1b9a1386a45cc52381d11282edf3f5028dba92e9
[rocksndiamonds.git] / src / network.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // network.c
10 // ============================================================================
11
12 #include <signal.h>
13 #include <sys/time.h>
14
15 #include "libgame/libgame.h"
16
17 #include "network.h"
18 #include "netserv.h"
19 #include "main.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "files.h"
23 #include "tools.h"
24 #include "screens.h"
25 #include "init.h"
26
27 struct NetworkClientPlayerInfo
28 {
29   byte nr;
30   char name[MAX_PLAYER_NAME_LEN + 1];
31   struct NetworkClientPlayerInfo *next;
32 };
33
34 static struct NetworkClientPlayerInfo first_player =
35 {
36   0,
37   EMPTY_PLAYER_NAME,
38   NULL
39 };
40
41 /* server stuff */
42
43 static TCPsocket sfd;           /* TCP server socket */
44 static UDPsocket udp;           /* UDP server socket */
45 static SDLNet_SocketSet rfds;   /* socket set */
46
47 static struct NetworkBuffer *read_buffer = NULL;
48 static struct NetworkBuffer *write_buffer = NULL;
49
50 static boolean stop_network_game = FALSE;
51 static boolean stop_network_client = FALSE;
52 static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1];
53
54 static struct NetworkLevelInfo network_level;
55
56 static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize)
57 {
58   static int xpos = 0, ypos = 0;
59   static int max_line_width = 0;
60   int font_width = getFontWidth(font_nr);
61   int font_height = getFontHeight(font_nr);
62   int ypos_1 = 120;
63   int ypos_2 = 150;
64
65   if (initialize)
66   {
67     if (game_status == GAME_MODE_LOADING)
68     {
69       max_line_width = WIN_XSIZE;
70
71       xpos = (max_line_width - getTextWidth(message, font_nr)) / 2;
72       ypos = ypos_1;
73
74       DrawText(xpos, ypos, message, font_nr);
75
76       xpos = 0;
77       ypos = ypos_2;
78     }
79     else
80     {
81       max_line_width = SXSIZE;
82
83       DrawTextSCentered(ypos_1, font_nr, message);
84
85       /* calculate offset to x position caused by rounding */
86       int max_chars_per_line = max_line_width / font_width;
87       int xoffset = (max_line_width - max_chars_per_line * font_width) / 2;
88
89       xpos = SX + xoffset;
90       ypos = SY + ypos_2;
91     }
92
93     Error(ERR_DEBUG, "========== %s ==========", message);
94   }
95   else
96   {
97     int max_chars_per_line = max_line_width / font_width;
98     int max_lines_per_text = 10;
99     int num_lines_spacing = (font_nr == FC_YELLOW ? 1 : 3);
100     int num_lines_printed = DrawTextBuffer(xpos, ypos, message, font_nr,
101                                            max_chars_per_line, -1,
102                                            max_lines_per_text, 0, -1,
103                                            TRUE, TRUE, FALSE);
104
105     ypos += (num_lines_printed + num_lines_spacing) * font_height;
106
107     Error(ERR_DEBUG, "%s", message);
108   }
109
110   BackToFront();
111 }
112
113 static void DrawNetworkText(char *message)
114 {
115   DrawNetworkTextExt(message, FC_YELLOW, FALSE);
116 }
117
118 static void DrawNetworkText_Success(char *message)
119 {
120   DrawNetworkTextExt(message, FC_GREEN, FALSE);
121 }
122
123 static void DrawNetworkText_Failed(char *message)
124 {
125   DrawNetworkTextExt(message, FC_RED, FALSE);
126 }
127
128 static void DrawNetworkText_Title(char *message)
129 {
130   DrawNetworkTextExt(message, FC_GREEN, TRUE);
131 }
132
133 static void SendNetworkBufferToServer(struct NetworkBuffer *nb)
134 {
135   if (!network.enabled)
136     return;
137
138   /* set message length header */
139   putNetwork32BitInteger(nb->buffer, nb->size - 4);
140
141   /* directly send the buffer to the network server */
142   SDLNet_TCP_Send(sfd, nb->buffer, nb->size);
143 }
144
145 static struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
146 {
147   struct NetworkClientPlayerInfo *player = NULL;
148
149   for (player = &first_player; player; player = player->next)
150     if (player->nr == player_nr)
151       break;
152
153   if (player == NULL)   /* should not happen */
154     Error(ERR_EXIT, "protocol error: reference to non-existing player %d",
155           player_nr);
156
157   return player;
158 }
159
160 char *getNetworkPlayerName(int player_nr)
161 {
162   struct NetworkClientPlayerInfo *player;
163
164   if (player_nr == 0)
165     return("the network game server");
166   else if (player_nr == first_player.nr)
167     return("you");
168   else
169     for (player = &first_player; player; player = player->next)
170       if (player->nr == player_nr && strlen(player->name) > 0)
171         return(player->name);
172
173   return(EMPTY_PLAYER_NAME);
174 }
175
176 static boolean hasPathSeparator(char *s)
177 {
178   return (strchr(s, '/') != NULL);
179 }
180
181 static void StartNetworkServer(int port)
182 {
183   static int p;
184
185   p = port;
186 #if defined(TARGET_SDL2)
187   server_thread = SDL_CreateThread(NetworkServerThread,
188                                    "NetworkServerThread", &p);
189 #else
190   server_thread = SDL_CreateThread(NetworkServerThread, &p);
191 #endif
192   network_server = TRUE;
193 }
194
195 boolean ConnectToServer(char *hostname, int port)
196 {
197   IPaddress ip;
198   int server_host = 0;
199   int i;
200
201   if (read_buffer == NULL)
202     read_buffer = newNetworkBuffer();
203
204   if (write_buffer == NULL)
205     write_buffer = newNetworkBuffer();
206
207   DrawNetworkText_Title("Initializing Network");
208
209   if (port == 0)
210     port = DEFAULT_SERVER_PORT;
211
212   if (hostname == NULL)
213   {
214     // if no hostname given, try to auto-detect network server in local network
215     // by doing a UDP broadcast on the network server port and wait for answer
216
217     SDLNet_SocketSet udp_socket_set = SDLNet_AllocSocketSet(1);
218     if (!udp_socket_set)
219       Error(ERR_EXIT, "SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError();
220
221     udp = SDLNet_UDP_Open(0);
222     if(!udp)
223       Error(ERR_EXIT, "SDLNet_UDP_Open() failed: %s", SDLNet_GetError());
224
225     if (SDLNet_UDP_AddSocket(udp_socket_set, udp) == -1)
226       Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
227         SDLNet_GetError();
228
229     char *data_ptr = "network server UDB broadcast";
230     int data_len = strlen(data_ptr) + 1;
231     IPaddress ip_address;
232
233     SDLNet_Write32(0xffffffff, &ip_address.host);       /* 255.255.255.255 */
234     SDLNet_Write16(port,       &ip_address.port);
235
236     UDPpacket packet =
237     {
238       -1,
239       (Uint8 *)data_ptr,
240       data_len,
241       data_len,
242       0,
243       ip_address
244     };
245
246     SDLNet_UDP_Send(udp, -1, &packet);
247
248     DrawNetworkText("Looking for local network server ...");
249
250     /* wait for any local network server to answer UDP broadcast */
251     for (i = 0; i < 5; i++)
252     {
253       if (SDLNet_CheckSockets(udp_socket_set, 0) == 1)
254       {
255         int num_packets = SDLNet_UDP_Recv(udp, &packet);
256
257         if (num_packets == 1)
258         {
259           DrawNetworkText_Success("Network server found!");
260
261           server_host = SDLNet_Read32(&packet.address.host);
262         }
263         else
264         {
265           DrawNetworkText_Failed("No answer from network server!");
266         }
267
268         break;
269       }
270       else
271       {
272         Delay_WithScreenUpdates(100);
273       }
274     }
275
276     if (server_host == 0)
277       DrawNetworkText_Failed("No network server found!");
278   }
279
280   rfds = SDLNet_AllocSocketSet(1);
281
282   if (hostname)
283   {
284     SDLNet_ResolveHost(&ip, hostname, port);
285
286     if (ip.host == INADDR_NONE)
287     {
288       char message[100];
289
290       sprintf(message, "Failed to resolve network server hostname '%s'!",
291               hostname);
292
293       DrawNetworkText_Failed(message);
294
295       return FALSE;
296     }
297     else
298       server_host = SDLNet_Read32(&ip.host);
299
300     DrawNetworkText("Connecting to remote host ...");
301   }
302   else
303   {
304     // if no hostname was given and no network server was auto-detected in the
305     // local network, try to connect to a network server at the local host
306     if (server_host == 0)
307       server_host = 0x7f000001;                 /* 127.0.0.1 */
308
309     SDLNet_Write32(server_host, &ip.host);
310     SDLNet_Write16(port,        &ip.port);
311
312     DrawNetworkText("Connecting to local host ...");
313   }
314
315   Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...",
316         (server_host >> 24) & 0xff,
317         (server_host >> 16) & 0xff,
318         (server_host >>  8) & 0xff,
319         (server_host >>  0) & 0xff);
320
321   sfd = SDLNet_TCP_Open(&ip);
322
323   if (sfd)
324   {
325     SDLNet_TCP_AddSocket(rfds, sfd);
326
327     DrawNetworkText_Success("Successfully connected!");
328
329     return TRUE;
330   }
331   else
332   {
333     DrawNetworkText_Failed("Failed to connect to network server!");
334
335     printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError());
336   }
337
338   if (hostname)                 /* connect to specified server failed */
339     return FALSE;
340
341   DrawNetworkText("Starting new local network server ...");
342
343   StartNetworkServer(port);
344
345   /* wait for server to start up and try connecting several times */
346   for (i = 0; i < 30; i++)
347   {
348     if ((sfd = SDLNet_TCP_Open(&ip)))           /* connected */
349     {
350       DrawNetworkText_Success("Successfully connected!");
351
352       SDLNet_TCP_AddSocket(rfds, sfd);
353       return TRUE;
354     }
355
356     Delay_WithScreenUpdates(100);
357   }
358
359   DrawNetworkText_Failed("Failed to connect to network server!");
360
361   /* when reaching this point, connect to newly started server has failed */
362   return FALSE;
363 }
364
365 void SendToServer_PlayerName(char *player_name)
366 {
367   initNetworkBufferForWriting(write_buffer, OP_PLAYER_NAME, 0);
368
369   putNetworkBufferString(write_buffer, player_name);
370
371   SendNetworkBufferToServer(write_buffer);
372
373   Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
374 }
375
376 void SendToServer_ProtocolVersion(void)
377 {
378   initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0);
379
380   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MAJOR);
381   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MINOR);
382   putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_PATCH);
383
384   SendNetworkBufferToServer(write_buffer);
385 }
386
387 void SendToServer_NrWanted(int nr_wanted)
388 {
389   initNetworkBufferForWriting(write_buffer, OP_NUMBER_WANTED, 0);
390
391   putNetworkBuffer8BitInteger(write_buffer, nr_wanted);
392
393   SendNetworkBufferToServer(write_buffer);
394 }
395
396 void SendToServer_LevelFile(void)
397 {
398   initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0);
399
400   putNetworkBufferString(      write_buffer, leveldir_current->identifier);
401   putNetworkBuffer16BitInteger(write_buffer, level.file_info.nr);
402   putNetworkBuffer8BitInteger( write_buffer, level.file_info.type);
403   putNetworkBuffer8BitInteger( write_buffer, level.file_info.packed);
404   putNetworkBufferString(      write_buffer, level.file_info.basename);
405   putNetworkBufferFile(        write_buffer, level.file_info.filename);
406   putNetworkBuffer8BitInteger( write_buffer, level.use_custom_template);
407
408   if (level.use_custom_template)
409   {
410     putNetworkBufferString(write_buffer, level_template.file_info.basename);
411     putNetworkBufferFile(  write_buffer, level_template.file_info.filename);
412   }
413
414   SendNetworkBufferToServer(write_buffer);
415
416   setString(&network_level.leveldir_identifier, leveldir_current->identifier);
417
418   /* the sending client does not use network level files (but the real ones) */
419   network_level.use_network_level_files = FALSE;
420
421 #if 0
422   printf("::: '%s'\n", leveldir_current->identifier);
423   printf("::: '%d'\n", level.file_info.nr);
424   printf("::: '%d'\n", level.file_info.type);
425   printf("::: '%d'\n", level.file_info.packed);
426   printf("::: '%s'\n", level.file_info.basename);
427   printf("::: '%s'\n", level.file_info.filename);
428
429   if (level.use_custom_template)
430     printf("::: '%s'\n", level_template.file_info.filename);
431 #endif
432 }
433
434 void SendToServer_StartPlaying(void)
435 {
436   unsigned int new_random_seed = InitRND(level.random_seed);
437
438   initNetworkBufferForWriting(write_buffer, OP_START_PLAYING, 0);
439
440   putNetworkBufferString(      write_buffer, leveldir_current->identifier);
441   putNetworkBuffer16BitInteger(write_buffer, level_nr);
442   putNetworkBuffer32BitInteger(write_buffer, new_random_seed);
443
444   SendNetworkBufferToServer(write_buffer);
445 }
446
447 void SendToServer_PausePlaying(void)
448 {
449   initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0);
450
451   SendNetworkBufferToServer(write_buffer);
452 }
453
454 void SendToServer_ContinuePlaying(void)
455 {
456   initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0);
457
458   SendNetworkBufferToServer(write_buffer);
459 }
460
461 void SendToServer_StopPlaying(int cause_for_stopping)
462 {
463   initNetworkBufferForWriting(write_buffer, OP_STOP_PLAYING, 0);
464
465   putNetworkBuffer8BitInteger(write_buffer, cause_for_stopping);
466
467   SendNetworkBufferToServer(write_buffer);
468 }
469
470 void SendToServer_MovePlayer(byte player_action)
471 {
472   initNetworkBufferForWriting(write_buffer, OP_MOVE_PLAYER, 0);
473
474   putNetworkBuffer8BitInteger(write_buffer, player_action);
475
476   SendNetworkBufferToServer(write_buffer);
477 }
478
479 static void Handle_OP_BAD_PROTOCOL_VERSION(void)
480 {
481   int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer);
482   int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer);
483
484   Error(ERR_WARN, "protocol version mismatch");
485   Error(ERR_WARN, "server expects %d.%d.x instead of %d.%d.%d",
486         protocol_version_major,
487         protocol_version_minor,
488         PROTOCOL_VERSION_MAJOR,
489         PROTOCOL_VERSION_MINOR,
490         PROTOCOL_VERSION_PATCH);
491
492   sprintf(stop_network_client_message, "Network protocol version mismatch! Server expects version %d.%d.x instead of %d.%d.%d!",
493           protocol_version_major,
494           protocol_version_minor,
495           PROTOCOL_VERSION_MAJOR,
496           PROTOCOL_VERSION_MINOR,
497           PROTOCOL_VERSION_PATCH);
498
499   stop_network_client = TRUE;
500 }
501
502 static void Handle_OP_YOUR_NUMBER(void)
503 {
504   int old_client_nr = getNetworkBuffer8BitInteger(read_buffer);
505   int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
506   int new_index_nr = new_client_nr - 1;
507   struct PlayerInfo *old_local_player = local_player;
508   struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
509
510   printf("OP_YOUR_NUMBER: %d\n", old_client_nr);
511   first_player.nr = new_client_nr;
512
513   if (old_local_player != new_local_player)
514   {
515     /* set relevant player settings and change to new player */
516
517     local_player = new_local_player;
518
519     old_local_player->connected_locally = FALSE;
520     new_local_player->connected_locally = TRUE;
521
522     old_local_player->connected_network = FALSE;
523     new_local_player->connected_network = TRUE;
524   }
525
526   if (first_player.nr > MAX_PLAYERS)
527     Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
528
529   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
530
531   stored_player[new_index_nr].connected_network = TRUE;
532 }
533
534 static void Handle_OP_NUMBER_WANTED(void)
535 {
536   int old_client_nr    = getNetworkBuffer8BitInteger(read_buffer);
537   int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer);
538   int new_client_nr    = getNetworkBuffer8BitInteger(read_buffer);
539   int old_index_nr = old_client_nr - 1;
540   int new_index_nr = new_client_nr - 1;
541   int index_nr_wanted = client_nr_wanted - 1;
542   struct PlayerInfo *old_player = &stored_player[old_index_nr];
543   struct PlayerInfo *new_player = &stored_player[new_index_nr];
544
545   printf("OP_NUMBER_WANTED: %d\n", old_client_nr);
546
547   if (new_client_nr == client_nr_wanted)        /* switching succeeded */
548   {
549     struct NetworkClientPlayerInfo *player;
550
551     if (old_client_nr != client_nr_wanted)      /* client's nr has changed */
552       Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
553             old_client_nr, new_client_nr);
554     else if (old_client_nr == first_player.nr)  /* local player keeps his nr */
555       Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
556
557     if (old_client_nr != new_client_nr)
558     {
559       /* set relevant player settings and change to new player */
560
561       old_player->connected_network = FALSE;
562       new_player->connected_network = TRUE;
563     }
564
565     player = getNetworkPlayer(old_client_nr);
566     player->nr = new_client_nr;
567
568     if (old_player == local_player)             /* local player switched */
569     {
570       local_player = new_player;
571
572       old_player->connected_locally = FALSE;
573       new_player->connected_locally = TRUE;
574     }
575   }
576   else if (old_client_nr == first_player.nr)    /* failed -- local player? */
577   {
578     char request[100];
579
580     sprintf(request, "Sorry! Player %d already exists! You are player %d!",
581             index_nr_wanted + 1, new_index_nr + 1);
582
583     Request(request, REQ_CONFIRM);
584
585     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
586           new_client_nr);
587   }
588
589   if (game_status == GAME_MODE_MAIN)
590     DrawNetworkPlayers();
591 }
592
593 static void Handle_OP_PLAYER_NAME(void)
594 {
595   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
596   char *player_name = getNetworkBufferString(read_buffer);
597   struct NetworkClientPlayerInfo *player = getNetworkPlayer(player_nr);
598
599   printf("OP_PLAYER_NAME: %d\n", player_nr);
600
601   strncpy(player->name, player_name, MAX_PLAYER_NAME_LEN);
602   player->name[MAX_PLAYER_NAME_LEN] = '\0';
603
604   Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
605         player_nr, player->name);
606 }
607
608 static void Handle_OP_PLAYER_CONNECTED(void)
609 {
610   struct NetworkClientPlayerInfo *player, *last_player = NULL;
611   int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
612   int new_index_nr = new_client_nr - 1;
613
614   printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
615   Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
616
617   for (player = &first_player; player; player = player->next)
618   {
619     if (player->nr == new_client_nr)
620       Error(ERR_EXIT, "multiplayer server sent duplicate player id");
621
622     last_player = player;
623   }
624
625   last_player->next = player =
626     checked_malloc(sizeof(struct NetworkClientPlayerInfo));
627   player->nr = new_client_nr;
628   player->name[0] = '\0';
629   player->next = NULL;
630
631   stored_player[new_index_nr].connected_network = TRUE;
632 }
633
634 static void Handle_OP_PLAYER_DISCONNECTED(void)
635 {
636   struct NetworkClientPlayerInfo *player, *player_disconnected;
637   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
638   int index_nr = player_nr - 1;
639
640   printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
641   player_disconnected = getNetworkPlayer(player_nr);
642   Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
643         player_nr, getNetworkPlayerName(player_nr));
644
645   for (player = &first_player; player; player = player->next)
646     if (player->next == player_disconnected)
647       player->next = player_disconnected->next;
648   free(player_disconnected);
649
650   stored_player[index_nr].connected_locally = FALSE;
651   stored_player[index_nr].connected_network = FALSE;
652
653   if (game_status == GAME_MODE_PLAYING)
654   {
655     char message[100];
656
657     sprintf(message, "Player %d left network server! Network game stopped!",
658             player_nr);
659
660     Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
661
662     SetGameStatus(GAME_MODE_MAIN);
663
664     DrawMainMenu();
665   }
666   else if (game_status == GAME_MODE_MAIN)
667   {
668     DrawNetworkPlayers();
669   }
670 }
671
672 static void Handle_OP_START_PLAYING(void)
673 {
674   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
675   char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
676   int new_level_nr = getNetworkBuffer16BitInteger(read_buffer);
677   unsigned int new_random_seed = getNetworkBuffer32BitInteger(read_buffer);
678
679   if (!strEqual(new_leveldir_identifier, network_level.leveldir_identifier))
680   {
681     Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
682
683     stop_network_game = TRUE;
684
685     return;
686   }
687
688   printf("OP_START_PLAYING: %d\n", player_nr);
689   Error(ERR_NETWORK_CLIENT,
690         "client %d starts game [level %d from level identifier '%s']\n",
691         player_nr, new_level_nr, new_leveldir_identifier);
692
693   LevelDirTree *new_leveldir =
694     getTreeInfoFromIdentifier(leveldir_first, new_leveldir_identifier);
695
696   if (new_leveldir != NULL)
697   {
698     leveldir_current = new_leveldir;
699     level_nr = new_level_nr;
700   }
701
702   /* needed if level set of network game changed graphics, sounds or music */
703   ReloadCustomArtwork(0);
704
705   TapeErase();
706
707   if (network_level.use_network_level_files)
708     LoadNetworkLevel(&network_level);
709   else
710     LoadLevel(level_nr);
711
712   StartGameActions(FALSE, setup.autorecord, new_random_seed);
713 }
714
715 static void Handle_OP_PAUSE_PLAYING(void)
716 {
717   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
718
719   printf("OP_PAUSE_PLAYING: %d\n", player_nr);
720   Error(ERR_NETWORK_CLIENT, "client %d pauses game", player_nr);
721
722   if (game_status == GAME_MODE_PLAYING)
723   {
724     tape.pausing = TRUE;
725     DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
726   }
727 }
728
729 static void Handle_OP_CONTINUE_PLAYING(void)
730 {
731   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
732
733   printf("OP_CONTINUE_PLAYING: %d\n", player_nr);
734   Error(ERR_NETWORK_CLIENT, "client %d continues game", player_nr);
735
736   if (game_status == GAME_MODE_PLAYING)
737   {
738     tape.pausing = FALSE;
739     DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0);
740   }
741 }
742
743 static void Handle_OP_STOP_PLAYING(void)
744 {
745   int client_nr = getNetworkBuffer8BitInteger(read_buffer);
746   int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
747
748   printf("OP_STOP_PLAYING: %d [%d]\n", client_nr, cause_for_stopping);
749   Error(ERR_NETWORK_CLIENT, "client %d stops game [%d]",
750         client_nr, cause_for_stopping);
751
752   if (game_status == GAME_MODE_PLAYING)
753   {
754     int index_nr = client_nr - 1;
755     struct PlayerInfo *client_player = &stored_player[index_nr];
756     boolean stopped_by_remote_player = (!client_player->connected_locally);
757     char message[100];
758
759     if (cause_for_stopping == NETWORK_STOP_BY_PLAYER)
760       sprintf(message, "Network game stopped by player %d!", client_nr);
761     else
762       sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_ERROR ?
763                         "Network game stopped due to internal error!" :
764                         "Network game stopped!"));
765
766     if (cause_for_stopping != NETWORK_STOP_BY_PLAYER ||
767         stopped_by_remote_player)
768       Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
769
770     SetGameStatus(GAME_MODE_MAIN);
771
772     DrawMainMenu();
773   }
774 }
775
776 static void Handle_OP_MOVE_PLAYER(void)
777 {
778   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
779   int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer);
780   int i;
781
782   if (!network_playing)
783     return;
784
785   if (server_frame_counter != FrameCounter)
786   {
787     Error(ERR_INFO, "frame counters of client %d and server out of sync",
788           player_nr);
789     Error(ERR_INFO, "frame counter of client is %d", FrameCounter);
790     Error(ERR_INFO, "frame counter of server is %d", server_frame_counter);
791     Error(ERR_INFO, "this should not happen -- please debug");
792
793     stop_network_game = TRUE;
794
795     return;
796   }
797
798   /* copy valid player actions (will be set to 0 for not connected players) */
799   for (i = 0; i < MAX_PLAYERS; i++)
800     stored_player[i].effective_action =
801       getNetworkBuffer8BitInteger(read_buffer);
802
803   network_player_action_received = TRUE;
804 }
805
806 static void Handle_OP_BROADCAST_MESSAGE(void)
807 {
808   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
809
810   printf("OP_BROADCAST_MESSAGE: %d\n", player_nr);
811   Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr);
812 }
813
814 static void Handle_OP_LEVEL_FILE(void)
815 {
816   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
817   char *leveldir_identifier;
818   char *network_level_dir;
819   struct LevelFileInfo *file_info = &network_level.file_info;
820   struct LevelFileInfo *tmpl_info = &network_level.tmpl_info;
821   boolean use_custom_template;
822
823   setString(&network_level.leveldir_identifier, NULL);
824   setString(&network_level.file_info.basename,  NULL);
825   setString(&network_level.file_info.filename,  NULL);
826   setString(&network_level.tmpl_info.basename,  NULL);
827   setString(&network_level.tmpl_info.filename,  NULL);
828
829   printf("OP_LEVEL_FILE: %d\n", player_nr);
830
831   leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer));
832
833   if (hasPathSeparator(leveldir_identifier))
834     Error(ERR_EXIT, "protocol error: invalid filename from network client");
835
836   InitNetworkLevelDirectory(leveldir_identifier);
837
838   network_level_dir   = getNetworkLevelDir(leveldir_identifier);
839
840   file_info->nr       = getNetworkBuffer16BitInteger(read_buffer);
841   file_info->type     = getNetworkBuffer8BitInteger(read_buffer);
842   file_info->packed   = getNetworkBuffer8BitInteger(read_buffer);
843   file_info->basename = getStringCopy(getNetworkBufferString(read_buffer));
844   file_info->filename = getPath2(network_level_dir, file_info->basename);
845
846   if (hasPathSeparator(file_info->basename))
847     Error(ERR_EXIT, "protocol error: invalid filename from network client");
848
849   getNetworkBufferFile(read_buffer, file_info->filename);
850
851   use_custom_template = getNetworkBuffer8BitInteger(read_buffer);
852   if (use_custom_template)
853   {
854     *tmpl_info = *file_info;
855
856     tmpl_info->basename = getStringCopy(getNetworkBufferString(read_buffer));
857     tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename);
858
859     if (hasPathSeparator(tmpl_info->basename))
860       Error(ERR_EXIT, "protocol error: invalid filename from network client");
861
862     getNetworkBufferFile(read_buffer, tmpl_info->filename);
863   }
864
865   network_level.leveldir_identifier = leveldir_identifier;
866   network_level.use_custom_template = use_custom_template;
867
868   /* the receiving client(s) use(s) the transferred network level files */
869   network_level.use_network_level_files = TRUE;
870
871 #if 0
872   printf("::: '%s'\n", leveldir_identifier);
873   printf("::: '%d'\n", file_info->nr);
874   printf("::: '%d'\n", file_info->type);
875   printf("::: '%d'\n", file_info->packed);
876   printf("::: '%s'\n", file_info->basename);
877   printf("::: '%s'\n", file_info->filename);
878
879   if (use_custom_template)
880     printf("::: '%s'\n", tmpl_info->filename);
881 #endif
882 }
883
884 static void HandleNetworkingMessage(void)
885 {
886   stop_network_game = FALSE;
887
888   initNetworkBufferForReading(read_buffer);
889
890   int message_type = getNetworkBuffer8BitInteger(read_buffer);
891
892   switch (message_type)
893   {
894     case OP_BAD_PROTOCOL_VERSION:
895       Handle_OP_BAD_PROTOCOL_VERSION();
896       break;
897
898     case OP_YOUR_NUMBER:
899       Handle_OP_YOUR_NUMBER();
900       break;
901
902     case OP_NUMBER_WANTED:
903       Handle_OP_NUMBER_WANTED();
904       break;
905
906     case OP_PLAYER_NAME:
907       Handle_OP_PLAYER_NAME();
908       break;
909
910     case OP_PLAYER_CONNECTED:
911       Handle_OP_PLAYER_CONNECTED();
912       break;
913
914     case OP_PLAYER_DISCONNECTED:
915       Handle_OP_PLAYER_DISCONNECTED();
916       break;
917
918     case OP_START_PLAYING:
919       Handle_OP_START_PLAYING();
920       break;
921
922     case OP_PAUSE_PLAYING:
923       Handle_OP_PAUSE_PLAYING();
924       break;
925
926     case OP_CONTINUE_PLAYING:
927       Handle_OP_CONTINUE_PLAYING();
928       break;
929
930     case OP_STOP_PLAYING:
931       Handle_OP_STOP_PLAYING();
932       break;
933
934     case OP_MOVE_PLAYER:
935       Handle_OP_MOVE_PLAYER();
936       break;
937
938     case OP_BROADCAST_MESSAGE:
939       Handle_OP_BROADCAST_MESSAGE();
940       break;
941
942     case OP_LEVEL_FILE:
943       Handle_OP_LEVEL_FILE();
944       break;
945
946     default:
947       if (options.verbose)
948         Error(ERR_NETWORK_CLIENT,
949               "unknown opcode %d from server", message_type);
950   }
951
952   fflush(stdout);
953
954   /* in case of internal error, stop network game */
955   if (stop_network_game)
956     SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR);
957 }
958
959 static char *HandleNetworkingPackets(void)
960 {
961   while (1)
962   {
963     /* ---------- check network server for activity ---------- */
964
965     int num_active_sockets = SDLNet_CheckSockets(rfds, 0);
966
967     if (num_active_sockets < 0)
968       return "Error checking network sockets!";
969
970     if (num_active_sockets == 0)
971       break;    // no active sockets, stop here
972
973     /* ---------- read packets from network server ---------- */
974
975     initNetworkBufferForReceiving(read_buffer);
976
977     int num_bytes = receiveNetworkBufferPacket(read_buffer, sfd);
978
979     if (num_bytes < 0)
980       return "Error reading from network server!";
981
982     if (num_bytes == 0)
983       return "Connection to network server lost!";
984
985     HandleNetworkingMessage();
986
987     if (stop_network_client)
988       return stop_network_client_message;
989   }
990
991   return NULL;
992 }
993
994 static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player)
995 {
996   if (player == NULL)
997     return;
998
999   if (player->next)
1000     FreeNetworkClientPlayerInfo(player->next);
1001
1002   checked_free(player);
1003 }
1004
1005 static void HandleNetworkingDisconnect(void)
1006 {
1007   int i;
1008
1009   SDLNet_TCP_DelSocket(rfds, sfd);
1010   SDLNet_TCP_Close(sfd);
1011
1012   network_playing = FALSE;
1013
1014   network.enabled = FALSE;
1015   network.connected = FALSE;
1016
1017   setup.network_mode = FALSE;
1018
1019   for (i = 0; i < MAX_PLAYERS; i++)
1020     stored_player[i].connected_network = FALSE;
1021
1022   FreeNetworkClientPlayerInfo(first_player.next);
1023
1024   first_player.nr = 0;
1025   first_player.next = NULL;
1026 }
1027
1028 void HandleNetworking(void)
1029 {
1030   char *error_message = HandleNetworkingPackets();
1031
1032   if (error_message != NULL)
1033   {
1034     HandleNetworkingDisconnect();
1035
1036     if (game_status == GAME_MODE_PLAYING)
1037     {
1038       Request(error_message, REQ_CONFIRM | REQ_STAY_CLOSED);
1039
1040       SetGameStatus(GAME_MODE_MAIN);
1041
1042       DrawMainMenu();
1043     }
1044     else
1045     {
1046       Request(error_message, REQ_CONFIRM);
1047
1048       if (game_status == GAME_MODE_MAIN)
1049         ClearNetworkPlayers();
1050     }
1051   }
1052 }
1053
1054 void DisconnectFromNetworkServer(void)
1055 {
1056   DrawNetworkText_Title("Terminating Network");
1057   DrawNetworkText("Disconnecting from network server ...");
1058
1059   HandleNetworkingDisconnect();
1060
1061   DrawNetworkText_Success("Successfully disconnected!");
1062
1063   /* short time to recognize result of network initialization */
1064   Delay_WithScreenUpdates(1000);
1065 }