1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_VSYNC 22
72 #define SETUP_MODE_CHOOSE_GRAPHICS 23
73 #define SETUP_MODE_CHOOSE_SOUNDS 24
74 #define SETUP_MODE_CHOOSE_MUSIC 25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY 32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
88 #define MAX_SETUP_MODES 38
90 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92 /* setup screen titles */
93 #define STR_SETUP_MAIN "Setup"
94 #define STR_SETUP_GAME "Game & Menu"
95 #define STR_SETUP_EDITOR "Editor"
96 #define STR_SETUP_GRAPHICS "Graphics"
97 #define STR_SETUP_SOUND "Sound & Music"
98 #define STR_SETUP_ARTWORK "Custom Artwork"
99 #define STR_SETUP_INPUT "Input Devices"
100 #define STR_SETUP_TOUCH "Touch Controls"
101 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
102 #define STR_SETUP_EXIT "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
105 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
124 /* for input setup functions */
125 #define SETUPINPUT_SCREEN_POS_START 0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
128 #define SETUPINPUT_SCREEN_POS_END 13
130 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
133 #define MAX_SETUP_TEXT_INPUT_LEN 28
135 /* for various menu stuff */
136 #define MENU_SCREEN_START_XPOS 1
137 #define MENU_SCREEN_START_YPOS 2
138 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS 8
141 #define MENU_TITLE2_YPOS 46
142 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
153 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154 MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
158 MENU_SCREEN_INFO_YSTART2 - \
160 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
161 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
162 MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF \
164 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
165 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
166 MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168 MAX_INFO_ELEMENTS_ON_SCREEN), \
169 NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG 13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
174 /* screen gadget identifiers */
175 #define SCREEN_CTRL_ID_PREV_LEVEL 0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
177 #define SCREEN_CTRL_ID_PREV_PLAYER 2
178 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
179 #define SCREEN_CTRL_ID_INSERT_SOLUTION 4
180 #define SCREEN_CTRL_ID_PLAY_SOLUTION 5
181 #define SCREEN_CTRL_ID_SCROLL_UP 6
182 #define SCREEN_CTRL_ID_SCROLL_DOWN 7
183 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 8
184 #define SCREEN_CTRL_ID_NETWORK_SERVER 9
186 #define NUM_SCREEN_GADGETS 10
188 #define NUM_SCREEN_MENUBUTTONS 6
189 #define NUM_SCREEN_SCROLLBUTTONS 2
190 #define NUM_SCREEN_SCROLLBARS 1
191 #define NUM_SCREEN_TEXTINPUT 1
193 #define SCREEN_MASK_MAIN (1 << 0)
194 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
195 #define SCREEN_MASK_INPUT (1 << 2)
197 /* graphic position and size values for buttons and scrollbars */
198 #define SC_MENUBUTTON_XSIZE TILEX
199 #define SC_MENUBUTTON_YSIZE TILEY
201 #define SC_SCROLLBUTTON_XSIZE TILEX
202 #define SC_SCROLLBUTTON_YSIZE TILEY
204 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
206 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
207 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
208 SC_SCROLLBUTTON_YSIZE)
210 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
211 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
213 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
215 SC_SCROLLBUTTON_YSIZE)
217 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
218 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
219 SC_SCROLL_VERTICAL_YSIZE)
221 #define SC_BORDER_SIZE 14
224 /* forward declarations of internal functions */
225 static void HandleScreenGadgets(struct GadgetInfo *);
226 static void HandleSetupScreen_Generic(int, int, int, int, int);
227 static void HandleSetupScreen_Input(int, int, int, int, int);
228 static void CustomizeKeyboard(int);
229 static void ConfigureJoystick(int);
230 static void ConfigureVirtualButtons(void);
231 static void execSetupGame(void);
232 static void execSetupGraphics(void);
233 static void execSetupSound(void);
234 static void execSetupTouch(void);
235 static void execSetupArtwork(void);
236 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
238 static void DrawChooseLevelSet(void);
239 static void DrawChooseLevelNr(void);
240 static void DrawInfoScreen(void);
241 static void DrawSetupScreen(void);
243 static void DrawInfoScreen_NotAvailable(char *, char *);
244 static void DrawInfoScreen_HelpAnim(int, int, boolean);
245 static void DrawInfoScreen_HelpText(int, int, int, int);
246 static void HandleInfoScreen_Main(int, int, int, int, int);
247 static void HandleInfoScreen_TitleScreen(int);
248 static void HandleInfoScreen_Elements(int);
249 static void HandleInfoScreen_Music(int);
250 static void HandleInfoScreen_Credits(int);
251 static void HandleInfoScreen_Program(int);
252 static void HandleInfoScreen_Version(int);
254 static void MapScreenMenuGadgets(int);
255 static void MapScreenGadgets(int);
256 static void MapScreenTreeGadgets(TreeInfo *);
258 static void UpdateScreenMenuGadgets(int, boolean);
260 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
262 static int info_mode = INFO_MODE_MAIN;
263 static int setup_mode = SETUP_MODE_MAIN;
265 static TreeInfo *window_sizes = NULL;
266 static TreeInfo *window_size_current = NULL;
268 static TreeInfo *scaling_types = NULL;
269 static TreeInfo *scaling_type_current = NULL;
271 static TreeInfo *rendering_modes = NULL;
272 static TreeInfo *rendering_mode_current = NULL;
274 static TreeInfo *vsync_modes = NULL;
275 static TreeInfo *vsync_mode_current = NULL;
277 static TreeInfo *scroll_delays = NULL;
278 static TreeInfo *scroll_delay_current = NULL;
280 static TreeInfo *snapshot_modes = NULL;
281 static TreeInfo *snapshot_mode_current = NULL;
283 static TreeInfo *game_speeds = NULL;
284 static TreeInfo *game_speed_current = NULL;
286 static TreeInfo *volumes_simple = NULL;
287 static TreeInfo *volume_simple_current = NULL;
289 static TreeInfo *volumes_loops = NULL;
290 static TreeInfo *volume_loops_current = NULL;
292 static TreeInfo *volumes_music = NULL;
293 static TreeInfo *volume_music_current = NULL;
295 static TreeInfo *touch_controls = NULL;
296 static TreeInfo *touch_control_current = NULL;
298 static TreeInfo *move_distances = NULL;
299 static TreeInfo *move_distance_current = NULL;
301 static TreeInfo *drop_distances = NULL;
302 static TreeInfo *drop_distance_current = NULL;
304 static TreeInfo *transparencies = NULL;
305 static TreeInfo *transparency_current = NULL;
307 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
308 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
310 static TreeInfo *level_number = NULL;
311 static TreeInfo *level_number_current = NULL;
313 static struct ValueTextInfo window_sizes_list[] =
318 { 100, "100 % (Default)" },
331 static struct StringValueTextInfo scaling_types_list[] =
333 { SCALING_QUALITY_NEAREST, "Off" },
334 { SCALING_QUALITY_LINEAR, "Linear" },
335 { SCALING_QUALITY_BEST, "Anisotropic" },
340 static struct StringValueTextInfo rendering_modes_list[] =
342 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
343 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
345 // this mode may work under certain conditions, but does not work on Windows
346 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
348 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
353 static struct StringValueTextInfo vsync_modes_list[] =
355 { STR_VSYNC_MODE_OFF, "Off" },
356 { STR_VSYNC_MODE_NORMAL, "Normal" },
357 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
362 static struct ValueTextInfo game_speeds_list[] =
371 { 1000, "1/1s (Extremely Slow)" },
376 { 29, "1/35s (Original Supaplex)" },
378 { 20, "1/50s (Normal Speed)" },
379 { 14, "1/70s (Maximum Supaplex)" },
383 { 1, "1/1000s (Extremely Fast)" },
389 static struct ValueTextInfo scroll_delays_list[] =
391 { 0, "0 Tiles (No Scroll Delay)" },
394 { 3, "3 Tiles (Default)" },
399 { 8, "8 Tiles (Maximum Scroll Delay)"},
404 static struct StringValueTextInfo snapshot_modes_list[] =
406 { STR_SNAPSHOT_MODE_OFF, "Off" },
407 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
408 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
409 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
414 static struct ValueTextInfo volumes_list[] =
434 static struct StringValueTextInfo touch_controls_list[] =
436 { TOUCH_CONTROL_OFF, "Off" },
437 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
438 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
439 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
444 static struct ValueTextInfo distances_list[] =
459 static struct ValueTextInfo transparencies_list[] =
461 { 0, "0 % (Opaque)" },
471 { 100, "100 % (Invisible)" },
476 static struct ValueTextInfo grid_sizes_list[] =
512 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
513 (s) <= GAME_MODE_SETUP ? (s) : \
514 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
515 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
517 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
518 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
519 (i) <= INFO_MODE_LEVELSET ? (i) : \
522 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
523 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
524 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
525 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
526 SETUP_MODE_CHOOSE_ARTWORK : \
527 SETUP_MODE_CHOOSE_OTHER)
529 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
530 menu.draw_xoffset[GAME_MODE_INFO] : \
531 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
532 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
533 menu.draw_yoffset[GAME_MODE_INFO] : \
534 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
535 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
536 menu.extra_spacing[GAME_MODE_INFO] : \
537 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
539 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
540 menu.draw_xoffset[GAME_MODE_SETUP] : \
541 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
542 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
543 menu.draw_yoffset[GAME_MODE_SETUP] : \
544 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
545 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
546 menu.extra_spacing[GAME_MODE_SETUP] : \
547 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
549 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
550 DRAW_XOFFSET_INFO(info_mode) : \
551 (s) == GAME_MODE_SETUP ? \
552 DRAW_XOFFSET_SETUP(setup_mode) : \
553 menu.draw_xoffset[DRAW_MODE(s)])
554 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
555 DRAW_YOFFSET_INFO(info_mode) : \
556 (s) == GAME_MODE_SETUP ? \
557 DRAW_YOFFSET_SETUP(setup_mode) : \
558 menu.draw_yoffset[DRAW_MODE(s)])
559 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
560 EXTRA_SPACING_INFO(info_mode) : \
561 (s) == GAME_MODE_SETUP ? \
562 EXTRA_SPACING_SETUP(setup_mode) : \
563 menu.extra_spacing[DRAW_MODE(s)])
565 #define mSX (SX + DRAW_XOFFSET(game_status))
566 #define mSY (SY + DRAW_YOFFSET(game_status))
568 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
569 menu.list_size[game_status] : \
570 MAX_MENU_ENTRIES_ON_SCREEN)
572 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
573 NUM_MENU_ENTRIES_ON_SCREEN)
576 /* title display and control definitions */
578 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
579 2 * MAX_NUM_TITLE_MESSAGES)
581 #define NO_DIRECT_LEVEL_SELECT (-1)
584 static int num_title_screens = 0;
586 struct TitleControlInfo
595 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
597 /* main menu display and control definitions */
599 #define MAIN_CONTROL_NAME 0
600 #define MAIN_CONTROL_LEVELS 1
601 #define MAIN_CONTROL_SCORES 2
602 #define MAIN_CONTROL_EDITOR 3
603 #define MAIN_CONTROL_INFO 4
604 #define MAIN_CONTROL_GAME 5
605 #define MAIN_CONTROL_SETUP 6
606 #define MAIN_CONTROL_QUIT 7
607 #define MAIN_CONTROL_PREV_LEVEL 8
608 #define MAIN_CONTROL_NEXT_LEVEL 9
609 #define MAIN_CONTROL_FIRST_LEVEL 10
610 #define MAIN_CONTROL_LAST_LEVEL 11
611 #define MAIN_CONTROL_LEVEL_NUMBER 12
612 #define MAIN_CONTROL_LEVEL_INFO_1 13
613 #define MAIN_CONTROL_LEVEL_INFO_2 14
614 #define MAIN_CONTROL_LEVEL_NAME 15
615 #define MAIN_CONTROL_LEVEL_AUTHOR 16
616 #define MAIN_CONTROL_LEVEL_YEAR 17
617 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
618 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
619 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
620 #define MAIN_CONTROL_TITLE_1 21
621 #define MAIN_CONTROL_TITLE_2 22
622 #define MAIN_CONTROL_TITLE_3 23
624 static char str_main_text_name[10];
625 static char str_main_text_first_level[10];
626 static char str_main_text_last_level[10];
627 static char str_main_text_level_number[10];
629 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
631 static char *main_text_name = str_main_text_name;
632 static char *main_text_first_level = str_main_text_first_level;
633 static char *main_text_last_level = str_main_text_last_level;
634 static char *main_text_level_number = str_main_text_level_number;
635 static char *main_text_levels = "Levelset";
636 static char *main_text_scores = "Hall Of Fame";
637 static char *main_text_editor = "Level Creator";
638 static char *main_text_info = "Info Screen";
639 static char *main_text_game = "Start Game";
640 static char *main_text_setup = "Setup";
641 static char *main_text_quit = "Quit";
642 static char *main_text_level_name = level.name;
643 static char *main_text_level_author = level.author;
644 static char *main_text_level_year = NULL;
645 static char *main_text_level_imported_from = NULL;
646 static char *main_text_level_imported_by = NULL;
647 static char *main_text_level_tested_by = NULL;
648 static char *main_text_title_1 = NULL;
649 static char *main_text_title_2 = NULL;
650 static char *main_text_title_3 = NULL;
652 struct MainControlInfo
656 struct MenuPosInfo *pos_button;
659 struct TextPosInfo *pos_text;
662 struct TextPosInfo *pos_input;
666 static struct MainControlInfo main_controls[] =
670 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
671 &menu.main.text.name, &main_text_name,
672 &menu.main.input.name, &setup.player_name,
676 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
677 &menu.main.text.levels, &main_text_levels,
682 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
683 &menu.main.text.scores, &main_text_scores,
688 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
689 &menu.main.text.editor, &main_text_editor,
694 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
695 &menu.main.text.info, &main_text_info,
700 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
701 &menu.main.text.game, &main_text_game,
706 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
707 &menu.main.text.setup, &main_text_setup,
712 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
713 &menu.main.text.quit, &main_text_quit,
717 /* (these two buttons are real gadgets) */
719 MAIN_CONTROL_PREV_LEVEL,
720 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
725 MAIN_CONTROL_NEXT_LEVEL,
726 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
732 MAIN_CONTROL_FIRST_LEVEL,
733 &menu.main.button.first_level, IMG_MENU_BUTTON_FIRST_LEVEL,
734 &menu.main.text.first_level, &main_text_first_level,
738 MAIN_CONTROL_LAST_LEVEL,
739 &menu.main.button.last_level, IMG_MENU_BUTTON_LAST_LEVEL,
740 &menu.main.text.last_level, &main_text_last_level,
744 MAIN_CONTROL_LEVEL_NUMBER,
745 &menu.main.button.level_number, IMG_MENU_BUTTON_LEVEL_NUMBER,
746 &menu.main.text.level_number, &main_text_level_number,
750 MAIN_CONTROL_LEVEL_INFO_1,
752 &menu.main.text.level_info_1, NULL,
756 MAIN_CONTROL_LEVEL_INFO_2,
758 &menu.main.text.level_info_2, NULL,
762 MAIN_CONTROL_LEVEL_NAME,
764 &menu.main.text.level_name, &main_text_level_name,
768 MAIN_CONTROL_LEVEL_AUTHOR,
770 &menu.main.text.level_author, &main_text_level_author,
774 MAIN_CONTROL_LEVEL_YEAR,
776 &menu.main.text.level_year, &main_text_level_year,
780 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
782 &menu.main.text.level_imported_from, &main_text_level_imported_from,
786 MAIN_CONTROL_LEVEL_IMPORTED_BY,
788 &menu.main.text.level_imported_by, &main_text_level_imported_by,
792 MAIN_CONTROL_LEVEL_TESTED_BY,
794 &menu.main.text.level_tested_by, &main_text_level_tested_by,
798 MAIN_CONTROL_TITLE_1,
800 &menu.main.text.title_1, &main_text_title_1,
804 MAIN_CONTROL_TITLE_2,
806 &menu.main.text.title_2, &main_text_title_2,
810 MAIN_CONTROL_TITLE_3,
812 &menu.main.text.title_3, &main_text_title_3,
825 static int getTitleScreenGraphic(int nr, boolean initial)
827 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
830 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
832 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
836 static int getTitleScreenGameMode(boolean initial)
838 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
842 static int getTitleMessageGameMode(boolean initial)
844 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
847 static int getTitleAnimMode(struct TitleControlInfo *tci)
849 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
851 return base + tci->local_nr;
855 static int getTitleScreenBackground(boolean initial)
857 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
862 static int getTitleMessageBackground(int nr, boolean initial)
864 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
868 static int getTitleBackground(int nr, boolean initial, boolean is_image)
870 int base = (is_image ?
871 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
872 IMG_BACKGROUND_TITLESCREEN_1) :
873 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
874 IMG_BACKGROUND_TITLEMESSAGE_1));
875 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
876 IMG_BACKGROUND_TITLE);
877 int graphic_local = base + nr;
879 if (graphic_info[graphic_local].bitmap != NULL)
880 return graphic_local;
882 if (graphic_info[graphic_global].bitmap != NULL)
883 return graphic_global;
885 return IMG_UNDEFINED;
888 static int getTitleSound(struct TitleControlInfo *tci)
890 boolean is_image = tci->is_image;
891 int initial = tci->initial;
892 int nr = tci->local_nr;
893 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
894 int base = (is_image ?
895 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
896 SND_BACKGROUND_TITLESCREEN_1) :
897 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
898 SND_BACKGROUND_TITLEMESSAGE_1));
899 int sound_global = menu.sound[mode];
900 int sound_local = base + nr;
903 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
904 nr, initial, is_image,
905 sound_global, getSoundListEntry(sound_global)->filename,
906 sound_local, getSoundListEntry(sound_local)->filename);
909 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
912 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
915 return SND_UNDEFINED;
918 static int getTitleMusic(struct TitleControlInfo *tci)
920 boolean is_image = tci->is_image;
921 int initial = tci->initial;
922 int nr = tci->local_nr;
923 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
924 int base = (is_image ?
925 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
926 MUS_BACKGROUND_TITLESCREEN_1) :
927 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
928 MUS_BACKGROUND_TITLEMESSAGE_1));
929 int music_global = menu.music[mode];
930 int music_local = base + nr;
933 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
934 nr, initial, is_image,
935 music_global, getMusicListEntry(music_global)->filename,
936 music_local, getMusicListEntry(music_local)->filename);
939 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
942 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
945 return MUS_UNDEFINED;
948 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
950 boolean is_image = tci->is_image;
951 boolean initial = tci->initial;
952 boolean first = tci->first;
953 int nr = tci->local_nr;
954 struct TitleMessageInfo tmi;
955 struct TitleFadingInfo ti;
957 tmi = (is_image ? (initial ? (first ?
958 titlescreen_initial_first[nr] :
959 titlescreen_initial[nr])
961 titlescreen_first[nr] :
963 : (initial ? (first ?
964 titlemessage_initial_first[nr] :
965 titlemessage_initial[nr])
967 titlemessage_first[nr] :
970 ti.fade_mode = tmi.fade_mode;
971 ti.fade_delay = tmi.fade_delay;
972 ti.post_delay = tmi.post_delay;
973 ti.auto_delay = tmi.auto_delay;
978 static int compareTitleControlInfo(const void *object1, const void *object2)
980 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
981 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
984 if (tci1->initial != tci2->initial)
985 compare_result = (tci1->initial ? -1 : +1);
986 else if (tci1->sort_priority != tci2->sort_priority)
987 compare_result = tci1->sort_priority - tci2->sort_priority;
988 else if (tci1->is_image != tci2->is_image)
989 compare_result = (tci1->is_image ? -1 : +1);
991 compare_result = tci1->local_nr - tci2->local_nr;
993 return compare_result;
996 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
998 int nr, int sort_priority)
1000 title_controls[num_title_screens].is_image = is_image;
1001 title_controls[num_title_screens].initial = initial;
1002 title_controls[num_title_screens].local_nr = nr;
1003 title_controls[num_title_screens].sort_priority = sort_priority;
1005 title_controls[num_title_screens].first = FALSE; /* will be set later */
1007 num_title_screens++;
1010 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1014 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1016 int graphic = getTitleScreenGraphic(i, initial);
1017 Bitmap *bitmap = graphic_info[graphic].bitmap;
1018 int sort_priority = graphic_info[graphic].sort_priority;
1021 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1024 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1026 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1027 char *filename = getLevelSetTitleMessageFilename(i, initial);
1028 int sort_priority = tmi->sort_priority;
1030 if (filename != NULL)
1031 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1035 static void InitializeTitleControls(boolean show_title_initial)
1037 num_title_screens = 0;
1039 /* 1st step: initialize title screens for game start (only when starting) */
1040 if (show_title_initial)
1041 InitializeTitleControls_CheckTitleInfo(TRUE);
1043 /* 2nd step: initialize title screens for current level set */
1044 InitializeTitleControls_CheckTitleInfo(FALSE);
1046 /* sort title screens according to sort_priority and title number */
1047 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1048 compareTitleControlInfo);
1050 /* mark first title screen */
1051 title_controls[0].first = TRUE;
1054 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1056 return (pos != NULL && pos->x != -1 && pos->y != -1);
1059 static boolean visibleTextPos(struct TextPosInfo *pos)
1061 return (pos != NULL && pos->x != -1 && pos->y != -1);
1064 static void InitializeMainControls(void)
1066 boolean local_team_mode = (!network.enabled && setup.team_mode);
1069 /* set main control text values to dynamically determined values */
1070 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1072 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1073 menu.main.text.first_level.size));
1074 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1075 menu.main.text.last_level.size));
1076 strcpy(main_text_level_number, int2str(level_nr,
1077 menu.main.text.level_number.size));
1079 main_text_level_year = leveldir_current->year;
1080 main_text_level_imported_from = leveldir_current->imported_from;
1081 main_text_level_imported_by = leveldir_current->imported_by;
1082 main_text_level_tested_by = leveldir_current->tested_by;
1084 main_text_title_1 = getConfigProgramTitleString();
1085 main_text_title_2 = getConfigProgramCopyrightString();
1086 main_text_title_3 = getConfigProgramCompanyString();
1088 /* set main control screen positions to dynamically determined values */
1089 for (i = 0; main_controls[i].nr != -1; i++)
1091 struct MainControlInfo *mci = &main_controls[i];
1093 struct MenuPosInfo *pos_button = mci->pos_button;
1094 struct TextPosInfo *pos_text = mci->pos_text;
1095 struct TextPosInfo *pos_input = mci->pos_input;
1096 char *text = (mci->text ? *mci->text : NULL);
1097 char *input = (mci->input ? *mci->input : NULL);
1098 int button_graphic = mci->button_graphic;
1099 int font_text = (pos_text ? pos_text->font : -1);
1100 int font_input = (pos_input ? pos_input->font : -1);
1102 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1103 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1104 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1105 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1106 int text_chars = (text != NULL ? strlen(text) : 0);
1107 int input_chars = (input != NULL ? strlen(input) : 0);
1110 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1112 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1113 int text_width = font_text_width * text_chars;
1114 int text_height = font_text_height;
1115 int input_width = font_input_width * input_chars;
1116 int input_height = font_input_height;
1118 if (nr == MAIN_CONTROL_NAME)
1120 menu.main.input.name.width = input_width;
1121 menu.main.input.name.height = input_height;
1124 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1126 pos_button->width = button_width;
1127 pos_button->height = button_height;
1130 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1132 /* calculate text size -- needed for text alignment */
1133 boolean calculate_text_size = (text != NULL);
1135 if (pos_text->width == -1 || calculate_text_size)
1136 pos_text->width = text_width;
1137 if (pos_text->height == -1 || calculate_text_size)
1138 pos_text->height = text_height;
1140 if (visibleMenuPos(pos_button))
1142 if (pos_text->x == -1)
1143 pos_text->x = pos_button->x + pos_button->width;
1144 if (pos_text->y == -1)
1146 pos_button->y + (pos_button->height - pos_text->height) / 2;
1150 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1152 if (visibleTextPos(pos_text))
1154 if (pos_input->x == -1)
1155 pos_input->x = pos_text->x + pos_text->width;
1156 if (pos_input->y == -1)
1157 pos_input->y = pos_text->y;
1160 if (pos_input->width == -1)
1161 pos_input->width = input_width;
1162 if (pos_input->height == -1)
1163 pos_input->height = input_height;
1168 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1169 int graphic, boolean pressed)
1171 struct GraphicInfo *g = &graphic_info[graphic];
1174 int xoffset = (pressed ? g->pressed_xoffset : 0);
1175 int yoffset = (pressed ? g->pressed_yoffset : 0);
1177 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1179 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1180 g->width, g->height, dst_x, dst_y);
1183 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1184 boolean active_input,
1185 boolean pressed_button)
1189 for (i = 0; main_controls[i].nr != -1; i++)
1191 struct MainControlInfo *mci = &main_controls[i];
1193 if (mci->nr == nr || nr == -1)
1195 struct MenuPosInfo *pos_button = mci->pos_button;
1196 struct TextPosInfo *pos_text = mci->pos_text;
1197 struct TextPosInfo *pos_input = mci->pos_input;
1198 char *text = (mci->text ? *mci->text : NULL);
1199 char *input = (mci->input ? *mci->input : NULL);
1200 int button_graphic = mci->button_graphic;
1201 int font_text = (pos_text ? pos_text->font : -1);
1202 int font_input = (pos_input ? pos_input->font : -1);
1206 button_graphic = BUTTON_ACTIVE(button_graphic);
1207 font_text = FONT_ACTIVE(font_text);
1212 font_input = FONT_ACTIVE(font_input);
1215 if (visibleMenuPos(pos_button))
1217 struct MenuPosInfo *pos = pos_button;
1218 int x = mSX + pos->x;
1219 int y = mSY + pos->y;
1221 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1222 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1225 if (visibleTextPos(pos_text) && text != NULL)
1227 struct TextPosInfo *pos = pos_text;
1228 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1229 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1232 /* (check why/if this is needed) */
1233 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1235 DrawText(x, y, text, font_text);
1238 if (visibleTextPos(pos_input) && input != NULL)
1240 struct TextPosInfo *pos = pos_input;
1241 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1242 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1245 /* (check why/if this is needed) */
1246 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1248 DrawText(x, y, input, font_input);
1254 static void DrawCursorAndText_Main(int nr, boolean active_text,
1255 boolean pressed_button)
1257 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1261 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1262 boolean pressed_button)
1264 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1268 static struct MainControlInfo *getMainControlInfo(int nr)
1272 for (i = 0; main_controls[i].nr != -1; i++)
1273 if (main_controls[i].nr == nr)
1274 return &main_controls[i];
1279 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1284 int rect_x = ALIGNED_TEXT_XPOS(rect);
1285 int rect_y = ALIGNED_TEXT_YPOS(rect);
1287 return (x >= rect_x && x < rect_x + rect->width &&
1288 y >= rect_y && y < rect_y + rect->height);
1291 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1296 int rect_x = ALIGNED_TEXT_XPOS(rect);
1297 int rect_y = ALIGNED_TEXT_YPOS(rect);
1300 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1301 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1302 (x >= rect_x && x < rect_x + rect->width &&
1303 y >= rect_y && y < rect_y + rect->height));
1306 return (x >= rect_x && x < rect_x + rect->width &&
1307 y >= rect_y && y < rect_y + rect->height);
1310 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1312 int rect_width = preview->xsize * preview->tile_size;
1313 int rect_height = preview->ysize * preview->tile_size;
1314 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1315 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1317 return (x >= rect_x && x < rect_x + rect_width &&
1318 y >= rect_y && y < rect_y + rect_height);
1321 static void AdjustScrollbar(int id, int items_max, int items_visible,
1324 struct GadgetInfo *gi = screen_gadget[id];
1326 if (item_position > items_max - items_visible)
1327 item_position = items_max - items_visible;
1329 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1330 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1331 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1334 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1336 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1340 static void clearMenuListArea(void)
1342 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1344 /* correct scrollbar position if placed outside menu (playfield) area */
1345 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1346 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1348 /* clear menu list area, but not title or scrollbar */
1349 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1350 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1353 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1355 static int cursor_array[MAX_LEV_FIELDY];
1356 int x = mSX + TILEX * xpos;
1357 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1362 cursor_array[ypos] = graphic;
1364 graphic = cursor_array[ypos];
1368 graphic = BUTTON_ACTIVE(graphic);
1370 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1371 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1374 static void initCursor(int ypos, int graphic)
1376 drawCursorExt(0, ypos, FALSE, graphic);
1379 static void drawCursor(int ypos, boolean active)
1381 drawCursorExt(0, ypos, active, -1);
1384 static void drawCursorXY(int xpos, int ypos, int graphic)
1386 drawCursorExt(xpos, ypos, FALSE, graphic);
1389 static void drawChooseTreeCursor(int ypos, boolean active)
1391 drawCursorExt(0, ypos, active, -1);
1394 static void DrawHeadline(void)
1396 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1397 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1400 static void DrawTitleScreenImage(int nr, boolean initial)
1402 int graphic = getTitleScreenGraphic(nr, initial);
1403 Bitmap *bitmap = graphic_info[graphic].bitmap;
1404 int width = graphic_info[graphic].width;
1405 int height = graphic_info[graphic].height;
1406 int src_x = graphic_info[graphic].src_x;
1407 int src_y = graphic_info[graphic].src_y;
1413 if (width > WIN_XSIZE)
1415 /* image width too large for window => center image horizontally */
1416 src_x = (width - WIN_XSIZE) / 2;
1420 if (height > WIN_YSIZE)
1422 /* image height too large for window => center image vertically */
1423 src_y = (height - WIN_YSIZE) / 2;
1427 /* always display title screens centered */
1428 dst_x = (WIN_XSIZE - width) / 2;
1429 dst_y = (WIN_YSIZE - height) / 2;
1431 SetDrawBackgroundMask(REDRAW_ALL);
1432 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1434 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1436 if (DrawingOnBackground(dst_x, dst_y))
1437 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1439 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1441 redraw_mask = REDRAW_ALL;
1444 static void DrawTitleScreenMessage(int nr, boolean initial)
1446 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1447 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1449 if (filename == NULL)
1452 /* force TITLE font on title message screen */
1453 SetFontStatus(getTitleMessageGameMode(initial));
1455 /* if chars *and* width set to "-1", automatically determine width */
1456 if (tmi->chars == -1 && tmi->width == -1)
1457 tmi->width = viewport.window[game_status].width;
1459 /* if lines *and* height set to "-1", automatically determine height */
1460 if (tmi->lines == -1 && tmi->height == -1)
1461 tmi->height = viewport.window[game_status].height;
1463 /* if chars set to "-1", automatically determine by text and font width */
1464 if (tmi->chars == -1)
1465 tmi->chars = tmi->width / getFontWidth(tmi->font);
1467 tmi->width = tmi->chars * getFontWidth(tmi->font);
1469 /* if lines set to "-1", automatically determine by text and font height */
1470 if (tmi->lines == -1)
1471 tmi->lines = tmi->height / getFontHeight(tmi->font);
1473 tmi->height = tmi->lines * getFontHeight(tmi->font);
1475 /* if x set to "-1", automatically determine by width and alignment */
1477 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1479 /* if y set to "-1", automatically determine by height and alignment */
1481 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1483 SetDrawBackgroundMask(REDRAW_ALL);
1484 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1486 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1488 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1489 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1490 tmi->autowrap, tmi->centered, tmi->parse_comments);
1495 static void DrawTitleScreen(void)
1497 KeyboardAutoRepeatOff();
1499 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1502 static boolean CheckTitleScreen(boolean levelset_has_changed)
1504 static boolean show_title_initial = TRUE;
1505 boolean show_titlescreen = FALSE;
1507 /* needed to be able to skip title screen, if no image or message defined */
1508 InitializeTitleControls(show_title_initial);
1510 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1511 show_titlescreen = TRUE;
1513 /* show initial title images and messages only once at program start */
1514 show_title_initial = FALSE;
1516 return (show_titlescreen && num_title_screens > 0);
1519 void DrawMainMenu(void)
1521 static LevelDirTree *leveldir_last_valid = NULL;
1522 boolean levelset_has_changed = FALSE;
1523 int fade_mask = REDRAW_FIELD;
1525 LimitScreenUpdates(FALSE);
1527 FadeSetLeaveScreen();
1529 /* do not fade out here -- function may continue and fade on editor screen */
1532 FadeMenuSoundsAndMusic();
1534 ExpireSoundLoops(FALSE);
1536 KeyboardAutoRepeatOn();
1538 audio.sound_deactivated = FALSE;
1542 /* needed if last screen was the playing screen, invoked from level editor */
1543 if (level_editor_test_game)
1545 CloseDoor(DOOR_CLOSE_ALL);
1547 SetGameStatus(GAME_MODE_EDITOR);
1554 /* needed if last screen was the setup screen and fullscreen state changed */
1555 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1556 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1558 /* leveldir_current may be invalid (level group, parent link) */
1559 if (!validLevelSeries(leveldir_current))
1560 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1562 if (leveldir_current != leveldir_last_valid)
1563 levelset_has_changed = TRUE;
1565 /* store valid level series information */
1566 leveldir_last_valid = leveldir_current;
1568 init_last = init; /* switch to new busy animation */
1570 /* needed if last screen (level choice) changed graphics, sounds or music */
1571 ReloadCustomArtwork(0);
1573 if (CheckTitleScreen(levelset_has_changed))
1575 SetGameStatus(GAME_MODE_TITLE);
1582 if (redraw_mask & REDRAW_ALL)
1583 fade_mask = REDRAW_ALL;
1585 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
1586 fade_mask = REDRAW_ALL;
1590 /* needed if different viewport properties defined for menues */
1591 ChangeViewportPropertiesIfNeeded();
1593 SetDrawtoField(DRAW_TO_BACKBUFFER);
1595 /* level_nr may have been set to value over handicap with level editor */
1596 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1597 level_nr = leveldir_current->handicap_level;
1599 LoadLevel(level_nr);
1600 LoadScore(level_nr);
1602 SaveLevelSetup_SeriesInfo();
1604 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1605 SetDrawDeactivationMask(REDRAW_NONE);
1606 SetDrawBackgroundMask(REDRAW_FIELD);
1608 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1611 if (fade_mask == REDRAW_ALL)
1612 RedrawGlobalBorder();
1617 InitializeMainControls();
1619 DrawCursorAndText_Main(-1, FALSE, FALSE);
1620 DrawPreviewLevelInitial();
1621 DrawNetworkPlayers();
1623 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1626 if (TAPE_IS_EMPTY(tape))
1628 DrawCompleteVideoDisplay();
1630 PlayMenuSoundsAndMusic();
1632 /* create gadgets for main menu screen */
1633 FreeScreenGadgets();
1634 CreateScreenGadgets();
1636 /* may be required if audio buttons shown on tape and changed in setup menu */
1638 CreateGameButtons();
1640 /* map gadgets for main menu screen */
1642 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1643 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1645 /* copy actual game door content to door double buffer for OpenDoor() */
1646 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1647 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1649 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1651 DrawMaskedBorder(fade_mask);
1656 /* update screen area with special editor door */
1657 redraw_mask |= REDRAW_ALL;
1660 SetMouseCursor(CURSOR_DEFAULT);
1662 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1665 static void gotoTopLevelDir(void)
1667 /* move upwards until inside (but not above) top level directory */
1668 while (leveldir_current->node_parent &&
1669 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1671 /* write a "path" into level tree for easy navigation to last level */
1672 if (leveldir_current->node_parent->node_group->cl_first == -1)
1674 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1675 int leveldir_pos = posTreeInfo(leveldir_current);
1676 int num_page_entries;
1677 int cl_first, cl_cursor;
1679 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1680 num_page_entries = num_leveldirs;
1682 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1684 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1685 cl_cursor = leveldir_pos - cl_first;
1687 leveldir_current->node_parent->node_group->cl_first = cl_first;
1688 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1691 leveldir_current = leveldir_current->node_parent;
1695 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1697 static unsigned int title_delay = 0;
1698 static int title_screen_nr = 0;
1699 static int last_sound = -1, last_music = -1;
1700 boolean return_to_main_menu = FALSE;
1701 struct TitleControlInfo *tci;
1704 if (button == MB_MENU_INITIALIZE)
1707 title_screen_nr = 0;
1708 tci = &title_controls[title_screen_nr];
1710 SetAnimStatus(getTitleAnimMode(tci));
1712 last_sound = SND_UNDEFINED;
1713 last_music = MUS_UNDEFINED;
1715 if (num_title_screens != 0)
1717 FadeSetEnterScreen();
1719 /* use individual title fading instead of global "enter screen" fading */
1720 fading = getTitleFading(tci);
1723 if (game_status_last_screen == GAME_MODE_INFO)
1725 if (num_title_screens == 0)
1727 /* switch game mode from title screen mode back to info screen mode */
1728 SetGameStatus(GAME_MODE_INFO);
1730 /* store that last screen was info screen, not main menu screen */
1731 game_status_last_screen = GAME_MODE_INFO;
1733 DrawInfoScreen_NotAvailable("Title screen information:",
1734 "No title screen for this level set.");
1738 FadeMenuSoundsAndMusic();
1741 FadeOut(REDRAW_ALL);
1743 /* title screens may have different window size */
1744 ChangeViewportPropertiesIfNeeded();
1746 /* only required to update logic for redrawing global border */
1750 DrawTitleScreenImage(tci->local_nr, tci->initial);
1752 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1754 sound = getTitleSound(tci);
1755 music = getTitleMusic(tci);
1757 if (sound != last_sound)
1758 PlayMenuSoundExt(sound);
1759 if (music != last_music)
1760 PlayMenuMusicExt(music);
1765 SetMouseCursor(CURSOR_NONE);
1769 DelayReached(&title_delay, 0); /* reset delay counter */
1774 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1775 button = MB_MENU_CHOICE;
1777 if (button == MB_MENU_LEAVE)
1779 return_to_main_menu = TRUE;
1781 else if (button == MB_MENU_CHOICE)
1783 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1785 SetGameStatus(GAME_MODE_INFO);
1787 info_mode = INFO_MODE_MAIN;
1796 if (title_screen_nr < num_title_screens)
1798 tci = &title_controls[title_screen_nr];
1800 SetAnimStatus(getTitleAnimMode(tci));
1802 sound = getTitleSound(tci);
1803 music = getTitleMusic(tci);
1805 if (last_sound != SND_UNDEFINED && sound != last_sound)
1806 FadeSound(last_sound);
1807 if (last_music != MUS_UNDEFINED && music != last_music)
1810 fading = getTitleFading(tci);
1812 FadeOut(REDRAW_ALL);
1815 DrawTitleScreenImage(tci->local_nr, tci->initial);
1817 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1819 sound = getTitleSound(tci);
1820 music = getTitleMusic(tci);
1822 if (sound != last_sound)
1823 PlayMenuSoundExt(sound);
1824 if (music != last_music)
1825 PlayMenuMusicExt(music);
1832 DelayReached(&title_delay, 0); /* reset delay counter */
1836 FadeMenuSoundsAndMusic();
1838 return_to_main_menu = TRUE;
1842 if (return_to_main_menu)
1844 SetMouseCursor(CURSOR_DEFAULT);
1846 /* force full menu screen redraw after displaying title screens */
1847 redraw_mask = REDRAW_ALL;
1849 if (game_status_last_screen == GAME_MODE_INFO)
1851 SetGameStatus(GAME_MODE_INFO);
1853 info_mode = INFO_MODE_MAIN;
1857 else /* default: return to main menu */
1859 SetGameStatus(GAME_MODE_MAIN);
1866 static void HandleMainMenu_SelectLevel(int step, int direction,
1867 int selected_level_nr)
1869 int old_level_nr = level_nr;
1872 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1873 new_level_nr = selected_level_nr;
1875 new_level_nr = old_level_nr + step * direction;
1877 if (new_level_nr < leveldir_current->first_level)
1878 new_level_nr = leveldir_current->first_level;
1879 if (new_level_nr > leveldir_current->last_level)
1880 new_level_nr = leveldir_current->last_level;
1882 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1884 /* skipping levels is only allowed when trying to skip single level */
1885 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1886 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1888 leveldir_current->handicap_level++;
1889 SaveLevelSetup_SeriesInfo();
1892 new_level_nr = leveldir_current->handicap_level;
1895 if (new_level_nr != old_level_nr)
1897 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1899 PlaySound(SND_MENU_ITEM_SELECTING);
1901 level_nr = new_level_nr;
1903 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1904 int2str(level_nr, menu.main.text.level_number.size),
1905 mci->pos_text->font);
1907 LoadLevel(level_nr);
1908 DrawPreviewLevelInitial();
1912 DrawCompleteVideoDisplay();
1914 SaveLevelSetup_SeriesInfo();
1916 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1918 /* needed because DrawPreviewLevelInitial() takes some time */
1920 /* SyncDisplay(); */
1924 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1926 static int choice = MAIN_CONTROL_GAME;
1927 static boolean button_pressed_last = FALSE;
1928 boolean button_pressed = FALSE;
1932 if (button == MB_MENU_INITIALIZE)
1934 DrawCursorAndText_Main(choice, TRUE, FALSE);
1939 if (mx || my) /* mouse input */
1943 for (i = 0; main_controls[i].nr != -1; i++)
1945 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1946 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1947 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1949 pos = main_controls[i].nr;
1955 /* check if level preview was clicked */
1956 if (insidePreviewRect(&preview, mx - SX, my - SY))
1957 pos = MAIN_CONTROL_GAME;
1959 // handle pressed/unpressed state for active/inactive menu buttons
1960 // (if pos != -1, "i" contains index position corresponding to "pos")
1962 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1963 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1964 button_pressed = TRUE;
1966 if (button_pressed != button_pressed_last)
1968 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1971 PlaySound(SND_MENU_BUTTON_PRESSING);
1973 PlaySound(SND_MENU_BUTTON_RELEASING);
1976 else if (dx || dy) /* keyboard input */
1978 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1979 choice == MAIN_CONTROL_SETUP))
1980 button = MB_MENU_CHOICE;
1985 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1987 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1989 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1991 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1993 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1995 CloseDoor(DOOR_CLOSE_2);
1997 SetGameStatus(GAME_MODE_LEVELNR);
1999 DrawChooseLevelNr();
2001 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2007 PlaySound(SND_MENU_ITEM_ACTIVATING);
2009 DrawCursorAndText_Main(choice, FALSE, FALSE);
2010 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2016 if (choice != MAIN_CONTROL_INFO &&
2017 choice != MAIN_CONTROL_SETUP)
2018 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2023 PlaySound(SND_MENU_ITEM_SELECTING);
2025 if (pos == MAIN_CONTROL_NAME)
2027 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2029 HandleTypeName(strlen(setup.player_name), 0);
2031 else if (pos == MAIN_CONTROL_LEVELS)
2035 CloseDoor(DOOR_CLOSE_2);
2037 SetGameStatus(GAME_MODE_LEVELS);
2039 SaveLevelSetup_LastSeries();
2040 SaveLevelSetup_SeriesInfo();
2042 if (setup.internal.choose_from_top_leveldir)
2045 DrawChooseLevelSet();
2048 else if (pos == MAIN_CONTROL_SCORES)
2050 CloseDoor(DOOR_CLOSE_2);
2052 SetGameStatus(GAME_MODE_SCORES);
2054 DrawHallOfFame(level_nr, -1);
2056 else if (pos == MAIN_CONTROL_EDITOR)
2058 if (leveldir_current->readonly &&
2059 !strEqual(setup.player_name, "Artsoft"))
2060 Request("This level is read only!", REQ_CONFIRM);
2062 CloseDoor(DOOR_CLOSE_2);
2064 SetGameStatus(GAME_MODE_EDITOR);
2066 FadeSetEnterScreen();
2070 else if (pos == MAIN_CONTROL_INFO)
2072 CloseDoor(DOOR_CLOSE_2);
2074 SetGameStatus(GAME_MODE_INFO);
2076 info_mode = INFO_MODE_MAIN;
2080 else if (pos == MAIN_CONTROL_GAME)
2082 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2084 else if (pos == MAIN_CONTROL_SETUP)
2086 CloseDoor(DOOR_CLOSE_2);
2088 SetGameStatus(GAME_MODE_SETUP);
2090 setup_mode = SETUP_MODE_MAIN;
2094 else if (pos == MAIN_CONTROL_QUIT)
2096 SaveLevelSetup_LastSeries();
2097 SaveLevelSetup_SeriesInfo();
2099 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2100 SetGameStatus(GAME_MODE_QUIT);
2105 button_pressed_last = button_pressed;
2109 /* ========================================================================= */
2110 /* info screen functions */
2111 /* ========================================================================= */
2113 static struct TokenInfo *info_info;
2114 static int num_info_info; /* number of info entries shown on screen */
2115 static int max_info_info; /* total number of info entries in list */
2117 static void execInfoTitleScreen(void)
2119 info_mode = INFO_MODE_TITLE;
2124 static void execInfoElements(void)
2126 info_mode = INFO_MODE_ELEMENTS;
2131 static void execInfoMusic(void)
2133 info_mode = INFO_MODE_MUSIC;
2138 static void execInfoCredits(void)
2140 info_mode = INFO_MODE_CREDITS;
2145 static void execInfoProgram(void)
2147 info_mode = INFO_MODE_PROGRAM;
2152 static void execInfoVersion(void)
2154 info_mode = INFO_MODE_VERSION;
2159 static void execInfoLevelSet(void)
2161 info_mode = INFO_MODE_LEVELSET;
2166 static void execExitInfo(void)
2168 SetGameStatus(GAME_MODE_MAIN);
2173 static struct TokenInfo info_info_main[] =
2175 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2176 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2177 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2178 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2179 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2180 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2181 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2182 { TYPE_EMPTY, NULL, "" },
2183 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2188 static int getMenuTextFont(int type)
2190 if (type & (TYPE_SWITCH |
2204 static struct TokenInfo *setup_info;
2205 static struct TokenInfo setup_info_input[];
2207 static struct TokenInfo *menu_info;
2209 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2210 int screen_pos, int menu_info_pos_raw,
2213 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2214 struct TokenInfo *ti = &token_info[pos];
2215 int xpos = MENU_SCREEN_START_XPOS;
2216 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2217 int font_nr = getMenuTextFont(ti->type);
2219 if (setup_mode == SETUP_MODE_INPUT)
2220 font_nr = FONT_MENU_1;
2223 font_nr = FONT_ACTIVE(font_nr);
2225 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2227 if (ti->type & ~TYPE_SKIP_ENTRY)
2228 drawCursor(screen_pos, active);
2231 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2234 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2237 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2240 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2243 static char *window_size_text;
2244 static char *scaling_type_text;
2245 static char *network_server_text;
2247 static void drawSetupValue(int, int);
2249 static void drawMenuInfoList(int first_entry, int num_page_entries,
2250 int max_page_entries)
2254 if (first_entry + num_page_entries > max_page_entries)
2257 clearMenuListArea();
2259 for (i = 0; i < num_page_entries; i++)
2261 int menu_info_pos = first_entry + i;
2262 struct TokenInfo *si = &menu_info[menu_info_pos];
2263 void *value_ptr = si->value;
2265 /* set some entries to "unchangeable" according to other variables */
2266 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2267 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2268 (value_ptr == &setup.sound_music && !audio.music_available) ||
2269 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2270 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2271 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2272 si->type |= TYPE_GHOSTED;
2274 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2275 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2276 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2277 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2278 else if (si->type & ~TYPE_SKIP_ENTRY)
2279 initCursor(i, IMG_MENU_BUTTON);
2281 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2283 if (si->type & TYPE_STRING)
2287 if (value_ptr == &network_server_text)
2288 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2290 if (gadget_id != -1)
2292 struct GadgetInfo *gi = screen_gadget[gadget_id];
2293 int xpos = MENU_SCREEN_START_XPOS;
2294 int ypos = MENU_SCREEN_START_YPOS + i;
2295 int x = mSX + xpos * 32;
2296 int y = mSY + ypos * 32;
2298 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2302 if (si->type & TYPE_VALUE &&
2303 menu_info == setup_info)
2304 drawSetupValue(i, menu_info_pos);
2308 static void DrawInfoScreen_Main(void)
2310 int fade_mask = REDRAW_FIELD;
2313 if (redraw_mask & REDRAW_ALL)
2314 fade_mask = REDRAW_ALL;
2316 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
2317 fade_mask = REDRAW_ALL;
2320 FadeMenuSoundsAndMusic();
2322 FreeScreenGadgets();
2323 CreateScreenGadgets();
2325 /* (needed after displaying title screens which disable auto repeat) */
2326 KeyboardAutoRepeatOn();
2328 FadeSetLeaveScreen();
2332 /* needed if different viewport properties defined for info screen */
2333 ChangeViewportPropertiesIfNeeded();
2335 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2339 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2341 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2343 info_info = info_info_main;
2345 // determine maximal number of info entries that can be displayed on screen
2347 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2350 // determine maximal number of info entries available for menu of info screen
2352 for (i = 0; info_info[i].type != 0; i++)
2355 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2357 MapScreenGadgets(max_info_info);
2359 PlayMenuSoundsAndMusic();
2361 DrawMaskedBorder(fade_mask);
2366 static void changeSetupValue(int, int, int);
2368 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2369 int mode, int num_page_entries,
2370 int max_page_entries)
2372 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2373 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2374 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2375 int *num_page_entries_last = num_page_entries_all_last[game_status];
2376 int *choice_store = choice_stores[game_status];
2377 int *first_entry_store = first_entry_stores[game_status];
2378 int choice = choice_store[mode]; /* starts with 0 */
2379 int first_entry = first_entry_store[mode]; /* starts with 0 */
2381 int y = choice - first_entry;
2383 boolean position_set_by_scrollbar = (dx == 999);
2384 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2387 if (button == MB_MENU_INITIALIZE)
2389 // check if number of menu page entries has changed (may happen by change
2390 // of custom artwork definition value for 'list_size' for this menu screen)
2391 // (in this case, the last menu position most probably has to be corrected)
2392 if (num_page_entries != num_page_entries_last[mode])
2394 choice_store[mode] = first_entry_store[mode] = 0;
2396 choice = first_entry = 0;
2399 num_page_entries_last[mode] = num_page_entries;
2402 /* advance to first valid menu entry */
2403 while (choice < num_page_entries &&
2404 menu_info[choice].type & TYPE_SKIP_ENTRY)
2407 if (position_set_by_scrollbar)
2408 first_entry = first_entry_store[mode] = dy;
2410 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2411 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2413 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2415 if (choice < first_entry)
2417 choice = first_entry;
2419 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2422 else if (choice > first_entry + num_page_entries - 1)
2424 choice = first_entry + num_page_entries - 1;
2426 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2430 choice_store[mode] = choice;
2432 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2436 else if (button == MB_MENU_LEAVE)
2438 PlaySound(SND_MENU_ITEM_SELECTING);
2440 for (i = 0; i < max_page_entries; i++)
2442 if (menu_info[i].type & TYPE_LEAVE_MENU)
2444 void (*menu_callback_function)(void) = menu_info[i].value;
2448 menu_callback_function();
2450 break; /* absolutely needed because function changes 'menu_info'! */
2457 if (mx || my) /* mouse input */
2459 x = (mx - mSX) / 32;
2460 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2462 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2464 /* move cursor instead of scrolling when already at start/end of list */
2465 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2467 else if (dy == +1 * SCROLL_LINE &&
2468 first_entry + num_page_entries == max_page_entries)
2471 /* handle scrolling screen one line or page */
2473 y + dy > num_page_entries - 1)
2475 boolean redraw = FALSE;
2477 if (ABS(dy) == SCROLL_PAGE)
2478 step = num_page_entries - 1;
2480 if (dy < 0 && first_entry > 0)
2482 /* scroll page/line up */
2484 first_entry -= step;
2485 if (first_entry < 0)
2490 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2492 /* scroll page/line down */
2494 first_entry += step;
2495 if (first_entry + num_page_entries > max_page_entries)
2496 first_entry = MAX(0, max_page_entries - num_page_entries);
2503 choice += first_entry - first_entry_store[mode];
2505 if (choice < first_entry)
2507 choice = first_entry;
2509 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2512 else if (choice > first_entry + num_page_entries - 1)
2514 choice = first_entry + num_page_entries - 1;
2516 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2519 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2523 if (choice < first_entry ||
2524 choice > first_entry + num_page_entries - 1)
2525 first_entry += SIGN(dy);
2528 first_entry_store[mode] = first_entry;
2529 choice_store[mode] = choice;
2531 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2533 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2535 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2536 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2544 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2546 if (menu_info[choice].type & menu_navigation_type ||
2547 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2548 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2549 menu_info[choice].type & TYPE_PLAYER)
2550 button = MB_MENU_CHOICE;
2555 /* jump to next non-empty menu entry (up or down) */
2556 while (first_entry + y > 0 &&
2557 first_entry + y < max_page_entries - 1 &&
2558 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2561 if (!IN_VIS_MENU(x, y))
2563 choice += y - y_old;
2565 if (choice < first_entry)
2566 first_entry = choice;
2567 else if (choice > first_entry + num_page_entries - 1)
2568 first_entry = choice - num_page_entries + 1;
2570 if (first_entry >= 0 &&
2571 first_entry + num_page_entries <= max_page_entries)
2573 first_entry_store[mode] = first_entry;
2575 if (choice < first_entry)
2576 choice = first_entry;
2577 else if (choice > first_entry + num_page_entries - 1)
2578 choice = first_entry + num_page_entries - 1;
2580 choice_store[mode] = choice;
2582 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2584 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2586 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2587 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2594 if (!anyScrollbarGadgetActive() &&
2595 IN_VIS_MENU(x, y) &&
2596 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2597 y >= 0 && y < num_page_entries)
2601 if (first_entry + y != choice &&
2602 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2604 PlaySound(SND_MENU_ITEM_ACTIVATING);
2606 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2607 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2609 choice = choice_store[mode] = first_entry + y;
2613 PlaySound(SND_MENU_ITEM_SELECTING);
2615 for (i = 0; menu_info[i].type != 0; i++)
2617 if (menu_info[i].type & TYPE_LEAVE_MENU)
2619 void (*menu_callback_function)(void) = menu_info[i].value;
2623 menu_callback_function();
2625 /* absolutely needed because function changes 'menu_info'! */
2633 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2635 PlaySound(SND_MENU_ITEM_SELECTING);
2637 /* when selecting key headline, execute function for key value change */
2638 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2639 menu_info[first_entry + y + 1].type & TYPE_KEY)
2642 /* when selecting string value, execute function for list selection */
2643 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2644 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2647 /* when selecting string value, execute function for text input gadget */
2648 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2649 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2652 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2654 void (*menu_callback_function)(void) =
2655 menu_info[first_entry + y].value;
2657 FadeSetFromType(menu_info[first_entry + y].type);
2659 menu_callback_function();
2661 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2663 void (*gadget_callback_function)(void) =
2664 menu_info[first_entry + y].value;
2666 gadget_callback_function();
2668 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2669 menu_info == setup_info)
2671 changeSetupValue(y, first_entry + y, dx);
2677 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2679 menu_info = info_info;
2681 HandleMenuScreen(mx, my, dx, dy, button,
2682 info_mode, num_info_info, max_info_info);
2685 static int getMenuFontSpacing(int spacing_height, int font_nr)
2687 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2689 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2693 static int getMenuTextSpacing(int spacing_height, int font_nr)
2695 return (getMenuFontSpacing(spacing_height, font_nr) +
2696 EXTRA_SPACING(game_status));
2699 static int getMenuTextStep(int spacing_height, int font_nr)
2701 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2704 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2706 int font_title = MENU_INFO_FONT_TITLE;
2707 int font_error = FONT_TEXT_2;
2708 int font_foot = MENU_INFO_FONT_FOOT;
2709 int spacing_title = menu.headline1_spacing_info[info_mode];
2710 int ystep_title = getMenuTextStep(spacing_title, font_title);
2711 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2712 int ystart2 = ystart1 + ystep_title;
2713 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2715 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2717 FadeOut(REDRAW_FIELD);
2722 DrawTextSCentered(ystart1, font_title, text_title);
2723 DrawTextSCentered(ystart2, font_error, text_error);
2725 DrawTextSCentered(ybottom, font_foot,
2726 "Press any key or button for info menu");
2728 FadeIn(REDRAW_FIELD);
2731 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2733 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2734 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2735 int font_title = MENU_INFO_FONT_TITLE;
2736 int font_foot = MENU_INFO_FONT_FOOT;
2737 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2738 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2739 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2740 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2741 int ystep = MENU_SCREEN_INFO_YSTEP;
2742 int element, action, direction;
2750 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2751 infoscreen_step[i] = infoscreen_frame[i] = 0;
2756 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2758 DrawTextSCentered(ybottom, font_foot,
2759 "Press any key or button for next page");
2765 while (helpanim_info[j].element != HELPANIM_LIST_END)
2767 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2772 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2781 j += infoscreen_step[i - start];
2783 element = helpanim_info[j].element;
2784 action = helpanim_info[j].action;
2785 direction = helpanim_info[j].direction;
2788 element = EL_UNKNOWN;
2790 if (action != -1 && direction != -1)
2791 graphic = el_act_dir2img(element, action, direction);
2792 else if (action != -1)
2793 graphic = el_act2img(element, action);
2794 else if (direction != -1)
2795 graphic = el_dir2img(element, direction);
2797 graphic = el2img(element);
2799 delay = helpanim_info[j++].delay;
2804 if (infoscreen_frame[i - start] == 0)
2807 infoscreen_frame[i - start] = delay - 1;
2811 sync_frame = delay - infoscreen_frame[i - start];
2812 infoscreen_frame[i - start]--;
2815 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2817 if (!infoscreen_frame[i - start])
2818 infoscreen_step[i - start] = 0;
2822 if (!infoscreen_frame[i - start])
2823 infoscreen_step[i - start]++;
2824 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2830 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2832 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2833 graphic, sync_frame, USE_MASKING);
2836 DrawInfoScreen_HelpText(element, action, direction, i - start);
2841 redraw_mask |= REDRAW_FIELD;
2846 static char *getHelpText(int element, int action, int direction)
2848 char token[MAX_LINE_LEN];
2850 strcpy(token, element_info[element].token_name);
2853 strcat(token, element_action_info[action].suffix);
2855 if (direction != -1)
2856 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2858 return getHashEntry(helptext_info, token);
2861 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2863 int font_nr = FONT_INFO_ELEMENTS;
2864 int font_width = getFontWidth(font_nr);
2865 int font_height = getFontHeight(font_nr);
2866 int yoffset = (TILEX - 2 * font_height) / 2;
2867 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2868 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2869 int ystep = TILEY + 4;
2870 int pad_left = xstart - SX;
2871 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2872 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2873 int max_lines_per_text = 2;
2876 if (action != -1 && direction != -1) /* element.action.direction */
2877 text = getHelpText(element, action, direction);
2879 if (text == NULL && action != -1) /* element.action */
2880 text = getHelpText(element, action, -1);
2882 if (text == NULL && direction != -1) /* element.direction */
2883 text = getHelpText(element, -1, direction);
2885 if (text == NULL) /* base element */
2886 text = getHelpText(element, -1, -1);
2888 if (text == NULL) /* not found */
2889 text = "No description available";
2891 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2892 ystart += getFontHeight(font_nr) / 2;
2894 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2895 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2896 TRUE, FALSE, FALSE);
2899 static void DrawInfoScreen_TitleScreen(void)
2901 SetGameStatus(GAME_MODE_TITLE);
2906 void HandleInfoScreen_TitleScreen(int button)
2908 HandleTitleScreen(0, 0, 0, 0, button);
2911 static void DrawInfoScreen_Elements(void)
2913 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2915 FadeOut(REDRAW_FIELD);
2920 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2922 FadeIn(REDRAW_FIELD);
2925 void HandleInfoScreen_Elements(int button)
2927 static unsigned int info_delay = 0;
2928 static int num_anims;
2929 static int num_pages;
2931 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2934 if (button == MB_MENU_INITIALIZE)
2936 boolean new_element = TRUE;
2940 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2942 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2944 else if (new_element)
2947 new_element = FALSE;
2951 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2955 if (button == MB_MENU_LEAVE)
2957 PlaySound(SND_MENU_ITEM_SELECTING);
2959 info_mode = INFO_MODE_MAIN;
2964 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2966 if (button != MB_MENU_INITIALIZE)
2968 PlaySound(SND_MENU_ITEM_SELECTING);
2973 if (page >= num_pages)
2975 FadeMenuSoundsAndMusic();
2977 info_mode = INFO_MODE_MAIN;
2984 FadeSetNextScreen();
2986 if (button != MB_MENU_INITIALIZE)
2987 FadeOut(REDRAW_FIELD);
2989 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2991 if (button != MB_MENU_INITIALIZE)
2992 FadeIn(REDRAW_FIELD);
2996 if (DelayReached(&info_delay, GameFrameDelay))
2997 if (page < num_pages)
2998 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3000 PlayMenuSoundIfLoop();
3004 static void DrawInfoScreen_Music(void)
3006 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3008 FadeOut(REDRAW_FIELD);
3015 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3017 FadeIn(REDRAW_FIELD);
3020 void HandleInfoScreen_Music(int button)
3022 static struct MusicFileInfo *list = NULL;
3023 int font_title = MENU_INFO_FONT_TITLE;
3024 int font_head = MENU_INFO_FONT_HEAD;
3025 int font_text = MENU_INFO_FONT_TEXT;
3026 int font_foot = MENU_INFO_FONT_FOOT;
3027 int spacing_title = menu.headline1_spacing_info[info_mode];
3028 int spacing_head = menu.headline2_spacing_info[info_mode];
3029 int ystep_title = getMenuTextStep(spacing_title, font_title);
3030 int ystep_head = getMenuTextStep(spacing_head, font_head);
3031 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3032 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3034 if (button == MB_MENU_INITIALIZE)
3036 list = music_file_info;
3040 FadeMenuSoundsAndMusic();
3045 DrawTextSCentered(ystart, font_title,
3046 "No music info for this level set.");
3048 DrawTextSCentered(ybottom, font_foot,
3049 "Press any key or button for info menu");
3055 if (button == MB_MENU_LEAVE)
3057 PlaySound(SND_MENU_ITEM_SELECTING);
3059 FadeMenuSoundsAndMusic();
3061 info_mode = INFO_MODE_MAIN;
3066 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3068 if (button != MB_MENU_INITIALIZE)
3070 PlaySound(SND_MENU_ITEM_SELECTING);
3078 FadeMenuSoundsAndMusic();
3080 info_mode = INFO_MODE_MAIN;
3086 FadeMenuSoundsAndMusic();
3088 if (list != music_file_info)
3089 FadeSetNextScreen();
3091 if (button != MB_MENU_INITIALIZE)
3092 FadeOut(REDRAW_FIELD);
3099 int sound = list->music;
3101 if (sound_info[sound].loop)
3102 PlaySoundLoop(sound);
3106 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3110 int music = list->music;
3112 if (music_info[music].loop)
3113 PlayMusicLoop(music);
3117 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3120 ystart += ystep_title;
3122 if (!strEqual(list->title, UNKNOWN_NAME))
3124 if (!strEqual(list->title_header, UNKNOWN_NAME))
3126 DrawTextSCentered(ystart, font_head, list->title_header);
3127 ystart += ystep_head;
3130 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3131 ystart += ystep_head;
3134 if (!strEqual(list->artist, UNKNOWN_NAME))
3136 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3137 DrawTextSCentered(ystart, font_head, list->artist_header);
3139 DrawTextSCentered(ystart, font_head, "by");
3141 ystart += ystep_head;
3143 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3144 ystart += ystep_head;
3147 if (!strEqual(list->album, UNKNOWN_NAME))
3149 if (!strEqual(list->album_header, UNKNOWN_NAME))
3150 DrawTextSCentered(ystart, font_head, list->album_header);
3152 DrawTextSCentered(ystart, font_head, "from the album");
3154 ystart += ystep_head;
3156 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3157 ystart += ystep_head;
3160 if (!strEqual(list->year, UNKNOWN_NAME))
3162 if (!strEqual(list->year_header, UNKNOWN_NAME))
3163 DrawTextSCentered(ystart, font_head, list->year_header);
3165 DrawTextSCentered(ystart, font_head, "from the year");
3167 ystart += ystep_head;
3169 DrawTextFCentered(ystart, font_text, "%s", list->year);
3170 ystart += ystep_head;
3173 DrawTextSCentered(ybottom, FONT_TEXT_4,
3174 "Press any key or button for next page");
3176 if (button != MB_MENU_INITIALIZE)
3177 FadeIn(REDRAW_FIELD);
3180 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3181 PlaySoundLoop(list->music);
3184 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3186 int font_title = MENU_INFO_FONT_TITLE;
3187 int font_head = MENU_INFO_FONT_HEAD;
3188 int font_text = MENU_INFO_FONT_TEXT;
3189 int font_foot = MENU_INFO_FONT_FOOT;
3190 int spacing_title = menu.headline1_spacing_info[info_mode];
3191 int spacing_head = menu.headline2_spacing_info[info_mode];
3192 int spacing_para = menu.paragraph_spacing_info[info_mode];
3193 int spacing_line = menu.line_spacing_info[info_mode];
3194 int ystep_title = getMenuTextStep(spacing_title, font_title);
3195 int ystep_head = getMenuTextStep(spacing_head, font_head);
3196 int ystep_para = getMenuTextStep(spacing_para, font_text);
3197 int ystep_line = getMenuTextStep(spacing_line, font_text);
3198 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3199 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3204 DrawTextSCentered(ystart, font_title, "Credits:");
3205 ystart += ystep_title;
3209 DrawTextSCentered(ystart, font_head,
3210 "Special thanks to");
3211 ystart += ystep_head;
3212 DrawTextSCentered(ystart, font_text,
3214 ystart += ystep_head;
3215 DrawTextSCentered(ystart, font_head,
3217 ystart += ystep_head;
3218 DrawTextSCentered(ystart, font_text,
3219 "\"Boulder Dash\"");
3220 ystart += ystep_head;
3221 DrawTextSCentered(ystart, font_head,
3223 ystart += ystep_head;
3224 DrawTextSCentered(ystart, font_text,
3226 ystart += ystep_head;
3227 DrawTextSCentered(ystart, font_head,
3229 ystart += ystep_head;
3230 DrawTextSCentered(ystart, font_text,
3231 "First Star Software");
3233 else if (screen_nr == 1)
3235 DrawTextSCentered(ystart, font_head,
3236 "Special thanks to");
3237 ystart += ystep_head;
3238 DrawTextSCentered(ystart, font_text,
3239 "Klaus Heinz & Volker Wertich");
3240 ystart += ystep_head;
3241 DrawTextSCentered(ystart, font_head,
3243 ystart += ystep_head;
3244 DrawTextSCentered(ystart, font_text,
3245 "\"Emerald Mine\"");
3246 ystart += ystep_head;
3247 DrawTextSCentered(ystart, font_head,
3249 ystart += ystep_head;
3250 DrawTextSCentered(ystart, font_text,
3252 ystart += ystep_head;
3253 DrawTextSCentered(ystart, font_head,
3255 ystart += ystep_head;
3256 DrawTextSCentered(ystart, font_text,
3259 else if (screen_nr == 2)
3261 DrawTextSCentered(ystart, font_head,
3262 "Special thanks to");
3263 ystart += ystep_head;
3264 DrawTextSCentered(ystart, font_text,
3265 "Michael Stopp & Philip Jespersen");
3266 ystart += ystep_head;
3267 DrawTextSCentered(ystart, font_head,
3269 ystart += ystep_head;
3270 DrawTextSCentered(ystart, font_text,
3272 ystart += ystep_head;
3273 DrawTextSCentered(ystart, font_head,
3275 ystart += ystep_head;
3276 DrawTextSCentered(ystart, font_text,
3278 ystart += ystep_head;
3279 DrawTextSCentered(ystart, font_head,
3281 ystart += ystep_head;
3282 DrawTextSCentered(ystart, font_text,
3283 "Digital Integration");
3285 else if (screen_nr == 3)
3287 DrawTextSCentered(ystart, font_head,
3288 "Special thanks to");
3289 ystart += ystep_head;
3290 DrawTextSCentered(ystart, font_text,
3291 "Hiroyuki Imabayashi");
3292 ystart += ystep_head;
3293 DrawTextSCentered(ystart, font_head,
3295 ystart += ystep_head;
3296 DrawTextSCentered(ystart, font_text,
3298 ystart += ystep_head;
3299 DrawTextSCentered(ystart, font_head,
3301 ystart += ystep_head;
3302 DrawTextSCentered(ystart, font_text,
3304 ystart += ystep_head;
3305 DrawTextSCentered(ystart, font_head,
3307 ystart += ystep_head;
3308 DrawTextSCentered(ystart, font_text,
3311 else if (screen_nr == 4)
3313 DrawTextSCentered(ystart, font_head,
3314 "Special thanks to");
3315 ystart += ystep_head;
3316 DrawTextSCentered(ystart, font_text,
3318 ystart += ystep_head;
3319 DrawTextSCentered(ystart, font_head,
3321 ystart += ystep_head;
3322 DrawTextSCentered(ystart, font_text,
3323 "J\xfcrgen Bonhagen");
3324 ystart += ystep_head;
3325 DrawTextSCentered(ystart, font_head,
3326 "for the continuous creation");
3327 ystart += ystep_line;
3328 DrawTextSCentered(ystart, font_head,
3329 "of outstanding level sets");
3331 else if (screen_nr == 5)
3333 DrawTextSCentered(ystart, font_head,
3335 ystart += ystep_head;
3336 DrawTextSCentered(ystart, font_text,
3338 ystart += ystep_head;
3339 DrawTextSCentered(ystart, font_head,
3340 "for ideas and inspiration by");
3341 ystart += ystep_head;
3342 DrawTextSCentered(ystart, font_text,
3344 ystart += ystep_para;
3346 DrawTextSCentered(ystart, font_head,
3348 ystart += ystep_head;
3349 DrawTextSCentered(ystart, font_text,
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_head,
3353 "for ideas and inspiration by");
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_text,
3358 else if (screen_nr == 6)
3360 DrawTextSCentered(ystart, font_head,
3362 ystart += ystep_head;
3363 DrawTextSCentered(ystart, font_text,
3365 ystart += ystep_head;
3366 DrawTextSCentered(ystart, font_head,
3367 "for the code base used for the");
3368 ystart += ystep_line;
3369 DrawTextSCentered(ystart, font_head,
3370 "native Emerald Mine engine");
3372 else if (screen_nr == 7)
3374 DrawTextSCentered(ystart, font_head,
3376 ystart += ystep_head;
3377 DrawTextSCentered(ystart, font_text,
3379 ystart += ystep_head;
3380 DrawTextSCentered(ystart, font_head,
3381 "for the initial DOS port");
3382 ystart += ystep_para;
3384 DrawTextSCentered(ystart, font_head,
3386 ystart += ystep_head;
3387 DrawTextSCentered(ystart, font_text,
3389 ystart += ystep_head;
3390 DrawTextSCentered(ystart, font_head,
3391 "for some additional toons");
3393 else if (screen_nr == 8)
3395 DrawTextSCentered(ystart, font_head,
3396 "And not to forget:");
3397 ystart += ystep_head;
3398 DrawTextSCentered(ystart, font_head,
3400 ystart += ystep_head;
3401 DrawTextSCentered(ystart, font_text,
3402 "All those who contributed");
3403 ystart += ystep_line;
3404 DrawTextSCentered(ystart, font_text,
3405 "levels to this game");
3406 ystart += ystep_line;
3407 DrawTextSCentered(ystart, font_text,
3411 DrawTextSCentered(ybottom, font_foot,
3412 "Press any key or button for next page");
3415 static void DrawInfoScreen_Credits(void)
3417 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3419 FadeMenuSoundsAndMusic();
3421 FadeOut(REDRAW_FIELD);
3423 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3425 FadeIn(REDRAW_FIELD);
3428 void HandleInfoScreen_Credits(int button)
3430 static int screen_nr = 0;
3431 int num_screens = 9;
3433 if (button == MB_MENU_INITIALIZE)
3437 // DrawInfoScreen_CreditsScreen(screen_nr);
3440 if (button == MB_MENU_LEAVE)
3442 PlaySound(SND_MENU_ITEM_SELECTING);
3444 info_mode = INFO_MODE_MAIN;
3449 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3451 if (button != MB_MENU_INITIALIZE)
3453 PlaySound(SND_MENU_ITEM_SELECTING);
3458 if (screen_nr >= num_screens)
3460 FadeMenuSoundsAndMusic();
3462 info_mode = INFO_MODE_MAIN;
3469 FadeSetNextScreen();
3471 if (button != MB_MENU_INITIALIZE)
3472 FadeOut(REDRAW_FIELD);
3474 DrawInfoScreen_CreditsScreen(screen_nr);
3476 if (button != MB_MENU_INITIALIZE)
3477 FadeIn(REDRAW_FIELD);
3481 PlayMenuSoundIfLoop();
3485 static void DrawInfoScreen_Program(void)
3487 int font_title = MENU_INFO_FONT_TITLE;
3488 int font_head = MENU_INFO_FONT_HEAD;
3489 int font_text = MENU_INFO_FONT_TEXT;
3490 int font_foot = MENU_INFO_FONT_FOOT;
3491 int spacing_title = menu.headline1_spacing_info[info_mode];
3492 int spacing_head = menu.headline2_spacing_info[info_mode];
3493 int spacing_para = menu.paragraph_spacing_info[info_mode];
3494 int spacing_line = menu.line_spacing_info[info_mode];
3495 int ystep_title = getMenuTextStep(spacing_title, font_title);
3496 int ystep_head = getMenuTextStep(spacing_head, font_head);
3497 int ystep_para = getMenuTextStep(spacing_para, font_text);
3498 int ystep_line = getMenuTextStep(spacing_line, font_text);
3499 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3500 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3502 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3504 FadeOut(REDRAW_FIELD);
3509 DrawTextSCentered(ystart, font_title, "Program Information:");
3510 ystart += ystep_title;
3512 DrawTextSCentered(ystart, font_head,
3513 "This game is Freeware!");
3514 ystart += ystep_head;
3515 DrawTextSCentered(ystart, font_head,
3516 "If you like it, send e-mail to:");
3517 ystart += ystep_head;
3518 DrawTextSCentered(ystart, font_text,
3519 setup.internal.program_email);
3520 ystart += ystep_para;
3522 DrawTextSCentered(ystart, font_head,
3523 "More information and levels:");
3524 ystart += ystep_head;
3525 DrawTextSCentered(ystart, font_text,
3526 setup.internal.program_website);
3527 ystart += ystep_para;
3529 DrawTextSCentered(ystart, font_head,
3530 "If you have created new levels,");
3531 ystart += ystep_line;
3532 DrawTextSCentered(ystart, font_head,
3533 "send them to me to include them!");
3534 ystart += ystep_head;
3535 DrawTextSCentered(ystart, font_head,
3538 DrawTextSCentered(ybottom, font_foot,
3539 "Press any key or button for info menu");
3541 FadeIn(REDRAW_FIELD);
3544 void HandleInfoScreen_Program(int button)
3546 if (button == MB_MENU_LEAVE)
3548 PlaySound(SND_MENU_ITEM_SELECTING);
3550 info_mode = INFO_MODE_MAIN;
3555 else if (button == MB_MENU_CHOICE)
3557 PlaySound(SND_MENU_ITEM_SELECTING);
3559 FadeMenuSoundsAndMusic();
3561 info_mode = INFO_MODE_MAIN;
3566 PlayMenuSoundIfLoop();
3570 static void DrawInfoScreen_Version(void)
3572 int font_title = MENU_INFO_FONT_TITLE;
3573 int font_head = MENU_INFO_FONT_HEAD;
3574 int font_text = MENU_INFO_FONT_TEXT;
3575 int font_foot = MENU_INFO_FONT_FOOT;
3576 int spacing_title = menu.headline1_spacing_info[info_mode];
3577 int spacing_head = menu.headline2_spacing_info[info_mode];
3578 int spacing_para = menu.paragraph_spacing_info[info_mode];
3579 int spacing_line = menu.line_spacing_info[info_mode];
3580 int xstep = getFontWidth(font_text);
3581 int ystep_title = getMenuTextStep(spacing_title, font_title);
3582 int ystep_head = getMenuTextStep(spacing_head, font_head);
3583 int ystep_para = getMenuTextStep(spacing_para, font_text);
3584 int ystep_line = getMenuTextStep(spacing_line, font_text);
3585 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3586 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3587 int xstart1 = mSX - SX + 2 * xstep;
3588 int xstart2 = mSX - SX + 18 * xstep;
3589 int xstart3 = mSX - SX + 28 * xstep;
3590 SDL_version sdl_version_compiled;
3591 const SDL_version *sdl_version_linked;
3592 int driver_name_len = 10;
3593 #if defined(TARGET_SDL2)
3594 SDL_version sdl_version_linked_ext;
3595 const char *driver_name = NULL;
3597 char driver_name[driver_name_len];
3600 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3602 FadeOut(REDRAW_FIELD);
3607 DrawTextSCentered(ystart, font_title, "Version Information:");
3608 ystart += ystep_title;
3610 DrawTextF(xstart1, ystart, font_head, "Name");
3611 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3612 ystart += ystep_line;
3614 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3616 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3617 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3618 ystart += ystep_line;
3620 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3621 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3622 ystart += ystep_line;
3626 DrawTextF(xstart1, ystart, font_head, "Version");
3627 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3628 ystart += ystep_line;
3631 DrawTextF(xstart1, ystart, font_head, "Platform");
3632 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3633 ystart += ystep_line;
3635 DrawTextF(xstart1, ystart, font_head, "Target");
3636 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3637 ystart += ystep_line;
3639 DrawTextF(xstart1, ystart, font_head, "Source date");
3640 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3641 ystart += ystep_para;
3643 DrawTextF(xstart1, ystart, font_head, "Library");
3644 DrawTextF(xstart2, ystart, font_head, "compiled");
3645 DrawTextF(xstart3, ystart, font_head, "linked");
3646 ystart += ystep_head;
3648 SDL_VERSION(&sdl_version_compiled);
3649 #if defined(TARGET_SDL2)
3650 SDL_GetVersion(&sdl_version_linked_ext);
3651 sdl_version_linked = &sdl_version_linked_ext;
3653 sdl_version_linked = SDL_Linked_Version();
3656 DrawTextF(xstart1, ystart, font_text, "SDL");
3657 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3658 sdl_version_compiled.major,
3659 sdl_version_compiled.minor,
3660 sdl_version_compiled.patch);
3661 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3662 sdl_version_linked->major,
3663 sdl_version_linked->minor,
3664 sdl_version_linked->patch);
3665 ystart += ystep_line;
3667 SDL_IMAGE_VERSION(&sdl_version_compiled);
3668 sdl_version_linked = IMG_Linked_Version();
3670 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3671 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3672 sdl_version_compiled.major,
3673 sdl_version_compiled.minor,
3674 sdl_version_compiled.patch);
3675 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3676 sdl_version_linked->major,
3677 sdl_version_linked->minor,
3678 sdl_version_linked->patch);
3679 ystart += ystep_line;
3681 SDL_MIXER_VERSION(&sdl_version_compiled);
3682 sdl_version_linked = Mix_Linked_Version();
3684 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3685 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3686 sdl_version_compiled.major,
3687 sdl_version_compiled.minor,
3688 sdl_version_compiled.patch);
3689 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3690 sdl_version_linked->major,
3691 sdl_version_linked->minor,
3692 sdl_version_linked->patch);
3693 ystart += ystep_line;
3695 SDL_NET_VERSION(&sdl_version_compiled);
3696 sdl_version_linked = SDLNet_Linked_Version();
3698 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3699 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3700 sdl_version_compiled.major,
3701 sdl_version_compiled.minor,
3702 sdl_version_compiled.patch);
3703 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3704 sdl_version_linked->major,
3705 sdl_version_linked->minor,
3706 sdl_version_linked->patch);
3707 ystart += ystep_para;
3709 DrawTextF(xstart1, ystart, font_head, "Driver");
3710 DrawTextF(xstart2, ystart, font_head, "Requested");
3711 DrawTextF(xstart3, ystart, font_head, "Used");
3712 ystart += ystep_head;
3714 #if defined(TARGET_SDL2)
3715 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3717 SDL_VideoDriverName(driver_name, driver_name_len);
3720 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3721 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3722 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3723 ystart += ystep_line;
3725 #if defined(TARGET_SDL2)
3726 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3728 SDL_AudioDriverName(driver_name, driver_name_len);
3731 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3732 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3733 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3735 DrawTextSCentered(ybottom, font_foot,
3736 "Press any key or button for info menu");
3738 FadeIn(REDRAW_FIELD);
3741 void HandleInfoScreen_Version(int button)
3743 if (button == MB_MENU_LEAVE)
3745 PlaySound(SND_MENU_ITEM_SELECTING);
3747 info_mode = INFO_MODE_MAIN;
3752 else if (button == MB_MENU_CHOICE)
3754 PlaySound(SND_MENU_ITEM_SELECTING);
3756 FadeMenuSoundsAndMusic();
3758 info_mode = INFO_MODE_MAIN;
3763 PlayMenuSoundIfLoop();
3767 static void DrawInfoScreen_LevelSet(void)
3769 struct TitleMessageInfo *tmi = &readme;
3770 char *filename = getLevelSetInfoFilename();
3771 char *title = "Level Set Information:";
3772 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3773 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3775 if (filename == NULL)
3777 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3782 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3784 FadeOut(REDRAW_FIELD);
3789 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3791 /* if x position set to "-1", automatically determine by playfield width */
3793 tmi->x = SXSIZE / 2;
3795 /* if y position set to "-1", use static default value */
3799 /* if width set to "-1", automatically determine by playfield width */
3800 if (tmi->width == -1)
3801 tmi->width = SXSIZE - 2 * TILEX;
3803 /* if height set to "-1", automatically determine by playfield height */
3804 if (tmi->height == -1)
3805 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3807 /* if chars set to "-1", automatically determine by text and font width */
3808 if (tmi->chars == -1)
3809 tmi->chars = tmi->width / getFontWidth(tmi->font);
3811 tmi->width = tmi->chars * getFontWidth(tmi->font);
3813 /* if lines set to "-1", automatically determine by text and font height */
3814 if (tmi->lines == -1)
3815 tmi->lines = tmi->height / getFontHeight(tmi->font);
3817 tmi->height = tmi->lines * getFontHeight(tmi->font);
3819 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3820 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3821 tmi->autowrap, tmi->centered, tmi->parse_comments);
3823 DrawTextSCentered(ybottom, FONT_TEXT_4,
3824 "Press any key or button for info menu");
3826 FadeIn(REDRAW_FIELD);
3829 static void HandleInfoScreen_LevelSet(int button)
3831 if (button == MB_MENU_LEAVE)
3833 PlaySound(SND_MENU_ITEM_SELECTING);
3835 info_mode = INFO_MODE_MAIN;
3840 else if (button == MB_MENU_CHOICE)
3842 PlaySound(SND_MENU_ITEM_SELECTING);
3844 FadeMenuSoundsAndMusic();
3846 info_mode = INFO_MODE_MAIN;
3851 PlayMenuSoundIfLoop();
3855 static void DrawInfoScreen(void)
3857 if (info_mode == INFO_MODE_TITLE)
3858 DrawInfoScreen_TitleScreen();
3859 else if (info_mode == INFO_MODE_ELEMENTS)
3860 DrawInfoScreen_Elements();
3861 else if (info_mode == INFO_MODE_MUSIC)
3862 DrawInfoScreen_Music();
3863 else if (info_mode == INFO_MODE_CREDITS)
3864 DrawInfoScreen_Credits();
3865 else if (info_mode == INFO_MODE_PROGRAM)
3866 DrawInfoScreen_Program();
3867 else if (info_mode == INFO_MODE_VERSION)
3868 DrawInfoScreen_Version();
3869 else if (info_mode == INFO_MODE_LEVELSET)
3870 DrawInfoScreen_LevelSet();
3872 DrawInfoScreen_Main();
3874 if (info_mode != INFO_MODE_MAIN &&
3875 info_mode != INFO_MODE_TITLE &&
3876 info_mode != INFO_MODE_MUSIC)
3877 PlayMenuSoundsAndMusic();
3880 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3882 if (info_mode == INFO_MODE_TITLE)
3883 HandleInfoScreen_TitleScreen(button);
3884 else if (info_mode == INFO_MODE_ELEMENTS)
3885 HandleInfoScreen_Elements(button);
3886 else if (info_mode == INFO_MODE_MUSIC)
3887 HandleInfoScreen_Music(button);
3888 else if (info_mode == INFO_MODE_CREDITS)
3889 HandleInfoScreen_Credits(button);
3890 else if (info_mode == INFO_MODE_PROGRAM)
3891 HandleInfoScreen_Program(button);
3892 else if (info_mode == INFO_MODE_VERSION)
3893 HandleInfoScreen_Version(button);
3894 else if (info_mode == INFO_MODE_LEVELSET)
3895 HandleInfoScreen_LevelSet(button);
3897 HandleInfoScreen_Main(mx, my, dx, dy, button);
3901 /* ========================================================================= */
3902 /* type name functions */
3903 /* ========================================================================= */
3905 void HandleTypeName(int newxpos, Key key)
3907 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3908 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3909 struct TextPosInfo *pos = mci->pos_input;
3910 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3911 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3912 static int xpos = 0;
3913 int font_nr = pos->font;
3914 int font_active_nr = FONT_ACTIVE(font_nr);
3915 int font_width = getFontWidth(font_active_nr);
3916 char key_char = getValidConfigValueChar(getCharFromKey(key));
3917 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3918 boolean is_active = TRUE;
3920 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3924 strcpy(last_player_name, setup.player_name);
3928 StartTextInput(startx, starty, pos->width, pos->height);
3930 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3932 setup.player_name[xpos] = key_char;
3933 setup.player_name[xpos + 1] = 0;
3937 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3941 setup.player_name[xpos] = 0;
3943 else if (key == KSYM_Return && xpos > 0)
3949 SetGameStatus(GAME_MODE_MAIN);
3951 else if (key == KSYM_Escape)
3953 strcpy(setup.player_name, last_player_name);
3957 SetGameStatus(GAME_MODE_MAIN);
3962 pos->width = (strlen(setup.player_name) + 1) * font_width;
3963 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3965 DrawText(startx, starty, setup.player_name, font_active_nr);
3966 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3970 pos->width = strlen(setup.player_name) * font_width;
3971 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3973 DrawText(startx, starty, setup.player_name, font_nr);
3980 /* ========================================================================= */
3981 /* tree menu functions */
3982 /* ========================================================================= */
3984 static void DrawChooseTree(TreeInfo **ti_ptr)
3986 int fade_mask = REDRAW_FIELD;
3988 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
3989 fade_mask = REDRAW_ALL;
3991 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3993 SetGameStatus(GAME_MODE_MAIN);
4002 FreeScreenGadgets();
4003 CreateScreenGadgets();
4007 /* needed if different viewport properties defined for choosing level (set) */
4008 ChangeViewportPropertiesIfNeeded();
4010 if (game_status == GAME_MODE_LEVELNR)
4011 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4012 else if (game_status == GAME_MODE_LEVELS)
4013 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4017 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4019 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4020 MapScreenTreeGadgets(*ti_ptr);
4022 DrawMaskedBorder(fade_mask);
4027 static void drawChooseTreeList(int first_entry, int num_page_entries,
4031 char *title_string = NULL;
4032 int yoffset_sets = MENU_TITLE1_YPOS;
4033 int yoffset_setup = 16;
4034 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4035 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4037 title_string = ti->infotext;
4039 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4041 clearMenuListArea();
4043 for (i = 0; i < num_page_entries; i++)
4045 TreeInfo *node, *node_first;
4046 int entry_pos = first_entry + i;
4047 int xpos = MENU_SCREEN_START_XPOS;
4048 int ypos = MENU_SCREEN_START_YPOS + i;
4049 int startx = mSX + xpos * 32;
4050 int starty = mSY + ypos * 32;
4051 int font_nr = FONT_TEXT_1;
4052 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4053 int startx_text = startx + font_xoffset;
4054 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4055 int text_size = startx_scrollbar - startx_text;
4056 int max_buffer_len = text_size / getFontWidth(font_nr);
4057 char buffer[max_buffer_len + 1];
4059 node_first = getTreeInfoFirstGroupEntry(ti);
4060 node = getTreeInfoFromPos(node_first, entry_pos);
4062 strncpy(buffer, node->name, max_buffer_len);
4063 buffer[max_buffer_len] = '\0';
4065 DrawText(startx, starty, buffer, font_nr + node->color);
4067 if (node->parent_link)
4068 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4069 else if (node->level_group)
4070 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4072 initCursor(i, IMG_MENU_BUTTON);
4075 redraw_mask |= REDRAW_FIELD;
4078 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4080 TreeInfo *node, *node_first;
4081 int x, last_redraw_mask = redraw_mask;
4082 int ypos = MENU_TITLE2_YPOS;
4083 int font_nr = FONT_TITLE_2;
4085 if (ti->type == TREE_TYPE_LEVEL_NR)
4086 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4088 if (ti->type != TREE_TYPE_LEVEL_DIR)
4091 node_first = getTreeInfoFirstGroupEntry(ti);
4092 node = getTreeInfoFromPos(node_first, entry_pos);
4094 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4096 if (node->parent_link)
4097 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4098 node->node_parent->name);
4099 else if (node->level_group)
4100 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4102 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4103 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4104 node->levels, (node->levels > 1 ? "levels" : "level"),
4107 /* let BackToFront() redraw only what is needed */
4108 redraw_mask = last_redraw_mask;
4109 for (x = 0; x < SCR_FIELDX; x++)
4110 MarkTileDirty(x, 1);
4113 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4116 TreeInfo *ti = *ti_ptr;
4118 int y = ti->cl_cursor;
4119 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4120 int num_entries = numTreeInfoInGroup(ti);
4121 int num_page_entries;
4122 boolean position_set_by_scrollbar = (dx == 999);
4124 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4125 num_page_entries = num_entries;
4127 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4129 if (button == MB_MENU_INITIALIZE)
4131 int num_entries = numTreeInfoInGroup(ti);
4132 int entry_pos = posTreeInfo(ti);
4134 if (ti->cl_first == -1)
4136 /* only on initialization */
4137 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4138 ti->cl_cursor = entry_pos - ti->cl_first;
4140 else if (ti->cl_cursor >= num_page_entries ||
4141 (num_entries > num_page_entries &&
4142 num_entries - ti->cl_first < num_page_entries))
4144 /* only after change of list size (by custom graphic configuration) */
4145 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4146 ti->cl_cursor = entry_pos - ti->cl_first;
4149 if (position_set_by_scrollbar)
4152 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4155 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4156 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4157 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4161 else if (button == MB_MENU_LEAVE)
4165 PlaySound(SND_MENU_ITEM_SELECTING);
4167 if (ti->node_parent)
4169 *ti_ptr = ti->node_parent;
4170 DrawChooseTree(ti_ptr);
4172 else if (game_status == GAME_MODE_SETUP)
4174 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4175 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4176 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4178 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4179 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4180 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4181 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4182 execSetupGraphics();
4183 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4184 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4185 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4187 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4188 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4189 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4190 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4191 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4192 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4193 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4194 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4201 if (game_status == GAME_MODE_LEVELNR)
4203 int new_level_nr = atoi(level_number_current->identifier);
4205 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4208 SetGameStatus(GAME_MODE_MAIN);
4216 if (mx || my) /* mouse input */
4218 x = (mx - mSX) / 32;
4219 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4221 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
4223 /* move cursor instead of scrolling when already at start/end of list */
4224 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4226 else if (dy == +1 * SCROLL_LINE &&
4227 ti->cl_first + num_page_entries == num_entries)
4230 /* handle scrolling screen one line or page */
4231 if (ti->cl_cursor + dy < 0 ||
4232 ti->cl_cursor + dy > num_page_entries - 1)
4234 boolean redraw = FALSE;
4236 if (ABS(dy) == SCROLL_PAGE)
4237 step = num_page_entries - 1;
4239 if (dy < 0 && ti->cl_first > 0)
4241 /* scroll page/line up */
4243 ti->cl_first -= step;
4244 if (ti->cl_first < 0)
4249 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4251 /* scroll page/line down */
4253 ti->cl_first += step;
4254 if (ti->cl_first + num_page_entries > num_entries)
4255 ti->cl_first = MAX(0, num_entries - num_page_entries);
4262 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4263 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4264 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4266 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4273 /* handle moving cursor one line */
4274 y = ti->cl_cursor + dy;
4279 TreeInfo *node_first, *node_cursor;
4280 int entry_pos = ti->cl_first + y;
4282 node_first = getTreeInfoFirstGroupEntry(ti);
4283 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4285 if (node_cursor->node_group)
4289 PlaySound(SND_MENU_ITEM_SELECTING);
4291 node_cursor->cl_first = ti->cl_first;
4292 node_cursor->cl_cursor = ti->cl_cursor;
4293 *ti_ptr = node_cursor->node_group;
4294 DrawChooseTree(ti_ptr);
4299 else if (dx == -1 && ti->node_parent)
4303 PlaySound(SND_MENU_ITEM_SELECTING);
4305 *ti_ptr = ti->node_parent;
4306 DrawChooseTree(ti_ptr);
4311 if (!anyScrollbarGadgetActive() &&
4312 IN_VIS_MENU(x, y) &&
4313 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4314 y >= 0 && y < num_page_entries)
4318 if (y != ti->cl_cursor)
4320 PlaySound(SND_MENU_ITEM_ACTIVATING);
4322 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4323 drawChooseTreeCursor(y, TRUE);
4324 drawChooseTreeInfo(ti->cl_first + y, ti);
4330 if (game_status == GAME_MODE_SETUP)
4332 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4333 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4334 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4336 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4337 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4338 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4339 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4340 execSetupGraphics();
4341 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4342 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4343 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4345 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4346 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4347 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4348 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4349 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4350 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4351 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4352 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4361 TreeInfo *node_first, *node_cursor;
4362 int entry_pos = ti->cl_first + y;
4364 PlaySound(SND_MENU_ITEM_SELECTING);
4366 node_first = getTreeInfoFirstGroupEntry(ti);
4367 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4369 if (node_cursor->node_group)
4373 node_cursor->cl_first = ti->cl_first;
4374 node_cursor->cl_cursor = ti->cl_cursor;
4375 *ti_ptr = node_cursor->node_group;
4376 DrawChooseTree(ti_ptr);
4378 else if (node_cursor->parent_link)
4382 *ti_ptr = node_cursor->node_parent;
4383 DrawChooseTree(ti_ptr);
4389 node_cursor->cl_first = ti->cl_first;
4390 node_cursor->cl_cursor = ti->cl_cursor;
4391 *ti_ptr = node_cursor;
4393 if (ti->type == TREE_TYPE_LEVEL_DIR)
4395 LoadLevelSetup_SeriesInfo();
4397 SaveLevelSetup_LastSeries();
4398 SaveLevelSetup_SeriesInfo();
4402 if (game_status == GAME_MODE_SETUP)
4404 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4405 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4406 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4408 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4409 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4410 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4411 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4412 execSetupGraphics();
4413 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4414 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4415 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4417 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4418 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4419 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4420 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4421 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4422 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4423 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4424 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4431 if (game_status == GAME_MODE_LEVELNR)
4433 int new_level_nr = atoi(level_number_current->identifier);
4435 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4438 SetGameStatus(GAME_MODE_MAIN);
4447 void DrawChooseLevelSet(void)
4449 FadeMenuSoundsAndMusic();
4451 DrawChooseTree(&leveldir_current);
4453 PlayMenuSoundsAndMusic();
4456 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4458 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4461 void DrawChooseLevelNr(void)
4465 FadeMenuSoundsAndMusic();
4467 if (level_number != NULL)
4469 freeTreeInfo(level_number);
4471 level_number = NULL;
4474 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4476 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4477 char identifier[32], name[32];
4480 /* temporarily load level info to get level name */
4481 LoadLevelInfoOnly(i);
4483 ti->node_top = &level_number;
4484 ti->sort_priority = 10000 + value;
4485 ti->color = (level.no_level_file ? FC_BLUE :
4486 LevelStats_getSolved(i) ? FC_GREEN :
4487 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4489 snprintf(identifier, sizeof(identifier), "%d", value);
4490 snprintf(name, sizeof(name), "%03d: %s", value,
4491 (level.no_level_file ? "(no file)" : level.name));
4493 setString(&ti->identifier, identifier);
4494 setString(&ti->name, name);
4495 setString(&ti->name_sorting, name);
4497 pushTreeInfo(&level_number, ti);
4500 /* sort level number values to start with lowest level number */
4501 sortTreeInfo(&level_number);
4503 /* set current level number to current level number */
4504 level_number_current =
4505 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4507 /* if that also fails, set current level number to first available level */
4508 if (level_number_current == NULL)
4509 level_number_current = level_number;
4511 DrawChooseTree(&level_number_current);
4513 PlayMenuSoundsAndMusic();
4516 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4518 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4521 void DrawHallOfFame(int level_nr, int highlight_position)
4523 int fade_mask = REDRAW_FIELD;
4525 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
4526 fade_mask = REDRAW_ALL;
4529 FadeMenuSoundsAndMusic();
4531 /* (this is needed when called from GameEnd() after winning a game) */
4532 KeyboardAutoRepeatOn();
4534 /* (this is needed when called from GameEnd() after winning a game) */
4535 SetDrawDeactivationMask(REDRAW_NONE);
4536 SetDrawBackgroundMask(REDRAW_FIELD);
4538 if (highlight_position < 0)
4539 LoadScore(level_nr);
4541 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4543 FadeSetEnterScreen();
4547 /* needed if different viewport properties defined for scores */
4548 ChangeViewportPropertiesIfNeeded();
4550 PlayMenuSoundsAndMusic();
4552 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4554 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4556 DrawMaskedBorder(fade_mask);
4561 static void drawHallOfFameList(int level_nr, int first_entry,
4562 int highlight_position)
4566 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4569 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4570 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4571 "HighScores of Level %d", level_nr);
4573 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4575 int entry = first_entry + i;
4576 boolean active = (entry == highlight_position);
4577 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4578 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4579 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4580 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4581 int dxoff = getFontDrawOffsetX(font_nr1);
4582 int dx1 = 3 * getFontWidth(font_nr1);
4583 int dx2 = dx1 + getFontWidth(font_nr1);
4584 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4585 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4586 int sy = mSY + 64 + i * 32;
4588 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4589 DrawText(mSX + dx1, sy, ".", font_nr1);
4591 for (j = 0; j < num_dots; j++)
4592 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4594 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4595 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4597 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4600 redraw_mask |= REDRAW_FIELD;
4603 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4605 static int level_nr = 0;
4606 static int first_entry = 0;
4607 static int highlight_position = 0;
4608 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4610 if (button == MB_MENU_INITIALIZE)
4614 highlight_position = my;
4616 drawHallOfFameList(level_nr, first_entry, highlight_position);
4621 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4622 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4626 if (first_entry > 0)
4628 first_entry -= step;
4629 if (first_entry < 0)
4632 drawHallOfFameList(level_nr, first_entry, highlight_position);
4637 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4639 first_entry += step;
4640 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4641 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4643 drawHallOfFameList(level_nr, first_entry, highlight_position);
4646 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4648 PlaySound(SND_MENU_ITEM_SELECTING);
4650 FadeSound(SND_BACKGROUND_SCORES);
4652 if (game_status_last_screen == GAME_MODE_PLAYING &&
4653 setup.auto_play_next_level && setup.increment_levels &&
4656 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4660 SetGameStatus(GAME_MODE_MAIN);
4666 if (game_status == GAME_MODE_SCORES)
4667 PlayMenuSoundIfLoop();
4671 /* ========================================================================= */
4672 /* setup screen functions */
4673 /* ========================================================================= */
4675 static struct TokenInfo *setup_info;
4676 static int num_setup_info; /* number of setup entries shown on screen */
4677 static int max_setup_info; /* total number of setup entries in list */
4679 static char *window_size_text;
4680 static char *scaling_type_text;
4681 static char *rendering_mode_text;
4682 static char *vsync_mode_text;
4683 static char *scroll_delay_text;
4684 static char *snapshot_mode_text;
4685 static char *game_speed_text;
4686 static char *network_server_text;
4687 static char *graphics_set_name;
4688 static char *sounds_set_name;
4689 static char *music_set_name;
4690 static char *volume_simple_text;
4691 static char *volume_loops_text;
4692 static char *volume_music_text;
4693 static char *touch_controls_text;
4694 static char *move_distance_text;
4695 static char *drop_distance_text;
4696 static char *transparency_text;
4697 static char *grid_size_text[2][2];
4699 static void execSetupMain(void)
4701 setup_mode = SETUP_MODE_MAIN;
4706 static void execSetupGame_setGameSpeeds(boolean update_value)
4708 if (game_speeds == NULL)
4712 for (i = 0; game_speeds_list[i].value != -1; i++)
4714 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4715 char identifier[32], name[32];
4716 int value = game_speeds_list[i].value;
4717 char *text = game_speeds_list[i].text;
4719 ti->node_top = &game_speeds;
4720 ti->sort_priority = 10000 - value;
4722 sprintf(identifier, "%d", value);
4723 sprintf(name, "%s", text);
4725 setString(&ti->identifier, identifier);
4726 setString(&ti->name, name);
4727 setString(&ti->name_sorting, name);
4728 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4730 pushTreeInfo(&game_speeds, ti);
4733 /* sort game speed values to start with slowest game speed */
4734 sortTreeInfo(&game_speeds);
4736 update_value = TRUE;
4741 /* set current game speed to configured game speed value */
4742 game_speed_current =
4743 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4745 /* if that fails, set current game speed to reliable default value */
4746 if (game_speed_current == NULL)
4747 game_speed_current =
4748 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4750 /* if that also fails, set current game speed to first available speed */
4751 if (game_speed_current == NULL)
4752 game_speed_current = game_speeds;
4755 setup.game_frame_delay = atoi(game_speed_current->identifier);
4757 /* needed for displaying game speed text instead of identifier */
4758 game_speed_text = game_speed_current->name;
4761 static void execSetupGame_setScrollDelays(void)
4763 if (scroll_delays == NULL)
4767 for (i = 0; scroll_delays_list[i].value != -1; i++)
4769 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4770 char identifier[32], name[32];
4771 int value = scroll_delays_list[i].value;
4772 char *text = scroll_delays_list[i].text;
4774 ti->node_top = &scroll_delays;
4775 ti->sort_priority = value;
4777 sprintf(identifier, "%d", value);
4778 sprintf(name, "%s", text);
4780 setString(&ti->identifier, identifier);
4781 setString(&ti->name, name);
4782 setString(&ti->name_sorting, name);
4783 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4785 pushTreeInfo(&scroll_delays, ti);
4788 /* sort scroll delay values to start with lowest scroll delay value */
4789 sortTreeInfo(&scroll_delays);
4791 /* set current scroll delay value to configured scroll delay value */
4792 scroll_delay_current =
4793 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4795 /* if that fails, set current scroll delay to reliable default value */
4796 if (scroll_delay_current == NULL)
4797 scroll_delay_current =
4798 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4800 /* if that also fails, set current scroll delay to first available value */
4801 if (scroll_delay_current == NULL)
4802 scroll_delay_current = scroll_delays;
4805 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4807 /* needed for displaying scroll delay text instead of identifier */
4808 scroll_delay_text = scroll_delay_current->name;
4811 static void execSetupGame_setSnapshotModes(void)
4813 if (snapshot_modes == NULL)
4817 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4819 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4820 char identifier[32], name[32];
4821 char *value = snapshot_modes_list[i].value;
4822 char *text = snapshot_modes_list[i].text;
4824 ti->node_top = &snapshot_modes;
4825 ti->sort_priority = i;
4827 sprintf(identifier, "%s", value);
4828 sprintf(name, "%s", text);
4830 setString(&ti->identifier, identifier);
4831 setString(&ti->name, name);
4832 setString(&ti->name_sorting, name);
4833 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4835 pushTreeInfo(&snapshot_modes, ti);
4838 /* sort snapshot mode values to start with lowest snapshot mode value */
4839 sortTreeInfo(&snapshot_modes);
4841 /* set current snapshot mode value to configured snapshot mode value */
4842 snapshot_mode_current =
4843 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4845 /* if that fails, set current snapshot mode to reliable default value */
4846 if (snapshot_mode_current == NULL)
4847 snapshot_mode_current =
4848 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4850 /* if that also fails, set current snapshot mode to first available value */
4851 if (snapshot_mode_current == NULL)
4852 snapshot_mode_current = snapshot_modes;
4855 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4857 /* needed for displaying snapshot mode text instead of identifier */
4858 snapshot_mode_text = snapshot_mode_current->name;
4861 static void execSetupGame_setNetworkServerText(void)
4863 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4865 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4869 strncpy(network_server_hostname, setup.network_server_hostname,
4870 MAX_SETUP_TEXT_INPUT_LEN);
4871 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4874 /* needed for displaying network server text instead of identifier */
4875 network_server_text = network_server_hostname;
4878 static void CheckGameSpeedForVsync(boolean force_vsync_game_speed)
4880 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
4881 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
4884 if (force_vsync_game_speed)
4886 /* set game speed to existing list value that is fast enough for vsync */
4887 setup.game_frame_delay = 15;
4889 execSetupGame_setGameSpeeds(TRUE);
4891 Request("Game speed was set to \"fast\" for VSync to work!", REQ_CONFIRM);
4895 Request("Warning! Game speed too low for VSync to work!", REQ_CONFIRM);
4899 static void execSetupGame(void)
4901 boolean check_vsync_game_speed = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4903 execSetupGame_setGameSpeeds(FALSE);
4904 execSetupGame_setScrollDelays();
4905 execSetupGame_setSnapshotModes();
4907 execSetupGame_setNetworkServerText();
4909 setup_mode = SETUP_MODE_GAME;
4913 // check if game speed is high enough for 60 Hz vsync to work
4914 if (check_vsync_game_speed)
4915 CheckGameSpeedForVsync(FALSE);
4918 static void execSetupChooseGameSpeed(void)
4920 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4925 static void execSetupChooseScrollDelay(void)
4927 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4932 static void execSetupChooseSnapshotMode(void)
4934 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4939 static void execSetupEditor(void)
4941 setup_mode = SETUP_MODE_EDITOR;
4946 static void execSetupGraphics_setWindowSizes(boolean update_list)
4948 if (window_sizes != NULL && update_list)
4950 freeTreeInfo(window_sizes);
4952 window_sizes = NULL;
4955 if (window_sizes == NULL)
4957 boolean current_window_size_found = FALSE;
4960 for (i = 0; window_sizes_list[i].value != -1; i++)
4962 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4963 char identifier[32], name[32];
4964 int value = window_sizes_list[i].value;
4965 char *text = window_sizes_list[i].text;
4967 ti->node_top = &window_sizes;
4968 ti->sort_priority = value;
4970 sprintf(identifier, "%d", value);
4971 sprintf(name, "%s", text);
4973 setString(&ti->identifier, identifier);
4974 setString(&ti->name, name);
4975 setString(&ti->name_sorting, name);
4976 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4978 pushTreeInfo(&window_sizes, ti);
4980 if (value == setup.window_scaling_percent)
4981 current_window_size_found = TRUE;
4984 if (!current_window_size_found)
4986 // add entry for non-preset window scaling value
4988 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4989 char identifier[32], name[32];
4990 int value = setup.window_scaling_percent;
4992 ti->node_top = &window_sizes;
4993 ti->sort_priority = value;
4995 sprintf(identifier, "%d", value);
4996 sprintf(name, "%d %% (Current)", value);
4998 setString(&ti->identifier, identifier);
4999 setString(&ti->name, name);
5000 setString(&ti->name_sorting, name);
5001 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5003 pushTreeInfo(&window_sizes, ti);
5006 /* sort window size values to start with lowest window size value */
5007 sortTreeInfo(&window_sizes);
5009 /* set current window size value to configured window size value */
5010 window_size_current =
5011 getTreeInfoFromIdentifier(window_sizes,
5012 i_to_a(setup.window_scaling_percent));
5014 /* if that fails, set current window size to reliable default value */
5015 if (window_size_current == NULL)
5016 window_size_current =
5017 getTreeInfoFromIdentifier(window_sizes,
5018 i_to_a(STD_WINDOW_SCALING_PERCENT));
5020 /* if that also fails, set current window size to first available value */
5021 if (window_size_current == NULL)
5022 window_size_current = window_sizes;
5025 setup.window_scaling_percent = atoi(window_size_current->identifier);
5027 /* needed for displaying window size text instead of identifier */
5028 window_size_text = window_size_current->name;
5031 static void execSetupGraphics_setScalingTypes(void)
5033 if (scaling_types == NULL)
5037 for (i = 0; scaling_types_list[i].value != NULL; i++)
5039 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5040 char identifier[32], name[32];
5041 char *value = scaling_types_list[i].value;
5042 char *text = scaling_types_list[i].text;
5044 ti->node_top = &scaling_types;
5045 ti->sort_priority = i;
5047 sprintf(identifier, "%s", value);
5048 sprintf(name, "%s", text);
5050 setString(&ti->identifier, identifier);
5051 setString(&ti->name, name);
5052 setString(&ti->name_sorting, name);
5053 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5055 pushTreeInfo(&scaling_types, ti);
5058 /* sort scaling type values to start with lowest scaling type value */
5059 sortTreeInfo(&scaling_types);
5061 /* set current scaling type value to configured scaling type value */
5062 scaling_type_current =
5063 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5065 /* if that fails, set current scaling type to reliable default value */
5066 if (scaling_type_current == NULL)
5067 scaling_type_current =
5068 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5070 /* if that also fails, set current scaling type to first available value */
5071 if (scaling_type_current == NULL)
5072 scaling_type_current = scaling_types;
5075 setup.window_scaling_quality = scaling_type_current->identifier;
5077 /* needed for displaying scaling type text instead of identifier */
5078 scaling_type_text = scaling_type_current->name;
5081 static void execSetupGraphics_setRenderingModes(void)
5083 if (rendering_modes == NULL)
5087 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5089 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5090 char identifier[32], name[32];
5091 char *value = rendering_modes_list[i].value;
5092 char *text = rendering_modes_list[i].text;
5094 ti->node_top = &rendering_modes;
5095 ti->sort_priority = i;
5097 sprintf(identifier, "%s", value);
5098 sprintf(name, "%s", text);
5100 setString(&ti->identifier, identifier);
5101 setString(&ti->name, name);
5102 setString(&ti->name_sorting, name);
5103 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5105 pushTreeInfo(&rendering_modes, ti);
5108 /* sort rendering mode values to start with lowest rendering mode value */
5109 sortTreeInfo(&rendering_modes);
5111 /* set current rendering mode value to configured rendering mode value */
5112 rendering_mode_current =
5113 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5115 /* if that fails, set current rendering mode to reliable default value */
5116 if (rendering_mode_current == NULL)
5117 rendering_mode_current =
5118 getTreeInfoFromIdentifier(rendering_modes,
5119 STR_SPECIAL_RENDERING_DEFAULT);
5121 /* if that also fails, set current rendering mode to first available one */
5122 if (rendering_mode_current == NULL)
5123 rendering_mode_current = rendering_modes;
5126 setup.screen_rendering_mode = rendering_mode_current->identifier;
5128 /* needed for displaying rendering mode text instead of identifier */
5129 rendering_mode_text = rendering_mode_current->name;
5132 static void execSetupGraphics_setVsyncModes(void)
5134 if (vsync_modes == NULL)
5138 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5140 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5141 char identifier[32], name[32];
5142 char *value = vsync_modes_list[i].value;
5143 char *text = vsync_modes_list[i].text;
5145 ti->node_top = &vsync_modes;
5146 ti->sort_priority = i;
5148 sprintf(identifier, "%s", value);
5149 sprintf(name, "%s", text);
5151 setString(&ti->identifier, identifier);
5152 setString(&ti->name, name);
5153 setString(&ti->name_sorting, name);
5154 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5156 pushTreeInfo(&vsync_modes, ti);
5159 /* sort vsync mode values to start with lowest vsync mode value */
5160 sortTreeInfo(&vsync_modes);
5162 /* set current vsync mode value to configured vsync mode value */
5163 vsync_mode_current =
5164 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5166 /* if that fails, set current vsync mode to reliable default value */
5167 if (vsync_mode_current == NULL)
5168 vsync_mode_current =
5169 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5171 /* if that also fails, set current vsync mode to first available one */
5172 if (vsync_mode_current == NULL)
5173 vsync_mode_current = vsync_modes;
5176 setup.vsync_mode = vsync_mode_current->identifier;
5178 /* needed for displaying vsync mode text instead of identifier */
5179 vsync_mode_text = vsync_mode_current->name;
5182 static void execSetupGraphics(void)
5184 boolean check_vsync_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5186 // update "setup.window_scaling_percent" from list selection
5187 // (in this case, window scaling was changed on setup screen)
5188 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5189 execSetupGraphics_setWindowSizes(FALSE);
5191 // update list selection from "setup.window_scaling_percent"
5192 // (window scaling may have changed by resizing the window)
5193 execSetupGraphics_setWindowSizes(TRUE);
5195 execSetupGraphics_setScalingTypes();
5196 execSetupGraphics_setRenderingModes();
5197 execSetupGraphics_setVsyncModes();
5199 setup_mode = SETUP_MODE_GRAPHICS;
5203 // check if game speed is high enough for 60 Hz vsync to work
5204 if (check_vsync_game_speed)
5205 CheckGameSpeedForVsync(TRUE);
5207 #if defined(TARGET_SDL2)
5208 // window scaling may have changed at this point
5209 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5211 // window scaling quality may have changed at this point
5212 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5213 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5215 // screen rendering mode may have changed at this point
5216 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5218 // screen vsync mode may have changed at this point
5219 SDLSetScreenVsyncMode(setup.vsync_mode);
5223 static void execSetupChooseWindowSize(void)
5225 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5230 static void execSetupChooseScalingType(void)
5232 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5237 static void execSetupChooseRenderingMode(void)
5239 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5244 static void execSetupChooseVsyncMode(void)
5246 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5251 static void execSetupChooseVolumeSimple(void)
5253 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5258 static void execSetupChooseVolumeLoops(void)
5260 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5265 static void execSetupChooseVolumeMusic(void)
5267 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5272 static void execSetupSound(void)
5274 if (volumes_simple == NULL)
5276 boolean current_volume_simple_found = FALSE;
5279 for (i = 0; volumes_list[i].value != -1; i++)
5281 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5282 char identifier[32], name[32];
5283 int value = volumes_list[i].value;
5284 char *text = volumes_list[i].text;
5286 ti->node_top = &volumes_simple;
5287 ti->sort_priority = value;
5289 sprintf(identifier, "%d", value);
5290 sprintf(name, "%s", text);
5292 setString(&ti->identifier, identifier);
5293 setString(&ti->name, name);
5294 setString(&ti->name_sorting, name);
5295 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5297 pushTreeInfo(&volumes_simple, ti);
5299 if (value == setup.volume_simple)
5300 current_volume_simple_found = TRUE;
5303 if (!current_volume_simple_found)
5305 // add entry for non-preset volume value
5307 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5308 char identifier[32], name[32];
5309 int value = setup.volume_simple;
5311 ti->node_top = &volumes_simple;
5312 ti->sort_priority = value;
5314 sprintf(identifier, "%d", value);
5315 sprintf(name, "%d %% (Current)", value);
5317 setString(&ti->identifier, identifier);
5318 setString(&ti->name, name);
5319 setString(&ti->name_sorting, name);
5320 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5322 pushTreeInfo(&volumes_simple, ti);
5325 /* sort volume values to start with lowest volume value */
5326 sortTreeInfo(&volumes_simple);
5328 /* set current volume value to configured volume value */
5329 volume_simple_current =
5330 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5332 /* if that fails, set current volume to reliable default value */
5333 if (volume_simple_current == NULL)
5334 volume_simple_current =
5335 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5337 /* if that also fails, set current volume to first available value */
5338 if (volume_simple_current == NULL)
5339 volume_simple_current = volumes_simple;
5342 if (volumes_loops == NULL)
5344 boolean current_volume_loops_found = FALSE;
5347 for (i = 0; volumes_list[i].value != -1; i++)
5349 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5350 char identifier[32], name[32];
5351 int value = volumes_list[i].value;
5352 char *text = volumes_list[i].text;
5354 ti->node_top = &volumes_loops;
5355 ti->sort_priority = value;
5357 sprintf(identifier, "%d", value);
5358 sprintf(name, "%s", text);
5360 setString(&ti->identifier, identifier);
5361 setString(&ti->name, name);
5362 setString(&ti->name_sorting, name);
5363 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5365 pushTreeInfo(&volumes_loops, ti);
5367 if (value == setup.volume_loops)
5368 current_volume_loops_found = TRUE;
5371 if (!current_volume_loops_found)
5373 // add entry for non-preset volume value
5375 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5376 char identifier[32], name[32];
5377 int value = setup.volume_loops;
5379 ti->node_top = &volumes_loops;
5380 ti->sort_priority = value;
5382 sprintf(identifier, "%d", value);
5383 sprintf(name, "%d %% (Current)", value);
5385 setString(&ti->identifier, identifier);
5386 setString(&ti->name, name);
5387 setString(&ti->name_sorting, name);
5388 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5390 pushTreeInfo(&volumes_loops, ti);
5393 /* sort volume values to start with lowest volume value */
5394 sortTreeInfo(&volumes_loops);
5396 /* set current volume value to configured volume value */
5397 volume_loops_current =
5398 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5400 /* if that fails, set current volume to reliable default value */
5401 if (volume_loops_current == NULL)
5402 volume_loops_current =
5403 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5405 /* if that also fails, set current volume to first available value */
5406 if (volume_loops_current == NULL)
5407 volume_loops_current = volumes_loops;
5410 if (volumes_music == NULL)
5412 boolean current_volume_music_found = FALSE;
5415 for (i = 0; volumes_list[i].value != -1; i++)
5417 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5418 char identifier[32], name[32];
5419 int value = volumes_list[i].value;
5420 char *text = volumes_list[i].text;
5422 ti->node_top = &volumes_music;
5423 ti->sort_priority = value;
5425 sprintf(identifier, "%d", value);
5426 sprintf(name, "%s", text);
5428 setString(&ti->identifier, identifier);
5429 setString(&ti->name, name);
5430 setString(&ti->name_sorting, name);
5431 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5433 pushTreeInfo(&volumes_music, ti);
5435 if (value == setup.volume_music)
5436 current_volume_music_found = TRUE;
5439 if (!current_volume_music_found)
5441 // add entry for non-preset volume value
5443 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5444 char identifier[32], name[32];
5445 int value = setup.volume_music;
5447 ti->node_top = &volumes_music;
5448 ti->sort_priority = value;
5450 sprintf(identifier, "%d", value);
5451 sprintf(name, "%d %% (Current)", value);
5453 setString(&ti->identifier, identifier);
5454 setString(&ti->name, name);
5455 setString(&ti->name_sorting, name);
5456 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5458 pushTreeInfo(&volumes_music, ti);
5461 /* sort volume values to start with lowest volume value */
5462 sortTreeInfo(&volumes_music);
5464 /* set current volume value to configured volume value */
5465 volume_music_current =
5466 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5468 /* if that fails, set current volume to reliable default value */
5469 if (volume_music_current == NULL)
5470 volume_music_current =
5471 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5473 /* if that also fails, set current volume to first available value */
5474 if (volume_music_current == NULL)
5475 volume_music_current = volumes_music;
5478 setup.volume_simple = atoi(volume_simple_current->identifier);
5479 setup.volume_loops = atoi(volume_loops_current->identifier);
5480 setup.volume_music = atoi(volume_music_current->identifier);
5482 /* needed for displaying volume text instead of identifier */
5483 volume_simple_text = volume_simple_current->name;
5484 volume_loops_text = volume_loops_current->name;
5485 volume_music_text = volume_music_current->name;
5487 setup_mode = SETUP_MODE_SOUND;
5492 static void execSetupChooseTouchControls(void)
5494 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5499 static void execSetupChooseMoveDistance(void)
5501 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5506 static void execSetupChooseDropDistance(void)
5508 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5513 static void execSetupChooseTransparency(void)
5515 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5520 static void execSetupChooseGridXSize_0(void)
5522 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5527 static void execSetupChooseGridYSize_0(void)
5529 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5534 static void execSetupChooseGridXSize_1(void)
5536 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5541 static void execSetupChooseGridYSize_1(void)
5543 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5548 static void execSetupConfigureVirtualButtons(void)
5550 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5552 ConfigureVirtualButtons();
5554 setup_mode = SETUP_MODE_TOUCH;
5559 static void execSetupTouch(void)
5563 if (touch_controls == NULL)
5565 for (i = 0; touch_controls_list[i].value != NULL; i++)
5567 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5568 char identifier[32], name[32];
5569 char *value = touch_controls_list[i].value;
5570 char *text = touch_controls_list[i].text;
5572 ti->node_top = &touch_controls;
5573 ti->sort_priority = i;
5575 sprintf(identifier, "%s", value);
5576 sprintf(name, "%s", text);
5578 setString(&ti->identifier, identifier);
5579 setString(&ti->name, name);
5580 setString(&ti->name_sorting, name);
5581 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5583 pushTreeInfo(&touch_controls, ti);
5586 /* sort touch control values to start with lowest touch control value */
5587 sortTreeInfo(&touch_controls);
5589 /* set current touch control value to configured touch control value */
5590 touch_control_current =
5591 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5593 /* if that fails, set current touch control to reliable default value */
5594 if (touch_control_current == NULL)
5595 touch_control_current =
5596 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5598 /* if that also fails, set current touch control to first available value */
5599 if (touch_control_current == NULL)
5600 touch_control_current = touch_controls;
5603 if (move_distances == NULL)
5605 for (i = 0; distances_list[i].value != -1; i++)
5607 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5608 char identifier[32], name[32];
5609 int value = distances_list[i].value;
5610 char *text = distances_list[i].text;
5612 ti->node_top = &move_distances;
5613 ti->sort_priority = value;
5615 sprintf(identifier, "%d", value);
5616 sprintf(name, "%s", text);
5618 setString(&ti->identifier, identifier);
5619 setString(&ti->name, name);
5620 setString(&ti->name_sorting, name);
5621 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5623 pushTreeInfo(&move_distances, ti);
5626 /* sort distance values to start with lowest distance value */
5627 sortTreeInfo(&move_distances);
5629 /* set current distance value to configured distance value */
5630 move_distance_current =
5631 getTreeInfoFromIdentifier(move_distances,
5632 i_to_a(setup.touch.move_distance));
5634 /* if that fails, set current distance to reliable default value */
5635 if (move_distance_current == NULL)
5636 move_distance_current =
5637 getTreeInfoFromIdentifier(move_distances,
5638 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5640 /* if that also fails, set current distance to first available value */
5641 if (move_distance_current == NULL)
5642 move_distance_current = move_distances;
5645 if (drop_distances == NULL)
5647 for (i = 0; distances_list[i].value != -1; i++)
5649 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5650 char identifier[32], name[32];
5651 int value = distances_list[i].value;
5652 char *text = distances_list[i].text;
5654 ti->node_top = &drop_distances;
5655 ti->sort_priority = value;
5657 sprintf(identifier, "%d", value);
5658 sprintf(name, "%s", text);
5660 setString(&ti->identifier, identifier);
5661 setString(&ti->name, name);
5662 setString(&ti->name_sorting, name);
5663 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5665 pushTreeInfo(&drop_distances, ti);
5668 /* sort distance values to start with lowest distance value */
5669 sortTreeInfo(&drop_distances);
5671 /* set current distance value to configured distance value */
5672 drop_distance_current =
5673 getTreeInfoFromIdentifier(drop_distances,
5674 i_to_a(setup.touch.drop_distance));
5676 /* if that fails, set current distance to reliable default value */
5677 if (drop_distance_current == NULL)
5678 drop_distance_current =
5679 getTreeInfoFromIdentifier(drop_distances,
5680 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5682 /* if that also fails, set current distance to first available value */
5683 if (drop_distance_current == NULL)
5684 drop_distance_current = drop_distances;
5687 if (transparencies == NULL)
5689 for (i = 0; transparencies_list[i].value != -1; i++)
5691 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5692 char identifier[32], name[32];
5693 int value = transparencies_list[i].value;
5694 char *text = transparencies_list[i].text;
5696 ti->node_top = &transparencies;
5697 ti->sort_priority = value;
5699 sprintf(identifier, "%d", value);
5700 sprintf(name, "%s", text);
5702 setString(&ti->identifier, identifier);
5703 setString(&ti->name, name);
5704 setString(&ti->name_sorting, name);
5705 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5707 pushTreeInfo(&transparencies, ti);
5710 /* sort transparency values to start with lowest transparency value */
5711 sortTreeInfo(&transparencies);
5713 /* set current transparency value to configured transparency value */
5714 transparency_current =
5715 getTreeInfoFromIdentifier(transparencies,
5716 i_to_a(setup.touch.transparency));
5718 /* if that fails, set current transparency to reliable default value */
5719 if (transparency_current == NULL)
5720 transparency_current =
5721 getTreeInfoFromIdentifier(transparencies,
5722 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5724 /* if that also fails, set current transparency to first available value */
5725 if (transparency_current == NULL)
5726 transparency_current = transparencies;
5729 for (i = 0; i < 2; i++)
5731 for (j = 0; j < 2; j++)
5733 if (grid_sizes[i][j] == NULL)
5735 for (k = 0; grid_sizes_list[k].value != -1; k++)
5737 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5738 char identifier[32], name[32];
5739 int value = grid_sizes_list[k].value;
5740 char *text = grid_sizes_list[k].text;
5742 ti->node_top = &grid_sizes[i][j];
5743 ti->sort_priority = value;
5745 sprintf(identifier, "%d", value);
5746 sprintf(name, "%s", text);
5748 setString(&ti->identifier, identifier);
5749 setString(&ti->name, name);
5750 setString(&ti->name_sorting, name);
5751 setString(&ti->infotext,
5754 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5755 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5757 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5758 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5760 pushTreeInfo(&grid_sizes[i][j], ti);
5763 /* sort grid size values to start with lowest grid size value */
5764 sortTreeInfo(&grid_sizes[i][j]);
5766 /* set current grid size value to configured grid size value */
5767 grid_size_current[i][j] =
5768 getTreeInfoFromIdentifier(grid_sizes[i][j],
5770 setup.touch.grid_xsize[i] :
5771 setup.touch.grid_ysize[i]));
5773 /* if that fails, set current grid size to reliable default value */
5774 if (grid_size_current[i][j] == NULL)
5775 grid_size_current[i][j] =
5776 getTreeInfoFromIdentifier(grid_sizes[i][j],
5778 DEFAULT_GRID_XSIZE(i) :
5779 DEFAULT_GRID_YSIZE(i)));
5781 /* if that also fails, set current grid size to first available value */
5782 if (grid_size_current[i][j] == NULL)
5783 grid_size_current[i][j] = grid_sizes[i][j];
5788 setup.touch.control_type = touch_control_current->identifier;
5789 setup.touch.move_distance = atoi(move_distance_current->identifier);
5790 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5791 setup.touch.transparency = atoi(transparency_current->identifier);
5793 for (i = 0; i < 2; i++)
5795 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5796 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5798 if (i == GRID_ACTIVE_NR())
5800 overlay.grid_xsize = setup.touch.grid_xsize[i];
5801 overlay.grid_ysize = setup.touch.grid_ysize[i];
5805 /* needed for displaying value text instead of identifier */
5806 touch_controls_text = touch_control_current->name;
5807 move_distance_text = move_distance_current->name;
5808 drop_distance_text = drop_distance_current->name;
5809 transparency_text = transparency_current->name;
5811 for (i = 0; i < 2; i++)
5812 for (j = 0; j < 2; j++)
5813 grid_size_text[i][j] = grid_size_current[i][j]->name;
5815 setup_mode = SETUP_MODE_TOUCH;
5820 static void execSetupArtwork(void)
5823 printf("::: '%s', '%s', '%s'\n",
5824 artwork.gfx_current->subdir,
5825 artwork.gfx_current->fullpath,
5826 artwork.gfx_current->basepath);
5829 setup.graphics_set = artwork.gfx_current->identifier;
5830 setup.sounds_set = artwork.snd_current->identifier;
5831 setup.music_set = artwork.mus_current->identifier;
5833 /* needed if last screen (setup choice) changed graphics, sounds or music */
5834 ReloadCustomArtwork(0);
5836 /* needed for displaying artwork name instead of artwork identifier */
5837 graphics_set_name = artwork.gfx_current->name;
5838 sounds_set_name = artwork.snd_current->name;
5839 music_set_name = artwork.mus_current->name;
5841 setup_mode = SETUP_MODE_ARTWORK;
5846 static void execSetupChooseGraphics(void)
5848 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5853 static void execSetupChooseSounds(void)
5855 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5860 static void execSetupChooseMusic(void)
5862 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5867 static void execSetupInput(void)
5869 setup_mode = SETUP_MODE_INPUT;
5874 static void execSetupShortcuts(void)
5876 setup_mode = SETUP_MODE_SHORTCUTS;
5881 static void execSetupShortcuts1(void)
5883 setup_mode = SETUP_MODE_SHORTCUTS_1;
5888 static void execSetupShortcuts2(void)
5890 setup_mode = SETUP_MODE_SHORTCUTS_2;
5895 static void execSetupShortcuts3(void)
5897 setup_mode = SETUP_MODE_SHORTCUTS_3;
5902 static void execSetupShortcuts4(void)
5904 setup_mode = SETUP_MODE_SHORTCUTS_4;
5909 static void execSetupShortcuts5(void)
5911 setup_mode = SETUP_MODE_SHORTCUTS_5;
5916 static void execExitSetup(void)
5918 SetGameStatus(GAME_MODE_MAIN);
5923 static void execSaveAndExitSetup(void)
5929 static void execGadgetNetworkServer(void)
5931 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5932 struct GadgetInfo *gi = screen_gadget[gadget_id];
5934 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5935 network_server_hostname[0] = '\0';
5937 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5941 ClickOnGadget(gi, MB_LEFTBUTTON);
5944 static void ToggleNetworkModeIfNeeded(void)
5946 int font_title = FONT_TITLE_1;
5947 int font_foot = FC_BLUE;
5948 int ystart = mSY - SY + 16;
5949 int ybottom = mSY - SY + SYSIZE - 20;
5950 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
5952 if (setup.network_mode == network.enabled)
5955 network.enabled = setup.network_mode;
5957 FadeOut(REDRAW_ALL);
5961 DrawTextSCentered(ystart, font_title, text);
5965 if (network.enabled)
5966 InitNetworkServer();
5968 DisconnectFromNetworkServer();
5970 DrawTextSCentered(ybottom, font_foot,
5971 "Press any key or button for setup menu");
5973 WaitForEventToContinue();
5981 void *related_value;
5982 } hide_related_entry_list[] =
5984 { &setup.game_frame_delay, execSetupChooseGameSpeed },
5985 { &setup.game_frame_delay, &game_speed_text },
5987 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
5988 { &setup.scroll_delay_value, &scroll_delay_text },
5990 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
5991 { &setup.engine_snapshot_mode, &snapshot_mode_text },
5993 { &setup.window_scaling_percent, execSetupChooseWindowSize },
5994 { &setup.window_scaling_percent, &window_size_text },
5996 { &setup.window_scaling_quality, execSetupChooseScalingType },
5997 { &setup.window_scaling_quality, &scaling_type_text },
5999 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6000 { &setup.screen_rendering_mode, &rendering_mode_text },
6002 { &setup.vsync_mode, execSetupChooseVsyncMode },
6003 { &setup.vsync_mode, &vsync_mode_text },
6005 { &setup.graphics_set, execSetupChooseGraphics },
6006 { &setup.graphics_set, &graphics_set_name },
6008 { &setup.sounds_set, execSetupChooseSounds },
6009 { &setup.sounds_set, &sounds_set_name },
6011 { &setup.music_set, execSetupChooseMusic },
6012 { &setup.music_set, &music_set_name },
6014 { &setup.volume_simple, execSetupChooseVolumeSimple },
6015 { &setup.volume_simple, &volume_simple_text },
6017 { &setup.volume_loops, execSetupChooseVolumeLoops },
6018 { &setup.volume_loops, &volume_loops_text },
6020 { &setup.volume_music, execSetupChooseVolumeMusic },
6021 { &setup.volume_music, &volume_music_text },
6023 { &setup.touch.control_type, execSetupChooseTouchControls },
6024 { &setup.touch.control_type, &touch_controls_text },
6026 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6027 { &setup.touch.move_distance, &move_distance_text },
6029 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6030 { &setup.touch.drop_distance, &drop_distance_text },
6032 { &setup.touch.transparency, execSetupChooseTransparency },
6033 { &setup.touch.transparency, &transparency_text },
6035 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6036 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6038 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6039 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6041 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6042 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6044 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6045 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6050 void setHideRelatedSetupEntries(void)
6054 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6055 if (hideSetupEntry(hide_related_entry_list[i].value))
6056 setHideSetupEntry(hide_related_entry_list[i].related_value);
6059 static struct TokenInfo setup_info_main[] =
6061 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6062 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6063 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6064 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6065 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6066 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6067 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6068 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6069 { TYPE_EMPTY, NULL, "" },
6070 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6071 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6076 static struct TokenInfo setup_info_game[] =
6078 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6079 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6080 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6081 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6082 { TYPE_STRING, &network_server_text, "" },
6083 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6084 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6085 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6086 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6087 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6088 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6089 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6090 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6091 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6092 { TYPE_STRING, &game_speed_text, "" },
6094 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6095 { TYPE_STRING, &scroll_delay_text, "" },
6097 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6098 { TYPE_STRING, &snapshot_mode_text, "" },
6099 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6100 { TYPE_EMPTY, NULL, "" },
6101 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6106 static struct TokenInfo setup_info_editor[] =
6109 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6110 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6111 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6112 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6113 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6114 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6115 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6116 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6117 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6118 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6120 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6121 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6123 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6125 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6126 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6127 { TYPE_EMPTY, NULL, "" },
6129 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6130 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6131 { TYPE_EMPTY, NULL, "" },
6133 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6134 { TYPE_EMPTY, NULL, "" },
6135 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6140 static struct TokenInfo setup_info_graphics[] =
6142 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
6143 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6144 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6145 { TYPE_STRING, &window_size_text, "" },
6146 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6147 { TYPE_STRING, &scaling_type_text, "" },
6148 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6149 { TYPE_STRING, &rendering_mode_text, "" },
6152 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6153 { TYPE_STRING, &scroll_delay_text, "" },
6155 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6156 { TYPE_STRING, &vsync_mode_text, "" },
6157 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6158 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6159 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6160 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6161 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6162 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
6163 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6164 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6165 { TYPE_EMPTY, NULL, "" },
6166 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6171 static struct TokenInfo setup_info_sound[] =
6173 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6174 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6175 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6176 { TYPE_EMPTY, NULL, "" },
6177 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6178 { TYPE_STRING, &volume_simple_text, "" },
6179 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6180 { TYPE_STRING, &volume_loops_text, "" },
6181 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6182 { TYPE_STRING, &volume_music_text, "" },
6183 { TYPE_EMPTY, NULL, "" },
6184 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6189 static struct TokenInfo setup_info_artwork[] =
6191 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6192 { TYPE_STRING, &graphics_set_name, "" },
6193 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6194 { TYPE_STRING, &sounds_set_name, "" },
6195 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6196 { TYPE_STRING, &music_set_name, "" },
6197 { TYPE_EMPTY, NULL, "" },
6198 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6199 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6200 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6201 { TYPE_EMPTY, NULL, "" },
6202 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6207 static struct TokenInfo setup_info_input[] =
6209 { TYPE_SWITCH, NULL, "Player:" },
6210 { TYPE_SWITCH, NULL, "Device:" },
6211 { TYPE_SWITCH, NULL, "" },
6212 { TYPE_SKIPPABLE, NULL, "" },
6213 { TYPE_EMPTY, NULL, "" },
6214 { TYPE_EMPTY, NULL, "" },
6215 { TYPE_EMPTY, NULL, "" },
6216 { TYPE_EMPTY, NULL, "" },
6217 { TYPE_EMPTY, NULL, "" },
6218 { TYPE_EMPTY, NULL, "" },
6219 { TYPE_EMPTY, NULL, "" },
6220 { TYPE_EMPTY, NULL, "" },
6221 { TYPE_SKIPPABLE, NULL, "" },
6222 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6227 static struct TokenInfo setup_info_touch[] =
6229 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6230 { TYPE_STRING, &touch_controls_text, "" },
6231 { TYPE_EMPTY, NULL, "" },
6232 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6237 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6239 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6240 { TYPE_STRING, &touch_controls_text, "" },
6241 { TYPE_EMPTY, NULL, "" },
6242 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6243 { TYPE_STRING, &grid_size_text[0][0], "" },
6244 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6245 { TYPE_STRING, &grid_size_text[0][1], "" },
6246 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6247 { TYPE_STRING, &transparency_text, "" },
6248 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6249 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6250 { TYPE_EMPTY, NULL, "" },
6251 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6252 { TYPE_EMPTY, NULL, "" },
6253 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6258 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6260 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6261 { TYPE_STRING, &touch_controls_text, "" },
6262 { TYPE_EMPTY, NULL, "" },
6263 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6264 { TYPE_STRING, &grid_size_text[1][0], "" },
6265 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6266 { TYPE_STRING, &grid_size_text[1][1], "" },
6267 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6268 { TYPE_STRING, &transparency_text, "" },
6269 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6270 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6271 { TYPE_EMPTY, NULL, "" },
6272 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6273 { TYPE_EMPTY, NULL, "" },
6274 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6279 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6281 setup_info_touch_virtual_buttons_0,
6282 setup_info_touch_virtual_buttons_1
6285 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6287 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6288 { TYPE_STRING, &touch_controls_text, "" },
6289 { TYPE_EMPTY, NULL, "" },
6290 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6291 { TYPE_STRING, &move_distance_text, "" },
6292 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6293 { TYPE_STRING, &drop_distance_text, "" },
6294 { TYPE_EMPTY, NULL, "" },
6295 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6300 static struct TokenInfo setup_info_shortcuts[] =
6302 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6303 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6304 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6305 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6306 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6307 { TYPE_EMPTY, NULL, "" },
6308 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6313 static struct TokenInfo setup_info_shortcuts_1[] =
6315 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6316 { TYPE_KEY, &setup.shortcut.save_game, "" },
6317 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6318 { TYPE_KEY, &setup.shortcut.load_game, "" },
6319 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6320 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6321 { TYPE_EMPTY, NULL, "" },
6322 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6323 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6324 { TYPE_EMPTY, NULL, "" },
6325 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6330 static struct TokenInfo setup_info_shortcuts_2[] =
6332 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6333 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6334 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6335 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6336 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6337 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6338 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6339 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6340 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6341 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6342 { TYPE_EMPTY, NULL, "" },
6343 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6348 static struct TokenInfo setup_info_shortcuts_3[] =
6350 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6351 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6352 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6353 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6354 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6355 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6356 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6357 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6358 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6359 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6360 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6361 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6362 { TYPE_EMPTY, NULL, "" },
6363 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6368 static struct TokenInfo setup_info_shortcuts_4[] =
6370 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6371 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6372 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6373 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6374 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6375 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6376 { TYPE_EMPTY, NULL, "" },
6377 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6382 static struct TokenInfo setup_info_shortcuts_5[] =
6384 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6385 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6386 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6387 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6388 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6389 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6390 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6391 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6392 { TYPE_EMPTY, NULL, "" },
6393 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6398 static Key getSetupKey(void)
6400 Key key = KSYM_UNDEFINED;
6401 boolean got_key_event = FALSE;
6403 while (!got_key_event)
6407 if (NextValidEvent(&event))
6411 case EVENT_KEYPRESS:
6413 key = GetEventKey((KeyEvent *)&event, TRUE);
6415 /* press 'Escape' or 'Enter' to keep the existing key binding */
6416 if (key == KSYM_Escape || key == KSYM_Return)
6417 key = KSYM_UNDEFINED; /* keep old value */
6419 got_key_event = TRUE;
6423 case EVENT_KEYRELEASE:
6424 key_joystick_mapping = 0;
6428 HandleOtherEvents(&event);
6439 static int getSetupValueFont(int type, void *value)
6441 if (type & TYPE_GHOSTED)
6442 return FONT_OPTION_OFF;
6443 else if (type & TYPE_KEY)
6444 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6445 else if (type & TYPE_STRING)
6446 return FONT_VALUE_2;
6447 else if (type & TYPE_ECS_AGA)
6448 return FONT_VALUE_1;
6449 else if (type & TYPE_BOOLEAN_STYLE)
6450 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6451 else if (type & TYPE_YES_NO_AUTO)
6452 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6453 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6454 else if (type & TYPE_PLAYER)
6455 return FONT_VALUE_1;
6457 return FONT_VALUE_1;
6460 static int getSetupValueFontNarrow(int type, int font_nr)
6462 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6463 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6464 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6468 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6470 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6471 struct TokenInfo *si = &setup_info[si_pos];
6472 boolean font_draw_xoffset_modified = FALSE;
6473 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6474 int font_draw_xoffset_old = -1;
6475 int xoffset = (scrollbar_needed ? -1 : 0);
6476 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6477 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6478 int xpos = menu_screen_value_xpos;
6479 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6480 int startx = mSX + xpos * 32;
6481 int starty = mSY + ypos * 32;
6482 int type = si->type;
6483 void *value = si->value;
6484 char *value_string = getSetupValue(type, value);
6485 int font_nr_default = getSetupValueFont(type, value);
6486 int font_width_default = getFontWidth(font_nr_default);
6487 int font_nr = font_nr_default;
6490 if (value_string == NULL)
6493 if (type & TYPE_KEY)
6495 xpos = MENU_SCREEN_START_XPOS;
6497 if (type & TYPE_QUERY)
6498 value_string = "<press key>";
6500 else if (type & TYPE_STRING)
6502 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6504 xpos = MENU_SCREEN_START_XPOS;
6506 if (strlen(value_string) > max_value_len)
6507 value_string[max_value_len] = '\0';
6509 else if (type & TYPE_YES_NO_AUTO)
6511 xpos = menu_screen_value_xpos - 1;
6513 else if (type & TYPE_PLAYER)
6515 int displayed_player_nr = *(int *)value + 1;
6517 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6520 startx = mSX + xpos * 32;
6521 starty = mSY + ypos * 32;
6523 // special check if right-side setup values moved left due to scrollbar
6524 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6526 int max_menu_text_length = 26; // maximum text length for classic menu
6527 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6528 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6529 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6530 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6531 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6533 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6536 startx = mSX + xpos * 32;
6538 font_nr = getSetupValueFontNarrow(type, font_nr);
6542 /* downward compatibility correction for Juergen Bonhagen's menu settings */
6543 if (setup_mode != SETUP_MODE_INPUT)
6545 int max_menu_text_length_big = (menu_screen_value_xpos -
6546 MENU_SCREEN_START_XPOS);
6547 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6548 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
6549 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6550 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6551 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6552 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6553 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6554 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6555 boolean correct_font_draw_xoffset = FALSE;
6557 if (xpos == MENU_SCREEN_START_XPOS &&
6558 startx + font1_xoffset < text_startx + text_font_xoffset)
6559 correct_font_draw_xoffset = TRUE;
6561 if (xpos == menu_screen_value_xpos &&
6562 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6563 correct_font_draw_xoffset = TRUE;
6565 /* check if setup value would overlap with setup text when printed */
6566 /* (this can happen for extreme/wrong values for font draw offset) */
6567 if (correct_font_draw_xoffset)
6569 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6570 font_draw_xoffset_modified = TRUE;
6572 if (type & TYPE_KEY)
6573 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6574 else if (!(type & TYPE_STRING))
6575 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6576 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6580 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6581 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6583 DrawText(startx, starty, value_string, font_nr);
6585 if (type & TYPE_PLAYER)
6587 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6588 int player_nr = *(int *)value;
6589 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6590 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6591 int startx2 = startx + xoff;
6592 int starty2 = starty + yoff;
6594 if (DrawingOnBackground(startx2, starty2))
6595 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6597 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6598 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6601 if (font_draw_xoffset_modified)
6602 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6605 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6607 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6608 struct TokenInfo *si = &setup_info[si_pos];
6610 if (si->type & TYPE_BOOLEAN_STYLE)
6612 *(boolean *)si->value ^= TRUE;
6614 else if (si->type & TYPE_YES_NO_AUTO)
6618 (*(int *)si->value == AUTO ? TRUE :
6619 *(int *)si->value == TRUE ? FALSE : AUTO) :
6620 (*(int *)si->value == TRUE ? AUTO :
6621 *(int *)si->value == AUTO ? FALSE : TRUE));
6623 else if (si->type & TYPE_KEY)
6627 si->type |= TYPE_QUERY;
6628 drawSetupValue(screen_pos, setup_info_pos_raw);
6629 si->type &= ~TYPE_QUERY;
6631 key = getSetupKey();
6632 if (key != KSYM_UNDEFINED)
6633 *(Key *)si->value = key;
6635 else if (si->type & TYPE_PLAYER)
6637 int player_nr = *(int *)si->value;
6642 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6644 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6647 drawSetupValue(screen_pos, setup_info_pos_raw);
6649 // fullscreen state may have changed at this point
6650 if (si->value == &setup.fullscreen)
6651 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6653 // network mode may have changed at this point
6654 if (si->value == &setup.network_mode)
6655 ToggleNetworkModeIfNeeded();
6658 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6660 static struct TokenInfo *setup_info_final = NULL;
6665 /* determine maximum list size of target list */
6666 while (setup_info_orig[list_size++].type != 0);
6668 /* free, allocate and clear memory for target list */
6669 checked_free(setup_info_final);
6670 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6672 /* copy setup info list without setup entries marked as hidden */
6673 for (i = 0; setup_info_orig[i].type != 0; i++)
6675 /* skip setup entries configured to be hidden */
6676 if (hideSetupEntry(setup_info_orig[i].value))
6679 /* skip skippable setup entries if screen is lower than usual */
6680 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6681 setup_info_orig[i].type == TYPE_SKIPPABLE)
6684 setup_info_final[list_pos++] = setup_info_orig[i];
6687 return setup_info_final;
6690 static void DrawSetupScreen_Generic(void)
6692 int fade_mask = REDRAW_FIELD;
6693 boolean redraw_all = FALSE;
6694 char *title_string = NULL;
6697 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
6698 fade_mask = REDRAW_ALL;
6701 FadeMenuSoundsAndMusic();
6703 FreeScreenGadgets();
6704 CreateScreenGadgets();
6706 if (redraw_mask & REDRAW_ALL)
6711 /* needed if different viewport properties defined for setup screen */
6712 ChangeViewportPropertiesIfNeeded();
6714 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6718 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6720 if (setup_mode == SETUP_MODE_MAIN)
6722 setup_info = setup_info_main;
6723 title_string = STR_SETUP_MAIN;
6725 else if (setup_mode == SETUP_MODE_GAME)
6727 setup_info = setup_info_game;
6728 title_string = STR_SETUP_GAME;
6730 else if (setup_mode == SETUP_MODE_EDITOR)
6732 setup_info = setup_info_editor;
6733 title_string = STR_SETUP_EDITOR;
6735 else if (setup_mode == SETUP_MODE_GRAPHICS)
6737 setup_info = setup_info_graphics;
6738 title_string = STR_SETUP_GRAPHICS;
6740 else if (setup_mode == SETUP_MODE_SOUND)
6742 setup_info = setup_info_sound;
6743 title_string = STR_SETUP_SOUND;
6745 else if (setup_mode == SETUP_MODE_ARTWORK)
6747 setup_info = setup_info_artwork;
6748 title_string = STR_SETUP_ARTWORK;
6750 else if (setup_mode == SETUP_MODE_TOUCH)
6752 setup_info = setup_info_touch;
6753 title_string = STR_SETUP_TOUCH;
6755 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6756 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6757 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6758 setup_info = setup_info_touch_wipe_gestures;
6760 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6762 setup_info = setup_info_shortcuts;
6763 title_string = STR_SETUP_SHORTCUTS;
6765 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6767 setup_info = setup_info_shortcuts_1;
6768 title_string = STR_SETUP_SHORTCUTS;
6770 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6772 setup_info = setup_info_shortcuts_2;
6773 title_string = STR_SETUP_SHORTCUTS;
6775 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6777 setup_info = setup_info_shortcuts_3;
6778 title_string = STR_SETUP_SHORTCUTS;
6780 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6782 setup_info = setup_info_shortcuts_4;
6783 title_string = STR_SETUP_SHORTCUTS;
6785 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6787 setup_info = setup_info_shortcuts_5;
6788 title_string = STR_SETUP_SHORTCUTS;
6791 /* use modified setup info without setup entries marked as hidden */
6792 setup_info = getSetupInfoFinal(setup_info);
6794 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6796 // determine maximal number of setup entries that can be displayed on screen
6798 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6801 // determine maximal number of setup entries available for this setup screen
6803 for (i = 0; setup_info[i].type != 0; i++)
6806 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6808 MapScreenGadgets(max_setup_info);
6811 redraw_mask = fade_mask = REDRAW_ALL;
6813 DrawMaskedBorder(fade_mask);
6818 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6820 menu_info = setup_info;
6822 HandleMenuScreen(mx, my, dx, dy, button,
6823 setup_mode, num_setup_info, max_setup_info);
6826 static void DrawSetupScreen_Input(void)
6830 FadeOut(REDRAW_FIELD);
6834 setup_info = getSetupInfoFinal(setup_info_input);
6836 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6838 for (i = 0; setup_info[i].type != 0; i++)
6840 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6841 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6842 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6843 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6844 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6845 initCursor(i, IMG_MENU_BUTTON);
6847 DrawCursorAndText_Setup(i, -1, FALSE);
6850 /* create gadgets for setup input menu screen */
6851 FreeScreenGadgets();
6852 CreateScreenGadgets();
6854 /* map gadgets for setup input menu screen */
6855 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6857 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6859 FadeIn(REDRAW_FIELD);
6862 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6864 if (device_name == NULL)
6867 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6870 if (strlen(device_name) > 1)
6872 char c1 = device_name[strlen(device_name) - 1];
6873 char c2 = device_name[strlen(device_name) - 2];
6875 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6876 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6879 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6880 strlen(device_name));
6883 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6886 static struct SetupKeyboardInfo custom_key;
6893 { &custom_key.left, "Axis/Pad Left" },
6894 { &custom_key.right, "Axis/Pad Right" },
6895 { &custom_key.up, "Axis/Pad Up" },
6896 { &custom_key.down, "Axis/Pad Down" },
6897 { &custom_key.snap, "Button 1/A/X" },
6898 { &custom_key.drop, "Button 2/B/Y" }
6900 static char *joystick_name[MAX_PLAYERS] =
6907 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6908 int font_nr_info = FONT_MENU_1;
6909 int font_nr_name = FONT_VALUE_OLD;
6910 int font_nr_on = FONT_VALUE_1;
6911 int font_nr_off = FONT_VALUE_OLD;
6914 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6916 font_nr_info = FONT_MENU_2;
6917 font_nr_on = FONT_VALUE_NARROW;
6918 font_nr_off = FONT_VALUE_OLD_NARROW;
6921 custom_key = setup.input[player_nr].key;
6923 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6924 FONT_INPUT_1_ACTIVE);
6926 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6928 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6929 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6931 if (setup.input[player_nr].use_joystick)
6933 char *device_name = setup.input[player_nr].joy.device_name;
6934 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6935 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6936 char *text = joystick_name[joystick_nr];
6937 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
6939 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6940 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
6944 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
6945 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
6948 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
6949 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
6953 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
6954 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
6955 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
6956 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
6958 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
6959 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
6960 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
6961 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
6962 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
6963 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
6965 for (i = 0; i < 6; i++)
6967 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
6969 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6971 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6972 (setup.input[player_nr].use_joystick ?
6974 getKeyNameFromKey(*custom[i].key)), font_nr_on);
6978 static int input_player_nr = 0;
6980 static void HandleSetupScreen_Input_Player(int step, int direction)
6982 int old_player_nr = input_player_nr;
6985 new_player_nr = old_player_nr + step * direction;
6986 if (new_player_nr < 0)
6988 if (new_player_nr > MAX_PLAYERS - 1)
6989 new_player_nr = MAX_PLAYERS - 1;
6991 if (new_player_nr != old_player_nr)
6993 input_player_nr = new_player_nr;
6995 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6999 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7001 static int choice = 0;
7004 int pos_start = SETUPINPUT_SCREEN_POS_START;
7005 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7006 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7007 int pos_end = SETUPINPUT_SCREEN_POS_END;
7009 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7013 for (i = 0; setup_info_input[i].type != 0; i++)
7015 /* adjust menu structure according to skipped setup entries */
7016 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7024 if (button == MB_MENU_INITIALIZE)
7026 /* input setup menu may have changed size due to graphics configuration */
7027 if (choice >= pos_empty1)
7030 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7032 DrawCursorAndText_Setup(choice, -1, TRUE);
7036 else if (button == MB_MENU_LEAVE)
7038 setup_mode = SETUP_MODE_MAIN;
7045 if (mx || my) /* mouse input */
7047 x = (mx - mSX) / 32;
7048 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7050 else if (dx || dy) /* keyboard input */
7052 if (dx && choice == 0)
7053 x = (dx < 0 ? 10 : 12);
7054 else if ((dx && choice == 1) ||
7055 (dx == -1 && choice == pos_end))
7056 button = MB_MENU_CHOICE;
7060 if (y >= pos_empty1 && y <= pos_empty2)
7061 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7064 if (y == 0 && dx != 0 && button)
7066 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7068 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7069 y >= pos_start && y <= pos_end &&
7070 !(y >= pos_empty1 && y <= pos_empty2))
7076 DrawCursorAndText_Setup(choice, -1, FALSE);
7077 DrawCursorAndText_Setup(y, -1, TRUE);
7079 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7088 char *device_name = setup.input[input_player_nr].joy.device_name;
7090 if (!setup.input[input_player_nr].use_joystick)
7092 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7094 setJoystickDeviceToNr(device_name, new_device_nr);
7095 setup.input[input_player_nr].use_joystick = TRUE;
7099 int device_nr = getJoystickNrFromDeviceName(device_name);
7100 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7102 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7103 setup.input[input_player_nr].use_joystick = FALSE;
7105 setJoystickDeviceToNr(device_name, new_device_nr);
7108 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7112 if (setup.input[input_player_nr].use_joystick)
7113 ConfigureJoystick(input_player_nr);
7115 CustomizeKeyboard(input_player_nr);
7117 else if (y == pos_end)
7123 setup_mode = SETUP_MODE_MAIN;
7130 static boolean CustomizeKeyboardMain(int player_nr)
7134 boolean finished = FALSE;
7135 static struct SetupKeyboardInfo custom_key;
7140 } customize_step[] =
7142 { &custom_key.left, "Move Left" },
7143 { &custom_key.right, "Move Right" },
7144 { &custom_key.up, "Move Up" },
7145 { &custom_key.down, "Move Down" },
7146 { &custom_key.snap, "Snap Field" },
7147 { &custom_key.drop, "Drop Element" }
7149 int font_nr_old = FONT_VALUE_OLD;
7150 int font_nr_new = FONT_VALUE_1;
7151 boolean success = FALSE;
7153 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7155 font_nr_old = FONT_VALUE_OLD_NARROW;
7156 font_nr_new = FONT_VALUE_NARROW;
7159 /* read existing key bindings from player setup */
7160 custom_key = setup.input[player_nr].key;
7163 FadeOut(REDRAW_FIELD);
7167 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7170 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7171 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7172 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7173 "Key:", FONT_INPUT_1_ACTIVE);
7174 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7175 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7177 FadeIn(REDRAW_FIELD);
7183 if (NextValidEvent(&event))
7187 case EVENT_KEYPRESS:
7189 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7191 /* press 'Escape' to abort and keep the old key bindings */
7192 if (key == KSYM_Escape)
7194 FadeSkipNextFadeIn();
7201 /* press 'Enter' to keep the existing key binding */
7202 if (key == KSYM_Return)
7203 key = *customize_step[step_nr].key;
7205 /* check if key already used */
7206 for (i = 0; i < step_nr; i++)
7207 if (*customize_step[i].key == key)
7212 /* got new key binding */
7213 *customize_step[step_nr].key = key;
7214 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7216 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7217 getKeyNameFromKey(key), font_nr_new);
7220 /* un-highlight last query */
7221 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7222 customize_step[step_nr - 1].text, FONT_MENU_1);
7223 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7224 "Key:", FONT_MENU_1);
7226 /* all keys configured */
7235 /* query next key binding */
7236 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7237 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7238 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7239 "Key:", FONT_INPUT_1_ACTIVE);
7240 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7241 getKeyNameFromKey(*customize_step[step_nr].key),
7246 case EVENT_KEYRELEASE:
7247 key_joystick_mapping = 0;
7251 HandleOtherEvents(&event);
7259 /* write new key bindings back to player setup, if successfully finished */
7261 setup.input[player_nr].key = custom_key;
7266 void CustomizeKeyboard(int player_nr)
7268 boolean success = CustomizeKeyboardMain(player_nr);
7272 int font_nr = FONT_TITLE_1;
7273 int font_height = getFontHeight(font_nr);
7274 int ypos1 = SYSIZE / 2 - font_height * 2;
7275 int ypos2 = SYSIZE / 2 - font_height * 1;
7276 unsigned int wait_frame_delay = 0;
7277 unsigned int wait_frame_delay_value = 2000;
7279 ResetDelayCounter(&wait_frame_delay);
7283 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7284 DrawTextSCentered(ypos2, font_nr, "configured!");
7286 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7292 DrawSetupScreen_Input();
7295 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
7297 #define MARKER_BUTTON 1
7298 #define MARKER_AXIS_X 2
7299 #define MARKER_AXIS_Y 3
7301 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7303 #if defined(TARGET_SDL2)
7304 static boolean bitmaps_initialized = FALSE;
7305 boolean screen_initialized = FALSE;
7306 static Bitmap *controller, *button, *axis_x, *axis_y;
7308 boolean success = TRUE;
7309 boolean done = FALSE, next = FALSE;
7311 int alpha = 200, alpha_step = -1;
7312 int alpha_ticks = 0;
7313 char mapping[4096], temp[4096];
7314 int font_name = MENU_SETUP_FONT_TITLE;
7315 int font_info = MENU_SETUP_FONT_TEXT;
7316 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7317 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7318 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7319 int ystep_name = getMenuTextStep(spacing_name, font_name);
7320 int ystep_line = getMenuTextStep(spacing_line, font_info);
7321 int ystep_para = getMenuTextStep(spacing_para, font_info);
7329 int axis, button, hat, hat_value;
7332 *step, *prev_step, steps[] =
7334 { 356, 155, MARKER_BUTTON, "a", },
7335 { 396, 122, MARKER_BUTTON, "b", },
7336 { 320, 125, MARKER_BUTTON, "x", },
7337 { 358, 95, MARKER_BUTTON, "y", },
7338 { 162, 125, MARKER_BUTTON, "back", },
7339 { 216, 125, MARKER_BUTTON, "guide", },
7340 { 271, 125, MARKER_BUTTON, "start", },
7341 { 110, 200, MARKER_BUTTON, "dpleft", },
7342 { 146, 228, MARKER_BUTTON, "dpdown", },
7343 { 178, 200, MARKER_BUTTON, "dpright", },
7344 { 146, 172, MARKER_BUTTON, "dpup", },
7345 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7346 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7347 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7348 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7349 { 73, 141, MARKER_BUTTON, "leftstick", },
7350 { 282, 210, MARKER_BUTTON, "rightstick", },
7351 { 73, 141, MARKER_AXIS_X, "leftx", },
7352 { 73, 141, MARKER_AXIS_Y, "lefty", },
7353 { 282, 210, MARKER_AXIS_X, "rightx", },
7354 { 282, 210, MARKER_AXIS_Y, "righty", },
7357 unsigned int event_frame_delay = 0;
7358 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7360 ResetDelayCounter(&event_frame_delay);
7362 if (!bitmaps_initialized)
7364 controller = LoadCustomImage("joystick/controller.png");
7365 button = LoadCustomImage("joystick/button.png");
7366 axis_x = LoadCustomImage("joystick/axis_x.png");
7367 axis_y = LoadCustomImage("joystick/axis_y.png");
7369 bitmaps_initialized = TRUE;
7372 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7375 /* print info about the joystick we are watching */
7376 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7377 SDL_JoystickInstanceID(joystick), name);
7378 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7379 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7380 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7383 /* initialize mapping with GUID and name */
7384 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7386 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7387 temp, name, SDL_GetPlatform());
7389 /* loop through all steps (buttons and axes), getting joystick events */
7390 for (i = 0; i < SDL_arraysize(steps) && !done;)
7392 Bitmap *marker = button; /* initialize with reliable default value */
7395 strcpy(step->mapping, mapping);
7399 step->hat_value = -1;
7401 marker = (step->marker == MARKER_BUTTON ? button :
7402 step->marker == MARKER_AXIS_X ? axis_x :
7403 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7407 while (!done && !next)
7409 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7410 alpha_ticks = SDL_GetTicks();
7417 else if (alpha < 128)
7423 int controller_x = SX + (SXSIZE - controller->width) / 2;
7424 int controller_y = SY + ystep_line;
7426 int marker_x = controller_x + step->x;
7427 int marker_y = controller_y + step->y;
7429 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7430 int ystart2 = ystart1 + ystep_name + ystep_line;
7434 DrawTextSCentered(ystart1, font_name, name);
7436 DrawTextSCentered(ystart2, font_info,
7437 "Press buttons and move axes on");
7438 ystart2 += ystep_line;
7439 DrawTextSCentered(ystart2, font_info,
7440 "your controller when indicated.");
7441 ystart2 += ystep_line;
7442 DrawTextSCentered(ystart2, font_info,
7443 "(Your controller may look different.)");
7444 ystart2 += ystep_para;
7446 #if defined(PLATFORM_ANDROID)
7447 DrawTextSCentered(ystart2, font_info,
7448 "To correct a mistake,");
7449 ystart2 += ystep_line;
7450 DrawTextSCentered(ystart2, font_info,
7451 "press the 'back' button.");
7452 ystart2 += ystep_line;
7453 DrawTextSCentered(ystart2, font_info,
7454 "To skip a button or axis,");
7455 ystart2 += ystep_line;
7456 DrawTextSCentered(ystart2, font_info,
7457 "press the 'menu' button.");
7459 DrawTextSCentered(ystart2, font_info,
7460 "To correct a mistake,");
7461 ystart2 += ystep_line;
7462 DrawTextSCentered(ystart2, font_info,
7463 "press the 'backspace' key.");
7464 ystart2 += ystep_line;
7465 DrawTextSCentered(ystart2, font_info,
7466 "To skip a button or axis,");
7467 ystart2 += ystep_line;
7468 DrawTextSCentered(ystart2, font_info,
7469 "press the 'return' key.");
7470 ystart2 += ystep_line;
7471 DrawTextSCentered(ystart2, font_info,
7472 "To exit, press the 'escape' key.");
7475 BlitBitmapMasked(controller, drawto, 0, 0,
7476 controller->width, controller->height,
7477 controller_x, controller_y);
7479 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7480 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7482 BlitBitmapMasked(marker, drawto, 0, 0,
7483 marker->width, marker->height,
7484 marker_x, marker_y);
7486 if (!screen_initialized)
7487 FadeIn(REDRAW_FIELD);
7491 screen_initialized = TRUE;
7493 while (NextValidEvent(&event))
7497 case SDL_JOYAXISMOTION:
7498 if (event.jaxis.value > 20000 ||
7499 event.jaxis.value < -20000)
7501 for (j = 0; j < i; j++)
7502 if (steps[j].axis == event.jaxis.axis)
7507 if (step->marker != MARKER_AXIS_X &&
7508 step->marker != MARKER_AXIS_Y)
7511 step->axis = event.jaxis.axis;
7512 strcat(mapping, step->field);
7513 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7514 strcat(mapping, temp);
7522 case SDL_JOYHATMOTION:
7523 /* ignore centering; we're probably just coming back
7524 to the center from the previous item we set */
7525 if (event.jhat.value == SDL_HAT_CENTERED)
7528 for (j = 0; j < i; j++)
7529 if (steps[j].hat == event.jhat.hat &&
7530 steps[j].hat_value == event.jhat.value)
7535 step->hat = event.jhat.hat;
7536 step->hat_value = event.jhat.value;
7537 strcat(mapping, step->field);
7538 snprintf(temp, sizeof(temp), ":h%u.%u,",
7539 event.jhat.hat, event.jhat.value );
7540 strcat(mapping, temp);
7547 case SDL_JOYBALLMOTION:
7550 case SDL_JOYBUTTONUP:
7551 for (j = 0; j < i; j++)
7552 if (steps[j].button == event.jbutton.button)
7557 step->button = event.jbutton.button;
7558 strcat(mapping, step->field);
7559 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7560 strcat(mapping, temp);
7567 case SDL_FINGERDOWN:
7568 case SDL_MOUSEBUTTONDOWN:
7569 /* skip this step */
7576 if (event.key.keysym.sym == KSYM_BackSpace ||
7577 event.key.keysym.sym == KSYM_Back)
7588 /* undo this step */
7589 prev_step = &steps[i - 1];
7590 strcpy(mapping, prev_step->mapping);
7597 if (event.key.keysym.sym == KSYM_space ||
7598 event.key.keysym.sym == KSYM_Return ||
7599 event.key.keysym.sym == KSYM_Menu)
7601 /* skip this step */
7608 if (event.key.keysym.sym == KSYM_Escape)
7618 program.exit_function(0);
7625 // do not handle events for longer than standard frame delay period
7626 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7635 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7638 // activate mapping for this game
7639 SDL_GameControllerAddMapping(mapping);
7641 // save mapping to personal mappings
7642 SaveSetup_AddGameControllerMapping(mapping);
7645 /* wait until the last pending event was removed from event queue */
7646 while (NextValidEvent(&event));
7654 static int ConfigureJoystickMain(int player_nr)
7656 char *device_name = setup.input[player_nr].joy.device_name;
7657 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7658 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7659 int success = FALSE;
7662 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7663 return JOYSTICK_NOT_AVAILABLE;
7665 if (!joystick_active || !setup.input[player_nr].use_joystick)
7666 return JOYSTICK_NOT_AVAILABLE;
7669 FadeOut(REDRAW_FIELD);
7671 // close all joystick devices (potentially opened as game controllers)
7672 for (i = 0; i < SDL_NumJoysticks(); i++)
7673 SDLCloseJoystick(i);
7675 // open joystick device as plain joystick to configure as game controller
7676 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7678 // as the joystick was successfully opened before, this should not happen
7679 if (joystick == NULL)
7682 // create new game controller mapping (buttons and axes) for joystick device
7683 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7685 // close joystick (and maybe re-open as configured game controller later)
7686 SDL_JoystickClose(joystick);
7688 // re-open all joystick devices (potentially as game controllers)
7689 for (i = 0; i < SDL_NumJoysticks(); i++)
7692 // clear all joystick input actions for all joystick devices
7693 SDLClearJoystickState();
7695 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7698 void ConfigureJoystick(int player_nr)
7700 boolean state = ConfigureJoystickMain(player_nr);
7702 if (state != JOYSTICK_NOT_CONFIGURED)
7704 boolean success = (state == JOYSTICK_CONFIGURED);
7705 char message1[MAX_OUTPUT_LINESIZE + 1];
7706 char *message2 = (success ? "configured!" : "not available!");
7707 char *device_name = setup.input[player_nr].joy.device_name;
7708 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7709 int font_nr = FONT_TITLE_1;
7710 int font_height = getFontHeight(font_nr);
7711 int ypos1 = SYSIZE / 2 - font_height * 2;
7712 int ypos2 = SYSIZE / 2 - font_height * 1;
7713 unsigned int wait_frame_delay = 0;
7714 unsigned int wait_frame_delay_value = 2000;
7716 ResetDelayCounter(&wait_frame_delay);
7720 sprintf(message1, "Joystick %d", nr);
7722 DrawTextSCentered(ypos1, font_nr, message1);
7723 DrawTextSCentered(ypos2, font_nr, message2);
7725 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7731 DrawSetupScreen_Input();
7734 static boolean ConfigureVirtualButtonsMain(void)
7736 static char *customize_step_text[] =
7745 char grid_button[] =
7747 CHAR_GRID_BUTTON_LEFT,
7748 CHAR_GRID_BUTTON_RIGHT,
7749 CHAR_GRID_BUTTON_UP,
7750 CHAR_GRID_BUTTON_DOWN,
7751 CHAR_GRID_BUTTON_SNAP,
7752 CHAR_GRID_BUTTON_DROP
7754 int font_nr = FONT_INPUT_1_ACTIVE;
7755 int font_height = getFontHeight(font_nr);
7756 int ypos1 = SYSIZE / 2 - font_height * 2;
7757 int ypos2 = SYSIZE / 2 - font_height * 1;
7758 boolean success = FALSE;
7759 boolean finished = FALSE;
7761 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7762 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7763 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7764 boolean set_grid_button = FALSE;
7765 int nr = GRID_ACTIVE_NR();
7768 for (x = 0; x < MAX_GRID_XSIZE; x++)
7769 for (y = 0; y < MAX_GRID_YSIZE; y++)
7770 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7772 overlay.grid_button_highlight = grid_button[step_nr];
7775 FadeOut(REDRAW_FIELD);
7779 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7780 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7781 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7783 FadeIn(REDRAW_FIELD);
7785 SetOverlayShowGrid(TRUE);
7791 while (NextValidEvent(&event))
7795 case EVENT_KEYPRESS:
7797 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7799 /* press 'Escape' to abort and keep the old key bindings */
7800 if (key == KSYM_Escape)
7802 for (x = 0; x < MAX_GRID_XSIZE; x++)
7803 for (y = 0; y < MAX_GRID_YSIZE; y++)
7804 overlay.grid_button[x][y] = grid_button_old[x][y];
7806 FadeSkipNextFadeIn();
7813 /* press 'Enter' to keep the existing key binding */
7814 if (key == KSYM_Return ||
7815 #if defined(TARGET_SDL2)
7822 else if (key == KSYM_BackSpace
7823 #if defined(TARGET_SDL2)
7831 FadeSkipNextFadeIn();
7845 /* all virtual buttons configured */
7854 for (x = 0; x < MAX_GRID_XSIZE; x++)
7855 for (y = 0; y < MAX_GRID_YSIZE; y++)
7856 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7858 overlay.grid_button_highlight = grid_button[step_nr];
7860 /* query next virtual button */
7864 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7865 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7866 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7870 case EVENT_KEYRELEASE:
7871 key_joystick_mapping = 0;
7874 case EVENT_BUTTONPRESS:
7875 case EVENT_BUTTONRELEASE:
7877 ButtonEvent *button = (ButtonEvent *)&event;
7879 button->x += video.screen_xoffset;
7880 button->y += video.screen_yoffset;
7882 x = button->x * overlay.grid_xsize / video.screen_width;
7883 y = button->y * overlay.grid_ysize / video.screen_height;
7885 if (button->type == EVENT_BUTTONPRESS)
7887 button_status = button->button;
7890 (overlay.grid_button[x][y] != grid_button[step_nr] ?
7891 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
7893 set_grid_button = TRUE;
7897 button_status = MB_RELEASED;
7902 case EVENT_MOTIONNOTIFY:
7904 MotionEvent *motion = (MotionEvent *)&event;
7906 motion->x += video.screen_xoffset;
7907 motion->y += video.screen_yoffset;
7909 x = motion->x * overlay.grid_xsize / video.screen_width;
7910 y = motion->y * overlay.grid_ysize / video.screen_height;
7912 set_grid_button = TRUE;
7916 #if defined(TARGET_SDL2)
7917 case SDL_WINDOWEVENT:
7918 HandleWindowEvent((WindowEvent *) &event);
7920 // check if device has been rotated
7921 if (nr != GRID_ACTIVE_NR())
7923 nr = GRID_ACTIVE_NR();
7925 for (x = 0; x < MAX_GRID_XSIZE; x++)
7926 for (y = 0; y < MAX_GRID_YSIZE; y++)
7927 grid_button_old[x][y] = grid_button_tmp[x][y] =
7928 overlay.grid_button[x][y];
7933 case SDL_APP_WILLENTERBACKGROUND:
7934 case SDL_APP_DIDENTERBACKGROUND:
7935 case SDL_APP_WILLENTERFOREGROUND:
7936 case SDL_APP_DIDENTERFOREGROUND:
7937 HandlePauseResumeEvent((PauseResumeEvent *) &event);
7942 HandleOtherEvents(&event);
7946 if (set_grid_button)
7948 overlay.grid_button[x][y] =
7949 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
7950 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
7951 grid_button_tmp[x][y]);
7953 set_grid_button = FALSE;
7960 for (x = 0; x < MAX_GRID_XSIZE; x++)
7961 for (y = 0; y < MAX_GRID_YSIZE; y++)
7962 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
7964 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
7966 SetOverlayShowGrid(FALSE);
7971 void ConfigureVirtualButtons(void)
7973 boolean success = ConfigureVirtualButtonsMain();
7977 int font_nr = FONT_TITLE_1;
7978 int font_height = getFontHeight(font_nr);
7979 int ypos1 = SYSIZE / 2 - font_height * 2;
7980 int ypos2 = SYSIZE / 2 - font_height * 1;
7981 unsigned int wait_frame_delay = 0;
7982 unsigned int wait_frame_delay_value = 2000;
7984 ResetDelayCounter(&wait_frame_delay);
7988 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
7989 DrawTextSCentered(ypos2, font_nr, "configured!");
7991 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7998 void DrawSetupScreen(void)
8000 if (setup_mode == SETUP_MODE_INPUT)
8001 DrawSetupScreen_Input();
8002 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8003 DrawChooseTree(&game_speed_current);
8004 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8005 DrawChooseTree(&scroll_delay_current);
8006 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8007 DrawChooseTree(&snapshot_mode_current);
8008 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8009 DrawChooseTree(&window_size_current);
8010 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8011 DrawChooseTree(&scaling_type_current);
8012 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8013 DrawChooseTree(&rendering_mode_current);
8014 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8015 DrawChooseTree(&vsync_mode_current);
8016 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8017 DrawChooseTree(&artwork.gfx_current);
8018 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8019 DrawChooseTree(&artwork.snd_current);
8020 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8021 DrawChooseTree(&artwork.mus_current);
8022 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8023 DrawChooseTree(&volume_simple_current);
8024 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8025 DrawChooseTree(&volume_loops_current);
8026 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8027 DrawChooseTree(&volume_music_current);
8028 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8029 DrawChooseTree(&touch_control_current);
8030 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8031 DrawChooseTree(&move_distance_current);
8032 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8033 DrawChooseTree(&drop_distance_current);
8034 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8035 DrawChooseTree(&transparency_current);
8036 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8037 DrawChooseTree(&grid_size_current[0][0]);
8038 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8039 DrawChooseTree(&grid_size_current[0][1]);
8040 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8041 DrawChooseTree(&grid_size_current[1][0]);
8042 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8043 DrawChooseTree(&grid_size_current[1][1]);
8045 DrawSetupScreen_Generic();
8047 PlayMenuSoundsAndMusic();
8050 void RedrawSetupScreenAfterFullscreenToggle(void)
8052 if (setup_mode == SETUP_MODE_GRAPHICS ||
8053 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8055 // update list selection from "setup.window_scaling_percent"
8056 execSetupGraphics_setWindowSizes(TRUE);
8062 void RedrawSetupScreenAfterScreenRotation(int nr)
8066 if (setup_mode == SETUP_MODE_TOUCH)
8068 // update virtual button settings (depending on screen orientation)
8071 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8073 // save already configured virtual buttons
8074 for (x = 0; x < MAX_GRID_XSIZE; x++)
8075 for (y = 0; y < MAX_GRID_YSIZE; y++)
8076 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8080 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8082 if (setup_mode == SETUP_MODE_INPUT)
8083 HandleSetupScreen_Input(mx, my, dx, dy, button);
8084 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8085 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8086 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8087 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8088 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8089 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8090 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8091 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8092 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8093 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8094 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8095 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8096 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8097 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8098 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8099 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8100 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8101 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8102 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8103 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8104 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8105 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8106 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8107 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8108 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8109 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8110 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8111 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8112 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8113 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8114 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8115 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8116 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8117 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8118 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8119 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8120 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8121 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8122 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8123 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8124 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8125 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8127 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8130 void HandleGameActions(void)
8132 if (game.restart_game_message != NULL)
8133 RequestRestartGame(game.restart_game_message);
8135 if (game_status != GAME_MODE_PLAYING)
8138 GameActions(); /* main game loop */
8140 if (tape.auto_play && !tape.playing)
8141 AutoPlayTape(); /* continue automatically playing next tape */
8145 /* ---------- new screen button stuff -------------------------------------- */
8147 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8151 case SCREEN_CTRL_ID_PREV_LEVEL:
8152 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8153 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8156 case SCREEN_CTRL_ID_NEXT_LEVEL:
8157 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8158 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8161 case SCREEN_CTRL_ID_PREV_PLAYER:
8162 *x = mSX + TILEX * 10;
8163 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8166 case SCREEN_CTRL_ID_NEXT_PLAYER:
8167 *x = mSX + TILEX * 12;
8168 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8171 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8172 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8173 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8176 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8177 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8178 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8182 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8188 int gfx_unpressed, gfx_pressed;
8189 void (*get_gadget_position)(int *, int *, int);
8193 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8196 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8197 getScreenMenuButtonPos,
8198 SCREEN_CTRL_ID_PREV_LEVEL,
8203 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8204 getScreenMenuButtonPos,
8205 SCREEN_CTRL_ID_NEXT_LEVEL,
8210 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8211 getScreenMenuButtonPos,
8212 SCREEN_CTRL_ID_PREV_PLAYER,
8217 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8218 getScreenMenuButtonPos,
8219 SCREEN_CTRL_ID_NEXT_PLAYER,
8224 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8225 getScreenMenuButtonPos,
8226 SCREEN_CTRL_ID_INSERT_SOLUTION,
8227 SCREEN_MASK_MAIN_HAS_SOLUTION,
8228 "insert solution tape"
8231 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8232 getScreenMenuButtonPos,
8233 SCREEN_CTRL_ID_PLAY_SOLUTION,
8234 SCREEN_MASK_MAIN_HAS_SOLUTION,
8235 "play solution tape"
8241 int gfx_unpressed, gfx_pressed;
8245 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8248 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8249 -1, -1, /* these values are not constant, but can change at runtime */
8250 SCREEN_CTRL_ID_SCROLL_UP,
8254 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8255 -1, -1, /* these values are not constant, but can change at runtime */
8256 SCREEN_CTRL_ID_SCROLL_DOWN,
8263 int gfx_unpressed, gfx_pressed;
8269 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8272 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8273 -1, -1, /* these values are not constant, but can change at runtime */
8274 -1, -1, /* these values are not constant, but can change at runtime */
8275 GD_TYPE_SCROLLBAR_VERTICAL,
8276 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8277 "scroll level series vertically"
8289 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8292 IMG_SETUP_INPUT_TEXT,
8293 SCREEN_CTRL_ID_NETWORK_SERVER,
8294 -1, -1, /* these values are not constant, but can change at runtime */
8295 MAX_SETUP_TEXT_INPUT_LEN,
8296 network_server_hostname,
8297 "Network Server Hostname / IP"
8301 static void CreateScreenMenubuttons(void)
8303 struct GadgetInfo *gi;
8304 unsigned int event_mask;
8307 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8309 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8310 int gfx_unpressed, gfx_pressed;
8311 int x, y, width, height;
8312 int gd_x1, gd_x2, gd_y1, gd_y2;
8313 int id = menubutton_info[i].gadget_id;
8315 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8316 event_mask = GD_EVENT_RELEASED;
8318 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8320 menubutton_info[i].get_gadget_position(&x, &y, id);
8322 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8324 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8325 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8329 width = SC_MENUBUTTON_XSIZE;
8330 height = SC_MENUBUTTON_YSIZE;
8333 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8334 gfx_pressed = menubutton_info[i].gfx_pressed;
8335 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8336 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8337 gd_x1 = graphic_info[gfx_unpressed].src_x;
8338 gd_y1 = graphic_info[gfx_unpressed].src_y;
8339 gd_x2 = graphic_info[gfx_pressed].src_x;
8340 gd_y2 = graphic_info[gfx_pressed].src_y;
8342 gi = CreateGadget(GDI_CUSTOM_ID, id,
8343 GDI_CUSTOM_TYPE_ID, i,
8344 GDI_IMAGE_ID, gfx_unpressed,
8345 GDI_INFO_TEXT, menubutton_info[i].infotext,
8350 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8351 GDI_STATE, GD_BUTTON_UNPRESSED,
8352 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8353 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8354 GDI_DIRECT_DRAW, FALSE,
8355 GDI_EVENT_MASK, event_mask,
8356 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8360 Error(ERR_EXIT, "cannot create gadget");
8362 screen_gadget[id] = gi;
8366 static void CreateScreenScrollbuttons(void)
8368 struct GadgetInfo *gi;
8369 unsigned int event_mask;
8372 /* these values are not constant, but can change at runtime */
8373 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8374 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8375 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8376 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8378 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8380 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8381 int gfx_unpressed, gfx_pressed;
8382 int x, y, width, height;
8383 int gd_x1, gd_x2, gd_y1, gd_y2;
8384 int id = scrollbutton_info[i].gadget_id;
8386 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8388 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8389 y = mSY + scrollbutton_info[i].y;
8390 width = SC_SCROLLBUTTON_XSIZE;
8391 height = SC_SCROLLBUTTON_YSIZE;
8393 /* correct scrollbar position if placed outside menu (playfield) area */
8394 if (x > SX + SC_SCROLL_UP_XPOS)
8395 x = SX + SC_SCROLL_UP_XPOS;
8397 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8398 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8399 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8401 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8402 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8403 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8404 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8405 gd_x1 = graphic_info[gfx_unpressed].src_x;
8406 gd_y1 = graphic_info[gfx_unpressed].src_y;
8407 gd_x2 = graphic_info[gfx_pressed].src_x;
8408 gd_y2 = graphic_info[gfx_pressed].src_y;
8410 gi = CreateGadget(GDI_CUSTOM_ID, id,
8411 GDI_CUSTOM_TYPE_ID, i,
8412 GDI_IMAGE_ID, gfx_unpressed,
8413 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8418 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8419 GDI_STATE, GD_BUTTON_UNPRESSED,
8420 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8421 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8422 GDI_DIRECT_DRAW, FALSE,
8423 GDI_EVENT_MASK, event_mask,
8424 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8428 Error(ERR_EXIT, "cannot create gadget");
8430 screen_gadget[id] = gi;
8434 static void CreateScreenScrollbars(void)
8438 /* these values are not constant, but can change at runtime */
8439 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8440 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8441 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8442 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8444 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8446 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8447 int gfx_unpressed, gfx_pressed;
8448 int x, y, width, height;
8449 int gd_x1, gd_x2, gd_y1, gd_y2;
8450 struct GadgetInfo *gi;
8451 int items_max, items_visible, item_position;
8452 unsigned int event_mask;
8453 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8454 int id = scrollbar_info[i].gadget_id;
8456 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8458 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8459 y = mSY + scrollbar_info[i].y;
8460 width = scrollbar_info[i].width;
8461 height = scrollbar_info[i].height;
8463 /* correct scrollbar position if placed outside menu (playfield) area */
8464 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8465 x = SX + SC_SCROLL_VERTICAL_XPOS;
8467 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8468 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8470 items_max = num_page_entries;
8471 items_visible = num_page_entries;
8474 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8475 gfx_pressed = scrollbar_info[i].gfx_pressed;
8476 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8477 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8478 gd_x1 = graphic_info[gfx_unpressed].src_x;
8479 gd_y1 = graphic_info[gfx_unpressed].src_y;
8480 gd_x2 = graphic_info[gfx_pressed].src_x;
8481 gd_y2 = graphic_info[gfx_pressed].src_y;
8483 gi = CreateGadget(GDI_CUSTOM_ID, id,
8484 GDI_CUSTOM_TYPE_ID, i,
8485 GDI_IMAGE_ID, gfx_unpressed,
8486 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8491 GDI_TYPE, scrollbar_info[i].type,
8492 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8493 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8494 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8495 GDI_WHEEL_AREA_X, SX,
8496 GDI_WHEEL_AREA_Y, SY,
8497 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8498 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8499 GDI_STATE, GD_BUTTON_UNPRESSED,
8500 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8501 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8502 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8503 GDI_DIRECT_DRAW, FALSE,
8504 GDI_EVENT_MASK, event_mask,
8505 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8509 Error(ERR_EXIT, "cannot create gadget");
8511 screen_gadget[id] = gi;
8515 static void CreateScreenTextInputGadgets(void)
8519 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8521 int graphic = textinput_info[i].graphic;
8522 struct GraphicInfo *gd = &graphic_info[graphic];
8523 int gd_x1 = gd->src_x;
8524 int gd_y1 = gd->src_y;
8525 int gd_x2 = gd->src_x + gd->active_xoffset;
8526 int gd_y2 = gd->src_y + gd->active_yoffset;
8527 struct GadgetInfo *gi;
8528 unsigned int event_mask;
8529 int id = textinput_info[i].gadget_id;
8530 int x = textinput_info[i].x;
8531 int y = textinput_info[i].y;
8533 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8535 gi = CreateGadget(GDI_CUSTOM_ID, id,
8536 GDI_CUSTOM_TYPE_ID, i,
8537 GDI_INFO_TEXT, textinput_info[i].infotext,
8540 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8541 GDI_TEXT_VALUE, textinput_info[i].value,
8542 GDI_TEXT_SIZE, textinput_info[i].size,
8543 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8544 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8545 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8546 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8547 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8548 GDI_DESIGN_WIDTH, gd->width,
8549 GDI_EVENT_MASK, event_mask,
8550 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8551 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8555 Error(ERR_EXIT, "cannot create gadget");
8557 screen_gadget[id] = gi;
8561 void CreateScreenGadgets(void)
8563 CreateScreenMenubuttons();
8565 CreateScreenScrollbuttons();
8566 CreateScreenScrollbars();
8568 CreateScreenTextInputGadgets();
8571 void FreeScreenGadgets(void)
8575 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8576 FreeGadget(screen_gadget[i]);
8579 void MapScreenMenuGadgets(int screen_mask)
8583 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8584 if (screen_mask & menubutton_info[i].screen_mask)
8585 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8588 static void UnmapScreenMenuGadgets(int screen_mask)
8592 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8594 if (screen_mask & menubutton_info[i].screen_mask)
8596 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8598 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8599 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8600 screen_gadget[menubutton_info[i].gadget_id]->y,
8601 screen_gadget[menubutton_info[i].gadget_id]->width,
8602 screen_gadget[menubutton_info[i].gadget_id]->height);
8607 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8610 MapScreenMenuGadgets(screen_mask);
8612 UnmapScreenMenuGadgets(screen_mask);
8615 void MapScreenGadgets(int num_entries)
8619 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8622 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8623 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8625 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8626 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8629 void MapScreenTreeGadgets(TreeInfo *ti)
8631 MapScreenGadgets(numTreeInfoInGroup(ti));
8634 static void HandleScreenGadgets(struct GadgetInfo *gi)
8636 int id = gi->custom_id;
8637 int button = gi->event.button;
8638 int step = (button == MB_LEFTBUTTON ? 1 :
8639 button == MB_MIDDLEBUTTON ? 5 :
8640 button == MB_RIGHTBUTTON ? 10 : 1);
8644 case SCREEN_CTRL_ID_PREV_LEVEL:
8645 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8648 case SCREEN_CTRL_ID_NEXT_LEVEL:
8649 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8652 case SCREEN_CTRL_ID_PREV_PLAYER:
8653 HandleSetupScreen_Input_Player(step, -1);
8656 case SCREEN_CTRL_ID_NEXT_PLAYER:
8657 HandleSetupScreen_Input_Player(step, +1);
8660 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8661 InsertSolutionTape();
8664 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8668 case SCREEN_CTRL_ID_SCROLL_UP:
8669 if (game_status == GAME_MODE_LEVELS)
8670 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8671 else if (game_status == GAME_MODE_LEVELNR)
8672 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8673 else if (game_status == GAME_MODE_SETUP)
8674 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8675 else if (game_status == GAME_MODE_INFO)
8676 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8679 case SCREEN_CTRL_ID_SCROLL_DOWN:
8680 if (game_status == GAME_MODE_LEVELS)
8681 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8682 else if (game_status == GAME_MODE_LEVELNR)
8683 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8684 else if (game_status == GAME_MODE_SETUP)
8685 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8686 else if (game_status == GAME_MODE_INFO)
8687 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8690 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8691 if (game_status == GAME_MODE_LEVELS)
8692 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8693 else if (game_status == GAME_MODE_LEVELNR)
8694 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8695 else if (game_status == GAME_MODE_SETUP)
8696 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8697 else if (game_status == GAME_MODE_INFO)
8698 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8701 case SCREEN_CTRL_ID_NETWORK_SERVER:
8703 if (!strEqual(gi->textinput.value, ""))
8705 setString(&setup.network_server_hostname, gi->textinput.value);
8707 network.server_host = setup.network_server_hostname;
8711 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8713 network.server_host = NULL;
8716 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8717 network.server_host = NULL;
8719 execSetupGame_setNetworkServerText();
8731 void DumpScreenIdentifiers(void)
8735 Print("Active screen elements on current screen:\n");
8737 for (i = 0; main_controls[i].nr != -1; i++)
8739 struct MainControlInfo *mci = &main_controls[i];
8741 if (mci->button_graphic != -1)
8743 char *token = getTokenFromImageID(mci->button_graphic);
8745 Print("- '%s'\n", token);
8752 boolean DoScreenAction(int image_id)
8756 if (game_status != GAME_MODE_MAIN)
8759 for (i = 0; main_controls[i].nr != -1; i++)
8761 struct MainControlInfo *mci = &main_controls[i];
8762 struct MenuPosInfo *pos = mci->pos_button;
8764 if (mci->button_graphic == image_id)
8766 int x = mSX + pos->x;
8767 int y = mSY + pos->y;
8769 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);