mode);
951 /* set main control text values to dynamically determined values */
952 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
954 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
955 menu.main.text.first_level.size));
956 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
957 menu.main.text.last_level.size));
958 strcpy(main_text_level_number, int2str(level_nr,
959 menu.main.text.level_number.size));
961 main_text_level_year = leveldir_current->year;
962 main_text_level_imported_from = leveldir_current->imported_from;
963 main_text_level_imported_by = leveldir_current->imported_by;
964 main_text_level_tested_by = leveldir_current->tested_by;
966 /* set main control screen positions to dynamically determined values */
967 for (i = 0; main_controls[i].nr != -1; i++)
969 struct MainControlInfo *mci = &main_controls[i];
971 struct MenuPosInfo *pos_button = mci->pos_button;
972 struct TextPosInfo *pos_text = mci->pos_text;
973 struct TextPosInfo *pos_input = mci->pos_input;
974 char *text = (mci->text ? *mci->text : NULL);
975 char *input = (mci->input ? *mci->input : NULL);
976 int button_graphic = mci->button_graphic;
977 int font_text = (pos_text ? pos_text->font : -1);
978 int font_input = (pos_input ? pos_input->font : -1);
980 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
981 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
982 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
983 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
984 int text_chars = (text != NULL ? strlen(text) : 0);
985 int input_chars = (input != NULL ? strlen(input) : 0);
988 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
990 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
991 int text_width = font_text_width * text_chars;
992 int text_height = font_text_height;
993 int input_width = font_input_width * input_chars;
994 int input_height = font_input_height;
996 if (nr == MAIN_CONTROL_NAME)
998 menu.main.input.name.width = input_width;
999 menu.main.input.name.height = input_height;
1002 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1004 pos_button->width = button_width;
1005 pos_button->height = button_height;
1008 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1010 /* calculate size for non-clickable text -- needed for text alignment */
1011 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1013 if (pos_text->width == -1 || calculate_text_size)
1014 pos_text->width = text_width;
1015 if (pos_text->height == -1 || calculate_text_size)
1016 pos_text->height = text_height;
1018 if (visibleMenuPos(pos_button))
1020 if (pos_text->x == -1)
1021 pos_text->x = pos_button->x + pos_button->width;
1022 if (pos_text->y == -1)
1024 pos_button->y + (pos_button->height - pos_text->height) / 2;
1028 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1030 if (visibleTextPos(pos_text))
1032 if (pos_input->x == -1)
1033 pos_input->x = pos_text->x + pos_text->width;
1034 if (pos_input->y == -1)
1035 pos_input->y = pos_text->y;
1038 if (pos_input->width == -1)
1039 pos_input->width = input_width;
1040 if (pos_input->height == -1)
1041 pos_input->height = input_height;
1046 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1047 int graphic, boolean pressed)
1049 struct GraphicInfo *g = &graphic_info[graphic];
1052 int xoffset = (pressed ? g->pressed_xoffset : 0);
1053 int yoffset = (pressed ? g->pressed_yoffset : 0);
1055 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1057 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1058 g->width, g->height, dst_x, dst_y);
1061 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1062 boolean active_input,
1063 boolean pressed_button)
1067 for (i = 0; main_controls[i].nr != -1; i++)
1069 struct MainControlInfo *mci = &main_controls[i];
1071 if (mci->nr == nr || nr == -1)
1073 struct MenuPosInfo *pos_button = mci->pos_button;
1074 struct TextPosInfo *pos_text = mci->pos_text;
1075 struct TextPosInfo *pos_input = mci->pos_input;
1076 char *text = (mci->text ? *mci->text : NULL);
1077 char *input = (mci->input ? *mci->input : NULL);
1078 int button_graphic = mci->button_graphic;
1079 int font_text = (pos_text ? pos_text->font : -1);
1080 int font_input = (pos_input ? pos_input->font : -1);
1084 button_graphic = BUTTON_ACTIVE(button_graphic);
1085 font_text = FONT_ACTIVE(font_text);
1090 font_input = FONT_ACTIVE(font_input);
1093 if (visibleMenuPos(pos_button))
1095 struct MenuPosInfo *pos = pos_button;
1096 int x = mSX + pos->x;
1097 int y = mSY + pos->y;
1099 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1100 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1103 if (visibleTextPos(pos_text) && text != NULL)
1105 struct TextPosInfo *pos = pos_text;
1106 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1107 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1110 /* (check why/if this is needed) */
1111 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1113 DrawText(x, y, text, font_text);
1116 if (visibleTextPos(pos_input) && input != NULL)
1118 struct TextPosInfo *pos = pos_input;
1119 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1120 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1123 /* (check why/if this is needed) */
1124 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1126 DrawText(x, y, input, font_input);
1132 static void DrawCursorAndText_Main(int nr, boolean active_text,
1133 boolean pressed_button)
1135 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1139 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1140 boolean pressed_button)
1142 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1146 static struct MainControlInfo *getMainControlInfo(int nr)
1150 for (i = 0; main_controls[i].nr != -1; i++)
1151 if (main_controls[i].nr == nr)
1152 return &main_controls[i];
1157 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1162 int rect_x = ALIGNED_TEXT_XPOS(rect);
1163 int rect_y = ALIGNED_TEXT_YPOS(rect);
1165 return (x >= rect_x && x < rect_x + rect->width &&
1166 y >= rect_y && y < rect_y + rect->height);
1169 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1174 int rect_x = ALIGNED_TEXT_XPOS(rect);
1175 int rect_y = ALIGNED_TEXT_YPOS(rect);
1178 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1179 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1180 (x >= rect_x && x < rect_x + rect->width &&
1181 y >= rect_y && y < rect_y + rect->height));
1184 return (x >= rect_x && x < rect_x + rect->width &&
1185 y >= rect_y && y < rect_y + rect->height);
1188 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1190 int rect_width = preview->xsize * preview->tile_size;
1191 int rect_height = preview->ysize * preview->tile_size;
1192 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1193 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1195 return (x >= rect_x && x < rect_x + rect_width &&
1196 y >= rect_y && y < rect_y + rect_height);
1199 static void AdjustScrollbar(int id, int items_max, int items_visible,
1202 struct GadgetInfo *gi = screen_gadget[id];
1204 if (item_position > items_max - items_visible)
1205 item_position = items_max - items_visible;
1207 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1208 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1209 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1212 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1214 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1218 static void clearMenuListArea()
1220 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1222 /* correct scrollbar position if placed outside menu (playfield) area */
1223 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1224 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1226 /* clear menu list area, but not title or scrollbar */
1227 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1228 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1231 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1233 static int cursor_array[MAX_LEV_FIELDY];
1234 int x = mSX + TILEX * xpos;
1235 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1240 cursor_array[ypos] = graphic;
1242 graphic = cursor_array[ypos];
1246 graphic = BUTTON_ACTIVE(graphic);
1248 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1249 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1252 static void initCursor(int ypos, int graphic)
1254 drawCursorExt(0, ypos, FALSE, graphic);
1257 static void drawCursor(int ypos, boolean active)
1259 drawCursorExt(0, ypos, active, -1);
1262 static void drawCursorXY(int xpos, int ypos, int graphic)
1264 drawCursorExt(xpos, ypos, FALSE, graphic);
1267 static void drawChooseTreeCursor(int ypos, boolean active)
1269 drawCursorExt(0, ypos, active, -1);
1274 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1275 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1276 setup.internal.program_copyright);
1279 void DrawTitleScreenImage(int nr, boolean initial)
1281 int graphic = getTitleScreenGraphic(nr, initial);
1282 Bitmap *bitmap = graphic_info[graphic].bitmap;
1283 int width = graphic_info[graphic].width;
1284 int height = graphic_info[graphic].height;
1285 int src_x = graphic_info[graphic].src_x;
1286 int src_y = graphic_info[graphic].src_y;
1292 if (width > WIN_XSIZE)
1294 /* image width too large for window => center image horizontally */
1295 src_x = (width - WIN_XSIZE) / 2;
1299 if (height > WIN_YSIZE)
1301 /* image height too large for window => center image vertically */
1302 src_y = (height - WIN_YSIZE) / 2;
1306 /* always display title screens centered */
1307 dst_x = (WIN_XSIZE - width) / 2;
1308 dst_y = (WIN_YSIZE - height) / 2;
1310 SetDrawBackgroundMask(REDRAW_ALL);
1311 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1313 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1315 if (DrawingOnBackground(dst_x, dst_y))
1316 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1318 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1320 redraw_mask = REDRAW_ALL;
1323 void DrawTitleScreenMessage(int nr, boolean initial)
1325 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1326 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1328 if (filename == NULL)
1331 /* force TITLE font on title message screen */
1332 SetFontStatus(getTitleMessageGameMode(initial));
1334 /* if chars *and* width set to "-1", automatically determine width */
1335 if (tmi->chars == -1 && tmi->width == -1)
1336 tmi->width = viewport.window[game_status].width;
1338 /* if lines *and* height set to "-1", automatically determine height */
1339 if (tmi->lines == -1 && tmi->height == -1)
1340 tmi->height = viewport.window[game_status].height;
1342 /* if chars set to "-1", automatically determine by text and font width */
1343 if (tmi->chars == -1)
1344 tmi->chars = tmi->width / getFontWidth(tmi->font);
1346 tmi->width = tmi->chars * getFontWidth(tmi->font);
1348 /* if lines set to "-1", automatically determine by text and font height */
1349 if (tmi->lines == -1)
1350 tmi->lines = tmi->height / getFontHeight(tmi->font);
1352 tmi->height = tmi->lines * getFontHeight(tmi->font);
1354 /* if x set to "-1", automatically determine by width and alignment */
1356 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1358 /* if y set to "-1", automatically determine by height and alignment */
1360 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1362 SetDrawBackgroundMask(REDRAW_ALL);
1363 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1365 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1367 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1368 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1369 tmi->autowrap, tmi->centered, tmi->parse_comments);
1374 void DrawTitleScreen()
1376 KeyboardAutoRepeatOff();
1378 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1381 boolean CheckTitleScreen(boolean levelset_has_changed)
1383 static boolean show_title_initial = TRUE;
1384 boolean show_titlescreen = FALSE;
1386 /* needed to be able to skip title screen, if no image or message defined */
1387 InitializeTitleControls(show_title_initial);
1389 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1390 show_titlescreen = TRUE;
1392 /* show initial title images and messages only once at program start */
1393 show_title_initial = FALSE;
1395 return (show_titlescreen && num_title_screens > 0);
1400 static LevelDirTree *leveldir_last_valid = NULL;
1401 boolean levelset_has_changed = FALSE;
1402 int fade_mask = REDRAW_FIELD;
1404 LimitScreenUpdates(FALSE);
1406 FadeSetLeaveScreen();
1408 /* do not fade out here -- function may continue and fade on editor screen */
1411 FadeSoundsAndMusic();
1413 ExpireSoundLoops(FALSE);
1415 KeyboardAutoRepeatOn();
1418 audio.sound_deactivated = FALSE;
1422 /* needed if last screen was the playing screen, invoked from level editor */
1423 if (level_editor_test_game)
1425 CloseDoor(DOOR_CLOSE_ALL);
1427 SetGameStatus(GAME_MODE_EDITOR);
1434 /* needed if last screen was the setup screen and fullscreen state changed */
1435 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1436 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1438 /* leveldir_current may be invalid (level group, parent link) */
1439 if (!validLevelSeries(leveldir_current))
1440 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1442 if (leveldir_current != leveldir_last_valid)
1443 levelset_has_changed = TRUE;
1445 /* store valid level series information */
1446 leveldir_last_valid = leveldir_current;
1448 init_last = init; /* switch to new busy animation */
1450 /* needed if last screen (level choice) changed graphics, sounds or music */
1451 ReloadCustomArtwork(0);
1453 if (CheckTitleScreen(levelset_has_changed))
1455 SetGameStatus(GAME_MODE_TITLE);
1462 if (redraw_mask & REDRAW_ALL)
1463 fade_mask = REDRAW_ALL;
1465 if (CheckIfGlobalBorderHasChanged())
1466 fade_mask = REDRAW_ALL;
1470 /* needed if different viewport properties defined for menues */
1471 ChangeViewportPropertiesIfNeeded();
1473 SetDrawtoField(DRAW_TO_BACKBUFFER);
1475 /* level_nr may have been set to value over handicap with level editor */
1476 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1477 level_nr = leveldir_current->handicap_level;
1479 LoadLevel(level_nr);
1480 LoadScore(level_nr);
1482 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1483 SetDrawDeactivationMask(REDRAW_NONE);
1484 SetDrawBackgroundMask(REDRAW_FIELD);
1486 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1489 if (fade_mask == REDRAW_ALL)
1490 RedrawGlobalBorder();
1495 InitializeMainControls();
1497 DrawCursorAndText_Main(-1, FALSE, FALSE);
1498 DrawPreviewLevelInitial();
1500 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1503 if (TAPE_IS_EMPTY(tape))
1505 DrawCompleteVideoDisplay();
1510 /* create gadgets for main menu screen */
1511 FreeScreenGadgets();
1512 CreateScreenGadgets();
1514 /* map gadgets for main menu screen */
1516 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1518 /* copy actual game door content to door double buffer for OpenDoor() */
1519 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1520 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1522 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1524 DrawMaskedBorder(fade_mask);
1529 /* update screen area with special editor door */
1530 redraw_mask |= REDRAW_ALL;
1533 SetMouseCursor(CURSOR_DEFAULT);
1535 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1538 static void gotoTopLevelDir()
1540 /* move upwards until inside (but not above) top level directory */
1541 while (leveldir_current->node_parent &&
1542 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1544 /* write a "path" into level tree for easy navigation to last level */
1545 if (leveldir_current->node_parent->node_group->cl_first == -1)
1547 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1548 int leveldir_pos = posTreeInfo(leveldir_current);
1549 int num_page_entries;
1550 int cl_first, cl_cursor;
1552 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1553 num_page_entries = num_leveldirs;
1555 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1557 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1558 cl_cursor = leveldir_pos - cl_first;
1560 leveldir_current->node_parent->node_group->cl_first = cl_first;
1561 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1564 leveldir_current = leveldir_current->node_parent;
1568 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1570 static unsigned int title_delay = 0;
1571 static int title_screen_nr = 0;
1572 static int last_sound = -1, last_music = -1;
1573 boolean return_to_main_menu = FALSE;
1574 struct TitleControlInfo *tci;
1577 if (button == MB_MENU_INITIALIZE)
1580 title_screen_nr = 0;
1581 tci = &title_controls[title_screen_nr];
1583 SetAnimStatus(getTitleAnimMode(tci));
1585 last_sound = SND_UNDEFINED;
1586 last_music = MUS_UNDEFINED;
1588 if (num_title_screens != 0)
1590 FadeSetEnterScreen();
1592 /* use individual title fading instead of global "enter screen" fading */
1593 fading = getTitleFading(tci);
1596 if (game_status_last_screen == GAME_MODE_INFO)
1598 if (num_title_screens == 0)
1600 /* switch game mode from title screen mode back to info screen mode */
1601 SetGameStatus(GAME_MODE_INFO);
1603 /* store that last screen was info screen, not main menu screen */
1604 game_status_last_screen = GAME_MODE_INFO;
1606 DrawInfoScreen_NotAvailable("Title screen information:",
1607 "No title screen for this level set.");
1611 FadeSoundsAndMusic();
1614 FadeOut(REDRAW_ALL);
1616 /* title screens may have different window size */
1617 ChangeViewportPropertiesIfNeeded();
1619 /* only required to update logic for redrawing global border */
1623 DrawTitleScreenImage(tci->local_nr, tci->initial);
1625 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1627 sound = getTitleSound(tci);
1628 music = getTitleMusic(tci);
1630 if (sound != last_sound)
1631 PlayMenuSoundExt(sound);
1632 if (music != last_music)
1633 PlayMenuMusicExt(music);
1638 SetMouseCursor(CURSOR_NONE);
1642 DelayReached(&title_delay, 0); /* reset delay counter */
1647 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1648 button = MB_MENU_CHOICE;
1650 if (button == MB_MENU_LEAVE)
1652 return_to_main_menu = TRUE;
1654 else if (button == MB_MENU_CHOICE)
1656 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1658 SetGameStatus(GAME_MODE_INFO);
1660 info_mode = INFO_MODE_MAIN;
1669 if (title_screen_nr < num_title_screens)
1671 tci = &title_controls[title_screen_nr];
1673 SetAnimStatus(getTitleAnimMode(tci));
1675 sound = getTitleSound(tci);
1676 music = getTitleMusic(tci);
1678 if (last_sound != SND_UNDEFINED && sound != last_sound)
1679 FadeSound(last_sound);
1680 if (last_music != MUS_UNDEFINED && music != last_music)
1683 fading = getTitleFading(tci);
1685 FadeOut(REDRAW_ALL);
1688 DrawTitleScreenImage(tci->local_nr, tci->initial);
1690 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1692 sound = getTitleSound(tci);
1693 music = getTitleMusic(tci);
1695 if (sound != last_sound)
1696 PlayMenuSoundExt(sound);
1697 if (music != last_music)
1698 PlayMenuMusicExt(music);
1705 DelayReached(&title_delay, 0); /* reset delay counter */
1709 FadeSoundsAndMusic();
1711 return_to_main_menu = TRUE;
1715 if (return_to_main_menu)
1717 SetMouseCursor(CURSOR_DEFAULT);
1719 /* force full menu screen redraw after displaying title screens */
1720 redraw_mask = REDRAW_ALL;
1722 if (game_status_last_screen == GAME_MODE_INFO)
1724 SetGameStatus(GAME_MODE_INFO);
1726 info_mode = INFO_MODE_MAIN;
1730 else /* default: return to main menu */
1732 SetGameStatus(GAME_MODE_MAIN);
1739 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1741 int old_level_nr = level_nr;
1744 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1745 new_level_nr = selected_level_nr;
1747 new_level_nr = old_level_nr + step * direction;
1749 if (new_level_nr < leveldir_current->first_level)
1750 new_level_nr = leveldir_current->first_level;
1751 if (new_level_nr > leveldir_current->last_level)
1752 new_level_nr = leveldir_current->last_level;
1754 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1756 /* skipping levels is only allowed when trying to skip single level */
1757 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1758 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1760 leveldir_current->handicap_level++;
1761 SaveLevelSetup_SeriesInfo();
1764 new_level_nr = leveldir_current->handicap_level;
1767 if (new_level_nr != old_level_nr)
1769 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1771 PlaySound(SND_MENU_ITEM_SELECTING);
1773 level_nr = new_level_nr;
1775 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1776 int2str(level_nr, menu.main.text.level_number.size),
1777 mci->pos_text->font);
1779 LoadLevel(level_nr);
1780 DrawPreviewLevelInitial();
1784 DrawCompleteVideoDisplay();
1786 /* needed because DrawPreviewLevelInitial() takes some time */
1788 /* SyncDisplay(); */
1792 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1794 static int choice = MAIN_CONTROL_GAME;
1795 static boolean button_pressed_last = FALSE;
1796 boolean button_pressed = FALSE;
1800 if (button == MB_MENU_INITIALIZE)
1802 DrawCursorAndText_Main(choice, TRUE, FALSE);
1807 if (mx || my) /* mouse input */
1811 for (i = 0; main_controls[i].nr != -1; i++)
1813 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1814 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1815 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1817 pos = main_controls[i].nr;
1823 /* check if level preview was clicked */
1824 if (insidePreviewRect(&preview, mx - SX, my - SY))
1825 pos = MAIN_CONTROL_GAME;
1827 // handle pressed/unpressed state for active/inactive menu buttons
1828 // (if pos != -1, "i" contains index position corresponding to "pos")
1830 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1831 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1832 button_pressed = TRUE;
1834 if (button_pressed != button_pressed_last)
1836 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1839 PlaySound(SND_MENU_BUTTON_PRESSING);
1841 PlaySound(SND_MENU_BUTTON_RELEASING);
1844 else if (dx || dy) /* keyboard input */
1846 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1847 choice == MAIN_CONTROL_SETUP))
1848 button = MB_MENU_CHOICE;
1853 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1855 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1857 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1859 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1861 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1863 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1865 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1867 CloseDoor(DOOR_CLOSE_2);
1869 SetGameStatus(GAME_MODE_LEVELNR);
1871 DrawChooseLevelNr();
1873 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1879 PlaySound(SND_MENU_ITEM_ACTIVATING);
1881 DrawCursorAndText_Main(choice, FALSE, FALSE);
1882 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1889 PlaySound(SND_MENU_ITEM_SELECTING);
1891 if (pos == MAIN_CONTROL_NAME)
1893 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1895 HandleTypeName(strlen(setup.player_name), 0);
1897 else if (pos == MAIN_CONTROL_LEVELS)
1901 CloseDoor(DOOR_CLOSE_2);
1903 SetGameStatus(GAME_MODE_LEVELS);
1905 SaveLevelSetup_LastSeries();
1906 SaveLevelSetup_SeriesInfo();
1908 if (setup.internal.choose_from_top_leveldir)
1911 DrawChooseLevelSet();
1914 else if (pos == MAIN_CONTROL_SCORES)
1916 CloseDoor(DOOR_CLOSE_2);
1918 SetGameStatus(GAME_MODE_SCORES);
1922 else if (pos == MAIN_CONTROL_EDITOR)
1924 if (leveldir_current->readonly &&
1925 !strEqual(setup.player_name, "Artsoft"))
1926 Request("This level is read only!", REQ_CONFIRM);
1928 CloseDoor(DOOR_CLOSE_2);
1930 SetGameStatus(GAME_MODE_EDITOR);
1932 FadeSetEnterScreen();
1936 else if (pos == MAIN_CONTROL_INFO)
1938 CloseDoor(DOOR_CLOSE_2);
1940 SetGameStatus(GAME_MODE_INFO);
1942 info_mode = INFO_MODE_MAIN;
1946 else if (pos == MAIN_CONTROL_GAME)
1948 StartGameActions(options.network, setup.autorecord, level.random_seed);
1950 else if (pos == MAIN_CONTROL_SETUP)
1952 CloseDoor(DOOR_CLOSE_2);
1954 SetGameStatus(GAME_MODE_SETUP);
1956 setup_mode = SETUP_MODE_MAIN;
1960 else if (pos == MAIN_CONTROL_QUIT)
1962 SaveLevelSetup_LastSeries();
1963 SaveLevelSetup_SeriesInfo();
1965 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1966 SetGameStatus(GAME_MODE_QUIT);
1971 button_pressed_last = button_pressed;
1975 /* ========================================================================= */
1976 /* info screen functions */
1977 /* ========================================================================= */
1979 static struct TokenInfo *info_info;
1980 static int num_info_info; /* number of info entries shown on screen */
1981 static int max_info_info; /* total number of info entries in list */
1983 static void execInfoTitleScreen()
1985 info_mode = INFO_MODE_TITLE;
1990 static void execInfoElements()
1992 info_mode = INFO_MODE_ELEMENTS;
1997 static void execInfoMusic()
1999 info_mode = INFO_MODE_MUSIC;
2004 static void execInfoCredits()
2006 info_mode = INFO_MODE_CREDITS;
2011 static void execInfoProgram()
2013 info_mode = INFO_MODE_PROGRAM;
2018 static void execInfoVersion()
2020 info_mode = INFO_MODE_VERSION;
2025 static void execInfoLevelSet()
2027 info_mode = INFO_MODE_LEVELSET;
2032 static void execExitInfo()
2034 SetGameStatus(GAME_MODE_MAIN);
2039 static struct TokenInfo info_info_main[] =
2041 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2042 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2043 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2044 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2045 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2046 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2047 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2048 { TYPE_EMPTY, NULL, "" },
2049 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2054 static int getMenuTextFont(int type)
2056 if (type & (TYPE_SWITCH |
2068 static struct TokenInfo *setup_info;
2069 static struct TokenInfo setup_info_input[];
2071 static struct TokenInfo *menu_info;
2073 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2074 int screen_pos, int menu_info_pos_raw,
2077 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2078 struct TokenInfo *ti = &token_info[pos];
2079 int xpos = MENU_SCREEN_START_XPOS;
2080 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2081 int font_nr = getMenuTextFont(ti->type);
2083 if (token_info == setup_info_input)
2084 font_nr = FONT_MENU_1;
2087 font_nr = FONT_ACTIVE(font_nr);
2089 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2091 if (ti->type & ~TYPE_SKIP_ENTRY)
2092 drawCursor(screen_pos, active);
2095 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2098 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2101 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2104 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2107 static char *window_size_text;
2108 static char *scaling_type_text;
2110 static void drawSetupValue(int, int);
2112 static void drawMenuInfoList(int first_entry, int num_page_entries,
2113 int max_page_entries)
2117 if (first_entry + num_page_entries > max_page_entries)
2120 clearMenuListArea();
2122 for (i = 0; i < num_page_entries; i++)
2124 int menu_info_pos = first_entry + i;
2125 struct TokenInfo *si = &menu_info[menu_info_pos];
2126 void *value_ptr = si->value;
2128 /* set some entries to "unchangeable" according to other variables */
2129 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2130 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2131 (value_ptr == &setup.sound_music && !audio.music_available) ||
2132 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2133 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2134 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2135 si->type |= TYPE_GHOSTED;
2137 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2138 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2139 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2140 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2141 else if (si->type & ~TYPE_SKIP_ENTRY)
2142 initCursor(i, IMG_MENU_BUTTON);
2144 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2146 if (si->type & TYPE_VALUE &&
2147 menu_info == setup_info)
2148 drawSetupValue(i, menu_info_pos);
2152 static void DrawInfoScreen_Main()
2154 int fade_mask = REDRAW_FIELD;
2157 if (redraw_mask & REDRAW_ALL)
2158 fade_mask = REDRAW_ALL;
2160 if (CheckIfGlobalBorderHasChanged())
2161 fade_mask = REDRAW_ALL;
2164 FadeSoundsAndMusic();
2166 FreeScreenGadgets();
2167 CreateScreenGadgets();
2169 /* (needed after displaying title screens which disable auto repeat) */
2170 KeyboardAutoRepeatOn();
2172 FadeSetLeaveScreen();
2176 /* needed if different viewport properties defined for info screen */
2177 ChangeViewportPropertiesIfNeeded();
2179 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2183 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2185 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2187 info_info = info_info_main;
2189 // determine maximal number of info entries that can be displayed on screen
2191 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2194 // determine maximal number of info entries available for menu of info screen
2196 for (i = 0; info_info[i].type != 0; i++)
2199 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2201 MapScreenGadgets(max_info_info);
2206 DrawMaskedBorder(fade_mask);
2211 static void changeSetupValue(int, int, int);
2213 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2214 int mode, int num_page_entries, int max_page_entries)
2216 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2217 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2218 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2219 int *num_page_entries_last = num_page_entries_all_last[game_status];
2220 int *choice_store = choice_stores[game_status];
2221 int *first_entry_store = first_entry_stores[game_status];
2222 int choice = choice_store[mode]; /* starts with 0 */
2223 int first_entry = first_entry_store[mode]; /* starts with 0 */
2225 int y = choice - first_entry;
2227 boolean position_set_by_scrollbar = (dx == 999);
2228 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2231 if (button == MB_MENU_INITIALIZE)
2233 // check if number of menu page entries has changed (may happen by change
2234 // of custom artwork definition value for 'list_size' for this menu screen)
2235 // (in this case, the last menu position most probably has to be corrected)
2236 if (num_page_entries != num_page_entries_last[mode])
2238 choice_store[mode] = first_entry_store[mode] = 0;
2240 choice = first_entry = 0;
2243 num_page_entries_last[mode] = num_page_entries;
2246 /* advance to first valid menu entry */
2247 while (choice < num_page_entries &&
2248 menu_info[choice].type & TYPE_SKIP_ENTRY)
2251 if (position_set_by_scrollbar)
2252 first_entry = first_entry_store[mode] = dy;
2254 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2255 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2257 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2259 if (choice < first_entry)
2261 choice = first_entry;
2263 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2266 else if (choice > first_entry + num_page_entries - 1)
2268 choice = first_entry + num_page_entries - 1;
2270 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2274 choice_store[mode] = choice;
2276 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2280 else if (button == MB_MENU_LEAVE)
2282 PlaySound(SND_MENU_ITEM_SELECTING);
2284 for (i = 0; i < max_page_entries; i++)
2286 if (menu_info[i].type & TYPE_LEAVE_MENU)
2288 void (*menu_callback_function)(void) = menu_info[i].value;
2292 menu_callback_function();
2294 break; /* absolutely needed because function changes 'menu_info'! */
2301 if (mx || my) /* mouse input */
2303 x = (mx - mSX) / 32;
2304 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2306 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2308 /* move cursor instead of scrolling when already at start/end of list */
2309 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2311 else if (dy == +1 * SCROLL_LINE &&
2312 first_entry + num_page_entries == max_page_entries)
2315 /* handle scrolling screen one line or page */
2317 y + dy > num_page_entries - 1)
2319 boolean redraw = FALSE;
2321 if (ABS(dy) == SCROLL_PAGE)
2322 step = num_page_entries - 1;
2324 if (dy < 0 && first_entry > 0)
2326 /* scroll page/line up */
2328 first_entry -= step;
2329 if (first_entry < 0)
2334 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2336 /* scroll page/line down */
2338 first_entry += step;
2339 if (first_entry + num_page_entries > max_page_entries)
2340 first_entry = MAX(0, max_page_entries - num_page_entries);
2347 choice += first_entry - first_entry_store[mode];
2349 if (choice < first_entry)
2351 choice = first_entry;
2353 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2356 else if (choice > first_entry + num_page_entries - 1)
2358 choice = first_entry + num_page_entries - 1;
2360 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2363 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2367 if (choice < first_entry ||
2368 choice > first_entry + num_page_entries - 1)
2369 first_entry += SIGN(dy);
2372 first_entry_store[mode] = first_entry;
2373 choice_store[mode] = choice;
2375 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2377 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2379 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2380 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2388 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2390 if (menu_info[choice].type & menu_navigation_type ||
2391 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2392 menu_info[choice].type & TYPE_YES_NO_AUTO)
2393 button = MB_MENU_CHOICE;
2398 /* jump to next non-empty menu entry (up or down) */
2399 while (first_entry + y > 0 &&
2400 first_entry + y < max_page_entries - 1 &&
2401 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2404 if (!IN_VIS_MENU(x, y))
2406 choice += y - y_old;
2408 if (choice < first_entry)
2409 first_entry = choice;
2410 else if (choice > first_entry + num_page_entries - 1)
2411 first_entry = choice - num_page_entries + 1;
2413 if (first_entry >= 0 &&
2414 first_entry + num_page_entries <= max_page_entries)
2416 first_entry_store[mode] = first_entry;
2418 if (choice < first_entry)
2419 choice = first_entry;
2420 else if (choice > first_entry + num_page_entries - 1)
2421 choice = first_entry + num_page_entries - 1;
2423 choice_store[mode] = choice;
2425 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2427 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2429 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2430 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2437 if (!anyScrollbarGadgetActive() &&
2438 IN_VIS_MENU(x, y) &&
2439 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2440 y >= 0 && y < num_page_entries)
2444 if (first_entry + y != choice &&
2445 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2447 PlaySound(SND_MENU_ITEM_ACTIVATING);
2449 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2450 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2452 choice = choice_store[mode] = first_entry + y;
2455 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2457 PlaySound(SND_MENU_ITEM_SELECTING);
2459 /* when selecting key headline, execute function for key value change */
2460 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2461 menu_info[first_entry + y + 1].type & TYPE_KEY)
2464 /* when selecting string value, execute function for list selection */
2465 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2466 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2469 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2471 void (*menu_callback_function)(void) =
2472 menu_info[first_entry + y].value;
2474 FadeSetFromType(menu_info[first_entry + y].type);
2476 menu_callback_function();
2478 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2479 menu_info == setup_info)
2481 changeSetupValue(y, first_entry + y, dx);
2487 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2489 menu_info = info_info;
2491 HandleMenuScreen(mx, my, dx, dy, button,
2492 info_mode, num_info_info, max_info_info);
2495 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2497 int ystart1 = mSY - SY + 100;
2498 int ystart2 = mSY - SY + 150;
2499 int ybottom = mSY - SY + SYSIZE - 20;
2501 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2503 FadeOut(REDRAW_FIELD);
2508 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2509 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2511 DrawTextSCentered(ybottom, FONT_TEXT_4,
2512 "Press any key or button for info menu");
2514 FadeIn(REDRAW_FIELD);
2517 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2519 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2520 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2521 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2522 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2523 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2524 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2525 int ystep = MENU_SCREEN_INFO_YSTEP;
2526 int element, action, direction;
2534 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2535 infoscreen_step[i] = infoscreen_frame[i] = 0;
2540 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2542 DrawTextSCentered(ybottom, FONT_TEXT_4,
2543 "Press any key or button for next page");
2549 while (helpanim_info[j].element != HELPANIM_LIST_END)
2551 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2556 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2565 j += infoscreen_step[i - start];
2567 element = helpanim_info[j].element;
2568 action = helpanim_info[j].action;
2569 direction = helpanim_info[j].direction;
2572 element = EL_UNKNOWN;
2574 if (action != -1 && direction != -1)
2575 graphic = el_act_dir2img(element, action, direction);
2576 else if (action != -1)
2577 graphic = el_act2img(element, action);
2578 else if (direction != -1)
2579 graphic = el_dir2img(element, direction);
2581 graphic = el2img(element);
2583 delay = helpanim_info[j++].delay;
2588 if (infoscreen_frame[i - start] == 0)
2591 infoscreen_frame[i - start] = delay - 1;
2595 sync_frame = delay - infoscreen_frame[i - start];
2596 infoscreen_frame[i - start]--;
2599 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2601 if (!infoscreen_frame[i - start])
2602 infoscreen_step[i - start] = 0;
2606 if (!infoscreen_frame[i - start])
2607 infoscreen_step[i - start]++;
2608 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2614 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2616 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2617 graphic, sync_frame, USE_MASKING);
2620 DrawInfoScreen_HelpText(element, action, direction, i - start);
2625 redraw_mask |= REDRAW_FIELD;
2630 static char *getHelpText(int element, int action, int direction)
2632 char token[MAX_LINE_LEN];
2634 strcpy(token, element_info[element].token_name);
2637 strcat(token, element_action_info[action].suffix);
2639 if (direction != -1)
2640 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2642 return getHashEntry(helptext_info, token);
2645 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2647 int font_nr = FONT_INFO_ELEMENTS;
2648 int font_width = getFontWidth(font_nr);
2649 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2650 int sy = mSY + 65 + 2 * 32 + 1;
2651 int ystep = TILEY + 4;
2652 int pad_x = sx - SX;
2653 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2654 int max_lines_per_text = 2;
2657 if (action != -1 && direction != -1) /* element.action.direction */
2658 text = getHelpText(element, action, direction);
2660 if (text == NULL && action != -1) /* element.action */
2661 text = getHelpText(element, action, -1);
2663 if (text == NULL && direction != -1) /* element.direction */
2664 text = getHelpText(element, -1, direction);
2666 if (text == NULL) /* base element */
2667 text = getHelpText(element, -1, -1);
2669 if (text == NULL) /* not found */
2670 text = "No description available";
2672 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2673 sy += getFontHeight(font_nr) / 2;
2675 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2676 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2677 TRUE, FALSE, FALSE);
2680 void DrawInfoScreen_TitleScreen()
2682 SetGameStatus(GAME_MODE_TITLE);
2687 void HandleInfoScreen_TitleScreen(int button)
2689 HandleTitleScreen(0, 0, 0, 0, button);
2692 void DrawInfoScreen_Elements()
2694 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2696 FadeOut(REDRAW_FIELD);
2701 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2703 FadeIn(REDRAW_FIELD);
2706 void HandleInfoScreen_Elements(int button)
2708 static unsigned int info_delay = 0;
2709 static int num_anims;
2710 static int num_pages;
2712 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2715 if (button == MB_MENU_INITIALIZE)
2717 boolean new_element = TRUE;
2721 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2723 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2725 else if (new_element)
2728 new_element = FALSE;
2732 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2736 if (button == MB_MENU_LEAVE)
2738 PlaySound(SND_MENU_ITEM_SELECTING);
2740 info_mode = INFO_MODE_MAIN;
2745 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2747 if (button != MB_MENU_INITIALIZE)
2749 PlaySound(SND_MENU_ITEM_SELECTING);
2754 if (page >= num_pages)
2756 FadeSoundsAndMusic();
2758 info_mode = INFO_MODE_MAIN;
2765 FadeSetNextScreen();
2767 if (button != MB_MENU_INITIALIZE)
2768 FadeOut(REDRAW_FIELD);
2770 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2772 if (button != MB_MENU_INITIALIZE)
2773 FadeIn(REDRAW_FIELD);
2777 if (DelayReached(&info_delay, GameFrameDelay))
2778 if (page < num_pages)
2779 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2781 PlayMenuSoundIfLoop();
2785 void DrawInfoScreen_Music()
2787 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2789 FadeOut(REDRAW_FIELD);
2796 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2798 FadeIn(REDRAW_FIELD);
2801 void HandleInfoScreen_Music(int button)
2803 static struct MusicFileInfo *list = NULL;
2804 int ystart1 = mSY - SY + 100;
2805 int ystart2 = mSY - SY + 150;
2806 int ybottom = mSY - SY + SYSIZE - 20;
2809 if (button == MB_MENU_INITIALIZE)
2811 list = music_file_info;
2815 FadeSoundsAndMusic();
2820 DrawTextSCentered(ystart1, FONT_TEXT_1,
2821 "No music info for this level set.");
2823 DrawTextSCentered(ybottom, FONT_TEXT_4,
2824 "Press any key or button for info menu");
2830 if (button == MB_MENU_LEAVE)
2832 PlaySound(SND_MENU_ITEM_SELECTING);
2834 FadeSoundsAndMusic();
2836 info_mode = INFO_MODE_MAIN;
2841 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2845 if (button != MB_MENU_INITIALIZE)
2847 PlaySound(SND_MENU_ITEM_SELECTING);
2855 FadeSoundsAndMusic();
2857 info_mode = INFO_MODE_MAIN;
2863 FadeSoundsAndMusic();
2865 if (list != music_file_info)
2866 FadeSetNextScreen();
2868 if (button != MB_MENU_INITIALIZE)
2869 FadeOut(REDRAW_FIELD);
2876 int sound = list->music;
2878 if (sound_info[sound].loop)
2879 PlaySoundLoop(sound);
2883 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2887 PlayMusic(list->music);
2889 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2892 if (!strEqual(list->title, UNKNOWN_NAME))
2894 if (!strEqual(list->title_header, UNKNOWN_NAME))
2895 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2897 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2900 if (!strEqual(list->artist, UNKNOWN_NAME))
2902 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2903 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2905 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2907 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2910 if (!strEqual(list->album, UNKNOWN_NAME))
2912 if (!strEqual(list->album_header, UNKNOWN_NAME))
2913 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2915 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2917 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2920 if (!strEqual(list->year, UNKNOWN_NAME))
2922 if (!strEqual(list->year_header, UNKNOWN_NAME))
2923 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2925 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2927 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2930 DrawTextSCentered(ybottom, FONT_TEXT_4,
2931 "Press any key or button for next page");
2933 if (button != MB_MENU_INITIALIZE)
2934 FadeIn(REDRAW_FIELD);
2937 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2938 PlaySoundLoop(list->music);
2941 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2943 int ystart1 = mSY - SY + 100;
2944 int ystart2 = mSY - SY + 150;
2945 int ybottom = mSY - SY + SYSIZE - 20;
2951 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2955 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2956 "Special thanks to");
2957 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2959 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2961 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2962 "\"Boulder Dash\"");
2963 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2965 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2967 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2969 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2970 "First Star Software");
2972 else if (screen_nr == 1)
2974 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2975 "Special thanks to");
2976 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2977 "Klaus Heinz & Volker Wertich");
2978 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2980 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2981 "\"Emerald Mine\"");
2982 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2984 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2986 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2988 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2991 else if (screen_nr == 2)
2993 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2994 "Special thanks to");
2995 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2996 "Michael Stopp & Philip Jespersen");
2997 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2999 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3001 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3003 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3005 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3007 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3008 "Digital Integration");
3010 else if (screen_nr == 3)
3012 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3013 "Special thanks to");
3014 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3015 "Hiroyuki Imabayashi");
3016 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3018 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3020 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3022 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3024 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3026 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3029 else if (screen_nr == 4)
3031 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3032 "Special thanks to");
3033 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3035 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3037 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3038 "J\xfcrgen Bonhagen");
3039 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3040 "for the continuous creation");
3041 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3042 "of outstanding level sets");
3044 else if (screen_nr == 5)
3046 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3048 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3050 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3051 "for ideas and inspiration by");
3052 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3055 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3057 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3059 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3060 "for ideas and inspiration by");
3061 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3064 else if (screen_nr == 6)
3066 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3068 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3071 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3072 "for the code base used for the");
3073 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3074 "native Emerald Mine engine");
3076 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3077 "for the new Emerald Mine engine");
3080 else if (screen_nr == 7)
3082 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3084 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3086 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3087 "for the initial DOS port");
3089 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3091 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3093 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3094 "for some additional toons");
3096 else if (screen_nr == 8)
3098 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3099 "And not to forget:");
3100 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3102 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3103 "All those who contributed");
3104 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3105 "levels to this game");
3106 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3110 DrawTextSCentered(ybottom, FONT_TEXT_4,
3111 "Press any key or button for next page");
3114 void DrawInfoScreen_Credits()
3116 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3118 FadeSoundsAndMusic();
3120 FadeOut(REDRAW_FIELD);
3122 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3124 FadeIn(REDRAW_FIELD);
3127 void HandleInfoScreen_Credits(int button)
3129 static int screen_nr = 0;
3130 int num_screens = 9;
3132 if (button == MB_MENU_INITIALIZE)
3136 // DrawInfoScreen_CreditsScreen(screen_nr);
3139 if (button == MB_MENU_LEAVE)
3141 PlaySound(SND_MENU_ITEM_SELECTING);
3143 info_mode = INFO_MODE_MAIN;
3148 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3150 if (button != MB_MENU_INITIALIZE)
3152 PlaySound(SND_MENU_ITEM_SELECTING);
3157 if (screen_nr >= num_screens)
3159 FadeSoundsAndMusic();
3161 info_mode = INFO_MODE_MAIN;
3168 FadeSetNextScreen();
3170 if (button != MB_MENU_INITIALIZE)
3171 FadeOut(REDRAW_FIELD);
3173 DrawInfoScreen_CreditsScreen(screen_nr);
3175 if (button != MB_MENU_INITIALIZE)
3176 FadeIn(REDRAW_FIELD);
3180 PlayMenuSoundIfLoop();
3184 void DrawInfoScreen_Program()
3186 int ystart1 = mSY - SY + 100;
3187 int ystart2 = mSY - SY + 150;
3188 int ybottom = mSY - SY + SYSIZE - 20;
3191 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3193 FadeOut(REDRAW_FIELD);
3198 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3200 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3201 "This game is Freeware!");
3202 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3203 "If you like it, send e-mail to:");
3204 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3205 setup.internal.program_email);
3206 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3207 "More information and levels:");
3208 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3209 setup.internal.program_website);
3210 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3211 "If you have created new levels,");
3212 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3213 "send them to me to include them!");
3214 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3217 DrawTextSCentered(ybottom, FONT_TEXT_4,
3218 "Press any key or button for info menu");
3220 FadeIn(REDRAW_FIELD);
3223 void HandleInfoScreen_Program(int button)
3225 if (button == MB_MENU_LEAVE)
3227 PlaySound(SND_MENU_ITEM_SELECTING);
3229 info_mode = INFO_MODE_MAIN;
3234 else if (button == MB_MENU_CHOICE)
3236 PlaySound(SND_MENU_ITEM_SELECTING);
3238 FadeSoundsAndMusic();
3240 info_mode = INFO_MODE_MAIN;
3245 PlayMenuSoundIfLoop();
3249 void DrawInfoScreen_Version()
3251 int font_header = FONT_TEXT_3;
3252 int font_text = FONT_TEXT_2;
3253 int xstep = getFontWidth(font_text);
3254 int ystep = getFontHeight(font_text);
3255 int ystart1 = mSY - SY + 100;
3256 int ystart2 = mSY - SY + 150;
3257 int ybottom = mSY - SY + SYSIZE - 20;
3258 int xstart1 = mSX - SX + 2 * xstep;
3259 int xstart2 = mSX - SX + 18 * xstep;
3260 int xstart3 = mSX - SX + 28 * xstep;
3261 SDL_version sdl_version_compiled;
3262 const SDL_version *sdl_version_linked;
3263 int driver_name_len = 10;
3264 #if defined(TARGET_SDL2)
3265 SDL_version sdl_version_linked_ext;
3266 const char *driver_name = NULL;
3268 char driver_name[driver_name_len];
3271 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3273 FadeOut(REDRAW_FIELD);
3278 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3280 DrawTextF(xstart1, ystart2, font_header, "Name");
3281 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3284 DrawTextF(xstart1, ystart2, font_header, "Version");
3285 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3288 DrawTextF(xstart1, ystart2, font_header, "Platform");
3289 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3292 DrawTextF(xstart1, ystart2, font_header, "Target");
3293 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3296 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3297 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3299 ystart2 += 3 * ystep;
3300 DrawTextF(xstart1, ystart2, font_header, "Library");
3301 DrawTextF(xstart2, ystart2, font_header, "compiled");
3302 DrawTextF(xstart3, ystart2, font_header, "linked");
3304 SDL_VERSION(&sdl_version_compiled);
3305 #if defined(TARGET_SDL2)
3306 SDL_GetVersion(&sdl_version_linked_ext);
3307 sdl_version_linked = &sdl_version_linked_ext;
3309 sdl_version_linked = SDL_Linked_Version();
3312 ystart2 += 2 * ystep;
3313 DrawTextF(xstart1, ystart2, font_text, "SDL");
3314 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3315 sdl_version_compiled.major,
3316 sdl_version_compiled.minor,
3317 sdl_version_compiled.patch);
3318 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3319 sdl_version_linked->major,
3320 sdl_version_linked->minor,
3321 sdl_version_linked->patch);
3323 SDL_IMAGE_VERSION(&sdl_version_compiled);
3324 sdl_version_linked = IMG_Linked_Version();
3327 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3328 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3329 sdl_version_compiled.major,
3330 sdl_version_compiled.minor,
3331 sdl_version_compiled.patch);
3332 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3333 sdl_version_linked->major,
3334 sdl_version_linked->minor,
3335 sdl_version_linked->patch);
3337 SDL_MIXER_VERSION(&sdl_version_compiled);
3338 sdl_version_linked = Mix_Linked_Version();
3341 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3342 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3343 sdl_version_compiled.major,
3344 sdl_version_compiled.minor,
3345 sdl_version_compiled.patch);
3346 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3347 sdl_version_linked->major,
3348 sdl_version_linked->minor,
3349 sdl_version_linked->patch);
3351 SDL_NET_VERSION(&sdl_version_compiled);
3352 sdl_version_linked = SDLNet_Linked_Version();
3355 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3356 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3357 sdl_version_compiled.major,
3358 sdl_version_compiled.minor,
3359 sdl_version_compiled.patch);
3360 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3361 sdl_version_linked->major,
3362 sdl_version_linked->minor,
3363 sdl_version_linked->patch);
3365 ystart2 += 3 * ystep;
3366 DrawTextF(xstart1, ystart2, font_header, "Driver");
3367 DrawTextF(xstart2, ystart2, font_header, "Requested");
3368 DrawTextF(xstart3, ystart2, font_header, "Used");
3370 #if defined(TARGET_SDL2)
3371 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3373 SDL_VideoDriverName(driver_name, driver_name_len);
3376 ystart2 += 2 * ystep;
3377 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3378 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3379 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3381 #if defined(TARGET_SDL2)
3382 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3384 SDL_AudioDriverName(driver_name, driver_name_len);
3388 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3389 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3390 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3392 DrawTextSCentered(ybottom, FONT_TEXT_4,
3393 "Press any key or button for info menu");
3395 FadeIn(REDRAW_FIELD);
3398 void HandleInfoScreen_Version(int button)
3400 if (button == MB_MENU_LEAVE)
3402 PlaySound(SND_MENU_ITEM_SELECTING);
3404 info_mode = INFO_MODE_MAIN;
3409 else if (button == MB_MENU_CHOICE)
3411 PlaySound(SND_MENU_ITEM_SELECTING);
3413 FadeSoundsAndMusic();
3415 info_mode = INFO_MODE_MAIN;
3420 PlayMenuSoundIfLoop();
3424 void DrawInfoScreen_LevelSet()
3426 struct TitleMessageInfo *tmi = &readme;
3427 char *filename = getLevelSetInfoFilename();
3428 char *title = "Level Set Information:";
3429 int ystart1 = mSY - SY + 100;
3430 int ybottom = mSY - SY + SYSIZE - 20;
3432 if (filename == NULL)
3434 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3439 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3441 FadeOut(REDRAW_FIELD);
3446 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3448 /* if x position set to "-1", automatically determine by playfield width */
3450 tmi->x = SXSIZE / 2;
3452 /* if y position set to "-1", use static default value */
3456 /* if width set to "-1", automatically determine by playfield width */
3457 if (tmi->width == -1)
3458 tmi->width = SXSIZE - 2 * TILEX;
3460 /* if height set to "-1", automatically determine by playfield height */
3461 if (tmi->height == -1)
3462 tmi->height = SYSIZE - 20 - tmi->y - 10;
3464 /* if chars set to "-1", automatically determine by text and font width */
3465 if (tmi->chars == -1)
3466 tmi->chars = tmi->width / getFontWidth(tmi->font);
3468 tmi->width = tmi->chars * getFontWidth(tmi->font);
3470 /* if lines set to "-1", automatically determine by text and font height */
3471 if (tmi->lines == -1)
3472 tmi->lines = tmi->height / getFontHeight(tmi->font);
3474 tmi->height = tmi->lines * getFontHeight(tmi->font);
3476 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3477 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3478 tmi->autowrap, tmi->centered, tmi->parse_comments);
3480 DrawTextSCentered(ybottom, FONT_TEXT_4,
3481 "Press any key or button for info menu");
3483 FadeIn(REDRAW_FIELD);
3486 void HandleInfoScreen_LevelSet(int button)
3488 if (button == MB_MENU_LEAVE)
3490 PlaySound(SND_MENU_ITEM_SELECTING);
3492 info_mode = INFO_MODE_MAIN;
3497 else if (button == MB_MENU_CHOICE)
3499 PlaySound(SND_MENU_ITEM_SELECTING);
3501 FadeSoundsAndMusic();
3503 info_mode = INFO_MODE_MAIN;
3508 PlayMenuSoundIfLoop();
3512 static void DrawInfoScreen()
3514 if (info_mode == INFO_MODE_TITLE)
3515 DrawInfoScreen_TitleScreen();
3516 else if (info_mode == INFO_MODE_ELEMENTS)
3517 DrawInfoScreen_Elements();
3518 else if (info_mode == INFO_MODE_MUSIC)
3519 DrawInfoScreen_Music();
3520 else if (info_mode == INFO_MODE_CREDITS)
3521 DrawInfoScreen_Credits();
3522 else if (info_mode == INFO_MODE_PROGRAM)
3523 DrawInfoScreen_Program();
3524 else if (info_mode == INFO_MODE_VERSION)
3525 DrawInfoScreen_Version();
3526 else if (info_mode == INFO_MODE_LEVELSET)
3527 DrawInfoScreen_LevelSet();
3529 DrawInfoScreen_Main();
3531 if (info_mode != INFO_MODE_MAIN &&
3532 info_mode != INFO_MODE_TITLE &&
3533 info_mode != INFO_MODE_MUSIC)
3540 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3542 if (info_mode == INFO_MODE_TITLE)
3543 HandleInfoScreen_TitleScreen(button);
3544 else if (info_mode == INFO_MODE_ELEMENTS)
3545 HandleInfoScreen_Elements(button);
3546 else if (info_mode == INFO_MODE_MUSIC)
3547 HandleInfoScreen_Music(button);
3548 else if (info_mode == INFO_MODE_CREDITS)
3549 HandleInfoScreen_Credits(button);
3550 else if (info_mode == INFO_MODE_PROGRAM)
3551 HandleInfoScreen_Program(button);
3552 else if (info_mode == INFO_MODE_VERSION)
3553 HandleInfoScreen_Version(button);
3554 else if (info_mode == INFO_MODE_LEVELSET)
3555 HandleInfoScreen_LevelSet(button);
3557 HandleInfoScreen_Main(mx, my, dx, dy, button);
3561 /* ========================================================================= */
3562 /* type name functions */
3563 /* ========================================================================= */
3565 void HandleTypeName(int newxpos, Key key)
3567 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3568 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3569 struct TextPosInfo *pos = mci->pos_input;
3570 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3571 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3572 static int xpos = 0;
3573 int font_nr = pos->font;
3574 int font_active_nr = FONT_ACTIVE(font_nr);
3575 int font_width = getFontWidth(font_active_nr);
3576 char key_char = getValidConfigValueChar(getCharFromKey(key));
3577 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3578 boolean is_active = TRUE;
3580 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3584 strcpy(last_player_name, setup.player_name);
3588 StartTextInput(startx, starty, pos->width, pos->height);
3590 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3592 setup.player_name[xpos] = key_char;
3593 setup.player_name[xpos + 1] = 0;
3597 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3601 setup.player_name[xpos] = 0;
3603 else if (key == KSYM_Return && xpos > 0)
3609 SetGameStatus(GAME_MODE_MAIN);
3611 else if (key == KSYM_Escape)
3613 strcpy(setup.player_name, last_player_name);
3617 SetGameStatus(GAME_MODE_MAIN);
3622 pos->width = (strlen(setup.player_name) + 1) * font_width;
3623 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3625 DrawText(startx, starty, setup.player_name, font_active_nr);
3626 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3630 pos->width = strlen(setup.player_name) * font_width;
3631 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3633 DrawText(startx, starty, setup.player_name, font_nr);
3640 /* ========================================================================= */
3641 /* tree menu functions */
3642 /* ========================================================================= */
3644 static void DrawChooseTree(TreeInfo **ti_ptr)
3646 int fade_mask = REDRAW_FIELD;
3648 if (CheckIfGlobalBorderHasChanged())
3649 fade_mask = REDRAW_ALL;
3651 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3653 SetGameStatus(GAME_MODE_MAIN);
3662 FreeScreenGadgets();
3663 CreateScreenGadgets();
3667 /* needed if different viewport properties defined for choosing level (set) */
3668 ChangeViewportPropertiesIfNeeded();
3670 if (game_status == GAME_MODE_LEVELNR)
3671 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3672 else if (game_status == GAME_MODE_LEVELS)
3673 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3677 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3679 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3680 MapScreenTreeGadgets(*ti_ptr);
3682 DrawMaskedBorder(fade_mask);
3687 static void drawChooseTreeList(int first_entry, int num_page_entries,
3691 char *title_string = NULL;
3692 int yoffset_sets = MENU_TITLE1_YPOS;
3693 int yoffset_setup = 16;
3694 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3695 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3697 title_string = ti->infotext;
3699 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3701 clearMenuListArea();
3703 for (i = 0; i < num_page_entries; i++)
3705 TreeInfo *node, *node_first;
3706 int entry_pos = first_entry + i;
3707 int xpos = MENU_SCREEN_START_XPOS;
3708 int ypos = MENU_SCREEN_START_YPOS + i;
3709 int startx = mSX + xpos * 32;
3710 int starty = mSY + ypos * 32;
3711 int font_nr = FONT_TEXT_1;
3712 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3713 int startx_text = startx + font_xoffset;
3714 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3715 int text_size = startx_scrollbar - startx_text;
3716 int max_buffer_len = text_size / getFontWidth(font_nr);
3717 char buffer[max_buffer_len + 1];
3719 node_first = getTreeInfoFirstGroupEntry(ti);
3720 node = getTreeInfoFromPos(node_first, entry_pos);
3722 strncpy(buffer, node->name, max_buffer_len);
3723 buffer[max_buffer_len] = '\0';
3725 DrawText(startx, starty, buffer, font_nr + node->color);
3727 if (node->parent_link)
3728 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3729 else if (node->level_group)
3730 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3732 initCursor(i, IMG_MENU_BUTTON);
3735 redraw_mask |= REDRAW_FIELD;
3738 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3740 TreeInfo *node, *node_first;
3741 int x, last_redraw_mask = redraw_mask;
3742 int ypos = MENU_TITLE2_YPOS;
3743 int font_nr = FONT_TITLE_2;
3745 if (ti->type == TREE_TYPE_LEVEL_NR)
3746 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3748 if (ti->type != TREE_TYPE_LEVEL_DIR)
3751 node_first = getTreeInfoFirstGroupEntry(ti);
3752 node = getTreeInfoFromPos(node_first, entry_pos);
3754 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3756 if (node->parent_link)
3757 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3758 node->node_parent->name);
3759 else if (node->level_group)
3760 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3762 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3763 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3764 node->levels, (node->levels > 1 ? "levels" : "level"),
3767 /* let BackToFront() redraw only what is needed */
3768 redraw_mask = last_redraw_mask;
3769 for (x = 0; x < SCR_FIELDX; x++)
3770 MarkTileDirty(x, 1);
3773 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3776 TreeInfo *ti = *ti_ptr;
3778 int y = ti->cl_cursor;
3779 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3780 int num_entries = numTreeInfoInGroup(ti);
3781 int num_page_entries;
3782 boolean position_set_by_scrollbar = (dx == 999);
3784 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3785 num_page_entries = num_entries;
3787 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3789 if (button == MB_MENU_INITIALIZE)
3791 int num_entries = numTreeInfoInGroup(ti);
3792 int entry_pos = posTreeInfo(ti);
3794 if (ti->cl_first == -1)
3796 /* only on initialization */
3797 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3798 ti->cl_cursor = entry_pos - ti->cl_first;
3800 else if (ti->cl_cursor >= num_page_entries ||
3801 (num_entries > num_page_entries &&
3802 num_entries - ti->cl_first < num_page_entries))
3804 /* only after change of list size (by custom graphic configuration) */
3805 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3806 ti->cl_cursor = entry_pos - ti->cl_first;
3809 if (position_set_by_scrollbar)
3812 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3815 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3816 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3817 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3821 else if (button == MB_MENU_LEAVE)
3825 PlaySound(SND_MENU_ITEM_SELECTING);
3827 if (ti->node_parent)
3829 *ti_ptr = ti->node_parent;
3830 DrawChooseTree(ti_ptr);
3832 else if (game_status == GAME_MODE_SETUP)
3834 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3835 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3836 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3838 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3839 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3840 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3841 execSetupGraphics();
3842 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3843 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3844 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3846 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3847 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3848 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3855 if (game_status == GAME_MODE_LEVELNR)
3857 int new_level_nr = atoi(level_number_current->identifier);
3859 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3862 SetGameStatus(GAME_MODE_MAIN);
3870 if (mx || my) /* mouse input */
3872 x = (mx - mSX) / 32;
3873 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3875 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3877 /* move cursor instead of scrolling when already at start/end of list */
3878 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3880 else if (dy == +1 * SCROLL_LINE &&
3881 ti->cl_first + num_page_entries == num_entries)
3884 /* handle scrolling screen one line or page */
3885 if (ti->cl_cursor + dy < 0 ||
3886 ti->cl_cursor + dy > num_page_entries - 1)
3888 boolean redraw = FALSE;
3890 if (ABS(dy) == SCROLL_PAGE)
3891 step = num_page_entries - 1;
3893 if (dy < 0 && ti->cl_first > 0)
3895 /* scroll page/line up */
3897 ti->cl_first -= step;
3898 if (ti->cl_first < 0)
3903 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3905 /* scroll page/line down */
3907 ti->cl_first += step;
3908 if (ti->cl_first + num_page_entries > num_entries)
3909 ti->cl_first = MAX(0, num_entries - num_page_entries);
3916 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3917 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3918 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3920 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3927 /* handle moving cursor one line */
3928 y = ti->cl_cursor + dy;
3933 TreeInfo *node_first, *node_cursor;
3934 int entry_pos = ti->cl_first + y;
3936 node_first = getTreeInfoFirstGroupEntry(ti);
3937 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3939 if (node_cursor->node_group)
3943 PlaySound(SND_MENU_ITEM_SELECTING);
3945 node_cursor->cl_first = ti->cl_first;
3946 node_cursor->cl_cursor = ti->cl_cursor;
3947 *ti_ptr = node_cursor->node_group;
3948 DrawChooseTree(ti_ptr);
3953 else if (dx == -1 && ti->node_parent)
3957 PlaySound(SND_MENU_ITEM_SELECTING);
3959 *ti_ptr = ti->node_parent;
3960 DrawChooseTree(ti_ptr);
3965 if (!anyScrollbarGadgetActive() &&
3966 IN_VIS_MENU(x, y) &&
3967 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3968 y >= 0 && y < num_page_entries)
3972 if (y != ti->cl_cursor)
3974 PlaySound(SND_MENU_ITEM_ACTIVATING);
3976 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3977 drawChooseTreeCursor(y, TRUE);
3978 drawChooseTreeInfo(ti->cl_first + y, ti);
3985 TreeInfo *node_first, *node_cursor;
3986 int entry_pos = ti->cl_first + y;
3988 PlaySound(SND_MENU_ITEM_SELECTING);
3990 node_first = getTreeInfoFirstGroupEntry(ti);
3991 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3993 if (node_cursor->node_group)
3997 node_cursor->cl_first = ti->cl_first;
3998 node_cursor->cl_cursor = ti->cl_cursor;
3999 *ti_ptr = node_cursor->node_group;
4000 DrawChooseTree(ti_ptr);
4002 else if (node_cursor->parent_link)
4006 *ti_ptr = node_cursor->node_parent;
4007 DrawChooseTree(ti_ptr);
4013 node_cursor->cl_first = ti->cl_first;
4014 node_cursor->cl_cursor = ti->cl_cursor;
4015 *ti_ptr = node_cursor;
4017 if (ti->type == TREE_TYPE_LEVEL_DIR)
4019 LoadLevelSetup_SeriesInfo();
4021 SaveLevelSetup_LastSeries();
4022 SaveLevelSetup_SeriesInfo();
4026 if (game_status == GAME_MODE_SETUP)
4028 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4029 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4030 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4032 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4033 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4034 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4035 execSetupGraphics();
4036 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4037 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4038 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4040 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4041 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4042 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4049 if (game_status == GAME_MODE_LEVELNR)
4051 int new_level_nr = atoi(level_number_current->identifier);
4053 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4056 SetGameStatus(GAME_MODE_MAIN);
4065 void DrawChooseLevelSet()
4067 FadeSoundsAndMusic();
4069 DrawChooseTree(&leveldir_current);
4075 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4077 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4080 void DrawChooseLevelNr()
4084 FadeSoundsAndMusic();
4086 if (level_number != NULL)
4088 freeTreeInfo(level_number);
4090 level_number = NULL;
4093 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4095 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4096 char identifier[32], name[32];
4099 /* temporarily load level info to get level name */
4100 LoadLevelInfoOnly(i);
4102 ti->node_top = &level_number;
4103 ti->sort_priority = 10000 + value;
4104 ti->color = (level.no_valid_file ? FC_BLUE :
4105 LevelStats_getSolved(i) ? FC_GREEN :
4106 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4108 sprintf(identifier, "%d", value);
4109 sprintf(name, "%03d: %s", value,
4110 (level.no_valid_file ? "(no file)" : level.name));
4112 setString(&ti->identifier, identifier);
4113 setString(&ti->name, name);
4114 setString(&ti->name_sorting, name);
4116 pushTreeInfo(&level_number, ti);
4119 /* sort level number values to start with lowest level number */
4120 sortTreeInfo(&level_number);
4122 /* set current level number to current level number */
4123 level_number_current =
4124 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4126 /* if that also fails, set current level number to first available level */
4127 if (level_number_current == NULL)
4128 level_number_current = level_number;
4130 DrawChooseTree(&level_number_current);
4136 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4138 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4141 void DrawHallOfFame(int highlight_position)
4143 int fade_mask = REDRAW_FIELD;
4145 if (CheckIfGlobalBorderHasChanged())
4146 fade_mask = REDRAW_ALL;
4149 FadeSoundsAndMusic();
4151 /* (this is needed when called from GameEnd() after winning a game) */
4152 KeyboardAutoRepeatOn();
4155 /* (this is needed when called from GameEnd() after winning a game) */
4156 SetDrawDeactivationMask(REDRAW_NONE);
4157 SetDrawBackgroundMask(REDRAW_FIELD);
4159 if (highlight_position < 0)
4160 LoadScore(level_nr);
4162 FadeSetEnterScreen();
4166 /* needed if different viewport properties defined for scores */
4167 ChangeViewportPropertiesIfNeeded();
4172 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4174 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4176 DrawMaskedBorder(fade_mask);
4181 static void drawHallOfFameList(int first_entry, int highlight_position)
4185 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4188 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4189 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4190 "HighScores of Level %d", level_nr);
4192 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4194 int entry = first_entry + i;
4195 boolean active = (entry == highlight_position);
4196 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4197 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4198 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4199 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4200 int dxoff = getFontDrawOffsetX(font_nr1);
4201 int dx1 = 3 * getFontWidth(font_nr1);
4202 int dx2 = dx1 + getFontWidth(font_nr1);
4203 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4204 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4205 int sy = mSY + 64 + i * 32;
4207 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4208 DrawText(mSX + dx1, sy, ".", font_nr1);
4210 for (j = 0; j < num_dots; j++)
4211 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4213 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4214 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4216 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4219 redraw_mask |= REDRAW_FIELD;
4222 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4224 static int first_entry = 0;
4225 static int highlight_position = 0;
4226 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4228 if (button == MB_MENU_INITIALIZE)
4231 highlight_position = mx;
4232 drawHallOfFameList(first_entry, highlight_position);
4237 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4238 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4242 if (first_entry > 0)
4244 first_entry -= step;
4245 if (first_entry < 0)
4248 drawHallOfFameList(first_entry, highlight_position);
4253 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4255 first_entry += step;
4256 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4257 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4259 drawHallOfFameList(first_entry, highlight_position);
4262 else if (button == MB_MENU_LEAVE)
4264 PlaySound(SND_MENU_ITEM_SELECTING);
4266 FadeSound(SND_BACKGROUND_SCORES);
4268 SetGameStatus(GAME_MODE_MAIN);
4272 else if (button == MB_MENU_CHOICE)
4274 PlaySound(SND_MENU_ITEM_SELECTING);
4276 FadeSound(SND_BACKGROUND_SCORES);
4278 SetGameStatus(GAME_MODE_MAIN);
4283 if (game_status == GAME_MODE_SCORES)
4284 PlayMenuSoundIfLoop();
4288 /* ========================================================================= */
4289 /* setup screen functions */
4290 /* ========================================================================= */
4292 static struct TokenInfo *setup_info;
4293 static int num_setup_info; /* number of setup entries shown on screen */
4294 static int max_setup_info; /* total number of setup entries in list */
4296 static char *window_size_text;
4297 static char *scaling_type_text;
4298 static char *rendering_mode_text;
4299 static char *scroll_delay_text;
4300 static char *snapshot_mode_text;
4301 static char *game_speed_text;
4302 static char *graphics_set_name;
4303 static char *sounds_set_name;
4304 static char *music_set_name;
4305 static char *volume_simple_text;
4306 static char *volume_loops_text;
4307 static char *volume_music_text;
4308 static char *touch_controls_text;
4309 static char *move_distance_text;
4310 static char *drop_distance_text;
4312 static void execSetupMain()
4314 setup_mode = SETUP_MODE_MAIN;
4319 static void execSetupGame_setGameSpeeds()
4321 if (game_speeds == NULL)
4325 for (i = 0; game_speeds_list[i].value != -1; i++)
4327 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4328 char identifier[32], name[32];
4329 int value = game_speeds_list[i].value;
4330 char *text = game_speeds_list[i].text;
4332 ti->node_top = &game_speeds;
4333 ti->sort_priority = 10000 - value;
4335 sprintf(identifier, "%d", value);
4336 sprintf(name, "%s", text);
4338 setString(&ti->identifier, identifier);
4339 setString(&ti->name, name);
4340 setString(&ti->name_sorting, name);
4341 setString(&ti->infotext, "Game Speed");
4343 pushTreeInfo(&game_speeds, ti);
4346 /* sort game speed values to start with slowest game speed */
4347 sortTreeInfo(&game_speeds);
4349 /* set current game speed to configured game speed value */
4350 game_speed_current =
4351 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4353 /* if that fails, set current game speed to reliable default value */
4354 if (game_speed_current == NULL)
4355 game_speed_current =
4356 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4358 /* if that also fails, set current game speed to first available speed */
4359 if (game_speed_current == NULL)
4360 game_speed_current = game_speeds;
4363 setup.game_frame_delay = atoi(game_speed_current->identifier);
4365 /* needed for displaying game speed text instead of identifier */
4366 game_speed_text = game_speed_current->name;
4369 static void execSetupGame_setScrollDelays()
4371 if (scroll_delays == NULL)
4375 for (i = 0; scroll_delays_list[i].value != -1; i++)
4377 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4378 char identifier[32], name[32];
4379 int value = scroll_delays_list[i].value;
4380 char *text = scroll_delays_list[i].text;
4382 ti->node_top = &scroll_delays;
4383 ti->sort_priority = value;
4385 sprintf(identifier, "%d", value);
4386 sprintf(name, "%s", text);
4388 setString(&ti->identifier, identifier);
4389 setString(&ti->name, name);
4390 setString(&ti->name_sorting, name);
4391 setString(&ti->infotext, "Scroll Delay");
4393 pushTreeInfo(&scroll_delays, ti);
4396 /* sort scroll delay values to start with lowest scroll delay value */
4397 sortTreeInfo(&scroll_delays);
4399 /* set current scroll delay value to configured scroll delay value */
4400 scroll_delay_current =
4401 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4403 /* if that fails, set current scroll delay to reliable default value */
4404 if (scroll_delay_current == NULL)
4405 scroll_delay_current =
4406 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4408 /* if that also fails, set current scroll delay to first available value */
4409 if (scroll_delay_current == NULL)
4410 scroll_delay_current = scroll_delays;
4413 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4415 /* needed for displaying scroll delay text instead of identifier */
4416 scroll_delay_text = scroll_delay_current->name;
4419 static void execSetupGame_setSnapshotModes()
4421 if (snapshot_modes == NULL)
4425 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4427 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4428 char identifier[32], name[32];
4429 char *value = snapshot_modes_list[i].value;
4430 char *text = snapshot_modes_list[i].text;
4432 ti->node_top = &snapshot_modes;
4433 ti->sort_priority = i;
4435 sprintf(identifier, "%s", value);
4436 sprintf(name, "%s", text);
4438 setString(&ti->identifier, identifier);
4439 setString(&ti->name, name);
4440 setString(&ti->name_sorting, name);
4441 setString(&ti->infotext, "Snapshot Mode");
4443 pushTreeInfo(&snapshot_modes, ti);
4446 /* sort snapshot mode values to start with lowest snapshot mode value */
4447 sortTreeInfo(&snapshot_modes);
4449 /* set current snapshot mode value to configured snapshot mode value */
4450 snapshot_mode_current =
4451 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4453 /* if that fails, set current snapshot mode to reliable default value */
4454 if (snapshot_mode_current == NULL)
4455 snapshot_mode_current =
4456 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4458 /* if that also fails, set current snapshot mode to first available value */
4459 if (snapshot_mode_current == NULL)
4460 snapshot_mode_current = snapshot_modes;
4463 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4465 /* needed for displaying snapshot mode text instead of identifier */
4466 snapshot_mode_text = snapshot_mode_current->name;
4469 static void execSetupGame()
4471 execSetupGame_setGameSpeeds();
4472 execSetupGame_setScrollDelays();
4473 execSetupGame_setSnapshotModes();
4475 setup_mode = SETUP_MODE_GAME;
4480 static void execSetupChooseGameSpeed()
4482 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4487 static void execSetupChooseScrollDelay()
4489 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4494 static void execSetupChooseSnapshotMode()
4496 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4501 static void execSetupEditor()
4503 setup_mode = SETUP_MODE_EDITOR;
4508 static void execSetupGraphics_setWindowSizes(boolean update_list)
4510 if (window_sizes != NULL && update_list)
4512 freeTreeInfo(window_sizes);
4514 window_sizes = NULL;
4517 if (window_sizes == NULL)
4519 boolean current_window_size_found = FALSE;
4522 for (i = 0; window_sizes_list[i].value != -1; i++)
4524 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4525 char identifier[32], name[32];
4526 int value = window_sizes_list[i].value;
4527 char *text = window_sizes_list[i].text;
4529 ti->node_top = &window_sizes;
4530 ti->sort_priority = value;
4532 sprintf(identifier, "%d", value);
4533 sprintf(name, "%s", text);
4535 setString(&ti->identifier, identifier);
4536 setString(&ti->name, name);
4537 setString(&ti->name_sorting, name);
4538 setString(&ti->infotext, "Window Scaling");
4540 pushTreeInfo(&window_sizes, ti);
4542 if (value == setup.window_scaling_percent)
4543 current_window_size_found = TRUE;
4546 if (!current_window_size_found)
4548 // add entry for non-preset window scaling value
4550 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4551 char identifier[32], name[32];
4552 int value = setup.window_scaling_percent;
4554 ti->node_top = &window_sizes;
4555 ti->sort_priority = value;
4557 sprintf(identifier, "%d", value);
4558 sprintf(name, "%d %% (Current)", value);
4560 setString(&ti->identifier, identifier);
4561 setString(&ti->name, name);
4562 setString(&ti->name_sorting, name);
4563 setString(&ti->infotext, "Window Scaling");
4565 pushTreeInfo(&window_sizes, ti);
4568 /* sort window size values to start with lowest window size value */
4569 sortTreeInfo(&window_sizes);
4571 /* set current window size value to configured window size value */
4572 window_size_current =
4573 getTreeInfoFromIdentifier(window_sizes,
4574 i_to_a(setup.window_scaling_percent));
4576 /* if that fails, set current window size to reliable default value */
4577 if (window_size_current == NULL)
4578 window_size_current =
4579 getTreeInfoFromIdentifier(window_sizes,
4580 i_to_a(STD_WINDOW_SCALING_PERCENT));
4582 /* if that also fails, set current window size to first available value */
4583 if (window_size_current == NULL)
4584 window_size_current = window_sizes;
4587 setup.window_scaling_percent = atoi(window_size_current->identifier);
4589 /* needed for displaying window size text instead of identifier */
4590 window_size_text = window_size_current->name;
4593 static void execSetupGraphics_setScalingTypes()
4595 if (scaling_types == NULL)
4599 for (i = 0; scaling_types_list[i].value != NULL; i++)
4601 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4602 char identifier[32], name[32];
4603 char *value = scaling_types_list[i].value;
4604 char *text = scaling_types_list[i].text;
4606 ti->node_top = &scaling_types;
4607 ti->sort_priority = i;
4609 sprintf(identifier, "%s", value);
4610 sprintf(name, "%s", text);
4612 setString(&ti->identifier, identifier);
4613 setString(&ti->name, name);
4614 setString(&ti->name_sorting, name);
4615 setString(&ti->infotext, "Anti-Aliasing");
4617 pushTreeInfo(&scaling_types, ti);
4620 /* sort scaling type values to start with lowest scaling type value */
4621 sortTreeInfo(&scaling_types);
4623 /* set current scaling type value to configured scaling type value */
4624 scaling_type_current =
4625 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4627 /* if that fails, set current scaling type to reliable default value */
4628 if (scaling_type_current == NULL)
4629 scaling_type_current =
4630 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4632 /* if that also fails, set current scaling type to first available value */
4633 if (scaling_type_current == NULL)
4634 scaling_type_current = scaling_types;
4637 setup.window_scaling_quality = scaling_type_current->identifier;
4639 /* needed for displaying scaling type text instead of identifier */
4640 scaling_type_text = scaling_type_current->name;
4643 static void execSetupGraphics_setRenderingModes()
4645 if (rendering_modes == NULL)
4649 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4651 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4652 char identifier[32], name[32];
4653 char *value = rendering_modes_list[i].value;
4654 char *text = rendering_modes_list[i].text;
4656 ti->node_top = &rendering_modes;
4657 ti->sort_priority = i;
4659 sprintf(identifier, "%s", value);
4660 sprintf(name, "%s", text);
4662 setString(&ti->identifier, identifier);
4663 setString(&ti->name, name);
4664 setString(&ti->name_sorting, name);
4665 setString(&ti->infotext, "Special Rendering");
4667 pushTreeInfo(&rendering_modes, ti);
4670 /* sort rendering mode values to start with lowest rendering mode value */
4671 sortTreeInfo(&rendering_modes);
4673 /* set current rendering mode value to configured rendering mode value */
4674 rendering_mode_current =
4675 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4677 /* if that fails, set current rendering mode to reliable default value */
4678 if (rendering_mode_current == NULL)
4679 rendering_mode_current =
4680 getTreeInfoFromIdentifier(rendering_modes,
4681 STR_SPECIAL_RENDERING_DEFAULT);
4683 /* if that also fails, set current rendering mode to first available one */
4684 if (rendering_mode_current == NULL)
4685 rendering_mode_current = rendering_modes;
4688 setup.screen_rendering_mode = rendering_mode_current->identifier;
4690 /* needed for displaying rendering mode text instead of identifier */
4691 rendering_mode_text = rendering_mode_current->name;
4694 static void execSetupGraphics()
4696 // update "setup.window_scaling_percent" from list selection
4697 // (in this case, window scaling was changed on setup screen)
4698 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4699 execSetupGraphics_setWindowSizes(FALSE);
4701 // update list selection from "setup.window_scaling_percent"
4702 // (window scaling may have changed by resizing the window)
4703 execSetupGraphics_setWindowSizes(TRUE);
4705 execSetupGraphics_setScalingTypes();
4706 execSetupGraphics_setRenderingModes();
4708 setup_mode = SETUP_MODE_GRAPHICS;
4712 #if defined(TARGET_SDL2)
4713 // window scaling may have changed at this point
4714 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4716 // window scaling quality may have changed at this point
4717 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4718 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4720 // screen rendering mode may have changed at this point
4721 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4725 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4726 static void execSetupChooseWindowSize()
4728 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4733 static void execSetupChooseScalingType()
4735 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4740 static void execSetupChooseRenderingMode()
4742 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4748 static void execSetupChooseVolumeSimple()
4750 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4755 static void execSetupChooseVolumeLoops()
4757 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4762 static void execSetupChooseVolumeMusic()
4764 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4769 static void execSetupSound()
4771 if (volumes_simple == NULL)
4773 boolean current_volume_simple_found = FALSE;
4776 for (i = 0; volumes_list[i].value != -1; i++)
4778 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4779 char identifier[32], name[32];
4780 int value = volumes_list[i].value;
4781 char *text = volumes_list[i].text;
4783 ti->node_top = &volumes_simple;
4784 ti->sort_priority = value;
4786 sprintf(identifier, "%d", value);
4787 sprintf(name, "%s", text);
4789 setString(&ti->identifier, identifier);
4790 setString(&ti->name, name);
4791 setString(&ti->name_sorting, name);
4792 setString(&ti->infotext, "Sound Volume");
4794 pushTreeInfo(&volumes_simple, ti);
4796 if (value == setup.volume_simple)
4797 current_volume_simple_found = TRUE;
4800 if (!current_volume_simple_found)
4802 // add entry for non-preset volume value
4804 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4805 char identifier[32], name[32];
4806 int value = setup.volume_simple;
4808 ti->node_top = &volumes_simple;
4809 ti->sort_priority = value;
4811 sprintf(identifier, "%d", value);
4812 sprintf(name, "%d %% (Current)", value);
4814 setString(&ti->identifier, identifier);
4815 setString(&ti->name, name);
4816 setString(&ti->name_sorting, name);
4817 setString(&ti->infotext, "Sound Volume");
4819 pushTreeInfo(&volumes_simple, ti);
4822 /* sort volume values to start with lowest volume value */
4823 sortTreeInfo(&volumes_simple);
4825 /* set current volume value to configured volume value */
4826 volume_simple_current =
4827 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4829 /* if that fails, set current volume to reliable default value */
4830 if (volume_simple_current == NULL)
4831 volume_simple_current =
4832 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4834 /* if that also fails, set current volume to first available value */
4835 if (volume_simple_current == NULL)
4836 volume_simple_current = volumes_simple;
4839 if (volumes_loops == NULL)
4841 boolean current_volume_loops_found = FALSE;
4844 for (i = 0; volumes_list[i].value != -1; i++)
4846 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4847 char identifier[32], name[32];
4848 int value = volumes_list[i].value;
4849 char *text = volumes_list[i].text;
4851 ti->node_top = &volumes_loops;
4852 ti->sort_priority = value;
4854 sprintf(identifier, "%d", value);
4855 sprintf(name, "%s", text);
4857 setString(&ti->identifier, identifier);
4858 setString(&ti->name, name);
4859 setString(&ti->name_sorting, name);
4860 setString(&ti->infotext, "Loops Volume");
4862 pushTreeInfo(&volumes_loops, ti);
4864 if (value == setup.volume_loops)
4865 current_volume_loops_found = TRUE;
4868 if (!current_volume_loops_found)
4870 // add entry for non-preset volume value
4872 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4873 char identifier[32], name[32];
4874 int value = setup.volume_loops;
4876 ti->node_top = &volumes_loops;
4877 ti->sort_priority = value;
4879 sprintf(identifier, "%d", value);
4880 sprintf(name, "%d %% (Current)", value);
4882 setString(&ti->identifier, identifier);
4883 setString(&ti->name, name);
4884 setString(&ti->name_sorting, name);
4885 setString(&ti->infotext, "Loops Volume");
4887 pushTreeInfo(&volumes_loops, ti);
4890 /* sort volume values to start with lowest volume value */
4891 sortTreeInfo(&volumes_loops);
4893 /* set current volume value to configured volume value */
4894 volume_loops_current =
4895 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4897 /* if that fails, set current volume to reliable default value */
4898 if (volume_loops_current == NULL)
4899 volume_loops_current =
4900 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4902 /* if that also fails, set current volume to first available value */
4903 if (volume_loops_current == NULL)
4904 volume_loops_current = volumes_loops;
4907 if (volumes_music == NULL)
4909 boolean current_volume_music_found = FALSE;
4912 for (i = 0; volumes_list[i].value != -1; i++)
4914 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4915 char identifier[32], name[32];
4916 int value = volumes_list[i].value;
4917 char *text = volumes_list[i].text;
4919 ti->node_top = &volumes_music;
4920 ti->sort_priority = value;
4922 sprintf(identifier, "%d", value);
4923 sprintf(name, "%s", text);
4925 setString(&ti->identifier, identifier);
4926 setString(&ti->name, name);
4927 setString(&ti->name_sorting, name);
4928 setString(&ti->infotext, "Music Volume");
4930 pushTreeInfo(&volumes_music, ti);
4932 if (value == setup.volume_music)
4933 current_volume_music_found = TRUE;
4936 if (!current_volume_music_found)
4938 // add entry for non-preset volume value
4940 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4941 char identifier[32], name[32];
4942 int value = setup.volume_music;
4944 ti->node_top = &volumes_music;
4945 ti->sort_priority = value;
4947 sprintf(identifier, "%d", value);
4948 sprintf(name, "%d %% (Current)", value);
4950 setString(&ti->identifier, identifier);
4951 setString(&ti->name, name);
4952 setString(&ti->name_sorting, name);
4953 setString(&ti->infotext, "Music Volume");
4955 pushTreeInfo(&volumes_music, ti);
4958 /* sort volume values to start with lowest volume value */
4959 sortTreeInfo(&volumes_music);
4961 /* set current volume value to configured volume value */
4962 volume_music_current =
4963 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4965 /* if that fails, set current volume to reliable default value */
4966 if (volume_music_current == NULL)
4967 volume_music_current =
4968 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4970 /* if that also fails, set current volume to first available value */
4971 if (volume_music_current == NULL)
4972 volume_music_current = volumes_music;
4975 setup.volume_simple = atoi(volume_simple_current->identifier);
4976 setup.volume_loops = atoi(volume_loops_current->identifier);
4977 setup.volume_music = atoi(volume_music_current->identifier);
4979 /* needed for displaying volume text instead of identifier */
4980 volume_simple_text = volume_simple_current->name;
4981 volume_loops_text = volume_loops_current->name;
4982 volume_music_text = volume_music_current->name;
4984 setup_mode = SETUP_MODE_SOUND;
4989 static void execSetupChooseTouchControls()
4991 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4996 static void execSetupChooseMoveDistance()
4998 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5003 static void execSetupChooseDropDistance()
5005 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5010 static void execSetupTouch()
5012 if (touch_controls == NULL)
5016 for (i = 0; touch_controls_list[i].value != NULL; i++)
5018 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5019 char identifier[32], name[32];
5020 char *value = touch_controls_list[i].value;
5021 char *text = touch_controls_list[i].text;
5023 ti->node_top = &touch_controls;
5024 ti->sort_priority = i;
5026 sprintf(identifier, "%s", value);
5027 sprintf(name, "%s", text);
5029 setString(&ti->identifier, identifier);
5030 setString(&ti->name, name);
5031 setString(&ti->name_sorting, name);
5032 setString(&ti->infotext, "Control Type");
5034 pushTreeInfo(&touch_controls, ti);
5037 /* sort touch control values to start with lowest touch control value */
5038 sortTreeInfo(&touch_controls);
5040 /* set current touch control value to configured touch control value */
5041 touch_control_current =
5042 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5044 /* if that fails, set current touch control to reliable default value */
5045 if (touch_control_current == NULL)
5046 touch_control_current =
5047 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5049 /* if that also fails, set current touch control to first available value */
5050 if (touch_control_current == NULL)
5051 touch_control_current = touch_controls;
5054 if (move_distances == NULL)
5058 for (i = 0; distances_list[i].value != -1; i++)
5060 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5061 char identifier[32], name[32];
5062 int value = distances_list[i].value;
5063 char *text = distances_list[i].text;
5065 ti->node_top = &move_distances;
5066 ti->sort_priority = value;
5068 sprintf(identifier, "%d", value);
5069 sprintf(name, "%s", text);
5071 setString(&ti->identifier, identifier);
5072 setString(&ti->name, name);
5073 setString(&ti->name_sorting, name);
5074 setString(&ti->infotext, "Move Distance");
5076 pushTreeInfo(&move_distances, ti);
5079 /* sort distance values to start with lowest distance value */
5080 sortTreeInfo(&move_distances);
5082 /* set current distance value to configured distance value */
5083 move_distance_current =
5084 getTreeInfoFromIdentifier(move_distances,
5085 i_to_a(setup.touch.move_distance));
5087 /* if that fails, set current distance to reliable default value */
5088 if (move_distance_current == NULL)
5089 move_distance_current =
5090 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5092 /* if that also fails, set current distance to first available value */
5093 if (move_distance_current == NULL)
5094 move_distance_current = move_distances;
5097 if (drop_distances == NULL)
5101 for (i = 0; distances_list[i].value != -1; i++)
5103 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5104 char identifier[32], name[32];
5105 int value = distances_list[i].value;
5106 char *text = distances_list[i].text;
5108 ti->node_top = &drop_distances;
5109 ti->sort_priority = value;
5111 sprintf(identifier, "%d", value);
5112 sprintf(name, "%s", text);
5114 setString(&ti->identifier, identifier);
5115 setString(&ti->name, name);
5116 setString(&ti->name_sorting, name);
5117 setString(&ti->infotext, "Drop Distance");
5119 pushTreeInfo(&drop_distances, ti);
5122 /* sort distance values to start with lowest distance value */
5123 sortTreeInfo(&drop_distances);
5125 /* set current distance value to configured distance value */
5126 drop_distance_current =
5127 getTreeInfoFromIdentifier(drop_distances,
5128 i_to_a(setup.touch.drop_distance));
5130 /* if that fails, set current distance to reliable default value */
5131 if (drop_distance_current == NULL)
5132 drop_distance_current =
5133 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5135 /* if that also fails, set current distance to first available value */
5136 if (drop_distance_current == NULL)
5137 drop_distance_current = drop_distances;
5140 setup.touch.control_type = touch_control_current->identifier;
5141 setup.touch.move_distance = atoi(move_distance_current->identifier);
5142 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5144 /* needed for displaying volume text instead of identifier */
5145 touch_controls_text = touch_control_current->name;
5146 move_distance_text = move_distance_current->name;
5147 drop_distance_text = drop_distance_current->name;
5149 setup_mode = SETUP_MODE_TOUCH;
5154 static void execSetupArtwork()
5157 printf("::: '%s', '%s', '%s'\n",
5158 artwork.gfx_current->subdir,
5159 artwork.gfx_current->fullpath,
5160 artwork.gfx_current->basepath);
5163 setup.graphics_set = artwork.gfx_current->identifier;
5164 setup.sounds_set = artwork.snd_current->identifier;
5165 setup.music_set = artwork.mus_current->identifier;
5167 /* needed if last screen (setup choice) changed graphics, sounds or music */
5168 ReloadCustomArtwork(0);
5170 /* needed for displaying artwork name instead of artwork identifier */
5171 graphics_set_name = artwork.gfx_current->name;
5172 sounds_set_name = artwork.snd_current->name;
5173 music_set_name = artwork.mus_current->name;
5175 setup_mode = SETUP_MODE_ARTWORK;
5180 static void execSetupChooseGraphics()
5182 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5187 static void execSetupChooseSounds()
5189 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5194 static void execSetupChooseMusic()
5196 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5201 #if !defined(PLATFORM_ANDROID)
5202 static void execSetupInput()
5204 setup_mode = SETUP_MODE_INPUT;
5210 static void execSetupShortcuts()
5212 setup_mode = SETUP_MODE_SHORTCUTS;
5217 static void execSetupShortcuts1()
5219 setup_mode = SETUP_MODE_SHORTCUTS_1;
5224 static void execSetupShortcuts2()
5226 setup_mode = SETUP_MODE_SHORTCUTS_2;
5231 static void execSetupShortcuts3()
5233 setup_mode = SETUP_MODE_SHORTCUTS_3;
5238 static void execSetupShortcuts4()
5240 setup_mode = SETUP_MODE_SHORTCUTS_4;
5245 static void execSetupShortcuts5()
5247 setup_mode = SETUP_MODE_SHORTCUTS_5;
5252 static void execExitSetup()
5254 SetGameStatus(GAME_MODE_MAIN);
5259 static void execSaveAndExitSetup()
5265 static struct TokenInfo setup_info_main[] =
5267 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5268 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5269 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5270 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5271 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5272 #if !defined(PLATFORM_ANDROID)
5273 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5274 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5276 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5278 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5279 { TYPE_EMPTY, NULL, "" },
5280 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5281 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5286 static struct TokenInfo setup_info_game[] =
5288 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5289 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5290 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5291 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5292 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5293 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5294 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5295 { TYPE_STRING, &game_speed_text, "" },
5297 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5298 { TYPE_STRING, &scroll_delay_text, "" },
5300 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5301 { TYPE_STRING, &snapshot_mode_text, "" },
5302 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5303 { TYPE_EMPTY, NULL, "" },
5304 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5309 static struct TokenInfo setup_info_editor[] =
5312 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5313 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5314 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5315 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5316 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5317 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5318 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5319 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5321 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5322 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5323 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5325 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5327 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5328 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5329 { TYPE_EMPTY, NULL, "" },
5331 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5332 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5333 { TYPE_EMPTY, NULL, "" },
5335 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5336 { TYPE_EMPTY, NULL, "" },
5337 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5342 static struct TokenInfo setup_info_graphics[] =
5344 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5345 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5346 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5347 { TYPE_STRING, &window_size_text, "" },
5348 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5349 { TYPE_STRING, &scaling_type_text, "" },
5350 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5351 { TYPE_STRING, &rendering_mode_text, "" },
5354 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5355 { TYPE_STRING, &scroll_delay_text, "" },
5357 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5358 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5359 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5360 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5361 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5362 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5363 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5364 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5365 { TYPE_EMPTY, NULL, "" },
5366 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5371 static struct TokenInfo setup_info_sound[] =
5373 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5374 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5375 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5376 { TYPE_EMPTY, NULL, "" },
5377 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5378 { TYPE_STRING, &volume_simple_text, "" },
5379 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5380 { TYPE_STRING, &volume_loops_text, "" },
5381 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5382 { TYPE_STRING, &volume_music_text, "" },
5383 { TYPE_EMPTY, NULL, "" },
5384 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5389 static struct TokenInfo setup_info_artwork[] =
5391 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5392 { TYPE_STRING, &graphics_set_name, "" },
5393 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5394 { TYPE_STRING, &sounds_set_name, "" },
5395 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5396 { TYPE_STRING, &music_set_name, "" },
5397 { TYPE_EMPTY, NULL, "" },
5398 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5399 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5400 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5401 { TYPE_EMPTY, NULL, "" },
5402 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5407 static struct TokenInfo setup_info_input[] =
5409 { TYPE_SWITCH, NULL, "Player:" },
5410 { TYPE_SWITCH, NULL, "Device:" },
5411 { TYPE_ENTER_MENU, NULL, "" },
5412 { TYPE_EMPTY, NULL, "" },
5413 { TYPE_EMPTY, NULL, "" },
5414 { TYPE_EMPTY, NULL, "" },
5415 { TYPE_EMPTY, NULL, "" },
5416 { TYPE_EMPTY, NULL, "" },
5417 { TYPE_EMPTY, NULL, "" },
5418 { TYPE_EMPTY, NULL, "" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_EMPTY, NULL, "" },
5421 { TYPE_EMPTY, NULL, "" },
5422 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5427 static struct TokenInfo setup_info_touch[] =
5429 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5430 { TYPE_STRING, &touch_controls_text, "" },
5431 { TYPE_EMPTY, NULL, "" },
5432 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5437 static struct TokenInfo setup_info_touch_wipe_gestures[] =
5439 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5440 { TYPE_STRING, &touch_controls_text, "" },
5441 { TYPE_EMPTY, NULL, "" },
5442 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5443 { TYPE_STRING, &move_distance_text, "" },
5444 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5445 { TYPE_STRING, &drop_distance_text, "" },
5446 { TYPE_EMPTY, NULL, "" },
5447 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5452 static struct TokenInfo setup_info_shortcuts[] =
5454 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5455 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5456 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5457 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5458 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5459 { TYPE_EMPTY, NULL, "" },
5460 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5465 static struct TokenInfo setup_info_shortcuts_1[] =
5467 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5468 { TYPE_KEY, &setup.shortcut.save_game, "" },
5469 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5470 { TYPE_KEY, &setup.shortcut.load_game, "" },
5471 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5472 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5473 { TYPE_EMPTY, NULL, "" },
5474 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5475 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5476 { TYPE_EMPTY, NULL, "" },
5477 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5482 static struct TokenInfo setup_info_shortcuts_2[] =
5484 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5485 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5486 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5487 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5488 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5489 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5490 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5491 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5492 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5493 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5494 { TYPE_EMPTY, NULL, "" },
5495 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5500 static struct TokenInfo setup_info_shortcuts_3[] =
5502 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5503 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5504 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5505 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5506 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5507 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5508 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5509 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5510 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5511 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5512 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5513 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5514 { TYPE_EMPTY, NULL, "" },
5515 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5520 static struct TokenInfo setup_info_shortcuts_4[] =
5522 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5523 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5524 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5525 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5526 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5527 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5528 { TYPE_EMPTY, NULL, "" },
5529 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5534 static struct TokenInfo setup_info_shortcuts_5[] =
5536 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5537 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5538 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5539 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5540 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5541 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5542 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5543 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5544 { TYPE_EMPTY, NULL, "" },
5545 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5550 static Key getSetupKey()
5552 Key key = KSYM_UNDEFINED;
5553 boolean got_key_event = FALSE;
5555 while (!got_key_event)
5557 if (PendingEvent()) /* got event */
5565 case EVENT_KEYPRESS:
5567 key = GetEventKey((KeyEvent *)&event, TRUE);
5569 /* press 'Escape' or 'Enter' to keep the existing key binding */
5570 if (key == KSYM_Escape || key == KSYM_Return)
5571 key = KSYM_UNDEFINED; /* keep old value */
5573 got_key_event = TRUE;
5577 case EVENT_KEYRELEASE:
5578 key_joystick_mapping = 0;
5582 HandleOtherEvents(&event);
5593 static int getSetupValueFont(int type, void *value)
5595 if (type & TYPE_KEY)
5596 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5597 else if (type & TYPE_STRING)
5598 return FONT_VALUE_2;
5599 else if (type & TYPE_ECS_AGA)
5600 return FONT_VALUE_1;
5601 else if (type & TYPE_BOOLEAN_STYLE)
5602 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5603 else if (type & TYPE_YES_NO_AUTO)
5604 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5605 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5607 return FONT_VALUE_1;
5610 static int getSetupValueFontNarrow(int type, int font_nr)
5612 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5613 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5614 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5618 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5620 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5621 struct TokenInfo *si = &setup_info[si_pos];
5622 boolean font_draw_xoffset_modified = FALSE;
5623 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5624 int font_draw_xoffset_old = -1;
5625 int xoffset = (scrollbar_needed ? -1 : 0);
5626 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5627 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5628 int xpos = menu_screen_value_xpos;
5629 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5630 int startx = mSX + xpos * 32;
5631 int starty = mSY + ypos * 32;
5632 int font_nr, font_nr_default, font_width_default;
5633 int type = si->type;
5634 void *value = si->value;
5635 char *value_string = getSetupValue(type, value);
5638 if (value_string == NULL)
5641 if (type & TYPE_KEY)
5643 xpos = MENU_SCREEN_START_XPOS;
5645 if (type & TYPE_QUERY)
5646 value_string = "<press key>";
5648 else if (type & TYPE_STRING)
5650 int max_value_len = (SCR_FIELDX - 2) * 2;
5652 xpos = MENU_SCREEN_START_XPOS;
5654 if (strlen(value_string) > max_value_len)
5655 value_string[max_value_len] = '\0';
5657 else if (type & TYPE_YES_NO_AUTO)
5659 xpos = menu_screen_value_xpos - 1;
5662 startx = mSX + xpos * 32;
5663 starty = mSY + ypos * 32;
5664 font_nr_default = getSetupValueFont(type, value);
5665 font_width_default = getFontWidth(font_nr_default);
5667 font_nr = font_nr_default;
5669 // special check if right-side setup values moved left due to scrollbar
5670 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5672 int max_menu_text_length = 26; // maximum text length for classic menu
5673 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5674 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5675 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5676 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5677 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5679 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5682 startx = mSX + xpos * 32;
5684 font_nr = getSetupValueFontNarrow(type, font_nr);
5688 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5689 if (setup_mode != SETUP_MODE_INPUT)
5691 int max_menu_text_length_big = (menu_screen_value_xpos -
5692 MENU_SCREEN_START_XPOS);
5693 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5694 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5695 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5696 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5697 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5698 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5699 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5700 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5701 boolean correct_font_draw_xoffset = FALSE;
5703 if (xpos == MENU_SCREEN_START_XPOS &&
5704 startx + font1_xoffset < text_startx + text_font_xoffset)
5705 correct_font_draw_xoffset = TRUE;
5707 if (xpos == menu_screen_value_xpos &&
5708 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5709 correct_font_draw_xoffset = TRUE;
5711 /* check if setup value would overlap with setup text when printed */
5712 /* (this can happen for extreme/wrong values for font draw offset) */
5713 if (correct_font_draw_xoffset)
5715 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5716 font_draw_xoffset_modified = TRUE;
5718 if (type & TYPE_KEY)
5719 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5720 else if (!(type & TYPE_STRING))
5721 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5722 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5726 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5727 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5729 DrawText(startx, starty, value_string, font_nr);
5731 if (font_draw_xoffset_modified)
5732 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5735 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5737 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5738 struct TokenInfo *si = &setup_info[si_pos];
5740 if (si->type & TYPE_BOOLEAN_STYLE)
5742 *(boolean *)si->value ^= TRUE;
5744 else if (si->type & TYPE_YES_NO_AUTO)
5748 (*(int *)si->value == AUTO ? TRUE :
5749 *(int *)si->value == TRUE ? FALSE : AUTO) :
5750 (*(int *)si->value == TRUE ? AUTO :
5751 *(int *)si->value == AUTO ? FALSE : TRUE));
5753 else if (si->type & TYPE_KEY)
5757 si->type |= TYPE_QUERY;
5758 drawSetupValue(screen_pos, setup_info_pos_raw);
5759 si->type &= ~TYPE_QUERY;
5761 key = getSetupKey();
5762 if (key != KSYM_UNDEFINED)
5763 *(Key *)si->value = key;
5766 drawSetupValue(screen_pos, setup_info_pos_raw);
5768 // fullscreen state may have changed at this point
5769 if (si->value == &setup.fullscreen)
5770 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5773 static void DrawSetupScreen_Generic()
5775 int fade_mask = REDRAW_FIELD;
5776 boolean redraw_all = FALSE;
5777 char *title_string = NULL;
5780 if (CheckIfGlobalBorderHasChanged())
5781 fade_mask = REDRAW_ALL;
5784 FadeSoundsAndMusic();
5786 FreeScreenGadgets();
5787 CreateScreenGadgets();
5789 if (redraw_mask & REDRAW_ALL)
5794 /* needed if different viewport properties defined for setup screen */
5795 ChangeViewportPropertiesIfNeeded();
5797 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5801 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5803 if (setup_mode == SETUP_MODE_MAIN)
5805 setup_info = setup_info_main;
5806 title_string = "Setup";
5808 else if (setup_mode == SETUP_MODE_GAME)
5810 setup_info = setup_info_game;
5811 title_string = "Setup Game";
5813 else if (setup_mode == SETUP_MODE_EDITOR)
5815 setup_info = setup_info_editor;
5816 title_string = "Setup Editor";
5818 else if (setup_mode == SETUP_MODE_GRAPHICS)
5820 setup_info = setup_info_graphics;
5821 title_string = "Setup Graphics";
5823 else if (setup_mode == SETUP_MODE_SOUND)
5825 setup_info = setup_info_sound;
5826 title_string = "Setup Sound";
5828 else if (setup_mode == SETUP_MODE_ARTWORK)
5830 setup_info = setup_info_artwork;
5831 title_string = "Custom Artwork";
5833 else if (setup_mode == SETUP_MODE_TOUCH)
5835 setup_info = setup_info_touch;
5836 title_string = "Setup Touch Ctrls";
5838 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
5839 setup_info = setup_info_touch_wipe_gestures;
5841 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5843 setup_info = setup_info_shortcuts;
5844 title_string = "Setup Shortcuts";
5846 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5848 setup_info = setup_info_shortcuts_1;
5849 title_string = "Setup Shortcuts";
5851 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5853 setup_info = setup_info_shortcuts_2;
5854 title_string = "Setup Shortcuts";
5856 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5858 setup_info = setup_info_shortcuts_3;
5859 title_string = "Setup Shortcuts";
5861 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5863 setup_info = setup_info_shortcuts_4;
5864 title_string = "Setup Shortcuts";
5866 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5868 setup_info = setup_info_shortcuts_5;
5869 title_string = "Setup Shortcuts";
5872 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5874 // determine maximal number of setup entries that can be displayed on screen
5876 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5879 // determine maximal number of setup entries available for this setup screen
5881 for (i = 0; setup_info[i].type != 0; i++)
5884 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5886 MapScreenGadgets(max_setup_info);
5889 redraw_mask = fade_mask = REDRAW_ALL;
5891 DrawMaskedBorder(fade_mask);
5896 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5898 menu_info = setup_info;
5900 HandleMenuScreen(mx, my, dx, dy, button,
5901 setup_mode, num_setup_info, max_setup_info);
5904 void DrawSetupScreen_Input()
5908 FadeOut(REDRAW_FIELD);
5912 setup_info = setup_info_input;
5914 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5916 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5917 "Joysticks deactivated on this screen");
5919 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5921 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5922 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5923 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5924 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5925 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5926 initCursor(i, IMG_MENU_BUTTON);
5928 DrawCursorAndText_Setup(i, -1, FALSE);
5931 /* create gadgets for setup input menu screen */
5932 FreeScreenGadgets();
5933 CreateScreenGadgets();
5935 /* map gadgets for setup input menu screen */
5936 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5938 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5940 FadeIn(REDRAW_FIELD);
5943 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5945 if (device_name == NULL)
5948 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5951 if (strlen(device_name) > 1)
5953 char c1 = device_name[strlen(device_name) - 1];
5954 char c2 = device_name[strlen(device_name) - 2];
5956 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5957 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5960 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5961 strlen(device_name));
5964 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5967 static struct SetupKeyboardInfo custom_key;
5974 { &custom_key.left, "Joystick Left" },
5975 { &custom_key.right, "Joystick Right" },
5976 { &custom_key.up, "Joystick Up" },
5977 { &custom_key.down, "Joystick Down" },
5978 { &custom_key.snap, "Button 1" },
5979 { &custom_key.drop, "Button 2" }
5981 static char *joystick_name[MAX_PLAYERS] =
5988 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5992 custom_key = setup.input[player_nr].key;
5994 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5995 FONT_INPUT_1_ACTIVE);
5997 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5999 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6000 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6002 if (setup.input[player_nr].use_joystick)
6004 char *device_name = setup.input[player_nr].joy.device_name;
6005 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
6006 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
6008 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6009 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6013 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6014 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6017 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6019 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6020 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6021 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6022 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6024 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6025 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6026 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6027 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6028 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6029 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6031 for (i = 0; i < 6; i++)
6033 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6035 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6037 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6038 (setup.input[player_nr].use_joystick ?
6040 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6044 static int input_player_nr = 0;
6046 void HandleSetupScreen_Input_Player(int step, int direction)
6048 int old_player_nr = input_player_nr;
6051 new_player_nr = old_player_nr + step * direction;
6052 if (new_player_nr < 0)
6054 if (new_player_nr > MAX_PLAYERS - 1)
6055 new_player_nr = MAX_PLAYERS - 1;
6057 if (new_player_nr != old_player_nr)
6059 input_player_nr = new_player_nr;
6061 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6065 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6067 static int choice = 0;
6070 int pos_start = SETUPINPUT_SCREEN_POS_START;
6071 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6072 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6073 int pos_end = SETUPINPUT_SCREEN_POS_END;
6075 if (button == MB_MENU_INITIALIZE)
6077 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6079 DrawCursorAndText_Setup(choice, -1, TRUE);
6083 else if (button == MB_MENU_LEAVE)
6085 setup_mode = SETUP_MODE_MAIN;
6092 if (mx || my) /* mouse input */
6094 x = (mx - mSX) / 32;
6095 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6097 else if (dx || dy) /* keyboard input */
6099 if (dx && choice == 0)
6100 x = (dx < 0 ? 10 : 12);
6101 else if ((dx && choice == 1) ||
6102 (dx == +1 && choice == 2) ||
6103 (dx == -1 && choice == pos_end))
6104 button = MB_MENU_CHOICE;
6108 if (y >= pos_empty1 && y <= pos_empty2)
6109 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6112 if (y == 0 && dx != 0 && button)
6114 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6116 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6117 y >= pos_start && y <= pos_end &&
6118 !(y >= pos_empty1 && y <= pos_empty2))
6124 DrawCursorAndText_Setup(choice, -1, FALSE);
6125 DrawCursorAndText_Setup(y, -1, TRUE);
6127 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6136 char *device_name = setup.input[input_player_nr].joy.device_name;
6138 if (!setup.input[input_player_nr].use_joystick)
6140 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6142 setJoystickDeviceToNr(device_name, new_device_nr);
6143 setup.input[input_player_nr].use_joystick = TRUE;
6147 int device_nr = getJoystickNrFromDeviceName(device_name);
6148 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6150 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6151 setup.input[input_player_nr].use_joystick = FALSE;
6153 setJoystickDeviceToNr(device_name, new_device_nr);
6156 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6160 if (setup.input[input_player_nr].use_joystick)
6163 CalibrateJoystick(input_player_nr);
6166 CustomizeKeyboard(input_player_nr);
6168 else if (y == pos_end)
6174 setup_mode = SETUP_MODE_MAIN;
6181 void CustomizeKeyboard(int player_nr)
6185 boolean finished = FALSE;
6186 static struct SetupKeyboardInfo custom_key;
6191 } customize_step[] =
6193 { &custom_key.left, "Move Left" },
6194 { &custom_key.right, "Move Right" },
6195 { &custom_key.up, "Move Up" },
6196 { &custom_key.down, "Move Down" },
6197 { &custom_key.snap, "Snap Field" },
6198 { &custom_key.drop, "Drop Element" }
6201 /* read existing key bindings from player setup */
6202 custom_key = setup.input[player_nr].key;
6205 FadeOut(REDRAW_FIELD);
6209 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6212 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6213 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6214 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6215 "Key:", FONT_INPUT_1_ACTIVE);
6216 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6217 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6219 FadeIn(REDRAW_FIELD);
6223 if (PendingEvent()) /* got event */
6231 case EVENT_KEYPRESS:
6233 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6235 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6237 if (key == KSYM_Escape)
6238 FadeSkipNextFadeIn();
6244 /* all keys configured -- wait for "Escape" or "Return" key */
6248 /* press 'Enter' to keep the existing key binding */
6249 if (key == KSYM_Return)
6250 key = *customize_step[step_nr].key;
6252 /* check if key already used */
6253 for (i = 0; i < step_nr; i++)
6254 if (*customize_step[i].key == key)
6259 /* got new key binding */
6260 *customize_step[step_nr].key = key;
6261 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6263 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6264 getKeyNameFromKey(key), FONT_VALUE_1);
6267 /* un-highlight last query */
6268 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6269 customize_step[step_nr - 1].text, FONT_MENU_1);
6270 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6271 "Key:", FONT_MENU_1);
6273 /* press 'Enter' to leave */
6276 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6277 "Press Enter", FONT_TITLE_1);
6281 /* query next key binding */
6282 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6283 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6284 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6285 "Key:", FONT_INPUT_1_ACTIVE);
6286 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6287 getKeyNameFromKey(*customize_step[step_nr].key),
6292 case EVENT_KEYRELEASE:
6293 key_joystick_mapping = 0;
6297 HandleOtherEvents(&event);
6305 /* write new key bindings back to player setup */
6306 setup.input[player_nr].key = custom_key;
6308 DrawSetupScreen_Input();
6311 static boolean CalibrateJoystickMain(int player_nr)
6313 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6314 int new_joystick_xright = JOYSTICK_XMIDDLE;
6315 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6316 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6317 int new_joystick_xmiddle, new_joystick_ymiddle;
6319 int joystick_fd = joystick.fd[player_nr];
6320 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6321 boolean check[3][3];
6322 int check_remaining = 3 * 3;
6327 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6330 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6334 FadeOut(REDRAW_FIELD);
6338 for (y = 0; y < 3; y++)
6340 for (x = 0; x < 3; x++)
6342 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6343 check[x][y] = FALSE;
6347 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6348 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6349 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6350 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6351 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6352 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6353 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6355 joy_value = Joystick(player_nr);
6356 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6357 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6359 /* eventually uncalibrated center position (joystick could be uncentered) */
6360 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6363 new_joystick_xmiddle = joy_x;
6364 new_joystick_ymiddle = joy_y;
6366 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6368 FadeIn(REDRAW_FIELD);
6370 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6374 if (PendingEvent()) /* got event */
6382 case EVENT_KEYPRESS:
6383 switch (GetEventKey((KeyEvent *)&event, TRUE))
6386 if (check_remaining == 0)
6391 FadeSkipNextFadeIn();
6400 case EVENT_KEYRELEASE:
6401 key_joystick_mapping = 0;
6405 HandleOtherEvents(&event);
6410 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6413 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6414 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6415 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6416 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6418 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6419 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6420 setup.input[player_nr].joy.xright = new_joystick_xright;
6421 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6422 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6423 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6425 CheckJoystickData();
6427 joy_value = Joystick(player_nr);
6429 if (joy_value & JOY_BUTTON && check_remaining == 0)
6432 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6433 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6435 if (x != last_x || y != last_y)
6437 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6438 IMG_MENU_CALIBRATE_YELLOW, 0);
6439 DrawFixedGraphic(xpos + x, ypos + y,
6440 IMG_MENU_CALIBRATE_RED, 0);
6445 if (check_remaining > 0 && !check[x+1][y+1])
6447 check[x+1][y+1] = TRUE;
6455 /* calibrated center position (joystick should now be centered) */
6456 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6459 new_joystick_xmiddle = joy_x;
6460 new_joystick_ymiddle = joy_y;
6462 /* wait until the last pressed button was released */
6463 while (Joystick(player_nr) & JOY_BUTTON)
6465 if (PendingEvent()) /* got event */
6470 HandleOtherEvents(&event);
6479 void CalibrateJoystick(int player_nr)
6481 if (!CalibrateJoystickMain(player_nr))
6483 char *device_name = setup.input[player_nr].joy.device_name;
6484 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6485 int xpos = mSX - SX;
6486 int ypos = mSY - SY;
6490 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6491 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6494 Delay(2000); /* show error message for a short time */
6499 DrawSetupScreen_Input();
6502 void DrawSetupScreen()
6504 DeactivateJoystick();
6506 if (setup_mode == SETUP_MODE_INPUT)
6507 DrawSetupScreen_Input();
6508 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6509 DrawChooseTree(&game_speed_current);
6510 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6511 DrawChooseTree(&scroll_delay_current);
6512 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6513 DrawChooseTree(&snapshot_mode_current);
6514 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6515 DrawChooseTree(&window_size_current);
6516 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6517 DrawChooseTree(&scaling_type_current);
6518 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6519 DrawChooseTree(&rendering_mode_current);
6520 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6521 DrawChooseTree(&artwork.gfx_current);
6522 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6523 DrawChooseTree(&artwork.snd_current);
6524 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6525 DrawChooseTree(&artwork.mus_current);
6526 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6527 DrawChooseTree(&volume_simple_current);
6528 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6529 DrawChooseTree(&volume_loops_current);
6530 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6531 DrawChooseTree(&volume_music_current);
6532 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6533 DrawChooseTree(&touch_control_current);
6534 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6535 DrawChooseTree(&move_distance_current);
6536 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6537 DrawChooseTree(&drop_distance_current);
6539 DrawSetupScreen_Generic();
6545 void RedrawSetupScreenAfterFullscreenToggle()
6547 if (setup_mode == SETUP_MODE_GRAPHICS ||
6548 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6550 // update list selection from "setup.window_scaling_percent"
6551 execSetupGraphics_setWindowSizes(TRUE);
6557 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6559 if (setup_mode == SETUP_MODE_INPUT)
6560 HandleSetupScreen_Input(mx, my, dx, dy, button);
6561 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6562 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6563 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6564 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6565 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6566 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6567 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6568 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6569 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6570 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6571 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6572 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6573 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6574 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6575 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6576 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6577 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6578 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6579 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6580 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6581 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6582 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6583 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6584 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6585 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6586 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6587 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6588 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6589 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6590 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6592 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6595 void HandleGameActions()
6597 if (game_status != GAME_MODE_PLAYING)
6600 GameActions(); /* main game loop */
6602 if (tape.auto_play && !tape.playing)
6603 AutoPlayTape(); /* continue automatically playing next tape */
6607 /* ---------- new screen button stuff -------------------------------------- */
6609 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6613 case SCREEN_CTRL_ID_PREV_LEVEL:
6614 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6615 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6618 case SCREEN_CTRL_ID_NEXT_LEVEL:
6619 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6620 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6623 case SCREEN_CTRL_ID_PREV_PLAYER:
6624 *x = mSX + TILEX * 10;
6625 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6628 case SCREEN_CTRL_ID_NEXT_PLAYER:
6629 *x = mSX + TILEX * 12;
6630 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6634 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6640 int gfx_unpressed, gfx_pressed;
6641 void (*get_gadget_position)(int *, int *, int);
6645 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6648 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6649 getScreenMenuButtonPos,
6650 SCREEN_CTRL_ID_PREV_LEVEL,
6655 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6656 getScreenMenuButtonPos,
6657 SCREEN_CTRL_ID_NEXT_LEVEL,
6662 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6663 getScreenMenuButtonPos,
6664 SCREEN_CTRL_ID_PREV_PLAYER,
6669 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6670 getScreenMenuButtonPos,
6671 SCREEN_CTRL_ID_NEXT_PLAYER,
6679 int gfx_unpressed, gfx_pressed;
6683 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6686 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6687 -1, -1, /* these values are not constant, but can change at runtime */
6688 SCREEN_CTRL_ID_SCROLL_UP,
6692 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6693 -1, -1, /* these values are not constant, but can change at runtime */
6694 SCREEN_CTRL_ID_SCROLL_DOWN,
6701 int gfx_unpressed, gfx_pressed;
6707 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6710 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6711 -1, -1, /* these values are not constant, but can change at runtime */
6712 -1, -1, /* these values are not constant, but can change at runtime */
6713 GD_TYPE_SCROLLBAR_VERTICAL,
6714 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6715 "scroll level series vertically"
6719 static void CreateScreenMenubuttons()
6721 struct GadgetInfo *gi;
6722 unsigned int event_mask;
6725 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6727 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6728 int gfx_unpressed, gfx_pressed;
6729 int x, y, width, height;
6730 int gd_x1, gd_x2, gd_y1, gd_y2;
6731 int id = menubutton_info[i].gadget_id;
6733 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6735 menubutton_info[i].get_gadget_position(&x, &y, id);
6737 width = SC_MENUBUTTON_XSIZE;
6738 height = SC_MENUBUTTON_YSIZE;
6740 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6741 gfx_pressed = menubutton_info[i].gfx_pressed;
6742 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6743 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6744 gd_x1 = graphic_info[gfx_unpressed].src_x;
6745 gd_y1 = graphic_info[gfx_unpressed].src_y;
6746 gd_x2 = graphic_info[gfx_pressed].src_x;
6747 gd_y2 = graphic_info[gfx_pressed].src_y;
6749 gi = CreateGadget(GDI_CUSTOM_ID, id,
6750 GDI_CUSTOM_TYPE_ID, i,
6751 GDI_INFO_TEXT, menubutton_info[i].infotext,
6756 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6757 GDI_STATE, GD_BUTTON_UNPRESSED,
6758 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6759 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6760 GDI_DIRECT_DRAW, FALSE,
6761 GDI_EVENT_MASK, event_mask,
6762 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6766 Error(ERR_EXIT, "cannot create gadget");
6768 screen_gadget[id] = gi;
6772 static void CreateScreenScrollbuttons()
6774 struct GadgetInfo *gi;
6775 unsigned int event_mask;
6778 /* these values are not constant, but can change at runtime */
6779 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6780 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6781 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6782 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6784 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6786 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6787 int gfx_unpressed, gfx_pressed;
6788 int x, y, width, height;
6789 int gd_x1, gd_x2, gd_y1, gd_y2;
6790 int id = scrollbutton_info[i].gadget_id;
6792 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6794 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6795 y = mSY + scrollbutton_info[i].y;
6796 width = SC_SCROLLBUTTON_XSIZE;
6797 height = SC_SCROLLBUTTON_YSIZE;
6799 /* correct scrollbar position if placed outside menu (playfield) area */
6800 if (x > SX + SC_SCROLL_UP_XPOS)
6801 x = SX + SC_SCROLL_UP_XPOS;
6803 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6804 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6805 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6807 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6808 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6809 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6810 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6811 gd_x1 = graphic_info[gfx_unpressed].src_x;
6812 gd_y1 = graphic_info[gfx_unpressed].src_y;
6813 gd_x2 = graphic_info[gfx_pressed].src_x;
6814 gd_y2 = graphic_info[gfx_pressed].src_y;
6816 gi = CreateGadget(GDI_CUSTOM_ID, id,
6817 GDI_CUSTOM_TYPE_ID, i,
6818 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6823 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6824 GDI_STATE, GD_BUTTON_UNPRESSED,
6825 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6826 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6827 GDI_DIRECT_DRAW, FALSE,
6828 GDI_EVENT_MASK, event_mask,
6829 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6833 Error(ERR_EXIT, "cannot create gadget");
6835 screen_gadget[id] = gi;
6839 static void CreateScreenScrollbars()
6843 /* these values are not constant, but can change at runtime */
6844 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6845 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6846 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6847 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6849 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6851 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6852 int gfx_unpressed, gfx_pressed;
6853 int x, y, width, height;
6854 int gd_x1, gd_x2, gd_y1, gd_y2;
6855 struct GadgetInfo *gi;
6856 int items_max, items_visible, item_position;
6857 unsigned int event_mask;
6858 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6859 int id = scrollbar_info[i].gadget_id;
6861 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6863 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6864 y = mSY + scrollbar_info[i].y;
6865 width = scrollbar_info[i].width;
6866 height = scrollbar_info[i].height;
6868 /* correct scrollbar position if placed outside menu (playfield) area */
6869 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6870 x = SX + SC_SCROLL_VERTICAL_XPOS;
6872 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6873 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6875 items_max = num_page_entries;
6876 items_visible = num_page_entries;
6879 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6880 gfx_pressed = scrollbar_info[i].gfx_pressed;
6881 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6882 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6883 gd_x1 = graphic_info[gfx_unpressed].src_x;
6884 gd_y1 = graphic_info[gfx_unpressed].src_y;
6885 gd_x2 = graphic_info[gfx_pressed].src_x;
6886 gd_y2 = graphic_info[gfx_pressed].src_y;
6888 gi = CreateGadget(GDI_CUSTOM_ID, id,
6889 GDI_CUSTOM_TYPE_ID, i,
6890 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6895 GDI_TYPE, scrollbar_info[i].type,
6896 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6897 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6898 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6899 GDI_WHEEL_AREA_X, SX,
6900 GDI_WHEEL_AREA_Y, SY,
6901 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6902 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6903 GDI_STATE, GD_BUTTON_UNPRESSED,
6904 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6905 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6906 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6907 GDI_DIRECT_DRAW, FALSE,
6908 GDI_EVENT_MASK, event_mask,
6909 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6913 Error(ERR_EXIT, "cannot create gadget");
6915 screen_gadget[id] = gi;
6919 void CreateScreenGadgets()
6921 CreateScreenMenubuttons();
6923 CreateScreenScrollbuttons();
6924 CreateScreenScrollbars();
6927 void FreeScreenGadgets()
6931 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6932 FreeGadget(screen_gadget[i]);
6935 void MapScreenMenuGadgets(int screen_mask)
6939 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6940 if (screen_mask & menubutton_info[i].screen_mask)
6941 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6944 void MapScreenGadgets(int num_entries)
6948 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6951 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6952 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6954 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6955 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6958 void MapScreenTreeGadgets(TreeInfo *ti)
6960 MapScreenGadgets(numTreeInfoInGroup(ti));
6963 static void HandleScreenGadgets(struct GadgetInfo *gi)
6965 int id = gi->custom_id;
6966 int button = gi->event.button;
6967 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6971 case SCREEN_CTRL_ID_PREV_LEVEL:
6972 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6975 case SCREEN_CTRL_ID_NEXT_LEVEL:
6976 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6979 case SCREEN_CTRL_ID_PREV_PLAYER:
6980 HandleSetupScreen_Input_Player(step, -1);
6983 case SCREEN_CTRL_ID_NEXT_PLAYER:
6984 HandleSetupScreen_Input_Player(step, +1);
6987 case SCREEN_CTRL_ID_SCROLL_UP:
6988 if (game_status == GAME_MODE_LEVELS)
6989 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6990 else if (game_status == GAME_MODE_LEVELNR)
6991 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6992 else if (game_status == GAME_MODE_SETUP)
6993 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6994 else if (game_status == GAME_MODE_INFO)
6995 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6998 case SCREEN_CTRL_ID_SCROLL_DOWN:
6999 if (game_status == GAME_MODE_LEVELS)
7000 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7001 else if (game_status == GAME_MODE_LEVELNR)
7002 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7003 else if (game_status == GAME_MODE_SETUP)
7004 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7005 else if (game_status == GAME_MODE_INFO)
7006 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7009 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7010 if (game_status == GAME_MODE_LEVELS)
7011 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7012 else if (game_status == GAME_MODE_LEVELNR)
7013 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7014 else if (game_status == GAME_MODE_SETUP)
7015 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7016 else if (game_status == GAME_MODE_INFO)
7017 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);