rnd-19981202-1
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  screens.c                                               *
12 ***********************************************************/
13
14 #include "screens.h"
15 #include "events.h"
16 #include "sound.h"
17 #include "game.h"
18 #include "tools.h"
19 #include "editor.h"
20 #include "misc.h"
21 #include "files.h"
22 #include "buttons.h"
23 #include "tape.h"
24 #include "joystick.h"
25 #include "cartoons.h"
26 #include "network.h"
27 #include "init.h"
28
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START          2
31 #define SETUP_SCREEN_POS_END            16
32 #define SETUP_SCREEN_POS_EMPTY1         (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2         (SETUP_SCREEN_POS_END - 2)
34
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START     2
37 #define SETUPINPUT_SCREEN_POS_END       15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
40
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN      15
43
44 #ifdef MSDOS
45 extern unsigned char get_ascii(KeySym);
46 #endif
47
48 void DrawHeadline()
49 {
50   int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
51
52   DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
53   DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
54 }
55
56 void DrawMainMenu()
57 {
58   int i;
59   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
60
61   FadeSounds();
62   GetPlayerConfig();
63   LoadLevel(level_nr);
64
65   ClearWindow();
66   DrawHeadline();
67   DrawText(SX + 32,    SY + 2*32, name_text, FS_BIG, FC_GREEN);
68   DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
69   DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
70   DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
71            (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
72   DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
73   DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
74   DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
75   DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
76   DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
77   DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
78
79   DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
80
81   for(i=2; i<10; i++)
82     DrawGraphic(0, i, GFX_KUGEL_BLAU);
83   DrawGraphic(10, 3, GFX_PFEIL_L);
84   DrawGraphic(14, 3, GFX_PFEIL_R);
85
86   DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
87
88   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
89            FS_SMALL, FC_RED);
90
91   if (leveldir[leveldir_nr].name)
92   {
93     int len = strlen(leveldir[leveldir_nr].name);
94     int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
95     int lypos = SY + 352;
96
97     DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
98   }
99
100   FadeToFront();
101   InitAnimation();
102   HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
103
104   TapeStop();
105   if (TAPE_IS_EMPTY(tape))
106     LoadTape(level_nr);
107   DrawCompleteVideoDisplay();
108
109   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
110
111   ClearEventQueue();
112   XAutoRepeatOn(display);
113 }
114
115 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
116 {
117   static int choice = 3;
118   static int redraw = TRUE;
119   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
120
121   if (redraw || button == MB_MENU_INITIALIZE)
122   {
123     DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
124     redraw = FALSE;
125   }
126
127   if (button == MB_MENU_INITIALIZE)
128     return;
129
130   if (dx || dy)
131   {
132     if (dx && choice == 4)
133     {
134       x = (dx < 0 ? 11 : 15);
135       y = 4;
136     }
137     else if (dy)
138     {
139       x = 1;
140       y = choice + dy;
141     }
142     else
143       x = y = 0;
144
145     if (y < 3)
146       y = 3;
147     else if (y > 10)
148       y = 10;
149   }
150
151   if (!mx && !my && !dx && !dy)
152   {
153     x = 1;
154     y = choice;
155   }
156
157   if (y == 4 && ((x == 11 && level_nr > 0) ||
158                  (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
159       button)
160   {
161     static long level_delay = 0;
162     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
163     int new_level_nr, old_level_nr = level_nr;
164     int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
165
166     new_level_nr = level_nr + (x == 11 ? -step : +step);
167     if (new_level_nr < 0)
168       new_level_nr = 0;
169     if (new_level_nr > leveldir[leveldir_nr].levels - 1)
170       new_level_nr = leveldir[leveldir_nr].levels - 1;
171
172     if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150))
173       goto out;
174
175     level_nr = new_level_nr;
176
177     DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
178                 int2str(level_nr, 3), FS_BIG, font_color);
179     DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
180                 int2str(level_nr, 3), FS_BIG, font_color);
181
182     LoadLevel(level_nr);
183     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
184
185     TapeErase();
186     LoadTape(level_nr);
187     DrawCompleteVideoDisplay();
188
189     /* needed because DrawMicroLevel() takes some time */
190     BackToFront();
191     XSync(display, FALSE);
192     DelayReached(&level_delay, 0);      /* reset delay counter */
193   }
194   else if (x == 1 && y >= 3 && y <= 10)
195   {
196     if (button)
197     {
198       if (y != choice)
199       {
200         DrawGraphic(0, y-1, GFX_KUGEL_ROT);
201         DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
202         choice = y;
203       }
204     }
205     else
206     {
207       if (y == 3)
208       {
209         game_status = TYPENAME;
210         HandleTypeName(strlen(setup.player_name), 0);
211       }
212       else if (y == 4)
213       {
214         if (num_leveldirs)
215         {
216           game_status = CHOOSELEVEL;
217           SaveLevelSetup();
218           DrawChooseLevel();
219         }
220       }
221       else if (y == 5)
222       {
223         game_status = HALLOFFAME;
224         DrawHallOfFame(-1);
225       }
226       else if (y == 6)
227       {
228         if (leveldir[leveldir_nr].readonly)
229           Request("This level is read only !", REQ_CONFIRM);
230         game_status = LEVELED;
231         DrawLevelEd();
232       }
233       else if (y == 7)
234       {
235         game_status = HELPSCREEN;
236         DrawHelpScreen();
237       }
238       else if (y == 8)
239       {
240         if (setup.autorecord)
241           TapeStartRecording();
242
243 #ifndef MSDOS
244         if (options.network)
245           SendToServer_StartPlaying();
246         else
247 #endif
248         {
249           game_status = PLAYING;
250           InitGame();
251         }
252       }
253       else if (y == 9)
254       {
255         game_status = SETUP;
256         DrawSetupScreen();
257       }
258       else if (y == 10)
259       {
260         SaveLevelSetup();
261         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
262           game_status = EXITGAME;
263       }
264
265       redraw = TRUE;
266     }
267   }
268   BackToFront();
269
270   out:
271
272   if (game_status == MAINMENU)
273     DoAnimation();
274 }
275
276 #define MAX_HELPSCREEN_ELS      10
277 #define HA_NEXT                 -999
278 #define HA_END                  -1000
279
280 static long helpscreen_state;
281 static int helpscreen_step[MAX_HELPSCREEN_ELS];
282 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
283 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
284 static int helpscreen_action[] =
285 {
286   GFX_SPIELER1_DOWN,4,2,
287   GFX_SPIELER1_UP,4,2,
288   GFX_SPIELER1_LEFT,4,2,
289   GFX_SPIELER1_RIGHT,4,2,
290   GFX_SPIELER1_PUSH_LEFT,4,2,
291   GFX_SPIELER1_PUSH_RIGHT,4,2,                                  HA_NEXT,
292   GFX_ERDREICH,1,100,                                           HA_NEXT,
293   GFX_LEERRAUM,1,100,                                           HA_NEXT,
294   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
295   GFX_BETON,1,100,                                              HA_NEXT,
296   GFX_MAUERWERK,1,100,                                          HA_NEXT,
297   GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
298   GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,      HA_NEXT,
299   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
300   GFX_FELSBODEN,1,100,                                          HA_NEXT,
301   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
302   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
303   GFX_DIAMANT,2,5,                                              HA_NEXT,
304   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
305   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
306   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
307   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
308   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
309   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
310   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
311   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
312   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
313   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
314   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
315   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
316   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
317   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
318   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
319   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
320   GFX_PFORTE1,4,25,                                             HA_NEXT,
321   GFX_PFORTE1X,4,25,                                            HA_NEXT,
322   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
323   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
324   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
325   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
326   GFX_LEERRAUM,1,10,                                            HA_NEXT,
327   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
328   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
329   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
330   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
331   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
332   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
333   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
334   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
335   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
336   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
337   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
338   GFX_FIREFLY,2,2,                                              HA_NEXT,
339   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
340   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
341   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
342   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
343   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
344   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
345   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
346   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
347   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
348   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
349   GFX_MAULWURF_DOWN,4,2,
350   GFX_MAULWURF_UP,4,2,
351   GFX_MAULWURF_LEFT,4,2,
352   GFX_MAULWURF_RIGHT,4,2,                                       HA_NEXT,
353   GFX_PINGUIN_DOWN,4,2,
354   GFX_PINGUIN_UP,4,2,
355   GFX_PINGUIN_LEFT,4,2,
356   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
357   GFX_SCHWEIN_DOWN,4,2,
358   GFX_SCHWEIN_UP,4,2,
359   GFX_SCHWEIN_LEFT,4,2,
360   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
361   GFX_DRACHE_DOWN,4,2,
362   GFX_DRACHE_UP,4,2,
363   GFX_DRACHE_LEFT,4,2,
364   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
365   GFX_SONDE_START,8,1,                                          HA_NEXT,
366   GFX_ABLENK,4,1,                                               HA_NEXT,
367   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
368   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
369   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
370   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
371   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
372   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
373   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
374   GFX_DIAMANT,1,10,                                             HA_NEXT,
375   GFX_LIFE,1,100,                                               HA_NEXT,
376   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
377   GFX_SIEB_LEER,4,2,                                            HA_NEXT,
378   GFX_SIEB2_LEER,4,2,                                           HA_NEXT,
379   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
380   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
381   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
382   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
383   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
384   HA_END
385 };
386 static char *helpscreen_eltext[][2] =
387 {
388  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
389  {"Normal sand:",                       "You can dig through it"},
390  {"Empty field:",                       "You can walk through it"},
391  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
392  {"Massive Wall:",                      "Nothing can go through it"},
393  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
394  {"Growing Wall: Grows to the left or", "right if there is an empty field"},
395  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
396  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
397  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
398  {"Emerald: You must collect enough of","them to finish a level"},
399  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
400  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
401  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
402  {"Rock: Smashes several things;",      "Can be moved by the player"},
403  {"Bomb: You can move it, but be",      "careful when dropping it"},
404  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
405  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
406  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
407  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
408  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
409  {"Acid: Things that fall in are gone", "forever (including our hero)"},
410  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
411  {"Door: Can be opened by the key",     "with the same color"},
412  {"Door: You have to find out the",     "right color of the key for it"},
413  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
414  {"Dynamite: This one explodes after",  "a few seconds"},
415  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
416  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
417  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
418  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
419  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
420  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
421  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
422  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
423  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
424  {"Cruncher (BD style):",               "Eats almost everything"},
425  {"Robot: Tries to kill the player",    ""},
426  {"The mole: You must guide him savely","to the exit; he will follow you"},
427  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
428  {"The Pig: Harmless, but eats all",    "gems it can get"},
429  {"The Dragon: Breathes fire,",         "especially to some monsters"},
430  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
431  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
432  {"Light Bulb: All of them must be",    "switched on to finish a level"},
433  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
434  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
435  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
436  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
437  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
438  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
439  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
440  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
441  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
442  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
443  {"Exit door: Opens if you have enough","emeralds to finish the level"},
444  {"Open exit door: Enter here to leave","the level and exit the actual game"},
445 };
446 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
447
448 static char *helpscreen_music[][3] =
449 {
450   { "Alchemy",                  "Ian Boddy",            "Drive" },
451   { "The Chase",                "Propaganda",           "A Secret Wish" },
452   { "Network 23",               "Tangerine Dream",      "Exit" },
453   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
454   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
455   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
456   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
457 };
458 static int helpscreen_musicpos;
459
460 void DrawHelpScreenElAction(int start)
461 {
462   int i = 0, j = 0;
463   int frame, graphic;
464   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
465
466   while(helpscreen_action[j] != HA_END)
467   {
468     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
469       break;
470     else if (i<start || helpscreen_delay[i-start])
471     {
472       if (i>=start && helpscreen_delay[i-start])
473         helpscreen_delay[i-start]--;
474
475       while(helpscreen_action[j] != HA_NEXT)
476         j++;
477       j++;
478       i++;
479       continue;
480     }
481
482     j += 3*helpscreen_step[i-start];
483     graphic = helpscreen_action[j++];
484
485     if (helpscreen_frame[i-start])
486     {
487       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
488       helpscreen_frame[i-start]--;
489     }
490     else
491     {
492       frame = 0;
493       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
494     }
495
496     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
497
498     if (helpscreen_action[j] == HA_NEXT)
499     {
500       if (!helpscreen_frame[i-start])
501         helpscreen_step[i-start] = 0;
502     }
503     else
504     {
505       if (!helpscreen_frame[i-start])
506         helpscreen_step[i-start]++;
507       while(helpscreen_action[j] != HA_NEXT)
508         j++;
509     }
510     j++;
511
512     DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
513     i++;
514   }
515
516   for(i=2;i<16;i++)
517   {
518     MarkTileDirty(0,i);
519     MarkTileDirty(1,i);
520   }
521 }
522
523 void DrawHelpScreenElText(int start)
524 {
525   int i;
526   int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
527   int ybottom = SYSIZE - 20;
528
529   ClearWindow();
530   DrawHeadline();
531
532   DrawTextFCentered(100, FC_GREEN, "The game elements:");
533
534   for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
535   {
536     DrawText(xstart,
537              ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
538              helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
539     DrawText(xstart, ystart + (i - start) * ystep + 16,
540              helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
541   }
542
543   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
544 }
545
546 void DrawHelpScreenMusicText(int num)
547 {
548   int ystart = 150, ystep = 30;
549   int ybottom = SYSIZE - 20;
550
551   FadeSounds();
552   ClearWindow();
553   DrawHeadline();
554
555   DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
556
557   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
558                     "Excerpt from");
559   DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
560                     helpscreen_music[num][0]);
561   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
562                     "by");
563   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
564                     "%s", helpscreen_music[num][1]);
565   DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
566                     "from the album");
567   DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
568                     helpscreen_music[num][2]);
569
570   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
571
572   PlaySoundLoop(background_loop[num]);
573 }
574
575 void DrawHelpScreenCreditsText()
576 {
577   int ystart = 150, ystep = 30;
578   int ybottom = SYSIZE - 20;
579
580   FadeSounds();
581   ClearWindow();
582   DrawHeadline();
583
584   DrawTextFCentered(100, FC_GREEN,
585                     "Credits:");
586   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
587                     "DOS/Windows port of the game:");
588   DrawTextFCentered(ystart + 1 * ystep, FC_RED,
589                     "Guido Schulz");
590   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
591                     "Additional toons:");
592   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
593                     "Karl Hörnell");
594   DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
595                     "...and many thanks to all contributors");
596   DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
597                     "of new levels!");
598
599   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
600 }
601
602 void DrawHelpScreenContactText()
603 {
604   int ystart = 150, ystep = 30;
605   int ybottom = SYSIZE - 20;
606
607   ClearWindow();
608   DrawHeadline();
609
610   DrawTextFCentered(100, FC_GREEN, "Program information:");
611
612   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
613                     "This game is Freeware!");
614   DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
615                     "If you like it, send e-mail to:");
616   DrawTextFCentered(ystart + 2 * ystep, FC_RED,
617                     "aeglos@valinor.owl.de");
618   DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
619                     "or SnailMail to:");
620   DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
621                     "Holger Schemel");
622   DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
623                     "Oststrasse 11a");
624   DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
625                     "33604 Bielefeld");
626   DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
627                     "Germany");
628
629   DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
630                     "If you have created new levels,");
631   DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
632                     "send them to me to include them!");
633   DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
634                     ":-)");
635
636   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
637 }
638
639 void DrawHelpScreen()
640 {
641   int i;
642
643   CloseDoor(DOOR_CLOSE_2);
644
645   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
646     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
647   helpscreen_musicpos = 0;
648   helpscreen_state = 0;
649   DrawHelpScreenElText(0);
650   DrawHelpScreenElAction(0);
651
652   FadeToFront();
653   InitAnimation();
654   PlaySoundLoop(SND_RHYTHMLOOP);
655 }
656
657 void HandleHelpScreen(int button)
658 {
659   static long hs_delay = 0;
660   int num_helpscreen_els_pages =
661     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
662   int button_released = !button;
663   int i;
664
665   if (button_released)
666   {
667     if (helpscreen_state < num_helpscreen_els_pages - 1)
668     {
669       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
670         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
671       helpscreen_state++;
672       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
673       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
674     }
675     else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
676     {
677       helpscreen_state++;
678       DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
679     }
680     else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
681     {
682       helpscreen_state++;
683       DrawHelpScreenCreditsText();
684     }
685     else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
686     {
687       helpscreen_state++;
688       DrawHelpScreenContactText();
689     }
690     else
691     {
692       FadeSounds();
693       DrawMainMenu();
694       game_status = MAINMENU;
695     }
696   }
697   else
698   {
699     if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
700     {
701       if (helpscreen_state<num_helpscreen_els_pages)
702         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
703     }
704     DoAnimation();
705   }
706
707   BackToFront();
708 }
709
710 void HandleTypeName(int newxpos, KeySym key)
711 {
712   static int xpos = 0, ypos = 2;
713   unsigned char ascii;
714
715   if (newxpos)
716   {
717     xpos = newxpos;
718     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
719     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
720     return;
721   }
722
723   if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && 
724       xpos < MAX_NAMELEN - 1)
725   {
726     if (key >= XK_A && key <= XK_Z)
727       ascii = 'A' + (char)(key - XK_A);
728     if (key >= XK_a && key <= XK_z)
729       ascii = 'a' + (char)(key - XK_a);
730
731     setup.player_name[xpos] = ascii;
732     setup.player_name[xpos + 1] = 0;
733     xpos++;
734     DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
735                 setup.player_name, FS_BIG, FC_YELLOW);
736     DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
737                 setup.player_name, FS_BIG, FC_YELLOW);
738     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
739   }
740   else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
741   {
742     xpos--;
743     setup.player_name[xpos] = 0;
744     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
745     DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
746   }
747   else if (key == XK_Return && xpos > 0)
748   {
749     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
750     DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
751
752     SaveSetup();
753     game_status = MAINMENU;
754   }
755
756   BackToFront();
757 }
758
759 void DrawChooseLevel()
760 {
761   CloseDoor(DOOR_CLOSE_2);
762
763   FadeToFront();
764   InitAnimation();
765   HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
766 }
767
768 static void drawChooseLevelList(int first_entry, int num_page_entries)
769 {
770   int i;
771   char buffer[SCR_FIELDX];
772
773   ClearWindow();
774   DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
775
776   for(i=0; i<num_page_entries; i++)
777   {
778     strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
779     buffer[SCR_FIELDX - 1] = '\0';
780     DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
781     DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
782   }
783
784   if (first_entry > 0)
785     DrawGraphic(0, 1, GFX_PFEIL_O);
786
787   if (first_entry + num_page_entries < num_leveldirs)
788     DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
789 }
790
791 static void drawChooseLevelInfo(int leveldir_nr)
792 {
793   XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
794   DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
795                     leveldir[leveldir_nr].levels,
796                     leveldir[leveldir_nr].readonly ? "readonly" : "writable");
797 }
798
799 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
800 {
801   static int choice = 3;
802   static int first_entry = 0;
803   static long choose_delay = 0;
804   static int redraw = TRUE;
805   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
806   int num_page_entries;
807
808   if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
809     num_page_entries = num_leveldirs;
810   else
811     num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
812
813   if (button == MB_MENU_INITIALIZE)
814   {
815     redraw = TRUE;
816     choice = leveldir_nr + 3 - first_entry;
817
818     if (choice > num_page_entries + 2)
819     {
820       choice = num_page_entries + 2;
821       first_entry = num_leveldirs - num_page_entries;
822     }
823
824     drawChooseLevelList(first_entry, num_page_entries);
825     drawChooseLevelInfo(leveldir_nr);
826   }
827
828   if (redraw)
829   {
830     DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
831     redraw = FALSE;
832   }
833
834   if (button == MB_MENU_INITIALIZE)
835     return;
836
837   if (dx || dy)
838   {
839     if (dy)
840     {
841       x = 1;
842       y = choice + dy;
843     }
844     else
845       x = y = 0;
846   }
847
848   if (x == 1 && y == 2)
849   {
850     if (first_entry > 0 &&
851         (dy || DelayReached(&choose_delay, 150)))
852     {
853       first_entry--;
854       drawChooseLevelList(first_entry, num_page_entries);
855       drawChooseLevelInfo(first_entry);
856       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
857       return;
858     }
859   }
860   else if (x == 1 && y > num_page_entries + 2)
861   {
862     if (first_entry + num_page_entries < num_leveldirs &&
863         (dy || DelayReached(&choose_delay, 150)))
864     {
865       first_entry++;
866       drawChooseLevelList(first_entry, num_page_entries);
867       drawChooseLevelInfo(first_entry + num_page_entries - 1);
868       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
869       return;
870     }
871   }
872
873   if (!mx && !my && !dx && !dy)
874   {
875     x = 1;
876     y = choice;
877   }
878
879   if (x == 1 && y >= 3 && y <= num_page_entries + 2)
880   {
881     if (button)
882     {
883       if (y != choice)
884       {
885         DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
886         DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
887         drawChooseLevelInfo(first_entry + y - 3);
888         choice = y;
889       }
890     }
891     else
892     {
893       leveldir_nr = first_entry + y - 3;
894       level_nr =
895         getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
896
897       SaveLevelSetup();
898       TapeErase();
899
900       game_status = MAINMENU;
901       DrawMainMenu();
902       redraw = TRUE;
903     }
904   }
905
906   BackToFront();
907
908   if (game_status == CHOOSELEVEL)
909     DoAnimation();
910 }
911
912 void DrawHallOfFame(int highlight_position)
913 {
914   int i;
915
916   CloseDoor(DOOR_CLOSE_2);
917
918   if (highlight_position < 0) 
919     LoadScore(level_nr);
920
921   ClearWindow();
922
923   DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
924   DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
925
926   for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
927   {
928     DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
929              (i == highlight_position ? FC_RED : FC_GREEN));
930     DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
931              (i == highlight_position ? FC_RED : FC_GREEN));
932     DrawText(SX + 12 * 32, SY + 64 + i * 32,
933              int2str(highscore[i].Score, 5), FS_BIG,
934              (i == highlight_position ? FC_RED : FC_GREEN));
935   }
936
937   FadeToFront();
938   InitAnimation();
939   PlaySound(SND_HALLOFFAME);
940 }
941
942 void HandleHallOfFame(int button)
943 {
944   int button_released = !button;
945
946   if (button_released)
947   {
948     FadeSound(SND_HALLOFFAME);
949     game_status = MAINMENU;
950     DrawMainMenu();
951     BackToFront();
952   }
953   else
954     DoAnimation();
955 }
956
957 void DrawSetupScreen()
958 {
959   int i;
960   static struct setup
961   {
962     boolean *value;
963     char *text;
964   } setup_info[] =
965   {
966     { &setup.sound,             "Sound:",       },
967     { &setup.sound_loops,       " Sound Loops:" },
968     { &setup.sound_music,       " Game Music:"  },
969     { &setup.toons,             "Toons:"        },
970     { &setup.double_buffering,  "Buffered gfx:" },
971     { &setup.scroll_delay,      "Scroll Delay:" },
972     { &setup.soft_scrolling,    "Soft Scroll.:" },
973     { &setup.fading,            "Fading:"       },
974     { &setup.quick_doors,       "Quick Doors:"  },
975     { &setup.autorecord,        "Auto-Record:"  },
976     { &setup.team_mode,         "Team-Mode:"    },
977     { NULL,                     "Input Devices" },
978     { NULL,                     ""              },
979     { NULL,                     "Exit"          },
980     { NULL,                     "Save and exit" }
981   };
982
983   CloseDoor(DOOR_CLOSE_2);
984   ClearWindow();
985   DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
986
987   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
988   {
989     int base = i - SETUP_SCREEN_POS_START;
990
991     if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
992     {
993       DrawGraphic(0,i,GFX_KUGEL_BLAU);
994       DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
995     }
996
997     if (setup_info[base].value)
998     {
999       int setting_value = *setup_info[base].value;
1000
1001       DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1002                FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1003     }
1004   }
1005
1006   FadeToFront();
1007   InitAnimation();
1008   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1009 }
1010
1011 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1012 {
1013   static int choice = 3;
1014   static int redraw = TRUE;
1015   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1016   int pos_start  = SETUP_SCREEN_POS_START  + 1;
1017   int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1018   int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1019   int pos_end    = SETUP_SCREEN_POS_END    + 1;
1020
1021   if (button == MB_MENU_INITIALIZE)
1022     redraw = TRUE;
1023
1024   if (redraw)
1025   {
1026     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1027     redraw = FALSE;
1028   }
1029
1030   if (button == MB_MENU_INITIALIZE)
1031     return;
1032
1033   if (dx || dy)
1034   {
1035     if (dy)
1036     {
1037       x = 1;
1038       y = choice+dy;
1039     }
1040     else
1041       x = y = 0;
1042
1043     if (y >= pos_empty1 && y <= pos_empty2)
1044       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1045
1046     if (y < pos_start)
1047       y = pos_start;
1048     else if (y > pos_end)
1049       y = pos_end;
1050   }
1051
1052   if (!mx && !my && !dx && !dy)
1053   {
1054     x = 1;
1055     y = choice;
1056   }
1057
1058   if (x==1 && y >= pos_start && y <= pos_end &&
1059       !(y >= pos_empty1 && y <= pos_empty2))
1060   {
1061     if (button)
1062     {
1063       if (y!=choice)
1064       {
1065         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1066         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1067       }
1068       choice = y;
1069     }
1070     else
1071     {
1072       int yy = y-1;
1073
1074       if (y==3 && sound_status==SOUND_AVAILABLE)
1075       {
1076         if (setup.sound)
1077         {
1078           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1079           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1080           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1081           setup.sound_loops = FALSE;
1082           setup.sound_music = FALSE;
1083         }
1084         else
1085           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1086         setup.sound = !setup.sound;
1087       }
1088       else if (y==4 && sound_loops_allowed)
1089       {
1090         if (setup.sound_loops)
1091           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1092         else
1093         {
1094           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1095           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1096           setup.sound = TRUE;
1097         }
1098         setup.sound_loops = !setup.sound_loops;
1099       }
1100       else if (y==5 && sound_loops_allowed)
1101       {
1102         if (setup.sound_music)
1103           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1104         else
1105         {
1106           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1107           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1108           setup.sound = TRUE;
1109         }
1110         setup.sound_music = !setup.sound_music;
1111       }
1112       else if (y==6)
1113       {
1114         if (setup.toons)
1115           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1116         else
1117           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1118         setup.toons = !setup.toons;
1119       }
1120       else if (y==7)
1121       {
1122         if (setup.double_buffering)
1123           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1124         else
1125           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1126         setup.double_buffering = !setup.double_buffering;
1127         setup.direct_draw = !setup.double_buffering;
1128       }
1129       else if (y==8)
1130       {
1131         if (setup.scroll_delay)
1132           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1133         else
1134           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1135         setup.scroll_delay = !setup.scroll_delay;
1136       }
1137       else if (y==9)
1138       {
1139         if (setup.soft_scrolling)
1140           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1141         else
1142           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1143         setup.soft_scrolling = !setup.soft_scrolling;
1144       }
1145       else if (y==10)
1146       {
1147         if (setup.fading)
1148           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1149         else
1150           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1151         setup.fading = !setup.fading;
1152       }
1153       else if (y==11)
1154       {
1155         if (setup.quick_doors)
1156           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1157         else
1158           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1159         setup.quick_doors = !setup.quick_doors;
1160       }
1161       else if (y==12)
1162       {
1163         if (setup.autorecord)
1164           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1165         else
1166           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1167         setup.autorecord = !setup.autorecord;
1168       }
1169       else if (y==13)
1170       {
1171         if (setup.team_mode)
1172           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1173         else
1174           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1175         setup.team_mode = !setup.team_mode;
1176       }
1177       else if (y==14)
1178       {
1179         game_status = SETUPINPUT;
1180         DrawSetupInputScreen();
1181         redraw = TRUE;
1182       }
1183       else if (y==pos_end-1 || y==pos_end)
1184       {
1185         if (y==pos_end)
1186         {
1187           SaveSetup();
1188
1189           /*
1190           SaveJoystickData();
1191           */
1192
1193 #ifdef MSDOS
1194           save_joystick_data(JOYSTICK_FILENAME);
1195 #endif
1196
1197
1198         }
1199
1200         game_status = MAINMENU;
1201         DrawMainMenu();
1202         redraw = TRUE;
1203       }
1204     }
1205   }
1206   BackToFront();
1207
1208   if (game_status==SETUP)
1209     DoAnimation();
1210 }
1211
1212 void DrawSetupInputScreen()
1213 {
1214   ClearWindow();
1215   DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1216
1217   DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1218   DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1219   DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1220   DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1221   DrawGraphic(10, 2, GFX_PFEIL_L);
1222   DrawGraphic(12, 2, GFX_PFEIL_R);
1223
1224   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1225   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1226   DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1227
1228   DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1229                     "Joysticks deactivated on this screen");
1230
1231   HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1232   FadeToFront();
1233   InitAnimation();
1234 }
1235
1236 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1237 {
1238   if (device_name == NULL)
1239     return;
1240
1241   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1242     device_nr = 0;
1243
1244   if (strlen(device_name) > 1)
1245   {
1246     char c1 = device_name[strlen(device_name) - 1];
1247     char c2 = device_name[strlen(device_name) - 2];
1248
1249     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1250       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1251   }
1252   else
1253     strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1254 }
1255
1256 static void drawPlayerSetupInputInfo(int player_nr)
1257 {
1258   int i;
1259   static struct SetupKeyboardInfo custom_key;
1260   static struct
1261   {
1262     KeySym *keysym;
1263     char *text;
1264   } custom[] =
1265   {
1266     { &custom_key.left,  "Joystick Left"  },
1267     { &custom_key.right, "Joystick Right" },
1268     { &custom_key.up,    "Joystick Up"    },
1269     { &custom_key.down,  "Joystick Down"  },
1270     { &custom_key.snap,  "Button 1"       },
1271     { &custom_key.bomb,  "Button 2"       }
1272   };
1273   static char *joystick_name[MAX_PLAYERS] =
1274   {
1275     "Joystick1",
1276     "Joystick2",
1277     "Joystick3",
1278     "Joystick4"
1279   };
1280
1281   custom_key = setup.input[player_nr].key;
1282
1283   DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1284   DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1285
1286   if (setup.input[player_nr].use_joystick)
1287   {
1288     char *device_name = setup.input[player_nr].joy.device_name;
1289
1290     DrawText(SX+8*32, SY+3*32,
1291              joystick_name[getJoystickNrFromDeviceName(device_name)],
1292              FS_BIG, FC_YELLOW);
1293     DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1294   }
1295   else
1296   {
1297     DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1298     DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1299   }
1300
1301   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1302   DrawGraphic(1, 6, GFX_PFEIL_L);
1303   DrawGraphic(1, 7, GFX_PFEIL_R);
1304   DrawGraphic(1, 8, GFX_PFEIL_O);
1305   DrawGraphic(1, 9, GFX_PFEIL_U);
1306   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1307   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1308   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1309   DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1310   DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1311   DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1312
1313   for (i=0; i<6; i++)
1314   {
1315     int ypos = 6 + i + (i > 3 ? i-3 : 0);
1316
1317     DrawText(SX + 3*32, SY + ypos*32,
1318              "              ", FS_BIG, FC_YELLOW);
1319     DrawText(SX + 3*32, SY + ypos*32,
1320              (setup.input[player_nr].use_joystick ?
1321               custom[i].text :
1322               getKeyNameFromKeySym(*custom[i].keysym)),
1323              FS_BIG, FC_YELLOW);
1324   }
1325 }
1326
1327 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1328 {
1329   static int choice = 3;
1330   static int player_nr = 0;
1331   static int redraw = TRUE;
1332   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1333   int pos_start  = SETUPINPUT_SCREEN_POS_START  + 1;
1334   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1335   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1336   int pos_end    = SETUPINPUT_SCREEN_POS_END    + 1;
1337
1338   if (button == MB_MENU_INITIALIZE)
1339   {
1340     drawPlayerSetupInputInfo(player_nr);
1341     redraw = TRUE;
1342   }
1343
1344   if (redraw)
1345   {
1346     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1347     redraw = FALSE;
1348   }
1349
1350   if (button == MB_MENU_INITIALIZE)
1351     return;
1352
1353   if (dx || dy)
1354   {
1355     if (dx && choice == 3)
1356     {
1357       x = (dx < 0 ? 11 : 13);
1358       y = 3;
1359     }
1360     else if (dx && choice == 4)
1361     {
1362       button = MB_MENU_CHOICE;
1363       x = 1;
1364       y = 4;
1365     }
1366     else if (dy)
1367     {
1368       x = 1;
1369       y = choice + dy;
1370     }
1371     else
1372       x = y = 0;
1373
1374     if (y >= pos_empty1 && y <= pos_empty2)
1375       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1376
1377     if (y < pos_start)
1378       y = pos_start;
1379     else if (y > pos_end)
1380       y = pos_end;
1381   }
1382
1383   if (!mx && !my && !dx && !dy)
1384   {
1385     x = 1;
1386     y = choice;
1387   }
1388
1389   if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1390   {
1391     static long delay = 0;
1392
1393     if (!DelayReached(&delay, 150))
1394       goto out;
1395
1396     player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1397
1398     drawPlayerSetupInputInfo(player_nr);
1399   }
1400   else if (x==1 && y >= pos_start && y <= pos_end &&
1401            !(y >= pos_empty1 && y <= pos_empty2))
1402   {
1403     if (button)
1404     {
1405       if (y != choice)
1406       {
1407         DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1408         DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1409       }
1410       choice = y;
1411     }
1412     else
1413     {
1414       if (y == 4)
1415       {
1416         char *device_name = setup.input[player_nr].joy.device_name;
1417
1418         if (!setup.input[player_nr].use_joystick)
1419         {
1420           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1421
1422           setJoystickDeviceToNr(device_name, new_device_nr);
1423           setup.input[player_nr].use_joystick = TRUE;
1424         }
1425         else
1426         {
1427           int device_nr = getJoystickNrFromDeviceName(device_name);
1428           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1429
1430           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1431             setup.input[player_nr].use_joystick = FALSE;
1432           else
1433             setJoystickDeviceToNr(device_name, new_device_nr);
1434         }
1435
1436
1437         /*
1438         InitJoysticks();
1439         */
1440
1441
1442 #if 0
1443         int one_joystick_nr       = (dx >= 0 ? 0 : 1);
1444         int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1445
1446         if (setup.input[player_nr].use_joystick)
1447         {
1448           if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1449             setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1450           else
1451             setup.input[player_nr].use_joystick = FALSE;
1452         }
1453         else
1454         {
1455           setup.input[player_nr].use_joystick = TRUE;
1456           setup.input[player_nr].joystick_nr = one_joystick_nr;
1457         }
1458 #endif
1459
1460         drawPlayerSetupInputInfo(player_nr);
1461       }
1462       else if (y == 5)
1463       {
1464         if (setup.input[player_nr].use_joystick)
1465         {
1466           InitJoysticks();
1467           game_status = CALIBRATION;
1468           CalibrateJoystick(player_nr);
1469           game_status = SETUPINPUT;
1470         }
1471         else
1472           CustomizeKeyboard(player_nr);
1473
1474         redraw = TRUE;
1475       }
1476       else if (y == pos_end)
1477       {
1478         InitJoysticks();
1479
1480         game_status = SETUP;
1481         DrawSetupScreen();
1482         redraw = TRUE;
1483       }
1484     }
1485   }
1486   BackToFront();
1487
1488   out:
1489
1490   if (game_status == SETUPINPUT)
1491     DoAnimation();
1492 }
1493
1494 void CustomizeKeyboard(int player_nr)
1495 {
1496   int i;
1497   int step_nr;
1498   boolean finished = FALSE;
1499   static struct SetupKeyboardInfo custom_key;
1500   static struct
1501   {
1502     KeySym *keysym;
1503     char *text;
1504   } customize_step[] =
1505   {
1506     { &custom_key.left,  "Move Left"  },
1507     { &custom_key.right, "Move Right" },
1508     { &custom_key.up,    "Move Up"    },
1509     { &custom_key.down,  "Move Down"  },
1510     { &custom_key.snap,  "Snap Field" },
1511     { &custom_key.bomb,  "Place Bomb" }
1512   };
1513
1514   /* read existing key bindings from player setup */
1515   custom_key = setup.input[player_nr].key;
1516
1517   ClearWindow();
1518   DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1519
1520   BackToFront();
1521   InitAnimation();
1522
1523   step_nr = 0;
1524   DrawText(SX, SY + (2+2*step_nr)*32,
1525            customize_step[step_nr].text, FS_BIG, FC_RED);
1526   DrawText(SX, SY + (2+2*step_nr+1)*32,
1527            "Key:", FS_BIG, FC_RED);
1528   DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1529            getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1530            FS_BIG, FC_BLUE);
1531
1532   while(!finished)
1533   {
1534     if (XPending(display))      /* got event from X server */
1535     {
1536       XEvent event;
1537
1538       XNextEvent(display, &event);
1539
1540       switch(event.type)
1541       {
1542         case KeyPress:
1543           {
1544             KeySym key = XLookupKeysym((XKeyEvent *)&event,
1545                                        ((XKeyEvent *)&event)->state);
1546
1547             if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1548             {
1549               finished = TRUE;
1550               break;
1551             }
1552
1553             /* press 'Enter' to keep the existing key binding */
1554             if (key == XK_Return || step_nr == 6)
1555               key = *customize_step[step_nr].keysym;
1556
1557             /* check if key already used */
1558             for (i=0; i<step_nr; i++)
1559               if (*customize_step[i].keysym == key)
1560                 break;
1561             if (i < step_nr)
1562               break;
1563
1564             /* got new key binding */
1565             *customize_step[step_nr].keysym = key;
1566             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1567                      "             ", FS_BIG, FC_YELLOW);
1568             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1569                      getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1570             step_nr++;
1571
1572             /* un-highlight last query */
1573             DrawText(SX, SY+(2+2*(step_nr-1))*32,
1574                      customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1575             DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1576                      "Key:", FS_BIG, FC_GREEN);
1577
1578             /* press 'Enter' to leave */
1579             if (step_nr == 6)
1580             {
1581               DrawText(SX + 16, SY + 15*32+16,
1582                        "Press Enter", FS_BIG, FC_YELLOW);
1583               break;
1584             }
1585
1586             /* query next key binding */
1587             DrawText(SX, SY+(2+2*step_nr)*32,
1588                      customize_step[step_nr].text, FS_BIG, FC_RED);
1589             DrawText(SX, SY+(2+2*step_nr+1)*32,
1590                      "Key:", FS_BIG, FC_RED);
1591             DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1592                      getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1593                      FS_BIG, FC_BLUE);
1594           }
1595           break;
1596
1597         case KeyRelease:
1598           key_joystick_mapping = 0;
1599           break;
1600
1601         default:
1602           HandleOtherEvents(&event);
1603           break;
1604       }
1605     }
1606
1607     BackToFront();
1608     DoAnimation();
1609
1610     /* don't eat all CPU time */
1611     Delay(10);
1612   }
1613
1614   /* write new key bindings back to player setup */
1615   setup.input[player_nr].key = custom_key;
1616
1617   StopAnimation();
1618   DrawSetupInputScreen();
1619 }
1620
1621 void CalibrateJoystick(int player_nr)
1622 {
1623 #ifdef __FreeBSD__
1624   struct joystick joy_ctrl;
1625 #else
1626   struct joystick_control
1627   {
1628     int buttons;
1629     int x;
1630     int y;
1631   } joy_ctrl;
1632 #endif
1633
1634 #ifndef MSDOS
1635   int new_joystick_xleft = 128, new_joystick_xright = 128;
1636   int new_joystick_yupper = 128, new_joystick_ylower = 128;
1637   int new_joystick_xmiddle, new_joystick_ymiddle;
1638 #else
1639   int calibration_step = 1;
1640 #endif
1641
1642   int joystick_fd = stored_player[player_nr].joystick_fd;
1643   int x, y, last_x, last_y, xpos = 8, ypos = 3;
1644   boolean check[3][3];
1645   int check_remaining;
1646   int joy_value;
1647   int result = -1;
1648
1649   if (joystick_status == JOYSTICK_OFF ||
1650       joystick_fd < 0 ||
1651       !setup.input[player_nr].use_joystick)
1652     goto error_out;
1653
1654   ClearWindow();
1655
1656 #ifndef MSDOS
1657   DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1658   DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1659   DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
1660   DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
1661   DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1662   check_remaining = 3 * 3;
1663 #else
1664   DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
1665   DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
1666   DrawText(SX,      SY +  9*32, " CENTER POSITION ",  FS_BIG, FC_YELLOW);
1667   DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
1668   DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1669   check_remaining = 0;
1670 #endif
1671
1672   for(y=0; y<3; y++)
1673   {
1674     for(x=0; x<3; x++)
1675     {
1676       check[x][y] = FALSE;
1677       DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1678     }
1679   }
1680
1681   joy_value = Joystick(player_nr);
1682   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1683   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
1684   DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1685
1686   BackToFront();
1687
1688 #ifdef __FreeBSD__
1689   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1690 #else
1691   joy_ctrl.buttons = 0;
1692 #endif
1693
1694   while(Joystick(player_nr) & JOY_BUTTON);
1695
1696   InitAnimation();
1697
1698   while(result < 0)
1699   {
1700     if (XPending(display))      /* got event from X server */
1701     {
1702       XEvent event;
1703
1704       XNextEvent(display, &event);
1705
1706       switch(event.type)
1707       {
1708         case KeyPress:
1709           switch(XLookupKeysym((XKeyEvent *)&event,
1710                                ((XKeyEvent *)&event)->state))
1711           {
1712             case XK_Return:
1713               if (check_remaining == 0)
1714                 result = 1;
1715               break;
1716
1717             case XK_Escape:
1718               result = 0;
1719               break;
1720
1721             default:
1722               break;
1723           }
1724           break;
1725
1726         case KeyRelease:
1727           key_joystick_mapping = 0;
1728           break;
1729
1730         default:
1731           HandleOtherEvents(&event);
1732           break;
1733       }
1734     }
1735
1736 #ifndef MSDOS
1737     if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1738     {
1739       joystick_status = JOYSTICK_OFF;
1740       goto error_out;
1741     }
1742
1743     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
1744     new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1745     new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1746     new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1747
1748     new_joystick_xmiddle =
1749       new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1750     new_joystick_ymiddle =
1751       new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1752
1753     setup.input[player_nr].joy.xleft = new_joystick_xleft;
1754     setup.input[player_nr].joy.yupper = new_joystick_yupper;
1755     setup.input[player_nr].joy.xright = new_joystick_xright;
1756     setup.input[player_nr].joy.ylower = new_joystick_ylower;
1757     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1758     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1759
1760     CheckJoystickData();
1761 #endif
1762
1763     joy_value = Joystick(player_nr);
1764
1765     if (joy_value & JOY_BUTTON && check_remaining == 0)
1766     {
1767       result = 1;
1768
1769 #ifdef MSDOS
1770       if (calibration_step == 1)
1771       {
1772         remove_joystick();
1773         InitJoysticks();
1774       }
1775       else if (calibrate_joystick(joystick_fd) != 0)
1776       {
1777         joystick_status = JOYSTICK_OFF;
1778         goto error_out;
1779       }
1780
1781       if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1782       {
1783         calibration_step++;
1784         result = -1;
1785
1786         DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
1787         DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
1788
1789         if (calibration_step == 2)
1790           DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ",  FS_BIG, FC_YELLOW);
1791         else
1792           DrawText(SX,      SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1793
1794         DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
1795         DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1796
1797         BackToFront();
1798
1799         while(Joystick(player_nr) & JOY_BUTTON)
1800           DoAnimation();
1801       }
1802 #endif
1803     }
1804
1805     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1806     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
1807
1808     if (x != last_x || y != last_y)
1809     {
1810 #ifndef MSDOS
1811       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1812 #else
1813       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1814 #endif
1815       DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
1816
1817       last_x = x;
1818       last_y = y;
1819
1820       if (check_remaining > 0 && !check[x+1][y+1])
1821       {
1822         check[x+1][y+1] = TRUE;
1823         check_remaining--;
1824       }
1825
1826 #if 0
1827       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1828              setup.input[player_nr].joy.xleft,
1829              setup.input[player_nr].joy.xmiddle,
1830              setup.input[player_nr].joy.xright);
1831       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1832              setup.input[player_nr].joy.yupper,
1833              setup.input[player_nr].joy.ymiddle,
1834              setup.input[player_nr].joy.ylower);
1835 #endif
1836
1837     }
1838
1839     BackToFront();
1840     DoAnimation();
1841
1842     /* don't eat all CPU time */
1843     Delay(10);
1844   }
1845
1846   StopAnimation();
1847
1848   DrawSetupInputScreen();
1849   while(Joystick(player_nr) & JOY_BUTTON);
1850   return;
1851
1852   error_out:
1853
1854   ClearWindow();
1855   DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ", FS_BIG, FC_YELLOW);
1856   DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
1857   BackToFront();
1858   Delay(2000);
1859   DrawSetupInputScreen();
1860 }
1861
1862
1863
1864 #if 0
1865
1866 void CalibrateJoystick_OLD()
1867 {
1868 #ifdef __FreeBSD__
1869   struct joystick joy_ctrl;
1870 #else
1871   struct joystick_control
1872   {
1873     int buttons;
1874     int x;
1875     int y;
1876   } joy_ctrl;
1877 #endif
1878
1879 #ifdef MSDOS
1880   char joy_nr[4];
1881 #endif
1882
1883   int joystick_nr = setup.input[0].joystick_nr;
1884   int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1885   int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1886
1887   if (joystick_status == JOYSTICK_OFF)
1888     goto error_out;
1889
1890 #ifndef MSDOS
1891   ClearWindow();
1892   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1893   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1894   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1895   BackToFront();
1896
1897 #ifdef __FreeBSD__
1898   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1899 #else
1900   joy_ctrl.buttons = 0;
1901 #endif
1902   while(Joystick() & JOY_BUTTON);
1903 #ifdef __FreeBSD__
1904   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1905 #else
1906   while(!joy_ctrl.buttons)
1907 #endif
1908   {
1909     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1910     {
1911       joystick_status=JOYSTICK_OFF;
1912       goto error_out;
1913     }
1914     Delay(10);
1915   }
1916
1917   new_joystick_xleft = joy_ctrl.x;
1918   new_joystick_yupper = joy_ctrl.y;
1919
1920   ClearWindow();
1921   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1922   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1923   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1924   BackToFront();
1925
1926 #ifdef __FreeBSD__
1927   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1928 #else
1929   joy_ctrl.buttons = 0;
1930 #endif
1931   while(Joystick() & JOY_BUTTON);
1932 #ifdef __FreeBSD__
1933   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1934 #else
1935   while(!joy_ctrl.buttons)
1936 #endif
1937   {
1938     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1939     {
1940       joystick_status=JOYSTICK_OFF;
1941       goto error_out;
1942     }
1943     Delay(10);
1944   }
1945
1946   new_joystick_xright = joy_ctrl.x;
1947   new_joystick_ylower = joy_ctrl.y;
1948
1949   ClearWindow();
1950   DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1951   DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1952   BackToFront();
1953
1954 #ifdef __FreeBSD__
1955   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1956 #else
1957   joy_ctrl.buttons = 0;
1958 #endif
1959   while(Joystick() & JOY_BUTTON);
1960 #ifdef __FreeBSD__
1961   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1962 #else
1963   while(!joy_ctrl.buttons)
1964 #endif
1965   {
1966     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1967     {
1968       joystick_status=JOYSTICK_OFF;
1969       goto error_out;
1970     }
1971     Delay(10);
1972   }
1973
1974   new_joystick_xmiddle = joy_ctrl.x;
1975   new_joystick_ymiddle = joy_ctrl.y;
1976
1977   setup.input[player_nr].joy.xleft = new_joystick_xleft;
1978   setup.input[player_nr].joy.yupper = new_joystick_yupper;
1979   setup.input[player_nr].joy.xright = new_joystick_xright;
1980   setup.input[player_nr].joy.ylower = new_joystick_ylower;
1981   setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1982   setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1983
1984   CheckJoystickData();
1985
1986   DrawSetupScreen();
1987   while(Joystick() & JOY_BUTTON);
1988   return;
1989
1990 #endif
1991   error_out:
1992
1993 #ifdef MSDOS
1994   joy_nr[0] = '#';
1995   joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
1996   joy_nr[2] = '\0';
1997
1998   remove_joystick();
1999   ClearWindow();
2000   DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
2001   DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
2002   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2003   BackToFront();
2004
2005   for(clear_keybuf();!keypressed(););
2006   install_joystick(JOY_TYPE_2PADS);
2007
2008   ClearWindow();
2009   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2010   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
2011   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2012   BackToFront();
2013
2014   for(clear_keybuf();!keypressed(););
2015   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2016
2017   ClearWindow();
2018   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2019   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
2020   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2021   BackToFront();
2022
2023   for(clear_keybuf();!keypressed(););
2024   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2025
2026   DrawSetupScreen();
2027   return;
2028 #endif
2029
2030   ClearWindow();
2031   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
2032   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
2033   BackToFront();
2034   Delay(3000);
2035   DrawSetupScreen();
2036 }
2037
2038 #endif
2039
2040
2041
2042 void HandleGameActions()
2043 {
2044   if (game_status != PLAYING)
2045     return;
2046
2047   if (local_player->LevelSolved)
2048     GameWon();
2049
2050   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2051     TapeStop();
2052
2053   GameActions();
2054
2055   BackToFront();
2056 }
2057
2058 void HandleVideoButtons(int mx, int my, int button)
2059 {
2060   if (game_status != MAINMENU && game_status != PLAYING)
2061     return;
2062
2063   switch(CheckVideoButtons(mx,my,button))
2064   {
2065     case BUTTON_VIDEO_EJECT:
2066       TapeStop();
2067       if (TAPE_IS_EMPTY(tape))
2068       {
2069         LoadTape(level_nr);
2070         if (TAPE_IS_EMPTY(tape))
2071           Request("No tape for this level !",REQ_CONFIRM);
2072       }
2073       else
2074       {
2075         if (tape.changed)
2076           SaveTape(tape.level_nr);
2077         TapeErase();
2078       }
2079       DrawCompleteVideoDisplay();
2080       break;
2081
2082     case BUTTON_VIDEO_STOP:
2083       TapeStop();
2084       break;
2085
2086     case BUTTON_VIDEO_PAUSE:
2087       TapeTogglePause();
2088       break;
2089
2090     case BUTTON_VIDEO_REC:
2091       if (TAPE_IS_STOPPED(tape))
2092       {
2093         TapeStartRecording();
2094
2095 #ifndef MSDOS
2096         if (options.network)
2097           SendToServer_StartPlaying();
2098         else
2099 #endif
2100         {
2101           game_status = PLAYING;
2102           InitGame();
2103         }
2104       }
2105       else if (tape.pausing)
2106       {
2107         if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
2108         {
2109           tape.pos[tape.counter].delay = tape.delay_played;
2110           tape.playing = FALSE;
2111           tape.recording = TRUE;
2112           tape.changed = TRUE;
2113
2114           DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
2115         }
2116         else
2117           TapeTogglePause();
2118       }
2119       break;
2120
2121     case BUTTON_VIDEO_PLAY:
2122       if (TAPE_IS_EMPTY(tape))
2123         break;
2124
2125       if (TAPE_IS_STOPPED(tape))
2126       {
2127         TapeStartPlaying();
2128
2129         game_status = PLAYING;
2130         InitGame();
2131       }
2132       else if (tape.playing)
2133       {
2134         if (tape.pausing)                       /* PAUSE -> PLAY */
2135           TapeTogglePause();
2136         else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
2137         {
2138           tape.fast_forward = TRUE;
2139           DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2140         }
2141         else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
2142         {
2143           tape.pause_before_death = TRUE;
2144           DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
2145         }
2146         else                                    /* -> NORMAL PLAY */
2147         {
2148           tape.fast_forward = FALSE;
2149           tape.pause_before_death = FALSE;
2150           DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
2151         }
2152       }
2153       break;
2154
2155     default:
2156       break;
2157   }
2158
2159   BackToFront();
2160 }
2161
2162 void HandleSoundButtons(int mx, int my, int button)
2163 {
2164   if (game_status != PLAYING)
2165     return;
2166
2167   switch(CheckSoundButtons(mx,my,button))
2168   {
2169     case BUTTON_SOUND_MUSIC:
2170       if (setup.sound_music)
2171       { 
2172         setup.sound_music = FALSE;
2173         FadeSound(background_loop[level_nr % num_bg_loops]);
2174         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2175       }
2176       else if (sound_loops_allowed)
2177       { 
2178         setup.sound = setup.sound_music = TRUE;
2179         PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2180         DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2181       }
2182       else
2183         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2184       break;
2185
2186     case BUTTON_SOUND_LOOPS:
2187       if (setup.sound_loops)
2188       { 
2189         setup.sound_loops = FALSE;
2190         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2191       }
2192       else if (sound_loops_allowed)
2193       { 
2194         setup.sound = setup.sound_loops = TRUE;
2195         DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2196       }
2197       else
2198         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2199       break;
2200
2201     case BUTTON_SOUND_SIMPLE:
2202       if (setup.sound_simple)
2203       { 
2204         setup.sound_simple = FALSE;
2205         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2206       }
2207       else if (sound_status==SOUND_AVAILABLE)
2208       { 
2209         setup.sound = setup.sound_simple = TRUE;
2210         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2211       }
2212       else
2213         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2214       break;
2215
2216     default:
2217       break;
2218   }
2219
2220   BackToFront();
2221 }
2222
2223 void HandleGameButtons(int mx, int my, int button)
2224 {
2225   if (game_status != PLAYING)
2226     return;
2227
2228   switch(CheckGameButtons(mx,my,button))
2229   {
2230     case BUTTON_GAME_STOP:
2231       if (AllPlayersGone)
2232       {
2233         CloseDoor(DOOR_CLOSE_1);
2234         game_status = MAINMENU;
2235         DrawMainMenu();
2236         break;
2237       }
2238
2239       if (Request("Do you really want to quit the game ?",
2240                   REQ_ASK | REQ_STAY_CLOSED))
2241       { 
2242 #ifndef MSDOS
2243         if (options.network)
2244           SendToServer_StopPlaying();
2245         else
2246 #endif
2247         {
2248           game_status = MAINMENU;
2249           DrawMainMenu();
2250         }
2251       }
2252       else
2253         OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2254       break;
2255
2256     case BUTTON_GAME_PAUSE:
2257       if (options.network)
2258       {
2259 #ifndef MSDOS
2260         if (tape.pausing)
2261           SendToServer_ContinuePlaying();
2262         else
2263           SendToServer_PausePlaying();
2264 #endif
2265       }
2266       else
2267         TapeTogglePause();
2268       break;
2269
2270     case BUTTON_GAME_PLAY:
2271       if (tape.pausing)
2272       {
2273 #ifndef MSDOS
2274         if (options.network)
2275           SendToServer_ContinuePlaying();
2276         else
2277 #endif
2278         {
2279           tape.pausing = FALSE;
2280           DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
2281         }
2282       }
2283       break;
2284
2285     default:
2286       break;
2287   }
2288
2289   BackToFront();
2290 }