rnd-19981205-2
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  screens.c                                               *
12 ***********************************************************/
13
14 #include "screens.h"
15 #include "events.h"
16 #include "sound.h"
17 #include "game.h"
18 #include "tools.h"
19 #include "editor.h"
20 #include "misc.h"
21 #include "files.h"
22 #include "buttons.h"
23 #include "tape.h"
24 #include "joystick.h"
25 #include "cartoons.h"
26 #include "network.h"
27 #include "init.h"
28
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START          2
31 #define SETUP_SCREEN_POS_END            16
32 #define SETUP_SCREEN_POS_EMPTY1         (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2         (SETUP_SCREEN_POS_END - 2)
34
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START     2
37 #define SETUPINPUT_SCREEN_POS_END       15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
40
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN      15
43
44 #ifdef MSDOS
45 extern unsigned char get_ascii(KeySym);
46 #endif
47
48 void DrawHeadline()
49 {
50   int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
51
52   DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
53   DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
54 }
55
56 void DrawMainMenu()
57 {
58   int i;
59   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
60
61   FadeSounds();
62   GetPlayerConfig();
63   LoadLevel(level_nr);
64
65   ClearWindow();
66   DrawHeadline();
67   DrawText(SX + 32,    SY + 2*32, name_text, FS_BIG, FC_GREEN);
68   DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
69   DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
70   DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
71            (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
72   DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
73   DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
74   DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
75   DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
76   DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
77   DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
78
79   DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
80
81   for(i=2; i<10; i++)
82     DrawGraphic(0, i, GFX_KUGEL_BLAU);
83   DrawGraphic(10, 3, GFX_PFEIL_L);
84   DrawGraphic(14, 3, GFX_PFEIL_R);
85
86   DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
87
88   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
89            FS_SMALL, FC_RED);
90
91   if (leveldir[leveldir_nr].name)
92   {
93     int len = strlen(leveldir[leveldir_nr].name);
94     int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
95     int lypos = SY + 352;
96
97     DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
98   }
99
100   FadeToFront();
101   InitAnimation();
102   HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
103
104   TapeStop();
105   if (TAPE_IS_EMPTY(tape))
106     LoadTape(level_nr);
107   DrawCompleteVideoDisplay();
108
109   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
110
111   ClearEventQueue();
112   XAutoRepeatOn(display);
113 }
114
115 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
116 {
117   static int choice = 3;
118   static int redraw = TRUE;
119   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
120
121   if (redraw || button == MB_MENU_INITIALIZE)
122   {
123     DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
124     redraw = FALSE;
125   }
126
127   if (button == MB_MENU_INITIALIZE)
128     return;
129
130   if (dx || dy)
131   {
132     if (dx && choice == 4)
133     {
134       x = (dx < 0 ? 11 : 15);
135       y = 4;
136     }
137     else if (dy)
138     {
139       x = 1;
140       y = choice + dy;
141     }
142     else
143       x = y = 0;
144
145     if (y < 3)
146       y = 3;
147     else if (y > 10)
148       y = 10;
149   }
150
151   if (!mx && !my && !dx && !dy)
152   {
153     x = 1;
154     y = choice;
155   }
156
157   if (y == 4 && ((x == 11 && level_nr > 0) ||
158                  (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
159       button)
160   {
161     static unsigned long level_delay = 0;
162     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
163     int new_level_nr, old_level_nr = level_nr;
164     int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
165
166     new_level_nr = level_nr + (x == 11 ? -step : +step);
167     if (new_level_nr < 0)
168       new_level_nr = 0;
169     if (new_level_nr > leveldir[leveldir_nr].levels - 1)
170       new_level_nr = leveldir[leveldir_nr].levels - 1;
171
172     if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150))
173       goto out;
174
175     level_nr = new_level_nr;
176
177     DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
178                 int2str(level_nr, 3), FS_BIG, font_color);
179     DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
180                 int2str(level_nr, 3), FS_BIG, font_color);
181
182     LoadLevel(level_nr);
183     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
184
185     TapeErase();
186     LoadTape(level_nr);
187     DrawCompleteVideoDisplay();
188
189     /* needed because DrawMicroLevel() takes some time */
190     BackToFront();
191     XSync(display, FALSE);
192     DelayReached(&level_delay, 0);      /* reset delay counter */
193   }
194   else if (x == 1 && y >= 3 && y <= 10)
195   {
196     if (button)
197     {
198       if (y != choice)
199       {
200         DrawGraphic(0, y-1, GFX_KUGEL_ROT);
201         DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
202         choice = y;
203       }
204     }
205     else
206     {
207       if (y == 3)
208       {
209         game_status = TYPENAME;
210         HandleTypeName(strlen(setup.player_name), 0);
211       }
212       else if (y == 4)
213       {
214         if (num_leveldirs)
215         {
216           game_status = CHOOSELEVEL;
217           SaveLevelSetup();
218           DrawChooseLevel();
219         }
220       }
221       else if (y == 5)
222       {
223         game_status = HALLOFFAME;
224         DrawHallOfFame(-1);
225       }
226       else if (y == 6)
227       {
228         if (leveldir[leveldir_nr].readonly)
229           Request("This level is read only !", REQ_CONFIRM);
230         game_status = LEVELED;
231         DrawLevelEd();
232       }
233       else if (y == 7)
234       {
235         game_status = HELPSCREEN;
236         DrawHelpScreen();
237       }
238       else if (y == 8)
239       {
240         if (setup.autorecord)
241           TapeStartRecording();
242
243 #ifndef MSDOS
244         if (options.network)
245           SendToServer_StartPlaying();
246         else
247 #endif
248         {
249           game_status = PLAYING;
250           InitGame();
251         }
252       }
253       else if (y == 9)
254       {
255         game_status = SETUP;
256         DrawSetupScreen();
257       }
258       else if (y == 10)
259       {
260         SaveLevelSetup();
261         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
262           game_status = EXITGAME;
263       }
264
265       redraw = TRUE;
266     }
267   }
268   BackToFront();
269
270   out:
271
272   if (game_status == MAINMENU)
273     DoAnimation();
274 }
275
276 #define MAX_HELPSCREEN_ELS      10
277 #define HA_NEXT                 -999
278 #define HA_END                  -1000
279
280 static long helpscreen_state;
281 static int helpscreen_step[MAX_HELPSCREEN_ELS];
282 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
283 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
284 static int helpscreen_action[] =
285 {
286   GFX_SPIELER1_DOWN,4,2,
287   GFX_SPIELER1_UP,4,2,
288   GFX_SPIELER1_LEFT,4,2,
289   GFX_SPIELER1_RIGHT,4,2,
290   GFX_SPIELER1_PUSH_LEFT,4,2,
291   GFX_SPIELER1_PUSH_RIGHT,4,2,                                  HA_NEXT,
292   GFX_ERDREICH,1,100,                                           HA_NEXT,
293   GFX_LEERRAUM,1,100,                                           HA_NEXT,
294   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
295   GFX_BETON,1,100,                                              HA_NEXT,
296   GFX_MAUERWERK,1,100,                                          HA_NEXT,
297   GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
298   GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,      HA_NEXT,
299   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
300   GFX_FELSBODEN,1,100,                                          HA_NEXT,
301   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
302   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
303   GFX_DIAMANT,2,5,                                              HA_NEXT,
304   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
305   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
306   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
307   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
308   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
309   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
310   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
311   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
312   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
313   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
314   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
315   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
316   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
317   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
318   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
319   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
320   GFX_PFORTE1,4,25,                                             HA_NEXT,
321   GFX_PFORTE1X,4,25,                                            HA_NEXT,
322   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
323   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
324   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
325   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
326   GFX_LEERRAUM,1,10,                                            HA_NEXT,
327   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
328   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
329   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
330   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
331   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
332   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
333   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
334   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
335   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
336   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
337   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
338   GFX_FIREFLY,2,2,                                              HA_NEXT,
339   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
340   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
341   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
342   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
343   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
344   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
345   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
346   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
347   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
348   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
349   GFX_MAULWURF_DOWN,4,2,
350   GFX_MAULWURF_UP,4,2,
351   GFX_MAULWURF_LEFT,4,2,
352   GFX_MAULWURF_RIGHT,4,2,                                       HA_NEXT,
353   GFX_PINGUIN_DOWN,4,2,
354   GFX_PINGUIN_UP,4,2,
355   GFX_PINGUIN_LEFT,4,2,
356   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
357   GFX_SCHWEIN_DOWN,4,2,
358   GFX_SCHWEIN_UP,4,2,
359   GFX_SCHWEIN_LEFT,4,2,
360   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
361   GFX_DRACHE_DOWN,4,2,
362   GFX_DRACHE_UP,4,2,
363   GFX_DRACHE_LEFT,4,2,
364   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
365   GFX_SONDE_START,8,1,                                          HA_NEXT,
366   GFX_ABLENK,4,1,                                               HA_NEXT,
367   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
368   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
369   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
370   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
371   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
372   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
373   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
374   GFX_DIAMANT,1,10,                                             HA_NEXT,
375   GFX_LIFE,1,100,                                               HA_NEXT,
376   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
377   GFX_SIEB_LEER,4,2,                                            HA_NEXT,
378   GFX_SIEB2_LEER,4,2,                                           HA_NEXT,
379   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
380   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
381   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
382   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
383   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
384   HA_END
385 };
386 static char *helpscreen_eltext[][2] =
387 {
388  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
389  {"Normal sand:",                       "You can dig through it"},
390  {"Empty field:",                       "You can walk through it"},
391  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
392  {"Massive Wall:",                      "Nothing can go through it"},
393  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
394  {"Growing Wall: Grows to the left or", "right if there is an empty field"},
395  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
396  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
397  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
398  {"Emerald: You must collect enough of","them to finish a level"},
399  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
400  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
401  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
402  {"Rock: Smashes several things;",      "Can be moved by the player"},
403  {"Bomb: You can move it, but be",      "careful when dropping it"},
404  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
405  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
406  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
407  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
408  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
409  {"Acid: Things that fall in are gone", "forever (including our hero)"},
410  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
411  {"Door: Can be opened by the key",     "with the same color"},
412  {"Door: You have to find out the",     "right color of the key for it"},
413  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
414  {"Dynamite: This one explodes after",  "a few seconds"},
415  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
416  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
417  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
418  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
419  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
420  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
421  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
422  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
423  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
424  {"Cruncher (BD style):",               "Eats almost everything"},
425  {"Robot: Tries to kill the player",    ""},
426  {"The mole: You must guide him savely","to the exit; he will follow you"},
427  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
428  {"The Pig: Harmless, but eats all",    "gems it can get"},
429  {"The Dragon: Breathes fire,",         "especially to some monsters"},
430  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
431  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
432  {"Light Bulb: All of them must be",    "switched on to finish a level"},
433  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
434  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
435  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
436  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
437  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
438  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
439  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
440  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
441  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
442  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
443  {"Exit door: Opens if you have enough","emeralds to finish the level"},
444  {"Open exit door: Enter here to leave","the level and exit the actual game"},
445 };
446 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
447
448 static char *helpscreen_music[][3] =
449 {
450   { "Alchemy",                  "Ian Boddy",            "Drive" },
451   { "The Chase",                "Propaganda",           "A Secret Wish" },
452   { "Network 23",               "Tangerine Dream",      "Exit" },
453   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
454   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
455   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
456   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
457 };
458 static int helpscreen_musicpos;
459
460 void DrawHelpScreenElAction(int start)
461 {
462   int i = 0, j = 0;
463   int frame, graphic;
464   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
465
466   while(helpscreen_action[j] != HA_END)
467   {
468     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
469       break;
470     else if (i<start || helpscreen_delay[i-start])
471     {
472       if (i>=start && helpscreen_delay[i-start])
473         helpscreen_delay[i-start]--;
474
475       while(helpscreen_action[j] != HA_NEXT)
476         j++;
477       j++;
478       i++;
479       continue;
480     }
481
482     j += 3*helpscreen_step[i-start];
483     graphic = helpscreen_action[j++];
484
485     if (helpscreen_frame[i-start])
486     {
487       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
488       helpscreen_frame[i-start]--;
489     }
490     else
491     {
492       frame = 0;
493       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
494     }
495
496     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
497
498     if (helpscreen_action[j] == HA_NEXT)
499     {
500       if (!helpscreen_frame[i-start])
501         helpscreen_step[i-start] = 0;
502     }
503     else
504     {
505       if (!helpscreen_frame[i-start])
506         helpscreen_step[i-start]++;
507       while(helpscreen_action[j] != HA_NEXT)
508         j++;
509     }
510     j++;
511
512     DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
513     i++;
514   }
515
516   for(i=2;i<16;i++)
517   {
518     MarkTileDirty(0,i);
519     MarkTileDirty(1,i);
520   }
521 }
522
523 void DrawHelpScreenElText(int start)
524 {
525   int i;
526   int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
527   int ybottom = SYSIZE - 20;
528
529   ClearWindow();
530   DrawHeadline();
531
532   DrawTextFCentered(100, FC_GREEN, "The game elements:");
533
534   for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
535   {
536     DrawText(xstart,
537              ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
538              helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
539     DrawText(xstart, ystart + (i - start) * ystep + 16,
540              helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
541   }
542
543   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
544 }
545
546 void DrawHelpScreenMusicText(int num)
547 {
548   int ystart = 150, ystep = 30;
549   int ybottom = SYSIZE - 20;
550
551   FadeSounds();
552   ClearWindow();
553   DrawHeadline();
554
555   DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
556
557   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
558                     "Excerpt from");
559   DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
560                     helpscreen_music[num][0]);
561   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
562                     "by");
563   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
564                     "%s", helpscreen_music[num][1]);
565   DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
566                     "from the album");
567   DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
568                     helpscreen_music[num][2]);
569
570   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
571
572   PlaySoundLoop(background_loop[num]);
573 }
574
575 void DrawHelpScreenCreditsText()
576 {
577   int ystart = 150, ystep = 30;
578   int ybottom = SYSIZE - 20;
579
580   FadeSounds();
581   ClearWindow();
582   DrawHeadline();
583
584   DrawTextFCentered(100, FC_GREEN,
585                     "Credits:");
586   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
587                     "DOS/Windows port of the game:");
588   DrawTextFCentered(ystart + 1 * ystep, FC_RED,
589                     "Guido Schulz");
590   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
591                     "Additional toons:");
592   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
593                     "Karl Hörnell");
594   DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
595                     "...and many thanks to all contributors");
596   DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
597                     "of new levels!");
598
599   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
600 }
601
602 void DrawHelpScreenContactText()
603 {
604   int ystart = 150, ystep = 30;
605   int ybottom = SYSIZE - 20;
606
607   ClearWindow();
608   DrawHeadline();
609
610   DrawTextFCentered(100, FC_GREEN, "Program information:");
611
612   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
613                     "This game is Freeware!");
614   DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
615                     "If you like it, send e-mail to:");
616   DrawTextFCentered(ystart + 2 * ystep, FC_RED,
617                     "aeglos@valinor.owl.de");
618   DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
619                     "or SnailMail to:");
620   DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
621                     "Holger Schemel");
622   DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
623                     "Oststrasse 11a");
624   DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
625                     "33604 Bielefeld");
626   DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
627                     "Germany");
628
629   DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
630                     "If you have created new levels,");
631   DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
632                     "send them to me to include them!");
633   DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
634                     ":-)");
635
636   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
637 }
638
639 void DrawHelpScreen()
640 {
641   int i;
642
643   CloseDoor(DOOR_CLOSE_2);
644
645   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
646     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
647   helpscreen_musicpos = 0;
648   helpscreen_state = 0;
649   DrawHelpScreenElText(0);
650   DrawHelpScreenElAction(0);
651
652   FadeToFront();
653   InitAnimation();
654   PlaySoundLoop(SND_RHYTHMLOOP);
655 }
656
657 void HandleHelpScreen(int button)
658 {
659   static unsigned long hs_delay = 0;
660   int num_helpscreen_els_pages =
661     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
662   int button_released = !button;
663   int i;
664
665   if (button_released)
666   {
667     if (helpscreen_state < num_helpscreen_els_pages - 1)
668     {
669       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
670         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
671       helpscreen_state++;
672       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
673       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
674     }
675     else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
676     {
677       helpscreen_state++;
678       DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
679     }
680     else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
681     {
682       helpscreen_state++;
683       DrawHelpScreenCreditsText();
684     }
685     else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
686     {
687       helpscreen_state++;
688       DrawHelpScreenContactText();
689     }
690     else
691     {
692       FadeSounds();
693       DrawMainMenu();
694       game_status = MAINMENU;
695     }
696   }
697   else
698   {
699     if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
700     {
701       if (helpscreen_state<num_helpscreen_els_pages)
702         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
703     }
704     DoAnimation();
705   }
706
707   BackToFront();
708 }
709
710 void HandleTypeName(int newxpos, KeySym key)
711 {
712   static int xpos = 0, ypos = 2;
713
714   if (newxpos)
715   {
716     xpos = newxpos;
717     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
718     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
719     return;
720   }
721
722   if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && 
723       xpos < MAX_NAMELEN - 1)
724   {
725     char ascii;
726
727     if (key >= XK_A && key <= XK_Z)
728       ascii = 'A' + (char)(key - XK_A);
729     else
730       ascii = 'a' + (char)(key - XK_a);
731
732     setup.player_name[xpos] = ascii;
733     setup.player_name[xpos + 1] = 0;
734     xpos++;
735     DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
736                 setup.player_name, FS_BIG, FC_YELLOW);
737     DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
738                 setup.player_name, FS_BIG, FC_YELLOW);
739     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
740   }
741   else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
742   {
743     xpos--;
744     setup.player_name[xpos] = 0;
745     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
746     DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
747   }
748   else if (key == XK_Return && xpos > 0)
749   {
750     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
751     DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
752
753     SaveSetup();
754     game_status = MAINMENU;
755   }
756
757   BackToFront();
758 }
759
760 void DrawChooseLevel()
761 {
762   CloseDoor(DOOR_CLOSE_2);
763
764   FadeToFront();
765   InitAnimation();
766   HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
767 }
768
769 static void drawChooseLevelList(int first_entry, int num_page_entries)
770 {
771   int i;
772   char buffer[SCR_FIELDX];
773
774   ClearWindow();
775   DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
776
777   for(i=0; i<num_page_entries; i++)
778   {
779     strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
780     buffer[SCR_FIELDX - 1] = '\0';
781     DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
782     DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
783   }
784
785   if (first_entry > 0)
786     DrawGraphic(0, 1, GFX_PFEIL_O);
787
788   if (first_entry + num_page_entries < num_leveldirs)
789     DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
790 }
791
792 static void drawChooseLevelInfo(int leveldir_nr)
793 {
794   XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
795   DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
796                     leveldir[leveldir_nr].levels,
797                     leveldir[leveldir_nr].readonly ? "readonly" : "writable");
798 }
799
800 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
801 {
802   static int choice = 3;
803   static int first_entry = 0;
804   static unsigned long choose_delay = 0;
805   static int redraw = TRUE;
806   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
807   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
808   int num_page_entries;
809
810   if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
811     num_page_entries = num_leveldirs;
812   else
813     num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
814
815   if (button == MB_MENU_INITIALIZE)
816   {
817     redraw = TRUE;
818     choice = leveldir_nr + 3 - first_entry;
819
820     if (choice > num_page_entries + 2)
821     {
822       choice = num_page_entries + 2;
823       first_entry = num_leveldirs - num_page_entries;
824     }
825
826     drawChooseLevelList(first_entry, num_page_entries);
827     drawChooseLevelInfo(leveldir_nr);
828   }
829
830   if (redraw)
831   {
832     DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
833     redraw = FALSE;
834   }
835
836   if (button == MB_MENU_INITIALIZE)
837     return;
838
839   if (dx || dy)
840   {
841     if (dy)
842     {
843       x = 1;
844       y = choice + dy;
845     }
846     else
847       x = y = 0;
848   }
849
850   if (x == 1 && y == 2)
851   {
852     if (first_entry > 0 &&
853         (dy || DelayReached(&choose_delay, 150)))
854     {
855 #if 0
856       first_entry--;
857 #else
858       first_entry -= step;
859       if (first_entry < 0)
860         first_entry = 0;
861 #endif
862       drawChooseLevelList(first_entry, num_page_entries);
863       drawChooseLevelInfo(first_entry);
864       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
865       return;
866     }
867   }
868   else if (x == 1 && y > num_page_entries + 2)
869   {
870     if (first_entry + num_page_entries < num_leveldirs &&
871         (dy || DelayReached(&choose_delay, 150)))
872     {
873 #if 0
874       first_entry++;
875 #else
876       first_entry += step;
877       if (first_entry + num_page_entries > num_leveldirs)
878         first_entry = num_leveldirs - num_page_entries;
879 #endif
880       drawChooseLevelList(first_entry, num_page_entries);
881       drawChooseLevelInfo(first_entry + num_page_entries - 1);
882       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
883       return;
884     }
885   }
886
887   if (!mx && !my && !dx && !dy)
888   {
889     x = 1;
890     y = choice;
891   }
892
893   if (x == 1 && y >= 3 && y <= num_page_entries + 2)
894   {
895     if (button)
896     {
897       if (y != choice)
898       {
899         DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
900         DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
901         drawChooseLevelInfo(first_entry + y - 3);
902         choice = y;
903       }
904     }
905     else
906     {
907       leveldir_nr = first_entry + y - 3;
908       level_nr =
909         getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
910
911       SaveLevelSetup();
912       TapeErase();
913
914       game_status = MAINMENU;
915       DrawMainMenu();
916       redraw = TRUE;
917     }
918   }
919
920   BackToFront();
921
922   if (game_status == CHOOSELEVEL)
923     DoAnimation();
924 }
925
926 void DrawHallOfFame(int highlight_position)
927 {
928   int i;
929
930   CloseDoor(DOOR_CLOSE_2);
931
932   if (highlight_position < 0) 
933     LoadScore(level_nr);
934
935   ClearWindow();
936
937   DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
938   DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
939
940   for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
941   {
942     DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
943              (i == highlight_position ? FC_RED : FC_GREEN));
944     DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
945              (i == highlight_position ? FC_RED : FC_GREEN));
946     DrawText(SX + 12 * 32, SY + 64 + i * 32,
947              int2str(highscore[i].Score, 5), FS_BIG,
948              (i == highlight_position ? FC_RED : FC_GREEN));
949   }
950
951   FadeToFront();
952   InitAnimation();
953   PlaySound(SND_HALLOFFAME);
954 }
955
956 void HandleHallOfFame(int button)
957 {
958   int button_released = !button;
959
960   if (button_released)
961   {
962     FadeSound(SND_HALLOFFAME);
963     game_status = MAINMENU;
964     DrawMainMenu();
965     BackToFront();
966   }
967   else
968     DoAnimation();
969 }
970
971 void DrawSetupScreen()
972 {
973   int i;
974   static struct setup
975   {
976     boolean *value;
977     char *text;
978   } setup_info[] =
979   {
980     { &setup.sound,             "Sound:",       },
981     { &setup.sound_loops,       " Sound Loops:" },
982     { &setup.sound_music,       " Game Music:"  },
983     { &setup.toons,             "Toons:"        },
984     { &setup.double_buffering,  "Buffered gfx:" },
985     { &setup.scroll_delay,      "Scroll Delay:" },
986     { &setup.soft_scrolling,    "Soft Scroll.:" },
987     { &setup.fading,            "Fading:"       },
988     { &setup.quick_doors,       "Quick Doors:"  },
989     { &setup.autorecord,        "Auto-Record:"  },
990     { &setup.team_mode,         "Team-Mode:"    },
991     { NULL,                     "Input Devices" },
992     { NULL,                     ""              },
993     { NULL,                     "Exit"          },
994     { NULL,                     "Save and exit" }
995   };
996
997   CloseDoor(DOOR_CLOSE_2);
998   ClearWindow();
999   DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
1000
1001   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1002   {
1003     int base = i - SETUP_SCREEN_POS_START;
1004
1005     if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1006     {
1007       DrawGraphic(0,i,GFX_KUGEL_BLAU);
1008       DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1009     }
1010
1011     if (setup_info[base].value)
1012     {
1013       int setting_value = *setup_info[base].value;
1014
1015       DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1016                FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1017     }
1018   }
1019
1020   FadeToFront();
1021   InitAnimation();
1022   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1023 }
1024
1025 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1026 {
1027   static int choice = 3;
1028   static int redraw = TRUE;
1029   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1030   int pos_start  = SETUP_SCREEN_POS_START  + 1;
1031   int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1032   int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1033   int pos_end    = SETUP_SCREEN_POS_END    + 1;
1034
1035   if (button == MB_MENU_INITIALIZE)
1036     redraw = TRUE;
1037
1038   if (redraw)
1039   {
1040     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1041     redraw = FALSE;
1042   }
1043
1044   if (button == MB_MENU_INITIALIZE)
1045     return;
1046
1047   if (dx || dy)
1048   {
1049     if (dy)
1050     {
1051       x = 1;
1052       y = choice+dy;
1053     }
1054     else
1055       x = y = 0;
1056
1057     if (y >= pos_empty1 && y <= pos_empty2)
1058       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1059
1060     if (y < pos_start)
1061       y = pos_start;
1062     else if (y > pos_end)
1063       y = pos_end;
1064   }
1065
1066   if (!mx && !my && !dx && !dy)
1067   {
1068     x = 1;
1069     y = choice;
1070   }
1071
1072   if (x==1 && y >= pos_start && y <= pos_end &&
1073       !(y >= pos_empty1 && y <= pos_empty2))
1074   {
1075     if (button)
1076     {
1077       if (y!=choice)
1078       {
1079         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1080         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1081       }
1082       choice = y;
1083     }
1084     else
1085     {
1086       int yy = y-1;
1087
1088       if (y==3 && sound_status==SOUND_AVAILABLE)
1089       {
1090         if (setup.sound)
1091         {
1092           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1093           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1094           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1095           setup.sound_loops = FALSE;
1096           setup.sound_music = FALSE;
1097         }
1098         else
1099           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1100         setup.sound = !setup.sound;
1101       }
1102       else if (y==4 && sound_loops_allowed)
1103       {
1104         if (setup.sound_loops)
1105           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1106         else
1107         {
1108           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1109           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1110           setup.sound = TRUE;
1111         }
1112         setup.sound_loops = !setup.sound_loops;
1113       }
1114       else if (y==5 && sound_loops_allowed)
1115       {
1116         if (setup.sound_music)
1117           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1118         else
1119         {
1120           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1121           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1122           setup.sound = TRUE;
1123         }
1124         setup.sound_music = !setup.sound_music;
1125       }
1126       else if (y==6)
1127       {
1128         if (setup.toons)
1129           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1130         else
1131           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1132         setup.toons = !setup.toons;
1133       }
1134       else if (y==7)
1135       {
1136 #if 0
1137         if (setup.double_buffering)
1138           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1139         else
1140           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1141         setup.double_buffering = !setup.double_buffering;
1142         setup.direct_draw = !setup.double_buffering;
1143 #else
1144         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1145         setup.double_buffering = TRUE;
1146         setup.direct_draw = !setup.double_buffering;
1147 #endif
1148       }
1149       else if (y==8)
1150       {
1151         if (setup.scroll_delay)
1152           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1153         else
1154           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1155         setup.scroll_delay = !setup.scroll_delay;
1156       }
1157       else if (y==9)
1158       {
1159         if (setup.soft_scrolling)
1160           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1161         else
1162           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1163         setup.soft_scrolling = !setup.soft_scrolling;
1164       }
1165       else if (y==10)
1166       {
1167         if (setup.fading)
1168           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1169         else
1170           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1171         setup.fading = !setup.fading;
1172       }
1173       else if (y==11)
1174       {
1175         if (setup.quick_doors)
1176           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1177         else
1178           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1179         setup.quick_doors = !setup.quick_doors;
1180       }
1181       else if (y==12)
1182       {
1183         if (setup.autorecord)
1184           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1185         else
1186           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1187         setup.autorecord = !setup.autorecord;
1188       }
1189       else if (y==13)
1190       {
1191         if (setup.team_mode)
1192           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1193         else
1194           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1195         setup.team_mode = !setup.team_mode;
1196       }
1197       else if (y==14)
1198       {
1199         game_status = SETUPINPUT;
1200         DrawSetupInputScreen();
1201         redraw = TRUE;
1202       }
1203       else if (y==pos_end-1 || y==pos_end)
1204       {
1205         if (y==pos_end)
1206         {
1207           SaveSetup();
1208
1209           /*
1210           SaveJoystickData();
1211           */
1212
1213 #ifdef MSDOS
1214           save_joystick_data(JOYSTICK_FILENAME);
1215 #endif
1216
1217
1218         }
1219
1220         game_status = MAINMENU;
1221         DrawMainMenu();
1222         redraw = TRUE;
1223       }
1224     }
1225   }
1226   BackToFront();
1227
1228   if (game_status==SETUP)
1229     DoAnimation();
1230 }
1231
1232 void DrawSetupInputScreen()
1233 {
1234   ClearWindow();
1235   DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1236
1237   DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1238   DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1239   DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1240   DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1241   DrawGraphic(10, 2, GFX_PFEIL_L);
1242   DrawGraphic(12, 2, GFX_PFEIL_R);
1243
1244   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1245   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1246   DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1247
1248   DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1249                     "Joysticks deactivated on this screen");
1250
1251   HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1252   FadeToFront();
1253   InitAnimation();
1254 }
1255
1256 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1257 {
1258   if (device_name == NULL)
1259     return;
1260
1261   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1262     device_nr = 0;
1263
1264   if (strlen(device_name) > 1)
1265   {
1266     char c1 = device_name[strlen(device_name) - 1];
1267     char c2 = device_name[strlen(device_name) - 2];
1268
1269     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1270       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1271   }
1272   else
1273     strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1274 }
1275
1276 static void drawPlayerSetupInputInfo(int player_nr)
1277 {
1278   int i;
1279   static struct SetupKeyboardInfo custom_key;
1280   static struct
1281   {
1282     KeySym *keysym;
1283     char *text;
1284   } custom[] =
1285   {
1286     { &custom_key.left,  "Joystick Left"  },
1287     { &custom_key.right, "Joystick Right" },
1288     { &custom_key.up,    "Joystick Up"    },
1289     { &custom_key.down,  "Joystick Down"  },
1290     { &custom_key.snap,  "Button 1"       },
1291     { &custom_key.bomb,  "Button 2"       }
1292   };
1293   static char *joystick_name[MAX_PLAYERS] =
1294   {
1295     "Joystick1",
1296     "Joystick2",
1297     "Joystick3",
1298     "Joystick4"
1299   };
1300
1301   custom_key = setup.input[player_nr].key;
1302
1303   DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1304   DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1305
1306   if (setup.input[player_nr].use_joystick)
1307   {
1308     char *device_name = setup.input[player_nr].joy.device_name;
1309
1310     DrawText(SX+8*32, SY+3*32,
1311              joystick_name[getJoystickNrFromDeviceName(device_name)],
1312              FS_BIG, FC_YELLOW);
1313     DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1314   }
1315   else
1316   {
1317     DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1318     DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1319   }
1320
1321   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1322   DrawGraphic(1, 6, GFX_PFEIL_L);
1323   DrawGraphic(1, 7, GFX_PFEIL_R);
1324   DrawGraphic(1, 8, GFX_PFEIL_O);
1325   DrawGraphic(1, 9, GFX_PFEIL_U);
1326   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1327   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1328   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1329   DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1330   DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1331   DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1332
1333   for (i=0; i<6; i++)
1334   {
1335     int ypos = 6 + i + (i > 3 ? i-3 : 0);
1336
1337     DrawText(SX + 3*32, SY + ypos*32,
1338              "              ", FS_BIG, FC_YELLOW);
1339     DrawText(SX + 3*32, SY + ypos*32,
1340              (setup.input[player_nr].use_joystick ?
1341               custom[i].text :
1342               getKeyNameFromKeySym(*custom[i].keysym)),
1343              FS_BIG, FC_YELLOW);
1344   }
1345 }
1346
1347 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1348 {
1349   static int choice = 3;
1350   static int player_nr = 0;
1351   static int redraw = TRUE;
1352   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1353   int pos_start  = SETUPINPUT_SCREEN_POS_START  + 1;
1354   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1355   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1356   int pos_end    = SETUPINPUT_SCREEN_POS_END    + 1;
1357
1358   if (button == MB_MENU_INITIALIZE)
1359   {
1360     drawPlayerSetupInputInfo(player_nr);
1361     redraw = TRUE;
1362   }
1363
1364   if (redraw)
1365   {
1366     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1367     redraw = FALSE;
1368   }
1369
1370   if (button == MB_MENU_INITIALIZE)
1371     return;
1372
1373   if (dx || dy)
1374   {
1375     if (dx && choice == 3)
1376     {
1377       x = (dx < 0 ? 11 : 13);
1378       y = 3;
1379     }
1380     else if (dx && choice == 4)
1381     {
1382       button = MB_MENU_CHOICE;
1383       x = 1;
1384       y = 4;
1385     }
1386     else if (dy)
1387     {
1388       x = 1;
1389       y = choice + dy;
1390     }
1391     else
1392       x = y = 0;
1393
1394     if (y >= pos_empty1 && y <= pos_empty2)
1395       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1396
1397     if (y < pos_start)
1398       y = pos_start;
1399     else if (y > pos_end)
1400       y = pos_end;
1401   }
1402
1403   if (!mx && !my && !dx && !dy)
1404   {
1405     x = 1;
1406     y = choice;
1407   }
1408
1409   if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1410   {
1411     static unsigned long delay = 0;
1412
1413     if (!DelayReached(&delay, 150))
1414       goto out;
1415
1416     player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1417
1418     drawPlayerSetupInputInfo(player_nr);
1419   }
1420   else if (x==1 && y >= pos_start && y <= pos_end &&
1421            !(y >= pos_empty1 && y <= pos_empty2))
1422   {
1423     if (button)
1424     {
1425       if (y != choice)
1426       {
1427         DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1428         DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1429       }
1430       choice = y;
1431     }
1432     else
1433     {
1434       if (y == 4)
1435       {
1436         char *device_name = setup.input[player_nr].joy.device_name;
1437
1438         if (!setup.input[player_nr].use_joystick)
1439         {
1440           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1441
1442           setJoystickDeviceToNr(device_name, new_device_nr);
1443           setup.input[player_nr].use_joystick = TRUE;
1444         }
1445         else
1446         {
1447           int device_nr = getJoystickNrFromDeviceName(device_name);
1448           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1449
1450           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1451             setup.input[player_nr].use_joystick = FALSE;
1452           else
1453             setJoystickDeviceToNr(device_name, new_device_nr);
1454         }
1455
1456
1457         /*
1458         InitJoysticks();
1459         */
1460
1461
1462 #if 0
1463         int one_joystick_nr       = (dx >= 0 ? 0 : 1);
1464         int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1465
1466         if (setup.input[player_nr].use_joystick)
1467         {
1468           if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1469             setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1470           else
1471             setup.input[player_nr].use_joystick = FALSE;
1472         }
1473         else
1474         {
1475           setup.input[player_nr].use_joystick = TRUE;
1476           setup.input[player_nr].joystick_nr = one_joystick_nr;
1477         }
1478 #endif
1479
1480         drawPlayerSetupInputInfo(player_nr);
1481       }
1482       else if (y == 5)
1483       {
1484         if (setup.input[player_nr].use_joystick)
1485         {
1486           InitJoysticks();
1487           game_status = CALIBRATION;
1488           CalibrateJoystick(player_nr);
1489           game_status = SETUPINPUT;
1490         }
1491         else
1492           CustomizeKeyboard(player_nr);
1493
1494         redraw = TRUE;
1495       }
1496       else if (y == pos_end)
1497       {
1498         InitJoysticks();
1499
1500         game_status = SETUP;
1501         DrawSetupScreen();
1502         redraw = TRUE;
1503       }
1504     }
1505   }
1506   BackToFront();
1507
1508   out:
1509
1510   if (game_status == SETUPINPUT)
1511     DoAnimation();
1512 }
1513
1514 void CustomizeKeyboard(int player_nr)
1515 {
1516   int i;
1517   int step_nr;
1518   boolean finished = FALSE;
1519   static struct SetupKeyboardInfo custom_key;
1520   static struct
1521   {
1522     KeySym *keysym;
1523     char *text;
1524   } customize_step[] =
1525   {
1526     { &custom_key.left,  "Move Left"  },
1527     { &custom_key.right, "Move Right" },
1528     { &custom_key.up,    "Move Up"    },
1529     { &custom_key.down,  "Move Down"  },
1530     { &custom_key.snap,  "Snap Field" },
1531     { &custom_key.bomb,  "Place Bomb" }
1532   };
1533
1534   /* read existing key bindings from player setup */
1535   custom_key = setup.input[player_nr].key;
1536
1537   ClearWindow();
1538   DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1539
1540   BackToFront();
1541   InitAnimation();
1542
1543   step_nr = 0;
1544   DrawText(SX, SY + (2+2*step_nr)*32,
1545            customize_step[step_nr].text, FS_BIG, FC_RED);
1546   DrawText(SX, SY + (2+2*step_nr+1)*32,
1547            "Key:", FS_BIG, FC_RED);
1548   DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1549            getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1550            FS_BIG, FC_BLUE);
1551
1552   while(!finished)
1553   {
1554     if (XPending(display))      /* got event from X server */
1555     {
1556       XEvent event;
1557
1558       XNextEvent(display, &event);
1559
1560       switch(event.type)
1561       {
1562         case KeyPress:
1563           {
1564             KeySym key = XLookupKeysym((XKeyEvent *)&event,
1565                                        ((XKeyEvent *)&event)->state);
1566
1567             if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1568             {
1569               finished = TRUE;
1570               break;
1571             }
1572
1573             /* press 'Enter' to keep the existing key binding */
1574             if (key == XK_Return || step_nr == 6)
1575               key = *customize_step[step_nr].keysym;
1576
1577             /* check if key already used */
1578             for (i=0; i<step_nr; i++)
1579               if (*customize_step[i].keysym == key)
1580                 break;
1581             if (i < step_nr)
1582               break;
1583
1584             /* got new key binding */
1585             *customize_step[step_nr].keysym = key;
1586             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1587                      "             ", FS_BIG, FC_YELLOW);
1588             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1589                      getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1590             step_nr++;
1591
1592             /* un-highlight last query */
1593             DrawText(SX, SY+(2+2*(step_nr-1))*32,
1594                      customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1595             DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1596                      "Key:", FS_BIG, FC_GREEN);
1597
1598             /* press 'Enter' to leave */
1599             if (step_nr == 6)
1600             {
1601               DrawText(SX + 16, SY + 15*32+16,
1602                        "Press Enter", FS_BIG, FC_YELLOW);
1603               break;
1604             }
1605
1606             /* query next key binding */
1607             DrawText(SX, SY+(2+2*step_nr)*32,
1608                      customize_step[step_nr].text, FS_BIG, FC_RED);
1609             DrawText(SX, SY+(2+2*step_nr+1)*32,
1610                      "Key:", FS_BIG, FC_RED);
1611             DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1612                      getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1613                      FS_BIG, FC_BLUE);
1614           }
1615           break;
1616
1617         case KeyRelease:
1618           key_joystick_mapping = 0;
1619           break;
1620
1621         default:
1622           HandleOtherEvents(&event);
1623           break;
1624       }
1625     }
1626
1627     BackToFront();
1628     DoAnimation();
1629
1630     /* don't eat all CPU time */
1631     Delay(10);
1632   }
1633
1634   /* write new key bindings back to player setup */
1635   setup.input[player_nr].key = custom_key;
1636
1637   StopAnimation();
1638   DrawSetupInputScreen();
1639 }
1640
1641 void CalibrateJoystick(int player_nr)
1642 {
1643 #ifdef __FreeBSD__
1644   struct joystick joy_ctrl;
1645 #else
1646   struct joystick_control
1647   {
1648     int buttons;
1649     int x;
1650     int y;
1651   } joy_ctrl;
1652 #endif
1653
1654 #ifndef MSDOS
1655   int new_joystick_xleft = 128, new_joystick_xright = 128;
1656   int new_joystick_yupper = 128, new_joystick_ylower = 128;
1657   int new_joystick_xmiddle, new_joystick_ymiddle;
1658 #else
1659   int calibration_step = 1;
1660 #endif
1661
1662   int joystick_fd = stored_player[player_nr].joystick_fd;
1663   int x, y, last_x, last_y, xpos = 8, ypos = 3;
1664   boolean check[3][3];
1665   int check_remaining;
1666   int joy_value;
1667   int result = -1;
1668
1669   if (joystick_status == JOYSTICK_OFF ||
1670       joystick_fd < 0 ||
1671       !setup.input[player_nr].use_joystick)
1672     goto error_out;
1673
1674   ClearWindow();
1675
1676 #ifndef MSDOS
1677   DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1678   DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1679   DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
1680   DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
1681   DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1682   check_remaining = 3 * 3;
1683 #else
1684   DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
1685   DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
1686   DrawText(SX,      SY +  9*32, " CENTER POSITION ",  FS_BIG, FC_YELLOW);
1687   DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
1688   DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1689   check_remaining = 0;
1690 #endif
1691
1692   for(y=0; y<3; y++)
1693   {
1694     for(x=0; x<3; x++)
1695     {
1696       check[x][y] = FALSE;
1697       DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1698     }
1699   }
1700
1701   joy_value = Joystick(player_nr);
1702   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1703   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
1704   DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1705
1706   BackToFront();
1707
1708 #ifdef __FreeBSD__
1709   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1710 #else
1711   joy_ctrl.buttons = 0;
1712 #endif
1713
1714   while(Joystick(player_nr) & JOY_BUTTON);
1715
1716   InitAnimation();
1717
1718   while(result < 0)
1719   {
1720     if (XPending(display))      /* got event from X server */
1721     {
1722       XEvent event;
1723
1724       XNextEvent(display, &event);
1725
1726       switch(event.type)
1727       {
1728         case KeyPress:
1729           switch(XLookupKeysym((XKeyEvent *)&event,
1730                                ((XKeyEvent *)&event)->state))
1731           {
1732             case XK_Return:
1733               if (check_remaining == 0)
1734                 result = 1;
1735               break;
1736
1737             case XK_Escape:
1738               result = 0;
1739               break;
1740
1741             default:
1742               break;
1743           }
1744           break;
1745
1746         case KeyRelease:
1747           key_joystick_mapping = 0;
1748           break;
1749
1750         default:
1751           HandleOtherEvents(&event);
1752           break;
1753       }
1754     }
1755
1756 #ifndef MSDOS
1757     if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1758     {
1759       joystick_status = JOYSTICK_OFF;
1760       goto error_out;
1761     }
1762
1763     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
1764     new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1765     new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1766     new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1767
1768     new_joystick_xmiddle =
1769       new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1770     new_joystick_ymiddle =
1771       new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1772
1773     setup.input[player_nr].joy.xleft = new_joystick_xleft;
1774     setup.input[player_nr].joy.yupper = new_joystick_yupper;
1775     setup.input[player_nr].joy.xright = new_joystick_xright;
1776     setup.input[player_nr].joy.ylower = new_joystick_ylower;
1777     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1778     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1779
1780     CheckJoystickData();
1781 #endif
1782
1783     joy_value = Joystick(player_nr);
1784
1785     if (joy_value & JOY_BUTTON && check_remaining == 0)
1786     {
1787       result = 1;
1788
1789 #ifdef MSDOS
1790       if (calibration_step == 1)
1791       {
1792         remove_joystick();
1793         InitJoysticks();
1794       }
1795       else if (calibrate_joystick(joystick_fd) != 0)
1796       {
1797         joystick_status = JOYSTICK_OFF;
1798         goto error_out;
1799       }
1800
1801       if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1802       {
1803         calibration_step++;
1804         result = -1;
1805
1806         DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
1807         DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
1808
1809         if (calibration_step == 2)
1810           DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ",  FS_BIG, FC_YELLOW);
1811         else
1812           DrawText(SX,      SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1813
1814         DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
1815         DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1816
1817         BackToFront();
1818
1819         while(Joystick(player_nr) & JOY_BUTTON)
1820           DoAnimation();
1821       }
1822 #endif
1823     }
1824
1825     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1826     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
1827
1828     if (x != last_x || y != last_y)
1829     {
1830 #ifndef MSDOS
1831       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1832 #else
1833       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1834 #endif
1835       DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
1836
1837       last_x = x;
1838       last_y = y;
1839
1840       if (check_remaining > 0 && !check[x+1][y+1])
1841       {
1842         check[x+1][y+1] = TRUE;
1843         check_remaining--;
1844       }
1845
1846 #if 0
1847       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1848              setup.input[player_nr].joy.xleft,
1849              setup.input[player_nr].joy.xmiddle,
1850              setup.input[player_nr].joy.xright);
1851       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1852              setup.input[player_nr].joy.yupper,
1853              setup.input[player_nr].joy.ymiddle,
1854              setup.input[player_nr].joy.ylower);
1855 #endif
1856
1857     }
1858
1859     BackToFront();
1860     DoAnimation();
1861
1862     /* don't eat all CPU time */
1863     Delay(10);
1864   }
1865
1866   StopAnimation();
1867
1868   DrawSetupInputScreen();
1869   while(Joystick(player_nr) & JOY_BUTTON);
1870   return;
1871
1872   error_out:
1873
1874   ClearWindow();
1875   DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ", FS_BIG, FC_YELLOW);
1876   DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
1877   BackToFront();
1878   Delay(2000);
1879   DrawSetupInputScreen();
1880 }
1881
1882
1883
1884 #if 0
1885
1886 void CalibrateJoystick_OLD()
1887 {
1888 #ifdef __FreeBSD__
1889   struct joystick joy_ctrl;
1890 #else
1891   struct joystick_control
1892   {
1893     int buttons;
1894     int x;
1895     int y;
1896   } joy_ctrl;
1897 #endif
1898
1899 #ifdef MSDOS
1900   char joy_nr[4];
1901 #endif
1902
1903   int joystick_nr = setup.input[0].joystick_nr;
1904   int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1905   int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1906
1907   if (joystick_status == JOYSTICK_OFF)
1908     goto error_out;
1909
1910 #ifndef MSDOS
1911   ClearWindow();
1912   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1913   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1914   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1915   BackToFront();
1916
1917 #ifdef __FreeBSD__
1918   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1919 #else
1920   joy_ctrl.buttons = 0;
1921 #endif
1922   while(Joystick() & JOY_BUTTON);
1923 #ifdef __FreeBSD__
1924   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1925 #else
1926   while(!joy_ctrl.buttons)
1927 #endif
1928   {
1929     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1930     {
1931       joystick_status=JOYSTICK_OFF;
1932       goto error_out;
1933     }
1934     Delay(10);
1935   }
1936
1937   new_joystick_xleft = joy_ctrl.x;
1938   new_joystick_yupper = joy_ctrl.y;
1939
1940   ClearWindow();
1941   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1942   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1943   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1944   BackToFront();
1945
1946 #ifdef __FreeBSD__
1947   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1948 #else
1949   joy_ctrl.buttons = 0;
1950 #endif
1951   while(Joystick() & JOY_BUTTON);
1952 #ifdef __FreeBSD__
1953   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1954 #else
1955   while(!joy_ctrl.buttons)
1956 #endif
1957   {
1958     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1959     {
1960       joystick_status=JOYSTICK_OFF;
1961       goto error_out;
1962     }
1963     Delay(10);
1964   }
1965
1966   new_joystick_xright = joy_ctrl.x;
1967   new_joystick_ylower = joy_ctrl.y;
1968
1969   ClearWindow();
1970   DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1971   DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1972   BackToFront();
1973
1974 #ifdef __FreeBSD__
1975   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1976 #else
1977   joy_ctrl.buttons = 0;
1978 #endif
1979   while(Joystick() & JOY_BUTTON);
1980 #ifdef __FreeBSD__
1981   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1982 #else
1983   while(!joy_ctrl.buttons)
1984 #endif
1985   {
1986     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1987     {
1988       joystick_status=JOYSTICK_OFF;
1989       goto error_out;
1990     }
1991     Delay(10);
1992   }
1993
1994   new_joystick_xmiddle = joy_ctrl.x;
1995   new_joystick_ymiddle = joy_ctrl.y;
1996
1997   setup.input[player_nr].joy.xleft = new_joystick_xleft;
1998   setup.input[player_nr].joy.yupper = new_joystick_yupper;
1999   setup.input[player_nr].joy.xright = new_joystick_xright;
2000   setup.input[player_nr].joy.ylower = new_joystick_ylower;
2001   setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2002   setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2003
2004   CheckJoystickData();
2005
2006   DrawSetupScreen();
2007   while(Joystick() & JOY_BUTTON);
2008   return;
2009
2010 #endif
2011   error_out:
2012
2013 #ifdef MSDOS
2014   joy_nr[0] = '#';
2015   joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
2016   joy_nr[2] = '\0';
2017
2018   remove_joystick();
2019   ClearWindow();
2020   DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
2021   DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
2022   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2023   BackToFront();
2024
2025   for(clear_keybuf();!keypressed(););
2026   install_joystick(JOY_TYPE_2PADS);
2027
2028   ClearWindow();
2029   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2030   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
2031   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2032   BackToFront();
2033
2034   for(clear_keybuf();!keypressed(););
2035   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2036
2037   ClearWindow();
2038   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2039   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
2040   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2041   BackToFront();
2042
2043   for(clear_keybuf();!keypressed(););
2044   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2045
2046   DrawSetupScreen();
2047   return;
2048 #endif
2049
2050   ClearWindow();
2051   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
2052   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
2053   BackToFront();
2054   Delay(3000);
2055   DrawSetupScreen();
2056 }
2057
2058 #endif
2059
2060
2061
2062 void HandleGameActions()
2063 {
2064   if (game_status != PLAYING)
2065     return;
2066
2067   if (local_player->LevelSolved)
2068     GameWon();
2069
2070   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2071     TapeStop();
2072
2073   GameActions();
2074
2075   BackToFront();
2076 }
2077
2078 void HandleVideoButtons(int mx, int my, int button)
2079 {
2080   if (game_status != MAINMENU && game_status != PLAYING)
2081     return;
2082
2083   switch(CheckVideoButtons(mx,my,button))
2084   {
2085     case BUTTON_VIDEO_EJECT:
2086       TapeStop();
2087       if (TAPE_IS_EMPTY(tape))
2088       {
2089         LoadTape(level_nr);
2090         if (TAPE_IS_EMPTY(tape))
2091           Request("No tape for this level !",REQ_CONFIRM);
2092       }
2093       else
2094       {
2095         if (tape.changed)
2096           SaveTape(tape.level_nr);
2097         TapeErase();
2098       }
2099       DrawCompleteVideoDisplay();
2100       break;
2101
2102     case BUTTON_VIDEO_STOP:
2103       TapeStop();
2104       break;
2105
2106     case BUTTON_VIDEO_PAUSE:
2107       TapeTogglePause();
2108       break;
2109
2110     case BUTTON_VIDEO_REC:
2111       if (TAPE_IS_STOPPED(tape))
2112       {
2113         TapeStartRecording();
2114
2115 #ifndef MSDOS
2116         if (options.network)
2117           SendToServer_StartPlaying();
2118         else
2119 #endif
2120         {
2121           game_status = PLAYING;
2122           InitGame();
2123         }
2124       }
2125       else if (tape.pausing)
2126       {
2127         if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
2128         {
2129           tape.pos[tape.counter].delay = tape.delay_played;
2130           tape.playing = FALSE;
2131           tape.recording = TRUE;
2132           tape.changed = TRUE;
2133
2134           DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
2135         }
2136         else
2137           TapeTogglePause();
2138       }
2139       break;
2140
2141     case BUTTON_VIDEO_PLAY:
2142       if (TAPE_IS_EMPTY(tape))
2143         break;
2144
2145       if (TAPE_IS_STOPPED(tape))
2146       {
2147         TapeStartPlaying();
2148
2149         game_status = PLAYING;
2150         InitGame();
2151       }
2152       else if (tape.playing)
2153       {
2154         if (tape.pausing)                       /* PAUSE -> PLAY */
2155           TapeTogglePause();
2156         else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
2157         {
2158           tape.fast_forward = TRUE;
2159           DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2160         }
2161         else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
2162         {
2163           tape.pause_before_death = TRUE;
2164           DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
2165         }
2166         else                                    /* -> NORMAL PLAY */
2167         {
2168           tape.fast_forward = FALSE;
2169           tape.pause_before_death = FALSE;
2170           DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
2171         }
2172       }
2173       break;
2174
2175     default:
2176       break;
2177   }
2178
2179   BackToFront();
2180 }
2181
2182 void HandleSoundButtons(int mx, int my, int button)
2183 {
2184   if (game_status != PLAYING)
2185     return;
2186
2187   switch(CheckSoundButtons(mx,my,button))
2188   {
2189     case BUTTON_SOUND_MUSIC:
2190       if (setup.sound_music)
2191       { 
2192         setup.sound_music = FALSE;
2193         FadeSound(background_loop[level_nr % num_bg_loops]);
2194         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2195       }
2196       else if (sound_loops_allowed)
2197       { 
2198         setup.sound = setup.sound_music = TRUE;
2199         PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2200         DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2201       }
2202       else
2203         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2204       break;
2205
2206     case BUTTON_SOUND_LOOPS:
2207       if (setup.sound_loops)
2208       { 
2209         setup.sound_loops = FALSE;
2210         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2211       }
2212       else if (sound_loops_allowed)
2213       { 
2214         setup.sound = setup.sound_loops = TRUE;
2215         DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2216       }
2217       else
2218         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2219       break;
2220
2221     case BUTTON_SOUND_SIMPLE:
2222       if (setup.sound_simple)
2223       { 
2224         setup.sound_simple = FALSE;
2225         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2226       }
2227       else if (sound_status==SOUND_AVAILABLE)
2228       { 
2229         setup.sound = setup.sound_simple = TRUE;
2230         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2231       }
2232       else
2233         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2234       break;
2235
2236     default:
2237       break;
2238   }
2239
2240   BackToFront();
2241 }
2242
2243 void HandleGameButtons(int mx, int my, int button)
2244 {
2245   if (game_status != PLAYING)
2246     return;
2247
2248   switch(CheckGameButtons(mx,my,button))
2249   {
2250     case BUTTON_GAME_STOP:
2251       if (AllPlayersGone)
2252       {
2253         CloseDoor(DOOR_CLOSE_1);
2254         game_status = MAINMENU;
2255         DrawMainMenu();
2256         break;
2257       }
2258
2259       if (Request("Do you really want to quit the game ?",
2260                   REQ_ASK | REQ_STAY_CLOSED))
2261       { 
2262 #ifndef MSDOS
2263         if (options.network)
2264           SendToServer_StopPlaying();
2265         else
2266 #endif
2267         {
2268           game_status = MAINMENU;
2269           DrawMainMenu();
2270         }
2271       }
2272       else
2273         OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2274       break;
2275
2276     case BUTTON_GAME_PAUSE:
2277       if (options.network)
2278       {
2279 #ifndef MSDOS
2280         if (tape.pausing)
2281           SendToServer_ContinuePlaying();
2282         else
2283           SendToServer_PausePlaying();
2284 #endif
2285       }
2286       else
2287         TapeTogglePause();
2288       break;
2289
2290     case BUTTON_GAME_PLAY:
2291       if (tape.pausing)
2292       {
2293 #ifndef MSDOS
2294         if (options.network)
2295           SendToServer_ContinuePlaying();
2296         else
2297 #endif
2298         {
2299           tape.pausing = FALSE;
2300           DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
2301         }
2302       }
2303       break;
2304
2305     default:
2306       break;
2307   }
2308
2309   BackToFront();
2310 }