moved some code outside loop that does not change in loop
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26
27 #define DEBUG_JOYSTICKS         0
28
29
30 // screens on the info screen
31 #define INFO_MODE_MAIN                  0
32 #define INFO_MODE_TITLE                 1
33 #define INFO_MODE_ELEMENTS              2
34 #define INFO_MODE_MUSIC                 3
35 #define INFO_MODE_CREDITS               4
36 #define INFO_MODE_PROGRAM               5
37 #define INFO_MODE_VERSION               6
38 #define INFO_MODE_LEVELSET              7
39
40 #define MAX_INFO_MODES                  8
41
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN                 0
46 #define SETUP_MODE_GAME                 1
47 #define SETUP_MODE_EDITOR               2
48 #define SETUP_MODE_GRAPHICS             3
49 #define SETUP_MODE_SOUND                4
50 #define SETUP_MODE_ARTWORK              5
51 #define SETUP_MODE_INPUT                6
52 #define SETUP_MODE_TOUCH                7
53 #define SETUP_MODE_SHORTCUTS            8
54 #define SETUP_MODE_SHORTCUTS_1          9
55 #define SETUP_MODE_SHORTCUTS_2          10
56 #define SETUP_MODE_SHORTCUTS_3          11
57 #define SETUP_MODE_SHORTCUTS_4          12
58 #define SETUP_MODE_SHORTCUTS_5          13
59
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK       14
62 #define SETUP_MODE_CHOOSE_OTHER         15
63
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED    16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE  20
70 #define SETUP_MODE_CHOOSE_RENDERING     21
71 #define SETUP_MODE_CHOOSE_VSYNC         22
72 #define SETUP_MODE_CHOOSE_GRAPHICS      23
73 #define SETUP_MODE_CHOOSE_SOUNDS        24
74 #define SETUP_MODE_CHOOSE_MUSIC         25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY  32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0  33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0  34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1  35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1  36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS  37
87
88 #define MAX_SETUP_MODES                 38
89
90 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
91
92 // setup screen titles
93 #define STR_SETUP_MAIN                  "Setup"
94 #define STR_SETUP_GAME                  "Game & Menu"
95 #define STR_SETUP_EDITOR                "Editor"
96 #define STR_SETUP_GRAPHICS              "Graphics"
97 #define STR_SETUP_SOUND                 "Sound & Music"
98 #define STR_SETUP_ARTWORK               "Custom Artwork"
99 #define STR_SETUP_INPUT                 "Input Devices"
100 #define STR_SETUP_TOUCH                 "Touch Controls"
101 #define STR_SETUP_SHORTCUTS             "Key Shortcuts"
102 #define STR_SETUP_EXIT                  "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT         "Save and Exit"
104
105 #define STR_SETUP_CHOOSE_GAME_SPEED     "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY   "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE  "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE    "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE   "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING      "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC          "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE  "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS   "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC   "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL  "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE  "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE  "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY   "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0   "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0   "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1   "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1   "Vert. Buttons"
123
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START     0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1    3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2    12
128 #define SETUPINPUT_SCREEN_POS_END       13
129
130 #define MENU_SETUP_FONT_TITLE           FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT            FONT_TITLE_2
132
133 #define MAX_SETUP_TEXT_INPUT_LEN        28
134
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS          1
137 #define MENU_SCREEN_START_YPOS          2
138 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS                8
141 #define MENU_TITLE2_YPOS                46
142 #define MENU_INFO_FONT_TITLE            FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD             FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT             FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT             FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD            (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT     (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT    (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP      (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM   (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1        MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2        (MENU_SCREEN_INFO_YSTART1 +            \
153                                          getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154                                                          MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
158                                          MENU_SCREEN_INFO_YSTART2 -     \
159                                          TILEY / 2)
160 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
161 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
162                                          MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF     \
164   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
165    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
166    MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
169                                             NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG        13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
173
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL       0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL      2
178 #define SCREEN_CTRL_ID_LAST_LEVEL       3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER     4
180 #define SCREEN_CTRL_ID_PREV_PLAYER      5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER      6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION  7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION    8
184 #define SCREEN_CTRL_ID_SCROLL_UP        9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN      10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER   12
188
189 #define NUM_SCREEN_GADGETS              13
190
191 #define NUM_SCREEN_MENUBUTTONS          9
192 #define NUM_SCREEN_SCROLLBUTTONS        2
193 #define NUM_SCREEN_SCROLLBARS           1
194 #define NUM_SCREEN_TEXTINPUT            1
195
196 #define SCREEN_MASK_MAIN                (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION   (1 << 1)
198 #define SCREEN_MASK_INPUT               (1 << 2)
199
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE             TILEX
202 #define SC_MENUBUTTON_YSIZE             TILEY
203
204 #define SC_SCROLLBUTTON_XSIZE           TILEX
205 #define SC_SCROLLBUTTON_YSIZE           TILEY
206
207 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
208
209 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211                                          SC_SCROLLBUTTON_YSIZE)
212
213 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
215
216 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
218                                          SC_SCROLLBUTTON_YSIZE)
219
220 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
222                                          SC_SCROLL_VERTICAL_YSIZE)
223
224 #define SC_BORDER_SIZE                  14
225
226
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
240
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
245
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
256
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
259
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
263
264 static void UpdateScreenMenuGadgets(int, boolean);
265
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
267
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
270
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
273
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
276
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
279
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
282
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
285
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
288
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
293
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
296
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
299
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
302
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
305
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
308
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
311
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
314
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
317
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
320
321 static struct ValueTextInfo window_sizes_list[] =
322 {
323   {     50,     "50 %"                          },
324   {     80,     "80 %"                          },
325   {     90,     "90 %"                          },
326   {     100,    "100 % (Default)"               },
327   {     110,    "110 %"                         },
328   {     120,    "120 %"                         },
329   {     130,    "130 %"                         },
330   {     140,    "140 %"                         },
331   {     150,    "150 %"                         },
332   {     200,    "200 %"                         },
333   {     250,    "250 %"                         },
334   {     300,    "300 %"                         },
335
336   {     -1,     NULL                            },
337 };
338
339 static struct StringValueTextInfo scaling_types_list[] =
340 {
341   {     SCALING_QUALITY_NEAREST, "Off"          },
342   {     SCALING_QUALITY_LINEAR,  "Linear"       },
343   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
344
345   {     NULL,                    NULL           },
346 };
347
348 static struct StringValueTextInfo rendering_modes_list[] =
349 {
350   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
351   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
352 #if DEBUG
353   // this mode may work under certain conditions, but does not work on Windows
354   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
355 #endif
356   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
357
358   {     NULL,                            NULL                            },
359 };
360
361 static struct StringValueTextInfo vsync_modes_list[] =
362 {
363   {     STR_VSYNC_MODE_OFF,             "Off"           },
364   {     STR_VSYNC_MODE_NORMAL,          "Normal"        },
365   {     STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
366
367   {     NULL,                            NULL           },
368 };
369
370 static struct ValueTextInfo game_speeds_list_normal[] =
371 {
372   {     30,     "Very Slow"                     },
373   {     25,     "Slow"                          },
374   {     20,     "Normal"                        },
375   {     15,     "Fast"                          },
376   {     10,     "Very Fast"                     },
377
378   {     -1,     NULL                            },
379 };
380
381 static struct ValueTextInfo game_speeds_list_extended[] =
382 {
383   {     1000,   "1 fps (Extremely Slow)"        },
384   {     500,    "2 fps"                         },
385   {     200,    "5 fps"                         },
386   {     100,    "10 fps"                        },
387   {     50,     "20 fps"                        },
388   {     29,     "35 fps (Original Supaplex)"    },
389   {     25,     "40 fps"                        },
390   {     20,     "50 fps (=== Normal Speed ===)" },
391   {     16,     "60 fps (60 Hz VSync Speed)"    },
392   {     14,     "70 fps (Maximum Supaplex)"     },
393   {     10,     "100 fps"                       },
394   {     5,      "200 fps"                       },
395   {     2,      "500 fps"                       },
396   {     1,      "1000 fps (Extremely Fast)"     },
397
398   {     -1,     NULL                            },
399 };
400
401 static struct ValueTextInfo *game_speeds_list;
402
403 static struct ValueTextInfo scroll_delays_list[] =
404 {
405   {     0,      "0 Tiles (No Scroll Delay)"     },
406   {     1,      "1 Tile"                        },
407   {     2,      "2 Tiles"                       },
408   {     3,      "3 Tiles (Default)"             },
409   {     4,      "4 Tiles"                       },
410   {     5,      "5 Tiles"                       },
411   {     6,      "6 Tiles"                       },
412   {     7,      "7 Tiles"                       },
413   {     8,      "8 Tiles (Maximum Scroll Delay)"},
414
415   {     -1,     NULL                            },
416 };
417
418 static struct StringValueTextInfo snapshot_modes_list[] =
419 {
420   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
421   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
422   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
423   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
424
425   {     NULL,                                   NULL            },
426 };
427
428 static struct ValueTextInfo volumes_list[] =
429 {
430   {     0,      "0 %"                           },
431   {     1,      "1 %"                           },
432   {     2,      "2 %"                           },
433   {     5,      "5 %"                           },
434   {     10,     "10 %"                          },
435   {     20,     "20 %"                          },
436   {     30,     "30 %"                          },
437   {     40,     "40 %"                          },
438   {     50,     "50 %"                          },
439   {     60,     "60 %"                          },
440   {     70,     "70 %"                          },
441   {     80,     "80 %"                          },
442   {     90,     "90 %"                          },
443   {     100,    "100 %"                         },
444
445   {     -1,     NULL                            },
446 };
447
448 static struct StringValueTextInfo touch_controls_list[] =
449 {
450   {     TOUCH_CONTROL_OFF,              "Off"                   },
451   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
452   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
453   {     TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
454
455   {     NULL,                           NULL                    },
456 };
457
458 static struct ValueTextInfo distances_list[] =
459 {
460   {     1,      "1 %"                           },
461   {     2,      "2 %"                           },
462   {     3,      "3 %"                           },
463   {     4,      "4 %"                           },
464   {     5,      "5 %"                           },
465   {     10,     "10 %"                          },
466   {     15,     "15 %"                          },
467   {     20,     "20 %"                          },
468   {     25,     "25 %"                          },
469
470   {     -1,     NULL                            },
471 };
472
473 static struct ValueTextInfo transparencies_list[] =
474 {
475   {     0,      "0 % (Opaque)"                  },
476   {     10,     "10 %"                          },
477   {     20,     "20 %"                          },
478   {     30,     "30 %"                          },
479   {     40,     "40 %"                          },
480   {     50,     "50 %"                          },
481   {     60,     "60 %"                          },
482   {     70,     "70 %"                          },
483   {     80,     "80 %"                          },
484   {     90,     "90 %"                          },
485   {     100,    "100 % (Invisible)"             },
486
487   {     -1,     NULL                            },
488 };
489
490 static struct ValueTextInfo grid_sizes_list[] =
491 {
492   {     3,      "3"                             },
493   {     4,      "4"                             },
494   {     5,      "5"                             },
495   {     6,      "6"                             },
496   {     7,      "7"                             },
497   {     8,      "8"                             },
498   {     9,      "9"                             },
499   {     10,     "10"                            },
500   {     11,     "11"                            },
501   {     12,     "12"                            },
502   {     13,     "13"                            },
503   {     14,     "14"                            },
504   {     15,     "15"                            },
505   {     16,     "16"                            },
506   {     17,     "17"                            },
507   {     18,     "18"                            },
508   {     19,     "19"                            },
509   {     20,     "20"                            },
510   {     21,     "21"                            },
511   {     22,     "22"                            },
512   {     23,     "23"                            },
513   {     24,     "24"                            },
514   {     25,     "25"                            },
515   {     26,     "26"                            },
516   {     27,     "27"                            },
517   {     28,     "28"                            },
518   {     29,     "29"                            },
519   {     30,     "30"                            },
520   {     31,     "31"                            },
521   {     32,     "32"                            },
522
523   {     -1,     NULL                            },
524 };
525
526 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
527                                  (s) <= GAME_MODE_SETUP ? (s) :         \
528                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
529                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
530
531 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
532 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_TITLE &&              \
533                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
534                                  INFO_MODE_MAIN)
535
536 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
537                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
538                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
539                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
540                                  SETUP_MODE_CHOOSE_ARTWORK :            \
541                                  SETUP_MODE_CHOOSE_OTHER)
542
543 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
544                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
545                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
546 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
547                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
548                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
549 #define EXTRA_SPACING_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
550                                  menu.extra_spacing[GAME_MODE_INFO] :   \
551                                  menu.extra_spacing_info[DRAW_MODE_INFO(i)])
552
553 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
554                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
555                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
556 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
558                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
559 #define EXTRA_SPACING_SETUP(i)  (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560                                  menu.extra_spacing[GAME_MODE_SETUP] :  \
561                                  menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
562
563 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
564                                  DRAW_XOFFSET_INFO(info_mode) :         \
565                                  (s) == GAME_MODE_SETUP ?               \
566                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
567                                  menu.draw_xoffset[DRAW_MODE(s)])
568 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
569                                  DRAW_YOFFSET_INFO(info_mode) :         \
570                                  (s) == GAME_MODE_SETUP ?               \
571                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
572                                  menu.draw_yoffset[DRAW_MODE(s)])
573 #define EXTRA_SPACING(s)        ((s) == GAME_MODE_INFO ?                \
574                                  EXTRA_SPACING_INFO(info_mode) :        \
575                                  (s) == GAME_MODE_SETUP ?               \
576                                  EXTRA_SPACING_SETUP(setup_mode) :      \
577                                  menu.extra_spacing[DRAW_MODE(s)])
578
579 #define mSX                     (SX + DRAW_XOFFSET(game_status))
580 #define mSY                     (SY + DRAW_YOFFSET(game_status))
581
582 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
583                                     menu.list_size[game_status] :       \
584                                     MAX_MENU_ENTRIES_ON_SCREEN)
585
586 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
587                                          NUM_MENU_ENTRIES_ON_SCREEN)
588
589
590 // title display and control definitions
591
592 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
593                                  2 * MAX_NUM_TITLE_MESSAGES)
594
595 #define NO_DIRECT_LEVEL_SELECT  (-1)
596
597
598 static int num_title_screens = 0;
599
600 struct TitleControlInfo
601 {
602   boolean is_image;
603   boolean initial;
604   boolean first;
605   int local_nr;
606   int sort_priority;
607 };
608
609 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
610
611 // main menu display and control definitions
612
613 #define MAIN_CONTROL_NAME                       0
614 #define MAIN_CONTROL_LEVELS                     1
615 #define MAIN_CONTROL_SCORES                     2
616 #define MAIN_CONTROL_EDITOR                     3
617 #define MAIN_CONTROL_INFO                       4
618 #define MAIN_CONTROL_GAME                       5
619 #define MAIN_CONTROL_SETUP                      6
620 #define MAIN_CONTROL_QUIT                       7
621 #define MAIN_CONTROL_PREV_LEVEL                 8
622 #define MAIN_CONTROL_NEXT_LEVEL                 9
623 #define MAIN_CONTROL_FIRST_LEVEL                10
624 #define MAIN_CONTROL_LAST_LEVEL                 11
625 #define MAIN_CONTROL_LEVEL_NUMBER               12
626 #define MAIN_CONTROL_LEVEL_INFO_1               13
627 #define MAIN_CONTROL_LEVEL_INFO_2               14
628 #define MAIN_CONTROL_LEVEL_NAME                 15
629 #define MAIN_CONTROL_LEVEL_AUTHOR               16
630 #define MAIN_CONTROL_LEVEL_YEAR                 17
631 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
632 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
633 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
634 #define MAIN_CONTROL_TITLE_1                    21
635 #define MAIN_CONTROL_TITLE_2                    22
636 #define MAIN_CONTROL_TITLE_3                    23
637
638 static char str_main_text_name[10];
639 static char str_main_text_first_level[10];
640 static char str_main_text_last_level[10];
641 static char str_main_text_level_number[10];
642
643 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
644
645 static char *main_text_name                     = str_main_text_name;
646 static char *main_text_first_level              = str_main_text_first_level;
647 static char *main_text_last_level               = str_main_text_last_level;
648 static char *main_text_level_number             = str_main_text_level_number;
649 static char *main_text_levels                   = "Levelset";
650 static char *main_text_scores                   = "Hall Of Fame";
651 static char *main_text_editor                   = "Level Creator";
652 static char *main_text_info                     = "Info Screen";
653 static char *main_text_game                     = "Start Game";
654 static char *main_text_setup                    = "Setup";
655 static char *main_text_quit                     = "Quit";
656 static char *main_text_level_name               = level.name;
657 static char *main_text_level_author             = level.author;
658 static char *main_text_level_year               = NULL;
659 static char *main_text_level_imported_from      = NULL;
660 static char *main_text_level_imported_by        = NULL;
661 static char *main_text_level_tested_by          = NULL;
662 static char *main_text_title_1                  = NULL;
663 static char *main_text_title_2                  = NULL;
664 static char *main_text_title_3                  = NULL;
665
666 struct MainControlInfo
667 {
668   int nr;
669
670   struct MenuPosInfo *pos_button;
671   int button_graphic;
672
673   struct TextPosInfo *pos_text;
674   char **text;
675
676   struct TextPosInfo *pos_input;
677   char **input;
678 };
679
680 static struct MainControlInfo main_controls[] =
681 {
682   {
683     MAIN_CONTROL_NAME,
684     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
685     &menu.main.text.name,               &main_text_name,
686     &menu.main.input.name,              &setup.player_name,
687   },
688   {
689     MAIN_CONTROL_LEVELS,
690     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
691     &menu.main.text.levels,             &main_text_levels,
692     NULL,                               NULL,
693   },
694   {
695     MAIN_CONTROL_SCORES,
696     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
697     &menu.main.text.scores,             &main_text_scores,
698     NULL,                               NULL,
699   },
700   {
701     MAIN_CONTROL_EDITOR,
702     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
703     &menu.main.text.editor,             &main_text_editor,
704     NULL,                               NULL,
705   },
706   {
707     MAIN_CONTROL_INFO,
708     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
709     &menu.main.text.info,               &main_text_info,
710     NULL,                               NULL,
711   },
712   {
713     MAIN_CONTROL_GAME,
714     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
715     &menu.main.text.game,               &main_text_game,
716     NULL,                               NULL,
717   },
718   {
719     MAIN_CONTROL_SETUP,
720     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
721     &menu.main.text.setup,              &main_text_setup,
722     NULL,                               NULL,
723   },
724   {
725     MAIN_CONTROL_QUIT,
726     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
727     &menu.main.text.quit,               &main_text_quit,
728     NULL,                               NULL,
729   },
730   {
731     MAIN_CONTROL_PREV_LEVEL,
732     NULL,                               -1,
733     NULL,                               NULL,
734     NULL,                               NULL,
735   },
736   {
737     MAIN_CONTROL_NEXT_LEVEL,
738     NULL,                               -1,
739     NULL,                               NULL,
740     NULL,                               NULL,
741   },
742   {
743     MAIN_CONTROL_FIRST_LEVEL,
744     NULL,                               -1,
745     &menu.main.text.first_level,        &main_text_first_level,
746     NULL,                               NULL,
747   },
748   {
749     MAIN_CONTROL_LAST_LEVEL,
750     NULL,                               -1,
751     &menu.main.text.last_level,         &main_text_last_level,
752     NULL,                               NULL,
753   },
754   {
755     MAIN_CONTROL_LEVEL_NUMBER,
756     NULL,                               -1,
757     &menu.main.text.level_number,       &main_text_level_number,
758     NULL,                               NULL,
759   },
760   {
761     MAIN_CONTROL_LEVEL_INFO_1,
762     NULL,                               -1,
763     &menu.main.text.level_info_1,       NULL,
764     NULL,                               NULL,
765   },
766   {
767     MAIN_CONTROL_LEVEL_INFO_2,
768     NULL,                               -1,
769     &menu.main.text.level_info_2,       NULL,
770     NULL,                               NULL,
771   },
772   {
773     MAIN_CONTROL_LEVEL_NAME,
774     NULL,                               -1,
775     &menu.main.text.level_name,         &main_text_level_name,
776     NULL,                               NULL,
777   },
778   {
779     MAIN_CONTROL_LEVEL_AUTHOR,
780     NULL,                               -1,
781     &menu.main.text.level_author,       &main_text_level_author,
782     NULL,                               NULL,
783   },
784   {
785     MAIN_CONTROL_LEVEL_YEAR,
786     NULL,                               -1,
787     &menu.main.text.level_year,         &main_text_level_year,
788     NULL,                               NULL,
789   },
790   {
791     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
792     NULL,                               -1,
793     &menu.main.text.level_imported_from, &main_text_level_imported_from,
794     NULL,                               NULL,
795   },
796   {
797     MAIN_CONTROL_LEVEL_IMPORTED_BY,
798     NULL,                               -1,
799     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
800     NULL,                               NULL,
801   },
802   {
803     MAIN_CONTROL_LEVEL_TESTED_BY,
804     NULL,                               -1,
805     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
806     NULL,                               NULL,
807   },
808   {
809     MAIN_CONTROL_TITLE_1,
810     NULL,                               -1,
811     &menu.main.text.title_1,            &main_text_title_1,
812     NULL,                               NULL,
813   },
814   {
815     MAIN_CONTROL_TITLE_2,
816     NULL,                               -1,
817     &menu.main.text.title_2,            &main_text_title_2,
818     NULL,                               NULL,
819   },
820   {
821     MAIN_CONTROL_TITLE_3,
822     NULL,                               -1,
823     &menu.main.text.title_3,            &main_text_title_3,
824     NULL,                               NULL,
825   },
826
827   {
828     -1,
829     NULL,                               -1,
830     NULL,                               NULL,
831     NULL,                               NULL,
832   }
833 };
834
835
836 static int getTitleScreenGraphic(int nr, boolean initial)
837 {
838   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
839 }
840
841 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
842 {
843   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
844 }
845
846 #if 0
847 static int getTitleScreenGameMode(boolean initial)
848 {
849   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
850 }
851 #endif
852
853 static int getTitleMessageGameMode(boolean initial)
854 {
855   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
856 }
857
858 static int getTitleAnimMode(struct TitleControlInfo *tci)
859 {
860   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
861
862   return base + tci->local_nr;
863 }
864
865 #if 0
866 static int getTitleScreenBackground(boolean initial)
867 {
868   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
869 }
870 #endif
871
872 #if 0
873 static int getTitleMessageBackground(int nr, boolean initial)
874 {
875   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
876 }
877 #endif
878
879 static int getTitleBackground(int nr, boolean initial, boolean is_image)
880 {
881   int base = (is_image ?
882               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
883                          IMG_BACKGROUND_TITLESCREEN_1) :
884               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
885                          IMG_BACKGROUND_TITLEMESSAGE_1));
886   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
887                                   IMG_BACKGROUND_TITLE);
888   int graphic_local = base + nr;
889
890   if (graphic_info[graphic_local].bitmap != NULL)
891     return graphic_local;
892
893   if (graphic_info[graphic_global].bitmap != NULL)
894     return graphic_global;
895
896   return IMG_UNDEFINED;
897 }
898
899 static int getTitleSound(struct TitleControlInfo *tci)
900 {
901   boolean is_image = tci->is_image;
902   int initial = tci->initial;
903   int nr = tci->local_nr;
904   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
905   int base = (is_image ?
906               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
907                          SND_BACKGROUND_TITLESCREEN_1) :
908               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
909                          SND_BACKGROUND_TITLEMESSAGE_1));
910   int sound_global = menu.sound[mode];
911   int sound_local = base + nr;
912
913 #if 0
914   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
915          nr, initial, is_image,
916          sound_global, getSoundListEntry(sound_global)->filename,
917          sound_local, getSoundListEntry(sound_local)->filename);
918 #endif
919
920   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
921     return sound_local;
922
923   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
924     return sound_global;
925
926   return SND_UNDEFINED;
927 }
928
929 static int getTitleMusic(struct TitleControlInfo *tci)
930 {
931   boolean is_image = tci->is_image;
932   int initial = tci->initial;
933   int nr = tci->local_nr;
934   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
935   int base = (is_image ?
936               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
937                          MUS_BACKGROUND_TITLESCREEN_1) :
938               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
939                          MUS_BACKGROUND_TITLEMESSAGE_1));
940   int music_global = menu.music[mode];
941   int music_local = base + nr;
942
943 #if 0
944   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
945          nr, initial, is_image,
946          music_global, getMusicListEntry(music_global)->filename,
947          music_local, getMusicListEntry(music_local)->filename);
948 #endif
949
950   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
951     return music_local;
952
953   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
954     return music_global;
955
956   return MUS_UNDEFINED;
957 }
958
959 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
960 {
961   boolean is_image = tci->is_image;
962   boolean initial = tci->initial;
963   boolean first = tci->first;
964   int nr = tci->local_nr;
965   struct TitleMessageInfo tmi;
966   struct TitleFadingInfo ti;
967
968   tmi = (is_image ? (initial ? (first ?
969                                 titlescreen_initial_first[nr] :
970                                 titlescreen_initial[nr])
971                              : (first ?
972                                 titlescreen_first[nr] :
973                                 titlescreen[nr]))
974                   : (initial ? (first ?
975                                 titlemessage_initial_first[nr] :
976                                 titlemessage_initial[nr])
977                              : (first ?
978                                 titlemessage_first[nr] :
979                                 titlemessage[nr])));
980
981   ti.fade_mode  = tmi.fade_mode;
982   ti.fade_delay = tmi.fade_delay;
983   ti.post_delay = tmi.post_delay;
984   ti.auto_delay = tmi.auto_delay;
985
986   return ti;
987 }
988
989 static int compareTitleControlInfo(const void *object1, const void *object2)
990 {
991   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
992   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
993   int compare_result;
994
995   if (tci1->initial != tci2->initial)
996     compare_result = (tci1->initial ? -1 : +1);
997   else if (tci1->sort_priority != tci2->sort_priority)
998     compare_result = tci1->sort_priority - tci2->sort_priority;
999   else if (tci1->is_image != tci2->is_image)
1000     compare_result = (tci1->is_image ? -1 : +1);
1001   else
1002     compare_result = tci1->local_nr - tci2->local_nr;
1003
1004   return compare_result;
1005 }
1006
1007 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1008                                                     boolean initial,
1009                                                     int nr, int sort_priority)
1010 {
1011   title_controls[num_title_screens].is_image = is_image;
1012   title_controls[num_title_screens].initial = initial;
1013   title_controls[num_title_screens].local_nr = nr;
1014   title_controls[num_title_screens].sort_priority = sort_priority;
1015
1016   title_controls[num_title_screens].first = FALSE;      // will be set later
1017
1018   num_title_screens++;
1019 }
1020
1021 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1022 {
1023   int i;
1024
1025   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1026   {
1027     int graphic = getTitleScreenGraphic(i, initial);
1028     Bitmap *bitmap = graphic_info[graphic].bitmap;
1029     int sort_priority = graphic_info[graphic].sort_priority;
1030
1031     if (bitmap != NULL)
1032       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1033   }
1034
1035   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1036   {
1037     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1038     char *filename = getLevelSetTitleMessageFilename(i, initial);
1039     int sort_priority = tmi->sort_priority;
1040
1041     if (filename != NULL)
1042       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1043   }
1044 }
1045
1046 static void InitializeTitleControls(boolean show_title_initial)
1047 {
1048   num_title_screens = 0;
1049
1050   // 1st step: initialize title screens for game start (only when starting)
1051   if (show_title_initial)
1052     InitializeTitleControls_CheckTitleInfo(TRUE);
1053
1054   // 2nd step: initialize title screens for current level set
1055   InitializeTitleControls_CheckTitleInfo(FALSE);
1056
1057   // sort title screens according to sort_priority and title number
1058   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1059         compareTitleControlInfo);
1060
1061   // mark first title screen
1062   title_controls[0].first = TRUE;
1063 }
1064
1065 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1066 {
1067   return (pos != NULL && pos->x != -1 && pos->y != -1);
1068 }
1069
1070 static boolean visibleTextPos(struct TextPosInfo *pos)
1071 {
1072   return (pos != NULL && pos->x != -1 && pos->y != -1);
1073 }
1074
1075 static void InitializeMainControls(void)
1076 {
1077   boolean local_team_mode = (!network.enabled && setup.team_mode);
1078   int i;
1079
1080   // set main control text values to dynamically determined values
1081   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
1082
1083   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
1084                                          menu.main.text.first_level.size));
1085   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
1086                                          menu.main.text.last_level.size));
1087   strcpy(main_text_level_number, int2str(level_nr,
1088                                          menu.main.text.level_number.size));
1089
1090   main_text_level_year          = leveldir_current->year;
1091   main_text_level_imported_from = leveldir_current->imported_from;
1092   main_text_level_imported_by   = leveldir_current->imported_by;
1093   main_text_level_tested_by     = leveldir_current->tested_by;
1094
1095   main_text_title_1 = getConfigProgramTitleString();
1096   main_text_title_2 = getConfigProgramCopyrightString();
1097   main_text_title_3 = getConfigProgramCompanyString();
1098
1099   // set main control screen positions to dynamically determined values
1100   for (i = 0; main_controls[i].nr != -1; i++)
1101   {
1102     struct MainControlInfo *mci = &main_controls[i];
1103     int nr                         = mci->nr;
1104     struct MenuPosInfo *pos_button = mci->pos_button;
1105     struct TextPosInfo *pos_text   = mci->pos_text;
1106     struct TextPosInfo *pos_input  = mci->pos_input;
1107     char *text                     = (mci->text  ? *mci->text  : NULL);
1108     char *input                    = (mci->input ? *mci->input : NULL);
1109     int button_graphic             = mci->button_graphic;
1110     int font_text                  = (pos_text  ? pos_text->font  : -1);
1111     int font_input                 = (pos_input ? pos_input->font : -1);
1112
1113     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
1114     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
1115     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
1116     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1117     int text_chars  = (text  != NULL ? strlen(text)  : 0);
1118     int input_chars = (input != NULL ? strlen(input) : 0);
1119
1120     int button_width =
1121       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
1122     int button_height =
1123       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1124     int text_width   = font_text_width * text_chars;
1125     int text_height  = font_text_height;
1126     int input_width  = font_input_width * input_chars;
1127     int input_height = font_input_height;
1128
1129     if (nr == MAIN_CONTROL_NAME)
1130     {
1131       menu.main.input.name.width  = input_width;
1132       menu.main.input.name.height = input_height;
1133     }
1134
1135     if (pos_button != NULL)             // (x/y may be -1/-1 here)
1136     {
1137       pos_button->width  = button_width;
1138       pos_button->height = button_height;
1139     }
1140
1141     if (pos_text != NULL)               // (x/y may be -1/-1 here)
1142     {
1143       // calculate text size -- needed for text alignment
1144       boolean calculate_text_size = (text != NULL);
1145
1146       if (pos_text->width == -1 || calculate_text_size)
1147         pos_text->width = text_width;
1148       if (pos_text->height == -1 || calculate_text_size)
1149         pos_text->height = text_height;
1150
1151       if (visibleMenuPos(pos_button))
1152       {
1153         if (pos_text->x == -1)
1154           pos_text->x = pos_button->x + pos_button->width;
1155         if (pos_text->y == -1)
1156           pos_text->y =
1157             pos_button->y + (pos_button->height - pos_text->height) / 2;
1158       }
1159     }
1160
1161     if (pos_input != NULL)              // (x/y may be -1/-1 here)
1162     {
1163       if (visibleTextPos(pos_text))
1164       {
1165         if (pos_input->x == -1)
1166           pos_input->x = pos_text->x + pos_text->width;
1167         if (pos_input->y == -1)
1168           pos_input->y = pos_text->y;
1169       }
1170
1171       if (pos_input->width == -1)
1172         pos_input->width = input_width;
1173       if (pos_input->height == -1)
1174         pos_input->height = input_height;
1175     }
1176   }
1177 }
1178
1179 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1180                                        int graphic, boolean pressed)
1181 {
1182   struct GraphicInfo *g = &graphic_info[graphic];
1183   Bitmap *src_bitmap;
1184   int src_x, src_y;
1185   int xoffset = (pressed ? g->pressed_xoffset : 0);
1186   int yoffset = (pressed ? g->pressed_yoffset : 0);
1187
1188   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1189
1190   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1191                    g->width, g->height, dst_x, dst_y);
1192 }
1193
1194 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1195                                        boolean active_input,
1196                                        boolean pressed_button)
1197 {
1198   int i;
1199
1200   for (i = 0; main_controls[i].nr != -1; i++)
1201   {
1202     struct MainControlInfo *mci = &main_controls[i];
1203
1204     if (mci->nr == nr || nr == -1)
1205     {
1206       struct MenuPosInfo *pos_button = mci->pos_button;
1207       struct TextPosInfo *pos_text   = mci->pos_text;
1208       struct TextPosInfo *pos_input  = mci->pos_input;
1209       char *text                     = (mci->text  ? *mci->text  : NULL);
1210       char *input                    = (mci->input ? *mci->input : NULL);
1211       int button_graphic             = mci->button_graphic;
1212       int font_text                  = (pos_text  ? pos_text->font  : -1);
1213       int font_input                 = (pos_input ? pos_input->font : -1);
1214
1215       if (active_text)
1216       {
1217         button_graphic = BUTTON_ACTIVE(button_graphic);
1218         font_text = FONT_ACTIVE(font_text);
1219       }
1220
1221       if (active_input)
1222       {
1223         font_input = FONT_ACTIVE(font_input);
1224       }
1225
1226       if (visibleMenuPos(pos_button))
1227       {
1228         struct MenuPosInfo *pos = pos_button;
1229         int x = mSX + pos->x;
1230         int y = mSY + pos->y;
1231
1232         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1233         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1234       }
1235
1236       if (visibleTextPos(pos_text) && text != NULL)
1237       {
1238         struct TextPosInfo *pos = pos_text;
1239         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1240         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1241
1242 #if 1
1243         // (check why/if this is needed)
1244         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1245 #endif
1246         DrawText(x, y, text, font_text);
1247       }
1248
1249       if (visibleTextPos(pos_input) && input != NULL)
1250       {
1251         struct TextPosInfo *pos = pos_input;
1252         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1253         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1254
1255 #if 1
1256         // (check why/if this is needed)
1257         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1258 #endif
1259         DrawText(x, y, input, font_input);
1260       }
1261     }
1262   }
1263 }
1264
1265 static void DrawCursorAndText_Main(int nr, boolean active_text,
1266                                    boolean pressed_button)
1267 {
1268   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1269 }
1270
1271 #if 0
1272 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1273                                          boolean pressed_button)
1274 {
1275   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1276 }
1277 #endif
1278
1279 static struct MainControlInfo *getMainControlInfo(int nr)
1280 {
1281   int i;
1282
1283   for (i = 0; main_controls[i].nr != -1; i++)
1284     if (main_controls[i].nr == nr)
1285       return &main_controls[i];
1286
1287   return NULL;
1288 }
1289
1290 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1291 {
1292   if (rect == NULL)
1293     return FALSE;
1294
1295   int rect_x = ALIGNED_TEXT_XPOS(rect);
1296   int rect_y = ALIGNED_TEXT_YPOS(rect);
1297
1298   return (x >= rect_x && x < rect_x + rect->width &&
1299           y >= rect_y && y < rect_y + rect->height);
1300 }
1301
1302 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1303 {
1304   if (rect == NULL)
1305     return FALSE;
1306
1307   int rect_x = ALIGNED_TEXT_XPOS(rect);
1308   int rect_y = ALIGNED_TEXT_YPOS(rect);
1309
1310 #if 0
1311   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1312          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1313          (x >= rect_x && x < rect_x + rect->width &&
1314           y >= rect_y && y < rect_y + rect->height));
1315 #endif
1316
1317   return (x >= rect_x && x < rect_x + rect->width &&
1318           y >= rect_y && y < rect_y + rect->height);
1319 }
1320
1321 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1322 {
1323   int rect_width  = preview->xsize * preview->tile_size;
1324   int rect_height = preview->ysize * preview->tile_size;
1325   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1326   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1327
1328   return (x >= rect_x && x < rect_x + rect_width &&
1329           y >= rect_y && y < rect_y + rect_height);
1330 }
1331
1332 static void AdjustScrollbar(int id, int items_max, int items_visible,
1333                             int item_position)
1334 {
1335   struct GadgetInfo *gi = screen_gadget[id];
1336
1337   if (item_position > items_max - items_visible)
1338     item_position = items_max - items_visible;
1339
1340   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1341                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1342                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1343 }
1344
1345 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1346 {
1347   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1348                   first_entry);
1349 }
1350
1351 static void clearMenuListArea(void)
1352 {
1353   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1354
1355   // correct scrollbar position if placed outside menu (playfield) area
1356   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1357     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1358
1359   // clear menu list area, but not title or scrollbar
1360   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1361                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1362 }
1363
1364 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1365 {
1366   static int cursor_array[MAX_LEV_FIELDY];
1367   int x = mSX + TILEX * xpos;
1368   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1369
1370   if (xpos == 0)
1371   {
1372     if (graphic != -1)
1373       cursor_array[ypos] = graphic;
1374     else
1375       graphic = cursor_array[ypos];
1376   }
1377
1378   if (active)
1379     graphic = BUTTON_ACTIVE(graphic);
1380
1381   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1382   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1383 }
1384
1385 static void initCursor(int ypos, int graphic)
1386 {
1387   drawCursorExt(0, ypos, FALSE, graphic);
1388 }
1389
1390 static void drawCursor(int ypos, boolean active)
1391 {
1392   drawCursorExt(0, ypos, active, -1);
1393 }
1394
1395 static void drawCursorXY(int xpos, int ypos, int graphic)
1396 {
1397   drawCursorExt(xpos, ypos, FALSE, graphic);
1398 }
1399
1400 static void drawChooseTreeCursor(int ypos, boolean active)
1401 {
1402   drawCursorExt(0, ypos, active, -1);
1403 }
1404
1405 static void DrawHeadline(void)
1406 {
1407   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1408   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1409 }
1410
1411 static void DrawTitleScreenImage(int nr, boolean initial)
1412 {
1413   int graphic = getTitleScreenGraphic(nr, initial);
1414   Bitmap *bitmap = graphic_info[graphic].bitmap;
1415   int width  = graphic_info[graphic].width;
1416   int height = graphic_info[graphic].height;
1417   int src_x = graphic_info[graphic].src_x;
1418   int src_y = graphic_info[graphic].src_y;
1419   int dst_x, dst_y;
1420
1421   if (bitmap == NULL)
1422     return;
1423
1424   if (width > WIN_XSIZE)
1425   {
1426     // image width too large for window => center image horizontally
1427     src_x = (width - WIN_XSIZE) / 2;
1428     width = WIN_XSIZE;
1429   }
1430
1431   if (height > WIN_YSIZE)
1432   {
1433     // image height too large for window => center image vertically
1434     src_y = (height - WIN_YSIZE) / 2;
1435     height = WIN_YSIZE;
1436   }
1437
1438   // always display title screens centered
1439   dst_x = (WIN_XSIZE - width) / 2;
1440   dst_y = (WIN_YSIZE - height) / 2;
1441
1442   SetDrawBackgroundMask(REDRAW_ALL);
1443   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1444
1445   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1446
1447   if (DrawingOnBackground(dst_x, dst_y))
1448     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1449   else
1450     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1451
1452   redraw_mask = REDRAW_ALL;
1453 }
1454
1455 static void DrawTitleScreenMessage(int nr, boolean initial)
1456 {
1457   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1458   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1459
1460   if (filename == NULL)
1461     return;
1462
1463   // force TITLE font on title message screen
1464   SetFontStatus(getTitleMessageGameMode(initial));
1465
1466   // if chars *and* width set to "-1", automatically determine width
1467   if (tmi->chars == -1 && tmi->width == -1)
1468     tmi->width = viewport.window[game_status].width;
1469
1470   // if lines *and* height set to "-1", automatically determine height
1471   if (tmi->lines == -1 && tmi->height == -1)
1472     tmi->height = viewport.window[game_status].height;
1473
1474   // if chars set to "-1", automatically determine by text and font width
1475   if (tmi->chars == -1)
1476     tmi->chars = tmi->width / getFontWidth(tmi->font);
1477   else
1478     tmi->width = tmi->chars * getFontWidth(tmi->font);
1479
1480   // if lines set to "-1", automatically determine by text and font height
1481   if (tmi->lines == -1)
1482     tmi->lines = tmi->height / getFontHeight(tmi->font);
1483   else
1484     tmi->height = tmi->lines * getFontHeight(tmi->font);
1485
1486   // if x set to "-1", automatically determine by width and alignment
1487   if (tmi->x == -1)
1488     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1489
1490   // if y set to "-1", automatically determine by height and alignment
1491   if (tmi->y == -1)
1492     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1493
1494   SetDrawBackgroundMask(REDRAW_ALL);
1495   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1496
1497   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1498
1499   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1500                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1501                tmi->autowrap, tmi->centered, tmi->parse_comments);
1502
1503   ResetFontStatus();
1504 }
1505
1506 static void DrawTitleScreen(void)
1507 {
1508   KeyboardAutoRepeatOff();
1509
1510   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1511 }
1512
1513 static boolean CheckTitleScreen(boolean levelset_has_changed)
1514 {
1515   static boolean show_title_initial = TRUE;
1516   boolean show_titlescreen = FALSE;
1517
1518   // needed to be able to skip title screen, if no image or message defined
1519   InitializeTitleControls(show_title_initial);
1520
1521   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1522     show_titlescreen = TRUE;
1523
1524   // show initial title images and messages only once at program start
1525   show_title_initial = FALSE;
1526
1527   return (show_titlescreen && num_title_screens > 0);
1528 }
1529
1530 void DrawMainMenu(void)
1531 {
1532   static LevelDirTree *leveldir_last_valid = NULL;
1533   boolean levelset_has_changed = FALSE;
1534   int fade_mask = REDRAW_FIELD;
1535
1536   LimitScreenUpdates(FALSE);
1537
1538   FadeSetLeaveScreen();
1539
1540   // do not fade out here -- function may continue and fade on editor screen
1541
1542   UnmapAllGadgets();
1543   FadeMenuSoundsAndMusic();
1544
1545   ExpireSoundLoops(FALSE);
1546
1547   KeyboardAutoRepeatOn();
1548
1549   audio.sound_deactivated = FALSE;
1550
1551   GetPlayerConfig();
1552
1553   // needed if last screen was the playing screen, invoked from level editor
1554   if (level_editor_test_game)
1555   {
1556     CloseDoor(DOOR_CLOSE_ALL);
1557
1558     SetGameStatus(GAME_MODE_EDITOR);
1559
1560     DrawLevelEd();
1561
1562     return;
1563   }
1564
1565   // needed if last screen was the setup screen and fullscreen state changed
1566   // (moved to "execSetupGraphics()" to change fullscreen state directly)
1567   // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1568
1569   // leveldir_current may be invalid (level group, parent link)
1570   if (!validLevelSeries(leveldir_current))
1571     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1572
1573   if (leveldir_current != leveldir_last_valid)
1574     levelset_has_changed = TRUE;
1575
1576   // store valid level series information
1577   leveldir_last_valid = leveldir_current;
1578
1579   init_last = init;                     // switch to new busy animation
1580
1581   // needed if last screen (level choice) changed graphics, sounds or music
1582   ReloadCustomArtwork(0);
1583
1584   if (CheckTitleScreen(levelset_has_changed))
1585   {
1586     SetGameStatus(GAME_MODE_TITLE);
1587
1588     DrawTitleScreen();
1589
1590     return;
1591   }
1592
1593   if (redraw_mask & REDRAW_ALL)
1594     fade_mask = REDRAW_ALL;
1595
1596   if (CheckFadeAll())
1597     fade_mask = REDRAW_ALL;
1598
1599   FadeOut(fade_mask);
1600
1601   // needed if different viewport properties defined for menues
1602   ChangeViewportPropertiesIfNeeded();
1603
1604   SetDrawtoField(DRAW_TO_BACKBUFFER);
1605
1606   // level_nr may have been set to value over handicap with level editor
1607   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1608     level_nr = leveldir_current->handicap_level;
1609
1610   LoadLevel(level_nr);
1611   LoadScore(level_nr);
1612
1613   SaveLevelSetup_SeriesInfo();
1614
1615   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1616   SetDrawDeactivationMask(REDRAW_NONE);
1617   SetDrawBackgroundMask(REDRAW_FIELD);
1618
1619   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1620
1621 #if 0
1622   if (fade_mask == REDRAW_ALL)
1623     RedrawGlobalBorder();
1624 #endif
1625
1626   ClearField();
1627
1628   InitializeMainControls();
1629
1630   DrawCursorAndText_Main(-1, FALSE, FALSE);
1631   DrawPreviewLevelInitial();
1632   DrawNetworkPlayers();
1633
1634   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1635
1636   TapeStop();
1637   if (TAPE_IS_EMPTY(tape))
1638     LoadTape(level_nr);
1639   DrawCompleteVideoDisplay();
1640
1641   PlayMenuSoundsAndMusic();
1642
1643   // create gadgets for main menu screen
1644   FreeScreenGadgets();
1645   CreateScreenGadgets();
1646
1647   // may be required if audio buttons shown on tape and changed in setup menu
1648   FreeGameButtons();
1649   CreateGameButtons();
1650
1651   // map gadgets for main menu screen
1652   MapTapeButtons();
1653   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1654   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1655
1656   // copy actual game door content to door double buffer for OpenDoor()
1657   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1658   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1659
1660   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1661
1662   DrawMaskedBorder(fade_mask);
1663
1664   FadeIn(fade_mask);
1665   FadeSetEnterMenu();
1666
1667   // update screen area with special editor door
1668   redraw_mask |= REDRAW_ALL;
1669   BackToFront();
1670
1671   SetMouseCursor(CURSOR_DEFAULT);
1672
1673   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1674 }
1675
1676 static void gotoTopLevelDir(void)
1677 {
1678   // move upwards until inside (but not above) top level directory
1679   while (leveldir_current->node_parent &&
1680          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1681   {
1682     // write a "path" into level tree for easy navigation to last level
1683     if (leveldir_current->node_parent->node_group->cl_first == -1)
1684     {
1685       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1686       int leveldir_pos = posTreeInfo(leveldir_current);
1687       int num_page_entries;
1688       int cl_first, cl_cursor;
1689
1690       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1691         num_page_entries = num_leveldirs;
1692       else
1693         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1694
1695       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1696       cl_cursor = leveldir_pos - cl_first;
1697
1698       leveldir_current->node_parent->node_group->cl_first = cl_first;
1699       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1700     }
1701
1702     leveldir_current = leveldir_current->node_parent;
1703   }
1704 }
1705
1706 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1707 {
1708   static unsigned int title_delay = 0;
1709   static int title_screen_nr = 0;
1710   static int last_sound = -1, last_music = -1;
1711   boolean return_to_main_menu = FALSE;
1712   struct TitleControlInfo *tci;
1713   int sound, music;
1714
1715   if (button == MB_MENU_INITIALIZE)
1716   {
1717     title_delay = 0;
1718     title_screen_nr = 0;
1719     tci = &title_controls[title_screen_nr];
1720
1721     SetAnimStatus(getTitleAnimMode(tci));
1722
1723     last_sound = SND_UNDEFINED;
1724     last_music = MUS_UNDEFINED;
1725
1726     if (num_title_screens != 0)
1727     {
1728       FadeSetEnterScreen();
1729
1730       // use individual title fading instead of global "enter screen" fading
1731       fading = getTitleFading(tci);
1732     }
1733
1734     if (game_status_last_screen == GAME_MODE_INFO)
1735     {
1736       if (num_title_screens == 0)
1737       {
1738         // switch game mode from title screen mode back to info screen mode
1739         SetGameStatus(GAME_MODE_INFO);
1740
1741         // store that last screen was info screen, not main menu screen
1742         game_status_last_screen = GAME_MODE_INFO;
1743
1744         DrawInfoScreen_NotAvailable("Title screen information:",
1745                                     "No title screen for this level set.");
1746         return;
1747       }
1748     }
1749
1750     FadeMenuSoundsAndMusic();
1751
1752     FadeOut(REDRAW_ALL);
1753
1754     // title screens may have different window size
1755     ChangeViewportPropertiesIfNeeded();
1756
1757     // only required to update logic for redrawing global border
1758     ClearField();
1759
1760     if (tci->is_image)
1761       DrawTitleScreenImage(tci->local_nr, tci->initial);
1762     else
1763       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1764
1765     sound = getTitleSound(tci);
1766     music = getTitleMusic(tci);
1767
1768     if (sound != last_sound)
1769       PlayMenuSoundExt(sound);
1770     if (music != last_music)
1771       PlayMenuMusicExt(music);
1772
1773     last_sound = sound;
1774     last_music = music;
1775
1776     SetMouseCursor(CURSOR_NONE);
1777
1778     FadeIn(REDRAW_ALL);
1779
1780     DelayReached(&title_delay, 0);      // reset delay counter
1781
1782     return;
1783   }
1784
1785   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1786     button = MB_MENU_CHOICE;
1787
1788   if (button == MB_MENU_LEAVE)
1789   {
1790     return_to_main_menu = TRUE;
1791   }
1792   else if (button == MB_MENU_CHOICE)
1793   {
1794     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1795     {
1796       SetGameStatus(GAME_MODE_INFO);
1797
1798       info_mode = INFO_MODE_MAIN;
1799
1800       DrawInfoScreen();
1801
1802       return;
1803     }
1804
1805     title_screen_nr++;
1806
1807     if (title_screen_nr < num_title_screens)
1808     {
1809       tci = &title_controls[title_screen_nr];
1810
1811       SetAnimStatus(getTitleAnimMode(tci));
1812
1813       sound = getTitleSound(tci);
1814       music = getTitleMusic(tci);
1815
1816       if (last_sound != SND_UNDEFINED && sound != last_sound)
1817         FadeSound(last_sound);
1818       if (last_music != MUS_UNDEFINED && music != last_music)
1819         FadeMusic();
1820
1821       fading = getTitleFading(tci);
1822
1823       FadeOut(REDRAW_ALL);
1824
1825       if (tci->is_image)
1826         DrawTitleScreenImage(tci->local_nr, tci->initial);
1827       else
1828         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1829
1830       sound = getTitleSound(tci);
1831       music = getTitleMusic(tci);
1832
1833       if (sound != last_sound)
1834         PlayMenuSoundExt(sound);
1835       if (music != last_music)
1836         PlayMenuMusicExt(music);
1837
1838       last_sound = sound;
1839       last_music = music;
1840
1841       FadeIn(REDRAW_ALL);
1842
1843       DelayReached(&title_delay, 0);    // reset delay counter
1844     }
1845     else
1846     {
1847       FadeMenuSoundsAndMusic();
1848
1849       return_to_main_menu = TRUE;
1850     }
1851   }
1852
1853   if (return_to_main_menu)
1854   {
1855     SetMouseCursor(CURSOR_DEFAULT);
1856
1857     // force full menu screen redraw after displaying title screens
1858     redraw_mask = REDRAW_ALL;
1859
1860     if (game_status_last_screen == GAME_MODE_INFO)
1861     {
1862       SetGameStatus(GAME_MODE_INFO);
1863
1864       info_mode = INFO_MODE_MAIN;
1865
1866       DrawInfoScreen();
1867     }
1868     else        // default: return to main menu
1869     {
1870       SetGameStatus(GAME_MODE_MAIN);
1871
1872       DrawMainMenu();
1873     }
1874   }
1875 }
1876
1877 static void HandleMainMenu_SelectLevel(int step, int direction,
1878                                        int selected_level_nr)
1879 {
1880   int old_level_nr = level_nr;
1881   int new_level_nr;
1882
1883   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1884     new_level_nr = selected_level_nr;
1885   else
1886     new_level_nr = old_level_nr + step * direction;
1887
1888   if (new_level_nr < leveldir_current->first_level)
1889     new_level_nr = leveldir_current->first_level;
1890   if (new_level_nr > leveldir_current->last_level)
1891     new_level_nr = leveldir_current->last_level;
1892
1893   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1894   {
1895     // skipping levels is only allowed when trying to skip single level
1896     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1897         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1898     {
1899       leveldir_current->handicap_level++;
1900       SaveLevelSetup_SeriesInfo();
1901     }
1902
1903     new_level_nr = leveldir_current->handicap_level;
1904   }
1905
1906   if (new_level_nr != old_level_nr)
1907   {
1908     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1909
1910     PlaySound(SND_MENU_ITEM_SELECTING);
1911
1912     level_nr = new_level_nr;
1913
1914     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1915              int2str(level_nr, menu.main.text.level_number.size),
1916              mci->pos_text->font);
1917
1918     LoadLevel(level_nr);
1919     DrawPreviewLevelInitial();
1920
1921     TapeErase();
1922     LoadTape(level_nr);
1923     DrawCompleteVideoDisplay();
1924
1925     SaveLevelSetup_SeriesInfo();
1926
1927     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1928
1929     // needed because DrawPreviewLevelInitial() takes some time
1930     BackToFront();
1931     // SyncDisplay();
1932   }
1933 }
1934
1935 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1936 {
1937   static int choice = MAIN_CONTROL_GAME;
1938   static boolean button_pressed_last = FALSE;
1939   boolean button_pressed = FALSE;
1940   int pos = choice;
1941   int i;
1942
1943   if (button == MB_MENU_INITIALIZE)
1944   {
1945     DrawCursorAndText_Main(choice, TRUE, FALSE);
1946
1947     return;
1948   }
1949
1950   if (mx || my)         // mouse input
1951   {
1952     pos = -1;
1953
1954     for (i = 0; main_controls[i].nr != -1; i++)
1955     {
1956       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1957           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1958           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1959       {
1960         pos = main_controls[i].nr;
1961
1962         break;
1963       }
1964     }
1965
1966     // check if level preview was clicked
1967     if (insidePreviewRect(&preview, mx - SX, my - SY))
1968       pos = MAIN_CONTROL_GAME;
1969
1970     // handle pressed/unpressed state for active/inactive menu buttons
1971     // (if pos != -1, "i" contains index position corresponding to "pos")
1972     if (button &&
1973         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1974         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1975       button_pressed = TRUE;
1976
1977     if (button_pressed != button_pressed_last)
1978     {
1979       DrawCursorAndText_Main(choice, TRUE, button_pressed);
1980
1981       if (button_pressed)
1982         PlaySound(SND_MENU_BUTTON_PRESSING);
1983       else
1984         PlaySound(SND_MENU_BUTTON_RELEASING);
1985     }
1986   }
1987   else if (dx || dy)    // keyboard input
1988   {
1989     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1990                    choice == MAIN_CONTROL_SETUP))
1991       button = MB_MENU_CHOICE;
1992     else if (dy)
1993       pos = choice + dy;
1994   }
1995
1996   if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1997   {
1998     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1999   }
2000   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2001   {
2002     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2003   }
2004   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2005   {
2006     CloseDoor(DOOR_CLOSE_2);
2007
2008     SetGameStatus(GAME_MODE_LEVELNR);
2009
2010     DrawChooseLevelNr();
2011   }
2012   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2013   {
2014     if (button)
2015     {
2016       if (pos != choice)
2017       {
2018         PlaySound(SND_MENU_ITEM_ACTIVATING);
2019
2020         DrawCursorAndText_Main(choice, FALSE, FALSE);
2021         DrawCursorAndText_Main(pos, TRUE, button_pressed);
2022
2023         choice = pos;
2024       }
2025       else if (dx != 0)
2026       {
2027         if (choice != MAIN_CONTROL_INFO &&
2028             choice != MAIN_CONTROL_SETUP)
2029           HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2030       }
2031     }
2032     else
2033     {
2034       PlaySound(SND_MENU_ITEM_SELECTING);
2035
2036       if (pos == MAIN_CONTROL_NAME)
2037       {
2038         if ((mx || my) &&
2039             insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2040         {
2041           // special case: menu text "name/team" clicked -- toggle team mode
2042           setup.team_mode = !setup.team_mode;
2043
2044           InitializeMainControls();
2045           DrawCursorAndText_Main(choice, TRUE, FALSE);
2046
2047           DrawPreviewPlayers();
2048         }
2049         else
2050         {
2051           SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2052
2053           HandleTypeName(strlen(setup.player_name), 0);
2054         }
2055       }
2056       else if (pos == MAIN_CONTROL_LEVELS)
2057       {
2058         if (leveldir_first)
2059         {
2060           CloseDoor(DOOR_CLOSE_2);
2061
2062           SetGameStatus(GAME_MODE_LEVELS);
2063
2064           SaveLevelSetup_LastSeries();
2065           SaveLevelSetup_SeriesInfo();
2066
2067           if (setup.internal.choose_from_top_leveldir)
2068             gotoTopLevelDir();
2069
2070           DrawChooseLevelSet();
2071         }
2072       }
2073       else if (pos == MAIN_CONTROL_SCORES)
2074       {
2075         CloseDoor(DOOR_CLOSE_2);
2076
2077         SetGameStatus(GAME_MODE_SCORES);
2078
2079         DrawHallOfFame(level_nr, -1);
2080       }
2081       else if (pos == MAIN_CONTROL_EDITOR)
2082       {
2083         if (leveldir_current->readonly &&
2084             !strEqual(setup.player_name, "Artsoft"))
2085           Request("This level is read only!", REQ_CONFIRM);
2086
2087         CloseDoor(DOOR_CLOSE_2);
2088
2089         SetGameStatus(GAME_MODE_EDITOR);
2090
2091         FadeSetEnterScreen();
2092
2093         DrawLevelEd();
2094       }
2095       else if (pos == MAIN_CONTROL_INFO)
2096       {
2097         CloseDoor(DOOR_CLOSE_2);
2098
2099         SetGameStatus(GAME_MODE_INFO);
2100
2101         info_mode = INFO_MODE_MAIN;
2102
2103         DrawInfoScreen();
2104       }
2105       else if (pos == MAIN_CONTROL_GAME)
2106       {
2107         StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2108       }
2109       else if (pos == MAIN_CONTROL_SETUP)
2110       {
2111         CloseDoor(DOOR_CLOSE_2);
2112
2113         SetGameStatus(GAME_MODE_SETUP);
2114
2115         setup_mode = SETUP_MODE_MAIN;
2116
2117         DrawSetupScreen();
2118       }
2119       else if (pos == MAIN_CONTROL_QUIT)
2120       {
2121         SaveLevelSetup_LastSeries();
2122         SaveLevelSetup_SeriesInfo();
2123
2124         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2125           SetGameStatus(GAME_MODE_QUIT);
2126       }
2127     }
2128   }
2129
2130   button_pressed_last = button_pressed;
2131 }
2132
2133
2134 // ============================================================================
2135 // info screen functions
2136 // ============================================================================
2137
2138 static struct TokenInfo *info_info;
2139 static int num_info_info;       // number of info entries shown on screen
2140 static int max_info_info;       // total number of info entries in list
2141
2142 static void execInfoTitleScreen(void)
2143 {
2144   info_mode = INFO_MODE_TITLE;
2145
2146   DrawInfoScreen();
2147 }
2148
2149 static void execInfoElements(void)
2150 {
2151   info_mode = INFO_MODE_ELEMENTS;
2152
2153   DrawInfoScreen();
2154 }
2155
2156 static void execInfoMusic(void)
2157 {
2158   info_mode = INFO_MODE_MUSIC;
2159
2160   DrawInfoScreen();
2161 }
2162
2163 static void execInfoCredits(void)
2164 {
2165   info_mode = INFO_MODE_CREDITS;
2166
2167   DrawInfoScreen();
2168 }
2169
2170 static void execInfoProgram(void)
2171 {
2172   info_mode = INFO_MODE_PROGRAM;
2173
2174   DrawInfoScreen();
2175 }
2176
2177 static void execInfoVersion(void)
2178 {
2179   info_mode = INFO_MODE_VERSION;
2180
2181   DrawInfoScreen();
2182 }
2183
2184 static void execInfoLevelSet(void)
2185 {
2186   info_mode = INFO_MODE_LEVELSET;
2187
2188   DrawInfoScreen();
2189 }
2190
2191 static void execExitInfo(void)
2192 {
2193   SetGameStatus(GAME_MODE_MAIN);
2194
2195   DrawMainMenu();
2196 }
2197
2198 static struct TokenInfo info_info_main[] =
2199 {
2200   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2201   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2202   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2203   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2204   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2205   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2206   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2207   { TYPE_EMPTY,         NULL,                   ""                      },
2208   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2209
2210   { 0,                  NULL,                   NULL                    }
2211 };
2212
2213 static int getMenuTextFont(int type)
2214 {
2215   if (type & (TYPE_SWITCH       |
2216               TYPE_YES_NO       |
2217               TYPE_YES_NO_AUTO  |
2218               TYPE_STRING       |
2219               TYPE_PLAYER       |
2220               TYPE_ECS_AGA      |
2221               TYPE_KEYTEXT      |
2222               TYPE_ENTER_LIST   |
2223               TYPE_TEXT_INPUT))
2224     return FONT_MENU_2;
2225   else
2226     return FONT_MENU_1;
2227 }
2228
2229 static struct TokenInfo *setup_info;
2230 static struct TokenInfo setup_info_input[];
2231
2232 static struct TokenInfo *menu_info;
2233
2234 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2235                                        int screen_pos, int menu_info_pos_raw,
2236                                        boolean active)
2237 {
2238   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2239   struct TokenInfo *ti = &token_info[pos];
2240   int xpos = MENU_SCREEN_START_XPOS;
2241   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2242   int font_nr = getMenuTextFont(ti->type);
2243
2244   if (setup_mode == SETUP_MODE_INPUT)
2245     font_nr = FONT_MENU_1;
2246
2247   if (active)
2248     font_nr = FONT_ACTIVE(font_nr);
2249
2250   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2251
2252   if (ti->type & ~TYPE_SKIP_ENTRY)
2253     drawCursor(screen_pos, active);
2254 }
2255
2256 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2257                                    boolean active)
2258 {
2259   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2260 }
2261
2262 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2263                                     boolean active)
2264 {
2265   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2266 }
2267
2268 static char *window_size_text;
2269 static char *scaling_type_text;
2270 static char *network_server_text;
2271
2272 static void drawSetupValue(int, int);
2273
2274 static void drawMenuInfoList(int first_entry, int num_page_entries,
2275                              int max_page_entries)
2276 {
2277   int i;
2278
2279   if (first_entry + num_page_entries > max_page_entries)
2280     first_entry = 0;
2281
2282   clearMenuListArea();
2283
2284   for (i = 0; i < num_page_entries; i++)
2285   {
2286     int menu_info_pos = first_entry + i;
2287     struct TokenInfo *si = &menu_info[menu_info_pos];
2288     void *value_ptr = si->value;
2289
2290     // set some entries to "unchangeable" according to other variables
2291     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2292         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2293         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2294         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2295         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2296         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2297       si->type |= TYPE_GHOSTED;
2298
2299     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2300       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2301     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2302       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2303     else if (si->type & ~TYPE_SKIP_ENTRY)
2304       initCursor(i, IMG_MENU_BUTTON);
2305
2306     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2307
2308     if (si->type & TYPE_STRING)
2309     {
2310       int gadget_id = -1;
2311
2312       if (value_ptr == &network_server_text)
2313         gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2314
2315       if (gadget_id != -1)
2316       {
2317         struct GadgetInfo *gi = screen_gadget[gadget_id];
2318         int xpos = MENU_SCREEN_START_XPOS;
2319         int ypos = MENU_SCREEN_START_YPOS + i;
2320         int x = mSX + xpos * 32;
2321         int y = mSY + ypos * 32;
2322
2323         ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2324       }
2325     }
2326
2327     if (si->type & TYPE_VALUE &&
2328         menu_info == setup_info)
2329       drawSetupValue(i, menu_info_pos);
2330   }
2331 }
2332
2333 static void DrawInfoScreen_Main(void)
2334 {
2335   int fade_mask = REDRAW_FIELD;
2336   int i;
2337
2338   if (redraw_mask & REDRAW_ALL)
2339     fade_mask = REDRAW_ALL;
2340
2341   if (CheckFadeAll())
2342     fade_mask = REDRAW_ALL;
2343
2344   UnmapAllGadgets();
2345   FadeMenuSoundsAndMusic();
2346
2347   FreeScreenGadgets();
2348   CreateScreenGadgets();
2349
2350   // (needed after displaying title screens which disable auto repeat)
2351   KeyboardAutoRepeatOn();
2352
2353   FadeSetLeaveScreen();
2354
2355   FadeOut(fade_mask);
2356
2357   // needed if different viewport properties defined for info screen
2358   ChangeViewportPropertiesIfNeeded();
2359
2360   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2361
2362   ClearField();
2363
2364   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2365
2366   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2367
2368   info_info = info_info_main;
2369
2370   // determine maximal number of info entries that can be displayed on screen
2371   num_info_info = 0;
2372   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2373     num_info_info++;
2374
2375   // determine maximal number of info entries available for menu of info screen
2376   max_info_info = 0;
2377   for (i = 0; info_info[i].type != 0; i++)
2378     max_info_info++;
2379
2380   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2381
2382   MapScreenGadgets(max_info_info);
2383
2384   PlayMenuSoundsAndMusic();
2385
2386   DrawMaskedBorder(fade_mask);
2387
2388   FadeIn(fade_mask);
2389 }
2390
2391 static void changeSetupValue(int, int, int);
2392
2393 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2394                              int mode, int num_page_entries,
2395                              int max_page_entries)
2396 {
2397   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2398   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2399   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2400   int *num_page_entries_last = num_page_entries_all_last[game_status];
2401   int *choice_store = choice_stores[game_status];
2402   int *first_entry_store = first_entry_stores[game_status];
2403   int choice = choice_store[mode];              // starts with 0
2404   int first_entry = first_entry_store[mode];    // starts with 0
2405   int x = 0;
2406   int y = choice - first_entry;
2407   int y_old = y;
2408   boolean position_set_by_scrollbar = (dx == 999);
2409   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2410   int i;
2411
2412   if (button == MB_MENU_INITIALIZE)
2413   {
2414     // check if number of menu page entries has changed (may happen by change
2415     // of custom artwork definition value for 'list_size' for this menu screen)
2416     // (in this case, the last menu position most probably has to be corrected)
2417     if (num_page_entries != num_page_entries_last[mode])
2418     {
2419       choice_store[mode] = first_entry_store[mode] = 0;
2420
2421       choice = first_entry = 0;
2422       y = y_old = 0;
2423
2424       num_page_entries_last[mode] = num_page_entries;
2425     }
2426
2427     // advance to first valid menu entry
2428     while (choice < num_page_entries &&
2429            menu_info[choice].type & TYPE_SKIP_ENTRY)
2430       choice++;
2431
2432     if (position_set_by_scrollbar)
2433       first_entry = first_entry_store[mode] = dy;
2434     else
2435       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2436                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2437
2438     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2439
2440     if (choice < first_entry)
2441     {
2442       choice = first_entry;
2443
2444       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2445         choice++;
2446     }
2447     else if (choice > first_entry + num_page_entries - 1)
2448     {
2449       choice = first_entry + num_page_entries - 1;
2450
2451       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2452         choice--;
2453     }
2454
2455     choice_store[mode] = choice;
2456
2457     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2458
2459     return;
2460   }
2461   else if (button == MB_MENU_LEAVE)
2462   {
2463     PlaySound(SND_MENU_ITEM_SELECTING);
2464
2465     for (i = 0; i < max_page_entries; i++)
2466     {
2467       if (menu_info[i].type & TYPE_LEAVE_MENU)
2468       {
2469         void (*menu_callback_function)(void) = menu_info[i].value;
2470
2471         FadeSetLeaveMenu();
2472
2473         menu_callback_function();
2474
2475         break;  // absolutely needed because function changes 'menu_info'!
2476       }
2477     }
2478
2479     return;
2480   }
2481
2482   if (mx || my)         // mouse input
2483   {
2484     x = (mx - mSX) / 32;
2485     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2486   }
2487   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
2488   {
2489     // move cursor instead of scrolling when already at start/end of list
2490     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2491       dy = -1;
2492     else if (dy == +1 * SCROLL_LINE &&
2493              first_entry + num_page_entries == max_page_entries)
2494       dy = 1;
2495
2496     // handle scrolling screen one line or page
2497     if (y + dy < 0 ||
2498         y + dy > num_page_entries - 1)
2499     {
2500       boolean redraw = FALSE;
2501
2502       if (ABS(dy) == SCROLL_PAGE)
2503         step = num_page_entries - 1;
2504
2505       if (dy < 0 && first_entry > 0)
2506       {
2507         // scroll page/line up
2508
2509         first_entry -= step;
2510         if (first_entry < 0)
2511           first_entry = 0;
2512
2513         redraw = TRUE;
2514       }
2515       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2516       {
2517         // scroll page/line down
2518
2519         first_entry += step;
2520         if (first_entry + num_page_entries > max_page_entries)
2521           first_entry = MAX(0, max_page_entries - num_page_entries);
2522
2523         redraw = TRUE;
2524       }
2525
2526       if (redraw)
2527       {
2528         choice += first_entry - first_entry_store[mode];
2529
2530         if (choice < first_entry)
2531         {
2532           choice = first_entry;
2533
2534           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2535             choice++;
2536         }
2537         else if (choice > first_entry + num_page_entries - 1)
2538         {
2539           choice = first_entry + num_page_entries - 1;
2540
2541           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2542             choice--;
2543         }
2544         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2545         {
2546           choice += SIGN(dy);
2547
2548           if (choice < first_entry ||
2549               choice > first_entry + num_page_entries - 1)
2550           first_entry += SIGN(dy);
2551         }
2552
2553         first_entry_store[mode] = first_entry;
2554         choice_store[mode] = choice;
2555
2556         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2557
2558         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2559
2560         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2561                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2562       }
2563
2564       return;
2565     }
2566
2567     if (dx)
2568     {
2569       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2570
2571       if (menu_info[choice].type & menu_navigation_type ||
2572           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2573           menu_info[choice].type & TYPE_YES_NO_AUTO ||
2574           menu_info[choice].type & TYPE_PLAYER)
2575         button = MB_MENU_CHOICE;
2576     }
2577     else if (dy)
2578       y += dy;
2579
2580     // jump to next non-empty menu entry (up or down)
2581     while (first_entry + y > 0 &&
2582            first_entry + y < max_page_entries - 1 &&
2583            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2584       y += dy;
2585
2586     if (!IN_VIS_MENU(x, y))
2587     {
2588       choice += y - y_old;
2589
2590       if (choice < first_entry)
2591         first_entry = choice;
2592       else if (choice > first_entry + num_page_entries - 1)
2593         first_entry = choice - num_page_entries + 1;
2594
2595       if (first_entry >= 0 &&
2596           first_entry + num_page_entries <= max_page_entries)
2597       {
2598         first_entry_store[mode] = first_entry;
2599
2600         if (choice < first_entry)
2601           choice = first_entry;
2602         else if (choice > first_entry + num_page_entries - 1)
2603           choice = first_entry + num_page_entries - 1;
2604
2605         choice_store[mode] = choice;
2606
2607         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2608
2609         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2610
2611         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2612                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2613       }
2614
2615       return;
2616     }
2617   }
2618
2619   if (!anyScrollbarGadgetActive() &&
2620       IN_VIS_MENU(x, y) &&
2621       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2622       y >= 0 && y < num_page_entries)
2623   {
2624     if (button)
2625     {
2626       if (first_entry + y != choice &&
2627           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2628       {
2629         PlaySound(SND_MENU_ITEM_ACTIVATING);
2630
2631         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2632         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2633
2634         choice = choice_store[mode] = first_entry + y;
2635       }
2636       else if (dx < 0)
2637       {
2638         PlaySound(SND_MENU_ITEM_SELECTING);
2639
2640         for (i = 0; menu_info[i].type != 0; i++)
2641         {
2642           if (menu_info[i].type & TYPE_LEAVE_MENU)
2643           {
2644             void (*menu_callback_function)(void) = menu_info[i].value;
2645
2646             FadeSetLeaveMenu();
2647
2648             menu_callback_function();
2649
2650             // absolutely needed because function changes 'menu_info'!
2651             break;
2652           }
2653         }
2654
2655         return;
2656       }
2657     }
2658     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2659     {
2660       PlaySound(SND_MENU_ITEM_SELECTING);
2661
2662       // when selecting key headline, execute function for key value change
2663       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2664           menu_info[first_entry + y + 1].type & TYPE_KEY)
2665         y++;
2666
2667       // when selecting string value, execute function for list selection
2668       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2669           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2670         y--;
2671
2672       // when selecting string value, execute function for text input gadget
2673       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2674           menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2675         y--;
2676
2677       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2678       {
2679         void (*menu_callback_function)(void) =
2680           menu_info[first_entry + y].value;
2681
2682         FadeSetFromType(menu_info[first_entry + y].type);
2683
2684         menu_callback_function();
2685       }
2686       else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2687       {
2688         void (*gadget_callback_function)(void) =
2689           menu_info[first_entry + y].value;
2690
2691         gadget_callback_function();
2692       }
2693       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2694                menu_info == setup_info)
2695       {
2696         changeSetupValue(y, first_entry + y, dx);
2697       }
2698     }
2699   }
2700 }
2701
2702 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2703 {
2704   menu_info = info_info;
2705
2706   HandleMenuScreen(mx, my, dx, dy, button,
2707                    info_mode, num_info_info, max_info_info);
2708 }
2709
2710 static int getMenuFontSpacing(int spacing_height, int font_nr)
2711 {
2712   int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2713
2714   return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2715           spacing_height);
2716 }
2717
2718 static int getMenuTextSpacing(int spacing_height, int font_nr)
2719 {
2720   return (getMenuFontSpacing(spacing_height, font_nr) +
2721           EXTRA_SPACING(game_status));
2722 }
2723
2724 static int getMenuTextStep(int spacing_height, int font_nr)
2725 {
2726   return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2727 }
2728
2729 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2730 {
2731   int font_title = MENU_INFO_FONT_TITLE;
2732   int font_error = FONT_TEXT_2;
2733   int font_foot  = MENU_INFO_FONT_FOOT;
2734   int spacing_title = menu.headline1_spacing_info[info_mode];
2735   int ystep_title = getMenuTextStep(spacing_title, font_title);
2736   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2737   int ystart2 = ystart1 + ystep_title;
2738   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2739
2740   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2741
2742   FadeOut(REDRAW_FIELD);
2743
2744   ClearField();
2745   DrawHeadline();
2746
2747   DrawTextSCentered(ystart1, font_title, text_title);
2748   DrawTextSCentered(ystart2, font_error, text_error);
2749
2750   DrawTextSCentered(ybottom, font_foot,
2751                     "Press any key or button for info menu");
2752
2753   FadeIn(REDRAW_FIELD);
2754 }
2755
2756 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2757 {
2758   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2759   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2760   int font_title = MENU_INFO_FONT_TITLE;
2761   int font_foot  = MENU_INFO_FONT_FOOT;
2762   int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2763   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2764   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2765   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2766   int ystep = MENU_SCREEN_INFO_YSTEP;
2767   int element, action, direction;
2768   int graphic;
2769   int delay;
2770   int sync_frame;
2771   int i, j;
2772
2773   if (init)
2774   {
2775     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2776       infoscreen_step[i] = infoscreen_frame[i] = 0;
2777
2778     ClearField();
2779     DrawHeadline();
2780
2781     DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2782
2783     DrawTextSCentered(ybottom, font_foot,
2784                       "Press any key or button for next page");
2785
2786     FrameCounter = 0;
2787   }
2788
2789   i = j = 0;
2790   while (helpanim_info[j].element != HELPANIM_LIST_END)
2791   {
2792     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2793         i >= max_anims)
2794       break;
2795     else if (i < start)
2796     {
2797       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2798         j++;
2799
2800       j++;
2801       i++;
2802
2803       continue;
2804     }
2805
2806     j += infoscreen_step[i - start];
2807
2808     element = helpanim_info[j].element;
2809     action = helpanim_info[j].action;
2810     direction = helpanim_info[j].direction;
2811
2812     if (element < 0)
2813       element = EL_UNKNOWN;
2814
2815     if (action != -1 && direction != -1)
2816       graphic = el_act_dir2img(element, action, direction);
2817     else if (action != -1)
2818       graphic = el_act2img(element, action);
2819     else if (direction != -1)
2820       graphic = el_dir2img(element, direction);
2821     else
2822       graphic = el2img(element);
2823
2824     delay = helpanim_info[j++].delay;
2825
2826     if (delay == -1)
2827       delay = 1000000;
2828
2829     if (infoscreen_frame[i - start] == 0)
2830     {
2831       sync_frame = 0;
2832       infoscreen_frame[i - start] = delay - 1;
2833     }
2834     else
2835     {
2836       sync_frame = delay - infoscreen_frame[i - start];
2837       infoscreen_frame[i - start]--;
2838     }
2839
2840     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2841     {
2842       if (!infoscreen_frame[i - start])
2843         infoscreen_step[i - start] = 0;
2844     }
2845     else
2846     {
2847       if (!infoscreen_frame[i - start])
2848         infoscreen_step[i - start]++;
2849       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2850         j++;
2851     }
2852
2853     j++;
2854
2855     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2856                                TILEX, TILEY);
2857     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2858                                  graphic, sync_frame, USE_MASKING);
2859
2860     if (init)
2861       DrawInfoScreen_HelpText(element, action, direction, i - start);
2862
2863     i++;
2864   }
2865
2866   redraw_mask |= REDRAW_FIELD;
2867
2868   FrameCounter++;
2869 }
2870
2871 static char *getHelpText(int element, int action, int direction)
2872 {
2873   char token[MAX_LINE_LEN];
2874
2875   strcpy(token, element_info[element].token_name);
2876
2877   if (action != -1)
2878     strcat(token, element_action_info[action].suffix);
2879
2880   if (direction != -1)
2881     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2882
2883   return getHashEntry(helptext_info, token);
2884 }
2885
2886 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2887 {
2888   int font_nr = FONT_INFO_ELEMENTS;
2889   int font_width = getFontWidth(font_nr);
2890   int font_height = getFontHeight(font_nr);
2891   int yoffset = (TILEX - 2 * font_height) / 2;
2892   int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2893   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2894   int ystep = TILEY + 4;
2895   int pad_left = xstart - SX;
2896   int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2897   int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2898   int max_lines_per_text = 2;    
2899   char *text = NULL;
2900
2901   if (action != -1 && direction != -1)          // element.action.direction
2902     text = getHelpText(element, action, direction);
2903
2904   if (text == NULL && action != -1)             // element.action
2905     text = getHelpText(element, action, -1);
2906
2907   if (text == NULL && direction != -1)          // element.direction
2908     text = getHelpText(element, -1, direction);
2909
2910   if (text == NULL)                             // base element
2911     text = getHelpText(element, -1, -1);
2912
2913   if (text == NULL)                             // not found
2914     text = "No description available";
2915
2916   if (strlen(text) <= max_chars_per_line)       // only one line of text
2917     ystart += getFontHeight(font_nr) / 2;
2918
2919   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2920                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2921                  TRUE, FALSE, FALSE);
2922 }
2923
2924 static void DrawInfoScreen_TitleScreen(void)
2925 {
2926   SetGameStatus(GAME_MODE_TITLE);
2927
2928   DrawTitleScreen();
2929 }
2930
2931 void HandleInfoScreen_TitleScreen(int button)
2932 {
2933   HandleTitleScreen(0, 0, 0, 0, button);
2934 }
2935
2936 static void DrawInfoScreen_Elements(void)
2937 {
2938   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2939
2940   FadeOut(REDRAW_FIELD);
2941
2942   LoadHelpAnimInfo();
2943   LoadHelpTextInfo();
2944
2945   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2946
2947   FadeIn(REDRAW_FIELD);
2948 }
2949
2950 void HandleInfoScreen_Elements(int button)
2951 {
2952   static unsigned int info_delay = 0;
2953   static int num_anims;
2954   static int num_pages;
2955   static int page;
2956   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2957   int i;
2958
2959   if (button == MB_MENU_INITIALIZE)
2960   {
2961     boolean new_element = TRUE;
2962
2963     num_anims = 0;
2964
2965     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2966     {
2967       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2968         new_element = TRUE;
2969       else if (new_element)
2970       {
2971         num_anims++;
2972         new_element = FALSE;
2973       }
2974     }
2975
2976     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2977     page = 0;
2978   }
2979
2980   if (button == MB_MENU_LEAVE)
2981   {
2982     PlaySound(SND_MENU_ITEM_SELECTING);
2983
2984     info_mode = INFO_MODE_MAIN;
2985     DrawInfoScreen();
2986
2987     return;
2988   }
2989   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2990   {
2991     if (button != MB_MENU_INITIALIZE)
2992     {
2993       PlaySound(SND_MENU_ITEM_SELECTING);
2994
2995       page++;
2996     }
2997
2998     if (page >= num_pages)
2999     {
3000       FadeMenuSoundsAndMusic();
3001
3002       info_mode = INFO_MODE_MAIN;
3003       DrawInfoScreen();
3004
3005       return;
3006     }
3007
3008     if (page > 0)
3009       FadeSetNextScreen();
3010
3011     if (button != MB_MENU_INITIALIZE)
3012       FadeOut(REDRAW_FIELD);
3013
3014     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3015
3016     if (button != MB_MENU_INITIALIZE)
3017       FadeIn(REDRAW_FIELD);
3018   }
3019   else
3020   {
3021     if (DelayReached(&info_delay, GameFrameDelay))
3022       if (page < num_pages)
3023         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3024
3025     PlayMenuSoundIfLoop();
3026   }
3027 }
3028
3029 static void DrawInfoScreen_Music(void)
3030 {
3031   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3032
3033   FadeOut(REDRAW_FIELD);
3034
3035   ClearField();
3036   DrawHeadline();
3037
3038   LoadMusicInfo();
3039
3040   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3041
3042   FadeIn(REDRAW_FIELD);
3043 }
3044
3045 void HandleInfoScreen_Music(int button)
3046 {
3047   static struct MusicFileInfo *list = NULL;
3048   int font_title = MENU_INFO_FONT_TITLE;
3049   int font_head  = MENU_INFO_FONT_HEAD;
3050   int font_text  = MENU_INFO_FONT_TEXT;
3051   int font_foot  = MENU_INFO_FONT_FOOT;
3052   int spacing_title = menu.headline1_spacing_info[info_mode];
3053   int spacing_head  = menu.headline2_spacing_info[info_mode];
3054   int ystep_title = getMenuTextStep(spacing_title, font_title);
3055   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3056   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3057   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3058
3059   if (button == MB_MENU_INITIALIZE)
3060   {
3061     list = music_file_info;
3062
3063     if (list == NULL)
3064     {
3065       FadeMenuSoundsAndMusic();
3066
3067       ClearField();
3068       DrawHeadline();
3069
3070       DrawTextSCentered(ystart, font_title,
3071                         "No music info for this level set.");
3072
3073       DrawTextSCentered(ybottom, font_foot,
3074                         "Press any key or button for info menu");
3075
3076       return;
3077     }
3078   }
3079
3080   if (button == MB_MENU_LEAVE)
3081   {
3082     PlaySound(SND_MENU_ITEM_SELECTING);
3083
3084     FadeMenuSoundsAndMusic();
3085
3086     info_mode = INFO_MODE_MAIN;
3087     DrawInfoScreen();
3088
3089     return;
3090   }
3091   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3092   {
3093     if (button != MB_MENU_INITIALIZE)
3094     {
3095       PlaySound(SND_MENU_ITEM_SELECTING);
3096
3097       if (list != NULL)
3098         list = list->next;
3099     }
3100
3101     if (list == NULL)
3102     {
3103       FadeMenuSoundsAndMusic();
3104
3105       info_mode = INFO_MODE_MAIN;
3106       DrawInfoScreen();
3107
3108       return;
3109     }
3110
3111     FadeMenuSoundsAndMusic();
3112
3113     if (list != music_file_info)
3114       FadeSetNextScreen();
3115
3116     if (button != MB_MENU_INITIALIZE)
3117       FadeOut(REDRAW_FIELD);
3118
3119     ClearField();
3120     DrawHeadline();
3121
3122     if (list->is_sound)
3123     {
3124       int sound = list->music;
3125
3126       if (sound_info[sound].loop)
3127         PlaySoundLoop(sound);
3128       else
3129         PlaySound(sound);
3130
3131       DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3132     }
3133     else
3134     {
3135       int music = list->music;
3136
3137       if (music_info[music].loop)
3138         PlayMusicLoop(music);
3139       else
3140         PlayMusic(music);
3141
3142       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3143     }
3144
3145     ystart += ystep_title;
3146
3147     if (!strEqual(list->title, UNKNOWN_NAME))
3148     {
3149       if (!strEqual(list->title_header, UNKNOWN_NAME))
3150       {
3151         DrawTextSCentered(ystart, font_head, list->title_header);
3152         ystart += ystep_head;
3153       }
3154
3155       DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3156       ystart += ystep_head;
3157     }
3158
3159     if (!strEqual(list->artist, UNKNOWN_NAME))
3160     {
3161       if (!strEqual(list->artist_header, UNKNOWN_NAME))
3162         DrawTextSCentered(ystart, font_head, list->artist_header);
3163       else
3164         DrawTextSCentered(ystart, font_head, "by");
3165
3166       ystart += ystep_head;
3167
3168       DrawTextFCentered(ystart, font_text, "%s", list->artist);
3169       ystart += ystep_head;
3170     }
3171
3172     if (!strEqual(list->album, UNKNOWN_NAME))
3173     {
3174       if (!strEqual(list->album_header, UNKNOWN_NAME))
3175         DrawTextSCentered(ystart, font_head, list->album_header);
3176       else
3177         DrawTextSCentered(ystart, font_head, "from the album");
3178
3179       ystart += ystep_head;
3180
3181       DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3182       ystart += ystep_head;
3183     }
3184
3185     if (!strEqual(list->year, UNKNOWN_NAME))
3186     {
3187       if (!strEqual(list->year_header, UNKNOWN_NAME))
3188         DrawTextSCentered(ystart, font_head, list->year_header);
3189       else
3190         DrawTextSCentered(ystart, font_head, "from the year");
3191
3192       ystart += ystep_head;
3193
3194       DrawTextFCentered(ystart, font_text, "%s", list->year);
3195       ystart += ystep_head;
3196     }
3197
3198     DrawTextSCentered(ybottom, FONT_TEXT_4,
3199                       "Press any key or button for next page");
3200
3201     if (button != MB_MENU_INITIALIZE)
3202       FadeIn(REDRAW_FIELD);
3203   }
3204
3205   if (list != NULL && list->is_sound && sound_info[list->music].loop)
3206     PlaySoundLoop(list->music);
3207 }
3208
3209 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3210 {
3211   int font_title = MENU_INFO_FONT_TITLE;
3212   int font_head  = MENU_INFO_FONT_HEAD;
3213   int font_text  = MENU_INFO_FONT_TEXT;
3214   int font_foot  = MENU_INFO_FONT_FOOT;
3215   int spacing_title = menu.headline1_spacing_info[info_mode];
3216   int spacing_head  = menu.headline2_spacing_info[info_mode];
3217   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3218   int spacing_line  = menu.line_spacing_info[info_mode];
3219   int ystep_title = getMenuTextStep(spacing_title, font_title);
3220   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3221   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3222   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3223   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3224   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3225
3226   ClearField();
3227   DrawHeadline();
3228
3229   DrawTextSCentered(ystart, font_title, "Credits:");
3230   ystart += ystep_title;
3231
3232   if (screen_nr == 0)
3233   {
3234     DrawTextSCentered(ystart, font_head,
3235                       "Special thanks to");
3236     ystart += ystep_head;
3237     DrawTextSCentered(ystart, font_text,
3238                       "Peter Liepa");
3239     ystart += ystep_head;
3240     DrawTextSCentered(ystart, font_head,
3241                       "for creating");
3242     ystart += ystep_head;
3243     DrawTextSCentered(ystart, font_text,
3244                       "\"Boulder Dash\"");
3245     ystart += ystep_head;
3246     DrawTextSCentered(ystart, font_head,
3247                       "in the year");
3248     ystart += ystep_head;
3249     DrawTextSCentered(ystart, font_text,
3250                       "1984");
3251     ystart += ystep_head;
3252     DrawTextSCentered(ystart, font_head,
3253                       "published by");
3254     ystart += ystep_head;
3255     DrawTextSCentered(ystart, font_text,
3256                       "First Star Software");
3257   }
3258   else if (screen_nr == 1)
3259   {
3260     DrawTextSCentered(ystart, font_head,
3261                       "Special thanks to");
3262     ystart += ystep_head;
3263     DrawTextSCentered(ystart, font_text,
3264                       "Klaus Heinz & Volker Wertich");
3265     ystart += ystep_head;
3266     DrawTextSCentered(ystart, font_head,
3267                       "for creating");
3268     ystart += ystep_head;
3269     DrawTextSCentered(ystart, font_text,
3270                       "\"Emerald Mine\"");
3271     ystart += ystep_head;
3272     DrawTextSCentered(ystart, font_head,
3273                       "in the year");
3274     ystart += ystep_head;
3275     DrawTextSCentered(ystart, font_text,
3276                       "1987");
3277     ystart += ystep_head;
3278     DrawTextSCentered(ystart, font_head,
3279                       "published by");
3280     ystart += ystep_head;
3281     DrawTextSCentered(ystart, font_text,
3282                       "Kingsoft");
3283   }
3284   else if (screen_nr == 2)
3285   {
3286     DrawTextSCentered(ystart, font_head,
3287                       "Special thanks to");
3288     ystart += ystep_head;
3289     DrawTextSCentered(ystart, font_text,
3290                       "Michael Stopp & Philip Jespersen");
3291     ystart += ystep_head;
3292     DrawTextSCentered(ystart, font_head,
3293                       "for creating");
3294     ystart += ystep_head;
3295     DrawTextSCentered(ystart, font_text,
3296                       "\"Supaplex\"");
3297     ystart += ystep_head;
3298     DrawTextSCentered(ystart, font_head,
3299                       "in the year");
3300     ystart += ystep_head;
3301     DrawTextSCentered(ystart, font_text,
3302                       "1991");
3303     ystart += ystep_head;
3304     DrawTextSCentered(ystart, font_head,
3305                       "published by");
3306     ystart += ystep_head;
3307     DrawTextSCentered(ystart, font_text,
3308                       "Digital Integration");
3309   }
3310   else if (screen_nr == 3)
3311   {
3312     DrawTextSCentered(ystart, font_head,
3313                       "Special thanks to");
3314     ystart += ystep_head;
3315     DrawTextSCentered(ystart, font_text,
3316                       "Hiroyuki Imabayashi");
3317     ystart += ystep_head;
3318     DrawTextSCentered(ystart, font_head,
3319                       "for creating");
3320     ystart += ystep_head;
3321     DrawTextSCentered(ystart, font_text,
3322                       "\"Sokoban\"");
3323     ystart += ystep_head;
3324     DrawTextSCentered(ystart, font_head,
3325                       "in the year");
3326     ystart += ystep_head;
3327     DrawTextSCentered(ystart, font_text,
3328                       "1982");
3329     ystart += ystep_head;
3330     DrawTextSCentered(ystart, font_head,
3331                       "published by");
3332     ystart += ystep_head;
3333     DrawTextSCentered(ystart, font_text,
3334                       "Thinking Rabbit");
3335   }
3336   else if (screen_nr == 4)
3337   {
3338     DrawTextSCentered(ystart, font_head,
3339                       "Special thanks to");
3340     ystart += ystep_head;
3341     DrawTextSCentered(ystart, font_text,
3342                       "Alan Bond");
3343     ystart += ystep_head;
3344     DrawTextSCentered(ystart, font_head,
3345                       "and");
3346     ystart += ystep_head;
3347     DrawTextSCentered(ystart, font_text,
3348                       "J\xfcrgen Bonhagen");
3349     ystart += ystep_head;
3350     DrawTextSCentered(ystart, font_head,
3351                       "for the continuous creation");
3352     ystart += ystep_line;
3353     DrawTextSCentered(ystart, font_head,
3354                       "of outstanding level sets");
3355   }
3356   else if (screen_nr == 5)
3357   {
3358     DrawTextSCentered(ystart, font_head,
3359                       "Thanks to");
3360     ystart += ystep_head;
3361     DrawTextSCentered(ystart, font_text,
3362                       "Peter Elzner");
3363     ystart += ystep_head;
3364     DrawTextSCentered(ystart, font_head,
3365                       "for ideas and inspiration by");
3366     ystart += ystep_head;
3367     DrawTextSCentered(ystart, font_text,
3368                       "Diamond Caves");
3369     ystart += ystep_para;
3370
3371     DrawTextSCentered(ystart, font_head,
3372                       "Thanks to");
3373     ystart += ystep_head;
3374     DrawTextSCentered(ystart, font_text,
3375                       "Steffest");
3376     ystart += ystep_head;
3377     DrawTextSCentered(ystart, font_head,
3378                       "for ideas and inspiration by");
3379     ystart += ystep_head;
3380     DrawTextSCentered(ystart, font_text,
3381                       "DX-Boulderdash");
3382   }
3383   else if (screen_nr == 6)
3384   {
3385     DrawTextSCentered(ystart, font_head,
3386                       "Thanks to");
3387     ystart += ystep_head;
3388     DrawTextSCentered(ystart, font_text,
3389                       "David Tritscher");
3390     ystart += ystep_head;
3391     DrawTextSCentered(ystart, font_head,
3392                       "for the code base used for the");
3393     ystart += ystep_line;
3394     DrawTextSCentered(ystart, font_head,
3395                       "native Emerald Mine engine");
3396   }
3397   else if (screen_nr == 7)
3398   {
3399     DrawTextSCentered(ystart, font_head,
3400                       "Thanks to");
3401     ystart += ystep_head;
3402     DrawTextSCentered(ystart, font_text,
3403                       "Guido Schulz");
3404     ystart += ystep_head;
3405     DrawTextSCentered(ystart, font_head,
3406                       "for the initial DOS port");
3407     ystart += ystep_para;
3408
3409     DrawTextSCentered(ystart, font_head,
3410                       "Thanks to");
3411     ystart += ystep_head;
3412     DrawTextSCentered(ystart, font_text,
3413                       "Karl H\xf6rnell");
3414     ystart += ystep_head;
3415     DrawTextSCentered(ystart, font_head,
3416                       "for some additional toons");
3417   }
3418   else if (screen_nr == 8)
3419   {
3420     DrawTextSCentered(ystart, font_head,
3421                       "And not to forget:");
3422     ystart += ystep_head;
3423     DrawTextSCentered(ystart, font_head,
3424                       "Many thanks to");
3425     ystart += ystep_head;
3426     DrawTextSCentered(ystart, font_text,
3427                       "All those who contributed");
3428     ystart += ystep_line;
3429     DrawTextSCentered(ystart, font_text,
3430                       "levels to this game");
3431     ystart += ystep_line;
3432     DrawTextSCentered(ystart, font_text,
3433                       "since 1995");
3434   }
3435
3436   DrawTextSCentered(ybottom, font_foot,
3437                     "Press any key or button for next page");
3438 }
3439
3440 static void DrawInfoScreen_Credits(void)
3441 {
3442   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3443
3444   FadeMenuSoundsAndMusic();
3445
3446   FadeOut(REDRAW_FIELD);
3447
3448   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3449
3450   FadeIn(REDRAW_FIELD);
3451 }
3452
3453 void HandleInfoScreen_Credits(int button)
3454 {
3455   static int screen_nr = 0;
3456   int num_screens = 9;
3457
3458   if (button == MB_MENU_INITIALIZE)
3459   {
3460     screen_nr = 0;
3461
3462     // DrawInfoScreen_CreditsScreen(screen_nr);
3463   }
3464
3465   if (button == MB_MENU_LEAVE)
3466   {
3467     PlaySound(SND_MENU_ITEM_SELECTING);
3468
3469     info_mode = INFO_MODE_MAIN;
3470     DrawInfoScreen();
3471
3472     return;
3473   }
3474   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3475   {
3476     if (button != MB_MENU_INITIALIZE)
3477     {
3478       PlaySound(SND_MENU_ITEM_SELECTING);
3479
3480       screen_nr++;
3481     }
3482
3483     if (screen_nr >= num_screens)
3484     {
3485       FadeMenuSoundsAndMusic();
3486
3487       info_mode = INFO_MODE_MAIN;
3488       DrawInfoScreen();
3489
3490       return;
3491     }
3492
3493     if (screen_nr > 0)
3494       FadeSetNextScreen();
3495
3496     if (button != MB_MENU_INITIALIZE)
3497       FadeOut(REDRAW_FIELD);
3498
3499     DrawInfoScreen_CreditsScreen(screen_nr);
3500
3501     if (button != MB_MENU_INITIALIZE)
3502       FadeIn(REDRAW_FIELD);
3503   }
3504   else
3505   {
3506     PlayMenuSoundIfLoop();
3507   }
3508 }
3509
3510 static void DrawInfoScreen_Program(void)
3511 {
3512   int font_title = MENU_INFO_FONT_TITLE;
3513   int font_head  = MENU_INFO_FONT_HEAD;
3514   int font_text  = MENU_INFO_FONT_TEXT;
3515   int font_foot  = MENU_INFO_FONT_FOOT;
3516   int spacing_title = menu.headline1_spacing_info[info_mode];
3517   int spacing_head  = menu.headline2_spacing_info[info_mode];
3518   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3519   int spacing_line  = menu.line_spacing_info[info_mode];
3520   int ystep_title = getMenuTextStep(spacing_title, font_title);
3521   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3522   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3523   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3524   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3525   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3526
3527   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3528
3529   FadeOut(REDRAW_FIELD);
3530
3531   ClearField();
3532   DrawHeadline();
3533
3534   DrawTextSCentered(ystart, font_title, "Program Information:");
3535   ystart += ystep_title;
3536
3537   DrawTextSCentered(ystart, font_head,
3538                     "This game is Freeware!");
3539   ystart += ystep_head;
3540   DrawTextSCentered(ystart, font_head,
3541                     "If you like it, send e-mail to:");
3542   ystart += ystep_head;
3543   DrawTextSCentered(ystart, font_text,
3544                     setup.internal.program_email);
3545   ystart += ystep_para;
3546
3547   DrawTextSCentered(ystart, font_head,
3548                     "More information and levels:");
3549   ystart += ystep_head;
3550   DrawTextSCentered(ystart, font_text,
3551                     setup.internal.program_website);
3552   ystart += ystep_para;
3553
3554   DrawTextSCentered(ystart, font_head,
3555                     "If you have created new levels,");
3556   ystart += ystep_line;
3557   DrawTextSCentered(ystart, font_head,
3558                     "send them to me to include them!");
3559   ystart += ystep_head;
3560   DrawTextSCentered(ystart, font_head,
3561                     ":-)");
3562
3563   DrawTextSCentered(ybottom, font_foot,
3564                     "Press any key or button for info menu");
3565
3566   FadeIn(REDRAW_FIELD);
3567 }
3568
3569 void HandleInfoScreen_Program(int button)
3570 {
3571   if (button == MB_MENU_LEAVE)
3572   {
3573     PlaySound(SND_MENU_ITEM_SELECTING);
3574
3575     info_mode = INFO_MODE_MAIN;
3576     DrawInfoScreen();
3577
3578     return;
3579   }
3580   else if (button == MB_MENU_CHOICE)
3581   {
3582     PlaySound(SND_MENU_ITEM_SELECTING);
3583
3584     FadeMenuSoundsAndMusic();
3585
3586     info_mode = INFO_MODE_MAIN;
3587     DrawInfoScreen();
3588   }
3589   else
3590   {
3591     PlayMenuSoundIfLoop();
3592   }
3593 }
3594
3595 static void DrawInfoScreen_Version(void)
3596 {
3597   int font_title = MENU_INFO_FONT_TITLE;
3598   int font_head  = MENU_INFO_FONT_HEAD;
3599   int font_text  = MENU_INFO_FONT_TEXT;
3600   int font_foot  = MENU_INFO_FONT_FOOT;
3601   int spacing_title = menu.headline1_spacing_info[info_mode];
3602   int spacing_head  = menu.headline2_spacing_info[info_mode];
3603   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3604   int spacing_line  = menu.line_spacing_info[info_mode];
3605   int xstep = getFontWidth(font_text);
3606   int ystep_title = getMenuTextStep(spacing_title, font_title);
3607   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3608   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3609   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3610   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3611   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3612   int xstart1 = mSX - SX + 2 * xstep;
3613   int xstart2 = mSX - SX + 18 * xstep;
3614   int xstart3 = mSX - SX + 28 * xstep;
3615   SDL_version sdl_version_compiled;
3616   const SDL_version *sdl_version_linked;
3617   int driver_name_len = 10;
3618   SDL_version sdl_version_linked_ext;
3619   const char *driver_name = NULL;
3620
3621   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3622
3623   FadeOut(REDRAW_FIELD);
3624
3625   ClearField();
3626   DrawHeadline();
3627
3628   DrawTextSCentered(ystart, font_title, "Version Information:");
3629   ystart += ystep_title;
3630
3631   DrawTextF(xstart1, ystart, font_head, "Name");
3632   DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3633   ystart += ystep_line;
3634
3635   if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3636   {
3637     DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3638     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3639     ystart += ystep_line;
3640
3641     DrawTextF(xstart1, ystart, font_head, "Version (real)");
3642     DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3643     ystart += ystep_line;
3644   }
3645   else
3646   {
3647     DrawTextF(xstart1, ystart, font_head, "Version");
3648     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3649     ystart += ystep_line;
3650   }
3651
3652   DrawTextF(xstart1, ystart, font_head, "Platform");
3653   DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3654   ystart += ystep_line;
3655
3656   DrawTextF(xstart1, ystart, font_head, "Target");
3657   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3658   ystart += ystep_line;
3659
3660   DrawTextF(xstart1, ystart, font_head, "Source date");
3661   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3662   ystart += ystep_para;
3663
3664   DrawTextF(xstart1, ystart, font_head, "Library");
3665   DrawTextF(xstart2, ystart, font_head, "compiled");
3666   DrawTextF(xstart3, ystart, font_head, "linked");
3667   ystart += ystep_head;
3668
3669   SDL_VERSION(&sdl_version_compiled);
3670   SDL_GetVersion(&sdl_version_linked_ext);
3671   sdl_version_linked = &sdl_version_linked_ext;
3672
3673   DrawTextF(xstart1, ystart, font_text, "SDL");
3674   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3675             sdl_version_compiled.major,
3676             sdl_version_compiled.minor,
3677             sdl_version_compiled.patch);
3678   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3679             sdl_version_linked->major,
3680             sdl_version_linked->minor,
3681             sdl_version_linked->patch);
3682   ystart += ystep_line;
3683
3684   SDL_IMAGE_VERSION(&sdl_version_compiled);
3685   sdl_version_linked = IMG_Linked_Version();
3686
3687   DrawTextF(xstart1, ystart, font_text, "SDL_image");
3688   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3689             sdl_version_compiled.major,
3690             sdl_version_compiled.minor,
3691             sdl_version_compiled.patch);
3692   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3693             sdl_version_linked->major,
3694             sdl_version_linked->minor,
3695             sdl_version_linked->patch);
3696   ystart += ystep_line;
3697
3698   SDL_MIXER_VERSION(&sdl_version_compiled);
3699   sdl_version_linked = Mix_Linked_Version();
3700
3701   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3702   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3703             sdl_version_compiled.major,
3704             sdl_version_compiled.minor,
3705             sdl_version_compiled.patch);
3706   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3707             sdl_version_linked->major,
3708             sdl_version_linked->minor,
3709             sdl_version_linked->patch);
3710   ystart += ystep_line;
3711
3712   SDL_NET_VERSION(&sdl_version_compiled);
3713   sdl_version_linked = SDLNet_Linked_Version();
3714
3715   DrawTextF(xstart1, ystart, font_text, "SDL_net");
3716   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3717             sdl_version_compiled.major,
3718             sdl_version_compiled.minor,
3719             sdl_version_compiled.patch);
3720   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3721             sdl_version_linked->major,
3722             sdl_version_linked->minor,
3723             sdl_version_linked->patch);
3724   ystart += ystep_para;
3725
3726   DrawTextF(xstart1, ystart, font_head, "Driver");
3727   DrawTextF(xstart2, ystart, font_head, "Requested");
3728   DrawTextF(xstart3, ystart, font_head, "Used");
3729   ystart += ystep_head;
3730
3731   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3732
3733   DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3734   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3735   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3736   ystart += ystep_line;
3737
3738   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3739
3740   DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3741   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3742   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3743
3744   DrawTextSCentered(ybottom, font_foot,
3745                     "Press any key or button for info menu");
3746
3747   FadeIn(REDRAW_FIELD);
3748 }
3749
3750 void HandleInfoScreen_Version(int button)
3751 {
3752   if (button == MB_MENU_LEAVE)
3753   {
3754     PlaySound(SND_MENU_ITEM_SELECTING);
3755
3756     info_mode = INFO_MODE_MAIN;
3757     DrawInfoScreen();
3758
3759     return;
3760   }
3761   else if (button == MB_MENU_CHOICE)
3762   {
3763     PlaySound(SND_MENU_ITEM_SELECTING);
3764
3765     FadeMenuSoundsAndMusic();
3766
3767     info_mode = INFO_MODE_MAIN;
3768     DrawInfoScreen();
3769   }
3770   else
3771   {
3772     PlayMenuSoundIfLoop();
3773   }
3774 }
3775
3776 static void DrawInfoScreen_LevelSet(void)
3777 {
3778   struct TitleMessageInfo *tmi = &readme;
3779   char *filename = getLevelSetInfoFilename();
3780   char *title = "Level Set Information:";
3781   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3782   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3783
3784   if (filename == NULL)
3785   {
3786     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3787
3788     return;
3789   }
3790
3791   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3792
3793   FadeOut(REDRAW_FIELD);
3794
3795   ClearField();
3796   DrawHeadline();
3797
3798   DrawTextSCentered(ystart, FONT_TEXT_1, title);
3799
3800   // if x position set to "-1", automatically determine by playfield width
3801   if (tmi->x == -1)
3802     tmi->x = SXSIZE / 2;
3803
3804   // if y position set to "-1", use static default value
3805   if (tmi->y == -1)
3806     tmi->y = 150;
3807
3808   // if width set to "-1", automatically determine by playfield width
3809   if (tmi->width == -1)
3810     tmi->width = SXSIZE - 2 * TILEX;
3811
3812   // if height set to "-1", automatically determine by playfield height
3813   if (tmi->height == -1)
3814     tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3815
3816   // if chars set to "-1", automatically determine by text and font width
3817   if (tmi->chars == -1)
3818     tmi->chars = tmi->width / getFontWidth(tmi->font);
3819   else
3820     tmi->width = tmi->chars * getFontWidth(tmi->font);
3821
3822   // if lines set to "-1", automatically determine by text and font height
3823   if (tmi->lines == -1)
3824     tmi->lines = tmi->height / getFontHeight(tmi->font);
3825   else
3826     tmi->height = tmi->lines * getFontHeight(tmi->font);
3827
3828   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3829                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3830                tmi->autowrap, tmi->centered, tmi->parse_comments);
3831
3832   DrawTextSCentered(ybottom, FONT_TEXT_4,
3833                     "Press any key or button for info menu");
3834
3835   FadeIn(REDRAW_FIELD);
3836 }
3837
3838 static void HandleInfoScreen_LevelSet(int button)
3839 {
3840   if (button == MB_MENU_LEAVE)
3841   {
3842     PlaySound(SND_MENU_ITEM_SELECTING);
3843
3844     info_mode = INFO_MODE_MAIN;
3845     DrawInfoScreen();
3846
3847     return;
3848   }
3849   else if (button == MB_MENU_CHOICE)
3850   {
3851     PlaySound(SND_MENU_ITEM_SELECTING);
3852
3853     FadeMenuSoundsAndMusic();
3854
3855     info_mode = INFO_MODE_MAIN;
3856     DrawInfoScreen();
3857   }
3858   else
3859   {
3860     PlayMenuSoundIfLoop();
3861   }
3862 }
3863
3864 static void DrawInfoScreen(void)
3865 {
3866   if (info_mode == INFO_MODE_TITLE)
3867     DrawInfoScreen_TitleScreen();
3868   else if (info_mode == INFO_MODE_ELEMENTS)
3869     DrawInfoScreen_Elements();
3870   else if (info_mode == INFO_MODE_MUSIC)
3871     DrawInfoScreen_Music();
3872   else if (info_mode == INFO_MODE_CREDITS)
3873     DrawInfoScreen_Credits();
3874   else if (info_mode == INFO_MODE_PROGRAM)
3875     DrawInfoScreen_Program();
3876   else if (info_mode == INFO_MODE_VERSION)
3877     DrawInfoScreen_Version();
3878   else if (info_mode == INFO_MODE_LEVELSET)
3879     DrawInfoScreen_LevelSet();
3880   else
3881     DrawInfoScreen_Main();
3882
3883   if (info_mode != INFO_MODE_MAIN &&
3884       info_mode != INFO_MODE_TITLE &&
3885       info_mode != INFO_MODE_MUSIC)
3886     PlayMenuSoundsAndMusic();
3887 }
3888
3889 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3890 {
3891   if (info_mode == INFO_MODE_TITLE)
3892     HandleInfoScreen_TitleScreen(button);
3893   else if (info_mode == INFO_MODE_ELEMENTS)
3894     HandleInfoScreen_Elements(button);
3895   else if (info_mode == INFO_MODE_MUSIC)
3896     HandleInfoScreen_Music(button);
3897   else if (info_mode == INFO_MODE_CREDITS)
3898     HandleInfoScreen_Credits(button);
3899   else if (info_mode == INFO_MODE_PROGRAM)
3900     HandleInfoScreen_Program(button);
3901   else if (info_mode == INFO_MODE_VERSION)
3902     HandleInfoScreen_Version(button);
3903   else if (info_mode == INFO_MODE_LEVELSET)
3904     HandleInfoScreen_LevelSet(button);
3905   else
3906     HandleInfoScreen_Main(mx, my, dx, dy, button);
3907 }
3908
3909
3910 // ============================================================================
3911 // type name functions
3912 // ============================================================================
3913
3914 void HandleTypeName(int newxpos, Key key)
3915 {
3916   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3917   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3918   struct TextPosInfo *pos = mci->pos_input;
3919   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3920   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3921   static int xpos = 0;
3922   int font_nr = pos->font;
3923   int font_active_nr = FONT_ACTIVE(font_nr);
3924   int font_width = getFontWidth(font_active_nr);
3925   char key_char = getValidConfigValueChar(getCharFromKey(key));
3926   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3927   boolean is_active = TRUE;
3928
3929   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3930
3931   if (newxpos)
3932   {
3933     strcpy(last_player_name, setup.player_name);
3934
3935     xpos = newxpos;
3936
3937     StartTextInput(startx, starty, pos->width, pos->height);
3938   }
3939   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3940   {
3941     setup.player_name[xpos] = key_char;
3942     setup.player_name[xpos + 1] = 0;
3943
3944     xpos++;
3945   }
3946   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3947   {
3948     xpos--;
3949
3950     setup.player_name[xpos] = 0;
3951   }
3952   else if (key == KSYM_Return && xpos > 0)
3953   {
3954     SaveSetup();
3955
3956     is_active = FALSE;
3957
3958     SetGameStatus(GAME_MODE_MAIN);
3959   }
3960   else if (key == KSYM_Escape)
3961   {
3962     strcpy(setup.player_name, last_player_name);
3963
3964     is_active = FALSE;
3965
3966     SetGameStatus(GAME_MODE_MAIN);
3967   }
3968
3969   if (is_active)
3970   {
3971     pos->width = (strlen(setup.player_name) + 1) * font_width;
3972     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3973
3974     DrawText(startx, starty, setup.player_name, font_active_nr);
3975     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3976   }
3977   else
3978   {
3979     pos->width = strlen(setup.player_name) * font_width;
3980     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3981
3982     DrawText(startx, starty, setup.player_name, font_nr);
3983
3984     StopTextInput();
3985   }
3986 }
3987
3988
3989 // ============================================================================
3990 // tree menu functions
3991 // ============================================================================
3992
3993 static void DrawChooseTree(TreeInfo **ti_ptr)
3994 {
3995   int fade_mask = REDRAW_FIELD;
3996
3997   if (CheckFadeAll())
3998     fade_mask = REDRAW_ALL;
3999
4000   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4001   {
4002     SetGameStatus(GAME_MODE_MAIN);
4003
4004     DrawMainMenu();
4005
4006     return;
4007   }
4008
4009   UnmapAllGadgets();
4010
4011   FreeScreenGadgets();
4012   CreateScreenGadgets();
4013
4014   FadeOut(fade_mask);
4015
4016   // needed if different viewport properties defined for choosing level (set)
4017   ChangeViewportPropertiesIfNeeded();
4018
4019   if (game_status == GAME_MODE_LEVELNR)
4020     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4021   else if (game_status == GAME_MODE_LEVELS)
4022     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4023
4024   ClearField();
4025
4026   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4027
4028   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4029   MapScreenTreeGadgets(*ti_ptr);
4030
4031   DrawMaskedBorder(fade_mask);
4032
4033   FadeIn(fade_mask);
4034 }
4035
4036 static void drawChooseTreeList(int first_entry, int num_page_entries,
4037                                TreeInfo *ti)
4038 {
4039   int num_entries = numTreeInfoInGroup(ti);
4040   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4041   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4042   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4043   int font_nr = FONT_TEXT_1;
4044   int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4045   int i;
4046   char *title_string = NULL;
4047   int yoffset_sets = MENU_TITLE1_YPOS;
4048   int yoffset_setup = 16;
4049   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4050                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4051
4052   title_string = ti->infotext;
4053
4054   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4055
4056   clearMenuListArea();
4057
4058   for (i = 0; i < num_page_entries; i++)
4059   {
4060     TreeInfo *node, *node_first;
4061     int entry_pos = first_entry + i;
4062     int xpos = MENU_SCREEN_START_XPOS;
4063     int ypos = MENU_SCREEN_START_YPOS + i;
4064     int startx = mSX + xpos * 32;
4065     int starty = mSY + ypos * 32;
4066     int startx_text = startx + font_xoffset;
4067     int endx_text = mSX + screen_width;
4068     int text_size = endx_text - startx_text;
4069     int max_buffer_len = text_size / getFontWidth(font_nr);
4070     char buffer[max_buffer_len + 1];
4071
4072     node_first = getTreeInfoFirstGroupEntry(ti);
4073     node = getTreeInfoFromPos(node_first, entry_pos);
4074
4075     strncpy(buffer, node->name, max_buffer_len);
4076     buffer[max_buffer_len] = '\0';
4077
4078     DrawText(startx, starty, buffer, font_nr + node->color);
4079
4080     if (node->parent_link)
4081       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4082     else if (node->level_group)
4083       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4084     else
4085       initCursor(i, IMG_MENU_BUTTON);
4086   }
4087
4088   redraw_mask |= REDRAW_FIELD;
4089 }
4090
4091 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4092 {
4093   TreeInfo *node, *node_first;
4094   int x, last_redraw_mask = redraw_mask;
4095   int ypos = MENU_TITLE2_YPOS;
4096   int font_nr = FONT_TITLE_2;
4097
4098   if (ti->type == TREE_TYPE_LEVEL_NR)
4099     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4100
4101   if (ti->type != TREE_TYPE_LEVEL_DIR)
4102     return;
4103
4104   node_first = getTreeInfoFirstGroupEntry(ti);
4105   node = getTreeInfoFromPos(node_first, entry_pos);
4106
4107   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4108
4109   if (node->parent_link)
4110     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4111                       node->node_parent->name);
4112   else if (node->level_group)
4113     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4114                       node->name);
4115   else if (ti->type == TREE_TYPE_LEVEL_DIR)
4116     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4117                       node->levels, (node->levels > 1 ? "levels" : "level"),
4118                       node->class_desc);
4119
4120   // let BackToFront() redraw only what is needed
4121   redraw_mask = last_redraw_mask;
4122   for (x = 0; x < SCR_FIELDX; x++)
4123     MarkTileDirty(x, 1);
4124 }
4125
4126 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4127                              TreeInfo **ti_ptr)
4128 {
4129   TreeInfo *ti = *ti_ptr;
4130   int x = 0;
4131   int y = ti->cl_cursor;
4132   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4133   int num_entries = numTreeInfoInGroup(ti);
4134   int num_page_entries;
4135   boolean position_set_by_scrollbar = (dx == 999);
4136
4137   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4138     num_page_entries = num_entries;
4139   else
4140     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4141
4142   if (button == MB_MENU_INITIALIZE)
4143   {
4144     int num_entries = numTreeInfoInGroup(ti);
4145     int entry_pos = posTreeInfo(ti);
4146
4147     if (ti->cl_first == -1)
4148     {
4149       // only on initialization
4150       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4151       ti->cl_cursor = entry_pos - ti->cl_first;
4152     }
4153     else if (ti->cl_cursor >= num_page_entries ||
4154              (num_entries > num_page_entries &&
4155               num_entries - ti->cl_first < num_page_entries))
4156     {
4157       // only after change of list size (by custom graphic configuration)
4158       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4159       ti->cl_cursor = entry_pos - ti->cl_first;
4160     }
4161
4162     if (position_set_by_scrollbar)
4163       ti->cl_first = dy;
4164     else
4165       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4166                                 ti->cl_first, ti);
4167
4168     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4169     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4170     drawChooseTreeCursor(ti->cl_cursor, TRUE);
4171
4172     return;
4173   }
4174   else if (button == MB_MENU_LEAVE)
4175   {
4176     FadeSetLeaveMenu();
4177
4178     PlaySound(SND_MENU_ITEM_SELECTING);
4179
4180     if (ti->node_parent)
4181     {
4182       *ti_ptr = ti->node_parent;
4183       DrawChooseTree(ti_ptr);
4184     }
4185     else if (game_status == GAME_MODE_SETUP)
4186     {
4187       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4188           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4189           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4190         execSetupGame();
4191       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4192                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4193                setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4194                setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4195         execSetupGraphics();
4196       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4197                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4198                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4199         execSetupSound();
4200       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4201                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4202                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4203                setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4204                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4205                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4206                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4207                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4208         execSetupTouch();
4209       else
4210         execSetupArtwork();
4211     }
4212     else
4213     {
4214       if (game_status == GAME_MODE_LEVELNR)
4215       {
4216         int new_level_nr = atoi(level_number_current->identifier);
4217
4218         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4219       }
4220
4221       SetGameStatus(GAME_MODE_MAIN);
4222
4223       DrawMainMenu();
4224     }
4225
4226     return;
4227   }
4228
4229   if (mx || my)         // mouse input
4230   {
4231     x = (mx - mSX) / 32;
4232     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4233   }
4234   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
4235   {
4236     // move cursor instead of scrolling when already at start/end of list
4237     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4238       dy = -1;
4239     else if (dy == +1 * SCROLL_LINE &&
4240              ti->cl_first + num_page_entries == num_entries)
4241       dy = 1;
4242
4243     // handle scrolling screen one line or page
4244     if (ti->cl_cursor + dy < 0 ||
4245         ti->cl_cursor + dy > num_page_entries - 1)
4246     {
4247       boolean redraw = FALSE;
4248
4249       if (ABS(dy) == SCROLL_PAGE)
4250         step = num_page_entries - 1;
4251
4252       if (dy < 0 && ti->cl_first > 0)
4253       {
4254         // scroll page/line up
4255
4256         ti->cl_first -= step;
4257         if (ti->cl_first < 0)
4258           ti->cl_first = 0;
4259
4260         redraw = TRUE;
4261       }
4262       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4263       {
4264         // scroll page/line down
4265
4266         ti->cl_first += step;
4267         if (ti->cl_first + num_page_entries > num_entries)
4268           ti->cl_first = MAX(0, num_entries - num_page_entries);
4269
4270         redraw = TRUE;
4271       }
4272
4273       if (redraw)
4274       {
4275         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4276         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4277         drawChooseTreeCursor(ti->cl_cursor, TRUE);
4278
4279         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4280                                   ti->cl_first, ti);
4281       }
4282
4283       return;
4284     }
4285
4286     // handle moving cursor one line
4287     y = ti->cl_cursor + dy;
4288   }
4289
4290   if (dx == 1)
4291   {
4292     TreeInfo *node_first, *node_cursor;
4293     int entry_pos = ti->cl_first + y;
4294
4295     node_first = getTreeInfoFirstGroupEntry(ti);
4296     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4297
4298     if (node_cursor->node_group)
4299     {
4300       FadeSetEnterMenu();
4301
4302       PlaySound(SND_MENU_ITEM_SELECTING);
4303
4304       node_cursor->cl_first = ti->cl_first;
4305       node_cursor->cl_cursor = ti->cl_cursor;
4306       *ti_ptr = node_cursor->node_group;
4307       DrawChooseTree(ti_ptr);
4308
4309       return;
4310     }
4311   }
4312   else if (dx == -1 && ti->node_parent)
4313   {
4314     FadeSetLeaveMenu();
4315
4316     PlaySound(SND_MENU_ITEM_SELECTING);
4317
4318     *ti_ptr = ti->node_parent;
4319     DrawChooseTree(ti_ptr);
4320
4321     return;
4322   }
4323
4324   if (!anyScrollbarGadgetActive() &&
4325       IN_VIS_MENU(x, y) &&
4326       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4327       y >= 0 && y < num_page_entries)
4328   {
4329     if (button)
4330     {
4331       if (y != ti->cl_cursor)
4332       {
4333         PlaySound(SND_MENU_ITEM_ACTIVATING);
4334
4335         drawChooseTreeCursor(ti->cl_cursor, FALSE);
4336         drawChooseTreeCursor(y, TRUE);
4337         drawChooseTreeInfo(ti->cl_first + y, ti);
4338
4339         ti->cl_cursor = y;
4340       }
4341       else if (dx < 0)
4342       {
4343         if (game_status == GAME_MODE_SETUP)
4344         {
4345           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4346               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4347               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4348             execSetupGame();
4349           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4350                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4351                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4352                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4353             execSetupGraphics();
4354           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4355                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4356                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4357             execSetupSound();
4358           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4359                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4360                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4361                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4362                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4363                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4364                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4365                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4366             execSetupTouch();
4367           else
4368             execSetupArtwork();
4369         }
4370       }
4371     }
4372     else
4373     {
4374       TreeInfo *node_first, *node_cursor;
4375       int entry_pos = ti->cl_first + y;
4376
4377       PlaySound(SND_MENU_ITEM_SELECTING);
4378
4379       node_first = getTreeInfoFirstGroupEntry(ti);
4380       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4381
4382       if (node_cursor->node_group)
4383       {
4384         FadeSetEnterMenu();
4385
4386         node_cursor->cl_first = ti->cl_first;
4387         node_cursor->cl_cursor = ti->cl_cursor;
4388         *ti_ptr = node_cursor->node_group;
4389         DrawChooseTree(ti_ptr);
4390       }
4391       else if (node_cursor->parent_link)
4392       {
4393         FadeSetLeaveMenu();
4394
4395         *ti_ptr = node_cursor->node_parent;
4396         DrawChooseTree(ti_ptr);
4397       }
4398       else
4399       {
4400         FadeSetEnterMenu();
4401
4402         node_cursor->cl_first = ti->cl_first;
4403         node_cursor->cl_cursor = ti->cl_cursor;
4404         *ti_ptr = node_cursor;
4405
4406         if (ti->type == TREE_TYPE_LEVEL_DIR)
4407         {
4408           LoadLevelSetup_SeriesInfo();
4409
4410           SaveLevelSetup_LastSeries();
4411           SaveLevelSetup_SeriesInfo();
4412           TapeErase();
4413         }
4414
4415         if (game_status == GAME_MODE_SETUP)
4416         {
4417           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4418               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4419               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4420             execSetupGame();
4421           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4422                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4423                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4424                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4425             execSetupGraphics();
4426           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4427                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4428                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4429             execSetupSound();
4430           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4431                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4432                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4433                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4434                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4435                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4436                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4437                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4438             execSetupTouch();
4439           else
4440             execSetupArtwork();
4441         }
4442         else
4443         {
4444           if (game_status == GAME_MODE_LEVELNR)
4445           {
4446             int new_level_nr = atoi(level_number_current->identifier);
4447
4448             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4449           }
4450
4451           SetGameStatus(GAME_MODE_MAIN);
4452
4453           DrawMainMenu();
4454         }
4455       }
4456     }
4457   }
4458 }
4459
4460 void DrawChooseLevelSet(void)
4461 {
4462   FadeMenuSoundsAndMusic();
4463
4464   DrawChooseTree(&leveldir_current);
4465
4466   PlayMenuSoundsAndMusic();
4467 }
4468
4469 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4470 {
4471   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4472 }
4473
4474 void DrawChooseLevelNr(void)
4475 {
4476   int i;
4477
4478   FadeMenuSoundsAndMusic();
4479
4480   if (level_number != NULL)
4481   {
4482     freeTreeInfo(level_number);
4483
4484     level_number = NULL;
4485   }
4486
4487   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4488   {
4489     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4490     char identifier[32], name[32];
4491     int value = i;
4492
4493     // temporarily load level info to get level name
4494     LoadLevelInfoOnly(i);
4495
4496     ti->node_top = &level_number;
4497     ti->sort_priority = 10000 + value;
4498     ti->color = (level.no_level_file ? FC_BLUE :
4499                  LevelStats_getSolved(i) ? FC_GREEN :
4500                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4501
4502     snprintf(identifier, sizeof(identifier), "%d", value);
4503     snprintf(name, sizeof(name), "%03d: %s", value,
4504              (level.no_level_file ? "(no file)" : level.name));
4505
4506     setString(&ti->identifier, identifier);
4507     setString(&ti->name, name);
4508     setString(&ti->name_sorting, name);
4509
4510     pushTreeInfo(&level_number, ti);
4511   }
4512
4513   // sort level number values to start with lowest level number
4514   sortTreeInfo(&level_number);
4515
4516   // set current level number to current level number
4517   level_number_current =
4518     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4519
4520   // if that also fails, set current level number to first available level
4521   if (level_number_current == NULL)
4522     level_number_current = level_number;
4523
4524   DrawChooseTree(&level_number_current);
4525
4526   PlayMenuSoundsAndMusic();
4527 }
4528
4529 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4530 {
4531   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4532 }
4533
4534 void DrawHallOfFame(int level_nr, int highlight_position)
4535 {
4536   int fade_mask = REDRAW_FIELD;
4537
4538   if (CheckFadeAll())
4539     fade_mask = REDRAW_ALL;
4540
4541   UnmapAllGadgets();
4542   FadeMenuSoundsAndMusic();
4543
4544   // (this is needed when called from GameEnd() after winning a game)
4545   KeyboardAutoRepeatOn();
4546
4547   // (this is needed when called from GameEnd() after winning a game)
4548   SetDrawDeactivationMask(REDRAW_NONE);
4549   SetDrawBackgroundMask(REDRAW_FIELD);
4550
4551   if (highlight_position < 0) 
4552     LoadScore(level_nr);
4553   else
4554     SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4555
4556   FadeSetEnterScreen();
4557
4558   FadeOut(fade_mask);
4559
4560   // needed if different viewport properties defined for scores
4561   ChangeViewportPropertiesIfNeeded();
4562
4563   PlayMenuSoundsAndMusic();
4564
4565   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4566
4567   HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4568
4569   DrawMaskedBorder(fade_mask);
4570
4571   FadeIn(fade_mask);
4572 }
4573
4574 static void drawHallOfFameList(int level_nr, int first_entry,
4575                                int highlight_position)
4576 {
4577   int i, j;
4578
4579   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4580   ClearField();
4581
4582   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4583   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4584                     "HighScores of Level %d", level_nr);
4585
4586   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4587   {
4588     int entry = first_entry + i;
4589     boolean active = (entry == highlight_position);
4590     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4591     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4592     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4593     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4594     int dxoff = getFontDrawOffsetX(font_nr1);
4595     int dx1 = 3 * getFontWidth(font_nr1);
4596     int dx2 = dx1 + getFontWidth(font_nr1);
4597     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4598     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4599     int sy = mSY + 64 + i * 32;
4600
4601     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4602     DrawText(mSX + dx1, sy, ".", font_nr1);
4603
4604     for (j = 0; j < num_dots; j++)
4605       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4606
4607     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4608       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4609
4610     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4611   }
4612
4613   redraw_mask |= REDRAW_FIELD;
4614 }
4615
4616 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4617 {
4618   static int level_nr = 0;
4619   static int first_entry = 0;
4620   static int highlight_position = 0;
4621   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4622
4623   if (button == MB_MENU_INITIALIZE)
4624   {
4625     level_nr = mx;
4626     first_entry = 0;
4627     highlight_position = my;
4628
4629     drawHallOfFameList(level_nr, first_entry, highlight_position);
4630
4631     return;
4632   }
4633
4634   if (ABS(dy) == SCROLL_PAGE)           // handle scrolling one page
4635     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4636
4637   if (dy < 0)
4638   {
4639     if (first_entry > 0)
4640     {
4641       first_entry -= step;
4642       if (first_entry < 0)
4643         first_entry = 0;
4644
4645       drawHallOfFameList(level_nr, first_entry, highlight_position);
4646     }
4647   }
4648   else if (dy > 0)
4649   {
4650     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4651     {
4652       first_entry += step;
4653       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4654         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4655
4656       drawHallOfFameList(level_nr, first_entry, highlight_position);
4657     }
4658   }
4659   else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4660   {
4661     PlaySound(SND_MENU_ITEM_SELECTING);
4662
4663     FadeSound(SND_BACKGROUND_SCORES);
4664
4665     if (game_status_last_screen == GAME_MODE_PLAYING &&
4666         setup.auto_play_next_level && setup.increment_levels &&
4667         level_nr < leveldir_current->last_level &&
4668         !network_playing)
4669     {
4670       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4671     }
4672     else
4673     {
4674       SetGameStatus(GAME_MODE_MAIN);
4675
4676       DrawMainMenu();
4677     }
4678   }
4679
4680   if (game_status == GAME_MODE_SCORES)
4681     PlayMenuSoundIfLoop();
4682 }
4683
4684
4685 // ============================================================================
4686 // setup screen functions
4687 // ============================================================================
4688
4689 static struct TokenInfo *setup_info;
4690 static int num_setup_info;      // number of setup entries shown on screen
4691 static int max_setup_info;      // total number of setup entries in list
4692
4693 static char *window_size_text;
4694 static char *scaling_type_text;
4695 static char *rendering_mode_text;
4696 static char *vsync_mode_text;
4697 static char *scroll_delay_text;
4698 static char *snapshot_mode_text;
4699 static char *game_speed_text;
4700 static char *network_server_text;
4701 static char *graphics_set_name;
4702 static char *sounds_set_name;
4703 static char *music_set_name;
4704 static char *volume_simple_text;
4705 static char *volume_loops_text;
4706 static char *volume_music_text;
4707 static char *touch_controls_text;
4708 static char *move_distance_text;
4709 static char *drop_distance_text;
4710 static char *transparency_text;
4711 static char *grid_size_text[2][2];
4712
4713 static void execSetupMain(void)
4714 {
4715   setup_mode = SETUP_MODE_MAIN;
4716
4717   DrawSetupScreen();
4718 }
4719
4720 static void execSetupGame_setGameSpeeds(boolean update_value)
4721 {
4722   if (setup.game_speed_extended)
4723   {
4724     game_speeds_list = game_speeds_list_extended;
4725     game_speeds      = game_speeds_extended;
4726   }
4727   else
4728   {
4729     game_speeds_list = game_speeds_list_normal;
4730     game_speeds      = game_speeds_normal;
4731   }
4732
4733   if (game_speeds == NULL)
4734   {
4735     int i;
4736
4737     for (i = 0; game_speeds_list[i].value != -1; i++)
4738     {
4739       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4740       char identifier[32], name[32];
4741       int value = game_speeds_list[i].value;
4742       char *text = game_speeds_list[i].text;
4743
4744       ti->node_top = &game_speeds;
4745       ti->sort_priority = 10000 - value;
4746
4747       sprintf(identifier, "%d", value);
4748       sprintf(name, "%s", text);
4749
4750       setString(&ti->identifier, identifier);
4751       setString(&ti->name, name);
4752       setString(&ti->name_sorting, name);
4753       setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4754
4755       pushTreeInfo(&game_speeds, ti);
4756     }
4757
4758     // sort game speed values to start with slowest game speed
4759     sortTreeInfo(&game_speeds);
4760
4761     update_value = TRUE;
4762   }
4763
4764   if (update_value)
4765   {
4766     // set current game speed to configured game speed value
4767     game_speed_current =
4768       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4769
4770     // if that fails, set current game speed to reliable default value
4771     if (game_speed_current == NULL)
4772       game_speed_current =
4773         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4774
4775     // if that also fails, set current game speed to first available speed
4776     if (game_speed_current == NULL)
4777       game_speed_current = game_speeds;
4778
4779     if (setup.game_speed_extended)
4780       game_speeds_extended = game_speeds;
4781     else
4782       game_speeds_normal = game_speeds;
4783   }
4784
4785   setup.game_frame_delay = atoi(game_speed_current->identifier);
4786
4787   // needed for displaying game speed text instead of identifier
4788   game_speed_text = game_speed_current->name;
4789 }
4790
4791 static void execSetupGame_setScrollDelays(void)
4792 {
4793   if (scroll_delays == NULL)
4794   {
4795     int i;
4796
4797     for (i = 0; scroll_delays_list[i].value != -1; i++)
4798     {
4799       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4800       char identifier[32], name[32];
4801       int value = scroll_delays_list[i].value;
4802       char *text = scroll_delays_list[i].text;
4803
4804       ti->node_top = &scroll_delays;
4805       ti->sort_priority = value;
4806
4807       sprintf(identifier, "%d", value);
4808       sprintf(name, "%s", text);
4809
4810       setString(&ti->identifier, identifier);
4811       setString(&ti->name, name);
4812       setString(&ti->name_sorting, name);
4813       setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4814
4815       pushTreeInfo(&scroll_delays, ti);
4816     }
4817
4818     // sort scroll delay values to start with lowest scroll delay value
4819     sortTreeInfo(&scroll_delays);
4820
4821     // set current scroll delay value to configured scroll delay value
4822     scroll_delay_current =
4823       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4824
4825     // if that fails, set current scroll delay to reliable default value
4826     if (scroll_delay_current == NULL)
4827       scroll_delay_current =
4828         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4829
4830     // if that also fails, set current scroll delay to first available value
4831     if (scroll_delay_current == NULL)
4832       scroll_delay_current = scroll_delays;
4833   }
4834
4835   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4836
4837   // needed for displaying scroll delay text instead of identifier
4838   scroll_delay_text = scroll_delay_current->name;
4839 }
4840
4841 static void execSetupGame_setSnapshotModes(void)
4842 {
4843   if (snapshot_modes == NULL)
4844   {
4845     int i;
4846
4847     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4848     {
4849       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4850       char identifier[32], name[32];
4851       char *value = snapshot_modes_list[i].value;
4852       char *text = snapshot_modes_list[i].text;
4853
4854       ti->node_top = &snapshot_modes;
4855       ti->sort_priority = i;
4856
4857       sprintf(identifier, "%s", value);
4858       sprintf(name, "%s", text);
4859
4860       setString(&ti->identifier, identifier);
4861       setString(&ti->name, name);
4862       setString(&ti->name_sorting, name);
4863       setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4864
4865       pushTreeInfo(&snapshot_modes, ti);
4866     }
4867
4868     // sort snapshot mode values to start with lowest snapshot mode value
4869     sortTreeInfo(&snapshot_modes);
4870
4871     // set current snapshot mode value to configured snapshot mode value
4872     snapshot_mode_current =
4873       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4874
4875     // if that fails, set current snapshot mode to reliable default value
4876     if (snapshot_mode_current == NULL)
4877       snapshot_mode_current =
4878         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4879
4880     // if that also fails, set current snapshot mode to first available value
4881     if (snapshot_mode_current == NULL)
4882       snapshot_mode_current = snapshot_modes;
4883   }
4884
4885   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4886
4887   // needed for displaying snapshot mode text instead of identifier
4888   snapshot_mode_text = snapshot_mode_current->name;
4889 }
4890
4891 static void execSetupGame_setNetworkServerText(void)
4892 {
4893   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4894   {
4895     strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4896   }
4897   else
4898   {
4899     strncpy(network_server_hostname, setup.network_server_hostname,
4900             MAX_SETUP_TEXT_INPUT_LEN);
4901     network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4902   }
4903
4904   // needed for displaying network server text instead of identifier
4905   network_server_text = network_server_hostname;
4906 }
4907
4908 static void execSetupGame(void)
4909 {
4910   boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4911
4912   execSetupGame_setGameSpeeds(FALSE);
4913   execSetupGame_setScrollDelays();
4914   execSetupGame_setSnapshotModes();
4915
4916   execSetupGame_setNetworkServerText();
4917
4918   setup_mode = SETUP_MODE_GAME;
4919
4920   DrawSetupScreen();
4921
4922   // check if vsync needs to be disabled for this game speed to work
4923   if (check_vsync_mode)
4924     DisableVsyncIfNeeded();
4925 }
4926
4927 static void execSetupChooseGameSpeed(void)
4928 {
4929   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4930
4931   DrawSetupScreen();
4932 }
4933
4934 static void execSetupChooseScrollDelay(void)
4935 {
4936   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4937
4938   DrawSetupScreen();
4939 }
4940
4941 static void execSetupChooseSnapshotMode(void)
4942 {
4943   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4944
4945   DrawSetupScreen();
4946 }
4947
4948 static void execSetupEditor(void)
4949 {
4950   setup_mode = SETUP_MODE_EDITOR;
4951
4952   DrawSetupScreen();
4953 }
4954
4955 static void execSetupGraphics_setWindowSizes(boolean update_list)
4956 {
4957   if (window_sizes != NULL && update_list)
4958   {
4959     freeTreeInfo(window_sizes);
4960
4961     window_sizes = NULL;
4962   }
4963
4964   if (window_sizes == NULL)
4965   {
4966     boolean current_window_size_found = FALSE;
4967     int i;
4968
4969     for (i = 0; window_sizes_list[i].value != -1; i++)
4970     {
4971       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4972       char identifier[32], name[32];
4973       int value = window_sizes_list[i].value;
4974       char *text = window_sizes_list[i].text;
4975
4976       ti->node_top = &window_sizes;
4977       ti->sort_priority = value;
4978
4979       sprintf(identifier, "%d", value);
4980       sprintf(name, "%s", text);
4981
4982       setString(&ti->identifier, identifier);
4983       setString(&ti->name, name);
4984       setString(&ti->name_sorting, name);
4985       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4986
4987       pushTreeInfo(&window_sizes, ti);
4988
4989       if (value == setup.window_scaling_percent)
4990         current_window_size_found = TRUE;
4991     }
4992
4993     if (!current_window_size_found)
4994     {
4995       // add entry for non-preset window scaling value
4996
4997       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4998       char identifier[32], name[32];
4999       int value = setup.window_scaling_percent;
5000
5001       ti->node_top = &window_sizes;
5002       ti->sort_priority = value;
5003
5004       sprintf(identifier, "%d", value);
5005       sprintf(name, "%d %% (Current)", value);
5006
5007       setString(&ti->identifier, identifier);
5008       setString(&ti->name, name);
5009       setString(&ti->name_sorting, name);
5010       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5011
5012       pushTreeInfo(&window_sizes, ti);
5013     }
5014
5015     // sort window size values to start with lowest window size value
5016     sortTreeInfo(&window_sizes);
5017
5018     // set current window size value to configured window size value
5019     window_size_current =
5020       getTreeInfoFromIdentifier(window_sizes,
5021                                 i_to_a(setup.window_scaling_percent));
5022
5023     // if that fails, set current window size to reliable default value
5024     if (window_size_current == NULL)
5025       window_size_current =
5026         getTreeInfoFromIdentifier(window_sizes,
5027                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
5028
5029     // if that also fails, set current window size to first available value
5030     if (window_size_current == NULL)
5031       window_size_current = window_sizes;
5032   }
5033
5034   setup.window_scaling_percent = atoi(window_size_current->identifier);
5035
5036   // needed for displaying window size text instead of identifier
5037   window_size_text = window_size_current->name;
5038 }
5039
5040 static void execSetupGraphics_setScalingTypes(void)
5041 {
5042   if (scaling_types == NULL)
5043   {
5044     int i;
5045
5046     for (i = 0; scaling_types_list[i].value != NULL; i++)
5047     {
5048       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5049       char identifier[32], name[32];
5050       char *value = scaling_types_list[i].value;
5051       char *text = scaling_types_list[i].text;
5052
5053       ti->node_top = &scaling_types;
5054       ti->sort_priority = i;
5055
5056       sprintf(identifier, "%s", value);
5057       sprintf(name, "%s", text);
5058
5059       setString(&ti->identifier, identifier);
5060       setString(&ti->name, name);
5061       setString(&ti->name_sorting, name);
5062       setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5063
5064       pushTreeInfo(&scaling_types, ti);
5065     }
5066
5067     // sort scaling type values to start with lowest scaling type value
5068     sortTreeInfo(&scaling_types);
5069
5070     // set current scaling type value to configured scaling type value
5071     scaling_type_current =
5072       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5073
5074     // if that fails, set current scaling type to reliable default value
5075     if (scaling_type_current == NULL)
5076       scaling_type_current =
5077         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5078
5079     // if that also fails, set current scaling type to first available value
5080     if (scaling_type_current == NULL)
5081       scaling_type_current = scaling_types;
5082   }
5083
5084   setup.window_scaling_quality = scaling_type_current->identifier;
5085
5086   // needed for displaying scaling type text instead of identifier
5087   scaling_type_text = scaling_type_current->name;
5088 }
5089
5090 static void execSetupGraphics_setRenderingModes(void)
5091 {
5092   if (rendering_modes == NULL)
5093   {
5094     int i;
5095
5096     for (i = 0; rendering_modes_list[i].value != NULL; i++)
5097     {
5098       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5099       char identifier[32], name[32];
5100       char *value = rendering_modes_list[i].value;
5101       char *text = rendering_modes_list[i].text;
5102
5103       ti->node_top = &rendering_modes;
5104       ti->sort_priority = i;
5105
5106       sprintf(identifier, "%s", value);
5107       sprintf(name, "%s", text);
5108
5109       setString(&ti->identifier, identifier);
5110       setString(&ti->name, name);
5111       setString(&ti->name_sorting, name);
5112       setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5113
5114       pushTreeInfo(&rendering_modes, ti);
5115     }
5116
5117     // sort rendering mode values to start with lowest rendering mode value
5118     sortTreeInfo(&rendering_modes);
5119
5120     // set current rendering mode value to configured rendering mode value
5121     rendering_mode_current =
5122       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5123
5124     // if that fails, set current rendering mode to reliable default value
5125     if (rendering_mode_current == NULL)
5126       rendering_mode_current =
5127         getTreeInfoFromIdentifier(rendering_modes,
5128                                   STR_SPECIAL_RENDERING_DEFAULT);
5129
5130     // if that also fails, set current rendering mode to first available one
5131     if (rendering_mode_current == NULL)
5132       rendering_mode_current = rendering_modes;
5133   }
5134
5135   setup.screen_rendering_mode = rendering_mode_current->identifier;
5136
5137   // needed for displaying rendering mode text instead of identifier
5138   rendering_mode_text = rendering_mode_current->name;
5139 }
5140
5141 static void execSetupGraphics_setVsyncModes(boolean update_value)
5142 {
5143   if (vsync_modes == NULL)
5144   {
5145     int i;
5146
5147     for (i = 0; vsync_modes_list[i].value != NULL; i++)
5148     {
5149       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5150       char identifier[32], name[32];
5151       char *value = vsync_modes_list[i].value;
5152       char *text = vsync_modes_list[i].text;
5153
5154       ti->node_top = &vsync_modes;
5155       ti->sort_priority = i;
5156
5157       sprintf(identifier, "%s", value);
5158       sprintf(name, "%s", text);
5159
5160       setString(&ti->identifier, identifier);
5161       setString(&ti->name, name);
5162       setString(&ti->name_sorting, name);
5163       setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5164
5165       pushTreeInfo(&vsync_modes, ti);
5166     }
5167
5168     // sort vsync mode values to start with lowest vsync mode value
5169     sortTreeInfo(&vsync_modes);
5170
5171     update_value = TRUE;
5172   }
5173
5174   if (update_value)
5175   {
5176     // set current vsync mode value to configured vsync mode value
5177     vsync_mode_current =
5178       getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5179
5180     // if that fails, set current vsync mode to reliable default value
5181     if (vsync_mode_current == NULL)
5182       vsync_mode_current =
5183         getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5184
5185     // if that also fails, set current vsync mode to first available one
5186     if (vsync_mode_current == NULL)
5187       vsync_mode_current = vsync_modes;
5188   }
5189
5190   setup.vsync_mode = vsync_mode_current->identifier;
5191
5192   // needed for displaying vsync mode text instead of identifier
5193   vsync_mode_text = vsync_mode_current->name;
5194 }
5195
5196 static void execSetupGraphics(void)
5197 {
5198   boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5199
5200   // update "setup.window_scaling_percent" from list selection
5201   // (in this case, window scaling was changed on setup screen)
5202   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5203     execSetupGraphics_setWindowSizes(FALSE);
5204
5205   // update list selection from "setup.window_scaling_percent"
5206   // (window scaling may have changed by resizing the window)
5207   execSetupGraphics_setWindowSizes(TRUE);
5208
5209   execSetupGraphics_setScalingTypes();
5210   execSetupGraphics_setRenderingModes();
5211   execSetupGraphics_setVsyncModes(FALSE);
5212
5213   setup_mode = SETUP_MODE_GRAPHICS;
5214
5215   DrawSetupScreen();
5216
5217   // check if game speed is high enough for 60 Hz vsync to work
5218   if (check_game_speed)
5219     ModifyGameSpeedIfNeeded();
5220
5221   // window scaling may have changed at this point
5222   ToggleFullscreenOrChangeWindowScalingIfNeeded();
5223
5224   // window scaling quality may have changed at this point
5225   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5226     SDLSetWindowScalingQuality(setup.window_scaling_quality);
5227
5228   // screen rendering mode may have changed at this point
5229   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5230
5231   // screen vsync mode may have changed at this point
5232   SDLSetScreenVsyncMode(setup.vsync_mode);
5233 }
5234
5235 static void execSetupChooseWindowSize(void)
5236 {
5237   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5238
5239   DrawSetupScreen();
5240 }
5241
5242 static void execSetupChooseScalingType(void)
5243 {
5244   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5245
5246   DrawSetupScreen();
5247 }
5248
5249 static void execSetupChooseRenderingMode(void)
5250 {
5251   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5252
5253   DrawSetupScreen();
5254 }
5255
5256 static void execSetupChooseVsyncMode(void)
5257 {
5258   setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5259
5260   DrawSetupScreen();
5261 }
5262
5263 static void execSetupChooseVolumeSimple(void)
5264 {
5265   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5266
5267   DrawSetupScreen();
5268 }
5269
5270 static void execSetupChooseVolumeLoops(void)
5271 {
5272   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5273
5274   DrawSetupScreen();
5275 }
5276
5277 static void execSetupChooseVolumeMusic(void)
5278 {
5279   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5280
5281   DrawSetupScreen();
5282 }
5283
5284 static void execSetupSound(void)
5285 {
5286   if (volumes_simple == NULL)
5287   {
5288     boolean current_volume_simple_found = FALSE;
5289     int i;
5290
5291     for (i = 0; volumes_list[i].value != -1; i++)
5292     {
5293       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5294       char identifier[32], name[32];
5295       int value = volumes_list[i].value;
5296       char *text = volumes_list[i].text;
5297
5298       ti->node_top = &volumes_simple;
5299       ti->sort_priority = value;
5300
5301       sprintf(identifier, "%d", value);
5302       sprintf(name, "%s", text);
5303
5304       setString(&ti->identifier, identifier);
5305       setString(&ti->name, name);
5306       setString(&ti->name_sorting, name);
5307       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5308
5309       pushTreeInfo(&volumes_simple, ti);
5310
5311       if (value == setup.volume_simple)
5312         current_volume_simple_found = TRUE;
5313     }
5314
5315     if (!current_volume_simple_found)
5316     {
5317       // add entry for non-preset volume value
5318
5319       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5320       char identifier[32], name[32];
5321       int value = setup.volume_simple;
5322
5323       ti->node_top = &volumes_simple;
5324       ti->sort_priority = value;
5325
5326       sprintf(identifier, "%d", value);
5327       sprintf(name, "%d %% (Current)", value);
5328
5329       setString(&ti->identifier, identifier);
5330       setString(&ti->name, name);
5331       setString(&ti->name_sorting, name);
5332       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5333
5334       pushTreeInfo(&volumes_simple, ti);
5335     }
5336
5337     // sort volume values to start with lowest volume value
5338     sortTreeInfo(&volumes_simple);
5339
5340     // set current volume value to configured volume value
5341     volume_simple_current =
5342       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5343
5344     // if that fails, set current volume to reliable default value
5345     if (volume_simple_current == NULL)
5346       volume_simple_current =
5347         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5348
5349     // if that also fails, set current volume to first available value
5350     if (volume_simple_current == NULL)
5351       volume_simple_current = volumes_simple;
5352   }
5353
5354   if (volumes_loops == NULL)
5355   {
5356     boolean current_volume_loops_found = FALSE;
5357     int i;
5358
5359     for (i = 0; volumes_list[i].value != -1; i++)
5360     {
5361       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5362       char identifier[32], name[32];
5363       int value = volumes_list[i].value;
5364       char *text = volumes_list[i].text;
5365
5366       ti->node_top = &volumes_loops;
5367       ti->sort_priority = value;
5368
5369       sprintf(identifier, "%d", value);
5370       sprintf(name, "%s", text);
5371
5372       setString(&ti->identifier, identifier);
5373       setString(&ti->name, name);
5374       setString(&ti->name_sorting, name);
5375       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5376
5377       pushTreeInfo(&volumes_loops, ti);
5378
5379       if (value == setup.volume_loops)
5380         current_volume_loops_found = TRUE;
5381     }
5382
5383     if (!current_volume_loops_found)
5384     {
5385       // add entry for non-preset volume value
5386
5387       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5388       char identifier[32], name[32];
5389       int value = setup.volume_loops;
5390
5391       ti->node_top = &volumes_loops;
5392       ti->sort_priority = value;
5393
5394       sprintf(identifier, "%d", value);
5395       sprintf(name, "%d %% (Current)", value);
5396
5397       setString(&ti->identifier, identifier);
5398       setString(&ti->name, name);
5399       setString(&ti->name_sorting, name);
5400       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5401
5402       pushTreeInfo(&volumes_loops, ti);
5403     }
5404
5405     // sort volume values to start with lowest volume value
5406     sortTreeInfo(&volumes_loops);
5407
5408     // set current volume value to configured volume value
5409     volume_loops_current =
5410       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5411
5412     // if that fails, set current volume to reliable default value
5413     if (volume_loops_current == NULL)
5414       volume_loops_current =
5415         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5416
5417     // if that also fails, set current volume to first available value
5418     if (volume_loops_current == NULL)
5419       volume_loops_current = volumes_loops;
5420   }
5421
5422   if (volumes_music == NULL)
5423   {
5424     boolean current_volume_music_found = FALSE;
5425     int i;
5426
5427     for (i = 0; volumes_list[i].value != -1; i++)
5428     {
5429       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5430       char identifier[32], name[32];
5431       int value = volumes_list[i].value;
5432       char *text = volumes_list[i].text;
5433
5434       ti->node_top = &volumes_music;
5435       ti->sort_priority = value;
5436
5437       sprintf(identifier, "%d", value);
5438       sprintf(name, "%s", text);
5439
5440       setString(&ti->identifier, identifier);
5441       setString(&ti->name, name);
5442       setString(&ti->name_sorting, name);
5443       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5444
5445       pushTreeInfo(&volumes_music, ti);
5446
5447       if (value == setup.volume_music)
5448         current_volume_music_found = TRUE;
5449     }
5450
5451     if (!current_volume_music_found)
5452     {
5453       // add entry for non-preset volume value
5454
5455       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5456       char identifier[32], name[32];
5457       int value = setup.volume_music;
5458
5459       ti->node_top = &volumes_music;
5460       ti->sort_priority = value;
5461
5462       sprintf(identifier, "%d", value);
5463       sprintf(name, "%d %% (Current)", value);
5464
5465       setString(&ti->identifier, identifier);
5466       setString(&ti->name, name);
5467       setString(&ti->name_sorting, name);
5468       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5469
5470       pushTreeInfo(&volumes_music, ti);
5471     }
5472
5473     // sort volume values to start with lowest volume value
5474     sortTreeInfo(&volumes_music);
5475
5476     // set current volume value to configured volume value
5477     volume_music_current =
5478       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5479
5480     // if that fails, set current volume to reliable default value
5481     if (volume_music_current == NULL)
5482       volume_music_current =
5483         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5484
5485     // if that also fails, set current volume to first available value
5486     if (volume_music_current == NULL)
5487       volume_music_current = volumes_music;
5488   }
5489
5490   setup.volume_simple = atoi(volume_simple_current->identifier);
5491   setup.volume_loops  = atoi(volume_loops_current->identifier);
5492   setup.volume_music  = atoi(volume_music_current->identifier);
5493
5494   // needed for displaying volume text instead of identifier
5495   volume_simple_text = volume_simple_current->name;
5496   volume_loops_text = volume_loops_current->name;
5497   volume_music_text = volume_music_current->name;
5498
5499   setup_mode = SETUP_MODE_SOUND;
5500
5501   DrawSetupScreen();
5502 }
5503
5504 static void execSetupChooseTouchControls(void)
5505 {
5506   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5507
5508   DrawSetupScreen();
5509 }
5510
5511 static void execSetupChooseMoveDistance(void)
5512 {
5513   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5514
5515   DrawSetupScreen();
5516 }
5517
5518 static void execSetupChooseDropDistance(void)
5519 {
5520   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5521
5522   DrawSetupScreen();
5523 }
5524
5525 static void execSetupChooseTransparency(void)
5526 {
5527   setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5528
5529   DrawSetupScreen();
5530 }
5531
5532 static void execSetupChooseGridXSize_0(void)
5533 {
5534   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5535
5536   DrawSetupScreen();
5537 }
5538
5539 static void execSetupChooseGridYSize_0(void)
5540 {
5541   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5542
5543   DrawSetupScreen();
5544 }
5545
5546 static void execSetupChooseGridXSize_1(void)
5547 {
5548   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5549
5550   DrawSetupScreen();
5551 }
5552
5553 static void execSetupChooseGridYSize_1(void)
5554 {
5555   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5556
5557   DrawSetupScreen();
5558 }
5559
5560 static void execSetupConfigureVirtualButtons(void)
5561 {
5562   setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5563
5564   ConfigureVirtualButtons();
5565
5566   setup_mode = SETUP_MODE_TOUCH;
5567
5568   DrawSetupScreen();
5569 }
5570
5571 static void execSetupTouch(void)
5572 {
5573   int i, j, k;
5574
5575   if (touch_controls == NULL)
5576   {
5577     for (i = 0; touch_controls_list[i].value != NULL; i++)
5578     {
5579       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5580       char identifier[32], name[32];
5581       char *value = touch_controls_list[i].value;
5582       char *text = touch_controls_list[i].text;
5583
5584       ti->node_top = &touch_controls;
5585       ti->sort_priority = i;
5586
5587       sprintf(identifier, "%s", value);
5588       sprintf(name, "%s", text);
5589
5590       setString(&ti->identifier, identifier);
5591       setString(&ti->name, name);
5592       setString(&ti->name_sorting, name);
5593       setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5594
5595       pushTreeInfo(&touch_controls, ti);
5596     }
5597
5598     // sort touch control values to start with lowest touch control value
5599     sortTreeInfo(&touch_controls);
5600
5601     // set current touch control value to configured touch control value
5602     touch_control_current =
5603       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5604
5605     // if that fails, set current touch control to reliable default value
5606     if (touch_control_current == NULL)
5607       touch_control_current =
5608         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5609
5610     // if that also fails, set current touch control to first available value
5611     if (touch_control_current == NULL)
5612       touch_control_current = touch_controls;
5613   }
5614
5615   if (move_distances == NULL)
5616   {
5617     for (i = 0; distances_list[i].value != -1; i++)
5618     {
5619       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5620       char identifier[32], name[32];
5621       int value = distances_list[i].value;
5622       char *text = distances_list[i].text;
5623
5624       ti->node_top = &move_distances;
5625       ti->sort_priority = value;
5626
5627       sprintf(identifier, "%d", value);
5628       sprintf(name, "%s", text);
5629
5630       setString(&ti->identifier, identifier);
5631       setString(&ti->name, name);
5632       setString(&ti->name_sorting, name);
5633       setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5634
5635       pushTreeInfo(&move_distances, ti);
5636     }
5637
5638     // sort distance values to start with lowest distance value
5639     sortTreeInfo(&move_distances);
5640
5641     // set current distance value to configured distance value
5642     move_distance_current =
5643       getTreeInfoFromIdentifier(move_distances,
5644                                 i_to_a(setup.touch.move_distance));
5645
5646     // if that fails, set current distance to reliable default value
5647     if (move_distance_current == NULL)
5648       move_distance_current =
5649         getTreeInfoFromIdentifier(move_distances,
5650                                   i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5651
5652     // if that also fails, set current distance to first available value
5653     if (move_distance_current == NULL)
5654       move_distance_current = move_distances;
5655   }
5656
5657   if (drop_distances == NULL)
5658   {
5659     for (i = 0; distances_list[i].value != -1; i++)
5660     {
5661       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5662       char identifier[32], name[32];
5663       int value = distances_list[i].value;
5664       char *text = distances_list[i].text;
5665
5666       ti->node_top = &drop_distances;
5667       ti->sort_priority = value;
5668
5669       sprintf(identifier, "%d", value);
5670       sprintf(name, "%s", text);
5671
5672       setString(&ti->identifier, identifier);
5673       setString(&ti->name, name);
5674       setString(&ti->name_sorting, name);
5675       setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5676
5677       pushTreeInfo(&drop_distances, ti);
5678     }
5679
5680     // sort distance values to start with lowest distance value
5681     sortTreeInfo(&drop_distances);
5682
5683     // set current distance value to configured distance value
5684     drop_distance_current =
5685       getTreeInfoFromIdentifier(drop_distances,
5686                                 i_to_a(setup.touch.drop_distance));
5687
5688     // if that fails, set current distance to reliable default value
5689     if (drop_distance_current == NULL)
5690       drop_distance_current =
5691         getTreeInfoFromIdentifier(drop_distances,
5692                                   i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5693
5694     // if that also fails, set current distance to first available value
5695     if (drop_distance_current == NULL)
5696       drop_distance_current = drop_distances;
5697   }
5698
5699   if (transparencies == NULL)
5700   {
5701     for (i = 0; transparencies_list[i].value != -1; i++)
5702     {
5703       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5704       char identifier[32], name[32];
5705       int value = transparencies_list[i].value;
5706       char *text = transparencies_list[i].text;
5707
5708       ti->node_top = &transparencies;
5709       ti->sort_priority = value;
5710
5711       sprintf(identifier, "%d", value);
5712       sprintf(name, "%s", text);
5713
5714       setString(&ti->identifier, identifier);
5715       setString(&ti->name, name);
5716       setString(&ti->name_sorting, name);
5717       setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5718
5719       pushTreeInfo(&transparencies, ti);
5720     }
5721
5722     // sort transparency values to start with lowest transparency value
5723     sortTreeInfo(&transparencies);
5724
5725     // set current transparency value to configured transparency value
5726     transparency_current =
5727       getTreeInfoFromIdentifier(transparencies,
5728                                 i_to_a(setup.touch.transparency));
5729
5730     // if that fails, set current transparency to reliable default value
5731     if (transparency_current == NULL)
5732       transparency_current =
5733         getTreeInfoFromIdentifier(transparencies,
5734                                   i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5735
5736     // if that also fails, set current transparency to first available value
5737     if (transparency_current == NULL)
5738       transparency_current = transparencies;
5739   }
5740
5741   for (i = 0; i < 2; i++)
5742   {
5743     for (j = 0; j < 2; j++)
5744     {
5745       if (grid_sizes[i][j] == NULL)
5746       {
5747         for (k = 0; grid_sizes_list[k].value != -1; k++)
5748         {
5749           TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5750           char identifier[32], name[32];
5751           int value = grid_sizes_list[k].value;
5752           char *text = grid_sizes_list[k].text;
5753
5754           ti->node_top = &grid_sizes[i][j];
5755           ti->sort_priority = value;
5756
5757           sprintf(identifier, "%d", value);
5758           sprintf(name, "%s", text);
5759
5760           setString(&ti->identifier, identifier);
5761           setString(&ti->name, name);
5762           setString(&ti->name_sorting, name);
5763           setString(&ti->infotext,
5764                     (i == 0 ?
5765                      (j == 0 ?
5766                       STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5767                       STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5768                      (j == 0 ?
5769                       STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5770                       STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5771
5772           pushTreeInfo(&grid_sizes[i][j], ti);
5773         }
5774
5775         // sort grid size values to start with lowest grid size value
5776         sortTreeInfo(&grid_sizes[i][j]);
5777
5778         // set current grid size value to configured grid size value
5779         grid_size_current[i][j] =
5780           getTreeInfoFromIdentifier(grid_sizes[i][j],
5781                                     i_to_a(j == 0 ?
5782                                            setup.touch.grid_xsize[i] :
5783                                            setup.touch.grid_ysize[i]));
5784
5785         // if that fails, set current grid size to reliable default value
5786         if (grid_size_current[i][j] == NULL)
5787           grid_size_current[i][j] =
5788             getTreeInfoFromIdentifier(grid_sizes[i][j],
5789                                       i_to_a(j == 0 ?
5790                                              DEFAULT_GRID_XSIZE(i) :
5791                                              DEFAULT_GRID_YSIZE(i)));
5792
5793         // if that also fails, set current grid size to first available value
5794         if (grid_size_current[i][j] == NULL)
5795           grid_size_current[i][j] = grid_sizes[i][j];
5796       }
5797     }
5798   }
5799
5800   setup.touch.control_type = touch_control_current->identifier;
5801   setup.touch.move_distance = atoi(move_distance_current->identifier);
5802   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5803   setup.touch.transparency = atoi(transparency_current->identifier);
5804
5805   for (i = 0; i < 2; i++)
5806   {
5807     setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5808     setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5809
5810     if (i == GRID_ACTIVE_NR())
5811     {
5812       overlay.grid_xsize = setup.touch.grid_xsize[i];
5813       overlay.grid_ysize = setup.touch.grid_ysize[i];
5814     }
5815   }
5816
5817   // needed for displaying value text instead of identifier
5818   touch_controls_text = touch_control_current->name;
5819   move_distance_text = move_distance_current->name;
5820   drop_distance_text = drop_distance_current->name;
5821   transparency_text = transparency_current->name;
5822
5823   for (i = 0; i < 2; i++)
5824     for (j = 0; j < 2; j++)
5825       grid_size_text[i][j] = grid_size_current[i][j]->name;
5826
5827   setup_mode = SETUP_MODE_TOUCH;
5828
5829   DrawSetupScreen();
5830 }
5831
5832 static void execSetupArtwork(void)
5833 {
5834 #if 0
5835   printf("::: '%s', '%s', '%s'\n",
5836          artwork.gfx_current->subdir,
5837          artwork.gfx_current->fullpath,
5838          artwork.gfx_current->basepath);
5839 #endif
5840
5841   setup.graphics_set = artwork.gfx_current->identifier;
5842   setup.sounds_set = artwork.snd_current->identifier;
5843   setup.music_set = artwork.mus_current->identifier;
5844
5845   // needed if last screen (setup choice) changed graphics, sounds or music
5846   ReloadCustomArtwork(0);
5847
5848   // needed for displaying artwork name instead of artwork identifier
5849   graphics_set_name = artwork.gfx_current->name;
5850   sounds_set_name = artwork.snd_current->name;
5851   music_set_name = artwork.mus_current->name;
5852
5853   setup_mode = SETUP_MODE_ARTWORK;
5854
5855   DrawSetupScreen();
5856 }
5857
5858 static void execSetupChooseGraphics(void)
5859 {
5860   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5861
5862   DrawSetupScreen();
5863 }
5864
5865 static void execSetupChooseSounds(void)
5866 {
5867   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5868
5869   DrawSetupScreen();
5870 }
5871
5872 static void execSetupChooseMusic(void)
5873 {
5874   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5875
5876   DrawSetupScreen();
5877 }
5878
5879 static void execSetupInput(void)
5880 {
5881   setup_mode = SETUP_MODE_INPUT;
5882
5883   DrawSetupScreen();
5884 }
5885
5886 static void execSetupShortcuts(void)
5887 {
5888   setup_mode = SETUP_MODE_SHORTCUTS;
5889
5890   DrawSetupScreen();
5891 }
5892
5893 static void execSetupShortcuts1(void)
5894 {
5895   setup_mode = SETUP_MODE_SHORTCUTS_1;
5896
5897   DrawSetupScreen();
5898 }
5899
5900 static void execSetupShortcuts2(void)
5901 {
5902   setup_mode = SETUP_MODE_SHORTCUTS_2;
5903
5904   DrawSetupScreen();
5905 }
5906
5907 static void execSetupShortcuts3(void)
5908 {
5909   setup_mode = SETUP_MODE_SHORTCUTS_3;
5910
5911   DrawSetupScreen();
5912 }
5913
5914 static void execSetupShortcuts4(void)
5915 {
5916   setup_mode = SETUP_MODE_SHORTCUTS_4;
5917
5918   DrawSetupScreen();
5919 }
5920
5921 static void execSetupShortcuts5(void)
5922 {
5923   setup_mode = SETUP_MODE_SHORTCUTS_5;
5924
5925   DrawSetupScreen();
5926 }
5927
5928 static void execExitSetup(void)
5929 {
5930   SetGameStatus(GAME_MODE_MAIN);
5931
5932   DrawMainMenu();
5933 }
5934
5935 static void execSaveAndExitSetup(void)
5936 {
5937   SaveSetup();
5938   execExitSetup();
5939 }
5940
5941 static void execGadgetNetworkServer(void)
5942 {
5943   int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5944   struct GadgetInfo *gi = screen_gadget[gadget_id];
5945
5946   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5947     network_server_hostname[0] = '\0';
5948
5949   ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5950
5951   MapGadget(gi);
5952
5953   ClickOnGadget(gi, MB_LEFTBUTTON);
5954 }
5955
5956 static void ToggleNetworkModeIfNeeded(void)
5957 {
5958   int font_title = FONT_TITLE_1;
5959   int font_foot = FC_BLUE;
5960   int ystart  = mSY - SY + 16;
5961   int ybottom = mSY - SY + SYSIZE - 20;
5962   char *text = (setup.network_mode ? "Start Network" : "Stop Network");
5963
5964   if (setup.network_mode == network.enabled)
5965     return;
5966
5967   network.enabled = setup.network_mode;
5968
5969   FadeOut(REDRAW_ALL);
5970
5971   ClearField();
5972
5973   DrawTextSCentered(ystart, font_title, text);
5974
5975   FadeIn(REDRAW_ALL);
5976
5977   if (network.enabled)
5978     InitNetworkServer();
5979   else
5980     DisconnectFromNetworkServer();
5981
5982   DrawTextSCentered(ybottom, font_foot,
5983                     "Press any key or button for setup menu");
5984
5985   WaitForEventToContinue();
5986
5987   DrawSetupScreen();
5988 }
5989
5990 static void ToggleGameSpeedsListIfNeeded(void)
5991 {
5992   boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
5993
5994   if (setup.game_speed_extended == using_game_speeds_extended)
5995     return;
5996
5997   // try to match similar values when changing game speeds list
5998   if (setup.game_speed_extended)
5999     setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6000                               setup.game_frame_delay == 30 ? 29 :
6001                               setup.game_frame_delay);
6002   else
6003     setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6004                               setup.game_frame_delay == 16 ? 15 :
6005                               setup.game_frame_delay >= 29 ? 30 :
6006                               setup.game_frame_delay <= 10 ? 10 :
6007                               setup.game_frame_delay);
6008
6009   execSetupGame_setGameSpeeds(TRUE);
6010
6011   DrawSetupScreen();
6012 }
6013
6014 static void ModifyGameSpeedIfNeeded(void)
6015 {
6016   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6017       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6018     return;
6019
6020   char message[100];
6021   char *game_speed_text = "Fast";
6022   int game_speed_value = 15;
6023
6024   if (setup.game_speed_extended)
6025   {
6026     game_speed_text = "60 fps";
6027     game_speed_value = 16;
6028   }
6029
6030   sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6031
6032   // set game speed to existing list value that is fast enough for vsync
6033   setup.game_frame_delay = game_speed_value;
6034
6035   execSetupGame_setGameSpeeds(TRUE);
6036
6037   Request(message, REQ_CONFIRM);
6038 }
6039
6040 static void DisableVsyncIfNeeded(void)
6041 {
6042   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6043       (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6044        setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6045     return;
6046
6047   // disable vsync for the selected game speed to work
6048   setup.vsync_mode = STR_VSYNC_MODE_OFF;
6049
6050   execSetupGraphics_setVsyncModes(TRUE);
6051
6052   Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6053 }
6054
6055 static struct
6056 {
6057   void *value;
6058   void *related_value;
6059 } hide_related_entry_list[] =
6060 {
6061   { &setup.game_frame_delay,            execSetupChooseGameSpeed        },
6062   { &setup.game_frame_delay,            &game_speed_text                },
6063
6064   { &setup.scroll_delay_value,          execSetupChooseScrollDelay      },
6065   { &setup.scroll_delay_value,          &scroll_delay_text              },
6066
6067   { &setup.engine_snapshot_mode,        execSetupChooseSnapshotMode     },
6068   { &setup.engine_snapshot_mode,        &snapshot_mode_text             },
6069
6070   { &setup.window_scaling_percent,      execSetupChooseWindowSize       },
6071   { &setup.window_scaling_percent,      &window_size_text               },
6072
6073   { &setup.window_scaling_quality,      execSetupChooseScalingType      },
6074   { &setup.window_scaling_quality,      &scaling_type_text              },
6075
6076   { &setup.screen_rendering_mode,       execSetupChooseRenderingMode    },
6077   { &setup.screen_rendering_mode,       &rendering_mode_text            },
6078
6079   { &setup.vsync_mode,                  execSetupChooseVsyncMode        },
6080   { &setup.vsync_mode,                  &vsync_mode_text                },
6081
6082   { &setup.graphics_set,                execSetupChooseGraphics         },
6083   { &setup.graphics_set,                &graphics_set_name              },
6084
6085   { &setup.sounds_set,                  execSetupChooseSounds           },
6086   { &setup.sounds_set,                  &sounds_set_name                },
6087
6088   { &setup.music_set,                   execSetupChooseMusic            },
6089   { &setup.music_set,                   &music_set_name                 },
6090
6091   { &setup.volume_simple,               execSetupChooseVolumeSimple     },
6092   { &setup.volume_simple,               &volume_simple_text             },
6093
6094   { &setup.volume_loops,                execSetupChooseVolumeLoops      },
6095   { &setup.volume_loops,                &volume_loops_text              },
6096
6097   { &setup.volume_music,                execSetupChooseVolumeMusic      },
6098   { &setup.volume_music,                &volume_music_text              },
6099
6100   { &setup.touch.control_type,          execSetupChooseTouchControls    },
6101   { &setup.touch.control_type,          &touch_controls_text            },
6102
6103   { &setup.touch.move_distance,         execSetupChooseMoveDistance     },
6104   { &setup.touch.move_distance,         &move_distance_text             },
6105
6106   { &setup.touch.drop_distance,         execSetupChooseDropDistance     },
6107   { &setup.touch.drop_distance,         &drop_distance_text             },
6108
6109   { &setup.touch.transparency,          execSetupChooseTransparency     },
6110   { &setup.touch.transparency,          &transparency_text              },
6111
6112   { &setup.touch.grid_xsize[0],         execSetupChooseGridXSize_0      },
6113   { &setup.touch.grid_xsize[0],         &grid_size_text[0][0]           },
6114
6115   { &setup.touch.grid_ysize[0],         execSetupChooseGridYSize_0      },
6116   { &setup.touch.grid_ysize[0],         &grid_size_text[0][1]           },
6117
6118   { &setup.touch.grid_xsize[1],         execSetupChooseGridXSize_1      },
6119   { &setup.touch.grid_xsize[1],         &grid_size_text[1][0]           },
6120
6121   { &setup.touch.grid_ysize[1],         execSetupChooseGridYSize_1      },
6122   { &setup.touch.grid_ysize[1],         &grid_size_text[1][1]           },
6123
6124   { NULL,                               NULL                            }
6125 };
6126
6127 void setHideRelatedSetupEntries(void)
6128 {
6129   int i;
6130
6131   for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6132     if (hideSetupEntry(hide_related_entry_list[i].value))
6133       setHideSetupEntry(hide_related_entry_list[i].related_value);
6134 }
6135
6136 static struct TokenInfo setup_info_main[] =
6137 {
6138   { TYPE_ENTER_MENU,    execSetupGame,          STR_SETUP_GAME          },
6139   { TYPE_ENTER_MENU,    execSetupEditor,        STR_SETUP_EDITOR        },
6140   { TYPE_ENTER_MENU,    execSetupGraphics,      STR_SETUP_GRAPHICS      },
6141   { TYPE_ENTER_MENU,    execSetupSound,         STR_SETUP_SOUND         },
6142   { TYPE_ENTER_MENU,    execSetupArtwork,       STR_SETUP_ARTWORK       },
6143   { TYPE_ENTER_MENU,    execSetupInput,         STR_SETUP_INPUT         },
6144   { TYPE_ENTER_MENU,    execSetupTouch,         STR_SETUP_TOUCH         },
6145   { TYPE_ENTER_MENU,    execSetupShortcuts,     STR_SETUP_SHORTCUTS     },
6146   { TYPE_EMPTY,         NULL,                   ""                      },
6147   { TYPE_LEAVE_MENU,    execExitSetup,          STR_SETUP_EXIT          },
6148   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   STR_SETUP_SAVE_AND_EXIT },
6149
6150   { 0,                  NULL,                   NULL                    }
6151 };
6152
6153 static struct TokenInfo setup_info_game[] =
6154 {
6155   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
6156   { TYPE_SWITCH,        &setup.network_mode,    "Network Multi-Player Mode:" },
6157   { TYPE_PLAYER,        &setup.network_player_nr,"Preferred Network Player:" },
6158   { TYPE_TEXT_INPUT,    execGadgetNetworkServer, "Network Server Hostname:" },
6159   { TYPE_STRING,        &network_server_text,   ""                      },
6160   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
6161   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
6162   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
6163   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
6164   { TYPE_SWITCH,        &setup.increment_levels,"Increment Solved Levels:" },
6165   { TYPE_SWITCH,        &setup.auto_play_next_level,"Auto-play Next Level:" },
6166   { TYPE_SWITCH,        &setup.skip_scores_after_game,"Skip Scores After Game:" },
6167   { TYPE_YES_NO,        &setup.ask_on_game_over, "Ask on Game Over:"    },
6168   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
6169   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
6170   { TYPE_STRING,        &game_speed_text,       ""                      },
6171   { TYPE_SWITCH,        &setup.game_speed_extended, "Game Speed Extended List:" },
6172 #if 1
6173   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6174   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6175 #endif
6176   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6177   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
6178   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6179   { TYPE_EMPTY,         NULL,                   ""                      },
6180   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6181
6182   { 0,                  NULL,                   NULL                    }
6183 };
6184
6185 static struct TokenInfo setup_info_editor[] =
6186 {
6187 #if 0
6188   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
6189   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
6190   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
6191   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
6192   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
6193   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
6194   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6195   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6196   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
6197   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6198 #endif
6199   { TYPE_SWITCH,        &setup.editor.el_classic,  "Classic Elements:" },
6200   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
6201 #if 0
6202   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
6203 #endif
6204   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6205   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
6206   { TYPE_EMPTY,         NULL,                   ""                      },
6207 #if 0
6208   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
6209   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
6210   { TYPE_EMPTY,         NULL,                   ""                      },
6211 #endif
6212   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
6213   { TYPE_EMPTY,         NULL,                   ""                      },
6214   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6215
6216   { 0,                  NULL,                   NULL                    }
6217 };
6218
6219 static struct TokenInfo setup_info_graphics[] =
6220 {
6221 #if !defined(PLATFORM_ANDROID)
6222   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
6223   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
6224   { TYPE_STRING,        &window_size_text,      ""                      },
6225   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
6226   { TYPE_STRING,        &scaling_type_text,     ""                      },
6227   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
6228   { TYPE_STRING,        &rendering_mode_text,   ""                      },
6229 #endif
6230 #if 0
6231   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6232   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6233 #endif
6234   { TYPE_ENTER_LIST,    execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6235   { TYPE_STRING,        &vsync_mode_text,       ""                      },
6236   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
6237   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
6238   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
6239   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
6240   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
6241   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
6242   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6243   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
6244   { TYPE_EMPTY,         NULL,                   ""                      },
6245   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6246
6247   { 0,                  NULL,                   NULL                    }
6248 };
6249
6250 static struct TokenInfo setup_info_sound[] =
6251 {
6252   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
6253   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
6254   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
6255   { TYPE_EMPTY,         NULL,                   ""                      },
6256   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6257   { TYPE_STRING,        &volume_simple_text,    ""                      },
6258   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6259   { TYPE_STRING,        &volume_loops_text,     ""                      },
6260   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
6261   { TYPE_STRING,        &volume_music_text,     ""                      },
6262   { TYPE_EMPTY,         NULL,                   ""                      },
6263   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6264
6265   { 0,                  NULL,                   NULL                    }
6266 };
6267
6268 static struct TokenInfo setup_info_artwork[] =
6269 {
6270   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
6271   { TYPE_STRING,        &graphics_set_name,     ""                      },
6272   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
6273   { TYPE_STRING,        &sounds_set_name,       ""                      },
6274   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
6275   { TYPE_STRING,        &music_set_name,        ""                      },
6276   { TYPE_EMPTY,         NULL,                   ""                      },
6277   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6278   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
6279   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
6280   { TYPE_EMPTY,         NULL,                   ""                      },
6281   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6282
6283   { 0,                  NULL,                   NULL                    }
6284 };
6285
6286 static struct TokenInfo setup_info_input[] =
6287 {
6288   { TYPE_SWITCH,        NULL,                   "Player:"               },
6289   { TYPE_SWITCH,        NULL,                   "Device:"               },
6290   { TYPE_SWITCH,        NULL,                   ""                      },
6291   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6292   { TYPE_EMPTY,         NULL,                   ""                      },
6293   { TYPE_EMPTY,         NULL,                   ""                      },
6294   { TYPE_EMPTY,         NULL,                   ""                      },
6295   { TYPE_EMPTY,         NULL,                   ""                      },
6296   { TYPE_EMPTY,         NULL,                   ""                      },
6297   { TYPE_EMPTY,         NULL,                   ""                      },
6298   { TYPE_EMPTY,         NULL,                   ""                      },
6299   { TYPE_EMPTY,         NULL,                   ""                      },
6300   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6301   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6302
6303   { 0,                  NULL,                   NULL                    }
6304 };
6305
6306 static struct TokenInfo setup_info_touch[] =
6307 {
6308   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6309   { TYPE_STRING,        &touch_controls_text,   ""                      },
6310   { TYPE_EMPTY,         NULL,                   ""                      },
6311   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6312
6313   { 0,                  NULL,                   NULL                    }
6314 };
6315
6316 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6317 {
6318   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6319   { TYPE_STRING,        &touch_controls_text,   ""                      },
6320   { TYPE_EMPTY,         NULL,                   ""                      },
6321   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
6322   { TYPE_STRING,        &grid_size_text[0][0],  ""                      },
6323   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
6324   { TYPE_STRING,        &grid_size_text[0][1],  ""                      },
6325   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6326   { TYPE_STRING,        &transparency_text,     ""                      },
6327   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6328   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6329   { TYPE_EMPTY,         NULL,                   ""                      },
6330   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6331   { TYPE_EMPTY,         NULL,                   ""                      },
6332   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6333
6334   { 0,                  NULL,                   NULL                    }
6335 };
6336
6337 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6338 {
6339   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6340   { TYPE_STRING,        &touch_controls_text,   ""                      },
6341   { TYPE_EMPTY,         NULL,                   ""                      },
6342   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
6343   { TYPE_STRING,        &grid_size_text[1][0],  ""                      },
6344   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
6345   { TYPE_STRING,        &grid_size_text[1][1],  ""                      },
6346   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6347   { TYPE_STRING,        &transparency_text,     ""                      },
6348   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6349   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6350   { TYPE_EMPTY,         NULL,                   ""                      },
6351   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6352   { TYPE_EMPTY,         NULL,                   ""                      },
6353   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6354
6355   { 0,                  NULL,                   NULL                    }
6356 };
6357
6358 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6359 {
6360   setup_info_touch_virtual_buttons_0,
6361   setup_info_touch_virtual_buttons_1
6362 };
6363
6364 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6365 {
6366   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6367   { TYPE_STRING,        &touch_controls_text,   ""                      },
6368   { TYPE_EMPTY,         NULL,                   ""                      },
6369   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
6370   { TYPE_STRING,        &move_distance_text,    ""                      },
6371   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
6372   { TYPE_STRING,        &drop_distance_text,    ""                      },
6373   { TYPE_EMPTY,         NULL,                   ""                      },
6374   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6375
6376   { 0,                  NULL,                   NULL                    }
6377 };
6378
6379 static struct TokenInfo setup_info_shortcuts[] =
6380 {
6381   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
6382   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
6383   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
6384   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
6385   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
6386   { TYPE_EMPTY,         NULL,                   ""                      },
6387   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6388
6389   { 0,                  NULL,                   NULL                    }
6390 };
6391
6392 static struct TokenInfo setup_info_shortcuts_1[] =
6393 {
6394   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
6395   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
6396   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
6397   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
6398   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
6399   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
6400   { TYPE_EMPTY,         NULL,                   ""                      },
6401   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
6402   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
6403   { TYPE_EMPTY,         NULL,                   ""                      },
6404   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6405
6406   { 0,                  NULL,                   NULL                    }
6407 };
6408
6409 static struct TokenInfo setup_info_shortcuts_2[] =
6410 {
6411   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
6412   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
6413   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
6414   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
6415   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
6416   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
6417   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
6418   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
6419   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
6420   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
6421   { TYPE_EMPTY,         NULL,                   ""                      },
6422   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6423
6424   { 0,                  NULL,                   NULL                    }
6425 };
6426
6427 static struct TokenInfo setup_info_shortcuts_3[] =
6428 {
6429   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
6430   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
6431   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
6432   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
6433   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
6434   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
6435   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
6436   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
6437   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
6438   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
6439   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
6440   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
6441   { TYPE_EMPTY,         NULL,                   ""                      },
6442   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6443
6444   { 0,                  NULL,                   NULL                    }
6445 };
6446
6447 static struct TokenInfo setup_info_shortcuts_4[] =
6448 {
6449   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
6450   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
6451   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
6452   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
6453   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
6454   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
6455   { TYPE_EMPTY,         NULL,                   ""                      },
6456   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6457
6458   { 0,                  NULL,                   NULL                    }
6459 };
6460
6461 static struct TokenInfo setup_info_shortcuts_5[] =
6462 {
6463   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
6464   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
6465   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
6466   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
6467   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
6468   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
6469   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
6470   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
6471   { TYPE_EMPTY,         NULL,                   ""                      },
6472   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6473
6474   { 0,                  NULL,                   NULL                    }
6475 };
6476
6477 static Key getSetupKey(void)
6478 {
6479   Key key = KSYM_UNDEFINED;
6480   boolean got_key_event = FALSE;
6481
6482   while (!got_key_event)
6483   {
6484     Event event;
6485
6486     if (NextValidEvent(&event))
6487     {
6488       switch (event.type)
6489       {
6490         case EVENT_KEYPRESS:
6491           {
6492             key = GetEventKey((KeyEvent *)&event, TRUE);
6493
6494             // press 'Escape' or 'Enter' to keep the existing key binding
6495             if (key == KSYM_Escape || key == KSYM_Return)
6496               key = KSYM_UNDEFINED;     // keep old value
6497
6498             got_key_event = TRUE;
6499           }
6500           break;
6501
6502         case EVENT_KEYRELEASE:
6503           key_joystick_mapping = 0;
6504           break;
6505
6506         default:
6507           HandleOtherEvents(&event);
6508           break;
6509       }
6510     }
6511
6512     BackToFront();
6513   }
6514
6515   return key;
6516 }
6517
6518 static int getSetupValueFont(int type, void *value)
6519 {
6520   if (type & TYPE_GHOSTED)
6521     return FONT_OPTION_OFF;
6522   else if (type & TYPE_KEY)
6523     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6524   else if (type & TYPE_STRING)
6525     return FONT_VALUE_2;
6526   else if (type & TYPE_ECS_AGA)
6527     return FONT_VALUE_1;
6528   else if (type & TYPE_BOOLEAN_STYLE)
6529     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6530   else if (type & TYPE_YES_NO_AUTO)
6531     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
6532             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6533   else if (type & TYPE_PLAYER)
6534     return FONT_VALUE_1;
6535   else
6536     return FONT_VALUE_1;
6537 }
6538
6539 static int getSetupValueFontNarrow(int type, int font_nr)
6540 {
6541   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
6542           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
6543           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6544           font_nr);
6545 }
6546
6547 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6548 {
6549   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6550   struct TokenInfo *si = &setup_info[si_pos];
6551   boolean font_draw_xoffset_modified = FALSE;
6552   boolean scrollbar_needed = (num_setup_info < max_setup_info);
6553   int font_draw_xoffset_old = -1;
6554   int xoffset = (scrollbar_needed ? -1 : 0);
6555   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6556   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6557   int xpos = menu_screen_value_xpos;
6558   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6559   int startx = mSX + xpos * 32;
6560   int starty = mSY + ypos * 32;
6561   int type = si->type;
6562   void *value = si->value;
6563   char *value_string = getSetupValue(type, value);
6564   int font_nr_default = getSetupValueFont(type, value);
6565   int font_width_default = getFontWidth(font_nr_default);
6566   int font_nr = font_nr_default;
6567   int i;
6568
6569   if (value_string == NULL)
6570     return;
6571
6572   if (type & TYPE_KEY)
6573   {
6574     xpos = MENU_SCREEN_START_XPOS;
6575
6576     if (type & TYPE_QUERY)
6577       value_string = "<press key>";
6578   }
6579   else if (type & TYPE_STRING)
6580   {
6581     int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6582
6583     xpos = MENU_SCREEN_START_XPOS;
6584
6585     if (strlen(value_string) > max_value_len)
6586       value_string[max_value_len] = '\0';
6587   }
6588   else if (type & TYPE_YES_NO_AUTO)
6589   {
6590     xpos = menu_screen_value_xpos - 1;
6591   }
6592   else if (type & TYPE_PLAYER)
6593   {
6594     int displayed_player_nr = *(int *)value + 1;
6595
6596     value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6597   }
6598
6599   startx = mSX + xpos * 32;
6600   starty = mSY + ypos * 32;
6601
6602   // special check if right-side setup values moved left due to scrollbar
6603   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6604   {
6605     int max_menu_text_length = 26;      // maximum text length for classic menu
6606     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6607     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6608     int text_font_nr = getMenuTextFont(FONT_MENU_2);
6609     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6610     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6611
6612     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6613     {
6614       xpos += 1;
6615       startx = mSX + xpos * 32;
6616
6617       font_nr = getSetupValueFontNarrow(type, font_nr);
6618     }
6619   }
6620
6621   // downward compatibility correction for Juergen Bonhagen's menu settings
6622   if (setup_mode != SETUP_MODE_INPUT)
6623   {
6624     int max_menu_text_length_big = (menu_screen_value_xpos -
6625                                     MENU_SCREEN_START_XPOS);
6626     int max_menu_text_length_medium = max_menu_text_length_big * 2;
6627     int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6628     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6629     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6630     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6631     int text_font_nr = getMenuTextFont(FONT_MENU_2);
6632     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6633     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6634     boolean correct_font_draw_xoffset = FALSE;
6635
6636     if (xpos == MENU_SCREEN_START_XPOS &&
6637         startx + font1_xoffset < text_startx + text_font_xoffset)
6638       correct_font_draw_xoffset = TRUE;
6639
6640     if (xpos == menu_screen_value_xpos &&
6641         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6642       correct_font_draw_xoffset = TRUE;
6643
6644     // check if setup value would overlap with setup text when printed
6645     // (this can happen for extreme/wrong values for font draw offset)
6646     if (correct_font_draw_xoffset)
6647     {
6648       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6649       font_draw_xoffset_modified = TRUE;
6650
6651       if (type & TYPE_KEY)
6652         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6653       else if (!(type & TYPE_STRING))
6654         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6655           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6656     }
6657   }
6658
6659   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6660     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6661
6662   DrawText(startx, starty, value_string, font_nr);
6663
6664   if (type & TYPE_PLAYER)
6665   {
6666     struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6667     int player_nr = *(int *)value;
6668     int xoff = font->draw_xoffset + getFontWidth(font_nr);
6669     int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6670     int startx2 = startx + xoff;
6671     int starty2 = starty + yoff;
6672
6673     if (DrawingOnBackground(startx2, starty2))
6674       ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6675
6676     DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6677                                 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6678   }
6679
6680   if (font_draw_xoffset_modified)
6681     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6682 }
6683
6684 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6685 {
6686   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6687   struct TokenInfo *si = &setup_info[si_pos];
6688
6689   if (si->type & TYPE_BOOLEAN_STYLE)
6690   {
6691     *(boolean *)si->value ^= TRUE;
6692   }
6693   else if (si->type & TYPE_YES_NO_AUTO)
6694   {
6695     *(int *)si->value =
6696       (dx == -1 ?
6697        (*(int *)si->value == AUTO ? TRUE :
6698         *(int *)si->value == TRUE ? FALSE : AUTO) :
6699        (*(int *)si->value == TRUE ? AUTO :
6700         *(int *)si->value == AUTO ? FALSE : TRUE));
6701   }
6702   else if (si->type & TYPE_KEY)
6703   {
6704     Key key;
6705
6706     si->type |= TYPE_QUERY;
6707     drawSetupValue(screen_pos, setup_info_pos_raw);
6708     si->type &= ~TYPE_QUERY;
6709
6710     key = getSetupKey();
6711     if (key != KSYM_UNDEFINED)
6712       *(Key *)si->value = key;
6713   }
6714   else if (si->type & TYPE_PLAYER)
6715   {
6716     int player_nr = *(int *)si->value;
6717
6718     if (dx)
6719       player_nr += dx;
6720     else
6721       player_nr = Request("Choose player", REQ_PLAYER) - 1;
6722
6723     *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6724   }
6725
6726   drawSetupValue(screen_pos, setup_info_pos_raw);
6727
6728   // fullscreen state may have changed at this point
6729   if (si->value == &setup.fullscreen)
6730     ToggleFullscreenOrChangeWindowScalingIfNeeded();
6731
6732   // network mode may have changed at this point
6733   if (si->value == &setup.network_mode)
6734     ToggleNetworkModeIfNeeded();
6735
6736   // game speed list may have changed at this point
6737   if (si->value == &setup.game_speed_extended)
6738     ToggleGameSpeedsListIfNeeded();
6739 }
6740
6741 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6742 {
6743   static struct TokenInfo *setup_info_final = NULL;
6744   int list_size = 0;
6745   int list_pos = 0;
6746   int i;
6747
6748   // determine maximum list size of target list
6749   while (setup_info_orig[list_size++].type != 0);
6750
6751   // free, allocate and clear memory for target list
6752   checked_free(setup_info_final);
6753   setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6754
6755   // copy setup info list without setup entries marked as hidden
6756   for (i = 0; setup_info_orig[i].type != 0; i++)
6757   {
6758     // skip setup entries configured to be hidden
6759     if (hideSetupEntry(setup_info_orig[i].value))
6760       continue;
6761
6762     // skip skippable setup entries if screen is lower than usual
6763     if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6764         setup_info_orig[i].type == TYPE_SKIPPABLE)
6765       continue;
6766
6767     setup_info_final[list_pos++] = setup_info_orig[i];
6768   }
6769
6770   return setup_info_final;
6771 }
6772
6773 static void DrawSetupScreen_Generic(void)
6774 {
6775   int fade_mask = REDRAW_FIELD;
6776   boolean redraw_all = FALSE;
6777   char *title_string = NULL;
6778   int i;
6779
6780   if (CheckFadeAll())
6781     fade_mask = REDRAW_ALL;
6782
6783   UnmapAllGadgets();
6784   FadeMenuSoundsAndMusic();
6785
6786   FreeScreenGadgets();
6787   CreateScreenGadgets();
6788
6789   if (redraw_mask & REDRAW_ALL)
6790     redraw_all = TRUE;
6791
6792   FadeOut(fade_mask);
6793
6794   // needed if different viewport properties defined for setup screen
6795   ChangeViewportPropertiesIfNeeded();
6796
6797   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6798
6799   ClearField();
6800
6801   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6802
6803   if (setup_mode == SETUP_MODE_MAIN)
6804   {
6805     setup_info = setup_info_main;
6806     title_string = STR_SETUP_MAIN;
6807   }
6808   else if (setup_mode == SETUP_MODE_GAME)
6809   {
6810     setup_info = setup_info_game;
6811     title_string = STR_SETUP_GAME;
6812   }
6813   else if (setup_mode == SETUP_MODE_EDITOR)
6814   {
6815     setup_info = setup_info_editor;
6816     title_string = STR_SETUP_EDITOR;
6817   }
6818   else if (setup_mode == SETUP_MODE_GRAPHICS)
6819   {
6820     setup_info = setup_info_graphics;
6821     title_string = STR_SETUP_GRAPHICS;
6822   }
6823   else if (setup_mode == SETUP_MODE_SOUND)
6824   {
6825     setup_info = setup_info_sound;
6826     title_string = STR_SETUP_SOUND;
6827   }
6828   else if (setup_mode == SETUP_MODE_ARTWORK)
6829   {
6830     setup_info = setup_info_artwork;
6831     title_string = STR_SETUP_ARTWORK;
6832   }
6833   else if (setup_mode == SETUP_MODE_TOUCH)
6834   {
6835     setup_info = setup_info_touch;
6836     title_string = STR_SETUP_TOUCH;
6837
6838     if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6839       setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6840     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6841       setup_info = setup_info_touch_wipe_gestures;
6842   }
6843   else if (setup_mode == SETUP_MODE_SHORTCUTS)
6844   {
6845     setup_info = setup_info_shortcuts;
6846     title_string = STR_SETUP_SHORTCUTS;
6847   }
6848   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6849   {
6850     setup_info = setup_info_shortcuts_1;
6851     title_string = STR_SETUP_SHORTCUTS;
6852   }
6853   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6854   {
6855     setup_info = setup_info_shortcuts_2;
6856     title_string = STR_SETUP_SHORTCUTS;
6857   }
6858   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6859   {
6860     setup_info = setup_info_shortcuts_3;
6861     title_string = STR_SETUP_SHORTCUTS;
6862   }
6863   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6864   {
6865     setup_info = setup_info_shortcuts_4;
6866     title_string = STR_SETUP_SHORTCUTS;
6867   }
6868   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6869   {
6870     setup_info = setup_info_shortcuts_5;
6871     title_string = STR_SETUP_SHORTCUTS;
6872   }
6873
6874   // use modified setup info without setup entries marked as hidden
6875   setup_info = getSetupInfoFinal(setup_info);
6876
6877   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6878
6879   // determine maximal number of setup entries that can be displayed on screen
6880   num_setup_info = 0;
6881   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6882     num_setup_info++;
6883
6884   // determine maximal number of setup entries available for this setup screen
6885   max_setup_info = 0;
6886   for (i = 0; setup_info[i].type != 0; i++)
6887     max_setup_info++;
6888
6889   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6890
6891   MapScreenGadgets(max_setup_info);
6892
6893   if (redraw_all)
6894     redraw_mask = fade_mask = REDRAW_ALL;
6895
6896   DrawMaskedBorder(fade_mask);
6897
6898   FadeIn(fade_mask);
6899 }
6900
6901 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6902 {
6903   menu_info = setup_info;
6904
6905   HandleMenuScreen(mx, my, dx, dy, button,
6906                    setup_mode, num_setup_info, max_setup_info);
6907 }
6908
6909 static void DrawSetupScreen_Input(void)
6910 {
6911   int i;
6912
6913   FadeOut(REDRAW_FIELD);
6914
6915   ClearField();
6916
6917   setup_info = getSetupInfoFinal(setup_info_input);
6918
6919   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6920
6921   for (i = 0; setup_info[i].type != 0; i++)
6922   {
6923     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6924       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6925     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6926       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6927     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6928       initCursor(i, IMG_MENU_BUTTON);
6929
6930     DrawCursorAndText_Setup(i, -1, FALSE);
6931   }
6932
6933   // create gadgets for setup input menu screen
6934   FreeScreenGadgets();
6935   CreateScreenGadgets();
6936
6937   // map gadgets for setup input menu screen
6938   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6939
6940   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6941
6942   FadeIn(REDRAW_FIELD);
6943 }
6944
6945 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6946 {
6947   if (device_name == NULL)
6948     return;
6949
6950   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6951     device_nr = 0;
6952
6953   if (strlen(device_name) > 1)
6954   {
6955     char c1 = device_name[strlen(device_name) - 1];
6956     char c2 = device_name[strlen(device_name) - 2];
6957
6958     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6959       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6960   }
6961   else
6962     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6963             strlen(device_name));
6964 }
6965
6966 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6967 {
6968   int i;
6969   static struct SetupKeyboardInfo custom_key;
6970   static struct
6971   {
6972     Key *key;
6973     char *text;
6974   } custom[] =
6975   {
6976     { &custom_key.left,  "Axis/Pad Left"  },
6977     { &custom_key.right, "Axis/Pad Right" },
6978     { &custom_key.up,    "Axis/Pad Up"    },
6979     { &custom_key.down,  "Axis/Pad Down"  },
6980     { &custom_key.snap,  "Button 1/A/X"   },
6981     { &custom_key.drop,  "Button 2/B/Y"   }
6982   };
6983   static char *joystick_name[MAX_PLAYERS] =
6984   {
6985     "Joystick1",
6986     "Joystick2",
6987     "Joystick3",
6988     "Joystick4"
6989   };
6990   int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6991   int font_nr_info = FONT_MENU_1;
6992   int font_nr_name = FONT_VALUE_OLD;
6993   int font_nr_on   = FONT_VALUE_1;
6994   int font_nr_off  = FONT_VALUE_OLD;
6995   int pos = 4;
6996
6997   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6998   {
6999     font_nr_info = FONT_MENU_2;
7000     font_nr_on   = FONT_VALUE_NARROW;
7001     font_nr_off  = FONT_VALUE_OLD_NARROW;
7002   }
7003
7004   custom_key = setup.input[player_nr].key;
7005
7006   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7007            FONT_INPUT_1_ACTIVE);
7008
7009   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7010                              TILEX, TILEY);
7011   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7012                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7013
7014   if (setup.input[player_nr].use_joystick)
7015   {
7016     char *device_name = setup.input[player_nr].joy.device_name;
7017     int joystick_nr = getJoystickNrFromDeviceName(device_name);
7018     boolean joystick_active = CheckJoystickOpened(joystick_nr);
7019     char *text = joystick_name[joystick_nr];
7020     int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7021
7022     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7023     DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7024   }
7025   else
7026   {
7027     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7028     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7029   }
7030
7031   if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7032     DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7033   else
7034     pos = 3;
7035
7036   drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7037   drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7038   drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7039   drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7040
7041   DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7042   DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7043   DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7044   DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7045   DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7046   DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7047
7048   for (i = 0; i < 6; i++)
7049   {
7050     int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7051
7052     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7053              "              ", font_nr_on);
7054     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7055              (setup.input[player_nr].use_joystick ?
7056               custom[i].text :
7057               getKeyNameFromKey(*custom[i].key)), font_nr_on);
7058   }
7059 }
7060
7061 static int input_player_nr = 0;
7062
7063 static void HandleSetupScreen_Input_Player(int step, int direction)
7064 {
7065   int old_player_nr = input_player_nr;
7066   int new_player_nr;
7067
7068   new_player_nr = old_player_nr + step * direction;
7069   if (new_player_nr < 0)
7070     new_player_nr = 0;
7071   if (new_player_nr > MAX_PLAYERS - 1)
7072     new_player_nr = MAX_PLAYERS - 1;
7073
7074   if (new_player_nr != old_player_nr)
7075   {
7076     input_player_nr = new_player_nr;
7077
7078     drawPlayerSetupInputInfo(input_player_nr, FALSE);
7079   }
7080 }
7081
7082 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7083 {
7084   static int choice = 0;
7085   int x = 0;
7086   int y = choice;
7087   int pos_start  = SETUPINPUT_SCREEN_POS_START;
7088   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7089   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7090   int pos_end    = SETUPINPUT_SCREEN_POS_END;
7091
7092   if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7093   {
7094     int i;
7095
7096     for (i = 0; setup_info_input[i].type != 0; i++)
7097     {
7098       // adjust menu structure according to skipped setup entries
7099       if (setup_info_input[i].type == TYPE_SKIPPABLE)
7100       {
7101         pos_empty2--;
7102         pos_end--;
7103       }
7104     }
7105   }
7106
7107   if (button == MB_MENU_INITIALIZE)
7108   {
7109     // input setup menu may have changed size due to graphics configuration
7110     if (choice >= pos_empty1)
7111       choice = pos_end;
7112
7113     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7114
7115     DrawCursorAndText_Setup(choice, -1, TRUE);
7116
7117     return;
7118   }
7119   else if (button == MB_MENU_LEAVE)
7120   {
7121     setup_mode = SETUP_MODE_MAIN;
7122     DrawSetupScreen();
7123     InitJoysticks();
7124
7125     return;
7126   }
7127
7128   if (mx || my)         // mouse input
7129   {
7130     x = (mx - mSX) / 32;
7131     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7132   }
7133   else if (dx || dy)    // keyboard input
7134   {
7135     if (dx && choice == 0)
7136       x = (dx < 0 ? 10 : 12);
7137     else if ((dx && choice == 1) ||
7138              (dx == -1 && choice == pos_end))
7139       button = MB_MENU_CHOICE;
7140     else if (dy)
7141       y = choice + dy;
7142
7143     if (y >= pos_empty1 && y <= pos_empty2)
7144       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7145   }
7146
7147   if (y == 0 && dx != 0 && button)
7148   {
7149     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7150   }
7151   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
7152            y >= pos_start && y <= pos_end &&
7153            !(y >= pos_empty1 && y <= pos_empty2))
7154   {
7155     if (button)
7156     {
7157       if (y != choice)
7158       {
7159         DrawCursorAndText_Setup(choice, -1, FALSE);
7160         DrawCursorAndText_Setup(y, -1, TRUE);
7161
7162         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7163
7164         choice = y;
7165       }
7166     }
7167     else
7168     {
7169       if (y == 1)
7170       {
7171         char *device_name = setup.input[input_player_nr].joy.device_name;
7172
7173         if (!setup.input[input_player_nr].use_joystick)
7174         {
7175           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7176
7177           setJoystickDeviceToNr(device_name, new_device_nr);
7178           setup.input[input_player_nr].use_joystick = TRUE;
7179         }
7180         else
7181         {
7182           int device_nr = getJoystickNrFromDeviceName(device_name);
7183           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7184
7185           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7186             setup.input[input_player_nr].use_joystick = FALSE;
7187           else
7188             setJoystickDeviceToNr(device_name, new_device_nr);
7189         }
7190
7191         drawPlayerSetupInputInfo(input_player_nr, FALSE);
7192       }
7193       else if (y == 2)
7194       {
7195         if (setup.input[input_player_nr].use_joystick)
7196           ConfigureJoystick(input_player_nr);
7197         else
7198           CustomizeKeyboard(input_player_nr);
7199       }
7200       else if (y == pos_end)
7201       {
7202         InitJoysticks();
7203
7204         FadeSetLeaveMenu();
7205
7206         setup_mode = SETUP_MODE_MAIN;
7207         DrawSetupScreen();
7208       }
7209     }
7210   }
7211 }
7212
7213 static boolean CustomizeKeyboardMain(int player_nr)
7214 {
7215   int i;
7216   int step_nr;
7217   boolean finished = FALSE;
7218   static struct SetupKeyboardInfo custom_key;
7219   static struct
7220   {
7221     Key *key;
7222     char *text;
7223   } customize_step[] =
7224   {
7225     { &custom_key.left,  "Move Left"    },
7226     { &custom_key.right, "Move Right"   },
7227     { &custom_key.up,    "Move Up"      },
7228     { &custom_key.down,  "Move Down"    },
7229     { &custom_key.snap,  "Snap Field"   },
7230     { &custom_key.drop,  "Drop Element" }
7231   };
7232   int font_nr_old = FONT_VALUE_OLD;
7233   int font_nr_new = FONT_VALUE_1;
7234   boolean success = FALSE;
7235
7236   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7237   {
7238     font_nr_old = FONT_VALUE_OLD_NARROW;
7239     font_nr_new = FONT_VALUE_NARROW;
7240   }
7241
7242   // read existing key bindings from player setup
7243   custom_key = setup.input[player_nr].key;
7244
7245   FadeSetEnterMenu();
7246   FadeOut(REDRAW_FIELD);
7247
7248   ClearField();
7249
7250   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7251
7252   step_nr = 0;
7253   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7254            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7255   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7256            "Key:", FONT_INPUT_1_ACTIVE);
7257   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7258            getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7259
7260   FadeIn(REDRAW_FIELD);
7261
7262   while (!finished)
7263   {
7264     Event event;
7265
7266     if (NextValidEvent(&event))
7267     {
7268       switch (event.type)
7269       {
7270         case EVENT_KEYPRESS:
7271           {
7272             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7273
7274             // press 'Escape' to abort and keep the old key bindings
7275             if (key == KSYM_Escape)
7276             {
7277               FadeSkipNextFadeIn();
7278
7279               finished = TRUE;
7280
7281               break;
7282             }
7283
7284             // press 'Enter' to keep the existing key binding
7285             if (key == KSYM_Return)
7286               key = *customize_step[step_nr].key;
7287
7288             // check if key already used
7289             for (i = 0; i < step_nr; i++)
7290               if (*customize_step[i].key == key)
7291                 break;
7292             if (i < step_nr)
7293               break;
7294
7295             // got new key binding
7296             *customize_step[step_nr].key = key;
7297             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7298                      "             ", font_nr_new);
7299             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7300                      getKeyNameFromKey(key), font_nr_new);
7301             step_nr++;
7302
7303             // un-highlight last query
7304             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7305                      customize_step[step_nr - 1].text, FONT_MENU_1);
7306             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7307                      "Key:", FONT_MENU_1);
7308
7309             // all keys configured
7310             if (step_nr == 6)
7311             {
7312               finished = TRUE;
7313               success = TRUE;
7314
7315               break;
7316             }
7317
7318             // query next key binding
7319             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7320                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7321             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7322                      "Key:", FONT_INPUT_1_ACTIVE);
7323             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7324                      getKeyNameFromKey(*customize_step[step_nr].key),
7325                      font_nr_old);
7326           }
7327           break;
7328
7329         case EVENT_KEYRELEASE:
7330           key_joystick_mapping = 0;
7331           break;
7332
7333         default:
7334           HandleOtherEvents(&event);
7335           break;
7336       }
7337     }
7338
7339     BackToFront();
7340   }
7341
7342   // write new key bindings back to player setup, if successfully finished
7343   if (success)
7344     setup.input[player_nr].key = custom_key;
7345
7346   return success;
7347 }
7348
7349 void CustomizeKeyboard(int player_nr)
7350 {
7351   boolean success = CustomizeKeyboardMain(player_nr);
7352
7353   if (success)
7354   {
7355     int font_nr = FONT_TITLE_1;
7356     int font_height = getFontHeight(font_nr);
7357     int ypos1 = SYSIZE / 2 - font_height * 2;
7358     int ypos2 = SYSIZE / 2 - font_height * 1;
7359     unsigned int wait_frame_delay = 0;
7360     unsigned int wait_frame_delay_value = 2000;
7361
7362     ResetDelayCounter(&wait_frame_delay);
7363
7364     ClearField();
7365
7366     DrawTextSCentered(ypos1, font_nr, "Keyboard");
7367     DrawTextSCentered(ypos2, font_nr, "configured!");
7368
7369     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7370       BackToFront();
7371
7372     ClearEventQueue();
7373   }
7374
7375   DrawSetupScreen_Input();
7376 }
7377
7378 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7379
7380 #define MARKER_BUTTON           1
7381 #define MARKER_AXIS_X           2
7382 #define MARKER_AXIS_Y           3
7383
7384 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7385 {
7386   static boolean bitmaps_initialized = FALSE;
7387   boolean screen_initialized = FALSE;
7388   static Bitmap *controller, *button, *axis_x, *axis_y;
7389   char *name;
7390   boolean success = TRUE;
7391   boolean done = FALSE, next = FALSE;
7392   Event event;
7393   int alpha = 200, alpha_step = -1;
7394   int alpha_ticks = 0;
7395   char mapping[4096], temp[4096];
7396   int font_name = MENU_SETUP_FONT_TITLE;
7397   int font_info = MENU_SETUP_FONT_TEXT;
7398   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7399   int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7400   int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7401   int ystep_name = getMenuTextStep(spacing_name, font_name);
7402   int ystep_line = getMenuTextStep(spacing_line, font_info);
7403   int ystep_para = getMenuTextStep(spacing_para, font_info);
7404   int i, j;
7405
7406   struct
7407   {
7408     int x, y;
7409     int marker;
7410     char *field;
7411     int axis, button, hat, hat_value;
7412     char mapping[4096];
7413   }
7414   *step, *prev_step, steps[] =
7415   {
7416     { 356, 155, MARKER_BUTTON, "a",             },
7417     { 396, 122, MARKER_BUTTON, "b",             },
7418     { 320, 125, MARKER_BUTTON, "x",             },
7419     { 358,  95, MARKER_BUTTON, "y",             },
7420     { 162, 125, MARKER_BUTTON, "back",          },
7421     { 216, 125, MARKER_BUTTON, "guide",         },
7422     { 271, 125, MARKER_BUTTON, "start",         },
7423     { 110, 200, MARKER_BUTTON, "dpleft",        },
7424     { 146, 228, MARKER_BUTTON, "dpdown",        },
7425     { 178, 200, MARKER_BUTTON, "dpright",       },
7426     { 146, 172, MARKER_BUTTON, "dpup",          },
7427     {  50,  40, MARKER_BUTTON, "leftshoulder",  },
7428     {  88, -10, MARKER_AXIS_Y, "lefttrigger",   },
7429     { 382,  40, MARKER_BUTTON, "rightshoulder", },
7430     { 346, -10, MARKER_AXIS_Y, "righttrigger",  },
7431     {  73, 141, MARKER_BUTTON, "leftstick",     },
7432     { 282, 210, MARKER_BUTTON, "rightstick",    },
7433     {  73, 141, MARKER_AXIS_X, "leftx",         },
7434     {  73, 141, MARKER_AXIS_Y, "lefty",         },
7435     { 282, 210, MARKER_AXIS_X, "rightx",        },
7436     { 282, 210, MARKER_AXIS_Y, "righty",        },
7437   };
7438
7439   unsigned int event_frame_delay = 0;
7440   unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7441
7442   ResetDelayCounter(&event_frame_delay);
7443
7444   if (!bitmaps_initialized)
7445   {
7446     controller = LoadCustomImage("joystick/controller.png");
7447     button     = LoadCustomImage("joystick/button.png");
7448     axis_x     = LoadCustomImage("joystick/axis_x.png");
7449     axis_y     = LoadCustomImage("joystick/axis_y.png");
7450
7451     bitmaps_initialized = TRUE;
7452   }
7453
7454   name = getFormattedJoystickName(SDL_JoystickName(joystick));
7455
7456 #if DEBUG_JOYSTICKS
7457   // print info about the joystick we are watching
7458   Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7459         SDL_JoystickInstanceID(joystick), name);
7460   Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7461         SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7462         SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7463 #endif
7464
7465   // initialize mapping with GUID and name
7466   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7467
7468   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7469            temp, name, SDL_GetPlatform());
7470
7471   // loop through all steps (buttons and axes), getting joystick events
7472   for (i = 0; i < SDL_arraysize(steps) && !done;)
7473   {
7474     Bitmap *marker = button;    // initialize with reliable default value
7475
7476     step = &steps[i];
7477     strcpy(step->mapping, mapping);
7478     step->axis = -1;
7479     step->button = -1;
7480     step->hat = -1;
7481     step->hat_value = -1;
7482
7483     marker = (step->marker == MARKER_BUTTON ? button :
7484               step->marker == MARKER_AXIS_X ? axis_x :
7485               step->marker == MARKER_AXIS_Y ? axis_y : marker);
7486
7487     next = FALSE;
7488
7489     while (!done && !next)
7490     {
7491       alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7492       alpha_ticks = SDL_GetTicks();
7493
7494       if (alpha >= 255)
7495       {
7496         alpha = 255;
7497         alpha_step = -1;
7498       }
7499       else if (alpha < 128)
7500       {
7501         alpha = 127;
7502         alpha_step = 1;
7503       }
7504
7505       int controller_x = SX + (SXSIZE - controller->width) / 2;
7506       int controller_y = SY + ystep_line;
7507
7508       int marker_x = controller_x + step->x;
7509       int marker_y = controller_y + step->y;
7510
7511       int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7512       int ystart2 = ystart1 + ystep_name + ystep_line;
7513
7514       ClearField();
7515
7516       DrawTextSCentered(ystart1, font_name, name);
7517
7518       DrawTextSCentered(ystart2, font_info,
7519                         "Press buttons and move axes on");
7520       ystart2 += ystep_line;
7521       DrawTextSCentered(ystart2, font_info,
7522                         "your controller when indicated.");
7523       ystart2 += ystep_line;
7524       DrawTextSCentered(ystart2, font_info,
7525                         "(Your controller may look different.)");
7526       ystart2 += ystep_para;
7527
7528 #if defined(PLATFORM_ANDROID)
7529       DrawTextSCentered(ystart2, font_info,
7530                         "To correct a mistake,");
7531       ystart2 += ystep_line;
7532       DrawTextSCentered(ystart2, font_info,
7533                         "press the 'back' button.");
7534       ystart2 += ystep_line;
7535       DrawTextSCentered(ystart2, font_info,
7536                         "To skip a button or axis,");
7537       ystart2 += ystep_line;
7538       DrawTextSCentered(ystart2, font_info,
7539                         "press the 'menu' button.");
7540 #else
7541       DrawTextSCentered(ystart2, font_info,
7542                         "To correct a mistake,");
7543       ystart2 += ystep_line;
7544       DrawTextSCentered(ystart2, font_info,
7545                         "press the 'backspace' key.");
7546       ystart2 += ystep_line;
7547       DrawTextSCentered(ystart2, font_info,
7548                         "To skip a button or axis,");
7549       ystart2 += ystep_line;
7550       DrawTextSCentered(ystart2, font_info,
7551                         "press the 'return' key.");
7552       ystart2 += ystep_line;
7553       DrawTextSCentered(ystart2, font_info,
7554                         "To exit, press the 'escape' key.");
7555 #endif
7556
7557       BlitBitmapMasked(controller, drawto, 0, 0,
7558                        controller->width, controller->height,
7559                        controller_x, controller_y);
7560
7561       SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7562       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7563
7564       BlitBitmapMasked(marker, drawto, 0, 0,
7565                        marker->width, marker->height,
7566                        marker_x, marker_y);
7567
7568       if (!screen_initialized)
7569         FadeIn(REDRAW_FIELD);
7570       else
7571         BackToFront();
7572
7573       screen_initialized = TRUE;
7574
7575       while (NextValidEvent(&event))
7576       {
7577         switch (event.type)
7578         {
7579           case SDL_JOYAXISMOTION:
7580             if (event.jaxis.value > 20000 ||
7581                 event.jaxis.value < -20000)
7582             {
7583               for (j = 0; j < i; j++)
7584                 if (steps[j].axis == event.jaxis.axis)
7585                   break;
7586
7587               if (j == i)
7588               {
7589                 if (step->marker != MARKER_AXIS_X &&
7590                     step->marker != MARKER_AXIS_Y)
7591                   break;
7592
7593                 step->axis = event.jaxis.axis;
7594                 strcat(mapping, step->field);
7595                 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7596                 strcat(mapping, temp);
7597                 i++;
7598                 next = TRUE;
7599               }
7600             }
7601
7602             break;
7603
7604           case SDL_JOYHATMOTION:
7605             // ignore centering; we're probably just coming back
7606             // to the center from the previous item we set
7607             if (event.jhat.value == SDL_HAT_CENTERED)
7608               break;
7609
7610             for (j = 0; j < i; j++)
7611               if (steps[j].hat == event.jhat.hat &&
7612                   steps[j].hat_value == event.jhat.value)
7613                 break;
7614
7615             if (j == i)
7616             {
7617               step->hat = event.jhat.hat;
7618               step->hat_value = event.jhat.value;
7619               strcat(mapping, step->field);
7620               snprintf(temp, sizeof(temp), ":h%u.%u,",
7621                        event.jhat.hat, event.jhat.value );
7622               strcat(mapping, temp);
7623               i++;
7624               next = TRUE;
7625             }
7626
7627             break;
7628
7629           case SDL_JOYBALLMOTION:
7630             break;
7631
7632           case SDL_JOYBUTTONUP:
7633             for (j = 0; j < i; j++)
7634               if (steps[j].button == event.jbutton.button)
7635                 break;
7636
7637             if (j == i)
7638             {
7639               step->button = event.jbutton.button;
7640               strcat(mapping, step->field);
7641               snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7642               strcat(mapping, temp);
7643               i++;
7644               next = TRUE;
7645             }
7646
7647             break;
7648
7649           case SDL_FINGERDOWN:
7650           case SDL_MOUSEBUTTONDOWN:
7651             // skip this step
7652             i++;
7653             next = TRUE;
7654
7655             break;
7656
7657           case SDL_KEYDOWN:
7658             if (event.key.keysym.sym == KSYM_BackSpace ||
7659                 event.key.keysym.sym == KSYM_Back)
7660             {
7661               if (i == 0)
7662               {
7663                 // leave screen
7664                 success = FALSE;
7665                 done = TRUE;
7666
7667                 break;
7668               }
7669
7670               // undo this step
7671               prev_step = &steps[i - 1];
7672               strcpy(mapping, prev_step->mapping);
7673               i--;
7674               next = TRUE;
7675
7676               break;
7677             }
7678
7679             if (event.key.keysym.sym == KSYM_space ||
7680                 event.key.keysym.sym == KSYM_Return ||
7681                 event.key.keysym.sym == KSYM_Menu)
7682             {
7683               // skip this step
7684               i++;
7685               next = TRUE;
7686
7687               break;
7688             }
7689
7690             if (event.key.keysym.sym == KSYM_Escape)
7691             {
7692               // leave screen
7693               success = FALSE;
7694               done = TRUE;
7695             }
7696
7697             break;
7698
7699           case SDL_QUIT:
7700             program.exit_function(0);
7701             break;
7702
7703           default:
7704             break;
7705         }
7706
7707         // do not handle events for longer than standard frame delay period
7708         if (DelayReached(&event_frame_delay, event_frame_delay_value))
7709           break;
7710       }
7711     }
7712   }
7713
7714   if (success)
7715   {
7716 #if DEBUG_JOYSTICKS
7717     Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7718 #endif
7719
7720     // activate mapping for this game
7721     SDL_GameControllerAddMapping(mapping);
7722
7723     // save mapping to personal mappings
7724     SaveSetup_AddGameControllerMapping(mapping);
7725   }
7726
7727   // wait until the last pending event was removed from event queue
7728   while (NextValidEvent(&event));
7729
7730   return success;
7731 }
7732
7733 static int ConfigureJoystickMain(int player_nr)
7734 {
7735   char *device_name = setup.input[player_nr].joy.device_name;
7736   int joystick_nr = getJoystickNrFromDeviceName(device_name);
7737   boolean joystick_active = CheckJoystickOpened(joystick_nr);
7738   int success = FALSE;
7739   int i;
7740
7741   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7742     return JOYSTICK_NOT_AVAILABLE;
7743
7744   if (!joystick_active || !setup.input[player_nr].use_joystick)
7745     return JOYSTICK_NOT_AVAILABLE;
7746
7747   FadeSetEnterMenu();
7748   FadeOut(REDRAW_FIELD);
7749
7750   // close all joystick devices (potentially opened as game controllers)
7751   for (i = 0; i < SDL_NumJoysticks(); i++)
7752     SDLCloseJoystick(i);
7753
7754   // open joystick device as plain joystick to configure as game controller
7755   SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7756
7757   // as the joystick was successfully opened before, this should not happen
7758   if (joystick == NULL)
7759     return FALSE;
7760
7761   // create new game controller mapping (buttons and axes) for joystick device
7762   success = ConfigureJoystickMapButtonsAndAxes(joystick);
7763
7764   // close joystick (and maybe re-open as configured game controller later)
7765   SDL_JoystickClose(joystick);
7766
7767   // re-open all joystick devices (potentially as game controllers)
7768   for (i = 0; i < SDL_NumJoysticks(); i++)
7769     SDLOpenJoystick(i);
7770
7771   // clear all joystick input actions for all joystick devices
7772   SDLClearJoystickState();
7773
7774   return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7775 }
7776
7777 void ConfigureJoystick(int player_nr)
7778 {
7779   boolean state = ConfigureJoystickMain(player_nr);
7780
7781   if (state != JOYSTICK_NOT_CONFIGURED)
7782   {
7783     boolean success = (state == JOYSTICK_CONFIGURED);
7784     char message1[MAX_OUTPUT_LINESIZE + 1];
7785     char *message2 = (success ? "configured!" : "not available!");
7786     char *device_name = setup.input[player_nr].joy.device_name;
7787     int nr = getJoystickNrFromDeviceName(device_name) + 1;
7788     int font_nr = FONT_TITLE_1;
7789     int font_height = getFontHeight(font_nr);
7790     int ypos1 = SYSIZE / 2 - font_height * 2;
7791     int ypos2 = SYSIZE / 2 - font_height * 1;
7792     unsigned int wait_frame_delay = 0;
7793     unsigned int wait_frame_delay_value = 2000;
7794
7795     ResetDelayCounter(&wait_frame_delay);
7796
7797     ClearField();
7798
7799     sprintf(message1, "Joystick %d", nr);
7800
7801     DrawTextSCentered(ypos1, font_nr, message1);
7802     DrawTextSCentered(ypos2, font_nr, message2);
7803
7804     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7805       BackToFront();
7806
7807     ClearEventQueue();
7808   }
7809
7810   DrawSetupScreen_Input();
7811 }
7812
7813 static boolean ConfigureVirtualButtonsMain(void)
7814 {
7815   static char *customize_step_text[] =
7816   {
7817     "Move Left",
7818     "Move Right",
7819     "Move Up",
7820     "Move Down",
7821     "Snap Field",
7822     "Drop Element"
7823   };
7824   char grid_button[] =
7825   {
7826     CHAR_GRID_BUTTON_LEFT,
7827     CHAR_GRID_BUTTON_RIGHT,
7828     CHAR_GRID_BUTTON_UP,
7829     CHAR_GRID_BUTTON_DOWN,
7830     CHAR_GRID_BUTTON_SNAP,
7831     CHAR_GRID_BUTTON_DROP
7832   };
7833   int font_nr = FONT_INPUT_1_ACTIVE;
7834   int font_height = getFontHeight(font_nr);
7835   int ypos1 = SYSIZE / 2 - font_height * 2;
7836   int ypos2 = SYSIZE / 2 - font_height * 1;
7837   boolean success = FALSE;
7838   boolean finished = FALSE;
7839   int step_nr = 0;
7840   char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7841   char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7842   char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7843   boolean set_grid_button = FALSE;
7844   int nr = GRID_ACTIVE_NR();
7845   int x, y;
7846
7847   for (x = 0; x < MAX_GRID_XSIZE; x++)
7848     for (y = 0; y < MAX_GRID_YSIZE; y++)
7849       grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7850
7851   overlay.grid_button_highlight = grid_button[step_nr];
7852
7853   FadeSetEnterMenu();
7854   FadeOut(REDRAW_FIELD);
7855
7856   ClearField();
7857
7858   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7859   DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7860   DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7861
7862   FadeIn(REDRAW_FIELD);
7863
7864   SetOverlayShowGrid(TRUE);
7865
7866   while (!finished)
7867   {
7868     Event event;
7869
7870     while (NextValidEvent(&event))
7871     {
7872       switch (event.type)
7873       {
7874         case EVENT_KEYPRESS:
7875           {
7876             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7877
7878             // press 'Escape' to abort and keep the old key bindings
7879             if (key == KSYM_Escape)
7880             {
7881               for (x = 0; x < MAX_GRID_XSIZE; x++)
7882                 for (y = 0; y < MAX_GRID_YSIZE; y++)
7883                   overlay.grid_button[x][y] = grid_button_old[x][y];
7884
7885               FadeSkipNextFadeIn();
7886
7887               finished = TRUE;
7888
7889               break;
7890             }
7891
7892             // press 'Enter' to keep the existing key binding
7893             if (key == KSYM_Return ||
7894                 key == KSYM_Menu ||
7895                 key == KSYM_space)
7896             {
7897               step_nr++;
7898             }
7899             else if (key == KSYM_BackSpace ||
7900                      key == KSYM_Back)
7901             {
7902               if (step_nr == 0)
7903               {
7904                 FadeSkipNextFadeIn();
7905
7906                 finished = TRUE;
7907
7908                 break;
7909               }
7910
7911               step_nr--;
7912             }
7913             else
7914             {
7915               break;
7916             }
7917
7918             // all virtual buttons configured
7919             if (step_nr == 6)
7920             {
7921               finished = TRUE;
7922               success = TRUE;
7923
7924               break;
7925             }
7926
7927             for (x = 0; x < MAX_GRID_XSIZE; x++)
7928               for (y = 0; y < MAX_GRID_YSIZE; y++)
7929                 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7930
7931             overlay.grid_button_highlight = grid_button[step_nr];
7932
7933             // query next virtual button
7934
7935             ClearField();
7936
7937             DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7938             DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7939             DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7940           }
7941           break;
7942
7943         case EVENT_KEYRELEASE:
7944           key_joystick_mapping = 0;
7945           break;
7946
7947         case EVENT_BUTTONPRESS:
7948         case EVENT_BUTTONRELEASE:
7949           {
7950             ButtonEvent *button = (ButtonEvent *)&event;
7951
7952             button->x += video.screen_xoffset;
7953             button->y += video.screen_yoffset;
7954
7955             x = button->x * overlay.grid_xsize / video.screen_width;
7956             y = button->y * overlay.grid_ysize / video.screen_height;
7957
7958             if (button->type == EVENT_BUTTONPRESS)
7959             {
7960               button_status = button->button;
7961
7962               grid_button_draw =
7963                 (overlay.grid_button[x][y] != grid_button[step_nr] ?
7964                  grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
7965
7966               set_grid_button = TRUE;
7967             }
7968             else
7969             {
7970               button_status = MB_RELEASED;
7971             }
7972           }
7973           break;
7974
7975         case EVENT_MOTIONNOTIFY:
7976           {
7977             MotionEvent *motion = (MotionEvent *)&event;
7978
7979             motion->x += video.screen_xoffset;
7980             motion->y += video.screen_yoffset;
7981
7982             x = motion->x * overlay.grid_xsize / video.screen_width;
7983             y = motion->y * overlay.grid_ysize / video.screen_height;
7984
7985             set_grid_button = TRUE;
7986           }
7987           break;
7988
7989         case SDL_WINDOWEVENT:
7990           HandleWindowEvent((WindowEvent *) &event);
7991
7992           // check if device has been rotated
7993           if (nr != GRID_ACTIVE_NR())
7994           {
7995             nr = GRID_ACTIVE_NR();
7996
7997             for (x = 0; x < MAX_GRID_XSIZE; x++)
7998               for (y = 0; y < MAX_GRID_YSIZE; y++)
7999                 grid_button_old[x][y] = grid_button_tmp[x][y] =
8000                   overlay.grid_button[x][y];
8001           }
8002
8003           break;
8004
8005         case SDL_APP_WILLENTERBACKGROUND:
8006         case SDL_APP_DIDENTERBACKGROUND:
8007         case SDL_APP_WILLENTERFOREGROUND:
8008         case SDL_APP_DIDENTERFOREGROUND:
8009           HandlePauseResumeEvent((PauseResumeEvent *) &event);
8010           break;
8011
8012         default:
8013           HandleOtherEvents(&event);
8014           break;
8015       }
8016
8017       if (set_grid_button)
8018       {
8019         overlay.grid_button[x][y] =
8020           (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8021            grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8022            grid_button_tmp[x][y]);
8023
8024         set_grid_button = FALSE;
8025       }
8026     }
8027
8028     BackToFront();
8029   }
8030
8031   for (x = 0; x < MAX_GRID_XSIZE; x++)
8032     for (y = 0; y < MAX_GRID_YSIZE; y++)
8033       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8034
8035   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8036
8037   SetOverlayShowGrid(FALSE);
8038
8039   return success;
8040 }
8041
8042 void ConfigureVirtualButtons(void)
8043 {
8044   boolean success = ConfigureVirtualButtonsMain();
8045
8046   if (success)
8047   {
8048     int font_nr = FONT_TITLE_1;
8049     int font_height = getFontHeight(font_nr);
8050     int ypos1 = SYSIZE / 2 - font_height * 2;
8051     int ypos2 = SYSIZE / 2 - font_height * 1;
8052     unsigned int wait_frame_delay = 0;
8053     unsigned int wait_frame_delay_value = 2000;
8054
8055     ResetDelayCounter(&wait_frame_delay);
8056
8057     ClearField();
8058
8059     DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8060     DrawTextSCentered(ypos2, font_nr, "configured!");
8061
8062     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8063       BackToFront();
8064
8065     ClearEventQueue();
8066   }
8067 }
8068
8069 void DrawSetupScreen(void)
8070 {
8071   if (setup_mode == SETUP_MODE_INPUT)
8072     DrawSetupScreen_Input();
8073   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8074     DrawChooseTree(&game_speed_current);
8075   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8076     DrawChooseTree(&scroll_delay_current);
8077   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8078     DrawChooseTree(&snapshot_mode_current);
8079   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8080     DrawChooseTree(&window_size_current);
8081   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8082     DrawChooseTree(&scaling_type_current);
8083   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8084     DrawChooseTree(&rendering_mode_current);
8085   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8086     DrawChooseTree(&vsync_mode_current);
8087   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8088     DrawChooseTree(&artwork.gfx_current);
8089   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8090     DrawChooseTree(&artwork.snd_current);
8091   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8092     DrawChooseTree(&artwork.mus_current);
8093   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8094     DrawChooseTree(&volume_simple_current);
8095   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8096     DrawChooseTree(&volume_loops_current);
8097   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8098     DrawChooseTree(&volume_music_current);
8099   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8100     DrawChooseTree(&touch_control_current);
8101   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8102     DrawChooseTree(&move_distance_current);
8103   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8104     DrawChooseTree(&drop_distance_current);
8105   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8106     DrawChooseTree(&transparency_current);
8107   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8108     DrawChooseTree(&grid_size_current[0][0]);
8109   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8110     DrawChooseTree(&grid_size_current[0][1]);
8111   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8112     DrawChooseTree(&grid_size_current[1][0]);
8113   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8114     DrawChooseTree(&grid_size_current[1][1]);
8115   else
8116     DrawSetupScreen_Generic();
8117
8118   PlayMenuSoundsAndMusic();
8119 }
8120
8121 void RedrawSetupScreenAfterFullscreenToggle(void)
8122 {
8123   if (setup_mode == SETUP_MODE_GRAPHICS ||
8124       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8125   {
8126     // update list selection from "setup.window_scaling_percent"
8127     execSetupGraphics_setWindowSizes(TRUE);
8128
8129     DrawSetupScreen();
8130   }
8131 }
8132
8133 void RedrawSetupScreenAfterScreenRotation(int nr)
8134 {
8135   int x, y;
8136
8137   if (setup_mode == SETUP_MODE_TOUCH)
8138   {
8139     // update virtual button settings (depending on screen orientation)
8140     DrawSetupScreen();
8141   }
8142   else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8143   {
8144     // save already configured virtual buttons
8145     for (x = 0; x < MAX_GRID_XSIZE; x++)
8146       for (y = 0; y < MAX_GRID_YSIZE; y++)
8147         setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8148   }
8149 }
8150
8151 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8152 {
8153   if (setup_mode == SETUP_MODE_INPUT)
8154     HandleSetupScreen_Input(mx, my, dx, dy, button);
8155   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8156     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8157   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8158     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8159   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8160     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8161   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8162     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8163   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8164     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8165   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8166     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8167   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8168     HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8169   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8170     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8171   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8172     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8173   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8174     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8175   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8176     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8177   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8178     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8179   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8180     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8181   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8182     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8183   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8184     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8185   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8186     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8187   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8188     HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8189   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8190     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8191   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8192     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8193   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8194     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8195   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8196     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8197   else
8198     HandleSetupScreen_Generic(mx, my, dx, dy, button);
8199 }
8200
8201 void HandleGameActions(void)
8202 {
8203   if (setup.ask_on_game_over)
8204     CheckGameOver();
8205
8206   if (game.restart_game_message != NULL)
8207   {
8208     RequestRestartGame(game.restart_game_message);
8209
8210     return;
8211   }
8212
8213   if (game_status != GAME_MODE_PLAYING)
8214     return;
8215
8216   GameActions();        // main game loop
8217
8218   if (tape.auto_play && !tape.playing)
8219     AutoPlayTape();     // continue automatically playing next tape
8220 }
8221
8222
8223 // ---------- new screen button stuff --------------------------------------
8224
8225 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8226 {
8227   switch (gadget_id)
8228   {
8229     case SCREEN_CTRL_ID_PREV_LEVEL:
8230       *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8231       *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8232       break;
8233
8234     case SCREEN_CTRL_ID_NEXT_LEVEL:
8235       *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8236       *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8237       break;
8238
8239     case SCREEN_CTRL_ID_FIRST_LEVEL:
8240       *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8241       *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8242       break;
8243
8244     case SCREEN_CTRL_ID_LAST_LEVEL:
8245       *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8246       *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8247       break;
8248
8249     case SCREEN_CTRL_ID_LEVEL_NUMBER:
8250       *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8251       *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8252       break;
8253
8254     case SCREEN_CTRL_ID_PREV_PLAYER:
8255       *x = mSX + TILEX * 10;
8256       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8257       break;
8258
8259     case SCREEN_CTRL_ID_NEXT_PLAYER:
8260       *x = mSX + TILEX * 12;
8261       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8262       break;
8263
8264     case SCREEN_CTRL_ID_INSERT_SOLUTION:
8265       *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8266       *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8267       break;
8268
8269     case SCREEN_CTRL_ID_PLAY_SOLUTION:
8270       *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8271       *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8272       break;
8273
8274     default:
8275       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8276   }
8277 }
8278
8279 static struct
8280 {
8281   int gfx_unpressed, gfx_pressed;
8282   void (*get_gadget_position)(int *, int *, int);
8283   int gadget_id;
8284   int screen_mask;
8285   unsigned int event_mask;
8286   char *infotext;
8287 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8288 {
8289   {
8290     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8291     getScreenMenuButtonPos,
8292     SCREEN_CTRL_ID_PREV_LEVEL,
8293     SCREEN_MASK_MAIN,
8294     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8295     "previous level"
8296   },
8297   {
8298     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8299     getScreenMenuButtonPos,
8300     SCREEN_CTRL_ID_NEXT_LEVEL,
8301     SCREEN_MASK_MAIN,
8302     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8303     "next level"
8304   },
8305   {
8306     IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8307     getScreenMenuButtonPos,
8308     SCREEN_CTRL_ID_FIRST_LEVEL,
8309     SCREEN_MASK_MAIN,
8310     GD_EVENT_RELEASED,
8311     "first level"
8312   },
8313   {
8314     IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8315     getScreenMenuButtonPos,
8316     SCREEN_CTRL_ID_LAST_LEVEL,
8317     SCREEN_MASK_MAIN,
8318     GD_EVENT_RELEASED,
8319     "last level"
8320   },
8321   {
8322     IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8323     getScreenMenuButtonPos,
8324     SCREEN_CTRL_ID_LEVEL_NUMBER,
8325     SCREEN_MASK_MAIN,
8326     GD_EVENT_RELEASED,
8327     "level number"
8328   },
8329   {
8330     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8331     getScreenMenuButtonPos,
8332     SCREEN_CTRL_ID_PREV_PLAYER,
8333     SCREEN_MASK_INPUT,
8334     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8335     "previous player"
8336   },
8337   {
8338     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8339     getScreenMenuButtonPos,
8340     SCREEN_CTRL_ID_NEXT_PLAYER,
8341     SCREEN_MASK_INPUT,
8342     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8343     "next player"
8344   },
8345   {
8346     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8347     getScreenMenuButtonPos,
8348     SCREEN_CTRL_ID_INSERT_SOLUTION,
8349     SCREEN_MASK_MAIN_HAS_SOLUTION,
8350     GD_EVENT_RELEASED,
8351     "insert solution tape"
8352   },
8353   {
8354     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8355     getScreenMenuButtonPos,
8356     SCREEN_CTRL_ID_PLAY_SOLUTION,
8357     SCREEN_MASK_MAIN_HAS_SOLUTION,
8358     GD_EVENT_RELEASED,
8359     "play solution tape"
8360   },
8361 };
8362
8363 static struct
8364 {
8365   int gfx_unpressed, gfx_pressed;
8366   int x, y;
8367   int gadget_id;
8368   char *infotext;
8369 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8370 {
8371   {
8372     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8373     -1, -1,     // these values are not constant, but can change at runtime
8374     SCREEN_CTRL_ID_SCROLL_UP,
8375     "scroll up"
8376   },
8377   {
8378     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8379     -1, -1,     // these values are not constant, but can change at runtime
8380     SCREEN_CTRL_ID_SCROLL_DOWN,
8381     "scroll down"
8382   }
8383 };
8384
8385 static struct
8386 {
8387   int gfx_unpressed, gfx_pressed;
8388   int x, y;
8389   int width, height;
8390   int type;
8391   int gadget_id;
8392   char *infotext;
8393 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8394 {
8395   {
8396     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8397     -1, -1,     // these values are not constant, but can change at runtime
8398     -1, -1,     // these values are not constant, but can change at runtime
8399     GD_TYPE_SCROLLBAR_VERTICAL,
8400     SCREEN_CTRL_ID_SCROLL_VERTICAL,
8401     "scroll level series vertically"
8402   }
8403 };
8404
8405 static struct
8406 {
8407   int graphic;
8408   int gadget_id;
8409   int x, y;
8410   int size;
8411   char *value;
8412   char *infotext;
8413 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8414 {
8415   {
8416     IMG_SETUP_INPUT_TEXT,
8417     SCREEN_CTRL_ID_NETWORK_SERVER,
8418     -1, -1,     // these values are not constant, but can change at runtime
8419     MAX_SETUP_TEXT_INPUT_LEN,
8420     network_server_hostname,
8421     "Network Server Hostname / IP"
8422   },
8423 };
8424
8425 static void CreateScreenMenubuttons(void)
8426 {
8427   struct GadgetInfo *gi;
8428   unsigned int event_mask;
8429   int i;
8430
8431   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8432   {
8433     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8434     int gfx_unpressed, gfx_pressed;
8435     int x, y, width, height;
8436     int gd_x1, gd_x2, gd_y1, gd_y2;
8437     int id = menubutton_info[i].gadget_id;
8438
8439     event_mask = menubutton_info[i].event_mask;
8440
8441     menubutton_info[i].get_gadget_position(&x, &y, id);
8442
8443     if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8444     {
8445       width  = graphic_info[menubutton_info[i].gfx_pressed].width;
8446       height = graphic_info[menubutton_info[i].gfx_pressed].height;
8447     }
8448     else
8449     {
8450       width = SC_MENUBUTTON_XSIZE;
8451       height = SC_MENUBUTTON_YSIZE;
8452     }
8453
8454     gfx_unpressed = menubutton_info[i].gfx_unpressed;
8455     gfx_pressed   = menubutton_info[i].gfx_pressed;
8456     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8457     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8458     gd_x1 = graphic_info[gfx_unpressed].src_x;
8459     gd_y1 = graphic_info[gfx_unpressed].src_y;
8460     gd_x2 = graphic_info[gfx_pressed].src_x;
8461     gd_y2 = graphic_info[gfx_pressed].src_y;
8462
8463     gi = CreateGadget(GDI_CUSTOM_ID, id,
8464                       GDI_CUSTOM_TYPE_ID, i,
8465                       GDI_IMAGE_ID, gfx_unpressed,
8466                       GDI_INFO_TEXT, menubutton_info[i].infotext,
8467                       GDI_X, x,
8468                       GDI_Y, y,
8469                       GDI_WIDTH, width,
8470                       GDI_HEIGHT, height,
8471                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8472                       GDI_STATE, GD_BUTTON_UNPRESSED,
8473                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8474                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8475                       GDI_DIRECT_DRAW, FALSE,
8476                       GDI_EVENT_MASK, event_mask,
8477                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8478                       GDI_END);
8479
8480     if (gi == NULL)
8481       Error(ERR_EXIT, "cannot create gadget");
8482
8483     screen_gadget[id] = gi;
8484   }
8485 }
8486
8487 static void CreateScreenScrollbuttons(void)
8488 {
8489   struct GadgetInfo *gi;
8490   unsigned int event_mask;
8491   int i;
8492
8493   // these values are not constant, but can change at runtime
8494   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8495   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8496   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8497   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8498
8499   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8500   {
8501     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8502     int gfx_unpressed, gfx_pressed;
8503     int x, y, width, height;
8504     int gd_x1, gd_x2, gd_y1, gd_y2;
8505     int id = scrollbutton_info[i].gadget_id;
8506
8507     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8508
8509     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8510     y = mSY + scrollbutton_info[i].y;
8511     width = SC_SCROLLBUTTON_XSIZE;
8512     height = SC_SCROLLBUTTON_YSIZE;
8513
8514     // correct scrollbar position if placed outside menu (playfield) area
8515     if (x > SX + SC_SCROLL_UP_XPOS)
8516       x = SX + SC_SCROLL_UP_XPOS;
8517
8518     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8519       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8520                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8521
8522     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8523     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
8524     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8525     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8526     gd_x1 = graphic_info[gfx_unpressed].src_x;
8527     gd_y1 = graphic_info[gfx_unpressed].src_y;
8528     gd_x2 = graphic_info[gfx_pressed].src_x;
8529     gd_y2 = graphic_info[gfx_pressed].src_y;
8530
8531     gi = CreateGadget(GDI_CUSTOM_ID, id,
8532                       GDI_CUSTOM_TYPE_ID, i,
8533                       GDI_IMAGE_ID, gfx_unpressed,
8534                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8535                       GDI_X, x,
8536                       GDI_Y, y,
8537                       GDI_WIDTH, width,
8538                       GDI_HEIGHT, height,
8539                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8540                       GDI_STATE, GD_BUTTON_UNPRESSED,
8541                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8542                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8543                       GDI_DIRECT_DRAW, FALSE,
8544                       GDI_EVENT_MASK, event_mask,
8545                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8546                       GDI_END);
8547
8548     if (gi == NULL)
8549       Error(ERR_EXIT, "cannot create gadget");
8550
8551     screen_gadget[id] = gi;
8552   }
8553 }
8554
8555 static void CreateScreenScrollbars(void)
8556 {
8557   int i;
8558
8559   // these values are not constant, but can change at runtime
8560   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8561   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8562   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
8563   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8564
8565   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8566   {
8567     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8568     int gfx_unpressed, gfx_pressed;
8569     int x, y, width, height;
8570     int gd_x1, gd_x2, gd_y1, gd_y2;
8571     struct GadgetInfo *gi;
8572     int items_max, items_visible, item_position;
8573     unsigned int event_mask;
8574     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8575     int id = scrollbar_info[i].gadget_id;
8576
8577     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8578
8579     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8580     y = mSY + scrollbar_info[i].y;
8581     width  = scrollbar_info[i].width;
8582     height = scrollbar_info[i].height;
8583
8584     // correct scrollbar position if placed outside menu (playfield) area
8585     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8586       x = SX + SC_SCROLL_VERTICAL_XPOS;
8587
8588     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8589       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8590
8591     items_max = num_page_entries;
8592     items_visible = num_page_entries;
8593     item_position = 0;
8594
8595     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8596     gfx_pressed   = scrollbar_info[i].gfx_pressed;
8597     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8598     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8599     gd_x1 = graphic_info[gfx_unpressed].src_x;
8600     gd_y1 = graphic_info[gfx_unpressed].src_y;
8601     gd_x2 = graphic_info[gfx_pressed].src_x;
8602     gd_y2 = graphic_info[gfx_pressed].src_y;
8603
8604     gi = CreateGadget(GDI_CUSTOM_ID, id,
8605                       GDI_CUSTOM_TYPE_ID, i,
8606                       GDI_IMAGE_ID, gfx_unpressed,
8607                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
8608                       GDI_X, x,
8609                       GDI_Y, y,
8610                       GDI_WIDTH, width,
8611                       GDI_HEIGHT, height,
8612                       GDI_TYPE, scrollbar_info[i].type,
8613                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
8614                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8615                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
8616                       GDI_WHEEL_AREA_X, SX,
8617                       GDI_WHEEL_AREA_Y, SY,
8618                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
8619                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8620                       GDI_STATE, GD_BUTTON_UNPRESSED,
8621                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8622                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8623                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8624                       GDI_DIRECT_DRAW, FALSE,
8625                       GDI_EVENT_MASK, event_mask,
8626                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8627                       GDI_END);
8628
8629     if (gi == NULL)
8630       Error(ERR_EXIT, "cannot create gadget");
8631
8632     screen_gadget[id] = gi;
8633   }
8634 }
8635
8636 static void CreateScreenTextInputGadgets(void)
8637 {
8638   int i;
8639
8640   for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8641   {
8642     int graphic = textinput_info[i].graphic;
8643     struct GraphicInfo *gd = &graphic_info[graphic];
8644     int gd_x1 = gd->src_x;
8645     int gd_y1 = gd->src_y;
8646     int gd_x2 = gd->src_x + gd->active_xoffset;
8647     int gd_y2 = gd->src_y + gd->active_yoffset;
8648     struct GadgetInfo *gi;
8649     unsigned int event_mask;
8650     int id = textinput_info[i].gadget_id;
8651     int x = textinput_info[i].x;
8652     int y = textinput_info[i].y;
8653
8654     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8655
8656     gi = CreateGadget(GDI_CUSTOM_ID, id,
8657                       GDI_CUSTOM_TYPE_ID, i,
8658                       GDI_INFO_TEXT, textinput_info[i].infotext,
8659                       GDI_X, SX + x,
8660                       GDI_Y, SY + y,
8661                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8662                       GDI_TEXT_VALUE, textinput_info[i].value,
8663                       GDI_TEXT_SIZE, textinput_info[i].size,
8664                       GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8665                       GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8666                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8667                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8668                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8669                       GDI_DESIGN_WIDTH, gd->width,
8670                       GDI_EVENT_MASK, event_mask,
8671                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8672                       GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8673                       GDI_END);
8674
8675     if (gi == NULL)
8676       Error(ERR_EXIT, "cannot create gadget");
8677
8678     screen_gadget[id] = gi;
8679   }
8680 }
8681
8682 void CreateScreenGadgets(void)
8683 {
8684   CreateScreenMenubuttons();
8685
8686   CreateScreenScrollbuttons();
8687   CreateScreenScrollbars();
8688
8689   CreateScreenTextInputGadgets();
8690 }
8691
8692 void FreeScreenGadgets(void)
8693 {
8694   int i;
8695
8696   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8697     FreeGadget(screen_gadget[i]);
8698 }
8699
8700 void MapScreenMenuGadgets(int screen_mask)
8701 {
8702   int i;
8703
8704   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8705     if (screen_mask & menubutton_info[i].screen_mask)
8706       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8707 }
8708
8709 static void UnmapScreenMenuGadgets(int screen_mask)
8710 {
8711   int i;
8712
8713   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8714   {
8715     if (screen_mask & menubutton_info[i].screen_mask)
8716     {
8717       UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8718
8719       if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8720         DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8721                        screen_gadget[menubutton_info[i].gadget_id]->y,
8722                        screen_gadget[menubutton_info[i].gadget_id]->width,
8723                        screen_gadget[menubutton_info[i].gadget_id]->height);
8724     }
8725   }
8726 }
8727
8728 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8729 {
8730   if (map_gadgets)
8731     MapScreenMenuGadgets(screen_mask);
8732   else
8733     UnmapScreenMenuGadgets(screen_mask);
8734 }
8735
8736 void MapScreenGadgets(int num_entries)
8737 {
8738   int i;
8739
8740   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8741     return;
8742
8743   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8744     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8745
8746   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8747     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8748 }
8749
8750 void MapScreenTreeGadgets(TreeInfo *ti)
8751 {
8752   MapScreenGadgets(numTreeInfoInGroup(ti));
8753 }
8754
8755 static void HandleScreenGadgets(struct GadgetInfo *gi)
8756 {
8757   int id = gi->custom_id;
8758   int button = gi->event.button;
8759   int step = (button == MB_LEFTBUTTON   ? 1 :
8760               button == MB_MIDDLEBUTTON ? 5 :
8761               button == MB_RIGHTBUTTON  ? 10 : 1);
8762
8763   switch (id)
8764   {
8765     case SCREEN_CTRL_ID_PREV_LEVEL:
8766       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8767       break;
8768
8769     case SCREEN_CTRL_ID_NEXT_LEVEL:
8770       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8771       break;
8772
8773     case SCREEN_CTRL_ID_FIRST_LEVEL:
8774       HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8775       break;
8776
8777     case SCREEN_CTRL_ID_LAST_LEVEL:
8778       HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8779       break;
8780
8781     case SCREEN_CTRL_ID_LEVEL_NUMBER:
8782       CloseDoor(DOOR_CLOSE_2);
8783       SetGameStatus(GAME_MODE_LEVELNR);
8784       DrawChooseLevelNr();
8785       break;
8786
8787     case SCREEN_CTRL_ID_PREV_PLAYER:
8788       HandleSetupScreen_Input_Player(step, -1);
8789       break;
8790
8791     case SCREEN_CTRL_ID_NEXT_PLAYER:
8792       HandleSetupScreen_Input_Player(step, +1);
8793       break;
8794
8795     case SCREEN_CTRL_ID_INSERT_SOLUTION:
8796       InsertSolutionTape();
8797       break;
8798
8799     case SCREEN_CTRL_ID_PLAY_SOLUTION:
8800       PlaySolutionTape();
8801       break;
8802
8803     case SCREEN_CTRL_ID_SCROLL_UP:
8804       if (game_status == GAME_MODE_LEVELS)
8805         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8806       else if (game_status == GAME_MODE_LEVELNR)
8807         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8808       else if (game_status == GAME_MODE_SETUP)
8809         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8810       else if (game_status == GAME_MODE_INFO)
8811         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8812       break;
8813
8814     case SCREEN_CTRL_ID_SCROLL_DOWN:
8815       if (game_status == GAME_MODE_LEVELS)
8816         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8817       else if (game_status == GAME_MODE_LEVELNR)
8818         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8819       else if (game_status == GAME_MODE_SETUP)
8820         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8821       else if (game_status == GAME_MODE_INFO)
8822         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8823       break;
8824
8825     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8826       if (game_status == GAME_MODE_LEVELS)
8827         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8828       else if (game_status == GAME_MODE_LEVELNR)
8829         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8830       else if (game_status == GAME_MODE_SETUP)
8831         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8832       else if (game_status == GAME_MODE_INFO)
8833         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8834       break;
8835
8836     case SCREEN_CTRL_ID_NETWORK_SERVER:
8837     {
8838       if (!strEqual(gi->textinput.value, ""))
8839       {
8840         setString(&setup.network_server_hostname, gi->textinput.value);
8841
8842         network.server_host = setup.network_server_hostname;
8843       }
8844       else
8845       {
8846         setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8847
8848         network.server_host = NULL;
8849       }
8850
8851       if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8852         network.server_host = NULL;
8853
8854       execSetupGame_setNetworkServerText();
8855
8856       DrawSetupScreen();
8857
8858       break;
8859     }
8860
8861     default:
8862       break;
8863   }
8864 }
8865
8866 void DumpScreenIdentifiers(void)
8867 {
8868   int i;
8869
8870   Print("Active screen elements on current screen:\n");
8871
8872   for (i = 0; main_controls[i].nr != -1; i++)
8873   {
8874     struct MainControlInfo *mci = &main_controls[i];
8875
8876     if (mci->button_graphic != -1)
8877     {
8878       char *token = getTokenFromImageID(mci->button_graphic);
8879
8880       Print("- '%s'\n", token);
8881     }
8882   }
8883
8884   Print("Done.\n");
8885 }
8886
8887 boolean DoScreenAction(int image_id)
8888 {
8889   int i;
8890
8891   if (game_status != GAME_MODE_MAIN)
8892     return FALSE;
8893
8894   for (i = 0; main_controls[i].nr != -1; i++)
8895   {
8896     struct MainControlInfo *mci = &main_controls[i];
8897     struct MenuPosInfo *pos = mci->pos_button;
8898
8899     if (mci->button_graphic == image_id)
8900     {
8901       int x = mSX + pos->x;
8902       int y = mSY + pos->y;
8903
8904       HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8905
8906       return TRUE;
8907     }
8908   }
8909
8910   return FALSE;
8911 }
8912
8913 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
8914 {
8915   // get tree info node of newly added level or artwork set
8916   TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
8917   TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
8918                                                       tree_subdir_new);
8919   if (tree_node_new == NULL)    // should not happen
8920     return;
8921
8922   // if request dialog is active, do nothing
8923   if (game.request_active)
8924     return;
8925
8926   if (game_status == GAME_MODE_MAIN &&
8927       tree_type == TREE_TYPE_LEVEL_DIR)
8928   {
8929     // when adding new level set in main menu, select it as current level set
8930
8931     // change current level set to newly added level set from zip file
8932     leveldir_current = tree_node_new;
8933
8934     // change current level number to first level of newly added level set
8935     level_nr = leveldir_current->first_level;
8936
8937     // redraw screen to reflect changed level set
8938     DrawMainMenu();
8939
8940     // save this level set and level number as last selected level set
8941     SaveLevelSetup_LastSeries();
8942     SaveLevelSetup_SeriesInfo();
8943   }
8944   else if (game_status == GAME_MODE_LEVELS &&
8945            tree_type == TREE_TYPE_LEVEL_DIR)
8946   {
8947     // when adding new level set in level set menu, set cursor and update screen
8948
8949     leveldir_current = tree_node_new;
8950
8951     DrawChooseTree(&leveldir_current);
8952   }
8953   else if (game_status == GAME_MODE_SETUP)
8954   {
8955     // when adding new artwork set in setup menu, set cursor and update screen
8956
8957     if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
8958         tree_type == TREE_TYPE_GRAPHICS_DIR)
8959     {
8960       artwork.gfx_current = tree_node_new;
8961
8962       DrawChooseTree(&artwork.gfx_current);
8963     }
8964     else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
8965              tree_type == TREE_TYPE_SOUNDS_DIR)
8966     {
8967       artwork.snd_current = tree_node_new;
8968
8969       DrawChooseTree(&artwork.snd_current);
8970     }
8971     else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
8972              tree_type == TREE_TYPE_MUSIC_DIR)
8973     {
8974       artwork.mus_current = tree_node_new;
8975
8976       DrawChooseTree(&artwork.mus_current);
8977     }
8978   }
8979 }