rocksndiamonds-1.2.0
[rocksndiamonds.git] / src / network.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  network.c                                               *
12 ***********************************************************/
13
14 #ifndef MSDOS
15
16 #include <unistd.h>
17 #include <signal.h>
18 #include <sys/time.h>
19 #include <sys/wait.h>
20 #include <sys/socket.h>
21 #include <netinet/in.h>
22 #include <netinet/tcp.h>
23 #include <arpa/inet.h>
24 #include <netdb.h>
25
26 #include "network.h"
27 #include "netserv.h"
28 #include "game.h"
29 #include "tape.h"
30 #include "files.h"
31 #include "tools.h"
32 #include "buttons.h"
33 #include "screens.h"
34 #include "misc.h"
35
36 #define MAX_PLAYER_NAME_LEN 14
37
38 struct NetworkClientPlayerInfo
39 {
40   byte nr;
41   char name[MAX_PLAYER_NAME_LEN + 2];
42   struct NetworkClientPlayerInfo *next;
43 };
44
45 static struct NetworkClientPlayerInfo first_player =
46 {
47   0,
48   EMPTY_PLAYER_NAME,
49   NULL
50 };
51
52 /* server stuff */
53
54 static int sfd;
55 static byte realbuffer[512];
56 static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE];
57 static byte *buffer = realbuffer + 4;
58 static int nread = 0, nwrite = 0;
59
60 static void SendBufferToServer(int size)
61 {
62   if (!options.network)
63     return;
64
65   realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
66   realbuffer[3] = (byte)size;
67   buffer[0] = 0;
68
69   if (nwrite + 4 + size >= MAX_BUFFER_SIZE)
70     Error(ERR_EXIT, "internal error: network send buffer overflow");
71
72   memcpy(writbuffer + nwrite, realbuffer, 4 + size);
73   nwrite += 4 + size;
74
75   /* directly send the buffer to the network server */
76   write(sfd, writbuffer, nwrite);
77   nwrite = 0;
78 }
79
80 struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
81 {
82   struct NetworkClientPlayerInfo *player = NULL;
83
84   for (player = &first_player; player; player = player->next)
85     if (player->nr == player_nr)
86       break;
87
88   if (player == NULL)   /* should not happen */
89     Error(ERR_EXIT, "protocol error: reference to non-existing player %d",
90           player_nr);
91
92   return player;
93 }
94
95 char *getNetworkPlayerName(int player_nr)
96 {
97   struct NetworkClientPlayerInfo *player;
98
99   if (player_nr == 0)
100     return("the network game server");
101   else if (player_nr == first_player.nr)
102     return("you");
103   else
104     for (player=&first_player; player; player=player->next)
105       if (player->nr == player_nr && player->name && strlen(player->name))
106         return(player->name);
107
108   return(EMPTY_PLAYER_NAME);
109 }
110
111 static void StartNetworkServer(int port)
112 {
113   switch (fork())
114   {
115     case 0:
116       NetworkServer(port, options.serveronly);
117
118       /* never reached */
119       exit(0);
120
121     case -1:
122       Error(ERR_WARN,
123             "cannot create network server process - no network playing");
124       options.network = FALSE;
125       return;
126
127     default:
128       /* we are parent process -- resume normal operation */
129       return;
130   }
131 }
132
133 boolean ConnectToServer(char *hostname, int port)
134 {
135   struct sockaddr_in s;
136   struct protoent *tcpproto;
137   int on = 1, i;
138
139   if (hostname)
140   {
141     if ((s.sin_addr.s_addr = inet_addr(hostname)) == -1)
142     {
143       struct hostent *host;
144
145       if ((host = gethostbyname(hostname)) == NULL)
146         Error(ERR_EXIT, "cannot locate host '%s'", hostname);
147
148       s.sin_addr = *(struct in_addr *)(host->h_addr_list[0]);
149     }
150   }
151   else
152     s.sin_addr.s_addr = inet_addr("127.0.0.1");         /* localhost */
153
154   if (port == 0)
155     port = DEFAULT_SERVER_PORT;
156
157   s.sin_port = htons(port);
158   s.sin_family = AF_INET;
159
160   sfd = socket(PF_INET, SOCK_STREAM, 0);
161   if (sfd < 0)
162     Error(ERR_EXIT, "out of file descriptors");
163
164   if ((tcpproto = getprotobyname("tcp")) != NULL)
165     setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
166
167   if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) == 0)      /* connected */
168     return TRUE;
169
170   if (hostname) /* connect to specified server failed */
171     return FALSE;
172
173   printf("No rocksndiamonds server on localhost - starting up one ...\n");
174   StartNetworkServer(port);
175
176   /* wait for server to start up and try connecting several times */
177   for (i=0; i<6; i++)
178   {
179     Delay(500);         /* wait 500 ms == 0.5 seconds */
180     close(sfd);
181
182     sfd = socket(PF_INET, SOCK_STREAM, 0);
183     if (sfd < 0)
184       Error(ERR_EXIT, "out of file descriptors");
185
186     setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
187
188     if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0)    /* connected */
189       return TRUE;
190   }
191
192   /* when reaching this point, connect to newly started server has failed */
193   return FALSE;
194 }
195
196 void SendToServer_PlayerName(char *player_name)
197 {
198   int len_player_name = strlen(player_name);
199
200   buffer[1] = OP_PLAYER_NAME;
201   memcpy(&buffer[2], player_name, len_player_name);
202   SendBufferToServer(2 + len_player_name);
203   Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
204 }
205
206 void SendToServer_ProtocolVersion()
207 {
208   buffer[1] = OP_PROTOCOL_VERSION;
209   buffer[2] = PROTOCOL_VERSION_1;
210   buffer[3] = PROTOCOL_VERSION_2;
211   buffer[4] = PROTOCOL_VERSION_3;
212
213   SendBufferToServer(5);
214 }
215
216 void SendToServer_NrWanted(int nr_wanted)
217 {
218   buffer[1] = OP_NUMBER_WANTED;
219   buffer[2] = nr_wanted;
220
221   SendBufferToServer(3);
222 }
223
224 void SendToServer_StartPlaying()
225 {
226   unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
227
228   buffer[1] = OP_START_PLAYING;
229   buffer[2] = (byte)(level_nr >> 8);
230   buffer[3] = (byte)(level_nr & 0xff);
231   buffer[4] = (byte)(leveldir_nr >> 8);
232   buffer[5] = (byte)(leveldir_nr & 0xff);
233
234   buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff);
235   buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff);
236   buffer[8] = (unsigned char)((new_random_seed >>  8) & 0xff);
237   buffer[9] = (unsigned char)((new_random_seed >>  0) & 0xff);
238
239   strcpy((char *)&buffer[10], leveldir[leveldir_nr].name);
240
241   SendBufferToServer(10 + strlen(leveldir[leveldir_nr].name)+1);
242 }
243
244 void SendToServer_PausePlaying()
245 {
246   buffer[1] = OP_PAUSE_PLAYING;
247
248   SendBufferToServer(2);
249 }
250
251 void SendToServer_ContinuePlaying()
252 {
253   buffer[1] = OP_CONTINUE_PLAYING;
254
255   SendBufferToServer(2);
256 }
257
258 void SendToServer_StopPlaying()
259 {
260   buffer[1] = OP_STOP_PLAYING;
261
262   SendBufferToServer(2);
263 }
264
265 void SendToServer_MovePlayer(byte player_action)
266 {
267   buffer[1] = OP_MOVE_FIGURE;
268   buffer[2] = player_action;
269
270   SendBufferToServer(3);
271 }
272
273 static void Handle_OP_BAD_PROTOCOL_VERSION()
274 {
275   Error(ERR_WARN, "protocol version mismatch");
276   Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
277         buffer[2], buffer[3],
278         PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
279 }
280
281 static void Handle_OP_YOUR_NUMBER()
282 {
283   int new_client_nr = buffer[2];
284   int new_index_nr = new_client_nr - 1;
285   struct PlayerInfo *old_local_player = local_player;
286   struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
287
288   printf("OP_YOUR_NUMBER: %d\n", buffer[0]);
289   first_player.nr = new_client_nr;
290
291   if (old_local_player != new_local_player)
292   {
293     /* copy existing player settings and change to new player */
294
295     *new_local_player = *old_local_player;
296     old_local_player->connected = FALSE;
297     local_player = new_local_player;
298   }
299
300   if (first_player.nr > MAX_PLAYERS)
301     Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
302
303   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
304 }
305
306 static void Handle_OP_NUMBER_WANTED()
307 {
308   int client_nr_wanted = buffer[2];
309   int old_client_nr = buffer[0];
310   int new_client_nr = buffer[3];
311   int old_index_nr = old_client_nr - 1;
312   int new_index_nr = new_client_nr - 1;
313   int index_nr_wanted = client_nr_wanted - 1;
314   struct PlayerInfo *old_player = &stored_player[old_index_nr];
315   struct PlayerInfo *new_player = &stored_player[new_index_nr];
316
317   printf("OP_NUMBER_WANTED: %d\n", buffer[0]);
318
319   if (new_client_nr == client_nr_wanted)        /* switching succeeded */
320   {
321     struct NetworkClientPlayerInfo *player;
322
323     if (old_client_nr != client_nr_wanted)      /* client's nr has changed */
324       Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
325             old_client_nr, new_client_nr);
326     else if (old_client_nr == first_player.nr)  /* local player keeps his nr */
327       Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
328
329     if (old_client_nr != new_client_nr)
330     {
331       /* copy existing player settings and change to new player */
332
333       *new_player = *old_player;
334       old_player->connected = FALSE;
335     }
336
337     player = getNetworkPlayer(old_client_nr);
338     player->nr = new_client_nr;
339
340     if (old_player == local_player)             /* local player switched */
341       local_player = new_player;
342   }
343   else if (old_client_nr == first_player.nr)    /* failed -- local player? */
344   {
345     char *color[] = { "yellow", "red", "green", "blue" };
346     char request[100];
347
348     sprintf(request, "Sorry ! %s player still exists ! You are %s player !",
349             color[index_nr_wanted], color[new_index_nr]);
350     Request(request, REQ_CONFIRM);
351
352     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
353           new_client_nr);
354   }
355 }
356
357 static void Handle_OP_PLAYER_NAME(unsigned int len)
358 {
359   struct NetworkClientPlayerInfo *player;
360   int player_nr = (int)buffer[0];
361
362   printf("OP_PLAYER_NAME: %d\n", player_nr);
363   player = getNetworkPlayer(player_nr);
364   buffer[len] = 0;
365   Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
366         buffer[0], &buffer[2]);
367   strncpy(player->name, (char *)&buffer[2], MAX_PLAYER_NAME_LEN);
368 }
369
370 static void Handle_OP_PLAYER_CONNECTED()
371 {
372   struct NetworkClientPlayerInfo *player, *last_player = NULL;
373   int new_client_nr = (int)buffer[0];
374   int new_index_nr = new_client_nr - 1;
375
376   printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
377   Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
378
379   for (player=&first_player; player; player=player->next)
380   {
381     if (player->nr == new_client_nr)
382       Error(ERR_EXIT, "multiplayer server sent duplicate player id");
383
384     last_player = player;
385   }
386
387   last_player->next = player =
388     checked_malloc(sizeof(struct NetworkClientPlayerInfo));
389   player->nr = new_client_nr;
390   player->name[0] = '\0';
391   player->next = NULL;
392
393   stored_player[new_index_nr].connected = TRUE;
394 }
395
396 static void Handle_OP_PLAYER_DISCONNECTED()
397 {
398   struct NetworkClientPlayerInfo *player, *player_disconnected;
399   int player_nr = (int)buffer[0];
400
401   printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
402   player_disconnected = getNetworkPlayer(player_nr);
403   Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
404         player_nr, getNetworkPlayerName(buffer[0]));
405
406   for (player=&first_player; player; player=player->next)
407     if (player->next == player_disconnected)
408       player->next = player_disconnected->next;
409   free(player_disconnected);
410 }
411
412 static void Handle_OP_START_PLAYING()
413 {
414   int new_level_nr, new_leveldir_nr;
415   unsigned long new_random_seed;
416   char *new_leveldir_name;
417
418   new_level_nr = (buffer[2] << 8) + buffer[3];
419   new_leveldir_nr = (buffer[4] << 8) + buffer[5];
420   new_random_seed =
421     (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
422   new_leveldir_name = (char *)&buffer[10];
423
424   printf("OP_START_PLAYING: %d\n", buffer[0]);
425   Error(ERR_NETWORK_CLIENT,
426         "client %d starts game [level %d from levedir %d (%s)]\n",
427         buffer[0], new_level_nr, new_leveldir_nr, new_leveldir_name);
428
429   if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
430     Error(ERR_WARN, "no such level directory: '%s'",new_leveldir_name);
431
432   leveldir_nr = new_leveldir_nr;
433   level_nr = new_level_nr;
434
435   TapeErase();
436   LoadTape(level_nr);
437   LoadLevel(level_nr);
438
439   if (setup.autorecord)
440     TapeStartRecording();
441
442   if (tape.recording)
443     tape.random_seed = new_random_seed;
444
445   InitRND(new_random_seed);
446
447   game_status = PLAYING;
448   InitGame();
449 }
450
451 static void Handle_OP_PAUSE_PLAYING()
452 {
453   printf("OP_PAUSE_PLAYING: %d\n", buffer[0]);
454   Error(ERR_NETWORK_CLIENT, "client %d pauses game", buffer[0]);
455
456   tape.pausing = TRUE;
457   DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
458 }
459
460 static void Handle_OP_CONTINUE_PLAYING()
461 {
462   printf("OP_CONTINUE_PLAYING: %d\n", buffer[0]);
463   Error(ERR_NETWORK_CLIENT, "client %d continues game", buffer[0]);
464
465   tape.pausing = FALSE;
466   DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
467 }
468
469 static void Handle_OP_STOP_PLAYING()
470 {
471   printf("OP_STOP_PLAYING: %d\n", buffer[0]);
472   Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
473
474   game_status = MAINMENU;
475   DrawMainMenu();
476 }
477
478 static void Handle_OP_MOVE_FIGURE(unsigned int len)
479 {
480   int server_frame_counter;
481   int i;
482
483   if (!network_playing)
484     return;
485
486   server_frame_counter =
487     (buffer[2] << 24) | (buffer[3] << 16) | (buffer[4] << 8) | (buffer[5]);
488
489   if (server_frame_counter != FrameCounter)
490   {
491     Error(ERR_RETURN, "client and servers frame counters out of sync");
492     Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
493     Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter);
494     Error(ERR_EXIT,   "this should not happen -- please debug");
495   }
496
497   /* copy valid player actions */
498   for (i=0; i<MAX_PLAYERS; i++)
499     stored_player[i].effective_action =
500       (i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
501
502   network_player_action_received = TRUE;
503 }
504
505 static void HandleNetworkingMessages()
506 {
507   unsigned int message_length;
508
509   while (nread >= 4 && nread >= 4 + readbuffer[3])
510   {
511     message_length = readbuffer[3];
512     if (readbuffer[0] || readbuffer[1] || readbuffer[2])
513       Error(ERR_EXIT, "wrong network server line length");
514
515     memcpy(buffer, &readbuffer[4], message_length);
516     nread -= 4 + message_length;
517     memmove(readbuffer, readbuffer + 4 + message_length, nread);
518
519     switch(buffer[1])
520     {
521       case OP_BAD_PROTOCOL_VERSION:
522         Handle_OP_BAD_PROTOCOL_VERSION();
523         break;
524
525       case OP_YOUR_NUMBER:
526         Handle_OP_YOUR_NUMBER();
527         break;
528
529       case OP_NUMBER_WANTED:
530         Handle_OP_NUMBER_WANTED();
531         break;
532
533       case OP_PLAYER_NAME:
534         Handle_OP_PLAYER_NAME(message_length);
535         break;
536
537       case OP_PLAYER_CONNECTED:
538         Handle_OP_PLAYER_CONNECTED();
539         break;
540       
541       case OP_PLAYER_DISCONNECTED:
542         Handle_OP_PLAYER_DISCONNECTED();
543         break;
544
545       case OP_START_PLAYING:
546         Handle_OP_START_PLAYING();
547         break;
548
549       case OP_PAUSE_PLAYING:
550         Handle_OP_PAUSE_PLAYING();
551         break;
552
553       case OP_CONTINUE_PLAYING:
554         Handle_OP_CONTINUE_PLAYING();
555         break;
556
557       case OP_STOP_PLAYING:
558         Handle_OP_STOP_PLAYING();
559         break;
560
561       case OP_MOVE_FIGURE:
562         Handle_OP_MOVE_FIGURE(message_length);
563         break;
564
565       case OP_BROADCAST_MESSAGE:
566         printf("OP_BROADCAST_MESSAGE: %d\n", buffer[0]);
567         Error(ERR_NETWORK_CLIENT, "client %d sends message", buffer[0]);
568         break;
569     }
570   }
571
572   fflush(stdout);
573 }
574
575 void HandleNetworking()
576 {
577   static struct timeval tv = { 0, 0 };
578   fd_set rfds;
579   int r = 0;
580
581   FD_ZERO(&rfds);
582   FD_SET(sfd, &rfds);
583
584   r = select(sfd + 1, &rfds, NULL, NULL, &tv);
585
586   if (r < 0 && errno != EINTR)
587     Error(ERR_EXIT, "HandleNetworking(): select() failed");
588
589   if (r < 0)
590     FD_ZERO(&rfds);
591
592   if (FD_ISSET(sfd, &rfds))
593   {
594     int r;
595
596     r = read(sfd, readbuffer + nread, MAX_BUFFER_SIZE - nread);
597
598     if (r < 0)
599       Error(ERR_EXIT, "error reading from network server");
600
601     if (r == 0)
602       Error(ERR_EXIT, "connection to network server lost");
603
604     nread += r;
605
606     HandleNetworkingMessages();
607   }
608 }
609
610 #endif /* !MSDOS */