added request dialog to copy settings when deactivating level template
[rocksndiamonds.git] / src / netserv.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // netserv.c
10 // ============================================================================
11
12 #include "libgame/platform.h"
13
14 #if defined(NETWORK_AVALIABLE)
15
16 #include <fcntl.h>
17 #include <sys/time.h>
18 #include <signal.h>
19 #include <errno.h>
20
21 #include "main.h"
22
23 #include "libgame/libgame.h"
24
25 #include "netserv.h"
26
27 static int clients = 0;
28 static int onceonly = 0;
29
30 struct NetworkServerPlayerInfo
31 {
32   TCPsocket fd;
33   char player_name[16];
34   unsigned char number;
35   struct NetworkServerPlayerInfo *next;
36   char active;
37   char introduced;
38   unsigned char readbuffer[MAX_BUFFER_SIZE];
39   unsigned char writbuffer[MAX_BUFFER_SIZE];
40   int nread, nwrite;
41   byte action;
42   boolean action_received;
43 };
44
45 static struct NetworkServerPlayerInfo *first_player = NULL;
46
47 #define NEXT(player) ((player)->next ? (player)->next : first_player)
48
49 /* TODO: peer address */
50 static TCPsocket lfd;           /* listening socket */
51 static SDLNet_SocketSet fds;    /* socket set */
52
53 static unsigned char realbuffer[512], *buffer = realbuffer + 4;
54
55 static int interrupt;
56
57 static unsigned int ServerFrameCounter = 0;
58
59 static void addtobuffer(struct NetworkServerPlayerInfo *player,
60                         unsigned char *b, int len)
61 {
62   if (player->nwrite + len >= MAX_BUFFER_SIZE)
63     Error(ERR_EXIT_NETWORK_SERVER,
64           "internal error: network send buffer overflow");
65
66   memcpy(player->writbuffer + player->nwrite, b, len);
67   player->nwrite += len;
68 }
69
70 static void flushuser(struct NetworkServerPlayerInfo *player)
71 {
72   if (player->nwrite)
73   {
74     SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite);
75
76     player->nwrite = 0;
77   }
78 }
79
80 static void broadcast(struct NetworkServerPlayerInfo *except,
81                       int len, int activeonly)
82 {
83   struct NetworkServerPlayerInfo *player;
84
85   realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
86   realbuffer[3] = (unsigned char)len;
87   for (player = first_player; player; player = player->next)
88     if (player != except && player->introduced &&
89         (player->active || !activeonly))
90       addtobuffer(player, realbuffer, 4 + len);
91 }
92
93 static void sendtoone(struct NetworkServerPlayerInfo *to, int len)
94 {
95   realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
96   realbuffer[3] = (unsigned char)len;
97   addtobuffer(to, realbuffer, 4 + len);
98 }
99
100 static void RemovePlayer(struct NetworkServerPlayerInfo *player)
101 {
102   struct NetworkServerPlayerInfo *v;
103   
104   if (options.verbose)
105     Error(ERR_NETWORK_SERVER, "dropping client %d (%s)",
106           player->number, player->player_name);
107
108   if (player == first_player)
109     first_player = player->next;
110   else
111   {
112     for (v = first_player; v; v = v->next)
113     {
114       if (v->next && v->next == player)
115       {
116         v->next = player->next;
117         break;
118       }
119     }
120   }
121
122   SDLNet_TCP_DelSocket(fds, player->fd);
123   SDLNet_TCP_Close(player->fd);
124
125   if (player->introduced)
126   {
127     buffer[0] = player->number;
128     buffer[1] = OP_PLAYER_DISCONNECTED;
129     broadcast(player, 2, 0);
130   }
131
132   free(player);
133   clients--;
134
135   if (onceonly && clients == 0)
136   {
137     if (options.verbose)
138     {
139       Error(ERR_NETWORK_SERVER, "no clients left");
140       Error(ERR_NETWORK_SERVER, "aborting");
141     }
142     exit(0);
143   }
144 }
145
146 static void AddPlayer(TCPsocket fd)
147 {
148   struct NetworkServerPlayerInfo *player, *v;
149   unsigned char nxn;
150   boolean again = TRUE;
151
152   player = checked_malloc(sizeof (struct NetworkServerPlayerInfo));
153
154   player->fd = fd;
155   player->player_name[0] = 0;
156   player->next = first_player;
157   player->active = 0;
158   player->nread = 0;
159   player->nwrite = 0;
160   player->introduced = 0;
161   player->action = 0;
162   player->action_received = FALSE;
163
164   SDLNet_TCP_AddSocket(fds, fd);
165
166   first_player = player;
167
168   nxn = 1;
169
170   while (again)
171   {
172     again = FALSE;
173     v = player->next;
174
175     while (v)
176     {
177       if (v->number == nxn)
178       {
179         nxn++;
180
181         again = TRUE;
182         break;
183       }
184       v = v->next;
185     }
186   }
187
188   player->number = nxn;
189   clients++;
190
191   buffer[0] = 0;
192   buffer[1] = OP_YOUR_NUMBER;
193   buffer[2] = player->number;
194   sendtoone(player, 3);
195 }
196
197 static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player,
198                                        unsigned int len)
199 {
200   if (len != 5 ||
201       buffer[2] != PROTOCOL_VERSION_1 ||
202       buffer[3] != PROTOCOL_VERSION_2)
203   {
204     if (options.verbose)
205       Error(ERR_NETWORK_SERVER,
206             "client %d (%s) has wrong protocol version %d.%d.%d",
207             player->number, player->player_name, buffer[2], buffer[3], buffer[4]);
208
209     buffer[0] = 0;
210     buffer[1] = OP_BAD_PROTOCOL_VERSION;
211     buffer[2] = PROTOCOL_VERSION_1;
212     buffer[3] = PROTOCOL_VERSION_2;
213     buffer[4] = PROTOCOL_VERSION_3;
214     sendtoone(player, 5);
215     flushuser(player);
216
217     RemovePlayer(player);
218     interrupt = 1;
219   }
220   else
221   {
222     if (options.verbose)
223       Error(ERR_NETWORK_SERVER,
224             "client %d (%s) uses protocol version %d.%d.%d",
225             player->number, player->player_name, buffer[2], buffer[3], buffer[4]);
226   }
227 }
228
229 static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
230 {
231   struct NetworkServerPlayerInfo *v;
232   int client_nr = player->number;
233   int nr_wanted = buffer[2];
234   int nr_is_free = 1;
235
236   if (options.verbose)
237       Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d",
238             player->number, player->player_name, nr_wanted);
239
240   for (v = first_player; v; v = v->next)
241   {
242     if (v->number == nr_wanted)
243     {
244       nr_is_free = 0;
245       break;
246     }
247   }
248
249   if (options.verbose)
250   {
251     if (nr_is_free)
252       Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
253             player->number, player->player_name, nr_wanted);
254     else if (player->number == nr_wanted)
255       Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
256             player->number, player->player_name, nr_wanted);
257     else
258       Error(ERR_NETWORK_SERVER,
259             "client %d (%s) cannot switch (client %d already exists)",
260             player->number, player->player_name, nr_wanted);
261   }
262
263   if (nr_is_free)
264     player->number = nr_wanted;
265
266   buffer[0] = client_nr;
267   buffer[1] = OP_NUMBER_WANTED;
268   buffer[2] = nr_wanted;
269   buffer[3] = player->number;
270
271   /*
272   sendtoone(player, 4);
273   */
274
275   broadcast(NULL, 4, 0);
276 }
277
278 static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *player,
279                                   unsigned int len)
280 {
281   struct NetworkServerPlayerInfo *v;
282   int i;
283
284   if (len>16)
285     len=16;
286   memcpy(player->player_name, &buffer[2], len-2);
287   player->player_name[len-2] = 0;
288   for (i = 0; i < len - 2; i++)
289   {
290     if (player->player_name[i] < ' ' || 
291         ((unsigned char)(player->player_name[i]) > 0x7e &&
292          (unsigned char)(player->player_name[i]) <= 0xa0))
293     {
294       player->player_name[i] = 0;
295       break;
296     }
297   }
298
299   if (!player->introduced)
300   {
301     buffer[0] = player->number;
302     buffer[1] = OP_PLAYER_CONNECTED;
303     broadcast(player, 2, 0);
304   }
305               
306   if (options.verbose)
307     Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"",
308           player->number, player->player_name);
309   buffer[1] = OP_PLAYER_NAME;
310   broadcast(player, len, 0);
311
312   if (!player->introduced)
313   {
314     for (v = first_player; v; v = v->next)
315     {
316       if (v != player && v->introduced)
317       {
318         buffer[0] = v->number;
319         buffer[1] = OP_PLAYER_CONNECTED;
320         sendtoone(player, 2);
321         buffer[1] = OP_PLAYER_NAME;
322         memcpy(&buffer[2], v->player_name, 14);
323         sendtoone(player, 2+strlen(v->player_name));
324       }
325     }
326   }
327
328   player->introduced = 1;
329 }
330
331 static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
332 {
333   struct NetworkServerPlayerInfo *v, *w;
334
335   if (options.verbose)
336     Error(ERR_NETWORK_SERVER,
337           "client %d (%s) starts game [level %d from leveldir %d (%s)]",
338           player->number, player->player_name,
339           (buffer[2] << 8) + buffer[3],
340           (buffer[4] << 8) + buffer[5],
341           &buffer[10]);
342
343   for (w = first_player; w; w = w->next)
344     if (w->introduced)
345       w->active = 1;
346
347   /* reset frame counter */
348   ServerFrameCounter = 0;
349
350   Error(ERR_NETWORK_SERVER, "resetting ServerFrameCounter to 0");
351
352   /* reset player actions */
353   for (v = first_player; v; v = v->next)
354   {
355     v->action = 0;
356     v->action_received = FALSE;
357   }
358
359   broadcast(NULL, 10 + strlen((char *)&buffer[10])+1, 0);
360 }
361
362 static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)
363 {
364   if (options.verbose)
365     Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game",
366           player->number, player->player_name);
367   broadcast(NULL, 2, 0);
368 }
369
370 static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player)
371 {
372   if (options.verbose)
373     Error(ERR_NETWORK_SERVER, "client %d (%s) continues game",
374           player->number, player->player_name);
375   broadcast(NULL, 2, 0);
376 }
377
378 static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player)
379 {
380   int cause_for_stopping = buffer[2];
381
382   if (options.verbose)
383     Error(ERR_NETWORK_SERVER, "client %d (%s) stops game [%d]",
384           player->number, player->player_name, cause_for_stopping);
385   broadcast(NULL, 3, 0);
386 }
387
388 static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
389 {
390   struct NetworkServerPlayerInfo *v;
391   int last_client_nr = 0;
392   int i;
393
394   /* store player action */
395   for (v = first_player; v; v = v->next)
396   {
397     if (v->number == player->number)
398     {
399       v->action = buffer[2];
400       v->action_received = TRUE;
401     }
402   }
403
404   /* check if server received action from each player */
405   for (v = first_player; v; v = v->next)
406   {
407     if (!v->action_received)
408       return;
409
410     if (v->number > last_client_nr)
411       last_client_nr = v->number;
412   }
413
414   /* initialize all player actions to zero */
415   for (i = 0; i < last_client_nr; i++)
416     buffer[6 + i] = 0;
417
418   /* broadcast actions of all players to all players */
419   for (v = first_player; v; v = v->next)
420   {
421     buffer[6 + v->number-1] = v->action;
422     v->action = 0;
423     v->action_received = FALSE;
424   }
425
426   buffer[2] = (unsigned char)((ServerFrameCounter >> 24) & 0xff);
427   buffer[3] = (unsigned char)((ServerFrameCounter >> 16) & 0xff);
428   buffer[4] = (unsigned char)((ServerFrameCounter >>  8) & 0xff);
429   buffer[5] = (unsigned char)((ServerFrameCounter >>  0) & 0xff);
430
431   broadcast(NULL, 6 + last_client_nr, 0);
432
433   ServerFrameCounter++;
434 }
435
436 /* the following is not used for a standalone server;
437    the pointer points to an integer containing the port-number */
438 int NetworkServerThread(void *ptr)
439 {
440   NetworkServer(*((int *) ptr), 0);
441
442   /* should never be reached */
443   return 0;
444 }
445
446 void NetworkServer(int port, int serveronly)
447 {
448   int sl;
449   struct NetworkServerPlayerInfo *player;
450   int r; 
451   unsigned int len;
452   IPaddress ip;
453
454 #if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT)
455   struct sigaction sact;
456 #endif
457
458   if (port == 0)
459     port = DEFAULT_SERVER_PORT;
460
461   if (!serveronly)
462     onceonly = 1;
463
464 #if defined(PLATFORM_UNIX)
465 #if defined(PLATFORM_NEXT)
466   signal(SIGPIPE, SIG_IGN);
467 #else
468   sact.sa_handler = SIG_IGN;
469   sigemptyset(&sact.sa_mask);
470   sact.sa_flags = 0;
471   sigaction(SIGPIPE, &sact, NULL);
472 #endif
473 #endif
474
475   if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
476     Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed");
477
478   lfd = SDLNet_TCP_Open(&ip);
479   if (!lfd)
480     Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed");
481
482   fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
483   SDLNet_TCP_AddSocket(fds, lfd);
484
485   if (options.verbose)
486   {
487     Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port);
488     Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d",
489           PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
490   }
491
492   while (1)
493   {
494     interrupt = 0;
495
496     for (player = first_player; player; player = player->next)
497       flushuser(player);
498
499     if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1)
500     {
501       Error(ERR_NETWORK_SERVER, "SDLNet_CheckSockets failed: %s",
502             SDLNet_GetError());
503       perror("SDLNet_CheckSockets");
504     }
505
506     if (sl < 0)
507       continue;
508     
509     if (sl == 0)
510       continue;
511
512     /* accept incoming connections */
513     if (SDLNet_SocketReady(lfd))
514     {
515       TCPsocket newsock;
516
517       newsock = SDLNet_TCP_Accept(lfd);
518
519       if (newsock)
520         AddPlayer(newsock);
521     }
522
523     player = first_player;
524
525     do
526     {
527       if (SDLNet_SocketReady(player->fd))
528       {
529         /* read only 1 byte, because SDLNet blocks when we want more than is
530            in the buffer */
531         r = SDLNet_TCP_Recv(player->fd, player->readbuffer + player->nread, 1);
532
533         if (r <= 0)
534         {
535           if (options.verbose)
536             Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)",
537                   player->number, player->player_name);
538           RemovePlayer(player);
539           interrupt = 1;
540           break;
541         }
542         player->nread += r;
543         while (player->nread >= 4 && player->nread >= 4 + player->readbuffer[3])
544         {
545           len = player->readbuffer[3];
546           if (player->readbuffer[0] || player->readbuffer[1] || player->readbuffer[2])
547           {
548             if (options.verbose)
549               Error(ERR_NETWORK_SERVER, "crap from client %d (%s)",
550                     player->number, player->player_name);
551             RemovePlayer(player);
552             interrupt = 1;
553             break;
554           }
555           memcpy(buffer, &player->readbuffer[4], len);
556           player->nread -= 4 + len;
557           memmove(player->readbuffer, player->readbuffer + 4 + len, player->nread);
558
559           buffer[0] = player->number;
560           if (!player->introduced && buffer[1] != OP_PLAYER_NAME)
561           {
562             if (options.verbose)
563               Error(ERR_NETWORK_SERVER, "!(client %d)->introduced && buffer[1]==%d (expected OP_PLAYER_NAME)", buffer[0], buffer[1]);
564
565             RemovePlayer(player);
566             interrupt = 1;
567             break;
568           }
569
570           switch (buffer[1])
571           {
572             case OP_PLAYER_NAME:
573               Handle_OP_PLAYER_NAME(player, len);
574               break;
575
576             case OP_PROTOCOL_VERSION:
577               Handle_OP_PROTOCOL_VERSION(player, len);
578               break;
579
580             case OP_NUMBER_WANTED:
581               Handle_OP_NUMBER_WANTED(player);
582               break;
583
584             case OP_START_PLAYING:
585               Handle_OP_START_PLAYING(player);
586               break;
587
588             case OP_PAUSE_PLAYING:
589               Handle_OP_PAUSE_PLAYING(player);
590               break;
591
592             case OP_CONTINUE_PLAYING:
593               Handle_OP_CONTINUE_PLAYING(player);
594               break;
595
596             case OP_STOP_PLAYING:
597               Handle_OP_STOP_PLAYING(player);
598               break;
599
600             case OP_MOVE_PLAYER:
601               Handle_OP_MOVE_PLAYER(player);
602               break;
603
604             case OP_BROADCAST_MESSAGE:
605               buffer[len] = '\0';
606               if (options.verbose)
607                 Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s",
608                       player->number, player->player_name, &buffer[2]);
609               broadcast(player, len, 0);
610               break;
611             
612             default:
613               if (options.verbose)
614                 Error(ERR_NETWORK_SERVER,
615                       "unknown opcode %d from client %d (%s)",
616                       buffer[0], player->number, player->player_name);
617           }
618         }
619       }
620
621       if (player && !interrupt)
622         player = player->next;
623     }
624     while (player && !interrupt);
625   }
626 }
627
628 #endif /* NETWORK_AVALIABLE */