dcd925949a18dc1ccfc5ab5f65b53de00f8923b9
[rocksndiamonds.git] / src / network.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // network.c
10 // ============================================================================
11
12 #include <signal.h>
13 #include <sys/time.h>
14
15 #include "libgame/libgame.h"
16
17 #include "network.h"
18 #include "netserv.h"
19 #include "main.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "files.h"
23 #include "tools.h"
24 #include "screens.h"
25 #include "init.h"
26
27 struct NetworkClientPlayerInfo
28 {
29   byte nr;
30   char name[MAX_PLAYER_NAME_LEN + 1];
31   struct NetworkClientPlayerInfo *next;
32 };
33
34 static struct NetworkClientPlayerInfo first_player =
35 {
36   0,
37   EMPTY_PLAYER_NAME,
38   NULL
39 };
40
41 /* server stuff */
42
43 static TCPsocket sfd;           /* TCP server socket */
44 static UDPsocket udp;           /* UDP server socket */
45 static SDLNet_SocketSet rfds;   /* socket set */
46
47 static struct NetworkBuffer *read_buffer = NULL;
48 static struct NetworkBuffer *write_buffer = NULL;
49
50 static boolean stop_network_game = FALSE;
51 static boolean stop_network_client = FALSE;
52 static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1];
53
54 static struct NetworkLevelInfo network_level;
55
56 static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize)
57 {
58   static int xpos = 0, ypos = 0;
59   static int max_line_width = 0;
60   int font_width = getFontWidth(font_nr);
61   int font_height = getFontHeight(font_nr);
62   int ypos_1 = 120;
63   int ypos_2 = 150;
64
65   if (initialize)
66   {
67     if (game_status == GAME_MODE_LOADING)
68     {
69       max_line_width = WIN_XSIZE;
70
71       xpos = (max_line_width - getTextWidth(message, font_nr)) / 2;
72       ypos = ypos_1;
73
74       DrawText(xpos, ypos, message, font_nr);
75
76       xpos = 0;
77       ypos = ypos_2;
78     }
79     else
80     {
81       max_line_width = SXSIZE;
82
83       DrawTextSCentered(ypos_1, font_nr, message);
84
85       /* calculate offset to x position caused by rounding */
86       int max_chars_per_line = max_line_width / font_width;
87       int xoffset = (max_line_width - max_chars_per_line * font_width) / 2;
88
89       xpos = SX + xoffset;
90       ypos = SY + ypos_2;
91     }
92
93     Error(ERR_DEBUG, "========== %s ==========", message);
94   }
95   else
96   {
97     int max_chars_per_line = max_line_width / font_width;
98     int max_lines_per_text = 10;
99     int num_lines_spacing = (font_nr == FC_YELLOW ? 1 : 3);
100     int num_lines_printed = DrawTextBuffer(xpos, ypos, message, font_nr,
101                                            max_chars_per_line, -1,
102                                            max_lines_per_text, 0, -1,
103                                            TRUE, TRUE, FALSE);
104
105     ypos += (num_lines_printed + num_lines_spacing) * font_height;
106
107     Error(ERR_DEBUG, "%s", message);
108   }
109
110   BackToFront();
111 }
112
113 static void DrawNetworkText(char *message)
114 {
115   DrawNetworkTextExt(message, FC_YELLOW, FALSE);
116 }
117
118 static void DrawNetworkText_Success(char *message)
119 {
120   DrawNetworkTextExt(message, FC_GREEN, FALSE);
121 }
122
123 static void DrawNetworkText_Failed(char *message)
124 {
125   DrawNetworkTextExt(message, FC_RED, FALSE);
126 }
127
128 static void DrawNetworkText_Title(char *message)
129 {
130   DrawNetworkTextExt(message, FC_GREEN, TRUE);
131 }
132
133 static void SendNetworkBufferToServer(struct NetworkBuffer *nb)
134 {
135   if (!network.enabled)
136     return;
137
138   /* set message length header */
139   putNetwork32BitInteger(nb->buffer, nb->size - 4);
140
141   /* directly send the buffer to the network server */
142   SDLNet_TCP_Send(sfd, nb->buffer, nb->size);
143 }
144
145 struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
146 {
147   struct NetworkClientPlayerInfo *player = NULL;
148
149   for (player = &first_player; player; player = player->next)
150     if (player->nr == player_nr)
151       break;
152
153   if (player == NULL)   /* should not happen */
154     Error(ERR_EXIT, "protocol error: reference to non-existing player %d",
155           player_nr);
156
157   return player;
158 }
159
160 char *getNetworkPlayerName(int player_nr)
161 {
162   struct NetworkClientPlayerInfo *player;
163
164   if (player_nr == 0)
165     return("the network game server");
166   else if (player_nr == first_player.nr)
167     return("you");
168   else
169     for (player = &first_player; player; player = player->next)
170       if (player->nr == player_nr && strlen(player->name) > 0)
171         return(player->name);
172
173   return(EMPTY_PLAYER_NAME);
174 }
175
176 static boolean hasPathSeparator(char *s)
177 {
178   return (strchr(s, '/') != NULL);
179 }
180
181 static void StartNetworkServer(int port)
182 {
183   static int p;
184
185   p = port;
186 #if defined(TARGET_SDL2)
187   server_thread = SDL_CreateThread(NetworkServerThread,
188                                    "NetworkServerThread", &p);
189 #else
190   server_thread = SDL_CreateThread(NetworkServerThread, &p);
191 #endif
192   network_server = TRUE;
193 }
194
195 boolean ConnectToServer(char *hostname, int port)
196 {
197   IPaddress ip;
198   int server_host = 0;
199   int i;
200
201   if (read_buffer == NULL)
202     read_buffer = newNetworkBuffer();
203
204   if (write_buffer == NULL)
205     write_buffer = newNetworkBuffer();
206
207   DrawNetworkText_Title("Initializing Network");
208
209   if (port == 0)
210     port = DEFAULT_SERVER_PORT;
211
212   if (hostname == NULL)
213   {
214     // if no hostname given, try to auto-detect network server in local network
215     // by doing a UDP broadcast on the network server port and wait for answer
216
217     SDLNet_SocketSet udp_socket_set = SDLNet_AllocSocketSet(1);
218     if (!udp_socket_set)
219       Error(ERR_EXIT, "SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError();
220
221     udp = SDLNet_UDP_Open(0);
222     if(!udp)
223       Error(ERR_EXIT, "SDLNet_UDP_Open() failed: %s", SDLNet_GetError());
224
225     if (SDLNet_UDP_AddSocket(udp_socket_set, udp) == -1)
226       Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
227         SDLNet_GetError();
228
229     char *data_ptr = "network server UDB broadcast";
230     int data_len = strlen(data_ptr) + 1;
231     IPaddress ip_address;
232
233     SDLNet_Write32(0xffffffff, &ip_address.host);       /* 255.255.255.255 */
234     SDLNet_Write16(port,       &ip_address.port);
235
236     UDPpacket packet =
237     {
238       -1,
239       (Uint8 *)data_ptr,
240       data_len,
241       data_len,
242       0,
243       ip_address
244     };
245
246     SDLNet_UDP_Send(udp, -1, &packet);
247
248     DrawNetworkText("Looking for local network server ...");
249
250     /* wait for any local network server to answer UDP broadcast */
251     for (i = 0; i < 5; i++)
252     {
253       if (SDLNet_CheckSockets(udp_socket_set, 0) == 1)
254       {
255         int num_packets = SDLNet_UDP_Recv(udp, &packet);
256
257         if (num_packets == 1)
258         {
259           DrawNetworkText_Success("Network server found!");
260
261           server_host = SDLNet_Read32(&packet.address.host);
262         }
263         else
264         {
265           DrawNetworkText_Failed("No answer from network server!");
266         }
267
268         break;
269       }
270       else
271       {
272         Delay_WithScreenUpdates(100);
273       }
274     }
275
276     if (server_host == 0)
277       DrawNetworkText_Failed("No network server found!");
278   }
279
280   rfds = SDLNet_AllocSocketSet(1);
281
282   if (hostname)
283   {
284     SDLNet_ResolveHost(&ip, hostname, port);
285
286     if (ip.host == INADDR_NONE)
287       Error(ERR_EXIT, "cannot locate host '%s'", hostname);
288     else
289       server_host = SDLNet_Read32(&ip.host);
290
291     DrawNetworkText("Connecting to remote host ...");
292   }
293   else
294   {
295     // if no hostname was given and no network server was auto-detected in the
296     // local network, try to connect to a network server at the local host
297     if (server_host == 0)
298       server_host = 0x7f000001;                 /* 127.0.0.1 */
299
300     SDLNet_Write32(server_host, &ip.host);
301     SDLNet_Write16(port,        &ip.port);
302
303     DrawNetworkText("Connecting to local host ...");
304   }
305
306   Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...",
307         (server_host >> 24) & 0xff,
308         (server_host >> 16) & 0xff,
309         (server_host >>  8) & 0xff,
310         (server_host >>  0) & 0xff);
311
312   sfd = SDLNet_TCP_Open(&ip);
313
314   if (sfd)
315   {
316     SDLNet_TCP_AddSocket(rfds, sfd);
317
318     DrawNetworkText_Success("Successfully connected!");
319
320     return TRUE;
321   }
322   else
323   {
324     DrawNetworkText_Failed("Failed to connect to network server!");
325
326     printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError());
327   }
328
329   if (hostname)                 /* connect to specified server failed */
330     return FALSE;
331
332   DrawNetworkText("Starting new local network server ...");
333
334   StartNetworkServer(port);
335
336   /* wait for server to start up and try connecting several times */
337   for (i = 0; i < 30; i++)
338   {
339     if ((sfd = SDLNet_TCP_Open(&ip)))           /* connected */
340     {
341       DrawNetworkText_Success("Successfully connected!");
342
343       SDLNet_TCP_AddSocket(rfds, sfd);
344       return TRUE;
345     }
346
347     Delay_WithScreenUpdates(100);
348   }
349
350   DrawNetworkText_Failed("Failed to connect to network server!");
351
352   /* when reaching this point, connect to newly started server has failed */
353   return FALSE;
354 }
355
356 void SendToServer_PlayerName(char *player_name)
357 {
358   initNetworkBufferForWriting(write_buffer, OP_PLAYER_NAME, 0);
359
360   putNetworkBufferString(write_buffer, player_name);
361
362   SendNetworkBufferToServer(write_buffer);
363
364   Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
365 }
366
367 void SendToServer_ProtocolVersion()
368 {
369   initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0);
370
371   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MAJOR);
372   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MINOR);
373   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_PATCH);
374
375   SendNetworkBufferToServer(write_buffer);
376 }
377
378 void SendToServer_NrWanted(int nr_wanted)
379 {
380   initNetworkBufferForWriting(write_buffer, OP_NUMBER_WANTED, 0);
381
382   putNetworkBuffer8BitInteger(write_buffer, nr_wanted);
383
384   SendNetworkBufferToServer(write_buffer);
385 }
386
387 void SendToServer_LevelFile()
388 {
389   initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0);
390
391   putNetworkBufferString(      write_buffer, leveldir_current->identifier);
392   putNetworkBuffer16BitInteger(write_buffer, level.file_info.nr);
393   putNetworkBuffer8BitInteger( write_buffer, level.file_info.type);
394   putNetworkBuffer8BitInteger( write_buffer, level.file_info.packed);
395   putNetworkBufferString(      write_buffer, level.file_info.basename);
396   putNetworkBufferFile(        write_buffer, level.file_info.filename);
397   putNetworkBuffer8BitInteger( write_buffer, level.use_custom_template);
398
399   if (level.use_custom_template)
400   {
401     putNetworkBufferString(write_buffer, level_template.file_info.basename);
402     putNetworkBufferFile(  write_buffer, level_template.file_info.filename);
403   }
404
405   SendNetworkBufferToServer(write_buffer);
406
407   setString(&network_level.leveldir_identifier, leveldir_current->identifier);
408
409   /* the sending client does not use network level files (but the real ones) */
410   network_level.use_network_level_files = FALSE;
411
412 #if 0
413   printf("::: '%s'\n", leveldir_current->identifier);
414   printf("::: '%d'\n", level.file_info.nr);
415   printf("::: '%d'\n", level.file_info.type);
416   printf("::: '%d'\n", level.file_info.packed);
417   printf("::: '%s'\n", level.file_info.basename);
418   printf("::: '%s'\n", level.file_info.filename);
419
420   if (level.use_custom_template)
421     printf("::: '%s'\n", level_template.file_info.filename);
422 #endif
423 }
424
425 void SendToServer_StartPlaying()
426 {
427   unsigned int new_random_seed = InitRND(level.random_seed);
428
429   initNetworkBufferForWriting(write_buffer, OP_START_PLAYING, 0);
430
431   putNetworkBufferString(      write_buffer, leveldir_current->identifier);
432   putNetworkBuffer16BitInteger(write_buffer, level_nr);
433   putNetworkBuffer32BitInteger(write_buffer, new_random_seed);
434
435   SendNetworkBufferToServer(write_buffer);
436 }
437
438 void SendToServer_PausePlaying()
439 {
440   initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0);
441
442   SendNetworkBufferToServer(write_buffer);
443 }
444
445 void SendToServer_ContinuePlaying()
446 {
447   initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0);
448
449   SendNetworkBufferToServer(write_buffer);
450 }
451
452 void SendToServer_StopPlaying(int cause_for_stopping)
453 {
454   initNetworkBufferForWriting(write_buffer, OP_STOP_PLAYING, 0);
455
456   putNetworkBuffer8BitInteger(write_buffer, cause_for_stopping);
457
458   SendNetworkBufferToServer(write_buffer);
459 }
460
461 void SendToServer_MovePlayer(byte player_action)
462 {
463   initNetworkBufferForWriting(write_buffer, OP_MOVE_PLAYER, 0);
464
465   putNetworkBuffer8BitInteger(write_buffer, player_action);
466
467   SendNetworkBufferToServer(write_buffer);
468 }
469
470 static void Handle_OP_BAD_PROTOCOL_VERSION()
471 {
472   int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer);
473   int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer);
474
475   Error(ERR_WARN, "protocol version mismatch");
476   Error(ERR_WARN, "server expects %d.%d.x instead of %d.%d.%d",
477         protocol_version_major,
478         protocol_version_minor,
479         PROTOCOL_VERSION_MAJOR,
480         PROTOCOL_VERSION_MINOR,
481         PROTOCOL_VERSION_PATCH);
482
483   sprintf(stop_network_client_message, "Network protocol version mismatch! Server expects version %d.%d.x instead of %d.%d.%d!",
484           protocol_version_major,
485           protocol_version_minor,
486           PROTOCOL_VERSION_MAJOR,
487           PROTOCOL_VERSION_MINOR,
488           PROTOCOL_VERSION_PATCH);
489
490   stop_network_client = TRUE;
491 }
492
493 static void Handle_OP_YOUR_NUMBER()
494 {
495   int old_client_nr = getNetworkBuffer8BitInteger(read_buffer);
496   int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
497   int new_index_nr = new_client_nr - 1;
498   struct PlayerInfo *old_local_player = local_player;
499   struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
500
501   printf("OP_YOUR_NUMBER: %d\n", old_client_nr);
502   first_player.nr = new_client_nr;
503
504   if (old_local_player != new_local_player)
505   {
506     /* set relevant player settings and change to new player */
507
508     local_player = new_local_player;
509
510     old_local_player->connected_locally = FALSE;
511     new_local_player->connected_locally = TRUE;
512
513     old_local_player->connected_network = FALSE;
514     new_local_player->connected_network = TRUE;
515   }
516
517   if (first_player.nr > MAX_PLAYERS)
518     Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
519
520   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
521
522   stored_player[new_index_nr].connected_network = TRUE;
523 }
524
525 static void Handle_OP_NUMBER_WANTED()
526 {
527   int old_client_nr    = getNetworkBuffer8BitInteger(read_buffer);
528   int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer);
529   int new_client_nr    = getNetworkBuffer8BitInteger(read_buffer);
530   int old_index_nr = old_client_nr - 1;
531   int new_index_nr = new_client_nr - 1;
532   int index_nr_wanted = client_nr_wanted - 1;
533   struct PlayerInfo *old_player = &stored_player[old_index_nr];
534   struct PlayerInfo *new_player = &stored_player[new_index_nr];
535
536   printf("OP_NUMBER_WANTED: %d\n", old_client_nr);
537
538   if (new_client_nr == client_nr_wanted)        /* switching succeeded */
539   {
540     struct NetworkClientPlayerInfo *player;
541
542     if (old_client_nr != client_nr_wanted)      /* client's nr has changed */
543       Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
544             old_client_nr, new_client_nr);
545     else if (old_client_nr == first_player.nr)  /* local player keeps his nr */
546       Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
547
548     if (old_client_nr != new_client_nr)
549     {
550       /* set relevant player settings and change to new player */
551
552       old_player->connected_network = FALSE;
553       new_player->connected_network = TRUE;
554     }
555
556     player = getNetworkPlayer(old_client_nr);
557     player->nr = new_client_nr;
558
559     if (old_player == local_player)             /* local player switched */
560     {
561       local_player = new_player;
562
563       old_player->connected_locally = FALSE;
564       new_player->connected_locally = TRUE;
565     }
566   }
567   else if (old_client_nr == first_player.nr)    /* failed -- local player? */
568   {
569     char request[100];
570
571     sprintf(request, "Sorry! Player %d already exists! You are player %d!",
572             index_nr_wanted + 1, new_index_nr + 1);
573
574     Request(request, REQ_CONFIRM);
575
576     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
577           new_client_nr);
578   }
579
580   if (game_status == GAME_MODE_MAIN)
581     DrawNetworkPlayers();
582 }
583
584 static void Handle_OP_PLAYER_NAME()
585 {
586   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
587   char *player_name = getNetworkBufferString(read_buffer);
588   struct NetworkClientPlayerInfo *player = getNetworkPlayer(player_nr);
589
590   printf("OP_PLAYER_NAME: %d\n", player_nr);
591
592   strncpy(player->name, player_name, MAX_PLAYER_NAME_LEN);
593   player->name[MAX_PLAYER_NAME_LEN] = '\0';
594
595   Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
596         player_nr, player->name);
597 }
598
599 static void Handle_OP_PLAYER_CONNECTED()
600 {
601   struct NetworkClientPlayerInfo *player, *last_player = NULL;
602   int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
603   int new_index_nr = new_client_nr - 1;
604
605   printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
606   Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
607
608   for (player = &first_player; player; player = player->next)
609   {
610     if (player->nr == new_client_nr)
611       Error(ERR_EXIT, "multiplayer server sent duplicate player id");
612
613     last_player = player;
614   }
615
616   last_player->next = player =
617     checked_malloc(sizeof(struct NetworkClientPlayerInfo));
618   player->nr = new_client_nr;
619   player->name[0] = '\0';
620   player->next = NULL;
621
622   stored_player[new_index_nr].connected_network = TRUE;
623 }
624
625 static void Handle_OP_PLAYER_DISCONNECTED()
626 {
627   struct NetworkClientPlayerInfo *player, *player_disconnected;
628   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
629   int index_nr = player_nr - 1;
630
631   printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
632   player_disconnected = getNetworkPlayer(player_nr);
633   Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
634         player_nr, getNetworkPlayerName(player_nr));
635
636   for (player = &first_player; player; player = player->next)
637     if (player->next == player_disconnected)
638       player->next = player_disconnected->next;
639   free(player_disconnected);
640
641   stored_player[index_nr].connected_locally = FALSE;
642   stored_player[index_nr].connected_network = FALSE;
643
644   if (game_status == GAME_MODE_PLAYING)
645   {
646     char message[100];
647
648     sprintf(message, "Player %d left network server! Network game stopped!",
649             player_nr);
650
651     Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
652
653     SetGameStatus(GAME_MODE_MAIN);
654
655     DrawMainMenu();
656   }
657   else if (game_status == GAME_MODE_MAIN)
658   {
659     DrawNetworkPlayers();
660   }
661 }
662
663 static void Handle_OP_START_PLAYING()
664 {
665   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
666   char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
667   int new_level_nr = getNetworkBuffer16BitInteger(read_buffer);
668   unsigned int new_random_seed = getNetworkBuffer32BitInteger(read_buffer);
669
670   if (!strEqual(new_leveldir_identifier, network_level.leveldir_identifier))
671   {
672     Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
673
674     stop_network_game = TRUE;
675
676     return;
677   }
678
679   printf("OP_START_PLAYING: %d\n", player_nr);
680   Error(ERR_NETWORK_CLIENT,
681         "client %d starts game [level %d from level identifier '%s']\n",
682         player_nr, new_level_nr, new_leveldir_identifier);
683
684   LevelDirTree *new_leveldir =
685     getTreeInfoFromIdentifier(leveldir_first, new_leveldir_identifier);
686
687   if (new_leveldir != NULL)
688   {
689     leveldir_current = new_leveldir;
690     level_nr = new_level_nr;
691   }
692
693   /* needed if level set of network game changed graphics, sounds or music */
694   ReloadCustomArtwork(0);
695
696   TapeErase();
697
698   if (network_level.use_network_level_files)
699     LoadNetworkLevel(&network_level);
700   else
701     LoadLevel(level_nr);
702
703   StartGameActions(FALSE, setup.autorecord, new_random_seed);
704 }
705
706 static void Handle_OP_PAUSE_PLAYING()
707 {
708   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
709
710   printf("OP_PAUSE_PLAYING: %d\n", player_nr);
711   Error(ERR_NETWORK_CLIENT, "client %d pauses game", player_nr);
712
713   if (game_status == GAME_MODE_PLAYING)
714   {
715     tape.pausing = TRUE;
716     DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
717   }
718 }
719
720 static void Handle_OP_CONTINUE_PLAYING()
721 {
722   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
723
724   printf("OP_CONTINUE_PLAYING: %d\n", player_nr);
725   Error(ERR_NETWORK_CLIENT, "client %d continues game", player_nr);
726
727   if (game_status == GAME_MODE_PLAYING)
728   {
729     tape.pausing = FALSE;
730     DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0);
731   }
732 }
733
734 static void Handle_OP_STOP_PLAYING()
735 {
736   int client_nr = getNetworkBuffer8BitInteger(read_buffer);
737   int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
738
739   printf("OP_STOP_PLAYING: %d [%d]\n", client_nr, cause_for_stopping);
740   Error(ERR_NETWORK_CLIENT, "client %d stops game [%d]",
741         client_nr, cause_for_stopping);
742
743   if (game_status == GAME_MODE_PLAYING)
744   {
745     int index_nr = client_nr - 1;
746     struct PlayerInfo *client_player = &stored_player[index_nr];
747     boolean stopped_by_remote_player = (!client_player->connected_locally);
748     char message[100];
749
750     sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_PLAYER ?
751                       "Network game stopped by player %d!" :
752                       cause_for_stopping == NETWORK_STOP_BY_ERROR ?
753                       "Network game stopped due to internal error!" :
754                       "Network game stopped!"), client_nr);
755
756     if (cause_for_stopping != NETWORK_STOP_BY_PLAYER ||
757         stopped_by_remote_player)
758       Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
759
760     SetGameStatus(GAME_MODE_MAIN);
761
762     DrawMainMenu();
763   }
764 }
765
766 static void Handle_OP_MOVE_PLAYER()
767 {
768   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
769   int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer);
770   int i;
771
772   if (!network_playing)
773     return;
774
775   if (server_frame_counter != FrameCounter)
776   {
777     Error(ERR_INFO, "frame counters of client %d and server out of sync",
778           player_nr);
779     Error(ERR_INFO, "frame counter of client is %d", FrameCounter);
780     Error(ERR_INFO, "frame counter of server is %d", server_frame_counter);
781     Error(ERR_INFO, "this should not happen -- please debug");
782
783     stop_network_game = TRUE;
784
785     return;
786   }
787
788   /* copy valid player actions (will be set to 0 for not connected players) */
789   for (i = 0; i < MAX_PLAYERS; i++)
790     stored_player[i].effective_action =
791       getNetworkBuffer8BitInteger(read_buffer);
792
793   network_player_action_received = TRUE;
794 }
795
796 static void Handle_OP_BROADCAST_MESSAGE()
797 {
798   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
799
800   printf("OP_BROADCAST_MESSAGE: %d\n", player_nr);
801   Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr);
802 }
803
804 static void Handle_OP_LEVEL_FILE()
805 {
806   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
807   char *leveldir_identifier;
808   char *network_level_dir;
809   struct LevelFileInfo *file_info = &network_level.file_info;
810   struct LevelFileInfo *tmpl_info = &network_level.tmpl_info;
811   boolean use_custom_template;
812
813   setString(&network_level.leveldir_identifier, NULL);
814   setString(&network_level.file_info.basename,  NULL);
815   setString(&network_level.file_info.filename,  NULL);
816   setString(&network_level.tmpl_info.basename,  NULL);
817   setString(&network_level.tmpl_info.filename,  NULL);
818
819   printf("OP_LEVEL_FILE: %d\n", player_nr);
820
821   leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer));
822
823   if (hasPathSeparator(leveldir_identifier))
824     Error(ERR_EXIT, "protocol error: invalid filename from network client");
825
826   InitNetworkLevelDirectory(leveldir_identifier);
827
828   network_level_dir   = getNetworkLevelDir(leveldir_identifier);
829
830   file_info->nr       = getNetworkBuffer16BitInteger(read_buffer);
831   file_info->type     = getNetworkBuffer8BitInteger(read_buffer);
832   file_info->packed   = getNetworkBuffer8BitInteger(read_buffer);
833   file_info->basename = getStringCopy(getNetworkBufferString(read_buffer));
834   file_info->filename = getPath2(network_level_dir, file_info->basename);
835
836   if (hasPathSeparator(file_info->basename))
837     Error(ERR_EXIT, "protocol error: invalid filename from network client");
838
839   getNetworkBufferFile(read_buffer, file_info->filename);
840
841   use_custom_template = getNetworkBuffer8BitInteger(read_buffer);
842   if (use_custom_template)
843   {
844     *tmpl_info = *file_info;
845
846     tmpl_info->basename = getStringCopy(getNetworkBufferString(read_buffer));
847     tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename);
848
849     if (hasPathSeparator(tmpl_info->basename))
850       Error(ERR_EXIT, "protocol error: invalid filename from network client");
851
852     getNetworkBufferFile(read_buffer, tmpl_info->filename);
853   }
854
855   network_level.leveldir_identifier = leveldir_identifier;
856   network_level.use_custom_template = use_custom_template;
857
858   /* the receiving client(s) use(s) the transferred network level files */
859   network_level.use_network_level_files = TRUE;
860
861 #if 0
862   printf("::: '%s'\n", leveldir_identifier);
863   printf("::: '%d'\n", file_info->nr);
864   printf("::: '%d'\n", file_info->type);
865   printf("::: '%d'\n", file_info->packed);
866   printf("::: '%s'\n", file_info->basename);
867   printf("::: '%s'\n", file_info->filename);
868
869   if (use_custom_template)
870     printf("::: '%s'\n", tmpl_info->filename);
871 #endif
872 }
873
874 static void HandleNetworkingMessage()
875 {
876   stop_network_game = FALSE;
877
878   initNetworkBufferForReading(read_buffer);
879
880   int message_type = getNetworkBuffer8BitInteger(read_buffer);
881
882   switch (message_type)
883   {
884     case OP_BAD_PROTOCOL_VERSION:
885       Handle_OP_BAD_PROTOCOL_VERSION();
886       break;
887
888     case OP_YOUR_NUMBER:
889       Handle_OP_YOUR_NUMBER();
890       break;
891
892     case OP_NUMBER_WANTED:
893       Handle_OP_NUMBER_WANTED();
894       break;
895
896     case OP_PLAYER_NAME:
897       Handle_OP_PLAYER_NAME();
898       break;
899
900     case OP_PLAYER_CONNECTED:
901       Handle_OP_PLAYER_CONNECTED();
902       break;
903
904     case OP_PLAYER_DISCONNECTED:
905       Handle_OP_PLAYER_DISCONNECTED();
906       break;
907
908     case OP_START_PLAYING:
909       Handle_OP_START_PLAYING();
910       break;
911
912     case OP_PAUSE_PLAYING:
913       Handle_OP_PAUSE_PLAYING();
914       break;
915
916     case OP_CONTINUE_PLAYING:
917       Handle_OP_CONTINUE_PLAYING();
918       break;
919
920     case OP_STOP_PLAYING:
921       Handle_OP_STOP_PLAYING();
922       break;
923
924     case OP_MOVE_PLAYER:
925       Handle_OP_MOVE_PLAYER();
926       break;
927
928     case OP_BROADCAST_MESSAGE:
929       Handle_OP_BROADCAST_MESSAGE();
930       break;
931
932     case OP_LEVEL_FILE:
933       Handle_OP_LEVEL_FILE();
934       break;
935
936     default:
937       if (options.verbose)
938         Error(ERR_NETWORK_CLIENT,
939               "unknown opcode %d from server", message_type);
940   }
941
942   fflush(stdout);
943
944   /* in case of internal error, stop network game */
945   if (stop_network_game)
946     SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR);
947 }
948
949 static char *HandleNetworkingPackets()
950 {
951   while (1)
952   {
953     /* ---------- check network server for activity ---------- */
954
955     int num_active_sockets = SDLNet_CheckSockets(rfds, 0);
956
957     if (num_active_sockets < 0)
958       return "Error checking network sockets!";
959
960     if (num_active_sockets == 0)
961       break;    // no active sockets, stop here
962
963     /* ---------- read packets from network server ---------- */
964
965     initNetworkBufferForReceiving(read_buffer);
966
967     int num_bytes = receiveNetworkBufferPacket(read_buffer, sfd);
968
969     if (num_bytes < 0)
970       return "Error reading from network server!";
971
972     if (num_bytes == 0)
973       return "Connection to network server lost!";
974
975     HandleNetworkingMessage();
976
977     if (stop_network_client)
978       return stop_network_client_message;
979   }
980
981   return NULL;
982 }
983
984 static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player)
985 {
986   if (player == NULL)
987     return;
988
989   if (player->next)
990     FreeNetworkClientPlayerInfo(player->next);
991
992   checked_free(player);
993 }
994
995 static void HandleNetworkingDisconnect()
996 {
997   int i;
998
999   SDLNet_TCP_DelSocket(rfds, sfd);
1000   SDLNet_TCP_Close(sfd);
1001
1002   network_playing = FALSE;
1003
1004   network.enabled = FALSE;
1005   network.connected = FALSE;
1006
1007   setup.network_mode = FALSE;
1008
1009   for (i = 0; i < MAX_PLAYERS; i++)
1010     stored_player[i].connected_network = FALSE;
1011
1012   FreeNetworkClientPlayerInfo(first_player.next);
1013
1014   first_player.nr = 0;
1015   first_player.next = NULL;
1016 }
1017
1018 void HandleNetworking()
1019 {
1020   char *error_message = HandleNetworkingPackets();
1021
1022   if (error_message != NULL)
1023   {
1024     HandleNetworkingDisconnect();
1025
1026     if (game_status == GAME_MODE_PLAYING)
1027     {
1028       Request(error_message, REQ_CONFIRM | REQ_STAY_CLOSED);
1029
1030       SetGameStatus(GAME_MODE_MAIN);
1031
1032       DrawMainMenu();
1033     }
1034     else
1035     {
1036       Request(error_message, REQ_CONFIRM);
1037
1038       if (game_status == GAME_MODE_MAIN)
1039         ClearNetworkPlayers();
1040     }
1041   }
1042 }
1043
1044 void DisconnectFromNetworkServer()
1045 {
1046   DrawNetworkText_Title("Terminating Network");
1047   DrawNetworkText("Disconnecting from network server ...");
1048
1049   HandleNetworkingDisconnect();
1050
1051   DrawNetworkText_Success("Successfully disconnected!");
1052
1053   /* short time to recognize result of network initialization */
1054   Delay_WithScreenUpdates(1000);
1055 }