1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_GRAPHICS 22
72 #define SETUP_MODE_CHOOSE_SOUNDS 23
73 #define SETUP_MODE_CHOOSE_MUSIC 24
74 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
75 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
76 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
77 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
78 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
79 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_TRANSPARENCY 31
82 #define MAX_SETUP_MODES 32
84 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
86 /* setup screen titles */
87 #define STR_SETUP_MAIN "Setup"
88 #define STR_SETUP_GAME "Game & Menu"
89 #define STR_SETUP_EDITOR "Editor"
90 #define STR_SETUP_GRAPHICS "Graphics"
91 #define STR_SETUP_SOUND "Sound & Music"
92 #define STR_SETUP_ARTWORK "Custom Artwork"
93 #define STR_SETUP_INPUT "Input Devices"
94 #define STR_SETUP_TOUCH "Touch Controls"
95 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
96 #define STR_SETUP_EXIT "Exit"
97 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
99 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
100 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
101 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
102 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
103 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
104 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
105 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
106 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
107 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
108 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
109 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
110 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
111 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
113 /* for input setup functions */
114 #define SETUPINPUT_SCREEN_POS_START 0
115 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
116 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
117 #define SETUPINPUT_SCREEN_POS_END 13
119 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
120 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
122 /* for various menu stuff */
123 #define MENU_SCREEN_START_XPOS 1
124 #define MENU_SCREEN_START_YPOS 2
125 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
126 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
127 #define MENU_TITLE1_YPOS 8
128 #define MENU_TITLE2_YPOS 46
129 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
130 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
131 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
132 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
133 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
134 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
135 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
136 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
137 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
138 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
139 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
140 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
141 MENU_INFO_FONT_TITLE))
142 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
143 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
144 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
145 MENU_SCREEN_INFO_YSTART2 - \
147 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
148 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
149 MENU_SCREEN_INFO_YSTEP)
150 #define NUM_INFO_ELEMENTS_FROM_CONF \
151 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
152 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
153 MAX_MENU_ENTRIES_ON_SCREEN)
154 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
155 MAX_INFO_ELEMENTS_ON_SCREEN), \
156 NUM_INFO_ELEMENTS_FROM_CONF)
157 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
158 #define MAX_MENU_TEXT_LENGTH_BIG 13
159 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
161 /* buttons and scrollbars identifiers */
162 #define SCREEN_CTRL_ID_PREV_LEVEL 0
163 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
164 #define SCREEN_CTRL_ID_PREV_PLAYER 2
165 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
166 #define SCREEN_CTRL_ID_SCROLL_UP 4
167 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
168 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
170 #define NUM_SCREEN_GADGETS 7
172 #define NUM_SCREEN_MENUBUTTONS 4
173 #define NUM_SCREEN_SCROLLBUTTONS 2
174 #define NUM_SCREEN_SCROLLBARS 1
176 #define SCREEN_MASK_MAIN (1 << 0)
177 #define SCREEN_MASK_INPUT (1 << 1)
179 /* graphic position and size values for buttons and scrollbars */
180 #define SC_MENUBUTTON_XSIZE TILEX
181 #define SC_MENUBUTTON_YSIZE TILEY
183 #define SC_SCROLLBUTTON_XSIZE TILEX
184 #define SC_SCROLLBUTTON_YSIZE TILEY
186 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
188 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
189 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
190 SC_SCROLLBUTTON_YSIZE)
192 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
193 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
195 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
196 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
197 SC_SCROLLBUTTON_YSIZE)
199 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
200 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
201 SC_SCROLL_VERTICAL_YSIZE)
203 #define SC_BORDER_SIZE 14
206 /* forward declarations of internal functions */
207 static void HandleScreenGadgets(struct GadgetInfo *);
208 static void HandleSetupScreen_Generic(int, int, int, int, int);
209 static void HandleSetupScreen_Input(int, int, int, int, int);
210 static void CustomizeKeyboard(int);
211 static void ConfigureJoystick(int);
212 static void ConfigureVirtualButtons();
213 static void execSetupGame(void);
214 static void execSetupGraphics(void);
215 static void execSetupSound(void);
216 static void execSetupTouch(void);
217 static void execSetupArtwork(void);
218 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
220 static void DrawChooseLevelSet(void);
221 static void DrawChooseLevelNr(void);
222 static void DrawInfoScreen(void);
223 static void DrawSetupScreen(void);
225 static void DrawInfoScreen_NotAvailable(char *, char *);
226 static void DrawInfoScreen_HelpAnim(int, int, boolean);
227 static void DrawInfoScreen_HelpText(int, int, int, int);
228 static void HandleInfoScreen_Main(int, int, int, int, int);
229 static void HandleInfoScreen_TitleScreen(int);
230 static void HandleInfoScreen_Elements(int);
231 static void HandleInfoScreen_Music(int);
232 static void HandleInfoScreen_Credits(int);
233 static void HandleInfoScreen_Program(int);
234 static void HandleInfoScreen_Version(int);
236 static void MapScreenMenuGadgets(int);
237 static void MapScreenGadgets(int);
238 static void MapScreenTreeGadgets(TreeInfo *);
240 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
242 static int info_mode = INFO_MODE_MAIN;
243 static int setup_mode = SETUP_MODE_MAIN;
245 static TreeInfo *window_sizes = NULL;
246 static TreeInfo *window_size_current = NULL;
248 static TreeInfo *scaling_types = NULL;
249 static TreeInfo *scaling_type_current = NULL;
251 static TreeInfo *rendering_modes = NULL;
252 static TreeInfo *rendering_mode_current = NULL;
254 static TreeInfo *scroll_delays = NULL;
255 static TreeInfo *scroll_delay_current = NULL;
257 static TreeInfo *snapshot_modes = NULL;
258 static TreeInfo *snapshot_mode_current = NULL;
260 static TreeInfo *game_speeds = NULL;
261 static TreeInfo *game_speed_current = NULL;
263 static TreeInfo *volumes_simple = NULL;
264 static TreeInfo *volume_simple_current = NULL;
266 static TreeInfo *volumes_loops = NULL;
267 static TreeInfo *volume_loops_current = NULL;
269 static TreeInfo *volumes_music = NULL;
270 static TreeInfo *volume_music_current = NULL;
272 static TreeInfo *touch_controls = NULL;
273 static TreeInfo *touch_control_current = NULL;
275 static TreeInfo *move_distances = NULL;
276 static TreeInfo *move_distance_current = NULL;
278 static TreeInfo *drop_distances = NULL;
279 static TreeInfo *drop_distance_current = NULL;
281 static TreeInfo *transparencies = NULL;
282 static TreeInfo *transparency_current = NULL;
284 static TreeInfo *level_number = NULL;
285 static TreeInfo *level_number_current = NULL;
291 } window_sizes_list[] =
296 { 100, "100 % (Default)" },
313 } scaling_types_list[] =
315 { SCALING_QUALITY_NEAREST, "Off" },
316 { SCALING_QUALITY_LINEAR, "Linear" },
317 { SCALING_QUALITY_BEST, "Anisotropic" },
326 } rendering_modes_list[] =
328 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
329 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
331 // this mode may work under certain conditions, but does not work on Windows
332 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
334 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
343 } game_speeds_list[] =
352 { 1000, "1/1s (Extremely Slow)" },
357 { 29, "1/35s (Original Supaplex)" },
359 { 20, "1/50s (Normal Speed)" },
360 { 14, "1/70s (Maximum Supaplex)" },
364 { 1, "1/1000s (Extremely Fast)" },
374 } scroll_delays_list[] =
376 { 0, "0 Tiles (No Scroll Delay)" },
379 { 3, "3 Tiles (Default)" },
384 { 8, "8 Tiles (Maximum Scroll Delay)"},
393 } snapshot_modes_list[] =
395 { STR_SNAPSHOT_MODE_OFF, "Off" },
396 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
397 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
398 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
431 } touch_controls_list[] =
433 { TOUCH_CONTROL_OFF, "Off" },
434 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
435 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
436 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
464 } transparencies_list[] =
466 { 0, "0 % (Opaque)" },
476 { 100, "100 % (Invisible)" },
481 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
482 (s) <= GAME_MODE_SETUP ? (s) : \
483 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
484 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
486 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
487 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
488 (i) <= INFO_MODE_LEVELSET ? (i) : \
491 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
492 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
493 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
494 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
495 SETUP_MODE_CHOOSE_ARTWORK : \
496 SETUP_MODE_CHOOSE_OTHER)
498 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
499 menu.draw_xoffset[GAME_MODE_INFO] : \
500 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
501 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
502 menu.draw_yoffset[GAME_MODE_INFO] : \
503 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
504 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
505 menu.extra_spacing[GAME_MODE_INFO] : \
506 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
508 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
509 menu.draw_xoffset[GAME_MODE_SETUP] : \
510 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
511 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
512 menu.draw_yoffset[GAME_MODE_SETUP] : \
513 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
514 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
515 menu.extra_spacing[GAME_MODE_SETUP] : \
516 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
518 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
519 DRAW_XOFFSET_INFO(info_mode) : \
520 (s) == GAME_MODE_SETUP ? \
521 DRAW_XOFFSET_SETUP(setup_mode) : \
522 menu.draw_xoffset[DRAW_MODE(s)])
523 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
524 DRAW_YOFFSET_INFO(info_mode) : \
525 (s) == GAME_MODE_SETUP ? \
526 DRAW_YOFFSET_SETUP(setup_mode) : \
527 menu.draw_yoffset[DRAW_MODE(s)])
528 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
529 EXTRA_SPACING_INFO(info_mode) : \
530 (s) == GAME_MODE_SETUP ? \
531 EXTRA_SPACING_SETUP(setup_mode) : \
532 menu.extra_spacing[DRAW_MODE(s)])
534 #define mSX (SX + DRAW_XOFFSET(game_status))
535 #define mSY (SY + DRAW_YOFFSET(game_status))
537 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
538 menu.list_size[game_status] : \
539 MAX_MENU_ENTRIES_ON_SCREEN)
541 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
542 NUM_MENU_ENTRIES_ON_SCREEN)
545 /* title display and control definitions */
547 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
548 2 * MAX_NUM_TITLE_MESSAGES)
550 #define NO_DIRECT_LEVEL_SELECT (-1)
553 static int num_title_screens = 0;
555 struct TitleControlInfo
564 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
566 /* main menu display and control definitions */
568 #define MAIN_CONTROL_NAME 0
569 #define MAIN_CONTROL_LEVELS 1
570 #define MAIN_CONTROL_SCORES 2
571 #define MAIN_CONTROL_EDITOR 3
572 #define MAIN_CONTROL_INFO 4
573 #define MAIN_CONTROL_GAME 5
574 #define MAIN_CONTROL_SETUP 6
575 #define MAIN_CONTROL_QUIT 7
576 #define MAIN_CONTROL_PREV_LEVEL 8
577 #define MAIN_CONTROL_NEXT_LEVEL 9
578 #define MAIN_CONTROL_FIRST_LEVEL 10
579 #define MAIN_CONTROL_LAST_LEVEL 11
580 #define MAIN_CONTROL_LEVEL_NUMBER 12
581 #define MAIN_CONTROL_LEVEL_INFO_1 13
582 #define MAIN_CONTROL_LEVEL_INFO_2 14
583 #define MAIN_CONTROL_LEVEL_NAME 15
584 #define MAIN_CONTROL_LEVEL_AUTHOR 16
585 #define MAIN_CONTROL_LEVEL_YEAR 17
586 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
587 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
588 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
589 #define MAIN_CONTROL_TITLE_1 21
590 #define MAIN_CONTROL_TITLE_2 22
591 #define MAIN_CONTROL_TITLE_3 23
593 static char str_main_text_name[10];
594 static char str_main_text_first_level[10];
595 static char str_main_text_last_level[10];
596 static char str_main_text_level_number[10];
598 static char *main_text_name = str_main_text_name;
599 static char *main_text_first_level = str_main_text_first_level;
600 static char *main_text_last_level = str_main_text_last_level;
601 static char *main_text_level_number = str_main_text_level_number;
602 static char *main_text_levels = "Levelset";
603 static char *main_text_scores = "Hall Of Fame";
604 static char *main_text_editor = "Level Creator";
605 static char *main_text_info = "Info Screen";
606 static char *main_text_game = "Start Game";
607 static char *main_text_setup = "Setup";
608 static char *main_text_quit = "Quit";
609 static char *main_text_level_name = level.name;
610 static char *main_text_level_author = level.author;
611 static char *main_text_level_year = NULL;
612 static char *main_text_level_imported_from = NULL;
613 static char *main_text_level_imported_by = NULL;
614 static char *main_text_level_tested_by = NULL;
615 static char *main_text_title_1 = NULL;
616 static char *main_text_title_2 = NULL;
617 static char *main_text_title_3 = NULL;
619 struct MainControlInfo
623 struct MenuPosInfo *pos_button;
626 struct TextPosInfo *pos_text;
629 struct TextPosInfo *pos_input;
633 static struct MainControlInfo main_controls[] =
637 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
638 &menu.main.text.name, &main_text_name,
639 &menu.main.input.name, &setup.player_name,
643 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
644 &menu.main.text.levels, &main_text_levels,
649 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
650 &menu.main.text.scores, &main_text_scores,
655 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
656 &menu.main.text.editor, &main_text_editor,
661 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
662 &menu.main.text.info, &main_text_info,
667 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
668 &menu.main.text.game, &main_text_game,
673 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
674 &menu.main.text.setup, &main_text_setup,
679 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
680 &menu.main.text.quit, &main_text_quit,
684 /* (these two buttons are real gadgets) */
686 MAIN_CONTROL_PREV_LEVEL,
687 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
692 MAIN_CONTROL_NEXT_LEVEL,
693 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
699 MAIN_CONTROL_FIRST_LEVEL,
701 &menu.main.text.first_level, &main_text_first_level,
705 MAIN_CONTROL_LAST_LEVEL,
707 &menu.main.text.last_level, &main_text_last_level,
711 MAIN_CONTROL_LEVEL_NUMBER,
713 &menu.main.text.level_number, &main_text_level_number,
717 MAIN_CONTROL_LEVEL_INFO_1,
719 &menu.main.text.level_info_1, NULL,
723 MAIN_CONTROL_LEVEL_INFO_2,
725 &menu.main.text.level_info_2, NULL,
729 MAIN_CONTROL_LEVEL_NAME,
731 &menu.main.text.level_name, &main_text_level_name,
735 MAIN_CONTROL_LEVEL_AUTHOR,
737 &menu.main.text.level_author, &main_text_level_author,
741 MAIN_CONTROL_LEVEL_YEAR,
743 &menu.main.text.level_year, &main_text_level_year,
747 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
749 &menu.main.text.level_imported_from, &main_text_level_imported_from,
753 MAIN_CONTROL_LEVEL_IMPORTED_BY,
755 &menu.main.text.level_imported_by, &main_text_level_imported_by,
759 MAIN_CONTROL_LEVEL_TESTED_BY,
761 &menu.main.text.level_tested_by, &main_text_level_tested_by,
765 MAIN_CONTROL_TITLE_1,
767 &menu.main.text.title_1, &main_text_title_1,
771 MAIN_CONTROL_TITLE_2,
773 &menu.main.text.title_2, &main_text_title_2,
777 MAIN_CONTROL_TITLE_3,
779 &menu.main.text.title_3, &main_text_title_3,
792 static int getTitleScreenGraphic(int nr, boolean initial)
794 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
797 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
799 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
803 static int getTitleScreenGameMode(boolean initial)
805 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
809 static int getTitleMessageGameMode(boolean initial)
811 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
814 static int getTitleAnimMode(struct TitleControlInfo *tci)
816 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
818 return base + tci->local_nr;
822 static int getTitleScreenBackground(boolean initial)
824 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
829 static int getTitleMessageBackground(int nr, boolean initial)
831 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
835 static int getTitleBackground(int nr, boolean initial, boolean is_image)
837 int base = (is_image ?
838 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
839 IMG_BACKGROUND_TITLESCREEN_1) :
840 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
841 IMG_BACKGROUND_TITLEMESSAGE_1));
842 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
843 IMG_BACKGROUND_TITLE);
844 int graphic_local = base + nr;
846 if (graphic_info[graphic_local].bitmap != NULL)
847 return graphic_local;
849 if (graphic_info[graphic_global].bitmap != NULL)
850 return graphic_global;
852 return IMG_UNDEFINED;
855 static int getTitleSound(struct TitleControlInfo *tci)
857 boolean is_image = tci->is_image;
858 int initial = tci->initial;
859 int nr = tci->local_nr;
860 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
861 int base = (is_image ?
862 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
863 SND_BACKGROUND_TITLESCREEN_1) :
864 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
865 SND_BACKGROUND_TITLEMESSAGE_1));
866 int sound_global = menu.sound[mode];
867 int sound_local = base + nr;
870 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
871 nr, initial, is_image,
872 sound_global, getSoundListEntry(sound_global)->filename,
873 sound_local, getSoundListEntry(sound_local)->filename);
876 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
879 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
882 return SND_UNDEFINED;
885 static int getTitleMusic(struct TitleControlInfo *tci)
887 boolean is_image = tci->is_image;
888 int initial = tci->initial;
889 int nr = tci->local_nr;
890 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
891 int base = (is_image ?
892 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
893 MUS_BACKGROUND_TITLESCREEN_1) :
894 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
895 MUS_BACKGROUND_TITLEMESSAGE_1));
896 int music_global = menu.music[mode];
897 int music_local = base + nr;
900 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
901 nr, initial, is_image,
902 music_global, getMusicListEntry(music_global)->filename,
903 music_local, getMusicListEntry(music_local)->filename);
906 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
909 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
912 return MUS_UNDEFINED;
915 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
917 boolean is_image = tci->is_image;
918 boolean initial = tci->initial;
919 boolean first = tci->first;
920 int nr = tci->local_nr;
921 struct TitleMessageInfo tmi;
922 struct TitleFadingInfo ti;
924 tmi = (is_image ? (initial ? (first ?
925 titlescreen_initial_first[nr] :
926 titlescreen_initial[nr])
928 titlescreen_first[nr] :
930 : (initial ? (first ?
931 titlemessage_initial_first[nr] :
932 titlemessage_initial[nr])
934 titlemessage_first[nr] :
937 ti.fade_mode = tmi.fade_mode;
938 ti.fade_delay = tmi.fade_delay;
939 ti.post_delay = tmi.post_delay;
940 ti.auto_delay = tmi.auto_delay;
945 static int compareTitleControlInfo(const void *object1, const void *object2)
947 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
948 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
951 if (tci1->initial != tci2->initial)
952 compare_result = (tci1->initial ? -1 : +1);
953 else if (tci1->sort_priority != tci2->sort_priority)
954 compare_result = tci1->sort_priority - tci2->sort_priority;
955 else if (tci1->is_image != tci2->is_image)
956 compare_result = (tci1->is_image ? -1 : +1);
958 compare_result = tci1->local_nr - tci2->local_nr;
960 return compare_result;
963 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
965 int nr, int sort_priority)
967 title_controls[num_title_screens].is_image = is_image;
968 title_controls[num_title_screens].initial = initial;
969 title_controls[num_title_screens].local_nr = nr;
970 title_controls[num_title_screens].sort_priority = sort_priority;
972 title_controls[num_title_screens].first = FALSE; /* will be set later */
977 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
981 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
983 int graphic = getTitleScreenGraphic(i, initial);
984 Bitmap *bitmap = graphic_info[graphic].bitmap;
985 int sort_priority = graphic_info[graphic].sort_priority;
988 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
991 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
993 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
994 char *filename = getLevelSetTitleMessageFilename(i, initial);
995 int sort_priority = tmi->sort_priority;
997 if (filename != NULL)
998 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1002 static void InitializeTitleControls(boolean show_title_initial)
1004 num_title_screens = 0;
1006 /* 1st step: initialize title screens for game start (only when starting) */
1007 if (show_title_initial)
1008 InitializeTitleControls_CheckTitleInfo(TRUE);
1010 /* 2nd step: initialize title screens for current level set */
1011 InitializeTitleControls_CheckTitleInfo(FALSE);
1013 /* sort title screens according to sort_priority and title number */
1014 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1015 compareTitleControlInfo);
1017 /* mark first title screen */
1018 title_controls[0].first = TRUE;
1021 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1023 return (pos != NULL && pos->x != -1 && pos->y != -1);
1026 static boolean visibleTextPos(struct TextPosInfo *pos)
1028 return (pos != NULL && pos->x != -1 && pos->y != -1);
1031 static void InitializeMainControls()
1033 boolean local_team_mode = (!options.network && setup.team_mode);
1036 /* set main control text values to dynamically determined values */
1037 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1039 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1040 menu.main.text.first_level.size));
1041 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1042 menu.main.text.last_level.size));
1043 strcpy(main_text_level_number, int2str(level_nr,
1044 menu.main.text.level_number.size));
1046 main_text_level_year = leveldir_current->year;
1047 main_text_level_imported_from = leveldir_current->imported_from;
1048 main_text_level_imported_by = leveldir_current->imported_by;
1049 main_text_level_tested_by = leveldir_current->tested_by;
1051 main_text_title_1 = getConfigProgramTitleString();
1052 main_text_title_2 = getConfigProgramCopyrightString();
1053 main_text_title_3 = getConfigProgramCompanyString();
1055 /* set main control screen positions to dynamically determined values */
1056 for (i = 0; main_controls[i].nr != -1; i++)
1058 struct MainControlInfo *mci = &main_controls[i];
1060 struct MenuPosInfo *pos_button = mci->pos_button;
1061 struct TextPosInfo *pos_text = mci->pos_text;
1062 struct TextPosInfo *pos_input = mci->pos_input;
1063 char *text = (mci->text ? *mci->text : NULL);
1064 char *input = (mci->input ? *mci->input : NULL);
1065 int button_graphic = mci->button_graphic;
1066 int font_text = (pos_text ? pos_text->font : -1);
1067 int font_input = (pos_input ? pos_input->font : -1);
1069 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1070 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1071 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1072 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1073 int text_chars = (text != NULL ? strlen(text) : 0);
1074 int input_chars = (input != NULL ? strlen(input) : 0);
1077 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1079 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1080 int text_width = font_text_width * text_chars;
1081 int text_height = font_text_height;
1082 int input_width = font_input_width * input_chars;
1083 int input_height = font_input_height;
1085 if (nr == MAIN_CONTROL_NAME)
1087 menu.main.input.name.width = input_width;
1088 menu.main.input.name.height = input_height;
1091 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1093 pos_button->width = button_width;
1094 pos_button->height = button_height;
1097 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1099 /* calculate size for non-clickable text -- needed for text alignment */
1100 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1102 if (pos_text->width == -1 || calculate_text_size)
1103 pos_text->width = text_width;
1104 if (pos_text->height == -1 || calculate_text_size)
1105 pos_text->height = text_height;
1107 if (visibleMenuPos(pos_button))
1109 if (pos_text->x == -1)
1110 pos_text->x = pos_button->x + pos_button->width;
1111 if (pos_text->y == -1)
1113 pos_button->y + (pos_button->height - pos_text->height) / 2;
1117 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1119 if (visibleTextPos(pos_text))
1121 if (pos_input->x == -1)
1122 pos_input->x = pos_text->x + pos_text->width;
1123 if (pos_input->y == -1)
1124 pos_input->y = pos_text->y;
1127 if (pos_input->width == -1)
1128 pos_input->width = input_width;
1129 if (pos_input->height == -1)
1130 pos_input->height = input_height;
1135 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1136 int graphic, boolean pressed)
1138 struct GraphicInfo *g = &graphic_info[graphic];
1141 int xoffset = (pressed ? g->pressed_xoffset : 0);
1142 int yoffset = (pressed ? g->pressed_yoffset : 0);
1144 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1146 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1147 g->width, g->height, dst_x, dst_y);
1150 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1151 boolean active_input,
1152 boolean pressed_button)
1156 for (i = 0; main_controls[i].nr != -1; i++)
1158 struct MainControlInfo *mci = &main_controls[i];
1160 if (mci->nr == nr || nr == -1)
1162 struct MenuPosInfo *pos_button = mci->pos_button;
1163 struct TextPosInfo *pos_text = mci->pos_text;
1164 struct TextPosInfo *pos_input = mci->pos_input;
1165 char *text = (mci->text ? *mci->text : NULL);
1166 char *input = (mci->input ? *mci->input : NULL);
1167 int button_graphic = mci->button_graphic;
1168 int font_text = (pos_text ? pos_text->font : -1);
1169 int font_input = (pos_input ? pos_input->font : -1);
1173 button_graphic = BUTTON_ACTIVE(button_graphic);
1174 font_text = FONT_ACTIVE(font_text);
1179 font_input = FONT_ACTIVE(font_input);
1182 if (visibleMenuPos(pos_button))
1184 struct MenuPosInfo *pos = pos_button;
1185 int x = mSX + pos->x;
1186 int y = mSY + pos->y;
1188 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1189 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1192 if (visibleTextPos(pos_text) && text != NULL)
1194 struct TextPosInfo *pos = pos_text;
1195 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1196 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1199 /* (check why/if this is needed) */
1200 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1202 DrawText(x, y, text, font_text);
1205 if (visibleTextPos(pos_input) && input != NULL)
1207 struct TextPosInfo *pos = pos_input;
1208 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1209 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1212 /* (check why/if this is needed) */
1213 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1215 DrawText(x, y, input, font_input);
1221 static void DrawCursorAndText_Main(int nr, boolean active_text,
1222 boolean pressed_button)
1224 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1228 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1229 boolean pressed_button)
1231 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1235 static struct MainControlInfo *getMainControlInfo(int nr)
1239 for (i = 0; main_controls[i].nr != -1; i++)
1240 if (main_controls[i].nr == nr)
1241 return &main_controls[i];
1246 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1251 int rect_x = ALIGNED_TEXT_XPOS(rect);
1252 int rect_y = ALIGNED_TEXT_YPOS(rect);
1254 return (x >= rect_x && x < rect_x + rect->width &&
1255 y >= rect_y && y < rect_y + rect->height);
1258 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1263 int rect_x = ALIGNED_TEXT_XPOS(rect);
1264 int rect_y = ALIGNED_TEXT_YPOS(rect);
1267 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1268 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1269 (x >= rect_x && x < rect_x + rect->width &&
1270 y >= rect_y && y < rect_y + rect->height));
1273 return (x >= rect_x && x < rect_x + rect->width &&
1274 y >= rect_y && y < rect_y + rect->height);
1277 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1279 int rect_width = preview->xsize * preview->tile_size;
1280 int rect_height = preview->ysize * preview->tile_size;
1281 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1282 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1284 return (x >= rect_x && x < rect_x + rect_width &&
1285 y >= rect_y && y < rect_y + rect_height);
1288 static void AdjustScrollbar(int id, int items_max, int items_visible,
1291 struct GadgetInfo *gi = screen_gadget[id];
1293 if (item_position > items_max - items_visible)
1294 item_position = items_max - items_visible;
1296 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1297 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1298 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1301 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1303 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1307 static void clearMenuListArea()
1309 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1311 /* correct scrollbar position if placed outside menu (playfield) area */
1312 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1313 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1315 /* clear menu list area, but not title or scrollbar */
1316 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1317 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1320 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1322 static int cursor_array[MAX_LEV_FIELDY];
1323 int x = mSX + TILEX * xpos;
1324 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1329 cursor_array[ypos] = graphic;
1331 graphic = cursor_array[ypos];
1335 graphic = BUTTON_ACTIVE(graphic);
1337 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1338 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1341 static void initCursor(int ypos, int graphic)
1343 drawCursorExt(0, ypos, FALSE, graphic);
1346 static void drawCursor(int ypos, boolean active)
1348 drawCursorExt(0, ypos, active, -1);
1351 static void drawCursorXY(int xpos, int ypos, int graphic)
1353 drawCursorExt(xpos, ypos, FALSE, graphic);
1356 static void drawChooseTreeCursor(int ypos, boolean active)
1358 drawCursorExt(0, ypos, active, -1);
1363 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1364 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1367 void DrawTitleScreenImage(int nr, boolean initial)
1369 int graphic = getTitleScreenGraphic(nr, initial);
1370 Bitmap *bitmap = graphic_info[graphic].bitmap;
1371 int width = graphic_info[graphic].width;
1372 int height = graphic_info[graphic].height;
1373 int src_x = graphic_info[graphic].src_x;
1374 int src_y = graphic_info[graphic].src_y;
1380 if (width > WIN_XSIZE)
1382 /* image width too large for window => center image horizontally */
1383 src_x = (width - WIN_XSIZE) / 2;
1387 if (height > WIN_YSIZE)
1389 /* image height too large for window => center image vertically */
1390 src_y = (height - WIN_YSIZE) / 2;
1394 /* always display title screens centered */
1395 dst_x = (WIN_XSIZE - width) / 2;
1396 dst_y = (WIN_YSIZE - height) / 2;
1398 SetDrawBackgroundMask(REDRAW_ALL);
1399 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1401 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1403 if (DrawingOnBackground(dst_x, dst_y))
1404 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1406 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1408 redraw_mask = REDRAW_ALL;
1411 void DrawTitleScreenMessage(int nr, boolean initial)
1413 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1414 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1416 if (filename == NULL)
1419 /* force TITLE font on title message screen */
1420 SetFontStatus(getTitleMessageGameMode(initial));
1422 /* if chars *and* width set to "-1", automatically determine width */
1423 if (tmi->chars == -1 && tmi->width == -1)
1424 tmi->width = viewport.window[game_status].width;
1426 /* if lines *and* height set to "-1", automatically determine height */
1427 if (tmi->lines == -1 && tmi->height == -1)
1428 tmi->height = viewport.window[game_status].height;
1430 /* if chars set to "-1", automatically determine by text and font width */
1431 if (tmi->chars == -1)
1432 tmi->chars = tmi->width / getFontWidth(tmi->font);
1434 tmi->width = tmi->chars * getFontWidth(tmi->font);
1436 /* if lines set to "-1", automatically determine by text and font height */
1437 if (tmi->lines == -1)
1438 tmi->lines = tmi->height / getFontHeight(tmi->font);
1440 tmi->height = tmi->lines * getFontHeight(tmi->font);
1442 /* if x set to "-1", automatically determine by width and alignment */
1444 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1446 /* if y set to "-1", automatically determine by height and alignment */
1448 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1450 SetDrawBackgroundMask(REDRAW_ALL);
1451 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1453 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1455 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1456 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1457 tmi->autowrap, tmi->centered, tmi->parse_comments);
1462 void DrawTitleScreen()
1464 KeyboardAutoRepeatOff();
1466 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1469 boolean CheckTitleScreen(boolean levelset_has_changed)
1471 static boolean show_title_initial = TRUE;
1472 boolean show_titlescreen = FALSE;
1474 /* needed to be able to skip title screen, if no image or message defined */
1475 InitializeTitleControls(show_title_initial);
1477 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1478 show_titlescreen = TRUE;
1480 /* show initial title images and messages only once at program start */
1481 show_title_initial = FALSE;
1483 return (show_titlescreen && num_title_screens > 0);
1488 static LevelDirTree *leveldir_last_valid = NULL;
1489 boolean levelset_has_changed = FALSE;
1490 int fade_mask = REDRAW_FIELD;
1492 LimitScreenUpdates(FALSE);
1494 FadeSetLeaveScreen();
1496 /* do not fade out here -- function may continue and fade on editor screen */
1499 FadeMenuSoundsAndMusic();
1501 ExpireSoundLoops(FALSE);
1503 KeyboardAutoRepeatOn();
1505 audio.sound_deactivated = FALSE;
1509 /* needed if last screen was the playing screen, invoked from level editor */
1510 if (level_editor_test_game)
1512 CloseDoor(DOOR_CLOSE_ALL);
1514 SetGameStatus(GAME_MODE_EDITOR);
1521 /* needed if last screen was the setup screen and fullscreen state changed */
1522 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1523 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1525 /* leveldir_current may be invalid (level group, parent link) */
1526 if (!validLevelSeries(leveldir_current))
1527 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1529 if (leveldir_current != leveldir_last_valid)
1530 levelset_has_changed = TRUE;
1532 /* store valid level series information */
1533 leveldir_last_valid = leveldir_current;
1535 init_last = init; /* switch to new busy animation */
1537 /* needed if last screen (level choice) changed graphics, sounds or music */
1538 ReloadCustomArtwork(0);
1540 if (CheckTitleScreen(levelset_has_changed))
1542 SetGameStatus(GAME_MODE_TITLE);
1549 if (redraw_mask & REDRAW_ALL)
1550 fade_mask = REDRAW_ALL;
1552 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
1553 fade_mask = REDRAW_ALL;
1557 /* needed if different viewport properties defined for menues */
1558 ChangeViewportPropertiesIfNeeded();
1560 SetDrawtoField(DRAW_TO_BACKBUFFER);
1562 /* level_nr may have been set to value over handicap with level editor */
1563 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1564 level_nr = leveldir_current->handicap_level;
1566 LoadLevel(level_nr);
1567 LoadScore(level_nr);
1569 SaveLevelSetup_SeriesInfo();
1571 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1572 SetDrawDeactivationMask(REDRAW_NONE);
1573 SetDrawBackgroundMask(REDRAW_FIELD);
1575 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1578 if (fade_mask == REDRAW_ALL)
1579 RedrawGlobalBorder();
1584 InitializeMainControls();
1586 DrawCursorAndText_Main(-1, FALSE, FALSE);
1587 DrawPreviewLevelInitial();
1589 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1592 if (TAPE_IS_EMPTY(tape))
1594 DrawCompleteVideoDisplay();
1596 PlayMenuSoundsAndMusic();
1598 /* create gadgets for main menu screen */
1599 FreeScreenGadgets();
1600 CreateScreenGadgets();
1602 /* map gadgets for main menu screen */
1604 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1606 /* copy actual game door content to door double buffer for OpenDoor() */
1607 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1608 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1610 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1612 DrawMaskedBorder(fade_mask);
1617 /* update screen area with special editor door */
1618 redraw_mask |= REDRAW_ALL;
1621 SetMouseCursor(CURSOR_DEFAULT);
1623 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1626 static void gotoTopLevelDir()
1628 /* move upwards until inside (but not above) top level directory */
1629 while (leveldir_current->node_parent &&
1630 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1632 /* write a "path" into level tree for easy navigation to last level */
1633 if (leveldir_current->node_parent->node_group->cl_first == -1)
1635 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1636 int leveldir_pos = posTreeInfo(leveldir_current);
1637 int num_page_entries;
1638 int cl_first, cl_cursor;
1640 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1641 num_page_entries = num_leveldirs;
1643 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1645 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1646 cl_cursor = leveldir_pos - cl_first;
1648 leveldir_current->node_parent->node_group->cl_first = cl_first;
1649 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1652 leveldir_current = leveldir_current->node_parent;
1656 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1658 static unsigned int title_delay = 0;
1659 static int title_screen_nr = 0;
1660 static int last_sound = -1, last_music = -1;
1661 boolean return_to_main_menu = FALSE;
1662 struct TitleControlInfo *tci;
1665 if (button == MB_MENU_INITIALIZE)
1668 title_screen_nr = 0;
1669 tci = &title_controls[title_screen_nr];
1671 SetAnimStatus(getTitleAnimMode(tci));
1673 last_sound = SND_UNDEFINED;
1674 last_music = MUS_UNDEFINED;
1676 if (num_title_screens != 0)
1678 FadeSetEnterScreen();
1680 /* use individual title fading instead of global "enter screen" fading */
1681 fading = getTitleFading(tci);
1684 if (game_status_last_screen == GAME_MODE_INFO)
1686 if (num_title_screens == 0)
1688 /* switch game mode from title screen mode back to info screen mode */
1689 SetGameStatus(GAME_MODE_INFO);
1691 /* store that last screen was info screen, not main menu screen */
1692 game_status_last_screen = GAME_MODE_INFO;
1694 DrawInfoScreen_NotAvailable("Title screen information:",
1695 "No title screen for this level set.");
1699 FadeMenuSoundsAndMusic();
1702 FadeOut(REDRAW_ALL);
1704 /* title screens may have different window size */
1705 ChangeViewportPropertiesIfNeeded();
1707 /* only required to update logic for redrawing global border */
1711 DrawTitleScreenImage(tci->local_nr, tci->initial);
1713 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1715 sound = getTitleSound(tci);
1716 music = getTitleMusic(tci);
1718 if (sound != last_sound)
1719 PlayMenuSoundExt(sound);
1720 if (music != last_music)
1721 PlayMenuMusicExt(music);
1726 SetMouseCursor(CURSOR_NONE);
1730 DelayReached(&title_delay, 0); /* reset delay counter */
1735 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1736 button = MB_MENU_CHOICE;
1738 if (button == MB_MENU_LEAVE)
1740 return_to_main_menu = TRUE;
1742 else if (button == MB_MENU_CHOICE)
1744 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1746 SetGameStatus(GAME_MODE_INFO);
1748 info_mode = INFO_MODE_MAIN;
1757 if (title_screen_nr < num_title_screens)
1759 tci = &title_controls[title_screen_nr];
1761 SetAnimStatus(getTitleAnimMode(tci));
1763 sound = getTitleSound(tci);
1764 music = getTitleMusic(tci);
1766 if (last_sound != SND_UNDEFINED && sound != last_sound)
1767 FadeSound(last_sound);
1768 if (last_music != MUS_UNDEFINED && music != last_music)
1771 fading = getTitleFading(tci);
1773 FadeOut(REDRAW_ALL);
1776 DrawTitleScreenImage(tci->local_nr, tci->initial);
1778 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1780 sound = getTitleSound(tci);
1781 music = getTitleMusic(tci);
1783 if (sound != last_sound)
1784 PlayMenuSoundExt(sound);
1785 if (music != last_music)
1786 PlayMenuMusicExt(music);
1793 DelayReached(&title_delay, 0); /* reset delay counter */
1797 FadeMenuSoundsAndMusic();
1799 return_to_main_menu = TRUE;
1803 if (return_to_main_menu)
1805 SetMouseCursor(CURSOR_DEFAULT);
1807 /* force full menu screen redraw after displaying title screens */
1808 redraw_mask = REDRAW_ALL;
1810 if (game_status_last_screen == GAME_MODE_INFO)
1812 SetGameStatus(GAME_MODE_INFO);
1814 info_mode = INFO_MODE_MAIN;
1818 else /* default: return to main menu */
1820 SetGameStatus(GAME_MODE_MAIN);
1827 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1829 int old_level_nr = level_nr;
1832 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1833 new_level_nr = selected_level_nr;
1835 new_level_nr = old_level_nr + step * direction;
1837 if (new_level_nr < leveldir_current->first_level)
1838 new_level_nr = leveldir_current->first_level;
1839 if (new_level_nr > leveldir_current->last_level)
1840 new_level_nr = leveldir_current->last_level;
1842 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1844 /* skipping levels is only allowed when trying to skip single level */
1845 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1846 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1848 leveldir_current->handicap_level++;
1849 SaveLevelSetup_SeriesInfo();
1852 new_level_nr = leveldir_current->handicap_level;
1855 if (new_level_nr != old_level_nr)
1857 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1859 PlaySound(SND_MENU_ITEM_SELECTING);
1861 level_nr = new_level_nr;
1863 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1864 int2str(level_nr, menu.main.text.level_number.size),
1865 mci->pos_text->font);
1867 LoadLevel(level_nr);
1868 DrawPreviewLevelInitial();
1872 DrawCompleteVideoDisplay();
1874 SaveLevelSetup_SeriesInfo();
1876 /* needed because DrawPreviewLevelInitial() takes some time */
1878 /* SyncDisplay(); */
1882 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1884 static int choice = MAIN_CONTROL_GAME;
1885 static boolean button_pressed_last = FALSE;
1886 boolean button_pressed = FALSE;
1890 if (button == MB_MENU_INITIALIZE)
1892 DrawCursorAndText_Main(choice, TRUE, FALSE);
1897 if (mx || my) /* mouse input */
1901 for (i = 0; main_controls[i].nr != -1; i++)
1903 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1904 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1905 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1907 pos = main_controls[i].nr;
1913 /* check if level preview was clicked */
1914 if (insidePreviewRect(&preview, mx - SX, my - SY))
1915 pos = MAIN_CONTROL_GAME;
1917 // handle pressed/unpressed state for active/inactive menu buttons
1918 // (if pos != -1, "i" contains index position corresponding to "pos")
1920 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1921 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1922 button_pressed = TRUE;
1924 if (button_pressed != button_pressed_last)
1926 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1929 PlaySound(SND_MENU_BUTTON_PRESSING);
1931 PlaySound(SND_MENU_BUTTON_RELEASING);
1934 else if (dx || dy) /* keyboard input */
1936 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1937 choice == MAIN_CONTROL_SETUP))
1938 button = MB_MENU_CHOICE;
1943 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1945 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1947 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1949 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1951 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1953 CloseDoor(DOOR_CLOSE_2);
1955 SetGameStatus(GAME_MODE_LEVELNR);
1957 DrawChooseLevelNr();
1959 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1965 PlaySound(SND_MENU_ITEM_ACTIVATING);
1967 DrawCursorAndText_Main(choice, FALSE, FALSE);
1968 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1974 if (choice != MAIN_CONTROL_INFO &&
1975 choice != MAIN_CONTROL_SETUP)
1976 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
1981 PlaySound(SND_MENU_ITEM_SELECTING);
1983 if (pos == MAIN_CONTROL_NAME)
1985 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1987 HandleTypeName(strlen(setup.player_name), 0);
1989 else if (pos == MAIN_CONTROL_LEVELS)
1993 CloseDoor(DOOR_CLOSE_2);
1995 SetGameStatus(GAME_MODE_LEVELS);
1997 SaveLevelSetup_LastSeries();
1998 SaveLevelSetup_SeriesInfo();
2000 if (setup.internal.choose_from_top_leveldir)
2003 DrawChooseLevelSet();
2006 else if (pos == MAIN_CONTROL_SCORES)
2008 CloseDoor(DOOR_CLOSE_2);
2010 SetGameStatus(GAME_MODE_SCORES);
2014 else if (pos == MAIN_CONTROL_EDITOR)
2016 if (leveldir_current->readonly &&
2017 !strEqual(setup.player_name, "Artsoft"))
2018 Request("This level is read only!", REQ_CONFIRM);
2020 CloseDoor(DOOR_CLOSE_2);
2022 SetGameStatus(GAME_MODE_EDITOR);
2024 FadeSetEnterScreen();
2028 else if (pos == MAIN_CONTROL_INFO)
2030 CloseDoor(DOOR_CLOSE_2);
2032 SetGameStatus(GAME_MODE_INFO);
2034 info_mode = INFO_MODE_MAIN;
2038 else if (pos == MAIN_CONTROL_GAME)
2040 StartGameActions(options.network, setup.autorecord, level.random_seed);
2042 else if (pos == MAIN_CONTROL_SETUP)
2044 CloseDoor(DOOR_CLOSE_2);
2046 SetGameStatus(GAME_MODE_SETUP);
2048 setup_mode = SETUP_MODE_MAIN;
2052 else if (pos == MAIN_CONTROL_QUIT)
2054 SaveLevelSetup_LastSeries();
2055 SaveLevelSetup_SeriesInfo();
2057 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2058 SetGameStatus(GAME_MODE_QUIT);
2063 button_pressed_last = button_pressed;
2067 /* ========================================================================= */
2068 /* info screen functions */
2069 /* ========================================================================= */
2071 static struct TokenInfo *info_info;
2072 static int num_info_info; /* number of info entries shown on screen */
2073 static int max_info_info; /* total number of info entries in list */
2075 static void execInfoTitleScreen()
2077 info_mode = INFO_MODE_TITLE;
2082 static void execInfoElements()
2084 info_mode = INFO_MODE_ELEMENTS;
2089 static void execInfoMusic()
2091 info_mode = INFO_MODE_MUSIC;
2096 static void execInfoCredits()
2098 info_mode = INFO_MODE_CREDITS;
2103 static void execInfoProgram()
2105 info_mode = INFO_MODE_PROGRAM;
2110 static void execInfoVersion()
2112 info_mode = INFO_MODE_VERSION;
2117 static void execInfoLevelSet()
2119 info_mode = INFO_MODE_LEVELSET;
2124 static void execExitInfo()
2126 SetGameStatus(GAME_MODE_MAIN);
2131 static struct TokenInfo info_info_main[] =
2133 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2134 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2135 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2136 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2137 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2138 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2139 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2140 { TYPE_EMPTY, NULL, "" },
2141 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2146 static int getMenuTextFont(int type)
2148 if (type & (TYPE_SWITCH |
2160 static struct TokenInfo *setup_info;
2161 static struct TokenInfo setup_info_input[];
2163 static struct TokenInfo *menu_info;
2165 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2166 int screen_pos, int menu_info_pos_raw,
2169 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2170 struct TokenInfo *ti = &token_info[pos];
2171 int xpos = MENU_SCREEN_START_XPOS;
2172 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2173 int font_nr = getMenuTextFont(ti->type);
2175 if (setup_mode == SETUP_MODE_INPUT)
2176 font_nr = FONT_MENU_1;
2179 font_nr = FONT_ACTIVE(font_nr);
2181 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2183 if (ti->type & ~TYPE_SKIP_ENTRY)
2184 drawCursor(screen_pos, active);
2187 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2190 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2193 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2196 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2199 static char *window_size_text;
2200 static char *scaling_type_text;
2202 static void drawSetupValue(int, int);
2204 static void drawMenuInfoList(int first_entry, int num_page_entries,
2205 int max_page_entries)
2209 if (first_entry + num_page_entries > max_page_entries)
2212 clearMenuListArea();
2214 for (i = 0; i < num_page_entries; i++)
2216 int menu_info_pos = first_entry + i;
2217 struct TokenInfo *si = &menu_info[menu_info_pos];
2218 void *value_ptr = si->value;
2220 /* set some entries to "unchangeable" according to other variables */
2221 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2222 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2223 (value_ptr == &setup.sound_music && !audio.music_available) ||
2224 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2225 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2226 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2227 si->type |= TYPE_GHOSTED;
2229 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2230 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2231 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2232 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2233 else if (si->type & ~TYPE_SKIP_ENTRY)
2234 initCursor(i, IMG_MENU_BUTTON);
2236 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2238 if (si->type & TYPE_VALUE &&
2239 menu_info == setup_info)
2240 drawSetupValue(i, menu_info_pos);
2244 static void DrawInfoScreen_Main()
2246 int fade_mask = REDRAW_FIELD;
2249 if (redraw_mask & REDRAW_ALL)
2250 fade_mask = REDRAW_ALL;
2252 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
2253 fade_mask = REDRAW_ALL;
2256 FadeMenuSoundsAndMusic();
2258 FreeScreenGadgets();
2259 CreateScreenGadgets();
2261 /* (needed after displaying title screens which disable auto repeat) */
2262 KeyboardAutoRepeatOn();
2264 FadeSetLeaveScreen();
2268 /* needed if different viewport properties defined for info screen */
2269 ChangeViewportPropertiesIfNeeded();
2271 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2275 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2277 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2279 info_info = info_info_main;
2281 // determine maximal number of info entries that can be displayed on screen
2283 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2286 // determine maximal number of info entries available for menu of info screen
2288 for (i = 0; info_info[i].type != 0; i++)
2291 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2293 MapScreenGadgets(max_info_info);
2295 PlayMenuSoundsAndMusic();
2297 DrawMaskedBorder(fade_mask);
2302 static void changeSetupValue(int, int, int);
2304 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2305 int mode, int num_page_entries, int max_page_entries)
2307 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2308 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2309 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2310 int *num_page_entries_last = num_page_entries_all_last[game_status];
2311 int *choice_store = choice_stores[game_status];
2312 int *first_entry_store = first_entry_stores[game_status];
2313 int choice = choice_store[mode]; /* starts with 0 */
2314 int first_entry = first_entry_store[mode]; /* starts with 0 */
2316 int y = choice - first_entry;
2318 boolean position_set_by_scrollbar = (dx == 999);
2319 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2322 if (button == MB_MENU_INITIALIZE)
2324 // check if number of menu page entries has changed (may happen by change
2325 // of custom artwork definition value for 'list_size' for this menu screen)
2326 // (in this case, the last menu position most probably has to be corrected)
2327 if (num_page_entries != num_page_entries_last[mode])
2329 choice_store[mode] = first_entry_store[mode] = 0;
2331 choice = first_entry = 0;
2334 num_page_entries_last[mode] = num_page_entries;
2337 /* advance to first valid menu entry */
2338 while (choice < num_page_entries &&
2339 menu_info[choice].type & TYPE_SKIP_ENTRY)
2342 if (position_set_by_scrollbar)
2343 first_entry = first_entry_store[mode] = dy;
2345 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2346 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2348 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2350 if (choice < first_entry)
2352 choice = first_entry;
2354 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2357 else if (choice > first_entry + num_page_entries - 1)
2359 choice = first_entry + num_page_entries - 1;
2361 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2365 choice_store[mode] = choice;
2367 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2371 else if (button == MB_MENU_LEAVE)
2373 PlaySound(SND_MENU_ITEM_SELECTING);
2375 for (i = 0; i < max_page_entries; i++)
2377 if (menu_info[i].type & TYPE_LEAVE_MENU)
2379 void (*menu_callback_function)(void) = menu_info[i].value;
2383 menu_callback_function();
2385 break; /* absolutely needed because function changes 'menu_info'! */
2392 if (mx || my) /* mouse input */
2394 x = (mx - mSX) / 32;
2395 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2397 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2399 /* move cursor instead of scrolling when already at start/end of list */
2400 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2402 else if (dy == +1 * SCROLL_LINE &&
2403 first_entry + num_page_entries == max_page_entries)
2406 /* handle scrolling screen one line or page */
2408 y + dy > num_page_entries - 1)
2410 boolean redraw = FALSE;
2412 if (ABS(dy) == SCROLL_PAGE)
2413 step = num_page_entries - 1;
2415 if (dy < 0 && first_entry > 0)
2417 /* scroll page/line up */
2419 first_entry -= step;
2420 if (first_entry < 0)
2425 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2427 /* scroll page/line down */
2429 first_entry += step;
2430 if (first_entry + num_page_entries > max_page_entries)
2431 first_entry = MAX(0, max_page_entries - num_page_entries);
2438 choice += first_entry - first_entry_store[mode];
2440 if (choice < first_entry)
2442 choice = first_entry;
2444 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2447 else if (choice > first_entry + num_page_entries - 1)
2449 choice = first_entry + num_page_entries - 1;
2451 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2454 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2458 if (choice < first_entry ||
2459 choice > first_entry + num_page_entries - 1)
2460 first_entry += SIGN(dy);
2463 first_entry_store[mode] = first_entry;
2464 choice_store[mode] = choice;
2466 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2468 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2470 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2471 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2479 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2481 if (menu_info[choice].type & menu_navigation_type ||
2482 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2483 menu_info[choice].type & TYPE_YES_NO_AUTO)
2484 button = MB_MENU_CHOICE;
2489 /* jump to next non-empty menu entry (up or down) */
2490 while (first_entry + y > 0 &&
2491 first_entry + y < max_page_entries - 1 &&
2492 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2495 if (!IN_VIS_MENU(x, y))
2497 choice += y - y_old;
2499 if (choice < first_entry)
2500 first_entry = choice;
2501 else if (choice > first_entry + num_page_entries - 1)
2502 first_entry = choice - num_page_entries + 1;
2504 if (first_entry >= 0 &&
2505 first_entry + num_page_entries <= max_page_entries)
2507 first_entry_store[mode] = first_entry;
2509 if (choice < first_entry)
2510 choice = first_entry;
2511 else if (choice > first_entry + num_page_entries - 1)
2512 choice = first_entry + num_page_entries - 1;
2514 choice_store[mode] = choice;
2516 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2518 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2520 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2521 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2528 if (!anyScrollbarGadgetActive() &&
2529 IN_VIS_MENU(x, y) &&
2530 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2531 y >= 0 && y < num_page_entries)
2535 if (first_entry + y != choice &&
2536 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2538 PlaySound(SND_MENU_ITEM_ACTIVATING);
2540 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2541 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2543 choice = choice_store[mode] = first_entry + y;
2547 PlaySound(SND_MENU_ITEM_SELECTING);
2549 for (i = 0; menu_info[i].type != 0; i++)
2551 if (menu_info[i].type & TYPE_LEAVE_MENU)
2553 void (*menu_callback_function)(void) = menu_info[i].value;
2557 menu_callback_function();
2559 /* absolutely needed because function changes 'menu_info'! */
2567 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2569 PlaySound(SND_MENU_ITEM_SELECTING);
2571 /* when selecting key headline, execute function for key value change */
2572 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2573 menu_info[first_entry + y + 1].type & TYPE_KEY)
2576 /* when selecting string value, execute function for list selection */
2577 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2578 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2581 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2583 void (*menu_callback_function)(void) =
2584 menu_info[first_entry + y].value;
2586 FadeSetFromType(menu_info[first_entry + y].type);
2588 menu_callback_function();
2590 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2591 menu_info == setup_info)
2593 changeSetupValue(y, first_entry + y, dx);
2599 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2601 menu_info = info_info;
2603 HandleMenuScreen(mx, my, dx, dy, button,
2604 info_mode, num_info_info, max_info_info);
2607 static int getMenuFontSpacing(int spacing_height, int font_nr)
2609 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2611 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2615 static int getMenuTextSpacing(int spacing_height, int font_nr)
2617 return (getMenuFontSpacing(spacing_height, font_nr) +
2618 EXTRA_SPACING(game_status));
2621 static int getMenuTextStep(int spacing_height, int font_nr)
2623 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2626 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2628 int font_title = MENU_INFO_FONT_TITLE;
2629 int font_error = FONT_TEXT_2;
2630 int font_foot = MENU_INFO_FONT_FOOT;
2631 int spacing_title = menu.headline1_spacing_info[info_mode];
2632 int ystep_title = getMenuTextStep(spacing_title, font_title);
2633 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2634 int ystart2 = ystart1 + ystep_title;
2635 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2637 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2639 FadeOut(REDRAW_FIELD);
2644 DrawTextSCentered(ystart1, font_title, text_title);
2645 DrawTextSCentered(ystart2, font_error, text_error);
2647 DrawTextSCentered(ybottom, font_foot,
2648 "Press any key or button for info menu");
2650 FadeIn(REDRAW_FIELD);
2653 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2655 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2656 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2657 int font_title = MENU_INFO_FONT_TITLE;
2658 int font_foot = MENU_INFO_FONT_FOOT;
2659 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2660 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2661 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2662 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2663 int ystep = MENU_SCREEN_INFO_YSTEP;
2664 int element, action, direction;
2672 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2673 infoscreen_step[i] = infoscreen_frame[i] = 0;
2678 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2680 DrawTextSCentered(ybottom, font_foot,
2681 "Press any key or button for next page");
2687 while (helpanim_info[j].element != HELPANIM_LIST_END)
2689 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2694 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2703 j += infoscreen_step[i - start];
2705 element = helpanim_info[j].element;
2706 action = helpanim_info[j].action;
2707 direction = helpanim_info[j].direction;
2710 element = EL_UNKNOWN;
2712 if (action != -1 && direction != -1)
2713 graphic = el_act_dir2img(element, action, direction);
2714 else if (action != -1)
2715 graphic = el_act2img(element, action);
2716 else if (direction != -1)
2717 graphic = el_dir2img(element, direction);
2719 graphic = el2img(element);
2721 delay = helpanim_info[j++].delay;
2726 if (infoscreen_frame[i - start] == 0)
2729 infoscreen_frame[i - start] = delay - 1;
2733 sync_frame = delay - infoscreen_frame[i - start];
2734 infoscreen_frame[i - start]--;
2737 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2739 if (!infoscreen_frame[i - start])
2740 infoscreen_step[i - start] = 0;
2744 if (!infoscreen_frame[i - start])
2745 infoscreen_step[i - start]++;
2746 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2752 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2754 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2755 graphic, sync_frame, USE_MASKING);
2758 DrawInfoScreen_HelpText(element, action, direction, i - start);
2763 redraw_mask |= REDRAW_FIELD;
2768 static char *getHelpText(int element, int action, int direction)
2770 char token[MAX_LINE_LEN];
2772 strcpy(token, element_info[element].token_name);
2775 strcat(token, element_action_info[action].suffix);
2777 if (direction != -1)
2778 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2780 return getHashEntry(helptext_info, token);
2783 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2785 int font_nr = FONT_INFO_ELEMENTS;
2786 int font_width = getFontWidth(font_nr);
2787 int font_height = getFontHeight(font_nr);
2788 int yoffset = (TILEX - 2 * font_height) / 2;
2789 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2790 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2791 int ystep = TILEY + 4;
2792 int pad_left = xstart - SX;
2793 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2794 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2795 int max_lines_per_text = 2;
2798 if (action != -1 && direction != -1) /* element.action.direction */
2799 text = getHelpText(element, action, direction);
2801 if (text == NULL && action != -1) /* element.action */
2802 text = getHelpText(element, action, -1);
2804 if (text == NULL && direction != -1) /* element.direction */
2805 text = getHelpText(element, -1, direction);
2807 if (text == NULL) /* base element */
2808 text = getHelpText(element, -1, -1);
2810 if (text == NULL) /* not found */
2811 text = "No description available";
2813 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2814 ystart += getFontHeight(font_nr) / 2;
2816 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2817 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2818 TRUE, FALSE, FALSE);
2821 void DrawInfoScreen_TitleScreen()
2823 SetGameStatus(GAME_MODE_TITLE);
2828 void HandleInfoScreen_TitleScreen(int button)
2830 HandleTitleScreen(0, 0, 0, 0, button);
2833 void DrawInfoScreen_Elements()
2835 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2837 FadeOut(REDRAW_FIELD);
2842 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2844 FadeIn(REDRAW_FIELD);
2847 void HandleInfoScreen_Elements(int button)
2849 static unsigned int info_delay = 0;
2850 static int num_anims;
2851 static int num_pages;
2853 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2856 if (button == MB_MENU_INITIALIZE)
2858 boolean new_element = TRUE;
2862 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2864 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2866 else if (new_element)
2869 new_element = FALSE;
2873 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2877 if (button == MB_MENU_LEAVE)
2879 PlaySound(SND_MENU_ITEM_SELECTING);
2881 info_mode = INFO_MODE_MAIN;
2886 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2888 if (button != MB_MENU_INITIALIZE)
2890 PlaySound(SND_MENU_ITEM_SELECTING);
2895 if (page >= num_pages)
2897 FadeMenuSoundsAndMusic();
2899 info_mode = INFO_MODE_MAIN;
2906 FadeSetNextScreen();
2908 if (button != MB_MENU_INITIALIZE)
2909 FadeOut(REDRAW_FIELD);
2911 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2913 if (button != MB_MENU_INITIALIZE)
2914 FadeIn(REDRAW_FIELD);
2918 if (DelayReached(&info_delay, GameFrameDelay))
2919 if (page < num_pages)
2920 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2922 PlayMenuSoundIfLoop();
2926 void DrawInfoScreen_Music()
2928 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2930 FadeOut(REDRAW_FIELD);
2937 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2939 FadeIn(REDRAW_FIELD);
2942 void HandleInfoScreen_Music(int button)
2944 static struct MusicFileInfo *list = NULL;
2945 int font_title = MENU_INFO_FONT_TITLE;
2946 int font_head = MENU_INFO_FONT_HEAD;
2947 int font_text = MENU_INFO_FONT_TEXT;
2948 int font_foot = MENU_INFO_FONT_FOOT;
2949 int spacing_title = menu.headline1_spacing_info[info_mode];
2950 int spacing_head = menu.headline2_spacing_info[info_mode];
2951 int ystep_title = getMenuTextStep(spacing_title, font_title);
2952 int ystep_head = getMenuTextStep(spacing_head, font_head);
2953 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2954 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2956 if (button == MB_MENU_INITIALIZE)
2958 list = music_file_info;
2962 FadeMenuSoundsAndMusic();
2967 DrawTextSCentered(ystart, font_title,
2968 "No music info for this level set.");
2970 DrawTextSCentered(ybottom, font_foot,
2971 "Press any key or button for info menu");
2977 if (button == MB_MENU_LEAVE)
2979 PlaySound(SND_MENU_ITEM_SELECTING);
2981 FadeMenuSoundsAndMusic();
2983 info_mode = INFO_MODE_MAIN;
2988 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2990 if (button != MB_MENU_INITIALIZE)
2992 PlaySound(SND_MENU_ITEM_SELECTING);
3000 FadeMenuSoundsAndMusic();
3002 info_mode = INFO_MODE_MAIN;
3008 FadeMenuSoundsAndMusic();
3010 if (list != music_file_info)
3011 FadeSetNextScreen();
3013 if (button != MB_MENU_INITIALIZE)
3014 FadeOut(REDRAW_FIELD);
3021 int sound = list->music;
3023 if (sound_info[sound].loop)
3024 PlaySoundLoop(sound);
3028 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3032 PlayMusic(list->music);
3034 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3037 ystart += ystep_title;
3039 if (!strEqual(list->title, UNKNOWN_NAME))
3041 if (!strEqual(list->title_header, UNKNOWN_NAME))
3043 DrawTextSCentered(ystart, font_head, list->title_header);
3044 ystart += ystep_head;
3047 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3048 ystart += ystep_head;
3051 if (!strEqual(list->artist, UNKNOWN_NAME))
3053 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3054 DrawTextSCentered(ystart, font_head, list->artist_header);
3056 DrawTextSCentered(ystart, font_head, "by");
3058 ystart += ystep_head;
3060 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3061 ystart += ystep_head;
3064 if (!strEqual(list->album, UNKNOWN_NAME))
3066 if (!strEqual(list->album_header, UNKNOWN_NAME))
3067 DrawTextSCentered(ystart, font_head, list->album_header);
3069 DrawTextSCentered(ystart, font_head, "from the album");
3071 ystart += ystep_head;
3073 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3074 ystart += ystep_head;
3077 if (!strEqual(list->year, UNKNOWN_NAME))
3079 if (!strEqual(list->year_header, UNKNOWN_NAME))
3080 DrawTextSCentered(ystart, font_head, list->year_header);
3082 DrawTextSCentered(ystart, font_head, "from the year");
3084 ystart += ystep_head;
3086 DrawTextFCentered(ystart, font_text, "%s", list->year);
3087 ystart += ystep_head;
3090 DrawTextSCentered(ybottom, FONT_TEXT_4,
3091 "Press any key or button for next page");
3093 if (button != MB_MENU_INITIALIZE)
3094 FadeIn(REDRAW_FIELD);
3097 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3098 PlaySoundLoop(list->music);
3101 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3103 int font_title = MENU_INFO_FONT_TITLE;
3104 int font_head = MENU_INFO_FONT_HEAD;
3105 int font_text = MENU_INFO_FONT_TEXT;
3106 int font_foot = MENU_INFO_FONT_FOOT;
3107 int spacing_title = menu.headline1_spacing_info[info_mode];
3108 int spacing_head = menu.headline2_spacing_info[info_mode];
3109 int spacing_para = menu.paragraph_spacing_info[info_mode];
3110 int spacing_line = menu.line_spacing_info[info_mode];
3111 int ystep_title = getMenuTextStep(spacing_title, font_title);
3112 int ystep_head = getMenuTextStep(spacing_head, font_head);
3113 int ystep_para = getMenuTextStep(spacing_para, font_text);
3114 int ystep_line = getMenuTextStep(spacing_line, font_text);
3115 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3116 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3121 DrawTextSCentered(ystart, font_title, "Credits:");
3122 ystart += ystep_title;
3126 DrawTextSCentered(ystart, font_head,
3127 "Special thanks to");
3128 ystart += ystep_head;
3129 DrawTextSCentered(ystart, font_text,
3131 ystart += ystep_head;
3132 DrawTextSCentered(ystart, font_head,
3134 ystart += ystep_head;
3135 DrawTextSCentered(ystart, font_text,
3136 "\"Boulder Dash\"");
3137 ystart += ystep_head;
3138 DrawTextSCentered(ystart, font_head,
3140 ystart += ystep_head;
3141 DrawTextSCentered(ystart, font_text,
3143 ystart += ystep_head;
3144 DrawTextSCentered(ystart, font_head,
3146 ystart += ystep_head;
3147 DrawTextSCentered(ystart, font_text,
3148 "First Star Software");
3150 else if (screen_nr == 1)
3152 DrawTextSCentered(ystart, font_head,
3153 "Special thanks to");
3154 ystart += ystep_head;
3155 DrawTextSCentered(ystart, font_text,
3156 "Klaus Heinz & Volker Wertich");
3157 ystart += ystep_head;
3158 DrawTextSCentered(ystart, font_head,
3160 ystart += ystep_head;
3161 DrawTextSCentered(ystart, font_text,
3162 "\"Emerald Mine\"");
3163 ystart += ystep_head;
3164 DrawTextSCentered(ystart, font_head,
3166 ystart += ystep_head;
3167 DrawTextSCentered(ystart, font_text,
3169 ystart += ystep_head;
3170 DrawTextSCentered(ystart, font_head,
3172 ystart += ystep_head;
3173 DrawTextSCentered(ystart, font_text,
3176 else if (screen_nr == 2)
3178 DrawTextSCentered(ystart, font_head,
3179 "Special thanks to");
3180 ystart += ystep_head;
3181 DrawTextSCentered(ystart, font_text,
3182 "Michael Stopp & Philip Jespersen");
3183 ystart += ystep_head;
3184 DrawTextSCentered(ystart, font_head,
3186 ystart += ystep_head;
3187 DrawTextSCentered(ystart, font_text,
3189 ystart += ystep_head;
3190 DrawTextSCentered(ystart, font_head,
3192 ystart += ystep_head;
3193 DrawTextSCentered(ystart, font_text,
3195 ystart += ystep_head;
3196 DrawTextSCentered(ystart, font_head,
3198 ystart += ystep_head;
3199 DrawTextSCentered(ystart, font_text,
3200 "Digital Integration");
3202 else if (screen_nr == 3)
3204 DrawTextSCentered(ystart, font_head,
3205 "Special thanks to");
3206 ystart += ystep_head;
3207 DrawTextSCentered(ystart, font_text,
3208 "Hiroyuki Imabayashi");
3209 ystart += ystep_head;
3210 DrawTextSCentered(ystart, font_head,
3212 ystart += ystep_head;
3213 DrawTextSCentered(ystart, font_text,
3215 ystart += ystep_head;
3216 DrawTextSCentered(ystart, font_head,
3218 ystart += ystep_head;
3219 DrawTextSCentered(ystart, font_text,
3221 ystart += ystep_head;
3222 DrawTextSCentered(ystart, font_head,
3224 ystart += ystep_head;
3225 DrawTextSCentered(ystart, font_text,
3228 else if (screen_nr == 4)
3230 DrawTextSCentered(ystart, font_head,
3231 "Special thanks to");
3232 ystart += ystep_head;
3233 DrawTextSCentered(ystart, font_text,
3235 ystart += ystep_head;
3236 DrawTextSCentered(ystart, font_head,
3238 ystart += ystep_head;
3239 DrawTextSCentered(ystart, font_text,
3240 "J\xfcrgen Bonhagen");
3241 ystart += ystep_head;
3242 DrawTextSCentered(ystart, font_head,
3243 "for the continuous creation");
3244 ystart += ystep_line;
3245 DrawTextSCentered(ystart, font_head,
3246 "of outstanding level sets");
3248 else if (screen_nr == 5)
3250 DrawTextSCentered(ystart, font_head,
3252 ystart += ystep_head;
3253 DrawTextSCentered(ystart, font_text,
3255 ystart += ystep_head;
3256 DrawTextSCentered(ystart, font_head,
3257 "for ideas and inspiration by");
3258 ystart += ystep_head;
3259 DrawTextSCentered(ystart, font_text,
3261 ystart += ystep_para;
3263 DrawTextSCentered(ystart, font_head,
3265 ystart += ystep_head;
3266 DrawTextSCentered(ystart, font_text,
3268 ystart += ystep_head;
3269 DrawTextSCentered(ystart, font_head,
3270 "for ideas and inspiration by");
3271 ystart += ystep_head;
3272 DrawTextSCentered(ystart, font_text,
3275 else if (screen_nr == 6)
3277 DrawTextSCentered(ystart, font_head,
3279 ystart += ystep_head;
3280 DrawTextSCentered(ystart, font_text,
3282 ystart += ystep_head;
3283 DrawTextSCentered(ystart, font_head,
3284 "for the code base used for the");
3285 ystart += ystep_line;
3286 DrawTextSCentered(ystart, font_head,
3287 "native Emerald Mine engine");
3289 else if (screen_nr == 7)
3291 DrawTextSCentered(ystart, font_head,
3293 ystart += ystep_head;
3294 DrawTextSCentered(ystart, font_text,
3296 ystart += ystep_head;
3297 DrawTextSCentered(ystart, font_head,
3298 "for the initial DOS port");
3299 ystart += ystep_para;
3301 DrawTextSCentered(ystart, font_head,
3303 ystart += ystep_head;
3304 DrawTextSCentered(ystart, font_text,
3306 ystart += ystep_head;
3307 DrawTextSCentered(ystart, font_head,
3308 "for some additional toons");
3310 else if (screen_nr == 8)
3312 DrawTextSCentered(ystart, font_head,
3313 "And not to forget:");
3314 ystart += ystep_head;
3315 DrawTextSCentered(ystart, font_head,
3317 ystart += ystep_head;
3318 DrawTextSCentered(ystart, font_text,
3319 "All those who contributed");
3320 ystart += ystep_line;
3321 DrawTextSCentered(ystart, font_text,
3322 "levels to this game");
3323 ystart += ystep_line;
3324 DrawTextSCentered(ystart, font_text,
3328 DrawTextSCentered(ybottom, font_foot,
3329 "Press any key or button for next page");
3332 void DrawInfoScreen_Credits()
3334 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3336 FadeMenuSoundsAndMusic();
3338 FadeOut(REDRAW_FIELD);
3340 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3342 FadeIn(REDRAW_FIELD);
3345 void HandleInfoScreen_Credits(int button)
3347 static int screen_nr = 0;
3348 int num_screens = 9;
3350 if (button == MB_MENU_INITIALIZE)
3354 // DrawInfoScreen_CreditsScreen(screen_nr);
3357 if (button == MB_MENU_LEAVE)
3359 PlaySound(SND_MENU_ITEM_SELECTING);
3361 info_mode = INFO_MODE_MAIN;
3366 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3368 if (button != MB_MENU_INITIALIZE)
3370 PlaySound(SND_MENU_ITEM_SELECTING);
3375 if (screen_nr >= num_screens)
3377 FadeMenuSoundsAndMusic();
3379 info_mode = INFO_MODE_MAIN;
3386 FadeSetNextScreen();
3388 if (button != MB_MENU_INITIALIZE)
3389 FadeOut(REDRAW_FIELD);
3391 DrawInfoScreen_CreditsScreen(screen_nr);
3393 if (button != MB_MENU_INITIALIZE)
3394 FadeIn(REDRAW_FIELD);
3398 PlayMenuSoundIfLoop();
3402 void DrawInfoScreen_Program()
3404 int font_title = MENU_INFO_FONT_TITLE;
3405 int font_head = MENU_INFO_FONT_HEAD;
3406 int font_text = MENU_INFO_FONT_TEXT;
3407 int font_foot = MENU_INFO_FONT_FOOT;
3408 int spacing_title = menu.headline1_spacing_info[info_mode];
3409 int spacing_head = menu.headline2_spacing_info[info_mode];
3410 int spacing_para = menu.paragraph_spacing_info[info_mode];
3411 int spacing_line = menu.line_spacing_info[info_mode];
3412 int ystep_title = getMenuTextStep(spacing_title, font_title);
3413 int ystep_head = getMenuTextStep(spacing_head, font_head);
3414 int ystep_para = getMenuTextStep(spacing_para, font_text);
3415 int ystep_line = getMenuTextStep(spacing_line, font_text);
3416 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3417 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3419 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3421 FadeOut(REDRAW_FIELD);
3426 DrawTextSCentered(ystart, font_title, "Program Information:");
3427 ystart += ystep_title;
3429 DrawTextSCentered(ystart, font_head,
3430 "This game is Freeware!");
3431 ystart += ystep_head;
3432 DrawTextSCentered(ystart, font_head,
3433 "If you like it, send e-mail to:");
3434 ystart += ystep_head;
3435 DrawTextSCentered(ystart, font_text,
3436 setup.internal.program_email);
3437 ystart += ystep_para;
3439 DrawTextSCentered(ystart, font_head,
3440 "More information and levels:");
3441 ystart += ystep_head;
3442 DrawTextSCentered(ystart, font_text,
3443 setup.internal.program_website);
3444 ystart += ystep_para;
3446 DrawTextSCentered(ystart, font_head,
3447 "If you have created new levels,");
3448 ystart += ystep_line;
3449 DrawTextSCentered(ystart, font_head,
3450 "send them to me to include them!");
3451 ystart += ystep_head;
3452 DrawTextSCentered(ystart, font_head,
3455 DrawTextSCentered(ybottom, font_foot,
3456 "Press any key or button for info menu");
3458 FadeIn(REDRAW_FIELD);
3461 void HandleInfoScreen_Program(int button)
3463 if (button == MB_MENU_LEAVE)
3465 PlaySound(SND_MENU_ITEM_SELECTING);
3467 info_mode = INFO_MODE_MAIN;
3472 else if (button == MB_MENU_CHOICE)
3474 PlaySound(SND_MENU_ITEM_SELECTING);
3476 FadeMenuSoundsAndMusic();
3478 info_mode = INFO_MODE_MAIN;
3483 PlayMenuSoundIfLoop();
3487 void DrawInfoScreen_Version()
3489 int font_title = MENU_INFO_FONT_TITLE;
3490 int font_head = MENU_INFO_FONT_HEAD;
3491 int font_text = MENU_INFO_FONT_TEXT;
3492 int font_foot = MENU_INFO_FONT_FOOT;
3493 int spacing_title = menu.headline1_spacing_info[info_mode];
3494 int spacing_head = menu.headline2_spacing_info[info_mode];
3495 int spacing_para = menu.paragraph_spacing_info[info_mode];
3496 int spacing_line = menu.line_spacing_info[info_mode];
3497 int xstep = getFontWidth(font_text);
3498 int ystep_title = getMenuTextStep(spacing_title, font_title);
3499 int ystep_head = getMenuTextStep(spacing_head, font_head);
3500 int ystep_para = getMenuTextStep(spacing_para, font_text);
3501 int ystep_line = getMenuTextStep(spacing_line, font_text);
3502 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3503 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3504 int xstart1 = mSX - SX + 2 * xstep;
3505 int xstart2 = mSX - SX + 18 * xstep;
3506 int xstart3 = mSX - SX + 28 * xstep;
3507 SDL_version sdl_version_compiled;
3508 const SDL_version *sdl_version_linked;
3509 int driver_name_len = 10;
3510 #if defined(TARGET_SDL2)
3511 SDL_version sdl_version_linked_ext;
3512 const char *driver_name = NULL;
3514 char driver_name[driver_name_len];
3517 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3519 FadeOut(REDRAW_FIELD);
3524 DrawTextSCentered(ystart, font_title, "Version Information:");
3525 ystart += ystep_title;
3527 DrawTextF(xstart1, ystart, font_head, "Name");
3528 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3529 ystart += ystep_line;
3531 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3533 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3534 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3535 ystart += ystep_line;
3537 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3538 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3539 ystart += ystep_line;
3543 DrawTextF(xstart1, ystart, font_head, "Version");
3544 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3545 ystart += ystep_line;
3548 DrawTextF(xstart1, ystart, font_head, "Platform");
3549 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3550 ystart += ystep_line;
3552 DrawTextF(xstart1, ystart, font_head, "Target");
3553 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3554 ystart += ystep_line;
3556 DrawTextF(xstart1, ystart, font_head, "Source date");
3557 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3558 ystart += ystep_para;
3560 DrawTextF(xstart1, ystart, font_head, "Library");
3561 DrawTextF(xstart2, ystart, font_head, "compiled");
3562 DrawTextF(xstart3, ystart, font_head, "linked");
3563 ystart += ystep_head;
3565 SDL_VERSION(&sdl_version_compiled);
3566 #if defined(TARGET_SDL2)
3567 SDL_GetVersion(&sdl_version_linked_ext);
3568 sdl_version_linked = &sdl_version_linked_ext;
3570 sdl_version_linked = SDL_Linked_Version();
3573 DrawTextF(xstart1, ystart, font_text, "SDL");
3574 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3575 sdl_version_compiled.major,
3576 sdl_version_compiled.minor,
3577 sdl_version_compiled.patch);
3578 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3579 sdl_version_linked->major,
3580 sdl_version_linked->minor,
3581 sdl_version_linked->patch);
3582 ystart += ystep_line;
3584 SDL_IMAGE_VERSION(&sdl_version_compiled);
3585 sdl_version_linked = IMG_Linked_Version();
3587 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3588 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3589 sdl_version_compiled.major,
3590 sdl_version_compiled.minor,
3591 sdl_version_compiled.patch);
3592 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3593 sdl_version_linked->major,
3594 sdl_version_linked->minor,
3595 sdl_version_linked->patch);
3596 ystart += ystep_line;
3598 SDL_MIXER_VERSION(&sdl_version_compiled);
3599 sdl_version_linked = Mix_Linked_Version();
3601 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3602 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3603 sdl_version_compiled.major,
3604 sdl_version_compiled.minor,
3605 sdl_version_compiled.patch);
3606 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3607 sdl_version_linked->major,
3608 sdl_version_linked->minor,
3609 sdl_version_linked->patch);
3610 ystart += ystep_line;
3612 SDL_NET_VERSION(&sdl_version_compiled);
3613 sdl_version_linked = SDLNet_Linked_Version();
3615 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3616 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3617 sdl_version_compiled.major,
3618 sdl_version_compiled.minor,
3619 sdl_version_compiled.patch);
3620 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3621 sdl_version_linked->major,
3622 sdl_version_linked->minor,
3623 sdl_version_linked->patch);
3624 ystart += ystep_para;
3626 DrawTextF(xstart1, ystart, font_head, "Driver");
3627 DrawTextF(xstart2, ystart, font_head, "Requested");
3628 DrawTextF(xstart3, ystart, font_head, "Used");
3629 ystart += ystep_head;
3631 #if defined(TARGET_SDL2)
3632 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3634 SDL_VideoDriverName(driver_name, driver_name_len);
3637 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3638 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3639 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3640 ystart += ystep_line;
3642 #if defined(TARGET_SDL2)
3643 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3645 SDL_AudioDriverName(driver_name, driver_name_len);
3648 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3649 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3650 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3652 DrawTextSCentered(ybottom, font_foot,
3653 "Press any key or button for info menu");
3655 FadeIn(REDRAW_FIELD);
3658 void HandleInfoScreen_Version(int button)
3660 if (button == MB_MENU_LEAVE)
3662 PlaySound(SND_MENU_ITEM_SELECTING);
3664 info_mode = INFO_MODE_MAIN;
3669 else if (button == MB_MENU_CHOICE)
3671 PlaySound(SND_MENU_ITEM_SELECTING);
3673 FadeMenuSoundsAndMusic();
3675 info_mode = INFO_MODE_MAIN;
3680 PlayMenuSoundIfLoop();
3684 void DrawInfoScreen_LevelSet()
3686 struct TitleMessageInfo *tmi = &readme;
3687 char *filename = getLevelSetInfoFilename();
3688 char *title = "Level Set Information:";
3689 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3690 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3692 if (filename == NULL)
3694 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3699 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3701 FadeOut(REDRAW_FIELD);
3706 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3708 /* if x position set to "-1", automatically determine by playfield width */
3710 tmi->x = SXSIZE / 2;
3712 /* if y position set to "-1", use static default value */
3716 /* if width set to "-1", automatically determine by playfield width */
3717 if (tmi->width == -1)
3718 tmi->width = SXSIZE - 2 * TILEX;
3720 /* if height set to "-1", automatically determine by playfield height */
3721 if (tmi->height == -1)
3722 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3724 /* if chars set to "-1", automatically determine by text and font width */
3725 if (tmi->chars == -1)
3726 tmi->chars = tmi->width / getFontWidth(tmi->font);
3728 tmi->width = tmi->chars * getFontWidth(tmi->font);
3730 /* if lines set to "-1", automatically determine by text and font height */
3731 if (tmi->lines == -1)
3732 tmi->lines = tmi->height / getFontHeight(tmi->font);
3734 tmi->height = tmi->lines * getFontHeight(tmi->font);
3736 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3737 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3738 tmi->autowrap, tmi->centered, tmi->parse_comments);
3740 DrawTextSCentered(ybottom, FONT_TEXT_4,
3741 "Press any key or button for info menu");
3743 FadeIn(REDRAW_FIELD);
3746 void HandleInfoScreen_LevelSet(int button)
3748 if (button == MB_MENU_LEAVE)
3750 PlaySound(SND_MENU_ITEM_SELECTING);
3752 info_mode = INFO_MODE_MAIN;
3757 else if (button == MB_MENU_CHOICE)
3759 PlaySound(SND_MENU_ITEM_SELECTING);
3761 FadeMenuSoundsAndMusic();
3763 info_mode = INFO_MODE_MAIN;
3768 PlayMenuSoundIfLoop();
3772 static void DrawInfoScreen()
3774 if (info_mode == INFO_MODE_TITLE)
3775 DrawInfoScreen_TitleScreen();
3776 else if (info_mode == INFO_MODE_ELEMENTS)
3777 DrawInfoScreen_Elements();
3778 else if (info_mode == INFO_MODE_MUSIC)
3779 DrawInfoScreen_Music();
3780 else if (info_mode == INFO_MODE_CREDITS)
3781 DrawInfoScreen_Credits();
3782 else if (info_mode == INFO_MODE_PROGRAM)
3783 DrawInfoScreen_Program();
3784 else if (info_mode == INFO_MODE_VERSION)
3785 DrawInfoScreen_Version();
3786 else if (info_mode == INFO_MODE_LEVELSET)
3787 DrawInfoScreen_LevelSet();
3789 DrawInfoScreen_Main();
3791 if (info_mode != INFO_MODE_MAIN &&
3792 info_mode != INFO_MODE_TITLE &&
3793 info_mode != INFO_MODE_MUSIC)
3794 PlayMenuSoundsAndMusic();
3797 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3799 if (info_mode == INFO_MODE_TITLE)
3800 HandleInfoScreen_TitleScreen(button);
3801 else if (info_mode == INFO_MODE_ELEMENTS)
3802 HandleInfoScreen_Elements(button);
3803 else if (info_mode == INFO_MODE_MUSIC)
3804 HandleInfoScreen_Music(button);
3805 else if (info_mode == INFO_MODE_CREDITS)
3806 HandleInfoScreen_Credits(button);
3807 else if (info_mode == INFO_MODE_PROGRAM)
3808 HandleInfoScreen_Program(button);
3809 else if (info_mode == INFO_MODE_VERSION)
3810 HandleInfoScreen_Version(button);
3811 else if (info_mode == INFO_MODE_LEVELSET)
3812 HandleInfoScreen_LevelSet(button);
3814 HandleInfoScreen_Main(mx, my, dx, dy, button);
3818 /* ========================================================================= */
3819 /* type name functions */
3820 /* ========================================================================= */
3822 void HandleTypeName(int newxpos, Key key)
3824 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3825 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3826 struct TextPosInfo *pos = mci->pos_input;
3827 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3828 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3829 static int xpos = 0;
3830 int font_nr = pos->font;
3831 int font_active_nr = FONT_ACTIVE(font_nr);
3832 int font_width = getFontWidth(font_active_nr);
3833 char key_char = getValidConfigValueChar(getCharFromKey(key));
3834 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3835 boolean is_active = TRUE;
3837 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3841 strcpy(last_player_name, setup.player_name);
3845 StartTextInput(startx, starty, pos->width, pos->height);
3847 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3849 setup.player_name[xpos] = key_char;
3850 setup.player_name[xpos + 1] = 0;
3854 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3858 setup.player_name[xpos] = 0;
3860 else if (key == KSYM_Return && xpos > 0)
3866 SetGameStatus(GAME_MODE_MAIN);
3868 else if (key == KSYM_Escape)
3870 strcpy(setup.player_name, last_player_name);
3874 SetGameStatus(GAME_MODE_MAIN);
3879 pos->width = (strlen(setup.player_name) + 1) * font_width;
3880 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3882 DrawText(startx, starty, setup.player_name, font_active_nr);
3883 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3887 pos->width = strlen(setup.player_name) * font_width;
3888 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3890 DrawText(startx, starty, setup.player_name, font_nr);
3897 /* ========================================================================= */
3898 /* tree menu functions */
3899 /* ========================================================================= */
3901 static void DrawChooseTree(TreeInfo **ti_ptr)
3903 int fade_mask = REDRAW_FIELD;
3905 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
3906 fade_mask = REDRAW_ALL;
3908 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3910 SetGameStatus(GAME_MODE_MAIN);
3919 FreeScreenGadgets();
3920 CreateScreenGadgets();
3924 /* needed if different viewport properties defined for choosing level (set) */
3925 ChangeViewportPropertiesIfNeeded();
3927 if (game_status == GAME_MODE_LEVELNR)
3928 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3929 else if (game_status == GAME_MODE_LEVELS)
3930 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3934 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3936 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3937 MapScreenTreeGadgets(*ti_ptr);
3939 DrawMaskedBorder(fade_mask);
3944 static void drawChooseTreeList(int first_entry, int num_page_entries,
3948 char *title_string = NULL;
3949 int yoffset_sets = MENU_TITLE1_YPOS;
3950 int yoffset_setup = 16;
3951 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3952 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3954 title_string = ti->infotext;
3956 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3958 clearMenuListArea();
3960 for (i = 0; i < num_page_entries; i++)
3962 TreeInfo *node, *node_first;
3963 int entry_pos = first_entry + i;
3964 int xpos = MENU_SCREEN_START_XPOS;
3965 int ypos = MENU_SCREEN_START_YPOS + i;
3966 int startx = mSX + xpos * 32;
3967 int starty = mSY + ypos * 32;
3968 int font_nr = FONT_TEXT_1;
3969 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3970 int startx_text = startx + font_xoffset;
3971 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3972 int text_size = startx_scrollbar - startx_text;
3973 int max_buffer_len = text_size / getFontWidth(font_nr);
3974 char buffer[max_buffer_len + 1];
3976 node_first = getTreeInfoFirstGroupEntry(ti);
3977 node = getTreeInfoFromPos(node_first, entry_pos);
3979 strncpy(buffer, node->name, max_buffer_len);
3980 buffer[max_buffer_len] = '\0';
3982 DrawText(startx, starty, buffer, font_nr + node->color);
3984 if (node->parent_link)
3985 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3986 else if (node->level_group)
3987 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3989 initCursor(i, IMG_MENU_BUTTON);
3992 redraw_mask |= REDRAW_FIELD;
3995 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3997 TreeInfo *node, *node_first;
3998 int x, last_redraw_mask = redraw_mask;
3999 int ypos = MENU_TITLE2_YPOS;
4000 int font_nr = FONT_TITLE_2;
4002 if (ti->type == TREE_TYPE_LEVEL_NR)
4003 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4005 if (ti->type != TREE_TYPE_LEVEL_DIR)
4008 node_first = getTreeInfoFirstGroupEntry(ti);
4009 node = getTreeInfoFromPos(node_first, entry_pos);
4011 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4013 if (node->parent_link)
4014 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4015 node->node_parent->name);
4016 else if (node->level_group)
4017 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4019 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4020 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4021 node->levels, (node->levels > 1 ? "levels" : "level"),
4024 /* let BackToFront() redraw only what is needed */
4025 redraw_mask = last_redraw_mask;
4026 for (x = 0; x < SCR_FIELDX; x++)
4027 MarkTileDirty(x, 1);
4030 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4033 TreeInfo *ti = *ti_ptr;
4035 int y = ti->cl_cursor;
4036 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4037 int num_entries = numTreeInfoInGroup(ti);
4038 int num_page_entries;
4039 boolean position_set_by_scrollbar = (dx == 999);
4041 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4042 num_page_entries = num_entries;
4044 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4046 if (button == MB_MENU_INITIALIZE)
4048 int num_entries = numTreeInfoInGroup(ti);
4049 int entry_pos = posTreeInfo(ti);
4051 if (ti->cl_first == -1)
4053 /* only on initialization */
4054 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4055 ti->cl_cursor = entry_pos - ti->cl_first;
4057 else if (ti->cl_cursor >= num_page_entries ||
4058 (num_entries > num_page_entries &&
4059 num_entries - ti->cl_first < num_page_entries))
4061 /* only after change of list size (by custom graphic configuration) */
4062 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4063 ti->cl_cursor = entry_pos - ti->cl_first;
4066 if (position_set_by_scrollbar)
4069 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4072 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4073 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4074 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4078 else if (button == MB_MENU_LEAVE)
4082 PlaySound(SND_MENU_ITEM_SELECTING);
4084 if (ti->node_parent)
4086 *ti_ptr = ti->node_parent;
4087 DrawChooseTree(ti_ptr);
4089 else if (game_status == GAME_MODE_SETUP)
4091 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4092 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4093 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4095 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4096 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4097 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4098 execSetupGraphics();
4099 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4100 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4101 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4103 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4104 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4105 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4106 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
4113 if (game_status == GAME_MODE_LEVELNR)
4115 int new_level_nr = atoi(level_number_current->identifier);
4117 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4120 SetGameStatus(GAME_MODE_MAIN);
4128 if (mx || my) /* mouse input */
4130 x = (mx - mSX) / 32;
4131 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4133 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
4135 /* move cursor instead of scrolling when already at start/end of list */
4136 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4138 else if (dy == +1 * SCROLL_LINE &&
4139 ti->cl_first + num_page_entries == num_entries)
4142 /* handle scrolling screen one line or page */
4143 if (ti->cl_cursor + dy < 0 ||
4144 ti->cl_cursor + dy > num_page_entries - 1)
4146 boolean redraw = FALSE;
4148 if (ABS(dy) == SCROLL_PAGE)
4149 step = num_page_entries - 1;
4151 if (dy < 0 && ti->cl_first > 0)
4153 /* scroll page/line up */
4155 ti->cl_first -= step;
4156 if (ti->cl_first < 0)
4161 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4163 /* scroll page/line down */
4165 ti->cl_first += step;
4166 if (ti->cl_first + num_page_entries > num_entries)
4167 ti->cl_first = MAX(0, num_entries - num_page_entries);
4174 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4175 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4176 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4178 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4185 /* handle moving cursor one line */
4186 y = ti->cl_cursor + dy;
4191 TreeInfo *node_first, *node_cursor;
4192 int entry_pos = ti->cl_first + y;
4194 node_first = getTreeInfoFirstGroupEntry(ti);
4195 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4197 if (node_cursor->node_group)
4201 PlaySound(SND_MENU_ITEM_SELECTING);
4203 node_cursor->cl_first = ti->cl_first;
4204 node_cursor->cl_cursor = ti->cl_cursor;
4205 *ti_ptr = node_cursor->node_group;
4206 DrawChooseTree(ti_ptr);
4211 else if (dx == -1 && ti->node_parent)
4215 PlaySound(SND_MENU_ITEM_SELECTING);
4217 *ti_ptr = ti->node_parent;
4218 DrawChooseTree(ti_ptr);
4223 if (!anyScrollbarGadgetActive() &&
4224 IN_VIS_MENU(x, y) &&
4225 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4226 y >= 0 && y < num_page_entries)
4230 if (y != ti->cl_cursor)
4232 PlaySound(SND_MENU_ITEM_ACTIVATING);
4234 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4235 drawChooseTreeCursor(y, TRUE);
4236 drawChooseTreeInfo(ti->cl_first + y, ti);
4242 if (game_status == GAME_MODE_SETUP)
4244 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4245 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4246 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4248 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4249 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4250 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4251 execSetupGraphics();
4252 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4253 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4254 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4256 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4257 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4258 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4259 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
4268 TreeInfo *node_first, *node_cursor;
4269 int entry_pos = ti->cl_first + y;
4271 PlaySound(SND_MENU_ITEM_SELECTING);
4273 node_first = getTreeInfoFirstGroupEntry(ti);
4274 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4276 if (node_cursor->node_group)
4280 node_cursor->cl_first = ti->cl_first;
4281 node_cursor->cl_cursor = ti->cl_cursor;
4282 *ti_ptr = node_cursor->node_group;
4283 DrawChooseTree(ti_ptr);
4285 else if (node_cursor->parent_link)
4289 *ti_ptr = node_cursor->node_parent;
4290 DrawChooseTree(ti_ptr);
4296 node_cursor->cl_first = ti->cl_first;
4297 node_cursor->cl_cursor = ti->cl_cursor;
4298 *ti_ptr = node_cursor;
4300 if (ti->type == TREE_TYPE_LEVEL_DIR)
4302 LoadLevelSetup_SeriesInfo();
4304 SaveLevelSetup_LastSeries();
4305 SaveLevelSetup_SeriesInfo();
4309 if (game_status == GAME_MODE_SETUP)
4311 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4312 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4313 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4315 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4316 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4317 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4318 execSetupGraphics();
4319 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4320 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4321 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4323 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4324 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4325 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4326 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
4333 if (game_status == GAME_MODE_LEVELNR)
4335 int new_level_nr = atoi(level_number_current->identifier);
4337 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4340 SetGameStatus(GAME_MODE_MAIN);
4349 void DrawChooseLevelSet()
4351 FadeMenuSoundsAndMusic();
4353 DrawChooseTree(&leveldir_current);
4355 PlayMenuSoundsAndMusic();
4358 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4360 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4363 void DrawChooseLevelNr()
4367 FadeMenuSoundsAndMusic();
4369 if (level_number != NULL)
4371 freeTreeInfo(level_number);
4373 level_number = NULL;
4376 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4378 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4379 char identifier[32], name[32];
4382 /* temporarily load level info to get level name */
4383 LoadLevelInfoOnly(i);
4385 ti->node_top = &level_number;
4386 ti->sort_priority = 10000 + value;
4387 ti->color = (level.no_level_file ? FC_BLUE :
4388 LevelStats_getSolved(i) ? FC_GREEN :
4389 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4391 snprintf(identifier, sizeof(identifier), "%d", value);
4392 snprintf(name, sizeof(name), "%03d: %s", value,
4393 (level.no_level_file ? "(no file)" : level.name));
4395 setString(&ti->identifier, identifier);
4396 setString(&ti->name, name);
4397 setString(&ti->name_sorting, name);
4399 pushTreeInfo(&level_number, ti);
4402 /* sort level number values to start with lowest level number */
4403 sortTreeInfo(&level_number);
4405 /* set current level number to current level number */
4406 level_number_current =
4407 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4409 /* if that also fails, set current level number to first available level */
4410 if (level_number_current == NULL)
4411 level_number_current = level_number;
4413 DrawChooseTree(&level_number_current);
4415 PlayMenuSoundsAndMusic();
4418 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4420 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4423 void DrawHallOfFame(int highlight_position)
4425 int fade_mask = REDRAW_FIELD;
4427 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
4428 fade_mask = REDRAW_ALL;
4431 FadeMenuSoundsAndMusic();
4433 /* (this is needed when called from GameEnd() after winning a game) */
4434 KeyboardAutoRepeatOn();
4436 /* (this is needed when called from GameEnd() after winning a game) */
4437 SetDrawDeactivationMask(REDRAW_NONE);
4438 SetDrawBackgroundMask(REDRAW_FIELD);
4440 if (highlight_position < 0)
4441 LoadScore(level_nr);
4443 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4445 FadeSetEnterScreen();
4449 /* needed if different viewport properties defined for scores */
4450 ChangeViewportPropertiesIfNeeded();
4452 PlayMenuSoundsAndMusic();
4454 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4456 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4458 DrawMaskedBorder(fade_mask);
4463 static void drawHallOfFameList(int first_entry, int highlight_position)
4467 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4470 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4471 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4472 "HighScores of Level %d", level_nr);
4474 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4476 int entry = first_entry + i;
4477 boolean active = (entry == highlight_position);
4478 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4479 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4480 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4481 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4482 int dxoff = getFontDrawOffsetX(font_nr1);
4483 int dx1 = 3 * getFontWidth(font_nr1);
4484 int dx2 = dx1 + getFontWidth(font_nr1);
4485 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4486 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4487 int sy = mSY + 64 + i * 32;
4489 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4490 DrawText(mSX + dx1, sy, ".", font_nr1);
4492 for (j = 0; j < num_dots; j++)
4493 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4495 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4496 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4498 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4501 redraw_mask |= REDRAW_FIELD;
4504 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4506 static int first_entry = 0;
4507 static int highlight_position = 0;
4508 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4510 if (button == MB_MENU_INITIALIZE)
4513 highlight_position = mx;
4514 drawHallOfFameList(first_entry, highlight_position);
4519 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4520 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4524 if (first_entry > 0)
4526 first_entry -= step;
4527 if (first_entry < 0)
4530 drawHallOfFameList(first_entry, highlight_position);
4535 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4537 first_entry += step;
4538 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4539 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4541 drawHallOfFameList(first_entry, highlight_position);
4544 else if (button == MB_MENU_LEAVE)
4546 PlaySound(SND_MENU_ITEM_SELECTING);
4548 FadeSound(SND_BACKGROUND_SCORES);
4550 SetGameStatus(GAME_MODE_MAIN);
4554 else if (button == MB_MENU_CHOICE)
4556 PlaySound(SND_MENU_ITEM_SELECTING);
4558 FadeSound(SND_BACKGROUND_SCORES);
4560 SetGameStatus(GAME_MODE_MAIN);
4565 if (game_status == GAME_MODE_SCORES)
4566 PlayMenuSoundIfLoop();
4570 /* ========================================================================= */
4571 /* setup screen functions */
4572 /* ========================================================================= */
4574 static struct TokenInfo *setup_info;
4575 static int num_setup_info; /* number of setup entries shown on screen */
4576 static int max_setup_info; /* total number of setup entries in list */
4578 static char *window_size_text;
4579 static char *scaling_type_text;
4580 static char *rendering_mode_text;
4581 static char *scroll_delay_text;
4582 static char *snapshot_mode_text;
4583 static char *game_speed_text;
4584 static char *graphics_set_name;
4585 static char *sounds_set_name;
4586 static char *music_set_name;
4587 static char *volume_simple_text;
4588 static char *volume_loops_text;
4589 static char *volume_music_text;
4590 static char *touch_controls_text;
4591 static char *move_distance_text;
4592 static char *drop_distance_text;
4593 static char *transparency_text;
4595 static void execSetupMain()
4597 setup_mode = SETUP_MODE_MAIN;
4602 static void execSetupGame_setGameSpeeds()
4604 if (game_speeds == NULL)
4608 for (i = 0; game_speeds_list[i].value != -1; i++)
4610 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4611 char identifier[32], name[32];
4612 int value = game_speeds_list[i].value;
4613 char *text = game_speeds_list[i].text;
4615 ti->node_top = &game_speeds;
4616 ti->sort_priority = 10000 - value;
4618 sprintf(identifier, "%d", value);
4619 sprintf(name, "%s", text);
4621 setString(&ti->identifier, identifier);
4622 setString(&ti->name, name);
4623 setString(&ti->name_sorting, name);
4624 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4626 pushTreeInfo(&game_speeds, ti);
4629 /* sort game speed values to start with slowest game speed */
4630 sortTreeInfo(&game_speeds);
4632 /* set current game speed to configured game speed value */
4633 game_speed_current =
4634 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4636 /* if that fails, set current game speed to reliable default value */
4637 if (game_speed_current == NULL)
4638 game_speed_current =
4639 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4641 /* if that also fails, set current game speed to first available speed */
4642 if (game_speed_current == NULL)
4643 game_speed_current = game_speeds;
4646 setup.game_frame_delay = atoi(game_speed_current->identifier);
4648 /* needed for displaying game speed text instead of identifier */
4649 game_speed_text = game_speed_current->name;
4652 static void execSetupGame_setScrollDelays()
4654 if (scroll_delays == NULL)
4658 for (i = 0; scroll_delays_list[i].value != -1; i++)
4660 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4661 char identifier[32], name[32];
4662 int value = scroll_delays_list[i].value;
4663 char *text = scroll_delays_list[i].text;
4665 ti->node_top = &scroll_delays;
4666 ti->sort_priority = value;
4668 sprintf(identifier, "%d", value);
4669 sprintf(name, "%s", text);
4671 setString(&ti->identifier, identifier);
4672 setString(&ti->name, name);
4673 setString(&ti->name_sorting, name);
4674 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4676 pushTreeInfo(&scroll_delays, ti);
4679 /* sort scroll delay values to start with lowest scroll delay value */
4680 sortTreeInfo(&scroll_delays);
4682 /* set current scroll delay value to configured scroll delay value */
4683 scroll_delay_current =
4684 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4686 /* if that fails, set current scroll delay to reliable default value */
4687 if (scroll_delay_current == NULL)
4688 scroll_delay_current =
4689 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4691 /* if that also fails, set current scroll delay to first available value */
4692 if (scroll_delay_current == NULL)
4693 scroll_delay_current = scroll_delays;
4696 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4698 /* needed for displaying scroll delay text instead of identifier */
4699 scroll_delay_text = scroll_delay_current->name;
4702 static void execSetupGame_setSnapshotModes()
4704 if (snapshot_modes == NULL)
4708 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4710 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4711 char identifier[32], name[32];
4712 char *value = snapshot_modes_list[i].value;
4713 char *text = snapshot_modes_list[i].text;
4715 ti->node_top = &snapshot_modes;
4716 ti->sort_priority = i;
4718 sprintf(identifier, "%s", value);
4719 sprintf(name, "%s", text);
4721 setString(&ti->identifier, identifier);
4722 setString(&ti->name, name);
4723 setString(&ti->name_sorting, name);
4724 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4726 pushTreeInfo(&snapshot_modes, ti);
4729 /* sort snapshot mode values to start with lowest snapshot mode value */
4730 sortTreeInfo(&snapshot_modes);
4732 /* set current snapshot mode value to configured snapshot mode value */
4733 snapshot_mode_current =
4734 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4736 /* if that fails, set current snapshot mode to reliable default value */
4737 if (snapshot_mode_current == NULL)
4738 snapshot_mode_current =
4739 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4741 /* if that also fails, set current snapshot mode to first available value */
4742 if (snapshot_mode_current == NULL)
4743 snapshot_mode_current = snapshot_modes;
4746 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4748 /* needed for displaying snapshot mode text instead of identifier */
4749 snapshot_mode_text = snapshot_mode_current->name;
4752 static void execSetupGame()
4754 execSetupGame_setGameSpeeds();
4755 execSetupGame_setScrollDelays();
4756 execSetupGame_setSnapshotModes();
4758 setup_mode = SETUP_MODE_GAME;
4763 static void execSetupChooseGameSpeed()
4765 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4770 static void execSetupChooseScrollDelay()
4772 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4777 static void execSetupChooseSnapshotMode()
4779 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4784 static void execSetupEditor()
4786 setup_mode = SETUP_MODE_EDITOR;
4791 static void execSetupGraphics_setWindowSizes(boolean update_list)
4793 if (window_sizes != NULL && update_list)
4795 freeTreeInfo(window_sizes);
4797 window_sizes = NULL;
4800 if (window_sizes == NULL)
4802 boolean current_window_size_found = FALSE;
4805 for (i = 0; window_sizes_list[i].value != -1; i++)
4807 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4808 char identifier[32], name[32];
4809 int value = window_sizes_list[i].value;
4810 char *text = window_sizes_list[i].text;
4812 ti->node_top = &window_sizes;
4813 ti->sort_priority = value;
4815 sprintf(identifier, "%d", value);
4816 sprintf(name, "%s", text);
4818 setString(&ti->identifier, identifier);
4819 setString(&ti->name, name);
4820 setString(&ti->name_sorting, name);
4821 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4823 pushTreeInfo(&window_sizes, ti);
4825 if (value == setup.window_scaling_percent)
4826 current_window_size_found = TRUE;
4829 if (!current_window_size_found)
4831 // add entry for non-preset window scaling value
4833 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4834 char identifier[32], name[32];
4835 int value = setup.window_scaling_percent;
4837 ti->node_top = &window_sizes;
4838 ti->sort_priority = value;
4840 sprintf(identifier, "%d", value);
4841 sprintf(name, "%d %% (Current)", value);
4843 setString(&ti->identifier, identifier);
4844 setString(&ti->name, name);
4845 setString(&ti->name_sorting, name);
4846 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4848 pushTreeInfo(&window_sizes, ti);
4851 /* sort window size values to start with lowest window size value */
4852 sortTreeInfo(&window_sizes);
4854 /* set current window size value to configured window size value */
4855 window_size_current =
4856 getTreeInfoFromIdentifier(window_sizes,
4857 i_to_a(setup.window_scaling_percent));
4859 /* if that fails, set current window size to reliable default value */
4860 if (window_size_current == NULL)
4861 window_size_current =
4862 getTreeInfoFromIdentifier(window_sizes,
4863 i_to_a(STD_WINDOW_SCALING_PERCENT));
4865 /* if that also fails, set current window size to first available value */
4866 if (window_size_current == NULL)
4867 window_size_current = window_sizes;
4870 setup.window_scaling_percent = atoi(window_size_current->identifier);
4872 /* needed for displaying window size text instead of identifier */
4873 window_size_text = window_size_current->name;
4876 static void execSetupGraphics_setScalingTypes()
4878 if (scaling_types == NULL)
4882 for (i = 0; scaling_types_list[i].value != NULL; i++)
4884 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4885 char identifier[32], name[32];
4886 char *value = scaling_types_list[i].value;
4887 char *text = scaling_types_list[i].text;
4889 ti->node_top = &scaling_types;
4890 ti->sort_priority = i;
4892 sprintf(identifier, "%s", value);
4893 sprintf(name, "%s", text);
4895 setString(&ti->identifier, identifier);
4896 setString(&ti->name, name);
4897 setString(&ti->name_sorting, name);
4898 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
4900 pushTreeInfo(&scaling_types, ti);
4903 /* sort scaling type values to start with lowest scaling type value */
4904 sortTreeInfo(&scaling_types);
4906 /* set current scaling type value to configured scaling type value */
4907 scaling_type_current =
4908 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4910 /* if that fails, set current scaling type to reliable default value */
4911 if (scaling_type_current == NULL)
4912 scaling_type_current =
4913 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4915 /* if that also fails, set current scaling type to first available value */
4916 if (scaling_type_current == NULL)
4917 scaling_type_current = scaling_types;
4920 setup.window_scaling_quality = scaling_type_current->identifier;
4922 /* needed for displaying scaling type text instead of identifier */
4923 scaling_type_text = scaling_type_current->name;
4926 static void execSetupGraphics_setRenderingModes()
4928 if (rendering_modes == NULL)
4932 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4934 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4935 char identifier[32], name[32];
4936 char *value = rendering_modes_list[i].value;
4937 char *text = rendering_modes_list[i].text;
4939 ti->node_top = &rendering_modes;
4940 ti->sort_priority = i;
4942 sprintf(identifier, "%s", value);
4943 sprintf(name, "%s", text);
4945 setString(&ti->identifier, identifier);
4946 setString(&ti->name, name);
4947 setString(&ti->name_sorting, name);
4948 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
4950 pushTreeInfo(&rendering_modes, ti);
4953 /* sort rendering mode values to start with lowest rendering mode value */
4954 sortTreeInfo(&rendering_modes);
4956 /* set current rendering mode value to configured rendering mode value */
4957 rendering_mode_current =
4958 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4960 /* if that fails, set current rendering mode to reliable default value */
4961 if (rendering_mode_current == NULL)
4962 rendering_mode_current =
4963 getTreeInfoFromIdentifier(rendering_modes,
4964 STR_SPECIAL_RENDERING_DEFAULT);
4966 /* if that also fails, set current rendering mode to first available one */
4967 if (rendering_mode_current == NULL)
4968 rendering_mode_current = rendering_modes;
4971 setup.screen_rendering_mode = rendering_mode_current->identifier;
4973 /* needed for displaying rendering mode text instead of identifier */
4974 rendering_mode_text = rendering_mode_current->name;
4977 static void execSetupGraphics()
4979 // update "setup.window_scaling_percent" from list selection
4980 // (in this case, window scaling was changed on setup screen)
4981 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4982 execSetupGraphics_setWindowSizes(FALSE);
4984 // update list selection from "setup.window_scaling_percent"
4985 // (window scaling may have changed by resizing the window)
4986 execSetupGraphics_setWindowSizes(TRUE);
4988 execSetupGraphics_setScalingTypes();
4989 execSetupGraphics_setRenderingModes();
4991 setup_mode = SETUP_MODE_GRAPHICS;
4995 #if defined(TARGET_SDL2)
4996 // window scaling may have changed at this point
4997 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4999 // window scaling quality may have changed at this point
5000 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5001 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5003 // screen rendering mode may have changed at this point
5004 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5008 static void execSetupChooseWindowSize()
5010 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5015 static void execSetupChooseScalingType()
5017 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5022 static void execSetupChooseRenderingMode()
5024 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5029 static void execSetupChooseVolumeSimple()
5031 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5036 static void execSetupChooseVolumeLoops()
5038 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5043 static void execSetupChooseVolumeMusic()
5045 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5050 static void execSetupSound()
5052 if (volumes_simple == NULL)
5054 boolean current_volume_simple_found = FALSE;
5057 for (i = 0; volumes_list[i].value != -1; i++)
5059 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5060 char identifier[32], name[32];
5061 int value = volumes_list[i].value;
5062 char *text = volumes_list[i].text;
5064 ti->node_top = &volumes_simple;
5065 ti->sort_priority = value;
5067 sprintf(identifier, "%d", value);
5068 sprintf(name, "%s", text);
5070 setString(&ti->identifier, identifier);
5071 setString(&ti->name, name);
5072 setString(&ti->name_sorting, name);
5073 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5075 pushTreeInfo(&volumes_simple, ti);
5077 if (value == setup.volume_simple)
5078 current_volume_simple_found = TRUE;
5081 if (!current_volume_simple_found)
5083 // add entry for non-preset volume value
5085 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5086 char identifier[32], name[32];
5087 int value = setup.volume_simple;
5089 ti->node_top = &volumes_simple;
5090 ti->sort_priority = value;
5092 sprintf(identifier, "%d", value);
5093 sprintf(name, "%d %% (Current)", value);
5095 setString(&ti->identifier, identifier);
5096 setString(&ti->name, name);
5097 setString(&ti->name_sorting, name);
5098 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5100 pushTreeInfo(&volumes_simple, ti);
5103 /* sort volume values to start with lowest volume value */
5104 sortTreeInfo(&volumes_simple);
5106 /* set current volume value to configured volume value */
5107 volume_simple_current =
5108 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5110 /* if that fails, set current volume to reliable default value */
5111 if (volume_simple_current == NULL)
5112 volume_simple_current =
5113 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5115 /* if that also fails, set current volume to first available value */
5116 if (volume_simple_current == NULL)
5117 volume_simple_current = volumes_simple;
5120 if (volumes_loops == NULL)
5122 boolean current_volume_loops_found = FALSE;
5125 for (i = 0; volumes_list[i].value != -1; i++)
5127 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5128 char identifier[32], name[32];
5129 int value = volumes_list[i].value;
5130 char *text = volumes_list[i].text;
5132 ti->node_top = &volumes_loops;
5133 ti->sort_priority = value;
5135 sprintf(identifier, "%d", value);
5136 sprintf(name, "%s", text);
5138 setString(&ti->identifier, identifier);
5139 setString(&ti->name, name);
5140 setString(&ti->name_sorting, name);
5141 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5143 pushTreeInfo(&volumes_loops, ti);
5145 if (value == setup.volume_loops)
5146 current_volume_loops_found = TRUE;
5149 if (!current_volume_loops_found)
5151 // add entry for non-preset volume value
5153 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5154 char identifier[32], name[32];
5155 int value = setup.volume_loops;
5157 ti->node_top = &volumes_loops;
5158 ti->sort_priority = value;
5160 sprintf(identifier, "%d", value);
5161 sprintf(name, "%d %% (Current)", value);
5163 setString(&ti->identifier, identifier);
5164 setString(&ti->name, name);
5165 setString(&ti->name_sorting, name);
5166 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5168 pushTreeInfo(&volumes_loops, ti);
5171 /* sort volume values to start with lowest volume value */
5172 sortTreeInfo(&volumes_loops);
5174 /* set current volume value to configured volume value */
5175 volume_loops_current =
5176 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5178 /* if that fails, set current volume to reliable default value */
5179 if (volume_loops_current == NULL)
5180 volume_loops_current =
5181 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5183 /* if that also fails, set current volume to first available value */
5184 if (volume_loops_current == NULL)
5185 volume_loops_current = volumes_loops;
5188 if (volumes_music == NULL)
5190 boolean current_volume_music_found = FALSE;
5193 for (i = 0; volumes_list[i].value != -1; i++)
5195 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5196 char identifier[32], name[32];
5197 int value = volumes_list[i].value;
5198 char *text = volumes_list[i].text;
5200 ti->node_top = &volumes_music;
5201 ti->sort_priority = value;
5203 sprintf(identifier, "%d", value);
5204 sprintf(name, "%s", text);
5206 setString(&ti->identifier, identifier);
5207 setString(&ti->name, name);
5208 setString(&ti->name_sorting, name);
5209 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5211 pushTreeInfo(&volumes_music, ti);
5213 if (value == setup.volume_music)
5214 current_volume_music_found = TRUE;
5217 if (!current_volume_music_found)
5219 // add entry for non-preset volume value
5221 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5222 char identifier[32], name[32];
5223 int value = setup.volume_music;
5225 ti->node_top = &volumes_music;
5226 ti->sort_priority = value;
5228 sprintf(identifier, "%d", value);
5229 sprintf(name, "%d %% (Current)", value);
5231 setString(&ti->identifier, identifier);
5232 setString(&ti->name, name);
5233 setString(&ti->name_sorting, name);
5234 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5236 pushTreeInfo(&volumes_music, ti);
5239 /* sort volume values to start with lowest volume value */
5240 sortTreeInfo(&volumes_music);
5242 /* set current volume value to configured volume value */
5243 volume_music_current =
5244 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5246 /* if that fails, set current volume to reliable default value */
5247 if (volume_music_current == NULL)
5248 volume_music_current =
5249 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5251 /* if that also fails, set current volume to first available value */
5252 if (volume_music_current == NULL)
5253 volume_music_current = volumes_music;
5256 setup.volume_simple = atoi(volume_simple_current->identifier);
5257 setup.volume_loops = atoi(volume_loops_current->identifier);
5258 setup.volume_music = atoi(volume_music_current->identifier);
5260 /* needed for displaying volume text instead of identifier */
5261 volume_simple_text = volume_simple_current->name;
5262 volume_loops_text = volume_loops_current->name;
5263 volume_music_text = volume_music_current->name;
5265 setup_mode = SETUP_MODE_SOUND;
5270 static void execSetupChooseTouchControls()
5272 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5277 static void execSetupChooseMoveDistance()
5279 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5284 static void execSetupChooseDropDistance()
5286 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5291 static void execSetupChooseTransparency()
5293 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5298 static void execSetupConfigureVirtualButtons()
5300 ConfigureVirtualButtons();
5305 static void execSetupTouch()
5307 if (touch_controls == NULL)
5311 for (i = 0; touch_controls_list[i].value != NULL; i++)
5313 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5314 char identifier[32], name[32];
5315 char *value = touch_controls_list[i].value;
5316 char *text = touch_controls_list[i].text;
5318 ti->node_top = &touch_controls;
5319 ti->sort_priority = i;
5321 sprintf(identifier, "%s", value);
5322 sprintf(name, "%s", text);
5324 setString(&ti->identifier, identifier);
5325 setString(&ti->name, name);
5326 setString(&ti->name_sorting, name);
5327 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5329 pushTreeInfo(&touch_controls, ti);
5332 /* sort touch control values to start with lowest touch control value */
5333 sortTreeInfo(&touch_controls);
5335 /* set current touch control value to configured touch control value */
5336 touch_control_current =
5337 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5339 /* if that fails, set current touch control to reliable default value */
5340 if (touch_control_current == NULL)
5341 touch_control_current =
5342 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5344 /* if that also fails, set current touch control to first available value */
5345 if (touch_control_current == NULL)
5346 touch_control_current = touch_controls;
5349 if (move_distances == NULL)
5353 for (i = 0; distances_list[i].value != -1; i++)
5355 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5356 char identifier[32], name[32];
5357 int value = distances_list[i].value;
5358 char *text = distances_list[i].text;
5360 ti->node_top = &move_distances;
5361 ti->sort_priority = value;
5363 sprintf(identifier, "%d", value);
5364 sprintf(name, "%s", text);
5366 setString(&ti->identifier, identifier);
5367 setString(&ti->name, name);
5368 setString(&ti->name_sorting, name);
5369 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5371 pushTreeInfo(&move_distances, ti);
5374 /* sort distance values to start with lowest distance value */
5375 sortTreeInfo(&move_distances);
5377 /* set current distance value to configured distance value */
5378 move_distance_current =
5379 getTreeInfoFromIdentifier(move_distances,
5380 i_to_a(setup.touch.move_distance));
5382 /* if that fails, set current distance to reliable default value */
5383 if (move_distance_current == NULL)
5384 move_distance_current =
5385 getTreeInfoFromIdentifier(move_distances,
5386 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5388 /* if that also fails, set current distance to first available value */
5389 if (move_distance_current == NULL)
5390 move_distance_current = move_distances;
5393 if (drop_distances == NULL)
5397 for (i = 0; distances_list[i].value != -1; i++)
5399 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5400 char identifier[32], name[32];
5401 int value = distances_list[i].value;
5402 char *text = distances_list[i].text;
5404 ti->node_top = &drop_distances;
5405 ti->sort_priority = value;
5407 sprintf(identifier, "%d", value);
5408 sprintf(name, "%s", text);
5410 setString(&ti->identifier, identifier);
5411 setString(&ti->name, name);
5412 setString(&ti->name_sorting, name);
5413 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5415 pushTreeInfo(&drop_distances, ti);
5418 /* sort distance values to start with lowest distance value */
5419 sortTreeInfo(&drop_distances);
5421 /* set current distance value to configured distance value */
5422 drop_distance_current =
5423 getTreeInfoFromIdentifier(drop_distances,
5424 i_to_a(setup.touch.drop_distance));
5426 /* if that fails, set current distance to reliable default value */
5427 if (drop_distance_current == NULL)
5428 drop_distance_current =
5429 getTreeInfoFromIdentifier(drop_distances,
5430 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5432 /* if that also fails, set current distance to first available value */
5433 if (drop_distance_current == NULL)
5434 drop_distance_current = drop_distances;
5437 if (transparencies == NULL)
5441 for (i = 0; transparencies_list[i].value != -1; i++)
5443 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5444 char identifier[32], name[32];
5445 int value = transparencies_list[i].value;
5446 char *text = transparencies_list[i].text;
5448 ti->node_top = &transparencies;
5449 ti->sort_priority = value;
5451 sprintf(identifier, "%d", value);
5452 sprintf(name, "%s", text);
5454 setString(&ti->identifier, identifier);
5455 setString(&ti->name, name);
5456 setString(&ti->name_sorting, name);
5457 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5459 pushTreeInfo(&transparencies, ti);
5462 /* sort transparency values to start with lowest transparency value */
5463 sortTreeInfo(&transparencies);
5465 /* set current transparency value to configured transparency value */
5466 transparency_current =
5467 getTreeInfoFromIdentifier(transparencies,
5468 i_to_a(setup.touch.transparency));
5470 /* if that fails, set current transparency to reliable default value */
5471 if (transparency_current == NULL)
5472 transparency_current =
5473 getTreeInfoFromIdentifier(transparencies,
5474 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5476 /* if that also fails, set current transparency to first available value */
5477 if (transparency_current == NULL)
5478 transparency_current = transparencies;
5481 setup.touch.control_type = touch_control_current->identifier;
5482 setup.touch.move_distance = atoi(move_distance_current->identifier);
5483 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5484 setup.touch.transparency = atoi(transparency_current->identifier);
5486 /* needed for displaying volume text instead of identifier */
5487 touch_controls_text = touch_control_current->name;
5488 move_distance_text = move_distance_current->name;
5489 drop_distance_text = drop_distance_current->name;
5490 transparency_text = transparency_current->name;
5492 setup_mode = SETUP_MODE_TOUCH;
5497 static void execSetupArtwork()
5500 printf("::: '%s', '%s', '%s'\n",
5501 artwork.gfx_current->subdir,
5502 artwork.gfx_current->fullpath,
5503 artwork.gfx_current->basepath);
5506 setup.graphics_set = artwork.gfx_current->identifier;
5507 setup.sounds_set = artwork.snd_current->identifier;
5508 setup.music_set = artwork.mus_current->identifier;
5510 /* needed if last screen (setup choice) changed graphics, sounds or music */
5511 ReloadCustomArtwork(0);
5513 /* needed for displaying artwork name instead of artwork identifier */
5514 graphics_set_name = artwork.gfx_current->name;
5515 sounds_set_name = artwork.snd_current->name;
5516 music_set_name = artwork.mus_current->name;
5518 setup_mode = SETUP_MODE_ARTWORK;
5523 static void execSetupChooseGraphics()
5525 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5530 static void execSetupChooseSounds()
5532 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5537 static void execSetupChooseMusic()
5539 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5544 static void execSetupInput()
5546 setup_mode = SETUP_MODE_INPUT;
5551 static void execSetupShortcuts()
5553 setup_mode = SETUP_MODE_SHORTCUTS;
5558 static void execSetupShortcuts1()
5560 setup_mode = SETUP_MODE_SHORTCUTS_1;
5565 static void execSetupShortcuts2()
5567 setup_mode = SETUP_MODE_SHORTCUTS_2;
5572 static void execSetupShortcuts3()
5574 setup_mode = SETUP_MODE_SHORTCUTS_3;
5579 static void execSetupShortcuts4()
5581 setup_mode = SETUP_MODE_SHORTCUTS_4;
5586 static void execSetupShortcuts5()
5588 setup_mode = SETUP_MODE_SHORTCUTS_5;
5593 static void execExitSetup()
5595 SetGameStatus(GAME_MODE_MAIN);
5600 static void execSaveAndExitSetup()
5609 void *related_value;
5610 } hide_related_entry_list[] =
5612 { &setup.game_frame_delay, execSetupChooseGameSpeed },
5613 { &setup.game_frame_delay, &game_speed_text },
5615 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
5616 { &setup.scroll_delay_value, &scroll_delay_text },
5618 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
5619 { &setup.engine_snapshot_mode, &snapshot_mode_text },
5621 { &setup.window_scaling_percent, execSetupChooseWindowSize },
5622 { &setup.window_scaling_percent, &window_size_text },
5624 { &setup.window_scaling_quality, execSetupChooseScalingType },
5625 { &setup.window_scaling_quality, &scaling_type_text },
5627 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
5628 { &setup.screen_rendering_mode, &rendering_mode_text },
5630 { &setup.graphics_set, execSetupChooseGraphics },
5631 { &setup.graphics_set, &graphics_set_name },
5633 { &setup.sounds_set, execSetupChooseSounds },
5634 { &setup.sounds_set, &sounds_set_name },
5636 { &setup.music_set, execSetupChooseMusic },
5637 { &setup.music_set, &music_set_name },
5639 { &setup.volume_simple, execSetupChooseVolumeSimple },
5640 { &setup.volume_simple, &volume_simple_text },
5642 { &setup.volume_loops, execSetupChooseVolumeLoops },
5643 { &setup.volume_loops, &volume_loops_text },
5645 { &setup.volume_music, execSetupChooseVolumeMusic },
5646 { &setup.volume_music, &volume_music_text },
5648 { &setup.touch.control_type, execSetupChooseTouchControls },
5649 { &setup.touch.control_type, &touch_controls_text },
5651 { &setup.touch.move_distance, execSetupChooseMoveDistance },
5652 { &setup.touch.move_distance, &move_distance_text },
5654 { &setup.touch.drop_distance, execSetupChooseDropDistance },
5655 { &setup.touch.drop_distance, &drop_distance_text },
5657 { &setup.touch.transparency, execSetupChooseTransparency },
5658 { &setup.touch.transparency, &transparency_text },
5663 void setHideRelatedSetupEntries()
5667 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
5668 if (hideSetupEntry(hide_related_entry_list[i].value))
5669 setHideSetupEntry(hide_related_entry_list[i].related_value);
5672 static struct TokenInfo setup_info_main[] =
5674 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
5675 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
5676 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
5677 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
5678 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
5679 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
5680 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
5681 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
5682 { TYPE_EMPTY, NULL, "" },
5683 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
5684 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
5689 static struct TokenInfo setup_info_game[] =
5691 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5692 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5693 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5694 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5695 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5696 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
5697 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5698 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5699 { TYPE_STRING, &game_speed_text, "" },
5701 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5702 { TYPE_STRING, &scroll_delay_text, "" },
5704 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5705 { TYPE_STRING, &snapshot_mode_text, "" },
5706 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5707 { TYPE_EMPTY, NULL, "" },
5708 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5713 static struct TokenInfo setup_info_editor[] =
5716 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5717 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5718 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5719 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5720 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5721 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5722 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5723 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5724 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5725 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5727 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
5728 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5730 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5732 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5733 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5734 { TYPE_EMPTY, NULL, "" },
5736 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5737 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5738 { TYPE_EMPTY, NULL, "" },
5740 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5741 { TYPE_EMPTY, NULL, "" },
5742 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5747 static struct TokenInfo setup_info_graphics[] =
5749 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5750 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5751 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5752 { TYPE_STRING, &window_size_text, "" },
5753 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5754 { TYPE_STRING, &scaling_type_text, "" },
5755 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5756 { TYPE_STRING, &rendering_mode_text, "" },
5759 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5760 { TYPE_STRING, &scroll_delay_text, "" },
5762 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5763 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5764 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5765 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5766 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5767 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5768 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5769 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5770 { TYPE_EMPTY, NULL, "" },
5771 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5776 static struct TokenInfo setup_info_sound[] =
5778 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5779 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5780 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5781 { TYPE_EMPTY, NULL, "" },
5782 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5783 { TYPE_STRING, &volume_simple_text, "" },
5784 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5785 { TYPE_STRING, &volume_loops_text, "" },
5786 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5787 { TYPE_STRING, &volume_music_text, "" },
5788 { TYPE_EMPTY, NULL, "" },
5789 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5794 static struct TokenInfo setup_info_artwork[] =
5796 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5797 { TYPE_STRING, &graphics_set_name, "" },
5798 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5799 { TYPE_STRING, &sounds_set_name, "" },
5800 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5801 { TYPE_STRING, &music_set_name, "" },
5802 { TYPE_EMPTY, NULL, "" },
5803 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5804 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5805 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5806 { TYPE_EMPTY, NULL, "" },
5807 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5812 static struct TokenInfo setup_info_input[] =
5814 { TYPE_SWITCH, NULL, "Player:" },
5815 { TYPE_SWITCH, NULL, "Device:" },
5816 { TYPE_SWITCH, NULL, "" },
5817 { TYPE_SKIPPABLE, NULL, "" },
5818 { TYPE_EMPTY, NULL, "" },
5819 { TYPE_EMPTY, NULL, "" },
5820 { TYPE_EMPTY, NULL, "" },
5821 { TYPE_EMPTY, NULL, "" },
5822 { TYPE_EMPTY, NULL, "" },
5823 { TYPE_EMPTY, NULL, "" },
5824 { TYPE_EMPTY, NULL, "" },
5825 { TYPE_EMPTY, NULL, "" },
5826 { TYPE_SKIPPABLE, NULL, "" },
5827 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5832 static struct TokenInfo setup_info_touch[] =
5834 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5835 { TYPE_STRING, &touch_controls_text, "" },
5836 { TYPE_EMPTY, NULL, "" },
5837 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5842 static struct TokenInfo setup_info_touch_virtual_buttons[] =
5844 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5845 { TYPE_STRING, &touch_controls_text, "" },
5846 { TYPE_EMPTY, NULL, "" },
5847 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Transparency:" },
5848 { TYPE_STRING, &transparency_text, "" },
5849 { TYPE_EMPTY, NULL, "" },
5850 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
5851 { TYPE_EMPTY, NULL, "" },
5852 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5857 static struct TokenInfo setup_info_touch_wipe_gestures[] =
5859 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5860 { TYPE_STRING, &touch_controls_text, "" },
5861 { TYPE_EMPTY, NULL, "" },
5862 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5863 { TYPE_STRING, &move_distance_text, "" },
5864 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5865 { TYPE_STRING, &drop_distance_text, "" },
5866 { TYPE_EMPTY, NULL, "" },
5867 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5872 static struct TokenInfo setup_info_shortcuts[] =
5874 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5875 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5876 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5877 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5878 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5879 { TYPE_EMPTY, NULL, "" },
5880 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5885 static struct TokenInfo setup_info_shortcuts_1[] =
5887 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5888 { TYPE_KEY, &setup.shortcut.save_game, "" },
5889 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5890 { TYPE_KEY, &setup.shortcut.load_game, "" },
5891 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5892 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5893 { TYPE_EMPTY, NULL, "" },
5894 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5895 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5896 { TYPE_EMPTY, NULL, "" },
5897 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5902 static struct TokenInfo setup_info_shortcuts_2[] =
5904 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5905 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5906 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5907 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5908 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5909 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5910 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5911 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5912 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5913 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5914 { TYPE_EMPTY, NULL, "" },
5915 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5920 static struct TokenInfo setup_info_shortcuts_3[] =
5922 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5923 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5924 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5925 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5926 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5927 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5928 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5929 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5930 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5931 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5932 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5933 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5934 { TYPE_EMPTY, NULL, "" },
5935 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5940 static struct TokenInfo setup_info_shortcuts_4[] =
5942 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5943 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5944 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5945 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5946 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5947 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5948 { TYPE_EMPTY, NULL, "" },
5949 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5954 static struct TokenInfo setup_info_shortcuts_5[] =
5956 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5957 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5958 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5959 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5960 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5961 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5962 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5963 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5964 { TYPE_EMPTY, NULL, "" },
5965 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5970 static Key getSetupKey()
5972 Key key = KSYM_UNDEFINED;
5973 boolean got_key_event = FALSE;
5975 while (!got_key_event)
5979 if (NextValidEvent(&event))
5983 case EVENT_KEYPRESS:
5985 key = GetEventKey((KeyEvent *)&event, TRUE);
5987 /* press 'Escape' or 'Enter' to keep the existing key binding */
5988 if (key == KSYM_Escape || key == KSYM_Return)
5989 key = KSYM_UNDEFINED; /* keep old value */
5991 got_key_event = TRUE;
5995 case EVENT_KEYRELEASE:
5996 key_joystick_mapping = 0;
6000 HandleOtherEvents(&event);
6011 static int getSetupValueFont(int type, void *value)
6013 if (type & TYPE_GHOSTED)
6014 return FONT_OPTION_OFF;
6015 else if (type & TYPE_KEY)
6016 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6017 else if (type & TYPE_STRING)
6018 return FONT_VALUE_2;
6019 else if (type & TYPE_ECS_AGA)
6020 return FONT_VALUE_1;
6021 else if (type & TYPE_BOOLEAN_STYLE)
6022 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6023 else if (type & TYPE_YES_NO_AUTO)
6024 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6025 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6027 return FONT_VALUE_1;
6030 static int getSetupValueFontNarrow(int type, int font_nr)
6032 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6033 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6034 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6038 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6040 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6041 struct TokenInfo *si = &setup_info[si_pos];
6042 boolean font_draw_xoffset_modified = FALSE;
6043 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6044 int font_draw_xoffset_old = -1;
6045 int xoffset = (scrollbar_needed ? -1 : 0);
6046 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6047 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6048 int xpos = menu_screen_value_xpos;
6049 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6050 int startx = mSX + xpos * 32;
6051 int starty = mSY + ypos * 32;
6052 int font_nr, font_nr_default, font_width_default;
6053 int type = si->type;
6054 void *value = si->value;
6055 char *value_string = getSetupValue(type, value);
6058 if (value_string == NULL)
6061 if (type & TYPE_KEY)
6063 xpos = MENU_SCREEN_START_XPOS;
6065 if (type & TYPE_QUERY)
6066 value_string = "<press key>";
6068 else if (type & TYPE_STRING)
6070 int max_value_len = (SCR_FIELDX - 2) * 2;
6072 xpos = MENU_SCREEN_START_XPOS;
6074 if (strlen(value_string) > max_value_len)
6075 value_string[max_value_len] = '\0';
6077 else if (type & TYPE_YES_NO_AUTO)
6079 xpos = menu_screen_value_xpos - 1;
6082 startx = mSX + xpos * 32;
6083 starty = mSY + ypos * 32;
6084 font_nr_default = getSetupValueFont(type, value);
6085 font_width_default = getFontWidth(font_nr_default);
6087 font_nr = font_nr_default;
6089 // special check if right-side setup values moved left due to scrollbar
6090 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6092 int max_menu_text_length = 26; // maximum text length for classic menu
6093 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6094 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6095 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6096 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6097 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6099 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6102 startx = mSX + xpos * 32;
6104 font_nr = getSetupValueFontNarrow(type, font_nr);
6108 /* downward compatibility correction for Juergen Bonhagen's menu settings */
6109 if (setup_mode != SETUP_MODE_INPUT)
6111 int max_menu_text_length_big = (menu_screen_value_xpos -
6112 MENU_SCREEN_START_XPOS);
6113 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6114 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
6115 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6116 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6117 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6118 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6119 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6120 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6121 boolean correct_font_draw_xoffset = FALSE;
6123 if (xpos == MENU_SCREEN_START_XPOS &&
6124 startx + font1_xoffset < text_startx + text_font_xoffset)
6125 correct_font_draw_xoffset = TRUE;
6127 if (xpos == menu_screen_value_xpos &&
6128 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6129 correct_font_draw_xoffset = TRUE;
6131 /* check if setup value would overlap with setup text when printed */
6132 /* (this can happen for extreme/wrong values for font draw offset) */
6133 if (correct_font_draw_xoffset)
6135 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6136 font_draw_xoffset_modified = TRUE;
6138 if (type & TYPE_KEY)
6139 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6140 else if (!(type & TYPE_STRING))
6141 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6142 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6146 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6147 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6149 DrawText(startx, starty, value_string, font_nr);
6151 if (font_draw_xoffset_modified)
6152 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6155 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6157 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6158 struct TokenInfo *si = &setup_info[si_pos];
6160 if (si->type & TYPE_BOOLEAN_STYLE)
6162 *(boolean *)si->value ^= TRUE;
6164 else if (si->type & TYPE_YES_NO_AUTO)
6168 (*(int *)si->value == AUTO ? TRUE :
6169 *(int *)si->value == TRUE ? FALSE : AUTO) :
6170 (*(int *)si->value == TRUE ? AUTO :
6171 *(int *)si->value == AUTO ? FALSE : TRUE));
6173 else if (si->type & TYPE_KEY)
6177 si->type |= TYPE_QUERY;
6178 drawSetupValue(screen_pos, setup_info_pos_raw);
6179 si->type &= ~TYPE_QUERY;
6181 key = getSetupKey();
6182 if (key != KSYM_UNDEFINED)
6183 *(Key *)si->value = key;
6186 drawSetupValue(screen_pos, setup_info_pos_raw);
6188 // fullscreen state may have changed at this point
6189 if (si->value == &setup.fullscreen)
6190 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6193 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6195 static struct TokenInfo *setup_info_final = NULL;
6200 /* determine maximum list size of target list */
6201 while (setup_info_orig[list_size++].type != 0);
6203 /* free, allocate and clear memory for target list */
6204 checked_free(setup_info_final);
6205 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6207 /* copy setup info list without setup entries marked as hidden */
6208 for (i = 0; setup_info_orig[i].type != 0; i++)
6210 /* skip setup entries configured to be hidden */
6211 if (hideSetupEntry(setup_info_orig[i].value))
6214 /* skip skippable setup entries if screen is lower than usual */
6215 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6216 setup_info_orig[i].type == TYPE_SKIPPABLE)
6219 setup_info_final[list_pos++] = setup_info_orig[i];
6222 return setup_info_final;
6225 static void DrawSetupScreen_Generic()
6227 int fade_mask = REDRAW_FIELD;
6228 boolean redraw_all = FALSE;
6229 char *title_string = NULL;
6232 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
6233 fade_mask = REDRAW_ALL;
6236 FadeMenuSoundsAndMusic();
6238 FreeScreenGadgets();
6239 CreateScreenGadgets();
6241 if (redraw_mask & REDRAW_ALL)
6246 /* needed if different viewport properties defined for setup screen */
6247 ChangeViewportPropertiesIfNeeded();
6249 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6253 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6255 if (setup_mode == SETUP_MODE_MAIN)
6257 setup_info = setup_info_main;
6258 title_string = STR_SETUP_MAIN;
6260 else if (setup_mode == SETUP_MODE_GAME)
6262 setup_info = setup_info_game;
6263 title_string = STR_SETUP_GAME;
6265 else if (setup_mode == SETUP_MODE_EDITOR)
6267 setup_info = setup_info_editor;
6268 title_string = STR_SETUP_EDITOR;
6270 else if (setup_mode == SETUP_MODE_GRAPHICS)
6272 setup_info = setup_info_graphics;
6273 title_string = STR_SETUP_GRAPHICS;
6275 else if (setup_mode == SETUP_MODE_SOUND)
6277 setup_info = setup_info_sound;
6278 title_string = STR_SETUP_SOUND;
6280 else if (setup_mode == SETUP_MODE_ARTWORK)
6282 setup_info = setup_info_artwork;
6283 title_string = STR_SETUP_ARTWORK;
6285 else if (setup_mode == SETUP_MODE_TOUCH)
6287 setup_info = setup_info_touch;
6288 title_string = STR_SETUP_TOUCH;
6290 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6291 setup_info = setup_info_touch_virtual_buttons;
6292 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6293 setup_info = setup_info_touch_wipe_gestures;
6295 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6297 setup_info = setup_info_shortcuts;
6298 title_string = STR_SETUP_SHORTCUTS;
6300 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6302 setup_info = setup_info_shortcuts_1;
6303 title_string = STR_SETUP_SHORTCUTS;
6305 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6307 setup_info = setup_info_shortcuts_2;
6308 title_string = STR_SETUP_SHORTCUTS;
6310 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6312 setup_info = setup_info_shortcuts_3;
6313 title_string = STR_SETUP_SHORTCUTS;
6315 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6317 setup_info = setup_info_shortcuts_4;
6318 title_string = STR_SETUP_SHORTCUTS;
6320 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6322 setup_info = setup_info_shortcuts_5;
6323 title_string = STR_SETUP_SHORTCUTS;
6326 /* use modified setup info without setup entries marked as hidden */
6327 setup_info = getSetupInfoFinal(setup_info);
6329 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6331 // determine maximal number of setup entries that can be displayed on screen
6333 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6336 // determine maximal number of setup entries available for this setup screen
6338 for (i = 0; setup_info[i].type != 0; i++)
6341 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6343 MapScreenGadgets(max_setup_info);
6346 redraw_mask = fade_mask = REDRAW_ALL;
6348 DrawMaskedBorder(fade_mask);
6353 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6355 menu_info = setup_info;
6357 HandleMenuScreen(mx, my, dx, dy, button,
6358 setup_mode, num_setup_info, max_setup_info);
6361 void DrawSetupScreen_Input()
6365 FadeOut(REDRAW_FIELD);
6369 setup_info = getSetupInfoFinal(setup_info_input);
6371 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6373 for (i = 0; setup_info[i].type != 0; i++)
6375 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6376 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6377 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6378 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6379 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6380 initCursor(i, IMG_MENU_BUTTON);
6382 DrawCursorAndText_Setup(i, -1, FALSE);
6385 /* create gadgets for setup input menu screen */
6386 FreeScreenGadgets();
6387 CreateScreenGadgets();
6389 /* map gadgets for setup input menu screen */
6390 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6392 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6394 FadeIn(REDRAW_FIELD);
6397 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6399 if (device_name == NULL)
6402 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6405 if (strlen(device_name) > 1)
6407 char c1 = device_name[strlen(device_name) - 1];
6408 char c2 = device_name[strlen(device_name) - 2];
6410 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6411 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6414 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6415 strlen(device_name));
6418 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6421 static struct SetupKeyboardInfo custom_key;
6428 { &custom_key.left, "Axis/Pad Left" },
6429 { &custom_key.right, "Axis/Pad Right" },
6430 { &custom_key.up, "Axis/Pad Up" },
6431 { &custom_key.down, "Axis/Pad Down" },
6432 { &custom_key.snap, "Button 1/A/X" },
6433 { &custom_key.drop, "Button 2/B/Y" }
6435 static char *joystick_name[MAX_PLAYERS] =
6442 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6443 int font_nr_info = FONT_MENU_1;
6444 int font_nr_name = FONT_VALUE_OLD;
6445 int font_nr_on = FONT_VALUE_1;
6446 int font_nr_off = FONT_VALUE_OLD;
6449 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6451 font_nr_info = FONT_MENU_2;
6452 font_nr_on = FONT_VALUE_NARROW;
6453 font_nr_off = FONT_VALUE_OLD_NARROW;
6456 custom_key = setup.input[player_nr].key;
6458 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6459 FONT_INPUT_1_ACTIVE);
6461 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6463 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6464 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6466 if (setup.input[player_nr].use_joystick)
6468 char *device_name = setup.input[player_nr].joy.device_name;
6469 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6470 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6471 char *text = joystick_name[joystick_nr];
6472 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
6474 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6475 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
6479 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
6480 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
6483 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
6484 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
6488 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
6489 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
6490 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
6491 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
6493 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
6494 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
6495 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
6496 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
6497 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
6498 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
6500 for (i = 0; i < 6; i++)
6502 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
6504 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6506 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6507 (setup.input[player_nr].use_joystick ?
6509 getKeyNameFromKey(*custom[i].key)), font_nr_on);
6513 static int input_player_nr = 0;
6515 void HandleSetupScreen_Input_Player(int step, int direction)
6517 int old_player_nr = input_player_nr;
6520 new_player_nr = old_player_nr + step * direction;
6521 if (new_player_nr < 0)
6523 if (new_player_nr > MAX_PLAYERS - 1)
6524 new_player_nr = MAX_PLAYERS - 1;
6526 if (new_player_nr != old_player_nr)
6528 input_player_nr = new_player_nr;
6530 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6534 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6536 static int choice = 0;
6539 int pos_start = SETUPINPUT_SCREEN_POS_START;
6540 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6541 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6542 int pos_end = SETUPINPUT_SCREEN_POS_END;
6544 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
6548 for (i = 0; setup_info_input[i].type != 0; i++)
6550 /* adjust menu structure according to skipped setup entries */
6551 if (setup_info_input[i].type == TYPE_SKIPPABLE)
6559 if (button == MB_MENU_INITIALIZE)
6561 /* input setup menu may have changed size due to graphics configuration */
6562 if (choice >= pos_empty1)
6565 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6567 DrawCursorAndText_Setup(choice, -1, TRUE);
6571 else if (button == MB_MENU_LEAVE)
6573 setup_mode = SETUP_MODE_MAIN;
6580 if (mx || my) /* mouse input */
6582 x = (mx - mSX) / 32;
6583 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6585 else if (dx || dy) /* keyboard input */
6587 if (dx && choice == 0)
6588 x = (dx < 0 ? 10 : 12);
6589 else if ((dx && choice == 1) ||
6590 (dx == -1 && choice == pos_end))
6591 button = MB_MENU_CHOICE;
6595 if (y >= pos_empty1 && y <= pos_empty2)
6596 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6599 if (y == 0 && dx != 0 && button)
6601 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6603 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6604 y >= pos_start && y <= pos_end &&
6605 !(y >= pos_empty1 && y <= pos_empty2))
6611 DrawCursorAndText_Setup(choice, -1, FALSE);
6612 DrawCursorAndText_Setup(y, -1, TRUE);
6614 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6623 char *device_name = setup.input[input_player_nr].joy.device_name;
6625 if (!setup.input[input_player_nr].use_joystick)
6627 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6629 setJoystickDeviceToNr(device_name, new_device_nr);
6630 setup.input[input_player_nr].use_joystick = TRUE;
6634 int device_nr = getJoystickNrFromDeviceName(device_name);
6635 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6637 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6638 setup.input[input_player_nr].use_joystick = FALSE;
6640 setJoystickDeviceToNr(device_name, new_device_nr);
6643 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6647 if (setup.input[input_player_nr].use_joystick)
6648 ConfigureJoystick(input_player_nr);
6650 CustomizeKeyboard(input_player_nr);
6652 else if (y == pos_end)
6658 setup_mode = SETUP_MODE_MAIN;
6665 static boolean CustomizeKeyboardMain(int player_nr)
6669 boolean finished = FALSE;
6670 static struct SetupKeyboardInfo custom_key;
6675 } customize_step[] =
6677 { &custom_key.left, "Move Left" },
6678 { &custom_key.right, "Move Right" },
6679 { &custom_key.up, "Move Up" },
6680 { &custom_key.down, "Move Down" },
6681 { &custom_key.snap, "Snap Field" },
6682 { &custom_key.drop, "Drop Element" }
6684 int font_nr_old = FONT_VALUE_OLD;
6685 int font_nr_new = FONT_VALUE_1;
6686 boolean success = FALSE;
6688 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6690 font_nr_old = FONT_VALUE_OLD_NARROW;
6691 font_nr_new = FONT_VALUE_NARROW;
6694 /* read existing key bindings from player setup */
6695 custom_key = setup.input[player_nr].key;
6698 FadeOut(REDRAW_FIELD);
6702 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6705 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6706 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6707 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6708 "Key:", FONT_INPUT_1_ACTIVE);
6709 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6710 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
6712 FadeIn(REDRAW_FIELD);
6718 if (NextValidEvent(&event))
6722 case EVENT_KEYPRESS:
6724 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6726 /* press 'Escape' to abort and keep the old key bindings */
6727 if (key == KSYM_Escape)
6729 FadeSkipNextFadeIn();
6736 /* press 'Enter' to keep the existing key binding */
6737 if (key == KSYM_Return)
6738 key = *customize_step[step_nr].key;
6740 /* check if key already used */
6741 for (i = 0; i < step_nr; i++)
6742 if (*customize_step[i].key == key)
6747 /* got new key binding */
6748 *customize_step[step_nr].key = key;
6749 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6751 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6752 getKeyNameFromKey(key), font_nr_new);
6755 /* un-highlight last query */
6756 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6757 customize_step[step_nr - 1].text, FONT_MENU_1);
6758 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6759 "Key:", FONT_MENU_1);
6761 /* all keys configured */
6770 /* query next key binding */
6771 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6772 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6773 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6774 "Key:", FONT_INPUT_1_ACTIVE);
6775 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6776 getKeyNameFromKey(*customize_step[step_nr].key),
6781 case EVENT_KEYRELEASE:
6782 key_joystick_mapping = 0;
6786 HandleOtherEvents(&event);
6794 /* write new key bindings back to player setup, if successfully finished */
6796 setup.input[player_nr].key = custom_key;
6801 void CustomizeKeyboard(int player_nr)
6803 boolean success = CustomizeKeyboardMain(player_nr);
6807 int font_nr = FONT_TITLE_1;
6808 int font_height = getFontHeight(font_nr);
6809 int ypos1 = SYSIZE / 2 - font_height * 2;
6810 int ypos2 = SYSIZE / 2 - font_height * 1;
6811 unsigned int wait_frame_delay = 0;
6812 unsigned int wait_frame_delay_value = 2000;
6814 ResetDelayCounter(&wait_frame_delay);
6818 DrawTextSCentered(ypos1, font_nr, "Keyboard");
6819 DrawTextSCentered(ypos2, font_nr, "configured!");
6821 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
6827 DrawSetupScreen_Input();
6830 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
6832 #define MARKER_BUTTON 1
6833 #define MARKER_AXIS_X 2
6834 #define MARKER_AXIS_Y 3
6836 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
6838 #if defined(TARGET_SDL2)
6839 static boolean bitmaps_initialized = FALSE;
6840 boolean screen_initialized = FALSE;
6841 static Bitmap *controller, *button, *axis_x, *axis_y;
6843 boolean success = TRUE;
6844 boolean done = FALSE, next = FALSE;
6846 int alpha = 200, alpha_step = -1;
6847 int alpha_ticks = 0;
6848 char mapping[4096], temp[4096];
6849 int font_name = MENU_SETUP_FONT_TITLE;
6850 int font_info = MENU_SETUP_FONT_TEXT;
6851 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
6852 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
6853 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
6854 int ystep_name = getMenuTextStep(spacing_name, font_name);
6855 int ystep_line = getMenuTextStep(spacing_line, font_info);
6856 int ystep_para = getMenuTextStep(spacing_para, font_info);
6864 int axis, button, hat, hat_value;
6867 *step, *prev_step, steps[] =
6869 { 356, 155, MARKER_BUTTON, "a", },
6870 { 396, 122, MARKER_BUTTON, "b", },
6871 { 320, 125, MARKER_BUTTON, "x", },
6872 { 358, 95, MARKER_BUTTON, "y", },
6873 { 162, 125, MARKER_BUTTON, "back", },
6874 { 216, 125, MARKER_BUTTON, "guide", },
6875 { 271, 125, MARKER_BUTTON, "start", },
6876 { 110, 200, MARKER_BUTTON, "dpleft", },
6877 { 146, 228, MARKER_BUTTON, "dpdown", },
6878 { 178, 200, MARKER_BUTTON, "dpright", },
6879 { 146, 172, MARKER_BUTTON, "dpup", },
6880 { 50, 40, MARKER_BUTTON, "leftshoulder", },
6881 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
6882 { 382, 40, MARKER_BUTTON, "rightshoulder", },
6883 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
6884 { 73, 141, MARKER_BUTTON, "leftstick", },
6885 { 282, 210, MARKER_BUTTON, "rightstick", },
6886 { 73, 141, MARKER_AXIS_X, "leftx", },
6887 { 73, 141, MARKER_AXIS_Y, "lefty", },
6888 { 282, 210, MARKER_AXIS_X, "rightx", },
6889 { 282, 210, MARKER_AXIS_Y, "righty", },
6892 unsigned int event_frame_delay = 0;
6893 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
6895 ResetDelayCounter(&event_frame_delay);
6897 if (!bitmaps_initialized)
6899 controller = LoadCustomImage("joystick/controller.png");
6900 button = LoadCustomImage("joystick/button.png");
6901 axis_x = LoadCustomImage("joystick/axis_x.png");
6902 axis_y = LoadCustomImage("joystick/axis_y.png");
6904 bitmaps_initialized = TRUE;
6907 name = getFormattedJoystickName(SDL_JoystickName(joystick));
6910 /* print info about the joystick we are watching */
6911 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
6912 SDL_JoystickInstanceID(joystick), name);
6913 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
6914 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
6915 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
6918 /* initialize mapping with GUID and name */
6919 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
6921 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
6922 temp, name, SDL_GetPlatform());
6924 /* loop through all steps (buttons and axes), getting joystick events */
6925 for (i = 0; i < SDL_arraysize(steps) && !done;)
6927 Bitmap *marker = button; /* initialize with reliable default value */
6930 strcpy(step->mapping, mapping);
6934 step->hat_value = -1;
6936 marker = (step->marker == MARKER_BUTTON ? button :
6937 step->marker == MARKER_AXIS_X ? axis_x :
6938 step->marker == MARKER_AXIS_Y ? axis_y : marker);
6942 while (!done && !next)
6944 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
6945 alpha_ticks = SDL_GetTicks();
6952 else if (alpha < 128)
6958 int controller_x = SX + (SXSIZE - controller->width) / 2;
6959 int controller_y = SY + ystep_line;
6961 int marker_x = controller_x + step->x;
6962 int marker_y = controller_y + step->y;
6964 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
6965 int ystart2 = ystart1 + ystep_name + ystep_line;
6969 DrawTextSCentered(ystart1, font_name, name);
6971 DrawTextSCentered(ystart2, font_info,
6972 "Press buttons and move axes on");
6973 ystart2 += ystep_line;
6974 DrawTextSCentered(ystart2, font_info,
6975 "your controller when indicated.");
6976 ystart2 += ystep_line;
6977 DrawTextSCentered(ystart2, font_info,
6978 "(Your controller may look different.)");
6979 ystart2 += ystep_para;
6981 #if defined(PLATFORM_ANDROID)
6982 DrawTextSCentered(ystart2, font_info,
6983 "To correct a mistake,");
6984 ystart2 += ystep_line;
6985 DrawTextSCentered(ystart2, font_info,
6986 "press the 'back' button.");
6987 ystart2 += ystep_line;
6988 DrawTextSCentered(ystart2, font_info,
6989 "To skip a button or axis,");
6990 ystart2 += ystep_line;
6991 DrawTextSCentered(ystart2, font_info,
6992 "press the 'menu' button.");
6994 DrawTextSCentered(ystart2, font_info,
6995 "To correct a mistake,");
6996 ystart2 += ystep_line;
6997 DrawTextSCentered(ystart2, font_info,
6998 "press the 'backspace' key.");
6999 ystart2 += ystep_line;
7000 DrawTextSCentered(ystart2, font_info,
7001 "To skip a button or axis,");
7002 ystart2 += ystep_line;
7003 DrawTextSCentered(ystart2, font_info,
7004 "press the 'return' key.");
7005 ystart2 += ystep_line;
7006 DrawTextSCentered(ystart2, font_info,
7007 "To exit, press the 'escape' key.");
7010 BlitBitmapMasked(controller, drawto, 0, 0,
7011 controller->width, controller->height,
7012 controller_x, controller_y);
7014 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7015 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7017 BlitBitmapMasked(marker, drawto, 0, 0,
7018 marker->width, marker->height,
7019 marker_x, marker_y);
7021 if (!screen_initialized)
7022 FadeIn(REDRAW_FIELD);
7026 screen_initialized = TRUE;
7028 while (NextValidEvent(&event))
7032 case SDL_JOYAXISMOTION:
7033 if (event.jaxis.value > 20000 ||
7034 event.jaxis.value < -20000)
7036 for (j = 0; j < i; j++)
7037 if (steps[j].axis == event.jaxis.axis)
7042 if (step->marker != MARKER_AXIS_X &&
7043 step->marker != MARKER_AXIS_Y)
7046 step->axis = event.jaxis.axis;
7047 strcat(mapping, step->field);
7048 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7049 strcat(mapping, temp);
7057 case SDL_JOYHATMOTION:
7058 /* ignore centering; we're probably just coming back
7059 to the center from the previous item we set */
7060 if (event.jhat.value == SDL_HAT_CENTERED)
7063 for (j = 0; j < i; j++)
7064 if (steps[j].hat == event.jhat.hat &&
7065 steps[j].hat_value == event.jhat.value)
7070 step->hat = event.jhat.hat;
7071 step->hat_value = event.jhat.value;
7072 strcat(mapping, step->field);
7073 snprintf(temp, sizeof(temp), ":h%u.%u,",
7074 event.jhat.hat, event.jhat.value );
7075 strcat(mapping, temp);
7082 case SDL_JOYBALLMOTION:
7085 case SDL_JOYBUTTONUP:
7086 for (j = 0; j < i; j++)
7087 if (steps[j].button == event.jbutton.button)
7092 step->button = event.jbutton.button;
7093 strcat(mapping, step->field);
7094 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7095 strcat(mapping, temp);
7102 case SDL_FINGERDOWN:
7103 case SDL_MOUSEBUTTONDOWN:
7104 /* skip this step */
7111 if (event.key.keysym.sym == KSYM_BackSpace ||
7112 event.key.keysym.sym == KSYM_Back)
7123 /* undo this step */
7124 prev_step = &steps[i - 1];
7125 strcpy(mapping, prev_step->mapping);
7132 if (event.key.keysym.sym == KSYM_space ||
7133 event.key.keysym.sym == KSYM_Return ||
7134 event.key.keysym.sym == KSYM_Menu)
7136 /* skip this step */
7143 if (event.key.keysym.sym == KSYM_Escape)
7153 program.exit_function(0);
7160 // do not handle events for longer than standard frame delay period
7161 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7170 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7173 // activate mapping for this game
7174 SDL_GameControllerAddMapping(mapping);
7176 // save mapping to personal mappings
7177 SaveSetup_AddGameControllerMapping(mapping);
7180 /* wait until the last pending event was removed from event queue */
7181 while (NextValidEvent(&event));
7189 static int ConfigureJoystickMain(int player_nr)
7191 char *device_name = setup.input[player_nr].joy.device_name;
7192 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7193 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7194 int success = FALSE;
7197 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7198 return JOYSTICK_NOT_AVAILABLE;
7200 if (!joystick_active || !setup.input[player_nr].use_joystick)
7201 return JOYSTICK_NOT_AVAILABLE;
7204 FadeOut(REDRAW_FIELD);
7206 // close all joystick devices (potentially opened as game controllers)
7207 for (i = 0; i < SDL_NumJoysticks(); i++)
7208 SDLCloseJoystick(i);
7210 // open joystick device as plain joystick to configure as game controller
7211 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7213 // as the joystick was successfully opened before, this should not happen
7214 if (joystick == NULL)
7217 // create new game controller mapping (buttons and axes) for joystick device
7218 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7220 // close joystick (and maybe re-open as configured game controller later)
7221 SDL_JoystickClose(joystick);
7223 // re-open all joystick devices (potentially as game controllers)
7224 for (i = 0; i < SDL_NumJoysticks(); i++)
7227 // clear all joystick input actions for all joystick devices
7228 SDLClearJoystickState();
7230 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7233 void ConfigureJoystick(int player_nr)
7235 boolean state = ConfigureJoystickMain(player_nr);
7237 if (state != JOYSTICK_NOT_CONFIGURED)
7239 boolean success = (state == JOYSTICK_CONFIGURED);
7240 char message1[MAX_OUTPUT_LINESIZE + 1];
7241 char *message2 = (success ? "configured!" : "not available!");
7242 char *device_name = setup.input[player_nr].joy.device_name;
7243 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7244 int font_nr = FONT_TITLE_1;
7245 int font_height = getFontHeight(font_nr);
7246 int ypos1 = SYSIZE / 2 - font_height * 2;
7247 int ypos2 = SYSIZE / 2 - font_height * 1;
7248 unsigned int wait_frame_delay = 0;
7249 unsigned int wait_frame_delay_value = 2000;
7251 ResetDelayCounter(&wait_frame_delay);
7255 sprintf(message1, "Joystick %d", nr);
7257 DrawTextSCentered(ypos1, font_nr, message1);
7258 DrawTextSCentered(ypos2, font_nr, message2);
7260 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7266 DrawSetupScreen_Input();
7269 boolean ConfigureVirtualButtonsMain()
7271 static char *customize_step_text[] =
7280 char grid_button[] =
7282 CHAR_GRID_BUTTON_LEFT,
7283 CHAR_GRID_BUTTON_RIGHT,
7284 CHAR_GRID_BUTTON_UP,
7285 CHAR_GRID_BUTTON_DOWN,
7286 CHAR_GRID_BUTTON_SNAP,
7287 CHAR_GRID_BUTTON_DROP
7289 int font_nr = FONT_INPUT_1_ACTIVE;
7290 int font_height = getFontHeight(font_nr);
7291 int ypos1 = SYSIZE / 2 - font_height * 2;
7292 int ypos2 = SYSIZE / 2 - font_height * 1;
7293 boolean success = FALSE;
7294 boolean finished = FALSE;
7296 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7297 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7298 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7299 boolean set_grid_button = FALSE;
7300 int nr = GRID_ACTIVE_NR();
7303 for (x = 0; x < MAX_GRID_XSIZE; x++)
7304 for (y = 0; y < MAX_GRID_YSIZE; y++)
7305 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7307 overlay.grid_button_highlight = grid_button[step_nr];
7310 FadeOut(REDRAW_FIELD);
7314 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7315 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7316 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7318 FadeIn(REDRAW_FIELD);
7320 SetOverlayShowGrid(TRUE);
7326 while (NextValidEvent(&event))
7330 case EVENT_KEYPRESS:
7332 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7334 /* press 'Escape' to abort and keep the old key bindings */
7335 if (key == KSYM_Escape)
7337 for (x = 0; x < MAX_GRID_XSIZE; x++)
7338 for (y = 0; y < MAX_GRID_YSIZE; y++)
7339 overlay.grid_button[x][y] = grid_button_old[x][y];
7341 FadeSkipNextFadeIn();
7348 /* press 'Enter' to keep the existing key binding */
7349 if (key == KSYM_Return ||
7355 else if (key == KSYM_BackSpace ||
7360 FadeSkipNextFadeIn();
7374 /* all virtual buttons configured */
7383 for (x = 0; x < MAX_GRID_XSIZE; x++)
7384 for (y = 0; y < MAX_GRID_YSIZE; y++)
7385 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7387 overlay.grid_button_highlight = grid_button[step_nr];
7389 /* query next virtual button */
7393 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7394 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7395 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7399 case EVENT_KEYRELEASE:
7400 key_joystick_mapping = 0;
7403 case EVENT_BUTTONPRESS:
7404 case EVENT_BUTTONRELEASE:
7406 ButtonEvent *button = (ButtonEvent *)&event;
7408 button->x += video.screen_xoffset;
7409 button->y += video.screen_yoffset;
7411 x = button->x * overlay.grid_xsize / video.screen_width;
7412 y = button->y * overlay.grid_ysize / video.screen_height;
7414 if (button->type == EVENT_BUTTONPRESS)
7416 button_status = button->button;
7419 (overlay.grid_button[x][y] != grid_button[step_nr] ?
7420 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
7422 set_grid_button = TRUE;
7426 button_status = MB_RELEASED;
7431 case EVENT_MOTIONNOTIFY:
7433 MotionEvent *motion = (MotionEvent *)&event;
7435 motion->x += video.screen_xoffset;
7436 motion->y += video.screen_yoffset;
7438 x = motion->x * overlay.grid_xsize / video.screen_width;
7439 y = motion->y * overlay.grid_ysize / video.screen_height;
7441 set_grid_button = TRUE;
7445 #if defined(TARGET_SDL2)
7446 case SDL_WINDOWEVENT:
7447 HandleWindowEvent((WindowEvent *) &event);
7449 // check if device has been rotated
7450 if (nr != GRID_ACTIVE_NR())
7452 nr = GRID_ACTIVE_NR();
7454 for (x = 0; x < MAX_GRID_XSIZE; x++)
7455 for (y = 0; y < MAX_GRID_YSIZE; y++)
7456 grid_button_old[x][y] = grid_button_tmp[x][y] =
7457 overlay.grid_button[x][y];
7462 case SDL_APP_WILLENTERBACKGROUND:
7463 case SDL_APP_DIDENTERBACKGROUND:
7464 case SDL_APP_WILLENTERFOREGROUND:
7465 case SDL_APP_DIDENTERFOREGROUND:
7466 HandlePauseResumeEvent((PauseResumeEvent *) &event);
7471 HandleOtherEvents(&event);
7475 if (set_grid_button)
7477 overlay.grid_button[x][y] =
7478 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
7479 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
7480 grid_button_tmp[x][y]);
7482 set_grid_button = FALSE;
7489 for (x = 0; x < MAX_GRID_XSIZE; x++)
7490 for (y = 0; y < MAX_GRID_YSIZE; y++)
7491 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
7493 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
7495 SetOverlayShowGrid(FALSE);
7500 void ConfigureVirtualButtons()
7502 boolean success = ConfigureVirtualButtonsMain();
7506 int font_nr = FONT_TITLE_1;
7507 int font_height = getFontHeight(font_nr);
7508 int ypos1 = SYSIZE / 2 - font_height * 2;
7509 int ypos2 = SYSIZE / 2 - font_height * 1;
7510 unsigned int wait_frame_delay = 0;
7511 unsigned int wait_frame_delay_value = 2000;
7513 ResetDelayCounter(&wait_frame_delay);
7517 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
7518 DrawTextSCentered(ypos2, font_nr, "configured!");
7520 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7527 void DrawSetupScreen()
7529 if (setup_mode == SETUP_MODE_INPUT)
7530 DrawSetupScreen_Input();
7531 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7532 DrawChooseTree(&game_speed_current);
7533 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7534 DrawChooseTree(&scroll_delay_current);
7535 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7536 DrawChooseTree(&snapshot_mode_current);
7537 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7538 DrawChooseTree(&window_size_current);
7539 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7540 DrawChooseTree(&scaling_type_current);
7541 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7542 DrawChooseTree(&rendering_mode_current);
7543 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7544 DrawChooseTree(&artwork.gfx_current);
7545 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7546 DrawChooseTree(&artwork.snd_current);
7547 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7548 DrawChooseTree(&artwork.mus_current);
7549 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7550 DrawChooseTree(&volume_simple_current);
7551 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7552 DrawChooseTree(&volume_loops_current);
7553 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7554 DrawChooseTree(&volume_music_current);
7555 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7556 DrawChooseTree(&touch_control_current);
7557 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7558 DrawChooseTree(&move_distance_current);
7559 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7560 DrawChooseTree(&drop_distance_current);
7561 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
7562 DrawChooseTree(&transparency_current);
7564 DrawSetupScreen_Generic();
7566 PlayMenuSoundsAndMusic();
7569 void RedrawSetupScreenAfterFullscreenToggle()
7571 if (setup_mode == SETUP_MODE_GRAPHICS ||
7572 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7574 // update list selection from "setup.window_scaling_percent"
7575 execSetupGraphics_setWindowSizes(TRUE);
7581 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
7583 if (setup_mode == SETUP_MODE_INPUT)
7584 HandleSetupScreen_Input(mx, my, dx, dy, button);
7585 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7586 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
7587 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7588 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
7589 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7590 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
7591 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7592 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
7593 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7594 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
7595 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7596 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
7597 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7598 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
7599 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7600 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
7601 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7602 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
7603 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7604 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
7605 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7606 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
7607 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7608 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
7609 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7610 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
7611 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7612 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
7613 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7614 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
7615 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
7616 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
7618 HandleSetupScreen_Generic(mx, my, dx, dy, button);
7621 void HandleGameActions()
7623 if (game.restart_game_message != NULL)
7624 RequestRestartGame(game.restart_game_message);
7626 if (game_status != GAME_MODE_PLAYING)
7629 GameActions(); /* main game loop */
7631 if (tape.auto_play && !tape.playing)
7632 AutoPlayTape(); /* continue automatically playing next tape */
7636 /* ---------- new screen button stuff -------------------------------------- */
7638 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
7642 case SCREEN_CTRL_ID_PREV_LEVEL:
7643 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
7644 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
7647 case SCREEN_CTRL_ID_NEXT_LEVEL:
7648 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
7649 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
7652 case SCREEN_CTRL_ID_PREV_PLAYER:
7653 *x = mSX + TILEX * 10;
7654 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7657 case SCREEN_CTRL_ID_NEXT_PLAYER:
7658 *x = mSX + TILEX * 12;
7659 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7663 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
7669 int gfx_unpressed, gfx_pressed;
7670 void (*get_gadget_position)(int *, int *, int);
7674 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
7677 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
7678 getScreenMenuButtonPos,
7679 SCREEN_CTRL_ID_PREV_LEVEL,
7684 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
7685 getScreenMenuButtonPos,
7686 SCREEN_CTRL_ID_NEXT_LEVEL,
7691 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
7692 getScreenMenuButtonPos,
7693 SCREEN_CTRL_ID_PREV_PLAYER,
7698 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
7699 getScreenMenuButtonPos,
7700 SCREEN_CTRL_ID_NEXT_PLAYER,
7708 int gfx_unpressed, gfx_pressed;
7712 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
7715 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
7716 -1, -1, /* these values are not constant, but can change at runtime */
7717 SCREEN_CTRL_ID_SCROLL_UP,
7721 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
7722 -1, -1, /* these values are not constant, but can change at runtime */
7723 SCREEN_CTRL_ID_SCROLL_DOWN,
7730 int gfx_unpressed, gfx_pressed;
7736 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
7739 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
7740 -1, -1, /* these values are not constant, but can change at runtime */
7741 -1, -1, /* these values are not constant, but can change at runtime */
7742 GD_TYPE_SCROLLBAR_VERTICAL,
7743 SCREEN_CTRL_ID_SCROLL_VERTICAL,
7744 "scroll level series vertically"
7748 static void CreateScreenMenubuttons()
7750 struct GadgetInfo *gi;
7751 unsigned int event_mask;
7754 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7756 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7757 int gfx_unpressed, gfx_pressed;
7758 int x, y, width, height;
7759 int gd_x1, gd_x2, gd_y1, gd_y2;
7760 int id = menubutton_info[i].gadget_id;
7762 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7764 menubutton_info[i].get_gadget_position(&x, &y, id);
7766 width = SC_MENUBUTTON_XSIZE;
7767 height = SC_MENUBUTTON_YSIZE;
7769 gfx_unpressed = menubutton_info[i].gfx_unpressed;
7770 gfx_pressed = menubutton_info[i].gfx_pressed;
7771 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7772 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7773 gd_x1 = graphic_info[gfx_unpressed].src_x;
7774 gd_y1 = graphic_info[gfx_unpressed].src_y;
7775 gd_x2 = graphic_info[gfx_pressed].src_x;
7776 gd_y2 = graphic_info[gfx_pressed].src_y;
7778 gi = CreateGadget(GDI_CUSTOM_ID, id,
7779 GDI_CUSTOM_TYPE_ID, i,
7780 GDI_INFO_TEXT, menubutton_info[i].infotext,
7785 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7786 GDI_STATE, GD_BUTTON_UNPRESSED,
7787 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7788 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7789 GDI_DIRECT_DRAW, FALSE,
7790 GDI_EVENT_MASK, event_mask,
7791 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7795 Error(ERR_EXIT, "cannot create gadget");
7797 screen_gadget[id] = gi;
7801 static void CreateScreenScrollbuttons()
7803 struct GadgetInfo *gi;
7804 unsigned int event_mask;
7807 /* these values are not constant, but can change at runtime */
7808 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
7809 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
7810 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
7811 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
7813 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7815 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7816 int gfx_unpressed, gfx_pressed;
7817 int x, y, width, height;
7818 int gd_x1, gd_x2, gd_y1, gd_y2;
7819 int id = scrollbutton_info[i].gadget_id;
7821 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7823 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
7824 y = mSY + scrollbutton_info[i].y;
7825 width = SC_SCROLLBUTTON_XSIZE;
7826 height = SC_SCROLLBUTTON_YSIZE;
7828 /* correct scrollbar position if placed outside menu (playfield) area */
7829 if (x > SX + SC_SCROLL_UP_XPOS)
7830 x = SX + SC_SCROLL_UP_XPOS;
7832 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
7833 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
7834 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
7836 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
7837 gfx_pressed = scrollbutton_info[i].gfx_pressed;
7838 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7839 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7840 gd_x1 = graphic_info[gfx_unpressed].src_x;
7841 gd_y1 = graphic_info[gfx_unpressed].src_y;
7842 gd_x2 = graphic_info[gfx_pressed].src_x;
7843 gd_y2 = graphic_info[gfx_pressed].src_y;
7845 gi = CreateGadget(GDI_CUSTOM_ID, id,
7846 GDI_CUSTOM_TYPE_ID, i,
7847 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7852 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7853 GDI_STATE, GD_BUTTON_UNPRESSED,
7854 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7855 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7856 GDI_DIRECT_DRAW, FALSE,
7857 GDI_EVENT_MASK, event_mask,
7858 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7862 Error(ERR_EXIT, "cannot create gadget");
7864 screen_gadget[id] = gi;
7868 static void CreateScreenScrollbars()
7872 /* these values are not constant, but can change at runtime */
7873 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
7874 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
7875 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
7876 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
7878 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7880 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7881 int gfx_unpressed, gfx_pressed;
7882 int x, y, width, height;
7883 int gd_x1, gd_x2, gd_y1, gd_y2;
7884 struct GadgetInfo *gi;
7885 int items_max, items_visible, item_position;
7886 unsigned int event_mask;
7887 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
7888 int id = scrollbar_info[i].gadget_id;
7890 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7892 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
7893 y = mSY + scrollbar_info[i].y;
7894 width = scrollbar_info[i].width;
7895 height = scrollbar_info[i].height;
7897 /* correct scrollbar position if placed outside menu (playfield) area */
7898 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
7899 x = SX + SC_SCROLL_VERTICAL_XPOS;
7901 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
7902 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
7904 items_max = num_page_entries;
7905 items_visible = num_page_entries;
7908 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
7909 gfx_pressed = scrollbar_info[i].gfx_pressed;
7910 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7911 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7912 gd_x1 = graphic_info[gfx_unpressed].src_x;
7913 gd_y1 = graphic_info[gfx_unpressed].src_y;
7914 gd_x2 = graphic_info[gfx_pressed].src_x;
7915 gd_y2 = graphic_info[gfx_pressed].src_y;
7917 gi = CreateGadget(GDI_CUSTOM_ID, id,
7918 GDI_CUSTOM_TYPE_ID, i,
7919 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7924 GDI_TYPE, scrollbar_info[i].type,
7925 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7926 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7927 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7928 GDI_WHEEL_AREA_X, SX,
7929 GDI_WHEEL_AREA_Y, SY,
7930 GDI_WHEEL_AREA_WIDTH, SXSIZE,
7931 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
7932 GDI_STATE, GD_BUTTON_UNPRESSED,
7933 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7934 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7935 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
7936 GDI_DIRECT_DRAW, FALSE,
7937 GDI_EVENT_MASK, event_mask,
7938 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7942 Error(ERR_EXIT, "cannot create gadget");
7944 screen_gadget[id] = gi;
7948 void CreateScreenGadgets()
7950 CreateScreenMenubuttons();
7952 CreateScreenScrollbuttons();
7953 CreateScreenScrollbars();
7956 void FreeScreenGadgets()
7960 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
7961 FreeGadget(screen_gadget[i]);
7964 void MapScreenMenuGadgets(int screen_mask)
7968 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7969 if (screen_mask & menubutton_info[i].screen_mask)
7970 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
7973 void MapScreenGadgets(int num_entries)
7977 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
7980 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7981 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
7983 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7984 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
7987 void MapScreenTreeGadgets(TreeInfo *ti)
7989 MapScreenGadgets(numTreeInfoInGroup(ti));
7992 static void HandleScreenGadgets(struct GadgetInfo *gi)
7994 int id = gi->custom_id;
7995 int button = gi->event.button;
7996 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
8000 case SCREEN_CTRL_ID_PREV_LEVEL:
8001 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8004 case SCREEN_CTRL_ID_NEXT_LEVEL:
8005 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8008 case SCREEN_CTRL_ID_PREV_PLAYER:
8009 HandleSetupScreen_Input_Player(step, -1);
8012 case SCREEN_CTRL_ID_NEXT_PLAYER:
8013 HandleSetupScreen_Input_Player(step, +1);
8016 case SCREEN_CTRL_ID_SCROLL_UP:
8017 if (game_status == GAME_MODE_LEVELS)
8018 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8019 else if (game_status == GAME_MODE_LEVELNR)
8020 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8021 else if (game_status == GAME_MODE_SETUP)
8022 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8023 else if (game_status == GAME_MODE_INFO)
8024 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8027 case SCREEN_CTRL_ID_SCROLL_DOWN:
8028 if (game_status == GAME_MODE_LEVELS)
8029 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8030 else if (game_status == GAME_MODE_LEVELNR)
8031 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8032 else if (game_status == GAME_MODE_SETUP)
8033 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8034 else if (game_status == GAME_MODE_INFO)
8035 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8038 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8039 if (game_status == GAME_MODE_LEVELS)
8040 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8041 else if (game_status == GAME_MODE_LEVELNR)
8042 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8043 else if (game_status == GAME_MODE_SETUP)
8044 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8045 else if (game_status == GAME_MODE_INFO)
8046 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);