rnd-20000718-1-src
[rocksndiamonds.git] / src / network.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  network.c                                               *
12 ***********************************************************/
13
14 #ifndef MSDOS
15
16 #include <unistd.h>
17 #include <signal.h>
18 #include <sys/time.h>
19 #include <sys/wait.h>
20 #include <sys/socket.h>
21 #include <netinet/in.h>
22 #include <netinet/tcp.h>
23 #include <arpa/inet.h>
24 #include <netdb.h>
25
26 #include "network.h"
27 #include "netserv.h"
28 #include "game.h"
29 #include "tape.h"
30 #include "files.h"
31 #include "tools.h"
32 #include "buttons.h"
33 #include "screens.h"
34 #include "misc.h"
35
36 struct NetworkClientPlayerInfo
37 {
38   byte nr;
39   char name[MAX_PLAYER_NAME_LEN + 1];
40   struct NetworkClientPlayerInfo *next;
41 };
42
43 static struct NetworkClientPlayerInfo first_player =
44 {
45   0,
46   EMPTY_PLAYER_NAME,
47   NULL
48 };
49
50 /* server stuff */
51
52 static int sfd;
53 static byte realbuffer[512];
54 static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE];
55 static byte *buffer = realbuffer + 4;
56 static int nread = 0, nwrite = 0;
57
58 static void SendBufferToServer(int size)
59 {
60   if (!options.network)
61     return;
62
63   realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
64   realbuffer[3] = (byte)size;
65   buffer[0] = 0;
66
67   if (nwrite + 4 + size >= MAX_BUFFER_SIZE)
68     Error(ERR_EXIT, "internal error: network send buffer overflow");
69
70   memcpy(writbuffer + nwrite, realbuffer, 4 + size);
71   nwrite += 4 + size;
72
73   /* directly send the buffer to the network server */
74   write(sfd, writbuffer, nwrite);
75   nwrite = 0;
76 }
77
78 struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
79 {
80   struct NetworkClientPlayerInfo *player = NULL;
81
82   for (player = &first_player; player; player = player->next)
83     if (player->nr == player_nr)
84       break;
85
86   if (player == NULL)   /* should not happen */
87     Error(ERR_EXIT, "protocol error: reference to non-existing player %d",
88           player_nr);
89
90   return player;
91 }
92
93 char *getNetworkPlayerName(int player_nr)
94 {
95   struct NetworkClientPlayerInfo *player;
96
97   if (player_nr == 0)
98     return("the network game server");
99   else if (player_nr == first_player.nr)
100     return("you");
101   else
102     for (player=&first_player; player; player=player->next)
103       if (player->nr == player_nr && player->name && strlen(player->name))
104         return(player->name);
105
106   return(EMPTY_PLAYER_NAME);
107 }
108
109 static void StartNetworkServer(int port)
110 {
111   switch (fork())
112   {
113     case 0:
114       NetworkServer(port, options.serveronly);
115
116       /* never reached */
117       exit(0);
118
119     case -1:
120       Error(ERR_WARN,
121             "cannot create network server process - no network playing");
122       options.network = FALSE;
123       return;
124
125     default:
126       /* we are parent process -- resume normal operation */
127       return;
128   }
129 }
130
131 boolean ConnectToServer(char *hostname, int port)
132 {
133   struct sockaddr_in s;
134   struct protoent *tcpproto;
135   int on = 1, i;
136
137   if (hostname)
138   {
139     if ((s.sin_addr.s_addr = inet_addr(hostname)) == -1)
140     {
141       struct hostent *host;
142
143       if ((host = gethostbyname(hostname)) == NULL)
144         Error(ERR_EXIT, "cannot locate host '%s'", hostname);
145
146       s.sin_addr = *(struct in_addr *)(host->h_addr_list[0]);
147     }
148   }
149   else
150     s.sin_addr.s_addr = inet_addr("127.0.0.1");         /* localhost */
151
152   if (port == 0)
153     port = DEFAULT_SERVER_PORT;
154
155   s.sin_port = htons(port);
156   s.sin_family = AF_INET;
157
158   sfd = socket(PF_INET, SOCK_STREAM, 0);
159   if (sfd < 0)
160     Error(ERR_EXIT, "out of file descriptors");
161
162   if ((tcpproto = getprotobyname("tcp")) != NULL)
163     setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
164
165   if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) == 0)      /* connected */
166     return TRUE;
167
168   if (hostname) /* connect to specified server failed */
169     return FALSE;
170
171   printf("No rocksndiamonds server on localhost - starting up one ...\n");
172   StartNetworkServer(port);
173
174   /* wait for server to start up and try connecting several times */
175   for (i=0; i<6; i++)
176   {
177     Delay(500);         /* wait 500 ms == 0.5 seconds */
178     close(sfd);
179
180     sfd = socket(PF_INET, SOCK_STREAM, 0);
181     if (sfd < 0)
182       Error(ERR_EXIT, "out of file descriptors");
183
184     setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
185
186     if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0)    /* connected */
187       return TRUE;
188   }
189
190   /* when reaching this point, connect to newly started server has failed */
191   return FALSE;
192 }
193
194 void SendToServer_PlayerName(char *player_name)
195 {
196   int len_player_name = strlen(player_name);
197
198   buffer[1] = OP_PLAYER_NAME;
199   memcpy(&buffer[2], player_name, len_player_name);
200   SendBufferToServer(2 + len_player_name);
201   Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
202 }
203
204 void SendToServer_ProtocolVersion()
205 {
206   buffer[1] = OP_PROTOCOL_VERSION;
207   buffer[2] = PROTOCOL_VERSION_1;
208   buffer[3] = PROTOCOL_VERSION_2;
209   buffer[4] = PROTOCOL_VERSION_3;
210
211   SendBufferToServer(5);
212 }
213
214 void SendToServer_NrWanted(int nr_wanted)
215 {
216   buffer[1] = OP_NUMBER_WANTED;
217   buffer[2] = nr_wanted;
218
219   SendBufferToServer(3);
220 }
221
222 void SendToServer_StartPlaying()
223 {
224   unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
225
226   int dummy = 0;                /* !!! HAS NO MEANING ANYMORE !!! */
227                                 /* the name of the level must be enough */
228
229   buffer[1] = OP_START_PLAYING;
230   buffer[2] = (byte)(level_nr >> 8);
231   buffer[3] = (byte)(level_nr & 0xff);
232   buffer[4] = (byte)(dummy >> 8);
233   buffer[5] = (byte)(dummy & 0xff);
234
235   buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff);
236   buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff);
237   buffer[8] = (unsigned char)((new_random_seed >>  8) & 0xff);
238   buffer[9] = (unsigned char)((new_random_seed >>  0) & 0xff);
239
240   strcpy((char *)&buffer[10], leveldir_current->name);
241
242   SendBufferToServer(10 + strlen(leveldir_current->name) + 1);
243 }
244
245 void SendToServer_PausePlaying()
246 {
247   buffer[1] = OP_PAUSE_PLAYING;
248
249   SendBufferToServer(2);
250 }
251
252 void SendToServer_ContinuePlaying()
253 {
254   buffer[1] = OP_CONTINUE_PLAYING;
255
256   SendBufferToServer(2);
257 }
258
259 void SendToServer_StopPlaying()
260 {
261   buffer[1] = OP_STOP_PLAYING;
262
263   SendBufferToServer(2);
264 }
265
266 void SendToServer_MovePlayer(byte player_action)
267 {
268   buffer[1] = OP_MOVE_FIGURE;
269   buffer[2] = player_action;
270
271   SendBufferToServer(3);
272 }
273
274 static void Handle_OP_BAD_PROTOCOL_VERSION()
275 {
276   Error(ERR_WARN, "protocol version mismatch");
277   Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
278         buffer[2], buffer[3],
279         PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
280 }
281
282 static void Handle_OP_YOUR_NUMBER()
283 {
284   int new_client_nr = buffer[2];
285   int new_index_nr = new_client_nr - 1;
286   struct PlayerInfo *old_local_player = local_player;
287   struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
288
289   printf("OP_YOUR_NUMBER: %d\n", buffer[0]);
290   first_player.nr = new_client_nr;
291
292   if (old_local_player != new_local_player)
293   {
294     /* copy existing player settings and change to new player */
295
296     *new_local_player = *old_local_player;
297     old_local_player->connected = FALSE;
298     local_player = new_local_player;
299   }
300
301   if (first_player.nr > MAX_PLAYERS)
302     Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
303
304   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
305 }
306
307 static void Handle_OP_NUMBER_WANTED()
308 {
309   int client_nr_wanted = buffer[2];
310   int old_client_nr = buffer[0];
311   int new_client_nr = buffer[3];
312   int old_index_nr = old_client_nr - 1;
313   int new_index_nr = new_client_nr - 1;
314   int index_nr_wanted = client_nr_wanted - 1;
315   struct PlayerInfo *old_player = &stored_player[old_index_nr];
316   struct PlayerInfo *new_player = &stored_player[new_index_nr];
317
318   printf("OP_NUMBER_WANTED: %d\n", buffer[0]);
319
320   if (new_client_nr == client_nr_wanted)        /* switching succeeded */
321   {
322     struct NetworkClientPlayerInfo *player;
323
324     if (old_client_nr != client_nr_wanted)      /* client's nr has changed */
325       Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
326             old_client_nr, new_client_nr);
327     else if (old_client_nr == first_player.nr)  /* local player keeps his nr */
328       Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
329
330     if (old_client_nr != new_client_nr)
331     {
332       /* copy existing player settings and change to new player */
333
334       *new_player = *old_player;
335       old_player->connected = FALSE;
336     }
337
338     player = getNetworkPlayer(old_client_nr);
339     player->nr = new_client_nr;
340
341     if (old_player == local_player)             /* local player switched */
342       local_player = new_player;
343   }
344   else if (old_client_nr == first_player.nr)    /* failed -- local player? */
345   {
346     char *color[] = { "yellow", "red", "green", "blue" };
347     char request[100];
348
349     sprintf(request, "Sorry ! %s player still exists ! You are %s player !",
350             color[index_nr_wanted], color[new_index_nr]);
351     Request(request, REQ_CONFIRM);
352
353     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
354           new_client_nr);
355   }
356 }
357
358 static void Handle_OP_PLAYER_NAME(unsigned int len)
359 {
360   struct NetworkClientPlayerInfo *player;
361   int player_nr = (int)buffer[0];
362
363   printf("OP_PLAYER_NAME: %d\n", player_nr);
364   player = getNetworkPlayer(player_nr);
365   buffer[len] = 0;
366   Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
367         buffer[0], &buffer[2]);
368   strncpy(player->name, (char *)&buffer[2], MAX_PLAYER_NAME_LEN);
369 }
370
371 static void Handle_OP_PLAYER_CONNECTED()
372 {
373   struct NetworkClientPlayerInfo *player, *last_player = NULL;
374   int new_client_nr = (int)buffer[0];
375   int new_index_nr = new_client_nr - 1;
376
377   printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
378   Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
379
380   for (player=&first_player; player; player=player->next)
381   {
382     if (player->nr == new_client_nr)
383       Error(ERR_EXIT, "multiplayer server sent duplicate player id");
384
385     last_player = player;
386   }
387
388   last_player->next = player =
389     checked_malloc(sizeof(struct NetworkClientPlayerInfo));
390   player->nr = new_client_nr;
391   player->name[0] = '\0';
392   player->next = NULL;
393
394   stored_player[new_index_nr].connected = TRUE;
395 }
396
397 static void Handle_OP_PLAYER_DISCONNECTED()
398 {
399   struct NetworkClientPlayerInfo *player, *player_disconnected;
400   int player_nr = (int)buffer[0];
401
402   printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
403   player_disconnected = getNetworkPlayer(player_nr);
404   Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
405         player_nr, getNetworkPlayerName(buffer[0]));
406
407   for (player=&first_player; player; player=player->next)
408     if (player->next == player_disconnected)
409       player->next = player_disconnected->next;
410   free(player_disconnected);
411 }
412
413 static void Handle_OP_START_PLAYING()
414 {
415   struct LevelDirInfo *new_leveldir;
416   int new_level_nr;
417   int dummy;                            /* !!! HAS NO MEANING ANYMORE !!! */
418   unsigned long new_random_seed;
419   char *new_leveldir_name;
420
421   new_level_nr = (buffer[2] << 8) + buffer[3];
422   dummy = (buffer[4] << 8) + buffer[5];
423   new_random_seed =
424     (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
425   new_leveldir_name = (char *)&buffer[10];
426
427   new_leveldir = getLevelDirInfoFromFilename(new_leveldir_name);
428   if (new_leveldir == NULL)
429   {
430     Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_name);
431
432     new_leveldir = leveldir_first;
433     Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name);
434   }
435
436   printf("OP_START_PLAYING: %d\n", buffer[0]);
437   Error(ERR_NETWORK_CLIENT,
438         "client %d starts game [level %d from leveldir '%s']\n",
439         buffer[0], new_level_nr, new_leveldir->name);
440
441   leveldir_current = new_leveldir;
442   level_nr = new_level_nr;
443
444   TapeErase();
445   LoadTape(level_nr);
446   LoadLevel(level_nr);
447
448   if (setup.autorecord)
449     TapeStartRecording();
450
451   if (tape.recording)
452     tape.random_seed = new_random_seed;
453
454   InitRND(new_random_seed);
455
456   game_status = PLAYING;
457   InitGame();
458 }
459
460 static void Handle_OP_PAUSE_PLAYING()
461 {
462   printf("OP_PAUSE_PLAYING: %d\n", buffer[0]);
463   Error(ERR_NETWORK_CLIENT, "client %d pauses game", buffer[0]);
464
465   tape.pausing = TRUE;
466   DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
467 }
468
469 static void Handle_OP_CONTINUE_PLAYING()
470 {
471   printf("OP_CONTINUE_PLAYING: %d\n", buffer[0]);
472   Error(ERR_NETWORK_CLIENT, "client %d continues game", buffer[0]);
473
474   tape.pausing = FALSE;
475   DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
476 }
477
478 static void Handle_OP_STOP_PLAYING()
479 {
480   printf("OP_STOP_PLAYING: %d\n", buffer[0]);
481   Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
482
483   game_status = MAINMENU;
484   DrawMainMenu();
485 }
486
487 static void Handle_OP_MOVE_FIGURE(unsigned int len)
488 {
489   int server_frame_counter;
490   int i;
491
492   if (!network_playing)
493     return;
494
495   server_frame_counter =
496     (buffer[2] << 24) | (buffer[3] << 16) | (buffer[4] << 8) | (buffer[5]);
497
498   if (server_frame_counter != FrameCounter)
499   {
500     Error(ERR_RETURN, "client and servers frame counters out of sync");
501     Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
502     Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter);
503     Error(ERR_EXIT,   "this should not happen -- please debug");
504   }
505
506   /* copy valid player actions */
507   for (i=0; i<MAX_PLAYERS; i++)
508     stored_player[i].effective_action =
509       (i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
510
511   network_player_action_received = TRUE;
512 }
513
514 static void HandleNetworkingMessages()
515 {
516   unsigned int message_length;
517
518   while (nread >= 4 && nread >= 4 + readbuffer[3])
519   {
520     message_length = readbuffer[3];
521     if (readbuffer[0] || readbuffer[1] || readbuffer[2])
522       Error(ERR_EXIT, "wrong network server line length");
523
524     memcpy(buffer, &readbuffer[4], message_length);
525     nread -= 4 + message_length;
526     memmove(readbuffer, readbuffer + 4 + message_length, nread);
527
528     switch(buffer[1])
529     {
530       case OP_BAD_PROTOCOL_VERSION:
531         Handle_OP_BAD_PROTOCOL_VERSION();
532         break;
533
534       case OP_YOUR_NUMBER:
535         Handle_OP_YOUR_NUMBER();
536         break;
537
538       case OP_NUMBER_WANTED:
539         Handle_OP_NUMBER_WANTED();
540         break;
541
542       case OP_PLAYER_NAME:
543         Handle_OP_PLAYER_NAME(message_length);
544         break;
545
546       case OP_PLAYER_CONNECTED:
547         Handle_OP_PLAYER_CONNECTED();
548         break;
549       
550       case OP_PLAYER_DISCONNECTED:
551         Handle_OP_PLAYER_DISCONNECTED();
552         break;
553
554       case OP_START_PLAYING:
555         Handle_OP_START_PLAYING();
556         break;
557
558       case OP_PAUSE_PLAYING:
559         Handle_OP_PAUSE_PLAYING();
560         break;
561
562       case OP_CONTINUE_PLAYING:
563         Handle_OP_CONTINUE_PLAYING();
564         break;
565
566       case OP_STOP_PLAYING:
567         Handle_OP_STOP_PLAYING();
568         break;
569
570       case OP_MOVE_FIGURE:
571         Handle_OP_MOVE_FIGURE(message_length);
572         break;
573
574       case OP_BROADCAST_MESSAGE:
575         printf("OP_BROADCAST_MESSAGE: %d\n", buffer[0]);
576         Error(ERR_NETWORK_CLIENT, "client %d sends message", buffer[0]);
577         break;
578     }
579   }
580
581   fflush(stdout);
582 }
583
584 void HandleNetworking()
585 {
586   static struct timeval tv = { 0, 0 };
587   fd_set rfds;
588   int r = 0;
589
590   FD_ZERO(&rfds);
591   FD_SET(sfd, &rfds);
592
593   r = select(sfd + 1, &rfds, NULL, NULL, &tv);
594
595   if (r < 0 && errno != EINTR)
596     Error(ERR_EXIT, "HandleNetworking(): select() failed");
597
598   if (r < 0)
599     FD_ZERO(&rfds);
600
601   if (FD_ISSET(sfd, &rfds))
602   {
603     int r;
604
605     r = read(sfd, readbuffer + nread, MAX_BUFFER_SIZE - nread);
606
607     if (r < 0)
608       Error(ERR_EXIT, "error reading from network server");
609
610     if (r == 0)
611       Error(ERR_EXIT, "connection to network server lost");
612
613     nread += r;
614
615     HandleNetworkingMessages();
616   }
617 }
618
619 #endif /* !MSDOS */