1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
28 int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
30 int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
33 DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
34 DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
47 DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
48 DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED);
49 DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
50 DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
51 (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
52 DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
53 DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
54 DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
55 DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
56 DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
57 DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
59 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
62 DrawGraphic(0,i,GFX_KUGEL_BLAU);
63 DrawGraphic(10,3,GFX_PFEIL_L);
64 DrawGraphic(14,3,GFX_PFEIL_R);
66 DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE);
67 DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
69 DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
74 HandleMainMenu(0,0,0,0,MB_MENU_MARK);
77 if (TAPE_IS_EMPTY(tape))
78 LoadLevelTape(level_nr);
79 DrawCompleteVideoDisplay();
81 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
83 XAutoRepeatOn(display);
86 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
88 static int choice = 3;
89 static int redraw = TRUE;
90 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
92 if (redraw || (!mx && !my && !dx && !dy))
94 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
102 x = (dx<0 ? 11 : 15);
119 if (!mx && !my && !dx && !dy)
125 if (y==4 && ((x==11 && level_nr>0) ||
126 (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
129 static long level_delay = 0;
130 int step = (button==1 ? 1 : button==2 ? 5 : 10);
131 int new_level_nr, old_level_nr = level_nr;
133 new_level_nr = level_nr + (x==11 ? -step : +step);
136 if (new_level_nr>leveldir[leveldir_nr].levels-1)
137 new_level_nr = leveldir[leveldir_nr].levels-1;
139 if (old_level_nr==new_level_nr || !DelayReached(&level_delay,15))
142 level_nr = new_level_nr;
144 if (level_nr>player.handicap)
145 level_nr = player.handicap;
147 DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
148 DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
151 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
154 LoadLevelTape(level_nr);
155 DrawCompleteVideoDisplay();
157 /* needed because DrawMicroLevel() takes some time */
159 XSync(display,FALSE);
160 DelayReached(&level_delay,0); /* reset delay counter */
162 else if (x==1 && y>=3 && y<=10)
168 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
169 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
177 game_status = TYPENAME;
178 HandleTypeName(strlen(player.alias_name),0);
184 game_status = CHOOSELEVEL;
185 SavePlayerInfo(PLAYER_LEVEL);
191 game_status = HALLOFFAME;
196 game_status = LEVELED;
197 if (leveldir[leveldir_nr].readonly)
198 AreYouSure("This level is read only !",AYS_CONFIRM);
203 game_status = HELPSCREEN;
209 TapeStartRecording();
211 game_status = PLAYING;
221 SavePlayerInfo(PLAYER_LEVEL);
222 if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED))
223 game_status = EXITGAME;
233 if (game_status==MAINMENU)
237 #define MAX_HELPSCREEN_ELS 10
241 static long helpscreen_state;
242 static int helpscreen_step[MAX_HELPSCREEN_ELS];
243 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
244 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
245 static int helpscreen_action[] =
247 GFX_SPIELFIGUR,1,100, HA_NEXT,
248 GFX_ERDREICH,1,100, HA_NEXT,
249 GFX_LEERRAUM,1,100, HA_NEXT,
250 GFX_MORAST_LEER,1,100, HA_NEXT,
251 GFX_BETON,1,100, HA_NEXT,
252 GFX_MAUERWERK,1,100, HA_NEXT,
253 GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
254 GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
255 GFX_UNSICHTBAR,1,100, HA_NEXT,
256 GFX_FELSBODEN,1,100, HA_NEXT,
257 GFX_CHAR_A,30,3, GFX_CHAR_AUSRUF,32,3, HA_NEXT,
258 GFX_EDELSTEIN,2,5, HA_NEXT,
259 GFX_DIAMANT,2,5, HA_NEXT,
260 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
261 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
262 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
263 GFX_FELSBROCKEN,4,5, HA_NEXT,
264 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
265 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
266 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
267 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
268 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
269 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
270 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
271 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
272 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
273 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
274 GFX_GEBLUBBER,4,4, HA_NEXT,
275 GFX_SCHLUESSEL1,4,33, HA_NEXT,
276 GFX_PFORTE1,4,33, HA_NEXT,
277 GFX_PFORTE1X,4,33, HA_NEXT,
278 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
279 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
280 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
281 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
282 GFX_LEERRAUM,1,10, HA_NEXT,
283 GFX_DYNABOMB_NR,1,100, HA_NEXT,
284 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
285 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
286 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
287 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
288 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
289 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
290 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
291 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
292 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
293 GFX_BUTTERFLY,1,1, GFX_BUTTERFLY+1,1,1, HA_NEXT,
294 GFX_FIREFLY,1,1, GFX_FIREFLY+1,1,1, HA_NEXT,
295 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
296 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
297 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
298 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
299 GFX_MAMPFER+0,4,0, GFX_MAMPFER+3,1,0, GFX_MAMPFER+2,1,0,
300 GFX_MAMPFER+1,1,0, GFX_MAMPFER+0,1,0, HA_NEXT,
301 GFX_MAMPFER2+0,4,0, GFX_MAMPFER2+3,1,0, GFX_MAMPFER2+2,1,0,
302 GFX_MAMPFER2+1,1,0, GFX_MAMPFER2+0,1,0, HA_NEXT,
303 GFX_ZOMBIE+0,4,0, GFX_ZOMBIE+3,1,0, GFX_ZOMBIE+2,1,0,
304 GFX_ZOMBIE+1,1,0, GFX_ZOMBIE+0,1,0, HA_NEXT,
305 GFX_ABLENK,4,1, HA_NEXT,
306 GFX_BIRNE_AUS,1,33, GFX_BIRNE_EIN,1,33, HA_NEXT,
307 GFX_ZEIT_VOLL,1,33, GFX_ZEIT_LEER,1,33, HA_NEXT,
308 GFX_TROPFEN,1,33, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
309 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
310 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
311 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
312 GFX_AMOEBE_LEBT,1,33, GFX_AMOEBE_TOT,1,33, GFX_EXPLOSION,8,1,
313 GFX_DIAMANT,1,10, HA_NEXT,
314 GFX_LIFE,1,100, HA_NEXT,
315 GFX_LIFE_ASYNC,1,100, HA_NEXT,
316 GFX_SIEB_LEER,4,2, HA_NEXT,
317 GFX_SIEB2_LEER,4,2, HA_NEXT,
318 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
319 GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1,
320 GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1, HA_NEXT,
321 GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1,
322 GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1, HA_NEXT,
325 static char *helpscreen_eltext[][2] =
327 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
328 {"Normal sand:", "You can dig through it"},
329 {"Empty field:", "You can walk through it"},
330 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
331 {"Massive Wall:", "Nothing can go through it"},
332 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
333 {"Growing Wall: Grows to the left or", "right if there is an empty field"},
334 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
335 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
336 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
337 {"Emerald: You must collect enough of","them to finish a level"},
338 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
339 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
340 {"Colorful Gems:", "Seem to behave like Emeralds"},
341 {"Rock: Smashes several things;", "Can be moved by the player"},
342 {"Bomb: You can move it, but be", "careful when dropping it"},
343 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
344 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
345 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
346 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
347 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
348 {"Acid: Things that fall in are gone", "forever (including our hero)"},
349 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
350 {"Door: Can be opened by the key", "with the same color"},
351 {"Door: You have to find out the", "right color of the key for it"},
352 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
353 {"Dynamite: This one explodes after", "a few seconds"},
354 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
355 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
356 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
357 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
358 {"Bug: Moves at the right side", "of walls; don't touch it!"},
359 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
360 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
361 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
362 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
363 {"Cruncher (BD style):", "Eats almost everything"},
364 {"Robot: Tries to kill the player", ""},
365 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
366 {"Light Bulb: All of them must be", "switched on to finish a level"},
367 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
368 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
369 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
370 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
371 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
372 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
373 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
374 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
375 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
376 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
377 {"Exit door: Opens if you have enough","emeralds to finish the level"},
378 {"Open exit door: Enter here to leave","the level and exit the actual game"},
380 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
382 static char *helpscreen_music[][3] =
384 { "Alchemy", "Ian Boddy", "Drive" },
385 { "The Chase", "Propaganda", "A Secret Wish" },
386 { "Network 23", "Tangerine Dream", "Exit" },
387 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
388 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
389 { "Voyager", "The Alan Parsons Project","Pyramid" },
390 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
392 static int helpscreen_musicpos;
394 void DrawHelpScreenElAction(int start)
397 int frame, delay, graphic;
398 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
400 while(helpscreen_action[j] != HA_END)
402 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
404 else if (i<start || helpscreen_delay[i-start])
406 if (i>=start && helpscreen_delay[i-start])
407 helpscreen_delay[i-start]--;
409 while(helpscreen_action[j] != HA_NEXT)
416 j += 3*helpscreen_step[i-start];
417 graphic = helpscreen_action[j++];
419 if (helpscreen_frame[i-start])
421 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
422 helpscreen_frame[i-start]--;
427 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
430 delay = helpscreen_action[j++];
431 helpscreen_delay[i-start] = delay;
433 if (helpscreen_action[j] == HA_NEXT)
435 if (!helpscreen_frame[i-start])
436 helpscreen_step[i-start] = 0;
440 if (!helpscreen_frame[i-start])
441 helpscreen_step[i-start]++;
442 while(helpscreen_action[j] != HA_NEXT)
447 DrawGraphicExtHiRes(drawto,gc,xstart,ystart+(i-start)*ystep,
454 redraw[0][i] = redraw[1][i] = TRUE;
455 redraw_mask |= REDRAW_TILES;
458 void DrawHelpScreenElText(int start)
461 int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
462 char text[FULL_SXSIZE/FONT2_XSIZE+10];
467 sprintf(text,"The game elements:");
468 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
469 text,FS_SMALL,FC_GREEN);
471 for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
473 DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
474 helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
475 DrawText(xstart,ystart+(i-start)*ystep+16,
476 helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
479 sprintf(text,"Press any key or button for next page");
480 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
481 text,FS_SMALL,FC_BLUE);
484 void DrawHelpScreenMusicText(int num)
486 int ystart = 150, ystep = 30;
487 char text[FULL_SXSIZE/FONT2_XSIZE+10];
493 sprintf(text,"The game background music loops:");
494 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
495 text,FS_SMALL,FC_GREEN);
497 sprintf(text,"Excerpt from");
498 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
499 text,FS_SMALL,FC_YELLOW);
500 sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
501 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
502 text,FS_SMALL,FC_RED);
504 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
505 text,FS_SMALL,FC_YELLOW);
506 sprintf(text,"%s",helpscreen_music[num][1]);
507 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
508 text,FS_SMALL,FC_RED);
509 sprintf(text,"from the album");
510 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
511 text,FS_SMALL,FC_YELLOW);
512 sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
513 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
514 text,FS_SMALL,FC_RED);
516 sprintf(text,"Press any key or button for next page");
517 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
518 text,FS_SMALL,FC_BLUE);
520 PlaySoundLoop(background_loop[num]);
523 void DrawHelpScreenCreditsText()
525 int ystart = 150, ystep = 30;
526 char text[FULL_SXSIZE/FONT2_XSIZE+10];
532 sprintf(text,"Program information:");
533 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
534 text,FS_SMALL,FC_GREEN);
536 sprintf(text,"This game is Freeware!");
537 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
538 text,FS_SMALL,FC_YELLOW);
539 sprintf(text,"If you like it, send e-mail to:");
540 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
541 text,FS_SMALL,FC_YELLOW);
542 sprintf(text,"aeglos@valinor.owl.de");
543 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
544 text,FS_SMALL,FC_RED);
545 sprintf(text,"or SnailMail to:");
546 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
547 text,FS_SMALL,FC_YELLOW);
548 sprintf(text,"Holger Schemel");
549 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
550 text,FS_SMALL,FC_RED);
551 sprintf(text,"Sennehof 28");
552 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
553 text,FS_SMALL,FC_RED);
554 sprintf(text,"33659 Bielefeld");
555 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
556 text,FS_SMALL,FC_RED);
557 sprintf(text,"Germany");
558 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
559 text,FS_SMALL,FC_RED);
561 sprintf(text,"If you have created new levels,");
562 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
563 text,FS_SMALL,FC_YELLOW);
564 sprintf(text,"send them to me to include them!");
565 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
566 text,FS_SMALL,FC_YELLOW);
568 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
569 text,FS_SMALL,FC_YELLOW);
571 sprintf(text,"Press any key or button for main menu");
572 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
573 text,FS_SMALL,FC_BLUE);
576 void DrawHelpScreen()
580 CloseDoor(DOOR_CLOSE_2);
582 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
583 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
584 helpscreen_musicpos = 0;
585 helpscreen_state = 0;
586 DrawHelpScreenElText(0);
587 DrawHelpScreenElAction(0);
591 PlaySoundLoop(SND_RHYTHMLOOP);
594 void HandleHelpScreen(int button)
596 static long hs_delay = 0;
597 int num_helpscreen_els_pages =
598 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
599 int button_released = !button;
604 if (helpscreen_state<num_helpscreen_els_pages-1)
606 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
607 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
609 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
610 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
612 else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
615 DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
617 else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
620 DrawHelpScreenCreditsText();
626 game_status = MAINMENU;
631 if (DelayReached(&hs_delay,3))
633 if (helpscreen_state<num_helpscreen_els_pages)
634 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
644 int old_handicap = player.handicap;
646 if (!strcmp(player.alias_name,"Artsoft"))
647 player.handicap = leveldir[leveldir_nr].levels-1;
649 if (player.handicap != old_handicap)
651 SavePlayerInfo(PLAYER_LEVEL);
652 level_nr = player.handicap;
656 void HandleTypeName(int newxpos, KeySym key)
658 static int xpos = 0, ypos = 2;
664 DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW);
665 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
669 if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
672 if (key>=XK_A && key<=XK_Z)
673 ascii = 'A'+(char)(key-XK_A);
674 if (key>=XK_a && key<=XK_z)
675 ascii = 'a'+(char)(key-XK_a);
676 player.alias_name[xpos] = ascii;
677 player.alias_name[xpos+1] = 0;
679 DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
680 player.alias_name,FS_BIG,FC_YELLOW);
681 DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
682 player.alias_name,FS_BIG,FC_YELLOW);
683 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
685 else if (key==XK_Delete && xpos>0)
688 player.alias_name[xpos] = 0;
689 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
690 DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
692 else if (key==XK_Return && xpos>0)
694 DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED);
695 DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
696 SavePlayerInfo(PLAYER_SETUP);
699 game_status = MAINMENU;
708 void DrawChooseLevel()
712 CloseDoor(DOOR_CLOSE_2);
715 DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
716 for(i=0;i<num_leveldirs;i++)
718 DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
719 DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
724 HandleChooseLevel(0,0,0,0,MB_MENU_MARK);
727 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
729 static int choice = 3;
730 static int redraw = TRUE;
731 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
735 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
751 else if (y>num_leveldirs+2)
755 if (!mx && !my && !dx && !dy)
761 if (x==1 && y>=3 && y<=num_leveldirs+2)
767 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
768 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
774 player.leveldir_nr = leveldir_nr = y-3;
775 LoadPlayerInfo(PLAYER_LEVEL);
776 SavePlayerInfo(PLAYER_SETUP);
780 LoadLevelTape(level_nr);
782 game_status = MAINMENU;
789 if (game_status==CHOOSELEVEL)
793 void DrawHallOfFame(int pos)
798 CloseDoor(DOOR_CLOSE_2);
803 DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
804 sprintf(txt,"HighScores of Level %d",level_nr);
805 DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
806 for(y=0;y<MAX_SCORE_ENTRIES;y++)
808 DrawText(SX,SY+64+y*32,".................",FS_BIG,
809 (y==pos ? FC_RED : FC_GREEN));
810 DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
811 (y==pos ? FC_RED : FC_GREEN));
812 DrawText(SX+12*32,SY+64+y*32,
813 int2str(highscore[y].Score,5),FS_BIG,
814 (y==pos ? FC_RED : FC_GREEN));
819 PlaySound(SND_HALLOFFAME);
822 void HandleHallOfFame(int button)
824 int button_released = !button;
828 FadeSound(SND_HALLOFFAME);
829 game_status = MAINMENU;
837 void DrawSetupScreen()
843 char *text, *mode[2];
847 {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
848 {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
849 {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
850 {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
851 {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
852 {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
853 {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
854 {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
855 {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
856 {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}},
857 {0, "Cal. Joystick",{"", ""}, {0,0}},
858 {0, "", {"", ""}, {0,0}},
859 {0, "Exit", {"", ""}, {0,0}},
860 {0, "Save and exit",{"", ""}, {0,0}}
863 CloseDoor(DOOR_CLOSE_2);
865 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
867 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
869 int base = i - SETUP_SCREEN_POS_START;
871 if (i != SETUP_SCREEN_POS_EMPTY)
873 DrawGraphic(0,i,GFX_KUGEL_BLAU);
874 DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
877 if (i < SETUP_SCREEN_POS_EMPTY)
879 int setting_bit = setup[base].bit;
880 int setting_pos = ((player.setup & setting_bit) != 0 ? 0 : 1);
881 DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
882 FS_BIG,setup[base].color[setting_pos]);
888 HandleSetupScreen(0,0,0,0,MB_MENU_MARK);
891 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
893 static int choice = 3;
894 static int redraw = TRUE;
895 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
896 int pos_start = SETUP_SCREEN_POS_START + 1;
897 int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
898 int pos_end = SETUP_SCREEN_POS_END + 1;
902 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
917 y = (dy>0 ? pos_empty+1 : pos_empty-1);
921 else if (y > pos_end)
925 if (!mx && !my && !dx && !dy)
931 if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
937 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
938 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
946 if (y==3 && sound_status==SOUND_AVAILABLE)
948 if (SETUP_SOUND_ON(player.setup))
950 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
951 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
952 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
953 player.setup &= ~SETUP_SOUND_LOOPS;
954 player.setup &= ~SETUP_SOUND_MUSIC;
957 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
958 player.setup ^= SETUP_SOUND;
960 else if (y==4 && sound_loops_allowed)
962 if (SETUP_SOUND_LOOPS_ON(player.setup))
963 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
966 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
967 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
968 player.setup |= SETUP_SOUND;
970 player.setup ^= SETUP_SOUND_LOOPS;
972 else if (y==5 && sound_loops_allowed)
974 if (SETUP_SOUND_MUSIC_ON(player.setup))
975 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
978 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
979 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
980 player.setup |= SETUP_SOUND;
982 player.setup ^= SETUP_SOUND_MUSIC;
986 if (SETUP_TOONS_ON(player.setup))
987 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
989 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
990 player.setup ^= SETUP_TOONS;
994 if (!SETUP_DIRECT_DRAW_ON(player.setup))
995 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
997 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
998 player.setup ^= SETUP_DIRECT_DRAW;
1002 if (SETUP_SCROLL_DELAY_ON(player.setup))
1003 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1005 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1006 player.setup ^= SETUP_SCROLL_DELAY;
1010 if (SETUP_FADING_ON(player.setup))
1011 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1013 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1014 player.setup ^= SETUP_FADING;
1018 if (SETUP_QUICK_DOORS_ON(player.setup))
1019 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1021 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1022 player.setup ^= SETUP_QUICK_DOORS;
1026 if (SETUP_AUTO_RECORD_ON(player.setup))
1027 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1029 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1030 player.setup ^= SETUP_AUTO_RECORD;
1034 if (SETUP_2ND_JOYSTICK_ON(player.setup))
1035 DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
1037 DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
1038 player.setup ^= SETUP_2ND_JOYSTICK;
1042 CalibrateJoystick();
1045 else if (y==pos_end-1 || y==pos_end)
1049 SavePlayerInfo(PLAYER_SETUP);
1053 game_status = MAINMENU;
1061 if (game_status==SETUP)
1065 void CalibrateJoystick()
1068 struct joystick joy_ctrl;
1070 struct joystick_control
1078 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1079 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1081 if (joystick_status==JOYSTICK_OFF)
1085 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1086 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1087 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1091 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1093 joy_ctrl.buttons = 0;
1095 while(Joystick() & JOY_BUTTON);
1097 while(!(joy_ctrl.b1||joy_ctrl.b2))
1099 while(!joy_ctrl.buttons)
1102 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1104 joystick_status=JOYSTICK_OFF;
1110 new_joystick_xleft = joy_ctrl.x;
1111 new_joystick_yupper = joy_ctrl.y;
1114 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1115 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1116 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1120 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1122 joy_ctrl.buttons = 0;
1124 while(Joystick() & JOY_BUTTON);
1126 while(!(joy_ctrl.b1||joy_ctrl.b2))
1128 while(!joy_ctrl.buttons)
1131 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1133 joystick_status=JOYSTICK_OFF;
1139 new_joystick_xright = joy_ctrl.x;
1140 new_joystick_ylower = joy_ctrl.y;
1143 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1144 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1148 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1150 joy_ctrl.buttons = 0;
1152 while(Joystick() & JOY_BUTTON);
1154 while(!(joy_ctrl.b1||joy_ctrl.b2))
1156 while(!joy_ctrl.buttons)
1159 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1161 joystick_status=JOYSTICK_OFF;
1167 new_joystick_xmiddle = joy_ctrl.x;
1168 new_joystick_ymiddle = joy_ctrl.y;
1170 joystick[joystick_nr].xleft = new_joystick_xleft;
1171 joystick[joystick_nr].yupper = new_joystick_yupper;
1172 joystick[joystick_nr].xright = new_joystick_xright;
1173 joystick[joystick_nr].ylower = new_joystick_ylower;
1174 joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
1175 joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
1177 CheckJoystickData();
1180 while(Joystick() & JOY_BUTTON);
1186 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1187 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1192 void HandleGameActions()
1194 if (game_status != PLAYING)
1200 if (GameOver && !TAPE_IS_STOPPED(tape))
1206 void HandleVideoButtons(int mx, int my, int button)
1208 if (game_status != MAINMENU && game_status != PLAYING)
1211 switch(CheckVideoButtons(mx,my,button))
1213 case BUTTON_VIDEO_EJECT:
1215 if (TAPE_IS_EMPTY(tape))
1217 LoadLevelTape(level_nr);
1218 if (TAPE_IS_EMPTY(tape))
1219 AreYouSure("No tape for this level !",AYS_CONFIRM);
1224 SaveLevelTape(tape.level_nr);
1227 DrawCompleteVideoDisplay();
1229 case BUTTON_VIDEO_STOP:
1232 case BUTTON_VIDEO_PAUSE:
1235 case BUTTON_VIDEO_REC:
1236 if (TAPE_IS_STOPPED(tape))
1238 TapeStartRecording();
1239 game_status = PLAYING;
1242 else if (tape.pausing)
1244 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
1246 tape.pos[tape.counter].delay = tape.delay_played;
1247 tape.playing = FALSE;
1248 tape.recording = TRUE;
1250 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
1256 case BUTTON_VIDEO_PLAY:
1257 if (TAPE_IS_EMPTY(tape))
1260 if (TAPE_IS_STOPPED(tape))
1263 game_status = PLAYING;
1266 else if (tape.playing)
1268 if (tape.pausing) /* PAUSE -> PLAY */
1270 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
1272 tape.fast_forward = TRUE;
1273 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
1275 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
1277 tape.pause_before_death = TRUE;
1278 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
1280 else /* -> NORMAL PLAY */
1282 tape.fast_forward = FALSE;
1283 tape.pause_before_death = FALSE;
1284 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
1295 void HandleSoundButtons(int mx, int my, int button)
1297 if (game_status != PLAYING)
1300 switch(CheckSoundButtons(mx,my,button))
1302 case BUTTON_SOUND_MUSIC:
1305 sound_music_on = FALSE;
1306 player.setup &= ~SETUP_SOUND_MUSIC;
1307 FadeSound(background_loop[level_nr % num_bg_loops]);
1308 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1310 else if (sound_loops_allowed)
1312 sound_on = sound_music_on = TRUE;
1313 player.setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
1314 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
1315 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
1318 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1320 case BUTTON_SOUND_LOOPS:
1323 sound_loops_on = FALSE;
1324 player.setup &= ~SETUP_SOUND_LOOPS;
1325 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1327 else if (sound_loops_allowed)
1329 sound_on = sound_loops_on = TRUE;
1330 player.setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
1331 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
1334 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1336 case BUTTON_SOUND_SIMPLE:
1337 if (sound_simple_on)
1339 sound_simple_on = FALSE;
1340 player.setup &= ~SETUP_SOUND;
1341 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1343 else if (sound_status==SOUND_AVAILABLE)
1345 sound_on = sound_simple_on = TRUE;
1346 player.setup |= SETUP_SOUND;
1347 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
1350 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1359 void HandleGameButtons(int mx, int my, int button)
1361 if (game_status != PLAYING)
1364 switch(CheckGameButtons(mx,my,button))
1366 case BUTTON_GAME_STOP:
1369 CloseDoor(DOOR_CLOSE_1);
1370 game_status = MAINMENU;
1375 if (AreYouSure("Do you really want to quit the game ?",
1376 AYS_ASK | AYS_STAY_CLOSED))
1378 game_status = MAINMENU;
1382 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1384 case BUTTON_GAME_PAUSE:
1387 tape.pausing = FALSE;
1388 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1392 tape.pausing = TRUE;
1393 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
1396 case BUTTON_GAME_PLAY:
1399 tape.pausing = FALSE;
1400 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);