fixed bug with envelopes only displayed for the first player
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26
27 #define DEBUG_JOYSTICKS         0
28
29
30 // screens on the info screen
31 #define INFO_MODE_MAIN                  0
32 #define INFO_MODE_TITLE                 1
33 #define INFO_MODE_ELEMENTS              2
34 #define INFO_MODE_MUSIC                 3
35 #define INFO_MODE_CREDITS               4
36 #define INFO_MODE_PROGRAM               5
37 #define INFO_MODE_VERSION               6
38 #define INFO_MODE_LEVELSET              7
39
40 #define MAX_INFO_MODES                  8
41
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN                 0
46 #define SETUP_MODE_GAME                 1
47 #define SETUP_MODE_EDITOR               2
48 #define SETUP_MODE_GRAPHICS             3
49 #define SETUP_MODE_SOUND                4
50 #define SETUP_MODE_ARTWORK              5
51 #define SETUP_MODE_INPUT                6
52 #define SETUP_MODE_TOUCH                7
53 #define SETUP_MODE_SHORTCUTS            8
54 #define SETUP_MODE_SHORTCUTS_1          9
55 #define SETUP_MODE_SHORTCUTS_2          10
56 #define SETUP_MODE_SHORTCUTS_3          11
57 #define SETUP_MODE_SHORTCUTS_4          12
58 #define SETUP_MODE_SHORTCUTS_5          13
59
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK       14
62 #define SETUP_MODE_CHOOSE_OTHER         15
63
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED    16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE  20
70 #define SETUP_MODE_CHOOSE_RENDERING     21
71 #define SETUP_MODE_CHOOSE_VSYNC         22
72 #define SETUP_MODE_CHOOSE_GRAPHICS      23
73 #define SETUP_MODE_CHOOSE_SOUNDS        24
74 #define SETUP_MODE_CHOOSE_MUSIC         25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY  32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0  33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0  34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1  35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1  36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS  37
87
88 #define MAX_SETUP_MODES                 38
89
90 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
91
92 // setup screen titles
93 #define STR_SETUP_MAIN                  "Setup"
94 #define STR_SETUP_GAME                  "Game & Menu"
95 #define STR_SETUP_EDITOR                "Editor"
96 #define STR_SETUP_GRAPHICS              "Graphics"
97 #define STR_SETUP_SOUND                 "Sound & Music"
98 #define STR_SETUP_ARTWORK               "Custom Artwork"
99 #define STR_SETUP_INPUT                 "Input Devices"
100 #define STR_SETUP_TOUCH                 "Touch Controls"
101 #define STR_SETUP_SHORTCUTS             "Key Shortcuts"
102 #define STR_SETUP_EXIT                  "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT         "Save and Exit"
104
105 #define STR_SETUP_CHOOSE_GAME_SPEED     "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY   "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE  "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE    "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE   "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING      "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC          "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE  "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS   "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC   "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL  "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE  "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE  "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY   "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0   "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0   "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1   "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1   "Vert. Buttons"
123
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START     0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1    3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2    12
128 #define SETUPINPUT_SCREEN_POS_END       13
129
130 #define MENU_SETUP_FONT_TITLE           FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT            FONT_TITLE_2
132
133 #define MAX_SETUP_TEXT_INPUT_LEN        28
134
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS          1
137 #define MENU_SCREEN_START_YPOS          2
138 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS                8
141 #define MENU_TITLE2_YPOS                46
142 #define MENU_INFO_FONT_TITLE            FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD             FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT             FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT             FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD            (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT     (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT    (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP      (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM   (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1        MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2        (MENU_SCREEN_INFO_YSTART1 +            \
153                                          getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154                                                          MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
158                                          MENU_SCREEN_INFO_YSTART2 -     \
159                                          TILEY / 2)
160 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
161 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
162                                          MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF     \
164   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
165    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
166    MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
169                                             NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG        13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
173
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL       0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL      2
178 #define SCREEN_CTRL_ID_LAST_LEVEL       3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER     4
180 #define SCREEN_CTRL_ID_PREV_PLAYER      5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER      6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION  7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION    8
184 #define SCREEN_CTRL_ID_SCROLL_UP        9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN      10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER   12
188
189 #define NUM_SCREEN_GADGETS              13
190
191 #define NUM_SCREEN_MENUBUTTONS          9
192 #define NUM_SCREEN_SCROLLBUTTONS        2
193 #define NUM_SCREEN_SCROLLBARS           1
194 #define NUM_SCREEN_TEXTINPUT            1
195
196 #define SCREEN_MASK_MAIN                (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION   (1 << 1)
198 #define SCREEN_MASK_INPUT               (1 << 2)
199
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE             TILEX
202 #define SC_MENUBUTTON_YSIZE             TILEY
203
204 #define SC_SCROLLBUTTON_XSIZE           TILEX
205 #define SC_SCROLLBUTTON_YSIZE           TILEY
206
207 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
208
209 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211                                          SC_SCROLLBUTTON_YSIZE)
212
213 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
215
216 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
218                                          SC_SCROLLBUTTON_YSIZE)
219
220 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
222                                          SC_SCROLL_VERTICAL_YSIZE)
223
224 #define SC_BORDER_SIZE                  14
225
226
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
240
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
245
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
256
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
259
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
263
264 static void UpdateScreenMenuGadgets(int, boolean);
265
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
267
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
270
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
273
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
276
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
279
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
282
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
285
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
288
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
293
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
296
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
299
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
302
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
305
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
308
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
311
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
314
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
317
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
320
321 static struct ValueTextInfo window_sizes_list[] =
322 {
323   {     50,     "50 %"                          },
324   {     80,     "80 %"                          },
325   {     90,     "90 %"                          },
326   {     100,    "100 % (Default)"               },
327   {     110,    "110 %"                         },
328   {     120,    "120 %"                         },
329   {     130,    "130 %"                         },
330   {     140,    "140 %"                         },
331   {     150,    "150 %"                         },
332   {     200,    "200 %"                         },
333   {     250,    "250 %"                         },
334   {     300,    "300 %"                         },
335
336   {     -1,     NULL                            },
337 };
338
339 static struct StringValueTextInfo scaling_types_list[] =
340 {
341   {     SCALING_QUALITY_NEAREST, "Off"          },
342   {     SCALING_QUALITY_LINEAR,  "Linear"       },
343   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
344
345   {     NULL,                    NULL           },
346 };
347
348 static struct StringValueTextInfo rendering_modes_list[] =
349 {
350   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
351   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
352 #if DEBUG
353   // this mode may work under certain conditions, but does not work on Windows
354   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
355 #endif
356   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
357
358   {     NULL,                            NULL                            },
359 };
360
361 static struct StringValueTextInfo vsync_modes_list[] =
362 {
363   {     STR_VSYNC_MODE_OFF,             "Off"           },
364   {     STR_VSYNC_MODE_NORMAL,          "Normal"        },
365   {     STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
366
367   {     NULL,                            NULL           },
368 };
369
370 static struct ValueTextInfo game_speeds_list_normal[] =
371 {
372   {     30,     "Very Slow"                     },
373   {     25,     "Slow"                          },
374   {     20,     "Normal"                        },
375   {     15,     "Fast"                          },
376   {     10,     "Very Fast"                     },
377
378   {     -1,     NULL                            },
379 };
380
381 static struct ValueTextInfo game_speeds_list_extended[] =
382 {
383   {     1000,   "1 fps (Extremely Slow)"        },
384   {     500,    "2 fps"                         },
385   {     200,    "5 fps"                         },
386   {     100,    "10 fps"                        },
387   {     50,     "20 fps"                        },
388   {     29,     "35 fps (Original Supaplex)"    },
389   {     25,     "40 fps"                        },
390   {     20,     "50 fps (=== Normal Speed ===)" },
391   {     16,     "60 fps (60 Hz VSync Speed)"    },
392   {     14,     "70 fps (Maximum Supaplex)"     },
393   {     10,     "100 fps"                       },
394   {     5,      "200 fps"                       },
395   {     2,      "500 fps"                       },
396   {     1,      "1000 fps (Extremely Fast)"     },
397
398   {     -1,     NULL                            },
399 };
400
401 static struct ValueTextInfo *game_speeds_list;
402
403 static struct ValueTextInfo scroll_delays_list[] =
404 {
405   {     0,      "0 Tiles (No Scroll Delay)"     },
406   {     1,      "1 Tile"                        },
407   {     2,      "2 Tiles"                       },
408   {     3,      "3 Tiles (Default)"             },
409   {     4,      "4 Tiles"                       },
410   {     5,      "5 Tiles"                       },
411   {     6,      "6 Tiles"                       },
412   {     7,      "7 Tiles"                       },
413   {     8,      "8 Tiles (Maximum Scroll Delay)"},
414
415   {     -1,     NULL                            },
416 };
417
418 static struct StringValueTextInfo snapshot_modes_list[] =
419 {
420   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
421   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
422   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
423   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
424
425   {     NULL,                                   NULL            },
426 };
427
428 static struct ValueTextInfo volumes_list[] =
429 {
430   {     0,      "0 %"                           },
431   {     1,      "1 %"                           },
432   {     2,      "2 %"                           },
433   {     5,      "5 %"                           },
434   {     10,     "10 %"                          },
435   {     20,     "20 %"                          },
436   {     30,     "30 %"                          },
437   {     40,     "40 %"                          },
438   {     50,     "50 %"                          },
439   {     60,     "60 %"                          },
440   {     70,     "70 %"                          },
441   {     80,     "80 %"                          },
442   {     90,     "90 %"                          },
443   {     100,    "100 %"                         },
444
445   {     -1,     NULL                            },
446 };
447
448 static struct StringValueTextInfo touch_controls_list[] =
449 {
450   {     TOUCH_CONTROL_OFF,              "Off"                   },
451   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
452   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
453   {     TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
454
455   {     NULL,                           NULL                    },
456 };
457
458 static struct ValueTextInfo distances_list[] =
459 {
460   {     1,      "1 %"                           },
461   {     2,      "2 %"                           },
462   {     3,      "3 %"                           },
463   {     4,      "4 %"                           },
464   {     5,      "5 %"                           },
465   {     10,     "10 %"                          },
466   {     15,     "15 %"                          },
467   {     20,     "20 %"                          },
468   {     25,     "25 %"                          },
469
470   {     -1,     NULL                            },
471 };
472
473 static struct ValueTextInfo transparencies_list[] =
474 {
475   {     0,      "0 % (Opaque)"                  },
476   {     10,     "10 %"                          },
477   {     20,     "20 %"                          },
478   {     30,     "30 %"                          },
479   {     40,     "40 %"                          },
480   {     50,     "50 %"                          },
481   {     60,     "60 %"                          },
482   {     70,     "70 %"                          },
483   {     80,     "80 %"                          },
484   {     90,     "90 %"                          },
485   {     100,    "100 % (Invisible)"             },
486
487   {     -1,     NULL                            },
488 };
489
490 static struct ValueTextInfo grid_sizes_list[] =
491 {
492   {     3,      "3"                             },
493   {     4,      "4"                             },
494   {     5,      "5"                             },
495   {     6,      "6"                             },
496   {     7,      "7"                             },
497   {     8,      "8"                             },
498   {     9,      "9"                             },
499   {     10,     "10"                            },
500   {     11,     "11"                            },
501   {     12,     "12"                            },
502   {     13,     "13"                            },
503   {     14,     "14"                            },
504   {     15,     "15"                            },
505   {     16,     "16"                            },
506   {     17,     "17"                            },
507   {     18,     "18"                            },
508   {     19,     "19"                            },
509   {     20,     "20"                            },
510   {     21,     "21"                            },
511   {     22,     "22"                            },
512   {     23,     "23"                            },
513   {     24,     "24"                            },
514   {     25,     "25"                            },
515   {     26,     "26"                            },
516   {     27,     "27"                            },
517   {     28,     "28"                            },
518   {     29,     "29"                            },
519   {     30,     "30"                            },
520   {     31,     "31"                            },
521   {     32,     "32"                            },
522
523   {     -1,     NULL                            },
524 };
525
526 static int align_xoffset = 0;
527 static int align_yoffset = 0;
528
529 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
530                                  (s) <= GAME_MODE_SETUP ? (s) :         \
531                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
532                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
533
534 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
535 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_TITLE &&              \
536                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
537                                  INFO_MODE_MAIN)
538
539 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
540                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
541                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
542                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
543                                  SETUP_MODE_CHOOSE_ARTWORK :            \
544                                  SETUP_MODE_CHOOSE_OTHER)
545
546 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
547                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
548                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
549 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
550                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
551                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
552 #define EXTRA_SPACING_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
553                                  menu.extra_spacing[GAME_MODE_INFO] :   \
554                                  menu.extra_spacing_info[DRAW_MODE_INFO(i)])
555
556 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
558                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
559 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
561                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
562 #define EXTRA_SPACING_SETUP(i)  (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
563                                  menu.extra_spacing[GAME_MODE_SETUP] :  \
564                                  menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
565
566 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
567                                  DRAW_XOFFSET_INFO(info_mode) :         \
568                                  (s) == GAME_MODE_SETUP ?               \
569                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
570                                  menu.draw_xoffset[DRAW_MODE(s)])
571 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
572                                  DRAW_YOFFSET_INFO(info_mode) :         \
573                                  (s) == GAME_MODE_SETUP ?               \
574                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
575                                  menu.draw_yoffset[DRAW_MODE(s)])
576 #define EXTRA_SPACING(s)        ((s) == GAME_MODE_INFO ?                \
577                                  EXTRA_SPACING_INFO(info_mode) :        \
578                                  (s) == GAME_MODE_SETUP ?               \
579                                  EXTRA_SPACING_SETUP(setup_mode) :      \
580                                  menu.extra_spacing[DRAW_MODE(s)])
581
582 #define mSX                     (SX + DRAW_XOFFSET(game_status))
583 #define mSY                     (SY + DRAW_YOFFSET(game_status))
584
585 #define amSX                    (mSX + align_xoffset)
586 #define amSY                    (mSY + align_yoffset)
587
588 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
589                                     menu.list_size[game_status] :       \
590                                     MAX_MENU_ENTRIES_ON_SCREEN)
591
592 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
593                                          NUM_MENU_ENTRIES_ON_SCREEN)
594
595
596 // title display and control definitions
597
598 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
599                                  2 * MAX_NUM_TITLE_MESSAGES)
600
601 #define NO_DIRECT_LEVEL_SELECT  (-1)
602
603
604 static int num_title_screens = 0;
605
606 struct TitleControlInfo
607 {
608   boolean is_image;
609   boolean initial;
610   boolean first;
611   int local_nr;
612   int sort_priority;
613 };
614
615 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
616
617 // main menu display and control definitions
618
619 #define MAIN_CONTROL_NAME                       0
620 #define MAIN_CONTROL_LEVELS                     1
621 #define MAIN_CONTROL_SCORES                     2
622 #define MAIN_CONTROL_EDITOR                     3
623 #define MAIN_CONTROL_INFO                       4
624 #define MAIN_CONTROL_GAME                       5
625 #define MAIN_CONTROL_SETUP                      6
626 #define MAIN_CONTROL_QUIT                       7
627 #define MAIN_CONTROL_PREV_LEVEL                 8
628 #define MAIN_CONTROL_NEXT_LEVEL                 9
629 #define MAIN_CONTROL_FIRST_LEVEL                10
630 #define MAIN_CONTROL_LAST_LEVEL                 11
631 #define MAIN_CONTROL_LEVEL_NUMBER               12
632 #define MAIN_CONTROL_LEVEL_INFO_1               13
633 #define MAIN_CONTROL_LEVEL_INFO_2               14
634 #define MAIN_CONTROL_LEVEL_NAME                 15
635 #define MAIN_CONTROL_LEVEL_AUTHOR               16
636 #define MAIN_CONTROL_LEVEL_YEAR                 17
637 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
638 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
639 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
640 #define MAIN_CONTROL_TITLE_1                    21
641 #define MAIN_CONTROL_TITLE_2                    22
642 #define MAIN_CONTROL_TITLE_3                    23
643
644 static char str_main_text_name[10];
645 static char str_main_text_first_level[10];
646 static char str_main_text_last_level[10];
647 static char str_main_text_level_number[10];
648
649 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
650
651 static char *main_text_name                     = str_main_text_name;
652 static char *main_text_first_level              = str_main_text_first_level;
653 static char *main_text_last_level               = str_main_text_last_level;
654 static char *main_text_level_number             = str_main_text_level_number;
655 static char *main_text_levels                   = "Levelset";
656 static char *main_text_scores                   = "Hall Of Fame";
657 static char *main_text_editor                   = "Level Creator";
658 static char *main_text_info                     = "Info Screen";
659 static char *main_text_game                     = "Start Game";
660 static char *main_text_setup                    = "Setup";
661 static char *main_text_quit                     = "Quit";
662 static char *main_text_level_name               = level.name;
663 static char *main_text_level_author             = level.author;
664 static char *main_text_level_year               = NULL;
665 static char *main_text_level_imported_from      = NULL;
666 static char *main_text_level_imported_by        = NULL;
667 static char *main_text_level_tested_by          = NULL;
668 static char *main_text_title_1                  = NULL;
669 static char *main_text_title_2                  = NULL;
670 static char *main_text_title_3                  = NULL;
671
672 struct MainControlInfo
673 {
674   int nr;
675
676   struct MenuPosInfo *pos_button;
677   int button_graphic;
678
679   struct TextPosInfo *pos_text;
680   char **text;
681
682   struct TextPosInfo *pos_input;
683   char **input;
684 };
685
686 static struct MainControlInfo main_controls[] =
687 {
688   {
689     MAIN_CONTROL_NAME,
690     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
691     &menu.main.text.name,               &main_text_name,
692     &menu.main.input.name,              &setup.player_name,
693   },
694   {
695     MAIN_CONTROL_LEVELS,
696     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
697     &menu.main.text.levels,             &main_text_levels,
698     NULL,                               NULL,
699   },
700   {
701     MAIN_CONTROL_SCORES,
702     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
703     &menu.main.text.scores,             &main_text_scores,
704     NULL,                               NULL,
705   },
706   {
707     MAIN_CONTROL_EDITOR,
708     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
709     &menu.main.text.editor,             &main_text_editor,
710     NULL,                               NULL,
711   },
712   {
713     MAIN_CONTROL_INFO,
714     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
715     &menu.main.text.info,               &main_text_info,
716     NULL,                               NULL,
717   },
718   {
719     MAIN_CONTROL_GAME,
720     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
721     &menu.main.text.game,               &main_text_game,
722     NULL,                               NULL,
723   },
724   {
725     MAIN_CONTROL_SETUP,
726     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
727     &menu.main.text.setup,              &main_text_setup,
728     NULL,                               NULL,
729   },
730   {
731     MAIN_CONTROL_QUIT,
732     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
733     &menu.main.text.quit,               &main_text_quit,
734     NULL,                               NULL,
735   },
736   {
737     MAIN_CONTROL_PREV_LEVEL,
738     NULL,                               -1,
739     NULL,                               NULL,
740     NULL,                               NULL,
741   },
742   {
743     MAIN_CONTROL_NEXT_LEVEL,
744     NULL,                               -1,
745     NULL,                               NULL,
746     NULL,                               NULL,
747   },
748   {
749     MAIN_CONTROL_FIRST_LEVEL,
750     NULL,                               -1,
751     &menu.main.text.first_level,        &main_text_first_level,
752     NULL,                               NULL,
753   },
754   {
755     MAIN_CONTROL_LAST_LEVEL,
756     NULL,                               -1,
757     &menu.main.text.last_level,         &main_text_last_level,
758     NULL,                               NULL,
759   },
760   {
761     MAIN_CONTROL_LEVEL_NUMBER,
762     NULL,                               -1,
763     &menu.main.text.level_number,       &main_text_level_number,
764     NULL,                               NULL,
765   },
766   {
767     MAIN_CONTROL_LEVEL_INFO_1,
768     NULL,                               -1,
769     &menu.main.text.level_info_1,       NULL,
770     NULL,                               NULL,
771   },
772   {
773     MAIN_CONTROL_LEVEL_INFO_2,
774     NULL,                               -1,
775     &menu.main.text.level_info_2,       NULL,
776     NULL,                               NULL,
777   },
778   {
779     MAIN_CONTROL_LEVEL_NAME,
780     NULL,                               -1,
781     &menu.main.text.level_name,         &main_text_level_name,
782     NULL,                               NULL,
783   },
784   {
785     MAIN_CONTROL_LEVEL_AUTHOR,
786     NULL,                               -1,
787     &menu.main.text.level_author,       &main_text_level_author,
788     NULL,                               NULL,
789   },
790   {
791     MAIN_CONTROL_LEVEL_YEAR,
792     NULL,                               -1,
793     &menu.main.text.level_year,         &main_text_level_year,
794     NULL,                               NULL,
795   },
796   {
797     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
798     NULL,                               -1,
799     &menu.main.text.level_imported_from, &main_text_level_imported_from,
800     NULL,                               NULL,
801   },
802   {
803     MAIN_CONTROL_LEVEL_IMPORTED_BY,
804     NULL,                               -1,
805     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
806     NULL,                               NULL,
807   },
808   {
809     MAIN_CONTROL_LEVEL_TESTED_BY,
810     NULL,                               -1,
811     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
812     NULL,                               NULL,
813   },
814   {
815     MAIN_CONTROL_TITLE_1,
816     NULL,                               -1,
817     &menu.main.text.title_1,            &main_text_title_1,
818     NULL,                               NULL,
819   },
820   {
821     MAIN_CONTROL_TITLE_2,
822     NULL,                               -1,
823     &menu.main.text.title_2,            &main_text_title_2,
824     NULL,                               NULL,
825   },
826   {
827     MAIN_CONTROL_TITLE_3,
828     NULL,                               -1,
829     &menu.main.text.title_3,            &main_text_title_3,
830     NULL,                               NULL,
831   },
832
833   {
834     -1,
835     NULL,                               -1,
836     NULL,                               NULL,
837     NULL,                               NULL,
838   }
839 };
840
841
842 static int getTitleScreenGraphic(int nr, boolean initial)
843 {
844   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
845 }
846
847 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
848 {
849   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
850 }
851
852 #if 0
853 static int getTitleScreenGameMode(boolean initial)
854 {
855   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
856 }
857 #endif
858
859 static int getTitleMessageGameMode(boolean initial)
860 {
861   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
862 }
863
864 static int getTitleAnimMode(struct TitleControlInfo *tci)
865 {
866   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
867
868   return base + tci->local_nr;
869 }
870
871 #if 0
872 static int getTitleScreenBackground(boolean initial)
873 {
874   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
875 }
876 #endif
877
878 #if 0
879 static int getTitleMessageBackground(int nr, boolean initial)
880 {
881   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
882 }
883 #endif
884
885 static int getTitleBackground(int nr, boolean initial, boolean is_image)
886 {
887   int base = (is_image ?
888               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
889                          IMG_BACKGROUND_TITLESCREEN_1) :
890               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
891                          IMG_BACKGROUND_TITLEMESSAGE_1));
892   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
893                                   IMG_BACKGROUND_TITLE);
894   int graphic_local = base + nr;
895
896   if (graphic_info[graphic_local].bitmap != NULL)
897     return graphic_local;
898
899   if (graphic_info[graphic_global].bitmap != NULL)
900     return graphic_global;
901
902   return IMG_UNDEFINED;
903 }
904
905 static int getTitleSound(struct TitleControlInfo *tci)
906 {
907   boolean is_image = tci->is_image;
908   int initial = tci->initial;
909   int nr = tci->local_nr;
910   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
911   int base = (is_image ?
912               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
913                          SND_BACKGROUND_TITLESCREEN_1) :
914               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915                          SND_BACKGROUND_TITLEMESSAGE_1));
916   int sound_global = menu.sound[mode];
917   int sound_local = base + nr;
918
919 #if 0
920   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
921          nr, initial, is_image,
922          sound_global, getSoundListEntry(sound_global)->filename,
923          sound_local, getSoundListEntry(sound_local)->filename);
924 #endif
925
926   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
927     return sound_local;
928
929   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
930     return sound_global;
931
932   return SND_UNDEFINED;
933 }
934
935 static int getTitleMusic(struct TitleControlInfo *tci)
936 {
937   boolean is_image = tci->is_image;
938   int initial = tci->initial;
939   int nr = tci->local_nr;
940   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
941   int base = (is_image ?
942               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
943                          MUS_BACKGROUND_TITLESCREEN_1) :
944               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
945                          MUS_BACKGROUND_TITLEMESSAGE_1));
946   int music_global = menu.music[mode];
947   int music_local = base + nr;
948
949 #if 0
950   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
951          nr, initial, is_image,
952          music_global, getMusicListEntry(music_global)->filename,
953          music_local, getMusicListEntry(music_local)->filename);
954 #endif
955
956   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
957     return music_local;
958
959   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
960     return music_global;
961
962   return MUS_UNDEFINED;
963 }
964
965 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
966 {
967   boolean is_image = tci->is_image;
968   boolean initial = tci->initial;
969   boolean first = tci->first;
970   int nr = tci->local_nr;
971   struct TitleMessageInfo tmi;
972   struct TitleFadingInfo ti;
973
974   tmi = (is_image ? (initial ? (first ?
975                                 titlescreen_initial_first[nr] :
976                                 titlescreen_initial[nr])
977                              : (first ?
978                                 titlescreen_first[nr] :
979                                 titlescreen[nr]))
980                   : (initial ? (first ?
981                                 titlemessage_initial_first[nr] :
982                                 titlemessage_initial[nr])
983                              : (first ?
984                                 titlemessage_first[nr] :
985                                 titlemessage[nr])));
986
987   ti.fade_mode  = tmi.fade_mode;
988   ti.fade_delay = tmi.fade_delay;
989   ti.post_delay = tmi.post_delay;
990   ti.auto_delay = tmi.auto_delay;
991
992   return ti;
993 }
994
995 static int compareTitleControlInfo(const void *object1, const void *object2)
996 {
997   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
998   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
999   int compare_result;
1000
1001   if (tci1->initial != tci2->initial)
1002     compare_result = (tci1->initial ? -1 : +1);
1003   else if (tci1->sort_priority != tci2->sort_priority)
1004     compare_result = tci1->sort_priority - tci2->sort_priority;
1005   else if (tci1->is_image != tci2->is_image)
1006     compare_result = (tci1->is_image ? -1 : +1);
1007   else
1008     compare_result = tci1->local_nr - tci2->local_nr;
1009
1010   return compare_result;
1011 }
1012
1013 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1014                                                     boolean initial,
1015                                                     int nr, int sort_priority)
1016 {
1017   title_controls[num_title_screens].is_image = is_image;
1018   title_controls[num_title_screens].initial = initial;
1019   title_controls[num_title_screens].local_nr = nr;
1020   title_controls[num_title_screens].sort_priority = sort_priority;
1021
1022   title_controls[num_title_screens].first = FALSE;      // will be set later
1023
1024   num_title_screens++;
1025 }
1026
1027 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1028 {
1029   int i;
1030
1031   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1032   {
1033     int graphic = getTitleScreenGraphic(i, initial);
1034     Bitmap *bitmap = graphic_info[graphic].bitmap;
1035     int sort_priority = graphic_info[graphic].sort_priority;
1036
1037     if (bitmap != NULL)
1038       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1039   }
1040
1041   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1042   {
1043     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1044     char *filename = getLevelSetTitleMessageFilename(i, initial);
1045     int sort_priority = tmi->sort_priority;
1046
1047     if (filename != NULL)
1048       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1049   }
1050 }
1051
1052 static void InitializeTitleControls(boolean show_title_initial)
1053 {
1054   num_title_screens = 0;
1055
1056   // 1st step: initialize title screens for game start (only when starting)
1057   if (show_title_initial)
1058     InitializeTitleControls_CheckTitleInfo(TRUE);
1059
1060   // 2nd step: initialize title screens for current level set
1061   InitializeTitleControls_CheckTitleInfo(FALSE);
1062
1063   // sort title screens according to sort_priority and title number
1064   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1065         compareTitleControlInfo);
1066
1067   // mark first title screen
1068   title_controls[0].first = TRUE;
1069 }
1070
1071 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1072 {
1073   return (pos != NULL && pos->x != -1 && pos->y != -1);
1074 }
1075
1076 static boolean visibleTextPos(struct TextPosInfo *pos)
1077 {
1078   return (pos != NULL && pos->x != -1 && pos->y != -1);
1079 }
1080
1081 static void InitializeMainControls(void)
1082 {
1083   boolean local_team_mode = (!network.enabled && setup.team_mode);
1084   int i;
1085
1086   // set main control text values to dynamically determined values
1087   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
1088
1089   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
1090                                          menu.main.text.first_level.size));
1091   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
1092                                          menu.main.text.last_level.size));
1093   strcpy(main_text_level_number, int2str(level_nr,
1094                                          menu.main.text.level_number.size));
1095
1096   main_text_level_year          = leveldir_current->year;
1097   main_text_level_imported_from = leveldir_current->imported_from;
1098   main_text_level_imported_by   = leveldir_current->imported_by;
1099   main_text_level_tested_by     = leveldir_current->tested_by;
1100
1101   main_text_title_1 = getConfigProgramTitleString();
1102   main_text_title_2 = getConfigProgramCopyrightString();
1103   main_text_title_3 = getConfigProgramCompanyString();
1104
1105   // set main control screen positions to dynamically determined values
1106   for (i = 0; main_controls[i].nr != -1; i++)
1107   {
1108     struct MainControlInfo *mci = &main_controls[i];
1109     int nr                         = mci->nr;
1110     struct MenuPosInfo *pos_button = mci->pos_button;
1111     struct TextPosInfo *pos_text   = mci->pos_text;
1112     struct TextPosInfo *pos_input  = mci->pos_input;
1113     char *text                     = (mci->text  ? *mci->text  : NULL);
1114     char *input                    = (mci->input ? *mci->input : NULL);
1115     int button_graphic             = mci->button_graphic;
1116     int font_text                  = (pos_text  ? pos_text->font  : -1);
1117     int font_input                 = (pos_input ? pos_input->font : -1);
1118
1119     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
1120     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
1121     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
1122     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1123     int text_chars  = (text  != NULL ? strlen(text)  : 0);
1124     int input_chars = (input != NULL ? strlen(input) : 0);
1125
1126     int button_width =
1127       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
1128     int button_height =
1129       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1130     int text_width   = font_text_width * text_chars;
1131     int text_height  = font_text_height;
1132     int input_width  = font_input_width * input_chars;
1133     int input_height = font_input_height;
1134
1135     if (nr == MAIN_CONTROL_NAME)
1136     {
1137       menu.main.input.name.width  = input_width;
1138       menu.main.input.name.height = input_height;
1139     }
1140
1141     if (pos_button != NULL)             // (x/y may be -1/-1 here)
1142     {
1143       pos_button->width  = button_width;
1144       pos_button->height = button_height;
1145     }
1146
1147     if (pos_text != NULL)               // (x/y may be -1/-1 here)
1148     {
1149       // calculate text size -- needed for text alignment
1150       boolean calculate_text_size = (text != NULL);
1151
1152       if (pos_text->width == -1 || calculate_text_size)
1153         pos_text->width = text_width;
1154       if (pos_text->height == -1 || calculate_text_size)
1155         pos_text->height = text_height;
1156
1157       if (visibleMenuPos(pos_button))
1158       {
1159         if (pos_text->x == -1)
1160           pos_text->x = pos_button->x + pos_button->width;
1161         if (pos_text->y == -1)
1162           pos_text->y =
1163             pos_button->y + (pos_button->height - pos_text->height) / 2;
1164       }
1165     }
1166
1167     if (pos_input != NULL)              // (x/y may be -1/-1 here)
1168     {
1169       if (visibleTextPos(pos_text))
1170       {
1171         if (pos_input->x == -1)
1172           pos_input->x = pos_text->x + pos_text->width;
1173         if (pos_input->y == -1)
1174           pos_input->y = pos_text->y;
1175       }
1176
1177       if (pos_input->width == -1)
1178         pos_input->width = input_width;
1179       if (pos_input->height == -1)
1180         pos_input->height = input_height;
1181     }
1182   }
1183 }
1184
1185 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1186                                        int graphic, boolean pressed)
1187 {
1188   struct GraphicInfo *g = &graphic_info[graphic];
1189   Bitmap *src_bitmap;
1190   int src_x, src_y;
1191   int xoffset = (pressed ? g->pressed_xoffset : 0);
1192   int yoffset = (pressed ? g->pressed_yoffset : 0);
1193
1194   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1195
1196   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1197                    g->width, g->height, dst_x, dst_y);
1198 }
1199
1200 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1201                                        boolean active_input,
1202                                        boolean pressed_button)
1203 {
1204   int i;
1205
1206   for (i = 0; main_controls[i].nr != -1; i++)
1207   {
1208     struct MainControlInfo *mci = &main_controls[i];
1209
1210     if (mci->nr == nr || nr == -1)
1211     {
1212       struct MenuPosInfo *pos_button = mci->pos_button;
1213       struct TextPosInfo *pos_text   = mci->pos_text;
1214       struct TextPosInfo *pos_input  = mci->pos_input;
1215       char *text                     = (mci->text  ? *mci->text  : NULL);
1216       char *input                    = (mci->input ? *mci->input : NULL);
1217       int button_graphic             = mci->button_graphic;
1218       int font_text                  = (pos_text  ? pos_text->font  : -1);
1219       int font_input                 = (pos_input ? pos_input->font : -1);
1220
1221       if (active_text)
1222       {
1223         button_graphic = BUTTON_ACTIVE(button_graphic);
1224         font_text = FONT_ACTIVE(font_text);
1225       }
1226
1227       if (active_input)
1228       {
1229         font_input = FONT_ACTIVE(font_input);
1230       }
1231
1232       if (visibleMenuPos(pos_button))
1233       {
1234         struct MenuPosInfo *pos = pos_button;
1235         int x = mSX + pos->x;
1236         int y = mSY + pos->y;
1237
1238         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1239         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1240       }
1241
1242       if (visibleTextPos(pos_text) && text != NULL)
1243       {
1244         struct TextPosInfo *pos = pos_text;
1245         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1246         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1247
1248 #if 1
1249         // (check why/if this is needed)
1250         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1251 #endif
1252         DrawText(x, y, text, font_text);
1253       }
1254
1255       if (visibleTextPos(pos_input) && input != NULL)
1256       {
1257         struct TextPosInfo *pos = pos_input;
1258         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1259         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1260
1261 #if 1
1262         // (check why/if this is needed)
1263         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1264 #endif
1265         DrawText(x, y, input, font_input);
1266       }
1267     }
1268   }
1269 }
1270
1271 static void DrawCursorAndText_Main(int nr, boolean active_text,
1272                                    boolean pressed_button)
1273 {
1274   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1275 }
1276
1277 #if 0
1278 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1279                                          boolean pressed_button)
1280 {
1281   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1282 }
1283 #endif
1284
1285 static struct MainControlInfo *getMainControlInfo(int nr)
1286 {
1287   int i;
1288
1289   for (i = 0; main_controls[i].nr != -1; i++)
1290     if (main_controls[i].nr == nr)
1291       return &main_controls[i];
1292
1293   return NULL;
1294 }
1295
1296 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1297 {
1298   if (rect == NULL)
1299     return FALSE;
1300
1301   int rect_x = ALIGNED_TEXT_XPOS(rect);
1302   int rect_y = ALIGNED_TEXT_YPOS(rect);
1303
1304   return (x >= rect_x && x < rect_x + rect->width &&
1305           y >= rect_y && y < rect_y + rect->height);
1306 }
1307
1308 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1309 {
1310   if (rect == NULL)
1311     return FALSE;
1312
1313   int rect_x = ALIGNED_TEXT_XPOS(rect);
1314   int rect_y = ALIGNED_TEXT_YPOS(rect);
1315
1316 #if 0
1317   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1318          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1319          (x >= rect_x && x < rect_x + rect->width &&
1320           y >= rect_y && y < rect_y + rect->height));
1321 #endif
1322
1323   return (x >= rect_x && x < rect_x + rect->width &&
1324           y >= rect_y && y < rect_y + rect->height);
1325 }
1326
1327 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1328 {
1329   int rect_width  = preview->xsize * preview->tile_size;
1330   int rect_height = preview->ysize * preview->tile_size;
1331   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1332   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1333
1334   return (x >= rect_x && x < rect_x + rect_width &&
1335           y >= rect_y && y < rect_y + rect_height);
1336 }
1337
1338 static void AdjustScrollbar(int id, int items_max, int items_visible,
1339                             int item_position)
1340 {
1341   struct GadgetInfo *gi = screen_gadget[id];
1342
1343   if (item_position > items_max - items_visible)
1344     item_position = items_max - items_visible;
1345
1346   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1347                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1348                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1349 }
1350
1351 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1352 {
1353   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1354                   first_entry);
1355 }
1356
1357 static void clearMenuListArea(void)
1358 {
1359   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1360
1361   // correct scrollbar position if placed outside menu (playfield) area
1362   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1363     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1364
1365   // clear menu list area, but not title or scrollbar
1366   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1367                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1368 }
1369
1370 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1371 {
1372   static int cursor_array[MAX_LEV_FIELDY];
1373   int x = amSX + TILEX * xpos;
1374   int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1375
1376   if (xpos == 0)
1377   {
1378     if (graphic != -1)
1379       cursor_array[ypos] = graphic;
1380     else
1381       graphic = cursor_array[ypos];
1382   }
1383
1384   if (active)
1385     graphic = BUTTON_ACTIVE(graphic);
1386
1387   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1388   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1389 }
1390
1391 static void initCursor(int ypos, int graphic)
1392 {
1393   drawCursorExt(0, ypos, FALSE, graphic);
1394 }
1395
1396 static void drawCursor(int ypos, boolean active)
1397 {
1398   drawCursorExt(0, ypos, active, -1);
1399 }
1400
1401 static void drawCursorXY(int xpos, int ypos, int graphic)
1402 {
1403   drawCursorExt(xpos, ypos, FALSE, graphic);
1404 }
1405
1406 static void drawChooseTreeCursor(int ypos, boolean active)
1407 {
1408   drawCursorExt(0, ypos, active, -1);
1409 }
1410
1411 static void DrawHeadline(void)
1412 {
1413   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1414   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1415 }
1416
1417 static void DrawTitleScreenImage(int nr, boolean initial)
1418 {
1419   int graphic = getTitleScreenGraphic(nr, initial);
1420   Bitmap *bitmap = graphic_info[graphic].bitmap;
1421   int width  = graphic_info[graphic].width;
1422   int height = graphic_info[graphic].height;
1423   int src_x = graphic_info[graphic].src_x;
1424   int src_y = graphic_info[graphic].src_y;
1425   int dst_x, dst_y;
1426
1427   if (bitmap == NULL)
1428     return;
1429
1430   if (width > WIN_XSIZE)
1431   {
1432     // image width too large for window => center image horizontally
1433     src_x = (width - WIN_XSIZE) / 2;
1434     width = WIN_XSIZE;
1435   }
1436
1437   if (height > WIN_YSIZE)
1438   {
1439     // image height too large for window => center image vertically
1440     src_y = (height - WIN_YSIZE) / 2;
1441     height = WIN_YSIZE;
1442   }
1443
1444   // always display title screens centered
1445   dst_x = (WIN_XSIZE - width) / 2;
1446   dst_y = (WIN_YSIZE - height) / 2;
1447
1448   SetDrawBackgroundMask(REDRAW_ALL);
1449   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1450
1451   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1452
1453   if (DrawingOnBackground(dst_x, dst_y))
1454     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1455   else
1456     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1457
1458   redraw_mask = REDRAW_ALL;
1459 }
1460
1461 static void DrawTitleScreenMessage(int nr, boolean initial)
1462 {
1463   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1464   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1465
1466   if (filename == NULL)
1467     return;
1468
1469   // force TITLE font on title message screen
1470   SetFontStatus(getTitleMessageGameMode(initial));
1471
1472   // if chars *and* width set to "-1", automatically determine width
1473   if (tmi->chars == -1 && tmi->width == -1)
1474     tmi->width = viewport.window[game_status].width;
1475
1476   // if lines *and* height set to "-1", automatically determine height
1477   if (tmi->lines == -1 && tmi->height == -1)
1478     tmi->height = viewport.window[game_status].height;
1479
1480   // if chars set to "-1", automatically determine by text and font width
1481   if (tmi->chars == -1)
1482     tmi->chars = tmi->width / getFontWidth(tmi->font);
1483   else
1484     tmi->width = tmi->chars * getFontWidth(tmi->font);
1485
1486   // if lines set to "-1", automatically determine by text and font height
1487   if (tmi->lines == -1)
1488     tmi->lines = tmi->height / getFontHeight(tmi->font);
1489   else
1490     tmi->height = tmi->lines * getFontHeight(tmi->font);
1491
1492   // if x set to "-1", automatically determine by width and alignment
1493   if (tmi->x == -1)
1494     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1495
1496   // if y set to "-1", automatically determine by height and alignment
1497   if (tmi->y == -1)
1498     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1499
1500   SetDrawBackgroundMask(REDRAW_ALL);
1501   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1502
1503   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1504
1505   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1506                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1507                tmi->autowrap, tmi->centered, tmi->parse_comments);
1508
1509   ResetFontStatus();
1510 }
1511
1512 static void DrawTitleScreen(void)
1513 {
1514   KeyboardAutoRepeatOff();
1515
1516   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1517 }
1518
1519 static boolean CheckTitleScreen(boolean levelset_has_changed)
1520 {
1521   static boolean show_title_initial = TRUE;
1522   boolean show_titlescreen = FALSE;
1523
1524   // needed to be able to skip title screen, if no image or message defined
1525   InitializeTitleControls(show_title_initial);
1526
1527   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1528     show_titlescreen = TRUE;
1529
1530   // show initial title images and messages only once at program start
1531   show_title_initial = FALSE;
1532
1533   return (show_titlescreen && num_title_screens > 0);
1534 }
1535
1536 void DrawMainMenu(void)
1537 {
1538   static LevelDirTree *leveldir_last_valid = NULL;
1539   boolean levelset_has_changed = FALSE;
1540   int fade_mask = REDRAW_FIELD;
1541
1542   LimitScreenUpdates(FALSE);
1543
1544   FadeSetLeaveScreen();
1545
1546   // do not fade out here -- function may continue and fade on editor screen
1547
1548   UnmapAllGadgets();
1549   FadeMenuSoundsAndMusic();
1550
1551   ExpireSoundLoops(FALSE);
1552
1553   KeyboardAutoRepeatOn();
1554
1555   audio.sound_deactivated = FALSE;
1556
1557   GetPlayerConfig();
1558
1559   // needed if last screen was the playing screen, invoked from level editor
1560   if (level_editor_test_game)
1561   {
1562     CloseDoor(DOOR_CLOSE_ALL);
1563
1564     SetGameStatus(GAME_MODE_EDITOR);
1565
1566     DrawLevelEd();
1567
1568     return;
1569   }
1570
1571   // needed if last screen was the setup screen and fullscreen state changed
1572   // (moved to "execSetupGraphics()" to change fullscreen state directly)
1573   // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1574
1575   // leveldir_current may be invalid (level group, parent link)
1576   if (!validLevelSeries(leveldir_current))
1577     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1578
1579   if (leveldir_current != leveldir_last_valid)
1580     levelset_has_changed = TRUE;
1581
1582   // store valid level series information
1583   leveldir_last_valid = leveldir_current;
1584
1585   init_last = init;                     // switch to new busy animation
1586
1587   // needed if last screen (level choice) changed graphics, sounds or music
1588   ReloadCustomArtwork(0);
1589
1590   if (CheckTitleScreen(levelset_has_changed))
1591   {
1592     SetGameStatus(GAME_MODE_TITLE);
1593
1594     DrawTitleScreen();
1595
1596     return;
1597   }
1598
1599   if (redraw_mask & REDRAW_ALL)
1600     fade_mask = REDRAW_ALL;
1601
1602   if (CheckFadeAll())
1603     fade_mask = REDRAW_ALL;
1604
1605   FadeOut(fade_mask);
1606
1607   // needed if different viewport properties defined for menues
1608   ChangeViewportPropertiesIfNeeded();
1609
1610   SetDrawtoField(DRAW_TO_BACKBUFFER);
1611
1612   // level_nr may have been set to value over handicap with level editor
1613   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1614     level_nr = leveldir_current->handicap_level;
1615
1616   LoadLevel(level_nr);
1617   LoadScore(level_nr);
1618
1619   SaveLevelSetup_SeriesInfo();
1620
1621   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1622   SetDrawDeactivationMask(REDRAW_NONE);
1623   SetDrawBackgroundMask(REDRAW_FIELD);
1624
1625   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1626
1627 #if 0
1628   if (fade_mask == REDRAW_ALL)
1629     RedrawGlobalBorder();
1630 #endif
1631
1632   ClearField();
1633
1634   InitializeMainControls();
1635
1636   DrawCursorAndText_Main(-1, FALSE, FALSE);
1637   DrawPreviewLevelInitial();
1638   DrawNetworkPlayers();
1639
1640   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1641
1642   TapeStop();
1643   if (TAPE_IS_EMPTY(tape))
1644     LoadTape(level_nr);
1645   DrawCompleteVideoDisplay();
1646
1647   PlayMenuSoundsAndMusic();
1648
1649   // create gadgets for main menu screen
1650   FreeScreenGadgets();
1651   CreateScreenGadgets();
1652
1653   // may be required if audio buttons shown on tape and changed in setup menu
1654   FreeGameButtons();
1655   CreateGameButtons();
1656
1657   // map gadgets for main menu screen
1658   MapTapeButtons();
1659   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1660   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1661
1662   // copy actual game door content to door double buffer for OpenDoor()
1663   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1664   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1665
1666   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1667
1668   DrawMaskedBorder(fade_mask);
1669
1670   FadeIn(fade_mask);
1671   FadeSetEnterMenu();
1672
1673   // update screen area with special editor door
1674   redraw_mask |= REDRAW_ALL;
1675   BackToFront();
1676
1677   SetMouseCursor(CURSOR_DEFAULT);
1678
1679   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1680 }
1681
1682 static void gotoTopLevelDir(void)
1683 {
1684   // move upwards until inside (but not above) top level directory
1685   while (leveldir_current->node_parent &&
1686          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1687   {
1688     // write a "path" into level tree for easy navigation to last level
1689     if (leveldir_current->node_parent->node_group->cl_first == -1)
1690     {
1691       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1692       int leveldir_pos = posTreeInfo(leveldir_current);
1693       int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1694       int cl_first, cl_cursor;
1695
1696       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1697       cl_cursor = leveldir_pos - cl_first;
1698
1699       leveldir_current->node_parent->node_group->cl_first = cl_first;
1700       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1701     }
1702
1703     leveldir_current = leveldir_current->node_parent;
1704   }
1705 }
1706
1707 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1708 {
1709   static unsigned int title_delay = 0;
1710   static int title_screen_nr = 0;
1711   static int last_sound = -1, last_music = -1;
1712   boolean return_to_main_menu = FALSE;
1713   struct TitleControlInfo *tci;
1714   int sound, music;
1715
1716   if (button == MB_MENU_INITIALIZE)
1717   {
1718     title_delay = 0;
1719     title_screen_nr = 0;
1720     tci = &title_controls[title_screen_nr];
1721
1722     SetAnimStatus(getTitleAnimMode(tci));
1723
1724     last_sound = SND_UNDEFINED;
1725     last_music = MUS_UNDEFINED;
1726
1727     if (num_title_screens != 0)
1728     {
1729       FadeSetEnterScreen();
1730
1731       // use individual title fading instead of global "enter screen" fading
1732       fading = getTitleFading(tci);
1733     }
1734
1735     if (game_status_last_screen == GAME_MODE_INFO)
1736     {
1737       if (num_title_screens == 0)
1738       {
1739         // switch game mode from title screen mode back to info screen mode
1740         SetGameStatus(GAME_MODE_INFO);
1741
1742         // store that last screen was info screen, not main menu screen
1743         game_status_last_screen = GAME_MODE_INFO;
1744
1745         DrawInfoScreen_NotAvailable("Title screen information:",
1746                                     "No title screen for this level set.");
1747         return;
1748       }
1749     }
1750
1751     FadeMenuSoundsAndMusic();
1752
1753     FadeOut(REDRAW_ALL);
1754
1755     // title screens may have different window size
1756     ChangeViewportPropertiesIfNeeded();
1757
1758     // only required to update logic for redrawing global border
1759     ClearField();
1760
1761     if (tci->is_image)
1762       DrawTitleScreenImage(tci->local_nr, tci->initial);
1763     else
1764       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1765
1766     sound = getTitleSound(tci);
1767     music = getTitleMusic(tci);
1768
1769     if (sound != last_sound)
1770       PlayMenuSoundExt(sound);
1771     if (music != last_music)
1772       PlayMenuMusicExt(music);
1773
1774     last_sound = sound;
1775     last_music = music;
1776
1777     SetMouseCursor(CURSOR_NONE);
1778
1779     FadeIn(REDRAW_ALL);
1780
1781     DelayReached(&title_delay, 0);      // reset delay counter
1782
1783     return;
1784   }
1785
1786   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1787     button = MB_MENU_CHOICE;
1788
1789   if (button == MB_MENU_LEAVE)
1790   {
1791     return_to_main_menu = TRUE;
1792   }
1793   else if (button == MB_MENU_CHOICE)
1794   {
1795     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1796     {
1797       SetGameStatus(GAME_MODE_INFO);
1798
1799       info_mode = INFO_MODE_MAIN;
1800
1801       DrawInfoScreen();
1802
1803       return;
1804     }
1805
1806     title_screen_nr++;
1807
1808     if (title_screen_nr < num_title_screens)
1809     {
1810       tci = &title_controls[title_screen_nr];
1811
1812       SetAnimStatus(getTitleAnimMode(tci));
1813
1814       sound = getTitleSound(tci);
1815       music = getTitleMusic(tci);
1816
1817       if (last_sound != SND_UNDEFINED && sound != last_sound)
1818         FadeSound(last_sound);
1819       if (last_music != MUS_UNDEFINED && music != last_music)
1820         FadeMusic();
1821
1822       fading = getTitleFading(tci);
1823
1824       FadeOut(REDRAW_ALL);
1825
1826       if (tci->is_image)
1827         DrawTitleScreenImage(tci->local_nr, tci->initial);
1828       else
1829         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1830
1831       sound = getTitleSound(tci);
1832       music = getTitleMusic(tci);
1833
1834       if (sound != last_sound)
1835         PlayMenuSoundExt(sound);
1836       if (music != last_music)
1837         PlayMenuMusicExt(music);
1838
1839       last_sound = sound;
1840       last_music = music;
1841
1842       FadeIn(REDRAW_ALL);
1843
1844       DelayReached(&title_delay, 0);    // reset delay counter
1845     }
1846     else
1847     {
1848       FadeMenuSoundsAndMusic();
1849
1850       return_to_main_menu = TRUE;
1851     }
1852   }
1853
1854   if (return_to_main_menu)
1855   {
1856     SetMouseCursor(CURSOR_DEFAULT);
1857
1858     // force full menu screen redraw after displaying title screens
1859     redraw_mask = REDRAW_ALL;
1860
1861     if (game_status_last_screen == GAME_MODE_INFO)
1862     {
1863       SetGameStatus(GAME_MODE_INFO);
1864
1865       info_mode = INFO_MODE_MAIN;
1866
1867       DrawInfoScreen();
1868     }
1869     else        // default: return to main menu
1870     {
1871       SetGameStatus(GAME_MODE_MAIN);
1872
1873       DrawMainMenu();
1874     }
1875   }
1876 }
1877
1878 static void HandleMainMenu_SelectLevel(int step, int direction,
1879                                        int selected_level_nr)
1880 {
1881   int old_level_nr = level_nr;
1882   int new_level_nr;
1883
1884   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1885     new_level_nr = selected_level_nr;
1886   else
1887     new_level_nr = old_level_nr + step * direction;
1888
1889   if (new_level_nr < leveldir_current->first_level)
1890     new_level_nr = leveldir_current->first_level;
1891   if (new_level_nr > leveldir_current->last_level)
1892     new_level_nr = leveldir_current->last_level;
1893
1894   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1895   {
1896     // skipping levels is only allowed when trying to skip single level
1897     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1898         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1899     {
1900       leveldir_current->handicap_level++;
1901       SaveLevelSetup_SeriesInfo();
1902     }
1903
1904     new_level_nr = leveldir_current->handicap_level;
1905   }
1906
1907   if (new_level_nr != old_level_nr)
1908   {
1909     struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1910
1911     PlaySound(SND_MENU_ITEM_SELECTING);
1912
1913     level_nr = new_level_nr;
1914
1915     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1916              int2str(level_nr, menu.main.text.level_number.size),
1917              mci->pos_text->font);
1918
1919     LoadLevel(level_nr);
1920     DrawPreviewLevelInitial();
1921
1922     TapeErase();
1923     LoadTape(level_nr);
1924     DrawCompleteVideoDisplay();
1925
1926     SaveLevelSetup_SeriesInfo();
1927
1928     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1929
1930     // force redraw of playfield area (may be reset at this point)
1931     redraw_mask |= REDRAW_FIELD;
1932   }
1933 }
1934
1935 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1936 {
1937   static int choice = MAIN_CONTROL_GAME;
1938   static boolean button_pressed_last = FALSE;
1939   boolean button_pressed = FALSE;
1940   int pos = choice;
1941   int i;
1942
1943   if (button == MB_MENU_INITIALIZE)
1944   {
1945     DrawCursorAndText_Main(choice, TRUE, FALSE);
1946
1947     return;
1948   }
1949
1950   if (mx || my)         // mouse input
1951   {
1952     pos = -1;
1953
1954     for (i = 0; main_controls[i].nr != -1; i++)
1955     {
1956       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1957           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1958           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1959       {
1960         pos = main_controls[i].nr;
1961
1962         break;
1963       }
1964     }
1965
1966     // check if level preview was clicked
1967     if (insidePreviewRect(&preview, mx - SX, my - SY))
1968       pos = MAIN_CONTROL_GAME;
1969
1970     // handle pressed/unpressed state for active/inactive menu buttons
1971     // (if pos != -1, "i" contains index position corresponding to "pos")
1972     if (button &&
1973         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1974         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1975       button_pressed = TRUE;
1976
1977     if (button_pressed != button_pressed_last)
1978     {
1979       DrawCursorAndText_Main(choice, TRUE, button_pressed);
1980
1981       if (button_pressed)
1982         PlaySound(SND_MENU_BUTTON_PRESSING);
1983       else
1984         PlaySound(SND_MENU_BUTTON_RELEASING);
1985     }
1986   }
1987   else if (dx || dy)    // keyboard input
1988   {
1989     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1990                    choice == MAIN_CONTROL_SETUP))
1991       button = MB_MENU_CHOICE;
1992     else if (dy)
1993       pos = choice + dy;
1994   }
1995
1996   if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1997   {
1998     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1999   }
2000   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2001   {
2002     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2003   }
2004   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2005   {
2006     CloseDoor(DOOR_CLOSE_2);
2007
2008     SetGameStatus(GAME_MODE_LEVELNR);
2009
2010     DrawChooseLevelNr();
2011   }
2012   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2013   {
2014     if (button)
2015     {
2016       if (pos != choice)
2017       {
2018         PlaySound(SND_MENU_ITEM_ACTIVATING);
2019
2020         DrawCursorAndText_Main(choice, FALSE, FALSE);
2021         DrawCursorAndText_Main(pos, TRUE, button_pressed);
2022
2023         choice = pos;
2024       }
2025       else if (dx != 0)
2026       {
2027         if (choice != MAIN_CONTROL_INFO &&
2028             choice != MAIN_CONTROL_SETUP)
2029           HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2030       }
2031     }
2032     else
2033     {
2034       PlaySound(SND_MENU_ITEM_SELECTING);
2035
2036       if (pos == MAIN_CONTROL_NAME)
2037       {
2038         if ((mx || my) &&
2039             insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2040         {
2041           // special case: menu text "name/team" clicked -- toggle team mode
2042           setup.team_mode = !setup.team_mode;
2043
2044           InitializeMainControls();
2045           DrawCursorAndText_Main(choice, TRUE, FALSE);
2046
2047           DrawPreviewPlayers();
2048         }
2049         else
2050         {
2051           SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2052
2053           HandleTypeName(strlen(setup.player_name), 0);
2054         }
2055       }
2056       else if (pos == MAIN_CONTROL_LEVELS)
2057       {
2058         if (leveldir_first)
2059         {
2060           CloseDoor(DOOR_CLOSE_2);
2061
2062           SetGameStatus(GAME_MODE_LEVELS);
2063
2064           SaveLevelSetup_LastSeries();
2065           SaveLevelSetup_SeriesInfo();
2066
2067           if (setup.internal.choose_from_top_leveldir)
2068             gotoTopLevelDir();
2069
2070           DrawChooseLevelSet();
2071         }
2072       }
2073       else if (pos == MAIN_CONTROL_SCORES)
2074       {
2075         CloseDoor(DOOR_CLOSE_2);
2076
2077         SetGameStatus(GAME_MODE_SCORES);
2078
2079         DrawHallOfFame(level_nr, -1);
2080       }
2081       else if (pos == MAIN_CONTROL_EDITOR)
2082       {
2083         if (leveldir_current->readonly &&
2084             !strEqual(setup.player_name, "Artsoft"))
2085           Request("This level is read only!", REQ_CONFIRM);
2086
2087         CloseDoor(DOOR_CLOSE_2);
2088
2089         SetGameStatus(GAME_MODE_EDITOR);
2090
2091         FadeSetEnterScreen();
2092
2093         DrawLevelEd();
2094       }
2095       else if (pos == MAIN_CONTROL_INFO)
2096       {
2097         CloseDoor(DOOR_CLOSE_2);
2098
2099         SetGameStatus(GAME_MODE_INFO);
2100
2101         info_mode = INFO_MODE_MAIN;
2102
2103         DrawInfoScreen();
2104       }
2105       else if (pos == MAIN_CONTROL_GAME)
2106       {
2107         StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2108       }
2109       else if (pos == MAIN_CONTROL_SETUP)
2110       {
2111         CloseDoor(DOOR_CLOSE_2);
2112
2113         SetGameStatus(GAME_MODE_SETUP);
2114
2115         setup_mode = SETUP_MODE_MAIN;
2116
2117         DrawSetupScreen();
2118       }
2119       else if (pos == MAIN_CONTROL_QUIT)
2120       {
2121         SaveLevelSetup_LastSeries();
2122         SaveLevelSetup_SeriesInfo();
2123
2124         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2125           SetGameStatus(GAME_MODE_QUIT);
2126       }
2127     }
2128   }
2129
2130   button_pressed_last = button_pressed;
2131 }
2132
2133
2134 // ============================================================================
2135 // info screen functions
2136 // ============================================================================
2137
2138 static struct TokenInfo *info_info;
2139 static int num_info_info;       // number of info entries shown on screen
2140 static int max_info_info;       // total number of info entries in list
2141
2142 static void execInfoTitleScreen(void)
2143 {
2144   info_mode = INFO_MODE_TITLE;
2145
2146   DrawInfoScreen();
2147 }
2148
2149 static void execInfoElements(void)
2150 {
2151   info_mode = INFO_MODE_ELEMENTS;
2152
2153   DrawInfoScreen();
2154 }
2155
2156 static void execInfoMusic(void)
2157 {
2158   info_mode = INFO_MODE_MUSIC;
2159
2160   DrawInfoScreen();
2161 }
2162
2163 static void execInfoCredits(void)
2164 {
2165   info_mode = INFO_MODE_CREDITS;
2166
2167   DrawInfoScreen();
2168 }
2169
2170 static void execInfoProgram(void)
2171 {
2172   info_mode = INFO_MODE_PROGRAM;
2173
2174   DrawInfoScreen();
2175 }
2176
2177 static void execInfoVersion(void)
2178 {
2179   info_mode = INFO_MODE_VERSION;
2180
2181   DrawInfoScreen();
2182 }
2183
2184 static void execInfoLevelSet(void)
2185 {
2186   info_mode = INFO_MODE_LEVELSET;
2187
2188   DrawInfoScreen();
2189 }
2190
2191 static void execExitInfo(void)
2192 {
2193   SetGameStatus(GAME_MODE_MAIN);
2194
2195   DrawMainMenu();
2196 }
2197
2198 static struct TokenInfo info_info_main[] =
2199 {
2200   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2201   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2202   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2203   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2204   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2205   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2206   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2207   { TYPE_EMPTY,         NULL,                   ""                      },
2208   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2209
2210   { 0,                  NULL,                   NULL                    }
2211 };
2212
2213 static int getMenuTextFont(int type)
2214 {
2215   if (type & (TYPE_SWITCH       |
2216               TYPE_YES_NO       |
2217               TYPE_YES_NO_AUTO  |
2218               TYPE_STRING       |
2219               TYPE_PLAYER       |
2220               TYPE_ECS_AGA      |
2221               TYPE_KEYTEXT      |
2222               TYPE_ENTER_LIST   |
2223               TYPE_TEXT_INPUT))
2224     return FONT_MENU_2;
2225   else
2226     return FONT_MENU_1;
2227 }
2228
2229 static struct TokenInfo *setup_info;
2230 static struct TokenInfo setup_info_input[];
2231
2232 static struct TokenInfo *menu_info;
2233
2234 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2235                                        int screen_pos, int menu_info_pos_raw,
2236                                        boolean active)
2237 {
2238   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2239   struct TokenInfo *ti = &token_info[pos];
2240   int xpos = MENU_SCREEN_START_XPOS;
2241   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2242   int font_nr = getMenuTextFont(ti->type);
2243
2244   if (setup_mode == SETUP_MODE_INPUT)
2245     font_nr = FONT_MENU_1;
2246
2247   if (active)
2248     font_nr = FONT_ACTIVE(font_nr);
2249
2250   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2251
2252   if (ti->type & ~TYPE_SKIP_ENTRY)
2253     drawCursor(screen_pos, active);
2254 }
2255
2256 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2257                                    boolean active)
2258 {
2259   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2260 }
2261
2262 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2263                                     boolean active)
2264 {
2265   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2266 }
2267
2268 static char *window_size_text;
2269 static char *scaling_type_text;
2270 static char *network_server_text;
2271
2272 static void drawSetupValue(int, int);
2273
2274 static void drawMenuInfoList(int first_entry, int num_page_entries,
2275                              int max_page_entries)
2276 {
2277   int i;
2278
2279   if (first_entry + num_page_entries > max_page_entries)
2280     first_entry = 0;
2281
2282   clearMenuListArea();
2283
2284   for (i = 0; i < num_page_entries; i++)
2285   {
2286     int menu_info_pos = first_entry + i;
2287     struct TokenInfo *si = &menu_info[menu_info_pos];
2288     void *value_ptr = si->value;
2289
2290     // set some entries to "unchangeable" according to other variables
2291     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2292         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2293         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2294         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2295         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2296         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2297       si->type |= TYPE_GHOSTED;
2298
2299     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2300       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2301     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2302       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2303     else if (si->type & ~TYPE_SKIP_ENTRY)
2304       initCursor(i, IMG_MENU_BUTTON);
2305
2306     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2307
2308     if (si->type & TYPE_STRING)
2309     {
2310       int gadget_id = -1;
2311
2312       if (value_ptr == &network_server_text)
2313         gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2314
2315       if (gadget_id != -1)
2316       {
2317         struct GadgetInfo *gi = screen_gadget[gadget_id];
2318         int xpos = MENU_SCREEN_START_XPOS;
2319         int ypos = MENU_SCREEN_START_YPOS + i;
2320         int x = mSX + xpos * 32;
2321         int y = mSY + ypos * 32;
2322
2323         ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2324       }
2325     }
2326
2327     if (si->type & TYPE_VALUE &&
2328         menu_info == setup_info)
2329       drawSetupValue(i, menu_info_pos);
2330   }
2331 }
2332
2333 static void DrawInfoScreen_Main(void)
2334 {
2335   int fade_mask = REDRAW_FIELD;
2336   int i;
2337
2338   if (redraw_mask & REDRAW_ALL)
2339     fade_mask = REDRAW_ALL;
2340
2341   if (CheckFadeAll())
2342     fade_mask = REDRAW_ALL;
2343
2344   UnmapAllGadgets();
2345   FadeMenuSoundsAndMusic();
2346
2347   FreeScreenGadgets();
2348   CreateScreenGadgets();
2349
2350   // (needed after displaying title screens which disable auto repeat)
2351   KeyboardAutoRepeatOn();
2352
2353   FadeSetLeaveScreen();
2354
2355   FadeOut(fade_mask);
2356
2357   // needed if different viewport properties defined for info screen
2358   ChangeViewportPropertiesIfNeeded();
2359
2360   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2361
2362   ClearField();
2363
2364   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2365
2366   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2367
2368   info_info = info_info_main;
2369
2370   // determine maximal number of info entries that can be displayed on screen
2371   num_info_info = 0;
2372   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2373     num_info_info++;
2374
2375   // determine maximal number of info entries available for menu of info screen
2376   max_info_info = 0;
2377   for (i = 0; info_info[i].type != 0; i++)
2378     max_info_info++;
2379
2380   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2381
2382   MapScreenGadgets(max_info_info);
2383
2384   PlayMenuSoundsAndMusic();
2385
2386   DrawMaskedBorder(fade_mask);
2387
2388   FadeIn(fade_mask);
2389 }
2390
2391 static void changeSetupValue(int, int, int);
2392
2393 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2394                              int mode, int num_page_entries,
2395                              int max_page_entries)
2396 {
2397   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2398   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2399   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2400   int *num_page_entries_last = num_page_entries_all_last[game_status];
2401   int *choice_store = choice_stores[game_status];
2402   int *first_entry_store = first_entry_stores[game_status];
2403   int choice = choice_store[mode];              // starts with 0
2404   int first_entry = first_entry_store[mode];    // starts with 0
2405   int x = 0;
2406   int y = choice - first_entry;
2407   int y_old = y;
2408   boolean position_set_by_scrollbar = (dx == 999);
2409   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2410   int i;
2411
2412   if (button == MB_MENU_INITIALIZE)
2413   {
2414     // check if number of menu page entries has changed (may happen by change
2415     // of custom artwork definition value for 'list_size' for this menu screen)
2416     // (in this case, the last menu position most probably has to be corrected)
2417     if (num_page_entries != num_page_entries_last[mode])
2418     {
2419       choice_store[mode] = first_entry_store[mode] = 0;
2420
2421       choice = first_entry = 0;
2422       y = y_old = 0;
2423
2424       num_page_entries_last[mode] = num_page_entries;
2425     }
2426
2427     // advance to first valid menu entry
2428     while (choice < num_page_entries &&
2429            menu_info[choice].type & TYPE_SKIP_ENTRY)
2430       choice++;
2431
2432     if (position_set_by_scrollbar)
2433       first_entry = first_entry_store[mode] = dy;
2434     else
2435       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2436                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2437
2438     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2439
2440     if (choice < first_entry)
2441     {
2442       choice = first_entry;
2443
2444       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2445         choice++;
2446     }
2447     else if (choice > first_entry + num_page_entries - 1)
2448     {
2449       choice = first_entry + num_page_entries - 1;
2450
2451       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2452         choice--;
2453     }
2454
2455     choice_store[mode] = choice;
2456
2457     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2458
2459     return;
2460   }
2461   else if (button == MB_MENU_LEAVE)
2462   {
2463     PlaySound(SND_MENU_ITEM_SELECTING);
2464
2465     for (i = 0; i < max_page_entries; i++)
2466     {
2467       if (menu_info[i].type & TYPE_LEAVE_MENU)
2468       {
2469         void (*menu_callback_function)(void) = menu_info[i].value;
2470
2471         FadeSetLeaveMenu();
2472
2473         menu_callback_function();
2474
2475         break;  // absolutely needed because function changes 'menu_info'!
2476       }
2477     }
2478
2479     return;
2480   }
2481
2482   if (mx || my)         // mouse input
2483   {
2484     x = (mx - mSX) / 32;
2485     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2486   }
2487   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
2488   {
2489     // move cursor instead of scrolling when already at start/end of list
2490     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2491       dy = -1;
2492     else if (dy == +1 * SCROLL_LINE &&
2493              first_entry + num_page_entries == max_page_entries)
2494       dy = 1;
2495
2496     // handle scrolling screen one line or page
2497     if (y + dy < 0 ||
2498         y + dy > num_page_entries - 1)
2499     {
2500       boolean redraw = FALSE;
2501
2502       if (ABS(dy) == SCROLL_PAGE)
2503         step = num_page_entries - 1;
2504
2505       if (dy < 0 && first_entry > 0)
2506       {
2507         // scroll page/line up
2508
2509         first_entry -= step;
2510         if (first_entry < 0)
2511           first_entry = 0;
2512
2513         redraw = TRUE;
2514       }
2515       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2516       {
2517         // scroll page/line down
2518
2519         first_entry += step;
2520         if (first_entry + num_page_entries > max_page_entries)
2521           first_entry = MAX(0, max_page_entries - num_page_entries);
2522
2523         redraw = TRUE;
2524       }
2525
2526       if (redraw)
2527       {
2528         choice += first_entry - first_entry_store[mode];
2529
2530         if (choice < first_entry)
2531         {
2532           choice = first_entry;
2533
2534           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2535             choice++;
2536         }
2537         else if (choice > first_entry + num_page_entries - 1)
2538         {
2539           choice = first_entry + num_page_entries - 1;
2540
2541           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2542             choice--;
2543         }
2544         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2545         {
2546           choice += SIGN(dy);
2547
2548           if (choice < first_entry ||
2549               choice > first_entry + num_page_entries - 1)
2550           first_entry += SIGN(dy);
2551         }
2552
2553         first_entry_store[mode] = first_entry;
2554         choice_store[mode] = choice;
2555
2556         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2557
2558         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2559
2560         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2561                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2562       }
2563
2564       return;
2565     }
2566
2567     if (dx)
2568     {
2569       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2570
2571       if (menu_info[choice].type & menu_navigation_type ||
2572           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2573           menu_info[choice].type & TYPE_YES_NO_AUTO ||
2574           menu_info[choice].type & TYPE_PLAYER)
2575         button = MB_MENU_CHOICE;
2576     }
2577     else if (dy)
2578       y += dy;
2579
2580     // jump to next non-empty menu entry (up or down)
2581     while (first_entry + y > 0 &&
2582            first_entry + y < max_page_entries - 1 &&
2583            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2584       y += dy;
2585
2586     if (!IN_VIS_MENU(x, y))
2587     {
2588       choice += y - y_old;
2589
2590       if (choice < first_entry)
2591         first_entry = choice;
2592       else if (choice > first_entry + num_page_entries - 1)
2593         first_entry = choice - num_page_entries + 1;
2594
2595       if (first_entry >= 0 &&
2596           first_entry + num_page_entries <= max_page_entries)
2597       {
2598         first_entry_store[mode] = first_entry;
2599
2600         if (choice < first_entry)
2601           choice = first_entry;
2602         else if (choice > first_entry + num_page_entries - 1)
2603           choice = first_entry + num_page_entries - 1;
2604
2605         choice_store[mode] = choice;
2606
2607         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2608
2609         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2610
2611         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2612                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2613       }
2614
2615       return;
2616     }
2617   }
2618
2619   if (!anyScrollbarGadgetActive() &&
2620       IN_VIS_MENU(x, y) &&
2621       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2622       y >= 0 && y < num_page_entries)
2623   {
2624     if (button)
2625     {
2626       if (first_entry + y != choice &&
2627           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2628       {
2629         PlaySound(SND_MENU_ITEM_ACTIVATING);
2630
2631         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2632         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2633
2634         choice = choice_store[mode] = first_entry + y;
2635       }
2636       else if (dx < 0)
2637       {
2638         PlaySound(SND_MENU_ITEM_SELECTING);
2639
2640         for (i = 0; menu_info[i].type != 0; i++)
2641         {
2642           if (menu_info[i].type & TYPE_LEAVE_MENU)
2643           {
2644             void (*menu_callback_function)(void) = menu_info[i].value;
2645
2646             FadeSetLeaveMenu();
2647
2648             menu_callback_function();
2649
2650             // absolutely needed because function changes 'menu_info'!
2651             break;
2652           }
2653         }
2654
2655         return;
2656       }
2657     }
2658     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2659     {
2660       PlaySound(SND_MENU_ITEM_SELECTING);
2661
2662       // when selecting key headline, execute function for key value change
2663       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2664           menu_info[first_entry + y + 1].type & TYPE_KEY)
2665         y++;
2666
2667       // when selecting string value, execute function for list selection
2668       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2669           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2670         y--;
2671
2672       // when selecting string value, execute function for text input gadget
2673       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2674           menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2675         y--;
2676
2677       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2678       {
2679         void (*menu_callback_function)(void) =
2680           menu_info[first_entry + y].value;
2681
2682         FadeSetFromType(menu_info[first_entry + y].type);
2683
2684         menu_callback_function();
2685       }
2686       else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2687       {
2688         void (*gadget_callback_function)(void) =
2689           menu_info[first_entry + y].value;
2690
2691         gadget_callback_function();
2692       }
2693       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2694                menu_info == setup_info)
2695       {
2696         changeSetupValue(y, first_entry + y, dx);
2697       }
2698     }
2699   }
2700 }
2701
2702 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2703 {
2704   menu_info = info_info;
2705
2706   HandleMenuScreen(mx, my, dx, dy, button,
2707                    info_mode, num_info_info, max_info_info);
2708 }
2709
2710 static int getMenuFontSpacing(int spacing_height, int font_nr)
2711 {
2712   int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2713
2714   return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2715           spacing_height);
2716 }
2717
2718 static int getMenuTextSpacing(int spacing_height, int font_nr)
2719 {
2720   return (getMenuFontSpacing(spacing_height, font_nr) +
2721           EXTRA_SPACING(game_status));
2722 }
2723
2724 static int getMenuTextStep(int spacing_height, int font_nr)
2725 {
2726   return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2727 }
2728
2729 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2730 {
2731   int font_title = MENU_INFO_FONT_TITLE;
2732   int font_error = FONT_TEXT_2;
2733   int font_foot  = MENU_INFO_FONT_FOOT;
2734   int spacing_title = menu.headline1_spacing_info[info_mode];
2735   int ystep_title = getMenuTextStep(spacing_title, font_title);
2736   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2737   int ystart2 = ystart1 + ystep_title;
2738   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2739
2740   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2741
2742   FadeOut(REDRAW_FIELD);
2743
2744   ClearField();
2745   DrawHeadline();
2746
2747   DrawTextSCentered(ystart1, font_title, text_title);
2748   DrawTextSCentered(ystart2, font_error, text_error);
2749
2750   DrawTextSCentered(ybottom, font_foot,
2751                     "Press any key or button for info menu");
2752
2753   FadeIn(REDRAW_FIELD);
2754 }
2755
2756 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2757 {
2758   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2759   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2760   int font_title = MENU_INFO_FONT_TITLE;
2761   int font_foot  = MENU_INFO_FONT_FOOT;
2762   int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2763   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2764   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2765   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2766   int ystep = MENU_SCREEN_INFO_YSTEP;
2767   int element, action, direction;
2768   int graphic;
2769   int delay;
2770   int sync_frame;
2771   int i, j;
2772
2773   if (init)
2774   {
2775     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2776       infoscreen_step[i] = infoscreen_frame[i] = 0;
2777
2778     ClearField();
2779     DrawHeadline();
2780
2781     DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2782
2783     DrawTextSCentered(ybottom, font_foot,
2784                       "Press any key or button for next page");
2785
2786     FrameCounter = 0;
2787   }
2788
2789   i = j = 0;
2790   while (helpanim_info[j].element != HELPANIM_LIST_END)
2791   {
2792     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2793         i >= max_anims)
2794       break;
2795     else if (i < start)
2796     {
2797       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2798         j++;
2799
2800       j++;
2801       i++;
2802
2803       continue;
2804     }
2805
2806     j += infoscreen_step[i - start];
2807
2808     element = helpanim_info[j].element;
2809     action = helpanim_info[j].action;
2810     direction = helpanim_info[j].direction;
2811
2812     if (element < 0)
2813       element = EL_UNKNOWN;
2814
2815     if (action != -1 && direction != -1)
2816       graphic = el_act_dir2img(element, action, direction);
2817     else if (action != -1)
2818       graphic = el_act2img(element, action);
2819     else if (direction != -1)
2820       graphic = el_dir2img(element, direction);
2821     else
2822       graphic = el2img(element);
2823
2824     delay = helpanim_info[j++].delay;
2825
2826     if (delay == -1)
2827       delay = 1000000;
2828
2829     if (infoscreen_frame[i - start] == 0)
2830     {
2831       sync_frame = 0;
2832       infoscreen_frame[i - start] = delay - 1;
2833     }
2834     else
2835     {
2836       sync_frame = delay - infoscreen_frame[i - start];
2837       infoscreen_frame[i - start]--;
2838     }
2839
2840     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2841     {
2842       if (!infoscreen_frame[i - start])
2843         infoscreen_step[i - start] = 0;
2844     }
2845     else
2846     {
2847       if (!infoscreen_frame[i - start])
2848         infoscreen_step[i - start]++;
2849       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2850         j++;
2851     }
2852
2853     j++;
2854
2855     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2856                                TILEX, TILEY);
2857     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2858                                  graphic, sync_frame, USE_MASKING);
2859
2860     if (init)
2861       DrawInfoScreen_HelpText(element, action, direction, i - start);
2862
2863     i++;
2864   }
2865
2866   redraw_mask |= REDRAW_FIELD;
2867
2868   FrameCounter++;
2869 }
2870
2871 static char *getHelpText(int element, int action, int direction)
2872 {
2873   char token[MAX_LINE_LEN];
2874
2875   strcpy(token, element_info[element].token_name);
2876
2877   if (action != -1)
2878     strcat(token, element_action_info[action].suffix);
2879
2880   if (direction != -1)
2881     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2882
2883   return getHashEntry(helptext_info, token);
2884 }
2885
2886 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2887 {
2888   int font_nr = FONT_INFO_ELEMENTS;
2889   int font_width = getFontWidth(font_nr);
2890   int font_height = getFontHeight(font_nr);
2891   int yoffset = (TILEX - 2 * font_height) / 2;
2892   int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2893   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2894   int ystep = TILEY + 4;
2895   int pad_left = xstart - SX;
2896   int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2897   int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2898   int max_lines_per_text = 2;    
2899   char *text = NULL;
2900
2901   if (action != -1 && direction != -1)          // element.action.direction
2902     text = getHelpText(element, action, direction);
2903
2904   if (text == NULL && action != -1)             // element.action
2905     text = getHelpText(element, action, -1);
2906
2907   if (text == NULL && direction != -1)          // element.direction
2908     text = getHelpText(element, -1, direction);
2909
2910   if (text == NULL)                             // base element
2911     text = getHelpText(element, -1, -1);
2912
2913   if (text == NULL)                             // not found
2914     text = "No description available";
2915
2916   if (strlen(text) <= max_chars_per_line)       // only one line of text
2917     ystart += getFontHeight(font_nr) / 2;
2918
2919   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2920                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2921                  TRUE, FALSE, FALSE);
2922 }
2923
2924 static void DrawInfoScreen_TitleScreen(void)
2925 {
2926   SetGameStatus(GAME_MODE_TITLE);
2927
2928   DrawTitleScreen();
2929 }
2930
2931 void HandleInfoScreen_TitleScreen(int button)
2932 {
2933   HandleTitleScreen(0, 0, 0, 0, button);
2934 }
2935
2936 static void DrawInfoScreen_Elements(void)
2937 {
2938   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2939
2940   FadeOut(REDRAW_FIELD);
2941
2942   LoadHelpAnimInfo();
2943   LoadHelpTextInfo();
2944
2945   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2946
2947   FadeIn(REDRAW_FIELD);
2948 }
2949
2950 void HandleInfoScreen_Elements(int button)
2951 {
2952   static unsigned int info_delay = 0;
2953   static int num_anims;
2954   static int num_pages;
2955   static int page;
2956   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2957   int i;
2958
2959   if (button == MB_MENU_INITIALIZE)
2960   {
2961     boolean new_element = TRUE;
2962
2963     num_anims = 0;
2964
2965     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2966     {
2967       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2968         new_element = TRUE;
2969       else if (new_element)
2970       {
2971         num_anims++;
2972         new_element = FALSE;
2973       }
2974     }
2975
2976     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2977     page = 0;
2978   }
2979
2980   if (button == MB_MENU_LEAVE)
2981   {
2982     PlaySound(SND_MENU_ITEM_SELECTING);
2983
2984     info_mode = INFO_MODE_MAIN;
2985     DrawInfoScreen();
2986
2987     return;
2988   }
2989   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2990   {
2991     if (button != MB_MENU_INITIALIZE)
2992     {
2993       PlaySound(SND_MENU_ITEM_SELECTING);
2994
2995       page++;
2996     }
2997
2998     if (page >= num_pages)
2999     {
3000       FadeMenuSoundsAndMusic();
3001
3002       info_mode = INFO_MODE_MAIN;
3003       DrawInfoScreen();
3004
3005       return;
3006     }
3007
3008     if (page > 0)
3009       FadeSetNextScreen();
3010
3011     if (button != MB_MENU_INITIALIZE)
3012       FadeOut(REDRAW_FIELD);
3013
3014     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3015
3016     if (button != MB_MENU_INITIALIZE)
3017       FadeIn(REDRAW_FIELD);
3018   }
3019   else
3020   {
3021     if (DelayReached(&info_delay, GameFrameDelay))
3022       if (page < num_pages)
3023         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3024
3025     PlayMenuSoundIfLoop();
3026   }
3027 }
3028
3029 static void DrawInfoScreen_Music(void)
3030 {
3031   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3032
3033   FadeOut(REDRAW_FIELD);
3034
3035   ClearField();
3036   DrawHeadline();
3037
3038   LoadMusicInfo();
3039
3040   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3041
3042   FadeIn(REDRAW_FIELD);
3043 }
3044
3045 void HandleInfoScreen_Music(int button)
3046 {
3047   static struct MusicFileInfo *list = NULL;
3048   int font_title = MENU_INFO_FONT_TITLE;
3049   int font_head  = MENU_INFO_FONT_HEAD;
3050   int font_text  = MENU_INFO_FONT_TEXT;
3051   int font_foot  = MENU_INFO_FONT_FOOT;
3052   int spacing_title = menu.headline1_spacing_info[info_mode];
3053   int spacing_head  = menu.headline2_spacing_info[info_mode];
3054   int ystep_title = getMenuTextStep(spacing_title, font_title);
3055   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3056   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3057   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3058
3059   if (button == MB_MENU_INITIALIZE)
3060   {
3061     list = music_file_info;
3062
3063     if (list == NULL)
3064     {
3065       FadeMenuSoundsAndMusic();
3066
3067       ClearField();
3068       DrawHeadline();
3069
3070       DrawTextSCentered(ystart, font_title,
3071                         "No music info for this level set.");
3072
3073       DrawTextSCentered(ybottom, font_foot,
3074                         "Press any key or button for info menu");
3075
3076       return;
3077     }
3078   }
3079
3080   if (button == MB_MENU_LEAVE)
3081   {
3082     PlaySound(SND_MENU_ITEM_SELECTING);
3083
3084     FadeMenuSoundsAndMusic();
3085
3086     info_mode = INFO_MODE_MAIN;
3087     DrawInfoScreen();
3088
3089     return;
3090   }
3091   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3092   {
3093     if (button != MB_MENU_INITIALIZE)
3094     {
3095       PlaySound(SND_MENU_ITEM_SELECTING);
3096
3097       if (list != NULL)
3098         list = list->next;
3099     }
3100
3101     if (list == NULL)
3102     {
3103       FadeMenuSoundsAndMusic();
3104
3105       info_mode = INFO_MODE_MAIN;
3106       DrawInfoScreen();
3107
3108       return;
3109     }
3110
3111     FadeMenuSoundsAndMusic();
3112
3113     if (list != music_file_info)
3114       FadeSetNextScreen();
3115
3116     if (button != MB_MENU_INITIALIZE)
3117       FadeOut(REDRAW_FIELD);
3118
3119     ClearField();
3120     DrawHeadline();
3121
3122     if (list->is_sound)
3123     {
3124       int sound = list->music;
3125
3126       if (sound_info[sound].loop)
3127         PlaySoundLoop(sound);
3128       else
3129         PlaySound(sound);
3130
3131       DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3132     }
3133     else
3134     {
3135       int music = list->music;
3136
3137       if (music_info[music].loop)
3138         PlayMusicLoop(music);
3139       else
3140         PlayMusic(music);
3141
3142       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3143     }
3144
3145     ystart += ystep_title;
3146
3147     if (!strEqual(list->title, UNKNOWN_NAME))
3148     {
3149       if (!strEqual(list->title_header, UNKNOWN_NAME))
3150       {
3151         DrawTextSCentered(ystart, font_head, list->title_header);
3152         ystart += ystep_head;
3153       }
3154
3155       DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3156       ystart += ystep_head;
3157     }
3158
3159     if (!strEqual(list->artist, UNKNOWN_NAME))
3160     {
3161       if (!strEqual(list->artist_header, UNKNOWN_NAME))
3162         DrawTextSCentered(ystart, font_head, list->artist_header);
3163       else
3164         DrawTextSCentered(ystart, font_head, "by");
3165
3166       ystart += ystep_head;
3167
3168       DrawTextFCentered(ystart, font_text, "%s", list->artist);
3169       ystart += ystep_head;
3170     }
3171
3172     if (!strEqual(list->album, UNKNOWN_NAME))
3173     {
3174       if (!strEqual(list->album_header, UNKNOWN_NAME))
3175         DrawTextSCentered(ystart, font_head, list->album_header);
3176       else
3177         DrawTextSCentered(ystart, font_head, "from the album");
3178
3179       ystart += ystep_head;
3180
3181       DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3182       ystart += ystep_head;
3183     }
3184
3185     if (!strEqual(list->year, UNKNOWN_NAME))
3186     {
3187       if (!strEqual(list->year_header, UNKNOWN_NAME))
3188         DrawTextSCentered(ystart, font_head, list->year_header);
3189       else
3190         DrawTextSCentered(ystart, font_head, "from the year");
3191
3192       ystart += ystep_head;
3193
3194       DrawTextFCentered(ystart, font_text, "%s", list->year);
3195       ystart += ystep_head;
3196     }
3197
3198     DrawTextSCentered(ybottom, FONT_TEXT_4,
3199                       "Press any key or button for next page");
3200
3201     if (button != MB_MENU_INITIALIZE)
3202       FadeIn(REDRAW_FIELD);
3203   }
3204
3205   if (list != NULL && list->is_sound && sound_info[list->music].loop)
3206     PlaySoundLoop(list->music);
3207 }
3208
3209 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3210 {
3211   int font_title = MENU_INFO_FONT_TITLE;
3212   int font_head  = MENU_INFO_FONT_HEAD;
3213   int font_text  = MENU_INFO_FONT_TEXT;
3214   int font_foot  = MENU_INFO_FONT_FOOT;
3215   int spacing_title = menu.headline1_spacing_info[info_mode];
3216   int spacing_head  = menu.headline2_spacing_info[info_mode];
3217   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3218   int spacing_line  = menu.line_spacing_info[info_mode];
3219   int ystep_title = getMenuTextStep(spacing_title, font_title);
3220   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3221   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3222   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3223   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3224   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3225
3226   ClearField();
3227   DrawHeadline();
3228
3229   DrawTextSCentered(ystart, font_title, "Credits:");
3230   ystart += ystep_title;
3231
3232   if (screen_nr == 0)
3233   {
3234     DrawTextSCentered(ystart, font_head,
3235                       "Special thanks to");
3236     ystart += ystep_head;
3237     DrawTextSCentered(ystart, font_text,
3238                       "Peter Liepa");
3239     ystart += ystep_head;
3240     DrawTextSCentered(ystart, font_head,
3241                       "for creating");
3242     ystart += ystep_head;
3243     DrawTextSCentered(ystart, font_text,
3244                       "\"Boulder Dash\"");
3245     ystart += ystep_head;
3246     DrawTextSCentered(ystart, font_head,
3247                       "in the year");
3248     ystart += ystep_head;
3249     DrawTextSCentered(ystart, font_text,
3250                       "1984");
3251     ystart += ystep_head;
3252     DrawTextSCentered(ystart, font_head,
3253                       "published by");
3254     ystart += ystep_head;
3255     DrawTextSCentered(ystart, font_text,
3256                       "First Star Software");
3257   }
3258   else if (screen_nr == 1)
3259   {
3260     DrawTextSCentered(ystart, font_head,
3261                       "Special thanks to");
3262     ystart += ystep_head;
3263     DrawTextSCentered(ystart, font_text,
3264                       "Klaus Heinz & Volker Wertich");
3265     ystart += ystep_head;
3266     DrawTextSCentered(ystart, font_head,
3267                       "for creating");
3268     ystart += ystep_head;
3269     DrawTextSCentered(ystart, font_text,
3270                       "\"Emerald Mine\"");
3271     ystart += ystep_head;
3272     DrawTextSCentered(ystart, font_head,
3273                       "in the year");
3274     ystart += ystep_head;
3275     DrawTextSCentered(ystart, font_text,
3276                       "1987");
3277     ystart += ystep_head;
3278     DrawTextSCentered(ystart, font_head,
3279                       "published by");
3280     ystart += ystep_head;
3281     DrawTextSCentered(ystart, font_text,
3282                       "Kingsoft");
3283   }
3284   else if (screen_nr == 2)
3285   {
3286     DrawTextSCentered(ystart, font_head,
3287                       "Special thanks to");
3288     ystart += ystep_head;
3289     DrawTextSCentered(ystart, font_text,
3290                       "Michael Stopp & Philip Jespersen");
3291     ystart += ystep_head;
3292     DrawTextSCentered(ystart, font_head,
3293                       "for creating");
3294     ystart += ystep_head;
3295     DrawTextSCentered(ystart, font_text,
3296                       "\"Supaplex\"");
3297     ystart += ystep_head;
3298     DrawTextSCentered(ystart, font_head,
3299                       "in the year");
3300     ystart += ystep_head;
3301     DrawTextSCentered(ystart, font_text,
3302                       "1991");
3303     ystart += ystep_head;
3304     DrawTextSCentered(ystart, font_head,
3305                       "published by");
3306     ystart += ystep_head;
3307     DrawTextSCentered(ystart, font_text,
3308                       "Digital Integration");
3309   }
3310   else if (screen_nr == 3)
3311   {
3312     DrawTextSCentered(ystart, font_head,
3313                       "Special thanks to");
3314     ystart += ystep_head;
3315     DrawTextSCentered(ystart, font_text,
3316                       "Hiroyuki Imabayashi");
3317     ystart += ystep_head;
3318     DrawTextSCentered(ystart, font_head,
3319                       "for creating");
3320     ystart += ystep_head;
3321     DrawTextSCentered(ystart, font_text,
3322                       "\"Sokoban\"");
3323     ystart += ystep_head;
3324     DrawTextSCentered(ystart, font_head,
3325                       "in the year");
3326     ystart += ystep_head;
3327     DrawTextSCentered(ystart, font_text,
3328                       "1982");
3329     ystart += ystep_head;
3330     DrawTextSCentered(ystart, font_head,
3331                       "published by");
3332     ystart += ystep_head;
3333     DrawTextSCentered(ystart, font_text,
3334                       "Thinking Rabbit");
3335   }
3336   else if (screen_nr == 4)
3337   {
3338     DrawTextSCentered(ystart, font_head,
3339                       "Special thanks to");
3340     ystart += ystep_head;
3341     DrawTextSCentered(ystart, font_text,
3342                       "Alan Bond");
3343     ystart += ystep_head;
3344     DrawTextSCentered(ystart, font_head,
3345                       "and");
3346     ystart += ystep_head;
3347     DrawTextSCentered(ystart, font_text,
3348                       "J\xfcrgen Bonhagen");
3349     ystart += ystep_head;
3350     DrawTextSCentered(ystart, font_head,
3351                       "for the continuous creation");
3352     ystart += ystep_line;
3353     DrawTextSCentered(ystart, font_head,
3354                       "of outstanding level sets");
3355   }
3356   else if (screen_nr == 5)
3357   {
3358     DrawTextSCentered(ystart, font_head,
3359                       "Thanks to");
3360     ystart += ystep_head;
3361     DrawTextSCentered(ystart, font_text,
3362                       "Peter Elzner");
3363     ystart += ystep_head;
3364     DrawTextSCentered(ystart, font_head,
3365                       "for ideas and inspiration by");
3366     ystart += ystep_head;
3367     DrawTextSCentered(ystart, font_text,
3368                       "Diamond Caves");
3369     ystart += ystep_para;
3370
3371     DrawTextSCentered(ystart, font_head,
3372                       "Thanks to");
3373     ystart += ystep_head;
3374     DrawTextSCentered(ystart, font_text,
3375                       "Steffest");
3376     ystart += ystep_head;
3377     DrawTextSCentered(ystart, font_head,
3378                       "for ideas and inspiration by");
3379     ystart += ystep_head;
3380     DrawTextSCentered(ystart, font_text,
3381                       "DX-Boulderdash");
3382   }
3383   else if (screen_nr == 6)
3384   {
3385     DrawTextSCentered(ystart, font_head,
3386                       "Thanks to");
3387     ystart += ystep_head;
3388     DrawTextSCentered(ystart, font_text,
3389                       "David Tritscher");
3390     ystart += ystep_head;
3391     DrawTextSCentered(ystart, font_head,
3392                       "for the code base used for the");
3393     ystart += ystep_line;
3394     DrawTextSCentered(ystart, font_head,
3395                       "native Emerald Mine engine");
3396   }
3397   else if (screen_nr == 7)
3398   {
3399     DrawTextSCentered(ystart, font_head,
3400                       "Thanks to");
3401     ystart += ystep_head;
3402     DrawTextSCentered(ystart, font_text,
3403                       "Guido Schulz");
3404     ystart += ystep_head;
3405     DrawTextSCentered(ystart, font_head,
3406                       "for the initial DOS port");
3407     ystart += ystep_para;
3408
3409     DrawTextSCentered(ystart, font_head,
3410                       "Thanks to");
3411     ystart += ystep_head;
3412     DrawTextSCentered(ystart, font_text,
3413                       "Karl H\xf6rnell");
3414     ystart += ystep_head;
3415     DrawTextSCentered(ystart, font_head,
3416                       "for some additional toons");
3417   }
3418   else if (screen_nr == 8)
3419   {
3420     DrawTextSCentered(ystart, font_head,
3421                       "And not to forget:");
3422     ystart += ystep_head;
3423     DrawTextSCentered(ystart, font_head,
3424                       "Many thanks to");
3425     ystart += ystep_head;
3426     DrawTextSCentered(ystart, font_text,
3427                       "All those who contributed");
3428     ystart += ystep_line;
3429     DrawTextSCentered(ystart, font_text,
3430                       "levels to this game");
3431     ystart += ystep_line;
3432     DrawTextSCentered(ystart, font_text,
3433                       "since 1995");
3434   }
3435
3436   DrawTextSCentered(ybottom, font_foot,
3437                     "Press any key or button for next page");
3438 }
3439
3440 static void DrawInfoScreen_Credits(void)
3441 {
3442   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3443
3444   FadeMenuSoundsAndMusic();
3445
3446   FadeOut(REDRAW_FIELD);
3447
3448   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3449
3450   FadeIn(REDRAW_FIELD);
3451 }
3452
3453 void HandleInfoScreen_Credits(int button)
3454 {
3455   static int screen_nr = 0;
3456   int num_screens = 9;
3457
3458   if (button == MB_MENU_INITIALIZE)
3459   {
3460     screen_nr = 0;
3461
3462     // DrawInfoScreen_CreditsScreen(screen_nr);
3463   }
3464
3465   if (button == MB_MENU_LEAVE)
3466   {
3467     PlaySound(SND_MENU_ITEM_SELECTING);
3468
3469     info_mode = INFO_MODE_MAIN;
3470     DrawInfoScreen();
3471
3472     return;
3473   }
3474   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3475   {
3476     if (button != MB_MENU_INITIALIZE)
3477     {
3478       PlaySound(SND_MENU_ITEM_SELECTING);
3479
3480       screen_nr++;
3481     }
3482
3483     if (screen_nr >= num_screens)
3484     {
3485       FadeMenuSoundsAndMusic();
3486
3487       info_mode = INFO_MODE_MAIN;
3488       DrawInfoScreen();
3489
3490       return;
3491     }
3492
3493     if (screen_nr > 0)
3494       FadeSetNextScreen();
3495
3496     if (button != MB_MENU_INITIALIZE)
3497       FadeOut(REDRAW_FIELD);
3498
3499     DrawInfoScreen_CreditsScreen(screen_nr);
3500
3501     if (button != MB_MENU_INITIALIZE)
3502       FadeIn(REDRAW_FIELD);
3503   }
3504   else
3505   {
3506     PlayMenuSoundIfLoop();
3507   }
3508 }
3509
3510 static void DrawInfoScreen_Program(void)
3511 {
3512   int font_title = MENU_INFO_FONT_TITLE;
3513   int font_head  = MENU_INFO_FONT_HEAD;
3514   int font_text  = MENU_INFO_FONT_TEXT;
3515   int font_foot  = MENU_INFO_FONT_FOOT;
3516   int spacing_title = menu.headline1_spacing_info[info_mode];
3517   int spacing_head  = menu.headline2_spacing_info[info_mode];
3518   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3519   int spacing_line  = menu.line_spacing_info[info_mode];
3520   int ystep_title = getMenuTextStep(spacing_title, font_title);
3521   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3522   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3523   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3524   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3525   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3526
3527   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3528
3529   FadeOut(REDRAW_FIELD);
3530
3531   ClearField();
3532   DrawHeadline();
3533
3534   DrawTextSCentered(ystart, font_title, "Program Information:");
3535   ystart += ystep_title;
3536
3537   DrawTextSCentered(ystart, font_head,
3538                     "This game is Freeware!");
3539   ystart += ystep_head;
3540   DrawTextSCentered(ystart, font_head,
3541                     "If you like it, send e-mail to:");
3542   ystart += ystep_head;
3543   DrawTextSCentered(ystart, font_text,
3544                     setup.internal.program_email);
3545   ystart += ystep_para;
3546
3547   DrawTextSCentered(ystart, font_head,
3548                     "More information and levels:");
3549   ystart += ystep_head;
3550   DrawTextSCentered(ystart, font_text,
3551                     setup.internal.program_website);
3552   ystart += ystep_para;
3553
3554   DrawTextSCentered(ystart, font_head,
3555                     "If you have created new levels,");
3556   ystart += ystep_line;
3557   DrawTextSCentered(ystart, font_head,
3558                     "send them to me to include them!");
3559   ystart += ystep_head;
3560   DrawTextSCentered(ystart, font_head,
3561                     ":-)");
3562
3563   DrawTextSCentered(ybottom, font_foot,
3564                     "Press any key or button for info menu");
3565
3566   FadeIn(REDRAW_FIELD);
3567 }
3568
3569 void HandleInfoScreen_Program(int button)
3570 {
3571   if (button == MB_MENU_LEAVE)
3572   {
3573     PlaySound(SND_MENU_ITEM_SELECTING);
3574
3575     info_mode = INFO_MODE_MAIN;
3576     DrawInfoScreen();
3577
3578     return;
3579   }
3580   else if (button == MB_MENU_CHOICE)
3581   {
3582     PlaySound(SND_MENU_ITEM_SELECTING);
3583
3584     FadeMenuSoundsAndMusic();
3585
3586     info_mode = INFO_MODE_MAIN;
3587     DrawInfoScreen();
3588   }
3589   else
3590   {
3591     PlayMenuSoundIfLoop();
3592   }
3593 }
3594
3595 static void DrawInfoScreen_Version(void)
3596 {
3597   int font_title = MENU_INFO_FONT_TITLE;
3598   int font_head  = MENU_INFO_FONT_HEAD;
3599   int font_text  = MENU_INFO_FONT_TEXT;
3600   int font_foot  = MENU_INFO_FONT_FOOT;
3601   int spacing_title = menu.headline1_spacing_info[info_mode];
3602   int spacing_head  = menu.headline2_spacing_info[info_mode];
3603   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3604   int spacing_line  = menu.line_spacing_info[info_mode];
3605   int xstep = getFontWidth(font_text);
3606   int ystep_title = getMenuTextStep(spacing_title, font_title);
3607   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3608   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3609   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3610   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3611   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3612   int xstart1 = mSX - SX + 2 * xstep;
3613   int xstart2 = mSX - SX + 18 * xstep;
3614   int xstart3 = mSX - SX + 28 * xstep;
3615   SDL_version sdl_version_compiled;
3616   const SDL_version *sdl_version_linked;
3617   int driver_name_len = 10;
3618   SDL_version sdl_version_linked_ext;
3619   const char *driver_name = NULL;
3620
3621   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3622
3623   FadeOut(REDRAW_FIELD);
3624
3625   ClearField();
3626   DrawHeadline();
3627
3628   DrawTextSCentered(ystart, font_title, "Version Information:");
3629   ystart += ystep_title;
3630
3631   DrawTextF(xstart1, ystart, font_head, "Name");
3632   DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3633   ystart += ystep_line;
3634
3635   if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3636   {
3637     DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3638     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3639     ystart += ystep_line;
3640
3641     DrawTextF(xstart1, ystart, font_head, "Version (real)");
3642     DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3643     ystart += ystep_line;
3644   }
3645   else
3646   {
3647     DrawTextF(xstart1, ystart, font_head, "Version");
3648     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3649     ystart += ystep_line;
3650   }
3651
3652   DrawTextF(xstart1, ystart, font_head, "Platform");
3653   DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3654   ystart += ystep_line;
3655
3656   DrawTextF(xstart1, ystart, font_head, "Target");
3657   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3658   ystart += ystep_line;
3659
3660   DrawTextF(xstart1, ystart, font_head, "Source date");
3661   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3662   ystart += ystep_para;
3663
3664   DrawTextF(xstart1, ystart, font_head, "Library");
3665   DrawTextF(xstart2, ystart, font_head, "compiled");
3666   DrawTextF(xstart3, ystart, font_head, "linked");
3667   ystart += ystep_head;
3668
3669   SDL_VERSION(&sdl_version_compiled);
3670   SDL_GetVersion(&sdl_version_linked_ext);
3671   sdl_version_linked = &sdl_version_linked_ext;
3672
3673   DrawTextF(xstart1, ystart, font_text, "SDL");
3674   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3675             sdl_version_compiled.major,
3676             sdl_version_compiled.minor,
3677             sdl_version_compiled.patch);
3678   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3679             sdl_version_linked->major,
3680             sdl_version_linked->minor,
3681             sdl_version_linked->patch);
3682   ystart += ystep_line;
3683
3684   SDL_IMAGE_VERSION(&sdl_version_compiled);
3685   sdl_version_linked = IMG_Linked_Version();
3686
3687   DrawTextF(xstart1, ystart, font_text, "SDL_image");
3688   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3689             sdl_version_compiled.major,
3690             sdl_version_compiled.minor,
3691             sdl_version_compiled.patch);
3692   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3693             sdl_version_linked->major,
3694             sdl_version_linked->minor,
3695             sdl_version_linked->patch);
3696   ystart += ystep_line;
3697
3698   SDL_MIXER_VERSION(&sdl_version_compiled);
3699   sdl_version_linked = Mix_Linked_Version();
3700
3701   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3702   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3703             sdl_version_compiled.major,
3704             sdl_version_compiled.minor,
3705             sdl_version_compiled.patch);
3706   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3707             sdl_version_linked->major,
3708             sdl_version_linked->minor,
3709             sdl_version_linked->patch);
3710   ystart += ystep_line;
3711
3712   SDL_NET_VERSION(&sdl_version_compiled);
3713   sdl_version_linked = SDLNet_Linked_Version();
3714
3715   DrawTextF(xstart1, ystart, font_text, "SDL_net");
3716   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3717             sdl_version_compiled.major,
3718             sdl_version_compiled.minor,
3719             sdl_version_compiled.patch);
3720   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3721             sdl_version_linked->major,
3722             sdl_version_linked->minor,
3723             sdl_version_linked->patch);
3724   ystart += ystep_para;
3725
3726   DrawTextF(xstart1, ystart, font_head, "Driver");
3727   DrawTextF(xstart2, ystart, font_head, "Requested");
3728   DrawTextF(xstart3, ystart, font_head, "Used");
3729   ystart += ystep_head;
3730
3731   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3732
3733   DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3734   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3735   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3736   ystart += ystep_line;
3737
3738   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3739
3740   DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3741   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3742   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3743
3744   DrawTextSCentered(ybottom, font_foot,
3745                     "Press any key or button for info menu");
3746
3747   FadeIn(REDRAW_FIELD);
3748 }
3749
3750 void HandleInfoScreen_Version(int button)
3751 {
3752   if (button == MB_MENU_LEAVE)
3753   {
3754     PlaySound(SND_MENU_ITEM_SELECTING);
3755
3756     info_mode = INFO_MODE_MAIN;
3757     DrawInfoScreen();
3758
3759     return;
3760   }
3761   else if (button == MB_MENU_CHOICE)
3762   {
3763     PlaySound(SND_MENU_ITEM_SELECTING);
3764
3765     FadeMenuSoundsAndMusic();
3766
3767     info_mode = INFO_MODE_MAIN;
3768     DrawInfoScreen();
3769   }
3770   else
3771   {
3772     PlayMenuSoundIfLoop();
3773   }
3774 }
3775
3776 static void DrawInfoScreen_LevelSet(void)
3777 {
3778   struct TitleMessageInfo *tmi = &readme;
3779   char *filename = getLevelSetInfoFilename();
3780   char *title = "Level Set Information:";
3781   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3782   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3783
3784   if (filename == NULL)
3785   {
3786     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3787
3788     return;
3789   }
3790
3791   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3792
3793   FadeOut(REDRAW_FIELD);
3794
3795   ClearField();
3796   DrawHeadline();
3797
3798   DrawTextSCentered(ystart, FONT_TEXT_1, title);
3799
3800   // if x position set to "-1", automatically determine by playfield width
3801   if (tmi->x == -1)
3802     tmi->x = SXSIZE / 2;
3803
3804   // if y position set to "-1", use static default value
3805   if (tmi->y == -1)
3806     tmi->y = 150;
3807
3808   // if width set to "-1", automatically determine by playfield width
3809   if (tmi->width == -1)
3810     tmi->width = SXSIZE - 2 * TILEX;
3811
3812   // if height set to "-1", automatically determine by playfield height
3813   if (tmi->height == -1)
3814     tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3815
3816   // if chars set to "-1", automatically determine by text and font width
3817   if (tmi->chars == -1)
3818     tmi->chars = tmi->width / getFontWidth(tmi->font);
3819   else
3820     tmi->width = tmi->chars * getFontWidth(tmi->font);
3821
3822   // if lines set to "-1", automatically determine by text and font height
3823   if (tmi->lines == -1)
3824     tmi->lines = tmi->height / getFontHeight(tmi->font);
3825   else
3826     tmi->height = tmi->lines * getFontHeight(tmi->font);
3827
3828   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3829                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3830                tmi->autowrap, tmi->centered, tmi->parse_comments);
3831
3832   DrawTextSCentered(ybottom, FONT_TEXT_4,
3833                     "Press any key or button for info menu");
3834
3835   FadeIn(REDRAW_FIELD);
3836 }
3837
3838 static void HandleInfoScreen_LevelSet(int button)
3839 {
3840   if (button == MB_MENU_LEAVE)
3841   {
3842     PlaySound(SND_MENU_ITEM_SELECTING);
3843
3844     info_mode = INFO_MODE_MAIN;
3845     DrawInfoScreen();
3846
3847     return;
3848   }
3849   else if (button == MB_MENU_CHOICE)
3850   {
3851     PlaySound(SND_MENU_ITEM_SELECTING);
3852
3853     FadeMenuSoundsAndMusic();
3854
3855     info_mode = INFO_MODE_MAIN;
3856     DrawInfoScreen();
3857   }
3858   else
3859   {
3860     PlayMenuSoundIfLoop();
3861   }
3862 }
3863
3864 static void DrawInfoScreen(void)
3865 {
3866   if (info_mode == INFO_MODE_TITLE)
3867     DrawInfoScreen_TitleScreen();
3868   else if (info_mode == INFO_MODE_ELEMENTS)
3869     DrawInfoScreen_Elements();
3870   else if (info_mode == INFO_MODE_MUSIC)
3871     DrawInfoScreen_Music();
3872   else if (info_mode == INFO_MODE_CREDITS)
3873     DrawInfoScreen_Credits();
3874   else if (info_mode == INFO_MODE_PROGRAM)
3875     DrawInfoScreen_Program();
3876   else if (info_mode == INFO_MODE_VERSION)
3877     DrawInfoScreen_Version();
3878   else if (info_mode == INFO_MODE_LEVELSET)
3879     DrawInfoScreen_LevelSet();
3880   else
3881     DrawInfoScreen_Main();
3882
3883   if (info_mode != INFO_MODE_MAIN &&
3884       info_mode != INFO_MODE_TITLE &&
3885       info_mode != INFO_MODE_MUSIC)
3886     PlayMenuSoundsAndMusic();
3887 }
3888
3889 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3890 {
3891   if (info_mode == INFO_MODE_TITLE)
3892     HandleInfoScreen_TitleScreen(button);
3893   else if (info_mode == INFO_MODE_ELEMENTS)
3894     HandleInfoScreen_Elements(button);
3895   else if (info_mode == INFO_MODE_MUSIC)
3896     HandleInfoScreen_Music(button);
3897   else if (info_mode == INFO_MODE_CREDITS)
3898     HandleInfoScreen_Credits(button);
3899   else if (info_mode == INFO_MODE_PROGRAM)
3900     HandleInfoScreen_Program(button);
3901   else if (info_mode == INFO_MODE_VERSION)
3902     HandleInfoScreen_Version(button);
3903   else if (info_mode == INFO_MODE_LEVELSET)
3904     HandleInfoScreen_LevelSet(button);
3905   else
3906     HandleInfoScreen_Main(mx, my, dx, dy, button);
3907 }
3908
3909
3910 // ============================================================================
3911 // type name functions
3912 // ============================================================================
3913
3914 void HandleTypeName(int newxpos, Key key)
3915 {
3916   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3917   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3918   struct TextPosInfo *pos = mci->pos_input;
3919   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3920   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3921   static int xpos = 0;
3922   int font_nr = pos->font;
3923   int font_active_nr = FONT_ACTIVE(font_nr);
3924   int font_width = getFontWidth(font_active_nr);
3925   char key_char = getValidConfigValueChar(getCharFromKey(key));
3926   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3927   boolean is_active = TRUE;
3928
3929   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3930
3931   if (newxpos)
3932   {
3933     strcpy(last_player_name, setup.player_name);
3934
3935     xpos = newxpos;
3936
3937     StartTextInput(startx, starty, pos->width, pos->height);
3938   }
3939   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3940   {
3941     setup.player_name[xpos] = key_char;
3942     setup.player_name[xpos + 1] = 0;
3943
3944     xpos++;
3945   }
3946   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3947   {
3948     xpos--;
3949
3950     setup.player_name[xpos] = 0;
3951   }
3952   else if (key == KSYM_Return && xpos > 0)
3953   {
3954     SaveSetup();
3955
3956     is_active = FALSE;
3957
3958     SetGameStatus(GAME_MODE_MAIN);
3959   }
3960   else if (key == KSYM_Escape)
3961   {
3962     strcpy(setup.player_name, last_player_name);
3963
3964     is_active = FALSE;
3965
3966     SetGameStatus(GAME_MODE_MAIN);
3967   }
3968
3969   if (is_active)
3970   {
3971     pos->width = (strlen(setup.player_name) + 1) * font_width;
3972     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3973
3974     DrawText(startx, starty, setup.player_name, font_active_nr);
3975     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3976   }
3977   else
3978   {
3979     pos->width = strlen(setup.player_name) * font_width;
3980     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3981
3982     DrawText(startx, starty, setup.player_name, font_nr);
3983
3984     StopTextInput();
3985   }
3986 }
3987
3988
3989 // ============================================================================
3990 // tree menu functions
3991 // ============================================================================
3992
3993 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
3994 {
3995   if (game_status != GAME_MODE_SETUP ||
3996       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
3997     return 0;
3998
3999   int max_text_size = 0;
4000   TreeInfo *node;
4001
4002   for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4003     max_text_size = MAX(max_text_size, strlen(node->name));
4004
4005   int num_entries = numTreeInfoInGroup(ti);
4006   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4007   int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4008   int button_width = SC_MENUBUTTON_XSIZE;
4009   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4010   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4011   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4012   int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4013   int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4014   int align_xoffset = MAX(0, align_xoffset_raw);
4015
4016   return align_xoffset;
4017 }
4018
4019 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4020 {
4021   if (game_status != GAME_MODE_SETUP ||
4022       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4023     return 0;
4024
4025   int num_entries = numTreeInfoInGroup(ti);
4026   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4027   int font_height = getFontHeight(FONT_TEXT_1);
4028   int text_height = font_height * num_page_entries;
4029   int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4030   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4031   int y = ALIGNED_YPOS(0, page_height, align) * -1;
4032   int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4033   int align_yoffset = MAX(0, align_yoffset_raw);
4034
4035   return align_yoffset;
4036 }
4037
4038 static void DrawChooseTree(TreeInfo **ti_ptr)
4039 {
4040   int fade_mask = REDRAW_FIELD;
4041
4042   if (CheckFadeAll())
4043     fade_mask = REDRAW_ALL;
4044
4045   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4046   {
4047     SetGameStatus(GAME_MODE_MAIN);
4048
4049     DrawMainMenu();
4050
4051     return;
4052   }
4053
4054   UnmapAllGadgets();
4055
4056   FreeScreenGadgets();
4057   CreateScreenGadgets();
4058
4059   FadeOut(fade_mask);
4060
4061   // needed if different viewport properties defined for choosing level (set)
4062   ChangeViewportPropertiesIfNeeded();
4063
4064   if (game_status == GAME_MODE_LEVELNR)
4065     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4066   else if (game_status == GAME_MODE_LEVELS)
4067     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4068
4069   ClearField();
4070
4071   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4072
4073   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4074   MapScreenTreeGadgets(*ti_ptr);
4075
4076   DrawMaskedBorder(fade_mask);
4077
4078   FadeIn(fade_mask);
4079 }
4080
4081 static void drawChooseTreeList(int first_entry, int num_page_entries,
4082                                TreeInfo *ti)
4083 {
4084   int num_entries = numTreeInfoInGroup(ti);
4085   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4086   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4087   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4088   int font_nr = FONT_TEXT_1;
4089   int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4090   int i;
4091   char *title_string = NULL;
4092   int yoffset_sets = MENU_TITLE1_YPOS;
4093   int yoffset_setup = 16;
4094   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4095                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4096
4097   title_string = ti->infotext;
4098
4099   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4100
4101   clearMenuListArea();
4102
4103   for (i = 0; i < num_page_entries; i++)
4104   {
4105     TreeInfo *node, *node_first;
4106     int entry_pos = first_entry + i;
4107     int xpos = MENU_SCREEN_START_XPOS;
4108     int ypos = MENU_SCREEN_START_YPOS + i;
4109     int startx = amSX + xpos * 32;
4110     int starty = amSY + ypos * 32;
4111     int startx_text = startx + font_xoffset;
4112     int endx_text = amSX + screen_width;
4113     int max_text_size = endx_text - startx_text;
4114     int max_buffer_len = max_text_size / getFontWidth(font_nr);
4115     char buffer[max_buffer_len + 1];
4116
4117     node_first = getTreeInfoFirstGroupEntry(ti);
4118     node = getTreeInfoFromPos(node_first, entry_pos);
4119
4120     strncpy(buffer, node->name, max_buffer_len);
4121     buffer[max_buffer_len] = '\0';
4122
4123     DrawText(startx, starty, buffer, font_nr + node->color);
4124
4125     if (node->parent_link)
4126       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4127     else if (node->level_group)
4128       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4129     else
4130       initCursor(i, IMG_MENU_BUTTON);
4131   }
4132
4133   redraw_mask |= REDRAW_FIELD;
4134 }
4135
4136 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4137 {
4138   TreeInfo *node, *node_first;
4139   int x, last_redraw_mask = redraw_mask;
4140   int ypos = MENU_TITLE2_YPOS;
4141   int font_nr = FONT_TITLE_2;
4142
4143   if (ti->type == TREE_TYPE_LEVEL_NR)
4144     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4145
4146   if (ti->type != TREE_TYPE_LEVEL_DIR)
4147     return;
4148
4149   node_first = getTreeInfoFirstGroupEntry(ti);
4150   node = getTreeInfoFromPos(node_first, entry_pos);
4151
4152   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4153
4154   if (node->parent_link)
4155     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4156                       node->node_parent->name);
4157   else if (node->level_group)
4158     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4159                       node->name);
4160   else if (ti->type == TREE_TYPE_LEVEL_DIR)
4161     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4162                       node->levels, (node->levels > 1 ? "levels" : "level"),
4163                       node->class_desc);
4164
4165   // let BackToFront() redraw only what is needed
4166   redraw_mask = last_redraw_mask;
4167   for (x = 0; x < SCR_FIELDX; x++)
4168     MarkTileDirty(x, 1);
4169 }
4170
4171 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4172                              TreeInfo **ti_ptr)
4173 {
4174   TreeInfo *ti = *ti_ptr;
4175   int x = 0;
4176   int y = ti->cl_cursor;
4177   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4178   int num_entries = numTreeInfoInGroup(ti);
4179   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4180   boolean position_set_by_scrollbar = (dx == 999);
4181
4182   if (button == MB_MENU_INITIALIZE)
4183   {
4184     int num_entries = numTreeInfoInGroup(ti);
4185     int entry_pos = posTreeInfo(ti);
4186
4187     align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4188     align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4189
4190     if (ti->cl_first == -1)
4191     {
4192       // only on initialization
4193       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4194       ti->cl_cursor = entry_pos - ti->cl_first;
4195     }
4196     else if (ti->cl_cursor >= num_page_entries ||
4197              (num_entries > num_page_entries &&
4198               num_entries - ti->cl_first < num_page_entries))
4199     {
4200       // only after change of list size (by custom graphic configuration)
4201       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4202       ti->cl_cursor = entry_pos - ti->cl_first;
4203     }
4204
4205     if (position_set_by_scrollbar)
4206       ti->cl_first = dy;
4207     else
4208       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4209                                 ti->cl_first, ti);
4210
4211     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4212     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4213     drawChooseTreeCursor(ti->cl_cursor, TRUE);
4214
4215     return;
4216   }
4217   else if (button == MB_MENU_LEAVE)
4218   {
4219     FadeSetLeaveMenu();
4220
4221     PlaySound(SND_MENU_ITEM_SELECTING);
4222
4223     if (ti->node_parent)
4224     {
4225       *ti_ptr = ti->node_parent;
4226       DrawChooseTree(ti_ptr);
4227     }
4228     else if (game_status == GAME_MODE_SETUP)
4229     {
4230       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4231           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4232           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4233         execSetupGame();
4234       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4235                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4236                setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4237                setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4238         execSetupGraphics();
4239       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4240                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4241                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4242         execSetupSound();
4243       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4244                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4245                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4246                setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4247                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4248                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4249                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4250                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4251         execSetupTouch();
4252       else
4253         execSetupArtwork();
4254     }
4255     else
4256     {
4257       if (game_status == GAME_MODE_LEVELNR)
4258       {
4259         int new_level_nr = atoi(level_number_current->identifier);
4260
4261         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4262       }
4263
4264       SetGameStatus(GAME_MODE_MAIN);
4265
4266       DrawMainMenu();
4267     }
4268
4269     return;
4270   }
4271
4272   if (mx || my)         // mouse input
4273   {
4274     x = (mx - amSX) / 32;
4275     y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4276   }
4277   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
4278   {
4279     // move cursor instead of scrolling when already at start/end of list
4280     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4281       dy = -1;
4282     else if (dy == +1 * SCROLL_LINE &&
4283              ti->cl_first + num_page_entries == num_entries)
4284       dy = 1;
4285
4286     // handle scrolling screen one line or page
4287     if (ti->cl_cursor + dy < 0 ||
4288         ti->cl_cursor + dy > num_page_entries - 1)
4289     {
4290       boolean redraw = FALSE;
4291
4292       if (ABS(dy) == SCROLL_PAGE)
4293         step = num_page_entries - 1;
4294
4295       if (dy < 0 && ti->cl_first > 0)
4296       {
4297         // scroll page/line up
4298
4299         ti->cl_first -= step;
4300         if (ti->cl_first < 0)
4301           ti->cl_first = 0;
4302
4303         redraw = TRUE;
4304       }
4305       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4306       {
4307         // scroll page/line down
4308
4309         ti->cl_first += step;
4310         if (ti->cl_first + num_page_entries > num_entries)
4311           ti->cl_first = MAX(0, num_entries - num_page_entries);
4312
4313         redraw = TRUE;
4314       }
4315
4316       if (redraw)
4317       {
4318         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4319         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4320         drawChooseTreeCursor(ti->cl_cursor, TRUE);
4321
4322         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4323                                   ti->cl_first, ti);
4324       }
4325
4326       return;
4327     }
4328
4329     // handle moving cursor one line
4330     y = ti->cl_cursor + dy;
4331   }
4332
4333   if (dx == 1)
4334   {
4335     TreeInfo *node_first, *node_cursor;
4336     int entry_pos = ti->cl_first + y;
4337
4338     node_first = getTreeInfoFirstGroupEntry(ti);
4339     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4340
4341     if (node_cursor->node_group)
4342     {
4343       FadeSetEnterMenu();
4344
4345       PlaySound(SND_MENU_ITEM_SELECTING);
4346
4347       node_cursor->cl_first = ti->cl_first;
4348       node_cursor->cl_cursor = ti->cl_cursor;
4349       *ti_ptr = node_cursor->node_group;
4350       DrawChooseTree(ti_ptr);
4351
4352       return;
4353     }
4354   }
4355   else if (dx == -1 && ti->node_parent)
4356   {
4357     FadeSetLeaveMenu();
4358
4359     PlaySound(SND_MENU_ITEM_SELECTING);
4360
4361     *ti_ptr = ti->node_parent;
4362     DrawChooseTree(ti_ptr);
4363
4364     return;
4365   }
4366
4367   if (!anyScrollbarGadgetActive() &&
4368       IN_VIS_MENU(x, y) &&
4369       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4370       y >= 0 && y < num_page_entries)
4371   {
4372     if (button)
4373     {
4374       if (y != ti->cl_cursor)
4375       {
4376         PlaySound(SND_MENU_ITEM_ACTIVATING);
4377
4378         drawChooseTreeCursor(ti->cl_cursor, FALSE);
4379         drawChooseTreeCursor(y, TRUE);
4380         drawChooseTreeInfo(ti->cl_first + y, ti);
4381
4382         ti->cl_cursor = y;
4383       }
4384       else if (dx < 0)
4385       {
4386         if (game_status == GAME_MODE_SETUP)
4387         {
4388           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4389               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4390               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4391             execSetupGame();
4392           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4393                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4394                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4395                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4396             execSetupGraphics();
4397           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4398                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4399                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4400             execSetupSound();
4401           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4402                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4403                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4404                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4405                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4406                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4407                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4408                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4409             execSetupTouch();
4410           else
4411             execSetupArtwork();
4412         }
4413       }
4414     }
4415     else
4416     {
4417       TreeInfo *node_first, *node_cursor;
4418       int entry_pos = ti->cl_first + y;
4419
4420       PlaySound(SND_MENU_ITEM_SELECTING);
4421
4422       node_first = getTreeInfoFirstGroupEntry(ti);
4423       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4424
4425       if (node_cursor->node_group)
4426       {
4427         FadeSetEnterMenu();
4428
4429         node_cursor->cl_first = ti->cl_first;
4430         node_cursor->cl_cursor = ti->cl_cursor;
4431         *ti_ptr = node_cursor->node_group;
4432         DrawChooseTree(ti_ptr);
4433       }
4434       else if (node_cursor->parent_link)
4435       {
4436         FadeSetLeaveMenu();
4437
4438         *ti_ptr = node_cursor->node_parent;
4439         DrawChooseTree(ti_ptr);
4440       }
4441       else
4442       {
4443         FadeSetEnterMenu();
4444
4445         node_cursor->cl_first = ti->cl_first;
4446         node_cursor->cl_cursor = ti->cl_cursor;
4447         *ti_ptr = node_cursor;
4448
4449         if (ti->type == TREE_TYPE_LEVEL_DIR)
4450         {
4451           LoadLevelSetup_SeriesInfo();
4452
4453           SaveLevelSetup_LastSeries();
4454           SaveLevelSetup_SeriesInfo();
4455           TapeErase();
4456         }
4457
4458         if (game_status == GAME_MODE_SETUP)
4459         {
4460           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4461               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4462               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4463             execSetupGame();
4464           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4465                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4466                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4467                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4468             execSetupGraphics();
4469           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4470                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4471                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4472             execSetupSound();
4473           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4474                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4475                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4476                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4477                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4478                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4479                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4480                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4481             execSetupTouch();
4482           else
4483             execSetupArtwork();
4484         }
4485         else
4486         {
4487           if (game_status == GAME_MODE_LEVELNR)
4488           {
4489             int new_level_nr = atoi(level_number_current->identifier);
4490
4491             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4492           }
4493
4494           SetGameStatus(GAME_MODE_MAIN);
4495
4496           DrawMainMenu();
4497         }
4498       }
4499     }
4500   }
4501 }
4502
4503 void DrawChooseLevelSet(void)
4504 {
4505   FadeMenuSoundsAndMusic();
4506
4507   DrawChooseTree(&leveldir_current);
4508
4509   PlayMenuSoundsAndMusic();
4510 }
4511
4512 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4513 {
4514   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4515 }
4516
4517 void DrawChooseLevelNr(void)
4518 {
4519   int i;
4520
4521   FadeMenuSoundsAndMusic();
4522
4523   if (level_number != NULL)
4524   {
4525     freeTreeInfo(level_number);
4526
4527     level_number = NULL;
4528   }
4529
4530   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4531   {
4532     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4533     char identifier[32], name[32];
4534     int value = i;
4535
4536     // temporarily load level info to get level name
4537     LoadLevelInfoOnly(i);
4538
4539     ti->node_top = &level_number;
4540     ti->sort_priority = 10000 + value;
4541     ti->color = (level.no_level_file ? FC_BLUE :
4542                  LevelStats_getSolved(i) ? FC_GREEN :
4543                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4544
4545     snprintf(identifier, sizeof(identifier), "%d", value);
4546     snprintf(name, sizeof(name), "%03d: %s", value,
4547              (level.no_level_file ? "(no file)" : level.name));
4548
4549     setString(&ti->identifier, identifier);
4550     setString(&ti->name, name);
4551     setString(&ti->name_sorting, name);
4552
4553     pushTreeInfo(&level_number, ti);
4554   }
4555
4556   // sort level number values to start with lowest level number
4557   sortTreeInfo(&level_number);
4558
4559   // set current level number to current level number
4560   level_number_current =
4561     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4562
4563   // if that also fails, set current level number to first available level
4564   if (level_number_current == NULL)
4565     level_number_current = level_number;
4566
4567   DrawChooseTree(&level_number_current);
4568
4569   PlayMenuSoundsAndMusic();
4570 }
4571
4572 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4573 {
4574   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4575 }
4576
4577 void DrawHallOfFame(int level_nr, int highlight_position)
4578 {
4579   int fade_mask = REDRAW_FIELD;
4580
4581   if (CheckFadeAll())
4582     fade_mask = REDRAW_ALL;
4583
4584   UnmapAllGadgets();
4585   FadeMenuSoundsAndMusic();
4586
4587   // (this is needed when called from GameEnd() after winning a game)
4588   KeyboardAutoRepeatOn();
4589
4590   // (this is needed when called from GameEnd() after winning a game)
4591   SetDrawDeactivationMask(REDRAW_NONE);
4592   SetDrawBackgroundMask(REDRAW_FIELD);
4593
4594   if (highlight_position < 0) 
4595     LoadScore(level_nr);
4596   else
4597     SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4598
4599   FadeSetEnterScreen();
4600
4601   FadeOut(fade_mask);
4602
4603   // needed if different viewport properties defined for scores
4604   ChangeViewportPropertiesIfNeeded();
4605
4606   PlayMenuSoundsAndMusic();
4607
4608   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4609
4610   HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4611
4612   DrawMaskedBorder(fade_mask);
4613
4614   FadeIn(fade_mask);
4615 }
4616
4617 static void drawHallOfFameList(int level_nr, int first_entry,
4618                                int highlight_position)
4619 {
4620   int i, j;
4621
4622   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4623   ClearField();
4624
4625   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4626   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4627                     "HighScores of Level %d", level_nr);
4628
4629   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4630   {
4631     int entry = first_entry + i;
4632     boolean active = (entry == highlight_position);
4633     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4634     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4635     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4636     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4637     int dxoff = getFontDrawOffsetX(font_nr1);
4638     int dx1 = 3 * getFontWidth(font_nr1);
4639     int dx2 = dx1 + getFontWidth(font_nr1);
4640     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4641     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4642     int sy = mSY + 64 + i * 32;
4643
4644     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4645     DrawText(mSX + dx1, sy, ".", font_nr1);
4646
4647     for (j = 0; j < num_dots; j++)
4648       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4649
4650     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4651       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4652
4653     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4654   }
4655
4656   redraw_mask |= REDRAW_FIELD;
4657 }
4658
4659 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4660 {
4661   static int level_nr = 0;
4662   static int first_entry = 0;
4663   static int highlight_position = 0;
4664   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4665
4666   if (button == MB_MENU_INITIALIZE)
4667   {
4668     level_nr = mx;
4669     first_entry = 0;
4670     highlight_position = my;
4671
4672     drawHallOfFameList(level_nr, first_entry, highlight_position);
4673
4674     return;
4675   }
4676
4677   if (ABS(dy) == SCROLL_PAGE)           // handle scrolling one page
4678     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4679
4680   if (dy < 0)
4681   {
4682     if (first_entry > 0)
4683     {
4684       first_entry -= step;
4685       if (first_entry < 0)
4686         first_entry = 0;
4687
4688       drawHallOfFameList(level_nr, first_entry, highlight_position);
4689     }
4690   }
4691   else if (dy > 0)
4692   {
4693     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4694     {
4695       first_entry += step;
4696       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4697         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4698
4699       drawHallOfFameList(level_nr, first_entry, highlight_position);
4700     }
4701   }
4702   else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4703   {
4704     PlaySound(SND_MENU_ITEM_SELECTING);
4705
4706     FadeSound(SND_BACKGROUND_SCORES);
4707
4708     if (game_status_last_screen == GAME_MODE_PLAYING &&
4709         setup.auto_play_next_level && setup.increment_levels &&
4710         level_nr < leveldir_current->last_level &&
4711         !network_playing)
4712     {
4713       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4714     }
4715     else
4716     {
4717       SetGameStatus(GAME_MODE_MAIN);
4718
4719       DrawMainMenu();
4720     }
4721   }
4722
4723   if (game_status == GAME_MODE_SCORES)
4724     PlayMenuSoundIfLoop();
4725 }
4726
4727
4728 // ============================================================================
4729 // setup screen functions
4730 // ============================================================================
4731
4732 static struct TokenInfo *setup_info;
4733 static int num_setup_info;      // number of setup entries shown on screen
4734 static int max_setup_info;      // total number of setup entries in list
4735
4736 static char *window_size_text;
4737 static char *scaling_type_text;
4738 static char *rendering_mode_text;
4739 static char *vsync_mode_text;
4740 static char *scroll_delay_text;
4741 static char *snapshot_mode_text;
4742 static char *game_speed_text;
4743 static char *network_server_text;
4744 static char *graphics_set_name;
4745 static char *sounds_set_name;
4746 static char *music_set_name;
4747 static char *volume_simple_text;
4748 static char *volume_loops_text;
4749 static char *volume_music_text;
4750 static char *touch_controls_text;
4751 static char *move_distance_text;
4752 static char *drop_distance_text;
4753 static char *transparency_text;
4754 static char *grid_size_text[2][2];
4755
4756 static void execSetupMain(void)
4757 {
4758   setup_mode = SETUP_MODE_MAIN;
4759
4760   DrawSetupScreen();
4761 }
4762
4763 static void execSetupGame_setGameSpeeds(boolean update_value)
4764 {
4765   if (setup.game_speed_extended)
4766   {
4767     game_speeds_list = game_speeds_list_extended;
4768     game_speeds      = game_speeds_extended;
4769   }
4770   else
4771   {
4772     game_speeds_list = game_speeds_list_normal;
4773     game_speeds      = game_speeds_normal;
4774   }
4775
4776   if (game_speeds == NULL)
4777   {
4778     int i;
4779
4780     for (i = 0; game_speeds_list[i].value != -1; i++)
4781     {
4782       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4783       char identifier[32], name[32];
4784       int value = game_speeds_list[i].value;
4785       char *text = game_speeds_list[i].text;
4786
4787       ti->node_top = &game_speeds;
4788       ti->sort_priority = 10000 - value;
4789
4790       sprintf(identifier, "%d", value);
4791       sprintf(name, "%s", text);
4792
4793       setString(&ti->identifier, identifier);
4794       setString(&ti->name, name);
4795       setString(&ti->name_sorting, name);
4796       setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4797
4798       pushTreeInfo(&game_speeds, ti);
4799     }
4800
4801     // sort game speed values to start with slowest game speed
4802     sortTreeInfo(&game_speeds);
4803
4804     update_value = TRUE;
4805   }
4806
4807   if (update_value)
4808   {
4809     // set current game speed to configured game speed value
4810     game_speed_current =
4811       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4812
4813     // if that fails, set current game speed to reliable default value
4814     if (game_speed_current == NULL)
4815       game_speed_current =
4816         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4817
4818     // if that also fails, set current game speed to first available speed
4819     if (game_speed_current == NULL)
4820       game_speed_current = game_speeds;
4821
4822     if (setup.game_speed_extended)
4823       game_speeds_extended = game_speeds;
4824     else
4825       game_speeds_normal = game_speeds;
4826   }
4827
4828   setup.game_frame_delay = atoi(game_speed_current->identifier);
4829
4830   // needed for displaying game speed text instead of identifier
4831   game_speed_text = game_speed_current->name;
4832 }
4833
4834 static void execSetupGame_setScrollDelays(void)
4835 {
4836   if (scroll_delays == NULL)
4837   {
4838     int i;
4839
4840     for (i = 0; scroll_delays_list[i].value != -1; i++)
4841     {
4842       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4843       char identifier[32], name[32];
4844       int value = scroll_delays_list[i].value;
4845       char *text = scroll_delays_list[i].text;
4846
4847       ti->node_top = &scroll_delays;
4848       ti->sort_priority = value;
4849
4850       sprintf(identifier, "%d", value);
4851       sprintf(name, "%s", text);
4852
4853       setString(&ti->identifier, identifier);
4854       setString(&ti->name, name);
4855       setString(&ti->name_sorting, name);
4856       setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4857
4858       pushTreeInfo(&scroll_delays, ti);
4859     }
4860
4861     // sort scroll delay values to start with lowest scroll delay value
4862     sortTreeInfo(&scroll_delays);
4863
4864     // set current scroll delay value to configured scroll delay value
4865     scroll_delay_current =
4866       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4867
4868     // if that fails, set current scroll delay to reliable default value
4869     if (scroll_delay_current == NULL)
4870       scroll_delay_current =
4871         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4872
4873     // if that also fails, set current scroll delay to first available value
4874     if (scroll_delay_current == NULL)
4875       scroll_delay_current = scroll_delays;
4876   }
4877
4878   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4879
4880   // needed for displaying scroll delay text instead of identifier
4881   scroll_delay_text = scroll_delay_current->name;
4882 }
4883
4884 static void execSetupGame_setSnapshotModes(void)
4885 {
4886   if (snapshot_modes == NULL)
4887   {
4888     int i;
4889
4890     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4891     {
4892       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4893       char identifier[32], name[32];
4894       char *value = snapshot_modes_list[i].value;
4895       char *text = snapshot_modes_list[i].text;
4896
4897       ti->node_top = &snapshot_modes;
4898       ti->sort_priority = i;
4899
4900       sprintf(identifier, "%s", value);
4901       sprintf(name, "%s", text);
4902
4903       setString(&ti->identifier, identifier);
4904       setString(&ti->name, name);
4905       setString(&ti->name_sorting, name);
4906       setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4907
4908       pushTreeInfo(&snapshot_modes, ti);
4909     }
4910
4911     // sort snapshot mode values to start with lowest snapshot mode value
4912     sortTreeInfo(&snapshot_modes);
4913
4914     // set current snapshot mode value to configured snapshot mode value
4915     snapshot_mode_current =
4916       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4917
4918     // if that fails, set current snapshot mode to reliable default value
4919     if (snapshot_mode_current == NULL)
4920       snapshot_mode_current =
4921         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4922
4923     // if that also fails, set current snapshot mode to first available value
4924     if (snapshot_mode_current == NULL)
4925       snapshot_mode_current = snapshot_modes;
4926   }
4927
4928   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4929
4930   // needed for displaying snapshot mode text instead of identifier
4931   snapshot_mode_text = snapshot_mode_current->name;
4932 }
4933
4934 static void execSetupGame_setNetworkServerText(void)
4935 {
4936   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4937   {
4938     strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4939   }
4940   else
4941   {
4942     strncpy(network_server_hostname, setup.network_server_hostname,
4943             MAX_SETUP_TEXT_INPUT_LEN);
4944     network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4945   }
4946
4947   // needed for displaying network server text instead of identifier
4948   network_server_text = network_server_hostname;
4949 }
4950
4951 static void execSetupGame(void)
4952 {
4953   boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4954
4955   execSetupGame_setGameSpeeds(FALSE);
4956   execSetupGame_setScrollDelays();
4957   execSetupGame_setSnapshotModes();
4958
4959   execSetupGame_setNetworkServerText();
4960
4961   setup_mode = SETUP_MODE_GAME;
4962
4963   DrawSetupScreen();
4964
4965   // check if vsync needs to be disabled for this game speed to work
4966   if (check_vsync_mode)
4967     DisableVsyncIfNeeded();
4968 }
4969
4970 static void execSetupChooseGameSpeed(void)
4971 {
4972   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4973
4974   DrawSetupScreen();
4975 }
4976
4977 static void execSetupChooseScrollDelay(void)
4978 {
4979   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4980
4981   DrawSetupScreen();
4982 }
4983
4984 static void execSetupChooseSnapshotMode(void)
4985 {
4986   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4987
4988   DrawSetupScreen();
4989 }
4990
4991 static void execSetupEditor(void)
4992 {
4993   setup_mode = SETUP_MODE_EDITOR;
4994
4995   DrawSetupScreen();
4996 }
4997
4998 static void execSetupGraphics_setWindowSizes(boolean update_list)
4999 {
5000   if (window_sizes != NULL && update_list)
5001   {
5002     freeTreeInfo(window_sizes);
5003
5004     window_sizes = NULL;
5005   }
5006
5007   if (window_sizes == NULL)
5008   {
5009     boolean current_window_size_found = FALSE;
5010     int i;
5011
5012     for (i = 0; window_sizes_list[i].value != -1; i++)
5013     {
5014       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5015       char identifier[32], name[32];
5016       int value = window_sizes_list[i].value;
5017       char *text = window_sizes_list[i].text;
5018
5019       ti->node_top = &window_sizes;
5020       ti->sort_priority = value;
5021
5022       sprintf(identifier, "%d", value);
5023       sprintf(name, "%s", text);
5024
5025       setString(&ti->identifier, identifier);
5026       setString(&ti->name, name);
5027       setString(&ti->name_sorting, name);
5028       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5029
5030       pushTreeInfo(&window_sizes, ti);
5031
5032       if (value == setup.window_scaling_percent)
5033         current_window_size_found = TRUE;
5034     }
5035
5036     if (!current_window_size_found)
5037     {
5038       // add entry for non-preset window scaling value
5039
5040       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5041       char identifier[32], name[32];
5042       int value = setup.window_scaling_percent;
5043
5044       ti->node_top = &window_sizes;
5045       ti->sort_priority = value;
5046
5047       sprintf(identifier, "%d", value);
5048       sprintf(name, "%d %% (Current)", value);
5049
5050       setString(&ti->identifier, identifier);
5051       setString(&ti->name, name);
5052       setString(&ti->name_sorting, name);
5053       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5054
5055       pushTreeInfo(&window_sizes, ti);
5056     }
5057
5058     // sort window size values to start with lowest window size value
5059     sortTreeInfo(&window_sizes);
5060
5061     // set current window size value to configured window size value
5062     window_size_current =
5063       getTreeInfoFromIdentifier(window_sizes,
5064                                 i_to_a(setup.window_scaling_percent));
5065
5066     // if that fails, set current window size to reliable default value
5067     if (window_size_current == NULL)
5068       window_size_current =
5069         getTreeInfoFromIdentifier(window_sizes,
5070                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
5071
5072     // if that also fails, set current window size to first available value
5073     if (window_size_current == NULL)
5074       window_size_current = window_sizes;
5075   }
5076
5077   setup.window_scaling_percent = atoi(window_size_current->identifier);
5078
5079   // needed for displaying window size text instead of identifier
5080   window_size_text = window_size_current->name;
5081 }
5082
5083 static void execSetupGraphics_setScalingTypes(void)
5084 {
5085   if (scaling_types == NULL)
5086   {
5087     int i;
5088
5089     for (i = 0; scaling_types_list[i].value != NULL; i++)
5090     {
5091       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5092       char identifier[32], name[32];
5093       char *value = scaling_types_list[i].value;
5094       char *text = scaling_types_list[i].text;
5095
5096       ti->node_top = &scaling_types;
5097       ti->sort_priority = i;
5098
5099       sprintf(identifier, "%s", value);
5100       sprintf(name, "%s", text);
5101
5102       setString(&ti->identifier, identifier);
5103       setString(&ti->name, name);
5104       setString(&ti->name_sorting, name);
5105       setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5106
5107       pushTreeInfo(&scaling_types, ti);
5108     }
5109
5110     // sort scaling type values to start with lowest scaling type value
5111     sortTreeInfo(&scaling_types);
5112
5113     // set current scaling type value to configured scaling type value
5114     scaling_type_current =
5115       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5116
5117     // if that fails, set current scaling type to reliable default value
5118     if (scaling_type_current == NULL)
5119       scaling_type_current =
5120         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5121
5122     // if that also fails, set current scaling type to first available value
5123     if (scaling_type_current == NULL)
5124       scaling_type_current = scaling_types;
5125   }
5126
5127   setup.window_scaling_quality = scaling_type_current->identifier;
5128
5129   // needed for displaying scaling type text instead of identifier
5130   scaling_type_text = scaling_type_current->name;
5131 }
5132
5133 static void execSetupGraphics_setRenderingModes(void)
5134 {
5135   if (rendering_modes == NULL)
5136   {
5137     int i;
5138
5139     for (i = 0; rendering_modes_list[i].value != NULL; i++)
5140     {
5141       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5142       char identifier[32], name[32];
5143       char *value = rendering_modes_list[i].value;
5144       char *text = rendering_modes_list[i].text;
5145
5146       ti->node_top = &rendering_modes;
5147       ti->sort_priority = i;
5148
5149       sprintf(identifier, "%s", value);
5150       sprintf(name, "%s", text);
5151
5152       setString(&ti->identifier, identifier);
5153       setString(&ti->name, name);
5154       setString(&ti->name_sorting, name);
5155       setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5156
5157       pushTreeInfo(&rendering_modes, ti);
5158     }
5159
5160     // sort rendering mode values to start with lowest rendering mode value
5161     sortTreeInfo(&rendering_modes);
5162
5163     // set current rendering mode value to configured rendering mode value
5164     rendering_mode_current =
5165       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5166
5167     // if that fails, set current rendering mode to reliable default value
5168     if (rendering_mode_current == NULL)
5169       rendering_mode_current =
5170         getTreeInfoFromIdentifier(rendering_modes,
5171                                   STR_SPECIAL_RENDERING_DEFAULT);
5172
5173     // if that also fails, set current rendering mode to first available one
5174     if (rendering_mode_current == NULL)
5175       rendering_mode_current = rendering_modes;
5176   }
5177
5178   setup.screen_rendering_mode = rendering_mode_current->identifier;
5179
5180   // needed for displaying rendering mode text instead of identifier
5181   rendering_mode_text = rendering_mode_current->name;
5182 }
5183
5184 static void execSetupGraphics_setVsyncModes(boolean update_value)
5185 {
5186   if (vsync_modes == NULL)
5187   {
5188     int i;
5189
5190     for (i = 0; vsync_modes_list[i].value != NULL; i++)
5191     {
5192       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5193       char identifier[32], name[32];
5194       char *value = vsync_modes_list[i].value;
5195       char *text = vsync_modes_list[i].text;
5196
5197       ti->node_top = &vsync_modes;
5198       ti->sort_priority = i;
5199
5200       sprintf(identifier, "%s", value);
5201       sprintf(name, "%s", text);
5202
5203       setString(&ti->identifier, identifier);
5204       setString(&ti->name, name);
5205       setString(&ti->name_sorting, name);
5206       setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5207
5208       pushTreeInfo(&vsync_modes, ti);
5209     }
5210
5211     // sort vsync mode values to start with lowest vsync mode value
5212     sortTreeInfo(&vsync_modes);
5213
5214     update_value = TRUE;
5215   }
5216
5217   if (update_value)
5218   {
5219     // set current vsync mode value to configured vsync mode value
5220     vsync_mode_current =
5221       getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5222
5223     // if that fails, set current vsync mode to reliable default value
5224     if (vsync_mode_current == NULL)
5225       vsync_mode_current =
5226         getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5227
5228     // if that also fails, set current vsync mode to first available one
5229     if (vsync_mode_current == NULL)
5230       vsync_mode_current = vsync_modes;
5231   }
5232
5233   setup.vsync_mode = vsync_mode_current->identifier;
5234
5235   // needed for displaying vsync mode text instead of identifier
5236   vsync_mode_text = vsync_mode_current->name;
5237 }
5238
5239 static void execSetupGraphics(void)
5240 {
5241   boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5242
5243   // update "setup.window_scaling_percent" from list selection
5244   // (in this case, window scaling was changed on setup screen)
5245   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5246     execSetupGraphics_setWindowSizes(FALSE);
5247
5248   // update list selection from "setup.window_scaling_percent"
5249   // (window scaling may have changed by resizing the window)
5250   execSetupGraphics_setWindowSizes(TRUE);
5251
5252   execSetupGraphics_setScalingTypes();
5253   execSetupGraphics_setRenderingModes();
5254   execSetupGraphics_setVsyncModes(FALSE);
5255
5256   setup_mode = SETUP_MODE_GRAPHICS;
5257
5258   DrawSetupScreen();
5259
5260   // check if game speed is high enough for 60 Hz vsync to work
5261   if (check_game_speed)
5262     ModifyGameSpeedIfNeeded();
5263
5264   // window scaling may have changed at this point
5265   ToggleFullscreenOrChangeWindowScalingIfNeeded();
5266
5267   // window scaling quality may have changed at this point
5268   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5269     SDLSetWindowScalingQuality(setup.window_scaling_quality);
5270
5271   // screen rendering mode may have changed at this point
5272   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5273
5274   // screen vsync mode may have changed at this point
5275   SDLSetScreenVsyncMode(setup.vsync_mode);
5276 }
5277
5278 static void execSetupChooseWindowSize(void)
5279 {
5280   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5281
5282   DrawSetupScreen();
5283 }
5284
5285 static void execSetupChooseScalingType(void)
5286 {
5287   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5288
5289   DrawSetupScreen();
5290 }
5291
5292 static void execSetupChooseRenderingMode(void)
5293 {
5294   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5295
5296   DrawSetupScreen();
5297 }
5298
5299 static void execSetupChooseVsyncMode(void)
5300 {
5301   setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5302
5303   DrawSetupScreen();
5304 }
5305
5306 static void execSetupChooseVolumeSimple(void)
5307 {
5308   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5309
5310   DrawSetupScreen();
5311 }
5312
5313 static void execSetupChooseVolumeLoops(void)
5314 {
5315   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5316
5317   DrawSetupScreen();
5318 }
5319
5320 static void execSetupChooseVolumeMusic(void)
5321 {
5322   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5323
5324   DrawSetupScreen();
5325 }
5326
5327 static void execSetupSound(void)
5328 {
5329   if (volumes_simple == NULL)
5330   {
5331     boolean current_volume_simple_found = FALSE;
5332     int i;
5333
5334     for (i = 0; volumes_list[i].value != -1; i++)
5335     {
5336       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5337       char identifier[32], name[32];
5338       int value = volumes_list[i].value;
5339       char *text = volumes_list[i].text;
5340
5341       ti->node_top = &volumes_simple;
5342       ti->sort_priority = value;
5343
5344       sprintf(identifier, "%d", value);
5345       sprintf(name, "%s", text);
5346
5347       setString(&ti->identifier, identifier);
5348       setString(&ti->name, name);
5349       setString(&ti->name_sorting, name);
5350       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5351
5352       pushTreeInfo(&volumes_simple, ti);
5353
5354       if (value == setup.volume_simple)
5355         current_volume_simple_found = TRUE;
5356     }
5357
5358     if (!current_volume_simple_found)
5359     {
5360       // add entry for non-preset volume value
5361
5362       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5363       char identifier[32], name[32];
5364       int value = setup.volume_simple;
5365
5366       ti->node_top = &volumes_simple;
5367       ti->sort_priority = value;
5368
5369       sprintf(identifier, "%d", value);
5370       sprintf(name, "%d %% (Current)", value);
5371
5372       setString(&ti->identifier, identifier);
5373       setString(&ti->name, name);
5374       setString(&ti->name_sorting, name);
5375       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5376
5377       pushTreeInfo(&volumes_simple, ti);
5378     }
5379
5380     // sort volume values to start with lowest volume value
5381     sortTreeInfo(&volumes_simple);
5382
5383     // set current volume value to configured volume value
5384     volume_simple_current =
5385       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5386
5387     // if that fails, set current volume to reliable default value
5388     if (volume_simple_current == NULL)
5389       volume_simple_current =
5390         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5391
5392     // if that also fails, set current volume to first available value
5393     if (volume_simple_current == NULL)
5394       volume_simple_current = volumes_simple;
5395   }
5396
5397   if (volumes_loops == NULL)
5398   {
5399     boolean current_volume_loops_found = FALSE;
5400     int i;
5401
5402     for (i = 0; volumes_list[i].value != -1; i++)
5403     {
5404       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5405       char identifier[32], name[32];
5406       int value = volumes_list[i].value;
5407       char *text = volumes_list[i].text;
5408
5409       ti->node_top = &volumes_loops;
5410       ti->sort_priority = value;
5411
5412       sprintf(identifier, "%d", value);
5413       sprintf(name, "%s", text);
5414
5415       setString(&ti->identifier, identifier);
5416       setString(&ti->name, name);
5417       setString(&ti->name_sorting, name);
5418       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5419
5420       pushTreeInfo(&volumes_loops, ti);
5421
5422       if (value == setup.volume_loops)
5423         current_volume_loops_found = TRUE;
5424     }
5425
5426     if (!current_volume_loops_found)
5427     {
5428       // add entry for non-preset volume value
5429
5430       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5431       char identifier[32], name[32];
5432       int value = setup.volume_loops;
5433
5434       ti->node_top = &volumes_loops;
5435       ti->sort_priority = value;
5436
5437       sprintf(identifier, "%d", value);
5438       sprintf(name, "%d %% (Current)", value);
5439
5440       setString(&ti->identifier, identifier);
5441       setString(&ti->name, name);
5442       setString(&ti->name_sorting, name);
5443       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5444
5445       pushTreeInfo(&volumes_loops, ti);
5446     }
5447
5448     // sort volume values to start with lowest volume value
5449     sortTreeInfo(&volumes_loops);
5450
5451     // set current volume value to configured volume value
5452     volume_loops_current =
5453       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5454
5455     // if that fails, set current volume to reliable default value
5456     if (volume_loops_current == NULL)
5457       volume_loops_current =
5458         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5459
5460     // if that also fails, set current volume to first available value
5461     if (volume_loops_current == NULL)
5462       volume_loops_current = volumes_loops;
5463   }
5464
5465   if (volumes_music == NULL)
5466   {
5467     boolean current_volume_music_found = FALSE;
5468     int i;
5469
5470     for (i = 0; volumes_list[i].value != -1; i++)
5471     {
5472       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5473       char identifier[32], name[32];
5474       int value = volumes_list[i].value;
5475       char *text = volumes_list[i].text;
5476
5477       ti->node_top = &volumes_music;
5478       ti->sort_priority = value;
5479
5480       sprintf(identifier, "%d", value);
5481       sprintf(name, "%s", text);
5482
5483       setString(&ti->identifier, identifier);
5484       setString(&ti->name, name);
5485       setString(&ti->name_sorting, name);
5486       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5487
5488       pushTreeInfo(&volumes_music, ti);
5489
5490       if (value == setup.volume_music)
5491         current_volume_music_found = TRUE;
5492     }
5493
5494     if (!current_volume_music_found)
5495     {
5496       // add entry for non-preset volume value
5497
5498       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5499       char identifier[32], name[32];
5500       int value = setup.volume_music;
5501
5502       ti->node_top = &volumes_music;
5503       ti->sort_priority = value;
5504
5505       sprintf(identifier, "%d", value);
5506       sprintf(name, "%d %% (Current)", value);
5507
5508       setString(&ti->identifier, identifier);
5509       setString(&ti->name, name);
5510       setString(&ti->name_sorting, name);
5511       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5512
5513       pushTreeInfo(&volumes_music, ti);
5514     }
5515
5516     // sort volume values to start with lowest volume value
5517     sortTreeInfo(&volumes_music);
5518
5519     // set current volume value to configured volume value
5520     volume_music_current =
5521       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5522
5523     // if that fails, set current volume to reliable default value
5524     if (volume_music_current == NULL)
5525       volume_music_current =
5526         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5527
5528     // if that also fails, set current volume to first available value
5529     if (volume_music_current == NULL)
5530       volume_music_current = volumes_music;
5531   }
5532
5533   setup.volume_simple = atoi(volume_simple_current->identifier);
5534   setup.volume_loops  = atoi(volume_loops_current->identifier);
5535   setup.volume_music  = atoi(volume_music_current->identifier);
5536
5537   // needed for displaying volume text instead of identifier
5538   volume_simple_text = volume_simple_current->name;
5539   volume_loops_text = volume_loops_current->name;
5540   volume_music_text = volume_music_current->name;
5541
5542   setup_mode = SETUP_MODE_SOUND;
5543
5544   DrawSetupScreen();
5545 }
5546
5547 static void execSetupChooseTouchControls(void)
5548 {
5549   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5550
5551   DrawSetupScreen();
5552 }
5553
5554 static void execSetupChooseMoveDistance(void)
5555 {
5556   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5557
5558   DrawSetupScreen();
5559 }
5560
5561 static void execSetupChooseDropDistance(void)
5562 {
5563   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5564
5565   DrawSetupScreen();
5566 }
5567
5568 static void execSetupChooseTransparency(void)
5569 {
5570   setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5571
5572   DrawSetupScreen();
5573 }
5574
5575 static void execSetupChooseGridXSize_0(void)
5576 {
5577   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5578
5579   DrawSetupScreen();
5580 }
5581
5582 static void execSetupChooseGridYSize_0(void)
5583 {
5584   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5585
5586   DrawSetupScreen();
5587 }
5588
5589 static void execSetupChooseGridXSize_1(void)
5590 {
5591   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5592
5593   DrawSetupScreen();
5594 }
5595
5596 static void execSetupChooseGridYSize_1(void)
5597 {
5598   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5599
5600   DrawSetupScreen();
5601 }
5602
5603 static void execSetupConfigureVirtualButtons(void)
5604 {
5605   setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5606
5607   ConfigureVirtualButtons();
5608
5609   setup_mode = SETUP_MODE_TOUCH;
5610
5611   DrawSetupScreen();
5612 }
5613
5614 static void execSetupTouch(void)
5615 {
5616   int i, j, k;
5617
5618   if (touch_controls == NULL)
5619   {
5620     for (i = 0; touch_controls_list[i].value != NULL; i++)
5621     {
5622       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5623       char identifier[32], name[32];
5624       char *value = touch_controls_list[i].value;
5625       char *text = touch_controls_list[i].text;
5626
5627       ti->node_top = &touch_controls;
5628       ti->sort_priority = i;
5629
5630       sprintf(identifier, "%s", value);
5631       sprintf(name, "%s", text);
5632
5633       setString(&ti->identifier, identifier);
5634       setString(&ti->name, name);
5635       setString(&ti->name_sorting, name);
5636       setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5637
5638       pushTreeInfo(&touch_controls, ti);
5639     }
5640
5641     // sort touch control values to start with lowest touch control value
5642     sortTreeInfo(&touch_controls);
5643
5644     // set current touch control value to configured touch control value
5645     touch_control_current =
5646       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5647
5648     // if that fails, set current touch control to reliable default value
5649     if (touch_control_current == NULL)
5650       touch_control_current =
5651         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5652
5653     // if that also fails, set current touch control to first available value
5654     if (touch_control_current == NULL)
5655       touch_control_current = touch_controls;
5656   }
5657
5658   if (move_distances == NULL)
5659   {
5660     for (i = 0; distances_list[i].value != -1; i++)
5661     {
5662       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5663       char identifier[32], name[32];
5664       int value = distances_list[i].value;
5665       char *text = distances_list[i].text;
5666
5667       ti->node_top = &move_distances;
5668       ti->sort_priority = value;
5669
5670       sprintf(identifier, "%d", value);
5671       sprintf(name, "%s", text);
5672
5673       setString(&ti->identifier, identifier);
5674       setString(&ti->name, name);
5675       setString(&ti->name_sorting, name);
5676       setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5677
5678       pushTreeInfo(&move_distances, ti);
5679     }
5680
5681     // sort distance values to start with lowest distance value
5682     sortTreeInfo(&move_distances);
5683
5684     // set current distance value to configured distance value
5685     move_distance_current =
5686       getTreeInfoFromIdentifier(move_distances,
5687                                 i_to_a(setup.touch.move_distance));
5688
5689     // if that fails, set current distance to reliable default value
5690     if (move_distance_current == NULL)
5691       move_distance_current =
5692         getTreeInfoFromIdentifier(move_distances,
5693                                   i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5694
5695     // if that also fails, set current distance to first available value
5696     if (move_distance_current == NULL)
5697       move_distance_current = move_distances;
5698   }
5699
5700   if (drop_distances == NULL)
5701   {
5702     for (i = 0; distances_list[i].value != -1; i++)
5703     {
5704       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5705       char identifier[32], name[32];
5706       int value = distances_list[i].value;
5707       char *text = distances_list[i].text;
5708
5709       ti->node_top = &drop_distances;
5710       ti->sort_priority = value;
5711
5712       sprintf(identifier, "%d", value);
5713       sprintf(name, "%s", text);
5714
5715       setString(&ti->identifier, identifier);
5716       setString(&ti->name, name);
5717       setString(&ti->name_sorting, name);
5718       setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5719
5720       pushTreeInfo(&drop_distances, ti);
5721     }
5722
5723     // sort distance values to start with lowest distance value
5724     sortTreeInfo(&drop_distances);
5725
5726     // set current distance value to configured distance value
5727     drop_distance_current =
5728       getTreeInfoFromIdentifier(drop_distances,
5729                                 i_to_a(setup.touch.drop_distance));
5730
5731     // if that fails, set current distance to reliable default value
5732     if (drop_distance_current == NULL)
5733       drop_distance_current =
5734         getTreeInfoFromIdentifier(drop_distances,
5735                                   i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5736
5737     // if that also fails, set current distance to first available value
5738     if (drop_distance_current == NULL)
5739       drop_distance_current = drop_distances;
5740   }
5741
5742   if (transparencies == NULL)
5743   {
5744     for (i = 0; transparencies_list[i].value != -1; i++)
5745     {
5746       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5747       char identifier[32], name[32];
5748       int value = transparencies_list[i].value;
5749       char *text = transparencies_list[i].text;
5750
5751       ti->node_top = &transparencies;
5752       ti->sort_priority = value;
5753
5754       sprintf(identifier, "%d", value);
5755       sprintf(name, "%s", text);
5756
5757       setString(&ti->identifier, identifier);
5758       setString(&ti->name, name);
5759       setString(&ti->name_sorting, name);
5760       setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5761
5762       pushTreeInfo(&transparencies, ti);
5763     }
5764
5765     // sort transparency values to start with lowest transparency value
5766     sortTreeInfo(&transparencies);
5767
5768     // set current transparency value to configured transparency value
5769     transparency_current =
5770       getTreeInfoFromIdentifier(transparencies,
5771                                 i_to_a(setup.touch.transparency));
5772
5773     // if that fails, set current transparency to reliable default value
5774     if (transparency_current == NULL)
5775       transparency_current =
5776         getTreeInfoFromIdentifier(transparencies,
5777                                   i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5778
5779     // if that also fails, set current transparency to first available value
5780     if (transparency_current == NULL)
5781       transparency_current = transparencies;
5782   }
5783
5784   for (i = 0; i < 2; i++)
5785   {
5786     for (j = 0; j < 2; j++)
5787     {
5788       if (grid_sizes[i][j] == NULL)
5789       {
5790         for (k = 0; grid_sizes_list[k].value != -1; k++)
5791         {
5792           TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5793           char identifier[32], name[32];
5794           int value = grid_sizes_list[k].value;
5795           char *text = grid_sizes_list[k].text;
5796
5797           ti->node_top = &grid_sizes[i][j];
5798           ti->sort_priority = value;
5799
5800           sprintf(identifier, "%d", value);
5801           sprintf(name, "%s", text);
5802
5803           setString(&ti->identifier, identifier);
5804           setString(&ti->name, name);
5805           setString(&ti->name_sorting, name);
5806           setString(&ti->infotext,
5807                     (i == 0 ?
5808                      (j == 0 ?
5809                       STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5810                       STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5811                      (j == 0 ?
5812                       STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5813                       STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5814
5815           pushTreeInfo(&grid_sizes[i][j], ti);
5816         }
5817
5818         // sort grid size values to start with lowest grid size value
5819         sortTreeInfo(&grid_sizes[i][j]);
5820
5821         // set current grid size value to configured grid size value
5822         grid_size_current[i][j] =
5823           getTreeInfoFromIdentifier(grid_sizes[i][j],
5824                                     i_to_a(j == 0 ?
5825                                            setup.touch.grid_xsize[i] :
5826                                            setup.touch.grid_ysize[i]));
5827
5828         // if that fails, set current grid size to reliable default value
5829         if (grid_size_current[i][j] == NULL)
5830           grid_size_current[i][j] =
5831             getTreeInfoFromIdentifier(grid_sizes[i][j],
5832                                       i_to_a(j == 0 ?
5833                                              DEFAULT_GRID_XSIZE(i) :
5834                                              DEFAULT_GRID_YSIZE(i)));
5835
5836         // if that also fails, set current grid size to first available value
5837         if (grid_size_current[i][j] == NULL)
5838           grid_size_current[i][j] = grid_sizes[i][j];
5839       }
5840     }
5841   }
5842
5843   setup.touch.control_type = touch_control_current->identifier;
5844   setup.touch.move_distance = atoi(move_distance_current->identifier);
5845   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5846   setup.touch.transparency = atoi(transparency_current->identifier);
5847
5848   for (i = 0; i < 2; i++)
5849   {
5850     setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5851     setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5852
5853     if (i == GRID_ACTIVE_NR())
5854     {
5855       overlay.grid_xsize = setup.touch.grid_xsize[i];
5856       overlay.grid_ysize = setup.touch.grid_ysize[i];
5857     }
5858   }
5859
5860   // needed for displaying value text instead of identifier
5861   touch_controls_text = touch_control_current->name;
5862   move_distance_text = move_distance_current->name;
5863   drop_distance_text = drop_distance_current->name;
5864   transparency_text = transparency_current->name;
5865
5866   for (i = 0; i < 2; i++)
5867     for (j = 0; j < 2; j++)
5868       grid_size_text[i][j] = grid_size_current[i][j]->name;
5869
5870   setup_mode = SETUP_MODE_TOUCH;
5871
5872   DrawSetupScreen();
5873 }
5874
5875 static void execSetupArtwork(void)
5876 {
5877 #if 0
5878   printf("::: '%s', '%s', '%s'\n",
5879          artwork.gfx_current->subdir,
5880          artwork.gfx_current->fullpath,
5881          artwork.gfx_current->basepath);
5882 #endif
5883
5884   setup.graphics_set = artwork.gfx_current->identifier;
5885   setup.sounds_set = artwork.snd_current->identifier;
5886   setup.music_set = artwork.mus_current->identifier;
5887
5888   // needed if last screen (setup choice) changed graphics, sounds or music
5889   ReloadCustomArtwork(0);
5890
5891   // needed for displaying artwork name instead of artwork identifier
5892   graphics_set_name = artwork.gfx_current->name;
5893   sounds_set_name = artwork.snd_current->name;
5894   music_set_name = artwork.mus_current->name;
5895
5896   setup_mode = SETUP_MODE_ARTWORK;
5897
5898   DrawSetupScreen();
5899 }
5900
5901 static void execSetupChooseGraphics(void)
5902 {
5903   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5904
5905   DrawSetupScreen();
5906 }
5907
5908 static void execSetupChooseSounds(void)
5909 {
5910   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5911
5912   DrawSetupScreen();
5913 }
5914
5915 static void execSetupChooseMusic(void)
5916 {
5917   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5918
5919   DrawSetupScreen();
5920 }
5921
5922 static void execSetupInput(void)
5923 {
5924   setup_mode = SETUP_MODE_INPUT;
5925
5926   DrawSetupScreen();
5927 }
5928
5929 static void execSetupShortcuts(void)
5930 {
5931   setup_mode = SETUP_MODE_SHORTCUTS;
5932
5933   DrawSetupScreen();
5934 }
5935
5936 static void execSetupShortcuts1(void)
5937 {
5938   setup_mode = SETUP_MODE_SHORTCUTS_1;
5939
5940   DrawSetupScreen();
5941 }
5942
5943 static void execSetupShortcuts2(void)
5944 {
5945   setup_mode = SETUP_MODE_SHORTCUTS_2;
5946
5947   DrawSetupScreen();
5948 }
5949
5950 static void execSetupShortcuts3(void)
5951 {
5952   setup_mode = SETUP_MODE_SHORTCUTS_3;
5953
5954   DrawSetupScreen();
5955 }
5956
5957 static void execSetupShortcuts4(void)
5958 {
5959   setup_mode = SETUP_MODE_SHORTCUTS_4;
5960
5961   DrawSetupScreen();
5962 }
5963
5964 static void execSetupShortcuts5(void)
5965 {
5966   setup_mode = SETUP_MODE_SHORTCUTS_5;
5967
5968   DrawSetupScreen();
5969 }
5970
5971 static void execExitSetup(void)
5972 {
5973   SetGameStatus(GAME_MODE_MAIN);
5974
5975   DrawMainMenu();
5976 }
5977
5978 static void execSaveAndExitSetup(void)
5979 {
5980   SaveSetup();
5981   execExitSetup();
5982 }
5983
5984 static void execGadgetNetworkServer(void)
5985 {
5986   int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5987   struct GadgetInfo *gi = screen_gadget[gadget_id];
5988
5989   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5990     network_server_hostname[0] = '\0';
5991
5992   ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5993
5994   MapGadget(gi);
5995
5996   ClickOnGadget(gi, MB_LEFTBUTTON);
5997 }
5998
5999 static void ToggleNetworkModeIfNeeded(void)
6000 {
6001   int font_title = FONT_TITLE_1;
6002   int font_foot = FC_BLUE;
6003   int ystart  = mSY - SY + 16;
6004   int ybottom = mSY - SY + SYSIZE - 20;
6005   char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6006
6007   if (setup.network_mode == network.enabled)
6008     return;
6009
6010   network.enabled = setup.network_mode;
6011
6012   FadeOut(REDRAW_ALL);
6013
6014   ClearField();
6015
6016   DrawTextSCentered(ystart, font_title, text);
6017
6018   FadeIn(REDRAW_ALL);
6019
6020   if (network.enabled)
6021     InitNetworkServer();
6022   else
6023     DisconnectFromNetworkServer();
6024
6025   DrawTextSCentered(ybottom, font_foot,
6026                     "Press any key or button for setup menu");
6027
6028   WaitForEventToContinue();
6029
6030   DrawSetupScreen();
6031 }
6032
6033 static void ToggleGameSpeedsListIfNeeded(void)
6034 {
6035   boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6036
6037   if (setup.game_speed_extended == using_game_speeds_extended)
6038     return;
6039
6040   // try to match similar values when changing game speeds list
6041   if (setup.game_speed_extended)
6042     setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6043                               setup.game_frame_delay == 30 ? 29 :
6044                               setup.game_frame_delay);
6045   else
6046     setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6047                               setup.game_frame_delay == 16 ? 15 :
6048                               setup.game_frame_delay >= 29 ? 30 :
6049                               setup.game_frame_delay <= 10 ? 10 :
6050                               setup.game_frame_delay);
6051
6052   execSetupGame_setGameSpeeds(TRUE);
6053
6054   DrawSetupScreen();
6055 }
6056
6057 static void ModifyGameSpeedIfNeeded(void)
6058 {
6059   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6060       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6061     return;
6062
6063   char message[100];
6064   char *game_speed_text = "Fast";
6065   int game_speed_value = 15;
6066
6067   if (setup.game_speed_extended)
6068   {
6069     game_speed_text = "60 fps";
6070     game_speed_value = 16;
6071   }
6072
6073   sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6074
6075   // set game speed to existing list value that is fast enough for vsync
6076   setup.game_frame_delay = game_speed_value;
6077
6078   execSetupGame_setGameSpeeds(TRUE);
6079
6080   Request(message, REQ_CONFIRM);
6081 }
6082
6083 static void DisableVsyncIfNeeded(void)
6084 {
6085   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6086       (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6087        setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6088     return;
6089
6090   // disable vsync for the selected game speed to work
6091   setup.vsync_mode = STR_VSYNC_MODE_OFF;
6092
6093   execSetupGraphics_setVsyncModes(TRUE);
6094
6095   Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6096 }
6097
6098 static struct
6099 {
6100   void *value;
6101   void *related_value;
6102 } hide_related_entry_list[] =
6103 {
6104   { &setup.game_frame_delay,            execSetupChooseGameSpeed        },
6105   { &setup.game_frame_delay,            &game_speed_text                },
6106
6107   { &setup.scroll_delay_value,          execSetupChooseScrollDelay      },
6108   { &setup.scroll_delay_value,          &scroll_delay_text              },
6109
6110   { &setup.engine_snapshot_mode,        execSetupChooseSnapshotMode     },
6111   { &setup.engine_snapshot_mode,        &snapshot_mode_text             },
6112
6113   { &setup.window_scaling_percent,      execSetupChooseWindowSize       },
6114   { &setup.window_scaling_percent,      &window_size_text               },
6115
6116   { &setup.window_scaling_quality,      execSetupChooseScalingType      },
6117   { &setup.window_scaling_quality,      &scaling_type_text              },
6118
6119   { &setup.screen_rendering_mode,       execSetupChooseRenderingMode    },
6120   { &setup.screen_rendering_mode,       &rendering_mode_text            },
6121
6122   { &setup.vsync_mode,                  execSetupChooseVsyncMode        },
6123   { &setup.vsync_mode,                  &vsync_mode_text                },
6124
6125   { &setup.graphics_set,                execSetupChooseGraphics         },
6126   { &setup.graphics_set,                &graphics_set_name              },
6127
6128   { &setup.sounds_set,                  execSetupChooseSounds           },
6129   { &setup.sounds_set,                  &sounds_set_name                },
6130
6131   { &setup.music_set,                   execSetupChooseMusic            },
6132   { &setup.music_set,                   &music_set_name                 },
6133
6134   { &setup.volume_simple,               execSetupChooseVolumeSimple     },
6135   { &setup.volume_simple,               &volume_simple_text             },
6136
6137   { &setup.volume_loops,                execSetupChooseVolumeLoops      },
6138   { &setup.volume_loops,                &volume_loops_text              },
6139
6140   { &setup.volume_music,                execSetupChooseVolumeMusic      },
6141   { &setup.volume_music,                &volume_music_text              },
6142
6143   { &setup.touch.control_type,          execSetupChooseTouchControls    },
6144   { &setup.touch.control_type,          &touch_controls_text            },
6145
6146   { &setup.touch.move_distance,         execSetupChooseMoveDistance     },
6147   { &setup.touch.move_distance,         &move_distance_text             },
6148
6149   { &setup.touch.drop_distance,         execSetupChooseDropDistance     },
6150   { &setup.touch.drop_distance,         &drop_distance_text             },
6151
6152   { &setup.touch.transparency,          execSetupChooseTransparency     },
6153   { &setup.touch.transparency,          &transparency_text              },
6154
6155   { &setup.touch.grid_xsize[0],         execSetupChooseGridXSize_0      },
6156   { &setup.touch.grid_xsize[0],         &grid_size_text[0][0]           },
6157
6158   { &setup.touch.grid_ysize[0],         execSetupChooseGridYSize_0      },
6159   { &setup.touch.grid_ysize[0],         &grid_size_text[0][1]           },
6160
6161   { &setup.touch.grid_xsize[1],         execSetupChooseGridXSize_1      },
6162   { &setup.touch.grid_xsize[1],         &grid_size_text[1][0]           },
6163
6164   { &setup.touch.grid_ysize[1],         execSetupChooseGridYSize_1      },
6165   { &setup.touch.grid_ysize[1],         &grid_size_text[1][1]           },
6166
6167   { &setup.internal.menu_game,          execSetupGame                   },
6168   { &setup.internal.menu_editor,        execSetupEditor                 },
6169   { &setup.internal.menu_graphics,      execSetupGraphics               },
6170   { &setup.internal.menu_sound,         execSetupSound                  },
6171   { &setup.internal.menu_artwork,       execSetupArtwork                },
6172   { &setup.internal.menu_input,         execSetupInput                  },
6173   { &setup.internal.menu_touch,         execSetupTouch                  },
6174   { &setup.internal.menu_shortcuts,     execSetupShortcuts              },
6175   { &setup.internal.menu_exit,          execExitSetup                   },
6176   { &setup.internal.menu_save_and_exit, execSaveAndExitSetup            },
6177
6178   { NULL,                               NULL                            }
6179 };
6180
6181 void setHideRelatedSetupEntries(void)
6182 {
6183   int i;
6184
6185   for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6186     if (hideSetupEntry(hide_related_entry_list[i].value))
6187       setHideSetupEntry(hide_related_entry_list[i].related_value);
6188 }
6189
6190 static struct TokenInfo setup_info_main[] =
6191 {
6192   { TYPE_ENTER_MENU,    execSetupGame,          STR_SETUP_GAME          },
6193   { TYPE_ENTER_MENU,    execSetupEditor,        STR_SETUP_EDITOR        },
6194   { TYPE_ENTER_MENU,    execSetupGraphics,      STR_SETUP_GRAPHICS      },
6195   { TYPE_ENTER_MENU,    execSetupSound,         STR_SETUP_SOUND         },
6196   { TYPE_ENTER_MENU,    execSetupArtwork,       STR_SETUP_ARTWORK       },
6197   { TYPE_ENTER_MENU,    execSetupInput,         STR_SETUP_INPUT         },
6198   { TYPE_ENTER_MENU,    execSetupTouch,         STR_SETUP_TOUCH         },
6199   { TYPE_ENTER_MENU,    execSetupShortcuts,     STR_SETUP_SHORTCUTS     },
6200   { TYPE_EMPTY,         NULL,                   ""                      },
6201   { TYPE_LEAVE_MENU,    execExitSetup,          STR_SETUP_EXIT          },
6202   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   STR_SETUP_SAVE_AND_EXIT },
6203
6204   { 0,                  NULL,                   NULL                    }
6205 };
6206
6207 static struct TokenInfo setup_info_game[] =
6208 {
6209   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
6210   { TYPE_SWITCH,        &setup.network_mode,    "Network Multi-Player Mode:" },
6211   { TYPE_PLAYER,        &setup.network_player_nr,"Preferred Network Player:" },
6212   { TYPE_TEXT_INPUT,    execGadgetNetworkServer, "Network Server Hostname:" },
6213   { TYPE_STRING,        &network_server_text,   ""                      },
6214   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
6215   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
6216   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
6217   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
6218   { TYPE_SWITCH,        &setup.increment_levels,"Increment Solved Levels:" },
6219   { TYPE_SWITCH,        &setup.auto_play_next_level,"Auto-play Next Level:" },
6220   { TYPE_SWITCH,        &setup.skip_scores_after_game,"Skip Scores After Game:" },
6221   { TYPE_YES_NO,        &setup.ask_on_game_over, "Ask on Game Over:"    },
6222   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
6223   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
6224   { TYPE_STRING,        &game_speed_text,       ""                      },
6225   { TYPE_SWITCH,        &setup.game_speed_extended, "Game Speed Extended List:" },
6226 #if 1
6227   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6228   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6229 #endif
6230   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6231   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
6232   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6233   { TYPE_EMPTY,         NULL,                   ""                      },
6234   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6235
6236   { 0,                  NULL,                   NULL                    }
6237 };
6238
6239 static struct TokenInfo setup_info_editor[] =
6240 {
6241 #if 0
6242   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
6243   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
6244   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
6245   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
6246   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
6247   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
6248   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6249   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6250   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
6251   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6252 #endif
6253   { TYPE_SWITCH,        &setup.editor.el_classic,  "Classic Elements:" },
6254   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
6255 #if 0
6256   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
6257 #endif
6258   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6259   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
6260   { TYPE_EMPTY,         NULL,                   ""                      },
6261 #if 0
6262   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
6263   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
6264   { TYPE_EMPTY,         NULL,                   ""                      },
6265 #endif
6266   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
6267   { TYPE_EMPTY,         NULL,                   ""                      },
6268   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6269
6270   { 0,                  NULL,                   NULL                    }
6271 };
6272
6273 static struct TokenInfo setup_info_graphics[] =
6274 {
6275 #if !defined(PLATFORM_ANDROID)
6276   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
6277   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
6278   { TYPE_STRING,        &window_size_text,      ""                      },
6279   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
6280   { TYPE_STRING,        &scaling_type_text,     ""                      },
6281   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
6282   { TYPE_STRING,        &rendering_mode_text,   ""                      },
6283 #endif
6284 #if 0
6285   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6286   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6287 #endif
6288   { TYPE_ENTER_LIST,    execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6289   { TYPE_STRING,        &vsync_mode_text,       ""                      },
6290   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
6291   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
6292   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
6293   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
6294   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
6295   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
6296   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6297   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
6298   { TYPE_EMPTY,         NULL,                   ""                      },
6299   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6300
6301   { 0,                  NULL,                   NULL                    }
6302 };
6303
6304 static struct TokenInfo setup_info_sound[] =
6305 {
6306   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
6307   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
6308   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
6309   { TYPE_EMPTY,         NULL,                   ""                      },
6310   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6311   { TYPE_STRING,        &volume_simple_text,    ""                      },
6312   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6313   { TYPE_STRING,        &volume_loops_text,     ""                      },
6314   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
6315   { TYPE_STRING,        &volume_music_text,     ""                      },
6316   { TYPE_EMPTY,         NULL,                   ""                      },
6317   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6318
6319   { 0,                  NULL,                   NULL                    }
6320 };
6321
6322 static struct TokenInfo setup_info_artwork[] =
6323 {
6324   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
6325   { TYPE_STRING,        &graphics_set_name,     ""                      },
6326   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
6327   { TYPE_STRING,        &sounds_set_name,       ""                      },
6328   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
6329   { TYPE_STRING,        &music_set_name,        ""                      },
6330   { TYPE_EMPTY,         NULL,                   ""                      },
6331   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6332   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
6333   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
6334   { TYPE_EMPTY,         NULL,                   ""                      },
6335   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6336
6337   { 0,                  NULL,                   NULL                    }
6338 };
6339
6340 static struct TokenInfo setup_info_input[] =
6341 {
6342   { TYPE_SWITCH,        NULL,                   "Player:"               },
6343   { TYPE_SWITCH,        NULL,                   "Device:"               },
6344   { TYPE_SWITCH,        NULL,                   ""                      },
6345   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6346   { TYPE_EMPTY,         NULL,                   ""                      },
6347   { TYPE_EMPTY,         NULL,                   ""                      },
6348   { TYPE_EMPTY,         NULL,                   ""                      },
6349   { TYPE_EMPTY,         NULL,                   ""                      },
6350   { TYPE_EMPTY,         NULL,                   ""                      },
6351   { TYPE_EMPTY,         NULL,                   ""                      },
6352   { TYPE_EMPTY,         NULL,                   ""                      },
6353   { TYPE_EMPTY,         NULL,                   ""                      },
6354   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6355   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6356
6357   { 0,                  NULL,                   NULL                    }
6358 };
6359
6360 static struct TokenInfo setup_info_touch[] =
6361 {
6362   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6363   { TYPE_STRING,        &touch_controls_text,   ""                      },
6364   { TYPE_EMPTY,         NULL,                   ""                      },
6365   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6366
6367   { 0,                  NULL,                   NULL                    }
6368 };
6369
6370 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6371 {
6372   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6373   { TYPE_STRING,        &touch_controls_text,   ""                      },
6374   { TYPE_EMPTY,         NULL,                   ""                      },
6375   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
6376   { TYPE_STRING,        &grid_size_text[0][0],  ""                      },
6377   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
6378   { TYPE_STRING,        &grid_size_text[0][1],  ""                      },
6379   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6380   { TYPE_STRING,        &transparency_text,     ""                      },
6381   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6382   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6383   { TYPE_EMPTY,         NULL,                   ""                      },
6384   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6385   { TYPE_EMPTY,         NULL,                   ""                      },
6386   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6387
6388   { 0,                  NULL,                   NULL                    }
6389 };
6390
6391 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6392 {
6393   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6394   { TYPE_STRING,        &touch_controls_text,   ""                      },
6395   { TYPE_EMPTY,         NULL,                   ""                      },
6396   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
6397   { TYPE_STRING,        &grid_size_text[1][0],  ""                      },
6398   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
6399   { TYPE_STRING,        &grid_size_text[1][1],  ""                      },
6400   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6401   { TYPE_STRING,        &transparency_text,     ""                      },
6402   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6403   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6404   { TYPE_EMPTY,         NULL,                   ""                      },
6405   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6406   { TYPE_EMPTY,         NULL,                   ""                      },
6407   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6408
6409   { 0,                  NULL,                   NULL                    }
6410 };
6411
6412 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6413 {
6414   setup_info_touch_virtual_buttons_0,
6415   setup_info_touch_virtual_buttons_1
6416 };
6417
6418 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6419 {
6420   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6421   { TYPE_STRING,        &touch_controls_text,   ""                      },
6422   { TYPE_EMPTY,         NULL,                   ""                      },
6423   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
6424   { TYPE_STRING,        &move_distance_text,    ""                      },
6425   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
6426   { TYPE_STRING,        &drop_distance_text,    ""                      },
6427   { TYPE_EMPTY,         NULL,                   ""                      },
6428   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6429
6430   { 0,                  NULL,                   NULL                    }
6431 };
6432
6433 static struct TokenInfo setup_info_shortcuts[] =
6434 {
6435   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
6436   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
6437   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
6438   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
6439   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
6440   { TYPE_EMPTY,         NULL,                   ""                      },
6441   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6442
6443   { 0,                  NULL,                   NULL                    }
6444 };
6445
6446 static struct TokenInfo setup_info_shortcuts_1[] =
6447 {
6448   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
6449   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
6450   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
6451   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
6452   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
6453   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
6454   { TYPE_EMPTY,         NULL,                   ""                      },
6455   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
6456   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
6457   { TYPE_EMPTY,         NULL,                   ""                      },
6458   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6459
6460   { 0,                  NULL,                   NULL                    }
6461 };
6462
6463 static struct TokenInfo setup_info_shortcuts_2[] =
6464 {
6465   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
6466   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
6467   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
6468   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
6469   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
6470   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
6471   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
6472   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
6473   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
6474   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
6475   { TYPE_EMPTY,         NULL,                   ""                      },
6476   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6477
6478   { 0,                  NULL,                   NULL                    }
6479 };
6480
6481 static struct TokenInfo setup_info_shortcuts_3[] =
6482 {
6483   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
6484   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
6485   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
6486   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
6487   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
6488   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
6489   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
6490   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
6491   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
6492   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
6493   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
6494   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
6495   { TYPE_EMPTY,         NULL,                   ""                      },
6496   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6497
6498   { 0,                  NULL,                   NULL                    }
6499 };
6500
6501 static struct TokenInfo setup_info_shortcuts_4[] =
6502 {
6503   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
6504   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
6505   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
6506   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
6507   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
6508   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
6509   { TYPE_EMPTY,         NULL,                   ""                      },
6510   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6511
6512   { 0,                  NULL,                   NULL                    }
6513 };
6514
6515 static struct TokenInfo setup_info_shortcuts_5[] =
6516 {
6517   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
6518   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
6519   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
6520   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
6521   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
6522   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
6523   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
6524   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
6525   { TYPE_EMPTY,         NULL,                   ""                      },
6526   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6527
6528   { 0,                  NULL,                   NULL                    }
6529 };
6530
6531 static Key getSetupKey(void)
6532 {
6533   Key key = KSYM_UNDEFINED;
6534   boolean got_key_event = FALSE;
6535
6536   while (!got_key_event)
6537   {
6538     Event event;
6539
6540     if (NextValidEvent(&event))
6541     {
6542       switch (event.type)
6543       {
6544         case EVENT_KEYPRESS:
6545           {
6546             key = GetEventKey((KeyEvent *)&event, TRUE);
6547
6548             // press 'Escape' or 'Enter' to keep the existing key binding
6549             if (key == KSYM_Escape || key == KSYM_Return)
6550               key = KSYM_UNDEFINED;     // keep old value
6551
6552             got_key_event = TRUE;
6553           }
6554           break;
6555
6556         case EVENT_KEYRELEASE:
6557           key_joystick_mapping = 0;
6558           break;
6559
6560         default:
6561           HandleOtherEvents(&event);
6562           break;
6563       }
6564     }
6565
6566     BackToFront();
6567   }
6568
6569   return key;
6570 }
6571
6572 static int getSetupValueFont(int type, void *value)
6573 {
6574   if (type & TYPE_GHOSTED)
6575     return FONT_OPTION_OFF;
6576   else if (type & TYPE_KEY)
6577     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6578   else if (type & TYPE_STRING)
6579     return FONT_VALUE_2;
6580   else if (type & TYPE_ECS_AGA)
6581     return FONT_VALUE_1;
6582   else if (type & TYPE_BOOLEAN_STYLE)
6583     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6584   else if (type & TYPE_YES_NO_AUTO)
6585     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
6586             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6587   else if (type & TYPE_PLAYER)
6588     return FONT_VALUE_1;
6589   else
6590     return FONT_VALUE_1;
6591 }
6592
6593 static int getSetupValueFontNarrow(int type, int font_nr)
6594 {
6595   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
6596           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
6597           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6598           font_nr);
6599 }
6600
6601 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6602 {
6603   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6604   struct TokenInfo *si = &setup_info[si_pos];
6605   boolean font_draw_xoffset_modified = FALSE;
6606   boolean scrollbar_needed = (num_setup_info < max_setup_info);
6607   int font_draw_xoffset_old = -1;
6608   int xoffset = (scrollbar_needed ? -1 : 0);
6609   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6610   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6611   int xpos = menu_screen_value_xpos;
6612   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6613   int startx = mSX + xpos * 32;
6614   int starty = mSY + ypos * 32;
6615   int type = si->type;
6616   void *value = si->value;
6617   char *value_string = getSetupValue(type, value);
6618   int font_nr_default = getSetupValueFont(type, value);
6619   int font_width_default = getFontWidth(font_nr_default);
6620   int font_nr = font_nr_default;
6621   int i;
6622
6623   if (value_string == NULL)
6624     return;
6625
6626   if (type & TYPE_KEY)
6627   {
6628     xpos = MENU_SCREEN_START_XPOS;
6629
6630     if (type & TYPE_QUERY)
6631       value_string = "<press key>";
6632   }
6633   else if (type & TYPE_STRING)
6634   {
6635     int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6636
6637     xpos = MENU_SCREEN_START_XPOS;
6638
6639     if (strlen(value_string) > max_value_len)
6640       value_string[max_value_len] = '\0';
6641   }
6642   else if (type & TYPE_YES_NO_AUTO)
6643   {
6644     xpos = menu_screen_value_xpos - 1;
6645   }
6646   else if (type & TYPE_PLAYER)
6647   {
6648     int displayed_player_nr = *(int *)value + 1;
6649
6650     value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6651   }
6652
6653   startx = mSX + xpos * 32;
6654   starty = mSY + ypos * 32;
6655
6656   // special check if right-side setup values moved left due to scrollbar
6657   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6658   {
6659     int max_menu_text_length = 26;      // maximum text length for classic menu
6660     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6661     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6662     int text_font_nr = getMenuTextFont(FONT_MENU_2);
6663     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6664     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6665
6666     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6667     {
6668       xpos += 1;
6669       startx = mSX + xpos * 32;
6670
6671       font_nr = getSetupValueFontNarrow(type, font_nr);
6672     }
6673   }
6674
6675   // downward compatibility correction for Juergen Bonhagen's menu settings
6676   if (setup_mode != SETUP_MODE_INPUT)
6677   {
6678     int max_menu_text_length_big = (menu_screen_value_xpos -
6679                                     MENU_SCREEN_START_XPOS);
6680     int max_menu_text_length_medium = max_menu_text_length_big * 2;
6681     int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6682     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6683     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6684     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6685     int text_font_nr = getMenuTextFont(FONT_MENU_2);
6686     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6687     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6688     boolean correct_font_draw_xoffset = FALSE;
6689
6690     if (xpos == MENU_SCREEN_START_XPOS &&
6691         startx + font1_xoffset < text_startx + text_font_xoffset)
6692       correct_font_draw_xoffset = TRUE;
6693
6694     if (xpos == menu_screen_value_xpos &&
6695         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6696       correct_font_draw_xoffset = TRUE;
6697
6698     // check if setup value would overlap with setup text when printed
6699     // (this can happen for extreme/wrong values for font draw offset)
6700     if (correct_font_draw_xoffset)
6701     {
6702       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6703       font_draw_xoffset_modified = TRUE;
6704
6705       if (type & TYPE_KEY)
6706         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6707       else if (!(type & TYPE_STRING))
6708         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6709           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6710     }
6711   }
6712
6713   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6714     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6715
6716   DrawText(startx, starty, value_string, font_nr);
6717
6718   if (type & TYPE_PLAYER)
6719   {
6720     struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6721     int player_nr = *(int *)value;
6722     int xoff = font->draw_xoffset + getFontWidth(font_nr);
6723     int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6724     int startx2 = startx + xoff;
6725     int starty2 = starty + yoff;
6726
6727     if (DrawingOnBackground(startx2, starty2))
6728       ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6729
6730     DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6731                                 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6732   }
6733
6734   if (font_draw_xoffset_modified)
6735     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6736 }
6737
6738 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6739 {
6740   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6741   struct TokenInfo *si = &setup_info[si_pos];
6742
6743   if (si->type & TYPE_BOOLEAN_STYLE)
6744   {
6745     *(boolean *)si->value ^= TRUE;
6746   }
6747   else if (si->type & TYPE_YES_NO_AUTO)
6748   {
6749     *(int *)si->value =
6750       (dx == -1 ?
6751        (*(int *)si->value == AUTO ? TRUE :
6752         *(int *)si->value == TRUE ? FALSE : AUTO) :
6753        (*(int *)si->value == TRUE ? AUTO :
6754         *(int *)si->value == AUTO ? FALSE : TRUE));
6755   }
6756   else if (si->type & TYPE_KEY)
6757   {
6758     Key key;
6759
6760     si->type |= TYPE_QUERY;
6761     drawSetupValue(screen_pos, setup_info_pos_raw);
6762     si->type &= ~TYPE_QUERY;
6763
6764     key = getSetupKey();
6765     if (key != KSYM_UNDEFINED)
6766       *(Key *)si->value = key;
6767   }
6768   else if (si->type & TYPE_PLAYER)
6769   {
6770     int player_nr = *(int *)si->value;
6771
6772     if (dx)
6773       player_nr += dx;
6774     else
6775       player_nr = Request("Choose player", REQ_PLAYER) - 1;
6776
6777     *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6778   }
6779
6780   drawSetupValue(screen_pos, setup_info_pos_raw);
6781
6782   // fullscreen state may have changed at this point
6783   if (si->value == &setup.fullscreen)
6784     ToggleFullscreenOrChangeWindowScalingIfNeeded();
6785
6786   // network mode may have changed at this point
6787   if (si->value == &setup.network_mode)
6788     ToggleNetworkModeIfNeeded();
6789
6790   // game speed list may have changed at this point
6791   if (si->value == &setup.game_speed_extended)
6792     ToggleGameSpeedsListIfNeeded();
6793 }
6794
6795 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6796 {
6797   static struct TokenInfo *setup_info_final = NULL;
6798   int list_size = 0;
6799   int list_pos = 0;
6800   int i;
6801
6802   // determine maximum list size of target list
6803   while (setup_info_orig[list_size++].type != 0);
6804
6805   // free, allocate and clear memory for target list
6806   checked_free(setup_info_final);
6807   setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6808
6809   // copy setup info list without setup entries marked as hidden
6810   for (i = 0; setup_info_orig[i].type != 0; i++)
6811   {
6812     // skip setup entries configured to be hidden
6813     if (hideSetupEntry(setup_info_orig[i].value))
6814       continue;
6815
6816     // skip skippable setup entries if screen is lower than usual
6817     if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6818         setup_info_orig[i].type == TYPE_SKIPPABLE)
6819       continue;
6820
6821     setup_info_final[list_pos++] = setup_info_orig[i];
6822   }
6823
6824   return setup_info_final;
6825 }
6826
6827 static void DrawSetupScreen_Generic(void)
6828 {
6829   int fade_mask = REDRAW_FIELD;
6830   boolean redraw_all = FALSE;
6831   char *title_string = NULL;
6832   int i;
6833
6834   if (CheckFadeAll())
6835     fade_mask = REDRAW_ALL;
6836
6837   UnmapAllGadgets();
6838   FadeMenuSoundsAndMusic();
6839
6840   FreeScreenGadgets();
6841   CreateScreenGadgets();
6842
6843   if (redraw_mask & REDRAW_ALL)
6844     redraw_all = TRUE;
6845
6846   FadeOut(fade_mask);
6847
6848   // needed if different viewport properties defined for setup screen
6849   ChangeViewportPropertiesIfNeeded();
6850
6851   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6852
6853   ClearField();
6854
6855   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6856
6857   if (setup_mode == SETUP_MODE_MAIN)
6858   {
6859     setup_info = setup_info_main;
6860     title_string = STR_SETUP_MAIN;
6861   }
6862   else if (setup_mode == SETUP_MODE_GAME)
6863   {
6864     setup_info = setup_info_game;
6865     title_string = STR_SETUP_GAME;
6866   }
6867   else if (setup_mode == SETUP_MODE_EDITOR)
6868   {
6869     setup_info = setup_info_editor;
6870     title_string = STR_SETUP_EDITOR;
6871   }
6872   else if (setup_mode == SETUP_MODE_GRAPHICS)
6873   {
6874     setup_info = setup_info_graphics;
6875     title_string = STR_SETUP_GRAPHICS;
6876   }
6877   else if (setup_mode == SETUP_MODE_SOUND)
6878   {
6879     setup_info = setup_info_sound;
6880     title_string = STR_SETUP_SOUND;
6881   }
6882   else if (setup_mode == SETUP_MODE_ARTWORK)
6883   {
6884     setup_info = setup_info_artwork;
6885     title_string = STR_SETUP_ARTWORK;
6886   }
6887   else if (setup_mode == SETUP_MODE_TOUCH)
6888   {
6889     setup_info = setup_info_touch;
6890     title_string = STR_SETUP_TOUCH;
6891
6892     if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6893       setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6894     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6895       setup_info = setup_info_touch_wipe_gestures;
6896   }
6897   else if (setup_mode == SETUP_MODE_SHORTCUTS)
6898   {
6899     setup_info = setup_info_shortcuts;
6900     title_string = STR_SETUP_SHORTCUTS;
6901   }
6902   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6903   {
6904     setup_info = setup_info_shortcuts_1;
6905     title_string = STR_SETUP_SHORTCUTS;
6906   }
6907   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6908   {
6909     setup_info = setup_info_shortcuts_2;
6910     title_string = STR_SETUP_SHORTCUTS;
6911   }
6912   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6913   {
6914     setup_info = setup_info_shortcuts_3;
6915     title_string = STR_SETUP_SHORTCUTS;
6916   }
6917   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6918   {
6919     setup_info = setup_info_shortcuts_4;
6920     title_string = STR_SETUP_SHORTCUTS;
6921   }
6922   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6923   {
6924     setup_info = setup_info_shortcuts_5;
6925     title_string = STR_SETUP_SHORTCUTS;
6926   }
6927
6928   // use modified setup info without setup entries marked as hidden
6929   setup_info = getSetupInfoFinal(setup_info);
6930
6931   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6932
6933   // determine maximal number of setup entries that can be displayed on screen
6934   num_setup_info = 0;
6935   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6936     num_setup_info++;
6937
6938   // determine maximal number of setup entries available for this setup screen
6939   max_setup_info = 0;
6940   for (i = 0; setup_info[i].type != 0; i++)
6941     max_setup_info++;
6942
6943   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6944
6945   MapScreenGadgets(max_setup_info);
6946
6947   if (redraw_all)
6948     redraw_mask = fade_mask = REDRAW_ALL;
6949
6950   DrawMaskedBorder(fade_mask);
6951
6952   FadeIn(fade_mask);
6953 }
6954
6955 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6956 {
6957   menu_info = setup_info;
6958
6959   HandleMenuScreen(mx, my, dx, dy, button,
6960                    setup_mode, num_setup_info, max_setup_info);
6961 }
6962
6963 static void DrawSetupScreen_Input(void)
6964 {
6965   int i;
6966
6967   FadeOut(REDRAW_FIELD);
6968
6969   ClearField();
6970
6971   setup_info = getSetupInfoFinal(setup_info_input);
6972
6973   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6974
6975   for (i = 0; setup_info[i].type != 0; i++)
6976   {
6977     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6978       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6979     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6980       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6981     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6982       initCursor(i, IMG_MENU_BUTTON);
6983
6984     DrawCursorAndText_Setup(i, -1, FALSE);
6985   }
6986
6987   // create gadgets for setup input menu screen
6988   FreeScreenGadgets();
6989   CreateScreenGadgets();
6990
6991   // map gadgets for setup input menu screen
6992   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6993
6994   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6995
6996   FadeIn(REDRAW_FIELD);
6997 }
6998
6999 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7000 {
7001   if (device_name == NULL)
7002     return;
7003
7004   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7005     device_nr = 0;
7006
7007   if (strlen(device_name) > 1)
7008   {
7009     char c1 = device_name[strlen(device_name) - 1];
7010     char c2 = device_name[strlen(device_name) - 2];
7011
7012     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7013       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7014   }
7015   else
7016     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7017             strlen(device_name));
7018 }
7019
7020 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7021 {
7022   int i;
7023   static struct SetupKeyboardInfo custom_key;
7024   static struct
7025   {
7026     Key *key;
7027     char *text;
7028   } custom[] =
7029   {
7030     { &custom_key.left,  "Axis/Pad Left"  },
7031     { &custom_key.right, "Axis/Pad Right" },
7032     { &custom_key.up,    "Axis/Pad Up"    },
7033     { &custom_key.down,  "Axis/Pad Down"  },
7034     { &custom_key.snap,  "Button 1/A/X"   },
7035     { &custom_key.drop,  "Button 2/B/Y"   }
7036   };
7037   static char *joystick_name[MAX_PLAYERS] =
7038   {
7039     "Joystick1",
7040     "Joystick2",
7041     "Joystick3",
7042     "Joystick4"
7043   };
7044   int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7045   int font_nr_info = FONT_MENU_1;
7046   int font_nr_name = FONT_VALUE_OLD;
7047   int font_nr_on   = FONT_VALUE_1;
7048   int font_nr_off  = FONT_VALUE_OLD;
7049   int pos = 4;
7050
7051   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7052   {
7053     font_nr_info = FONT_MENU_2;
7054     font_nr_on   = FONT_VALUE_NARROW;
7055     font_nr_off  = FONT_VALUE_OLD_NARROW;
7056   }
7057
7058   custom_key = setup.input[player_nr].key;
7059
7060   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7061            FONT_INPUT_1_ACTIVE);
7062
7063   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7064                              TILEX, TILEY);
7065   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7066                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7067
7068   if (setup.input[player_nr].use_joystick)
7069   {
7070     char *device_name = setup.input[player_nr].joy.device_name;
7071     int joystick_nr = getJoystickNrFromDeviceName(device_name);
7072     boolean joystick_active = CheckJoystickOpened(joystick_nr);
7073     char *text = joystick_name[joystick_nr];
7074     int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7075
7076     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7077     DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7078   }
7079   else
7080   {
7081     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7082     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7083   }
7084
7085   if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7086     DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7087   else
7088     pos = 3;
7089
7090   drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7091   drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7092   drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7093   drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7094
7095   DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7096   DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7097   DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7098   DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7099   DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7100   DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7101
7102   for (i = 0; i < 6; i++)
7103   {
7104     int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7105
7106     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7107              "              ", font_nr_on);
7108     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7109              (setup.input[player_nr].use_joystick ?
7110               custom[i].text :
7111               getKeyNameFromKey(*custom[i].key)), font_nr_on);
7112   }
7113 }
7114
7115 static int input_player_nr = 0;
7116
7117 static void HandleSetupScreen_Input_Player(int step, int direction)
7118 {
7119   int old_player_nr = input_player_nr;
7120   int new_player_nr;
7121
7122   new_player_nr = old_player_nr + step * direction;
7123   if (new_player_nr < 0)
7124     new_player_nr = 0;
7125   if (new_player_nr > MAX_PLAYERS - 1)
7126     new_player_nr = MAX_PLAYERS - 1;
7127
7128   if (new_player_nr != old_player_nr)
7129   {
7130     input_player_nr = new_player_nr;
7131
7132     drawPlayerSetupInputInfo(input_player_nr, FALSE);
7133   }
7134 }
7135
7136 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7137 {
7138   static int choice = 0;
7139   int x = 0;
7140   int y = choice;
7141   int pos_start  = SETUPINPUT_SCREEN_POS_START;
7142   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7143   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7144   int pos_end    = SETUPINPUT_SCREEN_POS_END;
7145
7146   if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7147   {
7148     int i;
7149
7150     for (i = 0; setup_info_input[i].type != 0; i++)
7151     {
7152       // adjust menu structure according to skipped setup entries
7153       if (setup_info_input[i].type == TYPE_SKIPPABLE)
7154       {
7155         pos_empty2--;
7156         pos_end--;
7157       }
7158     }
7159   }
7160
7161   if (button == MB_MENU_INITIALIZE)
7162   {
7163     // input setup menu may have changed size due to graphics configuration
7164     if (choice >= pos_empty1)
7165       choice = pos_end;
7166
7167     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7168
7169     DrawCursorAndText_Setup(choice, -1, TRUE);
7170
7171     return;
7172   }
7173   else if (button == MB_MENU_LEAVE)
7174   {
7175     setup_mode = SETUP_MODE_MAIN;
7176     DrawSetupScreen();
7177     InitJoysticks();
7178
7179     return;
7180   }
7181
7182   if (mx || my)         // mouse input
7183   {
7184     x = (mx - mSX) / 32;
7185     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7186   }
7187   else if (dx || dy)    // keyboard input
7188   {
7189     if (dx && choice == 0)
7190       x = (dx < 0 ? 10 : 12);
7191     else if ((dx && choice == 1) ||
7192              (dx == -1 && choice == pos_end))
7193       button = MB_MENU_CHOICE;
7194     else if (dy)
7195       y = choice + dy;
7196
7197     if (y >= pos_empty1 && y <= pos_empty2)
7198       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7199   }
7200
7201   if (y == 0 && dx != 0 && button)
7202   {
7203     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7204   }
7205   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
7206            y >= pos_start && y <= pos_end &&
7207            !(y >= pos_empty1 && y <= pos_empty2))
7208   {
7209     if (button)
7210     {
7211       if (y != choice)
7212       {
7213         DrawCursorAndText_Setup(choice, -1, FALSE);
7214         DrawCursorAndText_Setup(y, -1, TRUE);
7215
7216         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7217
7218         choice = y;
7219       }
7220     }
7221     else
7222     {
7223       if (y == 1)
7224       {
7225         char *device_name = setup.input[input_player_nr].joy.device_name;
7226
7227         if (!setup.input[input_player_nr].use_joystick)
7228         {
7229           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7230
7231           setJoystickDeviceToNr(device_name, new_device_nr);
7232           setup.input[input_player_nr].use_joystick = TRUE;
7233         }
7234         else
7235         {
7236           int device_nr = getJoystickNrFromDeviceName(device_name);
7237           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7238
7239           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7240             setup.input[input_player_nr].use_joystick = FALSE;
7241           else
7242             setJoystickDeviceToNr(device_name, new_device_nr);
7243         }
7244
7245         drawPlayerSetupInputInfo(input_player_nr, FALSE);
7246       }
7247       else if (y == 2)
7248       {
7249         if (setup.input[input_player_nr].use_joystick)
7250           ConfigureJoystick(input_player_nr);
7251         else
7252           CustomizeKeyboard(input_player_nr);
7253       }
7254       else if (y == pos_end)
7255       {
7256         InitJoysticks();
7257
7258         FadeSetLeaveMenu();
7259
7260         setup_mode = SETUP_MODE_MAIN;
7261         DrawSetupScreen();
7262       }
7263     }
7264   }
7265 }
7266
7267 static boolean CustomizeKeyboardMain(int player_nr)
7268 {
7269   int i;
7270   int step_nr;
7271   boolean finished = FALSE;
7272   static struct SetupKeyboardInfo custom_key;
7273   static struct
7274   {
7275     Key *key;
7276     char *text;
7277   } customize_step[] =
7278   {
7279     { &custom_key.left,  "Move Left"    },
7280     { &custom_key.right, "Move Right"   },
7281     { &custom_key.up,    "Move Up"      },
7282     { &custom_key.down,  "Move Down"    },
7283     { &custom_key.snap,  "Snap Field"   },
7284     { &custom_key.drop,  "Drop Element" }
7285   };
7286   int font_nr_old = FONT_VALUE_OLD;
7287   int font_nr_new = FONT_VALUE_1;
7288   boolean success = FALSE;
7289
7290   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7291   {
7292     font_nr_old = FONT_VALUE_OLD_NARROW;
7293     font_nr_new = FONT_VALUE_NARROW;
7294   }
7295
7296   // read existing key bindings from player setup
7297   custom_key = setup.input[player_nr].key;
7298
7299   FadeSetEnterMenu();
7300   FadeOut(REDRAW_FIELD);
7301
7302   ClearField();
7303
7304   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7305
7306   step_nr = 0;
7307   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7308            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7309   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7310            "Key:", FONT_INPUT_1_ACTIVE);
7311   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7312            getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7313
7314   FadeIn(REDRAW_FIELD);
7315
7316   while (!finished)
7317   {
7318     Event event;
7319
7320     if (NextValidEvent(&event))
7321     {
7322       switch (event.type)
7323       {
7324         case EVENT_KEYPRESS:
7325           {
7326             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7327
7328             // press 'Escape' to abort and keep the old key bindings
7329             if (key == KSYM_Escape)
7330             {
7331               FadeSkipNextFadeIn();
7332
7333               finished = TRUE;
7334
7335               break;
7336             }
7337
7338             // press 'Enter' to keep the existing key binding
7339             if (key == KSYM_Return)
7340               key = *customize_step[step_nr].key;
7341
7342             // check if key already used
7343             for (i = 0; i < step_nr; i++)
7344               if (*customize_step[i].key == key)
7345                 break;
7346             if (i < step_nr)
7347               break;
7348
7349             // got new key binding
7350             *customize_step[step_nr].key = key;
7351             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7352                      "             ", font_nr_new);
7353             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7354                      getKeyNameFromKey(key), font_nr_new);
7355             step_nr++;
7356
7357             // un-highlight last query
7358             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7359                      customize_step[step_nr - 1].text, FONT_MENU_1);
7360             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7361                      "Key:", FONT_MENU_1);
7362
7363             // all keys configured
7364             if (step_nr == 6)
7365             {
7366               finished = TRUE;
7367               success = TRUE;
7368
7369               break;
7370             }
7371
7372             // query next key binding
7373             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7374                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7375             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7376                      "Key:", FONT_INPUT_1_ACTIVE);
7377             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7378                      getKeyNameFromKey(*customize_step[step_nr].key),
7379                      font_nr_old);
7380           }
7381           break;
7382
7383         case EVENT_KEYRELEASE:
7384           key_joystick_mapping = 0;
7385           break;
7386
7387         default:
7388           HandleOtherEvents(&event);
7389           break;
7390       }
7391     }
7392
7393     BackToFront();
7394   }
7395
7396   // write new key bindings back to player setup, if successfully finished
7397   if (success)
7398     setup.input[player_nr].key = custom_key;
7399
7400   return success;
7401 }
7402
7403 void CustomizeKeyboard(int player_nr)
7404 {
7405   boolean success = CustomizeKeyboardMain(player_nr);
7406
7407   if (success)
7408   {
7409     int font_nr = FONT_TITLE_1;
7410     int font_height = getFontHeight(font_nr);
7411     int ypos1 = SYSIZE / 2 - font_height * 2;
7412     int ypos2 = SYSIZE / 2 - font_height * 1;
7413     unsigned int wait_frame_delay = 0;
7414     unsigned int wait_frame_delay_value = 2000;
7415
7416     ResetDelayCounter(&wait_frame_delay);
7417
7418     ClearField();
7419
7420     DrawTextSCentered(ypos1, font_nr, "Keyboard");
7421     DrawTextSCentered(ypos2, font_nr, "configured!");
7422
7423     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7424       BackToFront();
7425
7426     ClearEventQueue();
7427   }
7428
7429   DrawSetupScreen_Input();
7430 }
7431
7432 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7433
7434 #define MARKER_BUTTON           1
7435 #define MARKER_AXIS_X           2
7436 #define MARKER_AXIS_Y           3
7437
7438 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7439 {
7440   static boolean bitmaps_initialized = FALSE;
7441   boolean screen_initialized = FALSE;
7442   static Bitmap *controller, *button, *axis_x, *axis_y;
7443   char *name;
7444   boolean success = TRUE;
7445   boolean done = FALSE, next = FALSE;
7446   Event event;
7447   int alpha = 200, alpha_step = -1;
7448   int alpha_ticks = 0;
7449   char mapping[4096], temp[4096];
7450   int font_name = MENU_SETUP_FONT_TITLE;
7451   int font_info = MENU_SETUP_FONT_TEXT;
7452   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7453   int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7454   int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7455   int ystep_name = getMenuTextStep(spacing_name, font_name);
7456   int ystep_line = getMenuTextStep(spacing_line, font_info);
7457   int ystep_para = getMenuTextStep(spacing_para, font_info);
7458   int i, j;
7459
7460   struct
7461   {
7462     int x, y;
7463     int marker;
7464     char *field;
7465     int axis, button, hat, hat_value;
7466     char mapping[4096];
7467   }
7468   *step, *prev_step, steps[] =
7469   {
7470     { 356, 155, MARKER_BUTTON, "a",             },
7471     { 396, 122, MARKER_BUTTON, "b",             },
7472     { 320, 125, MARKER_BUTTON, "x",             },
7473     { 358,  95, MARKER_BUTTON, "y",             },
7474     { 162, 125, MARKER_BUTTON, "back",          },
7475     { 216, 125, MARKER_BUTTON, "guide",         },
7476     { 271, 125, MARKER_BUTTON, "start",         },
7477     { 110, 200, MARKER_BUTTON, "dpleft",        },
7478     { 146, 228, MARKER_BUTTON, "dpdown",        },
7479     { 178, 200, MARKER_BUTTON, "dpright",       },
7480     { 146, 172, MARKER_BUTTON, "dpup",          },
7481     {  50,  40, MARKER_BUTTON, "leftshoulder",  },
7482     {  88, -10, MARKER_AXIS_Y, "lefttrigger",   },
7483     { 382,  40, MARKER_BUTTON, "rightshoulder", },
7484     { 346, -10, MARKER_AXIS_Y, "righttrigger",  },
7485     {  73, 141, MARKER_BUTTON, "leftstick",     },
7486     { 282, 210, MARKER_BUTTON, "rightstick",    },
7487     {  73, 141, MARKER_AXIS_X, "leftx",         },
7488     {  73, 141, MARKER_AXIS_Y, "lefty",         },
7489     { 282, 210, MARKER_AXIS_X, "rightx",        },
7490     { 282, 210, MARKER_AXIS_Y, "righty",        },
7491   };
7492
7493   unsigned int event_frame_delay = 0;
7494   unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7495
7496   ResetDelayCounter(&event_frame_delay);
7497
7498   if (!bitmaps_initialized)
7499   {
7500     controller = LoadCustomImage("joystick/controller.png");
7501     button     = LoadCustomImage("joystick/button.png");
7502     axis_x     = LoadCustomImage("joystick/axis_x.png");
7503     axis_y     = LoadCustomImage("joystick/axis_y.png");
7504
7505     bitmaps_initialized = TRUE;
7506   }
7507
7508   name = getFormattedJoystickName(SDL_JoystickName(joystick));
7509
7510 #if DEBUG_JOYSTICKS
7511   // print info about the joystick we are watching
7512   Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7513         SDL_JoystickInstanceID(joystick), name);
7514   Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7515         SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7516         SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7517 #endif
7518
7519   // initialize mapping with GUID and name
7520   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7521
7522   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7523            temp, name, SDL_GetPlatform());
7524
7525   // loop through all steps (buttons and axes), getting joystick events
7526   for (i = 0; i < SDL_arraysize(steps) && !done;)
7527   {
7528     Bitmap *marker = button;    // initialize with reliable default value
7529
7530     step = &steps[i];
7531     strcpy(step->mapping, mapping);
7532     step->axis = -1;
7533     step->button = -1;
7534     step->hat = -1;
7535     step->hat_value = -1;
7536
7537     marker = (step->marker == MARKER_BUTTON ? button :
7538               step->marker == MARKER_AXIS_X ? axis_x :
7539               step->marker == MARKER_AXIS_Y ? axis_y : marker);
7540
7541     next = FALSE;
7542
7543     while (!done && !next)
7544     {
7545       alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7546       alpha_ticks = SDL_GetTicks();
7547
7548       if (alpha >= 255)
7549       {
7550         alpha = 255;
7551         alpha_step = -1;
7552       }
7553       else if (alpha < 128)
7554       {
7555         alpha = 127;
7556         alpha_step = 1;
7557       }
7558
7559       int controller_x = SX + (SXSIZE - controller->width) / 2;
7560       int controller_y = SY + ystep_line;
7561
7562       int marker_x = controller_x + step->x;
7563       int marker_y = controller_y + step->y;
7564
7565       int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7566       int ystart2 = ystart1 + ystep_name + ystep_line;
7567
7568       ClearField();
7569
7570       DrawTextSCentered(ystart1, font_name, name);
7571
7572       DrawTextSCentered(ystart2, font_info,
7573                         "Press buttons and move axes on");
7574       ystart2 += ystep_line;
7575       DrawTextSCentered(ystart2, font_info,
7576                         "your controller when indicated.");
7577       ystart2 += ystep_line;
7578       DrawTextSCentered(ystart2, font_info,
7579                         "(Your controller may look different.)");
7580       ystart2 += ystep_para;
7581
7582 #if defined(PLATFORM_ANDROID)
7583       DrawTextSCentered(ystart2, font_info,
7584                         "To correct a mistake,");
7585       ystart2 += ystep_line;
7586       DrawTextSCentered(ystart2, font_info,
7587                         "press the 'back' button.");
7588       ystart2 += ystep_line;
7589       DrawTextSCentered(ystart2, font_info,
7590                         "To skip a button or axis,");
7591       ystart2 += ystep_line;
7592       DrawTextSCentered(ystart2, font_info,
7593                         "press the 'menu' button.");
7594 #else
7595       DrawTextSCentered(ystart2, font_info,
7596                         "To correct a mistake,");
7597       ystart2 += ystep_line;
7598       DrawTextSCentered(ystart2, font_info,
7599                         "press the 'backspace' key.");
7600       ystart2 += ystep_line;
7601       DrawTextSCentered(ystart2, font_info,
7602                         "To skip a button or axis,");
7603       ystart2 += ystep_line;
7604       DrawTextSCentered(ystart2, font_info,
7605                         "press the 'return' key.");
7606       ystart2 += ystep_line;
7607       DrawTextSCentered(ystart2, font_info,
7608                         "To exit, press the 'escape' key.");
7609 #endif
7610
7611       BlitBitmapMasked(controller, drawto, 0, 0,
7612                        controller->width, controller->height,
7613                        controller_x, controller_y);
7614
7615       SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7616       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7617
7618       BlitBitmapMasked(marker, drawto, 0, 0,
7619                        marker->width, marker->height,
7620                        marker_x, marker_y);
7621
7622       if (!screen_initialized)
7623         FadeIn(REDRAW_FIELD);
7624       else
7625         BackToFront();
7626
7627       screen_initialized = TRUE;
7628
7629       while (NextValidEvent(&event))
7630       {
7631         switch (event.type)
7632         {
7633           case SDL_JOYAXISMOTION:
7634             if (event.jaxis.value > 20000 ||
7635                 event.jaxis.value < -20000)
7636             {
7637               for (j = 0; j < i; j++)
7638                 if (steps[j].axis == event.jaxis.axis)
7639                   break;
7640
7641               if (j == i)
7642               {
7643                 if (step->marker != MARKER_AXIS_X &&
7644                     step->marker != MARKER_AXIS_Y)
7645                   break;
7646
7647                 step->axis = event.jaxis.axis;
7648                 strcat(mapping, step->field);
7649                 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7650                 strcat(mapping, temp);
7651                 i++;
7652                 next = TRUE;
7653               }
7654             }
7655
7656             break;
7657
7658           case SDL_JOYHATMOTION:
7659             // ignore centering; we're probably just coming back
7660             // to the center from the previous item we set
7661             if (event.jhat.value == SDL_HAT_CENTERED)
7662               break;
7663
7664             for (j = 0; j < i; j++)
7665               if (steps[j].hat == event.jhat.hat &&
7666                   steps[j].hat_value == event.jhat.value)
7667                 break;
7668
7669             if (j == i)
7670             {
7671               step->hat = event.jhat.hat;
7672               step->hat_value = event.jhat.value;
7673               strcat(mapping, step->field);
7674               snprintf(temp, sizeof(temp), ":h%u.%u,",
7675                        event.jhat.hat, event.jhat.value );
7676               strcat(mapping, temp);
7677               i++;
7678               next = TRUE;
7679             }
7680
7681             break;
7682
7683           case SDL_JOYBALLMOTION:
7684             break;
7685
7686           case SDL_JOYBUTTONUP:
7687             for (j = 0; j < i; j++)
7688               if (steps[j].button == event.jbutton.button)
7689                 break;
7690
7691             if (j == i)
7692             {
7693               step->button = event.jbutton.button;
7694               strcat(mapping, step->field);
7695               snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7696               strcat(mapping, temp);
7697               i++;
7698               next = TRUE;
7699             }
7700
7701             break;
7702
7703           case SDL_FINGERDOWN:
7704           case SDL_MOUSEBUTTONDOWN:
7705             // skip this step
7706             i++;
7707             next = TRUE;
7708
7709             break;
7710
7711           case SDL_KEYDOWN:
7712             if (event.key.keysym.sym == KSYM_BackSpace ||
7713                 event.key.keysym.sym == KSYM_Back)
7714             {
7715               if (i == 0)
7716               {
7717                 // leave screen
7718                 success = FALSE;
7719                 done = TRUE;
7720
7721                 break;
7722               }
7723
7724               // undo this step
7725               prev_step = &steps[i - 1];
7726               strcpy(mapping, prev_step->mapping);
7727               i--;
7728               next = TRUE;
7729
7730               break;
7731             }
7732
7733             if (event.key.keysym.sym == KSYM_space ||
7734                 event.key.keysym.sym == KSYM_Return ||
7735                 event.key.keysym.sym == KSYM_Menu)
7736             {
7737               // skip this step
7738               i++;
7739               next = TRUE;
7740
7741               break;
7742             }
7743
7744             if (event.key.keysym.sym == KSYM_Escape)
7745             {
7746               // leave screen
7747               success = FALSE;
7748               done = TRUE;
7749             }
7750
7751             break;
7752
7753           case SDL_QUIT:
7754             program.exit_function(0);
7755             break;
7756
7757           default:
7758             break;
7759         }
7760
7761         // do not handle events for longer than standard frame delay period
7762         if (DelayReached(&event_frame_delay, event_frame_delay_value))
7763           break;
7764       }
7765     }
7766   }
7767
7768   if (success)
7769   {
7770 #if DEBUG_JOYSTICKS
7771     Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7772 #endif
7773
7774     // activate mapping for this game
7775     SDL_GameControllerAddMapping(mapping);
7776
7777     // save mapping to personal mappings
7778     SaveSetup_AddGameControllerMapping(mapping);
7779   }
7780
7781   // wait until the last pending event was removed from event queue
7782   while (NextValidEvent(&event));
7783
7784   return success;
7785 }
7786
7787 static int ConfigureJoystickMain(int player_nr)
7788 {
7789   char *device_name = setup.input[player_nr].joy.device_name;
7790   int joystick_nr = getJoystickNrFromDeviceName(device_name);
7791   boolean joystick_active = CheckJoystickOpened(joystick_nr);
7792   int success = FALSE;
7793   int i;
7794
7795   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7796     return JOYSTICK_NOT_AVAILABLE;
7797
7798   if (!joystick_active || !setup.input[player_nr].use_joystick)
7799     return JOYSTICK_NOT_AVAILABLE;
7800
7801   FadeSetEnterMenu();
7802   FadeOut(REDRAW_FIELD);
7803
7804   // close all joystick devices (potentially opened as game controllers)
7805   for (i = 0; i < SDL_NumJoysticks(); i++)
7806     SDLCloseJoystick(i);
7807
7808   // open joystick device as plain joystick to configure as game controller
7809   SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7810
7811   // as the joystick was successfully opened before, this should not happen
7812   if (joystick == NULL)
7813     return FALSE;
7814
7815   // create new game controller mapping (buttons and axes) for joystick device
7816   success = ConfigureJoystickMapButtonsAndAxes(joystick);
7817
7818   // close joystick (and maybe re-open as configured game controller later)
7819   SDL_JoystickClose(joystick);
7820
7821   // re-open all joystick devices (potentially as game controllers)
7822   for (i = 0; i < SDL_NumJoysticks(); i++)
7823     SDLOpenJoystick(i);
7824
7825   // clear all joystick input actions for all joystick devices
7826   SDLClearJoystickState();
7827
7828   return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7829 }
7830
7831 void ConfigureJoystick(int player_nr)
7832 {
7833   boolean state = ConfigureJoystickMain(player_nr);
7834
7835   if (state != JOYSTICK_NOT_CONFIGURED)
7836   {
7837     boolean success = (state == JOYSTICK_CONFIGURED);
7838     char message1[MAX_OUTPUT_LINESIZE + 1];
7839     char *message2 = (success ? "configured!" : "not available!");
7840     char *device_name = setup.input[player_nr].joy.device_name;
7841     int nr = getJoystickNrFromDeviceName(device_name) + 1;
7842     int font_nr = FONT_TITLE_1;
7843     int font_height = getFontHeight(font_nr);
7844     int ypos1 = SYSIZE / 2 - font_height * 2;
7845     int ypos2 = SYSIZE / 2 - font_height * 1;
7846     unsigned int wait_frame_delay = 0;
7847     unsigned int wait_frame_delay_value = 2000;
7848
7849     ResetDelayCounter(&wait_frame_delay);
7850
7851     ClearField();
7852
7853     sprintf(message1, "Joystick %d", nr);
7854
7855     DrawTextSCentered(ypos1, font_nr, message1);
7856     DrawTextSCentered(ypos2, font_nr, message2);
7857
7858     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7859       BackToFront();
7860
7861     ClearEventQueue();
7862   }
7863
7864   DrawSetupScreen_Input();
7865 }
7866
7867 static boolean ConfigureVirtualButtonsMain(void)
7868 {
7869   static char *customize_step_text[] =
7870   {
7871     "Move Left",
7872     "Move Right",
7873     "Move Up",
7874     "Move Down",
7875     "Snap Field",
7876     "Drop Element"
7877   };
7878   char grid_button[] =
7879   {
7880     CHAR_GRID_BUTTON_LEFT,
7881     CHAR_GRID_BUTTON_RIGHT,
7882     CHAR_GRID_BUTTON_UP,
7883     CHAR_GRID_BUTTON_DOWN,
7884     CHAR_GRID_BUTTON_SNAP,
7885     CHAR_GRID_BUTTON_DROP
7886   };
7887   int font_nr = FONT_INPUT_1_ACTIVE;
7888   int font_height = getFontHeight(font_nr);
7889   int ypos1 = SYSIZE / 2 - font_height * 2;
7890   int ypos2 = SYSIZE / 2 - font_height * 1;
7891   boolean success = FALSE;
7892   boolean finished = FALSE;
7893   int step_nr = 0;
7894   char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7895   char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7896   char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7897   boolean set_grid_button = FALSE;
7898   int nr = GRID_ACTIVE_NR();
7899   int x, y;
7900
7901   for (x = 0; x < MAX_GRID_XSIZE; x++)
7902     for (y = 0; y < MAX_GRID_YSIZE; y++)
7903       grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7904
7905   overlay.grid_button_highlight = grid_button[step_nr];
7906
7907   FadeSetEnterMenu();
7908   FadeOut(REDRAW_FIELD);
7909
7910   ClearField();
7911
7912   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7913   DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7914   DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7915
7916   FadeIn(REDRAW_FIELD);
7917
7918   SetOverlayShowGrid(TRUE);
7919
7920   while (!finished)
7921   {
7922     Event event;
7923
7924     while (NextValidEvent(&event))
7925     {
7926       switch (event.type)
7927       {
7928         case EVENT_KEYPRESS:
7929           {
7930             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7931
7932             // press 'Escape' to abort and keep the old key bindings
7933             if (key == KSYM_Escape)
7934             {
7935               for (x = 0; x < MAX_GRID_XSIZE; x++)
7936                 for (y = 0; y < MAX_GRID_YSIZE; y++)
7937                   overlay.grid_button[x][y] = grid_button_old[x][y];
7938
7939               FadeSkipNextFadeIn();
7940
7941               finished = TRUE;
7942
7943               break;
7944             }
7945
7946             // press 'Enter' to keep the existing key binding
7947             if (key == KSYM_Return ||
7948                 key == KSYM_Menu ||
7949                 key == KSYM_space)
7950             {
7951               step_nr++;
7952             }
7953             else if (key == KSYM_BackSpace ||
7954                      key == KSYM_Back)
7955             {
7956               if (step_nr == 0)
7957               {
7958                 FadeSkipNextFadeIn();
7959
7960                 finished = TRUE;
7961
7962                 break;
7963               }
7964
7965               step_nr--;
7966             }
7967             else
7968             {
7969               break;
7970             }
7971
7972             // all virtual buttons configured
7973             if (step_nr == 6)
7974             {
7975               finished = TRUE;
7976               success = TRUE;
7977
7978               break;
7979             }
7980
7981             for (x = 0; x < MAX_GRID_XSIZE; x++)
7982               for (y = 0; y < MAX_GRID_YSIZE; y++)
7983                 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7984
7985             overlay.grid_button_highlight = grid_button[step_nr];
7986
7987             // query next virtual button
7988
7989             ClearField();
7990
7991             DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7992             DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7993             DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7994           }
7995           break;
7996
7997         case EVENT_KEYRELEASE:
7998           key_joystick_mapping = 0;
7999           break;
8000
8001         case EVENT_BUTTONPRESS:
8002         case EVENT_BUTTONRELEASE:
8003           {
8004             ButtonEvent *button = (ButtonEvent *)&event;
8005
8006             button->x += video.screen_xoffset;
8007             button->y += video.screen_yoffset;
8008
8009             x = button->x * overlay.grid_xsize / video.screen_width;
8010             y = button->y * overlay.grid_ysize / video.screen_height;
8011
8012             if (button->type == EVENT_BUTTONPRESS)
8013             {
8014               button_status = button->button;
8015
8016               grid_button_draw =
8017                 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8018                  grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8019
8020               set_grid_button = TRUE;
8021             }
8022             else
8023             {
8024               button_status = MB_RELEASED;
8025             }
8026           }
8027           break;
8028
8029         case EVENT_MOTIONNOTIFY:
8030           {
8031             MotionEvent *motion = (MotionEvent *)&event;
8032
8033             motion->x += video.screen_xoffset;
8034             motion->y += video.screen_yoffset;
8035
8036             x = motion->x * overlay.grid_xsize / video.screen_width;
8037             y = motion->y * overlay.grid_ysize / video.screen_height;
8038
8039             set_grid_button = TRUE;
8040           }
8041           break;
8042
8043         case SDL_WINDOWEVENT:
8044           HandleWindowEvent((WindowEvent *) &event);
8045
8046           // check if device has been rotated
8047           if (nr != GRID_ACTIVE_NR())
8048           {
8049             nr = GRID_ACTIVE_NR();
8050
8051             for (x = 0; x < MAX_GRID_XSIZE; x++)
8052               for (y = 0; y < MAX_GRID_YSIZE; y++)
8053                 grid_button_old[x][y] = grid_button_tmp[x][y] =
8054                   overlay.grid_button[x][y];
8055           }
8056
8057           break;
8058
8059         case SDL_APP_WILLENTERBACKGROUND:
8060         case SDL_APP_DIDENTERBACKGROUND:
8061         case SDL_APP_WILLENTERFOREGROUND:
8062         case SDL_APP_DIDENTERFOREGROUND:
8063           HandlePauseResumeEvent((PauseResumeEvent *) &event);
8064           break;
8065
8066         default:
8067           HandleOtherEvents(&event);
8068           break;
8069       }
8070
8071       if (set_grid_button)
8072       {
8073         overlay.grid_button[x][y] =
8074           (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8075            grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8076            grid_button_tmp[x][y]);
8077
8078         set_grid_button = FALSE;
8079       }
8080     }
8081
8082     BackToFront();
8083   }
8084
8085   for (x = 0; x < MAX_GRID_XSIZE; x++)
8086     for (y = 0; y < MAX_GRID_YSIZE; y++)
8087       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8088
8089   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8090
8091   SetOverlayShowGrid(FALSE);
8092
8093   return success;
8094 }
8095
8096 void ConfigureVirtualButtons(void)
8097 {
8098   boolean success = ConfigureVirtualButtonsMain();
8099
8100   if (success)
8101   {
8102     int font_nr = FONT_TITLE_1;
8103     int font_height = getFontHeight(font_nr);
8104     int ypos1 = SYSIZE / 2 - font_height * 2;
8105     int ypos2 = SYSIZE / 2 - font_height * 1;
8106     unsigned int wait_frame_delay = 0;
8107     unsigned int wait_frame_delay_value = 2000;
8108
8109     ResetDelayCounter(&wait_frame_delay);
8110
8111     ClearField();
8112
8113     DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8114     DrawTextSCentered(ypos2, font_nr, "configured!");
8115
8116     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8117       BackToFront();
8118
8119     ClearEventQueue();
8120   }
8121 }
8122
8123 void DrawSetupScreen(void)
8124 {
8125   align_xoffset = 0;
8126   align_yoffset = 0;
8127
8128   if (setup_mode == SETUP_MODE_INPUT)
8129     DrawSetupScreen_Input();
8130   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8131     DrawChooseTree(&game_speed_current);
8132   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8133     DrawChooseTree(&scroll_delay_current);
8134   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8135     DrawChooseTree(&snapshot_mode_current);
8136   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8137     DrawChooseTree(&window_size_current);
8138   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8139     DrawChooseTree(&scaling_type_current);
8140   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8141     DrawChooseTree(&rendering_mode_current);
8142   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8143     DrawChooseTree(&vsync_mode_current);
8144   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8145     DrawChooseTree(&artwork.gfx_current);
8146   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8147     DrawChooseTree(&artwork.snd_current);
8148   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8149     DrawChooseTree(&artwork.mus_current);
8150   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8151     DrawChooseTree(&volume_simple_current);
8152   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8153     DrawChooseTree(&volume_loops_current);
8154   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8155     DrawChooseTree(&volume_music_current);
8156   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8157     DrawChooseTree(&touch_control_current);
8158   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8159     DrawChooseTree(&move_distance_current);
8160   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8161     DrawChooseTree(&drop_distance_current);
8162   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8163     DrawChooseTree(&transparency_current);
8164   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8165     DrawChooseTree(&grid_size_current[0][0]);
8166   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8167     DrawChooseTree(&grid_size_current[0][1]);
8168   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8169     DrawChooseTree(&grid_size_current[1][0]);
8170   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8171     DrawChooseTree(&grid_size_current[1][1]);
8172   else
8173     DrawSetupScreen_Generic();
8174
8175   PlayMenuSoundsAndMusic();
8176 }
8177
8178 void RedrawSetupScreenAfterFullscreenToggle(void)
8179 {
8180   if (setup_mode == SETUP_MODE_GRAPHICS ||
8181       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8182   {
8183     // update list selection from "setup.window_scaling_percent"
8184     execSetupGraphics_setWindowSizes(TRUE);
8185
8186     DrawSetupScreen();
8187   }
8188 }
8189
8190 void RedrawSetupScreenAfterScreenRotation(int nr)
8191 {
8192   int x, y;
8193
8194   if (setup_mode == SETUP_MODE_TOUCH)
8195   {
8196     // update virtual button settings (depending on screen orientation)
8197     DrawSetupScreen();
8198   }
8199   else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8200   {
8201     // save already configured virtual buttons
8202     for (x = 0; x < MAX_GRID_XSIZE; x++)
8203       for (y = 0; y < MAX_GRID_YSIZE; y++)
8204         setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8205   }
8206 }
8207
8208 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8209 {
8210   if (setup_mode == SETUP_MODE_INPUT)
8211     HandleSetupScreen_Input(mx, my, dx, dy, button);
8212   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8213     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8214   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8215     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8216   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8217     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8218   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8219     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8220   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8221     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8222   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8223     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8224   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8225     HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8226   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8227     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8228   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8229     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8230   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8231     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8232   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8233     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8234   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8235     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8236   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8237     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8238   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8239     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8240   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8241     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8242   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8243     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8244   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8245     HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8246   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8247     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8248   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8249     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8250   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8251     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8252   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8253     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8254   else
8255     HandleSetupScreen_Generic(mx, my, dx, dy, button);
8256 }
8257
8258 void HandleGameActions(void)
8259 {
8260   if (setup.ask_on_game_over)
8261     CheckGameOver();
8262
8263   if (game.restart_game_message != NULL)
8264   {
8265     RequestRestartGame(game.restart_game_message);
8266
8267     return;
8268   }
8269
8270   if (game_status != GAME_MODE_PLAYING)
8271     return;
8272
8273   GameActions();        // main game loop
8274
8275   if (tape.auto_play && !tape.playing)
8276     AutoPlayTape();     // continue automatically playing next tape
8277 }
8278
8279
8280 // ---------- new screen button stuff --------------------------------------
8281
8282 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8283 {
8284   switch (gadget_id)
8285   {
8286     case SCREEN_CTRL_ID_PREV_LEVEL:
8287       *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8288       *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8289       break;
8290
8291     case SCREEN_CTRL_ID_NEXT_LEVEL:
8292       *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8293       *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8294       break;
8295
8296     case SCREEN_CTRL_ID_FIRST_LEVEL:
8297       *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8298       *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8299       break;
8300
8301     case SCREEN_CTRL_ID_LAST_LEVEL:
8302       *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8303       *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8304       break;
8305
8306     case SCREEN_CTRL_ID_LEVEL_NUMBER:
8307       *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8308       *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8309       break;
8310
8311     case SCREEN_CTRL_ID_PREV_PLAYER:
8312       *x = mSX + TILEX * 10;
8313       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8314       break;
8315
8316     case SCREEN_CTRL_ID_NEXT_PLAYER:
8317       *x = mSX + TILEX * 12;
8318       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8319       break;
8320
8321     case SCREEN_CTRL_ID_INSERT_SOLUTION:
8322       *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8323       *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8324       break;
8325
8326     case SCREEN_CTRL_ID_PLAY_SOLUTION:
8327       *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8328       *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8329       break;
8330
8331     default:
8332       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8333   }
8334 }
8335
8336 static struct
8337 {
8338   int gfx_unpressed, gfx_pressed;
8339   void (*get_gadget_position)(int *, int *, int);
8340   int gadget_id;
8341   int screen_mask;
8342   unsigned int event_mask;
8343   char *infotext;
8344 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8345 {
8346   {
8347     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8348     getScreenMenuButtonPos,
8349     SCREEN_CTRL_ID_PREV_LEVEL,
8350     SCREEN_MASK_MAIN,
8351     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8352     "previous level"
8353   },
8354   {
8355     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8356     getScreenMenuButtonPos,
8357     SCREEN_CTRL_ID_NEXT_LEVEL,
8358     SCREEN_MASK_MAIN,
8359     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8360     "next level"
8361   },
8362   {
8363     IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8364     getScreenMenuButtonPos,
8365     SCREEN_CTRL_ID_FIRST_LEVEL,
8366     SCREEN_MASK_MAIN,
8367     GD_EVENT_RELEASED,
8368     "first level"
8369   },
8370   {
8371     IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8372     getScreenMenuButtonPos,
8373     SCREEN_CTRL_ID_LAST_LEVEL,
8374     SCREEN_MASK_MAIN,
8375     GD_EVENT_RELEASED,
8376     "last level"
8377   },
8378   {
8379     IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8380     getScreenMenuButtonPos,
8381     SCREEN_CTRL_ID_LEVEL_NUMBER,
8382     SCREEN_MASK_MAIN,
8383     GD_EVENT_RELEASED,
8384     "level number"
8385   },
8386   {
8387     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8388     getScreenMenuButtonPos,
8389     SCREEN_CTRL_ID_PREV_PLAYER,
8390     SCREEN_MASK_INPUT,
8391     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8392     "previous player"
8393   },
8394   {
8395     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8396     getScreenMenuButtonPos,
8397     SCREEN_CTRL_ID_NEXT_PLAYER,
8398     SCREEN_MASK_INPUT,
8399     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8400     "next player"
8401   },
8402   {
8403     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8404     getScreenMenuButtonPos,
8405     SCREEN_CTRL_ID_INSERT_SOLUTION,
8406     SCREEN_MASK_MAIN_HAS_SOLUTION,
8407     GD_EVENT_RELEASED,
8408     "insert solution tape"
8409   },
8410   {
8411     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8412     getScreenMenuButtonPos,
8413     SCREEN_CTRL_ID_PLAY_SOLUTION,
8414     SCREEN_MASK_MAIN_HAS_SOLUTION,
8415     GD_EVENT_RELEASED,
8416     "play solution tape"
8417   },
8418 };
8419
8420 static struct
8421 {
8422   int gfx_unpressed, gfx_pressed;
8423   int x, y;
8424   int gadget_id;
8425   char *infotext;
8426 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8427 {
8428   {
8429     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8430     -1, -1,     // these values are not constant, but can change at runtime
8431     SCREEN_CTRL_ID_SCROLL_UP,
8432     "scroll up"
8433   },
8434   {
8435     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8436     -1, -1,     // these values are not constant, but can change at runtime
8437     SCREEN_CTRL_ID_SCROLL_DOWN,
8438     "scroll down"
8439   }
8440 };
8441
8442 static struct
8443 {
8444   int gfx_unpressed, gfx_pressed;
8445   int x, y;
8446   int width, height;
8447   int type;
8448   int gadget_id;
8449   char *infotext;
8450 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8451 {
8452   {
8453     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8454     -1, -1,     // these values are not constant, but can change at runtime
8455     -1, -1,     // these values are not constant, but can change at runtime
8456     GD_TYPE_SCROLLBAR_VERTICAL,
8457     SCREEN_CTRL_ID_SCROLL_VERTICAL,
8458     "scroll level series vertically"
8459   }
8460 };
8461
8462 static struct
8463 {
8464   int graphic;
8465   int gadget_id;
8466   int x, y;
8467   int size;
8468   char *value;
8469   char *infotext;
8470 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8471 {
8472   {
8473     IMG_SETUP_INPUT_TEXT,
8474     SCREEN_CTRL_ID_NETWORK_SERVER,
8475     -1, -1,     // these values are not constant, but can change at runtime
8476     MAX_SETUP_TEXT_INPUT_LEN,
8477     network_server_hostname,
8478     "Network Server Hostname / IP"
8479   },
8480 };
8481
8482 static void CreateScreenMenubuttons(void)
8483 {
8484   struct GadgetInfo *gi;
8485   unsigned int event_mask;
8486   int i;
8487
8488   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8489   {
8490     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8491     int gfx_unpressed, gfx_pressed;
8492     int x, y, width, height;
8493     int gd_x1, gd_x2, gd_y1, gd_y2;
8494     int id = menubutton_info[i].gadget_id;
8495
8496     event_mask = menubutton_info[i].event_mask;
8497
8498     menubutton_info[i].get_gadget_position(&x, &y, id);
8499
8500     width  = graphic_info[menubutton_info[i].gfx_pressed].width;
8501     height = graphic_info[menubutton_info[i].gfx_pressed].height;
8502
8503     gfx_unpressed = menubutton_info[i].gfx_unpressed;
8504     gfx_pressed   = menubutton_info[i].gfx_pressed;
8505     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8506     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8507     gd_x1 = graphic_info[gfx_unpressed].src_x;
8508     gd_y1 = graphic_info[gfx_unpressed].src_y;
8509     gd_x2 = graphic_info[gfx_pressed].src_x;
8510     gd_y2 = graphic_info[gfx_pressed].src_y;
8511
8512     gi = CreateGadget(GDI_CUSTOM_ID, id,
8513                       GDI_CUSTOM_TYPE_ID, i,
8514                       GDI_IMAGE_ID, gfx_unpressed,
8515                       GDI_INFO_TEXT, menubutton_info[i].infotext,
8516                       GDI_X, x,
8517                       GDI_Y, y,
8518                       GDI_WIDTH, width,
8519                       GDI_HEIGHT, height,
8520                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8521                       GDI_STATE, GD_BUTTON_UNPRESSED,
8522                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8523                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8524                       GDI_DIRECT_DRAW, FALSE,
8525                       GDI_EVENT_MASK, event_mask,
8526                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8527                       GDI_END);
8528
8529     if (gi == NULL)
8530       Error(ERR_EXIT, "cannot create gadget");
8531
8532     screen_gadget[id] = gi;
8533   }
8534 }
8535
8536 static void CreateScreenScrollbuttons(void)
8537 {
8538   struct GadgetInfo *gi;
8539   unsigned int event_mask;
8540   int i;
8541
8542   // these values are not constant, but can change at runtime
8543   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8544   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8545   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8546   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8547
8548   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8549   {
8550     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8551     int gfx_unpressed, gfx_pressed;
8552     int x, y, width, height;
8553     int gd_x1, gd_x2, gd_y1, gd_y2;
8554     int id = scrollbutton_info[i].gadget_id;
8555
8556     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8557
8558     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8559     y = mSY + scrollbutton_info[i].y;
8560     width = SC_SCROLLBUTTON_XSIZE;
8561     height = SC_SCROLLBUTTON_YSIZE;
8562
8563     // correct scrollbar position if placed outside menu (playfield) area
8564     if (x > SX + SC_SCROLL_UP_XPOS)
8565       x = SX + SC_SCROLL_UP_XPOS;
8566
8567     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8568       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8569                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8570
8571     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8572     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
8573     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8574     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8575     gd_x1 = graphic_info[gfx_unpressed].src_x;
8576     gd_y1 = graphic_info[gfx_unpressed].src_y;
8577     gd_x2 = graphic_info[gfx_pressed].src_x;
8578     gd_y2 = graphic_info[gfx_pressed].src_y;
8579
8580     gi = CreateGadget(GDI_CUSTOM_ID, id,
8581                       GDI_CUSTOM_TYPE_ID, i,
8582                       GDI_IMAGE_ID, gfx_unpressed,
8583                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8584                       GDI_X, x,
8585                       GDI_Y, y,
8586                       GDI_WIDTH, width,
8587                       GDI_HEIGHT, height,
8588                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8589                       GDI_STATE, GD_BUTTON_UNPRESSED,
8590                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8591                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8592                       GDI_DIRECT_DRAW, FALSE,
8593                       GDI_EVENT_MASK, event_mask,
8594                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8595                       GDI_END);
8596
8597     if (gi == NULL)
8598       Error(ERR_EXIT, "cannot create gadget");
8599
8600     screen_gadget[id] = gi;
8601   }
8602 }
8603
8604 static void CreateScreenScrollbars(void)
8605 {
8606   int i;
8607
8608   // these values are not constant, but can change at runtime
8609   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8610   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8611   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
8612   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8613
8614   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8615   {
8616     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8617     int gfx_unpressed, gfx_pressed;
8618     int x, y, width, height;
8619     int gd_x1, gd_x2, gd_y1, gd_y2;
8620     struct GadgetInfo *gi;
8621     int items_max, items_visible, item_position;
8622     unsigned int event_mask;
8623     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8624     int id = scrollbar_info[i].gadget_id;
8625
8626     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8627
8628     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8629     y = mSY + scrollbar_info[i].y;
8630     width  = scrollbar_info[i].width;
8631     height = scrollbar_info[i].height;
8632
8633     // correct scrollbar position if placed outside menu (playfield) area
8634     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8635       x = SX + SC_SCROLL_VERTICAL_XPOS;
8636
8637     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8638       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8639
8640     items_max = num_page_entries;
8641     items_visible = num_page_entries;
8642     item_position = 0;
8643
8644     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8645     gfx_pressed   = scrollbar_info[i].gfx_pressed;
8646     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8647     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8648     gd_x1 = graphic_info[gfx_unpressed].src_x;
8649     gd_y1 = graphic_info[gfx_unpressed].src_y;
8650     gd_x2 = graphic_info[gfx_pressed].src_x;
8651     gd_y2 = graphic_info[gfx_pressed].src_y;
8652
8653     gi = CreateGadget(GDI_CUSTOM_ID, id,
8654                       GDI_CUSTOM_TYPE_ID, i,
8655                       GDI_IMAGE_ID, gfx_unpressed,
8656                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
8657                       GDI_X, x,
8658                       GDI_Y, y,
8659                       GDI_WIDTH, width,
8660                       GDI_HEIGHT, height,
8661                       GDI_TYPE, scrollbar_info[i].type,
8662                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
8663                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8664                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
8665                       GDI_WHEEL_AREA_X, SX,
8666                       GDI_WHEEL_AREA_Y, SY,
8667                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
8668                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8669                       GDI_STATE, GD_BUTTON_UNPRESSED,
8670                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8671                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8672                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8673                       GDI_DIRECT_DRAW, FALSE,
8674                       GDI_EVENT_MASK, event_mask,
8675                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8676                       GDI_END);
8677
8678     if (gi == NULL)
8679       Error(ERR_EXIT, "cannot create gadget");
8680
8681     screen_gadget[id] = gi;
8682   }
8683 }
8684
8685 static void CreateScreenTextInputGadgets(void)
8686 {
8687   int i;
8688
8689   for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8690   {
8691     int graphic = textinput_info[i].graphic;
8692     struct GraphicInfo *gd = &graphic_info[graphic];
8693     int gd_x1 = gd->src_x;
8694     int gd_y1 = gd->src_y;
8695     int gd_x2 = gd->src_x + gd->active_xoffset;
8696     int gd_y2 = gd->src_y + gd->active_yoffset;
8697     struct GadgetInfo *gi;
8698     unsigned int event_mask;
8699     int id = textinput_info[i].gadget_id;
8700     int x = textinput_info[i].x;
8701     int y = textinput_info[i].y;
8702
8703     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8704
8705     gi = CreateGadget(GDI_CUSTOM_ID, id,
8706                       GDI_CUSTOM_TYPE_ID, i,
8707                       GDI_INFO_TEXT, textinput_info[i].infotext,
8708                       GDI_X, SX + x,
8709                       GDI_Y, SY + y,
8710                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8711                       GDI_TEXT_VALUE, textinput_info[i].value,
8712                       GDI_TEXT_SIZE, textinput_info[i].size,
8713                       GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8714                       GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8715                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8716                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8717                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8718                       GDI_DESIGN_WIDTH, gd->width,
8719                       GDI_EVENT_MASK, event_mask,
8720                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8721                       GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8722                       GDI_END);
8723
8724     if (gi == NULL)
8725       Error(ERR_EXIT, "cannot create gadget");
8726
8727     screen_gadget[id] = gi;
8728   }
8729 }
8730
8731 void CreateScreenGadgets(void)
8732 {
8733   CreateScreenMenubuttons();
8734
8735   CreateScreenScrollbuttons();
8736   CreateScreenScrollbars();
8737
8738   CreateScreenTextInputGadgets();
8739 }
8740
8741 void FreeScreenGadgets(void)
8742 {
8743   int i;
8744
8745   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8746     FreeGadget(screen_gadget[i]);
8747 }
8748
8749 void MapScreenMenuGadgets(int screen_mask)
8750 {
8751   int i;
8752
8753   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8754     if (screen_mask & menubutton_info[i].screen_mask)
8755       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8756 }
8757
8758 static void UnmapScreenMenuGadgets(int screen_mask)
8759 {
8760   int i;
8761
8762   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8763   {
8764     if (screen_mask & menubutton_info[i].screen_mask)
8765     {
8766       UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8767
8768       if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8769         DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8770                        screen_gadget[menubutton_info[i].gadget_id]->y,
8771                        screen_gadget[menubutton_info[i].gadget_id]->width,
8772                        screen_gadget[menubutton_info[i].gadget_id]->height);
8773     }
8774   }
8775 }
8776
8777 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8778 {
8779   if (map_gadgets)
8780     MapScreenMenuGadgets(screen_mask);
8781   else
8782     UnmapScreenMenuGadgets(screen_mask);
8783 }
8784
8785 void MapScreenGadgets(int num_entries)
8786 {
8787   int i;
8788
8789   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8790     return;
8791
8792   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8793     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8794
8795   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8796     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8797 }
8798
8799 void MapScreenTreeGadgets(TreeInfo *ti)
8800 {
8801   MapScreenGadgets(numTreeInfoInGroup(ti));
8802 }
8803
8804 static void HandleScreenGadgets(struct GadgetInfo *gi)
8805 {
8806   int id = gi->custom_id;
8807   int button = gi->event.button;
8808   int step = (button == MB_LEFTBUTTON   ? 1 :
8809               button == MB_MIDDLEBUTTON ? 5 :
8810               button == MB_RIGHTBUTTON  ? 10 : 1);
8811
8812   switch (id)
8813   {
8814     case SCREEN_CTRL_ID_PREV_LEVEL:
8815       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8816       break;
8817
8818     case SCREEN_CTRL_ID_NEXT_LEVEL:
8819       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8820       break;
8821
8822     case SCREEN_CTRL_ID_FIRST_LEVEL:
8823       HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8824       break;
8825
8826     case SCREEN_CTRL_ID_LAST_LEVEL:
8827       HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8828       break;
8829
8830     case SCREEN_CTRL_ID_LEVEL_NUMBER:
8831       CloseDoor(DOOR_CLOSE_2);
8832       SetGameStatus(GAME_MODE_LEVELNR);
8833       DrawChooseLevelNr();
8834       break;
8835
8836     case SCREEN_CTRL_ID_PREV_PLAYER:
8837       HandleSetupScreen_Input_Player(step, -1);
8838       break;
8839
8840     case SCREEN_CTRL_ID_NEXT_PLAYER:
8841       HandleSetupScreen_Input_Player(step, +1);
8842       break;
8843
8844     case SCREEN_CTRL_ID_INSERT_SOLUTION:
8845       InsertSolutionTape();
8846       break;
8847
8848     case SCREEN_CTRL_ID_PLAY_SOLUTION:
8849       PlaySolutionTape();
8850       break;
8851
8852     case SCREEN_CTRL_ID_SCROLL_UP:
8853       if (game_status == GAME_MODE_LEVELS)
8854         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8855       else if (game_status == GAME_MODE_LEVELNR)
8856         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8857       else if (game_status == GAME_MODE_SETUP)
8858         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8859       else if (game_status == GAME_MODE_INFO)
8860         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8861       break;
8862
8863     case SCREEN_CTRL_ID_SCROLL_DOWN:
8864       if (game_status == GAME_MODE_LEVELS)
8865         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8866       else if (game_status == GAME_MODE_LEVELNR)
8867         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8868       else if (game_status == GAME_MODE_SETUP)
8869         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8870       else if (game_status == GAME_MODE_INFO)
8871         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8872       break;
8873
8874     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8875       if (game_status == GAME_MODE_LEVELS)
8876         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8877       else if (game_status == GAME_MODE_LEVELNR)
8878         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8879       else if (game_status == GAME_MODE_SETUP)
8880         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8881       else if (game_status == GAME_MODE_INFO)
8882         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8883       break;
8884
8885     case SCREEN_CTRL_ID_NETWORK_SERVER:
8886     {
8887       if (!strEqual(gi->textinput.value, ""))
8888       {
8889         setString(&setup.network_server_hostname, gi->textinput.value);
8890
8891         network.server_host = setup.network_server_hostname;
8892       }
8893       else
8894       {
8895         setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8896
8897         network.server_host = NULL;
8898       }
8899
8900       if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8901         network.server_host = NULL;
8902
8903       execSetupGame_setNetworkServerText();
8904
8905       DrawSetupScreen();
8906
8907       break;
8908     }
8909
8910     default:
8911       break;
8912   }
8913 }
8914
8915 void DumpScreenIdentifiers(void)
8916 {
8917   int i;
8918
8919   Print("Active screen elements on current screen:\n");
8920
8921   for (i = 0; main_controls[i].nr != -1; i++)
8922   {
8923     struct MainControlInfo *mci = &main_controls[i];
8924
8925     if (mci->button_graphic != -1)
8926     {
8927       char *token = getTokenFromImageID(mci->button_graphic);
8928
8929       Print("- '%s'\n", token);
8930     }
8931   }
8932
8933   Print("Done.\n");
8934 }
8935
8936 boolean DoScreenAction(int image_id)
8937 {
8938   int i;
8939
8940   if (game_status != GAME_MODE_MAIN)
8941     return FALSE;
8942
8943   for (i = 0; main_controls[i].nr != -1; i++)
8944   {
8945     struct MainControlInfo *mci = &main_controls[i];
8946     struct MenuPosInfo *pos = mci->pos_button;
8947
8948     if (mci->button_graphic == image_id)
8949     {
8950       int x = mSX + pos->x;
8951       int y = mSY + pos->y;
8952
8953       HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8954
8955       return TRUE;
8956     }
8957   }
8958
8959   return FALSE;
8960 }
8961
8962 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
8963 {
8964   // get tree info node of newly added level or artwork set
8965   TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
8966   TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
8967                                                       tree_subdir_new);
8968   if (tree_node_new == NULL)    // should not happen
8969     return;
8970
8971   // if request dialog is active, do nothing
8972   if (game.request_active)
8973     return;
8974
8975   if (game_status == GAME_MODE_MAIN &&
8976       tree_type == TREE_TYPE_LEVEL_DIR)
8977   {
8978     // when adding new level set in main menu, select it as current level set
8979
8980     // change current level set to newly added level set from zip file
8981     leveldir_current = tree_node_new;
8982
8983     // change current level number to first level of newly added level set
8984     level_nr = leveldir_current->first_level;
8985
8986     // redraw screen to reflect changed level set
8987     DrawMainMenu();
8988
8989     // save this level set and level number as last selected level set
8990     SaveLevelSetup_LastSeries();
8991     SaveLevelSetup_SeriesInfo();
8992   }
8993   else if (game_status == GAME_MODE_LEVELS &&
8994            tree_type == TREE_TYPE_LEVEL_DIR)
8995   {
8996     // when adding new level set in level set menu, set cursor and update screen
8997
8998     leveldir_current = tree_node_new;
8999
9000     DrawChooseTree(&leveldir_current);
9001   }
9002   else if (game_status == GAME_MODE_SETUP)
9003   {
9004     // when adding new artwork set in setup menu, set cursor and update screen
9005
9006     if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9007         tree_type == TREE_TYPE_GRAPHICS_DIR)
9008     {
9009       artwork.gfx_current = tree_node_new;
9010
9011       DrawChooseTree(&artwork.gfx_current);
9012     }
9013     else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9014              tree_type == TREE_TYPE_SOUNDS_DIR)
9015     {
9016       artwork.snd_current = tree_node_new;
9017
9018       DrawChooseTree(&artwork.snd_current);
9019     }
9020     else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9021              tree_type == TREE_TYPE_MUSIC_DIR)
9022     {
9023       artwork.mus_current = tree_node_new;
9024
9025       DrawChooseTree(&artwork.mus_current);
9026     }
9027   }
9028 }