added configurability of different window size for title screens
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "cartoons.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN                  0
28 #define INFO_MODE_TITLE                 1
29 #define INFO_MODE_ELEMENTS              2
30 #define INFO_MODE_MUSIC                 3
31 #define INFO_MODE_CREDITS               4
32 #define INFO_MODE_PROGRAM               5
33 #define INFO_MODE_VERSION               6
34 #define INFO_MODE_LEVELSET              7
35
36 #define MAX_INFO_MODES                  8
37
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN                 0
42 #define SETUP_MODE_GAME                 1
43 #define SETUP_MODE_EDITOR               2
44 #define SETUP_MODE_GRAPHICS             3
45 #define SETUP_MODE_SOUND                4
46 #define SETUP_MODE_ARTWORK              5
47 #define SETUP_MODE_INPUT                6
48 #define SETUP_MODE_TOUCH                7
49 #define SETUP_MODE_SHORTCUTS            8
50 #define SETUP_MODE_SHORTCUTS_1          9
51 #define SETUP_MODE_SHORTCUTS_2          10
52 #define SETUP_MODE_SHORTCUTS_3          11
53 #define SETUP_MODE_SHORTCUTS_4          12
54 #define SETUP_MODE_SHORTCUTS_5          13
55
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK       14
58 #define SETUP_MODE_CHOOSE_OTHER         15
59
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED    16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE   19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE  21
67 #define SETUP_MODE_CHOOSE_GRAPHICS      22
68 #define SETUP_MODE_CHOOSE_SOUNDS        23
69 #define SETUP_MODE_CHOOSE_MUSIC         24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
76
77 #define MAX_SETUP_MODES                 31
78
79 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
80
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START     0
83 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
86
87 /* for various menu stuff  */
88 #define MENU_SCREEN_START_XPOS          1
89 #define MENU_SCREEN_START_YPOS          2
90 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS                8
93 #define MENU_TITLE2_YPOS                46
94 #define MENU_SCREEN_INFO_XSTART         16
95 #define MENU_SCREEN_INFO_YSTART1        100
96 #define MENU_SCREEN_INFO_YSTART2        128
97 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
100                                          MENU_SCREEN_INFO_YSTART2 -     \
101                                          TILEY / 2)
102 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
103 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
104                                          MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF     \
106   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
107    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
108    MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
111                                             NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG        13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
115
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL       0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
119 #define SCREEN_CTRL_ID_PREV_PLAYER      2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
121 #define SCREEN_CTRL_ID_SCROLL_UP        4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
124
125 #define NUM_SCREEN_GADGETS              7
126
127 #define NUM_SCREEN_MENUBUTTONS          4
128 #define NUM_SCREEN_SCROLLBUTTONS        2
129 #define NUM_SCREEN_SCROLLBARS           1
130
131 #define SCREEN_MASK_MAIN                (1 << 0)
132 #define SCREEN_MASK_INPUT               (1 << 1)
133
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE             TILEX
136 #define SC_MENUBUTTON_YSIZE             TILEY
137
138 #define SC_SCROLLBUTTON_XSIZE           TILEX
139 #define SC_SCROLLBUTTON_YSIZE           TILEY
140
141 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
142
143 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145                                          SC_SCROLLBUTTON_YSIZE)
146
147 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
149
150 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
152                                          SC_SCROLLBUTTON_YSIZE)
153
154 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
156                                          SC_SCROLL_VERTICAL_YSIZE)
157
158 #define SC_BORDER_SIZE                  14
159
160
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
173
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
178
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
189
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
193
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
195
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
198
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
201
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
204
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
207
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
210
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
213
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
216
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
219
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
222
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
225
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
228
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
231
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
234
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
237
238 static struct
239 {
240   int value;
241   char *text;
242 } window_sizes_list[] =
243 {
244   {     50,     "50 %"                          },
245   {     80,     "80 %"                          },
246   {     90,     "90 %"                          },
247   {     100,    "100 % (Default)"               },
248   {     110,    "110 %"                         },
249   {     120,    "120 %"                         },
250   {     130,    "130 %"                         },
251   {     140,    "140 %"                         },
252   {     150,    "150 %"                         },
253   {     200,    "200 %"                         },
254   {     250,    "250 %"                         },
255   {     300,    "300 %"                         },
256
257   {     -1,     NULL                            },
258 };
259
260 static struct
261 {
262   char *value;
263   char *text;
264 } scaling_types_list[] =
265 {
266   {     SCALING_QUALITY_NEAREST, "None"         },
267   {     SCALING_QUALITY_LINEAR,  "Linear"       },
268   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
269
270   {     NULL,                    NULL           },
271 };
272
273 static struct
274 {
275   int value;
276   char *text;
277 } game_speeds_list[] =
278 {
279 #if 1
280   {     30,     "Very Slow"                     },
281   {     25,     "Slow"                          },
282   {     20,     "Normal"                        },
283   {     15,     "Fast"                          },
284   {     10,     "Very Fast"                     },
285 #else
286   {     1000,   "1/1s (Extremely Slow)"         },
287   {     500,    "1/2s"                          },
288   {     200,    "1/5s"                          },
289   {     100,    "1/10s"                         },
290   {     50,     "1/20s"                         },
291   {     29,     "1/35s (Original Supaplex)"     },
292   {     25,     "1/40s"                         },
293   {     20,     "1/50s (Normal Speed)"          },
294   {     14,     "1/70s (Maximum Supaplex)"      },
295   {     10,     "1/100s"                        },
296   {     5,      "1/200s"                        },
297   {     2,      "1/500s"                        },
298   {     1,      "1/1000s (Extremely Fast)"      },
299 #endif
300
301   {     -1,     NULL                            },
302 };
303
304 static struct
305 {
306   int value;
307   char *text;
308 } scroll_delays_list[] =
309 {
310   {     0,      "0 Tiles (No Scroll Delay)"     },
311   {     1,      "1 Tile"                        },
312   {     2,      "2 Tiles"                       },
313   {     3,      "3 Tiles (Default)"             },
314   {     4,      "4 Tiles"                       },
315   {     5,      "5 Tiles"                       },
316   {     6,      "6 Tiles"                       },
317   {     7,      "7 Tiles"                       },
318   {     8,      "8 Tiles (Maximum Scroll Delay)"},
319
320   {     -1,     NULL                            },
321 };
322
323 static struct
324 {
325   char *value;
326   char *text;
327 } snapshot_modes_list[] =
328 {
329   {     STR_SNAPSHOT_MODE_OFF,          "Off"           },
330   {     STR_SNAPSHOT_MODE_EVERY_STEP,   "Every Step"    },
331   {     STR_SNAPSHOT_MODE_EVERY_MOVE,   "Every Move"    },
332
333   {     NULL,                           NULL            },
334 };
335
336 static struct
337 {
338   int value;
339   char *text;
340 } volumes_list[] =
341 {
342   {     0,      "0 %"                           },
343   {     1,      "1 %"                           },
344   {     2,      "2 %"                           },
345   {     5,      "5 %"                           },
346   {     10,     "10 %"                          },
347   {     20,     "20 %"                          },
348   {     30,     "30 %"                          },
349   {     40,     "40 %"                          },
350   {     50,     "50 %"                          },
351   {     60,     "60 %"                          },
352   {     70,     "70 %"                          },
353   {     80,     "80 %"                          },
354   {     90,     "90 %"                          },
355   {     100,    "100 %"                         },
356
357   {     -1,     NULL                            },
358 };
359
360 static struct
361 {
362   char *value;
363   char *text;
364 } touch_controls_list[] =
365 {
366   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
367   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
368
369   {     NULL,                           NULL                    },
370 };
371
372 static struct
373 {
374   int value;
375   char *text;
376 } distances_list[] =
377 {
378   {     1,      "1 %"                           },
379   {     2,      "2 %"                           },
380   {     3,      "3 %"                           },
381   {     4,      "4 %"                           },
382   {     5,      "5 %"                           },
383   {     10,     "10 %"                          },
384   {     15,     "15 %"                          },
385   {     20,     "20 %"                          },
386   {     25,     "25 %"                          },
387
388   {     -1,     NULL                            },
389 };
390
391 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
392                                  (s) <= GAME_MODE_SETUP ? (s) :         \
393                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
394                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
395
396 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
397 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
398                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
399                                  INFO_MODE_MAIN)
400
401 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
402                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
403                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
404                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
405                                  SETUP_MODE_CHOOSE_ARTWORK :            \
406                                  SETUP_MODE_CHOOSE_OTHER)
407
408 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
409                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
410                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
411 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
412                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
413                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
414
415 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
416                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
417                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
418 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
419                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
420                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
421
422 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
423                                  DRAW_XOFFSET_INFO(info_mode) :         \
424                                  (s) == GAME_MODE_SETUP ?               \
425                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
426                                  menu.draw_xoffset[DRAW_MODE(s)])
427 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
428                                  DRAW_YOFFSET_INFO(info_mode) :         \
429                                  (s) == GAME_MODE_SETUP ?               \
430                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
431                                  menu.draw_yoffset[DRAW_MODE(s)])
432
433 #define mSX                     (SX + DRAW_XOFFSET(game_status))
434 #define mSY                     (SY + DRAW_YOFFSET(game_status))
435
436 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
437                                     menu.list_size[game_status] :       \
438                                     MAX_MENU_ENTRIES_ON_SCREEN)
439
440 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
441                                          NUM_MENU_ENTRIES_ON_SCREEN)
442
443
444 /* title display and control definitions */
445
446 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
447                                  2 * MAX_NUM_TITLE_MESSAGES)
448
449 #define NO_DIRECT_LEVEL_SELECT  (-1)
450
451
452 static int num_title_screens = 0;
453
454 struct TitleControlInfo
455 {
456   boolean is_image;
457   boolean initial;
458   int local_nr;
459   int sort_priority;
460 };
461
462 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
463
464 /* main menu display and control definitions */
465
466 #define MAIN_CONTROL_NAME                       0
467 #define MAIN_CONTROL_LEVELS                     1
468 #define MAIN_CONTROL_SCORES                     2
469 #define MAIN_CONTROL_EDITOR                     3
470 #define MAIN_CONTROL_INFO                       4
471 #define MAIN_CONTROL_GAME                       5
472 #define MAIN_CONTROL_SETUP                      6
473 #define MAIN_CONTROL_QUIT                       7
474 #define MAIN_CONTROL_PREV_LEVEL                 8
475 #define MAIN_CONTROL_NEXT_LEVEL                 9
476 #define MAIN_CONTROL_FIRST_LEVEL                10
477 #define MAIN_CONTROL_LAST_LEVEL                 11
478 #define MAIN_CONTROL_LEVEL_NUMBER               12
479 #define MAIN_CONTROL_LEVEL_INFO_1               13
480 #define MAIN_CONTROL_LEVEL_INFO_2               14
481 #define MAIN_CONTROL_LEVEL_NAME                 15
482 #define MAIN_CONTROL_LEVEL_AUTHOR               16
483 #define MAIN_CONTROL_LEVEL_YEAR                 17
484 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
485 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
486 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
487 #define MAIN_CONTROL_TITLE_1                    21
488 #define MAIN_CONTROL_TITLE_2                    22
489 #define MAIN_CONTROL_TITLE_3                    23
490
491 static char str_main_text_name[10];
492 static char str_main_text_first_level[10];
493 static char str_main_text_last_level[10];
494 static char str_main_text_level_number[10];
495
496 static char *main_text_name                     = str_main_text_name;
497 static char *main_text_first_level              = str_main_text_first_level;
498 static char *main_text_last_level               = str_main_text_last_level;
499 static char *main_text_level_number             = str_main_text_level_number;
500 static char *main_text_levels                   = "Levelset";
501 static char *main_text_scores                   = "Hall Of Fame";
502 static char *main_text_editor                   = "Level Creator";
503 static char *main_text_info                     = "Info Screen";
504 static char *main_text_game                     = "Start Game";
505 static char *main_text_setup                    = "Setup";
506 static char *main_text_quit                     = "Quit";
507 static char *main_text_level_name               = level.name;
508 static char *main_text_level_author             = level.author;
509 static char *main_text_level_year               = NULL;
510 static char *main_text_level_imported_from      = NULL;
511 static char *main_text_level_imported_by        = NULL;
512 static char *main_text_level_tested_by          = NULL;
513
514 struct MainControlInfo
515 {
516   int nr;
517
518   struct MenuPosInfo *pos_button;
519   int button_graphic;
520
521   struct TextPosInfo *pos_text;
522   char **text;
523
524   struct TextPosInfo *pos_input;
525   char **input;
526 };
527
528 static struct MainControlInfo main_controls[] =
529 {
530   {
531     MAIN_CONTROL_NAME,
532     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
533     &menu.main.text.name,               &main_text_name,
534     &menu.main.input.name,              &setup.player_name,
535   },
536   {
537     MAIN_CONTROL_LEVELS,
538     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
539     &menu.main.text.levels,             &main_text_levels,
540     NULL,                               NULL,
541   },
542   {
543     MAIN_CONTROL_SCORES,
544     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
545     &menu.main.text.scores,             &main_text_scores,
546     NULL,                               NULL,
547   },
548   {
549     MAIN_CONTROL_EDITOR,
550     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
551     &menu.main.text.editor,             &main_text_editor,
552     NULL,                               NULL,
553   },
554   {
555     MAIN_CONTROL_INFO,
556     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
557     &menu.main.text.info,               &main_text_info,
558     NULL,                               NULL,
559   },
560   {
561     MAIN_CONTROL_GAME,
562     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
563     &menu.main.text.game,               &main_text_game,
564     NULL,                               NULL,
565   },
566   {
567     MAIN_CONTROL_SETUP,
568     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
569     &menu.main.text.setup,              &main_text_setup,
570     NULL,                               NULL,
571   },
572   {
573     MAIN_CONTROL_QUIT,
574     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
575     &menu.main.text.quit,               &main_text_quit,
576     NULL,                               NULL,
577   },
578 #if 0
579   /* (these two buttons are real gadgets) */
580   {
581     MAIN_CONTROL_PREV_LEVEL,
582     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
583     NULL,                               NULL,
584     NULL,                               NULL,
585   },
586   {
587     MAIN_CONTROL_NEXT_LEVEL,
588     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
589     NULL,                               NULL,
590     NULL,                               NULL,
591   },
592 #endif
593   {
594     MAIN_CONTROL_FIRST_LEVEL,
595     NULL,                               -1,
596     &menu.main.text.first_level,        &main_text_first_level,
597     NULL,                               NULL,
598   },
599   {
600     MAIN_CONTROL_LAST_LEVEL,
601     NULL,                               -1,
602     &menu.main.text.last_level,         &main_text_last_level,
603     NULL,                               NULL,
604   },
605   {
606     MAIN_CONTROL_LEVEL_NUMBER,
607     NULL,                               -1,
608     &menu.main.text.level_number,       &main_text_level_number,
609     NULL,                               NULL,
610   },
611   {
612     MAIN_CONTROL_LEVEL_INFO_1,
613     NULL,                               -1,
614     &menu.main.text.level_info_1,       NULL,
615     NULL,                               NULL,
616   },
617   {
618     MAIN_CONTROL_LEVEL_INFO_2,
619     NULL,                               -1,
620     &menu.main.text.level_info_2,       NULL,
621     NULL,                               NULL,
622   },
623   {
624     MAIN_CONTROL_LEVEL_NAME,
625     NULL,                               -1,
626     &menu.main.text.level_name,         &main_text_level_name,
627     NULL,                               NULL,
628   },
629   {
630     MAIN_CONTROL_LEVEL_AUTHOR,
631     NULL,                               -1,
632     &menu.main.text.level_author,       &main_text_level_author,
633     NULL,                               NULL,
634   },
635   {
636     MAIN_CONTROL_LEVEL_YEAR,
637     NULL,                               -1,
638     &menu.main.text.level_year,         &main_text_level_year,
639     NULL,                               NULL,
640   },
641   {
642     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
643     NULL,                               -1,
644     &menu.main.text.level_imported_from, &main_text_level_imported_from,
645     NULL,                               NULL,
646   },
647   {
648     MAIN_CONTROL_LEVEL_IMPORTED_BY,
649     NULL,                               -1,
650     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
651     NULL,                               NULL,
652   },
653   {
654     MAIN_CONTROL_LEVEL_TESTED_BY,
655     NULL,                               -1,
656     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
657     NULL,                               NULL,
658   },
659   {
660     MAIN_CONTROL_TITLE_1,
661     NULL,                               -1,
662     &menu.main.text.title_1,            &setup.internal.program_title,
663     NULL,                               NULL,
664   },
665   {
666     MAIN_CONTROL_TITLE_2,
667     NULL,                               -1,
668     &menu.main.text.title_2,            &setup.internal.program_copyright,
669     NULL,                               NULL,
670   },
671   {
672     MAIN_CONTROL_TITLE_3,
673     NULL,                               -1,
674     &menu.main.text.title_3,            &setup.internal.program_company,
675     NULL,                               NULL,
676   },
677
678   {
679     -1,
680     NULL,                               -1,
681     NULL,                               NULL,
682     NULL,                               NULL,
683   }
684 };
685
686
687 static int getTitleScreenGraphic(int nr, boolean initial)
688 {
689   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
690 }
691
692 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
693 {
694   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
695 }
696
697 #if 0
698 static int getTitleScreenGameMode(boolean initial)
699 {
700   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
701 }
702 #endif
703
704 static int getTitleMessageGameMode(boolean initial)
705 {
706   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
707 }
708
709 #if 0
710 static int getTitleScreenBackground(boolean initial)
711 {
712   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
713 }
714 #endif
715
716 #if 0
717 static int getTitleMessageBackground(int nr, boolean initial)
718 {
719   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
720 }
721 #endif
722
723 static int getTitleBackground(int nr, boolean initial, boolean is_image)
724 {
725   int base = (is_image ?
726               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
727                          IMG_BACKGROUND_TITLESCREEN_1) :
728               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
729                          IMG_BACKGROUND_TITLEMESSAGE_1));
730   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
731                                   IMG_BACKGROUND_TITLE);
732   int graphic_local = base + nr;
733
734   if (graphic_info[graphic_local].bitmap != NULL)
735     return graphic_local;
736
737   if (graphic_info[graphic_global].bitmap != NULL)
738     return graphic_global;
739
740   return IMG_UNDEFINED;
741 }
742
743 static int getTitleSound(struct TitleControlInfo *tci)
744 {
745   boolean is_image = tci->is_image;
746   int initial = tci->initial;
747   int nr = tci->local_nr;
748   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
749   int base = (is_image ?
750               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
751                          SND_BACKGROUND_TITLESCREEN_1) :
752               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
753                          SND_BACKGROUND_TITLEMESSAGE_1));
754   int sound_global = menu.sound[mode];
755   int sound_local = base + nr;
756
757 #if 0
758   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
759          nr, initial, is_image,
760          sound_global, getSoundListEntry(sound_global)->filename,
761          sound_local, getSoundListEntry(sound_local)->filename);
762 #endif
763
764   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
765     return sound_local;
766
767   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
768     return sound_global;
769
770   return SND_UNDEFINED;
771 }
772
773 static int getTitleMusic(struct TitleControlInfo *tci)
774 {
775   boolean is_image = tci->is_image;
776   int initial = tci->initial;
777   int nr = tci->local_nr;
778   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
779   int base = (is_image ?
780               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
781                          MUS_BACKGROUND_TITLESCREEN_1) :
782               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
783                          MUS_BACKGROUND_TITLEMESSAGE_1));
784   int music_global = menu.music[mode];
785   int music_local = base + nr;
786
787 #if 0
788   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
789          nr, initial, is_image,
790          music_global, getMusicListEntry(music_global)->filename,
791          music_local, getMusicListEntry(music_local)->filename);
792 #endif
793
794   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
795     return music_local;
796
797   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
798     return music_global;
799
800   return MUS_UNDEFINED;
801 }
802
803 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
804 {
805   boolean is_image = tci->is_image;
806   int initial = tci->initial;
807   int nr = tci->local_nr;
808   struct TitleFadingInfo ti;
809
810   if (is_image)
811   {
812     int graphic = getTitleScreenGraphic(nr, initial);
813
814     /* initialize fading control values to default title config settings */
815     ti = (initial ? title_initial_default : title_default);
816
817     /* override default settings with image config settings, if defined */
818     if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
819       ti.fade_mode = graphic_info[graphic].fade_mode;
820     if (graphic_info[graphic].fade_delay > -1)
821       ti.fade_delay = graphic_info[graphic].fade_delay;
822     if (graphic_info[graphic].post_delay > -1)
823       ti.post_delay = graphic_info[graphic].post_delay;
824     if (graphic_info[graphic].auto_delay > -1)
825       ti.auto_delay = graphic_info[graphic].auto_delay;
826   }
827   else
828   {
829     if (initial)
830     {
831       ti.fade_mode  = titlemessage_initial[nr].fade_mode;
832       ti.fade_delay = titlemessage_initial[nr].fade_delay;
833       ti.post_delay = titlemessage_initial[nr].post_delay;
834       ti.auto_delay = titlemessage_initial[nr].auto_delay;
835     }
836     else
837     {
838       ti.fade_mode  = titlemessage[nr].fade_mode;
839       ti.fade_delay = titlemessage[nr].fade_delay;
840       ti.post_delay = titlemessage[nr].post_delay;
841       ti.auto_delay = titlemessage[nr].auto_delay;
842     }
843   }
844
845   return ti;
846 }
847
848 static int compareTitleControlInfo(const void *object1, const void *object2)
849 {
850   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
851   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
852   int compare_result;
853
854   if (tci1->initial != tci2->initial)
855     compare_result = (tci1->initial ? -1 : +1);
856   else if (tci1->sort_priority != tci2->sort_priority)
857     compare_result = tci1->sort_priority - tci2->sort_priority;
858   else if (tci1->is_image != tci2->is_image)
859     compare_result = (tci1->is_image ? -1 : +1);
860   else
861     compare_result = tci1->local_nr - tci2->local_nr;
862
863   return compare_result;
864 }
865
866 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
867                                                     boolean initial,
868                                                     int nr, int sort_priority)
869 {
870   title_controls[num_title_screens].is_image = is_image;
871   title_controls[num_title_screens].initial = initial;
872   title_controls[num_title_screens].local_nr = nr;
873   title_controls[num_title_screens].sort_priority = sort_priority;
874
875   num_title_screens++;
876 }
877
878 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
879 {
880   int i;
881
882   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
883   {
884     int graphic = getTitleScreenGraphic(i, initial);
885     Bitmap *bitmap = graphic_info[graphic].bitmap;
886     int sort_priority = graphic_info[graphic].sort_priority;
887
888     if (bitmap != NULL)
889       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
890   }
891
892   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
893   {
894     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
895     char *filename = getLevelSetTitleMessageFilename(i, initial);
896     int sort_priority = tmi->sort_priority;
897
898     if (filename != NULL)
899       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
900   }
901 }
902
903 static void InitializeTitleControls(boolean show_title_initial)
904 {
905   num_title_screens = 0;
906
907   /* 1st step: initialize title screens for game start (only when starting) */
908   if (show_title_initial)
909     InitializeTitleControls_CheckTitleInfo(TRUE);
910
911   /* 2nd step: initialize title screens for current level set */
912   InitializeTitleControls_CheckTitleInfo(FALSE);
913
914   /* sort title screens according to sort_priority and title number */
915   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
916         compareTitleControlInfo);
917 }
918
919 static boolean visibleMenuPos(struct MenuPosInfo *pos)
920 {
921   return (pos != NULL && pos->x != -1 && pos->y != -1);
922 }
923
924 static boolean visibleTextPos(struct TextPosInfo *pos)
925 {
926   return (pos != NULL && pos->x != -1 && pos->y != -1);
927 }
928
929 static void InitializeMainControls()
930 {
931   boolean local_team_mode = (!options.network && setup.team_mode);
932   int i;
933
934   /* set main control text values to dynamically determined values */
935   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
936
937   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
938                                          menu.main.text.first_level.size));
939   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
940                                          menu.main.text.last_level.size));
941   strcpy(main_text_level_number, int2str(level_nr,
942                                          menu.main.text.level_number.size));
943
944   main_text_level_year          = leveldir_current->year;
945   main_text_level_imported_from = leveldir_current->imported_from;
946   main_text_level_imported_by   = leveldir_current->imported_by;
947   main_text_level_tested_by     = leveldir_current->tested_by;
948
949   /* set main control screen positions to dynamically determined values */
950   for (i = 0; main_controls[i].nr != -1; i++)
951   {
952     struct MainControlInfo *mci = &main_controls[i];
953     int nr                         = mci->nr;
954     struct MenuPosInfo *pos_button = mci->pos_button;
955     struct TextPosInfo *pos_text   = mci->pos_text;
956     struct TextPosInfo *pos_input  = mci->pos_input;
957     char *text                     = (mci->text  ? *mci->text  : NULL);
958     char *input                    = (mci->input ? *mci->input : NULL);
959     int button_graphic             = mci->button_graphic;
960     int font_text                  = (pos_text  ? pos_text->font  : -1);
961     int font_input                 = (pos_input ? pos_input->font : -1);
962
963     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
964     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
965     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
966     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
967     int text_chars  = (text  != NULL ? strlen(text)  : 0);
968     int input_chars = (input != NULL ? strlen(input) : 0);
969
970     int button_width =
971       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
972     int button_height =
973       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
974     int text_width   = font_text_width * text_chars;
975     int text_height  = font_text_height;
976     int input_width  = font_input_width * input_chars;
977     int input_height = font_input_height;
978
979     if (nr == MAIN_CONTROL_NAME)
980     {
981       menu.main.input.name.width  = input_width;
982       menu.main.input.name.height = input_height;
983     }
984
985     if (pos_button != NULL)             /* (x/y may be -1/-1 here) */
986     {
987       pos_button->width  = button_width;
988       pos_button->height = button_height;
989     }
990
991     if (pos_text != NULL)               /* (x/y may be -1/-1 here) */
992     {
993       /* calculate size for non-clickable text -- needed for text alignment */
994       boolean calculate_text_size = (pos_button == NULL && text != NULL);
995
996       if (pos_text->width == -1 || calculate_text_size)
997         pos_text->width = text_width;
998       if (pos_text->height == -1 || calculate_text_size)
999         pos_text->height = text_height;
1000
1001       if (visibleMenuPos(pos_button))
1002       {
1003         if (pos_text->x == -1)
1004           pos_text->x = pos_button->x + pos_button->width;
1005         if (pos_text->y == -1)
1006           pos_text->y =
1007             pos_button->y + (pos_button->height - pos_text->height) / 2;
1008       }
1009     }
1010
1011     if (pos_input != NULL)              /* (x/y may be -1/-1 here) */
1012     {
1013       if (visibleTextPos(pos_text))
1014       {
1015         if (pos_input->x == -1)
1016           pos_input->x = pos_text->x + pos_text->width;
1017         if (pos_input->y == -1)
1018           pos_input->y = pos_text->y;
1019       }
1020
1021       if (pos_input->width == -1)
1022         pos_input->width = input_width;
1023       if (pos_input->height == -1)
1024         pos_input->height = input_height;
1025     }
1026   }
1027 }
1028
1029 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1030                                        int graphic, boolean pressed)
1031 {
1032   struct GraphicInfo *g = &graphic_info[graphic];
1033   Bitmap *src_bitmap;
1034   int src_x, src_y;
1035   int xoffset = (pressed ? g->pressed_xoffset : 0);
1036   int yoffset = (pressed ? g->pressed_yoffset : 0);
1037
1038   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1039
1040   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1041                    g->width, g->height, dst_x, dst_y);
1042 }
1043
1044 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1045                                        boolean active_input,
1046                                        boolean pressed_button)
1047 {
1048   int i;
1049
1050   for (i = 0; main_controls[i].nr != -1; i++)
1051   {
1052     struct MainControlInfo *mci = &main_controls[i];
1053
1054     if (mci->nr == nr || nr == -1)
1055     {
1056       struct MenuPosInfo *pos_button = mci->pos_button;
1057       struct TextPosInfo *pos_text   = mci->pos_text;
1058       struct TextPosInfo *pos_input  = mci->pos_input;
1059       char *text                     = (mci->text  ? *mci->text  : NULL);
1060       char *input                    = (mci->input ? *mci->input : NULL);
1061       int button_graphic             = mci->button_graphic;
1062       int font_text                  = (pos_text  ? pos_text->font  : -1);
1063       int font_input                 = (pos_input ? pos_input->font : -1);
1064
1065       if (active_text)
1066       {
1067         button_graphic = BUTTON_ACTIVE(button_graphic);
1068         font_text = FONT_ACTIVE(font_text);
1069       }
1070
1071       if (active_input)
1072       {
1073         font_input = FONT_ACTIVE(font_input);
1074       }
1075
1076       if (visibleMenuPos(pos_button))
1077       {
1078         struct MenuPosInfo *pos = pos_button;
1079         int x = mSX + pos->x;
1080         int y = mSY + pos->y;
1081
1082         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1083         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1084       }
1085
1086       if (visibleTextPos(pos_text) && text != NULL)
1087       {
1088         struct TextPosInfo *pos = pos_text;
1089         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1090         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1091
1092 #if 1
1093         /* (check why/if this is needed) */
1094         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1095 #endif
1096         DrawText(x, y, text, font_text);
1097       }
1098
1099       if (visibleTextPos(pos_input) && input != NULL)
1100       {
1101         struct TextPosInfo *pos = pos_input;
1102         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1103         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1104
1105 #if 1
1106         /* (check why/if this is needed) */
1107         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1108 #endif
1109         DrawText(x, y, input, font_input);
1110       }
1111     }
1112   }
1113 }
1114
1115 static void DrawCursorAndText_Main(int nr, boolean active_text,
1116                                    boolean pressed_button)
1117 {
1118   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1119 }
1120
1121 #if 0
1122 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1123                                          boolean pressed_button)
1124 {
1125   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1126 }
1127 #endif
1128
1129 static struct MainControlInfo *getMainControlInfo(int nr)
1130 {
1131   int i;
1132
1133   for (i = 0; main_controls[i].nr != -1; i++)
1134     if (main_controls[i].nr == nr)
1135       return &main_controls[i];
1136
1137   return NULL;
1138 }
1139
1140 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1141 {
1142   if (rect == NULL)
1143     return FALSE;
1144
1145   int rect_x = ALIGNED_TEXT_XPOS(rect);
1146   int rect_y = ALIGNED_TEXT_YPOS(rect);
1147
1148   return (x >= rect_x && x < rect_x + rect->width &&
1149           y >= rect_y && y < rect_y + rect->height);
1150 }
1151
1152 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1153 {
1154   if (rect == NULL)
1155     return FALSE;
1156
1157   int rect_x = ALIGNED_TEXT_XPOS(rect);
1158   int rect_y = ALIGNED_TEXT_YPOS(rect);
1159
1160 #if 0
1161   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1162          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1163          (x >= rect_x && x < rect_x + rect->width &&
1164           y >= rect_y && y < rect_y + rect->height));
1165 #endif
1166
1167   return (x >= rect_x && x < rect_x + rect->width &&
1168           y >= rect_y && y < rect_y + rect->height);
1169 }
1170
1171 static void AdjustScrollbar(int id, int items_max, int items_visible,
1172                             int item_position)
1173 {
1174   struct GadgetInfo *gi = screen_gadget[id];
1175
1176   if (item_position > items_max - items_visible)
1177     item_position = items_max - items_visible;
1178
1179   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1180                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1181                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1182 }
1183
1184 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1185 {
1186   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1187                   first_entry);
1188 }
1189
1190 static void clearMenuListArea()
1191 {
1192   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1193
1194   /* correct scrollbar position if placed outside menu (playfield) area */
1195   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1196     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1197
1198   /* clear menu list area, but not title or scrollbar */
1199   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1200                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1201 }
1202
1203 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1204 {
1205   static int cursor_array[MAX_LEV_FIELDY];
1206   int x = mSX + TILEX * xpos;
1207   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1208
1209   if (xpos == 0)
1210   {
1211     if (graphic != -1)
1212       cursor_array[ypos] = graphic;
1213     else
1214       graphic = cursor_array[ypos];
1215   }
1216
1217   if (active)
1218     graphic = BUTTON_ACTIVE(graphic);
1219
1220   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1221   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1222 }
1223
1224 static void initCursor(int ypos, int graphic)
1225 {
1226   drawCursorExt(0, ypos, FALSE, graphic);
1227 }
1228
1229 static void drawCursor(int ypos, boolean active)
1230 {
1231   drawCursorExt(0, ypos, active, -1);
1232 }
1233
1234 static void drawCursorXY(int xpos, int ypos, int graphic)
1235 {
1236   drawCursorExt(xpos, ypos, FALSE, graphic);
1237 }
1238
1239 static void drawChooseTreeCursor(int ypos, boolean active)
1240 {
1241   int last_game_status = game_status;   /* save current game status */
1242
1243   drawCursorExt(0, ypos, active, -1);
1244
1245   game_status = last_game_status;       /* restore current game status */
1246 }
1247
1248 void DrawHeadline()
1249 {
1250   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1251   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1252                     setup.internal.program_copyright);
1253 }
1254
1255 void DrawTitleScreenImage(int nr, boolean initial)
1256 {
1257   int graphic = getTitleScreenGraphic(nr, initial);
1258   Bitmap *bitmap = graphic_info[graphic].bitmap;
1259   int width  = graphic_info[graphic].width;
1260   int height = graphic_info[graphic].height;
1261   int src_x = graphic_info[graphic].src_x;
1262   int src_y = graphic_info[graphic].src_y;
1263   int dst_x, dst_y;
1264
1265   if (bitmap == NULL)
1266     return;
1267
1268   if (width > WIN_XSIZE)
1269   {
1270     /* image width too large for window => center image horizontally */
1271     src_x = (width - WIN_XSIZE) / 2;
1272     width = WIN_XSIZE;
1273   }
1274
1275   if (height > WIN_YSIZE)
1276   {
1277     /* image height too large for window => center image vertically */
1278     src_y = (height - WIN_YSIZE) / 2;
1279     height = WIN_YSIZE;
1280   }
1281
1282   /* always display title screens centered */
1283   dst_x = (WIN_XSIZE - width) / 2;
1284   dst_y = (WIN_YSIZE - height) / 2;
1285
1286   SetDrawBackgroundMask(REDRAW_ALL);
1287   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1288
1289   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1290
1291   if (DrawingOnBackground(dst_x, dst_y))
1292     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1293   else
1294     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1295
1296   redraw_mask = REDRAW_ALL;
1297 }
1298
1299 void DrawTitleScreenMessage(int nr, boolean initial)
1300 {
1301   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1302   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1303   int last_game_status = game_status;   /* save current game status */
1304
1305   if (filename == NULL)
1306     return;
1307
1308   /* force TITLE font on title message screen */
1309   game_status = getTitleMessageGameMode(initial);
1310
1311   /* if chars set to "-1", automatically determine by text and font width */
1312   if (tmi->chars == -1)
1313     tmi->chars = tmi->width / getFontWidth(tmi->font);
1314   else
1315     tmi->width = tmi->chars * getFontWidth(tmi->font);
1316
1317   /* if lines set to "-1", automatically determine by text and font height */
1318   if (tmi->lines == -1)
1319     tmi->lines = tmi->height / getFontHeight(tmi->font);
1320   else
1321     tmi->height = tmi->lines * getFontHeight(tmi->font);
1322
1323   SetDrawBackgroundMask(REDRAW_ALL);
1324   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1325
1326   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1327
1328   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1329                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1330                tmi->autowrap, tmi->centered, tmi->parse_comments);
1331
1332   game_status = last_game_status;       /* restore current game status */
1333 }
1334
1335 void DrawTitleScreen()
1336 {
1337   KeyboardAutoRepeatOff();
1338
1339   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1340
1341   StopAnimation();
1342 }
1343
1344 boolean CheckTitleScreen(boolean levelset_has_changed)
1345 {
1346   static boolean show_title_initial = TRUE;
1347   boolean show_titlescreen = FALSE;
1348
1349   /* needed to be able to skip title screen, if no image or message defined */
1350   InitializeTitleControls(show_title_initial);
1351
1352   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1353     show_titlescreen = TRUE;
1354
1355   /* show initial title images and messages only once at program start */
1356   show_title_initial = FALSE;
1357
1358   return (show_titlescreen && num_title_screens > 0);
1359 }
1360
1361 void DrawMainMenu()
1362 {
1363   static LevelDirTree *leveldir_last_valid = NULL;
1364   boolean levelset_has_changed = FALSE;
1365   int fade_mask = REDRAW_FIELD;
1366
1367   LimitScreenUpdates(FALSE);
1368
1369   FadeSetLeaveScreen();
1370
1371   /* do not fade out here -- function may continue and fade on editor screen */
1372
1373   UnmapAllGadgets();
1374   FadeSoundsAndMusic();
1375
1376   KeyboardAutoRepeatOn();
1377   ActivateJoystick();
1378
1379   audio.sound_deactivated = FALSE;
1380
1381   GetPlayerConfig();
1382
1383   /* needed if last screen was the playing screen, invoked from level editor */
1384   if (level_editor_test_game)
1385   {
1386     game_status = GAME_MODE_EDITOR;
1387     DrawLevelEd();
1388
1389     return;
1390   }
1391
1392   /* needed if last screen was the setup screen and fullscreen state changed */
1393   // (moved to "execSetupGraphics()" to change fullscreen state directly)
1394   // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1395
1396   /* leveldir_current may be invalid (level group, parent link) */
1397   if (!validLevelSeries(leveldir_current))
1398     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1399
1400   if (leveldir_current != leveldir_last_valid)
1401     levelset_has_changed = TRUE;
1402
1403   /* store valid level series information */
1404   leveldir_last_valid = leveldir_current;
1405
1406   init_last = init;                     /* switch to new busy animation */
1407
1408   /* needed if last screen (level choice) changed graphics, sounds or music */
1409   ReloadCustomArtwork(0);
1410
1411   /* needed if different viewport properties defined for menues */
1412   ChangeViewportPropertiesIfNeeded();
1413
1414   if (redraw_mask & REDRAW_ALL)
1415     fade_mask = REDRAW_ALL;
1416
1417   if (CheckIfGlobalBorderHasChanged())
1418     fade_mask = REDRAW_ALL;
1419
1420   FadeOut(fade_mask);
1421
1422   /* needed if last screen was the editor screen */
1423   UndrawSpecialEditorDoor();
1424
1425   SetDrawtoField(DRAW_BACKBUFFER);
1426
1427   if (CheckTitleScreen(levelset_has_changed))
1428   {
1429     game_status_last_screen = GAME_MODE_MAIN;
1430     game_status = GAME_MODE_TITLE;
1431
1432     DrawTitleScreen();
1433
1434     return;
1435   }
1436
1437   /* level_nr may have been set to value over handicap with level editor */
1438   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1439     level_nr = leveldir_current->handicap_level;
1440
1441   LoadLevel(level_nr);
1442   LoadScore(level_nr);
1443
1444   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1445   SetDrawDeactivationMask(REDRAW_NONE);
1446   SetDrawBackgroundMask(REDRAW_FIELD);
1447
1448   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1449
1450 #if 0
1451   if (fade_mask == REDRAW_ALL)
1452     RedrawGlobalBorder();
1453 #endif
1454
1455   ClearField();
1456
1457   InitializeMainControls();
1458
1459   DrawCursorAndText_Main(-1, FALSE, FALSE);
1460   DrawPreviewLevelInitial();
1461
1462   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1463
1464   TapeStop();
1465   if (TAPE_IS_EMPTY(tape))
1466     LoadTape(level_nr);
1467   DrawCompleteVideoDisplay();
1468
1469   PlayMenuSound();
1470   PlayMenuMusic();
1471
1472   /* create gadgets for main menu screen */
1473   FreeScreenGadgets();
1474   CreateScreenGadgets();
1475
1476   /* map gadgets for main menu screen */
1477   MapTapeButtons();
1478   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1479
1480   /* copy actual game door content to door double buffer for OpenDoor() */
1481   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1482   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1483
1484   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1485
1486   DrawMaskedBorder(fade_mask);
1487
1488   FadeIn(fade_mask);
1489   FadeSetEnterMenu();
1490
1491   /* update screen area with special editor door */
1492   redraw_mask |= REDRAW_ALL;
1493   BackToFront();
1494
1495   SetMouseCursor(CURSOR_DEFAULT);
1496
1497   InitAnimation();
1498
1499   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1500 }
1501
1502 static void gotoTopLevelDir()
1503 {
1504   /* move upwards until inside (but not above) top level directory */
1505   while (leveldir_current->node_parent &&
1506          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1507   {
1508     /* write a "path" into level tree for easy navigation to last level */
1509     if (leveldir_current->node_parent->node_group->cl_first == -1)
1510     {
1511       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1512       int leveldir_pos = posTreeInfo(leveldir_current);
1513       int num_page_entries;
1514       int cl_first, cl_cursor;
1515
1516       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1517         num_page_entries = num_leveldirs;
1518       else
1519         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1520
1521       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1522       cl_cursor = leveldir_pos - cl_first;
1523
1524       leveldir_current->node_parent->node_group->cl_first = cl_first;
1525       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1526     }
1527
1528     leveldir_current = leveldir_current->node_parent;
1529   }
1530 }
1531
1532 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1533 {
1534   static unsigned int title_delay = 0;
1535   static int title_screen_nr = 0;
1536   static int last_sound = -1, last_music = -1;
1537   boolean return_to_main_menu = FALSE;
1538   struct TitleControlInfo *tci;
1539   struct TitleFadingInfo fading_default;
1540   struct TitleFadingInfo fading_last = fading;
1541   struct TitleFadingInfo fading_next;
1542   int sound, music;
1543
1544   if (button == MB_MENU_INITIALIZE)
1545   {
1546     title_delay = 0;
1547     title_screen_nr = 0;
1548     tci = &title_controls[title_screen_nr];
1549
1550     last_sound = SND_UNDEFINED;
1551     last_music = MUS_UNDEFINED;
1552
1553     if (game_status_last_screen == GAME_MODE_INFO)
1554     {
1555       if (num_title_screens == 0)
1556       {
1557         DrawInfoScreen_NotAvailable("Title screen information:",
1558                                     "No title screen for this level set.");
1559
1560         return;
1561       }
1562
1563       FadeSoundsAndMusic();
1564
1565       FadeOut(REDRAW_ALL);
1566
1567       /* only required to update logic for redrawing global border */
1568       ClearField();
1569     }
1570
1571     ChangeViewportPropertiesIfNeeded();
1572
1573     if (tci->is_image)
1574       DrawTitleScreenImage(tci->local_nr, tci->initial);
1575     else
1576       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1577
1578     fading_default = (tci->initial ? title_initial_default : title_default);
1579
1580     fading = fading_next = getTitleFading(tci);
1581
1582     if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1583         fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1584     {
1585       fading.fade_mode = FADE_MODE_FADE;
1586       fading.fade_delay = fading_default.fade_delay;
1587     }
1588
1589     sound = getTitleSound(tci);
1590     music = getTitleMusic(tci);
1591
1592     if (sound != last_sound)
1593       PlayMenuSoundExt(sound);
1594     if (music != last_music)
1595       PlayMenuMusicExt(music);
1596
1597     last_sound = sound;
1598     last_music = music;
1599
1600     SetMouseCursor(CURSOR_NONE);
1601
1602     FadeIn(REDRAW_ALL);
1603
1604     fading = fading_next;
1605
1606     DelayReached(&title_delay, 0);      /* reset delay counter */
1607
1608     return;
1609   }
1610
1611   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1612     button = MB_MENU_CHOICE;
1613
1614   if (button == MB_MENU_LEAVE)
1615   {
1616     return_to_main_menu = TRUE;
1617   }
1618   else if (button == MB_MENU_CHOICE)
1619   {
1620     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1621     {
1622       FadeSetEnterScreen();
1623
1624       game_status = GAME_MODE_INFO;
1625       info_mode = INFO_MODE_MAIN;
1626
1627       DrawInfoScreen();
1628
1629       return;
1630     }
1631
1632     title_screen_nr++;
1633     tci = &title_controls[title_screen_nr];
1634
1635     if (title_screen_nr < num_title_screens)
1636     {
1637       sound = getTitleSound(tci);
1638       music = getTitleMusic(tci);
1639
1640       if (sound == SND_UNDEFINED || sound != last_sound)
1641         FadeSounds();
1642       if (music == MUS_UNDEFINED || music != last_music)
1643         FadeMusic();
1644
1645       FadeOut(REDRAW_ALL);
1646
1647       if (tci->is_image)
1648         DrawTitleScreenImage(tci->local_nr, tci->initial);
1649       else
1650         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1651
1652       fading_next = getTitleFading(tci);
1653
1654       sound = getTitleSound(tci);
1655       music = getTitleMusic(tci);
1656
1657       if (sound != last_sound)
1658         PlayMenuSoundExt(sound);
1659       if (music != last_music)
1660         PlayMenuMusicExt(music);
1661
1662       last_sound = sound;
1663       last_music = music;
1664
1665       /* last screen already faded out, next screen has no animation */
1666       if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1667           fading_next.fade_mode == FADE_MODE_NONE)
1668         fading = fading_next;
1669
1670       FadeIn(REDRAW_ALL);
1671
1672       fading = fading_next;
1673
1674       DelayReached(&title_delay, 0);    /* reset delay counter */
1675     }
1676     else
1677     {
1678       FadeSoundsAndMusic();
1679
1680       return_to_main_menu = TRUE;
1681     }
1682   }
1683
1684   if (return_to_main_menu)
1685   {
1686     SetMouseCursor(CURSOR_DEFAULT);
1687
1688     /* force full menu screen redraw after displaying title screens */
1689     redraw_mask = REDRAW_ALL;
1690
1691     if (game_status_last_screen == GAME_MODE_INFO)
1692     {
1693       game_status = GAME_MODE_INFO;
1694       info_mode = INFO_MODE_MAIN;
1695
1696       DrawInfoScreen();
1697     }
1698     else        /* default: return to main menu */
1699     {
1700       game_status = GAME_MODE_MAIN;
1701
1702       DrawMainMenu();
1703     }
1704   }
1705 }
1706
1707 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1708 {
1709   int old_level_nr = level_nr;
1710   int new_level_nr;
1711
1712   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1713     new_level_nr = selected_level_nr;
1714   else
1715     new_level_nr = old_level_nr + step * direction;
1716
1717   if (new_level_nr < leveldir_current->first_level)
1718     new_level_nr = leveldir_current->first_level;
1719   if (new_level_nr > leveldir_current->last_level)
1720     new_level_nr = leveldir_current->last_level;
1721
1722   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1723   {
1724     /* skipping levels is only allowed when trying to skip single level */
1725     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1726         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1727     {
1728       leveldir_current->handicap_level++;
1729       SaveLevelSetup_SeriesInfo();
1730     }
1731
1732     new_level_nr = leveldir_current->handicap_level;
1733   }
1734
1735   if (new_level_nr != old_level_nr)
1736   {
1737     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1738
1739     PlaySound(SND_MENU_ITEM_SELECTING);
1740
1741     level_nr = new_level_nr;
1742
1743     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1744              int2str(level_nr, menu.main.text.level_number.size),
1745              mci->pos_text->font);
1746
1747     LoadLevel(level_nr);
1748     DrawPreviewLevelInitial();
1749
1750     TapeErase();
1751     LoadTape(level_nr);
1752     DrawCompleteVideoDisplay();
1753
1754     /* needed because DrawPreviewLevelInitial() takes some time */
1755     BackToFront();
1756     /* SyncDisplay(); */
1757   }
1758 }
1759
1760 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1761 {
1762   static int choice = MAIN_CONTROL_GAME;
1763   static boolean button_pressed_last = FALSE;
1764   boolean button_pressed = FALSE;
1765   int pos = choice;
1766   int i;
1767
1768   if (button == MB_MENU_INITIALIZE)
1769   {
1770     DrawCursorAndText_Main(choice, TRUE, FALSE);
1771
1772     return;
1773   }
1774
1775   if (mx || my)         /* mouse input */
1776   {
1777     pos = -1;
1778
1779     for (i = 0; main_controls[i].nr != -1; i++)
1780     {
1781       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1782           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1783           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1784       {
1785         pos = main_controls[i].nr;
1786
1787         break;
1788       }
1789     }
1790
1791     // handle pressed/unpressed state for active/inactive menu buttons
1792     // (if pos != -1, "i" contains index position corresponding to "pos")
1793     if (button &&
1794         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1795         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1796       button_pressed = TRUE;
1797
1798     if (button_pressed != button_pressed_last)
1799     {
1800       DrawCursorAndText_Main(choice, TRUE, button_pressed);
1801
1802       if (button_pressed)
1803         PlaySound(SND_MENU_BUTTON_PRESSING);
1804       else
1805         PlaySound(SND_MENU_BUTTON_RELEASING);
1806     }
1807   }
1808   else if (dx || dy)    /* keyboard input */
1809   {
1810     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1811                    choice == MAIN_CONTROL_SETUP))
1812       button = MB_MENU_CHOICE;
1813     else if (dy)
1814       pos = choice + dy;
1815   }
1816
1817   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1818   {
1819     HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1820   }
1821   else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1822   {
1823     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1824   }
1825   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1826   {
1827     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1828   }
1829   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1830   {
1831     StopAnimation();
1832
1833     CloseDoor(DOOR_CLOSE_2);
1834
1835     game_status = GAME_MODE_LEVELNR;
1836
1837     ChangeViewportPropertiesIfNeeded();
1838
1839     DrawChooseLevelNr();
1840   }
1841   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1842   {
1843     if (button)
1844     {
1845       if (pos != choice)
1846       {
1847         PlaySound(SND_MENU_ITEM_ACTIVATING);
1848
1849         DrawCursorAndText_Main(choice, FALSE, FALSE);
1850         DrawCursorAndText_Main(pos, TRUE, button_pressed);
1851
1852         choice = pos;
1853       }
1854     }
1855     else
1856     {
1857       PlaySound(SND_MENU_ITEM_SELECTING);
1858
1859       if (pos == MAIN_CONTROL_NAME)
1860       {
1861         game_status = GAME_MODE_PSEUDO_TYPENAME;
1862
1863         HandleTypeName(strlen(setup.player_name), 0);
1864       }
1865       else if (pos == MAIN_CONTROL_LEVELS)
1866       {
1867         if (leveldir_first)
1868         {
1869           StopAnimation();
1870
1871           CloseDoor(DOOR_CLOSE_2);
1872
1873           game_status = GAME_MODE_LEVELS;
1874
1875           SaveLevelSetup_LastSeries();
1876           SaveLevelSetup_SeriesInfo();
1877
1878           if (setup.internal.choose_from_top_leveldir)
1879             gotoTopLevelDir();
1880
1881           ChangeViewportPropertiesIfNeeded();
1882
1883           DrawChooseLevelSet();
1884         }
1885       }
1886       else if (pos == MAIN_CONTROL_SCORES)
1887       {
1888         StopAnimation();
1889
1890         CloseDoor(DOOR_CLOSE_2);
1891
1892         game_status = GAME_MODE_SCORES;
1893
1894         DrawHallOfFame(-1);
1895       }
1896       else if (pos == MAIN_CONTROL_EDITOR)
1897       {
1898         if (leveldir_current->readonly &&
1899             !strEqual(setup.player_name, "Artsoft"))
1900           Request("This level is read only!", REQ_CONFIRM);
1901
1902         StopAnimation();
1903
1904         CloseDoor(DOOR_CLOSE_2);
1905
1906         game_status = GAME_MODE_EDITOR;
1907
1908         FadeSetEnterScreen();
1909
1910         DrawLevelEd();
1911       }
1912       else if (pos == MAIN_CONTROL_INFO)
1913       {
1914         StopAnimation();
1915
1916         CloseDoor(DOOR_CLOSE_2);
1917
1918         game_status = GAME_MODE_INFO;
1919         info_mode = INFO_MODE_MAIN;
1920
1921         ChangeViewportPropertiesIfNeeded();
1922
1923         DrawInfoScreen();
1924       }
1925       else if (pos == MAIN_CONTROL_GAME)
1926       {
1927         StopAnimation();
1928
1929         StartGameActions(options.network, setup.autorecord, level.random_seed);
1930       }
1931       else if (pos == MAIN_CONTROL_SETUP)
1932       {
1933         StopAnimation();
1934
1935         CloseDoor(DOOR_CLOSE_2);
1936
1937         game_status = GAME_MODE_SETUP;
1938         setup_mode = SETUP_MODE_MAIN;
1939
1940         ChangeViewportPropertiesIfNeeded();
1941
1942         DrawSetupScreen();
1943       }
1944       else if (pos == MAIN_CONTROL_QUIT)
1945       {
1946         SaveLevelSetup_LastSeries();
1947         SaveLevelSetup_SeriesInfo();
1948
1949         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1950           game_status = GAME_MODE_QUIT;
1951       }
1952     }
1953   }
1954
1955   button_pressed_last = button_pressed;
1956 }
1957
1958
1959 /* ========================================================================= */
1960 /* info screen functions                                                     */
1961 /* ========================================================================= */
1962
1963 static struct TokenInfo *info_info;
1964 static int num_info_info;       /* number of info entries shown on screen */
1965 static int max_info_info;       /* total number of info entries in list */
1966
1967 static void execInfoTitleScreen()
1968 {
1969   info_mode = INFO_MODE_TITLE;
1970
1971   DrawInfoScreen();
1972 }
1973
1974 static void execInfoElements()
1975 {
1976   info_mode = INFO_MODE_ELEMENTS;
1977
1978   DrawInfoScreen();
1979 }
1980
1981 static void execInfoMusic()
1982 {
1983   info_mode = INFO_MODE_MUSIC;
1984
1985   DrawInfoScreen();
1986 }
1987
1988 static void execInfoCredits()
1989 {
1990   info_mode = INFO_MODE_CREDITS;
1991
1992   DrawInfoScreen();
1993 }
1994
1995 static void execInfoProgram()
1996 {
1997   info_mode = INFO_MODE_PROGRAM;
1998
1999   DrawInfoScreen();
2000 }
2001
2002 static void execInfoVersion()
2003 {
2004   info_mode = INFO_MODE_VERSION;
2005
2006   DrawInfoScreen();
2007 }
2008
2009 static void execInfoLevelSet()
2010 {
2011   info_mode = INFO_MODE_LEVELSET;
2012
2013   DrawInfoScreen();
2014 }
2015
2016 static void execExitInfo()
2017 {
2018   game_status = GAME_MODE_MAIN;
2019
2020   DrawMainMenu();
2021 }
2022
2023 static struct TokenInfo info_info_main[] =
2024 {
2025   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2026   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2027   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2028   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2029   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2030   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2031   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2032   { TYPE_EMPTY,         NULL,                   ""                      },
2033   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2034
2035   { 0,                  NULL,                   NULL                    }
2036 };
2037
2038 static int getMenuTextFont(int type)
2039 {
2040   if (type & (TYPE_SWITCH       |
2041               TYPE_YES_NO       |
2042               TYPE_YES_NO_AUTO  |
2043               TYPE_STRING       |
2044               TYPE_ECS_AGA      |
2045               TYPE_KEYTEXT      |
2046               TYPE_ENTER_LIST))
2047     return FONT_MENU_2;
2048   else
2049     return FONT_MENU_1;
2050 }
2051
2052 static struct TokenInfo *setup_info;
2053 static struct TokenInfo setup_info_input[];
2054
2055 static struct TokenInfo *menu_info;
2056
2057 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2058                                        int screen_pos, int menu_info_pos_raw,
2059                                        boolean active)
2060 {
2061   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2062   struct TokenInfo *ti = &token_info[pos];
2063   int xpos = MENU_SCREEN_START_XPOS;
2064   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2065   int font_nr = getMenuTextFont(ti->type);
2066
2067   if (token_info == setup_info_input)
2068     font_nr = FONT_MENU_1;
2069
2070   if (active)
2071     font_nr = FONT_ACTIVE(font_nr);
2072
2073   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2074
2075   if (ti->type & ~TYPE_SKIP_ENTRY)
2076     drawCursor(screen_pos, active);
2077 }
2078
2079 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2080                                    boolean active)
2081 {
2082   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2083 }
2084
2085 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2086                                     boolean active)
2087 {
2088   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2089 }
2090
2091 static char *screen_mode_text;
2092 static char *window_size_text;
2093 static char *scaling_type_text;
2094
2095 static void drawSetupValue(int, int);
2096
2097 static void drawMenuInfoList(int first_entry, int num_page_entries,
2098                              int max_page_entries)
2099 {
2100   int i;
2101
2102   if (first_entry + num_page_entries > max_page_entries)
2103     first_entry = 0;
2104
2105   clearMenuListArea();
2106
2107   for (i = 0; i < num_page_entries; i++)
2108   {
2109     int menu_info_pos = first_entry + i;
2110     struct TokenInfo *si = &menu_info[menu_info_pos];
2111     void *value_ptr = si->value;
2112
2113     /* set some entries to "unchangeable" according to other variables */
2114     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2115         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2116         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2117         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2118         (value_ptr == &screen_mode_text   && !video.fullscreen_available) ||
2119         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2120         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2121       si->type |= TYPE_GHOSTED;
2122
2123     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2124       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2125     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2126       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2127     else if (si->type & ~TYPE_SKIP_ENTRY)
2128       initCursor(i, IMG_MENU_BUTTON);
2129
2130     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2131
2132     if (si->type & TYPE_VALUE &&
2133         menu_info == setup_info)
2134       drawSetupValue(i, menu_info_pos);
2135   }
2136 }
2137
2138 static void DrawInfoScreen_Main()
2139 {
2140   int fade_mask = REDRAW_FIELD;
2141   int i;
2142
2143   if (redraw_mask & REDRAW_ALL)
2144     fade_mask = REDRAW_ALL;
2145
2146   if (CheckIfGlobalBorderHasChanged())
2147     fade_mask = REDRAW_ALL;
2148
2149   UnmapAllGadgets();
2150
2151   FreeScreenGadgets();
2152   CreateScreenGadgets();
2153
2154   CloseDoor(DOOR_CLOSE_2);
2155
2156   /* (needed after displaying title screens which disable auto repeat) */
2157   KeyboardAutoRepeatOn();
2158
2159   FadeSetLeaveScreen();
2160
2161   FadeOut(fade_mask);
2162
2163   ChangeViewportPropertiesIfNeeded();
2164
2165   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2166
2167   ClearField();
2168
2169   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2170
2171   info_info = info_info_main;
2172
2173   // determine maximal number of info entries that can be displayed on screen
2174   num_info_info = 0;
2175   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2176     num_info_info++;
2177
2178   // determine maximal number of info entries available for menu of info screen
2179   max_info_info = 0;
2180   for (i = 0; info_info[i].type != 0; i++)
2181     max_info_info++;
2182
2183   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2184
2185   MapScreenGadgets(max_info_info);
2186
2187   PlayMenuSound();
2188   PlayMenuMusic();
2189
2190   DrawMaskedBorder(fade_mask);
2191
2192   FadeIn(fade_mask);
2193
2194   InitAnimation();
2195 }
2196
2197 static void changeSetupValue(int, int, int);
2198
2199 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2200                       int mode, int num_page_entries, int max_page_entries)
2201 {
2202   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2203   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2204   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2205   int *num_page_entries_last = num_page_entries_all_last[game_status];
2206   int *choice_store = choice_stores[game_status];
2207   int *first_entry_store = first_entry_stores[game_status];
2208   int choice = choice_store[mode];              /* starts with 0 */
2209   int first_entry = first_entry_store[mode];    /* starts with 0 */
2210   int x = 0;
2211   int y = choice - first_entry;
2212   int y_old = y;
2213   boolean position_set_by_scrollbar = (dx == 999);
2214   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2215   int i;
2216
2217   if (button == MB_MENU_INITIALIZE)
2218   {
2219     // check if number of menu page entries has changed (may happen by change
2220     // of custom artwork definition value for 'list_size' for this menu screen)
2221     // (in this case, the last menu position most probably has to be corrected)
2222     if (num_page_entries != num_page_entries_last[mode])
2223     {
2224       choice_store[mode] = first_entry_store[mode] = 0;
2225
2226       choice = first_entry = 0;
2227       y = y_old = 0;
2228
2229       num_page_entries_last[mode] = num_page_entries;
2230     }
2231
2232     /* advance to first valid menu entry */
2233     while (choice < num_page_entries &&
2234            menu_info[choice].type & TYPE_SKIP_ENTRY)
2235       choice++;
2236
2237     if (position_set_by_scrollbar)
2238       first_entry = first_entry_store[mode] = dy;
2239     else
2240       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2241                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2242
2243     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2244
2245     if (choice < first_entry)
2246     {
2247       choice = first_entry;
2248
2249       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2250         choice++;
2251     }
2252     else if (choice > first_entry + num_page_entries - 1)
2253     {
2254       choice = first_entry + num_page_entries - 1;
2255
2256       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2257         choice--;
2258     }
2259
2260     choice_store[mode] = choice;
2261
2262     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2263
2264     return;
2265   }
2266   else if (button == MB_MENU_LEAVE)
2267   {
2268     PlaySound(SND_MENU_ITEM_SELECTING);
2269
2270     for (i = 0; i < max_page_entries; i++)
2271     {
2272       if (menu_info[i].type & TYPE_LEAVE_MENU)
2273       {
2274         void (*menu_callback_function)(void) = menu_info[i].value;
2275
2276         FadeSetLeaveMenu();
2277
2278         menu_callback_function();
2279
2280         break;  /* absolutely needed because function changes 'menu_info'! */
2281       }
2282     }
2283
2284     return;
2285   }
2286
2287   if (mx || my)         /* mouse input */
2288   {
2289     x = (mx - mSX) / 32;
2290     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2291   }
2292   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
2293   {
2294     /* move cursor instead of scrolling when already at start/end of list */
2295     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2296       dy = -1;
2297     else if (dy == +1 * SCROLL_LINE &&
2298              first_entry + num_page_entries == max_page_entries)
2299       dy = 1;
2300
2301     /* handle scrolling screen one line or page */
2302     if (y + dy < 0 ||
2303         y + dy > num_page_entries - 1)
2304     {
2305       boolean redraw = FALSE;
2306
2307       if (ABS(dy) == SCROLL_PAGE)
2308         step = num_page_entries - 1;
2309
2310       if (dy < 0 && first_entry > 0)
2311       {
2312         /* scroll page/line up */
2313
2314         first_entry -= step;
2315         if (first_entry < 0)
2316           first_entry = 0;
2317
2318         redraw = TRUE;
2319       }
2320       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2321       {
2322         /* scroll page/line down */
2323
2324         first_entry += step;
2325         if (first_entry + num_page_entries > max_page_entries)
2326           first_entry = MAX(0, max_page_entries - num_page_entries);
2327
2328         redraw = TRUE;
2329       }
2330
2331       if (redraw)
2332       {
2333         choice += first_entry - first_entry_store[mode];
2334
2335         if (choice < first_entry)
2336         {
2337           choice = first_entry;
2338
2339           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2340             choice++;
2341         }
2342         else if (choice > first_entry + num_page_entries - 1)
2343         {
2344           choice = first_entry + num_page_entries - 1;
2345
2346           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2347             choice--;
2348         }
2349         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2350         {
2351           choice += SIGN(dy);
2352
2353           if (choice < first_entry ||
2354               choice > first_entry + num_page_entries - 1)
2355           first_entry += SIGN(dy);
2356         }
2357
2358         first_entry_store[mode] = first_entry;
2359         choice_store[mode] = choice;
2360
2361         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2362
2363         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2364
2365         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2366                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2367       }
2368
2369       return;
2370     }
2371
2372     if (dx)
2373     {
2374       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2375
2376       if (menu_info[choice].type & menu_navigation_type ||
2377           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2378           menu_info[choice].type & TYPE_YES_NO_AUTO)
2379         button = MB_MENU_CHOICE;
2380     }
2381     else if (dy)
2382       y += dy;
2383
2384     /* jump to next non-empty menu entry (up or down) */
2385     while (first_entry + y > 0 &&
2386            first_entry + y < max_page_entries - 1 &&
2387            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2388       y += dy;
2389
2390     if (!IN_VIS_MENU(x, y))
2391     {
2392       choice += y - y_old;
2393
2394       if (choice < first_entry)
2395         first_entry = choice;
2396       else if (choice > first_entry + num_page_entries - 1)
2397         first_entry = choice - num_page_entries + 1;
2398
2399       if (first_entry >= 0 &&
2400           first_entry + num_page_entries <= max_page_entries)
2401       {
2402         first_entry_store[mode] = first_entry;
2403
2404         if (choice < first_entry)
2405           choice = first_entry;
2406         else if (choice > first_entry + num_page_entries - 1)
2407           choice = first_entry + num_page_entries - 1;
2408
2409         choice_store[mode] = choice;
2410
2411         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2412
2413         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2414
2415         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2416                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2417       }
2418
2419       return;
2420     }
2421   }
2422
2423   if (!anyScrollbarGadgetActive() &&
2424       IN_VIS_MENU(x, y) &&
2425       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2426       y >= 0 && y < num_page_entries)
2427   {
2428     if (button)
2429     {
2430       if (first_entry + y != choice &&
2431           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2432       {
2433         PlaySound(SND_MENU_ITEM_ACTIVATING);
2434
2435         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2436         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2437
2438         choice = choice_store[mode] = first_entry + y;
2439       }
2440     }
2441     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2442     {
2443       PlaySound(SND_MENU_ITEM_SELECTING);
2444
2445       /* when selecting key headline, execute function for key value change */
2446       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2447           menu_info[first_entry + y + 1].type & TYPE_KEY)
2448         y++;
2449
2450       /* when selecting string value, execute function for list selection */
2451       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2452           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2453         y--;
2454
2455       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2456       {
2457         void (*menu_callback_function)(void) =
2458           menu_info[first_entry + y].value;
2459
2460         FadeSetFromType(menu_info[first_entry + y].type);
2461
2462         menu_callback_function();
2463       }
2464       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2465                menu_info == setup_info)
2466       {
2467         changeSetupValue(y, first_entry + y, dx);
2468       }
2469     }
2470   }
2471 }
2472
2473 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2474 {
2475   menu_info = info_info;
2476
2477   HandleMenuScreen(mx, my, dx, dy, button,
2478                    info_mode, num_info_info, max_info_info);
2479 }
2480
2481 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2482 {
2483   int ystart1 = mSY - SY + 100;
2484   int ystart2 = mSY - SY + 150;
2485   int ybottom = mSY - SY + SYSIZE - 20;
2486
2487   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2488
2489   FadeOut(REDRAW_FIELD);
2490
2491   ClearField();
2492   DrawHeadline();
2493
2494   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2495   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2496
2497   DrawTextSCentered(ybottom, FONT_TEXT_4,
2498                     "Press any key or button for info menu");
2499
2500   FadeIn(REDRAW_FIELD);
2501 }
2502
2503 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2504 {
2505   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2506   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2507   int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2508   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2509   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2510   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2511   int ystep = MENU_SCREEN_INFO_YSTEP;
2512   int element, action, direction;
2513   int graphic;
2514   int delay;
2515   int sync_frame;
2516   int i, j;
2517
2518   if (init)
2519   {
2520     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2521       infoscreen_step[i] = infoscreen_frame[i] = 0;
2522
2523     ClearField();
2524     DrawHeadline();
2525
2526     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2527
2528     DrawTextSCentered(ybottom, FONT_TEXT_4,
2529                       "Press any key or button for next page");
2530
2531     FrameCounter = 0;
2532   }
2533
2534   i = j = 0;
2535   while (helpanim_info[j].element != HELPANIM_LIST_END)
2536   {
2537     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2538         i >= max_anims)
2539       break;
2540     else if (i < start)
2541     {
2542       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2543         j++;
2544
2545       j++;
2546       i++;
2547
2548       continue;
2549     }
2550
2551     j += infoscreen_step[i - start];
2552
2553     element = helpanim_info[j].element;
2554     action = helpanim_info[j].action;
2555     direction = helpanim_info[j].direction;
2556
2557     if (element < 0)
2558       element = EL_UNKNOWN;
2559
2560     if (action != -1 && direction != -1)
2561       graphic = el_act_dir2img(element, action, direction);
2562     else if (action != -1)
2563       graphic = el_act2img(element, action);
2564     else if (direction != -1)
2565       graphic = el_dir2img(element, direction);
2566     else
2567       graphic = el2img(element);
2568
2569     delay = helpanim_info[j++].delay;
2570
2571     if (delay == -1)
2572       delay = 1000000;
2573
2574     if (infoscreen_frame[i - start] == 0)
2575     {
2576       sync_frame = 0;
2577       infoscreen_frame[i - start] = delay - 1;
2578     }
2579     else
2580     {
2581       sync_frame = delay - infoscreen_frame[i - start];
2582       infoscreen_frame[i - start]--;
2583     }
2584
2585     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2586     {
2587       if (!infoscreen_frame[i - start])
2588         infoscreen_step[i - start] = 0;
2589     }
2590     else
2591     {
2592       if (!infoscreen_frame[i - start])
2593         infoscreen_step[i - start]++;
2594       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2595         j++;
2596     }
2597
2598     j++;
2599
2600     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2601                                TILEX, TILEY);
2602     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2603                                  graphic, sync_frame, USE_MASKING);
2604
2605     if (init)
2606       DrawInfoScreen_HelpText(element, action, direction, i - start);
2607
2608     i++;
2609   }
2610
2611   redraw_mask |= REDRAW_FIELD;
2612
2613   FrameCounter++;
2614 }
2615
2616 static char *getHelpText(int element, int action, int direction)
2617 {
2618   char token[MAX_LINE_LEN];
2619
2620   strcpy(token, element_info[element].token_name);
2621
2622   if (action != -1)
2623     strcat(token, element_action_info[action].suffix);
2624
2625   if (direction != -1)
2626     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2627
2628   return getHashEntry(helptext_info, token);
2629 }
2630
2631 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2632 {
2633   int font_nr = FONT_INFO_ELEMENTS;
2634   int font_width = getFontWidth(font_nr);
2635   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2636   int sy = mSY + 65 + 2 * 32 + 1;
2637   int ystep = TILEY + 4;
2638   int pad_x = sx - SX;
2639   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2640   int max_lines_per_text = 2;    
2641   char *text = NULL;
2642
2643   if (action != -1 && direction != -1)          /* element.action.direction */
2644     text = getHelpText(element, action, direction);
2645
2646   if (text == NULL && action != -1)             /* element.action */
2647     text = getHelpText(element, action, -1);
2648
2649   if (text == NULL && direction != -1)          /* element.direction */
2650     text = getHelpText(element, -1, direction);
2651
2652   if (text == NULL)                             /* base element */
2653     text = getHelpText(element, -1, -1);
2654
2655   if (text == NULL)                             /* not found */
2656     text = "No description available";
2657
2658   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2659     sy += getFontHeight(font_nr) / 2;
2660
2661   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2662                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2663                  TRUE, FALSE, FALSE);
2664 }
2665
2666 void DrawInfoScreen_TitleScreen()
2667 {
2668   game_status_last_screen = GAME_MODE_INFO;
2669   game_status = GAME_MODE_TITLE;
2670
2671   DrawTitleScreen();
2672 }
2673
2674 void HandleInfoScreen_TitleScreen(int button)
2675 {
2676   HandleTitleScreen(0, 0, 0, 0, button);
2677 }
2678
2679 void DrawInfoScreen_Elements()
2680 {
2681   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2682
2683   FadeOut(REDRAW_FIELD);
2684
2685   LoadHelpAnimInfo();
2686   LoadHelpTextInfo();
2687
2688   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2689
2690   FadeIn(REDRAW_FIELD);
2691
2692   InitAnimation();
2693 }
2694
2695 void HandleInfoScreen_Elements(int button)
2696 {
2697   static unsigned int info_delay = 0;
2698   static int num_anims;
2699   static int num_pages;
2700   static int page;
2701   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2702   int i;
2703
2704   if (button == MB_MENU_INITIALIZE)
2705   {
2706     boolean new_element = TRUE;
2707
2708     num_anims = 0;
2709
2710     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2711     {
2712       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2713         new_element = TRUE;
2714       else if (new_element)
2715       {
2716         num_anims++;
2717         new_element = FALSE;
2718       }
2719     }
2720
2721     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2722     page = 0;
2723   }
2724
2725   if (button == MB_MENU_LEAVE)
2726   {
2727     PlaySound(SND_MENU_ITEM_SELECTING);
2728
2729     info_mode = INFO_MODE_MAIN;
2730     DrawInfoScreen();
2731
2732     return;
2733   }
2734   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2735   {
2736     if (button != MB_MENU_INITIALIZE)
2737     {
2738       PlaySound(SND_MENU_ITEM_SELECTING);
2739
2740       page++;
2741     }
2742
2743     if (page >= num_pages)
2744     {
2745       FadeSoundsAndMusic();
2746
2747       info_mode = INFO_MODE_MAIN;
2748       DrawInfoScreen();
2749
2750       return;
2751     }
2752
2753     if (page > 0)
2754       FadeSetNextScreen();
2755
2756     if (button != MB_MENU_INITIALIZE)
2757       FadeOut(REDRAW_FIELD);
2758
2759     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2760
2761     if (button != MB_MENU_INITIALIZE)
2762       FadeIn(REDRAW_FIELD);
2763   }
2764   else
2765   {
2766     if (DelayReached(&info_delay, GameFrameDelay))
2767       if (page < num_pages)
2768         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2769
2770     PlayMenuSoundIfLoop();
2771   }
2772 }
2773
2774 void DrawInfoScreen_Music()
2775 {
2776   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2777
2778   FadeOut(REDRAW_FIELD);
2779
2780   ClearField();
2781   DrawHeadline();
2782
2783   LoadMusicInfo();
2784
2785   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2786
2787   FadeIn(REDRAW_FIELD);
2788 }
2789
2790 void HandleInfoScreen_Music(int button)
2791 {
2792   static struct MusicFileInfo *list = NULL;
2793   int ystart1 = mSY - SY + 100;
2794   int ystart2 = mSY - SY + 150;
2795   int ybottom = mSY - SY + SYSIZE - 20;
2796   int dy = 30;
2797
2798   if (button == MB_MENU_INITIALIZE)
2799   {
2800     list = music_file_info;
2801
2802     if (list == NULL)
2803     {
2804       FadeSoundsAndMusic();
2805
2806       ClearField();
2807       DrawHeadline();
2808
2809       DrawTextSCentered(ystart1, FONT_TEXT_1,
2810                         "No music info for this level set.");
2811
2812       DrawTextSCentered(ybottom, FONT_TEXT_4,
2813                         "Press any key or button for info menu");
2814
2815       return;
2816     }
2817   }
2818
2819   if (button == MB_MENU_LEAVE)
2820   {
2821     PlaySound(SND_MENU_ITEM_SELECTING);
2822
2823     FadeSoundsAndMusic();
2824
2825     info_mode = INFO_MODE_MAIN;
2826     DrawInfoScreen();
2827
2828     return;
2829   }
2830   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2831   {
2832     int y = 0;
2833
2834     if (button != MB_MENU_INITIALIZE)
2835     {
2836       PlaySound(SND_MENU_ITEM_SELECTING);
2837
2838       if (list != NULL)
2839         list = list->next;
2840     }
2841
2842     if (list == NULL)
2843     {
2844       FadeSoundsAndMusic();
2845
2846       info_mode = INFO_MODE_MAIN;
2847       DrawInfoScreen();
2848
2849       return;
2850     }
2851
2852     FadeSoundsAndMusic();
2853
2854     if (list != music_file_info)
2855       FadeSetNextScreen();
2856
2857     if (button != MB_MENU_INITIALIZE)
2858       FadeOut(REDRAW_FIELD);
2859
2860     ClearField();
2861     DrawHeadline();
2862
2863     if (list->is_sound)
2864     {
2865       int sound = list->music;
2866
2867       if (sound_info[sound].loop)
2868         PlaySoundLoop(sound);
2869       else
2870         PlaySound(sound);
2871
2872       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2873     }
2874     else
2875     {
2876       PlayMusic(list->music);
2877
2878       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2879     }
2880
2881     if (!strEqual(list->title, UNKNOWN_NAME))
2882     {
2883       if (!strEqual(list->title_header, UNKNOWN_NAME))
2884         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2885
2886       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2887     }
2888
2889     if (!strEqual(list->artist, UNKNOWN_NAME))
2890     {
2891       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2892         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2893       else
2894         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2895
2896       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2897     }
2898
2899     if (!strEqual(list->album, UNKNOWN_NAME))
2900     {
2901       if (!strEqual(list->album_header, UNKNOWN_NAME))
2902         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2903       else
2904         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2905
2906       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2907     }
2908
2909     if (!strEqual(list->year, UNKNOWN_NAME))
2910     {
2911       if (!strEqual(list->year_header, UNKNOWN_NAME))
2912         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2913       else
2914         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2915
2916       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2917     }
2918
2919     DrawTextSCentered(ybottom, FONT_TEXT_4,
2920                       "Press any key or button for next page");
2921
2922     if (button != MB_MENU_INITIALIZE)
2923       FadeIn(REDRAW_FIELD);
2924   }
2925
2926   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2927     PlaySoundLoop(list->music);
2928 }
2929
2930 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2931 {
2932   int ystart1 = mSY - SY + 100;
2933   int ystart2 = mSY - SY + 150;
2934   int ybottom = mSY - SY + SYSIZE - 20;
2935   int ystep = 30;
2936
2937   ClearField();
2938   DrawHeadline();
2939
2940   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2941
2942   if (screen_nr == 0)
2943   {
2944     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2945                       "Special thanks to");
2946     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2947                       "Peter Liepa");
2948     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2949                       "for creating");
2950     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2951                       "\"Boulder Dash\"");
2952     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2953                       "in the year");
2954     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2955                       "1984");
2956     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2957                       "published by");
2958     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2959                       "First Star Software");
2960   }
2961   else if (screen_nr == 1)
2962   {
2963     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2964                       "Special thanks to");
2965     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2966                       "Klaus Heinz & Volker Wertich");
2967     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2968                       "for creating");
2969     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2970                       "\"Emerald Mine\"");
2971     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2972                       "in the year");
2973     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2974                       "1987");
2975     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2976                       "published by");
2977     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2978                       "Kingsoft");
2979   }
2980   else if (screen_nr == 2)
2981   {
2982     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2983                       "Special thanks to");
2984     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2985                       "Michael Stopp & Philip Jespersen");
2986     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2987                       "for creating");
2988     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2989                       "\"Supaplex\"");
2990     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2991                       "in the year");
2992     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2993                       "1991");
2994     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2995                       "published by");
2996     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2997                       "Digital Integration");
2998   }
2999   else if (screen_nr == 3)
3000   {
3001     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3002                       "Special thanks to");
3003     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3004                       "Hiroyuki Imabayashi");
3005     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3006                       "for creating");
3007     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3008                       "\"Sokoban\"");
3009     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3010                       "in the year");
3011     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3012                       "1982");
3013     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3014                       "published by");
3015     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3016                       "Thinking Rabbit");
3017   }
3018   else if (screen_nr == 4)
3019   {
3020     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3021                       "Special thanks to");
3022     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3023                       "Alan Bond");
3024     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3025                       "and");
3026     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3027                       "J\xfcrgen Bonhagen");
3028     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3029                       "for the continuous creation");
3030     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3031                       "of outstanding level sets");
3032   }
3033   else if (screen_nr == 5)
3034   {
3035     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3036                       "Thanks to");
3037     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3038                       "Peter Elzner");
3039     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3040                       "for ideas and inspiration by");
3041     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3042                       "Diamond Caves");
3043
3044     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3045                       "Thanks to");
3046     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3047                       "Steffest");
3048     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3049                       "for ideas and inspiration by");
3050     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3051                       "DX-Boulderdash");
3052   }
3053   else if (screen_nr == 6)
3054   {
3055     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3056                       "Thanks to");
3057     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3058                       "David Tritscher");
3059 #if 1
3060     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3061                       "for the code base used for the");
3062     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3063                       "native Emerald Mine engine");
3064 #else
3065     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3066                       "for the new Emerald Mine engine");
3067 #endif
3068   }
3069   else if (screen_nr == 7)
3070   {
3071     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3072                       "Thanks to");
3073     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3074                       "Guido Schulz");
3075     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3076                       "for the initial DOS port");
3077
3078     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3079                       "Thanks to");
3080     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3081                       "Karl H\xf6rnell");
3082     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3083                       "for some additional toons");
3084   }
3085   else if (screen_nr == 8)
3086   {
3087     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3088                       "And not to forget:");
3089     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3090                       "Many thanks to");
3091     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3092                       "All those who contributed");
3093     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3094                       "levels to this game");
3095     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3096                       "since 1995");
3097   }
3098
3099   DrawTextSCentered(ybottom, FONT_TEXT_4,
3100                     "Press any key or button for next page");
3101 }
3102
3103 void DrawInfoScreen_Credits()
3104 {
3105   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3106
3107   FadeSoundsAndMusic();
3108
3109   FadeOut(REDRAW_FIELD);
3110
3111   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3112
3113   FadeIn(REDRAW_FIELD);
3114 }
3115
3116 void HandleInfoScreen_Credits(int button)
3117 {
3118   static int screen_nr = 0;
3119   int num_screens = 9;
3120
3121   if (button == MB_MENU_INITIALIZE)
3122   {
3123     screen_nr = 0;
3124
3125     // DrawInfoScreen_CreditsScreen(screen_nr);
3126   }
3127
3128   if (button == MB_MENU_LEAVE)
3129   {
3130     PlaySound(SND_MENU_ITEM_SELECTING);
3131
3132     info_mode = INFO_MODE_MAIN;
3133     DrawInfoScreen();
3134
3135     return;
3136   }
3137   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3138   {
3139     if (button != MB_MENU_INITIALIZE)
3140     {
3141       PlaySound(SND_MENU_ITEM_SELECTING);
3142
3143       screen_nr++;
3144     }
3145
3146     if (screen_nr >= num_screens)
3147     {
3148       FadeSoundsAndMusic();
3149
3150       info_mode = INFO_MODE_MAIN;
3151       DrawInfoScreen();
3152
3153       return;
3154     }
3155
3156     if (screen_nr > 0)
3157       FadeSetNextScreen();
3158
3159     if (button != MB_MENU_INITIALIZE)
3160       FadeOut(REDRAW_FIELD);
3161
3162     DrawInfoScreen_CreditsScreen(screen_nr);
3163
3164     if (button != MB_MENU_INITIALIZE)
3165       FadeIn(REDRAW_FIELD);
3166   }
3167   else
3168   {
3169     PlayMenuSoundIfLoop();
3170   }
3171 }
3172
3173 void DrawInfoScreen_Program()
3174 {
3175   int ystart1 = mSY - SY + 100;
3176   int ystart2 = mSY - SY + 150;
3177   int ybottom = mSY - SY + SYSIZE - 20;
3178   int ystep = 30;
3179
3180   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3181
3182   FadeOut(REDRAW_FIELD);
3183
3184   ClearField();
3185   DrawHeadline();
3186
3187   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3188
3189   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3190                     "This game is Freeware!");
3191   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3192                     "If you like it, send e-mail to:");
3193   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3194                     setup.internal.program_email);
3195   DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3196                     "More information and levels:");
3197   DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3198                     setup.internal.program_website);
3199   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3200                     "If you have created new levels,");
3201   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3202                     "send them to me to include them!");
3203   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3204                     ":-)");
3205
3206   DrawTextSCentered(ybottom, FONT_TEXT_4,
3207                     "Press any key or button for info menu");
3208
3209   FadeIn(REDRAW_FIELD);
3210 }
3211
3212 void HandleInfoScreen_Program(int button)
3213 {
3214   if (button == MB_MENU_LEAVE)
3215   {
3216     PlaySound(SND_MENU_ITEM_SELECTING);
3217
3218     info_mode = INFO_MODE_MAIN;
3219     DrawInfoScreen();
3220
3221     return;
3222   }
3223   else if (button == MB_MENU_CHOICE)
3224   {
3225     PlaySound(SND_MENU_ITEM_SELECTING);
3226
3227     FadeSoundsAndMusic();
3228
3229     info_mode = INFO_MODE_MAIN;
3230     DrawInfoScreen();
3231   }
3232   else
3233   {
3234     PlayMenuSoundIfLoop();
3235   }
3236 }
3237
3238 void DrawInfoScreen_Version()
3239 {
3240   int font_header = FONT_TEXT_3;
3241   int font_text = FONT_TEXT_2;
3242   int xstep = getFontWidth(font_text);
3243   int ystep = getFontHeight(font_text);
3244   int ystart1 = mSY - SY + 100;
3245   int ystart2 = mSY - SY + 150;
3246   int ybottom = mSY - SY + SYSIZE - 20;
3247   int xstart1 = mSX - SX + 2 * xstep;
3248   int xstart2 = mSX - SX + 18 * xstep;
3249   int xstart3 = mSX - SX + 28 * xstep;
3250   SDL_version sdl_version_compiled;
3251   const SDL_version *sdl_version_linked;
3252   int driver_name_len = 10;
3253 #if defined(TARGET_SDL2)
3254   SDL_version sdl_version_linked_ext;
3255   const char *driver_name = NULL;
3256 #else
3257   char driver_name[driver_name_len];
3258 #endif
3259
3260   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3261
3262   FadeOut(REDRAW_FIELD);
3263
3264   ClearField();
3265   DrawHeadline();
3266
3267   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3268
3269   DrawTextF(xstart1, ystart2, font_header, "Name");
3270   DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3271
3272   ystart2 += ystep;
3273   DrawTextF(xstart1, ystart2, font_header, "Version");
3274   DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3275
3276   ystart2 += ystep;
3277   DrawTextF(xstart1, ystart2, font_header, "Platform");
3278   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3279
3280   ystart2 += ystep;
3281   DrawTextF(xstart1, ystart2, font_header, "Target");
3282   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3283
3284   ystart2 += ystep;
3285   DrawTextF(xstart1, ystart2, font_header, "Compile time");
3286   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3287
3288   ystart2 += 3 * ystep;
3289   DrawTextF(xstart1, ystart2, font_header, "Library");
3290   DrawTextF(xstart2, ystart2, font_header, "compiled");
3291   DrawTextF(xstart3, ystart2, font_header, "linked");
3292
3293   SDL_VERSION(&sdl_version_compiled);
3294 #if defined(TARGET_SDL2)
3295   SDL_GetVersion(&sdl_version_linked_ext);
3296   sdl_version_linked = &sdl_version_linked_ext;
3297 #else
3298   sdl_version_linked = SDL_Linked_Version();
3299 #endif
3300
3301   ystart2 += 2 * ystep;
3302   DrawTextF(xstart1, ystart2, font_text, "SDL");
3303   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3304             sdl_version_compiled.major,
3305             sdl_version_compiled.minor,
3306             sdl_version_compiled.patch);
3307   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3308             sdl_version_linked->major,
3309             sdl_version_linked->minor,
3310             sdl_version_linked->patch);
3311
3312   SDL_IMAGE_VERSION(&sdl_version_compiled);
3313   sdl_version_linked = IMG_Linked_Version();
3314
3315   ystart2 += ystep;
3316   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3317   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3318             sdl_version_compiled.major,
3319             sdl_version_compiled.minor,
3320             sdl_version_compiled.patch);
3321   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3322             sdl_version_linked->major,
3323             sdl_version_linked->minor,
3324             sdl_version_linked->patch);
3325
3326   SDL_MIXER_VERSION(&sdl_version_compiled);
3327   sdl_version_linked = Mix_Linked_Version();
3328
3329   ystart2 += ystep;
3330   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3331   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3332             sdl_version_compiled.major,
3333             sdl_version_compiled.minor,
3334             sdl_version_compiled.patch);
3335   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3336             sdl_version_linked->major,
3337             sdl_version_linked->minor,
3338             sdl_version_linked->patch);
3339
3340   SDL_NET_VERSION(&sdl_version_compiled);
3341   sdl_version_linked = SDLNet_Linked_Version();
3342
3343   ystart2 += ystep;
3344   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3345   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3346             sdl_version_compiled.major,
3347             sdl_version_compiled.minor,
3348             sdl_version_compiled.patch);
3349   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3350             sdl_version_linked->major,
3351             sdl_version_linked->minor,
3352             sdl_version_linked->patch);
3353
3354   ystart2 += 3 * ystep;
3355   DrawTextF(xstart1, ystart2, font_header, "Driver");
3356   DrawTextF(xstart2, ystart2, font_header, "Requested");
3357   DrawTextF(xstart3, ystart2, font_header, "Used");
3358
3359 #if defined(TARGET_SDL2)
3360   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3361 #else
3362   SDL_VideoDriverName(driver_name, driver_name_len);
3363 #endif
3364
3365   ystart2 += 2 * ystep;
3366   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3367   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3368   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3369
3370 #if defined(TARGET_SDL2)
3371   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3372 #else
3373   SDL_AudioDriverName(driver_name, driver_name_len);
3374 #endif
3375
3376   ystart2 += ystep;
3377   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3378   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3379   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3380
3381   DrawTextSCentered(ybottom, FONT_TEXT_4,
3382                     "Press any key or button for info menu");
3383
3384   FadeIn(REDRAW_FIELD);
3385 }
3386
3387 void HandleInfoScreen_Version(int button)
3388 {
3389   if (button == MB_MENU_LEAVE)
3390   {
3391     PlaySound(SND_MENU_ITEM_SELECTING);
3392
3393     info_mode = INFO_MODE_MAIN;
3394     DrawInfoScreen();
3395
3396     return;
3397   }
3398   else if (button == MB_MENU_CHOICE)
3399   {
3400     PlaySound(SND_MENU_ITEM_SELECTING);
3401
3402     FadeSoundsAndMusic();
3403
3404     info_mode = INFO_MODE_MAIN;
3405     DrawInfoScreen();
3406   }
3407   else
3408   {
3409     PlayMenuSoundIfLoop();
3410   }
3411 }
3412
3413 void DrawInfoScreen_LevelSet()
3414 {
3415   struct TitleMessageInfo *tmi = &readme;
3416   char *filename = getLevelSetInfoFilename();
3417   char *title = "Level Set Information:";
3418   int ystart1 = mSY - SY + 100;
3419   int ybottom = mSY - SY + SYSIZE - 20;
3420
3421   if (filename == NULL)
3422   {
3423     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3424
3425     return;
3426   }
3427
3428   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3429
3430   FadeOut(REDRAW_FIELD);
3431
3432   ClearField();
3433   DrawHeadline();
3434
3435   DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3436
3437   /* if x position set to "-1", automatically determine by playfield width */
3438   if (tmi->x == -1)
3439     tmi->x = SXSIZE / 2;
3440
3441   /* if y position set to "-1", use static default value */
3442   if (tmi->y == -1)
3443     tmi->y = 150;
3444
3445   /* if width set to "-1", automatically determine by playfield width */
3446   if (tmi->width == -1)
3447     tmi->width = SXSIZE - 2 * TILEX;
3448
3449   /* if height set to "-1", automatically determine by playfield height */
3450   if (tmi->height == -1)
3451     tmi->height = SYSIZE - 20 - tmi->y - 10;
3452
3453   /* if chars set to "-1", automatically determine by text and font width */
3454   if (tmi->chars == -1)
3455     tmi->chars = tmi->width / getFontWidth(tmi->font);
3456   else
3457     tmi->width = tmi->chars * getFontWidth(tmi->font);
3458
3459   /* if lines set to "-1", automatically determine by text and font height */
3460   if (tmi->lines == -1)
3461     tmi->lines = tmi->height / getFontHeight(tmi->font);
3462   else
3463     tmi->height = tmi->lines * getFontHeight(tmi->font);
3464
3465   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3466                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3467                tmi->autowrap, tmi->centered, tmi->parse_comments);
3468
3469   DrawTextSCentered(ybottom, FONT_TEXT_4,
3470                     "Press any key or button for info menu");
3471
3472   FadeIn(REDRAW_FIELD);
3473 }
3474
3475 void HandleInfoScreen_LevelSet(int button)
3476 {
3477   if (button == MB_MENU_LEAVE)
3478   {
3479     PlaySound(SND_MENU_ITEM_SELECTING);
3480
3481     info_mode = INFO_MODE_MAIN;
3482     DrawInfoScreen();
3483
3484     return;
3485   }
3486   else if (button == MB_MENU_CHOICE)
3487   {
3488     PlaySound(SND_MENU_ITEM_SELECTING);
3489
3490     FadeSoundsAndMusic();
3491
3492     info_mode = INFO_MODE_MAIN;
3493     DrawInfoScreen();
3494   }
3495   else
3496   {
3497     PlayMenuSoundIfLoop();
3498   }
3499 }
3500
3501 static void DrawInfoScreen()
3502 {
3503   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3504
3505   if (info_mode == INFO_MODE_TITLE)
3506     DrawInfoScreen_TitleScreen();
3507   else if (info_mode == INFO_MODE_ELEMENTS)
3508     DrawInfoScreen_Elements();
3509   else if (info_mode == INFO_MODE_MUSIC)
3510     DrawInfoScreen_Music();
3511   else if (info_mode == INFO_MODE_CREDITS)
3512     DrawInfoScreen_Credits();
3513   else if (info_mode == INFO_MODE_PROGRAM)
3514     DrawInfoScreen_Program();
3515   else if (info_mode == INFO_MODE_VERSION)
3516     DrawInfoScreen_Version();
3517   else if (info_mode == INFO_MODE_LEVELSET)
3518     DrawInfoScreen_LevelSet();
3519   else
3520     DrawInfoScreen_Main();
3521
3522   if (info_mode != INFO_MODE_MAIN &&
3523       info_mode != INFO_MODE_TITLE &&
3524       info_mode != INFO_MODE_MUSIC)
3525   {
3526     PlayMenuSound();
3527     PlayMenuMusic();
3528   }
3529 }
3530
3531 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3532 {
3533   if (info_mode == INFO_MODE_TITLE)
3534     HandleInfoScreen_TitleScreen(button);
3535   else if (info_mode == INFO_MODE_ELEMENTS)
3536     HandleInfoScreen_Elements(button);
3537   else if (info_mode == INFO_MODE_MUSIC)
3538     HandleInfoScreen_Music(button);
3539   else if (info_mode == INFO_MODE_CREDITS)
3540     HandleInfoScreen_Credits(button);
3541   else if (info_mode == INFO_MODE_PROGRAM)
3542     HandleInfoScreen_Program(button);
3543   else if (info_mode == INFO_MODE_VERSION)
3544     HandleInfoScreen_Version(button);
3545   else if (info_mode == INFO_MODE_LEVELSET)
3546     HandleInfoScreen_LevelSet(button);
3547   else
3548     HandleInfoScreen_Main(mx, my, dx, dy, button);
3549 }
3550
3551
3552 /* ========================================================================= */
3553 /* type name functions                                                       */
3554 /* ========================================================================= */
3555
3556 void HandleTypeName(int newxpos, Key key)
3557 {
3558   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3559   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3560   struct TextPosInfo *pos = mci->pos_input;
3561   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3562   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3563   static int xpos = 0;
3564   int font_nr = pos->font;
3565   int font_active_nr = FONT_ACTIVE(font_nr);
3566   int font_width = getFontWidth(font_active_nr);
3567   char key_char = getValidConfigValueChar(getCharFromKey(key));
3568   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3569   boolean is_active = TRUE;
3570
3571   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3572
3573   if (newxpos)
3574   {
3575     strcpy(last_player_name, setup.player_name);
3576
3577     xpos = newxpos;
3578
3579 #if defined(TARGET_SDL2)
3580     SDL_StartTextInput();
3581 #endif
3582   }
3583   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3584   {
3585     setup.player_name[xpos] = key_char;
3586     setup.player_name[xpos + 1] = 0;
3587
3588     xpos++;
3589   }
3590   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3591   {
3592     xpos--;
3593
3594     setup.player_name[xpos] = 0;
3595   }
3596   else if (key == KSYM_Return && xpos > 0)
3597   {
3598     SaveSetup();
3599
3600     is_active = FALSE;
3601
3602     game_status = GAME_MODE_MAIN;
3603   }
3604   else if (key == KSYM_Escape)
3605   {
3606     strcpy(setup.player_name, last_player_name);
3607
3608     is_active = FALSE;
3609
3610     game_status = GAME_MODE_MAIN;
3611   }
3612
3613   if (is_active)
3614   {
3615     pos->width = (strlen(setup.player_name) + 1) * font_width;
3616     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3617
3618     DrawText(startx, starty, setup.player_name, font_active_nr);
3619     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3620   }
3621   else
3622   {
3623     pos->width = strlen(setup.player_name) * font_width;
3624     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3625
3626     DrawText(startx, starty, setup.player_name, font_nr);
3627
3628 #if defined(TARGET_SDL2)
3629     SDL_StopTextInput();
3630 #endif
3631   }
3632 }
3633
3634
3635 /* ========================================================================= */
3636 /* tree menu functions                                                       */
3637 /* ========================================================================= */
3638
3639 static void DrawChooseTree(TreeInfo **ti_ptr)
3640 {
3641   int fade_mask = REDRAW_FIELD;
3642
3643   if (CheckIfGlobalBorderHasChanged())
3644     fade_mask = REDRAW_ALL;
3645
3646   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3647   {
3648     game_status = GAME_MODE_MAIN;
3649
3650     DrawMainMenu();
3651
3652     return;
3653   }
3654
3655   UnmapAllGadgets();
3656
3657   FreeScreenGadgets();
3658   CreateScreenGadgets();
3659
3660   CloseDoor(DOOR_CLOSE_2);
3661
3662   FadeOut(fade_mask);
3663
3664   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3665
3666   ClearField();
3667
3668   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3669   MapScreenTreeGadgets(*ti_ptr);
3670
3671   DrawMaskedBorder(fade_mask);
3672
3673   FadeIn(fade_mask);
3674
3675   InitAnimation();
3676 }
3677
3678 static void drawChooseTreeList(int first_entry, int num_page_entries,
3679                                TreeInfo *ti)
3680 {
3681   int i;
3682   char *title_string = NULL;
3683   int yoffset_sets = MENU_TITLE1_YPOS;
3684   int yoffset_setup = 16;
3685   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3686                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3687   int last_game_status = game_status;   /* save current game status */
3688
3689   title_string = ti->infotext;
3690
3691   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3692
3693   clearMenuListArea();
3694
3695   for (i = 0; i < num_page_entries; i++)
3696   {
3697     TreeInfo *node, *node_first;
3698     int entry_pos = first_entry + i;
3699     int xpos = MENU_SCREEN_START_XPOS;
3700     int ypos = MENU_SCREEN_START_YPOS + i;
3701     int startx = mSX + xpos * 32;
3702     int starty = mSY + ypos * 32;
3703     int font_nr = FONT_TEXT_1;
3704     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3705     int startx_text = startx + font_xoffset;
3706     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3707     int text_size = startx_scrollbar - startx_text;
3708     int max_buffer_len = text_size / getFontWidth(font_nr);
3709     char buffer[max_buffer_len + 1];
3710
3711     node_first = getTreeInfoFirstGroupEntry(ti);
3712     node = getTreeInfoFromPos(node_first, entry_pos);
3713
3714     strncpy(buffer, node->name, max_buffer_len);
3715     buffer[max_buffer_len] = '\0';
3716
3717     DrawText(startx, starty, buffer, font_nr + node->color);
3718
3719     if (node->parent_link)
3720       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3721     else if (node->level_group)
3722       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3723     else
3724       initCursor(i, IMG_MENU_BUTTON);
3725   }
3726
3727   game_status = last_game_status;       /* restore current game status */
3728
3729   redraw_mask |= REDRAW_FIELD;
3730 }
3731
3732 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3733 {
3734   TreeInfo *node, *node_first;
3735   int x, last_redraw_mask = redraw_mask;
3736   int ypos = MENU_TITLE2_YPOS;
3737   int font_nr = FONT_TITLE_2;
3738
3739   if (ti->type == TREE_TYPE_LEVEL_NR)
3740     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3741
3742   if (ti->type != TREE_TYPE_LEVEL_DIR)
3743     return;
3744
3745   node_first = getTreeInfoFirstGroupEntry(ti);
3746   node = getTreeInfoFromPos(node_first, entry_pos);
3747
3748   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3749
3750   if (node->parent_link)
3751     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3752                       node->node_parent->name);
3753   else if (node->level_group)
3754     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3755                       node->name);
3756   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3757     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3758                       node->levels, (node->levels > 1 ? "levels" : "level"),
3759                       node->class_desc);
3760
3761   /* let BackToFront() redraw only what is needed */
3762   redraw_mask = last_redraw_mask;
3763   for (x = 0; x < SCR_FIELDX; x++)
3764     MarkTileDirty(x, 1);
3765 }
3766
3767 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3768                              TreeInfo **ti_ptr)
3769 {
3770   TreeInfo *ti = *ti_ptr;
3771   int x = 0;
3772   int y = ti->cl_cursor;
3773   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3774   int num_entries = numTreeInfoInGroup(ti);
3775   int num_page_entries;
3776   int last_game_status = game_status;   /* save current game status */
3777   boolean position_set_by_scrollbar = (dx == 999);
3778
3779   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3780     num_page_entries = num_entries;
3781   else
3782     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3783
3784   game_status = last_game_status;       /* restore current game status */
3785
3786   if (button == MB_MENU_INITIALIZE)
3787   {
3788     int num_entries = numTreeInfoInGroup(ti);
3789     int entry_pos = posTreeInfo(ti);
3790
3791     if (ti->cl_first == -1)
3792     {
3793       /* only on initialization */
3794       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3795       ti->cl_cursor = entry_pos - ti->cl_first;
3796     }
3797     else if (ti->cl_cursor >= num_page_entries ||
3798              (num_entries > num_page_entries &&
3799               num_entries - ti->cl_first < num_page_entries))
3800     {
3801       /* only after change of list size (by custom graphic configuration) */
3802       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3803       ti->cl_cursor = entry_pos - ti->cl_first;
3804     }
3805
3806     if (position_set_by_scrollbar)
3807       ti->cl_first = dy;
3808     else
3809       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3810                                 ti->cl_first, ti);
3811
3812     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3813     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3814     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3815
3816     return;
3817   }
3818   else if (button == MB_MENU_LEAVE)
3819   {
3820     FadeSetLeaveMenu();
3821
3822     PlaySound(SND_MENU_ITEM_SELECTING);
3823
3824     if (ti->node_parent)
3825     {
3826       *ti_ptr = ti->node_parent;
3827       DrawChooseTree(ti_ptr);
3828     }
3829     else if (game_status == GAME_MODE_SETUP)
3830     {
3831       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3832           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3833           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3834         execSetupGame();
3835       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3836                setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3837                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3838         execSetupGraphics();
3839       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3840                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3841                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3842         execSetupSound();
3843       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3844                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3845                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3846         execSetupTouch();
3847       else
3848         execSetupArtwork();
3849     }
3850     else
3851     {
3852       if (game_status == GAME_MODE_LEVELNR)
3853       {
3854         int new_level_nr = atoi(level_number_current->identifier);
3855
3856         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3857       }
3858
3859       game_status = GAME_MODE_MAIN;
3860
3861       DrawMainMenu();
3862     }
3863
3864     return;
3865   }
3866
3867   if (mx || my)         /* mouse input */
3868   {
3869     int last_game_status = game_status; /* save current game status */
3870
3871     x = (mx - mSX) / 32;
3872     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3873
3874     game_status = last_game_status;     /* restore current game status */
3875   }
3876   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3877   {
3878     /* move cursor instead of scrolling when already at start/end of list */
3879     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3880       dy = -1;
3881     else if (dy == +1 * SCROLL_LINE &&
3882              ti->cl_first + num_page_entries == num_entries)
3883       dy = 1;
3884
3885     /* handle scrolling screen one line or page */
3886     if (ti->cl_cursor + dy < 0 ||
3887         ti->cl_cursor + dy > num_page_entries - 1)
3888     {
3889       boolean redraw = FALSE;
3890
3891       if (ABS(dy) == SCROLL_PAGE)
3892         step = num_page_entries - 1;
3893
3894       if (dy < 0 && ti->cl_first > 0)
3895       {
3896         /* scroll page/line up */
3897
3898         ti->cl_first -= step;
3899         if (ti->cl_first < 0)
3900           ti->cl_first = 0;
3901
3902         redraw = TRUE;
3903       }
3904       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3905       {
3906         /* scroll page/line down */
3907
3908         ti->cl_first += step;
3909         if (ti->cl_first + num_page_entries > num_entries)
3910           ti->cl_first = MAX(0, num_entries - num_page_entries);
3911
3912         redraw = TRUE;
3913       }
3914
3915       if (redraw)
3916       {
3917         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3918         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3919         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3920
3921         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3922                                   ti->cl_first, ti);
3923       }
3924
3925       return;
3926     }
3927
3928     /* handle moving cursor one line */
3929     y = ti->cl_cursor + dy;
3930   }
3931
3932   if (dx == 1)
3933   {
3934     TreeInfo *node_first, *node_cursor;
3935     int entry_pos = ti->cl_first + y;
3936
3937     node_first = getTreeInfoFirstGroupEntry(ti);
3938     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3939
3940     if (node_cursor->node_group)
3941     {
3942       FadeSetEnterMenu();
3943
3944       PlaySound(SND_MENU_ITEM_SELECTING);
3945
3946       node_cursor->cl_first = ti->cl_first;
3947       node_cursor->cl_cursor = ti->cl_cursor;
3948       *ti_ptr = node_cursor->node_group;
3949       DrawChooseTree(ti_ptr);
3950
3951       return;
3952     }
3953   }
3954   else if (dx == -1 && ti->node_parent)
3955   {
3956     FadeSetLeaveMenu();
3957
3958     PlaySound(SND_MENU_ITEM_SELECTING);
3959
3960     *ti_ptr = ti->node_parent;
3961     DrawChooseTree(ti_ptr);
3962
3963     return;
3964   }
3965
3966   if (!anyScrollbarGadgetActive() &&
3967       IN_VIS_MENU(x, y) &&
3968       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3969       y >= 0 && y < num_page_entries)
3970   {
3971     if (button)
3972     {
3973       if (y != ti->cl_cursor)
3974       {
3975         PlaySound(SND_MENU_ITEM_ACTIVATING);
3976
3977         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3978         drawChooseTreeCursor(y, TRUE);
3979         drawChooseTreeInfo(ti->cl_first + y, ti);
3980
3981         ti->cl_cursor = y;
3982       }
3983     }
3984     else
3985     {
3986       TreeInfo *node_first, *node_cursor;
3987       int entry_pos = ti->cl_first + y;
3988
3989       PlaySound(SND_MENU_ITEM_SELECTING);
3990
3991       node_first = getTreeInfoFirstGroupEntry(ti);
3992       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3993
3994       if (node_cursor->node_group)
3995       {
3996         FadeSetEnterMenu();
3997
3998         node_cursor->cl_first = ti->cl_first;
3999         node_cursor->cl_cursor = ti->cl_cursor;
4000         *ti_ptr = node_cursor->node_group;
4001         DrawChooseTree(ti_ptr);
4002       }
4003       else if (node_cursor->parent_link)
4004       {
4005         FadeSetLeaveMenu();
4006
4007         *ti_ptr = node_cursor->node_parent;
4008         DrawChooseTree(ti_ptr);
4009       }
4010       else
4011       {
4012         FadeSetEnterMenu();
4013
4014         node_cursor->cl_first = ti->cl_first;
4015         node_cursor->cl_cursor = ti->cl_cursor;
4016         *ti_ptr = node_cursor;
4017
4018         if (ti->type == TREE_TYPE_LEVEL_DIR)
4019         {
4020           LoadLevelSetup_SeriesInfo();
4021
4022           SaveLevelSetup_LastSeries();
4023           SaveLevelSetup_SeriesInfo();
4024           TapeErase();
4025         }
4026
4027         if (game_status == GAME_MODE_SETUP)
4028         {
4029           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4030               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4031               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4032             execSetupGame();
4033           else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4034                    setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4035                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4036             execSetupGraphics();
4037           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4038                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4039                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4040             execSetupSound();
4041           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4042                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4043                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4044             execSetupTouch();
4045           else
4046             execSetupArtwork();
4047         }
4048         else
4049         {
4050           if (game_status == GAME_MODE_LEVELNR)
4051           {
4052             int new_level_nr = atoi(level_number_current->identifier);
4053
4054             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4055           }
4056
4057           game_status = GAME_MODE_MAIN;
4058
4059           DrawMainMenu();
4060         }
4061       }
4062     }
4063   }
4064 }
4065
4066 void DrawChooseLevelSet()
4067 {
4068   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4069
4070   DrawChooseTree(&leveldir_current);
4071
4072   PlayMenuSound();
4073   PlayMenuMusic();
4074 }
4075
4076 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4077 {
4078   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4079 }
4080
4081 void DrawChooseLevelNr()
4082 {
4083   int i;
4084
4085   if (level_number != NULL)
4086   {
4087     freeTreeInfo(level_number);
4088
4089     level_number = NULL;
4090   }
4091
4092   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4093   {
4094     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4095     char identifier[32], name[32];
4096     int value = i;
4097
4098     /* temporarily load level info to get level name */
4099     LoadLevelInfoOnly(i);
4100
4101     ti->node_top = &level_number;
4102     ti->sort_priority = 10000 + value;
4103     ti->color = (level.no_valid_file ? FC_BLUE :
4104                  LevelStats_getSolved(i) ? FC_GREEN :
4105                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4106
4107     sprintf(identifier, "%d", value);
4108     sprintf(name, "%03d: %s", value,
4109             (level.no_valid_file ? "(no file)" : level.name));
4110
4111     setString(&ti->identifier, identifier);
4112     setString(&ti->name, name);
4113     setString(&ti->name_sorting, name);
4114
4115     pushTreeInfo(&level_number, ti);
4116   }
4117
4118   /* sort level number values to start with lowest level number */
4119   sortTreeInfo(&level_number);
4120
4121   /* set current level number to current level number */
4122   level_number_current =
4123     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4124
4125   /* if that also fails, set current level number to first available level */
4126   if (level_number_current == NULL)
4127     level_number_current = level_number;
4128
4129   SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4130
4131   DrawChooseTree(&level_number_current);
4132
4133   PlayMenuSound();
4134   PlayMenuMusic();
4135 }
4136
4137 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4138 {
4139   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4140 }
4141
4142 void DrawHallOfFame(int highlight_position)
4143 {
4144   int fade_mask = REDRAW_FIELD;
4145
4146   /* required before door position may be changed in next step */
4147   CloseDoor(DOOR_CLOSE_ALL);
4148
4149   /* needed if different viewport properties defined for scores */
4150   ChangeViewportPropertiesIfNeeded();
4151
4152   if (CheckIfGlobalBorderHasChanged())
4153     fade_mask = REDRAW_ALL;
4154
4155   UnmapAllGadgets();
4156   FadeSoundsAndMusic();
4157
4158   /* (this is needed when called from GameEnd() after winning a game) */
4159   KeyboardAutoRepeatOn();
4160   ActivateJoystick();
4161
4162   /* (this is needed when called from GameEnd() after winning a game) */
4163   SetDrawDeactivationMask(REDRAW_NONE);
4164   SetDrawBackgroundMask(REDRAW_FIELD);
4165
4166   if (highlight_position < 0) 
4167     LoadScore(level_nr);
4168
4169   FadeSetEnterScreen();
4170
4171   FadeOut(fade_mask);
4172
4173   InitAnimation();
4174
4175   PlayMenuSound();
4176   PlayMenuMusic();
4177
4178   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4179
4180   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4181
4182   DrawMaskedBorder(fade_mask);
4183
4184   FadeIn(fade_mask);
4185 }
4186
4187 static void drawHallOfFameList(int first_entry, int highlight_position)
4188 {
4189   int i, j;
4190
4191   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4192   ClearField();
4193
4194   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4195   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4196                     "HighScores of Level %d", level_nr);
4197
4198   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4199   {
4200     int entry = first_entry + i;
4201     boolean active = (entry == highlight_position);
4202     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4203     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4204     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4205     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4206     int dx1 = 3 * getFontWidth(font_nr1);
4207     int dx2 = dx1 + getFontWidth(font_nr1);
4208     int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4209     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4210     int sy = mSY + 64 + i * 32;
4211
4212     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4213     DrawText(mSX + dx1, sy, ".", font_nr1);
4214
4215     for (j = 0; j < num_dots; j++)
4216       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4217
4218     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4219       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4220
4221     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4222   }
4223
4224   redraw_mask |= REDRAW_FIELD;
4225 }
4226
4227 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4228 {
4229   static int first_entry = 0;
4230   static int highlight_position = 0;
4231   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4232
4233   if (button == MB_MENU_INITIALIZE)
4234   {
4235     first_entry = 0;
4236     highlight_position = mx;
4237     drawHallOfFameList(first_entry, highlight_position);
4238
4239     return;
4240   }
4241
4242   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
4243     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4244
4245   if (dy < 0)
4246   {
4247     if (first_entry > 0)
4248     {
4249       first_entry -= step;
4250       if (first_entry < 0)
4251         first_entry = 0;
4252
4253       drawHallOfFameList(first_entry, highlight_position);
4254     }
4255   }
4256   else if (dy > 0)
4257   {
4258     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4259     {
4260       first_entry += step;
4261       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4262         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4263
4264       drawHallOfFameList(first_entry, highlight_position);
4265     }
4266   }
4267   else if (button == MB_MENU_LEAVE)
4268   {
4269     PlaySound(SND_MENU_ITEM_SELECTING);
4270
4271     FadeSound(SND_BACKGROUND_SCORES);
4272
4273     game_status = GAME_MODE_MAIN;
4274
4275     DrawMainMenu();
4276   }
4277   else if (button == MB_MENU_CHOICE)
4278   {
4279     PlaySound(SND_MENU_ITEM_SELECTING);
4280
4281     FadeSound(SND_BACKGROUND_SCORES);
4282
4283     game_status = GAME_MODE_MAIN;
4284
4285     DrawMainMenu();
4286   }
4287
4288   if (game_status == GAME_MODE_SCORES)
4289     PlayMenuSoundIfLoop();
4290 }
4291
4292
4293 /* ========================================================================= */
4294 /* setup screen functions                                                    */
4295 /* ========================================================================= */
4296
4297 static struct TokenInfo *setup_info;
4298 static int num_setup_info;      /* number of setup entries shown on screen */
4299 static int max_setup_info;      /* total number of setup entries in list */
4300
4301 static char *screen_mode_text;
4302 static char *window_size_text;
4303 static char *scaling_type_text;
4304 static char *scroll_delay_text;
4305 static char *snapshot_mode_text;
4306 static char *game_speed_text;
4307 static char *graphics_set_name;
4308 static char *sounds_set_name;
4309 static char *music_set_name;
4310 static char *volume_simple_text;
4311 static char *volume_loops_text;
4312 static char *volume_music_text;
4313 static char *touch_controls_text;
4314 static char *move_distance_text;
4315 static char *drop_distance_text;
4316
4317 static void execSetupMain()
4318 {
4319   setup_mode = SETUP_MODE_MAIN;
4320
4321   DrawSetupScreen();
4322 }
4323
4324 static void execSetupGame_setGameSpeeds()
4325 {
4326   if (game_speeds == NULL)
4327   {
4328     int i;
4329
4330     for (i = 0; game_speeds_list[i].value != -1; i++)
4331     {
4332       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4333       char identifier[32], name[32];
4334       int value = game_speeds_list[i].value;
4335       char *text = game_speeds_list[i].text;
4336
4337       ti->node_top = &game_speeds;
4338       ti->sort_priority = 10000 - value;
4339
4340       sprintf(identifier, "%d", value);
4341       sprintf(name, "%s", text);
4342
4343       setString(&ti->identifier, identifier);
4344       setString(&ti->name, name);
4345       setString(&ti->name_sorting, name);
4346       setString(&ti->infotext, "Game Speed");
4347
4348       pushTreeInfo(&game_speeds, ti);
4349     }
4350
4351     /* sort game speed values to start with slowest game speed */
4352     sortTreeInfo(&game_speeds);
4353
4354     /* set current game speed to configured game speed value */
4355     game_speed_current =
4356       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4357
4358     /* if that fails, set current game speed to reliable default value */
4359     if (game_speed_current == NULL)
4360       game_speed_current =
4361         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4362
4363     /* if that also fails, set current game speed to first available speed */
4364     if (game_speed_current == NULL)
4365       game_speed_current = game_speeds;
4366   }
4367
4368   setup.game_frame_delay = atoi(game_speed_current->identifier);
4369
4370   /* needed for displaying game speed text instead of identifier */
4371   game_speed_text = game_speed_current->name;
4372 }
4373
4374 static void execSetupGame_setScrollDelays()
4375 {
4376   if (scroll_delays == NULL)
4377   {
4378     int i;
4379
4380     for (i = 0; scroll_delays_list[i].value != -1; i++)
4381     {
4382       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4383       char identifier[32], name[32];
4384       int value = scroll_delays_list[i].value;
4385       char *text = scroll_delays_list[i].text;
4386
4387       ti->node_top = &scroll_delays;
4388       ti->sort_priority = value;
4389
4390       sprintf(identifier, "%d", value);
4391       sprintf(name, "%s", text);
4392
4393       setString(&ti->identifier, identifier);
4394       setString(&ti->name, name);
4395       setString(&ti->name_sorting, name);
4396       setString(&ti->infotext, "Scaling Type");
4397
4398       pushTreeInfo(&scroll_delays, ti);
4399     }
4400
4401     /* sort scaling type values to start with lowest scaling type value */
4402     sortTreeInfo(&scroll_delays);
4403
4404     /* set current scaling type value to configured scaling type value */
4405     scroll_delay_current =
4406       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4407
4408     /* if that fails, set current scaling type to reliable default value */
4409     if (scroll_delay_current == NULL)
4410       scroll_delay_current =
4411         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4412
4413     /* if that also fails, set current scaling type to first available value */
4414     if (scroll_delay_current == NULL)
4415       scroll_delay_current = scroll_delays;
4416   }
4417
4418   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4419
4420   /* needed for displaying scaling type text instead of identifier */
4421   scroll_delay_text = scroll_delay_current->name;
4422 }
4423
4424 static void execSetupGame_setSnapshotModes()
4425 {
4426   if (snapshot_modes == NULL)
4427   {
4428     int i;
4429
4430     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4431     {
4432       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4433       char identifier[32], name[32];
4434       char *value = snapshot_modes_list[i].value;
4435       char *text = snapshot_modes_list[i].text;
4436
4437       ti->node_top = &snapshot_modes;
4438       ti->sort_priority = i;
4439
4440       sprintf(identifier, "%s", value);
4441       sprintf(name, "%s", text);
4442
4443       setString(&ti->identifier, identifier);
4444       setString(&ti->name, name);
4445       setString(&ti->name_sorting, name);
4446       setString(&ti->infotext, "Snapshot Mode");
4447
4448       pushTreeInfo(&snapshot_modes, ti);
4449     }
4450
4451     /* sort snapshot mode values to start with lowest snapshot mode value */
4452     sortTreeInfo(&snapshot_modes);
4453
4454     /* set current snapshot mode value to configured snapshot mode value */
4455     snapshot_mode_current =
4456       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4457
4458     /* if that fails, set current snapshot mode to reliable default value */
4459     if (snapshot_mode_current == NULL)
4460       snapshot_mode_current =
4461         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4462
4463     /* if that also fails, set current snapshot mode to first available value */
4464     if (snapshot_mode_current == NULL)
4465       snapshot_mode_current = snapshot_modes;
4466   }
4467
4468   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4469
4470   /* needed for displaying snapshot mode text instead of identifier */
4471   snapshot_mode_text = snapshot_mode_current->name;
4472 }
4473
4474 static void execSetupGame()
4475 {
4476   execSetupGame_setGameSpeeds();
4477   execSetupGame_setScrollDelays();
4478   execSetupGame_setSnapshotModes();
4479
4480   setup_mode = SETUP_MODE_GAME;
4481
4482   DrawSetupScreen();
4483 }
4484
4485 static void execSetupChooseGameSpeed()
4486 {
4487   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4488
4489   DrawSetupScreen();
4490 }
4491
4492 static void execSetupChooseScrollDelay()
4493 {
4494   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4495
4496   DrawSetupScreen();
4497 }
4498
4499 static void execSetupChooseSnapshotMode()
4500 {
4501   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4502
4503   DrawSetupScreen();
4504 }
4505
4506 static void execSetupEditor()
4507 {
4508   setup_mode = SETUP_MODE_EDITOR;
4509
4510   DrawSetupScreen();
4511 }
4512
4513 static void execSetupGraphics_setWindowSizes(boolean update_list)
4514 {
4515   if (window_sizes != NULL && update_list)
4516   {
4517     freeTreeInfo(window_sizes);
4518
4519     window_sizes = NULL;
4520   }
4521
4522   if (window_sizes == NULL)
4523   {
4524     boolean current_window_size_found = FALSE;
4525     int i;
4526
4527     for (i = 0; window_sizes_list[i].value != -1; i++)
4528     {
4529       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4530       char identifier[32], name[32];
4531       int value = window_sizes_list[i].value;
4532       char *text = window_sizes_list[i].text;
4533
4534       ti->node_top = &window_sizes;
4535       ti->sort_priority = value;
4536
4537       sprintf(identifier, "%d", value);
4538       sprintf(name, "%s", text);
4539
4540       setString(&ti->identifier, identifier);
4541       setString(&ti->name, name);
4542       setString(&ti->name_sorting, name);
4543       setString(&ti->infotext, "Window Scaling");
4544
4545       pushTreeInfo(&window_sizes, ti);
4546
4547       if (value == setup.window_scaling_percent)
4548         current_window_size_found = TRUE;
4549     }
4550
4551     if (!current_window_size_found)
4552     {
4553       // add entry for non-preset window scaling value
4554
4555       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4556       char identifier[32], name[32];
4557       int value = setup.window_scaling_percent;
4558
4559       ti->node_top = &window_sizes;
4560       ti->sort_priority = value;
4561
4562       sprintf(identifier, "%d", value);
4563       sprintf(name, "%d %% (Current)", value);
4564
4565       setString(&ti->identifier, identifier);
4566       setString(&ti->name, name);
4567       setString(&ti->name_sorting, name);
4568       setString(&ti->infotext, "Window Scaling");
4569
4570       pushTreeInfo(&window_sizes, ti);
4571     }
4572
4573     /* sort window size values to start with lowest window size value */
4574     sortTreeInfo(&window_sizes);
4575
4576     /* set current window size value to configured window size value */
4577     window_size_current =
4578       getTreeInfoFromIdentifier(window_sizes,
4579                                 i_to_a(setup.window_scaling_percent));
4580
4581     /* if that fails, set current window size to reliable default value */
4582     if (window_size_current == NULL)
4583       window_size_current =
4584         getTreeInfoFromIdentifier(window_sizes,
4585                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
4586
4587     /* if that also fails, set current window size to first available value */
4588     if (window_size_current == NULL)
4589       window_size_current = window_sizes;
4590   }
4591
4592   setup.window_scaling_percent = atoi(window_size_current->identifier);
4593
4594   /* needed for displaying window size text instead of identifier */
4595   window_size_text = window_size_current->name;
4596 }
4597
4598 static void execSetupGraphics_setScalingTypes()
4599 {
4600   if (scaling_types == NULL)
4601   {
4602     int i;
4603
4604     for (i = 0; scaling_types_list[i].value != NULL; i++)
4605     {
4606       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4607       char identifier[32], name[32];
4608       char *value = scaling_types_list[i].value;
4609       char *text = scaling_types_list[i].text;
4610
4611       ti->node_top = &scaling_types;
4612       ti->sort_priority = i;
4613
4614       sprintf(identifier, "%s", value);
4615       sprintf(name, "%s", text);
4616
4617       setString(&ti->identifier, identifier);
4618       setString(&ti->name, name);
4619       setString(&ti->name_sorting, name);
4620       setString(&ti->infotext, "Anti-Aliasing");
4621
4622       pushTreeInfo(&scaling_types, ti);
4623     }
4624
4625     /* sort scaling type values to start with lowest scaling type value */
4626     sortTreeInfo(&scaling_types);
4627
4628     /* set current scaling type value to configured scaling type value */
4629     scaling_type_current =
4630       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4631
4632     /* if that fails, set current scaling type to reliable default value */
4633     if (scaling_type_current == NULL)
4634       scaling_type_current =
4635         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4636
4637     /* if that also fails, set current scaling type to first available value */
4638     if (scaling_type_current == NULL)
4639       scaling_type_current = scaling_types;
4640   }
4641
4642   setup.window_scaling_quality = scaling_type_current->identifier;
4643
4644   /* needed for displaying scaling type text instead of identifier */
4645   scaling_type_text = scaling_type_current->name;
4646 }
4647
4648 static void execSetupGraphics_setScreenModes()
4649 {
4650   // if (screen_modes == NULL && video.fullscreen_available)
4651   if (screen_modes == NULL && video.fullscreen_modes != NULL)
4652   {
4653     int i;
4654
4655     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4656     {
4657       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4658       char identifier[32], name[32];
4659       int x = video.fullscreen_modes[i].width;
4660       int y = video.fullscreen_modes[i].height;
4661       int xx, yy;
4662
4663       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4664
4665       ti->node_top = &screen_modes;
4666       ti->sort_priority = x * 10000 + y;
4667
4668       sprintf(identifier, "%dx%d", x, y);
4669       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4670
4671       setString(&ti->identifier, identifier);
4672       setString(&ti->name, name);
4673       setString(&ti->name_sorting, name);
4674       setString(&ti->infotext, "Fullscreen Mode");
4675
4676       pushTreeInfo(&screen_modes, ti);
4677     }
4678
4679     /* sort fullscreen modes to start with lowest available screen resolution */
4680     sortTreeInfo(&screen_modes);
4681
4682     /* set current screen mode for fullscreen mode to configured setup value */
4683     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4684                                                     setup.fullscreen_mode);
4685
4686     /* if that fails, set current screen mode to reliable default value */
4687     if (screen_mode_current == NULL)
4688       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4689                                                       DEFAULT_FULLSCREEN_MODE);
4690
4691     /* if that also fails, set current screen mode to first available mode */
4692     if (screen_mode_current == NULL)
4693       screen_mode_current = screen_modes;
4694
4695     if (screen_mode_current == NULL)
4696       video.fullscreen_available = FALSE;
4697   }
4698
4699   // if (video.fullscreen_available)
4700   if (screen_mode_current != NULL)
4701   {
4702     setup.fullscreen_mode = screen_mode_current->identifier;
4703
4704     /* needed for displaying screen mode name instead of identifier */
4705     screen_mode_text = screen_mode_current->name;
4706   }
4707 }
4708
4709 static void execSetupGraphics()
4710 {
4711   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4712   {
4713     // update "setup.window_scaling_percent" from list selection
4714     execSetupGraphics_setWindowSizes(FALSE);
4715   }
4716   else
4717   {
4718     // update list selection from "setup.window_scaling_percent"
4719     execSetupGraphics_setWindowSizes(TRUE);
4720   }
4721
4722   execSetupGraphics_setScalingTypes();
4723   execSetupGraphics_setScreenModes();
4724
4725   setup_mode = SETUP_MODE_GRAPHICS;
4726
4727   DrawSetupScreen();
4728
4729 #if defined(TARGET_SDL2)
4730   // window scaling may have changed at this point
4731   ToggleFullscreenOrChangeWindowScalingIfNeeded();
4732
4733   // window scaling quality may have changed at this point
4734   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4735     SDLSetWindowScalingQuality(setup.window_scaling_quality);
4736 #endif
4737 }
4738
4739 #if !defined(PLATFORM_ANDROID)
4740 #if defined(TARGET_SDL2)
4741 static void execSetupChooseWindowSize()
4742 {
4743   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4744
4745   DrawSetupScreen();
4746 }
4747
4748 static void execSetupChooseScalingType()
4749 {
4750   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4751
4752   DrawSetupScreen();
4753 }
4754 #else
4755 static void execSetupChooseScreenMode()
4756 {
4757   if (!video.fullscreen_available)
4758     return;
4759
4760   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4761
4762   DrawSetupScreen();
4763 }
4764 #endif
4765 #endif
4766
4767 static void execSetupChooseVolumeSimple()
4768 {
4769   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4770
4771   DrawSetupScreen();
4772 }
4773
4774 static void execSetupChooseVolumeLoops()
4775 {
4776   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4777
4778   DrawSetupScreen();
4779 }
4780
4781 static void execSetupChooseVolumeMusic()
4782 {
4783   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4784
4785   DrawSetupScreen();
4786 }
4787
4788 static void execSetupSound()
4789 {
4790   if (volumes_simple == NULL)
4791   {
4792     boolean current_volume_simple_found = FALSE;
4793     int i;
4794
4795     for (i = 0; volumes_list[i].value != -1; i++)
4796     {
4797       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4798       char identifier[32], name[32];
4799       int value = volumes_list[i].value;
4800       char *text = volumes_list[i].text;
4801
4802       ti->node_top = &volumes_simple;
4803       ti->sort_priority = value;
4804
4805       sprintf(identifier, "%d", value);
4806       sprintf(name, "%s", text);
4807
4808       setString(&ti->identifier, identifier);
4809       setString(&ti->name, name);
4810       setString(&ti->name_sorting, name);
4811       setString(&ti->infotext, "Sound Volume");
4812
4813       pushTreeInfo(&volumes_simple, ti);
4814
4815       if (value == setup.volume_simple)
4816         current_volume_simple_found = TRUE;
4817     }
4818
4819     if (!current_volume_simple_found)
4820     {
4821       // add entry for non-preset volume value
4822
4823       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4824       char identifier[32], name[32];
4825       int value = setup.volume_simple;
4826
4827       ti->node_top = &volumes_simple;
4828       ti->sort_priority = value;
4829
4830       sprintf(identifier, "%d", value);
4831       sprintf(name, "%d %% (Current)", value);
4832
4833       setString(&ti->identifier, identifier);
4834       setString(&ti->name, name);
4835       setString(&ti->name_sorting, name);
4836       setString(&ti->infotext, "Sound Volume");
4837
4838       pushTreeInfo(&volumes_simple, ti);
4839     }
4840
4841     /* sort volume values to start with lowest volume value */
4842     sortTreeInfo(&volumes_simple);
4843
4844     /* set current volume value to configured volume value */
4845     volume_simple_current =
4846       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4847
4848     /* if that fails, set current volume to reliable default value */
4849     if (volume_simple_current == NULL)
4850       volume_simple_current =
4851         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4852
4853     /* if that also fails, set current volume to first available value */
4854     if (volume_simple_current == NULL)
4855       volume_simple_current = volumes_simple;
4856   }
4857
4858   if (volumes_loops == NULL)
4859   {
4860     boolean current_volume_loops_found = FALSE;
4861     int i;
4862
4863     for (i = 0; volumes_list[i].value != -1; i++)
4864     {
4865       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4866       char identifier[32], name[32];
4867       int value = volumes_list[i].value;
4868       char *text = volumes_list[i].text;
4869
4870       ti->node_top = &volumes_loops;
4871       ti->sort_priority = value;
4872
4873       sprintf(identifier, "%d", value);
4874       sprintf(name, "%s", text);
4875
4876       setString(&ti->identifier, identifier);
4877       setString(&ti->name, name);
4878       setString(&ti->name_sorting, name);
4879       setString(&ti->infotext, "Loops Volume");
4880
4881       pushTreeInfo(&volumes_loops, ti);
4882
4883       if (value == setup.volume_loops)
4884         current_volume_loops_found = TRUE;
4885     }
4886
4887     if (!current_volume_loops_found)
4888     {
4889       // add entry for non-preset volume value
4890
4891       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4892       char identifier[32], name[32];
4893       int value = setup.volume_loops;
4894
4895       ti->node_top = &volumes_loops;
4896       ti->sort_priority = value;
4897
4898       sprintf(identifier, "%d", value);
4899       sprintf(name, "%d %% (Current)", value);
4900
4901       setString(&ti->identifier, identifier);
4902       setString(&ti->name, name);
4903       setString(&ti->name_sorting, name);
4904       setString(&ti->infotext, "Loops Volume");
4905
4906       pushTreeInfo(&volumes_loops, ti);
4907     }
4908
4909     /* sort volume values to start with lowest volume value */
4910     sortTreeInfo(&volumes_loops);
4911
4912     /* set current volume value to configured volume value */
4913     volume_loops_current =
4914       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4915
4916     /* if that fails, set current volume to reliable default value */
4917     if (volume_loops_current == NULL)
4918       volume_loops_current =
4919         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4920
4921     /* if that also fails, set current volume to first available value */
4922     if (volume_loops_current == NULL)
4923       volume_loops_current = volumes_loops;
4924   }
4925
4926   if (volumes_music == NULL)
4927   {
4928     boolean current_volume_music_found = FALSE;
4929     int i;
4930
4931     for (i = 0; volumes_list[i].value != -1; i++)
4932     {
4933       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4934       char identifier[32], name[32];
4935       int value = volumes_list[i].value;
4936       char *text = volumes_list[i].text;
4937
4938       ti->node_top = &volumes_music;
4939       ti->sort_priority = value;
4940
4941       sprintf(identifier, "%d", value);
4942       sprintf(name, "%s", text);
4943
4944       setString(&ti->identifier, identifier);
4945       setString(&ti->name, name);
4946       setString(&ti->name_sorting, name);
4947       setString(&ti->infotext, "Music Volume");
4948
4949       pushTreeInfo(&volumes_music, ti);
4950
4951       if (value == setup.volume_music)
4952         current_volume_music_found = TRUE;
4953     }
4954
4955     if (!current_volume_music_found)
4956     {
4957       // add entry for non-preset volume value
4958
4959       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4960       char identifier[32], name[32];
4961       int value = setup.volume_music;
4962
4963       ti->node_top = &volumes_music;
4964       ti->sort_priority = value;
4965
4966       sprintf(identifier, "%d", value);
4967       sprintf(name, "%d %% (Current)", value);
4968
4969       setString(&ti->identifier, identifier);
4970       setString(&ti->name, name);
4971       setString(&ti->name_sorting, name);
4972       setString(&ti->infotext, "Music Volume");
4973
4974       pushTreeInfo(&volumes_music, ti);
4975     }
4976
4977     /* sort volume values to start with lowest volume value */
4978     sortTreeInfo(&volumes_music);
4979
4980     /* set current volume value to configured volume value */
4981     volume_music_current =
4982       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4983
4984     /* if that fails, set current volume to reliable default value */
4985     if (volume_music_current == NULL)
4986       volume_music_current =
4987         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4988
4989     /* if that also fails, set current volume to first available value */
4990     if (volume_music_current == NULL)
4991       volume_music_current = volumes_music;
4992   }
4993
4994   setup.volume_simple = atoi(volume_simple_current->identifier);
4995   setup.volume_loops  = atoi(volume_loops_current->identifier);
4996   setup.volume_music  = atoi(volume_music_current->identifier);
4997
4998   /* needed for displaying volume text instead of identifier */
4999   volume_simple_text = volume_simple_current->name;
5000   volume_loops_text = volume_loops_current->name;
5001   volume_music_text = volume_music_current->name;
5002
5003   setup_mode = SETUP_MODE_SOUND;
5004
5005   DrawSetupScreen();
5006 }
5007
5008 static void execSetupChooseTouchControls()
5009 {
5010   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5011
5012   DrawSetupScreen();
5013 }
5014
5015 static void execSetupChooseMoveDistance()
5016 {
5017   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5018
5019   DrawSetupScreen();
5020 }
5021
5022 static void execSetupChooseDropDistance()
5023 {
5024   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5025
5026   DrawSetupScreen();
5027 }
5028
5029 static void execSetupTouch()
5030 {
5031   if (touch_controls == NULL)
5032   {
5033     int i;
5034
5035     for (i = 0; touch_controls_list[i].value != NULL; i++)
5036     {
5037       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5038       char identifier[32], name[32];
5039       char *value = touch_controls_list[i].value;
5040       char *text = touch_controls_list[i].text;
5041
5042       ti->node_top = &touch_controls;
5043       ti->sort_priority = i;
5044
5045       sprintf(identifier, "%s", value);
5046       sprintf(name, "%s", text);
5047
5048       setString(&ti->identifier, identifier);
5049       setString(&ti->name, name);
5050       setString(&ti->name_sorting, name);
5051       setString(&ti->infotext, "Control Type");
5052
5053       pushTreeInfo(&touch_controls, ti);
5054     }
5055
5056     /* sort touch control values to start with lowest touch control value */
5057     sortTreeInfo(&touch_controls);
5058
5059     /* set current touch control value to configured touch control value */
5060     touch_control_current =
5061       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5062
5063     /* if that fails, set current touch control to reliable default value */
5064     if (touch_control_current == NULL)
5065       touch_control_current =
5066         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5067
5068     /* if that also fails, set current touch control to first available value */
5069     if (touch_control_current == NULL)
5070       touch_control_current = touch_controls;
5071   }
5072
5073   if (move_distances == NULL)
5074   {
5075     int i;
5076
5077     for (i = 0; distances_list[i].value != -1; i++)
5078     {
5079       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5080       char identifier[32], name[32];
5081       int value = distances_list[i].value;
5082       char *text = distances_list[i].text;
5083
5084       ti->node_top = &move_distances;
5085       ti->sort_priority = value;
5086
5087       sprintf(identifier, "%d", value);
5088       sprintf(name, "%s", text);
5089
5090       setString(&ti->identifier, identifier);
5091       setString(&ti->name, name);
5092       setString(&ti->name_sorting, name);
5093       setString(&ti->infotext, "Move Distance");
5094
5095       pushTreeInfo(&move_distances, ti);
5096     }
5097
5098     /* sort distance values to start with lowest distance value */
5099     sortTreeInfo(&move_distances);
5100
5101     /* set current distance value to configured distance value */
5102     move_distance_current =
5103       getTreeInfoFromIdentifier(move_distances,
5104                                 i_to_a(setup.touch.move_distance));
5105
5106     /* if that fails, set current distance to reliable default value */
5107     if (move_distance_current == NULL)
5108       move_distance_current =
5109         getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5110
5111     /* if that also fails, set current distance to first available value */
5112     if (move_distance_current == NULL)
5113       move_distance_current = move_distances;
5114   }
5115
5116   if (drop_distances == NULL)
5117   {
5118     int i;
5119
5120     for (i = 0; distances_list[i].value != -1; i++)
5121     {
5122       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5123       char identifier[32], name[32];
5124       int value = distances_list[i].value;
5125       char *text = distances_list[i].text;
5126
5127       ti->node_top = &drop_distances;
5128       ti->sort_priority = value;
5129
5130       sprintf(identifier, "%d", value);
5131       sprintf(name, "%s", text);
5132
5133       setString(&ti->identifier, identifier);
5134       setString(&ti->name, name);
5135       setString(&ti->name_sorting, name);
5136       setString(&ti->infotext, "Drop Distance");
5137
5138       pushTreeInfo(&drop_distances, ti);
5139     }
5140
5141     /* sort distance values to start with lowest distance value */
5142     sortTreeInfo(&drop_distances);
5143
5144     /* set current distance value to configured distance value */
5145     drop_distance_current =
5146       getTreeInfoFromIdentifier(drop_distances,
5147                                 i_to_a(setup.touch.drop_distance));
5148
5149     /* if that fails, set current distance to reliable default value */
5150     if (drop_distance_current == NULL)
5151       drop_distance_current =
5152         getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5153
5154     /* if that also fails, set current distance to first available value */
5155     if (drop_distance_current == NULL)
5156       drop_distance_current = drop_distances;
5157   }
5158
5159   setup.touch.control_type = touch_control_current->identifier;
5160   setup.touch.move_distance = atoi(move_distance_current->identifier);
5161   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5162
5163   /* needed for displaying volume text instead of identifier */
5164   touch_controls_text = touch_control_current->name;
5165   move_distance_text = move_distance_current->name;
5166   drop_distance_text = drop_distance_current->name;
5167
5168   setup_mode = SETUP_MODE_TOUCH;
5169
5170   DrawSetupScreen();
5171 }
5172
5173 static void execSetupArtwork()
5174 {
5175 #if 0
5176   printf("::: '%s', '%s', '%s'\n",
5177          artwork.gfx_current->subdir,
5178          artwork.gfx_current->fullpath,
5179          artwork.gfx_current->basepath);
5180 #endif
5181
5182   setup.graphics_set = artwork.gfx_current->identifier;
5183   setup.sounds_set = artwork.snd_current->identifier;
5184   setup.music_set = artwork.mus_current->identifier;
5185
5186   /* needed if last screen (setup choice) changed graphics, sounds or music */
5187   ReloadCustomArtwork(0);
5188
5189   /* needed for displaying artwork name instead of artwork identifier */
5190   graphics_set_name = artwork.gfx_current->name;
5191   sounds_set_name = artwork.snd_current->name;
5192   music_set_name = artwork.mus_current->name;
5193
5194   setup_mode = SETUP_MODE_ARTWORK;
5195
5196   DrawSetupScreen();
5197 }
5198
5199 static void execSetupChooseGraphics()
5200 {
5201   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5202
5203   DrawSetupScreen();
5204 }
5205
5206 static void execSetupChooseSounds()
5207 {
5208   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5209
5210   DrawSetupScreen();
5211 }
5212
5213 static void execSetupChooseMusic()
5214 {
5215   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5216
5217   DrawSetupScreen();
5218 }
5219
5220 #if !defined(PLATFORM_ANDROID)
5221 static void execSetupInput()
5222 {
5223   setup_mode = SETUP_MODE_INPUT;
5224
5225   DrawSetupScreen();
5226 }
5227 #endif
5228
5229 static void execSetupShortcuts()
5230 {
5231   setup_mode = SETUP_MODE_SHORTCUTS;
5232
5233   DrawSetupScreen();
5234 }
5235
5236 static void execSetupShortcuts1()
5237 {
5238   setup_mode = SETUP_MODE_SHORTCUTS_1;
5239
5240   DrawSetupScreen();
5241 }
5242
5243 static void execSetupShortcuts2()
5244 {
5245   setup_mode = SETUP_MODE_SHORTCUTS_2;
5246
5247   DrawSetupScreen();
5248 }
5249
5250 static void execSetupShortcuts3()
5251 {
5252   setup_mode = SETUP_MODE_SHORTCUTS_3;
5253
5254   DrawSetupScreen();
5255 }
5256
5257 static void execSetupShortcuts4()
5258 {
5259   setup_mode = SETUP_MODE_SHORTCUTS_4;
5260
5261   DrawSetupScreen();
5262 }
5263
5264 static void execSetupShortcuts5()
5265 {
5266   setup_mode = SETUP_MODE_SHORTCUTS_5;
5267
5268   DrawSetupScreen();
5269 }
5270
5271 static void execExitSetup()
5272 {
5273   game_status = GAME_MODE_MAIN;
5274
5275   DrawMainMenu();
5276 }
5277
5278 static void execSaveAndExitSetup()
5279 {
5280   SaveSetup();
5281   execExitSetup();
5282 }
5283
5284 static struct TokenInfo setup_info_main[] =
5285 {
5286   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
5287   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
5288   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
5289   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
5290   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
5291 #if !defined(PLATFORM_ANDROID)
5292   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
5293   { TYPE_ENTER_MENU,    execSetupTouch,         "Touch Controls"        },
5294 #else
5295   { TYPE_ENTER_MENU,    execSetupTouch,         "Touch Controls"        },
5296 #endif
5297   { TYPE_ENTER_MENU,    execSetupShortcuts,     "Key Shortcuts"         },
5298   { TYPE_EMPTY,         NULL,                   ""                      },
5299   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
5300   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
5301
5302   { 0,                  NULL,                   NULL                    }
5303 };
5304
5305 static struct TokenInfo setup_info_game[] =
5306 {
5307   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
5308   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
5309   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
5310   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
5311   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
5312   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
5313   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
5314   { TYPE_STRING,        &game_speed_text,       ""                      },
5315 #if 1
5316   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
5317   { TYPE_STRING,        &scroll_delay_text,     ""                      },
5318 #endif
5319   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5320   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
5321   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5322   { TYPE_EMPTY,         NULL,                   ""                      },
5323   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5324
5325   { 0,                  NULL,                   NULL                    }
5326 };
5327
5328 static struct TokenInfo setup_info_editor[] =
5329 {
5330 #if 0
5331   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
5332   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
5333   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
5334   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
5335   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
5336   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
5337   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5338   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5339 #endif
5340   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
5341   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5342   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
5343 #if 0
5344   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
5345 #endif
5346   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5347   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
5348   { TYPE_EMPTY,         NULL,                   ""                      },
5349 #if 0
5350   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
5351   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
5352   { TYPE_EMPTY,         NULL,                   ""                      },
5353 #endif
5354   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
5355   { TYPE_EMPTY,         NULL,                   ""                      },
5356   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5357
5358   { 0,                  NULL,                   NULL                    }
5359 };
5360
5361 static struct TokenInfo setup_info_graphics[] =
5362 {
5363 #if !defined(PLATFORM_ANDROID)
5364   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
5365 #if defined(TARGET_SDL2)
5366   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
5367   { TYPE_STRING,        &window_size_text,      ""                      },
5368   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
5369   { TYPE_STRING,        &scaling_type_text,     ""                      },
5370 #else
5371   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
5372   { TYPE_STRING,        &screen_mode_text,      ""                      },
5373 #endif
5374 #endif
5375 #if 0
5376   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
5377   { TYPE_STRING,        &scroll_delay_text,     ""                      },
5378 #endif
5379   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
5380   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
5381   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
5382   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
5383   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
5384   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
5385   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5386   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
5387   { TYPE_EMPTY,         NULL,                   ""                      },
5388   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5389
5390   { 0,                  NULL,                   NULL                    }
5391 };
5392
5393 static struct TokenInfo setup_info_sound[] =
5394 {
5395   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
5396   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
5397   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
5398   { TYPE_EMPTY,         NULL,                   ""                      },
5399   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5400   { TYPE_STRING,        &volume_simple_text,    ""                      },
5401   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5402   { TYPE_STRING,        &volume_loops_text,     ""                      },
5403   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
5404   { TYPE_STRING,        &volume_music_text,     ""                      },
5405   { TYPE_EMPTY,         NULL,                   ""                      },
5406   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5407
5408   { 0,                  NULL,                   NULL                    }
5409 };
5410
5411 static struct TokenInfo setup_info_artwork[] =
5412 {
5413   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
5414   { TYPE_STRING,        &graphics_set_name,     ""                      },
5415   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
5416   { TYPE_STRING,        &sounds_set_name,       ""                      },
5417   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
5418   { TYPE_STRING,        &music_set_name,        ""                      },
5419   { TYPE_EMPTY,         NULL,                   ""                      },
5420   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5421   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
5422   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
5423   { TYPE_EMPTY,         NULL,                   ""                      },
5424   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5425
5426   { 0,                  NULL,                   NULL                    }
5427 };
5428
5429 static struct TokenInfo setup_info_input[] =
5430 {
5431   { TYPE_SWITCH,        NULL,                   "Player:"               },
5432   { TYPE_SWITCH,        NULL,                   "Device:"               },
5433   { TYPE_ENTER_MENU,    NULL,                   ""                      },
5434   { TYPE_EMPTY,         NULL,                   ""                      },
5435   { TYPE_EMPTY,         NULL,                   ""                      },
5436   { TYPE_EMPTY,         NULL,                   ""                      },
5437   { TYPE_EMPTY,         NULL,                   ""                      },
5438   { TYPE_EMPTY,         NULL,                   ""                      },
5439   { TYPE_EMPTY,         NULL,                   ""                      },
5440   { TYPE_EMPTY,         NULL,                   ""                      },
5441   { TYPE_EMPTY,         NULL,                   ""                      },
5442   { TYPE_EMPTY,         NULL,                   ""                      },
5443   { TYPE_EMPTY,         NULL,                   ""                      },
5444   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5445
5446   { 0,                  NULL,                   NULL                    }
5447 };
5448
5449 static struct TokenInfo setup_info_touch[] =
5450 {
5451   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
5452   { TYPE_STRING,        &touch_controls_text,   ""                      },
5453   { TYPE_EMPTY,         NULL,                   ""                      },
5454   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
5455   { TYPE_STRING,        &move_distance_text,    ""                      },
5456   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
5457   { TYPE_STRING,        &drop_distance_text,    ""                      },
5458   { TYPE_EMPTY,         NULL,                   ""                      },
5459   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5460
5461   { 0,                  NULL,                   NULL                    }
5462 };
5463
5464 static struct TokenInfo setup_info_shortcuts[] =
5465 {
5466   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
5467   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
5468   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
5469   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
5470   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
5471   { TYPE_EMPTY,         NULL,                   ""                      },
5472   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5473
5474   { 0,                  NULL,                   NULL                    }
5475 };
5476
5477 static struct TokenInfo setup_info_shortcuts_1[] =
5478 {
5479   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
5480   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
5481   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
5482   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
5483   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
5484   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
5485   { TYPE_EMPTY,         NULL,                   ""                      },
5486   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
5487   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
5488   { TYPE_EMPTY,         NULL,                   ""                      },
5489   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5490
5491   { 0,                  NULL,                   NULL                    }
5492 };
5493
5494 static struct TokenInfo setup_info_shortcuts_2[] =
5495 {
5496   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
5497   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
5498   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
5499   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
5500   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
5501   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
5502   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
5503   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
5504   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
5505   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
5506   { TYPE_EMPTY,         NULL,                   ""                      },
5507   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5508
5509   { 0,                  NULL,                   NULL                    }
5510 };
5511
5512 static struct TokenInfo setup_info_shortcuts_3[] =
5513 {
5514   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
5515   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
5516   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
5517   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
5518   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
5519   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
5520   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
5521   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
5522   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
5523   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
5524   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
5525   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
5526   { TYPE_EMPTY,         NULL,                   ""                      },
5527   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5528
5529   { 0,                  NULL,                   NULL                    }
5530 };
5531
5532 static struct TokenInfo setup_info_shortcuts_4[] =
5533 {
5534   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
5535   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
5536   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
5537   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
5538   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
5539   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
5540   { TYPE_EMPTY,         NULL,                   ""                      },
5541   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5542
5543   { 0,                  NULL,                   NULL                    }
5544 };
5545
5546 static struct TokenInfo setup_info_shortcuts_5[] =
5547 {
5548   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
5549   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
5550   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
5551   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
5552   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
5553   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
5554   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
5555   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
5556   { TYPE_EMPTY,         NULL,                   ""                      },
5557   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5558
5559   { 0,                  NULL,                   NULL                    }
5560 };
5561
5562 static Key getSetupKey()
5563 {
5564   Key key = KSYM_UNDEFINED;
5565   boolean got_key_event = FALSE;
5566
5567   while (!got_key_event)
5568   {
5569     if (PendingEvent())         /* got event */
5570     {
5571       Event event;
5572
5573       NextEvent(&event);
5574
5575       switch (event.type)
5576       {
5577         case EVENT_KEYPRESS:
5578           {
5579             key = GetEventKey((KeyEvent *)&event, TRUE);
5580
5581             /* press 'Escape' or 'Enter' to keep the existing key binding */
5582             if (key == KSYM_Escape || key == KSYM_Return)
5583               key = KSYM_UNDEFINED;     /* keep old value */
5584
5585             got_key_event = TRUE;
5586           }
5587           break;
5588
5589         case EVENT_KEYRELEASE:
5590           key_joystick_mapping = 0;
5591           break;
5592
5593         default:
5594           HandleOtherEvents(&event);
5595           break;
5596       }
5597     }
5598
5599     DoAnimation();
5600     BackToFront();
5601
5602     /* don't eat all CPU time */
5603     Delay(10);
5604   }
5605
5606   return key;
5607 }
5608
5609 static int getSetupValueFont(int type, void *value)
5610 {
5611   if (type & TYPE_KEY)
5612     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5613   else if (type & TYPE_STRING)
5614     return FONT_VALUE_2;
5615   else if (type & TYPE_ECS_AGA)
5616     return FONT_VALUE_1;
5617   else if (type & TYPE_BOOLEAN_STYLE)
5618     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5619   else if (type & TYPE_YES_NO_AUTO)
5620     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
5621             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5622   else
5623     return FONT_VALUE_1;
5624 }
5625
5626 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5627 {
5628   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5629   struct TokenInfo *si = &setup_info[si_pos];
5630   boolean font_draw_xoffset_modified = FALSE;
5631   int font_draw_xoffset_old = -1;
5632   int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5633   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5634   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5635   int xpos = menu_screen_value_xpos;
5636   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5637   int startx = mSX + xpos * 32;
5638   int starty = mSY + ypos * 32;
5639   int font_nr, font_width;
5640   int type = si->type;
5641   void *value = si->value;
5642   char *value_string = getSetupValue(type, value);
5643   int i;
5644
5645   if (value_string == NULL)
5646     return;
5647
5648   if (type & TYPE_KEY)
5649   {
5650     xpos = MENU_SCREEN_START_XPOS;
5651
5652     if (type & TYPE_QUERY)
5653       value_string = "<press key>";
5654   }
5655   else if (type & TYPE_STRING)
5656   {
5657     int max_value_len = (SCR_FIELDX - 2) * 2;
5658
5659     xpos = MENU_SCREEN_START_XPOS;
5660
5661     if (strlen(value_string) > max_value_len)
5662       value_string[max_value_len] = '\0';
5663   }
5664   else if (type & TYPE_YES_NO_AUTO)
5665   {
5666     xpos = menu_screen_value_xpos - 1;
5667   }
5668
5669   startx = mSX + xpos * 32;
5670   starty = mSY + ypos * 32;
5671   font_nr = getSetupValueFont(type, value);
5672   font_width = getFontWidth(font_nr);
5673
5674   /* downward compatibility correction for Juergen Bonhagen's menu settings */
5675   if (setup_mode != SETUP_MODE_INPUT)
5676   {
5677     int max_menu_text_length_big = (menu_screen_value_xpos -
5678                                     MENU_SCREEN_START_XPOS);
5679     int max_menu_text_length_medium = max_menu_text_length_big * 2;
5680     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5681     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5682     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5683     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5684     int text_font_nr = getMenuTextFont(FONT_MENU_2);
5685     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5686     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5687     boolean correct_font_draw_xoffset = FALSE;
5688
5689     if (xpos == MENU_SCREEN_START_XPOS &&
5690         startx + font1_xoffset < text_startx + text_font_xoffset)
5691       correct_font_draw_xoffset = TRUE;
5692
5693     if (xpos == menu_screen_value_xpos &&
5694         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5695       correct_font_draw_xoffset = TRUE;
5696
5697     /* check if setup value would overlap with setup text when printed */
5698     /* (this can happen for extreme/wrong values for font draw offset) */
5699     if (correct_font_draw_xoffset)
5700     {
5701       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5702       font_draw_xoffset_modified = TRUE;
5703
5704       if (type & TYPE_KEY)
5705         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5706       else if (!(type & TYPE_STRING))
5707         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5708           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5709     }
5710   }
5711
5712   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5713     DrawText(startx + i * font_width, starty, " ", font_nr);
5714
5715   DrawText(startx, starty, value_string, font_nr);
5716
5717   if (font_draw_xoffset_modified)
5718     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5719 }
5720
5721 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5722 {
5723   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5724   struct TokenInfo *si = &setup_info[si_pos];
5725
5726   if (si->type & TYPE_BOOLEAN_STYLE)
5727   {
5728     *(boolean *)si->value ^= TRUE;
5729   }
5730   else if (si->type & TYPE_YES_NO_AUTO)
5731   {
5732     *(int *)si->value =
5733       (dx == -1 ?
5734        (*(int *)si->value == AUTO ? TRUE :
5735         *(int *)si->value == TRUE ? FALSE : AUTO) :
5736        (*(int *)si->value == TRUE ? AUTO :
5737         *(int *)si->value == AUTO ? FALSE : TRUE));
5738   }
5739   else if (si->type & TYPE_KEY)
5740   {
5741     Key key;
5742
5743     si->type |= TYPE_QUERY;
5744     drawSetupValue(screen_pos, setup_info_pos_raw);
5745     si->type &= ~TYPE_QUERY;
5746
5747     key = getSetupKey();
5748     if (key != KSYM_UNDEFINED)
5749       *(Key *)si->value = key;
5750   }
5751
5752   drawSetupValue(screen_pos, setup_info_pos_raw);
5753
5754   // fullscreen state may have changed at this point
5755   if (si->value == &setup.fullscreen)
5756     ToggleFullscreenOrChangeWindowScalingIfNeeded();
5757 }
5758
5759 static void DrawSetupScreen_Generic()
5760 {
5761   int fade_mask = REDRAW_FIELD;
5762   boolean redraw_all = FALSE;
5763   char *title_string = NULL;
5764   int i;
5765
5766   if (CheckIfGlobalBorderHasChanged())
5767     fade_mask = REDRAW_ALL;
5768
5769   UnmapAllGadgets();
5770
5771   FreeScreenGadgets();
5772   CreateScreenGadgets();
5773
5774   CloseDoor(DOOR_CLOSE_2);
5775
5776   if (redraw_mask & REDRAW_ALL)
5777     redraw_all = TRUE;
5778
5779   FadeOut(fade_mask);
5780
5781   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5782
5783   ClearField();
5784
5785   if (setup_mode == SETUP_MODE_MAIN)
5786   {
5787     setup_info = setup_info_main;
5788     title_string = "Setup";
5789   }
5790   else if (setup_mode == SETUP_MODE_GAME)
5791   {
5792     setup_info = setup_info_game;
5793     title_string = "Setup Game";
5794   }
5795   else if (setup_mode == SETUP_MODE_EDITOR)
5796   {
5797     setup_info = setup_info_editor;
5798     title_string = "Setup Editor";
5799   }
5800   else if (setup_mode == SETUP_MODE_GRAPHICS)
5801   {
5802     setup_info = setup_info_graphics;
5803     title_string = "Setup Graphics";
5804   }
5805   else if (setup_mode == SETUP_MODE_SOUND)
5806   {
5807     setup_info = setup_info_sound;
5808     title_string = "Setup Sound";
5809   }
5810   else if (setup_mode == SETUP_MODE_ARTWORK)
5811   {
5812     setup_info = setup_info_artwork;
5813     title_string = "Custom Artwork";
5814   }
5815   else if (setup_mode == SETUP_MODE_TOUCH)
5816   {
5817     setup_info = setup_info_touch;
5818     title_string = "Setup Touch Ctrls";
5819   }
5820   else if (setup_mode == SETUP_MODE_SHORTCUTS)
5821   {
5822     setup_info = setup_info_shortcuts;
5823     title_string = "Setup Shortcuts";
5824   }
5825   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5826   {
5827     setup_info = setup_info_shortcuts_1;
5828     title_string = "Setup Shortcuts";
5829   }
5830   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5831   {
5832     setup_info = setup_info_shortcuts_2;
5833     title_string = "Setup Shortcuts";
5834   }
5835   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5836   {
5837     setup_info = setup_info_shortcuts_3;
5838     title_string = "Setup Shortcuts";
5839   }
5840   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5841   {
5842     setup_info = setup_info_shortcuts_4;
5843     title_string = "Setup Shortcuts";
5844   }
5845   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5846   {
5847     setup_info = setup_info_shortcuts_5;
5848     title_string = "Setup Shortcuts";
5849   }
5850
5851   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5852
5853   // determine maximal number of setup entries that can be displayed on screen
5854   num_setup_info = 0;
5855   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5856     num_setup_info++;
5857
5858   // determine maximal number of setup entries available for this setup screen
5859   max_setup_info = 0;
5860   for (i = 0; setup_info[i].type != 0; i++)
5861     max_setup_info++;
5862
5863   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5864
5865   MapScreenGadgets(max_setup_info);
5866
5867   if (redraw_all)
5868     redraw_mask = fade_mask = REDRAW_ALL;
5869
5870   DrawMaskedBorder(fade_mask);
5871
5872   FadeIn(fade_mask);
5873
5874   InitAnimation();
5875 }
5876
5877 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5878 {
5879   menu_info = setup_info;
5880
5881   HandleMenuScreen(mx, my, dx, dy, button,
5882                    setup_mode, num_setup_info, max_setup_info);
5883 }
5884
5885 void DrawSetupScreen_Input()
5886 {
5887   int i;
5888
5889   FadeOut(REDRAW_FIELD);
5890
5891   ClearField();
5892
5893   setup_info = setup_info_input;
5894
5895   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5896
5897   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5898                     "Joysticks deactivated on this screen");
5899
5900   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5901   {
5902     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5903       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5904     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5905       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5906     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5907       initCursor(i, IMG_MENU_BUTTON);
5908
5909     DrawCursorAndText_Setup(i, -1, FALSE);
5910   }
5911
5912   /* create gadgets for setup input menu screen */
5913   FreeScreenGadgets();
5914   CreateScreenGadgets();
5915
5916   /* map gadgets for setup input menu screen */
5917   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5918
5919   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5920
5921   FadeIn(REDRAW_FIELD);
5922
5923   InitAnimation();
5924 }
5925
5926 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5927 {
5928   if (device_name == NULL)
5929     return;
5930
5931   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5932     device_nr = 0;
5933
5934   if (strlen(device_name) > 1)
5935   {
5936     char c1 = device_name[strlen(device_name) - 1];
5937     char c2 = device_name[strlen(device_name) - 2];
5938
5939     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5940       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5941   }
5942   else
5943     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5944             strlen(device_name));
5945 }
5946
5947 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5948 {
5949   int i;
5950   static struct SetupKeyboardInfo custom_key;
5951   static struct
5952   {
5953     Key *key;
5954     char *text;
5955   } custom[] =
5956   {
5957     { &custom_key.left,  "Joystick Left"  },
5958     { &custom_key.right, "Joystick Right" },
5959     { &custom_key.up,    "Joystick Up"    },
5960     { &custom_key.down,  "Joystick Down"  },
5961     { &custom_key.snap,  "Button 1"       },
5962     { &custom_key.drop,  "Button 2"       }
5963   };
5964   static char *joystick_name[MAX_PLAYERS] =
5965   {
5966     "Joystick1",
5967     "Joystick2",
5968     "Joystick3",
5969     "Joystick4"
5970   };
5971   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5972
5973   InitJoysticks();
5974
5975   custom_key = setup.input[player_nr].key;
5976
5977   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5978            FONT_INPUT_1_ACTIVE);
5979
5980   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5981                              TILEX, TILEY);
5982   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5983                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5984
5985   if (setup.input[player_nr].use_joystick)
5986   {
5987     char *device_name = setup.input[player_nr].joy.device_name;
5988     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5989     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5990
5991     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5992     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5993   }
5994   else
5995   {
5996     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5997     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5998   }
5999
6000   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6001
6002   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6003   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6004   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6005   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6006
6007   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
6008   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
6009   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
6010   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
6011   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6012   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6013
6014   for (i = 0; i < 6; i++)
6015   {
6016     int ypos = 6 + i + (i > 3 ? i-3 : 0);
6017
6018     DrawText(mSX + 3 * 32, mSY + ypos * 32,
6019              "              ", FONT_VALUE_1);
6020     DrawText(mSX + 3 * 32, mSY + ypos * 32,
6021              (setup.input[player_nr].use_joystick ?
6022               custom[i].text :
6023               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6024   }
6025 }
6026
6027 static int input_player_nr = 0;
6028
6029 void HandleSetupScreen_Input_Player(int step, int direction)
6030 {
6031   int old_player_nr = input_player_nr;
6032   int new_player_nr;
6033
6034   new_player_nr = old_player_nr + step * direction;
6035   if (new_player_nr < 0)
6036     new_player_nr = 0;
6037   if (new_player_nr > MAX_PLAYERS - 1)
6038     new_player_nr = MAX_PLAYERS - 1;
6039
6040   if (new_player_nr != old_player_nr)
6041   {
6042     input_player_nr = new_player_nr;
6043
6044     drawPlayerSetupInputInfo(input_player_nr, FALSE);
6045   }
6046 }
6047
6048 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6049 {
6050   static int choice = 0;
6051   int x = 0;
6052   int y = choice;
6053   int pos_start  = SETUPINPUT_SCREEN_POS_START;
6054   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6055   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6056   int pos_end    = SETUPINPUT_SCREEN_POS_END;
6057
6058   if (button == MB_MENU_INITIALIZE)
6059   {
6060     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6061
6062     DrawCursorAndText_Setup(choice, -1, TRUE);
6063
6064     return;
6065   }
6066   else if (button == MB_MENU_LEAVE)
6067   {
6068     setup_mode = SETUP_MODE_MAIN;
6069     DrawSetupScreen();
6070     InitJoysticks();
6071
6072     return;
6073   }
6074
6075   if (mx || my)         /* mouse input */
6076   {
6077     x = (mx - mSX) / 32;
6078     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6079   }
6080   else if (dx || dy)    /* keyboard input */
6081   {
6082     if (dx && choice == 0)
6083       x = (dx < 0 ? 10 : 12);
6084     else if ((dx && choice == 1) ||
6085              (dx == +1 && choice == 2) ||
6086              (dx == -1 && choice == pos_end))
6087       button = MB_MENU_CHOICE;
6088     else if (dy)
6089       y = choice + dy;
6090
6091     if (y >= pos_empty1 && y <= pos_empty2)
6092       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6093   }
6094
6095   if (y == 0 && dx != 0 && button)
6096   {
6097     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6098   }
6099   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
6100            y >= pos_start && y <= pos_end &&
6101            !(y >= pos_empty1 && y <= pos_empty2))
6102   {
6103     if (button)
6104     {
6105       if (y != choice)
6106       {
6107         DrawCursorAndText_Setup(choice, -1, FALSE);
6108         DrawCursorAndText_Setup(y, -1, TRUE);
6109
6110         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6111
6112         choice = y;
6113       }
6114     }
6115     else
6116     {
6117       if (y == 1)
6118       {
6119         char *device_name = setup.input[input_player_nr].joy.device_name;
6120
6121         if (!setup.input[input_player_nr].use_joystick)
6122         {
6123           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6124
6125           setJoystickDeviceToNr(device_name, new_device_nr);
6126           setup.input[input_player_nr].use_joystick = TRUE;
6127         }
6128         else
6129         {
6130           int device_nr = getJoystickNrFromDeviceName(device_name);
6131           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6132
6133           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6134             setup.input[input_player_nr].use_joystick = FALSE;
6135           else
6136             setJoystickDeviceToNr(device_name, new_device_nr);
6137         }
6138
6139         drawPlayerSetupInputInfo(input_player_nr, FALSE);
6140       }
6141       else if (y == 2)
6142       {
6143         if (setup.input[input_player_nr].use_joystick)
6144         {
6145           InitJoysticks();
6146           CalibrateJoystick(input_player_nr);
6147         }
6148         else
6149           CustomizeKeyboard(input_player_nr);
6150       }
6151       else if (y == pos_end)
6152       {
6153         InitJoysticks();
6154
6155         FadeSetLeaveMenu();
6156
6157         setup_mode = SETUP_MODE_MAIN;
6158         DrawSetupScreen();
6159       }
6160     }
6161   }
6162 }
6163
6164 void CustomizeKeyboard(int player_nr)
6165 {
6166   int i;
6167   int step_nr;
6168   boolean finished = FALSE;
6169   static struct SetupKeyboardInfo custom_key;
6170   static struct
6171   {
6172     Key *key;
6173     char *text;
6174   } customize_step[] =
6175   {
6176     { &custom_key.left,  "Move Left"    },
6177     { &custom_key.right, "Move Right"   },
6178     { &custom_key.up,    "Move Up"      },
6179     { &custom_key.down,  "Move Down"    },
6180     { &custom_key.snap,  "Snap Field"   },
6181     { &custom_key.drop,  "Drop Element" }
6182   };
6183
6184   /* read existing key bindings from player setup */
6185   custom_key = setup.input[player_nr].key;
6186
6187   FadeSetEnterMenu();
6188   FadeOut(REDRAW_FIELD);
6189
6190   ClearField();
6191
6192   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6193
6194   step_nr = 0;
6195   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6196            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6197   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6198            "Key:", FONT_INPUT_1_ACTIVE);
6199   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6200            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6201
6202   FadeIn(REDRAW_FIELD);
6203
6204   InitAnimation();
6205
6206   while (!finished)
6207   {
6208     if (PendingEvent())         /* got event */
6209     {
6210       Event event;
6211
6212       NextEvent(&event);
6213
6214       switch (event.type)
6215       {
6216         case EVENT_KEYPRESS:
6217           {
6218             Key key = GetEventKey((KeyEvent *)&event, FALSE);
6219
6220             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6221             {
6222               if (key == KSYM_Escape)
6223                 FadeSkipNextFadeIn();
6224
6225               finished = TRUE;
6226               break;
6227             }
6228
6229             /* all keys configured -- wait for "Escape" or "Return" key */
6230             if (step_nr == 6)
6231               break;
6232
6233             /* press 'Enter' to keep the existing key binding */
6234             if (key == KSYM_Return)
6235               key = *customize_step[step_nr].key;
6236
6237             /* check if key already used */
6238             for (i = 0; i < step_nr; i++)
6239               if (*customize_step[i].key == key)
6240                 break;
6241             if (i < step_nr)
6242               break;
6243
6244             /* got new key binding */
6245             *customize_step[step_nr].key = key;
6246             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6247                      "             ", FONT_VALUE_1);
6248             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6249                      getKeyNameFromKey(key), FONT_VALUE_1);
6250             step_nr++;
6251
6252             /* un-highlight last query */
6253             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6254                      customize_step[step_nr - 1].text, FONT_MENU_1);
6255             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6256                      "Key:", FONT_MENU_1);
6257
6258             /* press 'Enter' to leave */
6259             if (step_nr == 6)
6260             {
6261               DrawText(mSX + 16, mSY + 15 * 32 + 16,
6262                        "Press Enter", FONT_TITLE_1);
6263               break;
6264             }
6265
6266             /* query next key binding */
6267             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6268                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6269             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6270                      "Key:", FONT_INPUT_1_ACTIVE);
6271             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6272                      getKeyNameFromKey(*customize_step[step_nr].key),
6273                      FONT_VALUE_OLD);
6274           }
6275           break;
6276
6277         case EVENT_KEYRELEASE:
6278           key_joystick_mapping = 0;
6279           break;
6280
6281         default:
6282           HandleOtherEvents(&event);
6283           break;
6284       }
6285     }
6286
6287     DoAnimation();
6288     BackToFront();
6289
6290     /* don't eat all CPU time */
6291     Delay(10);
6292   }
6293
6294   /* write new key bindings back to player setup */
6295   setup.input[player_nr].key = custom_key;
6296
6297   StopAnimation();
6298   DrawSetupScreen_Input();
6299 }
6300
6301 static boolean CalibrateJoystickMain(int player_nr)
6302 {
6303   int new_joystick_xleft = JOYSTICK_XMIDDLE;
6304   int new_joystick_xright = JOYSTICK_XMIDDLE;
6305   int new_joystick_yupper = JOYSTICK_YMIDDLE;
6306   int new_joystick_ylower = JOYSTICK_YMIDDLE;
6307   int new_joystick_xmiddle, new_joystick_ymiddle;
6308
6309   int joystick_fd = joystick.fd[player_nr];
6310   int x, y, last_x, last_y, xpos = 8, ypos = 3;
6311   boolean check[3][3];
6312   int check_remaining = 3 * 3;
6313   int joy_x, joy_y;
6314   int joy_value;
6315   int result = -1;
6316
6317   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6318     return FALSE;
6319
6320   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6321     return FALSE;
6322
6323   FadeSetEnterMenu();
6324   FadeOut(REDRAW_FIELD);
6325
6326   ClearField();
6327
6328   for (y = 0; y < 3; y++)
6329   {
6330     for (x = 0; x < 3; x++)
6331     {
6332       DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6333       check[x][y] = FALSE;
6334     }
6335   }
6336
6337   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
6338   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
6339   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
6340   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6341   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6342   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6343   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6344
6345   joy_value = Joystick(player_nr);
6346   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6347   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
6348
6349   /* eventually uncalibrated center position (joystick could be uncentered) */
6350   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6351     return FALSE;
6352
6353   new_joystick_xmiddle = joy_x;
6354   new_joystick_ymiddle = joy_y;
6355
6356   DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6357
6358   FadeIn(REDRAW_FIELD);
6359
6360   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
6361   InitAnimation();
6362
6363   while (result < 0)
6364   {
6365     if (PendingEvent())         /* got event */
6366     {
6367       Event event;
6368
6369       NextEvent(&event);
6370
6371       switch (event.type)
6372       {
6373         case EVENT_KEYPRESS:
6374           switch (GetEventKey((KeyEvent *)&event, TRUE))
6375           {
6376             case KSYM_Return:
6377               if (check_remaining == 0)
6378                 result = 1;
6379               break;
6380
6381             case KSYM_Escape:
6382               FadeSkipNextFadeIn();
6383               result = 0;
6384               break;
6385
6386             default:
6387               break;
6388           }
6389           break;
6390
6391         case EVENT_KEYRELEASE:
6392           key_joystick_mapping = 0;
6393           break;
6394
6395         default:
6396           HandleOtherEvents(&event);
6397           break;
6398       }
6399     }
6400
6401     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6402       return FALSE;
6403
6404     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
6405     new_joystick_xright = MAX(new_joystick_xright, joy_x);
6406     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6407     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6408
6409     setup.input[player_nr].joy.xleft = new_joystick_xleft;
6410     setup.input[player_nr].joy.yupper = new_joystick_yupper;
6411     setup.input[player_nr].joy.xright = new_joystick_xright;
6412     setup.input[player_nr].joy.ylower = new_joystick_ylower;
6413     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6414     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6415
6416     CheckJoystickData();
6417
6418     joy_value = Joystick(player_nr);
6419
6420     if (joy_value & JOY_BUTTON && check_remaining == 0)
6421       result = 1;
6422
6423     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6424     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
6425
6426     if (x != last_x || y != last_y)
6427     {
6428       DrawFixedGraphic(xpos + last_x, ypos + last_y,
6429                        IMG_MENU_CALIBRATE_YELLOW, 0);
6430       DrawFixedGraphic(xpos + x,      ypos + y,
6431                        IMG_MENU_CALIBRATE_RED,    0);
6432
6433       last_x = x;
6434       last_y = y;
6435
6436       if (check_remaining > 0 && !check[x+1][y+1])
6437       {
6438         check[x+1][y+1] = TRUE;
6439         check_remaining--;
6440       }
6441     }
6442
6443     DoAnimation();
6444     BackToFront();
6445
6446     /* don't eat all CPU time */
6447     Delay(10);
6448   }
6449
6450   /* calibrated center position (joystick should now be centered) */
6451   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6452     return FALSE;
6453
6454   new_joystick_xmiddle = joy_x;
6455   new_joystick_ymiddle = joy_y;
6456
6457   StopAnimation();
6458
6459   /* wait until the last pressed button was released */
6460   while (Joystick(player_nr) & JOY_BUTTON)
6461   {
6462     if (PendingEvent())         /* got event */
6463     {
6464       Event event;
6465
6466       NextEvent(&event);
6467       HandleOtherEvents(&event);
6468
6469       Delay(10);
6470     }
6471   }
6472
6473   return TRUE;
6474 }
6475
6476 void CalibrateJoystick(int player_nr)
6477 {
6478   if (!CalibrateJoystickMain(player_nr))
6479   {
6480     char *device_name = setup.input[player_nr].joy.device_name;
6481     int nr = getJoystickNrFromDeviceName(device_name) + 1;
6482     int xpos = mSX - SX;
6483     int ypos = mSY - SY;
6484
6485     ClearField();
6486
6487     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
6488     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6489     BackToFront();
6490
6491     Delay(2000);                /* show error message for a short time */
6492
6493     ClearEventQueue();
6494   }
6495
6496   DrawSetupScreen_Input();
6497 }
6498
6499 void DrawSetupScreen()
6500 {
6501   DeactivateJoystick();
6502
6503   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6504
6505   if (setup_mode == SETUP_MODE_INPUT)
6506     DrawSetupScreen_Input();
6507   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6508     DrawChooseTree(&game_speed_current);
6509   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6510     DrawChooseTree(&scroll_delay_current);
6511   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6512     DrawChooseTree(&snapshot_mode_current);
6513   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6514     DrawChooseTree(&screen_mode_current);
6515   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6516     DrawChooseTree(&window_size_current);
6517   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6518     DrawChooseTree(&scaling_type_current);
6519   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6520     DrawChooseTree(&artwork.gfx_current);
6521   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6522     DrawChooseTree(&artwork.snd_current);
6523   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6524     DrawChooseTree(&artwork.mus_current);
6525   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6526     DrawChooseTree(&volume_simple_current);
6527   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6528     DrawChooseTree(&volume_loops_current);
6529   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6530     DrawChooseTree(&volume_music_current);
6531   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6532     DrawChooseTree(&touch_control_current);
6533   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6534     DrawChooseTree(&move_distance_current);
6535   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6536     DrawChooseTree(&drop_distance_current);
6537   else
6538     DrawSetupScreen_Generic();
6539
6540   PlayMenuSound();
6541   PlayMenuMusic();
6542 }
6543
6544 void RedrawSetupScreenAfterFullscreenToggle()
6545 {
6546   if (setup_mode == SETUP_MODE_GRAPHICS ||
6547       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6548   {
6549     // update list selection from "setup.window_scaling_percent"
6550     execSetupGraphics_setWindowSizes(TRUE);
6551
6552     DrawSetupScreen();
6553   }
6554 }
6555
6556 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6557 {
6558   if (setup_mode == SETUP_MODE_INPUT)
6559     HandleSetupScreen_Input(mx, my, dx, dy, button);
6560   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6561     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6562   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6563     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6564   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6565     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6566   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6567     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6568   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6569     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6570   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6571     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6572   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6573     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6574   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6575     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6576   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6577     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6578   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6579     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6580   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6581     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6582   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6583     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6584   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6585     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6586   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6587     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6588   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6589     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6590   else
6591     HandleSetupScreen_Generic(mx, my, dx, dy, button);
6592 }
6593
6594 void HandleGameActions()
6595 {
6596   if (game_status != GAME_MODE_PLAYING)
6597     return;
6598
6599   GameActions();        /* main game loop */
6600
6601   if (tape.auto_play && !tape.playing)
6602     AutoPlayTape();     /* continue automatically playing next tape */
6603 }
6604
6605
6606 /* ---------- new screen button stuff -------------------------------------- */
6607
6608 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6609 {
6610   switch (gadget_id)
6611   {
6612     case SCREEN_CTRL_ID_PREV_LEVEL:
6613       *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6614       *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6615       break;
6616
6617     case SCREEN_CTRL_ID_NEXT_LEVEL:
6618       *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6619       *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6620       break;
6621
6622     case SCREEN_CTRL_ID_PREV_PLAYER:
6623       *x = mSX + TILEX * 10;
6624       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6625       break;
6626
6627     case SCREEN_CTRL_ID_NEXT_PLAYER:
6628       *x = mSX + TILEX * 12;
6629       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6630       break;
6631
6632     default:
6633       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6634   }
6635 }
6636
6637 static struct
6638 {
6639   int gfx_unpressed, gfx_pressed;
6640   void (*get_gadget_position)(int *, int *, int);
6641   int gadget_id;
6642   int screen_mask;
6643   char *infotext;
6644 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6645 {
6646   {
6647     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6648     getScreenMenuButtonPos,
6649     SCREEN_CTRL_ID_PREV_LEVEL,
6650     SCREEN_MASK_MAIN,
6651     "last level"
6652   },
6653   {
6654     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6655     getScreenMenuButtonPos,
6656     SCREEN_CTRL_ID_NEXT_LEVEL,
6657     SCREEN_MASK_MAIN,
6658     "next level"
6659   },
6660   {
6661     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6662     getScreenMenuButtonPos,
6663     SCREEN_CTRL_ID_PREV_PLAYER,
6664     SCREEN_MASK_INPUT,
6665     "last player"
6666   },
6667   {
6668     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6669     getScreenMenuButtonPos,
6670     SCREEN_CTRL_ID_NEXT_PLAYER,
6671     SCREEN_MASK_INPUT,
6672     "next player"
6673   },
6674 };
6675
6676 static struct
6677 {
6678   int gfx_unpressed, gfx_pressed;
6679   int x, y;
6680   int gadget_id;
6681   char *infotext;
6682 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6683 {
6684   {
6685     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6686     -1, -1,     /* these values are not constant, but can change at runtime */
6687     SCREEN_CTRL_ID_SCROLL_UP,
6688     "scroll up"
6689   },
6690   {
6691     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6692     -1, -1,     /* these values are not constant, but can change at runtime */
6693     SCREEN_CTRL_ID_SCROLL_DOWN,
6694     "scroll down"
6695   }
6696 };
6697
6698 static struct
6699 {
6700   int gfx_unpressed, gfx_pressed;
6701   int x, y;
6702   int width, height;
6703   int type;
6704   int gadget_id;
6705   char *infotext;
6706 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6707 {
6708   {
6709     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6710     -1, -1,     /* these values are not constant, but can change at runtime */
6711     -1, -1,     /* these values are not constant, but can change at runtime */
6712     GD_TYPE_SCROLLBAR_VERTICAL,
6713     SCREEN_CTRL_ID_SCROLL_VERTICAL,
6714     "scroll level series vertically"
6715   }
6716 };
6717
6718 static void CreateScreenMenubuttons()
6719 {
6720   struct GadgetInfo *gi;
6721   unsigned int event_mask;
6722   int i;
6723
6724   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6725   {
6726     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6727     int gfx_unpressed, gfx_pressed;
6728     int x, y, width, height;
6729     int gd_x1, gd_x2, gd_y1, gd_y2;
6730     int id = menubutton_info[i].gadget_id;
6731
6732     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6733
6734     menubutton_info[i].get_gadget_position(&x, &y, id);
6735
6736     width = SC_MENUBUTTON_XSIZE;
6737     height = SC_MENUBUTTON_YSIZE;
6738
6739     gfx_unpressed = menubutton_info[i].gfx_unpressed;
6740     gfx_pressed   = menubutton_info[i].gfx_pressed;
6741     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6742     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6743     gd_x1 = graphic_info[gfx_unpressed].src_x;
6744     gd_y1 = graphic_info[gfx_unpressed].src_y;
6745     gd_x2 = graphic_info[gfx_pressed].src_x;
6746     gd_y2 = graphic_info[gfx_pressed].src_y;
6747
6748     gi = CreateGadget(GDI_CUSTOM_ID, id,
6749                       GDI_CUSTOM_TYPE_ID, i,
6750                       GDI_INFO_TEXT, menubutton_info[i].infotext,
6751                       GDI_X, x,
6752                       GDI_Y, y,
6753                       GDI_WIDTH, width,
6754                       GDI_HEIGHT, height,
6755                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6756                       GDI_STATE, GD_BUTTON_UNPRESSED,
6757                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6758                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6759                       GDI_DIRECT_DRAW, FALSE,
6760                       GDI_EVENT_MASK, event_mask,
6761                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6762                       GDI_END);
6763
6764     if (gi == NULL)
6765       Error(ERR_EXIT, "cannot create gadget");
6766
6767     screen_gadget[id] = gi;
6768   }
6769 }
6770
6771 static void CreateScreenScrollbuttons()
6772 {
6773   struct GadgetInfo *gi;
6774   unsigned int event_mask;
6775   int i;
6776
6777   /* these values are not constant, but can change at runtime */
6778   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6779   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6780   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6781   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6782
6783   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6784   {
6785     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6786     int gfx_unpressed, gfx_pressed;
6787     int x, y, width, height;
6788     int gd_x1, gd_x2, gd_y1, gd_y2;
6789     int id = scrollbutton_info[i].gadget_id;
6790
6791     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6792
6793     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6794     y = mSY + scrollbutton_info[i].y;
6795     width = SC_SCROLLBUTTON_XSIZE;
6796     height = SC_SCROLLBUTTON_YSIZE;
6797
6798     /* correct scrollbar position if placed outside menu (playfield) area */
6799     if (x > SX + SC_SCROLL_UP_XPOS)
6800       x = SX + SC_SCROLL_UP_XPOS;
6801
6802     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6803       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6804                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6805
6806     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6807     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
6808     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6809     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6810     gd_x1 = graphic_info[gfx_unpressed].src_x;
6811     gd_y1 = graphic_info[gfx_unpressed].src_y;
6812     gd_x2 = graphic_info[gfx_pressed].src_x;
6813     gd_y2 = graphic_info[gfx_pressed].src_y;
6814
6815     gi = CreateGadget(GDI_CUSTOM_ID, id,
6816                       GDI_CUSTOM_TYPE_ID, i,
6817                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6818                       GDI_X, x,
6819                       GDI_Y, y,
6820                       GDI_WIDTH, width,
6821                       GDI_HEIGHT, height,
6822                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6823                       GDI_STATE, GD_BUTTON_UNPRESSED,
6824                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6825                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6826                       GDI_DIRECT_DRAW, FALSE,
6827                       GDI_EVENT_MASK, event_mask,
6828                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6829                       GDI_END);
6830
6831     if (gi == NULL)
6832       Error(ERR_EXIT, "cannot create gadget");
6833
6834     screen_gadget[id] = gi;
6835   }
6836 }
6837
6838 static void CreateScreenScrollbars()
6839 {
6840   int i;
6841
6842   /* these values are not constant, but can change at runtime */
6843   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6844   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6845   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
6846   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6847
6848   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6849   {
6850     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6851     int gfx_unpressed, gfx_pressed;
6852     int x, y, width, height;
6853     int gd_x1, gd_x2, gd_y1, gd_y2;
6854     struct GadgetInfo *gi;
6855     int items_max, items_visible, item_position;
6856     unsigned int event_mask;
6857     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6858     int id = scrollbar_info[i].gadget_id;
6859
6860     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6861
6862     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6863     y = mSY + scrollbar_info[i].y;
6864     width  = scrollbar_info[i].width;
6865     height = scrollbar_info[i].height;
6866
6867     /* correct scrollbar position if placed outside menu (playfield) area */
6868     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6869       x = SX + SC_SCROLL_VERTICAL_XPOS;
6870
6871     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6872       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6873
6874     items_max = num_page_entries;
6875     items_visible = num_page_entries;
6876     item_position = 0;
6877
6878     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6879     gfx_pressed   = scrollbar_info[i].gfx_pressed;
6880     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6881     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6882     gd_x1 = graphic_info[gfx_unpressed].src_x;
6883     gd_y1 = graphic_info[gfx_unpressed].src_y;
6884     gd_x2 = graphic_info[gfx_pressed].src_x;
6885     gd_y2 = graphic_info[gfx_pressed].src_y;
6886
6887     gi = CreateGadget(GDI_CUSTOM_ID, id,
6888                       GDI_CUSTOM_TYPE_ID, i,
6889                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6890                       GDI_X, x,
6891                       GDI_Y, y,
6892                       GDI_WIDTH, width,
6893                       GDI_HEIGHT, height,
6894                       GDI_TYPE, scrollbar_info[i].type,
6895                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6896                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6897                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6898                       GDI_WHEEL_AREA_X, SX,
6899                       GDI_WHEEL_AREA_Y, SY,
6900                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
6901                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6902                       GDI_STATE, GD_BUTTON_UNPRESSED,
6903                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6904                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6905                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6906                       GDI_DIRECT_DRAW, FALSE,
6907                       GDI_EVENT_MASK, event_mask,
6908                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6909                       GDI_END);
6910
6911     if (gi == NULL)
6912       Error(ERR_EXIT, "cannot create gadget");
6913
6914     screen_gadget[id] = gi;
6915   }
6916 }
6917
6918 void CreateScreenGadgets()
6919 {
6920   int last_game_status = game_status;   /* save current game status */
6921
6922   CreateScreenMenubuttons();
6923
6924   CreateScreenScrollbuttons();
6925   CreateScreenScrollbars();
6926
6927   game_status = last_game_status;       /* restore current game status */
6928 }
6929
6930 void FreeScreenGadgets()
6931 {
6932   int i;
6933
6934   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6935     FreeGadget(screen_gadget[i]);
6936 }
6937
6938 void MapScreenMenuGadgets(int screen_mask)
6939 {
6940   int i;
6941
6942   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6943     if (screen_mask & menubutton_info[i].screen_mask)
6944       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6945 }
6946
6947 void MapScreenGadgets(int num_entries)
6948 {
6949   int i;
6950
6951   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6952     return;
6953
6954   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6955     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6956
6957   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6958     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6959 }
6960
6961 void MapScreenTreeGadgets(TreeInfo *ti)
6962 {
6963   MapScreenGadgets(numTreeInfoInGroup(ti));
6964 }
6965
6966 static void HandleScreenGadgets(struct GadgetInfo *gi)
6967 {
6968   int id = gi->custom_id;
6969   int button = gi->event.button;
6970   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6971
6972   switch (id)
6973   {
6974     case SCREEN_CTRL_ID_PREV_LEVEL:
6975       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6976       break;
6977
6978     case SCREEN_CTRL_ID_NEXT_LEVEL:
6979       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6980       break;
6981
6982     case SCREEN_CTRL_ID_PREV_PLAYER:
6983       HandleSetupScreen_Input_Player(step, -1);
6984       break;
6985
6986     case SCREEN_CTRL_ID_NEXT_PLAYER:
6987       HandleSetupScreen_Input_Player(step, +1);
6988       break;
6989
6990     case SCREEN_CTRL_ID_SCROLL_UP:
6991       if (game_status == GAME_MODE_LEVELS)
6992         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6993       else if (game_status == GAME_MODE_LEVELNR)
6994         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6995       else if (game_status == GAME_MODE_SETUP)
6996         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6997       else if (game_status == GAME_MODE_INFO)
6998         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6999       break;
7000
7001     case SCREEN_CTRL_ID_SCROLL_DOWN:
7002       if (game_status == GAME_MODE_LEVELS)
7003         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7004       else if (game_status == GAME_MODE_LEVELNR)
7005         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7006       else if (game_status == GAME_MODE_SETUP)
7007         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7008       else if (game_status == GAME_MODE_INFO)
7009         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7010       break;
7011
7012     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7013       if (game_status == GAME_MODE_LEVELS)
7014         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7015       else if (game_status == GAME_MODE_LEVELNR)
7016         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7017       else if (game_status == GAME_MODE_SETUP)
7018         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7019       else if (game_status == GAME_MODE_INFO)
7020         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7021       break;
7022
7023     default:
7024       break;
7025   }
7026 }