728517465eb8d5123dc5652f5ab9cbcf716a4a2b
[rocksndiamonds.git] / src / network.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // network.c
10 // ============================================================================
11
12 #include <signal.h>
13 #include <sys/time.h>
14
15 #include "libgame/libgame.h"
16
17 #include "network.h"
18 #include "netserv.h"
19 #include "main.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "files.h"
23 #include "tools.h"
24 #include "screens.h"
25
26 struct NetworkClientPlayerInfo
27 {
28   byte nr;
29   char name[MAX_PLAYER_NAME_LEN + 1];
30   struct NetworkClientPlayerInfo *next;
31 };
32
33 static struct NetworkClientPlayerInfo first_player =
34 {
35   0,
36   EMPTY_PLAYER_NAME,
37   NULL
38 };
39
40 /* server stuff */
41
42 static TCPsocket sfd;           /* TCP server socket */
43 static UDPsocket udp;           /* UDP server socket */
44 static SDLNet_SocketSet rfds;   /* socket set */
45
46 static struct NetworkBuffer *read_buffer = NULL;
47 static struct NetworkBuffer *write_buffer = NULL;
48
49 static boolean stop_network_game = FALSE;
50 static boolean stop_network_client = FALSE;
51 static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1];
52
53 static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize)
54 {
55   static int xpos = 0, ypos = 0;
56   static int max_line_width = 0;
57   int font_width = getFontWidth(font_nr);
58   int font_height = getFontHeight(font_nr);
59   int ypos_1 = 120;
60   int ypos_2 = 150;
61
62   if (initialize)
63   {
64     if (game_status == GAME_MODE_LOADING)
65     {
66       max_line_width = WIN_XSIZE;
67
68       xpos = (max_line_width - getTextWidth(message, font_nr)) / 2;
69       ypos = ypos_1;
70
71       DrawText(xpos, ypos, message, font_nr);
72
73       xpos = 0;
74       ypos = ypos_2;
75     }
76     else
77     {
78       max_line_width = SXSIZE;
79
80       DrawTextSCentered(ypos_1, font_nr, message);
81
82       /* calculate offset to x position caused by rounding */
83       int max_chars_per_line = max_line_width / font_width;
84       int xoffset = (max_line_width - max_chars_per_line * font_width) / 2;
85
86       xpos = SX + xoffset;
87       ypos = SY + ypos_2;
88     }
89
90     Error(ERR_DEBUG, "========== %s ==========", message);
91   }
92   else
93   {
94     int max_chars_per_line = max_line_width / font_width;
95     int max_lines_per_text = 10;
96     int num_lines_spacing = (font_nr == FC_YELLOW ? 1 : 3);
97     int num_lines_printed = DrawTextBuffer(xpos, ypos, message, font_nr,
98                                            max_chars_per_line, -1,
99                                            max_lines_per_text, 0, -1,
100                                            TRUE, TRUE, FALSE);
101
102     ypos += (num_lines_printed + num_lines_spacing) * font_height;
103
104     Error(ERR_DEBUG, "%s", message);
105   }
106
107   BackToFront();
108 }
109
110 static void DrawNetworkText(char *message)
111 {
112   DrawNetworkTextExt(message, FC_YELLOW, FALSE);
113 }
114
115 static void DrawNetworkText_Success(char *message)
116 {
117   DrawNetworkTextExt(message, FC_GREEN, FALSE);
118 }
119
120 static void DrawNetworkText_Failed(char *message)
121 {
122   DrawNetworkTextExt(message, FC_RED, FALSE);
123 }
124
125 static void DrawNetworkText_Title(char *message)
126 {
127   DrawNetworkTextExt(message, FC_GREEN, TRUE);
128 }
129
130 static void SendNetworkBufferToServer(struct NetworkBuffer *nb)
131 {
132   if (!network.enabled)
133     return;
134
135   /* set message length header */
136   putNetwork32BitInteger(nb->buffer, nb->size - 4);
137
138   /* directly send the buffer to the network server */
139   SDLNet_TCP_Send(sfd, nb->buffer, nb->size);
140 }
141
142 struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
143 {
144   struct NetworkClientPlayerInfo *player = NULL;
145
146   for (player = &first_player; player; player = player->next)
147     if (player->nr == player_nr)
148       break;
149
150   if (player == NULL)   /* should not happen */
151     Error(ERR_EXIT, "protocol error: reference to non-existing player %d",
152           player_nr);
153
154   return player;
155 }
156
157 char *getNetworkPlayerName(int player_nr)
158 {
159   struct NetworkClientPlayerInfo *player;
160
161   if (player_nr == 0)
162     return("the network game server");
163   else if (player_nr == first_player.nr)
164     return("you");
165   else
166     for (player = &first_player; player; player = player->next)
167       if (player->nr == player_nr && strlen(player->name) > 0)
168         return(player->name);
169
170   return(EMPTY_PLAYER_NAME);
171 }
172
173 static void StartNetworkServer(int port)
174 {
175   static int p;
176
177   p = port;
178 #if defined(TARGET_SDL2)
179   server_thread = SDL_CreateThread(NetworkServerThread,
180                                    "NetworkServerThread", &p);
181 #else
182   server_thread = SDL_CreateThread(NetworkServerThread, &p);
183 #endif
184   network_server = TRUE;
185 }
186
187 boolean ConnectToServer(char *hostname, int port)
188 {
189   IPaddress ip;
190   int server_host = 0;
191   int i;
192
193   if (read_buffer == NULL)
194     read_buffer = newNetworkBuffer();
195
196   if (write_buffer == NULL)
197     write_buffer = newNetworkBuffer();
198
199   DrawNetworkText_Title("Initializing Network");
200
201   if (port == 0)
202     port = DEFAULT_SERVER_PORT;
203
204   if (hostname == NULL)
205   {
206     // if no hostname given, try to auto-detect network server in local network
207     // by doing a UDP broadcast on the network server port and wait for answer
208
209     SDLNet_SocketSet udp_socket_set = SDLNet_AllocSocketSet(1);
210     if (!udp_socket_set)
211       Error(ERR_EXIT, "SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError();
212
213     udp = SDLNet_UDP_Open(0);
214     if(!udp)
215       Error(ERR_EXIT, "SDLNet_UDP_Open() failed: %s", SDLNet_GetError());
216
217     if (SDLNet_UDP_AddSocket(udp_socket_set, udp) == -1)
218       Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
219         SDLNet_GetError();
220
221     char *data_ptr = "network server UDB broadcast";
222     int data_len = strlen(data_ptr) + 1;
223     IPaddress ip_address;
224
225     SDLNet_Write32(0xffffffff, &ip_address.host);       /* 255.255.255.255 */
226     SDLNet_Write16(port,       &ip_address.port);
227
228     UDPpacket packet =
229     {
230       -1,
231       (Uint8 *)data_ptr,
232       data_len,
233       data_len,
234       0,
235       ip_address
236     };
237
238     SDLNet_UDP_Send(udp, -1, &packet);
239
240     DrawNetworkText("Looking for local network server ...");
241
242     /* wait for any local network server to answer UDP broadcast */
243     for (i = 0; i < 5; i++)
244     {
245       if (SDLNet_CheckSockets(udp_socket_set, 0) == 1)
246       {
247         int num_packets = SDLNet_UDP_Recv(udp, &packet);
248
249         if (num_packets == 1)
250         {
251           DrawNetworkText_Success("Network server found!");
252
253           server_host = SDLNet_Read32(&packet.address.host);
254         }
255         else
256         {
257           DrawNetworkText_Failed("No answer from network server!");
258         }
259
260         break;
261       }
262       else
263       {
264         Delay_WithScreenUpdates(100);
265       }
266     }
267
268     if (server_host == 0)
269       DrawNetworkText_Failed("No network server found!");
270   }
271
272   rfds = SDLNet_AllocSocketSet(1);
273
274   if (hostname)
275   {
276     SDLNet_ResolveHost(&ip, hostname, port);
277
278     if (ip.host == INADDR_NONE)
279       Error(ERR_EXIT, "cannot locate host '%s'", hostname);
280     else
281       server_host = SDLNet_Read32(&ip.host);
282
283     DrawNetworkText("Connecting to remote host ...");
284   }
285   else
286   {
287     // if no hostname was given and no network server was auto-detected in the
288     // local network, try to connect to a network server at the local host
289     if (server_host == 0)
290       server_host = 0x7f000001;                 /* 127.0.0.1 */
291
292     SDLNet_Write32(server_host, &ip.host);
293     SDLNet_Write16(port,        &ip.port);
294
295     DrawNetworkText("Connecting to local host ...");
296   }
297
298   Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...",
299         (server_host >> 24) & 0xff,
300         (server_host >> 16) & 0xff,
301         (server_host >>  8) & 0xff,
302         (server_host >>  0) & 0xff);
303
304   sfd = SDLNet_TCP_Open(&ip);
305
306   if (sfd)
307   {
308     SDLNet_TCP_AddSocket(rfds, sfd);
309
310     DrawNetworkText_Success("Successfully connected!");
311
312     return TRUE;
313   }
314   else
315   {
316     DrawNetworkText_Failed("Failed to connect to network server!");
317
318     printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError());
319   }
320
321   if (hostname)                 /* connect to specified server failed */
322     return FALSE;
323
324   DrawNetworkText("Starting new local network server ...");
325
326   StartNetworkServer(port);
327
328   /* wait for server to start up and try connecting several times */
329   for (i = 0; i < 30; i++)
330   {
331     if ((sfd = SDLNet_TCP_Open(&ip)))           /* connected */
332     {
333       DrawNetworkText_Success("Successfully connected!");
334
335       SDLNet_TCP_AddSocket(rfds, sfd);
336       return TRUE;
337     }
338
339     Delay_WithScreenUpdates(100);
340   }
341
342   DrawNetworkText_Failed("Failed to connect to network server!");
343
344   /* when reaching this point, connect to newly started server has failed */
345   return FALSE;
346 }
347
348 void SendToServer_PlayerName(char *player_name)
349 {
350   initNetworkBufferForWriting(write_buffer, OP_PLAYER_NAME, 0);
351
352   putNetworkBufferString(write_buffer, player_name);
353
354   SendNetworkBufferToServer(write_buffer);
355
356   Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
357 }
358
359 void SendToServer_ProtocolVersion()
360 {
361   initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0);
362
363   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MAJOR);
364   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MINOR);
365   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_PATCH);
366
367   SendNetworkBufferToServer(write_buffer);
368 }
369
370 void SendToServer_NrWanted(int nr_wanted)
371 {
372   initNetworkBufferForWriting(write_buffer, OP_NUMBER_WANTED, 0);
373
374   putNetworkBuffer8BitInteger(write_buffer, nr_wanted);
375
376   SendNetworkBufferToServer(write_buffer);
377 }
378
379 void SendToServer_StartPlaying()
380 {
381   unsigned int new_random_seed = InitRND(level.random_seed);
382
383   initNetworkBufferForWriting(write_buffer, OP_START_PLAYING, 0);
384
385   putNetworkBufferString(      write_buffer, leveldir_current->identifier);
386   putNetworkBuffer16BitInteger(write_buffer, level_nr);
387   putNetworkBuffer32BitInteger(write_buffer, new_random_seed);
388
389   SendNetworkBufferToServer(write_buffer);
390 }
391
392 void SendToServer_PausePlaying()
393 {
394   initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0);
395
396   SendNetworkBufferToServer(write_buffer);
397 }
398
399 void SendToServer_ContinuePlaying()
400 {
401   initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0);
402
403   SendNetworkBufferToServer(write_buffer);
404 }
405
406 void SendToServer_StopPlaying(int cause_for_stopping)
407 {
408   initNetworkBufferForWriting(write_buffer, OP_STOP_PLAYING, 0);
409
410   putNetworkBuffer8BitInteger(write_buffer, cause_for_stopping);
411
412   SendNetworkBufferToServer(write_buffer);
413 }
414
415 void SendToServer_MovePlayer(byte player_action)
416 {
417   initNetworkBufferForWriting(write_buffer, OP_MOVE_PLAYER, 0);
418
419   putNetworkBuffer8BitInteger(write_buffer, player_action);
420
421   SendNetworkBufferToServer(write_buffer);
422 }
423
424 static void Handle_OP_BAD_PROTOCOL_VERSION()
425 {
426   int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer);
427   int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer);
428
429   Error(ERR_WARN, "protocol version mismatch");
430   Error(ERR_WARN, "server expects %d.%d.x instead of %d.%d.%d",
431         protocol_version_major,
432         protocol_version_minor,
433         PROTOCOL_VERSION_MAJOR,
434         PROTOCOL_VERSION_MINOR,
435         PROTOCOL_VERSION_PATCH);
436
437   sprintf(stop_network_client_message, "Network protocol version mismatch! Server expects version %d.%d.x instead of %d.%d.%d!",
438           protocol_version_major,
439           protocol_version_minor,
440           PROTOCOL_VERSION_MAJOR,
441           PROTOCOL_VERSION_MINOR,
442           PROTOCOL_VERSION_PATCH);
443
444   stop_network_client = TRUE;
445 }
446
447 static void Handle_OP_YOUR_NUMBER()
448 {
449   int old_client_nr = getNetworkBuffer8BitInteger(read_buffer);
450   int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
451   int new_index_nr = new_client_nr - 1;
452   struct PlayerInfo *old_local_player = local_player;
453   struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
454
455   printf("OP_YOUR_NUMBER: %d\n", old_client_nr);
456   first_player.nr = new_client_nr;
457
458   if (old_local_player != new_local_player)
459   {
460     /* set relevant player settings and change to new player */
461
462     local_player = new_local_player;
463
464     old_local_player->connected_locally = FALSE;
465     new_local_player->connected_locally = TRUE;
466
467     old_local_player->connected_network = FALSE;
468     new_local_player->connected_network = TRUE;
469   }
470
471   if (first_player.nr > MAX_PLAYERS)
472     Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
473
474   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
475
476   stored_player[new_index_nr].connected_network = TRUE;
477 }
478
479 static void Handle_OP_NUMBER_WANTED()
480 {
481   int old_client_nr    = getNetworkBuffer8BitInteger(read_buffer);
482   int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer);
483   int new_client_nr    = getNetworkBuffer8BitInteger(read_buffer);
484   int old_index_nr = old_client_nr - 1;
485   int new_index_nr = new_client_nr - 1;
486   int index_nr_wanted = client_nr_wanted - 1;
487   struct PlayerInfo *old_player = &stored_player[old_index_nr];
488   struct PlayerInfo *new_player = &stored_player[new_index_nr];
489
490   printf("OP_NUMBER_WANTED: %d\n", old_client_nr);
491
492   if (new_client_nr == client_nr_wanted)        /* switching succeeded */
493   {
494     struct NetworkClientPlayerInfo *player;
495
496     if (old_client_nr != client_nr_wanted)      /* client's nr has changed */
497       Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
498             old_client_nr, new_client_nr);
499     else if (old_client_nr == first_player.nr)  /* local player keeps his nr */
500       Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
501
502     if (old_client_nr != new_client_nr)
503     {
504       /* set relevant player settings and change to new player */
505
506       old_player->connected_network = FALSE;
507       new_player->connected_network = TRUE;
508     }
509
510     player = getNetworkPlayer(old_client_nr);
511     player->nr = new_client_nr;
512
513     if (old_player == local_player)             /* local player switched */
514     {
515       local_player = new_player;
516
517       old_player->connected_locally = FALSE;
518       new_player->connected_locally = TRUE;
519     }
520   }
521   else if (old_client_nr == first_player.nr)    /* failed -- local player? */
522   {
523     char request[100];
524
525     sprintf(request, "Sorry! Player %d already exists! You are player %d!",
526             index_nr_wanted + 1, new_index_nr + 1);
527
528     Request(request, REQ_CONFIRM);
529
530     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
531           new_client_nr);
532   }
533
534   if (game_status == GAME_MODE_MAIN)
535     DrawNetworkPlayers();
536 }
537
538 static void Handle_OP_PLAYER_NAME()
539 {
540   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
541   char *player_name = getNetworkBufferString(read_buffer);
542   struct NetworkClientPlayerInfo *player = getNetworkPlayer(player_nr);
543
544   printf("OP_PLAYER_NAME: %d\n", player_nr);
545
546   strncpy(player->name, player_name, MAX_PLAYER_NAME_LEN);
547   player->name[MAX_PLAYER_NAME_LEN] = '\0';
548
549   Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
550         player_nr, player->name);
551 }
552
553 static void Handle_OP_PLAYER_CONNECTED()
554 {
555   struct NetworkClientPlayerInfo *player, *last_player = NULL;
556   int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
557   int new_index_nr = new_client_nr - 1;
558
559   printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
560   Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
561
562   for (player = &first_player; player; player = player->next)
563   {
564     if (player->nr == new_client_nr)
565       Error(ERR_EXIT, "multiplayer server sent duplicate player id");
566
567     last_player = player;
568   }
569
570   last_player->next = player =
571     checked_malloc(sizeof(struct NetworkClientPlayerInfo));
572   player->nr = new_client_nr;
573   player->name[0] = '\0';
574   player->next = NULL;
575
576   stored_player[new_index_nr].connected_network = TRUE;
577 }
578
579 static void Handle_OP_PLAYER_DISCONNECTED()
580 {
581   struct NetworkClientPlayerInfo *player, *player_disconnected;
582   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
583   int index_nr = player_nr - 1;
584
585   printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
586   player_disconnected = getNetworkPlayer(player_nr);
587   Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
588         player_nr, getNetworkPlayerName(player_nr));
589
590   for (player = &first_player; player; player = player->next)
591     if (player->next == player_disconnected)
592       player->next = player_disconnected->next;
593   free(player_disconnected);
594
595   stored_player[index_nr].connected_locally = FALSE;
596   stored_player[index_nr].connected_network = FALSE;
597
598   if (game_status == GAME_MODE_PLAYING)
599   {
600     char message[100];
601
602     sprintf(message, "Player %d left network server! Network game stopped!",
603             player_nr);
604
605     Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
606
607     SetGameStatus(GAME_MODE_MAIN);
608
609     DrawMainMenu();
610   }
611   else if (game_status == GAME_MODE_MAIN)
612   {
613     DrawNetworkPlayers();
614   }
615 }
616
617 static void Handle_OP_START_PLAYING()
618 {
619   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
620   char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
621   int new_level_nr = getNetworkBuffer16BitInteger(read_buffer);
622   unsigned int new_random_seed = getNetworkBuffer32BitInteger(read_buffer);
623
624   LevelDirTree *new_leveldir =
625     getTreeInfoFromIdentifier(leveldir_first, new_leveldir_identifier);
626
627   if (new_leveldir == NULL)
628   {
629     Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
630
631     stop_network_game = TRUE;
632
633     return;
634   }
635
636   printf("OP_START_PLAYING: %d\n", player_nr);
637   Error(ERR_NETWORK_CLIENT,
638         "client %d starts game [level %d from level identifier '%s']\n",
639         player_nr, new_level_nr, new_leveldir->identifier);
640
641   leveldir_current = new_leveldir;
642   level_nr = new_level_nr;
643
644   TapeErase();
645   LoadTape(level_nr);
646   LoadLevel(level_nr);
647
648   StartGameActions(FALSE, setup.autorecord, new_random_seed);
649 }
650
651 static void Handle_OP_PAUSE_PLAYING()
652 {
653   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
654
655   printf("OP_PAUSE_PLAYING: %d\n", player_nr);
656   Error(ERR_NETWORK_CLIENT, "client %d pauses game", player_nr);
657
658   if (game_status == GAME_MODE_PLAYING)
659   {
660     tape.pausing = TRUE;
661     DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
662   }
663 }
664
665 static void Handle_OP_CONTINUE_PLAYING()
666 {
667   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
668
669   printf("OP_CONTINUE_PLAYING: %d\n", player_nr);
670   Error(ERR_NETWORK_CLIENT, "client %d continues game", player_nr);
671
672   if (game_status == GAME_MODE_PLAYING)
673   {
674     tape.pausing = FALSE;
675     DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0);
676   }
677 }
678
679 static void Handle_OP_STOP_PLAYING()
680 {
681   int client_nr = getNetworkBuffer8BitInteger(read_buffer);
682   int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
683
684   printf("OP_STOP_PLAYING: %d [%d]\n", client_nr, cause_for_stopping);
685   Error(ERR_NETWORK_CLIENT, "client %d stops game [%d]",
686         client_nr, cause_for_stopping);
687
688   if (game_status == GAME_MODE_PLAYING)
689   {
690     int index_nr = client_nr - 1;
691     struct PlayerInfo *client_player = &stored_player[index_nr];
692     boolean stopped_by_remote_player = (!client_player->connected_locally);
693     char message[100];
694
695     sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_PLAYER ?
696                       "Network game stopped by player %d!" :
697                       cause_for_stopping == NETWORK_STOP_BY_ERROR ?
698                       "Network game stopped due to internal error!" :
699                       "Network game stopped!"), client_nr);
700
701     if (cause_for_stopping != NETWORK_STOP_BY_PLAYER ||
702         stopped_by_remote_player)
703       Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
704
705     SetGameStatus(GAME_MODE_MAIN);
706
707     DrawMainMenu();
708   }
709 }
710
711 static void Handle_OP_MOVE_PLAYER()
712 {
713   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
714   int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer);
715   int i;
716
717   if (!network_playing)
718     return;
719
720   if (server_frame_counter != FrameCounter)
721   {
722     Error(ERR_INFO, "frame counters of client %d and server out of sync",
723           player_nr);
724     Error(ERR_INFO, "frame counter of client is %d", FrameCounter);
725     Error(ERR_INFO, "frame counter of server is %d", server_frame_counter);
726     Error(ERR_INFO, "this should not happen -- please debug");
727
728     stop_network_game = TRUE;
729
730     return;
731   }
732
733   /* copy valid player actions (will be set to 0 for not connected players) */
734   for (i = 0; i < MAX_PLAYERS; i++)
735     stored_player[i].effective_action =
736       getNetworkBuffer8BitInteger(read_buffer);
737
738   network_player_action_received = TRUE;
739 }
740
741 static void Handle_OP_BROADCAST_MESSAGE()
742 {
743   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
744
745   printf("OP_BROADCAST_MESSAGE: %d\n", player_nr);
746   Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr);
747 }
748
749 static void HandleNetworkingMessage()
750 {
751   stop_network_game = FALSE;
752
753   initNetworkBufferForReading(read_buffer);
754
755   int message_type = getNetworkBuffer8BitInteger(read_buffer);
756
757   switch (message_type)
758   {
759     case OP_BAD_PROTOCOL_VERSION:
760       Handle_OP_BAD_PROTOCOL_VERSION();
761       break;
762
763     case OP_YOUR_NUMBER:
764       Handle_OP_YOUR_NUMBER();
765       break;
766
767     case OP_NUMBER_WANTED:
768       Handle_OP_NUMBER_WANTED();
769       break;
770
771     case OP_PLAYER_NAME:
772       Handle_OP_PLAYER_NAME();
773       break;
774
775     case OP_PLAYER_CONNECTED:
776       Handle_OP_PLAYER_CONNECTED();
777       break;
778
779     case OP_PLAYER_DISCONNECTED:
780       Handle_OP_PLAYER_DISCONNECTED();
781       break;
782
783     case OP_START_PLAYING:
784       Handle_OP_START_PLAYING();
785       break;
786
787     case OP_PAUSE_PLAYING:
788       Handle_OP_PAUSE_PLAYING();
789       break;
790
791     case OP_CONTINUE_PLAYING:
792       Handle_OP_CONTINUE_PLAYING();
793       break;
794
795     case OP_STOP_PLAYING:
796       Handle_OP_STOP_PLAYING();
797       break;
798
799     case OP_MOVE_PLAYER:
800       Handle_OP_MOVE_PLAYER();
801       break;
802
803     case OP_BROADCAST_MESSAGE:
804       Handle_OP_BROADCAST_MESSAGE();
805       break;
806
807     default:
808       if (options.verbose)
809         Error(ERR_NETWORK_CLIENT,
810               "unknown opcode %d from server", message_type);
811   }
812
813   fflush(stdout);
814
815   /* in case of internal error, stop network game */
816   if (stop_network_game)
817     SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR);
818 }
819
820 static char *HandleNetworkingPackets()
821 {
822   while (1)
823   {
824     /* ---------- check network server for activity ---------- */
825
826     int num_active_sockets = SDLNet_CheckSockets(rfds, 0);
827
828     if (num_active_sockets < 0)
829       return "Error checking network sockets!";
830
831     if (num_active_sockets == 0)
832       break;    // no active sockets, stop here
833
834     /* ---------- read packets from network server ---------- */
835
836     initNetworkBufferForReceiving(read_buffer);
837
838     int num_bytes = receiveNetworkBufferPacket(read_buffer, sfd);
839
840     if (num_bytes < 0)
841       return "Error reading from network server!";
842
843     if (num_bytes == 0)
844       return "Connection to network server lost!";
845
846     HandleNetworkingMessage();
847
848     if (stop_network_client)
849       return stop_network_client_message;
850   }
851
852   return NULL;
853 }
854
855 static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player)
856 {
857   if (player == NULL)
858     return;
859
860   if (player->next)
861     FreeNetworkClientPlayerInfo(player->next);
862
863   checked_free(player);
864 }
865
866 static void HandleNetworkingDisconnect()
867 {
868   int i;
869
870   SDLNet_TCP_DelSocket(rfds, sfd);
871   SDLNet_TCP_Close(sfd);
872
873   network_playing = FALSE;
874
875   network.enabled = FALSE;
876   network.connected = FALSE;
877
878   setup.network_mode = FALSE;
879
880   for (i = 0; i < MAX_PLAYERS; i++)
881     stored_player[i].connected_network = FALSE;
882
883   FreeNetworkClientPlayerInfo(first_player.next);
884
885   first_player.nr = 0;
886   first_player.next = NULL;
887 }
888
889 void HandleNetworking()
890 {
891   char *error_message = HandleNetworkingPackets();
892
893   if (error_message != NULL)
894   {
895     HandleNetworkingDisconnect();
896
897     if (game_status == GAME_MODE_PLAYING)
898     {
899       Request(error_message, REQ_CONFIRM | REQ_STAY_CLOSED);
900
901       SetGameStatus(GAME_MODE_MAIN);
902
903       DrawMainMenu();
904     }
905     else
906     {
907       Request(error_message, REQ_CONFIRM);
908
909       if (game_status == GAME_MODE_MAIN)
910         ClearNetworkPlayers();
911     }
912   }
913 }
914
915 void DisconnectFromNetworkServer()
916 {
917   DrawNetworkText_Title("Terminating Network");
918   DrawNetworkText("Disconnecting from network server ...");
919
920   HandleNetworkingDisconnect();
921
922   DrawNetworkText_Success("Successfully disconnected!");
923
924   /* short time to recognize result of network initialization */
925   Delay_WithScreenUpdates(1000);
926 }